Function @Initialize() Return this EndFunc Function @Initialize() Return this EndFunc Function @Initialize() Return this EndFunc Function @Initialize() PUSH_OBJ PUSH_VAL Integer 0i POP += NOP PUSH_OBJ PUSH_VAL Integer 0i POP += NOP PUSH_OBJ PUSH_VAL Integer 80i POP += NOP PUSH_OBJ PUSH_VAL Integer 160i POP += NOP PUSH_OBJ PUSH_VAL Integer 240i POP += NOP PUSH_OBJ PUSH_VAL Integer 320i POP += NOP PUSH_OBJ PUSH_VAL Integer 400i POP += NOP PUSH_OBJ PUSH_VAL Integer 480i POP += NOP PUSH_OBJ PUSH_VAL Integer 560i POP += NOP PUSH_OBJ PUSH_VAL Integer 640i POP += NOP PUSH_OBJ PUSH_VAL Integer 720i POP += NOP PUSH_OBJ PUSH_VAL Integer 800i POP += NOP PUSH_OBJ PUSH_VAL String " ACEGIc" POP = NOP Return this EndFunc Function @Initialize() PUSH_OBJ PUSH_VAL Integer 0i GET_FIELD_BY_OFFSET PUSH_VAL struct Sound struct POP = NOP PUSH_OBJ PUSH_VAL Integer 1i GET_FIELD_BY_OFFSET PUSH_VAL struct Sound struct POP = NOP Return this EndFunc Function @Initialize() Return this EndFunc Function @Initialize() Return this EndFunc Function @Initialize() Return this EndFunc Function @Initialize() Return this EndFunc Function @Initialize() Return this EndFunc Function @Initialize() Return this EndFunc Function @Initialize() Return this EndFunc Function @Initialize() Return this EndFunc Function @Initialize() Return this EndFunc Function @Initialize() Return this EndFunc Function @Initialize() Return this EndFunc Function @Initialize() Return this EndFunc Function @Initialize() Return this EndFunc Function @Initialize() Return this EndFunc Function @Initialize() Return this EndFunc Function @Initialize() Return this EndFunc Function @Initialize() Return this EndFunc Function @Initialize() Return this EndFunc Function @Initialize() Return this EndFunc Function @Initialize() Return this EndFunc Function @Initialize() Return this EndFunc Function @Initialize() Return this EndFunc Function @Initialize() Return this EndFunc Function @Initialize() Return this EndFunc Function @Initialize() Return this EndFunc Function @Initialize() Return this EndFunc Function @Initialize() Return this EndFunc Function @Initialize() Return this EndFunc Function @Initialize() Return this EndFunc Function @Initialize() Return this EndFunc Function @Initialize() Return this EndFunc Function @Initialize() Return this EndFunc Function @Initialize() Return this EndFunc Function @Initialize() Return this EndFunc Function @Initialize() Return this EndFunc Function @Initialize() Return this EndFunc Function @Initialize() Return this EndFunc Function @Initialize() Return this EndFunc Function @Initialize() Return this EndFunc Function @Initialize() Return this EndFunc Function @Initialize() Return this EndFunc Function @Initialize() Return this EndFunc Function @Initialize() Return this EndFunc Function @Initialize() Return this EndFunc Function @Initialize() Return this EndFunc Function @Initialize() Return this EndFunc Function @Initialize() Return this EndFunc Function @Initialize() Return this EndFunc 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@Initialize() Return this EndFunc Function @Initialize() Return this EndFunc Function @Initialize() Return this EndFunc Function @Initialize() Return this EndFunc Function @Initialize() Return this EndFunc Function @Initialize() Return this EndFunc Function @Initialize() Return this EndFunc Function @Initialize() Return this EndFunc Function @Initialize() Return this EndFunc Function @Initialize() Return this EndFunc Function @Initialize() Return this EndFunc Function @Initialize() Return this EndFunc Function @Initialize() Return this EndFunc Function @Initialize() Return this EndFunc Function @Initialize() Return this EndFunc Function @Initialize() Return this EndFunc Function @Initialize() Return this EndFunc Function @Initialize() Return this EndFunc Function @Initialize() Return this EndFunc Function @Initialize() Return this EndFunc Function @Initialize() Return this EndFunc Function @Initialize() Return this EndFunc Function @Initialize() Return this EndFunc Function @Initialize() Return this EndFunc Function @Initialize() Return this EndFunc Function @Initialize() Return this EndFunc Function @Initialize() Return this EndFunc Function @Initialize() Return this EndFunc Function @Initialize() Return this EndFunc Function @Initialize() Return this EndFunc Function @Initialize() Return this EndFunc Function @Initialize() Return this EndFunc Function @Initialize() Return this EndFunc Function @Initialize() Return this EndFunc Function @Initialize() Return this EndFunc Function @Initialize() Return this EndFunc Function @Initialize() Return this EndFunc Function @Initialize() Return this EndFunc Function @Initialize() Return this EndFunc Function @Initialize() Return this EndFunc Function @Initialize() Return this EndFunc Function @Initialize() Return this EndFunc Function @Initialize() Return this EndFunc Function @Initialize() Return this EndFunc Function @Initialize() Return this EndFunc Function @Initialize() Return this EndFunc Function 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@Initialize() Return this EndFunc Function @Initialize() Return this EndFunc Function @Initialize() Return this EndFunc Function @Initialize() Return this EndFunc Function @Initialize() Return this EndFunc Function @Initialize() Return this EndFunc Function @Initialize() Return this EndFunc Function @Initialize() Return this EndFunc Function @Initialize() Return this EndFunc Function @Initialize() Return this EndFunc Function @Initialize() Return this EndFunc Function @Initialize() Return this EndFunc Function @Initialize() Return this EndFunc Function @Initialize() Return this EndFunc Function @Initialize() Return this EndFunc Function @Initialize() Return this EndFunc Function @Initialize() Return this EndFunc Function @Initialize() Return this EndFunc Function @Initialize() Return this EndFunc Function @Initialize() Return this EndFunc Function @Initialize() Return this EndFunc Function @Initialize() Return this EndFunc Function @Initialize() Return this EndFunc Function @Initialize() Return this EndFunc Function @Initialize() Return this EndFunc Function @Initialize() Return this EndFunc Function @Initialize() Return this EndFunc Function @Initialize() Return this EndFunc Function @Initialize() Return this EndFunc Function @Initialize() Return this EndFunc Function @Initialize() Return this EndFunc Function @Initialize() Return this EndFunc Function @Initialize() Return this EndFunc Function @Initialize() Return this EndFunc Function @Initialize() Return this EndFunc Function @Initialize() Return this EndFunc Function @Initialize() Return this EndFunc Function @Initialize() Return this EndFunc Function AddSelect(String str, Integer flag) PUSH_OBJ PUSH_VAR str PUSH_VAR flag CALL_METHOD addSelect NOP PUSH_VAL Integer 0i Return EndFunc Function AddjustString(String src, Integer num) INIT_LOCAL struct PUSH_VAR src CALL_METHOD GetLength POP = PUSH_VAR length PUSH_VAR num < JUMP_OK _l_10 PUSH_VAR src Return @_l_10: INIT_LOCAL struct INIT_LOCAL struct PUSH_VAL Integer 0i POP = @_l_14: PUSH_VAR i PUSH_VAR num + PUSH_VAR length <= JUMP_OK _l_34 PUSH_VAR temp PUSH_VAR src PUSH_VAR i PUSH_VAR num CALL_METHOD Middle PUSH_VAL String " " + POP += NOP PUSH_VAR i PUSH_VAR num POP += NOP JUMP _l_14 @_l_34: PUSH_VAR i PUSH_VAR length <= JUMP_OK _l_45 PUSH_VAR temp PUSH_VAR src PUSH_VAR i PUSH_VAR num CALL_METHOD Middle POP += NOP @_l_45: PUSH_VAR temp Return PUSH_VAL Integer 0i Return EndFunc Function AdvScreen::AdvScreen(Reference this) INIT_FIELD Integer fCreate INIT_FIELD struct MessageFrame msgFrame INIT_FIELD struct MessageInfo msgInfo INIT_FIELD Integer reqFont INIT_FIELD String msgSequence INIT_FIELD struct Sprite sprAdvBase INIT_FIELD struct SuperSprite sprCg INIT_FIELD struct Sprite sprBustupParent INIT_FIELD struct CgInfo cg INIT_FIELD struct BustupManager bustupMan INIT_FIELD Integer fUpdate INIT_FIELD Integer fSetCg INIT_FIELD Integer fSetCgRGB INIT_FIELD Integer fSetBustup INIT_FIELD Integer reqZoom INIT_FIELD Integer fScroll INIT_FIELD Integer colSetCgRGB INIT_FIELD struct MoveParam scrlParam INIT_FIELD Integer fZoom INIT_FIELD struct ZoomParam zoomParam INIT_FIELD Integer reqToneFilter INIT_FIELD String typeToneFilter INIT_FIELD Integer fTransition INIT_FIELD struct TransitionInfo transInfo INIT_FIELD unknown_type toneFilter INIT_FIELD Integer fUpdating INIT_FIELD unknown_type sprTemp INIT_FIELD struct Resource sprAlpha INIT_FIELD Integer selectResult INIT_FIELD Integer fSelect INIT_FIELD parent selectItem INIT_FIELD parent sprSelect INIT_FIELD Integer talkType INIT_FIELD Integer fSkip INIT_FIELD Integer fAutoMode INIT_FIELD Integer fZoom INIT_FIELD Integer fToneFilter INIT_FIELD Integer fEscMenu INIT_FIELD Integer fKeyUpdateFlush PUSH_VAL Integer -1i JUMP_OK _l_97 PUSH_FIELD fCreate PUSH_VAL Integer 0i POP = NOP PUSH_FIELD fUpdating PUSH_VAL Integer 0i POP = NOP PUSH_FIELD reqFont PUSH_VAL Integer 0i POP = NOP PUSH_FIELD msgSequence CALL CreateMessageEscapeSequence POP = NOP PUSH_FIELD fSetCg PUSH_VAL Integer 0i POP = NOP PUSH_FIELD fSetCgRGB PUSH_VAL Integer 0i POP = NOP PUSH_FIELD fSetBustup PUSH_VAL Integer 0i POP = NOP PUSH_FIELD fScroll PUSH_VAL Integer 0i POP = NOP PUSH_FIELD fZoom PUSH_VAL Integer 0i POP = NOP PUSH_FIELD reqToneFilter PUSH_VAL Integer 0i POP = NOP PUSH_FIELD reqZoom PUSH_VAL Integer 0i POP = NOP PUSH_FIELD fToneFilter PUSH_VAL Integer 0i POP = NOP PUSH_FIELD typeToneFilter PUSH_VAL String "NORMAL" POP = NOP PUSH_FIELD fEscMenu PUSH_VAL Integer 0i POP = NOP @_l_97: PUSH_VAL Integer 0i Return this EndFunc Function AdvScreen::actionJump(Reference this, Integer id) INIT_LOCAL struct INIT_LOCAL PUSH_VAR i PUSH_VAL Integer 0i POP = NOP @_l_6: PUSH_VAR i PUSH_FIELD bustupMan GET_FIELD CALL_METHOD GetLength <= JUMP_OK _l_33 PUSH_FIELD bustupMan GET_FIELD PUSH_VAR i GET_FIELD_BY_OFFSET GET_FIELD PUSH_VAR id == JUMP_OK _l_28 PUSH_VAR rTarget PUSH_FIELD bustupMan GET_FIELD PUSH_VAR i GET_FIELD_BY_OFFSET POP = NOP JUMP _l_33 @_l_28: PUSH_VAR i PUSH_VAL Integer 1i POP += NOP JUMP _l_6 @_l_33: PUSH_VAR i PUSH_FIELD bustupMan GET_FIELD CALL_METHOD GetLength == JUMP_OK _l_41 PUSH_VAL Integer 0i Return @_l_41: INIT_LOCAL struct PUSH_VAR rTarget PUSH_VAR param CALL_METHOD GetParameter NOP INIT_LOCAL struct PUSH_VAR pt PUSH_VAR param GET_FIELD POP = NOP INIT_LOCAL struct INIT_LOCAL struct PUSH_VAR bzCurve1 PUSH_VAR pt GET_FIELD PUSH_VAR pt GET_FIELD PUSH_VAR pt GET_FIELD PUSH_VAR pt GET_FIELD PUSH_VAL Integer 25i - CALL_METHOD SetLinear NOP PUSH_VAR bzCurve2 PUSH_VAR pt GET_FIELD PUSH_VAR pt GET_FIELD PUSH_VAL Integer 25i - PUSH_VAR pt GET_FIELD PUSH_VAR pt GET_FIELD CALL_METHOD SetLinear NOP PUSH_VAR bzCurve1 PUSH_VAL Real 3.000000d PUSH_VAL Real 0.000000d CALL_METHOD SetAcceleration NOP PUSH_VAR bzCurve2 PUSH_VAL Real 3.000000d PUSH_VAL Real 0.000000d CALL_METHOD SetAcceleration NOP PUSH_VAR rTarget PUSH_VAR bzCurve1 CALL_METHOD SetBezierCurve NOP PUSH_VAR rTarget PUSH_VAL Integer 200i CALL_METHOD BeginActivation NOP PUSH_VAR rTarget PUSH_VAL Integer 0i CALL WaitUntilSpriteActive NOP PUSH_VAR rTarget PUSH_VAR bzCurve2 CALL_METHOD SetBezierCurve NOP PUSH_VAR rTarget PUSH_VAL Integer 200i CALL_METHOD BeginActivation NOP PUSH_VAR rTarget PUSH_VAL Integer 0i CALL WaitUntilSpriteActive NOP PUSH_VAL Integer 0i Return EndFunc Function AdvScreen::actionShake(Reference this, Integer id) INIT_LOCAL struct INIT_LOCAL PUSH_VAR i PUSH_VAL Integer 0i POP = NOP @_l_6: PUSH_VAR i PUSH_FIELD bustupMan GET_FIELD CALL_METHOD GetLength <= JUMP_OK _l_33 PUSH_FIELD bustupMan GET_FIELD PUSH_VAR i GET_FIELD_BY_OFFSET GET_FIELD PUSH_VAR id == JUMP_OK _l_28 PUSH_VAR rTarget PUSH_FIELD bustupMan GET_FIELD PUSH_VAR i GET_FIELD_BY_OFFSET POP = NOP JUMP _l_33 @_l_28: PUSH_VAR i PUSH_VAL Integer 1i POP += NOP JUMP _l_6 @_l_33: PUSH_VAR i PUSH_FIELD bustupMan GET_FIELD CALL_METHOD GetLength == JUMP_OK _l_41 PUSH_VAL Integer 0i Return @_l_41: INIT_LOCAL struct PUSH_VAR rTarget PUSH_VAR param CALL_METHOD GetParameter NOP INIT_LOCAL struct PUSH_VAR pt PUSH_VAR param GET_FIELD POP = NOP INIT_LOCAL struct PUSH_VAL Integer 25i POP = INIT_LOCAL struct INIT_LOCAL struct INIT_LOCAL INIT_LOCAL PUSH_VAR bzCurve1 PUSH_VAR pt GET_FIELD PUSH_VAR pt GET_FIELD PUSH_VAR pt GET_FIELD PUSH_VAR w - PUSH_VAR pt GET_FIELD CALL_METHOD SetLinear NOP PUSH_VAR bzCurve2 PUSH_VAR pt GET_FIELD PUSH_VAR w - PUSH_VAR pt GET_FIELD PUSH_VAR pt GET_FIELD PUSH_VAR w + PUSH_VAR pt GET_FIELD CALL_METHOD SetLinear NOP PUSH_VAR bzCurve3 PUSH_VAR pt GET_FIELD PUSH_VAR w + PUSH_VAR pt GET_FIELD PUSH_VAR pt GET_FIELD PUSH_VAR w - PUSH_VAR pt GET_FIELD CALL_METHOD SetLinear NOP PUSH_VAR bzCurve4 PUSH_VAR pt GET_FIELD PUSH_VAR w + PUSH_VAR pt GET_FIELD PUSH_VAR pt GET_FIELD PUSH_VAR pt GET_FIELD CALL_METHOD SetLinear NOP PUSH_VAR bzCurve1 PUSH_VAL Real 3.000000d PUSH_VAL Real 0.000000d CALL_METHOD SetAcceleration NOP PUSH_VAR bzCurve2 PUSH_VAL Real 3.000000d PUSH_VAL Real 0.000000d CALL_METHOD SetAcceleration NOP PUSH_VAR bzCurve3 PUSH_VAL Real 3.000000d PUSH_VAL Real 0.000000d CALL_METHOD SetAcceleration NOP PUSH_VAR bzCurve4 PUSH_VAL Real 3.000000d PUSH_VAL Real 0.000000d CALL_METHOD SetAcceleration NOP INIT_LOCAL struct PUSH_VAL Integer 30i POP = PUSH_VAR rTarget PUSH_VAR bzCurve1 CALL_METHOD SetBezierCurve NOP PUSH_VAR rTarget PUSH_VAR time CALL_METHOD BeginActivation NOP PUSH_VAR rTarget PUSH_VAL Integer 0i CALL WaitUntilSpriteActive NOP INIT_LOCAL struct PUSH_VAL Integer 1i POP = @_l_153: PUSH_VAR count PUSH_VAL Integer 0i >= JUMP_OK _l_194 PUSH_VAR rTarget PUSH_VAR bzCurve2 CALL_METHOD SetBezierCurve NOP PUSH_VAR rTarget PUSH_VAR time PUSH_VAL Integer 2i * CALL_METHOD BeginActivation NOP PUSH_VAR rTarget PUSH_VAL Integer 0i CALL WaitUntilSpriteActive NOP PUSH_VAR count PUSH_VAL Integer 1i POP -= NOP PUSH_VAR count PUSH_VAL Integer 0i >= JUMP_OK _l_193 PUSH_VAR rTarget PUSH_VAR bzCurve3 CALL_METHOD SetBezierCurve NOP PUSH_VAR rTarget PUSH_VAR time PUSH_VAL Integer 2i * CALL_METHOD BeginActivation NOP PUSH_VAR rTarget PUSH_VAL Integer 0i CALL WaitUntilSpriteActive NOP @_l_193: JUMP _l_153 @_l_194: PUSH_VAR rTarget PUSH_VAR bzCurve4 CALL_METHOD SetBezierCurve NOP PUSH_VAR rTarget PUSH_VAR time CALL_METHOD BeginActivation NOP PUSH_VAR rTarget PUSH_VAL Integer 0i CALL WaitUntilSpriteActive NOP PUSH_VAL Integer 0i Return EndFunc Function AdvScreen::addSelect(Reference this, String str, Integer flag) PUSH_FIELD selectItem PUSH_VAR str POP += NOP PUSH_VAL Integer 0i Return EndFunc Function AdvScreen::addjustMessage(Reference this, Reference mess) PUSH_VAR mess CALL addjustMessage_think NOP PUSH_VAR mess PUSH_VAR mess PUSH_VAR mess CALL_METHOD GetLength PUSH_VAL Integer 1i - CALL_METHOD Left POP = NOP PUSH_VAL Integer 0i Return EndFunc Function AdvScreen::addjustMessage_(Reference this, Reference mess) INIT_LOCAL struct INIT_LOCAL PUSH_VAL Integer 19i POP = INIT_LOCAL struct PUSH_VAL Integer 0i POP = @_l_7: PUSH_VAR mess PUSH_VAR index CALL_METHOD Char PUSH_VAL Integer 10i == JUMP_OK _l_18 PUSH_VAR index PUSH_VAL Integer 1i POP += NOP JUMP _l_7 @_l_18: PUSH_VAR temp PUSH_VAR mess PUSH_VAL Integer 0i PUSH_VAR index CALL_METHOD Middle POP = NOP PUSH_FIELD talkType PUSH_VAL Integer 0i == JUMP_OK _l_49 @_l_29: PUSH_VAR index PUSH_VAR mess CALL_METHOD GetLength <= JUMP_OK _l_48 PUSH_VAR temp PUSH_VAR mess PUSH_VAR index PUSH_VAR num CALL_METHOD Middle PUSH_VAL String " " + POP += NOP PUSH_VAR index PUSH_VAR num POP += NOP JUMP _l_29 @_l_48: JUMP _l_85 @_l_49: PUSH_VAR temp PUSH_VAR mess PUSH_VAR index PUSH_VAR num CALL_METHOD Middle PUSH_VAL String " " + POP += NOP PUSH_VAR index PUSH_VAR num POP += NOP @_l_62: PUSH_VAR index PUSH_VAR mess CALL_METHOD GetLength <= JUMP_OK _l_85 PUSH_VAR temp PUSH_VAL String "" PUSH_VAR mess PUSH_VAR index PUSH_VAR num PUSH_VAL Integer 1i - CALL_METHOD Middle + PUSH_VAL String " " + POP += NOP PUSH_VAR index PUSH_VAR num POP += NOP JUMP _l_62 @_l_85: PUSH_VAR mess PUSH_VAR mess PUSH_VAL String "" PUSH_VAL String " " CALL_METHOD Replace POP = NOP PUSH_VAR mess PUSH_VAR temp POP = NOP PUSH_VAL Integer 0i Return EndFunc Function AdvScreen::addjustMessage_talk(Reference this, Reference mess) INIT_LOCAL struct INIT_LOCAL PUSH_VAR char PUSH_VAL String "" POP = NOP INIT_LOCAL struct PUSH_VAL Integer -1i POP = INIT_LOCAL struct PUSH_VAL Integer 28i POP = INIT_LOCAL struct PUSH_VAL Integer 0i POP = @_l_15: PUSH_VAR mess PUSH_VAR index CALL_METHOD Char PUSH_VAL Integer 10i == JUMP_OK _l_26 PUSH_VAR index PUSH_VAL Integer 1i POP += NOP JUMP _l_15 @_l_26: PUSH_VAR temp PUSH_VAR mess PUSH_VAL Integer 0i PUSH_VAR index CALL_METHOD Middle POP = NOP INIT_LOCAL PUSH_VAR mess CALL_METHOD GetLength PUSH_VAR index - POP = @_l_39: PUSH_VAR index PUSH_VAR mess CALL_METHOD GetLength <= JUMP_OK _l_242 INIT_LOCAL struct PUSH_VAL Integer 0i POP = INIT_LOCAL PUSH_VAL Integer 0i POP = INIT_LOCAL struct PUSH_VAR fTop PUSH_VAL Integer -1i == JUMP_OK _l_61 PUSH_VAR num_ PUSH_VAR num POP = NOP JUMP _l_67 @_l_61: PUSH_VAR num_ PUSH_VAR num PUSH_VAL Integer 1i - POP = NOP @_l_67: PUSH_VAR i PUSH_VAR num_ <= JUMP_OK _l_120 PUSH_VAR mess PUSH_VAR index PUSH_VAR i + CALL_METHOD Char PUSH_VAR char PUSH_VAL Integer 0i CALL_METHOD Char == JUMP_OK _l_115 PUSH_VAR fTop PUSH_VAL Integer -1i == JUMP_OK _l_95 PUSH_VAR temp PUSH_VAR mess PUSH_VAR index PUSH_VAR i PUSH_VAL Integer 1i + CALL_METHOD Middle POP += NOP JUMP _l_106 @_l_95: PUSH_VAR temp PUSH_VAL String "" PUSH_VAR mess PUSH_VAR index PUSH_VAR i PUSH_VAL Integer 1i + CALL_METHOD Middle + POP += NOP @_l_106: PUSH_VAR fRet PUSH_VAL Integer -1i POP = NOP PUSH_VAR i PUSH_VAL Integer 1i POP += NOP JUMP _l_120 @_l_115: PUSH_VAR i PUSH_VAL Integer 1i POP += NOP JUMP _l_67 @_l_120: PUSH_VAR i PUSH_VAR num_ == PUSH_VAR fRet PUSH_VAL Integer 0i == and JUMP_OK _l_228 INIT_LOCAL PUSH_VAL Integer 0i POP = INIT_LOCAL PUSH_VAL Integer 0i POP = @_l_135: PUSH_VAR iKin PUSH_OBJ CALL_METHOD GetLength <= JUMP_OK _l_160 PUSH_VAR mess PUSH_VAR index PUSH_VAR i + CALL_METHOD Char PUSH_OBJ PUSH_VAR iKin CALL_METHOD Char == JUMP_OK _l_155 PUSH_VAR fKinsoku PUSH_VAL Integer -1i POP = NOP JUMP _l_160 @_l_155: PUSH_VAR iKin PUSH_VAL Integer 1i POP += NOP JUMP _l_135 @_l_160: PUSH_VAR fTop PUSH_VAL Integer -1i == JUMP_OK _l_194 PUSH_VAR fKinsoku PUSH_VAL Integer 0i == JUMP_OK _l_178 PUSH_VAR temp PUSH_VAR mess PUSH_VAR index PUSH_VAR i CALL_METHOD Middle PUSH_VAL String " " + POP += NOP JUMP _l_193 @_l_178: PUSH_VAR temp PUSH_VAR mess PUSH_VAR index PUSH_VAR i PUSH_VAL Integer 1i + CALL_METHOD Middle PUSH_VAL String " " + POP += NOP PUSH_VAR i PUSH_VAL Integer 1i POP += NOP @_l_193: JUMP _l_227 @_l_194: PUSH_VAR fKinsoku PUSH_VAL Integer 0i == JUMP_OK _l_210 PUSH_VAR temp PUSH_VAL String "" PUSH_VAR mess PUSH_VAR index PUSH_VAR i CALL_METHOD Middle + PUSH_VAL String " " + POP += NOP JUMP _l_227 @_l_210: PUSH_VAR temp PUSH_VAL String "" PUSH_VAR mess PUSH_VAR index PUSH_VAR i PUSH_VAL Integer 1i + CALL_METHOD Middle + PUSH_VAL String " " + POP += NOP PUSH_VAR i PUSH_VAL Integer 1i POP += NOP @_l_227: NOP @_l_228: PUSH_VAR fTop PUSH_VAL Integer -1i == JUMP_OK _l_236 PUSH_VAR fTop PUSH_VAL Integer 0i POP = NOP @_l_236: PUSH_VAR index PUSH_VAR i POP += NOP NOP JUMP _l_39 @_l_242: PUSH_VAR temp PUSH_VAR temp PUSH_VAL String "" PUSH_VAL String " " CALL_METHOD Replace POP = NOP PUSH_VAR mess PUSH_VAR temp POP = NOP PUSH_VAL Integer 0i Return EndFunc Function AdvScreen::addjustMessage_think(Reference this, Reference mess) INIT_LOCAL struct INIT_LOCAL PUSH_VAR char PUSH_VAL String "" POP = NOP INIT_LOCAL struct PUSH_VAL Integer 28i POP = INIT_LOCAL struct PUSH_VAL Integer 0i POP = @_l_12: PUSH_VAR mess PUSH_VAR index CALL_METHOD Char PUSH_VAL Integer 10i == JUMP_OK _l_23 PUSH_VAR index PUSH_VAL Integer 1i POP += NOP JUMP _l_12 @_l_23: PUSH_VAR temp PUSH_VAR mess PUSH_VAL Integer 0i PUSH_VAR index CALL_METHOD Middle POP = NOP INIT_LOCAL struct PUSH_VAR mess CALL_METHOD GetLength PUSH_VAR index - POP = @_l_36: PUSH_VAR index PUSH_VAR mess CALL_METHOD GetLength <= JUMP_OK _l_161 INIT_LOCAL struct PUSH_VAL Integer 0i POP = INIT_LOCAL struct PUSH_VAL Integer 0i POP = @_l_48: PUSH_VAR i PUSH_VAR num <= JUMP_OK _l_85 PUSH_VAR mess PUSH_VAR index PUSH_VAR i + CALL_METHOD Char PUSH_VAR char PUSH_VAL Integer 0i CALL_METHOD Char == JUMP_OK _l_80 PUSH_VAR temp PUSH_VAR mess PUSH_VAR index PUSH_VAR i PUSH_VAL Integer 1i + CALL_METHOD Middle POP += NOP PUSH_VAR fRet PUSH_VAL Integer -1i POP = NOP PUSH_VAR i PUSH_VAL Integer 1i POP += NOP JUMP _l_85 @_l_80: PUSH_VAR i PUSH_VAL Integer 1i POP += NOP JUMP _l_48 @_l_85: PUSH_VAR i PUSH_VAR num == PUSH_VAR fRet PUSH_VAL Integer 0i == and JUMP_OK _l_155 INIT_LOCAL struct PUSH_VAL Integer 0i POP = INIT_LOCAL struct PUSH_VAL Integer 0i POP = @_l_100: PUSH_VAR iKin PUSH_OBJ CALL_METHOD GetLength <= JUMP_OK _l_125 PUSH_VAR mess PUSH_VAR index PUSH_VAR i + CALL_METHOD Char PUSH_OBJ PUSH_VAR iKin CALL_METHOD Char == JUMP_OK _l_120 PUSH_VAR fKinsoku PUSH_VAL Integer -1i POP = NOP JUMP _l_125 @_l_120: PUSH_VAR iKin PUSH_VAL Integer 1i POP += NOP JUMP _l_100 @_l_125: PUSH_VAR fKinsoku PUSH_VAL Integer 0i == JUMP_OK _l_139 PUSH_VAR temp PUSH_VAR mess PUSH_VAR index PUSH_VAR i CALL_METHOD Middle PUSH_VAL String " " + POP += NOP JUMP _l_154 @_l_139: PUSH_VAR temp PUSH_VAR mess PUSH_VAR index PUSH_VAR i PUSH_VAL Integer 1i + CALL_METHOD Middle PUSH_VAL String " " + POP += NOP PUSH_VAR i PUSH_VAL Integer 1i POP += NOP @_l_154: NOP @_l_155: PUSH_VAR index PUSH_VAR i POP += NOP NOP JUMP _l_36 @_l_161: PUSH_VAR temp PUSH_VAR temp PUSH_VAL String "" PUSH_VAL String " " CALL_METHOD Replace POP = NOP PUSH_VAR mess PUSH_VAR temp POP = NOP PUSH_VAL Integer 0i Return EndFunc Function AdvScreen::autoMode(Reference this, Integer f) PUSH_FIELD fAutoMode PUSH_VAR f POP = NOP PUSH_FIELD msgFrame PUSH_VAR f CALL_METHOD autoMode NOP PUSH_VAL Integer 0i Return EndFunc Function AdvScreen::beginAnimation(Reference this) PUSH_FIELD fCreate PUSH_VAL Integer 0i == JUMP_OK _l_6 PUSH_VAL Integer 0i Return @_l_6: PUSH_FIELD cg GET_FIELD GET_FIELD PUSH_VAL String "Nothing" != JUMP_OK _l_17 PUSH_FIELD sprCg PUSH_FIELD cg GET_FIELD CALL_METHOD SetEffectParameter NOP @_l_17: INIT_LOCAL struct PUSH_VAL Integer 0i POP = @_l_20: PUSH_VAR i PUSH_VAL Integer 5i <= JUMP_OK _l_46 PUSH_FIELD bustupMan GET_FIELD PUSH_VAR i GET_FIELD_BY_OFFSET GET_FIELD PUSH_VAL Integer 0i != JUMP_OK _l_41 PUSH_FIELD bustupMan GET_FIELD PUSH_VAR i GET_FIELD_BY_OFFSET PUSH_VAL Integer -1i PUSH_VAL Integer 27i CALL MakeRandom CALL_METHOD BeginAnimation NOP @_l_41: PUSH_VAR i PUSH_VAL Integer 1i POP += NOP JUMP _l_20 @_l_46: PUSH_VAL Integer 0i Return EndFunc Function AdvScreen::bustupClear(Reference this, Integer id) PUSH_VAL String "CharClear-" PUSH_VAL String "" PUSH_VAR id POP = + CALL Debug NOP PUSH_FIELD bustupMan PUSH_VAR id CALL_METHOD clear NOP PUSH_FIELD fSetBustup PUSH_VAL Integer -1i POP = NOP PUSH_FIELD fUpdate PUSH_VAL Integer -1i POP = NOP PUSH_VAL Integer 0i Return EndFunc Function AdvScreen::bustupDown(Reference this, Integer id, Integer mv, Integer time, Integer accel) PUSH_FIELD bustupMan PUSH_VAR id PUSH_VAR mv PUSH_VAR time PUSH_VAR accel CALL_METHOD down NOP PUSH_FIELD fUpdate PUSH_VAL Integer -1i POP = NOP PUSH_VAL Integer 0i Return EndFunc Function AdvScreen::bustupJump(Reference this, Integer id) PUSH_FIELD bustupMan PUSH_VAR id CALL_METHOD jump NOP PUSH_FIELD fUpdate PUSH_VAL Integer -1i POP = NOP PUSH_VAL Integer 0i Return EndFunc Function AdvScreen::bustupLeave(Reference this, Integer id, Integer mx, Integer my, Integer fFade, Integer time, Integer accel) PUSH_VAL String "CharLeave-" PUSH_VAL String "" PUSH_VAR id POP = + CALL Debug NOP PUSH_FIELD bustupMan PUSH_VAR id PUSH_VAR mx PUSH_VAR my PUSH_VAR fFade PUSH_VAR time PUSH_VAR accel CALL_METHOD leave NOP PUSH_FIELD fSetBustup PUSH_VAL Integer -1i POP = NOP PUSH_FIELD fUpdate PUSH_VAL Integer -1i POP = NOP PUSH_VAL Integer 0i Return EndFunc Function AdvScreen::bustupMove(Reference this, Integer id, Integer pos) PUSH_FIELD bustupMan PUSH_VAR id PUSH_VAR pos CALL_METHOD move NOP PUSH_FIELD fSetBustup PUSH_VAL Integer -1i POP = NOP PUSH_FIELD fUpdate PUSH_VAL Integer -1i POP = NOP PUSH_VAL Integer 0i Return EndFunc Function AdvScreen::bustupShake(Reference this, Integer id) PUSH_FIELD bustupMan PUSH_VAR id CALL_METHOD shake NOP PUSH_FIELD fUpdate PUSH_VAL Integer -1i POP = NOP PUSH_VAL Integer 0i Return EndFunc Function AdvScreen::callConfig(Reference this) PUSH_FIELD msgFrame PUSH_VAL Integer 0i CALL_METHOD enable NOP INIT_LOCAL struct PUSH_VAR win CALL_METHOD create NOP PUSH_VAR win CALL_METHOD show NOP CALL isSelect PUSH_VAL Integer -1i == JUMP_OK _l_18 PUSH_VAL Integer 256i CALL transparencySelect NOP @_l_18: INIT_LOCAL struct PUSH_VAR win CALL_METHOD run POP = CALL isSelect PUSH_VAL Integer -1i == JUMP_OK _l_29 PUSH_VAL Integer 0i CALL transparencySelect NOP @_l_29: PUSH_VAR win PUSH_VAL Integer -1i CALL_METHOD hide NOP PUSH_VAR win CALL_METHOD destroy NOP PUSH_FIELD msgFrame PUSH_VAL Integer -1i CALL_METHOD enable NOP PUSH_VAR ret Return PUSH_VAL Integer 0i Return EndFunc Function AdvScreen::callESCMenu(Reference this) PUSH_FIELD fEscMenu PUSH_VAL Integer -1i POP = NOP INIT_LOCAL struct PUSH_FIELD escWindow CALL_METHOD create NOP PUSH_FIELD escWindow CALL_METHOD show NOP PUSH_VAR ret PUSH_FIELD escWindow CALL_METHOD run POP = NOP PUSH_FIELD escWindow PUSH_VAL Integer -1i CALL_METHOD hide NOP PUSH_FIELD escWindow CALL_METHOD destroy NOP PUSH_FIELD fEscMenu PUSH_VAL Integer 0i POP = NOP PUSH_VAR ret Return PUSH_VAL Integer 0i Return EndFunc Function AdvScreen::callHistory(Reference this) PUSH_OBJ GET_FIELD CALL_METHOD num PUSH_VAL Integer 1i < JUMP_OK _l_8 PUSH_VAL Integer 0i Return @_l_8: CALL isSelect PUSH_VAL Integer -1i == JUMP_OK _l_17 PUSH_THIS PUSH_VAL Integer 256i CALL_METHOD transparencySelect NOP JUMP _l_20 @_l_17: PUSH_FIELD msgFrame CALL_METHOD hideBlink NOP @_l_20: INIT_LOCAL struct PUSH_VAR win CALL_METHOD create NOP PUSH_VAR win CALL_METHOD show NOP CALL hideMessage NOP PUSH_VAR win CALL_METHOD run NOP CALL isSelect PUSH_VAL Integer -1i == JUMP_OK _l_41 PUSH_THIS PUSH_VAL Integer 0i CALL_METHOD transparencySelect NOP JUMP _l_44 @_l_41: PUSH_FIELD msgFrame CALL_METHOD showBlink NOP @_l_44: CALL showMessage NOP PUSH_VAR win PUSH_VAL Integer -1i CALL_METHOD hide NOP PUSH_VAR win CALL_METHOD destroy NOP PUSH_VAL Integer 0i Return EndFunc Function AdvScreen::callLoadSave(Reference this, Integer fLoad, Reference arrayHideSpr, Reference arrayShowSpr) INIT_LOCAL PUSH_VAR arrayShowSpr CALL_METHOD GetLength POP = PUSH_VAR arrayShowSpr PUSH_VAR index GET_FIELD_BY_OFFSET PUSH_VAL Reference ref POP = NOP PUSH_VAR arrayShowSpr PUSH_VAR index GET_FIELD_BY_OFFSET PUSH_FIELD msgFrame GET_FIELD POP = NOP PUSH_VAR index PUSH_VAL Integer 1i POP += NOP CALL isSelect PUSH_VAL Integer -1i == JUMP_OK _l_58 INIT_LOCAL struct PUSH_VAL Integer 0i POP = @_l_29: PUSH_VAR i PUSH_FIELD selectItem CALL_METHOD GetLength <= JUMP_OK _l_57 PUSH_VAR arrayShowSpr PUSH_VAR index GET_FIELD_BY_OFFSET PUSH_VAL Reference ref POP = NOP PUSH_VAR arrayShowSpr PUSH_VAR index GET_FIELD_BY_OFFSET PUSH_FIELD sprSelect PUSH_VAR i GET_FIELD_BY_OFFSET POP = NOP PUSH_VAR index PUSH_VAL Integer 1i POP += NOP PUSH_VAR i PUSH_VAL Integer 1i POP += NOP JUMP _l_29 @_l_57: NOP @_l_58: PUSH_FIELD msgFrame PUSH_VAL Integer 0i CALL_METHOD enable NOP INIT_LOCAL struct PUSH_VAR i PUSH_VAR fLoad CALL_METHOD create NOP PUSH_VAR i CALL_METHOD show NOP PUSH_FIELD msgFrame CALL_METHOD hide NOP CALL isSelect PUSH_VAL Integer -1i == JUMP_OK _l_80 PUSH_VAL Integer 256i CALL transparencySelect NOP @_l_80: INIT_LOCAL struct PUSH_VAR i PUSH_VAR arrayHideSpr PUSH_VAR arrayShowSpr CALL_METHOD run POP = CALL isSelect PUSH_VAL Integer -1i == JUMP_OK _l_93 PUSH_VAL Integer 0i CALL transparencySelect NOP @_l_93: PUSH_FIELD msgFrame CALL_METHOD show NOP PUSH_VAR i PUSH_VAL Integer -1i CALL_METHOD hide NOP PUSH_VAR i CALL_METHOD destroy NOP PUSH_FIELD msgFrame PUSH_VAL Integer -1i CALL_METHOD enable NOP PUSH_VAR win Return PUSH_VAL Integer 0i Return EndFunc Function AdvScreen::changeStyle(Reference this, Integer style) PUSH_FIELD fCreate PUSH_VAL Integer 0i == JUMP_OK _l_6 PUSH_VAL Integer 0i Return @_l_6: PUSH_UNK CALL_METHOD Lock NOP PUSH_FIELD msgFrame PUSH_VAR style CALL_METHOD changeStyle NOP CALL isSelect PUSH_VAL Integer -1i == JUMP_OK _l_29 PUSH_FIELD msgFrame PUSH_VAL String "" PUSH_VAL String " " PUSH_VAL Integer -1i CALL_METHOD output NOP CALL setupSelectItem NOP PUSH_VAL Integer 0i PUSH_VAL Integer -1i CALL transparencySelect NOP @_l_29: PUSH_UNK CALL_METHOD Unlock NOP PUSH_VAL Integer 0i Return EndFunc Function AdvScreen::clearMessage(Reference this) PUSH_FIELD msgFrame CALL_METHOD clear NOP PUSH_VAL Integer 0i Return EndFunc Function AdvScreen::copyAdvScreen(Reference this, Reference spr) PUSH_VAR spr CALL_METHOD Release NOP PUSH_VAR spr PUSH_VAL Integer 67108865i PUSH_OBJ GET_FIELD PUSH_OBJ GET_FIELD CALL_METHOD CreateSprite NOP PUSH_UNK CALL_METHOD Lock NOP INIT_LOCAL struct PUSH_OBJ GET_FIELD CALL_METHOD isShow PUSH_VAL Integer -1i == JUMP_OK _l_30 PUSH_OBJ GET_FIELD PUSH_VAL Integer -1i CALL_METHOD hide NOP PUSH_VAR fHide PUSH_VAL Integer -1i POP = NOP @_l_30: INIT_LOCAL struct PUSH_VAL Integer 0i POP = @_l_33: PUSH_VAR i PUSH_VAL Integer 5i <= JUMP_OK _l_62 INIT_LOCAL struct PUSH_FIELD bustupMan GET_FIELD PUSH_VAR i GET_FIELD_BY_OFFSET POP = PUSH_VAR info GET_FIELD PUSH_VAL Integer 128i == JUMP_OK _l_56 PUSH_FIELD bustupMan GET_FIELD PUSH_VAR i GET_FIELD_BY_OFFSET PUSH_VAL Integer 0i CALL_METHOD SetVisible NOP @_l_56: PUSH_VAR i PUSH_VAL Integer 1i POP += NOP NOP JUMP _l_33 @_l_62: PUSH_UNK CALL_METHOD Refresh NOP INIT_LOCAL PUSH_FIELD sprAdvBase PUSH_VAR info CALL_METHOD GetParameter NOP PUSH_VAR info GET_FIELD PUSH_VAL Integer 16i POP |= NOP PUSH_VAR spr PUSH_FIELD sprAdvBase PUSH_VAR info CALL_METHOD DrawImage NOP PUSH_VAR fHide PUSH_VAL Integer -1i == JUMP_OK _l_89 PUSH_OBJ GET_FIELD PUSH_VAL Integer -1i CALL_METHOD show NOP @_l_89: PUSH_VAR i PUSH_VAL Integer 0i POP = NOP @_l_93: PUSH_VAR i PUSH_VAL Integer 5i <= JUMP_OK _l_122 INIT_LOCAL struct PUSH_FIELD bustupMan GET_FIELD PUSH_VAR i GET_FIELD_BY_OFFSET POP = PUSH_VAR param GET_FIELD PUSH_VAL Integer 128i == JUMP_OK _l_116 PUSH_FIELD bustupMan GET_FIELD PUSH_VAR i GET_FIELD_BY_OFFSET PUSH_VAL Integer -1i CALL_METHOD SetVisible NOP @_l_116: PUSH_VAR i PUSH_VAL Integer 1i POP += NOP NOP JUMP _l_93 @_l_122: PUSH_UNK CALL_METHOD Unlock NOP PUSH_VAL Integer 0i Return EndFunc Function AdvScreen::copyBustup(Reference this, Integer id, Reference sprDst) PUSH_UNK CALL_METHOD Lock NOP PUSH_FIELD sprCg PUSH_VAL Integer 0i CALL_METHOD SetVisible NOP INIT_LOCAL struct PUSH_VAL Integer 0i POP = @_l_10: PUSH_VAR i PUSH_VAL Integer 5i <= JUMP_OK _l_38 INIT_LOCAL struct PUSH_FIELD bustupMan GET_FIELD PUSH_VAR i GET_FIELD_BY_OFFSET POP = PUSH_VAR i PUSH_VAR id != JUMP_OK _l_32 PUSH_FIELD bustupMan GET_FIELD PUSH_VAR i GET_FIELD_BY_OFFSET PUSH_VAL Integer 0i CALL_METHOD SetVisible NOP @_l_32: PUSH_VAR i PUSH_VAL Integer 1i POP += NOP NOP JUMP _l_10 @_l_38: PUSH_UNK CALL_METHOD Refresh NOP INIT_LOCAL struct PUSH_VAR info PUSH_FIELD bustupMan GET_FIELD PUSH_VAR id GET_FIELD_BY_OFFSET CALL_METHOD GetInfo POP = NOP PUSH_VAR sprDst CALL_METHOD Release NOP PUSH_VAR sprDst PUSH_VAL Integer 67108865i PUSH_VAR info GET_FIELD PUSH_VAR info GET_FIELD CALL_METHOD CreateSprite NOP INIT_LOCAL struct PUSH_FIELD bustupMan GET_FIELD PUSH_VAR id GET_FIELD_BY_OFFSET PUSH_VAR info CALL_METHOD GetParameter NOP INIT_LOCAL struct PUSH_VAR param PUSH_VAR info GET_FIELD GET_FIELD PUSH_VAR info GET_FIELD PUSH_VAL Integer 2i / - PUSH_VAR info GET_FIELD GET_FIELD PUSH_VAR info GET_FIELD - PUSH_VAL Integer 50i + PUSH_VAR info GET_FIELD GET_FIELD PUSH_VAR info GET_FIELD + PUSH_VAR info GET_FIELD GET_FIELD PUSH_VAR info GET_FIELD + CALL IRect POP = NOP PUSH_FIELD sprAdvBase PUSH_VAR info CALL_METHOD GetParameter NOP PUSH_VAR sprDst PUSH_FIELD sprAdvBase PUSH_VAR info PUSH_VAL Integer 0i PUSH_VAR param CALL_METHOD DrawImage NOP PUSH_FIELD sprCg PUSH_VAL Integer -1i CALL_METHOD SetVisible NOP PUSH_VAR i PUSH_VAL Integer 0i POP = NOP @_l_121: PUSH_VAR i PUSH_VAL Integer 5i <= JUMP_OK _l_149 INIT_LOCAL struct PUSH_FIELD bustupMan GET_FIELD PUSH_VAR i GET_FIELD_BY_OFFSET POP = PUSH_VAR i PUSH_VAR id != JUMP_OK _l_143 PUSH_FIELD bustupMan GET_FIELD PUSH_VAR i GET_FIELD_BY_OFFSET PUSH_VAL Integer -1i CALL_METHOD SetVisible NOP @_l_143: PUSH_VAR i PUSH_VAL Integer 1i POP += NOP NOP JUMP _l_121 @_l_149: PUSH_UNK CALL_METHOD Unlock NOP PUSH_VAL Integer 0i Return EndFunc Function AdvScreen::create(Reference this) PUSH_FIELD fCreate PUSH_VAL Integer 0i == JUMP_OK _l_109 PUSH_FIELD sprAdvBase PUSH_VAL Integer 67108865i PUSH_OBJ GET_FIELD PUSH_OBJ GET_FIELD CALL_METHOD CreateSprite NOP PUSH_UNK PUSH_VAL Integer 51000i PUSH_FIELD sprAdvBase CALL_METHOD AddSprite NOP PUSH_FIELD sprAdvBase PUSH_VAL Integer -1i CALL_METHOD SetVisible NOP PUSH_FIELD sprBustupParent PUSH_VAL Integer 67108865i PUSH_OBJ GET_FIELD PUSH_OBJ GET_FIELD CALL_METHOD CreateSprite NOP PUSH_FIELD sprAdvBase PUSH_VAL Integer 40i PUSH_FIELD sprBustupParent CALL_METHOD AddSprite NOP PUSH_FIELD sprBustupParent PUSH_VAL Integer -1i CALL_METHOD SetVisible NOP PUSH_FIELD msgFrame CALL_METHOD create NOP PUSH_FIELD cg CALL_METHOD clear NOP PUSH_FIELD bustupMan PUSH_VAL Integer 5i CALL_METHOD create NOP INIT_LOCAL struct PUSH_VAL Integer 0i POP = @_l_52: PUSH_VAR i PUSH_VAL Integer 5i <= JUMP_OK _l_67 PUSH_FIELD bustupMan GET_FIELD PUSH_VAR i GET_FIELD_BY_OFFSET CALL_METHOD clear NOP PUSH_VAR i PUSH_VAL Integer 1i POP += NOP JUMP _l_52 @_l_67: CALL createToneFilter NOP PUSH_FIELD sprAdvBase PUSH_FIELD toneFilter PUSH_VAL String "NORMAL" GET_FIELD_BY_OFFSET CALL_METHOD AttachToneFilter NOP PUSH_VAL Integer 400i PUSH_VAL Integer 300i PUSH_VAL Integer 800i PUSH_VAL Integer 600i CALL zoom NOP PUSH_FIELD fKeyUpdateFlush PUSH_VAL Integer -1i POP = NOP PUSH_FIELD fUpdate PUSH_VAL Integer 0i POP = NOP PUSH_FIELD fSelect PUSH_VAL Integer 0i POP = NOP PUSH_FIELD selectItem CALL_METHOD Remove NOP PUSH_FIELD fSkip PUSH_VAL Integer 0i POP = NOP PUSH_FIELD fAutoMode PUSH_VAL Integer 0i POP = NOP PUSH_FIELD fCreate PUSH_VAL Integer -1i POP = NOP NOP @_l_109: PUSH_VAL Integer 0i Return EndFunc Function AdvScreen::createToneFilter(Reference this) PUSH_FIELD toneFilter PUSH_VAL String "NORMAL" GET_FIELD_BY_OFFSET PUSH_VAL struct ToneFilter struct POP = NOP PUSH_FIELD toneFilter PUSH_VAL String "NORMAL" GET_FIELD_BY_OFFSET PUSH_VAL Integer 0i PUSH_VAL Integer 0i PUSH_VAL Integer 0i PUSH_VAL Integer 0i PUSH_VAL Integer 0i PUSH_VAL Integer 0i PUSH_VAL Integer 0i PUSH_VAL Integer 0i PUSH_VAL Integer 1i PUSH_VAL Integer 2i or CALL_METHOD SetGeneralTone NOP PUSH_FIELD toneFilter PUSH_VAL String "NEGATIVE" GET_FIELD_BY_OFFSET PUSH_VAL struct ToneFilter struct POP = NOP PUSH_FIELD toneFilter PUSH_VAL String "NEGATIVE" GET_FIELD_BY_OFFSET PUSH_VAL Integer 512i PUSH_VAL Integer 1i PUSH_VAL Integer 512i PUSH_VAL Integer 1i PUSH_VAL Integer 512i PUSH_VAL Integer 1i PUSH_VAL Integer 0i PUSH_VAL Integer 0i PUSH_VAL Integer 2i CALL_METHOD SetGeneralTone NOP PUSH_FIELD toneFilter PUSH_VAL String "MONOCHROME" GET_FIELD_BY_OFFSET PUSH_VAL struct ToneFilter struct POP = NOP PUSH_FIELD toneFilter PUSH_VAL String "MONOCHROME" GET_FIELD_BY_OFFSET PUSH_VAL Integer 0i PUSH_VAL Integer 1i PUSH_VAL Integer 0i PUSH_VAL Integer 1i PUSH_VAL Integer -256i PUSH_VAL Integer 1i PUSH_VAL Integer 0i PUSH_VAL Integer 0i PUSH_VAL Integer 4i PUSH_VAL Integer 2i or CALL_METHOD SetGeneralTone NOP PUSH_FIELD toneFilter PUSH_VAL String "MONO_NEGATIVE" GET_FIELD_BY_OFFSET PUSH_VAL struct ToneFilter struct POP = NOP PUSH_FIELD toneFilter PUSH_VAL String "MONO_NEGATIVE" GET_FIELD_BY_OFFSET PUSH_VAL Integer 0i PUSH_VAL Integer 1i PUSH_VAL Integer 0i PUSH_VAL Integer 1i PUSH_VAL Integer 512i PUSH_VAL Integer 1i PUSH_VAL Integer 0i PUSH_VAL Integer 0i PUSH_VAL Integer 4i PUSH_VAL Integer 2i or CALL_METHOD SetGeneralTone NOP PUSH_FIELD toneFilter PUSH_VAL String "SEPIA" GET_FIELD_BY_OFFSET PUSH_VAL struct ToneFilter struct POP = NOP PUSH_FIELD toneFilter PUSH_VAL String "SEPIA" GET_FIELD_BY_OFFSET PUSH_VAL Integer 298i PUSH_VAL Integer 256i - PUSH_VAL Integer 0i PUSH_VAL Integer 180i PUSH_VAL Integer 256i - PUSH_VAL Integer 0i PUSH_VAL Integer 266i PUSH_VAL Integer 256i - PUSH_VAL Integer 0i PUSH_VAL Integer 0i PUSH_VAL Integer 0i PUSH_VAL Integer 4i PUSH_VAL Integer 2i or CALL_METHOD SetGeneralTone NOP PUSH_FIELD toneFilter PUSH_VAL String "LOSE" GET_FIELD_BY_OFFSET PUSH_VAL struct ToneFilter struct POP = NOP PUSH_FIELD toneFilter PUSH_VAL String "LOSE" GET_FIELD_BY_OFFSET PUSH_VAL Integer 137i PUSH_VAL Integer 256i - PUSH_VAL Integer 1i PUSH_VAL Integer 386i PUSH_VAL Integer 256i - PUSH_VAL Integer 1i PUSH_VAL Integer 256i PUSH_VAL Integer 256i - PUSH_VAL Integer 0i PUSH_VAL Integer 0i PUSH_VAL Integer 0i PUSH_VAL Integer 4i PUSH_VAL Integer 2i or CALL_METHOD SetGeneralTone NOP PUSH_VAL Integer 0i Return EndFunc Function AdvScreen::destroy(Reference this) PUSH_FIELD fCreate PUSH_VAL Integer -1i == JUMP_OK _l_48 CALL flushUpdate NOP PUSH_UNK PUSH_FIELD sprAdvBase CALL_METHOD DetachSprite NOP PUSH_FIELD sprTemp PUSH_VAL String "transBase" GET_FIELD_BY_OFFSET CALL_METHOD GetType PUSH_VAL String "Sprite" == JUMP_OK _l_26 PUSH_UNK PUSH_FIELD sprTemp PUSH_VAL String "transBase" GET_FIELD_BY_OFFSET CALL_METHOD DetachSprite NOP PUSH_FIELD sprTemp CALL_METHOD Remove NOP @_l_26: PUSH_FIELD sprAdvBase CALL_METHOD DetachAllSprite NOP PUSH_FIELD sprAdvBase CALL_METHOD Release NOP PUSH_FIELD sprCg CALL_METHOD Release NOP PUSH_FIELD sprBustupParent CALL_METHOD DetachAllSprite NOP PUSH_FIELD sprBustupParent CALL_METHOD Release NOP PUSH_FIELD msgFrame CALL_METHOD destroy NOP PUSH_FIELD fCreate PUSH_VAL Integer 0i POP = NOP @_l_48: PUSH_VAL Integer 0i Return EndFunc Function AdvScreen::effectFlush(Reference this, String color, Integer time, String cgFile) INIT_LOCAL PUSH_VAL Integer 0i JUMP_OK _l_4 JUMP _l_90 @_l_4: PUSH_VAR color PUSH_VAL String "BLACK" == JUMP_OK _l_20 PUSH_VAR spr PUSH_VAL Integer 0i PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL RGB PUSH_OBJ GET_FIELD PUSH_OBJ GET_FIELD CALL CreateRGBImage NOP JUMP _l_90 @_l_20: PUSH_VAR color PUSH_VAL String "WHITE" == JUMP_OK _l_36 PUSH_VAR spr PUSH_VAL Integer 255i PUSH_VAL Integer 255i PUSH_VAL Integer 255i CALL RGB PUSH_OBJ GET_FIELD PUSH_OBJ GET_FIELD CALL CreateRGBImage NOP JUMP _l_90 @_l_36: PUSH_VAR color PUSH_VAL String "RED" == JUMP_OK _l_52 PUSH_VAR spr PUSH_VAL Integer 255i PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL RGB PUSH_OBJ GET_FIELD PUSH_OBJ GET_FIELD CALL CreateRGBImage NOP JUMP _l_90 @_l_52: PUSH_VAR color PUSH_VAL String "GREEN" == JUMP_OK _l_68 PUSH_VAR spr PUSH_VAL Integer 0i PUSH_VAL Integer 255i PUSH_VAL Integer 0i CALL RGB PUSH_OBJ GET_FIELD PUSH_OBJ GET_FIELD CALL CreateRGBImage NOP JUMP _l_90 @_l_68: PUSH_VAR color PUSH_VAL String "BLUE" == JUMP_OK _l_84 PUSH_VAR spr PUSH_VAL Integer 0i PUSH_VAL Integer 0i PUSH_VAL Integer 255i CALL RGB PUSH_OBJ GET_FIELD PUSH_OBJ GET_FIELD CALL CreateRGBImage NOP JUMP _l_90 @_l_84: PUSH_VAR spr PUSH_VAR color PUSH_VAL String ".eri" + CALL_METHOD LoadImage NOP @_l_90: PUSH_UNK PUSH_VAL Integer 50900i PUSH_VAR spr CALL_METHOD AddSprite NOP PUSH_VAR spr PUSH_VAL Integer -1i CALL_METHOD SetVisible NOP PUSH_VAL Integer -1i CALL update NOP PUSH_VAR spr PUSH_VAL Integer 256i CALL_METHOD SetBlendingEnvelope NOP PUSH_VAR spr PUSH_VAR time CALL_METHOD BeginActivation NOP PUSH_VAR spr PUSH_VAL Integer 0i CALL WaitUntilSpriteActive NOP PUSH_UNK PUSH_VAR spr CALL_METHOD DetachSprite NOP PUSH_VAL Integer 0i Return EndFunc Function AdvScreen::effectQuake(Reference this, Integer w, Integer h, Integer fWhole, Integer count, Integer time) INIT_LOCAL INIT_LOCAL PUSH_VAR fWhole PUSH_VAL Integer 0i == JUMP_OK _l_28 PUSH_VAR spr PUSH_FIELD sprCg POP = NOP PUSH_VAR spr PUSH_VAL Integer 98i CALL_METHOD SetTransparency NOP PUSH_VAR spr PUSH_VAL Integer -1i CALL_METHOD SetVisible NOP PUSH_FIELD sprAdvBase PUSH_VAL Integer 50i PUSH_VAR spr CALL_METHOD AddSprite NOP PUSH_VAR rTarget PUSH_VAR spr POP = NOP JUMP _l_32 @_l_28: PUSH_VAR rTarget PUSH_FIELD sprAdvBase POP = NOP @_l_32: INIT_LOCAL struct PUSH_VAR rTarget PUSH_VAR param CALL_METHOD GetParameter NOP INIT_LOCAL struct PUSH_VAR pt PUSH_VAR param GET_FIELD POP = NOP INIT_LOCAL struct INIT_LOCAL struct INIT_LOCAL struct INIT_LOCAL struct PUSH_VAR bzCurve1 PUSH_VAR pt GET_FIELD PUSH_VAL Integer 0i + PUSH_VAR pt GET_FIELD PUSH_VAL Integer 0i + PUSH_VAR pt GET_FIELD PUSH_VAR w - PUSH_VAR pt GET_FIELD PUSH_VAR h - CALL_METHOD SetLinear NOP PUSH_VAR bzCurve2 PUSH_VAR pt GET_FIELD PUSH_VAR w - PUSH_VAR pt GET_FIELD PUSH_VAR h - PUSH_VAR pt GET_FIELD PUSH_VAR w + PUSH_VAR pt GET_FIELD PUSH_VAR h + CALL_METHOD SetLinear NOP PUSH_VAR bzCurve3 PUSH_VAR pt GET_FIELD PUSH_VAR w + PUSH_VAR pt GET_FIELD PUSH_VAR h + PUSH_VAR pt GET_FIELD PUSH_VAR w - PUSH_VAR pt GET_FIELD PUSH_VAR h - CALL_METHOD SetLinear NOP PUSH_VAR bzCurve4 PUSH_VAR pt GET_FIELD PUSH_VAR w + PUSH_VAR pt GET_FIELD PUSH_VAR h + PUSH_VAR pt GET_FIELD PUSH_VAL Integer 0i + PUSH_VAR pt GET_FIELD PUSH_VAL Integer 0i + CALL_METHOD SetLinear NOP PUSH_VAR time PUSH_VAL Integer 0i == JUMP_OK _l_131 PUSH_VAR time PUSH_VAL Integer 30i POP = NOP @_l_131: PUSH_VAR rTarget PUSH_VAR bzCurve1 CALL_METHOD SetBezierCurve NOP PUSH_VAR rTarget PUSH_VAR time CALL_METHOD BeginActivation NOP PUSH_VAR rTarget PUSH_VAL Integer 0i CALL WaitUntilSpriteActive NOP @_l_143: PUSH_VAR count PUSH_VAL Integer 0i >= JUMP_OK _l_184 PUSH_VAR rTarget PUSH_VAR bzCurve2 CALL_METHOD SetBezierCurve NOP PUSH_VAR rTarget PUSH_VAR time PUSH_VAL Integer 2i * CALL_METHOD BeginActivation NOP PUSH_VAR rTarget PUSH_VAL Integer 0i CALL WaitUntilSpriteActive NOP PUSH_VAR count PUSH_VAL Integer 1i POP -= NOP PUSH_VAR count PUSH_VAL Integer 0i >= JUMP_OK _l_183 PUSH_VAR rTarget PUSH_VAR bzCurve3 CALL_METHOD SetBezierCurve NOP PUSH_VAR rTarget PUSH_VAR time PUSH_VAL Integer 2i * CALL_METHOD BeginActivation NOP PUSH_VAR rTarget PUSH_VAL Integer 0i CALL WaitUntilSpriteActive NOP @_l_183: JUMP _l_143 @_l_184: PUSH_VAR rTarget PUSH_VAR bzCurve4 CALL_METHOD SetBezierCurve NOP PUSH_VAR rTarget PUSH_VAR time CALL_METHOD BeginActivation NOP PUSH_VAR rTarget PUSH_VAL Integer 0i CALL WaitUntilSpriteActive NOP PUSH_VAR fWhole PUSH_VAL Integer 0i == JUMP_OK _l_208 PUSH_VAR spr PUSH_VAL Integer 0i CALL_METHOD SetVisible NOP PUSH_FIELD sprAdvBase PUSH_VAR spr CALL_METHOD DetachSprite NOP @_l_208: PUSH_VAL Integer 0i Return EndFunc Function AdvScreen::enableKeyUpdateFlush(Reference this, Integer f) PUSH_FIELD fKeyUpdateFlush PUSH_VAR f POP = NOP PUSH_VAL Integer 0i Return EndFunc Function AdvScreen::endAnimation(Reference this) PUSH_FIELD fCreate PUSH_VAL Integer 0i == JUMP_OK _l_6 PUSH_VAL Integer 0i Return @_l_6: PUSH_FIELD cg GET_FIELD GET_FIELD PUSH_VAL String "Nothing" != JUMP_OK _l_29 INIT_LOCAL struct PUSH_VAR param PUSH_FIELD cg GET_FIELD POP = NOP PUSH_VAR param GET_FIELD PUSH_VAL String "Nothing" POP = NOP PUSH_FIELD sprCg PUSH_VAR param CALL_METHOD SetEffectParameter NOP NOP @_l_29: INIT_LOCAL struct PUSH_VAL Integer 0i POP = @_l_32: PUSH_VAR param PUSH_VAL Integer 5i <= JUMP_OK _l_63 PUSH_FIELD bustupMan GET_FIELD PUSH_VAR param GET_FIELD_BY_OFFSET GET_FIELD PUSH_VAL Integer 0i != JUMP_OK _l_58 PUSH_FIELD bustupMan GET_FIELD PUSH_VAR param GET_FIELD_BY_OFFSET PUSH_VAL Integer -1i PUSH_VAL Integer 0i CALL_METHOD BeginAnimation NOP PUSH_FIELD bustupMan GET_FIELD PUSH_VAR param GET_FIELD_BY_OFFSET CALL_METHOD EndAnimation NOP @_l_58: PUSH_VAR param PUSH_VAL Integer 1i POP += NOP JUMP _l_32 @_l_63: PUSH_VAL Integer 0i Return @@Initialize PUSH_OBJ PUSH_VAL Integer 0i POP += NOP PUSH_OBJ PUSH_VAL Integer 0i POP += NOP PUSH_OBJ PUSH_VAL Integer 80i POP += NOP PUSH_OBJ PUSH_VAL Integer 160i POP += NOP PUSH_OBJ PUSH_VAL Integer 240i POP += NOP PUSH_OBJ PUSH_VAL Integer 320i POP += NOP PUSH_OBJ PUSH_VAL Integer 400i POP += NOP PUSH_OBJ PUSH_VAL Integer 480i POP += NOP PUSH_OBJ PUSH_VAL Integer 560i POP += NOP PUSH_OBJ PUSH_VAL Integer 640i POP += NOP PUSH_OBJ PUSH_VAL Integer 720i POP += NOP PUSH_OBJ PUSH_VAL Integer 800i POP += NOP PUSH_OBJ PUSH_VAL String " ACEGIc" POP = NOP Return this EndFunc Function AdvScreen::enterSelect(Reference this) PUSH_FIELD fSelect PUSH_VAL Integer -1i POP = NOP PUSH_VAL Integer 0i Return EndFunc Function AdvScreen::flushUpdate(Reference this) PUSH_FIELD fUpdating PUSH_VAL Integer -1i == JUMP_OK _l_61 PUSH_UNK CALL_METHOD Lock NOP PUSH_FIELD sprTemp PUSH_VAL String "transBase" GET_FIELD_BY_OFFSET CALL_METHOD DetachAllSprite NOP PUSH_FIELD sprTemp PUSH_VAL String "transBase" GET_FIELD_BY_OFFSET PUSH_VAL Integer 0i CALL_METHOD SetVisible NOP PUSH_FIELD sprTemp PUSH_VAL String "dummyCg" GET_FIELD_BY_OFFSET PUSH_VAL Integer 0i CALL_METHOD SetVisible NOP PUSH_FIELD sprTemp PUSH_VAL String "transBase" GET_FIELD_BY_OFFSET PUSH_FIELD sprTemp PUSH_VAL String "dummyCg" GET_FIELD_BY_OFFSET CALL_METHOD DetachSprite NOP PUSH_UNK PUSH_FIELD sprTemp PUSH_VAL String "transBase" GET_FIELD_BY_OFFSET CALL_METHOD DetachSprite NOP PUSH_FIELD sprTemp PUSH_VAL String "transBase" GET_FIELD_BY_OFFSET CALL_METHOD Release NOP PUSH_FIELD sprTemp PUSH_VAL String "dummyCg" GET_FIELD_BY_OFFSET CALL_METHOD Release NOP PUSH_FIELD sprTemp CALL_METHOD RemoveAll NOP PUSH_FIELD sprAlpha CALL_METHOD Release NOP PUSH_UNK CALL_METHOD Unlock NOP PUSH_FIELD fUpdating PUSH_VAL Integer 0i POP = NOP @_l_61: PUSH_FIELD sprAdvBase CALL_METHOD IsActivation PUSH_VAL Integer -1i == JUMP_OK _l_69 PUSH_FIELD sprAdvBase CALL_METHOD FlushActivation NOP @_l_69: PUSH_VAL Integer 0i Return EndFunc Function AdvScreen::font(Reference this, Integer size, Integer fBold, Integer fItalic, String face) PUSH_FIELD msgSequence PUSH_VAR size PUSH_VAR size PUSH_VAL Integer 2i + PUSH_VAR fBold PUSH_VAR fItalic PUSH_VAR face CALL CreateMessageEscapeSequence POP = NOP PUSH_FIELD reqFont PUSH_VAL Integer -1i POP = NOP PUSH_VAL Integer 0i Return EndFunc Function AdvScreen::getMessageView(Reference this) PUSH_FIELD msgFrame CALL_METHOD getView Return PUSH_VAL Integer 0i Return EndFunc Function AdvScreen::getSelectResult(Reference this) PUSH_FIELD selectResult Return PUSH_VAL Integer 0i Return EndFunc Function AdvScreen::getToneFilter(Reference this) PUSH_FIELD typeToneFilter Return PUSH_VAL Integer 0i Return EndFunc Function AdvScreen::getZoomParam(Reference this) PUSH_FIELD zoomParam Return PUSH_VAL Integer 0i Return EndFunc Function AdvScreen::hideMessage(Reference this, Integer fFlush, Integer fWait) CALL isSelect PUSH_VAL Integer -1i == JUMP_OK _l_7 PUSH_VAL Integer 256i CALL transparencySelect NOP @_l_7: PUSH_FIELD msgFrame PUSH_VAR fFlush PUSH_VAR fWait CALL_METHOD hide NOP PUSH_VAL Integer 0i Return EndFunc Function AdvScreen::hideSelectItem(Reference this) PUSH_UNK CALL_METHOD Lock NOP INIT_LOCAL struct PUSH_VAL Integer 0i POP = PUSH_OBJ GET_FIELD PUSH_VAL Integer 0i == JUMP_OK _l_34 @_l_11: PUSH_VAR i PUSH_FIELD selectItem CALL_METHOD GetLength <= JUMP_OK _l_33 PUSH_FIELD sprSelect PUSH_VAR i GET_FIELD_BY_OFFSET PUSH_VAL Integer 256i CALL_METHOD SetBlendingEnvelope NOP PUSH_FIELD sprSelect PUSH_VAR i GET_FIELD_BY_OFFSET PUSH_VAL Integer 300i CALL_METHOD BeginActivation NOP PUSH_VAR i PUSH_VAL Integer 1i POP += NOP JUMP _l_11 @_l_33: JUMP _l_50 @_l_34: PUSH_VAR i PUSH_FIELD selectItem CALL_METHOD GetLength <= JUMP_OK _l_50 PUSH_FIELD sprSelect PUSH_VAR i GET_FIELD_BY_OFFSET PUSH_VAL Integer 256i CALL_METHOD SetTransparency NOP PUSH_VAR i PUSH_VAL Integer 1i POP += NOP JUMP _l_34 @_l_50: PUSH_UNK CALL_METHOD Unlock NOP PUSH_VAL Integer 0i Return EndFunc Function AdvScreen::hitret(Reference this, Integer id, Integer fVoiceWait) INIT_LOCAL PUSH_VAL Integer 0i POP = INIT_LOCAL struct CALL isSkip PUSH_UNK PUSH_VAL Integer 6i CALL_METHOD IsJoyButtonPushing or POP = INIT_LOCAL struct PUSH_VAL Integer 0i POP = CALL IsLoad PUSH_VAL Integer -1i == JUMP_OK _l_40 PUSH_OBJ GET_FIELD PUSH_OBJ GET_FIELD <= JUMP_OK _l_33 PUSH_OBJ GET_FIELD PUSH_VAL Integer 1i POP += NOP PUSH_FIELD msgInfo CALL_METHOD clear NOP PUSH_VAR ret Return @_l_33: CALL LeaveLoad NOP PUSH_VAR fLoadEnd PUSH_VAL Integer -1i POP = NOP JUMP _l_48 @_l_40: CALL isUpdate PUSH_VAL Integer -1i == JUMP_OK _l_48 PUSH_OBJ PUSH_VAR fFlush CALL_METHOD update NOP @_l_48: INIT_LOCAL struct PUSH_VAL Integer 0i POP = INIT_LOCAL struct PUSH_VAL Integer -1i POP = PUSH_VAL struct File struct PUSH_FIELD msgInfo GET_FIELD PUSH_VAL String ".mio" + CALL_METHOD IsExisting PUSH_VAL Integer 0i == JUMP_OK _l_67 PUSH_VAR fVoiceFind PUSH_VAL Integer 0i POP = NOP @_l_67: PUSH_VAR fLoadEnd PUSH_VAL Integer 0i == JUMP_OK _l_195 PUSH_FIELD msgFrame CALL_METHOD clearPage NOP PUSH_FIELD msgFrame CALL_METHOD isShow PUSH_VAL Integer 0i == JUMP_OK _l_82 PUSH_FIELD msgFrame CALL_METHOD show NOP @_l_82: INIT_LOCAL struct INIT_LOCAL PUSH_FIELD msgInfo GET_FIELD PUSH_VAR showName PUSH_VAR trueName CALL CheckTrueName NOP PUSH_VAR trueName CALL CheckPlayVoice PUSH_VAL Integer -1i == JUMP_OK _l_111 PUSH_FIELD msgInfo GET_FIELD PUSH_VAL String "" != PUSH_VAR fFlush PUSH_VAL Integer 0i == and JUMP_OK _l_111 PUSH_VAR fPlayVoice PUSH_FIELD msgInfo GET_FIELD CALL playVoice POP = NOP @_l_111: PUSH_FIELD msgInfo GET_FIELD PUSH_FIELD msgInfo GET_FIELD PUSH_VAL String "" PUSH_VAL String " " CALL_METHOD Replace POP = NOP PUSH_FIELD msgInfo GET_FIELD PUSH_FIELD msgInfo GET_FIELD PUSH_VAL String "" PUSH_VAL String " " CALL_METHOD Replace POP = NOP INIT_LOCAL PUSH_VAR message PUSH_FIELD msgSequence PUSH_FIELD msgInfo GET_FIELD + POP = NOP PUSH_FIELD msgFrame PUSH_VAR showName PUSH_VAR message PUSH_VAR fFlush CALL_METHOD output NOP PUSH_OBJ GET_FIELD PUSH_FIELD msgInfo GET_FIELD CALL_METHOD add NOP PUSH_OBJ GET_FIELD PUSH_FIELD msgInfo GET_FIELD CALL_METHOD add NOP PUSH_OBJ GET_FIELD PUSH_FIELD msgSequence CALL_METHOD add NOP PUSH_FIELD reqFont PUSH_VAL Integer -1i == JUMP_OK _l_172 PUSH_FIELD msgSequence CALL CreateMessageEscapeSequence POP = NOP PUSH_FIELD reqFont PUSH_VAL Integer 0i POP = NOP @_l_172: PUSH_VAR fVoiceFind PUSH_VAL Integer -1i == JUMP_OK _l_186 PUSH_FIELD msgFrame CALL_METHOD showVoice NOP PUSH_OBJ GET_FIELD PUSH_FIELD msgInfo GET_FIELD CALL_METHOD add NOP JUMP _l_194 @_l_186: PUSH_FIELD msgFrame CALL_METHOD hideVoice NOP PUSH_OBJ GET_FIELD PUSH_VAL String "" CALL_METHOD add NOP @_l_194: NOP @_l_195: PUSH_OBJ GET_FIELD PUSH_VAR id CALL_METHOD check PUSH_VAL Integer 0i == JUMP_OK _l_231 PUSH_OBJ GET_FIELD PUSH_VAR id CALL_METHOD set NOP PUSH_OBJ GET_FIELD PUSH_VAL Integer -1i == CALL isSkip PUSH_VAL Integer -1i == and JUMP_OK _l_231 PUSH_VAL Integer 0i PUSH_VAL Integer -1i == JUMP_OK _l_228 CALL IsDebugSearch PUSH_VAL Integer 0i == JUMP_OK _l_227 PUSH_VAL Integer 0i CALL skip NOP @_l_227: JUMP _l_231 @_l_228: PUSH_VAL Integer 0i CALL skip NOP @_l_231: INIT_LOCAL struct CALL GetCurrentTime POP = INIT_LOCAL struct PUSH_VAL Integer -1i CALL FlushCommandQueue NOP CALL isSkip PUSH_VAL Integer -1i == JUMP_OK _l_266 PUSH_UNK PUSH_VAL Integer 4i CALL_METHOD GetJoyButtonPushed PUSH_VAL Integer 0i > PUSH_UNK PUSH_VAL Integer 5i CALL_METHOD GetJoyButtonPushed PUSH_VAL Integer 0i > or JUMP_OK _l_265 PUSH_VAL Integer 0i CALL skip NOP PUSH_VAL Integer 0i PUSH_VAL Integer -1i == JUMP_OK _l_263 CALL EndDebugSearch NOP @_l_263: CALL FlushJoyButton NOP @_l_265: JUMP _l_268 @_l_266: CALL FlushJoyButton NOP @_l_268: INIT_LOCAL struct INIT_LOCAL struct CALL isSkip PUSH_VAL Integer 0i == POP = PUSH_VAL Integer 0i PUSH_VAL Integer -1i == JUMP_OK _l_298 CALL IsDebugSearch PUSH_VAL Integer -1i == JUMP_OK _l_298 PUSH_FIELD msgInfo GET_FIELD CALL GetDebugSearchString CALL_METHOD Find PUSH_VAL Integer -1i != JUMP_OK _l_298 PUSH_VAR nowTime PUSH_VAL Integer -1i POP = NOP PUSH_VAL Integer 0i CALL skip NOP CALL EndDebugSearch NOP @_l_298: PUSH_VAR nowTime PUSH_VAL Integer -1i == JUMP_OK _l_785 PUSH_VAR message PUSH_VAR trueName PUSH_VAL Integer 33i CALL GetCommand POP = NOP PUSH_VAL Integer 0i PUSH_VAL Integer -1i == JUMP_OK _l_332 CALL IsDebugJump PUSH_VAL Integer -1i == JUMP_OK _l_327 CALL LeaveDebugJump NOP CALL GetDebugJumpScenario CALL Change NOP PUSH_VAR ret PUSH_VAL Integer 40i POP = NOP JUMP _l_785 JUMP _l_332 @_l_327: CALL IsDebugSearch PUSH_VAL Integer -1i == JUMP_OK _l_332 JUMP _l_785 @_l_332: PUSH_VAL Integer 0i JUMP_OK _l_335 JUMP _l_767 @_l_335: PUSH_UNK PUSH_VAL Integer 4i CALL_METHOD GetJoyButtonPushed PUSH_VAL Integer 0i > PUSH_UNK PUSH_VAL Integer 1i CALL_METHOD GetJoyButtonPushed PUSH_VAL Integer 0i > or JUMP_OK _l_360 PUSH_FIELD msgFrame CALL_METHOD isPending PUSH_VAL Integer -1i == JUMP_OK _l_358 PUSH_FIELD msgFrame CALL_METHOD flush NOP CALL FlushJoyButton NOP JUMP _l_359 @_l_358: JUMP _l_785 @_l_359: JUMP _l_767 @_l_360: PUSH_VAR trueName GET_FIELD PUSH_VAL String "ID_CLOSE" == PUSH_UNK PUSH_VAL Integer 5i CALL_METHOD GetJoyButtonPushed PUSH_VAL Integer 0i > or PUSH_UNK PUSH_VAL Integer 8i CALL_METHOD GetJoyButtonPushed PUSH_VAL Integer 0i > or JUMP_OK _l_414 CALL isAutoMode PUSH_VAL Integer 0i == JUMP_OK _l_408 INIT_LOCAL struct PUSH_FIELD msgFrame CALL_METHOD isShow POP = PUSH_VAR wscmd PUSH_VAL Integer -1i == JUMP_OK _l_395 PUSH_FIELD msgFrame PUSH_VAL Integer 0i PUSH_VAL Integer -1i CALL_METHOD hide NOP @_l_395: CALL TestHitret NOP PUSH_VAR wscmd PUSH_VAL Integer -1i == JUMP_OK _l_406 PUSH_FIELD msgFrame PUSH_VAL Integer 0i PUSH_VAL Integer -1i CALL_METHOD show NOP @_l_406: NOP JUMP _l_411 @_l_408: PUSH_VAL Integer 0i CALL autoMode NOP @_l_411: CALL FlushJoyButton NOP JUMP _l_767 @_l_414: PUSH_VAR trueName GET_FIELD PUSH_VAL String "ID_SKIP" == PUSH_UNK PUSH_VAL Integer 28i CALL_METHOD GetJoyButtonPushed PUSH_VAL Integer 0i > or PUSH_UNK PUSH_VAL Integer 7i CALL_METHOD GetJoyButtonPushed PUSH_VAL Integer 0i > or JUMP_OK _l_436 PUSH_VAL Integer -1i CALL skip NOP JUMP _l_785 JUMP _l_767 @_l_436: PUSH_VAR trueName GET_FIELD PUSH_VAL String "ID_AUTO" == PUSH_UNK PUSH_VAL Integer 27i CALL_METHOD GetJoyButtonPushed PUSH_VAL Integer 0i > or PUSH_UNK PUSH_VAL Integer 14i CALL_METHOD GetJoyButtonPushed PUSH_VAL Integer 0i > or JUMP_OK _l_474 CALL isAutoMode PUSH_VAL Integer -1i == JUMP_OK _l_461 PUSH_VAL Integer 0i CALL autoMode NOP JUMP _l_471 @_l_461: PUSH_VAL Integer -1i CALL autoMode NOP PUSH_FIELD msgFrame CALL_METHOD hideBlink NOP PUSH_VAR showName CALL GetCurrentTime POP = NOP @_l_471: CALL FlushJoyButton NOP JUMP _l_767 @_l_474: PUSH_VAR trueName GET_FIELD PUSH_VAL String "ID_QLOAD" == PUSH_UNK PUSH_VAL Integer 23i CALL_METHOD GetJoyButtonPushed PUSH_VAL Integer 0i > or PUSH_UNK PUSH_VAL Integer 17i CALL_METHOD GetJoyButtonPushed PUSH_VAL Integer 0i > or JUMP_OK _l_516 CALL IsRecollectMode PUSH_VAL Integer 0i == JUMP_OK _l_513 PUSH_OBJ GET_FIELD PUSH_VAL Integer -1i == JUMP_OK _l_513 PUSH_VAL String "ïW~Y" PUSH_VAL Integer -1i CALL Confirm PUSH_VAL Integer -1i == JUMP_OK _l_513 CALL QuickLoad NOP PUSH_VAR ret PUSH_VAL Integer 40i POP = NOP JUMP _l_785 @_l_513: CALL FlushJoyButton NOP JUMP _l_767 @_l_516: PUSH_VAR trueName GET_FIELD PUSH_VAL String "ID_QSAVE" == PUSH_UNK PUSH_VAL Integer 22i CALL_METHOD GetJoyButtonPushed PUSH_VAL Integer 0i > or PUSH_UNK PUSH_VAL Integer 9i CALL_METHOD GetJoyButtonPushed PUSH_VAL Integer 0i > or JUMP_OK _l_546 CALL IsRecollectMode PUSH_VAL Integer 0i == JUMP_OK _l_543 CALL QuickSave NOP PUSH_FIELD msgFrame PUSH_VAL Integer -1i CALL_METHOD enableQLoad NOP @_l_543: CALL FlushJoyButton NOP JUMP _l_767 @_l_546: PUSH_VAR trueName GET_FIELD PUSH_VAL String "ID_CONFIG" == PUSH_UNK PUSH_VAL Integer 26i CALL_METHOD GetJoyButtonPushed PUSH_VAL Integer 0i > or PUSH_UNK PUSH_VAL Integer 13i CALL_METHOD GetJoyButtonPushed PUSH_VAL Integer 0i > or JUMP_OK _l_579 PUSH_VAR ret CALL callConfig POP = NOP PUSH_VAR ret PUSH_VAL Integer 30i == PUSH_VAR ret PUSH_VAL Integer 20i == or JUMP_OK _l_576 JUMP _l_785 @_l_576: CALL FlushJoyButton NOP JUMP _l_767 @_l_579: PUSH_VAR trueName GET_FIELD PUSH_VAL String "ID_HISTORY" == PUSH_UNK PUSH_VAL Integer 10i CALL_METHOD GetJoyButtonPushed PUSH_VAL Integer 0i > or PUSH_UNK PUSH_VAL Integer 29i CALL_METHOD GetJoyButtonPushed PUSH_VAL Integer 0i > or PUSH_UNK PUSH_VAL Integer 0i CALL_METHOD GetJoyButtonPushed PUSH_VAL Integer 0i > or JUMP_OK _l_607 CALL callHistory NOP CALL FlushJoyButton NOP JUMP _l_767 @_l_607: PUSH_VAR trueName GET_FIELD PUSH_VAL String "ID_LOAD" == PUSH_UNK PUSH_VAL Integer 25i CALL_METHOD GetJoyButtonPushed PUSH_VAL Integer 0i > or PUSH_UNK PUSH_VAL Integer 11i CALL_METHOD GetJoyButtonPushed PUSH_VAL Integer 0i > or JUMP_OK _l_648 CALL IsRecollectMode PUSH_VAL Integer 0i == JUMP_OK _l_645 INIT_LOCAL struct INIT_LOCAL PUSH_VAR ret PUSH_VAL Integer -1i PUSH_VAR wscmd PUSH_VAR nInput CALL callLoadSave POP = NOP PUSH_VAR ret PUSH_VAL Integer 40i == JUMP_OK _l_644 NOP JUMP _l_785 @_l_644: NOP @_l_645: CALL FlushJoyButton NOP JUMP _l_767 @_l_648: PUSH_VAR trueName GET_FIELD PUSH_VAL String "ID_SAVE" == PUSH_UNK PUSH_VAL Integer 24i CALL_METHOD GetJoyButtonPushed PUSH_VAL Integer 0i > or PUSH_UNK PUSH_VAL Integer 12i CALL_METHOD GetJoyButtonPushed PUSH_VAL Integer 0i > or JUMP_OK _l_689 CALL IsRecollectMode PUSH_VAL Integer 0i == JUMP_OK _l_686 INIT_LOCAL struct INIT_LOCAL struct PUSH_VAR ret PUSH_VAL Integer 0i PUSH_VAR wscmd PUSH_VAR nInput CALL callLoadSave POP = NOP PUSH_VAR ret PUSH_VAL Integer 40i == JUMP_OK _l_685 NOP JUMP _l_785 @_l_685: NOP @_l_686: CALL FlushJoyButton NOP JUMP _l_767 @_l_689: PUSH_VAR trueName GET_FIELD PUSH_VAL String "ID_VOICE" == JUMP_OK _l_704 PUSH_OBJ GET_FIELD PUSH_VAL Integer 0i CALL_METHOD get PUSH_VAL Integer -1i CALL PlayVoice NOP CALL FlushJoyButton NOP JUMP _l_767 @_l_704: PUSH_UNK PUSH_VAL Integer 6i CALL_METHOD IsJoyButtonPushing PUSH_VAL Integer -1i == JUMP_OK _l_712 JUMP _l_785 JUMP _l_767 @_l_712: CALL isAutoMode PUSH_VAL Integer -1i == JUMP_OK _l_751 PUSH_FIELD msgFrame CALL_METHOD isPending PUSH_VAL Integer -1i == JUMP_OK _l_722 JUMP _l_750 @_l_722: PUSH_VAR fPlayVoice PUSH_VAL Integer -1i == JUMP_OK _l_735 CALL IsPlayVoice PUSH_VAL Integer 0i == JUMP_OK _l_734 PUSH_VAR nowTime PUSH_VAL Integer 0i POP = NOP @_l_734: JUMP _l_750 @_l_735: CALL GetCurrentTime PUSH_VAR showName - PUSH_VAL Integer 500i PUSH_OBJ GET_FIELD PUSH_VAL Integer 1000i * + > JUMP_OK _l_750 PUSH_VAR nowTime PUSH_VAL Integer 0i POP = NOP @_l_750: JUMP _l_767 @_l_751: PUSH_VAR fVoiceWait PUSH_VAL Integer -1i == JUMP_OK _l_767 PUSH_VAR fPlayVoice PUSH_VAL Integer -1i == JUMP_OK _l_767 CALL IsPlayVoice PUSH_VAL Integer 0i == JUMP_OK _l_767 PUSH_VAR nowTime PUSH_VAL Integer 0i POP = NOP @_l_767: PUSH_FIELD msgFrame CALL_METHOD isShowBlink PUSH_VAL Integer 0i == PUSH_FIELD msgFrame CALL_METHOD isPending PUSH_VAL Integer 0i == and CALL isAutoMode PUSH_VAL Integer 0i == and JUMP_OK _l_784 PUSH_FIELD msgFrame CALL_METHOD showBlink NOP @_l_784: JUMP _l_298 @_l_785: PUSH_VAR ret PUSH_VAL Integer 30i != PUSH_VAR ret PUSH_VAL Integer 20i != and JUMP_OK _l_796 PUSH_FIELD msgFrame CALL_METHOD hideBlink NOP @_l_796: PUSH_FIELD msgInfo GET_FIELD PUSH_VAL String "" != PUSH_OBJ GET_FIELD PUSH_VAL Integer -1i == and JUMP_OK _l_808 CALL StopVoice NOP @_l_808: PUSH_FIELD msgInfo CALL_METHOD clear NOP CALL IsLoad PUSH_VAL Integer 0i == JUMP_OK _l_820 PUSH_OBJ GET_FIELD PUSH_VAL Integer 1i POP += NOP @_l_820: PUSH_VAR ret Return PUSH_VAL Integer 0i Return EndFunc Function AdvScreen::isAutoMode(Reference this) PUSH_FIELD fAutoMode Return PUSH_VAL Integer 0i Return EndFunc Function AdvScreen::isCreate(Reference this) PUSH_FIELD fCreate Return PUSH_VAL Integer 0i Return EndFunc Function AdvScreen::isKeyUpdateFlush(Reference this) PUSH_FIELD fKeyUpdateFlush PUSH_VAL Integer -1i == JUMP_OK _l_11 CALL isSkip PUSH_UNK PUSH_VAL Integer 6i CALL_METHOD IsJoyButtonPushing or Return JUMP _l_13 @_l_11: PUSH_VAL Integer 0i Return @_l_13: PUSH_VAL Integer 0i Return EndFunc Function AdvScreen::isSelect(Reference this) PUSH_FIELD fSelect Return PUSH_VAL Integer 0i Return EndFunc Function AdvScreen::isShowMessage(Reference this) PUSH_FIELD msgFrame CALL_METHOD isShow Return PUSH_VAL Integer 0i Return EndFunc Function AdvScreen::isSkip(Reference this) PUSH_FIELD fSkip Return PUSH_VAL Integer 0i Return EndFunc Function AdvScreen::isToneFilter(Reference this) PUSH_FIELD fToneFilter Return PUSH_VAL Integer 0i Return EndFunc Function AdvScreen::isUpdate(Reference this) PUSH_FIELD fUpdate Return PUSH_VAL Integer 0i Return EndFunc Function AdvScreen::isZoom(Reference this) PUSH_FIELD fZoom Return PUSH_VAL Integer 0i Return EndFunc Function AdvScreen::leaveSelect(Reference this) PUSH_FIELD fSelect PUSH_VAL Integer 0i POP = NOP PUSH_VAL Integer 0i Return EndFunc Function AdvScreen::loadBustup(Reference this, Reference spr, Reference info) INIT_LOCAL INIT_LOCAL struct PUSH_VAR spr PUSH_VAR info GET_FIELD PUSH_VAL String ".eri" + CALL_METHOD LoadImage PUSH_VAL Integer 0i != JUMP_OK _l_248 PUSH_VAL Integer 0i PUSH_VAL Integer -1i == JUMP_OK _l_248 INIT_LOCAL struct PUSH_VAR info GET_FIELD PUSH_VAL String "CA" CALL_METHOD Find PUSH_VAL Integer -1i != JUMP_OK _l_29 PUSH_VAR sprTemp PUSH_VAL String "CA02_01M.eri" CALL_METHOD LoadImage NOP JUMP _l_141 @_l_29: PUSH_VAR info GET_FIELD PUSH_VAL String "CB" CALL_METHOD Find PUSH_VAL Integer -1i != JUMP_OK _l_41 PUSH_VAR sprTemp PUSH_VAL String "CB01_01M.eri" CALL_METHOD LoadImage NOP JUMP _l_141 @_l_41: PUSH_VAR info GET_FIELD PUSH_VAL String "CC" CALL_METHOD Find PUSH_VAL Integer -1i != JUMP_OK _l_53 PUSH_VAR sprTemp PUSH_VAL String "CC01_01M.eri" CALL_METHOD LoadImage NOP JUMP _l_141 @_l_53: PUSH_VAR info GET_FIELD PUSH_VAL String "CD" CALL_METHOD Find PUSH_VAL Integer -1i != JUMP_OK _l_65 PUSH_VAR sprTemp PUSH_VAL String "CD01_01M.eri" CALL_METHOD LoadImage NOP JUMP _l_141 @_l_65: PUSH_VAR info GET_FIELD PUSH_VAL String "CE" CALL_METHOD Find PUSH_VAL Integer -1i != JUMP_OK _l_77 PUSH_VAR sprTemp PUSH_VAL String "CE01_01M.eri" CALL_METHOD LoadImage NOP JUMP _l_141 @_l_77: PUSH_VAR info GET_FIELD PUSH_VAL String "CF" CALL_METHOD Find PUSH_VAL Integer -1i != JUMP_OK _l_89 PUSH_VAR sprTemp PUSH_VAL String "CF01_01M.eri" CALL_METHOD LoadImage NOP JUMP _l_141 @_l_89: PUSH_VAR info GET_FIELD PUSH_VAL String "CG" CALL_METHOD Find PUSH_VAL Integer -1i != JUMP_OK _l_101 PUSH_VAR sprTemp PUSH_VAL String "CG01_01M.eri" CALL_METHOD LoadImage NOP JUMP _l_141 @_l_101: PUSH_VAR info GET_FIELD PUSH_VAL String "CH" CALL_METHOD Find PUSH_VAL Integer -1i != JUMP_OK _l_113 PUSH_VAR sprTemp PUSH_VAL String "CH01_01M.eri" CALL_METHOD LoadImage NOP JUMP _l_141 @_l_113: PUSH_VAR info GET_FIELD PUSH_VAL String "CJ" CALL_METHOD Find PUSH_VAL Integer -1i != JUMP_OK _l_125 PUSH_VAR sprTemp PUSH_VAL String "CJ01_01M.eri" CALL_METHOD LoadImage NOP JUMP _l_141 @_l_125: PUSH_VAR info GET_FIELD PUSH_VAL String "CK" CALL_METHOD Find PUSH_VAL Integer -1i != JUMP_OK _l_137 PUSH_VAR sprTemp PUSH_VAL String "CI.eri" CALL_METHOD LoadImage NOP JUMP _l_141 @_l_137: PUSH_VAR sprTemp PUSH_VAL String "CZ.eri" CALL_METHOD LoadImage NOP @_l_141: PUSH_VAR sprInfo PUSH_VAR sprTemp CALL_METHOD GetInfo POP = NOP PUSH_VAR sprTemp PUSH_VAR sprParam CALL_METHOD GetParameter NOP PUSH_VAR spr PUSH_VAL Integer 67108865i PUSH_VAR sprInfo GET_FIELD PUSH_VAR sprInfo GET_FIELD CALL_METHOD CreateSprite NOP PUSH_VAR sprParam GET_FIELD PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL IPoint POP = NOP PUSH_VAR spr PUSH_VAR sprTemp PUSH_VAR sprParam CALL_METHOD DrawImage NOP PUSH_VAR spr PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL_METHOD SetBackColor NOP INIT_LOCAL struct PUSH_VAR param GET_FIELD PUSH_VAL Integer 0i PUSH_VAL Integer 0i PUSH_VAR sprInfo GET_FIELD PUSH_VAR sprInfo GET_FIELD CALL IRect POP = NOP PUSH_VAR param GET_FIELD PUSH_VAL Integer 16i POP |= NOP PUSH_VAR param GET_FIELD PUSH_VAL Integer 0i POP = NOP PUSH_VAR param GET_FIELD PUSH_VAL String "-3 ï" POP = NOP PUSH_VAR param GET_FIELD PUSH_VAL Integer 0i PUSH_VAL Integer 300i CALL IPoint POP = NOP PUSH_VAR param GET_FIELD PUSH_VAL Integer 255i PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL RGB POP = NOP PUSH_VAR param GET_FIELD PUSH_VAL Integer 26i POP = NOP PUSH_VAR param GET_FIELD PUSH_VAL Integer 26i POP = NOP PUSH_VAR param GET_FIELD PUSH_VAL Integer 26i POP = NOP PUSH_VAR spr PUSH_VAR param PUSH_VAL String " : " PUSH_VAR info GET_FIELD + CALL_METHOD DrawText NOP PUSH_VAL String "CG.log" PUSH_VAL String "NotFound-" PUSH_VAR info GET_FIELD + CALL OutputLogText NOP NOP @_l_248: PUSH_VAR sprInfo PUSH_VAR spr CALL_METHOD GetInfo POP = NOP PUSH_VAR spr PUSH_VAR sprParam CALL_METHOD GetParameter NOP PUSH_VAR sprParam GET_FIELD PUSH_VAR sprInfo GET_FIELD PUSH_VAL Integer 2i / PUSH_VAR sprInfo GET_FIELD PUSH_VAL Integer 50i - CALL IPoint POP = NOP PUSH_VAR sprParam GET_FIELD PUSH_VAL Integer 0i POP = NOP PUSH_VAR spr PUSH_VAR sprParam CALL_METHOD SetParameter NOP PUSH_VAR spr PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL_METHOD SetBackColor NOP PUSH_VAL Integer 0i Return EndFunc Function AdvScreen::loadCg(Reference this, Reference spr, String filename) PUSH_VAR spr PUSH_VAR filename PUSH_VAL String ".eri" + CALL_METHOD LoadImage PUSH_VAL Integer 0i != JUMP_OK _l_159 PUSH_VAL Integer 0i PUSH_VAL Integer -1i == JUMP_OK _l_159 INIT_LOCAL struct INIT_LOCAL struct PUSH_VAL struct File struct PUSH_VAR filename PUSH_VAL Integer 3i CALL_METHOD Left PUSH_VAL String ".eri" + CALL_METHOD IsExisting JUMP_OK _l_32 PUSH_VAR sprTemp PUSH_VAR filename PUSH_VAL Integer 3i CALL_METHOD Left PUSH_VAL String ".eri" + CALL_METHOD LoadImage NOP JUMP _l_64 @_l_32: PUSH_VAL struct File struct PUSH_VAR filename PUSH_VAL Integer 4i CALL_METHOD Left PUSH_VAL String ".eri" + CALL_METHOD IsExisting JUMP_OK _l_49 PUSH_VAR sprTemp PUSH_VAR filename PUSH_VAL Integer 4i CALL_METHOD Left PUSH_VAL String ".eri" + CALL_METHOD LoadImage NOP JUMP _l_64 @_l_49: PUSH_VAR filename PUSH_VAL Integer 0i CALL_METHOD Char PUSH_VAL Integer 66i == JUMP_OK _l_60 PUSH_VAR sprTemp PUSH_VAL String "dummyBg.eri" CALL_METHOD LoadImage NOP JUMP _l_64 @_l_60: PUSH_VAR sprTemp PUSH_VAL String "dummyEv.eri" CALL_METHOD LoadImage NOP @_l_64: PUSH_VAR sprTemp PUSH_VAR sprParam CALL_METHOD GetParameter NOP PUSH_VAR spr PUSH_VAL Integer 1i PUSH_OBJ GET_FIELD PUSH_OBJ GET_FIELD CALL_METHOD CreateSprite NOP PUSH_VAR sprParam GET_FIELD PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL IPoint POP = NOP PUSH_VAR spr PUSH_VAR sprTemp PUSH_VAR sprParam CALL_METHOD DrawImage NOP PUSH_VAR spr PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL_METHOD SetBackColor NOP INIT_LOCAL struct PUSH_VAR param GET_FIELD PUSH_VAL Integer 0i PUSH_VAL Integer 0i PUSH_OBJ GET_FIELD PUSH_OBJ GET_FIELD CALL IRect POP = NOP PUSH_VAR param GET_FIELD PUSH_VAL Integer 32i PUSH_VAL Integer 16i CALL IPoint POP = NOP PUSH_VAR param GET_FIELD PUSH_VAL Integer 255i PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL RGB POP = NOP PUSH_VAR param GET_FIELD PUSH_VAL Integer 0i POP = NOP PUSH_VAR param GET_FIELD PUSH_VAL Integer 50i POP = NOP PUSH_VAR param GET_FIELD PUSH_VAL Integer 50i POP = NOP PUSH_VAR param GET_FIELD PUSH_VAL Integer 48i POP = NOP PUSH_VAR param GET_FIELD PUSH_VAL String "-3 ï" POP = NOP PUSH_VAR spr PUSH_VAR param PUSH_VAL String " : " PUSH_VAR filename + CALL_METHOD DrawText NOP PUSH_VAL String "CG.log" PUSH_VAL String "NotFound-" PUSH_VAR filename + CALL OutputLogText NOP NOP @_l_159: PUSH_VAR spr PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL_METHOD SetBackColor NOP PUSH_VAL Integer 0i Return EndFunc Function AdvScreen::mess(Reference this, String str) PUSH_FIELD msgInfo GET_FIELD PUSH_VAR str POP += NOP PUSH_VAL Integer 0i Return EndFunc Function AdvScreen::messageView(Reference this, Integer type) PUSH_FIELD msgFrame PUSH_VAR type CALL_METHOD view NOP PUSH_VAL Integer 0i Return EndFunc Function AdvScreen::name(Reference this, String str, String voice) PUSH_FIELD msgInfo GET_FIELD PUSH_VAR str POP = NOP PUSH_FIELD msgInfo GET_FIELD PUSH_VAR voice POP = NOP PUSH_VAR str PUSH_VAL String "" == PUSH_VAR str PUSH_VAL String "n" == or PUSH_VAR str PUSH_VAL String "" == or JUMP_OK _l_27 PUSH_FIELD talkType PUSH_VAL Integer 0i POP = NOP JUMP _l_31 @_l_27: PUSH_FIELD talkType PUSH_VAL Integer 1i POP = NOP @_l_31: PUSH_VAL Integer 0i Return EndFunc Function AdvScreen::playVoice(Reference this, Reference file) INIT_LOCAL PUSH_VAR ret PUSH_VAR file CALL PlayVoice POP = NOP PUSH_VAR ret Return PUSH_VAL Integer 0i Return EndFunc Function AdvScreen::scroll(Reference this, Integer x, Integer y, Integer time, Integer accel, Integer fWait) PUSH_FIELD fSetCg PUSH_VAL Integer 0i == JUMP_OK _l_85 PUSH_FIELD sprCg CALL_METHOD IsActivation PUSH_VAL Integer -1i == JUMP_OK _l_12 PUSH_FIELD sprCg CALL_METHOD FlushActivation NOP @_l_12: INIT_LOCAL struct PUSH_FIELD sprCg PUSH_VAR param CALL_METHOD GetParameter NOP INIT_LOCAL struct PUSH_VAR bz PUSH_VAR param GET_FIELD GET_FIELD PUSH_VAR param GET_FIELD GET_FIELD PUSH_VAR x logic_unk1 PUSH_VAR y logic_unk1 CALL_METHOD SetLinear NOP PUSH_VAR bz PUSH_VAR accel PUSH_VAL Integer 0i CALL_METHOD SetAcceleration NOP PUSH_FIELD sprCg PUSH_VAR bz CALL_METHOD SetBezierCurve NOP INIT_LOCAL struct PUSH_OBJ GET_FIELD PUSH_VAL Integer 1i == POP = PUSH_VAR fFlush CALL isSkip PUSH_UNK PUSH_VAL Integer 6i CALL_METHOD IsJoyButtonPushing or POP |= NOP PUSH_VAR fFlush PUSH_VAL Integer -1i == JUMP_OK _l_64 PUSH_FIELD sprCg PUSH_VAL Integer 0i CALL_METHOD BeginActivation NOP JUMP _l_68 @_l_64: PUSH_FIELD sprCg PUSH_VAR time CALL_METHOD BeginActivation NOP @_l_68: PUSH_VAR fWait PUSH_VAL Integer 0i != JUMP_OK _l_76 PUSH_FIELD sprCg PUSH_VAL Integer -1i CALL WaitUntilSpriteActive NOP @_l_76: PUSH_FIELD cg GET_FIELD PUSH_VAR x PUSH_VAR y CALL IPoint POP = NOP NOP JUMP _l_103 @_l_85: PUSH_FIELD fUpdate PUSH_VAL Integer -1i POP = NOP PUSH_FIELD fScroll PUSH_VAL Integer -1i POP = NOP PUSH_FIELD scrlParam PUSH_VAR x logic_unk1 PUSH_VAR y logic_unk1 CALL IPoint PUSH_VAR time PUSH_VAR accel CALL_METHOD set NOP @_l_103: PUSH_VAL Integer 0i Return EndFunc Function AdvScreen::setBustup(Reference this, String str, Integer pos, Integer priority) PUSH_VAL String "Char-" PUSH_VAR str + CALL Debug NOP PUSH_FIELD bustupMan PUSH_VAR str PUSH_VAR pos PUSH_VAR priority PUSH_FIELD cg GET_FIELD CALL_METHOD set NOP PUSH_FIELD fSetBustup PUSH_VAL Integer -1i POP = NOP PUSH_FIELD fUpdate PUSH_VAL Integer -1i POP = NOP PUSH_VAL Integer 0i Return EndFunc Function AdvScreen::setCg(Reference this, String str, Integer x, Integer y, Integer w, Integer h) PUSH_VAL String "CG-" PUSH_VAR str + CALL Debug NOP PUSH_VAR str PUSH_FIELD cg CALL CheckSetupCg NOP PUSH_FIELD cg GET_FIELD PUSH_VAR x PUSH_VAR y CALL IPoint POP = NOP PUSH_FIELD fSetCg PUSH_VAL Integer -1i POP = NOP PUSH_FIELD fSetCgRGB PUSH_VAL Integer 0i POP = NOP PUSH_FIELD fUpdate PUSH_VAL Integer -1i POP = NOP PUSH_VAL Integer 0i Return EndFunc Function AdvScreen::setCgRGB(Reference this, Integer r, Integer g, Integer b) PUSH_VAL String "CGRGB-" PUSH_VAL String "" PUSH_VAR r POP = + PUSH_VAL String "," + PUSH_VAL String "" PUSH_VAR g POP = + PUSH_VAL String "," + PUSH_VAL String "" PUSH_VAR b POP = + CALL Debug NOP PUSH_FIELD cg GET_FIELD PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL IPoint POP = NOP PUSH_FIELD colSetCgRGB PUSH_VAR r PUSH_VAR g PUSH_VAR b CALL RGB POP = NOP PUSH_FIELD fSetCg PUSH_VAL Integer -1i POP = NOP PUSH_FIELD fSetCgRGB PUSH_VAL Integer -1i POP = NOP PUSH_FIELD fUpdate PUSH_VAL Integer -1i POP = NOP PUSH_VAL Integer 0i Return EndFunc Function AdvScreen::setToneFilter(Reference this, String type) PUSH_VAR type CALL_METHOD MakeUpper NOP PUSH_FIELD typeToneFilter PUSH_VAR type != JUMP_OK _l_39 PUSH_VAR type PUSH_VAL String "" == JUMP_OK _l_15 PUSH_VAR type PUSH_VAL String "NORMAL" POP = NOP @_l_15: PUSH_FIELD toneFilter PUSH_VAR type GET_FIELD_BY_OFFSET CALL_METHOD GetType PUSH_VAL String "ToneFilter" == JUMP_OK _l_26 PUSH_FIELD typeToneFilter PUSH_VAR type POP = NOP @_l_26: PUSH_VAL String "Tone-" PUSH_FIELD typeToneFilter + CALL Debug NOP PUSH_FIELD reqToneFilter PUSH_VAL Integer -1i POP = NOP PUSH_FIELD fUpdate PUSH_VAL Integer -1i POP = NOP @_l_39: PUSH_VAL Integer 0i Return EndFunc Function AdvScreen::setTransition(Reference this, String type, Integer time) PUSH_FIELD fTransition PUSH_VAL Integer -1i POP = NOP PUSH_FIELD transInfo GET_FIELD PUSH_VAR type POP = NOP PUSH_FIELD transInfo GET_FIELD PUSH_VAR time POP = NOP PUSH_VAL Integer 0i Return EndFunc Function AdvScreen::setupSelectItem(Reference this) INIT_LOCAL struct PUSH_VAR i PUSH_VAL Integer 0i POP = NOP @_l_5: PUSH_VAR i PUSH_FIELD sprSelect CALL_METHOD GetLength <= JUMP_OK _l_21 PUSH_UNK PUSH_FIELD sprSelect PUSH_VAR i GET_FIELD_BY_OFFSET CALL_METHOD DetachSprite NOP PUSH_VAR i PUSH_VAL Integer 1i POP += NOP JUMP _l_5 @_l_21: PUSH_FIELD sprSelect CALL_METHOD Remove NOP INIT_LOCAL struct PUSH_VAR curPos PUSH_FIELD msgFrame GET_FIELD CALL_METHOD GetCursorPos POP = NOP INIT_LOCAL struct PUSH_VAL Integer 264i PUSH_VAL Integer 52i PUSH_FIELD selectItem CALL_METHOD GetLength * PUSH_VAL Integer 2i / - POP = INIT_LOCAL struct PUSH_VAR i PUSH_VAL Integer 0i POP = NOP @_l_46: PUSH_VAR i PUSH_FIELD selectItem CALL_METHOD GetLength <= JUMP_OK _l_127 PUSH_FIELD sprSelect PUSH_VAR i GET_FIELD_BY_OFFSET PUSH_VAL struct Sprite struct POP = NOP PUSH_UNK PUSH_FIELD sprSelect PUSH_VAR i GET_FIELD_BY_OFFSET PUSH_VAL String "ID_PAGE_ADVSELECT" CALL_METHOD CreateFormPage NOP PUSH_FIELD sprSelect PUSH_VAR i GET_FIELD_BY_OFFSET PUSH_VAR param CALL_METHOD GetParameter NOP PUSH_VAR param GET_FIELD PUSH_VAL Integer 375i PUSH_VAL Integer 24i CALL IPoint POP = NOP PUSH_FIELD sprSelect PUSH_VAR i GET_FIELD_BY_OFFSET PUSH_VAR param CALL_METHOD SetParameter NOP PUSH_FIELD sprSelect PUSH_VAR i GET_FIELD_BY_OFFSET PUSH_VAL Integer 400i PUSH_VAR start_y PUSH_VAL Integer 52i PUSH_VAR i * + CALL_METHOD MovePosition NOP PUSH_FIELD sprSelect PUSH_VAR i GET_FIELD_BY_OFFSET PUSH_VAL String "ID_TEXT" PUSH_FIELD selectItem PUSH_VAR i GET_FIELD_BY_OFFSET CALL_METHOD SetSpriteText NOP PUSH_FIELD sprSelect PUSH_VAR i GET_FIELD_BY_OFFSET PUSH_VAL Integer 256i CALL_METHOD SetTransparency NOP PUSH_FIELD sprSelect PUSH_VAR i GET_FIELD_BY_OFFSET PUSH_VAL Integer -1i CALL_METHOD SetVisible NOP PUSH_UNK PUSH_VAL Integer 50600i PUSH_FIELD sprSelect PUSH_VAR i GET_FIELD_BY_OFFSET CALL_METHOD AddSprite NOP PUSH_VAR i PUSH_VAL Integer 1i POP += NOP JUMP _l_46 @_l_127: PUSH_VAL Integer 0i Return EndFunc Function AdvScreen::showMessage(Reference this, Integer fFlush, Integer fHide) CALL isSelect PUSH_VAL Integer -1i == JUMP_OK _l_7 PUSH_VAL Integer 0i CALL transparencySelect NOP @_l_7: PUSH_FIELD msgFrame PUSH_VAR fFlush PUSH_VAR fHide CALL_METHOD show NOP PUSH_VAL Integer 0i Return EndFunc Function AdvScreen::showSelectItem(Reference this) INIT_LOCAL struct PUSH_VAR bzMag PUSH_VAL Real 0.950000d PUSH_VAL Real 0.950000d PUSH_VAL Real 1.000000d PUSH_VAL Real 1.000000d CALL_METHOD SetLinear NOP PUSH_VAR bzMag PUSH_VAL Real 3.000000d PUSH_VAL Real 0.000000d CALL_METHOD SetAcceleration NOP PUSH_UNK CALL_METHOD Lock NOP INIT_LOCAL struct PUSH_VAL Integer 0i POP = PUSH_OBJ GET_FIELD PUSH_VAL Integer 0i == JUMP_OK _l_55 @_l_24: PUSH_VAR i PUSH_FIELD selectItem CALL_METHOD GetLength <= JUMP_OK _l_54 PUSH_FIELD sprSelect PUSH_VAR i GET_FIELD_BY_OFFSET PUSH_VAL Integer 0i CALL_METHOD SetBlendingEnvelope NOP PUSH_FIELD sprSelect PUSH_VAR i GET_FIELD_BY_OFFSET PUSH_VAL Reference ref PUSH_VAL Reference ref PUSH_VAR bzMag CALL_METHOD SetBezierCurve NOP PUSH_FIELD sprSelect PUSH_VAR i GET_FIELD_BY_OFFSET PUSH_VAL Integer 300i CALL_METHOD BeginActivation NOP PUSH_VAR i PUSH_VAL Integer 1i POP += NOP JUMP _l_24 @_l_54: JUMP _l_71 @_l_55: PUSH_VAR i PUSH_FIELD selectItem CALL_METHOD GetLength <= JUMP_OK _l_71 PUSH_FIELD sprSelect PUSH_VAR i GET_FIELD_BY_OFFSET PUSH_VAL Integer 0i CALL_METHOD SetTransparency NOP PUSH_VAR i PUSH_VAL Integer 1i POP += NOP JUMP _l_55 @_l_71: PUSH_UNK CALL_METHOD Unlock NOP PUSH_VAL Integer 0i Return EndFunc Function AdvScreen::skip(Reference this, Integer f) PUSH_FIELD fSkip PUSH_VAR f POP = NOP PUSH_FIELD msgFrame PUSH_VAR f CALL_METHOD skip NOP PUSH_VAL Integer 0i Return EndFunc Function AdvScreen::startSelect(Reference this) INIT_LOCAL struct PUSH_VAL Integer 0i POP = CALL IsLoad PUSH_VAL Integer -1i == JUMP_OK _l_41 PUSH_OBJ GET_FIELD PUSH_OBJ GET_FIELD <= JUMP_OK _l_39 PUSH_OBJ GET_FIELD PUSH_VAL Integer 1i POP += NOP PUSH_FIELD msgInfo CALL_METHOD clear NOP PUSH_FIELD selectResult PUSH_OBJ GET_FIELD PUSH_OBJ GET_FIELD GET_FIELD_BY_OFFSET POP = NOP PUSH_OBJ GET_FIELD PUSH_VAL Integer 1i POP += NOP PUSH_FIELD selectItem CALL_METHOD Remove NOP PUSH_VAR ret Return @_l_39: CALL LeaveLoad NOP @_l_41: CALL enterSelect NOP INIT_LOCAL struct PUSH_FIELD msgFrame GET_FIELD PUSH_VAR param CALL_METHOD GetParameter NOP INIT_LOCAL struct PUSH_VAR curPos PUSH_FIELD msgFrame GET_FIELD CALL_METHOD GetCursorPos POP = NOP CALL setupSelectItem NOP CALL showSelectItem NOP INIT_LOCAL struct PUSH_VAL Integer 0i POP = INIT_LOCAL struct PUSH_VAL Integer 0i POP = INIT_LOCAL PUSH_VAL Integer -1i CALL FlushCommandQueue NOP CALL FlushJoyButton NOP INIT_LOCAL struct @_l_73: PUSH_VAL Integer -1i JUMP_OK _l_493 PUSH_VAR nInput PUSH_VAR wscmd PUSH_VAL Integer 33i CALL GetCommand POP = NOP PUSH_VAL Integer 0i PUSH_VAL Integer -1i == JUMP_OK _l_99 CALL IsDebugJump PUSH_VAL Integer -1i == JUMP_OK _l_99 CALL LeaveDebugJump NOP CALL GetDebugJumpScenario CALL Change NOP PUSH_VAR ret PUSH_VAL Integer 40i POP = NOP JUMP _l_493 @_l_99: PUSH_VAL Integer 0i JUMP_OK _l_102 JUMP _l_492 @_l_102: PUSH_VAR wscmd GET_FIELD PUSH_VAL String "ID_SELECT" == JUMP_OK _l_148 INIT_LOCAL struct PUSH_VAR pt PUSH_UNK CALL_METHOD GetCursorPos POP = NOP PUSH_VAR i PUSH_VAL Integer 0i POP = NOP @_l_118: PUSH_VAR i PUSH_FIELD selectItem CALL_METHOD GetLength <= JUMP_OK _l_144 PUSH_FIELD sprSelect PUSH_VAR i GET_FIELD_BY_OFFSET PUSH_VAR pt GET_FIELD PUSH_VAR pt GET_FIELD CALL IsHitSprite JUMP_OK _l_139 PUSH_VAR select PUSH_VAR i PUSH_VAL Integer 1i + POP = NOP JUMP _l_144 @_l_139: PUSH_VAR i PUSH_VAL Integer 1i POP += NOP JUMP _l_118 @_l_144: NOP JUMP _l_493 NOP JUMP _l_492 @_l_148: PUSH_UNK PUSH_VAL Integer 4i CALL_METHOD GetJoyButtonPushed PUSH_VAL Integer 0i > JUMP_OK _l_157 CALL FlushJoyButton NOP JUMP _l_492 @_l_157: PUSH_VAR wscmd GET_FIELD PUSH_VAL String "ID_CLOSE" == PUSH_UNK PUSH_VAL Integer 5i CALL_METHOD GetJoyButtonPushed PUSH_VAL Integer 0i > or PUSH_UNK PUSH_VAL Integer 8i CALL_METHOD GetJoyButtonPushed PUSH_VAL Integer 0i > or JUMP_OK _l_223 CALL isAutoMode PUSH_VAL Integer -1i == JUMP_OK _l_182 PUSH_VAL Integer 0i CALL autoMode NOP JUMP _l_220 @_l_182: CALL isSkip PUSH_VAL Integer -1i == JUMP_OK _l_190 PUSH_VAL Integer 0i CALL skip NOP JUMP _l_220 @_l_190: CALL hideSelectItem NOP INIT_LOCAL struct PUSH_FIELD msgFrame CALL_METHOD isShow POP = PUSH_VAR pt PUSH_VAL Integer -1i == JUMP_OK _l_206 PUSH_FIELD msgFrame PUSH_VAL Integer 0i PUSH_VAL Integer -1i CALL_METHOD hide NOP @_l_206: CALL TestHitret NOP CALL showSelectItem NOP PUSH_VAR pt PUSH_VAL Integer -1i == JUMP_OK _l_219 PUSH_FIELD msgFrame PUSH_VAL Integer 0i PUSH_VAL Integer -1i CALL_METHOD show NOP @_l_219: NOP @_l_220: CALL FlushJoyButton NOP JUMP _l_492 @_l_223: PUSH_VAR wscmd GET_FIELD PUSH_VAL String "ID_SKIP" == PUSH_UNK PUSH_VAL Integer 28i CALL_METHOD GetJoyButtonPushed PUSH_VAL Integer 0i > or PUSH_UNK PUSH_VAL Integer 7i CALL_METHOD GetJoyButtonPushed PUSH_VAL Integer 0i > or JUMP_OK _l_249 PUSH_VAL Integer -1i CALL skip NOP PUSH_VAL Integer -1i CALL FlushCommandQueue NOP CALL FlushJoyButton NOP JUMP _l_492 @_l_249: PUSH_VAR wscmd GET_FIELD PUSH_VAL String "ID_AUTO" == PUSH_UNK PUSH_VAL Integer 27i CALL_METHOD GetJoyButtonPushed PUSH_VAL Integer 0i > or PUSH_UNK PUSH_VAL Integer 14i CALL_METHOD GetJoyButtonPushed PUSH_VAL Integer 0i > or JUMP_OK _l_275 PUSH_VAL Integer -1i CALL autoMode NOP PUSH_VAL Integer -1i CALL FlushCommandQueue NOP CALL FlushJoyButton NOP JUMP _l_492 @_l_275: PUSH_VAR wscmd GET_FIELD PUSH_VAL String "ID_QLOAD" == PUSH_UNK PUSH_VAL Integer 23i CALL_METHOD GetJoyButtonPushed PUSH_VAL Integer 0i > or PUSH_UNK PUSH_VAL Integer 17i CALL_METHOD GetJoyButtonPushed PUSH_VAL Integer 0i > or JUMP_OK _l_313 PUSH_OBJ GET_FIELD PUSH_VAL Integer -1i == JUMP_OK _l_310 PUSH_VAL String "ïW~Y" PUSH_VAL Integer -1i CALL Confirm PUSH_VAL Integer -1i == JUMP_OK _l_310 CALL QuickLoad NOP PUSH_VAR ret PUSH_VAL Integer 40i POP = NOP JUMP _l_493 @_l_310: CALL FlushJoyButton NOP JUMP _l_492 @_l_313: PUSH_VAR wscmd GET_FIELD PUSH_VAL String "ID_QSAVE" == PUSH_UNK PUSH_VAL Integer 22i CALL_METHOD GetJoyButtonPushed PUSH_VAL Integer 0i > or PUSH_UNK PUSH_VAL Integer 9i CALL_METHOD GetJoyButtonPushed PUSH_VAL Integer 0i > or JUMP_OK _l_343 CALL IsRecollectMode PUSH_VAL Integer 0i == JUMP_OK _l_340 CALL QuickSave NOP PUSH_FIELD msgFrame PUSH_VAL Integer -1i CALL_METHOD enableQLoad NOP @_l_340: CALL FlushJoyButton NOP JUMP _l_492 @_l_343: PUSH_VAR wscmd GET_FIELD PUSH_VAL String "ID_CONFIG" == PUSH_UNK PUSH_VAL Integer 26i CALL_METHOD GetJoyButtonPushed PUSH_VAL Integer 0i > or PUSH_UNK PUSH_VAL Integer 13i CALL_METHOD GetJoyButtonPushed PUSH_VAL Integer 0i > or JUMP_OK _l_376 PUSH_VAR ret CALL callConfig POP = NOP PUSH_VAR ret PUSH_VAL Integer 30i == PUSH_VAR ret PUSH_VAL Integer 20i == or JUMP_OK _l_373 JUMP _l_493 @_l_373: CALL FlushJoyButton NOP JUMP _l_492 @_l_376: PUSH_VAR wscmd GET_FIELD PUSH_VAL String "ID_HISTORY" == PUSH_UNK PUSH_VAL Integer 10i CALL_METHOD GetJoyButtonPushed PUSH_VAL Integer 0i > or PUSH_UNK PUSH_VAL Integer 29i CALL_METHOD GetJoyButtonPushed PUSH_VAL Integer 0i > or PUSH_UNK PUSH_VAL Integer 0i CALL_METHOD GetJoyButtonPushed PUSH_VAL Integer 0i > or JUMP_OK _l_404 CALL callHistory NOP CALL FlushJoyButton NOP JUMP _l_492 @_l_404: PUSH_VAR wscmd GET_FIELD PUSH_VAL String "ID_LOAD" == PUSH_UNK PUSH_VAL Integer 25i CALL_METHOD GetJoyButtonPushed PUSH_VAL Integer 0i > or PUSH_UNK PUSH_VAL Integer 11i CALL_METHOD GetJoyButtonPushed PUSH_VAL Integer 0i > or JUMP_OK _l_441 INIT_LOCAL struct INIT_LOCAL struct PUSH_VAR ret PUSH_VAL Integer -1i PUSH_VAR pt PUSH_VAR isShow CALL callLoadSave POP = NOP PUSH_VAR ret PUSH_VAL Integer 40i == JUMP_OK _l_437 NOP JUMP _l_493 @_l_437: CALL FlushJoyButton NOP NOP JUMP _l_492 @_l_441: PUSH_VAR wscmd GET_FIELD PUSH_VAL String "ID_SAVE" == PUSH_UNK PUSH_VAL Integer 24i CALL_METHOD GetJoyButtonPushed PUSH_VAL Integer 0i > or PUSH_UNK PUSH_VAL Integer 12i CALL_METHOD GetJoyButtonPushed PUSH_VAL Integer 0i > or JUMP_OK _l_478 INIT_LOCAL struct INIT_LOCAL struct PUSH_VAR ret PUSH_VAL Integer 0i PUSH_VAR pt PUSH_VAR isShow CALL callLoadSave POP = NOP PUSH_VAR ret PUSH_VAL Integer 40i == JUMP_OK _l_474 NOP JUMP _l_493 @_l_474: CALL FlushJoyButton NOP NOP JUMP _l_492 @_l_478: PUSH_VAR wscmd GET_FIELD PUSH_VAL String "ID_VOICE" == JUMP_OK _l_492 PUSH_OBJ GET_FIELD PUSH_VAL Integer 0i CALL_METHOD get PUSH_VAL Integer -1i CALL PlayVoice NOP CALL FlushJoyButton NOP @_l_492: JUMP _l_73 @_l_493: PUSH_VAR select PUSH_VAL Integer 0i != JUMP_OK _l_575 PUSH_OBJ GET_FIELD PUSH_VAL Integer 0i == JUMP_OK _l_555 INIT_LOCAL struct PUSH_VAR i PUSH_VAL Integer 0i POP = NOP @_l_508: PUSH_VAR i PUSH_FIELD selectItem CALL_METHOD GetLength <= JUMP_OK _l_549 PUSH_VAR select PUSH_VAR i PUSH_VAL Integer 1i + != JUMP_OK _l_526 PUSH_FIELD sprSelect PUSH_VAR i GET_FIELD_BY_OFFSET PUSH_VAL Integer 256i CALL_METHOD SetTransparency NOP JUMP _l_544 @_l_526: PUSH_FIELD sprSelect PUSH_VAR i GET_FIELD_BY_OFFSET PUSH_VAL Integer 256i CALL_METHOD SetBlendingEnvelope NOP PUSH_FIELD sprSelect PUSH_VAR i GET_FIELD_BY_OFFSET PUSH_VAL Integer 500i CALL_METHOD BeginActivation NOP PUSH_VAR pt PUSH_FIELD sprSelect PUSH_VAR i GET_FIELD_BY_OFFSET POP = NOP @_l_544: PUSH_VAR i PUSH_VAL Integer 1i POP += NOP JUMP _l_508 @_l_549: PUSH_VAR pt PUSH_VAL Integer 0i CALL WaitUntilSpriteActive NOP NOP JUMP _l_575 @_l_555: PUSH_VAR i PUSH_VAL Integer 0i POP = NOP @_l_559: PUSH_VAR i PUSH_FIELD selectItem CALL_METHOD GetLength <= JUMP_OK _l_575 PUSH_FIELD sprSelect PUSH_VAR i GET_FIELD_BY_OFFSET PUSH_VAL Integer 256i CALL_METHOD SetTransparency NOP PUSH_VAR i PUSH_VAL Integer 1i POP += NOP JUMP _l_559 @_l_575: PUSH_UNK CALL_METHOD Lock NOP PUSH_VAR i PUSH_VAL Integer 0i POP = NOP @_l_582: PUSH_VAR i PUSH_FIELD selectItem CALL_METHOD GetLength <= JUMP_OK _l_598 PUSH_UNK PUSH_FIELD sprSelect PUSH_VAR i GET_FIELD_BY_OFFSET CALL_METHOD DetachSprite NOP PUSH_VAR i PUSH_VAL Integer 1i POP += NOP JUMP _l_582 @_l_598: PUSH_FIELD sprSelect CALL_METHOD Remove NOP PUSH_UNK CALL_METHOD Unlock NOP PUSH_FIELD selectItem CALL_METHOD Remove NOP CALL IsLoad PUSH_VAL Integer 0i == JUMP_OK _l_625 PUSH_FIELD selectResult PUSH_VAR select POP = NOP PUSH_OBJ GET_FIELD PUSH_VAL Integer 1i POP += NOP PUSH_OBJ GET_FIELD PUSH_VAR select POP += NOP @_l_625: CALL isSkip PUSH_VAL Integer -1i == PUSH_OBJ GET_FIELD PUSH_VAL Integer 0i == math_UNK2 JUMP_OK _l_637 PUSH_VAL Integer 0i CALL skip NOP @_l_637: CALL leaveSelect NOP PUSH_VAR ret Return PUSH_VAL Integer 0i Return EndFunc Function AdvScreen::transparencySelect(Reference this, Integer trans, Integer fFlush) PUSH_OBJ GET_FIELD PUSH_VAL Integer 0i != JUMP_OK _l_9 PUSH_VAR fFlush PUSH_VAL Integer -1i POP = NOP @_l_9: INIT_LOCAL struct PUSH_VAL Integer 0i POP = PUSH_VAR fFlush PUSH_VAL Integer 0i == JUMP_OK _l_39 @_l_16: PUSH_VAR i PUSH_FIELD selectItem CALL_METHOD GetLength <= JUMP_OK _l_38 PUSH_FIELD sprSelect PUSH_VAR i GET_FIELD_BY_OFFSET PUSH_VAR trans CALL_METHOD SetBlendingEnvelope NOP PUSH_FIELD sprSelect PUSH_VAR i GET_FIELD_BY_OFFSET PUSH_VAL Integer 300i CALL_METHOD BeginActivation NOP PUSH_VAR i PUSH_VAL Integer 1i POP += NOP JUMP _l_16 @_l_38: JUMP _l_55 @_l_39: PUSH_VAR i PUSH_FIELD selectItem CALL_METHOD GetLength <= JUMP_OK _l_55 PUSH_FIELD sprSelect PUSH_VAR i GET_FIELD_BY_OFFSET PUSH_VAR trans CALL_METHOD SetTransparency NOP PUSH_VAR i PUSH_VAL Integer 1i POP += NOP JUMP _l_39 @_l_55: PUSH_VAL Integer 0i Return EndFunc Function AdvScreen::update(Reference this, Integer fFlush, Integer fWait) PUSH_FIELD fUpdate PUSH_VAL Integer 0i == JUMP_OK _l_6 PUSH_VAL Integer 0i Return @_l_6: PUSH_FIELD fUpdate PUSH_VAL Integer 0i POP = NOP PUSH_FIELD fUpdating PUSH_VAL Integer -1i == JUMP_OK _l_16 CALL flushUpdate NOP @_l_16: PUSH_FIELD transInfo GET_FIELD PUSH_VAL String "NONE" == JUMP_OK _l_26 PUSH_VAR fFlush PUSH_VAL Integer -1i POP = NOP JUMP _l_35 @_l_26: PUSH_OBJ GET_FIELD PUSH_VAL Integer 1i == JUMP_OK _l_35 PUSH_VAR fFlush PUSH_VAL Integer -1i POP = NOP @_l_35: INIT_LOCAL struct PUSH_VAL Integer 500i POP = PUSH_FIELD fTransition PUSH_VAL Integer -1i == PUSH_FIELD transInfo GET_FIELD PUSH_VAL Integer 0i != and JUMP_OK _l_52 PUSH_VAR activationWait PUSH_FIELD transInfo GET_FIELD POP = NOP @_l_52: INIT_LOCAL struct PUSH_VAL Integer 0i POP = PUSH_VAR fFlush PUSH_VAL Integer 0i == JUMP_OK _l_82 PUSH_FIELD sprTemp PUSH_VAL String "transBase" GET_FIELD_BY_OFFSET PUSH_VAL struct Sprite struct POP = NOP PUSH_FIELD sprTemp PUSH_VAL String "dummyCg" GET_FIELD_BY_OFFSET PUSH_VAL struct Sprite struct POP = NOP PUSH_FIELD sprTemp PUSH_VAL String "dummyCg" GET_FIELD_BY_OFFSET CALL copyAdvScreen NOP PUSH_FIELD sprTemp PUSH_VAL String "dummyCg" GET_FIELD_BY_OFFSET PUSH_VAL Integer -1i CALL_METHOD SetVisible NOP @_l_82: PUSH_FIELD bustupMan CALL_METHOD adjustPosition NOP PUSH_UNK CALL_METHOD Lock NOP PUSH_FIELD sprAdvBase CALL_METHOD IsActivation JUMP_OK _l_94 PUSH_FIELD sprAdvBase CALL_METHOD FlushActivation NOP @_l_94: PUSH_FIELD fSetCg PUSH_VAL Integer -1i == JUMP_OK _l_160 PUSH_FIELD sprAdvBase PUSH_FIELD sprCg CALL_METHOD DetachSprite NOP PUSH_FIELD sprCg CALL_METHOD IsActivation JUMP_OK _l_108 PUSH_FIELD sprCg CALL_METHOD FlushActivation NOP @_l_108: PUSH_FIELD fSetCgRGB PUSH_VAL Integer 0i == JUMP_OK _l_118 PUSH_FIELD sprCg PUSH_FIELD cg GET_FIELD CALL loadCg NOP JUMP _l_126 @_l_118: PUSH_FIELD sprCg PUSH_FIELD colSetCgRGB PUSH_OBJ GET_FIELD PUSH_OBJ GET_FIELD CALL CreateRGBImage NOP @_l_126: PUSH_FIELD sprCg PUSH_FIELD cg GET_FIELD CALL_METHOD SetEffectParameter NOP PUSH_FIELD sprCg PUSH_FIELD cg GET_FIELD GET_FIELD logic_unk1 PUSH_FIELD cg GET_FIELD GET_FIELD logic_unk1 CALL_METHOD MovePosition NOP PUSH_FIELD sprCg PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL_METHOD SetBackColor NOP PUSH_FIELD sprCg PUSH_VAL Integer -1i CALL_METHOD SetVisible NOP PUSH_FIELD sprAdvBase PUSH_VAL Integer 60i PUSH_FIELD sprCg CALL_METHOD AddSprite NOP PUSH_VAR fWait PUSH_VAL Integer -1i POP = NOP @_l_160: PUSH_FIELD fSetBustup PUSH_VAL Integer -1i == JUMP_OK _l_327 PUSH_VAR i PUSH_VAL Integer 0i POP = NOP @_l_168: PUSH_VAR i PUSH_VAL Integer 5i <= JUMP_OK _l_203 INIT_LOCAL struct PUSH_FIELD bustupMan GET_FIELD PUSH_VAR i GET_FIELD_BY_OFFSET POP = PUSH_VAR info GET_FIELD PUSH_VAL Integer 2i != JUMP_OK _l_197 PUSH_FIELD sprBustupParent PUSH_FIELD bustupMan GET_FIELD PUSH_VAR i GET_FIELD_BY_OFFSET CALL_METHOD DetachSprite NOP PUSH_FIELD bustupMan GET_FIELD PUSH_VAR i GET_FIELD_BY_OFFSET CALL_METHOD Release NOP @_l_197: PUSH_VAR i PUSH_VAL Integer 1i POP += NOP NOP JUMP _l_168 @_l_203: PUSH_VAR i PUSH_VAL Integer 0i POP = NOP @_l_207: PUSH_VAR i PUSH_VAL Integer 5i <= JUMP_OK _l_327 PUSH_FIELD bustupMan GET_FIELD PUSH_VAR i GET_FIELD_BY_OFFSET CALL_METHOD IsActivation PUSH_VAL Integer -1i == JUMP_OK _l_225 PUSH_FIELD bustupMan GET_FIELD PUSH_VAR i GET_FIELD_BY_OFFSET CALL_METHOD FlushActivation NOP @_l_225: PUSH_FIELD bustupMan GET_FIELD PUSH_VAR i GET_FIELD_BY_OFFSET GET_FIELD PUSH_VAL Integer 2i == JUMP_OK _l_234 JUMP _l_279 @_l_234: PUSH_FIELD bustupMan GET_FIELD PUSH_VAR i GET_FIELD_BY_OFFSET GET_FIELD PUSH_VAL Integer 0i != PUSH_FIELD bustupMan GET_FIELD PUSH_VAR i GET_FIELD_BY_OFFSET GET_FIELD PUSH_VAL Integer 8i != and JUMP_OK _l_279 PUSH_FIELD bustupMan GET_FIELD PUSH_VAR i GET_FIELD_BY_OFFSET PUSH_FIELD bustupMan GET_FIELD PUSH_VAR i GET_FIELD_BY_OFFSET CALL loadBustup NOP PUSH_FIELD sprBustupParent PUSH_FIELD bustupMan GET_FIELD PUSH_VAR i GET_FIELD_BY_OFFSET GET_FIELD PUSH_FIELD bustupMan GET_FIELD PUSH_VAR i GET_FIELD_BY_OFFSET CALL_METHOD AddSprite NOP PUSH_FIELD bustupMan GET_FIELD PUSH_VAR i GET_FIELD_BY_OFFSET PUSH_VAL Integer -1i CALL_METHOD SetVisible NOP @_l_279: PUSH_FIELD bustupMan PUSH_VAR i CALL_METHOD adjustSprPosition NOP PUSH_FIELD bustupMan GET_FIELD PUSH_VAR i GET_FIELD_BY_OFFSET GET_FIELD PUSH_VAL Integer 1i == PUSH_FIELD bustupMan GET_FIELD PUSH_VAR i GET_FIELD_BY_OFFSET GET_FIELD PUSH_VAL Integer 4i == or JUMP_OK _l_308 PUSH_FIELD bustupMan GET_FIELD PUSH_VAR i GET_FIELD_BY_OFFSET GET_FIELD PUSH_VAL Integer 2i POP = NOP JUMP _l_322 @_l_308: PUSH_FIELD bustupMan GET_FIELD PUSH_VAR i GET_FIELD_BY_OFFSET GET_FIELD PUSH_VAL Integer 8i == JUMP_OK _l_322 PUSH_FIELD bustupMan GET_FIELD PUSH_VAR i GET_FIELD_BY_OFFSET CALL_METHOD clear NOP @_l_322: PUSH_VAR i PUSH_VAL Integer 1i POP += NOP JUMP _l_207 @_l_327: PUSH_OBJ GET_FIELD PUSH_VAL Integer 1i == JUMP_OK _l_334 CALL endAnimation NOP @_l_334: PUSH_FIELD reqToneFilter PUSH_VAL Integer -1i == JUMP_OK _l_357 PUSH_FIELD sprAdvBase PUSH_FIELD toneFilter PUSH_FIELD typeToneFilter GET_FIELD_BY_OFFSET CALL_METHOD AttachToneFilter NOP PUSH_FIELD typeToneFilter PUSH_VAL String "NORMAL" == JUMP_OK _l_353 PUSH_FIELD fToneFilter PUSH_VAL Integer 0i POP = NOP JUMP _l_357 @_l_353: PUSH_FIELD fToneFilter PUSH_VAL Integer -1i POP = NOP @_l_357: PUSH_FIELD reqToneFilter PUSH_VAL Integer 0i POP = NOP PUSH_FIELD reqZoom PUSH_VAL Integer -1i == JUMP_OK _l_461 INIT_LOCAL struct PUSH_FIELD sprAdvBase PUSH_VAR info CALL_METHOD GetParameter NOP PUSH_FIELD zoomParam CALL_METHOD isZoom PUSH_VAL Integer 0i == JUMP_OK _l_405 PUSH_VAR info GET_FIELD PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL IPoint POP = NOP PUSH_VAR info GET_FIELD PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL IPoint POP = NOP PUSH_VAR info GET_FIELD PUSH_VAL Real 1.000000d POP = NOP PUSH_VAR info GET_FIELD PUSH_VAL Real 1.000000d POP = NOP PUSH_FIELD fZoom PUSH_VAL Integer 0i POP = NOP JUMP _l_452 @_l_405: PUSH_VAR info GET_FIELD PUSH_FIELD zoomParam GET_FIELD GET_FIELD PUSH_FIELD zoomParam GET_FIELD GET_FIELD PUSH_VAL Integer 2i / - logic_unk1 PUSH_FIELD zoomParam CALL_METHOD horzUnit * PUSH_FIELD zoomParam GET_FIELD GET_FIELD PUSH_FIELD zoomParam GET_FIELD GET_FIELD PUSH_VAL Integer 2i / - logic_unk1 PUSH_FIELD zoomParam CALL_METHOD vertUnit * CALL IPoint POP = NOP PUSH_VAR info GET_FIELD PUSH_FIELD zoomParam CALL_METHOD horzUnit POP = NOP PUSH_VAR info GET_FIELD PUSH_FIELD zoomParam CALL_METHOD vertUnit POP = NOP PUSH_FIELD fZoom PUSH_VAL Integer -1i POP = NOP @_l_452: PUSH_FIELD sprAdvBase PUSH_VAR info CALL_METHOD SetParameter NOP PUSH_FIELD reqZoom PUSH_VAL Integer 0i POP = NOP NOP @_l_461: PUSH_FIELD fScroll PUSH_VAL Integer -1i == JUMP_OK _l_491 PUSH_VAR fFlush PUSH_VAL Integer -1i == JUMP_OK _l_478 PUSH_FIELD sprCg PUSH_FIELD scrlParam GET_FIELD GET_FIELD PUSH_FIELD scrlParam GET_FIELD GET_FIELD CALL_METHOD MovePosition NOP @_l_478: PUSH_FIELD cg GET_FIELD PUSH_FIELD scrlParam GET_FIELD GET_FIELD logic_unk1 PUSH_FIELD scrlParam GET_FIELD GET_FIELD logic_unk1 CALL IPoint POP = NOP @_l_491: PUSH_VAR fFlush PUSH_VAL Integer 0i == JUMP_OK _l_709 PUSH_VAR i PUSH_VAL Integer 0i POP = NOP @_l_499: PUSH_VAR i PUSH_VAL Integer 5i <= JUMP_OK _l_708 INIT_LOCAL struct PUSH_FIELD bustupMan GET_FIELD PUSH_VAR i GET_FIELD_BY_OFFSET POP = PUSH_FIELD bustupMan GET_FIELD PUSH_VAR i GET_FIELD_BY_OFFSET GET_FIELD PUSH_VAL Integer 16i == JUMP_OK _l_580 INIT_LOCAL PUSH_FIELD bustupMan GET_FIELD PUSH_VAR i GET_FIELD_BY_OFFSET PUSH_VAR param CALL_METHOD GetParameter NOP INIT_LOCAL PUSH_VAR info PUSH_VAR info GET_FIELD GET_FIELD PUSH_VAR info GET_FIELD GET_FIELD PUSH_VAR info GET_FIELD GET_FIELD PUSH_VAR info GET_FIELD GET_FIELD PUSH_VAR info GET_FIELD GET_FIELD GET_FIELD + CALL_METHOD SetLinear NOP PUSH_VAR info GET_FIELD PUSH_VAR info GET_FIELD GET_FIELD PUSH_VAR info GET_FIELD GET_FIELD PUSH_VAR info GET_FIELD GET_FIELD GET_FIELD + CALL IPoint POP = NOP PUSH_VAR info PUSH_VAR info GET_FIELD GET_FIELD PUSH_VAL Integer 0i CALL_METHOD SetAcceleration NOP PUSH_FIELD bustupMan GET_FIELD PUSH_VAR i GET_FIELD_BY_OFFSET PUSH_VAR info CALL_METHOD SetBezierCurve NOP NOP JUMP _l_702 @_l_580: PUSH_FIELD bustupMan GET_FIELD PUSH_VAR i GET_FIELD_BY_OFFSET GET_FIELD PUSH_VAL Integer 128i == JUMP_OK _l_702 INIT_LOCAL struct PUSH_FIELD bustupMan GET_FIELD PUSH_VAR i GET_FIELD_BY_OFFSET PUSH_VAR param CALL_METHOD GetParameter NOP INIT_LOCAL struct PUSH_VAR info PUSH_VAR info GET_FIELD GET_FIELD PUSH_VAR info GET_FIELD GET_FIELD PUSH_VAR info GET_FIELD GET_FIELD PUSH_VAR info GET_FIELD GET_FIELD GET_FIELD + PUSH_VAR info GET_FIELD GET_FIELD PUSH_VAR info GET_FIELD GET_FIELD GET_FIELD + CALL_METHOD SetLinear NOP PUSH_VAR info GET_FIELD PUSH_VAR info GET_FIELD GET_FIELD PUSH_VAR info GET_FIELD GET_FIELD GET_FIELD + PUSH_VAR info GET_FIELD GET_FIELD PUSH_VAR info GET_FIELD GET_FIELD GET_FIELD + CALL IPoint POP = NOP PUSH_VAR info PUSH_VAR info GET_FIELD GET_FIELD PUSH_VAL Integer 0i CALL_METHOD SetAcceleration NOP PUSH_FIELD bustupMan GET_FIELD PUSH_VAR i GET_FIELD_BY_OFFSET PUSH_VAR info CALL_METHOD SetBezierCurve NOP INIT_LOCAL struct PUSH_FIELD sprAdvBase PUSH_FIELD bustupMan GET_FIELD PUSH_VAR i GET_FIELD_BY_OFFSET CALL_METHOD DetachSprite NOP PUSH_VAR i PUSH_FIELD bustupMan GET_FIELD PUSH_VAR i GET_FIELD_BY_OFFSET CALL copyBustup NOP PUSH_FIELD sprBustupParent PUSH_FIELD bustupMan GET_FIELD PUSH_VAR i GET_FIELD_BY_OFFSET CALL_METHOD DetachSprite NOP PUSH_UNK PUSH_VAL Integer 50940i PUSH_FIELD bustupMan GET_FIELD PUSH_VAR i GET_FIELD_BY_OFFSET CALL_METHOD AddSprite NOP PUSH_VAR info GET_FIELD GET_FIELD PUSH_VAL Integer 0i != JUMP_OK _l_701 PUSH_FIELD bustupMan GET_FIELD PUSH_VAR i GET_FIELD_BY_OFFSET PUSH_VAL Integer 256i CALL_METHOD SetBlendingEnvelope NOP @_l_701: NOP @_l_702: PUSH_VAR i PUSH_VAL Integer 1i POP += NOP NOP JUMP _l_499 @_l_708: JUMP _l_821 @_l_709: PUSH_VAR i PUSH_VAL Integer 0i POP = NOP @_l_713: PUSH_VAR i PUSH_VAL Integer 5i <= JUMP_OK _l_821 INIT_LOCAL struct PUSH_FIELD bustupMan GET_FIELD PUSH_VAR i GET_FIELD_BY_OFFSET POP = PUSH_FIELD bustupMan GET_FIELD PUSH_VAR i GET_FIELD_BY_OFFSET GET_FIELD PUSH_VAL Integer 16i == JUMP_OK _l_761 PUSH_VAR info GET_FIELD PUSH_VAR info GET_FIELD GET_FIELD PUSH_VAR info GET_FIELD GET_FIELD PUSH_VAR info GET_FIELD GET_FIELD GET_FIELD + CALL IPoint POP = NOP PUSH_FIELD bustupMan GET_FIELD PUSH_VAR i GET_FIELD_BY_OFFSET PUSH_VAR info GET_FIELD GET_FIELD PUSH_VAR info GET_FIELD GET_FIELD CALL_METHOD MovePosition NOP JUMP _l_815 @_l_761: PUSH_FIELD bustupMan GET_FIELD PUSH_VAR i GET_FIELD_BY_OFFSET GET_FIELD PUSH_VAL Integer 128i == JUMP_OK _l_815 PUSH_VAR info GET_FIELD PUSH_VAR info GET_FIELD GET_FIELD PUSH_VAR info GET_FIELD GET_FIELD GET_FIELD + PUSH_VAR info GET_FIELD GET_FIELD PUSH_VAR info GET_FIELD GET_FIELD GET_FIELD + CALL IPoint POP = NOP PUSH_FIELD bustupMan GET_FIELD PUSH_VAR i GET_FIELD_BY_OFFSET PUSH_VAR info GET_FIELD GET_FIELD PUSH_VAR info GET_FIELD GET_FIELD CALL_METHOD MovePosition NOP PUSH_VAR info GET_FIELD GET_FIELD PUSH_VAL Integer 0i != JUMP_OK _l_815 PUSH_FIELD bustupMan GET_FIELD PUSH_VAR i GET_FIELD_BY_OFFSET PUSH_VAL Integer 256i CALL_METHOD SetTransparency NOP @_l_815: PUSH_VAR i PUSH_VAL Integer 1i POP += NOP NOP JUMP _l_713 @_l_821: PUSH_VAR fFlush PUSH_VAL Integer 0i == JUMP_OK _l_999 INIT_LOCAL struct PUSH_VAL Integer 0i POP = PUSH_FIELD fTransition PUSH_VAL Integer -1i == PUSH_FIELD transInfo GET_FIELD PUSH_VAL String "" != and JUMP_OK _l_863 PUSH_FIELD sprAlpha PUSH_FIELD transInfo GET_FIELD PUSH_VAL String ".eri" + CALL_METHOD LoadImage NOP PUSH_FIELD sprTemp PUSH_VAL String "transBase" GET_FIELD_BY_OFFSET PUSH_FIELD sprAlpha PUSH_VAL Integer 8i CALL_METHOD SetAlphaImage NOP PUSH_FIELD sprTemp PUSH_VAL String "transBase" GET_FIELD_BY_OFFSET PUSH_VAL Integer 0i CALL_METHOD SetBlendDegree NOP PUSH_VAR info PUSH_VAL Integer 1i POP = NOP JUMP _l_879 @_l_863: PUSH_FIELD sprTemp PUSH_VAL String "transBase" GET_FIELD_BY_OFFSET PUSH_VAL Integer 1i PUSH_OBJ GET_FIELD PUSH_OBJ GET_FIELD CALL_METHOD CreateSprite NOP PUSH_FIELD sprTemp PUSH_VAL String "transBase" GET_FIELD_BY_OFFSET PUSH_VAL Integer 0i CALL_METHOD SetTransparency NOP @_l_879: PUSH_FIELD sprTemp PUSH_VAL String "transBase" GET_FIELD_BY_OFFSET PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL_METHOD SetBackColor NOP PUSH_FIELD sprTemp PUSH_VAL String "transBase" GET_FIELD_BY_OFFSET PUSH_VAL Integer -1i CALL_METHOD SetVisible NOP PUSH_FIELD sprTemp PUSH_VAL String "transBase" GET_FIELD_BY_OFFSET PUSH_VAL Integer 10i PUSH_FIELD sprTemp PUSH_VAL String "dummyCg" GET_FIELD_BY_OFFSET CALL_METHOD AddSprite NOP PUSH_UNK PUSH_VAL Integer 50950i PUSH_FIELD sprTemp PUSH_VAL String "transBase" GET_FIELD_BY_OFFSET CALL_METHOD AddSprite NOP PUSH_FIELD fScroll PUSH_VAL Integer -1i == PUSH_VAR fFlush PUSH_VAL Integer 0i == and JUMP_OK _l_957 PUSH_FIELD sprCg CALL_METHOD IsActivation PUSH_VAL Integer -1i == JUMP_OK _l_924 PUSH_FIELD sprCg CALL_METHOD FlushActivation NOP @_l_924: INIT_LOCAL struct PUSH_FIELD sprCg PUSH_VAR param CALL_METHOD GetParameter NOP INIT_LOCAL struct PUSH_VAR info PUSH_VAR param GET_FIELD GET_FIELD PUSH_VAR param GET_FIELD GET_FIELD PUSH_FIELD scrlParam GET_FIELD GET_FIELD PUSH_FIELD scrlParam GET_FIELD GET_FIELD CALL_METHOD SetLinear NOP PUSH_VAR info PUSH_FIELD scrlParam GET_FIELD PUSH_VAL Integer 0i CALL_METHOD SetAcceleration NOP PUSH_FIELD sprCg PUSH_VAR info CALL_METHOD SetBezierCurve NOP NOP @_l_957: PUSH_UNK CALL_METHOD Unlock NOP PUSH_FIELD sprTemp PUSH_VAL String "transBase" GET_FIELD_BY_OFFSET PUSH_VAL Integer 256i CALL_METHOD SetBlendingEnvelope NOP PUSH_FIELD sprTemp PUSH_VAL String "transBase" GET_FIELD_BY_OFFSET PUSH_VAR activationWait CALL_METHOD BeginActivation NOP PUSH_FIELD fScroll PUSH_VAL Integer -1i == JUMP_OK _l_981 PUSH_FIELD sprCg PUSH_FIELD scrlParam GET_FIELD CALL_METHOD BeginActivation NOP @_l_981: PUSH_FIELD fUpdating PUSH_VAL Integer -1i POP = NOP PUSH_VAR fWait PUSH_VAL Integer -1i == JUMP_OK _l_997 PUSH_FIELD sprTemp PUSH_VAL String "transBase" GET_FIELD_BY_OFFSET PUSH_VAL Integer -1i CALL WaitUntilSpriteActive NOP CALL flushUpdate NOP @_l_997: NOP JUMP _l_1002 @_l_999: PUSH_UNK CALL_METHOD Unlock NOP @_l_1002: PUSH_VAR i PUSH_VAL Integer 0i POP = NOP @_l_1006: PUSH_VAR i PUSH_VAL Integer 5i <= JUMP_OK _l_1126 PUSH_FIELD bustupMan GET_FIELD PUSH_VAR i GET_FIELD_BY_OFFSET GET_FIELD PUSH_VAL Integer 16i == JUMP_OK _l_1039 PUSH_FIELD bustupMan GET_FIELD PUSH_VAR i GET_FIELD_BY_OFFSET PUSH_FIELD bustupMan GET_FIELD PUSH_VAR i GET_FIELD_BY_OFFSET GET_FIELD GET_FIELD CALL_METHOD BeginActivation NOP PUSH_FIELD bustupMan GET_FIELD PUSH_VAR i GET_FIELD_BY_OFFSET GET_FIELD PUSH_VAL Integer 2i POP = NOP JUMP _l_1121 @_l_1039: PUSH_FIELD bustupMan GET_FIELD PUSH_VAR i GET_FIELD_BY_OFFSET GET_FIELD PUSH_VAL Integer 128i == JUMP_OK _l_1066 PUSH_FIELD bustupMan GET_FIELD PUSH_VAR i GET_FIELD_BY_OFFSET PUSH_FIELD bustupMan GET_FIELD PUSH_VAR i GET_FIELD_BY_OFFSET GET_FIELD GET_FIELD CALL_METHOD BeginActivation NOP PUSH_FIELD bustupMan GET_FIELD PUSH_VAR i GET_FIELD_BY_OFFSET CALL_METHOD clear NOP JUMP _l_1121 @_l_1066: PUSH_FIELD bustupMan GET_FIELD PUSH_VAR i GET_FIELD_BY_OFFSET GET_FIELD PUSH_VAL Integer 32i == JUMP_OK _l_1094 PUSH_VAR fFlush PUSH_VAL Integer 0i == JUMP_OK _l_1085 PUSH_FIELD bustupMan GET_FIELD PUSH_VAR i GET_FIELD_BY_OFFSET GET_FIELD CALL actionJump NOP @_l_1085: PUSH_FIELD bustupMan GET_FIELD PUSH_VAR i GET_FIELD_BY_OFFSET GET_FIELD PUSH_VAL Integer 2i POP = NOP JUMP _l_1121 @_l_1094: PUSH_FIELD bustupMan GET_FIELD PUSH_VAR i GET_FIELD_BY_OFFSET GET_FIELD PUSH_VAL Integer 64i == JUMP_OK _l_1121 PUSH_VAR fFlush PUSH_VAL Integer 0i == JUMP_OK _l_1113 PUSH_FIELD bustupMan GET_FIELD PUSH_VAR i GET_FIELD_BY_OFFSET GET_FIELD CALL actionShake NOP @_l_1113: PUSH_FIELD bustupMan GET_FIELD PUSH_VAR i GET_FIELD_BY_OFFSET GET_FIELD PUSH_VAL Integer 2i POP = NOP @_l_1121: PUSH_VAR i PUSH_VAL Integer 1i POP += NOP JUMP _l_1006 @_l_1126: CALL IsEyeCatch PUSH_VAL Integer -1i == JUMP_OK _l_1132 CALL EyeCatchLeave NOP @_l_1132: PUSH_FIELD fTransition PUSH_VAL Integer 0i POP = NOP PUSH_FIELD transInfo CALL_METHOD clear NOP PUSH_FIELD fSetCg PUSH_VAL Integer 0i POP = NOP PUSH_FIELD fSetBustup PUSH_VAL Integer 0i POP = NOP PUSH_FIELD fScroll PUSH_VAL Integer 0i POP = NOP PUSH_VAL Integer 0i Return EndFunc Function AdvScreen::updateProc(Reference this) PUSH_FIELD fCreate PUSH_VAL Integer -1i == JUMP_OK _l_82 PUSH_FIELD fUpdating PUSH_VAL Integer -1i == JUMP_OK _l_17 PUSH_FIELD sprTemp PUSH_VAL String "transBase" GET_FIELD_BY_OFFSET CALL_METHOD IsActivation PUSH_VAL Integer 0i == JUMP_OK _l_17 CALL flushUpdate NOP @_l_17: INIT_LOCAL struct INIT_LOCAL struct PUSH_VAL Integer 0i POP = JUMP _l_28 @_l_24: PUSH_VAR i PUSH_VAL Integer 1i POP += NOP @_l_28: PUSH_VAR i PUSH_VAL Integer 5i PUSH_VAL Integer 1i - > JUMP_OK _l_36 NOP JUMP _l_81 @_l_36: PUSH_VAR info PUSH_FIELD bustupMan GET_FIELD PUSH_VAR i GET_FIELD_BY_OFFSET CALL_METHOD GetInfo POP = NOP PUSH_FIELD bustupMan GET_FIELD PUSH_VAR i GET_FIELD_BY_OFFSET GET_FIELD PUSH_VAL Integer 0i == PUSH_FIELD bustupMan GET_FIELD PUSH_VAR i GET_FIELD_BY_OFFSET CALL_METHOD IsActivation PUSH_VAL Integer 0i == and PUSH_VAR info GET_FIELD PUSH_VAL Integer 0i != and JUMP_OK _l_79 PUSH_FIELD bustupMan GET_FIELD PUSH_VAR i GET_FIELD_BY_OFFSET PUSH_VAL Integer 0i CALL_METHOD SetVisible NOP PUSH_FIELD bustupMan GET_FIELD PUSH_VAR i GET_FIELD_BY_OFFSET CALL_METHOD Release NOP @_l_79: NOP JUMP _l_24 @_l_81: NOP @_l_82: PUSH_VAL Integer 0i Return EndFunc Function AdvScreen::waitScroll(Reference this) PUSH_FIELD sprCg CALL_METHOD IsActivation PUSH_VAL Integer -1i == JUMP_OK _l_19 CALL isSkip PUSH_UNK PUSH_VAL Integer 6i CALL_METHOD IsJoyButtonPushing or JUMP_OK _l_15 PUSH_FIELD sprCg CALL_METHOD FlushActivation NOP JUMP _l_19 @_l_15: PUSH_FIELD sprCg PUSH_VAL Integer -1i CALL WaitUntilSpriteActive NOP @_l_19: PUSH_VAL Integer 0i Return EndFunc Function AdvScreen::waitUpdate(Reference this) PUSH_FIELD fUpdating PUSH_VAL Integer -1i == JUMP_OK _l_12 PUSH_FIELD sprTemp PUSH_VAL String "transBase" GET_FIELD_BY_OFFSET PUSH_VAL Integer -1i CALL WaitUntilSpriteActive NOP CALL flushUpdate NOP @_l_12: PUSH_VAL Integer 0i Return EndFunc Function AdvScreen::zoom(Reference this, Integer cx, Integer cy, Integer w, Integer h, Integer time, Integer accel) PUSH_FIELD zoomParam PUSH_VAR cx PUSH_VAR cy PUSH_VAR w PUSH_VAR h PUSH_VAR time PUSH_VAR accel CALL_METHOD set NOP PUSH_FIELD fZoom PUSH_VAL Integer 0i == PUSH_FIELD zoomParam CALL_METHOD isZoom PUSH_VAL Integer 0i == and JUMP_OK _l_20 PUSH_VAL Integer 0i Return @_l_20: PUSH_FIELD fUpdate PUSH_VAL Integer 0i == JUMP_OK _l_168 PUSH_UNK CALL_METHOD Lock NOP INIT_LOCAL struct PUSH_FIELD sprAdvBase PUSH_VAR param CALL_METHOD GetParameter NOP INIT_LOCAL INIT_LOCAL PUSH_FIELD zoomParam CALL_METHOD isZoom PUSH_VAL Integer -1i == JUMP_OK _l_93 INIT_LOCAL struct INIT_LOCAL struct PUSH_VAR magH PUSH_FIELD zoomParam CALL_METHOD horzUnit POP = NOP PUSH_VAR magV PUSH_FIELD zoomParam CALL_METHOD vertUnit POP = NOP PUSH_VAR bzMov PUSH_VAR param GET_FIELD GET_FIELD PUSH_VAR param GET_FIELD GET_FIELD PUSH_VAR cx PUSH_VAR w PUSH_VAL Integer 2i / - logic_unk1 PUSH_VAR magH * PUSH_VAR cy PUSH_VAR h PUSH_VAL Integer 2i / - logic_unk1 PUSH_VAR magV * CALL_METHOD SetLinear NOP PUSH_VAR bzMag PUSH_VAR param GET_FIELD PUSH_VAR param GET_FIELD PUSH_VAR magH PUSH_VAR magV CALL_METHOD SetLinear NOP PUSH_FIELD fZoom PUSH_VAL Integer -1i POP = NOP NOP JUMP _l_121 @_l_93: PUSH_VAR bzMov PUSH_VAR param GET_FIELD GET_FIELD PUSH_VAR param GET_FIELD GET_FIELD PUSH_VAR param GET_FIELD GET_FIELD PUSH_VAR param GET_FIELD GET_FIELD CALL_METHOD SetLinear NOP PUSH_VAR bzMag PUSH_VAR param GET_FIELD PUSH_VAR param GET_FIELD PUSH_VAL Real 1.000000d PUSH_VAL Real 1.000000d CALL_METHOD SetLinear NOP PUSH_FIELD fZoom PUSH_VAL Integer 0i POP = NOP @_l_121: PUSH_VAR bzMov PUSH_VAR accel PUSH_VAL Real 0.000000d CALL_METHOD SetAcceleration NOP PUSH_VAR bzMag PUSH_VAR accel PUSH_VAL Real 0.000000d CALL_METHOD SetAcceleration NOP PUSH_FIELD sprAdvBase PUSH_VAR bzMov PUSH_VAL Reference ref PUSH_VAR bzMag CALL_METHOD SetBezierCurve NOP PUSH_FIELD sprAdvBase PUSH_VAR time CALL_METHOD BeginActivation NOP PUSH_OBJ GET_FIELD PUSH_VAL Integer 1i == PUSH_OBJ CALL_METHOD isSkip PUSH_VAL Integer -1i == or PUSH_OBJ CALL_METHOD isKeyUpdateFlush PUSH_VAL Integer -1i == or JUMP_OK _l_159 PUSH_FIELD sprAdvBase CALL_METHOD FlushActivation NOP @_l_159: PUSH_UNK CALL_METHOD Unlock NOP PUSH_FIELD sprAdvBase PUSH_VAR param CALL_METHOD GetParameter NOP NOP JUMP _l_181 @_l_168: PUSH_FIELD zoomParam CALL_METHOD isZoom PUSH_VAL Integer 0i == JUMP_OK _l_177 PUSH_FIELD fZoom PUSH_VAL Integer 0i POP = NOP @_l_177: PUSH_FIELD reqZoom PUSH_VAL Integer -1i POP = NOP @_l_181: PUSH_VAL Integer 0i Return EndFunc Function Appreciation() CALL StopBgm NOP CALL EnterRecollectMode NOP INIT_LOCAL struct PUSH_VAR view PUSH_VAL Integer 0i PUSH_VAL Integer 0i PUSH_VAL Integer -1i CALL_METHOD create NOP PUSH_VAR view CALL_METHOD run NOP PUSH_VAR view CALL_METHOD destroy NOP CALL LeaveRecollectMode NOP PUSH_VAL Integer 0i Return @@Initialize Return this EndFunc Function AppreciationView::AppreciationView(Reference this) INIT_FIELD struct ResourceManager optionSkin INIT_FIELD struct Sprite sprBase INIT_FIELD struct Sprite sprBack INIT_FIELD struct Sprite sprTitle INIT_FIELD parent sprTag INIT_FIELD struct Sprite sprThumbBase INIT_FIELD struct Sprite sprMusic INIT_FIELD struct Sprite sprScroll INIT_FIELD Integer selTag INIT_FIELD Integer selPage INIT_FIELD parent cgViewMan INIT_FIELD Integer selPlayBgm INIT_FIELD Integer isPlayBgm INIT_FIELD Integer fScroll INIT_FIELD Real scrollT INIT_FIELD Integer cnfPlayBgm PUSH_VAL Integer -1i JUMP_OK _l_34 PUSH_FIELD selTag PUSH_VAL Integer -1i POP = NOP PUSH_FIELD selPage PUSH_VAL Integer -1i POP = NOP PUSH_FIELD selPlayBgm PUSH_VAL Integer -1i POP = NOP PUSH_FIELD isPlayBgm PUSH_VAL Integer 0i POP = NOP @_l_34: PUSH_VAL Integer 0i Return this EndFunc Function AppreciationView::cgProc(Reference this, Reference wscmd) INIT_LOCAL struct PUSH_VAL Integer -1i POP = INIT_LOCAL struct PUSH_VAL Integer 0i JUMP_OK _l_7 JUMP _l_143 @_l_7: PUSH_VAR wscmd GET_FIELD PUSH_VAL String "&ID_PAGE_TAG&(<0-9>*)&\\ID_TAG&" PUSH_VAR aParam CALL_METHOD IsMatchUsage PUSH_VAL String "" == JUMP_OK _l_78 INIT_LOCAL struct PUSH_VAL Integer 0i PUSH_VAR aParam PUSH_VAL Integer 0i GET_FIELD_BY_OFFSET POP = PUSH_VAL Integer 1i - POP = PUSH_FIELD sprTag PUSH_VAR tag GET_FIELD_BY_OFFSET PUSH_VAL String "ID_PAGE1" CALL_METHOD IsButtonChecked PUSH_VAL Integer -1i == JUMP_OK _l_38 PUSH_VAR tag PUSH_VAL Integer 0i CALL setPage NOP JUMP _l_76 @_l_38: PUSH_FIELD sprTag PUSH_VAR tag GET_FIELD_BY_OFFSET PUSH_VAL String "ID_PAGE2" CALL_METHOD IsButtonChecked PUSH_VAL Integer -1i == JUMP_OK _l_51 PUSH_VAR tag PUSH_VAL Integer 1i CALL setPage NOP JUMP _l_76 @_l_51: PUSH_FIELD sprTag PUSH_VAR tag GET_FIELD_BY_OFFSET PUSH_VAL String "ID_PAGE3" CALL_METHOD IsButtonChecked PUSH_VAL Integer -1i == JUMP_OK _l_64 PUSH_VAR tag PUSH_VAL Integer 2i CALL setPage NOP JUMP _l_76 @_l_64: PUSH_FIELD sprTag PUSH_VAR tag GET_FIELD_BY_OFFSET PUSH_VAL String "ID_REC" CALL_METHOD IsButtonChecked PUSH_VAL Integer -1i == JUMP_OK _l_76 PUSH_VAR tag PUSH_VAL Integer 3i CALL setPage NOP @_l_76: NOP JUMP _l_143 @_l_78: PUSH_VAR wscmd GET_FIELD PUSH_VAL String "&ID_PAGE_TAG&(<0-9>*)&\\ID_PAGE&(<0-9>*)" PUSH_VAR aParam CALL_METHOD IsMatchUsage PUSH_VAL String "" == JUMP_OK _l_103 PUSH_VAL Integer 0i PUSH_VAR aParam PUSH_VAL Integer 0i GET_FIELD_BY_OFFSET POP = PUSH_VAL Integer 1i - PUSH_VAL Integer 0i PUSH_VAR aParam PUSH_VAL Integer 1i GET_FIELD_BY_OFFSET POP = PUSH_VAL Integer 1i - CALL setPage NOP JUMP _l_143 @_l_103: PUSH_VAR wscmd GET_FIELD PUSH_VAL String "&ID_PAGE_TAG&(<0-9>*)&\\ID_REC&" PUSH_VAR aParam CALL_METHOD IsMatchUsage PUSH_VAL String "" == JUMP_OK _l_122 PUSH_VAL Integer 0i PUSH_VAR aParam PUSH_VAL Integer 0i GET_FIELD_BY_OFFSET POP = PUSH_VAL Integer 1i - PUSH_VAL Integer 3i CALL setPage NOP JUMP _l_143 @_l_122: PUSH_VAR wscmd GET_FIELD PUSH_VAL String "&ID_CGSEL&(<0-9>*)" PUSH_VAR aParam CALL_METHOD IsMatchUsage PUSH_VAL String "" == JUMP_OK _l_141 PUSH_VAR id PUSH_VAL Integer 0i PUSH_VAR aParam PUSH_VAL Integer 0i GET_FIELD_BY_OFFSET POP = PUSH_VAL Integer 1i - POP = NOP JUMP _l_143 @_l_141: PUSH_VAL Integer 0i Return @_l_143: PUSH_VAR id PUSH_VAL Integer -1i != JUMP_OK _l_155 PUSH_FIELD selTag PUSH_FIELD selPage PUSH_VAL Integer 12i * PUSH_VAR id + CALL showCgLoop NOP @_l_155: PUSH_UNK PUSH_VAL Integer -1i CALL_METHOD FlushCommandQueue NOP PUSH_VAL Integer -1i Return PUSH_VAL Integer 0i Return EndFunc Function AppreciationView::checkHitCg(Reference this, Integer id) INIT_LOCAL struct PUSH_FIELD cgViewMan PUSH_VAR id GET_FIELD_BY_OFFSET GET_FIELD CALL_METHOD GetLength POP = INIT_LOCAL struct PUSH_VAL Integer 0i POP = @_l_10: PUSH_VAR i PUSH_VAR length <= JUMP_OK _l_29 PUSH_FIELD cgViewMan PUSH_VAR id GET_FIELD_BY_OFFSET GET_FIELD PUSH_VAR i GET_FIELD_BY_OFFSET GET_FIELD CALL CheckCgFlag JUMP_OK _l_24 JUMP _l_29 @_l_24: PUSH_VAR i PUSH_VAL Integer 1i POP += NOP JUMP _l_10 @_l_29: PUSH_VAR i PUSH_VAR length == JUMP_OK _l_35 PUSH_VAL Integer -1i Return @_l_35: PUSH_VAR i Return PUSH_VAL Integer 0i Return EndFunc Function AppreciationView::checkPaletteCg(Reference this, Integer flag, Integer id, String spriteID) PUSH_VAR flag CALL CheckCgFlag PUSH_VAL Integer -1i == JUMP_OK _l_35 PUSH_FIELD sprThumbBase PUSH_VAL Integer 0i PUSH_VAL String "ID_CG" PUSH_VAL String "" PUSH_VAR id POP = + CALL_METHOD SetTransparency NOP PUSH_FIELD sprThumbBase PUSH_VAL Integer 0i PUSH_VAL String "ID_CGSEL" PUSH_VAL String "" PUSH_VAR id POP = + CALL_METHOD SetTransparency NOP PUSH_FIELD sprThumbBase PUSH_VAL String "ID_CG" PUSH_VAL String "" PUSH_VAR id POP = + PUSH_VAL String "ID_" PUSH_VAR spriteID + CALL_METHOD SetSpriteImage NOP JUMP _l_53 @_l_35: PUSH_FIELD sprThumbBase PUSH_VAL Integer 0i PUSH_VAL String "ID_CG" PUSH_VAL String "" PUSH_VAR id POP = + CALL_METHOD SetTransparency NOP PUSH_FIELD sprThumbBase PUSH_VAL String "ID_CG" PUSH_VAL String "" PUSH_VAR id POP = + PUSH_VAL String "ID_FRM_0733" CALL_METHOD SetSpriteImage NOP @_l_53: PUSH_VAL Integer 0i Return EndFunc Function AppreciationView::checkPaletteRecollect(Reference this, Integer flag, Integer id, String spriteID) PUSH_VAR flag CALL ChkRecollectFlag PUSH_VAL Integer -1i == JUMP_OK _l_35 PUSH_FIELD sprThumbBase PUSH_VAL Integer 0i PUSH_VAL String "ID_REC" PUSH_VAL String "" PUSH_VAR id POP = + CALL_METHOD SetTransparency NOP PUSH_FIELD sprThumbBase PUSH_VAL Integer 0i PUSH_VAL String "ID_RECSEL" PUSH_VAL String "" PUSH_VAR id POP = + CALL_METHOD SetTransparency NOP PUSH_FIELD sprThumbBase PUSH_VAL String "ID_REC" PUSH_VAL String "" PUSH_VAR id POP = + PUSH_VAL String "ID_" PUSH_VAR spriteID + CALL_METHOD SetSpriteImage NOP JUMP _l_53 @_l_35: PUSH_FIELD sprThumbBase PUSH_VAL Integer 0i PUSH_VAL String "ID_REC" PUSH_VAL String "" PUSH_VAR id POP = + CALL_METHOD SetTransparency NOP PUSH_FIELD sprThumbBase PUSH_VAL String "ID_REC" PUSH_VAL String "" PUSH_VAR id POP = + PUSH_VAL String "ID_FRM_0735" CALL_METHOD SetSpriteImage NOP @_l_53: PUSH_VAL Integer 0i Return EndFunc Function AppreciationView::create(Reference this, Integer tagID, Integer pageID, Integer bgm) PUSH_FIELD optionSkin PUSH_VAL String "option.noa" CALL_METHOD LoadResource NOP PUSH_FIELD sprBase PUSH_VAL Integer 67108865i PUSH_VAL Integer 800i PUSH_VAL Integer 600i CALL_METHOD CreateSprite NOP PUSH_FIELD sprBase PUSH_VAL Integer 256i CALL_METHOD SetTransparency NOP PUSH_FIELD sprBase PUSH_VAL Integer -1i CALL_METHOD SetVisible NOP PUSH_UNK PUSH_VAL Integer 50400i PUSH_FIELD sprBase CALL_METHOD AddSprite NOP PUSH_FIELD sprBack PUSH_FIELD optionSkin GET_FIELD CALL_METHOD AttachImage NOP PUSH_FIELD sprBack PUSH_VAL Integer -1i CALL_METHOD SetVisible NOP PUSH_FIELD sprBase PUSH_VAL Integer 100i PUSH_FIELD sprBack CALL_METHOD AddSprite NOP PUSH_FIELD sprTitle PUSH_FIELD optionSkin GET_FIELD CALL_METHOD AttachImage NOP PUSH_FIELD sprTitle PUSH_VAL Integer 5i PUSH_VAL Integer 6i CALL_METHOD MovePosition NOP PUSH_FIELD sprTitle PUSH_VAL Integer -1i CALL_METHOD SetVisible NOP PUSH_FIELD sprBase PUSH_VAL Integer 5i PUSH_FIELD sprTitle CALL_METHOD AddSprite NOP INIT_LOCAL struct PUSH_VAL Integer 0i POP = JUMP _l_65 @_l_61: PUSH_VAR i PUSH_VAL Integer 1i POP += NOP @_l_65: PUSH_VAR i PUSH_VAL Integer 5i > JUMP_OK _l_71 NOP JUMP _l_115 @_l_71: PUSH_FIELD sprTag PUSH_VAR i GET_FIELD_BY_OFFSET PUSH_VAL struct Sprite struct POP = NOP PUSH_FIELD optionSkin PUSH_FIELD sprTag PUSH_VAR i GET_FIELD_BY_OFFSET PUSH_VAL String "ID_PAGE_TAG" PUSH_VAL String "" PUSH_VAR i PUSH_VAL Integer 1i + POP = + CALL_METHOD CreateFormPage NOP PUSH_FIELD sprTag PUSH_VAR i GET_FIELD_BY_OFFSET PUSH_VAL Integer -1i CALL_METHOD SetVisible NOP PUSH_FIELD sprTag PUSH_VAR i GET_FIELD_BY_OFFSET PUSH_VAL String "ID_PAGE1" PUSH_VAL Integer -1i CALL_METHOD CheckButton NOP PUSH_FIELD sprBase PUSH_VAL Integer 10i PUSH_VAR i + PUSH_FIELD sprTag PUSH_VAR i GET_FIELD_BY_OFFSET CALL_METHOD AddSprite NOP NOP JUMP _l_61 @_l_115: PUSH_FIELD optionSkin PUSH_FIELD sprThumbBase PUSH_VAL String "ID_PAGE_THUMB" CALL_METHOD CreateFormPage NOP INIT_LOCAL struct PUSH_VAR i PUSH_FIELD sprThumbBase CALL_METHOD GetInfo POP = NOP INIT_LOCAL struct PUSH_FIELD sprThumbBase PUSH_VAR info CALL_METHOD GetParameter NOP PUSH_VAR info GET_FIELD PUSH_VAR i GET_FIELD PUSH_VAL Integer 2i / PUSH_VAL Integer 0i CALL IPoint POP = NOP PUSH_FIELD sprThumbBase PUSH_VAR info CALL_METHOD SetParameter NOP PUSH_FIELD sprThumbBase PUSH_VAL Integer -1i CALL_METHOD SetVisible NOP PUSH_FIELD sprBase PUSH_VAL Integer 30i PUSH_FIELD sprThumbBase CALL_METHOD AddSprite NOP PUSH_FIELD optionSkin PUSH_FIELD sprMusic PUSH_VAL String "ID_PAGE_MUSIC" CALL_METHOD CreateFormPage NOP PUSH_FIELD sprMusic PUSH_VAL Integer 534i PUSH_VAL Integer 38i CALL_METHOD MovePosition NOP PUSH_FIELD sprMusic PUSH_VAL String "ID_STOP" PUSH_VAL Integer -1i CALL_METHOD CheckButton NOP PUSH_FIELD sprMusic PUSH_VAL Integer -1i CALL_METHOD SetVisible NOP PUSH_FIELD sprBase PUSH_VAL Integer 50i PUSH_FIELD sprMusic CALL_METHOD AddSprite NOP PUSH_VAR bgm PUSH_VAL Integer -1i == JUMP_OK _l_188 PUSH_FIELD sprMusic PUSH_VAL String "ID_STOP" PUSH_VAL Integer -1i CALL_METHOD CheckButton NOP JUMP _l_202 @_l_188: PUSH_VAR bgm CALL playBgm NOP PUSH_FIELD sprMusic PUSH_VAL String "ID_BGM" PUSH_VAL String "" PUSH_VAR bgm PUSH_VAL Integer 1i + POP = + PUSH_VAL Integer -1i CALL_METHOD CheckButton NOP @_l_202: PUSH_FIELD optionSkin PUSH_FIELD sprScroll PUSH_VAL String "ID_PAGE_SCROLL" CALL_METHOD CreateFormPage NOP PUSH_VAR i PUSH_FIELD sprScroll CALL_METHOD GetInfo POP = NOP PUSH_FIELD sprScroll PUSH_VAL Integer 800i PUSH_VAR i GET_FIELD - PUSH_VAL Integer 2i / PUSH_VAL Integer 550i CALL_METHOD MovePosition NOP PUSH_FIELD sprScroll PUSH_VAL Integer 100i PUSH_VAL String "ID_SCROLL" CALL_METHOD SetHorzScrollRange NOP PUSH_FIELD sprScroll PUSH_VAL Integer 0i PUSH_VAL String "ID_SCROLL" CALL_METHOD SetHorzScrollPos NOP PUSH_FIELD sprScroll PUSH_VAL Integer 256i CALL_METHOD SetTransparency NOP PUSH_FIELD sprScroll PUSH_VAL Integer -1i CALL_METHOD SetVisible NOP PUSH_UNK PUSH_VAL Integer 50410i PUSH_FIELD sprScroll CALL_METHOD AddSprite NOP PUSH_FIELD selTag PUSH_VAL Integer -1i POP = NOP PUSH_FIELD selPage PUSH_VAL Integer -1i POP = NOP PUSH_VAR tagID PUSH_VAR pageID PUSH_VAL Integer -1i CALL setPage NOP PUSH_VAL Integer 0i Return EndFunc Function AppreciationView::destroy(Reference this) PUSH_FIELD sprBase CALL_METHOD DetachAllSprite NOP PUSH_UNK PUSH_FIELD sprBase CALL_METHOD DetachSprite NOP PUSH_UNK PUSH_FIELD sprScroll CALL_METHOD DetachSprite NOP PUSH_FIELD sprBase CALL_METHOD Release NOP PUSH_FIELD sprTag CALL_METHOD Remove NOP PUSH_FIELD sprThumbBase CALL_METHOD Release NOP PUSH_FIELD sprMusic CALL_METHOD Release NOP PUSH_FIELD sprScroll CALL_METHOD Release NOP PUSH_FIELD optionSkin CALL_METHOD DeleteContents NOP PUSH_VAL Integer 0i Return EndFunc Function AppreciationView::hide(Reference this, Integer fWait) PUSH_FIELD sprBase PUSH_VAL Integer 256i CALL_METHOD SetBlendingEnvelope NOP PUSH_FIELD sprBase PUSH_VAL Integer 500i CALL_METHOD BeginActivation NOP PUSH_VAR fWait PUSH_VAL Integer -1i == JUMP_OK _l_16 PUSH_FIELD sprBase PUSH_VAL Integer -1i CALL WaitUntilSpriteActive NOP @_l_16: PUSH_VAL Integer 0i Return EndFunc Function AppreciationView::playBgm(Reference this, Integer id) INIT_LOCAL struct PUSH_VAL Integer 0i JUMP_OK _l_4 JUMP _l_195 @_l_4: PUSH_VAR id PUSH_VAL Integer 0i == JUMP_OK _l_13 PUSH_VAR file PUSH_VAL String "BGM01" POP = NOP JUMP _l_195 @_l_13: PUSH_VAR id PUSH_VAL Integer 1i == JUMP_OK _l_22 PUSH_VAR file PUSH_VAL String "BGM03" POP = NOP JUMP _l_195 @_l_22: PUSH_VAR id PUSH_VAL Integer 2i == JUMP_OK _l_31 PUSH_VAR file PUSH_VAL String "BGM04" POP = NOP JUMP _l_195 @_l_31: PUSH_VAR id PUSH_VAL Integer 3i == JUMP_OK _l_40 PUSH_VAR file PUSH_VAL String "BGM05" POP = NOP JUMP _l_195 @_l_40: PUSH_VAR id PUSH_VAL Integer 4i == JUMP_OK _l_49 PUSH_VAR file PUSH_VAL String "BGM06" POP = NOP JUMP _l_195 @_l_49: PUSH_VAR id PUSH_VAL Integer 5i == JUMP_OK _l_58 PUSH_VAR file PUSH_VAL String "BGM07" POP = NOP JUMP _l_195 @_l_58: PUSH_VAR id PUSH_VAL Integer 6i == JUMP_OK _l_67 PUSH_VAR file PUSH_VAL String "BGM08" POP = NOP JUMP _l_195 @_l_67: PUSH_VAR id PUSH_VAL Integer 7i == JUMP_OK _l_76 PUSH_VAR file PUSH_VAL String "BGM09" POP = NOP JUMP _l_195 @_l_76: PUSH_VAR id PUSH_VAL Integer 8i == JUMP_OK _l_85 PUSH_VAR file PUSH_VAL String "BGM10" POP = NOP JUMP _l_195 @_l_85: PUSH_VAR id PUSH_VAL Integer 9i == JUMP_OK _l_94 PUSH_VAR file PUSH_VAL String "BGM11" POP = NOP JUMP _l_195 @_l_94: PUSH_VAR id PUSH_VAL Integer 10i == JUMP_OK _l_103 PUSH_VAR file PUSH_VAL String "BGM12" POP = NOP JUMP _l_195 @_l_103: PUSH_VAR id PUSH_VAL Integer 11i == JUMP_OK _l_112 PUSH_VAR file PUSH_VAL String "BGM13" POP = NOP JUMP _l_195 @_l_112: PUSH_VAR id PUSH_VAL Integer 12i == JUMP_OK _l_121 PUSH_VAR file PUSH_VAL String "BGM14" POP = NOP JUMP _l_195 @_l_121: PUSH_VAR id PUSH_VAL Integer 13i == JUMP_OK _l_130 PUSH_VAR file PUSH_VAL String "BGM15" POP = NOP JUMP _l_195 @_l_130: PUSH_VAR id PUSH_VAL Integer 14i == JUMP_OK _l_139 PUSH_VAR file PUSH_VAL String "BGM16" POP = NOP JUMP _l_195 @_l_139: PUSH_VAR id PUSH_VAL Integer 15i == JUMP_OK _l_148 PUSH_VAR file PUSH_VAL String "BGM17" POP = NOP JUMP _l_195 @_l_148: PUSH_VAR id PUSH_VAL Integer 16i == JUMP_OK _l_157 PUSH_VAR file PUSH_VAL String "BGM18" POP = NOP JUMP _l_195 @_l_157: PUSH_VAR id PUSH_VAL Integer 17i == JUMP_OK _l_166 PUSH_VAR file PUSH_VAL String "BGM19" POP = NOP JUMP _l_195 @_l_166: PUSH_VAR id PUSH_VAL Integer 18i == JUMP_OK _l_175 PUSH_VAR file PUSH_VAL String "BGM20" POP = NOP JUMP _l_195 @_l_175: PUSH_VAR id PUSH_VAL Integer 19i == JUMP_OK _l_184 PUSH_VAR file PUSH_VAL String "BGM21" POP = NOP JUMP _l_195 @_l_184: PUSH_VAR id PUSH_VAL Integer 20i == JUMP_OK _l_193 PUSH_VAR file PUSH_VAL String "BGM02_S" POP = NOP JUMP _l_195 @_l_193: PUSH_VAL Integer 0i Return @_l_195: PUSH_VAR file PUSH_VAL Integer -1i CALL PlayBgm NOP PUSH_FIELD selPlayBgm PUSH_VAR id POP = NOP PUSH_FIELD isPlayBgm PUSH_VAL Integer -1i POP = NOP PUSH_VAL Integer 0i Return EndFunc Function AppreciationView::playerProc(Reference this, Reference wscmd) PUSH_VAL Integer 0i JUMP_OK _l_3 JUMP _l_208 @_l_3: PUSH_VAR wscmd GET_FIELD PUSH_VAL String "ID_STOP" == JUMP_OK _l_17 CALL IsPlayBgm JUMP_OK _l_16 CALL stopBgm NOP PUSH_FIELD selPlayBgm PUSH_VAL Integer -1i POP = NOP @_l_16: JUMP _l_208 @_l_17: PUSH_VAR wscmd GET_FIELD PUSH_VAL String "ID_BGM1" == JUMP_OK _l_26 PUSH_VAL Integer 0i CALL playBgm NOP JUMP _l_208 @_l_26: PUSH_VAR wscmd GET_FIELD PUSH_VAL String "ID_BGM2" == JUMP_OK _l_35 PUSH_VAL Integer 1i CALL playBgm NOP JUMP _l_208 @_l_35: PUSH_VAR wscmd GET_FIELD PUSH_VAL String "ID_BGM3" == JUMP_OK _l_44 PUSH_VAL Integer 2i CALL playBgm NOP JUMP _l_208 @_l_44: PUSH_VAR wscmd GET_FIELD PUSH_VAL String "ID_BGM4" == JUMP_OK _l_53 PUSH_VAL Integer 3i CALL playBgm NOP JUMP _l_208 @_l_53: PUSH_VAR wscmd GET_FIELD PUSH_VAL String "ID_BGM5" == JUMP_OK _l_62 PUSH_VAL Integer 4i CALL playBgm NOP JUMP _l_208 @_l_62: PUSH_VAR wscmd GET_FIELD PUSH_VAL String "ID_BGM6" == JUMP_OK _l_71 PUSH_VAL Integer 5i CALL playBgm NOP JUMP _l_208 @_l_71: PUSH_VAR wscmd GET_FIELD PUSH_VAL String "ID_BGM7" == JUMP_OK _l_80 PUSH_VAL Integer 6i CALL playBgm NOP JUMP _l_208 @_l_80: PUSH_VAR wscmd GET_FIELD PUSH_VAL String "ID_BGM8" == JUMP_OK _l_89 PUSH_VAL Integer 7i CALL playBgm NOP JUMP _l_208 @_l_89: PUSH_VAR wscmd GET_FIELD PUSH_VAL String "ID_BGM9" == JUMP_OK _l_98 PUSH_VAL Integer 8i CALL playBgm NOP JUMP _l_208 @_l_98: PUSH_VAR wscmd GET_FIELD PUSH_VAL String "ID_BGM10" == JUMP_OK _l_107 PUSH_VAL Integer 9i CALL playBgm NOP JUMP _l_208 @_l_107: PUSH_VAR wscmd GET_FIELD PUSH_VAL String "ID_BGM11" == JUMP_OK _l_116 PUSH_VAL Integer 10i CALL playBgm NOP JUMP _l_208 @_l_116: PUSH_VAR wscmd GET_FIELD PUSH_VAL String "ID_BGM12" == JUMP_OK _l_125 PUSH_VAL Integer 11i CALL playBgm NOP JUMP _l_208 @_l_125: PUSH_VAR wscmd GET_FIELD PUSH_VAL String "ID_BGM13" == JUMP_OK _l_134 PUSH_VAL Integer 12i CALL playBgm NOP JUMP _l_208 @_l_134: PUSH_VAR wscmd GET_FIELD PUSH_VAL String "ID_BGM14" == JUMP_OK _l_143 PUSH_VAL Integer 13i CALL playBgm NOP JUMP _l_208 @_l_143: PUSH_VAR wscmd GET_FIELD PUSH_VAL String "ID_BGM15" == JUMP_OK _l_152 PUSH_VAL Integer 14i CALL playBgm NOP JUMP _l_208 @_l_152: PUSH_VAR wscmd GET_FIELD PUSH_VAL String "ID_BGM16" == JUMP_OK _l_161 PUSH_VAL Integer 15i CALL playBgm NOP JUMP _l_208 @_l_161: PUSH_VAR wscmd GET_FIELD PUSH_VAL String "ID_BGM17" == JUMP_OK _l_170 PUSH_VAL Integer 16i CALL playBgm NOP JUMP _l_208 @_l_170: PUSH_VAR wscmd GET_FIELD PUSH_VAL String "ID_BGM18" == JUMP_OK _l_179 PUSH_VAL Integer 17i CALL playBgm NOP JUMP _l_208 @_l_179: PUSH_VAR wscmd GET_FIELD PUSH_VAL String "ID_BGM19" == JUMP_OK _l_188 PUSH_VAL Integer 18i CALL playBgm NOP JUMP _l_208 @_l_188: PUSH_VAR wscmd GET_FIELD PUSH_VAL String "ID_BGM20" == JUMP_OK _l_197 PUSH_VAL Integer 19i CALL playBgm NOP JUMP _l_208 @_l_197: PUSH_VAR wscmd GET_FIELD PUSH_VAL String "ID_BGM21" == JUMP_OK _l_206 PUSH_VAL Integer 20i CALL playBgm NOP JUMP _l_208 @_l_206: PUSH_VAL Integer 0i Return @_l_208: PUSH_UNK PUSH_VAL Integer -1i CALL_METHOD FlushCommandQueue NOP PUSH_VAL Integer -1i Return PUSH_VAL Integer 0i Return EndFunc Function AppreciationView::recollectProc(Reference this, Reference wscmd) INIT_LOCAL PUSH_VAL Integer -1i POP = INIT_LOCAL struct PUSH_VAL Integer 0i JUMP_OK _l_7 JUMP _l_246 @_l_7: PUSH_VAR wscmd GET_FIELD PUSH_VAL String "&ID_RECSEL&(<0-9>*)" PUSH_VAR aParam CALL_METHOD IsMatchUsage PUSH_VAL String "" == JUMP_OK _l_244 PUSH_VAR id PUSH_VAL Integer 0i PUSH_VAR aParam PUSH_VAL Integer 0i GET_FIELD_BY_OFFSET POP = PUSH_VAL Integer 1i - POP = NOP PUSH_VAL Integer 0i JUMP_OK _l_28 JUMP _l_243 @_l_28: PUSH_FIELD selTag PUSH_VAL Integer 0i == PUSH_VAR id PUSH_VAL Integer 0i == and JUMP_OK _l_40 PUSH_VAL String "00_A020" CALL startRecollect NOP JUMP _l_243 @_l_40: PUSH_FIELD selTag PUSH_VAL Integer 0i == PUSH_VAR id PUSH_VAL Integer 1i == and JUMP_OK _l_52 PUSH_VAL String "00_A022" CALL startRecollect NOP JUMP _l_243 @_l_52: PUSH_FIELD selTag PUSH_VAL Integer 0i == PUSH_VAR id PUSH_VAL Integer 2i == and JUMP_OK _l_64 PUSH_VAL String "00_A025B" CALL startRecollect NOP JUMP _l_243 @_l_64: PUSH_FIELD selTag PUSH_VAL Integer 0i == PUSH_VAR id PUSH_VAL Integer 3i == and JUMP_OK _l_76 PUSH_VAL String "00_A026" CALL startRecollect NOP JUMP _l_243 @_l_76: PUSH_FIELD selTag PUSH_VAL Integer 0i == PUSH_VAR id PUSH_VAL Integer 4i == and JUMP_OK _l_88 PUSH_VAL String "00_A032" CALL startRecollect NOP JUMP _l_243 @_l_88: PUSH_FIELD selTag PUSH_VAL Integer 1i == PUSH_VAR id PUSH_VAL Integer 0i == and JUMP_OK _l_100 PUSH_VAL String "00_B005" CALL startRecollect NOP JUMP _l_243 @_l_100: PUSH_FIELD selTag PUSH_VAL Integer 1i == PUSH_VAR id PUSH_VAL Integer 1i == and JUMP_OK _l_112 PUSH_VAL String "00_B021" CALL startRecollect NOP JUMP _l_243 @_l_112: PUSH_FIELD selTag PUSH_VAL Integer 1i == PUSH_VAR id PUSH_VAL Integer 2i == and JUMP_OK _l_124 PUSH_VAL String "00_B025" CALL startRecollect NOP JUMP _l_243 @_l_124: PUSH_FIELD selTag PUSH_VAL Integer 1i == PUSH_VAR id PUSH_VAL Integer 3i == and JUMP_OK _l_136 PUSH_VAL String "00_B032" CALL startRecollect NOP JUMP _l_243 @_l_136: PUSH_FIELD selTag PUSH_VAL Integer 2i == PUSH_VAR id PUSH_VAL Integer 0i == and JUMP_OK _l_148 PUSH_VAL String "00_C019B" CALL startRecollect NOP JUMP _l_243 @_l_148: PUSH_FIELD selTag PUSH_VAL Integer 2i == PUSH_VAR id PUSH_VAL Integer 1i == and JUMP_OK _l_160 PUSH_VAL String "00_C023" CALL startRecollect NOP JUMP _l_243 @_l_160: PUSH_FIELD selTag PUSH_VAL Integer 2i == PUSH_VAR id PUSH_VAL Integer 2i == and JUMP_OK _l_172 PUSH_VAL String "00_C034" CALL startRecollect NOP JUMP _l_243 @_l_172: PUSH_FIELD selTag PUSH_VAL Integer 3i == PUSH_VAR id PUSH_VAL Integer 0i == and JUMP_OK _l_184 PUSH_VAL String "00_D025B" CALL startRecollect NOP JUMP _l_243 @_l_184: PUSH_FIELD selTag PUSH_VAL Integer 3i == PUSH_VAR id PUSH_VAL Integer 1i == and JUMP_OK _l_196 PUSH_VAL String "00_D028B" CALL startRecollect NOP JUMP _l_243 @_l_196: PUSH_FIELD selTag PUSH_VAL Integer 3i == PUSH_VAR id PUSH_VAL Integer 2i == and JUMP_OK _l_208 PUSH_VAL String "00_D042B" CALL startRecollect NOP JUMP _l_243 @_l_208: PUSH_FIELD selTag PUSH_VAL Integer 4i == PUSH_VAR id PUSH_VAL Integer 0i == and JUMP_OK _l_220 PUSH_VAL String "00_E013C" CALL startRecollect NOP JUMP _l_243 @_l_220: PUSH_FIELD selTag PUSH_VAL Integer 4i == PUSH_VAR id PUSH_VAL Integer 1i == and JUMP_OK _l_232 PUSH_VAL String "00_E024B" CALL startRecollect NOP JUMP _l_243 @_l_232: PUSH_FIELD selTag PUSH_VAL Integer 4i == PUSH_VAR id PUSH_VAL Integer 2i == and JUMP_OK _l_243 PUSH_VAL String "00_E036" CALL startRecollect NOP @_l_243: JUMP _l_246 @_l_244: PUSH_VAL Integer 0i Return @_l_246: PUSH_UNK PUSH_VAL Integer -1i CALL_METHOD FlushCommandQueue NOP PUSH_VAL Integer -1i Return PUSH_VAL Integer 0i Return EndFunc Function AppreciationView::resetThumbBase(Reference this) INIT_LOCAL struct PUSH_VAL Integer 0i POP = JUMP _l_9 @_l_5: PUSH_VAR i PUSH_VAL Integer 1i POP += NOP @_l_9: PUSH_VAR i PUSH_VAL Integer 11i > JUMP_OK _l_15 NOP JUMP _l_40 @_l_15: PUSH_FIELD sprThumbBase PUSH_VAL Integer 256i PUSH_VAL String "ID_CG" PUSH_VAL String "" PUSH_VAR i PUSH_VAL Integer 1i + POP = + CALL_METHOD SetTransparency NOP PUSH_FIELD sprThumbBase PUSH_VAL Integer 256i PUSH_VAL String "ID_CGSEL" PUSH_VAL String "" PUSH_VAR i PUSH_VAL Integer 1i + POP = + CALL_METHOD SetTransparency NOP NOP JUMP _l_5 @_l_40: INIT_LOCAL struct PUSH_VAL Integer 0i POP = JUMP _l_49 @_l_45: PUSH_VAR i PUSH_VAL Integer 1i POP += NOP @_l_49: PUSH_VAR i PUSH_VAL Integer 5i > JUMP_OK _l_55 NOP JUMP _l_80 @_l_55: PUSH_FIELD sprThumbBase PUSH_VAL Integer 256i PUSH_VAL String "ID_REC" PUSH_VAL String "" PUSH_VAR i PUSH_VAL Integer 1i + POP = + CALL_METHOD SetTransparency NOP PUSH_FIELD sprThumbBase PUSH_VAL Integer 256i PUSH_VAL String "ID_RECSEL" PUSH_VAL String "" PUSH_VAR i PUSH_VAL Integer 1i + POP = + CALL_METHOD SetTransparency NOP NOP JUMP _l_45 @_l_80: PUSH_VAL Integer 0i Return EndFunc Function AppreciationView::run(Reference this) PUSH_FIELD cnfPlayBgm PUSH_OBJ GET_FIELD POP = NOP PUSH_OBJ GET_FIELD PUSH_VAL Integer -1i POP = NOP CALL SetupAdvScreen NOP CALL show NOP PUSH_UNK CALL_METHOD FlushJoyButtonPushed NOP PUSH_UNK PUSH_VAL Integer -1i CALL_METHOD FlushCommandQueue NOP INIT_LOCAL struct @_l_22: PUSH_VAL Integer -1i JUMP_OK _l_51 PUSH_VAR wscmd PUSH_VAL Integer 33i CALL GetCommand NOP PUSH_VAL Integer 0i JUMP_OK _l_31 JUMP _l_50 @_l_31: PUSH_UNK PUSH_VAL Integer 5i CALL_METHOD GetJoyButtonPushed PUSH_VAL Integer 0i > JUMP_OK _l_39 JUMP _l_51 JUMP _l_50 @_l_39: PUSH_VAR wscmd CALL cgProc JUMP_OK _l_43 JUMP _l_50 @_l_43: PUSH_VAR wscmd CALL recollectProc JUMP_OK _l_47 JUMP _l_50 @_l_47: PUSH_VAR wscmd CALL playerProc JUMP_OK _l_50 @_l_50: JUMP _l_22 @_l_51: PUSH_OBJ PUSH_VAL String "BLACK" CALL_METHOD setCg NOP PUSH_OBJ CALL_METHOD bustupClear NOP PUSH_OBJ PUSH_VAL Integer -1i CALL_METHOD update NOP CALL DestroyAdvScreen NOP PUSH_VAL Integer -1i CALL hide NOP PUSH_VAL Integer -1i CALL StopBgm NOP PUSH_OBJ GET_FIELD PUSH_FIELD cnfPlayBgm POP = NOP PUSH_VAL Integer 0i Return EndFunc Function AppreciationView::setBustupInfo(Reference this, Reference info, String buFile, Integer pos, Integer priority) INIT_LOCAL PUSH_VAR info CALL_METHOD GetLength PUSH_VAL Integer 1i - POP = INIT_LOCAL struct PUSH_VAR info PUSH_VAR index GET_FIELD_BY_OFFSET GET_FIELD CALL_METHOD GetLength POP = PUSH_VAR info PUSH_VAR index GET_FIELD_BY_OFFSET GET_FIELD PUSH_VAR iBustup GET_FIELD_BY_OFFSET PUSH_VAL struct BustupViewInfo struct POP = NOP INIT_LOCAL struct PUSH_VAR info PUSH_VAR index GET_FIELD_BY_OFFSET GET_FIELD PUSH_VAR iBustup GET_FIELD_BY_OFFSET POP = PUSH_VAR rBustup GET_FIELD PUSH_VAR buFile POP = NOP PUSH_VAR rBustup GET_FIELD PUSH_VAR pos POP = NOP PUSH_VAR rBustup GET_FIELD PUSH_VAR priority POP = NOP PUSH_VAL Integer 0i Return EndFunc Function AppreciationView::setCgInfo(Reference this, Reference info, Integer flag, String cgFile, String buFile, Reference pt1, Reference pt2) INIT_LOCAL PUSH_VAR info CALL_METHOD GetLength POP = PUSH_VAR info PUSH_VAR index GET_FIELD_BY_OFFSET PUSH_VAL struct CgViewInfo struct POP = NOP PUSH_VAR info PUSH_VAR index GET_FIELD_BY_OFFSET GET_FIELD PUSH_VAR flag POP = NOP PUSH_VAR info PUSH_VAR index GET_FIELD_BY_OFFSET GET_FIELD PUSH_VAR cgFile POP = NOP PUSH_VAR pt1 CALL_METHOD GetType PUSH_VAL String "Point" == JUMP_OK _l_37 PUSH_VAR info PUSH_VAR index GET_FIELD_BY_OFFSET GET_FIELD PUSH_VAR pt1 POP = NOP JUMP _l_46 @_l_37: PUSH_VAR info PUSH_VAR index GET_FIELD_BY_OFFSET GET_FIELD PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL IPoint POP = NOP @_l_46: PUSH_VAR pt2 CALL_METHOD GetType PUSH_VAL String "Point" == JUMP_OK _l_66 PUSH_VAR info PUSH_VAR index GET_FIELD_BY_OFFSET GET_FIELD PUSH_VAR pt2 POP = NOP PUSH_VAR info PUSH_VAR index GET_FIELD_BY_OFFSET GET_FIELD PUSH_VAL Integer -1i POP = NOP JUMP _l_73 @_l_66: PUSH_VAR info PUSH_VAR index GET_FIELD_BY_OFFSET GET_FIELD PUSH_VAL Integer 0i POP = NOP @_l_73: PUSH_VAR buFile PUSH_VAL String "" != JUMP_OK _l_81 PUSH_VAR info PUSH_VAR buFile CALL setBustupInfo NOP @_l_81: PUSH_VAL Integer 0i Return EndFunc Function AppreciationView::setCgPalette(Reference this, Integer tagID, Integer page) CALL resetThumbBase NOP INIT_LOCAL struct PUSH_VAL Integer 0i POP = PUSH_VAR tagID PUSH_VAL Integer 0i == JUMP_OK _l_168 PUSH_VAR cgNum PUSH_VAL Integer 23i POP = NOP PUSH_VAR page PUSH_VAL Integer 0i == JUMP_OK _l_78 PUSH_VAL Integer 1i PUSH_VAL Integer 1i PUSH_VAL String "CA01" CALL checkPaletteCg NOP PUSH_VAL Integer 2i PUSH_VAL Integer 2i PUSH_VAL String "CA02" CALL checkPaletteCg NOP PUSH_VAL Integer 3i PUSH_VAL Integer 3i PUSH_VAL String "CA03" CALL checkPaletteCg NOP PUSH_VAL Integer 4i PUSH_VAL Integer 4i PUSH_VAL String "CA04" CALL checkPaletteCg NOP PUSH_VAL Integer 6i PUSH_VAL Integer 5i PUSH_VAL String "CA06" CALL checkPaletteCg NOP PUSH_VAL Integer 5i PUSH_VAL Integer 6i PUSH_VAL String "CA05" CALL checkPaletteCg NOP PUSH_VAL Integer 7i PUSH_VAL Integer 7i PUSH_VAL String "CA07" CALL checkPaletteCg NOP PUSH_VAL Integer 100i PUSH_VAL Integer 8i PUSH_VAL String "EA01" CALL checkPaletteCg NOP PUSH_VAL Integer 110i PUSH_VAL Integer 9i PUSH_VAL String "EA02" CALL checkPaletteCg NOP PUSH_VAL Integer 120i PUSH_VAL Integer 10i PUSH_VAL String "EA03" CALL checkPaletteCg NOP PUSH_VAL Integer 130i PUSH_VAL Integer 11i PUSH_VAL String "EA04" CALL checkPaletteCg NOP PUSH_VAL Integer 140i PUSH_VAL Integer 12i PUSH_VAL String "EA05" CALL checkPaletteCg NOP JUMP _l_167 @_l_78: PUSH_VAR page PUSH_VAL Integer 1i == JUMP_OK _l_138 PUSH_VAL Integer 150i PUSH_VAL Integer 1i PUSH_VAL String "EA06" CALL checkPaletteCg NOP PUSH_VAL Integer 160i PUSH_VAL Integer 2i PUSH_VAL String "EA07" CALL checkPaletteCg NOP PUSH_VAL Integer 170i PUSH_VAL Integer 3i PUSH_VAL String "EA08" CALL checkPaletteCg NOP PUSH_VAL Integer 180i PUSH_VAL Integer 4i PUSH_VAL String "EA09" CALL checkPaletteCg NOP PUSH_VAL Integer 190i PUSH_VAL Integer 5i PUSH_VAL String "EA10" CALL checkPaletteCg NOP PUSH_VAL Integer 200i PUSH_VAL Integer 6i PUSH_VAL String "EA11" CALL checkPaletteCg NOP PUSH_VAL Integer 210i PUSH_VAL Integer 7i PUSH_VAL String "EA12" CALL checkPaletteCg NOP PUSH_VAL Integer 220i PUSH_VAL Integer 8i PUSH_VAL String "EA13" CALL checkPaletteCg NOP PUSH_VAL Integer 250i PUSH_VAL Integer 9i PUSH_VAL String "EA16" CALL checkPaletteCg NOP PUSH_VAL Integer 260i PUSH_VAL Integer 10i PUSH_VAL String "EA17" CALL checkPaletteCg NOP PUSH_VAL Integer 270i PUSH_VAL Integer 11i PUSH_VAL String "EA18" CALL checkPaletteCg NOP JUMP _l_167 @_l_138: PUSH_VAR page PUSH_VAL Integer 3i == JUMP_OK _l_167 PUSH_VAL Integer 1i PUSH_VAL Integer 1i PUSH_VAL String "REC_SR1" CALL checkPaletteRecollect NOP PUSH_VAL Integer 2i PUSH_VAL Integer 2i PUSH_VAL String "REC_SR2" CALL checkPaletteRecollect NOP PUSH_VAL Integer 3i PUSH_VAL Integer 3i PUSH_VAL String "REC_SR3" CALL checkPaletteRecollect NOP PUSH_VAL Integer 4i PUSH_VAL Integer 4i PUSH_VAL String "REC_SR4" CALL checkPaletteRecollect NOP PUSH_VAL Integer 5i PUSH_VAL Integer 5i PUSH_VAL String "REC_SR5" CALL checkPaletteRecollect NOP @_l_167: JUMP _l_867 @_l_168: PUSH_VAR tagID PUSH_VAL Integer 1i == JUMP_OK _l_316 PUSH_VAR cgNum PUSH_VAL Integer 21i POP = NOP PUSH_VAR page PUSH_VAL Integer 0i == JUMP_OK _l_241 PUSH_VAL Integer 11i PUSH_VAL Integer 1i PUSH_VAL String "CB01" CALL checkPaletteCg NOP PUSH_VAL Integer 12i PUSH_VAL Integer 2i PUSH_VAL String "CB02" CALL checkPaletteCg NOP PUSH_VAL Integer 13i PUSH_VAL Integer 3i PUSH_VAL String "CB03" CALL checkPaletteCg NOP PUSH_VAL Integer 14i PUSH_VAL Integer 4i PUSH_VAL String "CB04" CALL checkPaletteCg NOP PUSH_VAL Integer 16i PUSH_VAL Integer 5i PUSH_VAL String "CB06" CALL checkPaletteCg NOP PUSH_VAL Integer 17i PUSH_VAL Integer 6i PUSH_VAL String "CB07" CALL checkPaletteCg NOP PUSH_VAL Integer 280i PUSH_VAL Integer 7i PUSH_VAL String "EB01" CALL checkPaletteCg NOP PUSH_VAL Integer 290i PUSH_VAL Integer 8i PUSH_VAL String "EB02" CALL checkPaletteCg NOP PUSH_VAL Integer 300i PUSH_VAL Integer 9i PUSH_VAL String "EB03" CALL checkPaletteCg NOP PUSH_VAL Integer 310i PUSH_VAL Integer 10i PUSH_VAL String "EB04" CALL checkPaletteCg NOP PUSH_VAL Integer 320i PUSH_VAL Integer 11i PUSH_VAL String "EB05" CALL checkPaletteCg NOP PUSH_VAL Integer 330i PUSH_VAL Integer 12i PUSH_VAL String "EB06" CALL checkPaletteCg NOP JUMP _l_315 @_l_241: PUSH_VAR page PUSH_VAL Integer 1i == JUMP_OK _l_291 PUSH_VAL Integer 340i PUSH_VAL Integer 1i PUSH_VAL String "EB07" CALL checkPaletteCg NOP PUSH_VAL Integer 350i PUSH_VAL Integer 2i PUSH_VAL String "EB08" CALL checkPaletteCg NOP PUSH_VAL Integer 370i PUSH_VAL Integer 3i PUSH_VAL String "EB10" CALL checkPaletteCg NOP PUSH_VAL Integer 380i PUSH_VAL Integer 4i PUSH_VAL String "EB11" CALL checkPaletteCg NOP PUSH_VAL Integer 390i PUSH_VAL Integer 5i PUSH_VAL String "EB12" CALL checkPaletteCg NOP PUSH_VAL Integer 400i PUSH_VAL Integer 6i PUSH_VAL String "EB13" CALL checkPaletteCg NOP PUSH_VAL Integer 430i PUSH_VAL Integer 7i PUSH_VAL String "EB16" CALL checkPaletteCg NOP PUSH_VAL Integer 440i PUSH_VAL Integer 8i PUSH_VAL String "EB17" CALL checkPaletteCg NOP PUSH_VAL Integer 450i PUSH_VAL Integer 9i PUSH_VAL String "EB18" CALL checkPaletteCg NOP JUMP _l_315 @_l_291: PUSH_VAR page PUSH_VAL Integer 3i == JUMP_OK _l_315 PUSH_VAL Integer 6i PUSH_VAL Integer 1i PUSH_VAL String "REC_NO1" CALL checkPaletteRecollect NOP PUSH_VAL Integer 7i PUSH_VAL Integer 2i PUSH_VAL String "REC_NO2" CALL checkPaletteRecollect NOP PUSH_VAL Integer 8i PUSH_VAL Integer 3i PUSH_VAL String "REC_NO3" CALL checkPaletteRecollect NOP PUSH_VAL Integer 9i PUSH_VAL Integer 4i PUSH_VAL String "REC_NO4" CALL checkPaletteRecollect NOP @_l_315: JUMP _l_867 @_l_316: PUSH_VAR tagID PUSH_VAL Integer 2i == JUMP_OK _l_464 PUSH_VAR cgNum PUSH_VAL Integer 22i POP = NOP PUSH_VAR page PUSH_VAL Integer 0i == JUMP_OK _l_389 PUSH_VAL Integer 21i PUSH_VAL Integer 1i PUSH_VAL String "CC01" CALL checkPaletteCg NOP PUSH_VAL Integer 22i PUSH_VAL Integer 2i PUSH_VAL String "CC02" CALL checkPaletteCg NOP PUSH_VAL Integer 23i PUSH_VAL Integer 3i PUSH_VAL String "CC03" CALL checkPaletteCg NOP PUSH_VAL Integer 26i PUSH_VAL Integer 4i PUSH_VAL String "CC06" CALL checkPaletteCg NOP PUSH_VAL Integer 24i PUSH_VAL Integer 5i PUSH_VAL String "CC04" CALL checkPaletteCg NOP PUSH_VAL Integer 28i PUSH_VAL Integer 6i PUSH_VAL String "CC08" CALL checkPaletteCg NOP PUSH_VAL Integer 25i PUSH_VAL Integer 7i PUSH_VAL String "CC05" CALL checkPaletteCg NOP PUSH_VAL Integer 27i PUSH_VAL Integer 8i PUSH_VAL String "CC07" CALL checkPaletteCg NOP PUSH_VAL Integer 460i PUSH_VAL Integer 9i PUSH_VAL String "EC01" CALL checkPaletteCg NOP PUSH_VAL Integer 470i PUSH_VAL Integer 10i PUSH_VAL String "EC02" CALL checkPaletteCg NOP PUSH_VAL Integer 480i PUSH_VAL Integer 11i PUSH_VAL String "EC03" CALL checkPaletteCg NOP PUSH_VAL Integer 500i PUSH_VAL Integer 12i PUSH_VAL String "EC05" CALL checkPaletteCg NOP JUMP _l_463 @_l_389: PUSH_VAR page PUSH_VAL Integer 1i == JUMP_OK _l_444 PUSH_VAL Integer 510i PUSH_VAL Integer 1i PUSH_VAL String "EC06" CALL checkPaletteCg NOP PUSH_VAL Integer 520i PUSH_VAL Integer 2i PUSH_VAL String "EC07" CALL checkPaletteCg NOP PUSH_VAL Integer 540i PUSH_VAL Integer 3i PUSH_VAL String "EC09" CALL checkPaletteCg NOP PUSH_VAL Integer 550i PUSH_VAL Integer 4i PUSH_VAL String "EC10" CALL checkPaletteCg NOP PUSH_VAL Integer 560i PUSH_VAL Integer 5i PUSH_VAL String "EC11" CALL checkPaletteCg NOP PUSH_VAL Integer 570i PUSH_VAL Integer 6i PUSH_VAL String "EC12" CALL checkPaletteCg NOP PUSH_VAL Integer 580i PUSH_VAL Integer 7i PUSH_VAL String "EC13" CALL checkPaletteCg NOP PUSH_VAL Integer 610i PUSH_VAL Integer 8i PUSH_VAL String "EC16" CALL checkPaletteCg NOP PUSH_VAL Integer 620i PUSH_VAL Integer 9i PUSH_VAL String "EC17" CALL checkPaletteCg NOP PUSH_VAL Integer 630i PUSH_VAL Integer 10i PUSH_VAL String "EC18" CALL checkPaletteCg NOP JUMP _l_463 @_l_444: PUSH_VAR page PUSH_VAL Integer 3i == JUMP_OK _l_463 PUSH_VAL Integer 10i PUSH_VAL Integer 1i PUSH_VAL String "REC_AK1" CALL checkPaletteRecollect NOP PUSH_VAL Integer 11i PUSH_VAL Integer 2i PUSH_VAL String "REC_AK2" CALL checkPaletteRecollect NOP PUSH_VAL Integer 12i PUSH_VAL Integer 3i PUSH_VAL String "REC_AK3" CALL checkPaletteRecollect NOP @_l_463: JUMP _l_867 @_l_464: PUSH_VAR tagID PUSH_VAL Integer 3i == JUMP_OK _l_612 PUSH_VAR cgNum PUSH_VAL Integer 22i POP = NOP PUSH_VAR page PUSH_VAL Integer 0i == JUMP_OK _l_537 PUSH_VAL Integer 31i PUSH_VAL Integer 1i PUSH_VAL String "CD01" CALL checkPaletteCg NOP PUSH_VAL Integer 32i PUSH_VAL Integer 2i PUSH_VAL String "CD02" CALL checkPaletteCg NOP PUSH_VAL Integer 33i PUSH_VAL Integer 3i PUSH_VAL String "CD03" CALL checkPaletteCg NOP PUSH_VAL Integer 34i PUSH_VAL Integer 4i PUSH_VAL String "CD04" CALL checkPaletteCg NOP PUSH_VAL Integer 37i PUSH_VAL Integer 5i PUSH_VAL String "CD07" CALL checkPaletteCg NOP PUSH_VAL Integer 35i PUSH_VAL Integer 6i PUSH_VAL String "CD05" CALL checkPaletteCg NOP PUSH_VAL Integer 36i PUSH_VAL Integer 7i PUSH_VAL String "CD06" CALL checkPaletteCg NOP PUSH_VAL Integer 640i PUSH_VAL Integer 8i PUSH_VAL String "ED01" CALL checkPaletteCg NOP PUSH_VAL Integer 650i PUSH_VAL Integer 9i PUSH_VAL String "ED02" CALL checkPaletteCg NOP PUSH_VAL Integer 660i PUSH_VAL Integer 10i PUSH_VAL String "ED03" CALL checkPaletteCg NOP PUSH_VAL Integer 670i PUSH_VAL Integer 11i PUSH_VAL String "ED04" CALL checkPaletteCg NOP PUSH_VAL Integer 680i PUSH_VAL Integer 12i PUSH_VAL String "ED05" CALL checkPaletteCg NOP JUMP _l_611 @_l_537: PUSH_VAR page PUSH_VAL Integer 1i == JUMP_OK _l_592 PUSH_VAL Integer 690i PUSH_VAL Integer 1i PUSH_VAL String "ED06" CALL checkPaletteCg NOP PUSH_VAL Integer 700i PUSH_VAL Integer 2i PUSH_VAL String "ED07" CALL checkPaletteCg NOP PUSH_VAL Integer 720i PUSH_VAL Integer 3i PUSH_VAL String "ED09" CALL checkPaletteCg NOP PUSH_VAL Integer 730i PUSH_VAL Integer 4i PUSH_VAL String "ED10" CALL checkPaletteCg NOP PUSH_VAL Integer 740i PUSH_VAL Integer 5i PUSH_VAL String "ED11" CALL checkPaletteCg NOP PUSH_VAL Integer 750i PUSH_VAL Integer 6i PUSH_VAL String "ED12" CALL checkPaletteCg NOP PUSH_VAL Integer 760i PUSH_VAL Integer 7i PUSH_VAL String "ED13" CALL checkPaletteCg NOP PUSH_VAL Integer 790i PUSH_VAL Integer 8i PUSH_VAL String "ED16" CALL checkPaletteCg NOP PUSH_VAL Integer 800i PUSH_VAL Integer 9i PUSH_VAL String "ED17" CALL checkPaletteCg NOP PUSH_VAL Integer 810i PUSH_VAL Integer 10i PUSH_VAL String "ED18" CALL checkPaletteCg NOP JUMP _l_611 @_l_592: PUSH_VAR page PUSH_VAL Integer 3i == JUMP_OK _l_611 PUSH_VAL Integer 13i PUSH_VAL Integer 1i PUSH_VAL String "REC_KA1" CALL checkPaletteRecollect NOP PUSH_VAL Integer 14i PUSH_VAL Integer 2i PUSH_VAL String "REC_KA2" CALL checkPaletteRecollect NOP PUSH_VAL Integer 15i PUSH_VAL Integer 3i PUSH_VAL String "REC_KA3" CALL checkPaletteRecollect NOP @_l_611: JUMP _l_867 @_l_612: PUSH_VAR tagID PUSH_VAL Integer 4i == JUMP_OK _l_745 PUSH_VAR cgNum PUSH_VAL Integer 19i POP = NOP PUSH_VAR page PUSH_VAL Integer 0i == JUMP_OK _l_685 PUSH_VAL Integer 41i PUSH_VAL Integer 1i PUSH_VAL String "CE01" CALL checkPaletteCg NOP PUSH_VAL Integer 42i PUSH_VAL Integer 2i PUSH_VAL String "CE02" CALL checkPaletteCg NOP PUSH_VAL Integer 43i PUSH_VAL Integer 3i PUSH_VAL String "CE03" CALL checkPaletteCg NOP PUSH_VAL Integer 44i PUSH_VAL Integer 4i PUSH_VAL String "CE04" CALL checkPaletteCg NOP PUSH_VAL Integer 820i PUSH_VAL Integer 5i PUSH_VAL String "EE01" CALL checkPaletteCg NOP PUSH_VAL Integer 830i PUSH_VAL Integer 6i PUSH_VAL String "EE02" CALL checkPaletteCg NOP PUSH_VAL Integer 840i PUSH_VAL Integer 7i PUSH_VAL String "EE03" CALL checkPaletteCg NOP PUSH_VAL Integer 850i PUSH_VAL Integer 8i PUSH_VAL String "EE04" CALL checkPaletteCg NOP PUSH_VAL Integer 860i PUSH_VAL Integer 9i PUSH_VAL String "EE05" CALL checkPaletteCg NOP PUSH_VAL Integer 870i PUSH_VAL Integer 10i PUSH_VAL String "EE06" CALL checkPaletteCg NOP PUSH_VAL Integer 880i PUSH_VAL Integer 11i PUSH_VAL String "EE07" CALL checkPaletteCg NOP PUSH_VAL Integer 890i PUSH_VAL Integer 12i PUSH_VAL String "EE08" CALL checkPaletteCg NOP JUMP _l_744 @_l_685: PUSH_VAR page PUSH_VAL Integer 1i == JUMP_OK _l_725 PUSH_VAL Integer 910i PUSH_VAL Integer 1i PUSH_VAL String "EE10" CALL checkPaletteCg NOP PUSH_VAL Integer 920i PUSH_VAL Integer 2i PUSH_VAL String "EE11" CALL checkPaletteCg NOP PUSH_VAL Integer 930i PUSH_VAL Integer 3i PUSH_VAL String "EE12" CALL checkPaletteCg NOP PUSH_VAL Integer 940i PUSH_VAL Integer 4i PUSH_VAL String "EE13" CALL checkPaletteCg NOP PUSH_VAL Integer 970i PUSH_VAL Integer 5i PUSH_VAL String "EE16" CALL checkPaletteCg NOP PUSH_VAL Integer 980i PUSH_VAL Integer 6i PUSH_VAL String "EE17" CALL checkPaletteCg NOP PUSH_VAL Integer 990i PUSH_VAL Integer 7i PUSH_VAL String "EE18" CALL checkPaletteCg NOP JUMP _l_744 @_l_725: PUSH_VAR page PUSH_VAL Integer 3i == JUMP_OK _l_744 PUSH_VAL Integer 16i PUSH_VAL Integer 1i PUSH_VAL String "REC_MT1" CALL checkPaletteRecollect NOP PUSH_VAL Integer 17i PUSH_VAL Integer 2i PUSH_VAL String "REC_MT2" CALL checkPaletteRecollect NOP PUSH_VAL Integer 18i PUSH_VAL Integer 3i PUSH_VAL String "REC_MT3" CALL checkPaletteRecollect NOP @_l_744: JUMP _l_867 @_l_745: PUSH_VAR tagID PUSH_VAL Integer 5i == JUMP_OK _l_867 PUSH_VAR cgNum PUSH_VAL Integer 21i POP = NOP PUSH_VAR page PUSH_VAL Integer 0i == JUMP_OK _l_818 PUSH_VAL Integer 51i PUSH_VAL Integer 1i PUSH_VAL String "CF01" CALL checkPaletteCg NOP PUSH_VAL Integer 52i PUSH_VAL Integer 2i PUSH_VAL String "CF02" CALL checkPaletteCg NOP PUSH_VAL Integer 53i PUSH_VAL Integer 3i PUSH_VAL String "CF03" CALL checkPaletteCg NOP PUSH_VAL Integer 54i PUSH_VAL Integer 4i PUSH_VAL String "CF04" CALL checkPaletteCg NOP PUSH_VAL Integer 55i PUSH_VAL Integer 5i PUSH_VAL String "CF05" CALL checkPaletteCg NOP PUSH_VAL Integer 56i PUSH_VAL Integer 6i PUSH_VAL String "CF06" CALL checkPaletteCg NOP PUSH_VAL Integer 61i PUSH_VAL Integer 7i PUSH_VAL String "CG01" CALL checkPaletteCg NOP PUSH_VAL Integer 62i PUSH_VAL Integer 8i PUSH_VAL String "CG02" CALL checkPaletteCg NOP PUSH_VAL Integer 63i PUSH_VAL Integer 9i PUSH_VAL String "CG03" CALL checkPaletteCg NOP PUSH_VAL Integer 71i PUSH_VAL Integer 10i PUSH_VAL String "CH01" CALL checkPaletteCg NOP PUSH_VAL Integer 72i PUSH_VAL Integer 11i PUSH_VAL String "CH02" CALL checkPaletteCg NOP PUSH_VAL Integer 74i PUSH_VAL Integer 12i PUSH_VAL String "CH04" CALL checkPaletteCg NOP JUMP _l_867 @_l_818: PUSH_VAR page PUSH_VAL Integer 1i == JUMP_OK _l_867 PUSH_VAL Integer 77i PUSH_VAL Integer 1i PUSH_VAL String "CH07" CALL checkPaletteCg NOP PUSH_VAL Integer 75i PUSH_VAL Integer 2i PUSH_VAL String "CH05" CALL checkPaletteCg NOP PUSH_VAL Integer 76i PUSH_VAL Integer 3i PUSH_VAL String "CH06" CALL checkPaletteCg NOP PUSH_VAL Integer 81i PUSH_VAL Integer 4i PUSH_VAL String "CJ01" CALL checkPaletteCg NOP PUSH_VAL Integer 91i PUSH_VAL Integer 5i PUSH_VAL String "CK01" CALL checkPaletteCg NOP PUSH_VAL Integer 1000i PUSH_VAL Integer 6i PUSH_VAL String "EZ01" CALL checkPaletteCg NOP PUSH_VAL Integer 1030i PUSH_VAL Integer 7i PUSH_VAL String "EZ04" CALL checkPaletteCg NOP PUSH_VAL Integer 1040i PUSH_VAL Integer 8i PUSH_VAL String "EZ05" CALL checkPaletteCg NOP PUSH_VAL Integer 1050i PUSH_VAL Integer 9i PUSH_VAL String "EZ06" CALL checkPaletteCg NOP @_l_867: INIT_LOCAL struct PUSH_VAL Integer 0i POP = JUMP _l_876 @_l_872: PUSH_VAR i PUSH_VAL Integer 1i POP += NOP @_l_876: PUSH_VAR i PUSH_VAR cgNum PUSH_VAL Integer 1i - > JUMP_OK _l_884 NOP JUMP _l_893 @_l_884: PUSH_FIELD cgViewMan PUSH_VAR i GET_FIELD_BY_OFFSET PUSH_VAL struct CgViewManager struct POP = NOP NOP JUMP _l_872 @_l_893: PUSH_VAL Integer 0i Return EndFunc Function AppreciationView::setPage(Reference this, Integer tagID, Integer pageID, Integer fFlush) PUSH_FIELD selTag PUSH_VAR tagID == PUSH_FIELD selPage PUSH_VAR pageID == and JUMP_OK _l_10 PUSH_VAL Integer 0i Return @_l_10: PUSH_UNK CALL_METHOD Lock NOP PUSH_FIELD selTag PUSH_VAR tagID != JUMP_OK _l_20 PUSH_FIELD cgViewMan CALL_METHOD Remove NOP @_l_20: PUSH_VAR tagID PUSH_VAR pageID CALL setCgPalette NOP INIT_LOCAL struct INIT_LOCAL INIT_LOCAL INIT_LOCAL struct PUSH_VAL Integer 38i POP = INIT_LOCAL struct PUSH_VAL Integer 0i POP = JUMP _l_39 @_l_35: PUSH_VAR i PUSH_VAL Integer 1i POP += NOP @_l_39: PUSH_VAR i PUSH_VAL Integer 5i > JUMP_OK _l_45 NOP JUMP _l_136 @_l_45: PUSH_FIELD sprTag PUSH_VAR i GET_FIELD_BY_OFFSET PUSH_VAR param CALL_METHOD GetParameter NOP PUSH_VAR bzMov PUSH_VAR param GET_FIELD GET_FIELD PUSH_VAR param GET_FIELD GET_FIELD PUSH_VAL Integer 5i PUSH_VAR y CALL_METHOD SetLinear NOP PUSH_VAR bzMov PUSH_VAL Real 3.000000d PUSH_VAL Integer 0i CALL_METHOD SetAcceleration NOP PUSH_FIELD sprTag PUSH_VAR i GET_FIELD_BY_OFFSET PUSH_VAR bzMov CALL_METHOD SetBezierCurve NOP PUSH_VAR y PUSH_VAL Integer 38i POP += NOP PUSH_VAR tagID PUSH_VAR i == JUMP_OK _l_134 PUSH_FIELD sprThumbBase PUSH_VAR param CALL_METHOD GetParameter NOP PUSH_VAR bzMov PUSH_VAL Integer 270i PUSH_VAR param GET_FIELD GET_FIELD PUSH_VAL Integer 270i PUSH_VAR y CALL_METHOD SetLinear NOP PUSH_VAR bzMov PUSH_VAL Real 3.000000d PUSH_VAL Integer 0i CALL_METHOD SetAcceleration NOP PUSH_VAR bzMag PUSH_VAL Real 1.000000d PUSH_VAL Real 0.000000d PUSH_VAL Real 1.000000d PUSH_VAL Real 1.000000d CALL_METHOD SetLinear NOP PUSH_VAR bzMag PUSH_VAL Real 3.000000d PUSH_VAL Integer 0i CALL_METHOD SetAcceleration NOP PUSH_FIELD selTag PUSH_VAR tagID != JUMP_OK _l_122 PUSH_FIELD sprThumbBase PUSH_VAR bzMov PUSH_VAL Reference ref PUSH_VAR bzMag CALL_METHOD SetBezierCurve NOP @_l_122: PUSH_FIELD sprThumbBase PUSH_VAL Integer 128i CALL_METHOD SetTransparency NOP PUSH_FIELD sprThumbBase PUSH_VAL Integer 0i CALL_METHOD SetBlendingEnvelope NOP PUSH_VAR y PUSH_VAL Integer 312i POP += NOP @_l_134: NOP JUMP _l_35 @_l_136: INIT_LOCAL struct PUSH_VAL Integer 0i POP = JUMP _l_145 @_l_141: PUSH_VAR i PUSH_VAL Integer 1i POP += NOP @_l_145: PUSH_VAR i PUSH_VAL Integer 5i > JUMP_OK _l_151 NOP JUMP _l_167 @_l_151: PUSH_FIELD sprTag PUSH_VAR i GET_FIELD_BY_OFFSET PUSH_VAL Integer 500i CALL_METHOD BeginActivation NOP PUSH_VAR fFlush JUMP_OK _l_165 PUSH_FIELD sprTag PUSH_VAR i GET_FIELD_BY_OFFSET CALL_METHOD FlushActivation NOP @_l_165: NOP JUMP _l_141 @_l_167: PUSH_FIELD sprThumbBase PUSH_VAL Integer 500i CALL_METHOD BeginActivation NOP PUSH_VAR fFlush JUMP_OK _l_176 PUSH_FIELD sprThumbBase CALL_METHOD FlushActivation NOP @_l_176: PUSH_UNK CALL_METHOD Unlock NOP PUSH_FIELD selTag PUSH_VAR tagID POP = NOP PUSH_FIELD selPage PUSH_VAR pageID POP = NOP PUSH_VAL Integer 0i Return EndFunc Function AppreciationView::setupCgViewInfo(Reference this, Integer tagID, Integer id) INIT_LOCAL PUSH_VAR rTarget PUSH_FIELD cgViewMan PUSH_VAR id GET_FIELD_BY_OFFSET GET_FIELD POP = NOP PUSH_VAL Integer 0i JUMP_OK _l_11 JUMP _l_5621 @_l_11: PUSH_VAR tagID PUSH_VAL Integer 0i == JUMP_OK _l_1009 PUSH_FIELD cgViewMan PUSH_VAR id GET_FIELD_BY_OFFSET GET_FIELD PUSH_VAL Integer 0i == JUMP_OK _l_1008 PUSH_FIELD cgViewMan PUSH_VAR id GET_FIELD_BY_OFFSET GET_FIELD PUSH_VAL Integer -1i POP = NOP PUSH_VAL Integer 0i JUMP_OK _l_32 JUMP _l_1008 @_l_32: PUSH_VAR id PUSH_VAL Integer 0i == JUMP_OK _l_115 PUSH_VAR rTarget PUSH_VAL Integer 1i PUSH_VAL String "B17a" PUSH_VAL String "CA01_01M" CALL setCgInfo NOP PUSH_VAR rTarget PUSH_VAL Integer 1i PUSH_VAL String "B17a" PUSH_VAL String "CA01_02M" CALL setCgInfo NOP PUSH_VAR rTarget PUSH_VAL Integer 1i PUSH_VAL String "B17a" PUSH_VAL String "CA01_03M" CALL setCgInfo NOP PUSH_VAR rTarget PUSH_VAL Integer 1i PUSH_VAL String "B17a" PUSH_VAL String "CA01_04M" CALL setCgInfo NOP PUSH_VAR rTarget PUSH_VAL Integer 1i PUSH_VAL String "B17a" PUSH_VAL String "CA01_05M" CALL setCgInfo NOP PUSH_VAR rTarget PUSH_VAL Integer 1i PUSH_VAL String "B17a" PUSH_VAL String "CA01_06M" CALL setCgInfo NOP PUSH_VAR rTarget PUSH_VAL Integer 1i PUSH_VAL String "B17a" PUSH_VAL String "CA01_07M" CALL setCgInfo NOP PUSH_VAR rTarget PUSH_VAL Integer 1i PUSH_VAL String "B17a" PUSH_VAL String "CA01_08M" CALL setCgInfo NOP PUSH_VAR rTarget PUSH_VAL Integer 1i PUSH_VAL String "B17a" PUSH_VAL String "CA01_09M" CALL setCgInfo NOP PUSH_VAR rTarget PUSH_VAL Integer 1i PUSH_VAL String "B17a" PUSH_VAL String "CA01_10M" CALL setCgInfo NOP PUSH_VAR rTarget PUSH_VAL Integer 1i PUSH_VAL String "B17a" PUSH_VAL String "CA01_11M" CALL setCgInfo NOP PUSH_VAR rTarget PUSH_VAL Integer 1i PUSH_VAL String "B17a" PUSH_VAL String "CA01_12M" CALL setCgInfo NOP PUSH_VAR rTarget PUSH_VAL Integer 1i PUSH_VAL String "B17a" PUSH_VAL String "CA01_13M" CALL setCgInfo NOP JUMP _l_1008 @_l_115: PUSH_VAR id PUSH_VAL Integer 1i == JUMP_OK _l_198 PUSH_VAR rTarget PUSH_VAL Integer 2i PUSH_VAL String "B01a" PUSH_VAL String "CA02_01M" CALL setCgInfo NOP PUSH_VAR rTarget PUSH_VAL Integer 2i PUSH_VAL String "B01a" PUSH_VAL String "CA02_02M" CALL setCgInfo NOP PUSH_VAR rTarget PUSH_VAL Integer 2i PUSH_VAL String "B01a" PUSH_VAL String "CA02_03M" CALL setCgInfo NOP PUSH_VAR rTarget PUSH_VAL Integer 2i PUSH_VAL String "B01a" PUSH_VAL String "CA02_04M" CALL setCgInfo NOP PUSH_VAR rTarget PUSH_VAL Integer 2i PUSH_VAL String "B01a" PUSH_VAL String "CA02_05M" CALL setCgInfo NOP PUSH_VAR rTarget PUSH_VAL Integer 2i PUSH_VAL String "B01a" PUSH_VAL String "CA02_06M" CALL setCgInfo NOP PUSH_VAR rTarget PUSH_VAL Integer 2i PUSH_VAL String "B01a" PUSH_VAL String "CA02_07M" CALL setCgInfo NOP PUSH_VAR rTarget PUSH_VAL Integer 2i PUSH_VAL String "B01a" PUSH_VAL String "CA02_08M" CALL setCgInfo NOP PUSH_VAR rTarget PUSH_VAL Integer 2i PUSH_VAL String "B01a" PUSH_VAL String "CA02_09M" CALL setCgInfo NOP PUSH_VAR rTarget PUSH_VAL Integer 2i PUSH_VAL String "B01a" PUSH_VAL String "CA02_10M" CALL setCgInfo NOP PUSH_VAR rTarget PUSH_VAL Integer 2i PUSH_VAL String "B01a" PUSH_VAL String "CA02_11M" CALL setCgInfo NOP PUSH_VAR rTarget PUSH_VAL Integer 2i PUSH_VAL String "B01a" PUSH_VAL String "CA02_12M" CALL setCgInfo NOP PUSH_VAR rTarget PUSH_VAL Integer 2i PUSH_VAL String "B01a" PUSH_VAL String "CA02_13M" CALL setCgInfo NOP JUMP _l_1008 @_l_198: PUSH_VAR id PUSH_VAL Integer 2i == JUMP_OK _l_281 PUSH_VAR rTarget PUSH_VAL Integer 3i PUSH_VAL String "B03a" PUSH_VAL String "CA03_01M" CALL setCgInfo NOP PUSH_VAR rTarget PUSH_VAL Integer 3i PUSH_VAL String "B03a" PUSH_VAL String "CA03_02M" CALL setCgInfo NOP PUSH_VAR rTarget PUSH_VAL Integer 3i PUSH_VAL String "B03a" PUSH_VAL String "CA03_03M" CALL setCgInfo NOP PUSH_VAR rTarget PUSH_VAL Integer 3i PUSH_VAL String "B03a" PUSH_VAL String "CA03_04M" CALL setCgInfo NOP PUSH_VAR rTarget PUSH_VAL Integer 3i PUSH_VAL String "B03a" PUSH_VAL String "CA03_05M" CALL setCgInfo NOP PUSH_VAR rTarget PUSH_VAL Integer 3i PUSH_VAL String "B03a" PUSH_VAL String "CA03_06M" CALL setCgInfo NOP PUSH_VAR rTarget PUSH_VAL Integer 3i PUSH_VAL String "B03a" PUSH_VAL String "CA03_07M" CALL setCgInfo NOP PUSH_VAR rTarget PUSH_VAL Integer 3i PUSH_VAL String "B03a" PUSH_VAL String "CA03_08M" CALL setCgInfo NOP PUSH_VAR rTarget PUSH_VAL Integer 3i PUSH_VAL String "B03a" PUSH_VAL String "CA03_09M" CALL setCgInfo NOP PUSH_VAR rTarget PUSH_VAL Integer 3i PUSH_VAL String "B03a" PUSH_VAL String "CA03_10M" CALL setCgInfo NOP PUSH_VAR rTarget PUSH_VAL Integer 3i PUSH_VAL String "B03a" PUSH_VAL String "CA03_11M" CALL setCgInfo NOP PUSH_VAR rTarget PUSH_VAL Integer 3i PUSH_VAL String "B03a" PUSH_VAL String "CA03_12M" CALL setCgInfo NOP PUSH_VAR rTarget PUSH_VAL Integer 3i PUSH_VAL String "B03a" PUSH_VAL String "CA03_13M" CALL setCgInfo NOP JUMP _l_1008 @_l_281: PUSH_VAR id PUSH_VAL Integer 3i == JUMP_OK _l_364 PUSH_VAR rTarget PUSH_VAL Integer 4i PUSH_VAL String "B21a" PUSH_VAL String "CA04_01M" CALL setCgInfo NOP PUSH_VAR rTarget PUSH_VAL Integer 4i PUSH_VAL String "B21a" PUSH_VAL String "CA04_02M" CALL setCgInfo NOP PUSH_VAR rTarget PUSH_VAL Integer 4i PUSH_VAL String "B21a" PUSH_VAL String "CA04_03M" CALL setCgInfo NOP PUSH_VAR rTarget PUSH_VAL Integer 4i PUSH_VAL String "B21a" PUSH_VAL String "CA04_04M" CALL setCgInfo NOP PUSH_VAR rTarget PUSH_VAL Integer 4i PUSH_VAL String "B21a" PUSH_VAL String "CA04_05M" CALL setCgInfo NOP PUSH_VAR rTarget PUSH_VAL Integer 4i PUSH_VAL String "B21a" PUSH_VAL String "CA04_06M" CALL setCgInfo NOP PUSH_VAR rTarget PUSH_VAL Integer 4i PUSH_VAL String "B21a" PUSH_VAL String "CA04_07M" CALL setCgInfo NOP PUSH_VAR rTarget PUSH_VAL Integer 4i PUSH_VAL String "B21a" PUSH_VAL String "CA04_08M" CALL setCgInfo NOP PUSH_VAR rTarget PUSH_VAL Integer 4i PUSH_VAL String "B21a" PUSH_VAL String "CA04_09M" CALL setCgInfo NOP PUSH_VAR rTarget PUSH_VAL Integer 4i PUSH_VAL String "B21a" PUSH_VAL String "CA04_10M" CALL setCgInfo NOP PUSH_VAR rTarget PUSH_VAL Integer 4i PUSH_VAL String "B21a" PUSH_VAL String "CA04_11M" CALL setCgInfo NOP PUSH_VAR rTarget PUSH_VAL Integer 4i PUSH_VAL String "B21a" PUSH_VAL String "CA04_12M" CALL setCgInfo NOP PUSH_VAR rTarget PUSH_VAL Integer 4i PUSH_VAL String "B21a" PUSH_VAL String "CA04_13M" CALL setCgInfo NOP JUMP _l_1008 @_l_364: PUSH_VAR id PUSH_VAL Integer 4i == JUMP_OK _l_447 PUSH_VAR rTarget PUSH_VAL Integer 6i PUSH_VAL String "B21a" PUSH_VAL String "CA06_01S" CALL setCgInfo NOP PUSH_VAR rTarget PUSH_VAL Integer 6i PUSH_VAL String "B21a" PUSH_VAL String "CA06_02S" CALL setCgInfo NOP PUSH_VAR rTarget PUSH_VAL Integer 6i PUSH_VAL String "B21a" PUSH_VAL String "CA06_03S" CALL setCgInfo NOP PUSH_VAR rTarget PUSH_VAL Integer 6i PUSH_VAL String "B21a" PUSH_VAL String "CA06_04S" CALL setCgInfo NOP PUSH_VAR rTarget PUSH_VAL Integer 6i PUSH_VAL String "B21a" PUSH_VAL String "CA06_05S" CALL setCgInfo NOP PUSH_VAR rTarget PUSH_VAL Integer 6i PUSH_VAL String "B21a" PUSH_VAL String "CA06_06S" CALL setCgInfo NOP PUSH_VAR rTarget PUSH_VAL Integer 6i PUSH_VAL String "B21a" PUSH_VAL String "CA06_07S" CALL setCgInfo NOP PUSH_VAR rTarget PUSH_VAL Integer 6i PUSH_VAL String "B21a" PUSH_VAL String "CA06_08S" CALL setCgInfo NOP PUSH_VAR rTarget PUSH_VAL Integer 6i PUSH_VAL String "B21a" PUSH_VAL String "CA06_09S" CALL setCgInfo NOP PUSH_VAR rTarget PUSH_VAL Integer 6i PUSH_VAL String "B21a" PUSH_VAL String "CA06_10S" CALL setCgInfo NOP PUSH_VAR rTarget PUSH_VAL Integer 6i PUSH_VAL String "B21a" PUSH_VAL String "CA06_11S" CALL setCgInfo NOP PUSH_VAR rTarget PUSH_VAL Integer 6i PUSH_VAL String "B21a" PUSH_VAL String "CA06_12S" CALL setCgInfo NOP PUSH_VAR rTarget PUSH_VAL Integer 6i PUSH_VAL String "B21a" PUSH_VAL String "CA06_13S" CALL setCgInfo NOP JUMP _l_1008 @_l_447: PUSH_VAR id PUSH_VAL Integer 5i == JUMP_OK _l_569 PUSH_VAR rTarget PUSH_VAL Integer 5i PUSH_VAL String "B20a" PUSH_VAL String "CA05_01M" PUSH_VAL Integer 400i PUSH_VAL Integer 0i CALL IPoint CALL setCgInfo NOP PUSH_VAR rTarget PUSH_VAL Integer 5i PUSH_VAL String "B20a" PUSH_VAL String "CA05_02M" PUSH_VAL Integer 400i PUSH_VAL Integer 0i CALL IPoint CALL setCgInfo NOP PUSH_VAR rTarget PUSH_VAL Integer 5i PUSH_VAL String "B20a" PUSH_VAL String "CA05_03M" PUSH_VAL Integer 400i PUSH_VAL Integer 0i CALL IPoint CALL setCgInfo NOP PUSH_VAR rTarget PUSH_VAL Integer 5i PUSH_VAL String "B20a" PUSH_VAL String "CA05_04M" PUSH_VAL Integer 400i PUSH_VAL Integer 0i CALL IPoint CALL setCgInfo NOP PUSH_VAR rTarget PUSH_VAL Integer 5i PUSH_VAL String "B20a" PUSH_VAL String "CA05_05M" PUSH_VAL Integer 400i PUSH_VAL Integer 0i CALL IPoint CALL setCgInfo NOP PUSH_VAR rTarget PUSH_VAL Integer 5i PUSH_VAL String "B20a" PUSH_VAL String "CA05_06M" PUSH_VAL Integer 400i PUSH_VAL Integer 0i CALL IPoint CALL setCgInfo NOP PUSH_VAR rTarget PUSH_VAL Integer 5i PUSH_VAL String "B20a" PUSH_VAL String "CA05_07M" PUSH_VAL Integer 400i PUSH_VAL Integer 0i CALL IPoint CALL setCgInfo NOP PUSH_VAR rTarget PUSH_VAL Integer 5i PUSH_VAL String "B20a" PUSH_VAL String "CA05_08M" PUSH_VAL Integer 400i PUSH_VAL Integer 0i CALL IPoint CALL setCgInfo NOP PUSH_VAR rTarget PUSH_VAL Integer 5i PUSH_VAL String "B20a" PUSH_VAL String "CA05_09M" PUSH_VAL Integer 400i PUSH_VAL Integer 0i CALL IPoint CALL setCgInfo NOP PUSH_VAR rTarget PUSH_VAL Integer 5i PUSH_VAL String "B20a" PUSH_VAL String "CA05_10M" PUSH_VAL Integer 400i PUSH_VAL Integer 0i CALL IPoint CALL setCgInfo NOP PUSH_VAR rTarget PUSH_VAL Integer 5i PUSH_VAL String "B20a" PUSH_VAL String "CA05_11M" PUSH_VAL Integer 400i PUSH_VAL Integer 0i CALL IPoint CALL setCgInfo NOP PUSH_VAR rTarget PUSH_VAL Integer 5i PUSH_VAL String "B20a" PUSH_VAL String "CA05_12M" PUSH_VAL Integer 400i PUSH_VAL Integer 0i CALL IPoint CALL setCgInfo NOP PUSH_VAR rTarget PUSH_VAL Integer 5i PUSH_VAL String "B20a" PUSH_VAL String "CA05_13M" PUSH_VAL Integer 400i PUSH_VAL Integer 0i CALL IPoint CALL setCgInfo NOP JUMP _l_1008 @_l_569: PUSH_VAR id PUSH_VAL Integer 6i == JUMP_OK _l_652 PUSH_VAR rTarget PUSH_VAL Integer 7i PUSH_VAL String "B23a" PUSH_VAL String "CA07_01M" CALL setCgInfo NOP PUSH_VAR rTarget PUSH_VAL Integer 7i PUSH_VAL String "B23a" PUSH_VAL String "CA07_02M" CALL setCgInfo NOP PUSH_VAR rTarget PUSH_VAL Integer 7i PUSH_VAL String "B23a" PUSH_VAL String "CA07_03M" CALL setCgInfo NOP PUSH_VAR rTarget PUSH_VAL Integer 7i PUSH_VAL String "B23a" PUSH_VAL String "CA07_04M" CALL setCgInfo NOP PUSH_VAR rTarget PUSH_VAL Integer 7i PUSH_VAL String "B23a" PUSH_VAL String "CA07_05M" CALL setCgInfo NOP PUSH_VAR rTarget PUSH_VAL Integer 7i PUSH_VAL String "B23a" PUSH_VAL String "CA07_06M" CALL setCgInfo NOP PUSH_VAR rTarget PUSH_VAL Integer 7i PUSH_VAL String "B23a" PUSH_VAL String "CA07_07M" CALL setCgInfo NOP PUSH_VAR rTarget PUSH_VAL Integer 7i PUSH_VAL String "B23a" PUSH_VAL String "CA07_08M" CALL setCgInfo NOP PUSH_VAR rTarget PUSH_VAL Integer 7i PUSH_VAL String "B23a" PUSH_VAL String "CA07_09M" CALL setCgInfo NOP PUSH_VAR rTarget PUSH_VAL Integer 7i PUSH_VAL String "B23a" PUSH_VAL String "CA07_10M" CALL setCgInfo NOP PUSH_VAR rTarget PUSH_VAL Integer 7i PUSH_VAL String "B23a" PUSH_VAL String "CA07_11M" CALL setCgInfo NOP PUSH_VAR rTarget PUSH_VAL Integer 7i PUSH_VAL String "B23a" PUSH_VAL String "CA07_12M" CALL setCgInfo NOP PUSH_VAR rTarget PUSH_VAL Integer 7i PUSH_VAL String "B23a" PUSH_VAL String "CA07_13M" CALL setCgInfo NOP JUMP _l_1008 @_l_652: PUSH_VAR id PUSH_VAL Integer 7i == JUMP_OK _l_697 PUSH_VAR rTarget PUSH_VAL Integer 101i PUSH_VAL String "EA01A" CALL setCgInfo NOP PUSH_VAR rTarget PUSH_VAL Integer 102i PUSH_VAL String "EA01B" CALL setCgInfo NOP PUSH_VAR rTarget PUSH_VAL Integer 103i PUSH_VAL String "EA01C" CALL setCgInfo NOP PUSH_VAR rTarget PUSH_VAL Integer 104i PUSH_VAL String "EA01D" CALL setCgInfo NOP PUSH_VAR rTarget PUSH_VAL Integer 105i PUSH_VAL String "EA01E" CALL setCgInfo NOP PUSH_VAR rTarget PUSH_VAL Integer 106i PUSH_VAL String "EA01F" CALL setCgInfo NOP PUSH_VAR rTarget PUSH_VAL Integer 107i PUSH_VAL String "EA01G" CALL setCgInfo NOP PUSH_VAR rTarget PUSH_VAL Integer 108i PUSH_VAL String "EA01H" CALL setCgInfo NOP JUMP _l_1008 @_l_697: PUSH_VAR id PUSH_VAL Integer 8i == JUMP_OK _l_707 PUSH_VAR rTarget PUSH_VAL Integer 111i PUSH_VAL String "EA02" CALL setCgInfo NOP JUMP _l_1008 @_l_707: PUSH_VAR id PUSH_VAL Integer 9i == JUMP_OK _l_722 PUSH_VAR rTarget PUSH_VAL Integer 121i PUSH_VAL String "EA03A" CALL setCgInfo NOP PUSH_VAR rTarget PUSH_VAL Integer 122i PUSH_VAL String "EA03B" CALL setCgInfo NOP JUMP _l_1008 @_l_722: PUSH_VAR id PUSH_VAL Integer 10i == JUMP_OK _l_742 PUSH_VAR rTarget PUSH_VAL Integer 131i PUSH_VAL String "EA04A" CALL setCgInfo NOP PUSH_VAR rTarget PUSH_VAL Integer 132i PUSH_VAL String "EA04B" CALL setCgInfo NOP PUSH_VAR rTarget PUSH_VAL Integer 133i PUSH_VAL String "EA04C" CALL setCgInfo NOP JUMP _l_1008 @_l_742: PUSH_VAR id PUSH_VAL Integer 11i == JUMP_OK _l_752 PUSH_VAR rTarget PUSH_VAL Integer 141i PUSH_VAL String "EA05" CALL setCgInfo NOP JUMP _l_1008 @_l_752: PUSH_VAR id PUSH_VAL Integer 12i == JUMP_OK _l_793 PUSH_VAR rTarget PUSH_VAL Integer 151i PUSH_VAL String "EA06a" PUSH_VAL String "" PUSH_VAL Integer 269i PUSH_VAL Integer 0i CALL IPoint PUSH_VAL Integer 0i PUSH_VAL Integer 266i CALL IPoint CALL setCgInfo NOP PUSH_VAR rTarget PUSH_VAL Integer 152i PUSH_VAL String "EA06b" PUSH_VAL String "" PUSH_VAL Integer 269i PUSH_VAL Integer 0i CALL IPoint PUSH_VAL Integer 0i PUSH_VAL Integer 266i CALL IPoint CALL setCgInfo NOP PUSH_VAR rTarget PUSH_VAL Integer 153i PUSH_VAL String "EA06c" PUSH_VAL String "" PUSH_VAL Integer 269i PUSH_VAL Integer 0i CALL IPoint PUSH_VAL Integer 0i PUSH_VAL Integer 266i CALL IPoint CALL setCgInfo NOP JUMP _l_1008 @_l_793: PUSH_VAR id PUSH_VAL Integer 13i == JUMP_OK _l_803 PUSH_VAR rTarget PUSH_VAL Integer 161i PUSH_VAL String "EA07" CALL setCgInfo NOP JUMP _l_1008 @_l_803: PUSH_VAR id PUSH_VAL Integer 14i == JUMP_OK _l_844 PUSH_VAR rTarget PUSH_VAL Integer 171i PUSH_VAL String "EA08A" PUSH_VAL String "" PUSH_VAL Integer 0i PUSH_VAL Integer 700i CALL IPoint PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL IPoint CALL setCgInfo NOP PUSH_VAR rTarget PUSH_VAL Integer 172i PUSH_VAL String "EA08B" PUSH_VAL String "" PUSH_VAL Integer 0i PUSH_VAL Integer 700i CALL IPoint PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL IPoint CALL setCgInfo NOP PUSH_VAR rTarget PUSH_VAL Integer 173i PUSH_VAL String "EA08C" PUSH_VAL String "" PUSH_VAL Integer 0i PUSH_VAL Integer 700i CALL IPoint PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL IPoint CALL setCgInfo NOP JUMP _l_1008 @_l_844: PUSH_VAR id PUSH_VAL Integer 15i == JUMP_OK _l_869 PUSH_VAR rTarget PUSH_VAL Integer 181i PUSH_VAL String "EA09A" CALL setCgInfo NOP PUSH_VAR rTarget PUSH_VAL Integer 182i PUSH_VAL String "EA09B" CALL setCgInfo NOP PUSH_VAR rTarget PUSH_VAL Integer 183i PUSH_VAL String "EA09C" CALL setCgInfo NOP PUSH_VAR rTarget PUSH_VAL Integer 184i PUSH_VAL String "EA09D" CALL setCgInfo NOP JUMP _l_1008 @_l_869: PUSH_VAR id PUSH_VAL Integer 16i == JUMP_OK _l_894 PUSH_VAR rTarget PUSH_VAL Integer 191i PUSH_VAL String "EA10A" CALL setCgInfo NOP PUSH_VAR rTarget PUSH_VAL Integer 192i PUSH_VAL String "EA10B" CALL setCgInfo NOP PUSH_VAR rTarget PUSH_VAL Integer 193i PUSH_VAL String "EA10C" CALL setCgInfo NOP PUSH_VAR rTarget PUSH_VAL Integer 194i PUSH_VAL String "EA10D" CALL setCgInfo NOP JUMP _l_1008 @_l_894: PUSH_VAR id PUSH_VAL Integer 17i == JUMP_OK _l_919 PUSH_VAR rTarget PUSH_VAL Integer 201i PUSH_VAL String "EA11A" CALL setCgInfo NOP PUSH_VAR rTarget PUSH_VAL Integer 202i PUSH_VAL String "EA11B" CALL setCgInfo NOP PUSH_VAR rTarget PUSH_VAL Integer 203i PUSH_VAL String "EA11C" CALL setCgInfo NOP PUSH_VAR rTarget PUSH_VAL Integer 203i PUSH_VAL String "EA11D" CALL setCgInfo NOP JUMP _l_1008 @_l_919: PUSH_VAR id PUSH_VAL Integer 18i == JUMP_OK _l_939 PUSH_VAR rTarget PUSH_VAL Integer 211i PUSH_VAL String "EA12A" CALL setCgInfo NOP PUSH_VAR rTarget PUSH_VAL Integer 212i PUSH_VAL String "EA12B" CALL setCgInfo NOP PUSH_VAR rTarget PUSH_VAL Integer 213i PUSH_VAL String "EA12C" CALL setCgInfo NOP JUMP _l_1008 @_l_939: PUSH_VAR id PUSH_VAL Integer 19i == JUMP_OK _l_959 PUSH_VAR rTarget PUSH_VAL Integer 221i PUSH_VAL String "EA13A" CALL setCgInfo NOP PUSH_VAR rTarget PUSH_VAL Integer 222i PUSH_VAL String "EA13B" CALL setCgInfo NOP PUSH_VAR rTarget PUSH_VAL Integer 223i PUSH_VAL String "EA13C" CALL setCgInfo NOP JUMP _l_1008 @_l_959: PUSH_VAR id PUSH_VAL Integer 20i == JUMP_OK _l_974 PUSH_VAR rTarget PUSH_VAL Integer 251i PUSH_VAL String "EA16A" CALL setCgInfo NOP PUSH_VAR rTarget PUSH_VAL Integer 252i PUSH_VAL String "EA16B" CALL setCgInfo NOP JUMP _l_1008 @_l_974: PUSH_VAR id PUSH_VAL Integer 21i == JUMP_OK _l_994 PUSH_VAR rTarget PUSH_VAL Integer 261i PUSH_VAL String "EA17A" CALL setCgInfo NOP PUSH_VAR rTarget PUSH_VAL Integer 262i PUSH_VAL String "EA17B" CALL setCgInfo NOP PUSH_VAR rTarget PUSH_VAL Integer 263i PUSH_VAL String "EA17C" CALL setCgInfo NOP JUMP _l_1008 @_l_994: PUSH_VAR id PUSH_VAL Integer 22i == JUMP_OK _l_1008 PUSH_VAR rTarget PUSH_VAL Integer 271i PUSH_VAL String "EA18A" CALL setCgInfo NOP PUSH_VAR rTarget PUSH_VAL Integer 272i PUSH_VAL String "EA18B" CALL setCgInfo NOP @_l_1008: JUMP _l_5621 @_l_1009: PUSH_VAR tagID PUSH_VAL Integer 1i == JUMP_OK _l_1787 PUSH_FIELD cgViewMan PUSH_VAR id GET_FIELD_BY_OFFSET GET_FIELD PUSH_VAL Integer 0i == JUMP_OK _l_1786 PUSH_FIELD cgViewMan PUSH_VAR id GET_FIELD_BY_OFFSET GET_FIELD PUSH_VAL Integer -1i POP = NOP PUSH_VAL Integer 0i JUMP_OK _l_1030 JUMP _l_1786 @_l_1030: PUSH_VAR id PUSH_VAL Integer 0i == JUMP_OK _l_1113 PUSH_VAR rTarget PUSH_VAL Integer 11i PUSH_VAL String "B18a" PUSH_VAL String "CB01_01M" CALL setCgInfo NOP PUSH_VAR rTarget PUSH_VAL Integer 11i PUSH_VAL String "B18a" PUSH_VAL String "CB01_02M" CALL setCgInfo NOP PUSH_VAR rTarget PUSH_VAL Integer 11i PUSH_VAL String "B18a" PUSH_VAL String "CB01_03M" CALL setCgInfo NOP PUSH_VAR rTarget PUSH_VAL Integer 11i PUSH_VAL String "B18a" PUSH_VAL String "CB01_04M" CALL setCgInfo NOP PUSH_VAR rTarget PUSH_VAL Integer 11i PUSH_VAL String "B18a" PUSH_VAL String "CB01_05M" CALL setCgInfo NOP PUSH_VAR rTarget PUSH_VAL Integer 11i PUSH_VAL String "B18a" PUSH_VAL String "CB01_06M" CALL setCgInfo NOP PUSH_VAR rTarget PUSH_VAL Integer 11i PUSH_VAL String "B18a" PUSH_VAL String "CB01_07M" CALL setCgInfo NOP PUSH_VAR rTarget PUSH_VAL Integer 11i PUSH_VAL String "B18a" PUSH_VAL String "CB01_08M" CALL setCgInfo NOP PUSH_VAR rTarget PUSH_VAL Integer 11i PUSH_VAL String "B18a" PUSH_VAL String "CB01_09M" CALL setCgInfo NOP PUSH_VAR rTarget PUSH_VAL Integer 11i PUSH_VAL String "B18a" PUSH_VAL String "CB01_10M" CALL setCgInfo NOP PUSH_VAR rTarget PUSH_VAL Integer 11i PUSH_VAL String "B18a" PUSH_VAL String "CB01_11M" CALL setCgInfo NOP PUSH_VAR rTarget PUSH_VAL Integer 11i PUSH_VAL String "B18a" PUSH_VAL String "CB01_12M" CALL setCgInfo NOP PUSH_VAR rTarget PUSH_VAL Integer 11i PUSH_VAL String "B18a" PUSH_VAL String "CB01_13M" CALL setCgInfo NOP JUMP _l_1786 @_l_1113: PUSH_VAR id PUSH_VAL Integer 1i == JUMP_OK _l_1196 PUSH_VAR rTarget PUSH_VAL Integer 12i PUSH_VAL String "B12a" PUSH_VAL String "CB02_01M" CALL setCgInfo NOP PUSH_VAR rTarget PUSH_VAL Integer 12i PUSH_VAL String "B12a" PUSH_VAL String "CB02_02M" CALL setCgInfo NOP PUSH_VAR rTarget PUSH_VAL Integer 12i PUSH_VAL String "B12a" PUSH_VAL String "CB02_03M" CALL setCgInfo NOP PUSH_VAR rTarget PUSH_VAL Integer 12i PUSH_VAL String "B12a" PUSH_VAL String "CB02_04M" CALL setCgInfo NOP PUSH_VAR rTarget PUSH_VAL Integer 12i PUSH_VAL String "B12a" PUSH_VAL String "CB02_05M" CALL setCgInfo NOP PUSH_VAR rTarget PUSH_VAL Integer 12i PUSH_VAL String "B12a" PUSH_VAL String "CB02_06M" CALL setCgInfo NOP PUSH_VAR rTarget PUSH_VAL Integer 12i PUSH_VAL String "B12a" PUSH_VAL String "CB02_07M" CALL setCgInfo NOP PUSH_VAR rTarget PUSH_VAL Integer 12i PUSH_VAL String "B12a" PUSH_VAL String "CB02_08M" CALL setCgInfo NOP PUSH_VAR rTarget PUSH_VAL Integer 12i PUSH_VAL String "B12a" PUSH_VAL String "CB02_09M" CALL setCgInfo NOP PUSH_VAR rTarget PUSH_VAL Integer 12i PUSH_VAL String "B12a" PUSH_VAL String "CB02_10M" CALL setCgInfo NOP PUSH_VAR rTarget PUSH_VAL Integer 12i PUSH_VAL String "B12a" PUSH_VAL String "CB02_11M" CALL setCgInfo NOP PUSH_VAR rTarget PUSH_VAL Integer 12i PUSH_VAL String "B12a" PUSH_VAL String "CB02_12M" CALL setCgInfo NOP PUSH_VAR rTarget PUSH_VAL Integer 12i PUSH_VAL String "B12a" PUSH_VAL String "CB02_13M" CALL setCgInfo NOP JUMP _l_1786 @_l_1196: PUSH_VAR id PUSH_VAL Integer 2i == JUMP_OK _l_1279 PUSH_VAR rTarget PUSH_VAL Integer 13i PUSH_VAL String "B06a" PUSH_VAL String "CB03_01M" CALL setCgInfo NOP PUSH_VAR rTarget PUSH_VAL Integer 13i PUSH_VAL String "B06a" PUSH_VAL String "CB03_02M" CALL setCgInfo NOP PUSH_VAR rTarget PUSH_VAL Integer 13i PUSH_VAL String "B06a" PUSH_VAL String "CB03_03M" CALL setCgInfo NOP PUSH_VAR rTarget PUSH_VAL Integer 13i PUSH_VAL String "B06a" PUSH_VAL String "CB03_04M" CALL setCgInfo NOP PUSH_VAR rTarget PUSH_VAL Integer 13i PUSH_VAL String "B06a" PUSH_VAL String "CB03_05M" CALL setCgInfo NOP PUSH_VAR rTarget PUSH_VAL Integer 13i PUSH_VAL String "B06a" PUSH_VAL String "CB03_06M" CALL setCgInfo NOP PUSH_VAR rTarget PUSH_VAL Integer 13i PUSH_VAL String "B06a" PUSH_VAL String "CB03_07M" CALL setCgInfo NOP PUSH_VAR rTarget PUSH_VAL Integer 13i PUSH_VAL String "B06a" PUSH_VAL String "CB03_08M" CALL setCgInfo NOP PUSH_VAR rTarget PUSH_VAL Integer 13i PUSH_VAL String "B06a" PUSH_VAL String "CB03_09M" CALL setCgInfo NOP PUSH_VAR rTarget PUSH_VAL Integer 13i PUSH_VAL String "B06a" PUSH_VAL String "CB03_10M" CALL setCgInfo NOP PUSH_VAR rTarget PUSH_VAL Integer 13i PUSH_VAL String "B06a" PUSH_VAL String "CB03_11M" CALL setCgInfo NOP PUSH_VAR rTarget PUSH_VAL Integer 13i PUSH_VAL String "B06a" PUSH_VAL String "CB03_12M" CALL setCgInfo NOP PUSH_VAR rTarget PUSH_VAL Integer 13i PUSH_VAL String "B06a" PUSH_VAL String "CB03_13M" CALL setCgInfo NOP JUMP _l_1786 @_l_1279: PUSH_VAR id PUSH_VAL Integer 3i == JUMP_OK _l_1362 PUSH_VAR rTarget PUSH_VAL Integer 14i PUSH_VAL String "B21a" PUSH_VAL String "CB04_01M" CALL setCgInfo NOP PUSH_VAR rTarget PUSH_VAL Integer 14i PUSH_VAL String "B21a" PUSH_VAL String "CB04_02M" CALL setCgInfo NOP PUSH_VAR rTarget PUSH_VAL Integer 14i PUSH_VAL String "B21a" PUSH_VAL String "CB04_03M" CALL setCgInfo NOP PUSH_VAR rTarget PUSH_VAL Integer 14i PUSH_VAL String "B21a" PUSH_VAL String "CB04_04M" CALL setCgInfo NOP PUSH_VAR rTarget PUSH_VAL Integer 14i PUSH_VAL String "B21a" PUSH_VAL String "CB04_05M" CALL setCgInfo NOP PUSH_VAR rTarget PUSH_VAL Integer 14i PUSH_VAL String "B21a" PUSH_VAL String "CB04_06M" CALL setCgInfo NOP PUSH_VAR rTarget PUSH_VAL Integer 14i PUSH_VAL String "B21a" PUSH_VAL String "CB04_07M" CALL setCgInfo NOP PUSH_VAR rTarget PUSH_VAL Integer 14i PUSH_VAL String "B21a" PUSH_VAL String "CB04_08M" CALL setCgInfo NOP PUSH_VAR rTarget PUSH_VAL Integer 14i PUSH_VAL String "B21a" PUSH_VAL String "CB04_09M" CALL setCgInfo NOP PUSH_VAR rTarget PUSH_VAL Integer 14i PUSH_VAL String "B21a" PUSH_VAL String "CB04_10M" CALL setCgInfo NOP PUSH_VAR rTarget PUSH_VAL Integer 14i PUSH_VAL String "B21a" PUSH_VAL String "CB04_11M" CALL setCgInfo NOP PUSH_VAR rTarget PUSH_VAL Integer 14i PUSH_VAL String "B21a" PUSH_VAL String "CB04_12M" CALL setCgInfo NOP PUSH_VAR rTarget PUSH_VAL Integer 14i PUSH_VAL String "B21a" PUSH_VAL String "CB04_13M" CALL setCgInfo NOP JUMP _l_1786 @_l_1362: PUSH_VAR id PUSH_VAL Integer 4i == JUMP_OK _l_1445 PUSH_VAR rTarget PUSH_VAL Integer 16i PUSH_VAL String "B21a" PUSH_VAL String "CB06_01M" CALL setCgInfo NOP PUSH_VAR rTarget PUSH_VAL Integer 16i PUSH_VAL String "B21a" PUSH_VAL String "CB06_02M" CALL setCgInfo NOP PUSH_VAR rTarget PUSH_VAL Integer 16i PUSH_VAL String "B21a" PUSH_VAL String "CB06_03M" CALL setCgInfo NOP PUSH_VAR rTarget PUSH_VAL Integer 16i PUSH_VAL String "B21a" PUSH_VAL String "CB06_04M" CALL setCgInfo NOP PUSH_VAR rTarget PUSH_VAL Integer 16i PUSH_VAL String "B21a" PUSH_VAL String "CB06_05M" CALL setCgInfo NOP PUSH_VAR rTarget PUSH_VAL Integer 16i PUSH_VAL String "B21a" PUSH_VAL String "CB06_06M" CALL setCgInfo NOP PUSH_VAR rTarget PUSH_VAL Integer 16i PUSH_VAL String "B21a" PUSH_VAL String "CB06_07M" CALL setCgInfo NOP PUSH_VAR rTarget PUSH_VAL Integer 16i PUSH_VAL String "B21a" PUSH_VAL String "CB06_08M" CALL setCgInfo NOP PUSH_VAR rTarget PUSH_VAL Integer 16i PUSH_VAL String "B21a" PUSH_VAL String "CB06_09M" CALL setCgInfo NOP PUSH_VAR rTarget PUSH_VAL Integer 16i PUSH_VAL String "B21a" PUSH_VAL String "CB06_10M" CALL setCgInfo NOP PUSH_VAR rTarget PUSH_VAL Integer 16i PUSH_VAL String "B21a" PUSH_VAL String "CB06_11M" CALL setCgInfo NOP PUSH_VAR rTarget PUSH_VAL Integer 16i PUSH_VAL String "B21a" PUSH_VAL String "CB06_12M" CALL setCgInfo NOP PUSH_VAR rTarget PUSH_VAL Integer 16i PUSH_VAL String "B21a" PUSH_VAL String "CB06_13M" CALL setCgInfo NOP JUMP _l_1786 @_l_1445: PUSH_VAR id PUSH_VAL Integer 5i == JUMP_OK _l_1528 PUSH_VAR rTarget PUSH_VAL Integer 17i PUSH_VAL String "B23a" PUSH_VAL String "CB07_01M" CALL setCgInfo NOP PUSH_VAR rTarget PUSH_VAL Integer 17i PUSH_VAL String "B23a" PUSH_VAL String "CB07_02M" CALL setCgInfo NOP PUSH_VAR rTarget PUSH_VAL Integer 17i PUSH_VAL String "B23a" PUSH_VAL String "CB07_03M" CALL setCgInfo NOP PUSH_VAR rTarget PUSH_VAL Integer 17i PUSH_VAL String "B23a" PUSH_VAL String "CB07_04M" CALL setCgInfo NOP PUSH_VAR rTarget PUSH_VAL Integer 17i PUSH_VAL String "B23a" PUSH_VAL String "CB07_05M" CALL setCgInfo NOP PUSH_VAR rTarget PUSH_VAL Integer 17i PUSH_VAL String "B23a" PUSH_VAL String "CB07_06M" CALL setCgInfo NOP PUSH_VAR rTarget PUSH_VAL Integer 17i PUSH_VAL String "B23a" PUSH_VAL String "CB07_07M" CALL setCgInfo NOP PUSH_VAR rTarget PUSH_VAL Integer 17i PUSH_VAL String "B23a" PUSH_VAL String "CB07_08M" CALL setCgInfo NOP PUSH_VAR rTarget PUSH_VAL Integer 17i PUSH_VAL String "B23a" PUSH_VAL String "CB07_09M" CALL setCgInfo NOP PUSH_VAR rTarget PUSH_VAL Integer 17i PUSH_VAL String "B23a" PUSH_VAL String "CB07_10M" CALL setCgInfo NOP PUSH_VAR rTarget PUSH_VAL Integer 17i PUSH_VAL String "B23a" PUSH_VAL String "CB07_11M" CALL setCgInfo NOP PUSH_VAR rTarget PUSH_VAL Integer 17i PUSH_VAL String "B23a" PUSH_VAL String "CB07_12M" CALL setCgInfo NOP PUSH_VAR rTarget PUSH_VAL Integer 17i PUSH_VAL String "B23a" PUSH_VAL String "CB07_13M" CALL setCgInfo NOP JUMP _l_1786 @_l_1528: PUSH_VAR id PUSH_VAL Integer 6i == JUMP_OK _l_1543 PUSH_VAR rTarget PUSH_VAL Integer 281i PUSH_VAL String "EB01A" CALL setCgInfo NOP PUSH_VAR rTarget PUSH_VAL Integer 282i PUSH_VAL String "EB01B" CALL setCgInfo NOP JUMP _l_1786 @_l_1543: PUSH_VAR id PUSH_VAL Integer 7i == JUMP_OK _l_1558 PUSH_VAR rTarget PUSH_VAL Integer 291i PUSH_VAL String "EB02A" CALL setCgInfo NOP PUSH_VAR rTarget PUSH_VAL Integer 292i PUSH_VAL String "EB02B" CALL setCgInfo NOP JUMP _l_1786 @_l_1558: PUSH_VAR id PUSH_VAL Integer 8i == JUMP_OK _l_1568 PUSH_VAR rTarget PUSH_VAL Integer 301i PUSH_VAL String "EB03" CALL setCgInfo NOP JUMP _l_1786 @_l_1568: PUSH_VAR id PUSH_VAL Integer 9i == JUMP_OK _l_1588 PUSH_VAR rTarget PUSH_VAL Integer 311i PUSH_VAL String "EB04A" CALL setCgInfo NOP PUSH_VAR rTarget PUSH_VAL Integer 312i PUSH_VAL String "EB04B" CALL setCgInfo NOP PUSH_VAR rTarget PUSH_VAL Integer 313i PUSH_VAL String "EB04A_" CALL setCgInfo NOP JUMP _l_1786 @_l_1588: PUSH_VAR id PUSH_VAL Integer 10i == JUMP_OK _l_1598 PUSH_VAR rTarget PUSH_VAL Integer 321i PUSH_VAL String "EB05" CALL setCgInfo NOP JUMP _l_1786 @_l_1598: PUSH_VAR id PUSH_VAL Integer 11i == JUMP_OK _l_1627 PUSH_VAR rTarget PUSH_VAL Integer 331i PUSH_VAL String "EB06A" PUSH_VAL String "" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL IPoint PUSH_VAL Integer 0i PUSH_VAL Integer 258i CALL IPoint CALL setCgInfo NOP PUSH_VAR rTarget PUSH_VAL Integer 332i PUSH_VAL String "EB06B" PUSH_VAL String "" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL IPoint PUSH_VAL Integer 0i PUSH_VAL Integer 258i CALL IPoint CALL setCgInfo NOP JUMP _l_1786 @_l_1627: PUSH_VAR id PUSH_VAL Integer 12i == JUMP_OK _l_1642 PUSH_VAR rTarget PUSH_VAL Integer 341i PUSH_VAL String "EB07A" CALL setCgInfo NOP PUSH_VAR rTarget PUSH_VAL Integer 342i PUSH_VAL String "EB07B" CALL setCgInfo NOP JUMP _l_1786 @_l_1642: PUSH_VAR id PUSH_VAL Integer 13i == JUMP_OK _l_1672 PUSH_VAR rTarget PUSH_VAL Integer 351i PUSH_VAL String "EB08A" CALL setCgInfo NOP PUSH_VAR rTarget PUSH_VAL Integer 352i PUSH_VAL String "EB08B" CALL setCgInfo NOP PUSH_VAR rTarget PUSH_VAL Integer 353i PUSH_VAL String "EB08C" CALL setCgInfo NOP PUSH_VAR rTarget PUSH_VAL Integer 354i PUSH_VAL String "EB08A_" CALL setCgInfo NOP PUSH_VAR rTarget PUSH_VAL Integer 355i PUSH_VAL String "EB08B_" CALL setCgInfo NOP JUMP _l_1786 @_l_1672: PUSH_VAR id PUSH_VAL Integer 14i == JUMP_OK _l_1687 PUSH_VAR rTarget PUSH_VAL Integer 371i PUSH_VAL String "EB10A" CALL setCgInfo NOP PUSH_VAR rTarget PUSH_VAL Integer 372i PUSH_VAL String "EB10B" CALL setCgInfo NOP JUMP _l_1786 @_l_1687: PUSH_VAR id PUSH_VAL Integer 15i == JUMP_OK _l_1702 PUSH_VAR rTarget PUSH_VAL Integer 381i PUSH_VAL String "EB11A" CALL setCgInfo NOP PUSH_VAR rTarget PUSH_VAL Integer 382i PUSH_VAL String "EB11B" CALL setCgInfo NOP JUMP _l_1786 @_l_1702: PUSH_VAR id PUSH_VAL Integer 16i == JUMP_OK _l_1722 PUSH_VAR rTarget PUSH_VAL Integer 391i PUSH_VAL String "EB12A" CALL setCgInfo NOP PUSH_VAR rTarget PUSH_VAL Integer 392i PUSH_VAL String "EB12B" CALL setCgInfo NOP PUSH_VAR rTarget PUSH_VAL Integer 393i PUSH_VAL String "EB12C" CALL setCgInfo NOP JUMP _l_1786 @_l_1722: PUSH_VAR id PUSH_VAL Integer 17i == JUMP_OK _l_1737 PUSH_VAR rTarget PUSH_VAL Integer 401i PUSH_VAL String "EB13A" CALL setCgInfo NOP PUSH_VAR rTarget PUSH_VAL Integer 402i PUSH_VAL String "EB13B" CALL setCgInfo NOP JUMP _l_1786 @_l_1737: PUSH_VAR id PUSH_VAL Integer 18i == JUMP_OK _l_1757 PUSH_VAR rTarget PUSH_VAL Integer 431i PUSH_VAL String "EB16A" CALL setCgInfo NOP PUSH_VAR rTarget PUSH_VAL Integer 432i PUSH_VAL String "EB16B" CALL setCgInfo NOP PUSH_VAR rTarget PUSH_VAL Integer 433i PUSH_VAL String "EB16C" CALL setCgInfo NOP JUMP _l_1786 @_l_1757: PUSH_VAR id PUSH_VAL Integer 19i == JUMP_OK _l_1777 PUSH_VAR rTarget PUSH_VAL Integer 441i PUSH_VAL String "EB17A" CALL setCgInfo NOP PUSH_VAR rTarget PUSH_VAL Integer 442i PUSH_VAL String "EB17B" CALL setCgInfo NOP PUSH_VAR rTarget PUSH_VAL Integer 443i PUSH_VAL String "EB17C" CALL setCgInfo NOP JUMP _l_1786 @_l_1777: PUSH_VAR id PUSH_VAL Integer 20i == JUMP_OK _l_1786 PUSH_VAR rTarget PUSH_VAL Integer 451i PUSH_VAL String "EB18" CALL setCgInfo NOP @_l_1786: JUMP _l_5621 @_l_1787: PUSH_VAR tagID PUSH_VAL Integer 2i == JUMP_OK _l_2856 PUSH_FIELD cgViewMan PUSH_VAR id GET_FIELD_BY_OFFSET GET_FIELD PUSH_VAL Integer 0i == JUMP_OK _l_2855 PUSH_FIELD cgViewMan PUSH_VAR id GET_FIELD_BY_OFFSET GET_FIELD PUSH_VAL Integer -1i POP = NOP PUSH_VAL Integer 0i JUMP_OK _l_1808 JUMP _l_2855 @_l_1808: PUSH_VAR id PUSH_VAL Integer 0i == JUMP_OK _l_1897 PUSH_VAR rTarget PUSH_VAL Integer 21i PUSH_VAL String "B19a" PUSH_VAL String "CC01_01M" CALL setCgInfo NOP PUSH_VAR rTarget PUSH_VAL Integer 21i PUSH_VAL String "B19a" PUSH_VAL String "CC01_02M" CALL setCgInfo NOP PUSH_VAR rTarget PUSH_VAL Integer 21i PUSH_VAL String "B19a" PUSH_VAL String "CC01_03M" CALL setCgInfo NOP PUSH_VAR rTarget PUSH_VAL Integer 21i PUSH_VAL String "B19a" PUSH_VAL String "CC01_04M" CALL setCgInfo NOP PUSH_VAR rTarget PUSH_VAL Integer 21i PUSH_VAL String "B19a" PUSH_VAL String "CC01_05M" CALL setCgInfo NOP PUSH_VAR rTarget PUSH_VAL Integer 21i PUSH_VAL String "B19a" PUSH_VAL String "CC01_06M" CALL setCgInfo NOP PUSH_VAR rTarget PUSH_VAL Integer 21i PUSH_VAL String "B19a" PUSH_VAL String "CC01_07M" CALL setCgInfo NOP PUSH_VAR rTarget PUSH_VAL Integer 21i PUSH_VAL String "B19a" PUSH_VAL String "CC01_08M" CALL setCgInfo NOP PUSH_VAR rTarget PUSH_VAL Integer 21i PUSH_VAL String "B19a" PUSH_VAL String "CC01_09M" CALL setCgInfo NOP PUSH_VAR rTarget PUSH_VAL Integer 21i PUSH_VAL String "B19a" PUSH_VAL String "CC01_10M" CALL setCgInfo NOP PUSH_VAR rTarget PUSH_VAL Integer 21i PUSH_VAL String "B19a" PUSH_VAL String "CC01_11M" CALL setCgInfo NOP PUSH_VAR rTarget PUSH_VAL Integer 21i PUSH_VAL String "B19a" PUSH_VAL String "CC01_12M" CALL setCgInfo NOP PUSH_VAR rTarget PUSH_VAL Integer 21i PUSH_VAL String "B19a" PUSH_VAL String "CC01_13M" CALL setCgInfo NOP PUSH_VAR rTarget PUSH_VAL Integer 21i PUSH_VAL String "B19a" PUSH_VAL String "CC01_14M" CALL setCgInfo NOP JUMP _l_2855 @_l_1897: PUSH_VAR id PUSH_VAL Integer 1i == JUMP_OK _l_1986 PUSH_VAR rTarget PUSH_VAL Integer 22i PUSH_VAL String "B12a" PUSH_VAL String "CC02_01M" CALL setCgInfo NOP PUSH_VAR rTarget PUSH_VAL Integer 22i PUSH_VAL String "B12a" PUSH_VAL String "CC02_02M" CALL setCgInfo NOP PUSH_VAR rTarget PUSH_VAL Integer 22i PUSH_VAL String "B12a" PUSH_VAL String "CC02_03M" CALL setCgInfo NOP PUSH_VAR rTarget PUSH_VAL Integer 22i PUSH_VAL String "B12a" PUSH_VAL String "CC02_04M" CALL setCgInfo NOP PUSH_VAR rTarget PUSH_VAL Integer 22i PUSH_VAL String "B12a" PUSH_VAL String "CC02_05M" CALL setCgInfo NOP PUSH_VAR rTarget PUSH_VAL Integer 22i PUSH_VAL String "B12a" PUSH_VAL String "CC02_06M" CALL setCgInfo NOP PUSH_VAR rTarget PUSH_VAL Integer 22i PUSH_VAL String "B12a" PUSH_VAL String "CC02_07M" CALL setCgInfo NOP PUSH_VAR rTarget PUSH_VAL Integer 22i PUSH_VAL String "B12a" PUSH_VAL String "CC02_08M" CALL setCgInfo NOP PUSH_VAR rTarget PUSH_VAL Integer 22i PUSH_VAL String "B12a" PUSH_VAL String "CC02_09M" CALL setCgInfo NOP PUSH_VAR rTarget PUSH_VAL Integer 22i PUSH_VAL String "B12a" PUSH_VAL String "CC02_10M" CALL setCgInfo NOP PUSH_VAR rTarget PUSH_VAL Integer 22i PUSH_VAL String "B12a" PUSH_VAL String "CC02_11M" CALL setCgInfo NOP PUSH_VAR rTarget PUSH_VAL Integer 22i PUSH_VAL String "B12a" PUSH_VAL String "CC02_12M" CALL setCgInfo NOP PUSH_VAR rTarget PUSH_VAL Integer 22i PUSH_VAL String "B12a" PUSH_VAL String "CC02_13M" CALL setCgInfo NOP PUSH_VAR rTarget PUSH_VAL Integer 22i PUSH_VAL String "B12a" PUSH_VAL String "CC02_14M" CALL setCgInfo NOP JUMP _l_2855 @_l_1986: PUSH_VAR id PUSH_VAL Integer 2i == JUMP_OK _l_2075 PUSH_VAR rTarget PUSH_VAL Integer 23i PUSH_VAL String "B07a" PUSH_VAL String "CC03_01M" CALL setCgInfo NOP PUSH_VAR rTarget PUSH_VAL Integer 23i PUSH_VAL String "B07a" PUSH_VAL String "CC03_02M" CALL setCgInfo NOP PUSH_VAR rTarget PUSH_VAL Integer 23i PUSH_VAL String "B07a" PUSH_VAL String "CC03_03M" CALL setCgInfo NOP PUSH_VAR rTarget PUSH_VAL Integer 23i PUSH_VAL String "B07a" PUSH_VAL String "CC03_04M" CALL setCgInfo NOP PUSH_VAR rTarget PUSH_VAL Integer 23i PUSH_VAL String "B07a" PUSH_VAL String "CC03_05M" CALL setCgInfo NOP PUSH_VAR rTarget PUSH_VAL Integer 23i PUSH_VAL String "B07a" PUSH_VAL String "CC03_06M" CALL setCgInfo NOP PUSH_VAR rTarget PUSH_VAL Integer 23i PUSH_VAL String "B07a" PUSH_VAL String "CC03_07M" CALL setCgInfo NOP PUSH_VAR rTarget PUSH_VAL Integer 23i PUSH_VAL String "B07a" PUSH_VAL String "CC03_08M" CALL setCgInfo NOP PUSH_VAR rTarget PUSH_VAL Integer 23i PUSH_VAL String "B07a" PUSH_VAL String "CC03_09M" CALL setCgInfo NOP PUSH_VAR rTarget PUSH_VAL Integer 23i PUSH_VAL String "B07a" PUSH_VAL String "CC03_10M" CALL setCgInfo NOP PUSH_VAR rTarget PUSH_VAL Integer 23i PUSH_VAL String "B07a" PUSH_VAL String "CC03_11M" CALL setCgInfo NOP PUSH_VAR rTarget PUSH_VAL Integer 23i PUSH_VAL String "B07a" PUSH_VAL String "CC03_12M" CALL setCgInfo NOP PUSH_VAR rTarget PUSH_VAL Integer 23i PUSH_VAL String "B07a" PUSH_VAL String "CC03_13M" CALL setCgInfo NOP PUSH_VAR rTarget PUSH_VAL Integer 23i PUSH_VAL String "B07a" PUSH_VAL String "CC03_14M" CALL setCgInfo NOP JUMP _l_2855 @_l_2075: PUSH_VAR id PUSH_VAL Integer 3i == JUMP_OK _l_2164 PUSH_VAR rTarget PUSH_VAL Integer 26i PUSH_VAL String "B07a" PUSH_VAL String "CC06_01M" CALL setCgInfo NOP PUSH_VAR rTarget PUSH_VAL Integer 26i PUSH_VAL String "B07a" PUSH_VAL String "CC06_02M" CALL setCgInfo NOP PUSH_VAR rTarget PUSH_VAL Integer 26i PUSH_VAL String "B07a" PUSH_VAL String "CC06_03M" CALL setCgInfo NOP PUSH_VAR rTarget PUSH_VAL Integer 26i PUSH_VAL String "B07a" PUSH_VAL String "CC06_04M" CALL setCgInfo NOP PUSH_VAR rTarget PUSH_VAL Integer 26i PUSH_VAL String "B07a" PUSH_VAL String "CC06_05M" CALL setCgInfo NOP PUSH_VAR rTarget PUSH_VAL Integer 26i PUSH_VAL String "B07a" PUSH_VAL String "CC06_06M" CALL setCgInfo NOP PUSH_VAR rTarget PUSH_VAL Integer 26i PUSH_VAL String "B07a" PUSH_VAL String "CC06_07M" CALL setCgInfo NOP PUSH_VAR rTarget PUSH_VAL Integer 26i PUSH_VAL String "B07a" PUSH_VAL String "CC06_08M" CALL setCgInfo NOP PUSH_VAR rTarget PUSH_VAL Integer 26i PUSH_VAL String "B07a" PUSH_VAL String "CC06_09M" CALL setCgInfo NOP PUSH_VAR rTarget PUSH_VAL Integer 26i PUSH_VAL String "B07a" PUSH_VAL String "CC06_10M" CALL setCgInfo NOP PUSH_VAR rTarget PUSH_VAL Integer 26i PUSH_VAL String "B07a" PUSH_VAL String "CC06_11M" CALL setCgInfo NOP PUSH_VAR rTarget PUSH_VAL Integer 26i PUSH_VAL String "B07a" PUSH_VAL String "CC06_12M" CALL setCgInfo NOP PUSH_VAR rTarget PUSH_VAL Integer 26i PUSH_VAL String "B07a" PUSH_VAL String "CC06_13M" CALL setCgInfo NOP PUSH_VAR rTarget PUSH_VAL Integer 26i PUSH_VAL String "B07a" PUSH_VAL String "CC06_14M" CALL setCgInfo NOP JUMP _l_2855 @_l_2164: PUSH_VAR id PUSH_VAL Integer 4i == JUMP_OK _l_2253 PUSH_VAR rTarget PUSH_VAL Integer 24i PUSH_VAL String "B21a" PUSH_VAL String "CC04_01M" CALL setCgInfo NOP PUSH_VAR rTarget PUSH_VAL Integer 24i PUSH_VAL String "B21a" PUSH_VAL String "CC04_02M" CALL setCgInfo NOP PUSH_VAR rTarget PUSH_VAL Integer 24i PUSH_VAL String "B21a" PUSH_VAL String "CC04_03M" CALL setCgInfo NOP PUSH_VAR rTarget PUSH_VAL Integer 24i PUSH_VAL String "B21a" PUSH_VAL String "CC04_04M" CALL setCgInfo NOP PUSH_VAR rTarget PUSH_VAL Integer 24i PUSH_VAL String "B21a" PUSH_VAL String "CC04_05M" CALL setCgInfo NOP PUSH_VAR rTarget PUSH_VAL Integer 24i PUSH_VAL String "B21a" PUSH_VAL String "CC04_06M" CALL setCgInfo NOP PUSH_VAR rTarget PUSH_VAL Integer 24i PUSH_VAL String "B21a" PUSH_VAL String "CC04_07M" CALL setCgInfo NOP PUSH_VAR rTarget PUSH_VAL Integer 24i PUSH_VAL String "B21a" PUSH_VAL String "CC04_08M" CALL setCgInfo NOP PUSH_VAR rTarget PUSH_VAL Integer 24i PUSH_VAL String "B21a" PUSH_VAL String "CC04_09M" CALL setCgInfo NOP PUSH_VAR rTarget PUSH_VAL Integer 24i PUSH_VAL String "B21a" PUSH_VAL String "CC04_10M" CALL setCgInfo NOP PUSH_VAR rTarget PUSH_VAL Integer 24i PUSH_VAL String "B21a" PUSH_VAL String "CC04_11M" CALL setCgInfo NOP PUSH_VAR rTarget PUSH_VAL Integer 24i PUSH_VAL String "B21a" PUSH_VAL String "CC04_12M" CALL setCgInfo NOP PUSH_VAR rTarget PUSH_VAL Integer 24i PUSH_VAL String "B21a" PUSH_VAL String "CC04_13M" CALL setCgInfo NOP PUSH_VAR rTarget PUSH_VAL Integer 24i PUSH_VAL String "B21a" PUSH_VAL String "CC04_14M" CALL setCgInfo NOP JUMP _l_2855 @_l_2253: PUSH_VAR id PUSH_VAL Integer 5i == JUMP_OK _l_2342 PUSH_VAR rTarget PUSH_VAL Integer 28i PUSH_VAL String "B21a" PUSH_VAL String "CC08_01S" CALL setCgInfo NOP PUSH_VAR rTarget PUSH_VAL Integer 28i PUSH_VAL String "B21a" PUSH_VAL String "CC08_02S" CALL setCgInfo NOP PUSH_VAR rTarget PUSH_VAL Integer 28i PUSH_VAL String "B21a" PUSH_VAL String "CC08_03S" CALL setCgInfo NOP PUSH_VAR rTarget PUSH_VAL Integer 28i PUSH_VAL String "B21a" PUSH_VAL String "CC08_04S" CALL setCgInfo NOP PUSH_VAR rTarget PUSH_VAL Integer 28i PUSH_VAL String "B21a" PUSH_VAL String "CC08_05S" CALL setCgInfo NOP PUSH_VAR rTarget PUSH_VAL Integer 28i PUSH_VAL String "B21a" PUSH_VAL String "CC08_06S" CALL setCgInfo NOP PUSH_VAR rTarget PUSH_VAL Integer 28i PUSH_VAL String "B21a" PUSH_VAL String "CC08_07S" CALL setCgInfo NOP PUSH_VAR rTarget PUSH_VAL Integer 28i PUSH_VAL String "B21a" PUSH_VAL String "CC08_08S" CALL setCgInfo NOP PUSH_VAR rTarget PUSH_VAL Integer 28i PUSH_VAL String "B21a" PUSH_VAL String "CC08_09S" CALL setCgInfo NOP PUSH_VAR rTarget PUSH_VAL Integer 28i PUSH_VAL String "B21a" PUSH_VAL String "CC08_10S" CALL setCgInfo NOP PUSH_VAR rTarget PUSH_VAL Integer 28i PUSH_VAL String "B21a" PUSH_VAL String "CC08_11S" CALL setCgInfo NOP PUSH_VAR rTarget PUSH_VAL Integer 28i PUSH_VAL String "B21a" PUSH_VAL String "CC08_12S" CALL setCgInfo NOP PUSH_VAR rTarget PUSH_VAL Integer 28i PUSH_VAL String "B21a" PUSH_VAL String "CC08_13S" CALL setCgInfo NOP PUSH_VAR rTarget PUSH_VAL Integer 28i PUSH_VAL String "B21a" PUSH_VAL String "CC08_14S" CALL setCgInfo NOP JUMP _l_2855 @_l_2342: PUSH_VAR id PUSH_VAL Integer 6i == JUMP_OK _l_2473 PUSH_VAR rTarget PUSH_VAL Integer 25i PUSH_VAL String "B20a" PUSH_VAL String "CC05_01M" PUSH_VAL Integer 400i PUSH_VAL Integer 0i CALL IPoint CALL setCgInfo NOP PUSH_VAR rTarget PUSH_VAL Integer 25i PUSH_VAL String "B20a" PUSH_VAL String "CC05_02M" PUSH_VAL Integer 400i PUSH_VAL Integer 0i CALL IPoint CALL setCgInfo NOP PUSH_VAR rTarget PUSH_VAL Integer 25i PUSH_VAL String "B20a" PUSH_VAL String "CC05_03M" PUSH_VAL Integer 400i PUSH_VAL Integer 0i CALL IPoint CALL setCgInfo NOP PUSH_VAR rTarget PUSH_VAL Integer 25i PUSH_VAL String "B20a" PUSH_VAL String "CC05_04M" PUSH_VAL Integer 400i PUSH_VAL Integer 0i CALL IPoint CALL setCgInfo NOP PUSH_VAR rTarget PUSH_VAL Integer 25i PUSH_VAL String "B20a" PUSH_VAL String "CC05_05M" PUSH_VAL Integer 400i PUSH_VAL Integer 0i CALL IPoint CALL setCgInfo NOP PUSH_VAR rTarget PUSH_VAL Integer 25i PUSH_VAL String "B20a" PUSH_VAL String "CC05_06M" PUSH_VAL Integer 400i PUSH_VAL Integer 0i CALL IPoint CALL setCgInfo NOP PUSH_VAR rTarget PUSH_VAL Integer 25i PUSH_VAL String "B20a" PUSH_VAL String "CC05_07M" PUSH_VAL Integer 400i PUSH_VAL Integer 0i CALL IPoint CALL setCgInfo NOP PUSH_VAR rTarget PUSH_VAL Integer 25i PUSH_VAL String "B20a" PUSH_VAL String "CC05_08M" PUSH_VAL Integer 400i PUSH_VAL Integer 0i CALL IPoint CALL setCgInfo NOP PUSH_VAR rTarget PUSH_VAL Integer 25i PUSH_VAL String "B20a" PUSH_VAL String "CC05_09M" PUSH_VAL Integer 400i PUSH_VAL Integer 0i CALL IPoint CALL setCgInfo NOP PUSH_VAR rTarget PUSH_VAL Integer 25i PUSH_VAL String "B20a" PUSH_VAL String "CC05_10M" PUSH_VAL Integer 400i PUSH_VAL Integer 0i CALL IPoint CALL setCgInfo NOP PUSH_VAR rTarget PUSH_VAL Integer 25i PUSH_VAL String "B20a" PUSH_VAL String "CC05_11M" PUSH_VAL Integer 400i PUSH_VAL Integer 0i CALL IPoint CALL setCgInfo NOP PUSH_VAR rTarget PUSH_VAL Integer 25i PUSH_VAL String "B20a" PUSH_VAL String "CC05_12M" PUSH_VAL Integer 400i PUSH_VAL Integer 0i CALL IPoint CALL setCgInfo NOP PUSH_VAR rTarget PUSH_VAL Integer 25i PUSH_VAL String "B20a" PUSH_VAL String "CC05_13M" PUSH_VAL Integer 400i PUSH_VAL Integer 0i CALL IPoint CALL setCgInfo NOP PUSH_VAR rTarget PUSH_VAL Integer 25i PUSH_VAL String "B20a" PUSH_VAL String "CC05_14M" PUSH_VAL Integer 400i PUSH_VAL Integer 0i CALL IPoint CALL setCgInfo NOP JUMP _l_2855 @_l_2473: PUSH_VAR id PUSH_VAL Integer 7i == JUMP_OK _l_2562 PUSH_VAR rTarget PUSH_VAL Integer 27i PUSH_VAL String "B23a" PUSH_VAL String "CC07_01M" CALL setCgInfo NOP PUSH_VAR rTarget PUSH_VAL Integer 27i PUSH_VAL String "B23a" PUSH_VAL String "CC07_02M" CALL setCgInfo NOP PUSH_VAR rTarget PUSH_VAL Integer 27i PUSH_VAL String "B23a" PUSH_VAL String "CC07_03M" CALL setCgInfo NOP PUSH_VAR rTarget PUSH_VAL Integer 27i PUSH_VAL String "B23a" PUSH_VAL String "CC07_04M" CALL setCgInfo NOP PUSH_VAR rTarget PUSH_VAL Integer 27i PUSH_VAL String "B23a" PUSH_VAL String "CC07_05M" CALL setCgInfo NOP PUSH_VAR rTarget PUSH_VAL Integer 27i PUSH_VAL String "B23a" PUSH_VAL String "CC07_06M" CALL setCgInfo NOP PUSH_VAR rTarget PUSH_VAL Integer 27i PUSH_VAL String "B23a" PUSH_VAL String "CC07_07M" CALL setCgInfo NOP PUSH_VAR rTarget PUSH_VAL Integer 27i PUSH_VAL String "B23a" PUSH_VAL String "CC07_08M" CALL setCgInfo NOP PUSH_VAR rTarget PUSH_VAL Integer 27i PUSH_VAL String "B23a" PUSH_VAL String "CC07_09M" CALL setCgInfo NOP PUSH_VAR rTarget PUSH_VAL Integer 27i PUSH_VAL String "B23a" PUSH_VAL String "CC07_10M" CALL setCgInfo NOP PUSH_VAR rTarget PUSH_VAL Integer 27i PUSH_VAL String "B23a" PUSH_VAL String "CC07_11M" CALL setCgInfo NOP PUSH_VAR rTarget PUSH_VAL Integer 27i PUSH_VAL String "B23a" PUSH_VAL String "CC07_12M" CALL setCgInfo NOP PUSH_VAR rTarget PUSH_VAL Integer 27i PUSH_VAL String "B23a" PUSH_VAL String "CC07_13M" CALL setCgInfo NOP PUSH_VAR rTarget PUSH_VAL Integer 27i PUSH_VAL String "B23a" PUSH_VAL String "CC07_14M" CALL setCgInfo NOP JUMP _l_2855 @_l_2562: PUSH_VAR id PUSH_VAL Integer 8i == JUMP_OK _l_2577 PUSH_VAR rTarget PUSH_VAL Integer 461i PUSH_VAL String "EC01A" CALL setCgInfo NOP PUSH_VAR rTarget PUSH_VAL Integer 462i PUSH_VAL String "EC01B" CALL setCgInfo NOP JUMP _l_2855 @_l_2577: PUSH_VAR id PUSH_VAL Integer 9i == JUMP_OK _l_2597 PUSH_VAR rTarget PUSH_VAL Integer 471i PUSH_VAL String "EC02A" CALL setCgInfo NOP PUSH_VAR rTarget PUSH_VAL Integer 472i PUSH_VAL String "EC02B" CALL setCgInfo NOP PUSH_VAR rTarget PUSH_VAL Integer 473i PUSH_VAL String "EC02C" CALL setCgInfo NOP JUMP _l_2855 @_l_2597: PUSH_VAR id PUSH_VAL Integer 10i == JUMP_OK _l_2622 PUSH_VAR rTarget PUSH_VAL Integer 481i PUSH_VAL String "EC03A" CALL setCgInfo NOP PUSH_VAR rTarget PUSH_VAL Integer 482i PUSH_VAL String "EC03B" CALL setCgInfo NOP PUSH_VAR rTarget PUSH_VAL Integer 483i PUSH_VAL String "EC03C" CALL setCgInfo NOP PUSH_VAR rTarget PUSH_VAL Integer 484i PUSH_VAL String "EC03D" CALL setCgInfo NOP JUMP _l_2855 @_l_2622: PUSH_VAR id PUSH_VAL Integer 11i == JUMP_OK _l_2637 PUSH_VAR rTarget PUSH_VAL Integer 501i PUSH_VAL String "EC05A" CALL setCgInfo NOP PUSH_VAR rTarget PUSH_VAL Integer 502i PUSH_VAL String "EC05B" CALL setCgInfo NOP JUMP _l_2855 @_l_2637: PUSH_VAR id PUSH_VAL Integer 12i == JUMP_OK _l_2666 PUSH_VAR rTarget PUSH_VAL Integer 511i PUSH_VAL String "EC06A" PUSH_VAL String "" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL IPoint PUSH_VAL Integer 0i PUSH_VAL Integer 370i CALL IPoint CALL setCgInfo NOP PUSH_VAR rTarget PUSH_VAL Integer 512i PUSH_VAL String "EC06B" PUSH_VAL String "" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL IPoint PUSH_VAL Integer 0i PUSH_VAL Integer 370i CALL IPoint CALL setCgInfo NOP JUMP _l_2855 @_l_2666: PUSH_VAR id PUSH_VAL Integer 13i == JUMP_OK _l_2686 PUSH_VAR rTarget PUSH_VAL Integer 521i PUSH_VAL String "EC07A" CALL setCgInfo NOP PUSH_VAR rTarget PUSH_VAL Integer 522i PUSH_VAL String "EC07B" CALL setCgInfo NOP PUSH_VAR rTarget PUSH_VAL Integer 523i PUSH_VAL String "EC07C" CALL setCgInfo NOP JUMP _l_2855 @_l_2686: PUSH_VAR id PUSH_VAL Integer 14i == JUMP_OK _l_2696 PUSH_VAR rTarget PUSH_VAL Integer 541i PUSH_VAL String "EC09" CALL setCgInfo NOP JUMP _l_2855 @_l_2696: PUSH_VAR id PUSH_VAL Integer 15i == JUMP_OK _l_2731 PUSH_VAR rTarget PUSH_VAL Integer 551i PUSH_VAL String "EC10A" CALL setCgInfo NOP PUSH_VAR rTarget PUSH_VAL Integer 552i PUSH_VAL String "EC10B" CALL setCgInfo NOP PUSH_VAR rTarget PUSH_VAL Integer 553i PUSH_VAL String "EC10C" CALL setCgInfo NOP PUSH_VAR rTarget PUSH_VAL Integer 554i PUSH_VAL String "EC10D" CALL setCgInfo NOP PUSH_VAR rTarget PUSH_VAL Integer 555i PUSH_VAL String "EC10E" CALL setCgInfo NOP PUSH_VAR rTarget PUSH_VAL Integer 556i PUSH_VAL String "EC10F" CALL setCgInfo NOP JUMP _l_2855 @_l_2731: PUSH_VAR id PUSH_VAL Integer 16i == JUMP_OK _l_2751 PUSH_VAR rTarget PUSH_VAL Integer 561i PUSH_VAL String "EC11A" CALL setCgInfo NOP PUSH_VAR rTarget PUSH_VAL Integer 562i PUSH_VAL String "EC11B" CALL setCgInfo NOP PUSH_VAR rTarget PUSH_VAL Integer 563i PUSH_VAL String "EC11C" CALL setCgInfo NOP JUMP _l_2855 @_l_2751: PUSH_VAR id PUSH_VAL Integer 17i == JUMP_OK _l_2771 PUSH_VAR rTarget PUSH_VAL Integer 571i PUSH_VAL String "EC12A" CALL setCgInfo NOP PUSH_VAR rTarget PUSH_VAL Integer 572i PUSH_VAL String "EC12B" CALL setCgInfo NOP PUSH_VAR rTarget PUSH_VAL Integer 573i PUSH_VAL String "EC12C" CALL setCgInfo NOP JUMP _l_2855 @_l_2771: PUSH_VAR id PUSH_VAL Integer 18i == JUMP_OK _l_2801 PUSH_VAR rTarget PUSH_VAL Integer 581i PUSH_VAL String "EC13A" CALL setCgInfo NOP PUSH_VAR rTarget PUSH_VAL Integer 582i PUSH_VAL String "EC13B" CALL setCgInfo NOP PUSH_VAR rTarget PUSH_VAL Integer 583i PUSH_VAL String "EC13C" CALL setCgInfo NOP PUSH_VAR rTarget PUSH_VAL Integer 584i PUSH_VAL String "EC13D" CALL setCgInfo NOP PUSH_VAR rTarget PUSH_VAL Integer 584i PUSH_VAL String "EC13E" CALL setCgInfo NOP JUMP _l_2855 @_l_2801: PUSH_VAR id PUSH_VAL Integer 19i == JUMP_OK _l_2826 PUSH_VAR rTarget PUSH_VAL Integer 611i PUSH_VAL String "EC16A" CALL setCgInfo NOP PUSH_VAR rTarget PUSH_VAL Integer 612i PUSH_VAL String "EC16B" CALL setCgInfo NOP PUSH_VAR rTarget PUSH_VAL Integer 613i PUSH_VAL String "EC16C" CALL setCgInfo NOP PUSH_VAR rTarget PUSH_VAL Integer 614i PUSH_VAL String "EC16D" CALL setCgInfo NOP JUMP _l_2855 @_l_2826: PUSH_VAR id PUSH_VAL Integer 20i == JUMP_OK _l_2846 PUSH_VAR rTarget PUSH_VAL Integer 621i PUSH_VAL String "EC17A" CALL setCgInfo NOP PUSH_VAR rTarget PUSH_VAL Integer 622i PUSH_VAL String "EC17B" CALL setCgInfo NOP PUSH_VAR rTarget PUSH_VAL Integer 623i PUSH_VAL String "EC17C" CALL setCgInfo NOP JUMP _l_2855 @_l_2846: PUSH_VAR id PUSH_VAL Integer 21i == JUMP_OK _l_2855 PUSH_VAR rTarget PUSH_VAL Integer 631i PUSH_VAL String "EC18" CALL setCgInfo NOP @_l_2855: JUMP _l_5621 @_l_2856: PUSH_VAR tagID PUSH_VAL Integer 3i == JUMP_OK _l_3757 PUSH_FIELD cgViewMan PUSH_VAR id GET_FIELD_BY_OFFSET GET_FIELD PUSH_VAL Integer 0i == JUMP_OK _l_3756 PUSH_FIELD cgViewMan PUSH_VAR id GET_FIELD_BY_OFFSET GET_FIELD PUSH_VAL Integer -1i POP = NOP PUSH_VAL Integer 0i JUMP_OK _l_2877 JUMP _l_3756 @_l_2877: PUSH_VAR id PUSH_VAL Integer 0i == JUMP_OK _l_2960 PUSH_VAR rTarget PUSH_VAL Integer 31i PUSH_VAL String "B19a" PUSH_VAL String "CD01_01M" CALL setCgInfo NOP PUSH_VAR rTarget PUSH_VAL Integer 31i PUSH_VAL String "B19a" PUSH_VAL String "CD01_02M" CALL setCgInfo NOP PUSH_VAR rTarget PUSH_VAL Integer 31i PUSH_VAL String "B19a" PUSH_VAL String "CD01_03M" CALL setCgInfo NOP PUSH_VAR rTarget PUSH_VAL Integer 31i PUSH_VAL String "B19a" PUSH_VAL String "CD01_04M" CALL setCgInfo NOP PUSH_VAR rTarget PUSH_VAL Integer 31i PUSH_VAL String "B19a" PUSH_VAL String "CD01_05M" CALL setCgInfo NOP PUSH_VAR rTarget PUSH_VAL Integer 31i PUSH_VAL String "B19a" PUSH_VAL String "CD01_06M" CALL setCgInfo NOP PUSH_VAR rTarget PUSH_VAL Integer 31i PUSH_VAL String "B19a" PUSH_VAL String "CD01_07M" CALL setCgInfo NOP PUSH_VAR rTarget PUSH_VAL Integer 31i PUSH_VAL String "B19a" PUSH_VAL String "CD01_08M" CALL setCgInfo NOP PUSH_VAR rTarget PUSH_VAL Integer 31i PUSH_VAL String "B19a" PUSH_VAL String "CD01_09M" CALL setCgInfo NOP PUSH_VAR rTarget PUSH_VAL Integer 31i PUSH_VAL String "B19a" PUSH_VAL String "CD01_10M" CALL setCgInfo NOP PUSH_VAR rTarget PUSH_VAL Integer 31i PUSH_VAL String "B19a" PUSH_VAL String "CD01_11M" CALL setCgInfo NOP PUSH_VAR rTarget PUSH_VAL Integer 31i PUSH_VAL String "B19a" PUSH_VAL String "CD01_12M" CALL setCgInfo NOP PUSH_VAR rTarget PUSH_VAL Integer 31i PUSH_VAL String "B19a" PUSH_VAL String "CD01_13M" CALL setCgInfo NOP JUMP _l_3756 @_l_2960: PUSH_VAR id PUSH_VAL Integer 1i == JUMP_OK _l_3043 PUSH_VAR rTarget PUSH_VAL Integer 32i PUSH_VAL String "B39a" PUSH_VAL String "CD02_01M" CALL setCgInfo NOP PUSH_VAR rTarget PUSH_VAL Integer 32i PUSH_VAL String "B39a" PUSH_VAL String "CD02_02M" CALL setCgInfo NOP PUSH_VAR rTarget PUSH_VAL Integer 32i PUSH_VAL String "B39a" PUSH_VAL String "CD02_03M" CALL setCgInfo NOP PUSH_VAR rTarget PUSH_VAL Integer 32i PUSH_VAL String "B39a" PUSH_VAL String "CD02_04M" CALL setCgInfo NOP PUSH_VAR rTarget PUSH_VAL Integer 32i PUSH_VAL String "B39a" PUSH_VAL String "CD02_05M" CALL setCgInfo NOP PUSH_VAR rTarget PUSH_VAL Integer 32i PUSH_VAL String "B39a" PUSH_VAL String "CD02_06M" CALL setCgInfo NOP PUSH_VAR rTarget PUSH_VAL Integer 32i PUSH_VAL String "B39a" PUSH_VAL String "CD02_07M" CALL setCgInfo NOP PUSH_VAR rTarget PUSH_VAL Integer 32i PUSH_VAL String "B39a" PUSH_VAL String "CD02_08M" CALL setCgInfo NOP PUSH_VAR rTarget PUSH_VAL Integer 32i PUSH_VAL String "B39a" PUSH_VAL String "CD02_09M" CALL setCgInfo NOP PUSH_VAR rTarget PUSH_VAL Integer 32i PUSH_VAL String "B39a" PUSH_VAL String "CD02_10M" CALL setCgInfo NOP PUSH_VAR rTarget PUSH_VAL Integer 32i PUSH_VAL String "B39a" PUSH_VAL String "CD02_11M" CALL setCgInfo NOP PUSH_VAR rTarget PUSH_VAL Integer 32i PUSH_VAL String "B39a" PUSH_VAL String "CD02_12M" CALL setCgInfo NOP PUSH_VAR rTarget PUSH_VAL Integer 32i PUSH_VAL String "B39a" PUSH_VAL String "CD02_13M" CALL setCgInfo NOP JUMP _l_3756 @_l_3043: PUSH_VAR id PUSH_VAL Integer 2i == JUMP_OK _l_3126 PUSH_VAR rTarget PUSH_VAL Integer 33i PUSH_VAL String "B07d" PUSH_VAL String "CD03_01M" CALL setCgInfo NOP PUSH_VAR rTarget PUSH_VAL Integer 33i PUSH_VAL String "B07d" PUSH_VAL String "CD03_02M" CALL setCgInfo NOP PUSH_VAR rTarget PUSH_VAL Integer 33i PUSH_VAL String "B07d" PUSH_VAL String "CD03_03M" CALL setCgInfo NOP PUSH_VAR rTarget PUSH_VAL Integer 33i PUSH_VAL String "B07d" PUSH_VAL String "CD03_04M" CALL setCgInfo NOP PUSH_VAR rTarget PUSH_VAL Integer 33i PUSH_VAL String "B07d" PUSH_VAL String "CD03_05M" CALL setCgInfo NOP PUSH_VAR rTarget PUSH_VAL Integer 33i PUSH_VAL String "B07d" PUSH_VAL String "CD03_06M" CALL setCgInfo NOP PUSH_VAR rTarget PUSH_VAL Integer 33i PUSH_VAL String "B07d" PUSH_VAL String "CD03_07M" CALL setCgInfo NOP PUSH_VAR rTarget PUSH_VAL Integer 33i PUSH_VAL String "B07d" PUSH_VAL String "CD03_08M" CALL setCgInfo NOP PUSH_VAR rTarget PUSH_VAL Integer 33i PUSH_VAL String "B07d" PUSH_VAL String "CD03_09M" CALL setCgInfo NOP PUSH_VAR rTarget PUSH_VAL Integer 33i PUSH_VAL String "B07d" PUSH_VAL String "CD03_10M" CALL setCgInfo NOP PUSH_VAR rTarget PUSH_VAL Integer 33i PUSH_VAL String "B07d" PUSH_VAL String "CD03_11M" CALL setCgInfo NOP PUSH_VAR rTarget PUSH_VAL Integer 33i PUSH_VAL String "B07d" PUSH_VAL String "CD03_12M" CALL setCgInfo NOP PUSH_VAR rTarget PUSH_VAL Integer 33i PUSH_VAL String "B07d" PUSH_VAL String "CD03_13M" CALL setCgInfo NOP JUMP _l_3756 @_l_3126: PUSH_VAR id PUSH_VAL Integer 3i == JUMP_OK _l_3209 PUSH_VAR rTarget PUSH_VAL Integer 34i PUSH_VAL String "B21a" PUSH_VAL String "CD04_01M" CALL setCgInfo NOP PUSH_VAR rTarget PUSH_VAL Integer 34i PUSH_VAL String "B21a" PUSH_VAL String "CD04_02M" CALL setCgInfo NOP PUSH_VAR rTarget PUSH_VAL Integer 34i PUSH_VAL String "B21a" PUSH_VAL String "CD04_03M" CALL setCgInfo NOP PUSH_VAR rTarget PUSH_VAL Integer 34i PUSH_VAL String "B21a" PUSH_VAL String "CD04_04M" CALL setCgInfo NOP PUSH_VAR rTarget PUSH_VAL Integer 34i PUSH_VAL String "B21a" PUSH_VAL String "CD04_05M" CALL setCgInfo NOP PUSH_VAR rTarget PUSH_VAL Integer 34i PUSH_VAL String "B21a" PUSH_VAL String "CD04_06M" CALL setCgInfo NOP PUSH_VAR rTarget PUSH_VAL Integer 34i PUSH_VAL String "B21a" PUSH_VAL String "CD04_07M" CALL setCgInfo NOP PUSH_VAR rTarget PUSH_VAL Integer 34i PUSH_VAL String "B21a" PUSH_VAL String "CD04_08M" CALL setCgInfo NOP PUSH_VAR rTarget PUSH_VAL Integer 34i PUSH_VAL String "B21a" PUSH_VAL String "CD04_09M" CALL setCgInfo NOP PUSH_VAR rTarget PUSH_VAL Integer 34i PUSH_VAL String "B21a" PUSH_VAL String "CD04_10M" CALL setCgInfo NOP PUSH_VAR rTarget PUSH_VAL Integer 34i PUSH_VAL String "B21a" PUSH_VAL String "CD04_11M" CALL setCgInfo NOP PUSH_VAR rTarget PUSH_VAL Integer 34i PUSH_VAL String "B21a" PUSH_VAL String "CD04_12M" CALL setCgInfo NOP PUSH_VAR rTarget PUSH_VAL Integer 34i PUSH_VAL String "B21a" PUSH_VAL String "CD04_13M" CALL setCgInfo NOP JUMP _l_3756 @_l_3209: PUSH_VAR id PUSH_VAL Integer 4i == JUMP_OK _l_3292 PUSH_VAR rTarget PUSH_VAL Integer 37i PUSH_VAL String "B21a" PUSH_VAL String "CD07_01S" CALL setCgInfo NOP PUSH_VAR rTarget PUSH_VAL Integer 37i PUSH_VAL String "B21a" PUSH_VAL String "CD07_02S" CALL setCgInfo NOP PUSH_VAR rTarget PUSH_VAL Integer 37i PUSH_VAL String "B21a" PUSH_VAL String "CD07_03S" CALL setCgInfo NOP PUSH_VAR rTarget PUSH_VAL Integer 37i PUSH_VAL String "B21a" PUSH_VAL String "CD07_04S" CALL setCgInfo NOP PUSH_VAR rTarget PUSH_VAL Integer 37i PUSH_VAL String "B21a" PUSH_VAL String "CD07_05S" CALL setCgInfo NOP PUSH_VAR rTarget PUSH_VAL Integer 37i PUSH_VAL String "B21a" PUSH_VAL String "CD07_06S" CALL setCgInfo NOP PUSH_VAR rTarget PUSH_VAL Integer 37i PUSH_VAL String "B21a" PUSH_VAL String "CD07_07S" CALL setCgInfo NOP PUSH_VAR rTarget PUSH_VAL Integer 37i PUSH_VAL String "B21a" PUSH_VAL String "CD07_08S" CALL setCgInfo NOP PUSH_VAR rTarget PUSH_VAL Integer 37i PUSH_VAL String "B21a" PUSH_VAL String "CD07_09S" CALL setCgInfo NOP PUSH_VAR rTarget PUSH_VAL Integer 37i PUSH_VAL String "B21a" PUSH_VAL String "CD07_10S" CALL setCgInfo NOP PUSH_VAR rTarget PUSH_VAL Integer 37i PUSH_VAL String "B21a" PUSH_VAL String "CD07_11S" CALL setCgInfo NOP PUSH_VAR rTarget PUSH_VAL Integer 37i PUSH_VAL String "B21a" PUSH_VAL String "CD07_12S" CALL setCgInfo NOP PUSH_VAR rTarget PUSH_VAL Integer 37i PUSH_VAL String "B21a" PUSH_VAL String "CD07_13S" CALL setCgInfo NOP JUMP _l_3756 @_l_3292: PUSH_VAR id PUSH_VAL Integer 5i == JUMP_OK _l_3414 PUSH_VAR rTarget PUSH_VAL Integer 35i PUSH_VAL String "B20a" PUSH_VAL String "CD05_01M" PUSH_VAL Integer 400i PUSH_VAL Integer 0i CALL IPoint CALL setCgInfo NOP PUSH_VAR rTarget PUSH_VAL Integer 35i PUSH_VAL String "B20a" PUSH_VAL String "CD05_02M" PUSH_VAL Integer 400i PUSH_VAL Integer 0i CALL IPoint CALL setCgInfo NOP PUSH_VAR rTarget PUSH_VAL Integer 35i PUSH_VAL String "B20a" PUSH_VAL String "CD05_03M" PUSH_VAL Integer 400i PUSH_VAL Integer 0i CALL IPoint CALL setCgInfo NOP PUSH_VAR rTarget PUSH_VAL Integer 35i PUSH_VAL String "B20a" PUSH_VAL String "CD05_04M" PUSH_VAL Integer 400i PUSH_VAL Integer 0i CALL IPoint CALL setCgInfo NOP PUSH_VAR rTarget PUSH_VAL Integer 35i PUSH_VAL String "B20a" PUSH_VAL String "CD05_05M" PUSH_VAL Integer 400i PUSH_VAL Integer 0i CALL IPoint CALL setCgInfo NOP PUSH_VAR rTarget PUSH_VAL Integer 35i PUSH_VAL String "B20a" PUSH_VAL String "CD05_06M" PUSH_VAL Integer 400i PUSH_VAL Integer 0i CALL IPoint CALL setCgInfo NOP PUSH_VAR rTarget PUSH_VAL Integer 35i PUSH_VAL String "B20a" PUSH_VAL String "CD05_07M" PUSH_VAL Integer 400i PUSH_VAL Integer 0i CALL IPoint CALL setCgInfo NOP PUSH_VAR rTarget PUSH_VAL Integer 35i PUSH_VAL String "B20a" PUSH_VAL String "CD05_08M" PUSH_VAL Integer 400i PUSH_VAL Integer 0i CALL IPoint CALL setCgInfo NOP PUSH_VAR rTarget PUSH_VAL Integer 35i PUSH_VAL String "B20a" PUSH_VAL String "CD05_09M" PUSH_VAL Integer 400i PUSH_VAL Integer 0i CALL IPoint CALL setCgInfo NOP PUSH_VAR rTarget PUSH_VAL Integer 35i PUSH_VAL String "B20a" PUSH_VAL String "CD05_10M" PUSH_VAL Integer 400i PUSH_VAL Integer 0i CALL IPoint CALL setCgInfo NOP PUSH_VAR rTarget PUSH_VAL Integer 35i PUSH_VAL String "B20a" PUSH_VAL String "CD05_11M" PUSH_VAL Integer 400i PUSH_VAL Integer 0i CALL IPoint CALL setCgInfo NOP PUSH_VAR rTarget PUSH_VAL Integer 35i PUSH_VAL String "B20a" PUSH_VAL String "CD05_12M" PUSH_VAL Integer 400i PUSH_VAL Integer 0i CALL IPoint CALL setCgInfo NOP PUSH_VAR rTarget PUSH_VAL Integer 35i PUSH_VAL String "B20a" PUSH_VAL String "CD05_13M" PUSH_VAL Integer 400i PUSH_VAL Integer 0i CALL IPoint CALL setCgInfo NOP JUMP _l_3756 @_l_3414: PUSH_VAR id PUSH_VAL Integer 6i == JUMP_OK _l_3497 PUSH_VAR rTarget PUSH_VAL Integer 36i PUSH_VAL String "B23a" PUSH_VAL String "CD06_01M" CALL setCgInfo NOP PUSH_VAR rTarget PUSH_VAL Integer 36i PUSH_VAL String "B23a" PUSH_VAL String "CD06_02M" CALL setCgInfo NOP PUSH_VAR rTarget PUSH_VAL Integer 36i PUSH_VAL String "B23a" PUSH_VAL String "CD06_03M" CALL setCgInfo NOP PUSH_VAR rTarget PUSH_VAL Integer 36i PUSH_VAL String "B23a" PUSH_VAL String "CD06_04M" CALL setCgInfo NOP PUSH_VAR rTarget PUSH_VAL Integer 36i PUSH_VAL String "B23a" PUSH_VAL String "CD06_05M" CALL setCgInfo NOP PUSH_VAR rTarget PUSH_VAL Integer 36i PUSH_VAL String "B23a" PUSH_VAL String "CD06_06M" CALL setCgInfo NOP PUSH_VAR rTarget PUSH_VAL Integer 36i PUSH_VAL String "B23a" PUSH_VAL String "CD06_07M" CALL setCgInfo NOP PUSH_VAR rTarget PUSH_VAL Integer 36i PUSH_VAL String "B23a" PUSH_VAL String "CD06_08M" CALL setCgInfo NOP PUSH_VAR rTarget PUSH_VAL Integer 36i PUSH_VAL String "B23a" PUSH_VAL String "CD06_09M" CALL setCgInfo NOP PUSH_VAR rTarget PUSH_VAL Integer 36i PUSH_VAL String "B23a" PUSH_VAL String "CD06_10M" CALL setCgInfo NOP PUSH_VAR rTarget PUSH_VAL Integer 36i PUSH_VAL String "B23a" PUSH_VAL String "CD06_11M" CALL setCgInfo NOP PUSH_VAR rTarget PUSH_VAL Integer 36i PUSH_VAL String "B23a" PUSH_VAL String "CD06_12M" CALL setCgInfo NOP PUSH_VAR rTarget PUSH_VAL Integer 36i PUSH_VAL String "B23a" PUSH_VAL String "CD06_13M" CALL setCgInfo NOP JUMP _l_3756 @_l_3497: PUSH_VAR id PUSH_VAL Integer 7i == JUMP_OK _l_3517 PUSH_VAR rTarget PUSH_VAL Integer 641i PUSH_VAL String "ED01A" CALL setCgInfo NOP PUSH_VAR rTarget PUSH_VAL Integer 642i PUSH_VAL String "ED01B" CALL setCgInfo NOP PUSH_VAR rTarget PUSH_VAL Integer 643i PUSH_VAL String "ED01C" CALL setCgInfo NOP JUMP _l_3756 @_l_3517: PUSH_VAR id PUSH_VAL Integer 8i == JUMP_OK _l_3532 PUSH_VAR rTarget PUSH_VAL Integer 651i PUSH_VAL String "ED02A" CALL setCgInfo NOP PUSH_VAR rTarget PUSH_VAL Integer 652i PUSH_VAL String "ED02B" CALL setCgInfo NOP JUMP _l_3756 @_l_3532: PUSH_VAR id PUSH_VAL Integer 9i == JUMP_OK _l_3552 PUSH_VAR rTarget PUSH_VAL Integer 661i PUSH_VAL String "ED03A" CALL setCgInfo NOP PUSH_VAR rTarget PUSH_VAL Integer 662i PUSH_VAL String "ED03B" CALL setCgInfo NOP PUSH_VAR rTarget PUSH_VAL Integer 663i PUSH_VAL String "ED03C" CALL setCgInfo NOP JUMP _l_3756 @_l_3552: PUSH_VAR id PUSH_VAL Integer 10i == JUMP_OK _l_3562 PUSH_VAR rTarget PUSH_VAL Integer 671i PUSH_VAL String "ED04" CALL setCgInfo NOP JUMP _l_3756 @_l_3562: PUSH_VAR id PUSH_VAL Integer 11i == JUMP_OK _l_3572 PUSH_VAR rTarget PUSH_VAL Integer 681i PUSH_VAL String "ED05" CALL setCgInfo NOP JUMP _l_3756 @_l_3572: PUSH_VAR id PUSH_VAL Integer 12i == JUMP_OK _l_3592 PUSH_VAR rTarget PUSH_VAL Integer 691i PUSH_VAL String "ED06A" CALL setCgInfo NOP PUSH_VAR rTarget PUSH_VAL Integer 692i PUSH_VAL String "ED06B" CALL setCgInfo NOP PUSH_VAR rTarget PUSH_VAL Integer 693i PUSH_VAL String "ED06C" CALL setCgInfo NOP JUMP _l_3756 @_l_3592: PUSH_VAR id PUSH_VAL Integer 13i == JUMP_OK _l_3607 PUSH_VAR rTarget PUSH_VAL Integer 701i PUSH_VAL String "ED07A" CALL setCgInfo NOP PUSH_VAR rTarget PUSH_VAL Integer 702i PUSH_VAL String "ED07B" CALL setCgInfo NOP JUMP _l_3756 @_l_3607: PUSH_VAR id PUSH_VAL Integer 14i == JUMP_OK _l_3617 PUSH_VAR rTarget PUSH_VAL Integer 721i PUSH_VAL String "ED09" CALL setCgInfo NOP JUMP _l_3756 @_l_3617: PUSH_VAR id PUSH_VAL Integer 15i == JUMP_OK _l_3637 PUSH_VAR rTarget PUSH_VAL Integer 731i PUSH_VAL String "ED10A" CALL setCgInfo NOP PUSH_VAR rTarget PUSH_VAL Integer 732i PUSH_VAL String "ED10B" CALL setCgInfo NOP PUSH_VAR rTarget PUSH_VAL Integer 733i PUSH_VAL String "ED10C" CALL setCgInfo NOP JUMP _l_3756 @_l_3637: PUSH_VAR id PUSH_VAL Integer 16i == JUMP_OK _l_3662 PUSH_VAR rTarget PUSH_VAL Integer 741i PUSH_VAL String "ED11A" CALL setCgInfo NOP PUSH_VAR rTarget PUSH_VAL Integer 742i PUSH_VAL String "ED11B" CALL setCgInfo NOP PUSH_VAR rTarget PUSH_VAL Integer 743i PUSH_VAL String "ED11C" CALL setCgInfo NOP PUSH_VAR rTarget PUSH_VAL Integer 744i PUSH_VAL String "ED11D" CALL setCgInfo NOP JUMP _l_3756 @_l_3662: PUSH_VAR id PUSH_VAL Integer 17i == JUMP_OK _l_3682 PUSH_VAR rTarget PUSH_VAL Integer 751i PUSH_VAL String "ED12A" CALL setCgInfo NOP PUSH_VAR rTarget PUSH_VAL Integer 752i PUSH_VAL String "ED12B" CALL setCgInfo NOP PUSH_VAR rTarget PUSH_VAL Integer 753i PUSH_VAL String "ED12C" CALL setCgInfo NOP JUMP _l_3756 @_l_3682: PUSH_VAR id PUSH_VAL Integer 18i == JUMP_OK _l_3697 PUSH_VAR rTarget PUSH_VAL Integer 761i PUSH_VAL String "ED13A" CALL setCgInfo NOP PUSH_VAR rTarget PUSH_VAL Integer 762i PUSH_VAL String "ED13B" CALL setCgInfo NOP JUMP _l_3756 @_l_3697: PUSH_VAR id PUSH_VAL Integer 19i == JUMP_OK _l_3717 PUSH_VAR rTarget PUSH_VAL Integer 791i PUSH_VAL String "ED16A" CALL setCgInfo NOP PUSH_VAR rTarget PUSH_VAL Integer 792i PUSH_VAL String "ED16B" CALL setCgInfo NOP PUSH_VAR rTarget PUSH_VAL Integer 793i PUSH_VAL String "ED16C" CALL setCgInfo NOP JUMP _l_3756 @_l_3717: PUSH_VAR id PUSH_VAL Integer 20i == JUMP_OK _l_3737 PUSH_VAR rTarget PUSH_VAL Integer 801i PUSH_VAL String "ED17A" CALL setCgInfo NOP PUSH_VAR rTarget PUSH_VAL Integer 802i PUSH_VAL String "ED17B" CALL setCgInfo NOP PUSH_VAR rTarget PUSH_VAL Integer 803i PUSH_VAL String "ED17C" CALL setCgInfo NOP JUMP _l_3756 @_l_3737: PUSH_VAR id PUSH_VAL Integer 21i == JUMP_OK _l_3756 PUSH_VAR rTarget PUSH_VAL Integer 811i PUSH_VAL String "ED18A" CALL setCgInfo NOP PUSH_VAR rTarget PUSH_VAL Integer 812i PUSH_VAL String "ED18B" CALL setCgInfo NOP PUSH_VAR rTarget PUSH_VAL Integer 813i PUSH_VAL String "ED18C" CALL setCgInfo NOP @_l_3756: JUMP _l_5621 @_l_3757: PUSH_VAR tagID PUSH_VAL Integer 4i == JUMP_OK _l_4361 PUSH_FIELD cgViewMan PUSH_VAR id GET_FIELD_BY_OFFSET GET_FIELD PUSH_VAL Integer 0i == JUMP_OK _l_4360 PUSH_FIELD cgViewMan PUSH_VAR id GET_FIELD_BY_OFFSET GET_FIELD PUSH_VAL Integer -1i POP = NOP PUSH_VAL Integer 0i JUMP_OK _l_3778 JUMP _l_4360 @_l_3778: PUSH_VAR id PUSH_VAL Integer 0i == JUMP_OK _l_3855 PUSH_VAR rTarget PUSH_VAL Integer 41i PUSH_VAL String "B09a" PUSH_VAL String "CE01_01M" CALL setCgInfo NOP PUSH_VAR rTarget PUSH_VAL Integer 41i PUSH_VAL String "B09a" PUSH_VAL String "CE01_02M" CALL setCgInfo NOP PUSH_VAR rTarget PUSH_VAL Integer 41i PUSH_VAL String "B09a" PUSH_VAL String "CE01_03M" CALL setCgInfo NOP PUSH_VAR rTarget PUSH_VAL Integer 41i PUSH_VAL String "B09a" PUSH_VAL String "CE01_04M" CALL setCgInfo NOP PUSH_VAR rTarget PUSH_VAL Integer 41i PUSH_VAL String "B09a" PUSH_VAL String "CE01_05M" CALL setCgInfo NOP PUSH_VAR rTarget PUSH_VAL Integer 41i PUSH_VAL String "B09a" PUSH_VAL String "CE01_06M" CALL setCgInfo NOP PUSH_VAR rTarget PUSH_VAL Integer 41i PUSH_VAL String "B09a" PUSH_VAL String "CE01_07M" CALL setCgInfo NOP PUSH_VAR rTarget PUSH_VAL Integer 41i PUSH_VAL String "B09a" PUSH_VAL String "CE01_08M" CALL setCgInfo NOP PUSH_VAR rTarget PUSH_VAL Integer 41i PUSH_VAL String "B09a" PUSH_VAL String "CE01_09M" CALL setCgInfo NOP PUSH_VAR rTarget PUSH_VAL Integer 41i PUSH_VAL String "B09a" PUSH_VAL String "CE01_10M" CALL setCgInfo NOP PUSH_VAR rTarget PUSH_VAL Integer 41i PUSH_VAL String "B09a" PUSH_VAL String "CE01_11M" CALL setCgInfo NOP PUSH_VAR rTarget PUSH_VAL Integer 41i PUSH_VAL String "B09a" PUSH_VAL String "CE01_12M" CALL setCgInfo NOP JUMP _l_4360 @_l_3855: PUSH_VAR id PUSH_VAL Integer 1i == JUMP_OK _l_3932 PUSH_VAR rTarget PUSH_VAL Integer 42i PUSH_VAL String "B35a" PUSH_VAL String "CE02_01M" CALL setCgInfo NOP PUSH_VAR rTarget PUSH_VAL Integer 42i PUSH_VAL String "B35a" PUSH_VAL String "CE02_02M" CALL setCgInfo NOP PUSH_VAR rTarget PUSH_VAL Integer 42i PUSH_VAL String "B35a" PUSH_VAL String "CE02_03M" CALL setCgInfo NOP PUSH_VAR rTarget PUSH_VAL Integer 42i PUSH_VAL String "B35a" PUSH_VAL String "CE02_04M" CALL setCgInfo NOP PUSH_VAR rTarget PUSH_VAL Integer 42i PUSH_VAL String "B35a" PUSH_VAL String "CE02_05M" CALL setCgInfo NOP PUSH_VAR rTarget PUSH_VAL Integer 42i PUSH_VAL String "B35a" PUSH_VAL String "CE02_06M" CALL setCgInfo NOP PUSH_VAR rTarget PUSH_VAL Integer 42i PUSH_VAL String "B35a" PUSH_VAL String "CE02_07M" CALL setCgInfo NOP PUSH_VAR rTarget PUSH_VAL Integer 42i PUSH_VAL String "B35a" PUSH_VAL String "CE02_08M" CALL setCgInfo NOP PUSH_VAR rTarget PUSH_VAL Integer 42i PUSH_VAL String "B35a" PUSH_VAL String "CE02_09M" CALL setCgInfo NOP PUSH_VAR rTarget PUSH_VAL Integer 42i PUSH_VAL String "B35a" PUSH_VAL String "CE02_10M" CALL setCgInfo NOP PUSH_VAR rTarget PUSH_VAL Integer 42i PUSH_VAL String "B35a" PUSH_VAL String "CE02_11M" CALL setCgInfo NOP PUSH_VAR rTarget PUSH_VAL Integer 42i PUSH_VAL String "B35a" PUSH_VAL String "CE02_12M" CALL setCgInfo NOP JUMP _l_4360 @_l_3932: PUSH_VAR id PUSH_VAL Integer 2i == JUMP_OK _l_4009 PUSH_VAR rTarget PUSH_VAL Integer 43i PUSH_VAL String "B39a" PUSH_VAL String "CE03_01M" CALL setCgInfo NOP PUSH_VAR rTarget PUSH_VAL Integer 43i PUSH_VAL String "B39a" PUSH_VAL String "CE03_02M" CALL setCgInfo NOP PUSH_VAR rTarget PUSH_VAL Integer 43i PUSH_VAL String "B39a" PUSH_VAL String "CE03_03M" CALL setCgInfo NOP PUSH_VAR rTarget PUSH_VAL Integer 43i PUSH_VAL String "B39a" PUSH_VAL String "CE03_04M" CALL setCgInfo NOP PUSH_VAR rTarget PUSH_VAL Integer 43i PUSH_VAL String "B39a" PUSH_VAL String "CE03_05M" CALL setCgInfo NOP PUSH_VAR rTarget PUSH_VAL Integer 43i PUSH_VAL String "B39a" PUSH_VAL String "CE03_06M" CALL setCgInfo NOP PUSH_VAR rTarget PUSH_VAL Integer 43i PUSH_VAL String "B39a" PUSH_VAL String "CE03_07M" CALL setCgInfo NOP PUSH_VAR rTarget PUSH_VAL Integer 43i PUSH_VAL String "B39a" PUSH_VAL String "CE03_08M" CALL setCgInfo NOP PUSH_VAR rTarget PUSH_VAL Integer 43i PUSH_VAL String "B39a" PUSH_VAL String "CE03_09M" CALL setCgInfo NOP PUSH_VAR rTarget PUSH_VAL Integer 43i PUSH_VAL String "B39a" PUSH_VAL String "CE03_10M" CALL setCgInfo NOP PUSH_VAR rTarget PUSH_VAL Integer 43i PUSH_VAL String "B39a" PUSH_VAL String "CE03_11M" CALL setCgInfo NOP PUSH_VAR rTarget PUSH_VAL Integer 43i PUSH_VAL String "B39a" PUSH_VAL String "CE03_12M" CALL setCgInfo NOP JUMP _l_4360 @_l_4009: PUSH_VAR id PUSH_VAL Integer 3i == JUMP_OK _l_4086 PUSH_VAR rTarget PUSH_VAL Integer 44i PUSH_VAL String "B23a" PUSH_VAL String "CE04_01M" CALL setCgInfo NOP PUSH_VAR rTarget PUSH_VAL Integer 44i PUSH_VAL String "B23a" PUSH_VAL String "CE04_02M" CALL setCgInfo NOP PUSH_VAR rTarget PUSH_VAL Integer 44i PUSH_VAL String "B23a" PUSH_VAL String "CE04_03M" CALL setCgInfo NOP PUSH_VAR rTarget PUSH_VAL Integer 44i PUSH_VAL String "B23a" PUSH_VAL String "CE04_04M" CALL setCgInfo NOP PUSH_VAR rTarget PUSH_VAL Integer 44i PUSH_VAL String "B23a" PUSH_VAL String "CE04_05M" CALL setCgInfo NOP PUSH_VAR rTarget PUSH_VAL Integer 44i PUSH_VAL String "B23a" PUSH_VAL String "CE04_06M" CALL setCgInfo NOP PUSH_VAR rTarget PUSH_VAL Integer 44i PUSH_VAL String "B23a" PUSH_VAL String "CE04_07M" CALL setCgInfo NOP PUSH_VAR rTarget PUSH_VAL Integer 44i PUSH_VAL String "B23a" PUSH_VAL String "CE04_08M" CALL setCgInfo NOP PUSH_VAR rTarget PUSH_VAL Integer 44i PUSH_VAL String "B23a" PUSH_VAL String "CE04_09M" CALL setCgInfo NOP PUSH_VAR rTarget PUSH_VAL Integer 44i PUSH_VAL String "B23a" PUSH_VAL String "CE04_10M" CALL setCgInfo NOP PUSH_VAR rTarget PUSH_VAL Integer 44i PUSH_VAL String "B23a" PUSH_VAL String "CE04_11M" CALL setCgInfo NOP PUSH_VAR rTarget PUSH_VAL Integer 44i PUSH_VAL String "B23a" PUSH_VAL String "CE04_12M" CALL setCgInfo NOP JUMP _l_4360 @_l_4086: PUSH_VAR id PUSH_VAL Integer 4i == JUMP_OK _l_4111 PUSH_VAR rTarget PUSH_VAL Integer 821i PUSH_VAL String "EE01A" CALL setCgInfo NOP PUSH_VAR rTarget PUSH_VAL Integer 822i PUSH_VAL String "EE01B" CALL setCgInfo NOP PUSH_VAR rTarget PUSH_VAL Integer 823i PUSH_VAL String "EE01C" CALL setCgInfo NOP PUSH_VAR rTarget PUSH_VAL Integer 824i PUSH_VAL String "EE01D" CALL setCgInfo NOP JUMP _l_4360 @_l_4111: PUSH_VAR id PUSH_VAL Integer 5i == JUMP_OK _l_4136 PUSH_VAR rTarget PUSH_VAL Integer 831i PUSH_VAL String "EE02A" CALL setCgInfo NOP PUSH_VAR rTarget PUSH_VAL Integer 832i PUSH_VAL String "EE02B" CALL setCgInfo NOP PUSH_VAR rTarget PUSH_VAL Integer 833i PUSH_VAL String "EE02C" CALL setCgInfo NOP PUSH_VAR rTarget PUSH_VAL Integer 834i PUSH_VAL String "EE02D" CALL setCgInfo NOP JUMP _l_4360 @_l_4136: PUSH_VAR id PUSH_VAL Integer 6i == JUMP_OK _l_4151 PUSH_VAR rTarget PUSH_VAL Integer 841i PUSH_VAL String "EE03A" CALL setCgInfo NOP PUSH_VAR rTarget PUSH_VAL Integer 842i PUSH_VAL String "EE03B" CALL setCgInfo NOP JUMP _l_4360 @_l_4151: PUSH_VAR id PUSH_VAL Integer 7i == JUMP_OK _l_4171 PUSH_VAR rTarget PUSH_VAL Integer 851i PUSH_VAL String "EE04A" CALL setCgInfo NOP PUSH_VAR rTarget PUSH_VAL Integer 852i PUSH_VAL String "EE04B" CALL setCgInfo NOP PUSH_VAR rTarget PUSH_VAL Integer 853i PUSH_VAL String "EE04C" CALL setCgInfo NOP JUMP _l_4360 @_l_4171: PUSH_VAR id PUSH_VAL Integer 8i == JUMP_OK _l_4186 PUSH_VAR rTarget PUSH_VAL Integer 861i PUSH_VAL String "EE05A" CALL setCgInfo NOP PUSH_VAR rTarget PUSH_VAL Integer 862i PUSH_VAL String "EE05B" CALL setCgInfo NOP JUMP _l_4360 @_l_4186: PUSH_VAR id PUSH_VAL Integer 9i == JUMP_OK _l_4201 PUSH_VAR rTarget PUSH_VAL Integer 871i PUSH_VAL String "EE06A" CALL setCgInfo NOP PUSH_VAR rTarget PUSH_VAL Integer 872i PUSH_VAL String "EE06B" CALL setCgInfo NOP JUMP _l_4360 @_l_4201: PUSH_VAR id PUSH_VAL Integer 10i == JUMP_OK _l_4216 PUSH_VAR rTarget PUSH_VAL Integer 881i PUSH_VAL String "EE07A" CALL setCgInfo NOP PUSH_VAR rTarget PUSH_VAL Integer 882i PUSH_VAL String "EE07B" CALL setCgInfo NOP JUMP _l_4360 @_l_4216: PUSH_VAR id PUSH_VAL Integer 11i == JUMP_OK _l_4231 PUSH_VAR rTarget PUSH_VAL Integer 891i PUSH_VAL String "EE08A" CALL setCgInfo NOP PUSH_VAR rTarget PUSH_VAL Integer 892i PUSH_VAL String "EE08B" CALL setCgInfo NOP JUMP _l_4360 @_l_4231: PUSH_VAR id PUSH_VAL Integer 12i == JUMP_OK _l_4256 PUSH_VAR rTarget PUSH_VAL Integer 911i PUSH_VAL String "EE10A" CALL setCgInfo NOP PUSH_VAR rTarget PUSH_VAL Integer 912i PUSH_VAL String "EE10B" CALL setCgInfo NOP PUSH_VAR rTarget PUSH_VAL Integer 913i PUSH_VAL String "EE10C" CALL setCgInfo NOP PUSH_VAR rTarget PUSH_VAL Integer 914i PUSH_VAL String "EE10D" CALL setCgInfo NOP JUMP _l_4360 @_l_4256: PUSH_VAR id PUSH_VAL Integer 13i == JUMP_OK _l_4276 PUSH_VAR rTarget PUSH_VAL Integer 921i PUSH_VAL String "EE11A" CALL setCgInfo NOP PUSH_VAR rTarget PUSH_VAL Integer 922i PUSH_VAL String "EE11B" CALL setCgInfo NOP PUSH_VAR rTarget PUSH_VAL Integer 923i PUSH_VAL String "EE11C" CALL setCgInfo NOP JUMP _l_4360 @_l_4276: PUSH_VAR id PUSH_VAL Integer 14i == JUMP_OK _l_4301 PUSH_VAR rTarget PUSH_VAL Integer 931i PUSH_VAL String "EE12A" CALL setCgInfo NOP PUSH_VAR rTarget PUSH_VAL Integer 932i PUSH_VAL String "EE12B" CALL setCgInfo NOP PUSH_VAR rTarget PUSH_VAL Integer 933i PUSH_VAL String "EE12C" CALL setCgInfo NOP PUSH_VAR rTarget PUSH_VAL Integer 934i PUSH_VAL String "EE12D" CALL setCgInfo NOP JUMP _l_4360 @_l_4301: PUSH_VAR id PUSH_VAL Integer 15i == JUMP_OK _l_4321 PUSH_VAR rTarget PUSH_VAL Integer 941i PUSH_VAL String "EE13A" CALL setCgInfo NOP PUSH_VAR rTarget PUSH_VAL Integer 942i PUSH_VAL String "EE13B" CALL setCgInfo NOP PUSH_VAR rTarget PUSH_VAL Integer 943i PUSH_VAL String "EE13C" CALL setCgInfo NOP JUMP _l_4360 @_l_4321: PUSH_VAR id PUSH_VAL Integer 16i == JUMP_OK _l_4336 PUSH_VAR rTarget PUSH_VAL Integer 971i PUSH_VAL String "EE16A" CALL setCgInfo NOP PUSH_VAR rTarget PUSH_VAL Integer 972i PUSH_VAL String "EE16B" CALL setCgInfo NOP JUMP _l_4360 @_l_4336: PUSH_VAR id PUSH_VAL Integer 17i == JUMP_OK _l_4351 PUSH_VAR rTarget PUSH_VAL Integer 981i PUSH_VAL String "EE17A" CALL setCgInfo NOP PUSH_VAR rTarget PUSH_VAL Integer 982i PUSH_VAL String "EE17B" CALL setCgInfo NOP JUMP _l_4360 @_l_4351: PUSH_VAR id PUSH_VAL Integer 18i == JUMP_OK _l_4360 PUSH_VAR rTarget PUSH_VAL Integer 991i PUSH_VAL String "EE18" CALL setCgInfo NOP @_l_4360: JUMP _l_5621 @_l_4361: PUSH_VAR tagID PUSH_VAL Integer 5i == JUMP_OK _l_5621 PUSH_FIELD cgViewMan PUSH_VAR id GET_FIELD_BY_OFFSET GET_FIELD PUSH_VAL Integer 0i == JUMP_OK _l_5621 PUSH_FIELD cgViewMan PUSH_VAR id GET_FIELD_BY_OFFSET GET_FIELD PUSH_VAL Integer -1i POP = NOP PUSH_VAL Integer 0i JUMP_OK _l_4382 JUMP _l_5621 @_l_4382: PUSH_VAR id PUSH_VAL Integer 0i == JUMP_OK _l_4447 PUSH_VAR rTarget PUSH_VAL Integer 51i PUSH_VAL String "B17a" PUSH_VAL String "CF01_01M" CALL setCgInfo NOP PUSH_VAR rTarget PUSH_VAL Integer 51i PUSH_VAL String "B17a" PUSH_VAL String "CF01_02M" CALL setCgInfo NOP PUSH_VAR rTarget PUSH_VAL Integer 51i PUSH_VAL String "B17a" PUSH_VAL String "CF01_03M" CALL setCgInfo NOP PUSH_VAR rTarget PUSH_VAL Integer 51i PUSH_VAL String "B17a" PUSH_VAL String "CF01_04M" CALL setCgInfo NOP PUSH_VAR rTarget PUSH_VAL Integer 51i PUSH_VAL String "B17a" PUSH_VAL String "CF01_05M" CALL setCgInfo NOP PUSH_VAR rTarget PUSH_VAL Integer 51i PUSH_VAL String "B17a" PUSH_VAL String "CF01_06M" CALL setCgInfo NOP PUSH_VAR rTarget PUSH_VAL Integer 51i PUSH_VAL String "B17a" PUSH_VAL String "CF01_07M" CALL setCgInfo NOP PUSH_VAR rTarget PUSH_VAL Integer 51i PUSH_VAL String "B17a" PUSH_VAL String "CF01_08M" CALL setCgInfo NOP PUSH_VAR rTarget PUSH_VAL Integer 51i PUSH_VAL String "B17a" PUSH_VAL String "CF01_09M" CALL setCgInfo NOP PUSH_VAR rTarget PUSH_VAL Integer 51i PUSH_VAL String "B17a" PUSH_VAL String "CF01_10M" CALL setCgInfo NOP JUMP _l_5621 @_l_4447: PUSH_VAR id PUSH_VAL Integer 1i == JUMP_OK _l_4512 PUSH_VAR rTarget PUSH_VAL Integer 52i PUSH_VAL String "B12a" PUSH_VAL String "CF02_01M" CALL setCgInfo NOP PUSH_VAR rTarget PUSH_VAL Integer 52i PUSH_VAL String "B12a" PUSH_VAL String "CF02_02M" CALL setCgInfo NOP PUSH_VAR rTarget PUSH_VAL Integer 52i PUSH_VAL String "B12a" PUSH_VAL String "CF02_03M" CALL setCgInfo NOP PUSH_VAR rTarget PUSH_VAL Integer 52i PUSH_VAL String "B12a" PUSH_VAL String "CF02_04M" CALL setCgInfo NOP PUSH_VAR rTarget PUSH_VAL Integer 52i PUSH_VAL String "B12a" PUSH_VAL String "CF02_05M" CALL setCgInfo NOP PUSH_VAR rTarget PUSH_VAL Integer 52i PUSH_VAL String "B12a" PUSH_VAL String "CF02_06M" CALL setCgInfo NOP PUSH_VAR rTarget PUSH_VAL Integer 52i PUSH_VAL String "B12a" PUSH_VAL String "CF02_07M" CALL setCgInfo NOP PUSH_VAR rTarget PUSH_VAL Integer 52i PUSH_VAL String "B12a" PUSH_VAL String "CF02_08M" CALL setCgInfo NOP PUSH_VAR rTarget PUSH_VAL Integer 52i PUSH_VAL String "B12a" PUSH_VAL String "CF02_09M" CALL setCgInfo NOP PUSH_VAR rTarget PUSH_VAL Integer 52i PUSH_VAL String "B12a" PUSH_VAL String "CF02_10M" CALL setCgInfo NOP JUMP _l_5621 @_l_4512: PUSH_VAR id PUSH_VAL Integer 2i == JUMP_OK _l_4577 PUSH_VAR rTarget PUSH_VAL Integer 53i PUSH_VAL String "B07a" PUSH_VAL String "CF03_01M" CALL setCgInfo NOP PUSH_VAR rTarget PUSH_VAL Integer 53i PUSH_VAL String "B07a" PUSH_VAL String "CF03_02M" CALL setCgInfo NOP PUSH_VAR rTarget PUSH_VAL Integer 53i PUSH_VAL String "B07a" PUSH_VAL String "CF03_03M" CALL setCgInfo NOP PUSH_VAR rTarget PUSH_VAL Integer 53i PUSH_VAL String "B07a" PUSH_VAL String "CF03_04M" CALL setCgInfo NOP PUSH_VAR rTarget PUSH_VAL Integer 53i PUSH_VAL String "B07a" PUSH_VAL String "CF03_05M" CALL setCgInfo NOP PUSH_VAR rTarget PUSH_VAL Integer 53i PUSH_VAL String "B07a" PUSH_VAL String "CF03_06M" CALL setCgInfo NOP PUSH_VAR rTarget PUSH_VAL Integer 53i PUSH_VAL String "B07a" PUSH_VAL String "CF03_07M" CALL setCgInfo NOP PUSH_VAR rTarget PUSH_VAL Integer 53i PUSH_VAL String "B07a" PUSH_VAL String "CF03_08M" CALL setCgInfo NOP PUSH_VAR rTarget PUSH_VAL Integer 53i PUSH_VAL String "B07a" PUSH_VAL String "CF03_09M" CALL setCgInfo NOP PUSH_VAR rTarget PUSH_VAL Integer 53i PUSH_VAL String "B07a" PUSH_VAL String "CF03_10M" CALL setCgInfo NOP JUMP _l_5621 @_l_4577: PUSH_VAR id PUSH_VAL Integer 3i == JUMP_OK _l_4642 PUSH_VAR rTarget PUSH_VAL Integer 54i PUSH_VAL String "B21a" PUSH_VAL String "CF04_01M" CALL setCgInfo NOP PUSH_VAR rTarget PUSH_VAL Integer 54i PUSH_VAL String "B21a" PUSH_VAL String "CF04_02M" CALL setCgInfo NOP PUSH_VAR rTarget PUSH_VAL Integer 54i PUSH_VAL String "B21a" PUSH_VAL String "CF04_03M" CALL setCgInfo NOP PUSH_VAR rTarget PUSH_VAL Integer 54i PUSH_VAL String "B21a" PUSH_VAL String "CF04_04M" CALL setCgInfo NOP PUSH_VAR rTarget PUSH_VAL Integer 54i PUSH_VAL String "B21a" PUSH_VAL String "CF04_05M" CALL setCgInfo NOP PUSH_VAR rTarget PUSH_VAL Integer 54i PUSH_VAL String "B21a" PUSH_VAL String "CF04_06M" CALL setCgInfo NOP PUSH_VAR rTarget PUSH_VAL Integer 54i PUSH_VAL String "B21a" PUSH_VAL String "CF04_07M" CALL setCgInfo NOP PUSH_VAR rTarget PUSH_VAL Integer 54i PUSH_VAL String "B21a" PUSH_VAL String "CF04_08M" CALL setCgInfo NOP PUSH_VAR rTarget PUSH_VAL Integer 54i PUSH_VAL String "B21a" PUSH_VAL String "CF04_09M" CALL setCgInfo NOP PUSH_VAR rTarget PUSH_VAL Integer 54i PUSH_VAL String "B21a" PUSH_VAL String "CF04_10M" CALL setCgInfo NOP JUMP _l_5621 @_l_4642: PUSH_VAR id PUSH_VAL Integer 4i == JUMP_OK _l_4737 PUSH_VAR rTarget PUSH_VAL Integer 55i PUSH_VAL String "B20a" PUSH_VAL String "CF05_01M" PUSH_VAL Integer 400i PUSH_VAL Integer 0i CALL IPoint CALL setCgInfo NOP PUSH_VAR rTarget PUSH_VAL Integer 55i PUSH_VAL String "B20a" PUSH_VAL String "CF05_02M" PUSH_VAL Integer 400i PUSH_VAL Integer 0i CALL IPoint CALL setCgInfo NOP PUSH_VAR rTarget PUSH_VAL Integer 55i PUSH_VAL String "B20a" PUSH_VAL String "CF05_03M" PUSH_VAL Integer 400i PUSH_VAL Integer 0i CALL IPoint CALL setCgInfo NOP PUSH_VAR rTarget PUSH_VAL Integer 55i PUSH_VAL String "B20a" PUSH_VAL String "CF05_04M" PUSH_VAL Integer 400i PUSH_VAL Integer 0i CALL IPoint CALL setCgInfo NOP PUSH_VAR rTarget PUSH_VAL Integer 55i PUSH_VAL String "B20a" PUSH_VAL String "CF05_05M" PUSH_VAL Integer 400i PUSH_VAL Integer 0i CALL IPoint CALL setCgInfo NOP PUSH_VAR rTarget PUSH_VAL Integer 55i PUSH_VAL String "B20a" PUSH_VAL String "CF05_06M" PUSH_VAL Integer 400i PUSH_VAL Integer 0i CALL IPoint CALL setCgInfo NOP PUSH_VAR rTarget PUSH_VAL Integer 55i PUSH_VAL String "B20a" PUSH_VAL String "CF05_07M" PUSH_VAL Integer 400i PUSH_VAL Integer 0i CALL IPoint CALL setCgInfo NOP PUSH_VAR rTarget PUSH_VAL Integer 55i PUSH_VAL String "B20a" PUSH_VAL String "CF05_08M" PUSH_VAL Integer 400i PUSH_VAL Integer 0i CALL IPoint CALL setCgInfo NOP PUSH_VAR rTarget PUSH_VAL Integer 55i PUSH_VAL String "B20a" PUSH_VAL String "CF05_09M" PUSH_VAL Integer 400i PUSH_VAL Integer 0i CALL IPoint CALL setCgInfo NOP PUSH_VAR rTarget PUSH_VAL Integer 55i PUSH_VAL String "B20a" PUSH_VAL String "CF05_10M" PUSH_VAL Integer 400i PUSH_VAL Integer 0i CALL IPoint CALL setCgInfo NOP JUMP _l_5621 @_l_4737: PUSH_VAR id PUSH_VAL Integer 5i == JUMP_OK _l_4802 PUSH_VAR rTarget PUSH_VAL Integer 56i PUSH_VAL String "B23a" PUSH_VAL String "CF06_01M" CALL setCgInfo NOP PUSH_VAR rTarget PUSH_VAL Integer 56i PUSH_VAL String "B23a" PUSH_VAL String "CF06_02M" CALL setCgInfo NOP PUSH_VAR rTarget PUSH_VAL Integer 56i PUSH_VAL String "B23a" PUSH_VAL String "CF06_03M" CALL setCgInfo NOP PUSH_VAR rTarget PUSH_VAL Integer 56i PUSH_VAL String "B23a" PUSH_VAL String "CF06_04M" CALL setCgInfo NOP PUSH_VAR rTarget PUSH_VAL Integer 56i PUSH_VAL String "B23a" PUSH_VAL String "CF06_05M" CALL setCgInfo NOP PUSH_VAR rTarget PUSH_VAL Integer 56i PUSH_VAL String "B23a" PUSH_VAL String "CF06_06M" CALL setCgInfo NOP PUSH_VAR rTarget PUSH_VAL Integer 56i PUSH_VAL String "B23a" PUSH_VAL String "CF06_07M" CALL setCgInfo NOP PUSH_VAR rTarget PUSH_VAL Integer 56i PUSH_VAL String "B23a" PUSH_VAL String "CF06_08M" CALL setCgInfo NOP PUSH_VAR rTarget PUSH_VAL Integer 56i PUSH_VAL String "B23a" PUSH_VAL String "CF06_09M" CALL setCgInfo NOP PUSH_VAR rTarget PUSH_VAL Integer 56i PUSH_VAL String "B23a" PUSH_VAL String "CF06_10M" CALL setCgInfo NOP JUMP _l_5621 @_l_4802: PUSH_VAR id PUSH_VAL Integer 6i == JUMP_OK _l_4855 PUSH_VAR rTarget PUSH_VAL Integer 61i PUSH_VAL String "B16a" PUSH_VAL String "CG01_01M" CALL setCgInfo NOP PUSH_VAR rTarget PUSH_VAL Integer 61i PUSH_VAL String "B16a" PUSH_VAL String "CG01_02M" CALL setCgInfo NOP PUSH_VAR rTarget PUSH_VAL Integer 61i PUSH_VAL String "B16a" PUSH_VAL String "CG01_03M" CALL setCgInfo NOP PUSH_VAR rTarget PUSH_VAL Integer 61i PUSH_VAL String "B16a" PUSH_VAL String "CG01_04M" CALL setCgInfo NOP PUSH_VAR rTarget PUSH_VAL Integer 61i PUSH_VAL String "B16a" PUSH_VAL String "CG01_05M" CALL setCgInfo NOP PUSH_VAR rTarget PUSH_VAL Integer 61i PUSH_VAL String "B16a" PUSH_VAL String "CG01_06M" CALL setCgInfo NOP PUSH_VAR rTarget PUSH_VAL Integer 61i PUSH_VAL String "B16a" PUSH_VAL String "CG01_07M" CALL setCgInfo NOP PUSH_VAR rTarget PUSH_VAL Integer 61i PUSH_VAL String "B16a" PUSH_VAL String "CG01_08M" CALL setCgInfo NOP JUMP _l_5621 @_l_4855: PUSH_VAR id PUSH_VAL Integer 7i == JUMP_OK _l_4908 PUSH_VAR rTarget PUSH_VAL Integer 62i PUSH_VAL String "B15a" PUSH_VAL String "CG02_01M" CALL setCgInfo NOP PUSH_VAR rTarget PUSH_VAL Integer 62i PUSH_VAL String "B15a" PUSH_VAL String "CG02_02M" CALL setCgInfo NOP PUSH_VAR rTarget PUSH_VAL Integer 62i PUSH_VAL String "B15a" PUSH_VAL String "CG02_03M" CALL setCgInfo NOP PUSH_VAR rTarget PUSH_VAL Integer 62i PUSH_VAL String "B15a" PUSH_VAL String "CG02_04M" CALL setCgInfo NOP PUSH_VAR rTarget PUSH_VAL Integer 62i PUSH_VAL String "B15a" PUSH_VAL String "CG02_05M" CALL setCgInfo NOP PUSH_VAR rTarget PUSH_VAL Integer 62i PUSH_VAL String "B15a" PUSH_VAL String "CG02_06M" CALL setCgInfo NOP PUSH_VAR rTarget PUSH_VAL Integer 62i PUSH_VAL String "B15a" PUSH_VAL String "CG02_07M" CALL setCgInfo NOP PUSH_VAR rTarget PUSH_VAL Integer 62i PUSH_VAL String "B15a" PUSH_VAL String "CG02_08M" CALL setCgInfo NOP JUMP _l_5621 @_l_4908: PUSH_VAR id PUSH_VAL Integer 8i == JUMP_OK _l_4961 PUSH_VAR rTarget PUSH_VAL Integer 63i PUSH_VAL String "B39a" PUSH_VAL String "CG03_01M" CALL setCgInfo NOP PUSH_VAR rTarget PUSH_VAL Integer 63i PUSH_VAL String "B39a" PUSH_VAL String "CG03_02M" CALL setCgInfo NOP PUSH_VAR rTarget PUSH_VAL Integer 63i PUSH_VAL String "B39a" PUSH_VAL String "CG03_03M" CALL setCgInfo NOP PUSH_VAR rTarget PUSH_VAL Integer 63i PUSH_VAL String "B39a" PUSH_VAL String "CG03_04M" CALL setCgInfo NOP PUSH_VAR rTarget PUSH_VAL Integer 63i PUSH_VAL String "B39a" PUSH_VAL String "CG03_05M" CALL setCgInfo NOP PUSH_VAR rTarget PUSH_VAL Integer 63i PUSH_VAL String "B39a" PUSH_VAL String "CG03_06M" CALL setCgInfo NOP PUSH_VAR rTarget PUSH_VAL Integer 63i PUSH_VAL String "B39a" PUSH_VAL String "CG03_07M" CALL setCgInfo NOP PUSH_VAR rTarget PUSH_VAL Integer 63i PUSH_VAL String "B39a" PUSH_VAL String "CG03_08M" CALL setCgInfo NOP JUMP _l_5621 @_l_4961: PUSH_VAR id PUSH_VAL Integer 9i == JUMP_OK _l_5032 PUSH_VAR rTarget PUSH_VAL Integer 71i PUSH_VAL String "B19a" PUSH_VAL String "CH01_01M" CALL setCgInfo NOP PUSH_VAR rTarget PUSH_VAL Integer 71i PUSH_VAL String "B19a" PUSH_VAL String "CH01_02M" CALL setCgInfo NOP PUSH_VAR rTarget PUSH_VAL Integer 71i PUSH_VAL String "B19a" PUSH_VAL String "CH01_03M" CALL setCgInfo NOP PUSH_VAR rTarget PUSH_VAL Integer 71i PUSH_VAL String "B19a" PUSH_VAL String "CH01_04M" CALL setCgInfo NOP PUSH_VAR rTarget PUSH_VAL Integer 71i PUSH_VAL String "B19a" PUSH_VAL String "CH01_05M" CALL setCgInfo NOP PUSH_VAR rTarget PUSH_VAL Integer 71i PUSH_VAL String "B19a" PUSH_VAL String "CH01_06M" CALL setCgInfo NOP PUSH_VAR rTarget PUSH_VAL Integer 71i PUSH_VAL String "B19a" PUSH_VAL String "CH01_07M" CALL setCgInfo NOP PUSH_VAR rTarget PUSH_VAL Integer 71i PUSH_VAL String "B19a" PUSH_VAL String "CH01_08M" CALL setCgInfo NOP PUSH_VAR rTarget PUSH_VAL Integer 71i PUSH_VAL String "B19a" PUSH_VAL String "CH01_09M" CALL setCgInfo NOP PUSH_VAR rTarget PUSH_VAL Integer 71i PUSH_VAL String "B19a" PUSH_VAL String "CH01_10M" CALL setCgInfo NOP PUSH_VAR rTarget PUSH_VAL Integer 71i PUSH_VAL String "B19a" PUSH_VAL String "CH01_11M" CALL setCgInfo NOP JUMP _l_5621 @_l_5032: PUSH_VAR id PUSH_VAL Integer 10i == JUMP_OK _l_5103 PUSH_VAR rTarget PUSH_VAL Integer 72i PUSH_VAL String "B12a" PUSH_VAL String "CH02_01M" CALL setCgInfo NOP PUSH_VAR rTarget PUSH_VAL Integer 72i PUSH_VAL String "B12a" PUSH_VAL String "CH02_02M" CALL setCgInfo NOP PUSH_VAR rTarget PUSH_VAL Integer 72i PUSH_VAL String "B12a" PUSH_VAL String "CH02_03M" CALL setCgInfo NOP PUSH_VAR rTarget PUSH_VAL Integer 72i PUSH_VAL String "B12a" PUSH_VAL String "CH02_04M" CALL setCgInfo NOP PUSH_VAR rTarget PUSH_VAL Integer 72i PUSH_VAL String "B12a" PUSH_VAL String "CH02_05M" CALL setCgInfo NOP PUSH_VAR rTarget PUSH_VAL Integer 72i PUSH_VAL String "B12a" PUSH_VAL String "CH02_06M" CALL setCgInfo NOP PUSH_VAR rTarget PUSH_VAL Integer 72i PUSH_VAL String "B12a" PUSH_VAL String "CH02_07M" CALL setCgInfo NOP PUSH_VAR rTarget PUSH_VAL Integer 72i PUSH_VAL String "B12a" PUSH_VAL String "CH02_08M" CALL setCgInfo NOP PUSH_VAR rTarget PUSH_VAL Integer 72i PUSH_VAL String "B12a" PUSH_VAL String "CH02_09M" CALL setCgInfo NOP PUSH_VAR rTarget PUSH_VAL Integer 72i PUSH_VAL String "B12a" PUSH_VAL String "CH02_10M" CALL setCgInfo NOP PUSH_VAR rTarget PUSH_VAL Integer 72i PUSH_VAL String "B12a" PUSH_VAL String "CH02_11M" CALL setCgInfo NOP JUMP _l_5621 @_l_5103: PUSH_VAR id PUSH_VAL Integer 11i == JUMP_OK _l_5174 PUSH_VAR rTarget PUSH_VAL Integer 74i PUSH_VAL String "B21a" PUSH_VAL String "CH04_01M" CALL setCgInfo NOP PUSH_VAR rTarget PUSH_VAL Integer 74i PUSH_VAL String "B21a" PUSH_VAL String "CH04_02M" CALL setCgInfo NOP PUSH_VAR rTarget PUSH_VAL Integer 74i PUSH_VAL String "B21a" PUSH_VAL String "CH04_03M" CALL setCgInfo NOP PUSH_VAR rTarget PUSH_VAL Integer 74i PUSH_VAL String "B21a" PUSH_VAL String "CH04_04M" CALL setCgInfo NOP PUSH_VAR rTarget PUSH_VAL Integer 74i PUSH_VAL String "B21a" PUSH_VAL String "CH04_05M" CALL setCgInfo NOP PUSH_VAR rTarget PUSH_VAL Integer 74i PUSH_VAL String "B21a" PUSH_VAL String "CH04_06M" CALL setCgInfo NOP PUSH_VAR rTarget PUSH_VAL Integer 74i PUSH_VAL String "B21a" PUSH_VAL String "CH04_07M" CALL setCgInfo NOP PUSH_VAR rTarget PUSH_VAL Integer 74i PUSH_VAL String "B21a" PUSH_VAL String "CH04_08M" CALL setCgInfo NOP PUSH_VAR rTarget PUSH_VAL Integer 74i PUSH_VAL String "B21a" PUSH_VAL String "CH04_09M" CALL setCgInfo NOP PUSH_VAR rTarget PUSH_VAL Integer 74i PUSH_VAL String "B21a" PUSH_VAL String "CH04_10M" CALL setCgInfo NOP PUSH_VAR rTarget PUSH_VAL Integer 74i PUSH_VAL String "B21a" PUSH_VAL String "CH04_11M" CALL setCgInfo NOP JUMP _l_5621 @_l_5174: PUSH_VAR id PUSH_VAL Integer 12i == JUMP_OK _l_5245 PUSH_VAR rTarget PUSH_VAL Integer 76i PUSH_VAL String "B21a" PUSH_VAL String "CH07_01S" CALL setCgInfo NOP PUSH_VAR rTarget PUSH_VAL Integer 77i PUSH_VAL String "B21a" PUSH_VAL String "CH07_02S" CALL setCgInfo NOP PUSH_VAR rTarget PUSH_VAL Integer 77i PUSH_VAL String "B21a" PUSH_VAL String "CH07_03S" CALL setCgInfo NOP PUSH_VAR rTarget PUSH_VAL Integer 77i PUSH_VAL String "B21a" PUSH_VAL String "CH07_04S" CALL setCgInfo NOP PUSH_VAR rTarget PUSH_VAL Integer 77i PUSH_VAL String "B21a" PUSH_VAL String "CH07_05S" CALL setCgInfo NOP PUSH_VAR rTarget PUSH_VAL Integer 77i PUSH_VAL String "B21a" PUSH_VAL String "CH07_06S" CALL setCgInfo NOP PUSH_VAR rTarget PUSH_VAL Integer 77i PUSH_VAL String "B21a" PUSH_VAL String "CH07_07S" CALL setCgInfo NOP PUSH_VAR rTarget PUSH_VAL Integer 77i PUSH_VAL String "B21a" PUSH_VAL String "CH07_08S" CALL setCgInfo NOP PUSH_VAR rTarget PUSH_VAL Integer 77i PUSH_VAL String "B21a" PUSH_VAL String "CH07_09S" CALL setCgInfo NOP PUSH_VAR rTarget PUSH_VAL Integer 77i PUSH_VAL String "B21a" PUSH_VAL String "CH07_10S" CALL setCgInfo NOP PUSH_VAR rTarget PUSH_VAL Integer 77i PUSH_VAL String "B21a" PUSH_VAL String "CH07_11S" CALL setCgInfo NOP JUMP _l_5621 @_l_5245: PUSH_VAR id PUSH_VAL Integer 13i == JUMP_OK _l_5349 PUSH_VAR rTarget PUSH_VAL Integer 75i PUSH_VAL String "B20a" PUSH_VAL String "CH05_01M" PUSH_VAL Integer 400i PUSH_VAL Integer 0i CALL IPoint CALL setCgInfo NOP PUSH_VAR rTarget PUSH_VAL Integer 75i PUSH_VAL String "B20a" PUSH_VAL String "CH05_02M" PUSH_VAL Integer 400i PUSH_VAL Integer 0i CALL IPoint CALL setCgInfo NOP PUSH_VAR rTarget PUSH_VAL Integer 75i PUSH_VAL String "B20a" PUSH_VAL String "CH05_03M" PUSH_VAL Integer 400i PUSH_VAL Integer 0i CALL IPoint CALL setCgInfo NOP PUSH_VAR rTarget PUSH_VAL Integer 75i PUSH_VAL String "B20a" PUSH_VAL String "CH05_04M" PUSH_VAL Integer 400i PUSH_VAL Integer 0i CALL IPoint CALL setCgInfo NOP PUSH_VAR rTarget PUSH_VAL Integer 75i PUSH_VAL String "B20a" PUSH_VAL String "CH05_05M" PUSH_VAL Integer 400i PUSH_VAL Integer 0i CALL IPoint CALL setCgInfo NOP PUSH_VAR rTarget PUSH_VAL Integer 75i PUSH_VAL String "B20a" PUSH_VAL String "CH05_06M" PUSH_VAL Integer 400i PUSH_VAL Integer 0i CALL IPoint CALL setCgInfo NOP PUSH_VAR rTarget PUSH_VAL Integer 75i PUSH_VAL String "B20a" PUSH_VAL String "CH05_07M" PUSH_VAL Integer 400i PUSH_VAL Integer 0i CALL IPoint CALL setCgInfo NOP PUSH_VAR rTarget PUSH_VAL Integer 75i PUSH_VAL String "B20a" PUSH_VAL String "CH05_08M" PUSH_VAL Integer 400i PUSH_VAL Integer 0i CALL IPoint CALL setCgInfo NOP PUSH_VAR rTarget PUSH_VAL Integer 75i PUSH_VAL String "B20a" PUSH_VAL String "CH05_09M" PUSH_VAL Integer 400i PUSH_VAL Integer 0i CALL IPoint CALL setCgInfo NOP PUSH_VAR rTarget PUSH_VAL Integer 75i PUSH_VAL String "B20a" PUSH_VAL String "CH05_10M" PUSH_VAL Integer 400i PUSH_VAL Integer 0i CALL IPoint CALL setCgInfo NOP PUSH_VAR rTarget PUSH_VAL Integer 75i PUSH_VAL String "B20a" PUSH_VAL String "CH05_11M" PUSH_VAL Integer 400i PUSH_VAL Integer 0i CALL IPoint CALL setCgInfo NOP JUMP _l_5621 @_l_5349: PUSH_VAR id PUSH_VAL Integer 14i == JUMP_OK _l_5420 PUSH_VAR rTarget PUSH_VAL Integer 76i PUSH_VAL String "B23a" PUSH_VAL String "CH06_01M" CALL setCgInfo NOP PUSH_VAR rTarget PUSH_VAL Integer 76i PUSH_VAL String "B23a" PUSH_VAL String "CH06_02M" CALL setCgInfo NOP PUSH_VAR rTarget PUSH_VAL Integer 76i PUSH_VAL String "B23a" PUSH_VAL String "CH06_03M" CALL setCgInfo NOP PUSH_VAR rTarget PUSH_VAL Integer 76i PUSH_VAL String "B23a" PUSH_VAL String "CH06_04M" CALL setCgInfo NOP PUSH_VAR rTarget PUSH_VAL Integer 76i PUSH_VAL String "B23a" PUSH_VAL String "CH06_05M" CALL setCgInfo NOP PUSH_VAR rTarget PUSH_VAL Integer 76i PUSH_VAL String "B23a" PUSH_VAL String "CH06_06M" CALL setCgInfo NOP PUSH_VAR rTarget PUSH_VAL Integer 76i PUSH_VAL String "B23a" PUSH_VAL String "CH06_07M" CALL setCgInfo NOP PUSH_VAR rTarget PUSH_VAL Integer 76i PUSH_VAL String "B23a" PUSH_VAL String "CH06_08M" CALL setCgInfo NOP PUSH_VAR rTarget PUSH_VAL Integer 76i PUSH_VAL String "B23a" PUSH_VAL String "CH06_09M" CALL setCgInfo NOP PUSH_VAR rTarget PUSH_VAL Integer 76i PUSH_VAL String "B23a" PUSH_VAL String "CH06_10M" CALL setCgInfo NOP PUSH_VAR rTarget PUSH_VAL Integer 76i PUSH_VAL String "B23a" PUSH_VAL String "CH06_11M" CALL setCgInfo NOP JUMP _l_5621 @_l_5420: PUSH_VAR id PUSH_VAL Integer 15i == JUMP_OK _l_5443 PUSH_VAR rTarget PUSH_VAL Integer 81i PUSH_VAL String "B09a" PUSH_VAL String "CJ01_01M" CALL setCgInfo NOP PUSH_VAR rTarget PUSH_VAL Integer 81i PUSH_VAL String "B09a" PUSH_VAL String "CJ01_02M" CALL setCgInfo NOP PUSH_VAR rTarget PUSH_VAL Integer 81i PUSH_VAL String "B09a" PUSH_VAL String "CJ01_03M" CALL setCgInfo NOP JUMP _l_5621 @_l_5443: PUSH_VAR id PUSH_VAL Integer 16i == JUMP_OK _l_5472 PUSH_VAR rTarget PUSH_VAL Integer 91i PUSH_VAL String "B09a" PUSH_VAL String "CK01_01M" CALL setCgInfo NOP PUSH_VAR rTarget PUSH_VAL Integer 91i PUSH_VAL String "B09a" PUSH_VAL String "CK01_02M" CALL setCgInfo NOP PUSH_VAR rTarget PUSH_VAL Integer 91i PUSH_VAL String "B09a" PUSH_VAL String "CK01_03M" CALL setCgInfo NOP PUSH_VAR rTarget PUSH_VAL Integer 91i PUSH_VAL String "B09a" PUSH_VAL String "CK01_04M" CALL setCgInfo NOP JUMP _l_5621 @_l_5472: PUSH_VAR id PUSH_VAL Integer 17i == JUMP_OK _l_5547 PUSH_VAR rTarget PUSH_VAL Integer 91i PUSH_VAL String "EZ01a" CALL setCgInfo NOP PUSH_VAR rTarget PUSH_VAL String "EZ01CA01a" PUSH_VAL Integer 10i PUSH_VAL Integer 5i CALL setBustupInfo NOP PUSH_VAR rTarget PUSH_VAL String "EZ01CB01a" PUSH_VAL Integer 8i PUSH_VAL Integer 1i CALL setBustupInfo NOP PUSH_VAR rTarget PUSH_VAL String "EZ01CC01a" PUSH_VAL Integer 4i PUSH_VAL Integer 2i CALL setBustupInfo NOP PUSH_VAR rTarget PUSH_VAL String "EZ01CD01a" PUSH_VAL Integer 2i PUSH_VAL Integer 3i CALL setBustupInfo NOP PUSH_VAR rTarget PUSH_VAL String "EZ01CF01a" PUSH_VAL Integer 6i PUSH_VAL Integer 4i CALL setBustupInfo NOP PUSH_VAR rTarget PUSH_VAL Integer 91i PUSH_VAL String "EZ01b" CALL setCgInfo NOP PUSH_VAR rTarget PUSH_VAL String "EZ01CA01b" PUSH_VAL Integer 10i PUSH_VAL Integer 5i CALL setBustupInfo NOP PUSH_VAR rTarget PUSH_VAL String "EZ01CB01b" PUSH_VAL Integer 8i PUSH_VAL Integer 1i CALL setBustupInfo NOP PUSH_VAR rTarget PUSH_VAL String "EZ01CC01b" PUSH_VAL Integer 4i PUSH_VAL Integer 2i CALL setBustupInfo NOP PUSH_VAR rTarget PUSH_VAL String "EZ01CD01b" PUSH_VAL Integer 2i PUSH_VAL Integer 3i CALL setBustupInfo NOP PUSH_VAR rTarget PUSH_VAL String "EZ01CF01b" PUSH_VAL Integer 6i PUSH_VAL Integer 4i CALL setBustupInfo NOP JUMP _l_5621 @_l_5547: PUSH_VAR id PUSH_VAL Integer 18i == JUMP_OK _l_5562 PUSH_VAR rTarget PUSH_VAL Integer 1031i PUSH_VAL String "EZ04A" CALL setCgInfo NOP PUSH_VAR rTarget PUSH_VAL Integer 1032i PUSH_VAL String "EZ04B" CALL setCgInfo NOP JUMP _l_5621 @_l_5562: PUSH_VAR id PUSH_VAL Integer 19i == JUMP_OK _l_5587 PUSH_VAR rTarget PUSH_VAL Integer 1041i PUSH_VAL String "EZ05A" CALL setCgInfo NOP PUSH_VAR rTarget PUSH_VAL Integer 1042i PUSH_VAL String "EZ05B" CALL setCgInfo NOP PUSH_VAR rTarget PUSH_VAL Integer 1043i PUSH_VAL String "EZ05C" CALL setCgInfo NOP PUSH_VAR rTarget PUSH_VAL Integer 1044i PUSH_VAL String "EZ05D" CALL setCgInfo NOP JUMP _l_5621 @_l_5587: PUSH_VAR id PUSH_VAL Integer 20i == JUMP_OK _l_5621 PUSH_VAR rTarget PUSH_VAL Integer 1051i PUSH_VAL String "EZ06A" CALL setCgInfo NOP PUSH_VAR rTarget PUSH_VAL Integer 1052i PUSH_VAL String "EZ06B" CALL setCgInfo NOP PUSH_VAR rTarget PUSH_VAL Integer 1053i PUSH_VAL String "EZ06C" CALL setCgInfo NOP PUSH_VAR rTarget PUSH_VAL Integer 1054i PUSH_VAL String "EZ06D" CALL setCgInfo NOP PUSH_VAR rTarget PUSH_VAL Integer 1055i PUSH_VAL String "EZ06E" CALL setCgInfo NOP PUSH_VAR rTarget PUSH_VAL Integer 1056i PUSH_VAL String "EZ06F" CALL setCgInfo NOP @_l_5621: PUSH_VAL Integer 0i Return EndFunc Function AppreciationView::show(Reference this) PUSH_FIELD sprScroll PUSH_VAL Integer 256i CALL_METHOD SetBlendingEnvelope NOP PUSH_FIELD sprScroll PUSH_VAL Integer 300i CALL_METHOD BeginActivation NOP PUSH_FIELD sprBase PUSH_VAL Integer 0i CALL_METHOD SetBlendingEnvelope NOP PUSH_FIELD sprBase PUSH_VAL Integer 500i CALL_METHOD BeginActivation NOP PUSH_VAL Integer 0i Return EndFunc Function AppreciationView::showCg(Reference this, Reference info, Integer fFlush) PUSH_VAR fFlush PUSH_OBJ GET_FIELD PUSH_VAL Integer 1i == POP |= NOP PUSH_OBJ CALL_METHOD bustupClear NOP PUSH_FIELD fScroll PUSH_VAR info GET_FIELD POP = NOP PUSH_VAR fFlush PUSH_VAL Integer 0i == JUMP_OK _l_37 PUSH_FIELD fScroll PUSH_VAL Integer -1i == JUMP_OK _l_28 PUSH_FIELD sprScroll PUSH_VAL Integer 0i CALL_METHOD SetBlendingEnvelope NOP JUMP _l_32 @_l_28: PUSH_FIELD sprScroll PUSH_VAL Integer 256i CALL_METHOD SetBlendingEnvelope NOP @_l_32: PUSH_FIELD sprScroll PUSH_VAL Integer 300i CALL_METHOD BeginActivation NOP JUMP _l_50 @_l_37: PUSH_FIELD fScroll PUSH_VAL Integer -1i == JUMP_OK _l_46 PUSH_FIELD sprScroll PUSH_VAL Integer 0i CALL_METHOD SetTransparency NOP JUMP _l_50 @_l_46: PUSH_FIELD sprScroll PUSH_VAL Integer 256i CALL_METHOD SetTransparency NOP @_l_50: PUSH_FIELD sprScroll PUSH_VAL Integer 0i PUSH_VAL String "ID_SCROLL" CALL_METHOD SetHorzScrollPos NOP PUSH_FIELD scrollT PUSH_VAL Real 0.000000d POP = NOP PUSH_OBJ PUSH_VAR info GET_FIELD PUSH_VAR info GET_FIELD GET_FIELD PUSH_VAR info GET_FIELD GET_FIELD CALL_METHOD setCg NOP PUSH_VAR info GET_FIELD CALL_METHOD GetLength PUSH_VAL Integer 0i != JUMP_OK _l_116 INIT_LOCAL struct PUSH_VAL Integer 0i POP = JUMP _l_85 @_l_81: PUSH_VAR i PUSH_VAL Integer 1i POP += NOP @_l_85: PUSH_VAR i PUSH_VAR info GET_FIELD CALL_METHOD GetLength PUSH_VAL Integer 1i - > JUMP_OK _l_95 NOP JUMP _l_116 @_l_95: PUSH_OBJ PUSH_VAR info GET_FIELD PUSH_VAR i GET_FIELD_BY_OFFSET GET_FIELD PUSH_VAR info GET_FIELD PUSH_VAR i GET_FIELD_BY_OFFSET GET_FIELD PUSH_VAR info GET_FIELD PUSH_VAR i GET_FIELD_BY_OFFSET GET_FIELD CALL_METHOD setBustup NOP NOP JUMP _l_81 @_l_116: PUSH_OBJ PUSH_VAR fFlush CALL_METHOD update NOP PUSH_VAL Integer 0i Return EndFunc Function AppreciationView::showCgLoop(Reference this, Integer charID, Integer id) INIT_LOCAL PUSH_OBJ GET_FIELD PUSH_VAL Integer 1i == POP = INIT_LOCAL struct INIT_LOCAL PUSH_VAR charID PUSH_VAR id CALL setupCgViewInfo NOP PUSH_VAR index PUSH_VAL Integer 0i POP = NOP PUSH_VAR length PUSH_FIELD cgViewMan PUSH_VAR id GET_FIELD_BY_OFFSET GET_FIELD CALL_METHOD GetLength POP = NOP @_l_24: PUSH_VAR index PUSH_VAR length <= JUMP_OK _l_43 PUSH_FIELD cgViewMan PUSH_VAR id GET_FIELD_BY_OFFSET GET_FIELD PUSH_VAR index GET_FIELD_BY_OFFSET GET_FIELD CALL CheckCgFlag JUMP_OK _l_38 JUMP _l_43 @_l_38: PUSH_VAR index PUSH_VAL Integer 1i POP += NOP JUMP _l_24 @_l_43: PUSH_FIELD cgViewMan PUSH_VAR id GET_FIELD_BY_OFFSET GET_FIELD PUSH_VAR index GET_FIELD_BY_OFFSET PUSH_VAL Integer -1i CALL showCg NOP CALL hide NOP INIT_LOCAL struct PUSH_FIELD cgViewMan CALL_METHOD GetLength POP = INIT_LOCAL struct PUSH_UNK CALL_METHOD FlushJoyButtonPushed NOP @_l_62: PUSH_VAL Integer -1i JUMP_OK _l_596 PUSH_VAR wscmd PUSH_VAL Integer 33i CALL GetCommand NOP PUSH_VAL Integer 0i JUMP_OK _l_71 JUMP _l_595 @_l_71: PUSH_UNK PUSH_VAL Integer 0i CALL_METHOD GetJoyButtonPushed PUSH_VAL Integer 0i > JUMP_OK _l_170 PUSH_VAR id PUSH_VAL Integer 1i POP -= NOP PUSH_VAR index PUSH_VAL Integer -1i POP = NOP PUSH_VAR id PUSH_VAL Integer 0i <= JUMP_OK _l_95 PUSH_VAR id PUSH_VAR CG_VIEW_MAX PUSH_VAL Integer 1i - POP = NOP @_l_95: PUSH_VAR charID PUSH_VAR id CALL setupCgViewInfo NOP PUSH_VAR length PUSH_FIELD cgViewMan PUSH_VAR id GET_FIELD_BY_OFFSET GET_FIELD CALL_METHOD GetLength POP = NOP @_l_107: PUSH_VAL Integer -1i JUMP_OK _l_158 PUSH_VAR index PUSH_VAL Integer 1i POP += NOP PUSH_VAR index PUSH_VAR length >= JUMP_OK _l_125 PUSH_VAR index PUSH_VAL Integer 0i POP = NOP PUSH_VAR id PUSH_VAL Integer 1i POP -= NOP @_l_125: PUSH_VAR id PUSH_VAL Integer 0i <= JUMP_OK _l_135 PUSH_VAR id PUSH_VAR CG_VIEW_MAX PUSH_VAL Integer 1i - POP = NOP @_l_135: PUSH_VAR charID PUSH_VAR id CALL setupCgViewInfo NOP PUSH_VAR length PUSH_FIELD cgViewMan PUSH_VAR id GET_FIELD_BY_OFFSET GET_FIELD CALL_METHOD GetLength POP = NOP PUSH_FIELD cgViewMan PUSH_VAR id GET_FIELD_BY_OFFSET GET_FIELD PUSH_VAR index GET_FIELD_BY_OFFSET GET_FIELD CALL CheckCgFlag JUMP_OK _l_157 JUMP _l_158 @_l_157: JUMP _l_107 @_l_158: PUSH_FIELD cgViewMan PUSH_VAR id GET_FIELD_BY_OFFSET GET_FIELD PUSH_VAR index GET_FIELD_BY_OFFSET CALL showCg NOP PUSH_UNK CALL_METHOD FlushJoyButtonPushed NOP JUMP _l_595 @_l_170: PUSH_UNK PUSH_VAL Integer 1i CALL_METHOD GetJoyButtonPushed PUSH_VAL Integer 0i > JUMP_OK _l_265 PUSH_VAR id PUSH_VAL Integer 1i POP += NOP PUSH_VAR index PUSH_VAL Integer -1i POP = NOP PUSH_VAR id PUSH_VAR CG_VIEW_MAX >= JUMP_OK _l_192 PUSH_VAR id PUSH_VAL Integer 0i POP = NOP @_l_192: PUSH_VAR charID PUSH_VAR id CALL setupCgViewInfo NOP PUSH_VAR length PUSH_FIELD cgViewMan PUSH_VAR id GET_FIELD_BY_OFFSET GET_FIELD CALL_METHOD GetLength POP = NOP @_l_204: PUSH_VAL Integer -1i JUMP_OK _l_253 PUSH_VAR index PUSH_VAL Integer 1i POP += NOP PUSH_VAR index PUSH_VAR length >= JUMP_OK _l_222 PUSH_VAR index PUSH_VAL Integer 0i POP = NOP PUSH_VAR id PUSH_VAL Integer 1i POP += NOP @_l_222: PUSH_VAR id PUSH_VAR CG_VIEW_MAX >= JUMP_OK _l_230 PUSH_VAR id PUSH_VAL Integer 0i POP = NOP @_l_230: PUSH_VAR charID PUSH_VAR id CALL setupCgViewInfo NOP PUSH_VAR length PUSH_FIELD cgViewMan PUSH_VAR id GET_FIELD_BY_OFFSET GET_FIELD CALL_METHOD GetLength POP = NOP PUSH_FIELD cgViewMan PUSH_VAR id GET_FIELD_BY_OFFSET GET_FIELD PUSH_VAR index GET_FIELD_BY_OFFSET GET_FIELD CALL CheckCgFlag JUMP_OK _l_252 JUMP _l_253 @_l_252: JUMP _l_204 @_l_253: PUSH_FIELD cgViewMan PUSH_VAR id GET_FIELD_BY_OFFSET GET_FIELD PUSH_VAR index GET_FIELD_BY_OFFSET CALL showCg NOP PUSH_UNK CALL_METHOD FlushJoyButtonPushed NOP JUMP _l_595 @_l_265: PUSH_UNK PUSH_VAL Integer 4i CALL_METHOD GetJoyButtonPushed PUSH_VAL Integer 0i > JUMP_OK _l_332 @_l_271: PUSH_VAL Integer -1i JUMP_OK _l_320 PUSH_VAR index PUSH_VAL Integer 1i POP += NOP PUSH_VAR index PUSH_VAR length >= JUMP_OK _l_289 PUSH_VAR index PUSH_VAL Integer 0i POP = NOP PUSH_VAR id PUSH_VAL Integer 1i POP += NOP @_l_289: PUSH_VAR id PUSH_VAR CG_VIEW_MAX >= JUMP_OK _l_297 PUSH_VAR id PUSH_VAL Integer 0i POP = NOP @_l_297: PUSH_VAR charID PUSH_VAR id CALL setupCgViewInfo NOP PUSH_VAR length PUSH_FIELD cgViewMan PUSH_VAR id GET_FIELD_BY_OFFSET GET_FIELD CALL_METHOD GetLength POP = NOP PUSH_FIELD cgViewMan PUSH_VAR id GET_FIELD_BY_OFFSET GET_FIELD PUSH_VAR index GET_FIELD_BY_OFFSET GET_FIELD CALL CheckCgFlag JUMP_OK _l_319 JUMP _l_320 @_l_319: JUMP _l_271 @_l_320: PUSH_FIELD cgViewMan PUSH_VAR id GET_FIELD_BY_OFFSET GET_FIELD PUSH_VAR index GET_FIELD_BY_OFFSET CALL showCg NOP PUSH_UNK CALL_METHOD FlushJoyButtonPushed NOP JUMP _l_595 @_l_332: PUSH_VAR wscmd GET_FIELD PUSH_VAL String "ID_CLOSE" == PUSH_UNK PUSH_VAL Integer 8i CALL_METHOD GetJoyButtonPushed PUSH_VAL Integer 0i > or JUMP_OK _l_351 PUSH_FIELD sprScroll PUSH_VAL Integer 256i CALL_METHOD SetTransparency NOP PUSH_UNK CALL_METHOD FlushJoyButtonPushed NOP JUMP _l_595 @_l_351: PUSH_VAR wscmd GET_FIELD PUSH_VAL String "ID_SCROLL" == JUMP_OK _l_415 PUSH_FIELD scrollT PUSH_VAL Real 0.000000d PUSH_FIELD sprScroll PUSH_VAL String "ID_SCROLL" CALL_METHOD GetHorzScrollPos POP = PUSH_VAL Integer 100i / POP = NOP INIT_LOCAL struct PUSH_VAR info PUSH_FIELD cgViewMan PUSH_VAR id GET_FIELD_BY_OFFSET GET_FIELD PUSH_VAR index GET_FIELD_BY_OFFSET POP = NOP INIT_LOCAL struct PUSH_VAR bzPt PUSH_VAR info GET_FIELD GET_FIELD PUSH_VAR info GET_FIELD GET_FIELD PUSH_VAR info GET_FIELD GET_FIELD PUSH_VAR info GET_FIELD GET_FIELD CALL_METHOD SetLinear NOP INIT_LOCAL struct PUSH_VAR pt PUSH_VAR bzPt PUSH_FIELD scrollT CALL_METHOD pt POP = NOP PUSH_OBJ GET_FIELD PUSH_VAR pt GET_FIELD logic_unk1 PUSH_VAR pt GET_FIELD logic_unk1 CALL_METHOD MovePosition NOP PUSH_UNK CALL_METHOD FlushJoyButtonPushed NOP NOP JUMP _l_595 @_l_415: PUSH_UNK PUSH_VAL Integer 2i CALL_METHOD GetJoyButtonPushed PUSH_VAL Integer 0i > PUSH_FIELD fScroll PUSH_VAL Integer -1i == and JUMP_OK _l_493 PUSH_FIELD sprScroll PUSH_FIELD sprScroll PUSH_VAL String "ID_SCROLL" CALL_METHOD GetHorzScrollPos PUSH_VAL Integer 10i - PUSH_VAL String "ID_SCROLL" CALL_METHOD SetHorzScrollPos NOP PUSH_FIELD scrollT PUSH_VAL Real 0.000000d PUSH_FIELD sprScroll PUSH_VAL String "ID_SCROLL" CALL_METHOD GetHorzScrollPos POP = PUSH_VAL Integer 100i / POP = NOP INIT_LOCAL struct PUSH_VAR info PUSH_FIELD cgViewMan PUSH_VAR id GET_FIELD_BY_OFFSET GET_FIELD PUSH_VAR index GET_FIELD_BY_OFFSET POP = NOP INIT_LOCAL struct PUSH_VAR bzPt PUSH_VAR info GET_FIELD GET_FIELD PUSH_VAR info GET_FIELD GET_FIELD PUSH_VAR info GET_FIELD GET_FIELD PUSH_VAR info GET_FIELD GET_FIELD CALL_METHOD SetLinear NOP INIT_LOCAL struct PUSH_VAR pt PUSH_VAR bzPt PUSH_FIELD scrollT CALL_METHOD pt POP = NOP PUSH_OBJ GET_FIELD PUSH_VAR pt GET_FIELD logic_unk1 PUSH_VAR pt GET_FIELD logic_unk1 CALL_METHOD MovePosition NOP PUSH_UNK CALL_METHOD FlushJoyButtonPushed NOP NOP JUMP _l_595 @_l_493: PUSH_UNK PUSH_VAL Integer 3i CALL_METHOD GetJoyButtonPushed PUSH_VAL Integer 0i > PUSH_FIELD fScroll PUSH_VAL Integer -1i == and JUMP_OK _l_571 PUSH_FIELD sprScroll PUSH_FIELD sprScroll PUSH_VAL String "ID_SCROLL" CALL_METHOD GetHorzScrollPos PUSH_VAL Integer 10i + PUSH_VAL String "ID_SCROLL" CALL_METHOD SetHorzScrollPos NOP PUSH_FIELD scrollT PUSH_VAL Real 0.000000d PUSH_FIELD sprScroll PUSH_VAL String "ID_SCROLL" CALL_METHOD GetHorzScrollPos POP = PUSH_VAL Integer 100i / POP = NOP INIT_LOCAL PUSH_VAR info PUSH_FIELD cgViewMan PUSH_VAR id GET_FIELD_BY_OFFSET GET_FIELD PUSH_VAR index GET_FIELD_BY_OFFSET POP = NOP INIT_LOCAL PUSH_VAR bzPt PUSH_VAR info GET_FIELD GET_FIELD PUSH_VAR info GET_FIELD GET_FIELD PUSH_VAR info GET_FIELD GET_FIELD PUSH_VAR info GET_FIELD GET_FIELD CALL_METHOD SetLinear NOP INIT_LOCAL struct PUSH_VAR pt PUSH_VAR bzPt PUSH_FIELD scrollT CALL_METHOD pt POP = NOP PUSH_OBJ GET_FIELD PUSH_VAR pt GET_FIELD logic_unk1 PUSH_VAR pt GET_FIELD logic_unk1 CALL_METHOD MovePosition NOP PUSH_UNK CALL_METHOD FlushJoyButtonPushed NOP NOP JUMP _l_595 @_l_571: PUSH_UNK PUSH_VAL Integer 5i CALL_METHOD GetJoyButtonPushed PUSH_VAL Integer 0i > JUMP_OK _l_595 PUSH_FIELD fScroll PUSH_VAL Integer -1i == PUSH_FIELD sprScroll CALL_METHOD IsVisible PUSH_VAL Integer 0i == and JUMP_OK _l_591 PUSH_FIELD sprScroll PUSH_VAL Integer 0i CALL_METHOD SetTransparency NOP JUMP _l_592 @_l_591: JUMP _l_596 @_l_592: PUSH_UNK CALL_METHOD FlushJoyButtonPushed NOP @_l_595: JUMP _l_62 @_l_596: PUSH_UNK CALL_METHOD FlushJoyButtonPushed NOP CALL show NOP PUSH_VAL Integer 0i Return EndFunc Function AppreciationView::startRecollect(Reference this, String scenario) INIT_LOCAL PUSH_FIELD isPlayBgm POP = CALL stopBgm NOP PUSH_OBJ PUSH_VAL String "BLACK" CALL_METHOD setCg NOP PUSH_OBJ CALL_METHOD bustupClear NOP PUSH_OBJ PUSH_VAL Integer -1i CALL_METHOD update NOP PUSH_VAL Integer -1i CALL hide NOP CALL destroy NOP PUSH_OBJ GET_FIELD PUSH_FIELD cnfPlayBgm POP = NOP CALL InitScenarioData NOP PUSH_VAR scenario CALL ScenarioLoop NOP PUSH_OBJ GET_FIELD PUSH_VAL Integer -1i POP = NOP PUSH_FIELD selTag PUSH_FIELD selPage PUSH_FIELD selPlayBgm CALL create NOP CALL SetupAdvScreen NOP CALL show NOP PUSH_FIELD isPlayBgm PUSH_VAR flag POP = NOP PUSH_VAL Integer 0i Return EndFunc Function AppreciationView::stopBgm(Reference this) PUSH_VAL Integer -1i CALL StopBgm NOP PUSH_FIELD isPlayBgm PUSH_VAL Integer 0i POP = NOP PUSH_VAL Integer 0i Return EndFunc Function AskGameExit() PUSH_VAL String "BW~Y" PUSH_VAL Integer -1i CALL Confirm JUMP_OK _l_9 PUSH_UNK CALL_METHOD Lock NOP CALL_UNK @CATCH Return unknown @_l_9: PUSH_VAL Integer 0i Return EndFunc Function Bezier2D::Bezier2D(Reference this) INIT_FIELD parent parent PUSH_FIELD parent PUSH_VAL Integer 0i GET_FIELD_BY_OFFSET PUSH_VAL struct Vector2D struct POP = NOP PUSH_FIELD parent PUSH_VAL Integer 1i GET_FIELD_BY_OFFSET PUSH_VAL struct Vector2D struct POP = NOP PUSH_FIELD parent PUSH_VAL Integer 2i GET_FIELD_BY_OFFSET PUSH_VAL struct Vector2D struct POP = NOP PUSH_FIELD parent PUSH_VAL Integer 3i GET_FIELD_BY_OFFSET PUSH_VAL struct Vector2D struct POP = NOP PUSH_VAL Integer 0i Return this EndFunc Function Bezier2D::SetAcceleration(Reference this, Real a0, Real a1) PUSH_FIELD parent PUSH_VAL Integer 1i GET_FIELD_BY_OFFSET PUSH_FIELD parent PUSH_VAL Integer 1i GET_FIELD_BY_OFFSET PUSH_FIELD parent PUSH_VAL Integer 0i GET_FIELD_BY_OFFSET - PUSH_VAR a0 * PUSH_FIELD parent PUSH_VAL Integer 0i GET_FIELD_BY_OFFSET + POP = NOP PUSH_FIELD parent PUSH_VAL Integer 2i GET_FIELD_BY_OFFSET PUSH_FIELD parent PUSH_VAL Integer 2i GET_FIELD_BY_OFFSET PUSH_FIELD parent PUSH_VAL Integer 3i GET_FIELD_BY_OFFSET - PUSH_VAR a1 * PUSH_FIELD parent PUSH_VAL Integer 3i GET_FIELD_BY_OFFSET + POP = NOP PUSH_VAL Integer 0i Return EndFunc Function Bezier2D::SetCurve(Reference this, Real r0, Real r1) PUSH_FIELD parent PUSH_VAL Integer 1i GET_FIELD_BY_OFFSET PUSH_FIELD parent PUSH_VAL Integer 1i GET_FIELD_BY_OFFSET PUSH_FIELD parent PUSH_VAL Integer 0i GET_FIELD_BY_OFFSET - PUSH_VAR r0 CALL_METHOD Revolve PUSH_FIELD parent PUSH_VAL Integer 0i GET_FIELD_BY_OFFSET + POP = NOP PUSH_FIELD parent PUSH_VAL Integer 2i GET_FIELD_BY_OFFSET PUSH_FIELD parent PUSH_VAL Integer 2i GET_FIELD_BY_OFFSET PUSH_FIELD parent PUSH_VAL Integer 3i GET_FIELD_BY_OFFSET - PUSH_VAR r1 CALL_METHOD Revolve PUSH_FIELD parent PUSH_VAL Integer 3i GET_FIELD_BY_OFFSET + POP = NOP PUSH_VAL Integer 0i Return EndFunc Function Bezier2D::SetLinear(Reference this, Real x0, Real y0, Real x1, Real y1) INIT_LOCAL PUSH_VAR vDelta GET_FIELD PUSH_VAR x1 PUSH_VAR x0 - PUSH_VAL Real 3.000000d / POP = NOP PUSH_VAR vDelta GET_FIELD PUSH_VAR y1 PUSH_VAR y0 - PUSH_VAL Real 3.000000d / POP = NOP PUSH_FIELD parent PUSH_VAL Integer 0i GET_FIELD_BY_OFFSET GET_FIELD PUSH_VAR x0 POP = NOP PUSH_FIELD parent PUSH_VAL Integer 0i GET_FIELD_BY_OFFSET GET_FIELD PUSH_VAR y0 POP = NOP PUSH_FIELD parent PUSH_VAL Integer 1i GET_FIELD_BY_OFFSET GET_FIELD PUSH_VAR x0 PUSH_VAR vDelta GET_FIELD + POP = NOP PUSH_FIELD parent PUSH_VAL Integer 1i GET_FIELD_BY_OFFSET GET_FIELD PUSH_VAR y0 PUSH_VAR vDelta GET_FIELD + POP = NOP PUSH_FIELD parent PUSH_VAL Integer 2i GET_FIELD_BY_OFFSET GET_FIELD PUSH_VAR x1 PUSH_VAR vDelta GET_FIELD - POP = NOP PUSH_FIELD parent PUSH_VAL Integer 2i GET_FIELD_BY_OFFSET GET_FIELD PUSH_VAR y1 PUSH_VAR vDelta GET_FIELD - POP = NOP PUSH_FIELD parent PUSH_VAL Integer 3i GET_FIELD_BY_OFFSET GET_FIELD PUSH_VAR x1 POP = NOP PUSH_FIELD parent PUSH_VAL Integer 3i GET_FIELD_BY_OFFSET GET_FIELD PUSH_VAR y1 POP = NOP PUSH_VAL Integer 0i Return EndFunc Function Bezier2D::pt(Reference this, Real t) INIT_LOCAL struct PUSH_VAR f PUSH_VAL Integer 0i GET_FIELD_BY_OFFSET PUSH_VAL Real 1.000000d POP = NOP PUSH_VAR f PUSH_VAL Integer 1i GET_FIELD_BY_OFFSET PUSH_VAL Real 3.000000d POP = NOP PUSH_VAR f PUSH_VAL Integer 2i GET_FIELD_BY_OFFSET PUSH_VAL Real 3.000000d POP = NOP PUSH_VAR f PUSH_VAL Integer 3i GET_FIELD_BY_OFFSET PUSH_VAL Real 1.000000d POP = NOP INIT_LOCAL struct INIT_LOCAL struct PUSH_VAL Integer 0i POP = @_l_29: INIT_LOCAL struct PUSH_VAR b PUSH_VAR f PUSH_VAR i GET_FIELD_BY_OFFSET PUSH_VAR t PUSH_VAR i CALL_METHOD Power * PUSH_VAL Real 0.000000d PUSH_VAL Real 1.000000d PUSH_VAR t - POP = PUSH_VAL Integer 3i PUSH_VAR i - CALL_METHOD Power * POP = NOP PUSH_VAR v GET_FIELD PUSH_FIELD parent PUSH_VAR i GET_FIELD_BY_OFFSET GET_FIELD PUSH_VAR b * POP += NOP PUSH_VAR v GET_FIELD PUSH_FIELD parent PUSH_VAR i GET_FIELD_BY_OFFSET GET_FIELD PUSH_VAR b * POP += NOP PUSH_VAR i PUSH_VAL Integer 1i POP += NOP NOP PUSH_VAR i PUSH_VAL Integer 4i >= JUMP_OK _l_29 PUSH_VAR v Return PUSH_VAL Integer 0i Return EndFunc Function Bezier3D::Bezier3D(Reference this) INIT_FIELD parent parent PUSH_FIELD parent PUSH_VAL Integer 0i GET_FIELD_BY_OFFSET PUSH_VAL struct Vector struct POP = NOP PUSH_FIELD parent PUSH_VAL Integer 1i GET_FIELD_BY_OFFSET PUSH_VAL struct Vector struct POP = NOP PUSH_FIELD parent PUSH_VAL Integer 2i GET_FIELD_BY_OFFSET PUSH_VAL struct Vector struct POP = NOP PUSH_FIELD parent PUSH_VAL Integer 3i GET_FIELD_BY_OFFSET PUSH_VAL struct Vector struct POP = NOP PUSH_VAL Integer 0i Return this EndFunc Function Bezier3D::SetAcceleration(Reference this, Real a0, Real a1) PUSH_FIELD parent PUSH_VAL Integer 1i GET_FIELD_BY_OFFSET PUSH_FIELD parent PUSH_VAL Integer 1i GET_FIELD_BY_OFFSET PUSH_FIELD parent PUSH_VAL Integer 0i GET_FIELD_BY_OFFSET - PUSH_VAR a0 * PUSH_FIELD parent PUSH_VAL Integer 0i GET_FIELD_BY_OFFSET + POP = NOP PUSH_FIELD parent PUSH_VAL Integer 2i GET_FIELD_BY_OFFSET PUSH_FIELD parent PUSH_VAL Integer 2i GET_FIELD_BY_OFFSET PUSH_FIELD parent PUSH_VAL Integer 3i GET_FIELD_BY_OFFSET - PUSH_VAR a1 * PUSH_FIELD parent PUSH_VAL Integer 3i GET_FIELD_BY_OFFSET + POP = NOP PUSH_VAL Integer 0i Return EndFunc Function Bezier3D::SetLinear(Reference this, Real x0, Real y0, Real z0, Real x1, Real y1, Real z1) INIT_LOCAL PUSH_VAR vDelta GET_FIELD PUSH_VAR x1 PUSH_VAR x0 - PUSH_VAL Real 3.000000d / POP = NOP PUSH_VAR vDelta GET_FIELD PUSH_VAR y1 PUSH_VAR y0 - PUSH_VAL Real 3.000000d / POP = NOP PUSH_VAR vDelta GET_FIELD PUSH_VAR z1 PUSH_VAR z0 - PUSH_VAL Real 3.000000d / POP = NOP PUSH_FIELD parent PUSH_VAL Integer 0i GET_FIELD_BY_OFFSET GET_FIELD PUSH_VAR x0 POP = NOP PUSH_FIELD parent PUSH_VAL Integer 0i GET_FIELD_BY_OFFSET GET_FIELD PUSH_VAR y0 POP = NOP PUSH_FIELD parent PUSH_VAL Integer 0i GET_FIELD_BY_OFFSET GET_FIELD PUSH_VAR z0 POP = NOP PUSH_FIELD parent PUSH_VAL Integer 1i GET_FIELD_BY_OFFSET GET_FIELD PUSH_VAR x0 PUSH_VAR vDelta GET_FIELD + POP = NOP PUSH_FIELD parent PUSH_VAL Integer 1i GET_FIELD_BY_OFFSET GET_FIELD PUSH_VAR y0 PUSH_VAR vDelta GET_FIELD + POP = NOP PUSH_FIELD parent PUSH_VAL Integer 1i GET_FIELD_BY_OFFSET GET_FIELD PUSH_VAR z0 PUSH_VAR vDelta GET_FIELD + POP = NOP PUSH_FIELD parent PUSH_VAL Integer 2i GET_FIELD_BY_OFFSET GET_FIELD PUSH_VAR x1 PUSH_VAR vDelta GET_FIELD - POP = NOP PUSH_FIELD parent PUSH_VAL Integer 2i GET_FIELD_BY_OFFSET GET_FIELD PUSH_VAR y1 PUSH_VAR vDelta GET_FIELD - POP = NOP PUSH_FIELD parent PUSH_VAL Integer 2i GET_FIELD_BY_OFFSET GET_FIELD PUSH_VAR z1 PUSH_VAR vDelta GET_FIELD - POP = NOP PUSH_FIELD parent PUSH_VAL Integer 3i GET_FIELD_BY_OFFSET GET_FIELD PUSH_VAR x1 POP = NOP PUSH_FIELD parent PUSH_VAL Integer 3i GET_FIELD_BY_OFFSET GET_FIELD PUSH_VAR y1 POP = NOP PUSH_FIELD parent PUSH_VAL Integer 3i GET_FIELD_BY_OFFSET GET_FIELD PUSH_VAR z1 POP = NOP PUSH_VAL Integer 0i Return EndFunc Function Bezier3D::pt(Reference this, Real t) INIT_LOCAL struct PUSH_VAR f PUSH_VAL Integer 0i GET_FIELD_BY_OFFSET PUSH_VAL Real 1.000000d POP = NOP PUSH_VAR f PUSH_VAL Integer 1i GET_FIELD_BY_OFFSET PUSH_VAL Real 3.000000d POP = NOP PUSH_VAR f PUSH_VAL Integer 2i GET_FIELD_BY_OFFSET PUSH_VAL Real 3.000000d POP = NOP PUSH_VAR f PUSH_VAL Integer 3i GET_FIELD_BY_OFFSET PUSH_VAL Real 1.000000d POP = NOP INIT_LOCAL struct INIT_LOCAL struct PUSH_VAL Integer 0i POP = @_l_29: INIT_LOCAL struct PUSH_VAR b PUSH_VAR f PUSH_VAR i GET_FIELD_BY_OFFSET PUSH_VAR t PUSH_VAR i CALL_METHOD Power * PUSH_VAL Real 0.000000d PUSH_VAL Real 1.000000d PUSH_VAR t - POP = PUSH_VAL Integer 3i PUSH_VAR i - CALL_METHOD Power * POP = NOP PUSH_VAR v GET_FIELD PUSH_FIELD parent PUSH_VAR i GET_FIELD_BY_OFFSET GET_FIELD PUSH_VAR b * POP += NOP PUSH_VAR v GET_FIELD PUSH_FIELD parent PUSH_VAR i GET_FIELD_BY_OFFSET GET_FIELD PUSH_VAR b * POP += NOP PUSH_VAR v GET_FIELD PUSH_FIELD parent PUSH_VAR i GET_FIELD_BY_OFFSET GET_FIELD PUSH_VAR b * POP += NOP PUSH_VAR i PUSH_VAL Integer 1i POP += NOP NOP PUSH_VAR i PUSH_VAL Integer 4i >= JUMP_OK _l_29 PUSH_VAR v Return PUSH_VAL Integer 0i Return @@Initialize Return this EndFunc Function BezierR64::BezierR64(Reference this) INIT_FIELD parent parent PUSH_FIELD parent PUSH_VAL Integer 0i GET_FIELD_BY_OFFSET PUSH_VAL Real 0.000000d POP = NOP PUSH_FIELD parent PUSH_VAL Integer 1i GET_FIELD_BY_OFFSET PUSH_VAL Real 0.000000d POP = NOP PUSH_FIELD parent PUSH_VAL Integer 2i GET_FIELD_BY_OFFSET PUSH_VAL Real 0.000000d POP = NOP PUSH_FIELD parent PUSH_VAL Integer 3i GET_FIELD_BY_OFFSET PUSH_VAL Real 0.000000d POP = NOP PUSH_VAL Integer 0i Return this EndFunc Function BezierR64::SetAcceleration(Reference this, Real a0, Real a1) PUSH_FIELD parent PUSH_VAL Integer 1i GET_FIELD_BY_OFFSET PUSH_FIELD parent PUSH_VAL Integer 1i GET_FIELD_BY_OFFSET PUSH_FIELD parent PUSH_VAL Integer 0i GET_FIELD_BY_OFFSET - PUSH_VAR a0 * PUSH_FIELD parent PUSH_VAL Integer 0i GET_FIELD_BY_OFFSET + POP = NOP PUSH_FIELD parent PUSH_VAL Integer 2i GET_FIELD_BY_OFFSET PUSH_FIELD parent PUSH_VAL Integer 2i GET_FIELD_BY_OFFSET PUSH_FIELD parent PUSH_VAL Integer 3i GET_FIELD_BY_OFFSET - PUSH_VAR a1 * PUSH_FIELD parent PUSH_VAL Integer 3i GET_FIELD_BY_OFFSET + POP = NOP PUSH_VAL Integer 0i Return EndFunc Function BezierR64::SetLinear(Reference this, Real r0, Real r1) INIT_LOCAL PUSH_VAR rDelta PUSH_VAR r1 PUSH_VAR r0 - PUSH_VAL Real 3.000000d / POP = NOP PUSH_FIELD parent PUSH_VAL Integer 0i GET_FIELD_BY_OFFSET PUSH_VAR r0 POP = NOP PUSH_FIELD parent PUSH_VAL Integer 1i GET_FIELD_BY_OFFSET PUSH_VAR r0 PUSH_VAR rDelta + POP = NOP PUSH_FIELD parent PUSH_VAL Integer 2i GET_FIELD_BY_OFFSET PUSH_VAR r1 PUSH_VAR rDelta - POP = NOP PUSH_FIELD parent PUSH_VAL Integer 3i GET_FIELD_BY_OFFSET PUSH_VAR r1 POP = NOP PUSH_VAL Integer 0i Return EndFunc Function BezierR64::pt(Reference this, Real t) INIT_LOCAL struct PUSH_VAR f PUSH_VAL Integer 0i GET_FIELD_BY_OFFSET PUSH_VAL Real 1.000000d POP = NOP PUSH_VAR f PUSH_VAL Integer 1i GET_FIELD_BY_OFFSET PUSH_VAL Real 3.000000d POP = NOP PUSH_VAR f PUSH_VAL Integer 2i GET_FIELD_BY_OFFSET PUSH_VAL Real 3.000000d POP = NOP PUSH_VAR f PUSH_VAL Integer 3i GET_FIELD_BY_OFFSET PUSH_VAL Real 1.000000d POP = NOP INIT_LOCAL struct PUSH_VAL Real 0.000000d POP = INIT_LOCAL struct PUSH_VAL Integer 0i POP = @_l_31: INIT_LOCAL struct PUSH_VAR b PUSH_VAR f PUSH_VAR i GET_FIELD_BY_OFFSET PUSH_VAR t PUSH_VAR i CALL_METHOD Power * PUSH_VAL Real 0.000000d PUSH_VAL Real 1.000000d PUSH_VAR t - POP = PUSH_VAL Integer 3i PUSH_VAR i - CALL_METHOD Power * POP = NOP PUSH_VAR r PUSH_FIELD parent PUSH_VAR i GET_FIELD_BY_OFFSET PUSH_VAR b * POP += NOP PUSH_VAR i PUSH_VAL Integer 1i POP += NOP NOP PUSH_VAR i PUSH_VAL Integer 4i >= JUMP_OK _l_31 PUSH_VAR r Return PUSH_VAL Integer 0i Return EndFunc Function BgmCheckCallback() PUSH_OBJ PUSH_VAL Integer 0i GET_FIELD_BY_OFFSET GET_FIELD PUSH_VAL Integer -1i == JUMP_OK _l_42 PUSH_OBJ PUSH_VAL Integer 0i GET_FIELD_BY_OFFSET GET_FIELD CALL_METHOD IsPlaying PUSH_VAL Integer -1i == PUSH_OBJ PUSH_VAL Integer 0i GET_FIELD_BY_OFFSET GET_FIELD CALL_METHOD IsPendingEnvelope PUSH_VAL Integer 0i == math_UNK2 JUMP_OK _l_42 PUSH_OBJ PUSH_VAL Integer 0i GET_FIELD_BY_OFFSET GET_FIELD CALL_METHOD Stop NOP PUSH_OBJ PUSH_VAL Integer 0i GET_FIELD_BY_OFFSET GET_FIELD CALL_METHOD Release NOP PUSH_OBJ PUSH_VAL Integer 0i GET_FIELD_BY_OFFSET GET_FIELD PUSH_VAL Integer 0i POP = NOP @_l_42: PUSH_OBJ PUSH_VAL Integer 1i GET_FIELD_BY_OFFSET GET_FIELD PUSH_VAL Integer -1i == JUMP_OK _l_84 PUSH_OBJ PUSH_VAL Integer 1i GET_FIELD_BY_OFFSET GET_FIELD CALL_METHOD IsPlaying PUSH_VAL Integer -1i == PUSH_OBJ PUSH_VAL Integer 1i GET_FIELD_BY_OFFSET GET_FIELD CALL_METHOD IsPendingEnvelope PUSH_VAL Integer 0i == math_UNK2 JUMP_OK _l_84 PUSH_OBJ PUSH_VAL Integer 1i GET_FIELD_BY_OFFSET GET_FIELD CALL_METHOD Stop NOP PUSH_OBJ PUSH_VAL Integer 1i GET_FIELD_BY_OFFSET GET_FIELD CALL_METHOD Release NOP PUSH_OBJ PUSH_VAL Integer 1i GET_FIELD_BY_OFFSET GET_FIELD PUSH_VAL Integer 0i POP = NOP @_l_84: PUSH_VAL Integer 0i Return EndFunc Function BgmRelease() PUSH_OBJ PUSH_VAL Integer 0i GET_FIELD_BY_OFFSET GET_FIELD CALL_METHOD Stop NOP PUSH_OBJ PUSH_VAL Integer 0i GET_FIELD_BY_OFFSET GET_FIELD CALL_METHOD Release NOP PUSH_OBJ PUSH_VAL Integer 1i GET_FIELD_BY_OFFSET GET_FIELD CALL_METHOD Stop NOP PUSH_OBJ PUSH_VAL Integer 1i GET_FIELD_BY_OFFSET GET_FIELD CALL_METHOD Release NOP PUSH_VAL Integer 0i Return EndFunc Function BlackOut(Integer wait, Integer fHide) PUSH_VAR fHide PUSH_VAL Integer 0i != JUMP_OK _l_6 CALL Hide NOP @_l_6: PUSH_VAR wait PUSH_VAL Integer 0i == JUMP_OK _l_14 PUSH_VAR wait PUSH_VAL Integer 1000i POP = NOP @_l_14: PUSH_VAL String "black" CALL SetCg NOP PUSH_VAL String "" PUSH_VAR wait CALL Transition NOP CALL Update NOP PUSH_VAL Integer 0i Return EndFunc Function Bookmark::Bookmark(Reference this) INIT_FIELD Integer fSave INIT_FIELD String comment INIT_FIELD struct Time time PUSH_VAL Integer 0i Return this EndFunc Function Bookmark::init(Reference this) PUSH_FIELD fSave PUSH_VAL Integer 0i POP = NOP PUSH_FIELD comment PUSH_VAL String "" POP = NOP PUSH_FIELD time GET_FIELD PUSH_VAL Integer 0i POP = NOP PUSH_FIELD time GET_FIELD PUSH_VAL Integer 0i POP = NOP PUSH_FIELD time GET_FIELD PUSH_VAL Integer 0i POP = NOP PUSH_FIELD time GET_FIELD PUSH_VAL Integer 0i POP = NOP PUSH_FIELD time GET_FIELD PUSH_VAL Integer 0i POP = NOP PUSH_FIELD time GET_FIELD PUSH_VAL Integer 0i POP = NOP PUSH_FIELD time GET_FIELD PUSH_VAL Integer 0i POP = NOP PUSH_VAL Integer 0i Return EndFunc Function BustupClear(Integer id) CALL IsLoad PUSH_VAL Integer -1i == JUMP_OK _l_6 PUSH_VAL Integer 0i Return @_l_6: PUSH_OBJ PUSH_VAR id CALL_METHOD bustupClear NOP PUSH_VAL Integer 0i Return EndFunc Function BustupInfo::BustupInfo(Reference this) INIT_FIELD Integer status INIT_FIELD Integer id INIT_FIELD Integer pos INIT_FIELD Integer fPosFix INIT_FIELD struct Point basePosition INIT_FIELD struct Point localPosition INIT_FIELD Integer relation INIT_FIELD Integer priority INIT_FIELD String basename INIT_FIELD String filename INIT_FIELD struct MoveParam downParam INIT_FIELD struct MoveParam leaveParam PUSH_VAL Integer 0i Return this EndFunc Function BustupInfo::clear(Reference this) PUSH_FIELD status PUSH_VAL Integer 0i POP = NOP PUSH_FIELD id PUSH_VAL Integer -1i POP = NOP PUSH_FIELD pos PUSH_VAL Integer 0i POP = NOP PUSH_FIELD fPosFix PUSH_VAL Integer 0i POP = NOP PUSH_FIELD basePosition PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL IPoint POP = NOP PUSH_FIELD localPosition PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL IPoint POP = NOP PUSH_FIELD priority PUSH_VAL Integer 0i POP = NOP PUSH_FIELD filename PUSH_VAL String "" POP = NOP PUSH_VAL Integer 0i Return EndFunc Function BustupLeave(Integer id, Integer mx, Integer my, Integer fFade, Integer time, Integer accel) CALL IsLoad PUSH_VAL Integer -1i == JUMP_OK _l_6 PUSH_VAL Integer 0i Return @_l_6: PUSH_OBJ PUSH_VAR id PUSH_VAR mx PUSH_VAR my PUSH_VAR fFade PUSH_VAR time PUSH_VAR accel CALL_METHOD bustupLeave NOP PUSH_VAL Integer 0i Return EndFunc Function BustupManager::BustupManager(Reference this) INIT_FIELD Integer max INIT_FIELD parent info INIT_FIELD parent spr PUSH_VAL Integer 0i Return this EndFunc Function BustupManager::adjustPosition(Reference this) INIT_LOCAL struct INIT_LOCAL struct CALL numPoeple POP = INIT_LOCAL struct PUSH_VAL Integer 0i POP = INIT_LOCAL struct PUSH_VAL Integer 0i POP = @_l_10: PUSH_VAR i PUSH_VAL Integer 5i <= JUMP_OK _l_70 PUSH_FIELD info PUSH_VAR i GET_FIELD_BY_OFFSET GET_FIELD PUSH_VAL Integer -1i != PUSH_FIELD info PUSH_VAR i GET_FIELD_BY_OFFSET GET_FIELD PUSH_VAL Integer 8i != and PUSH_FIELD info PUSH_VAR i GET_FIELD_BY_OFFSET GET_FIELD PUSH_VAL Integer 0i == and JUMP_OK _l_65 PUSH_VAR id_rel PUSH_VAR cnt GET_FIELD_BY_OFFSET PUSH_VAL struct BustupInfo struct POP = NOP PUSH_VAR id_rel PUSH_VAR cnt GET_FIELD_BY_OFFSET GET_FIELD PUSH_FIELD info PUSH_VAR i GET_FIELD_BY_OFFSET GET_FIELD POP = NOP PUSH_VAR id_rel PUSH_VAR cnt GET_FIELD_BY_OFFSET GET_FIELD PUSH_FIELD info PUSH_VAR i GET_FIELD_BY_OFFSET GET_FIELD POP = NOP PUSH_VAR cnt PUSH_VAL Integer 1i POP += NOP @_l_65: PUSH_VAR i PUSH_VAL Integer 1i POP += NOP JUMP _l_10 @_l_70: INIT_LOCAL struct INIT_LOCAL struct INIT_LOCAL struct PUSH_VAR m PUSH_VAL Integer 0i POP = NOP @_l_77: PUSH_VAR m PUSH_VAR cnt PUSH_VAL Integer 1i - <= JUMP_OK _l_118 PUSH_VAR n PUSH_VAR m PUSH_VAL Integer 1i + POP = NOP @_l_89: PUSH_VAR n PUSH_VAR cnt <= JUMP_OK _l_113 PUSH_VAR id_rel PUSH_VAR m GET_FIELD_BY_OFFSET GET_FIELD PUSH_VAR id_rel PUSH_VAR n GET_FIELD_BY_OFFSET GET_FIELD > JUMP_OK _l_108 PUSH_VAR id_rel PUSH_VAR m PUSH_VAR n CALL_METHOD Swap NOP @_l_108: PUSH_VAR n PUSH_VAL Integer 1i POP += NOP JUMP _l_89 @_l_113: PUSH_VAR m PUSH_VAL Integer 1i POP += NOP JUMP _l_77 @_l_118: INIT_LOCAL struct PUSH_VAR cnt PUSH_VAL Integer 1i == JUMP_OK _l_128 PUSH_VAR pos PUSH_VAL Integer 6i POP += NOP JUMP _l_203 @_l_128: PUSH_VAR cnt PUSH_VAL Integer 2i == JUMP_OK _l_141 PUSH_VAR pos PUSH_VAL Integer 4i POP += NOP PUSH_VAR pos PUSH_VAL Integer 8i POP += NOP JUMP _l_203 @_l_141: PUSH_VAR cnt PUSH_VAL Integer 3i == JUMP_OK _l_158 PUSH_VAR pos PUSH_VAL Integer 3i POP += NOP PUSH_VAR pos PUSH_VAL Integer 6i POP += NOP PUSH_VAR pos PUSH_VAL Integer 9i POP += NOP JUMP _l_203 @_l_158: PUSH_VAR cnt PUSH_VAL Integer 4i == JUMP_OK _l_179 PUSH_VAR pos PUSH_VAL Integer 3i POP += NOP PUSH_VAR pos PUSH_VAL Integer 5i POP += NOP PUSH_VAR pos PUSH_VAL Integer 7i POP += NOP PUSH_VAR pos PUSH_VAL Integer 9i POP += NOP JUMP _l_203 @_l_179: PUSH_VAR cnt PUSH_VAL Integer 5i == JUMP_OK _l_203 PUSH_VAR pos PUSH_VAL Integer 2i POP += NOP PUSH_VAR pos PUSH_VAL Integer 4i POP += NOP PUSH_VAR pos PUSH_VAL Integer 6i POP += NOP PUSH_VAR pos PUSH_VAL Integer 8i POP += NOP PUSH_VAR pos PUSH_VAL Integer 10i POP += NOP @_l_203: PUSH_VAR i PUSH_VAL Integer 0i POP = NOP @_l_207: PUSH_VAR i PUSH_VAR cnt <= JUMP_OK _l_268 PUSH_VAR m PUSH_VAL Integer 0i POP = NOP @_l_215: PUSH_VAR m PUSH_VAL Integer 5i <= JUMP_OK _l_263 PUSH_VAR id_rel PUSH_VAR i GET_FIELD_BY_OFFSET GET_FIELD PUSH_FIELD info PUSH_VAR m GET_FIELD_BY_OFFSET GET_FIELD == JUMP_OK _l_258 PUSH_FIELD info PUSH_VAR m GET_FIELD_BY_OFFSET GET_FIELD PUSH_VAL Integer 0i <= JUMP_OK _l_248 PUSH_FIELD info PUSH_VAR m GET_FIELD_BY_OFFSET GET_FIELD PUSH_FIELD info PUSH_VAR m GET_FIELD_BY_OFFSET GET_FIELD logic_unk1 POP = NOP JUMP _l_257 @_l_248: PUSH_FIELD info PUSH_VAR m GET_FIELD_BY_OFFSET GET_FIELD PUSH_VAR pos PUSH_VAR i GET_FIELD_BY_OFFSET POP = NOP @_l_257: JUMP _l_263 @_l_258: PUSH_VAR m PUSH_VAL Integer 1i POP += NOP JUMP _l_215 @_l_263: PUSH_VAR i PUSH_VAL Integer 1i POP += NOP JUMP _l_207 @_l_268: PUSH_VAL Integer 0i Return EndFunc Function BustupManager::adjustSprPosition(Reference this, Integer id) INIT_LOCAL struct CALL numPoeple POP = INIT_LOCAL struct PUSH_FIELD info PUSH_VAR id GET_FIELD_BY_OFFSET GET_FIELD POP = INIT_LOCAL struct PUSH_VAR info PUSH_FIELD spr PUSH_VAR id GET_FIELD_BY_OFFSET CALL_METHOD GetInfo POP = NOP PUSH_FIELD info PUSH_VAR id GET_FIELD_BY_OFFSET GET_FIELD GET_FIELD PUSH_OBJ PUSH_VAR pos GET_FIELD_BY_OFFSET POP = NOP PUSH_FIELD info PUSH_VAR id GET_FIELD_BY_OFFSET GET_FIELD GET_FIELD PUSH_FIELD info PUSH_VAR id GET_FIELD_BY_OFFSET GET_FIELD GET_FIELD POP = NOP PUSH_FIELD spr PUSH_VAR id GET_FIELD_BY_OFFSET PUSH_FIELD info PUSH_VAR id GET_FIELD_BY_OFFSET GET_FIELD GET_FIELD PUSH_FIELD info PUSH_VAR id GET_FIELD_BY_OFFSET GET_FIELD GET_FIELD CALL_METHOD MovePosition NOP PUSH_VAL Integer 0i Return EndFunc Function BustupManager::clear(Reference this, Integer id) INIT_LOCAL struct PUSH_VAL Integer 0i POP = PUSH_VAR id PUSH_VAL Integer 0i == JUMP_OK _l_29 @_l_7: PUSH_VAR i PUSH_VAL Integer 5i <= JUMP_OK _l_28 PUSH_FIELD info PUSH_VAR i GET_FIELD_BY_OFFSET GET_FIELD PUSH_VAL Integer 0i != JUMP_OK _l_23 PUSH_FIELD info PUSH_VAR i GET_FIELD_BY_OFFSET CALL_METHOD clear NOP @_l_23: PUSH_VAR i PUSH_VAL Integer 1i POP += NOP JUMP _l_7 @_l_28: JUMP _l_50 @_l_29: PUSH_VAR i PUSH_VAL Integer 5i <= JUMP_OK _l_50 PUSH_FIELD info PUSH_VAR i GET_FIELD_BY_OFFSET GET_FIELD PUSH_VAR id == JUMP_OK _l_45 PUSH_FIELD info PUSH_VAR i GET_FIELD_BY_OFFSET CALL_METHOD clear NOP @_l_45: PUSH_VAR i PUSH_VAL Integer 1i POP += NOP JUMP _l_29 @_l_50: PUSH_VAL Integer 0i Return EndFunc Function BustupManager::create(Reference this, Integer max) PUSH_FIELD max PUSH_VAR max POP = NOP PUSH_FIELD info PUSH_VAL Integer 0i PUSH_VAL Integer -1i CALL_METHOD Remove NOP PUSH_FIELD spr PUSH_VAL Integer 0i PUSH_VAL Integer -1i CALL_METHOD Remove NOP INIT_LOCAL struct PUSH_VAL Integer 0i POP = @_l_17: PUSH_VAR i PUSH_VAR max <= JUMP_OK _l_38 PUSH_FIELD info PUSH_VAR i GET_FIELD_BY_OFFSET PUSH_VAL struct BustupInfo struct POP = NOP PUSH_FIELD spr PUSH_VAR i GET_FIELD_BY_OFFSET PUSH_VAL struct Sprite struct POP = NOP PUSH_VAR i PUSH_VAL Integer 1i POP += NOP JUMP _l_17 @_l_38: PUSH_VAL Integer 0i Return EndFunc Function BustupManager::down(Reference this, Integer id, Integer mv, Integer time, Integer accel) INIT_LOCAL PUSH_VAL Integer 0i POP = @_l_3: PUSH_VAR i PUSH_VAL Integer 5i <= JUMP_OK _l_112 PUSH_FIELD info PUSH_VAR i GET_FIELD_BY_OFFSET GET_FIELD PUSH_VAR id == JUMP_OK _l_107 PUSH_FIELD info PUSH_VAR i GET_FIELD_BY_OFFSET GET_FIELD PUSH_VAL Integer 16i POP = NOP INIT_LOCAL struct INIT_LOCAL struct INIT_LOCAL struct PUSH_VAR mv PUSH_VAL Integer 0i == JUMP_OK _l_38 PUSH_VAR iMv PUSH_VAL Integer 50i POP = NOP PUSH_VAR iAccel PUSH_VAL Integer 3i POP = NOP JUMP _l_70 @_l_38: PUSH_VAR mv PUSH_VAL Integer -1i == JUMP_OK _l_62 PUSH_VAR iMv PUSH_FIELD info PUSH_VAR i GET_FIELD_BY_OFFSET GET_FIELD GET_FIELD PUSH_FIELD info PUSH_VAR i GET_FIELD_BY_OFFSET GET_FIELD GET_FIELD - logic_unk1 POP = NOP PUSH_VAR iAccel PUSH_VAL Integer 3i POP = NOP JUMP _l_70 @_l_62: PUSH_VAR iMv PUSH_VAR mv POP = NOP PUSH_VAR iAccel PUSH_VAR accel POP = NOP @_l_70: PUSH_VAR time PUSH_VAL Integer 0i == JUMP_OK _l_79 PUSH_VAR iTime PUSH_VAL Integer 1000i POP = NOP JUMP _l_92 @_l_79: PUSH_VAR time PUSH_VAL Integer -1i == JUMP_OK _l_88 PUSH_VAR iTime PUSH_VAL Integer 0i POP = NOP JUMP _l_92 @_l_88: PUSH_VAR iTime PUSH_VAR time POP = NOP @_l_92: PUSH_FIELD info PUSH_VAR i GET_FIELD_BY_OFFSET GET_FIELD PUSH_VAL Integer 0i PUSH_VAR iMv CALL IPoint PUSH_VAR iTime PUSH_VAR iAccel PUSH_VAL Integer 0i CALL_METHOD set NOP NOP JUMP _l_112 NOP @_l_107: PUSH_VAR i PUSH_VAL Integer 1i POP += NOP JUMP _l_3 @_l_112: PUSH_VAL Integer 0i Return EndFunc Function BustupManager::jump(Reference this, Integer id, Integer mv) INIT_LOCAL PUSH_VAL Integer 0i POP = @_l_3: PUSH_VAR i PUSH_VAL Integer 5i <= JUMP_OK _l_27 PUSH_FIELD info PUSH_VAR i GET_FIELD_BY_OFFSET GET_FIELD PUSH_VAR id == JUMP_OK _l_22 PUSH_FIELD info PUSH_VAR i GET_FIELD_BY_OFFSET GET_FIELD PUSH_VAL Integer 32i POP = NOP JUMP _l_27 @_l_22: PUSH_VAR i PUSH_VAL Integer 1i POP += NOP JUMP _l_3 @_l_27: PUSH_VAL Integer 0i Return EndFunc Function BustupManager::leave(Reference this, Integer id, Integer mx, Integer my, Integer fFade, Integer time, Integer accel) INIT_LOCAL PUSH_VAL Integer 0i POP = @_l_3: PUSH_VAR i PUSH_VAL Integer 5i <= JUMP_OK _l_38 PUSH_FIELD info PUSH_VAR i GET_FIELD_BY_OFFSET GET_FIELD PUSH_VAR id == JUMP_OK _l_33 PUSH_FIELD info PUSH_VAR i GET_FIELD_BY_OFFSET GET_FIELD PUSH_VAL Integer 128i POP = NOP PUSH_FIELD info PUSH_VAR i GET_FIELD_BY_OFFSET GET_FIELD PUSH_VAR mx PUSH_VAR my CALL IPoint PUSH_VAR time PUSH_VAR accel PUSH_VAR fFade CALL_METHOD set NOP @_l_33: PUSH_VAR i PUSH_VAL Integer 1i POP += NOP JUMP _l_3 @_l_38: PUSH_VAL Integer 0i Return EndFunc Function BustupManager::move(Reference this, Integer id, Integer pos) INIT_LOCAL PUSH_VAL Integer 0i POP = @_l_3: PUSH_VAR i PUSH_VAL Integer 5i <= JUMP_OK _l_59 PUSH_FIELD info PUSH_VAR i GET_FIELD_BY_OFFSET GET_FIELD PUSH_VAR id == JUMP_OK _l_54 PUSH_FIELD info PUSH_VAR i GET_FIELD_BY_OFFSET GET_FIELD PUSH_VAR pos != JUMP_OK _l_28 PUSH_FIELD info PUSH_VAR i GET_FIELD_BY_OFFSET GET_FIELD PUSH_VAL Integer 4i POP = NOP @_l_28: PUSH_VAR pos PUSH_VAL Integer 0i == JUMP_OK _l_40 PUSH_FIELD info PUSH_VAR i GET_FIELD_BY_OFFSET GET_FIELD PUSH_VAL Integer 0i POP = NOP JUMP _l_47 @_l_40: PUSH_FIELD info PUSH_VAR i GET_FIELD_BY_OFFSET GET_FIELD PUSH_VAL Integer -1i POP = NOP @_l_47: PUSH_FIELD info PUSH_VAR i GET_FIELD_BY_OFFSET GET_FIELD PUSH_VAR pos POP = NOP @_l_54: PUSH_VAR i PUSH_VAL Integer 1i POP += NOP JUMP _l_3 @_l_59: PUSH_VAL Integer 0i Return EndFunc Function BustupManager::movePosition(Reference this, Integer id, Integer pos) INIT_LOCAL PUSH_VAL Integer 0i POP = @_l_3: PUSH_VAR i PUSH_VAL Integer 5i <= JUMP_OK _l_33 PUSH_FIELD info PUSH_VAR i GET_FIELD_BY_OFFSET GET_FIELD PUSH_VAR id == JUMP_OK _l_28 PUSH_FIELD info PUSH_VAR i GET_FIELD_BY_OFFSET GET_FIELD PUSH_VAL Integer 4i POP = NOP PUSH_FIELD info PUSH_VAR i GET_FIELD_BY_OFFSET GET_FIELD PUSH_VAR pos POP = NOP @_l_28: PUSH_VAR i PUSH_VAL Integer 1i POP += NOP JUMP _l_3 @_l_33: PUSH_VAL Integer 0i Return EndFunc Function BustupManager::numPoeple(Reference this) INIT_LOCAL struct PUSH_VAL Integer 0i POP = INIT_LOCAL struct PUSH_VAL Integer 0i POP = @_l_6: PUSH_VAR i PUSH_VAL Integer 5i <= JUMP_OK _l_33 PUSH_FIELD info PUSH_VAR i GET_FIELD_BY_OFFSET GET_FIELD PUSH_VAL Integer 0i != PUSH_FIELD info PUSH_VAR i GET_FIELD_BY_OFFSET GET_FIELD PUSH_VAL Integer 8i != and JUMP_OK _l_28 PUSH_VAR count PUSH_VAL Integer 1i POP += NOP @_l_28: PUSH_VAR i PUSH_VAL Integer 1i POP += NOP JUMP _l_6 @_l_33: PUSH_VAR count Return PUSH_VAL Integer 0i Return EndFunc Function BustupManager::set(Reference this, String str, Integer pos, Integer priority, Integer timezone) INIT_LOCAL PUSH_VAR info PUSH_VAR str PUSH_VAR timezone CALL CheckSetupBustup POP = NOP INIT_LOCAL struct PUSH_VAR i PUSH_VAL Integer 0i POP = NOP @_l_12: PUSH_VAR i PUSH_FIELD max <= JUMP_OK _l_140 PUSH_FIELD info PUSH_VAR i GET_FIELD_BY_OFFSET GET_FIELD PUSH_VAR info GET_FIELD == JUMP_OK _l_135 PUSH_FIELD info PUSH_VAR i GET_FIELD_BY_OFFSET GET_FIELD PUSH_VAL Integer 16i == PUSH_FIELD info PUSH_VAR i GET_FIELD_BY_OFFSET GET_FIELD PUSH_VAL Integer 32i == or PUSH_FIELD info PUSH_VAR i GET_FIELD_BY_OFFSET GET_FIELD PUSH_VAL Integer 64i == or JUMP_OK _l_46 JUMP _l_53 @_l_46: PUSH_FIELD info PUSH_VAR i GET_FIELD_BY_OFFSET GET_FIELD PUSH_VAL Integer 4i POP = NOP @_l_53: PUSH_FIELD info PUSH_VAR i GET_FIELD_BY_OFFSET GET_FIELD PUSH_VAR info GET_FIELD POP = NOP PUSH_FIELD info PUSH_VAR i GET_FIELD_BY_OFFSET GET_FIELD PUSH_VAR info GET_FIELD POP = NOP PUSH_VAR pos PUSH_VAL Integer 0i > JUMP_OK _l_88 PUSH_FIELD info PUSH_VAR i GET_FIELD_BY_OFFSET GET_FIELD PUSH_VAR pos POP = NOP PUSH_FIELD info PUSH_VAR i GET_FIELD_BY_OFFSET GET_FIELD PUSH_VAL Integer -1i POP = NOP JUMP _l_106 @_l_88: PUSH_VAR pos PUSH_VAL Integer 0i <= JUMP_OK _l_106 PUSH_FIELD info PUSH_VAR i GET_FIELD_BY_OFFSET GET_FIELD PUSH_VAR pos POP = NOP PUSH_FIELD info PUSH_VAR i GET_FIELD_BY_OFFSET GET_FIELD PUSH_VAL Integer 0i POP = NOP @_l_106: PUSH_FIELD info PUSH_VAR i GET_FIELD_BY_OFFSET GET_FIELD PUSH_VAR info GET_FIELD POP = NOP PUSH_VAR priority PUSH_VAL Integer 0i == JUMP_OK _l_119 JUMP _l_126 @_l_119: PUSH_FIELD info PUSH_VAR i GET_FIELD_BY_OFFSET GET_FIELD PUSH_VAR priority POP = NOP @_l_126: PUSH_FIELD info PUSH_VAR i GET_FIELD_BY_OFFSET GET_FIELD PUSH_VAR info GET_FIELD POP = NOP JUMP _l_140 @_l_135: PUSH_VAR i PUSH_VAL Integer 1i POP += NOP JUMP _l_12 @_l_140: PUSH_VAR i PUSH_FIELD max == JUMP_OK _l_279 PUSH_VAR i PUSH_VAL Integer 0i POP = NOP @_l_148: PUSH_VAR i PUSH_FIELD max <= JUMP_OK _l_279 PUSH_FIELD info PUSH_VAR i GET_FIELD_BY_OFFSET GET_FIELD PUSH_VAL Integer 0i == JUMP_OK _l_274 PUSH_FIELD info PUSH_VAR i GET_FIELD_BY_OFFSET GET_FIELD PUSH_VAL Integer 1i POP = NOP PUSH_FIELD info PUSH_VAR i GET_FIELD_BY_OFFSET GET_FIELD PUSH_VAR info GET_FIELD POP = NOP PUSH_FIELD info PUSH_VAR i GET_FIELD_BY_OFFSET GET_FIELD PUSH_VAR info GET_FIELD POP = NOP PUSH_FIELD info PUSH_VAR i GET_FIELD_BY_OFFSET GET_FIELD PUSH_VAR info GET_FIELD POP = NOP PUSH_VAR pos PUSH_VAL Integer 0i > JUMP_OK _l_209 PUSH_FIELD info PUSH_VAR i GET_FIELD_BY_OFFSET GET_FIELD PUSH_VAR pos POP = NOP PUSH_FIELD info PUSH_VAR i GET_FIELD_BY_OFFSET GET_FIELD PUSH_VAL Integer -1i POP = NOP JUMP _l_227 @_l_209: PUSH_VAR pos PUSH_VAL Integer 0i < JUMP_OK _l_227 PUSH_FIELD info PUSH_VAR i GET_FIELD_BY_OFFSET GET_FIELD PUSH_VAR pos POP = NOP PUSH_FIELD info PUSH_VAR i GET_FIELD_BY_OFFSET GET_FIELD PUSH_VAL Integer 0i POP = NOP @_l_227: PUSH_FIELD info PUSH_VAR i GET_FIELD_BY_OFFSET GET_FIELD PUSH_VAR info GET_FIELD POP = NOP PUSH_VAR priority PUSH_VAL Integer 0i == JUMP_OK _l_248 PUSH_FIELD info PUSH_VAR i GET_FIELD_BY_OFFSET GET_FIELD PUSH_VAR info GET_FIELD POP = NOP JUMP _l_255 @_l_248: PUSH_FIELD info PUSH_VAR i GET_FIELD_BY_OFFSET GET_FIELD PUSH_VAR priority POP = NOP @_l_255: PUSH_FIELD info PUSH_VAR i GET_FIELD_BY_OFFSET GET_FIELD PUSH_VAR info GET_FIELD POP = NOP PUSH_FIELD info PUSH_VAR i GET_FIELD_BY_OFFSET GET_FIELD PUSH_FIELD info PUSH_VAR i GET_FIELD_BY_OFFSET GET_FIELD POP = NOP JUMP _l_279 @_l_274: PUSH_VAR i PUSH_VAL Integer 1i POP += NOP JUMP _l_148 @_l_279: PUSH_VAL Integer 0i Return EndFunc Function BustupManager::shake(Reference this, Integer id, Integer mh, Integer count) INIT_LOCAL PUSH_VAL Integer 0i POP = @_l_3: PUSH_VAR i PUSH_VAL Integer 5i <= JUMP_OK _l_26 PUSH_FIELD info PUSH_VAR i GET_FIELD_BY_OFFSET GET_FIELD PUSH_VAR id == JUMP_OK _l_21 PUSH_FIELD info PUSH_VAR i GET_FIELD_BY_OFFSET GET_FIELD PUSH_VAL Integer 64i POP = NOP @_l_21: PUSH_VAR i PUSH_VAL Integer 1i POP += NOP JUMP _l_3 @_l_26: PUSH_VAL Integer 0i Return EndFunc Function BustupManager::sortPriority(Reference this, Integer fDescend) INIT_LOCAL struct INIT_LOCAL PUSH_VAR fDescend PUSH_VAL Integer -1i == JUMP_OK _l_49 PUSH_VAR i PUSH_VAL Integer 0i POP = NOP @_l_10: PUSH_VAR i PUSH_VAL Integer 5i < JUMP_OK _l_48 PUSH_VAR j PUSH_VAR i PUSH_VAL Integer 1i + POP = NOP @_l_20: PUSH_VAR j PUSH_VAL Integer 5i <= JUMP_OK _l_43 PUSH_FIELD info PUSH_VAR i GET_FIELD_BY_OFFSET GET_FIELD PUSH_FIELD info PUSH_VAR j GET_FIELD_BY_OFFSET GET_FIELD <= JUMP_OK _l_38 PUSH_VAR i PUSH_VAR j CALL swap NOP @_l_38: PUSH_VAR j PUSH_VAL Integer 1i POP += NOP JUMP _l_20 @_l_43: PUSH_VAR i PUSH_VAL Integer 1i POP += NOP JUMP _l_10 @_l_48: JUMP _l_91 @_l_49: PUSH_VAR i PUSH_VAL Integer 0i POP = NOP @_l_53: PUSH_VAR i PUSH_VAL Integer 5i < JUMP_OK _l_91 PUSH_VAR j PUSH_VAR i PUSH_VAL Integer 1i + POP = NOP @_l_63: PUSH_VAR j PUSH_VAL Integer 5i <= JUMP_OK _l_86 PUSH_FIELD info PUSH_VAR i GET_FIELD_BY_OFFSET GET_FIELD PUSH_FIELD info PUSH_VAR j GET_FIELD_BY_OFFSET GET_FIELD > JUMP_OK _l_81 PUSH_VAR i PUSH_VAR j CALL swap NOP @_l_81: PUSH_VAR j PUSH_VAL Integer 1i POP += NOP JUMP _l_63 @_l_86: PUSH_VAR i PUSH_VAL Integer 1i POP += NOP JUMP _l_53 @_l_91: PUSH_VAL Integer 0i Return EndFunc Function BustupManager::sortRelation(Reference this) INIT_LOCAL struct INIT_LOCAL struct PUSH_VAR i PUSH_VAL Integer 0i POP = NOP @_l_6: PUSH_VAR i PUSH_VAL Integer 5i < JUMP_OK _l_44 PUSH_VAR j PUSH_VAR i PUSH_VAL Integer 1i + POP = NOP @_l_16: PUSH_VAR j PUSH_VAL Integer 5i <= JUMP_OK _l_39 PUSH_FIELD info PUSH_VAR i GET_FIELD_BY_OFFSET GET_FIELD PUSH_FIELD info PUSH_VAR j GET_FIELD_BY_OFFSET GET_FIELD > JUMP_OK _l_34 PUSH_VAR i PUSH_VAR j CALL swap NOP @_l_34: PUSH_VAR j PUSH_VAL Integer 1i POP += NOP JUMP _l_16 @_l_39: PUSH_VAR i PUSH_VAL Integer 1i POP += NOP JUMP _l_6 @_l_44: PUSH_VAL Integer 0i Return EndFunc Function BustupManager::swap(Reference this, Integer n, Integer m) INIT_LOCAL PUSH_VAR temp PUSH_FIELD info PUSH_VAR n GET_FIELD_BY_OFFSET POP = NOP PUSH_FIELD info PUSH_VAR n GET_FIELD_BY_OFFSET PUSH_FIELD info PUSH_VAR m GET_FIELD_BY_OFFSET POP = NOP PUSH_FIELD info PUSH_VAR m GET_FIELD_BY_OFFSET PUSH_VAR temp POP = NOP PUSH_VAL Integer 0i Return EndFunc Function BustupMove(Integer id, Integer pos) CALL IsLoad PUSH_VAL Integer -1i == JUMP_OK _l_6 PUSH_VAL Integer 0i Return @_l_6: PUSH_OBJ PUSH_VAR id PUSH_VAR pos CALL_METHOD bustupMove NOP PUSH_VAL Integer 0i Return EndFunc Function BustupViewInfo::BustupViewInfo(Reference this) INIT_FIELD String file INIT_FIELD Integer pos INIT_FIELD Integer priority PUSH_VAL Integer 0i Return this EndFunc Function CgInfo::CgInfo(Reference this) INIT_FIELD Integer timeZone INIT_FIELD String filename INIT_FIELD struct Point pt INIT_FIELD struct EffectParam effectParam PUSH_VAL Integer 0i Return this EndFunc Function CgInfo::clear(Reference this) PUSH_FIELD timeZone PUSH_VAL Integer 0i POP = NOP PUSH_FIELD filename PUSH_VAL String "" POP = NOP PUSH_FIELD pt PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL IPoint POP = NOP PUSH_FIELD effectParam GET_FIELD PUSH_VAL String "Nothing" POP = NOP PUSH_VAL Integer 0i Return EndFunc Function CgViewInfo::CgViewInfo(Reference this) INIT_FIELD Integer flag INIT_FIELD String cgFile INIT_FIELD struct Point ptCg1 INIT_FIELD struct Point ptCg2 INIT_FIELD Integer fScroll INIT_FIELD parent buList PUSH_VAL Integer 0i Return this EndFunc Function CgViewManager::CgViewManager(Reference this) INIT_FIELD Integer isCreate INIT_FIELD parent thumbInfo PUSH_VAL Integer -1i JUMP_OK _l_8 PUSH_FIELD isCreate PUSH_VAL Integer 0i POP = NOP @_l_8: PUSH_VAL Integer 0i Return this EndFunc Function Change(String str) PUSH_VAR str CALL_METHOD MakeUpper NOP PUSH_OBJ GET_FIELD PUSH_VAR str POP = NOP PUSH_VAL Integer 0i Return EndFunc Function ChangeDisplay(Integer fFullscreen) PUSH_VAR fFullscreen PUSH_VAL Integer -1i == JUMP_OK _l_18 PUSH_VAL Integer 0i PUSH_VAL Integer -1i == JUMP_OK _l_13 PUSH_UNK PUSH_VAL Integer 800i PUSH_VAL Integer 600i CALL_METHOD ChangeDisplaySize NOP @_l_13: PUSH_UNK PUSH_VAL Integer 3i CALL_METHOD ChangeCooperationLevel NOP JUMP _l_31 @_l_18: PUSH_UNK PUSH_VAL Integer 0i CALL_METHOD ChangeCooperationLevel NOP PUSH_VAL Integer 0i PUSH_VAL Integer -1i == JUMP_OK _l_31 PUSH_UNK PUSH_VAL Integer 1024i PUSH_VAL Integer 600i CALL_METHOD ChangeDisplaySize NOP @_l_31: PUSH_VAL Integer 0i Return EndFunc Function CheckBu(Reference src, String filename, Integer baseFlag, Integer flag) PUSH_VAR src PUSH_VAR filename CALL_METHOD Find PUSH_VAL Integer -1i != JUMP_OK _l_18 PUSH_VAR baseFlag PUSH_VAL Integer 0i != JUMP_OK _l_16 PUSH_VAR baseFlag CALL SetCgFlag NOP PUSH_VAR flag CALL SetCgFlag NOP @_l_16: PUSH_VAL Integer -1i Return @_l_18: PUSH_VAL Integer 0i Return PUSH_VAL Integer 0i Return EndFunc Function CheckCg(Reference src, String filename, Integer baseFlag, Integer flag) PUSH_VAR src PUSH_VAR filename == JUMP_OK _l_16 PUSH_VAR baseFlag PUSH_VAL Integer 0i != JUMP_OK _l_14 PUSH_VAR baseFlag CALL SetCgFlag NOP PUSH_VAR flag CALL SetCgFlag NOP @_l_14: PUSH_VAL Integer -1i Return @_l_16: PUSH_VAL Integer 0i Return PUSH_VAL Integer 0i Return EndFunc Function CheckCgFlag(Integer id) PUSH_VAL Integer 1i PUSH_VAR id < PUSH_VAR id PUSH_VAL Integer 4096i <= and JUMP_OK _l_13 PUSH_OBJ GET_FIELD PUSH_VAR id CALL_METHOD check Return @_l_13: PUSH_VAL Integer 0i Return PUSH_VAL Integer 0i Return EndFunc Function CheckPlayVoice(String trueName) INIT_LOCAL struct PUSH_OBJ GET_FIELD PUSH_VAL Integer 0i GET_FIELD_BY_OFFSET PUSH_VAL Integer -1i == JUMP_OK _l_12 PUSH_VAR cnfId PUSH_VAL Integer 4i CALL_METHOD SetBit NOP @_l_12: PUSH_OBJ GET_FIELD PUSH_VAL Integer 1i GET_FIELD_BY_OFFSET PUSH_VAL Integer -1i == JUMP_OK _l_23 PUSH_VAR cnfId PUSH_VAL Integer 2i CALL_METHOD SetBit NOP @_l_23: PUSH_OBJ GET_FIELD PUSH_VAL Integer 2i GET_FIELD_BY_OFFSET PUSH_VAL Integer -1i == JUMP_OK _l_34 PUSH_VAR cnfId PUSH_VAL Integer 3i CALL_METHOD SetBit NOP @_l_34: PUSH_OBJ GET_FIELD PUSH_VAL Integer 3i GET_FIELD_BY_OFFSET PUSH_VAL Integer -1i == JUMP_OK _l_45 PUSH_VAR cnfId PUSH_VAL Integer 5i CALL_METHOD SetBit NOP @_l_45: PUSH_OBJ GET_FIELD PUSH_VAL Integer 4i GET_FIELD_BY_OFFSET PUSH_VAL Integer -1i == JUMP_OK _l_56 PUSH_VAR cnfId PUSH_VAL Integer 6i CALL_METHOD SetBit NOP @_l_56: PUSH_OBJ GET_FIELD PUSH_VAL Integer 5i GET_FIELD_BY_OFFSET PUSH_VAL Integer -1i == JUMP_OK _l_67 PUSH_VAR cnfId PUSH_VAL Integer 9i CALL_METHOD SetBit NOP @_l_67: PUSH_OBJ GET_FIELD PUSH_VAL Integer 6i GET_FIELD_BY_OFFSET PUSH_VAL Integer -1i == JUMP_OK _l_78 PUSH_VAR cnfId PUSH_VAL Integer 8i CALL_METHOD SetBit NOP @_l_78: PUSH_OBJ GET_FIELD PUSH_VAL Integer 7i GET_FIELD_BY_OFFSET PUSH_VAL Integer -1i == JUMP_OK _l_89 PUSH_VAR cnfId PUSH_VAL Integer 7i CALL_METHOD SetBit NOP @_l_89: PUSH_OBJ GET_FIELD PUSH_VAL Integer 8i GET_FIELD_BY_OFFSET PUSH_VAL Integer -1i == JUMP_OK _l_100 PUSH_VAR cnfId PUSH_VAL Integer 24i CALL_METHOD SetBit NOP @_l_100: PUSH_VAR trueName PUSH_VAR trueName PUSH_VAL String "" PUSH_VAL String "" CALL_METHOD Replace POP = NOP PUSH_VAR trueName PUSH_VAR trueName PUSH_VAL String "" PUSH_VAL String "" CALL_METHOD Replace POP = NOP INIT_LOCAL struct PUSH_VAL Integer -1i POP = PUSH_VAR trueName PUSH_VAL String "y" CALL_METHOD Find PUSH_VAL Integer -1i != PUSH_VAR fPlayVoice PUSH_VAL Integer -1i == and JUMP_OK _l_135 PUSH_VAR fPlayVoice PUSH_VAR cnfId PUSH_VAL Integer 4i CALL_METHOD TestBit PUSH_VAL Integer -1i == POP = NOP @_l_135: PUSH_VAR trueName PUSH_VAL String "[" CALL_METHOD Find PUSH_VAL Integer -1i != PUSH_VAR fPlayVoice PUSH_VAL Integer -1i == and JUMP_OK _l_153 PUSH_VAR fPlayVoice PUSH_VAR cnfId PUSH_VAL Integer 2i CALL_METHOD TestBit PUSH_VAL Integer -1i == POP = NOP @_l_153: PUSH_VAR trueName PUSH_VAL String "H" CALL_METHOD Find PUSH_VAL Integer -1i != PUSH_VAR fPlayVoice PUSH_VAL Integer -1i == and JUMP_OK _l_171 PUSH_VAR fPlayVoice PUSH_VAR cnfId PUSH_VAL Integer 3i CALL_METHOD TestBit PUSH_VAL Integer -1i == POP = NOP @_l_171: PUSH_VAR trueName PUSH_VAL String "" CALL_METHOD Find PUSH_VAL Integer -1i != PUSH_VAR fPlayVoice PUSH_VAL Integer -1i == and JUMP_OK _l_189 PUSH_VAR fPlayVoice PUSH_VAR cnfId PUSH_VAL Integer 5i CALL_METHOD TestBit PUSH_VAL Integer -1i == POP = NOP @_l_189: PUSH_VAR trueName PUSH_VAL String "s" CALL_METHOD Find PUSH_VAL Integer -1i != PUSH_VAR fPlayVoice PUSH_VAL Integer -1i == and JUMP_OK _l_207 PUSH_VAR fPlayVoice PUSH_VAR cnfId PUSH_VAL Integer 6i CALL_METHOD TestBit PUSH_VAL Integer -1i == POP = NOP @_l_207: PUSH_VAR trueName PUSH_VAL String "w" CALL_METHOD Find PUSH_VAL Integer -1i != PUSH_VAR fPlayVoice PUSH_VAL Integer -1i == and JUMP_OK _l_225 PUSH_VAR fPlayVoice PUSH_VAR cnfId PUSH_VAL Integer 9i CALL_METHOD TestBit PUSH_VAL Integer -1i == POP = NOP @_l_225: PUSH_VAR trueName PUSH_VAL String "r" CALL_METHOD Find PUSH_VAL Integer -1i != PUSH_VAR fPlayVoice PUSH_VAL Integer -1i == and JUMP_OK _l_243 PUSH_VAR fPlayVoice PUSH_VAR cnfId PUSH_VAL Integer 8i CALL_METHOD TestBit PUSH_VAL Integer -1i == POP = NOP @_l_243: PUSH_VAR trueName PUSH_VAL String "s" CALL_METHOD Find PUSH_VAL Integer -1i != PUSH_VAR fPlayVoice PUSH_VAL Integer -1i == and JUMP_OK _l_261 PUSH_VAR fPlayVoice PUSH_VAR cnfId PUSH_VAL Integer 7i CALL_METHOD TestBit PUSH_VAL Integer -1i == POP = NOP @_l_261: PUSH_VAR trueName PUSH_VAR trueName PUSH_VAL String "y" PUSH_VAL String "" CALL_METHOD Replace POP = NOP PUSH_VAR trueName PUSH_VAR trueName PUSH_VAL String "[" PUSH_VAL String "" CALL_METHOD Replace POP = NOP PUSH_VAR trueName PUSH_VAR trueName PUSH_VAL String "H" PUSH_VAL String "" CALL_METHOD Replace POP = NOP PUSH_VAR trueName PUSH_VAR trueName PUSH_VAL String "" PUSH_VAL String "" CALL_METHOD Replace POP = NOP PUSH_VAR trueName PUSH_VAR trueName PUSH_VAL String "s" PUSH_VAL String "" CALL_METHOD Replace POP = NOP PUSH_VAR trueName PUSH_VAR trueName PUSH_VAL String "w" PUSH_VAL String "" CALL_METHOD Replace POP = NOP PUSH_VAR trueName PUSH_VAR trueName PUSH_VAL String "r" PUSH_VAL String "" CALL_METHOD Replace POP = NOP PUSH_VAR trueName PUSH_VAR trueName PUSH_VAL String "s" PUSH_VAL String "" CALL_METHOD Replace POP = NOP PUSH_VAR trueName PUSH_VAL String "" != PUSH_VAR fPlayVoice PUSH_VAL Integer -1i == and JUMP_OK _l_333 PUSH_VAR fPlayVoice PUSH_VAR cnfId PUSH_VAL Integer 24i CALL_METHOD TestBit PUSH_VAL Integer -1i == POP = NOP @_l_333: PUSH_VAR fPlayVoice Return PUSH_VAL Integer 0i Return @@Initialize Return this EndFunc Function CheckSetupBustup(String str, Integer timezone) INIT_LOCAL struct PUSH_VAL Integer -1i POP = INIT_LOCAL struct PUSH_VAR str CALL_METHOD MakeUpper NOP PUSH_VAR info GET_FIELD PUSH_VAR str POP = NOP INIT_LOCAL struct PUSH_VAL Integer 0i POP = PUSH_VAL String "" PUSH_VAR str == JUMP_OK _l_20 JUMP _l_551 @_l_20: PUSH_VAR str PUSH_VAL String "CA" CALL_METHOD Find PUSH_VAL Integer -1i != JUMP_OK _l_85 PUSH_VAR id PUSH_VAL Integer 4i POP = NOP PUSH_VAL Integer 0i JUMP_OK _l_33 JUMP _l_84 @_l_33: PUSH_VAR str PUSH_VAL String "01_" PUSH_VAL Integer 1i CALL CheckBu JUMP_OK _l_39 JUMP _l_84 @_l_39: PUSH_VAR str PUSH_VAL String "02_" PUSH_VAL Integer 2i CALL CheckBu JUMP_OK _l_45 JUMP _l_84 @_l_45: PUSH_VAR str PUSH_VAL String "03_" PUSH_VAL Integer 3i CALL CheckBu JUMP_OK _l_51 JUMP _l_84 @_l_51: PUSH_VAR str PUSH_VAL String "04_" PUSH_VAL Integer 4i CALL CheckBu JUMP_OK _l_57 JUMP _l_84 @_l_57: PUSH_VAR str PUSH_VAL String "05_" PUSH_VAL Integer 5i CALL CheckBu JUMP_OK _l_63 JUMP _l_84 @_l_63: PUSH_VAR str PUSH_VAL String "06_" PUSH_VAL Integer 6i CALL CheckBu JUMP_OK _l_69 JUMP _l_84 @_l_69: PUSH_VAR str PUSH_VAL String "07_" PUSH_VAL Integer 7i CALL CheckBu JUMP_OK _l_75 JUMP _l_84 @_l_75: PUSH_VAR str PUSH_VAL String "EZ01CA" CALL CheckBu JUMP_OK _l_80 JUMP _l_84 @_l_80: PUSH_VAR fFileNotFound PUSH_VAL Integer -1i POP = NOP @_l_84: JUMP _l_551 @_l_85: PUSH_VAR str PUSH_VAL String "CB" CALL_METHOD Find PUSH_VAL Integer -1i != JUMP_OK _l_150 PUSH_VAR id PUSH_VAL Integer 3i POP = NOP PUSH_VAL Integer 0i JUMP_OK _l_98 JUMP _l_149 @_l_98: PUSH_VAR str PUSH_VAL String "01_" PUSH_VAL Integer 11i CALL CheckBu JUMP_OK _l_104 JUMP _l_149 @_l_104: PUSH_VAR str PUSH_VAL String "02_" PUSH_VAL Integer 12i CALL CheckBu JUMP_OK _l_110 JUMP _l_149 @_l_110: PUSH_VAR str PUSH_VAL String "03_" PUSH_VAL Integer 13i CALL CheckBu JUMP_OK _l_116 JUMP _l_149 @_l_116: PUSH_VAR str PUSH_VAL String "04_" PUSH_VAL Integer 14i CALL CheckBu JUMP_OK _l_122 JUMP _l_149 @_l_122: PUSH_VAR str PUSH_VAL String "05_" PUSH_VAL Integer 15i CALL CheckBu JUMP_OK _l_128 JUMP _l_149 @_l_128: PUSH_VAR str PUSH_VAL String "06_" PUSH_VAL Integer 16i CALL CheckBu JUMP_OK _l_134 JUMP _l_149 @_l_134: PUSH_VAR str PUSH_VAL String "07_" PUSH_VAL Integer 17i CALL CheckBu JUMP_OK _l_140 JUMP _l_149 @_l_140: PUSH_VAR str PUSH_VAL String "EZ01CB" CALL CheckBu JUMP_OK _l_145 JUMP _l_149 @_l_145: PUSH_VAR fFileNotFound PUSH_VAL Integer -1i POP = NOP @_l_149: JUMP _l_551 @_l_150: PUSH_VAR str PUSH_VAL String "CC" CALL_METHOD Find PUSH_VAL Integer -1i != JUMP_OK _l_221 PUSH_VAR id PUSH_VAL Integer 2i POP = NOP PUSH_VAL Integer 0i JUMP_OK _l_163 JUMP _l_220 @_l_163: PUSH_VAR str PUSH_VAL String "01_" PUSH_VAL Integer 21i CALL CheckBu JUMP_OK _l_169 JUMP _l_220 @_l_169: PUSH_VAR str PUSH_VAL String "02_" PUSH_VAL Integer 22i CALL CheckBu JUMP_OK _l_175 JUMP _l_220 @_l_175: PUSH_VAR str PUSH_VAL String "03_" PUSH_VAL Integer 23i CALL CheckBu JUMP_OK _l_181 JUMP _l_220 @_l_181: PUSH_VAR str PUSH_VAL String "04_" PUSH_VAL Integer 24i CALL CheckBu JUMP_OK _l_187 JUMP _l_220 @_l_187: PUSH_VAR str PUSH_VAL String "05_" PUSH_VAL Integer 25i CALL CheckBu JUMP_OK _l_193 JUMP _l_220 @_l_193: PUSH_VAR str PUSH_VAL String "06_" PUSH_VAL Integer 26i CALL CheckBu JUMP_OK _l_199 JUMP _l_220 @_l_199: PUSH_VAR str PUSH_VAL String "07_" PUSH_VAL Integer 27i CALL CheckBu JUMP_OK _l_205 JUMP _l_220 @_l_205: PUSH_VAR str PUSH_VAL String "08_" PUSH_VAL Integer 28i CALL CheckBu JUMP_OK _l_211 JUMP _l_220 @_l_211: PUSH_VAR str PUSH_VAL String "EZ01CC" CALL CheckBu JUMP_OK _l_216 JUMP _l_220 @_l_216: PUSH_VAR fFileNotFound PUSH_VAL Integer -1i POP = NOP @_l_220: JUMP _l_551 @_l_221: PUSH_VAR str PUSH_VAL String "CD" CALL_METHOD Find PUSH_VAL Integer -1i != JUMP_OK _l_286 PUSH_VAR id PUSH_VAL Integer 5i POP = NOP PUSH_VAL Integer 0i JUMP_OK _l_234 JUMP _l_285 @_l_234: PUSH_VAR str PUSH_VAL String "01_" PUSH_VAL Integer 31i CALL CheckBu JUMP_OK _l_240 JUMP _l_285 @_l_240: PUSH_VAR str PUSH_VAL String "02_" PUSH_VAL Integer 32i CALL CheckBu JUMP_OK _l_246 JUMP _l_285 @_l_246: PUSH_VAR str PUSH_VAL String "03_" PUSH_VAL Integer 33i CALL CheckBu JUMP_OK _l_252 JUMP _l_285 @_l_252: PUSH_VAR str PUSH_VAL String "04_" PUSH_VAL Integer 34i CALL CheckBu JUMP_OK _l_258 JUMP _l_285 @_l_258: PUSH_VAR str PUSH_VAL String "05_" PUSH_VAL Integer 35i CALL CheckBu JUMP_OK _l_264 JUMP _l_285 @_l_264: PUSH_VAR str PUSH_VAL String "06_" PUSH_VAL Integer 36i CALL CheckBu JUMP_OK _l_270 JUMP _l_285 @_l_270: PUSH_VAR str PUSH_VAL String "07_" PUSH_VAL Integer 37i CALL CheckBu JUMP_OK _l_276 JUMP _l_285 @_l_276: PUSH_VAR str PUSH_VAL String "EZ01CD" CALL CheckBu JUMP_OK _l_281 JUMP _l_285 @_l_281: PUSH_VAR fFileNotFound PUSH_VAL Integer -1i POP = NOP @_l_285: JUMP _l_551 @_l_286: PUSH_VAR str PUSH_VAL String "CE" CALL_METHOD Find PUSH_VAL Integer -1i != JUMP_OK _l_328 PUSH_VAR id PUSH_VAL Integer 6i POP = NOP PUSH_VAL Integer 0i JUMP_OK _l_299 JUMP _l_327 @_l_299: PUSH_VAR str PUSH_VAL String "01_" PUSH_VAL Integer 41i CALL CheckBu JUMP_OK _l_305 JUMP _l_327 @_l_305: PUSH_VAR str PUSH_VAL String "02_" PUSH_VAL Integer 42i CALL CheckBu JUMP_OK _l_311 JUMP _l_327 @_l_311: PUSH_VAR str PUSH_VAL String "03_" PUSH_VAL Integer 43i CALL CheckBu JUMP_OK _l_317 JUMP _l_327 @_l_317: PUSH_VAR str PUSH_VAL String "04_" PUSH_VAL Integer 44i CALL CheckBu JUMP_OK _l_323 JUMP _l_327 @_l_323: PUSH_VAR fFileNotFound PUSH_VAL Integer -1i POP = NOP @_l_327: JUMP _l_551 @_l_328: PUSH_VAR str PUSH_VAL String "CF" CALL_METHOD Find PUSH_VAL Integer -1i != JUMP_OK _l_387 PUSH_VAR id PUSH_VAL Integer 7i POP = NOP PUSH_VAL Integer 0i JUMP_OK _l_341 JUMP _l_386 @_l_341: PUSH_VAR str PUSH_VAL String "01_" PUSH_VAL Integer 51i CALL CheckBu JUMP_OK _l_347 JUMP _l_386 @_l_347: PUSH_VAR str PUSH_VAL String "02_" PUSH_VAL Integer 52i CALL CheckBu JUMP_OK _l_353 JUMP _l_386 @_l_353: PUSH_VAR str PUSH_VAL String "03_" PUSH_VAL Integer 53i CALL CheckBu JUMP_OK _l_359 JUMP _l_386 @_l_359: PUSH_VAR str PUSH_VAL String "04_" PUSH_VAL Integer 54i CALL CheckBu JUMP_OK _l_365 JUMP _l_386 @_l_365: PUSH_VAR str PUSH_VAL String "05_" PUSH_VAL Integer 55i CALL CheckBu JUMP_OK _l_371 JUMP _l_386 @_l_371: PUSH_VAR str PUSH_VAL String "06_" PUSH_VAL Integer 56i CALL CheckBu JUMP_OK _l_377 JUMP _l_386 @_l_377: PUSH_VAR str PUSH_VAL String "EZ01CF" CALL CheckBu JUMP_OK _l_382 JUMP _l_386 @_l_382: PUSH_VAR fFileNotFound PUSH_VAL Integer -1i POP = NOP @_l_386: JUMP _l_551 @_l_387: PUSH_VAR str PUSH_VAL String "CG" CALL_METHOD Find PUSH_VAL Integer -1i != JUMP_OK _l_423 PUSH_VAR id PUSH_VAL Integer 8i POP = NOP PUSH_VAL Integer 0i JUMP_OK _l_400 JUMP _l_422 @_l_400: PUSH_VAR str PUSH_VAL String "01_" PUSH_VAL Integer 61i CALL CheckBu JUMP_OK _l_406 JUMP _l_422 @_l_406: PUSH_VAR str PUSH_VAL String "02_" PUSH_VAL Integer 62i CALL CheckBu JUMP_OK _l_412 JUMP _l_422 @_l_412: PUSH_VAR str PUSH_VAL String "03_" PUSH_VAL Integer 63i CALL CheckBu JUMP_OK _l_418 JUMP _l_422 @_l_418: PUSH_VAR fFileNotFound PUSH_VAL Integer -1i POP = NOP @_l_422: JUMP _l_551 @_l_423: PUSH_VAR str PUSH_VAL String "CH" CALL_METHOD Find PUSH_VAL Integer -1i != JUMP_OK _l_483 PUSH_VAR id PUSH_VAL Integer 9i POP = NOP PUSH_VAL Integer 0i JUMP_OK _l_436 JUMP _l_482 @_l_436: PUSH_VAR str PUSH_VAL String "01_" PUSH_VAL Integer 71i CALL CheckBu JUMP_OK _l_442 JUMP _l_482 @_l_442: PUSH_VAR str PUSH_VAL String "02_" PUSH_VAL Integer 72i CALL CheckBu JUMP_OK _l_448 JUMP _l_482 @_l_448: PUSH_VAR str PUSH_VAL String "03_" PUSH_VAL Integer 73i CALL CheckBu JUMP_OK _l_454 JUMP _l_482 @_l_454: PUSH_VAR str PUSH_VAL String "04_" PUSH_VAL Integer 74i CALL CheckBu JUMP_OK _l_460 JUMP _l_482 @_l_460: PUSH_VAR str PUSH_VAL String "05_" PUSH_VAL Integer 75i CALL CheckBu JUMP_OK _l_466 JUMP _l_482 @_l_466: PUSH_VAR str PUSH_VAL String "06_" PUSH_VAL Integer 76i CALL CheckBu JUMP_OK _l_472 JUMP _l_482 @_l_472: PUSH_VAR str PUSH_VAL String "07_" PUSH_VAL Integer 77i CALL CheckBu JUMP_OK _l_478 JUMP _l_482 @_l_478: PUSH_VAR fFileNotFound PUSH_VAL Integer -1i POP = NOP @_l_482: JUMP _l_551 @_l_483: PUSH_VAR str PUSH_VAL String "CI" CALL_METHOD Find PUSH_VAL Integer -1i != JUMP_OK _l_494 PUSH_VAR id PUSH_VAL Integer 12i POP = NOP JUMP _l_551 @_l_494: PUSH_VAR str PUSH_VAL String "CJ" CALL_METHOD Find PUSH_VAL Integer -1i != JUMP_OK _l_515 PUSH_VAR id PUSH_VAL Integer 10i POP = NOP PUSH_VAR str PUSH_VAL String "01_" PUSH_VAL Integer 81i CALL CheckBu JUMP_OK _l_510 JUMP _l_514 @_l_510: PUSH_VAR fFileNotFound PUSH_VAL Integer -1i POP = NOP @_l_514: JUMP _l_551 @_l_515: PUSH_VAR str PUSH_VAL String "CK" CALL_METHOD Find PUSH_VAL Integer -1i != JUMP_OK _l_536 PUSH_VAR id PUSH_VAL Integer 11i POP = NOP PUSH_VAR str PUSH_VAL String "01_" PUSH_VAL Integer 91i CALL CheckBu JUMP_OK _l_531 JUMP _l_535 @_l_531: PUSH_VAR fFileNotFound PUSH_VAL Integer -1i POP = NOP @_l_535: JUMP _l_551 @_l_536: PUSH_VAR str PUSH_VAL String "CL" CALL_METHOD Find PUSH_VAL Integer -1i != JUMP_OK _l_547 PUSH_VAR id PUSH_VAL Integer 99i POP = NOP JUMP _l_551 @_l_547: PUSH_VAR fFileNotFound PUSH_VAL Integer -1i POP = NOP @_l_551: PUSH_VAL Integer 0i PUSH_VAR fFileNotFound and JUMP_OK _l_581 PUSH_VAL String "BUSTUPL cgY" CALL Debug NOP INIT_LOCAL struct PUSH_VAR filename PUSH_OBJ GET_FIELD PUSH_VAL String "sc" PUSH_VAL String "" CALL_METHOD Replace POP = NOP PUSH_VAL String "CgCheckLog.log" PUSH_VAL String "BUL cgY - " PUSH_VAR filename + PUSH_VAL String ":[" + PUSH_VAR str + PUSH_VAL String "] " + CALL OutputLogText NOP NOP @_l_581: PUSH_VAL Integer 0i JUMP_OK _l_587 PUSH_VAR str PUSH_VAR timezone CALL SetTimezomeBustup NOP @_l_587: PUSH_VAR info GET_FIELD GET_FIELD PUSH_VAL Integer 600i POP = NOP PUSH_VAR info GET_FIELD PUSH_VAR id POP = NOP PUSH_VAR info GET_FIELD PUSH_VAR str POP = NOP PUSH_VAL Integer 0i JUMP_OK _l_606 JUMP _l_755 @_l_606: PUSH_VAL Integer 2i PUSH_VAR id == JUMP_OK _l_621 PUSH_VAR info GET_FIELD PUSH_VAL Integer 10i POP = NOP PUSH_VAR info GET_FIELD PUSH_VAL Integer 52i POP = NOP JUMP _l_755 @_l_621: PUSH_VAL Integer 3i PUSH_VAR id == JUMP_OK _l_636 PUSH_VAR info GET_FIELD PUSH_VAL Integer 50i POP = NOP PUSH_VAR info GET_FIELD PUSH_VAL Integer 55i POP = NOP JUMP _l_755 @_l_636: PUSH_VAL Integer 4i PUSH_VAR id == JUMP_OK _l_651 PUSH_VAR info GET_FIELD PUSH_VAL Integer 70i POP = NOP PUSH_VAR info GET_FIELD PUSH_VAL Integer 51i POP = NOP JUMP _l_755 @_l_651: PUSH_VAL Integer 5i PUSH_VAR id == JUMP_OK _l_666 PUSH_VAR info GET_FIELD PUSH_VAL Integer 20i POP = NOP PUSH_VAR info GET_FIELD PUSH_VAL Integer 56i POP = NOP JUMP _l_755 @_l_666: PUSH_VAL Integer 6i PUSH_VAR id == JUMP_OK _l_681 PUSH_VAR info GET_FIELD PUSH_VAL Integer 60i POP = NOP PUSH_VAR info GET_FIELD PUSH_VAL Integer 54i POP = NOP JUMP _l_755 @_l_681: PUSH_VAL Integer 7i PUSH_VAR id == JUMP_OK _l_696 PUSH_VAR info GET_FIELD PUSH_VAL Integer 40i POP = NOP PUSH_VAR info GET_FIELD PUSH_VAL Integer 58i POP = NOP JUMP _l_755 @_l_696: PUSH_VAL Integer 8i PUSH_VAR id == JUMP_OK _l_711 PUSH_VAR info GET_FIELD PUSH_VAL Integer 80i POP = NOP PUSH_VAR info GET_FIELD PUSH_VAL Integer 57i POP = NOP JUMP _l_755 @_l_711: PUSH_VAL Integer 9i PUSH_VAR id == JUMP_OK _l_726 PUSH_VAR info GET_FIELD PUSH_VAL Integer 30i POP = NOP PUSH_VAR info GET_FIELD PUSH_VAL Integer 53i POP = NOP JUMP _l_755 @_l_726: PUSH_VAL Integer 10i PUSH_VAR id == JUMP_OK _l_741 PUSH_VAR info GET_FIELD PUSH_VAL Integer 90i POP = NOP PUSH_VAR info GET_FIELD PUSH_VAL Integer 60i POP = NOP JUMP _l_755 @_l_741: PUSH_VAL Integer 11i PUSH_VAR id == JUMP_OK _l_755 PUSH_VAR info GET_FIELD PUSH_VAL Integer 15i POP = NOP PUSH_VAR info GET_FIELD PUSH_VAL Integer 59i POP = NOP @_l_755: PUSH_VAR str PUSH_VAL String "S" CALL_METHOD Find PUSH_VAL Integer -1i != JUMP_OK _l_767 PUSH_VAR info GET_FIELD PUSH_VAL Integer 20i POP += NOP JUMP _l_778 @_l_767: PUSH_VAR str PUSH_VAL String "L" CALL_METHOD Find PUSH_VAL Integer -1i != JUMP_OK _l_778 PUSH_VAR info GET_FIELD PUSH_VAL Integer 20i POP -= NOP @_l_778: PUSH_VAR info Return PUSH_VAL Integer 0i Return EndFunc Function CheckSetupCg(String str, Reference cgInfo) INIT_LOCAL PUSH_VAL Integer 1i POP = PUSH_VAR str CALL_METHOD MakeUpper NOP PUSH_VAR cgInfo GET_FIELD CALL ClearEffectParameter NOP INIT_LOCAL struct PUSH_VAL String "Nothing" POP = PUSH_VAL String "" PUSH_VAR str == JUMP_OK _l_18 JUMP _l_1753 @_l_18: PUSH_VAL String "BLACK" PUSH_VAR str == JUMP_OK _l_23 JUMP _l_1753 @_l_23: PUSH_VAL String "WHITE" PUSH_VAR str == JUMP_OK _l_28 JUMP _l_1753 @_l_28: PUSH_VAR str PUSH_VAL String "EA01A" PUSH_VAL Integer 100i PUSH_VAL Integer 101i CALL CheckCg JUMP_OK _l_35 JUMP _l_1753 @_l_35: PUSH_VAR str PUSH_VAL String "EA01B" PUSH_VAL Integer 100i PUSH_VAL Integer 102i CALL CheckCg JUMP_OK _l_42 JUMP _l_1753 @_l_42: PUSH_VAR str PUSH_VAL String "EA01C" PUSH_VAL Integer 100i PUSH_VAL Integer 103i CALL CheckCg JUMP_OK _l_49 JUMP _l_1753 @_l_49: PUSH_VAR str PUSH_VAL String "EA01D" PUSH_VAL Integer 100i PUSH_VAL Integer 104i CALL CheckCg JUMP_OK _l_56 JUMP _l_1753 @_l_56: PUSH_VAR str PUSH_VAL String "EA01E" PUSH_VAL Integer 100i PUSH_VAL Integer 105i CALL CheckCg JUMP_OK _l_63 JUMP _l_1753 @_l_63: PUSH_VAR str PUSH_VAL String "EA01F" PUSH_VAL Integer 100i PUSH_VAL Integer 106i CALL CheckCg JUMP_OK _l_70 JUMP _l_1753 @_l_70: PUSH_VAR str PUSH_VAL String "EA01G" PUSH_VAL Integer 100i PUSH_VAL Integer 107i CALL CheckCg JUMP_OK _l_77 JUMP _l_1753 @_l_77: PUSH_VAR str PUSH_VAL String "EA01H" PUSH_VAL Integer 100i PUSH_VAL Integer 108i CALL CheckCg JUMP_OK _l_84 JUMP _l_1753 @_l_84: PUSH_VAR str PUSH_VAL String "EA02" PUSH_VAL Integer 110i PUSH_VAL Integer 111i CALL CheckCg JUMP_OK _l_91 JUMP _l_1753 @_l_91: PUSH_VAR str PUSH_VAL String "EA03A" PUSH_VAL Integer 120i PUSH_VAL Integer 121i CALL CheckCg JUMP_OK _l_98 JUMP _l_1753 @_l_98: PUSH_VAR str PUSH_VAL String "EA03B" PUSH_VAL Integer 120i PUSH_VAL Integer 122i CALL CheckCg JUMP_OK _l_105 JUMP _l_1753 @_l_105: PUSH_VAR str PUSH_VAL String "EA04A" PUSH_VAL Integer 130i PUSH_VAL Integer 131i CALL CheckCg JUMP_OK _l_112 JUMP _l_1753 @_l_112: PUSH_VAR str PUSH_VAL String "EA04B" PUSH_VAL Integer 130i PUSH_VAL Integer 132i CALL CheckCg JUMP_OK _l_119 JUMP _l_1753 @_l_119: PUSH_VAR str PUSH_VAL String "EA04C" PUSH_VAL Integer 130i PUSH_VAL Integer 133i CALL CheckCg JUMP_OK _l_126 JUMP _l_1753 @_l_126: PUSH_VAR str PUSH_VAL String "EA05" PUSH_VAL Integer 140i PUSH_VAL Integer 141i CALL CheckCg JUMP_OK _l_133 JUMP _l_1753 @_l_133: PUSH_VAR str PUSH_VAL String "EA06A" PUSH_VAL Integer 150i PUSH_VAL Integer 151i CALL CheckCg JUMP_OK _l_140 JUMP _l_1753 @_l_140: PUSH_VAR str PUSH_VAL String "EA06B" PUSH_VAL Integer 150i PUSH_VAL Integer 152i CALL CheckCg JUMP_OK _l_147 JUMP _l_1753 @_l_147: PUSH_VAR str PUSH_VAL String "EA06C" PUSH_VAL Integer 150i PUSH_VAL Integer 153i CALL CheckCg JUMP_OK _l_154 JUMP _l_1753 @_l_154: PUSH_VAR str PUSH_VAL String "EA06D" PUSH_VAL Integer 150i PUSH_VAL Integer 154i CALL CheckCg JUMP_OK _l_161 JUMP _l_1753 @_l_161: PUSH_VAR str PUSH_VAL String "EA06E" PUSH_VAL Integer 150i PUSH_VAL Integer 155i CALL CheckCg JUMP_OK _l_168 JUMP _l_1753 @_l_168: PUSH_VAR str PUSH_VAL String "EA07" PUSH_VAL Integer 160i PUSH_VAL Integer 161i CALL CheckCg JUMP_OK _l_175 JUMP _l_1753 @_l_175: PUSH_VAR str PUSH_VAL String "EA08A" PUSH_VAL Integer 170i PUSH_VAL Integer 171i CALL CheckCg JUMP_OK _l_182 JUMP _l_1753 @_l_182: PUSH_VAR str PUSH_VAL String "EA08B" PUSH_VAL Integer 170i PUSH_VAL Integer 172i CALL CheckCg JUMP_OK _l_189 JUMP _l_1753 @_l_189: PUSH_VAR str PUSH_VAL String "EA08C" PUSH_VAL Integer 170i PUSH_VAL Integer 173i CALL CheckCg JUMP_OK _l_196 JUMP _l_1753 @_l_196: PUSH_VAR str PUSH_VAL String "EA09A" PUSH_VAL Integer 180i PUSH_VAL Integer 181i CALL CheckCg JUMP_OK _l_203 JUMP _l_1753 @_l_203: PUSH_VAR str PUSH_VAL String "EA09B" PUSH_VAL Integer 180i PUSH_VAL Integer 182i CALL CheckCg JUMP_OK _l_210 JUMP _l_1753 @_l_210: PUSH_VAR str PUSH_VAL String "EA09C" PUSH_VAL Integer 180i PUSH_VAL Integer 183i CALL CheckCg JUMP_OK _l_217 JUMP _l_1753 @_l_217: PUSH_VAR str PUSH_VAL String "EA09D" PUSH_VAL Integer 180i PUSH_VAL Integer 184i CALL CheckCg JUMP_OK _l_224 JUMP _l_1753 @_l_224: PUSH_VAR str PUSH_VAL String "EA10A" PUSH_VAL Integer 190i PUSH_VAL Integer 191i CALL CheckCg JUMP_OK _l_231 JUMP _l_1753 @_l_231: PUSH_VAR str PUSH_VAL String "EA10B" PUSH_VAL Integer 190i PUSH_VAL Integer 192i CALL CheckCg JUMP_OK _l_238 JUMP _l_1753 @_l_238: PUSH_VAR str PUSH_VAL String "EA10C" PUSH_VAL Integer 190i PUSH_VAL Integer 193i CALL CheckCg JUMP_OK _l_245 JUMP _l_1753 @_l_245: PUSH_VAR str PUSH_VAL String "EA10D" PUSH_VAL Integer 190i PUSH_VAL Integer 194i CALL CheckCg JUMP_OK _l_252 JUMP _l_1753 @_l_252: PUSH_VAR str PUSH_VAL String "EA11A" PUSH_VAL Integer 200i PUSH_VAL Integer 201i CALL CheckCg JUMP_OK _l_259 JUMP _l_1753 @_l_259: PUSH_VAR str PUSH_VAL String "EA11B" PUSH_VAL Integer 200i PUSH_VAL Integer 202i CALL CheckCg JUMP_OK _l_266 JUMP _l_1753 @_l_266: PUSH_VAR str PUSH_VAL String "EA11C" PUSH_VAL Integer 200i PUSH_VAL Integer 203i CALL CheckCg JUMP_OK _l_273 JUMP _l_1753 @_l_273: PUSH_VAR str PUSH_VAL String "EA11D" PUSH_VAL Integer 200i PUSH_VAL Integer 204i CALL CheckCg JUMP_OK _l_280 JUMP _l_1753 @_l_280: PUSH_VAR str PUSH_VAL String "EA12A" PUSH_VAL Integer 210i PUSH_VAL Integer 211i CALL CheckCg JUMP_OK _l_287 JUMP _l_1753 @_l_287: PUSH_VAR str PUSH_VAL String "EA12B" PUSH_VAL Integer 210i PUSH_VAL Integer 212i CALL CheckCg JUMP_OK _l_294 JUMP _l_1753 @_l_294: PUSH_VAR str PUSH_VAL String "EA12C" PUSH_VAL Integer 210i PUSH_VAL Integer 213i CALL CheckCg JUMP_OK _l_301 JUMP _l_1753 @_l_301: PUSH_VAR str PUSH_VAL String "EA13A" PUSH_VAL Integer 220i PUSH_VAL Integer 221i CALL CheckCg JUMP_OK _l_308 JUMP _l_1753 @_l_308: PUSH_VAR str PUSH_VAL String "EA13B" PUSH_VAL Integer 220i PUSH_VAL Integer 222i CALL CheckCg JUMP_OK _l_315 JUMP _l_1753 @_l_315: PUSH_VAR str PUSH_VAL String "EA13C" PUSH_VAL Integer 220i PUSH_VAL Integer 223i CALL CheckCg JUMP_OK _l_322 JUMP _l_1753 @_l_322: PUSH_VAR str PUSH_VAL String "EA14" PUSH_VAL Integer 230i PUSH_VAL Integer 231i CALL CheckCg JUMP_OK _l_329 JUMP _l_1753 @_l_329: PUSH_VAR str PUSH_VAL String "EA15" PUSH_VAL Integer 240i PUSH_VAL Integer 241i CALL CheckCg JUMP_OK _l_336 JUMP _l_1753 @_l_336: PUSH_VAR str PUSH_VAL String "EA16A" PUSH_VAL Integer 250i PUSH_VAL Integer 251i CALL CheckCg JUMP_OK _l_343 JUMP _l_1753 @_l_343: PUSH_VAR str PUSH_VAL String "EA16B" PUSH_VAL Integer 250i PUSH_VAL Integer 252i CALL CheckCg JUMP_OK _l_350 JUMP _l_1753 @_l_350: PUSH_VAR str PUSH_VAL String "EA17A" PUSH_VAL Integer 260i PUSH_VAL Integer 261i CALL CheckCg JUMP_OK _l_357 JUMP _l_1753 @_l_357: PUSH_VAR str PUSH_VAL String "EA17B" PUSH_VAL Integer 260i PUSH_VAL Integer 262i CALL CheckCg JUMP_OK _l_364 JUMP _l_1753 @_l_364: PUSH_VAR str PUSH_VAL String "EA17C" PUSH_VAL Integer 260i PUSH_VAL Integer 263i CALL CheckCg JUMP_OK _l_371 JUMP _l_1753 @_l_371: PUSH_VAR str PUSH_VAL String "EA18A" PUSH_VAL Integer 270i PUSH_VAL Integer 271i CALL CheckCg JUMP_OK _l_378 JUMP _l_1753 @_l_378: PUSH_VAR str PUSH_VAL String "EA18B" PUSH_VAL Integer 270i PUSH_VAL Integer 272i CALL CheckCg JUMP_OK _l_385 JUMP _l_1753 @_l_385: PUSH_VAR str PUSH_VAL String "EB01A" PUSH_VAL Integer 280i PUSH_VAL Integer 281i CALL CheckCg JUMP_OK _l_392 JUMP _l_1753 @_l_392: PUSH_VAR str PUSH_VAL String "EB01B" PUSH_VAL Integer 280i PUSH_VAL Integer 282i CALL CheckCg JUMP_OK _l_399 JUMP _l_1753 @_l_399: PUSH_VAR str PUSH_VAL String "EB02A" PUSH_VAL Integer 290i PUSH_VAL Integer 291i CALL CheckCg JUMP_OK _l_406 JUMP _l_1753 @_l_406: PUSH_VAR str PUSH_VAL String "EB02B" PUSH_VAL Integer 290i PUSH_VAL Integer 292i CALL CheckCg JUMP_OK _l_413 JUMP _l_1753 @_l_413: PUSH_VAR str PUSH_VAL String "EB03" PUSH_VAL Integer 300i PUSH_VAL Integer 301i CALL CheckCg JUMP_OK _l_420 JUMP _l_1753 @_l_420: PUSH_VAR str PUSH_VAL String "EB04A" PUSH_VAL Integer 310i PUSH_VAL Integer 311i CALL CheckCg JUMP_OK _l_427 JUMP _l_1753 @_l_427: PUSH_VAR str PUSH_VAL String "EB04B" PUSH_VAL Integer 310i PUSH_VAL Integer 312i CALL CheckCg JUMP_OK _l_434 JUMP _l_1753 @_l_434: PUSH_VAR str PUSH_VAL String "EB04A_" PUSH_VAL Integer 310i PUSH_VAL Integer 313i CALL CheckCg JUMP_OK _l_441 JUMP _l_1753 @_l_441: PUSH_VAR str PUSH_VAL String "EB05" PUSH_VAL Integer 320i PUSH_VAL Integer 321i CALL CheckCg JUMP_OK _l_448 JUMP _l_1753 @_l_448: PUSH_VAR str PUSH_VAL String "EB06A" PUSH_VAL Integer 330i PUSH_VAL Integer 331i CALL CheckCg JUMP_OK _l_455 JUMP _l_1753 @_l_455: PUSH_VAR str PUSH_VAL String "EB06B" PUSH_VAL Integer 330i PUSH_VAL Integer 332i CALL CheckCg JUMP_OK _l_462 JUMP _l_1753 @_l_462: PUSH_VAR str PUSH_VAL String "EB07A" PUSH_VAL Integer 340i PUSH_VAL Integer 341i CALL CheckCg JUMP_OK _l_469 JUMP _l_1753 @_l_469: PUSH_VAR str PUSH_VAL String "EB07B" PUSH_VAL Integer 340i PUSH_VAL Integer 342i CALL CheckCg JUMP_OK _l_476 JUMP _l_1753 @_l_476: PUSH_VAR str PUSH_VAL String "EB08A" PUSH_VAL Integer 350i PUSH_VAL Integer 351i CALL CheckCg JUMP_OK _l_483 JUMP _l_1753 @_l_483: PUSH_VAR str PUSH_VAL String "EB08B" PUSH_VAL Integer 350i PUSH_VAL Integer 352i CALL CheckCg JUMP_OK _l_490 JUMP _l_1753 @_l_490: PUSH_VAR str PUSH_VAL String "EB08C" PUSH_VAL Integer 350i PUSH_VAL Integer 353i CALL CheckCg JUMP_OK _l_497 JUMP _l_1753 @_l_497: PUSH_VAR str PUSH_VAL String "EB08A_" PUSH_VAL Integer 350i PUSH_VAL Integer 354i CALL CheckCg JUMP_OK _l_504 JUMP _l_1753 @_l_504: PUSH_VAR str PUSH_VAL String "EB08B_" PUSH_VAL Integer 350i PUSH_VAL Integer 355i CALL CheckCg JUMP_OK _l_511 JUMP _l_1753 @_l_511: PUSH_VAR str PUSH_VAL String "EB09" PUSH_VAL Integer 360i PUSH_VAL Integer 361i CALL CheckCg JUMP_OK _l_518 JUMP _l_1753 @_l_518: PUSH_VAR str PUSH_VAL String "EB10A" PUSH_VAL Integer 370i PUSH_VAL Integer 371i CALL CheckCg JUMP_OK _l_525 JUMP _l_1753 @_l_525: PUSH_VAR str PUSH_VAL String "EB10B" PUSH_VAL Integer 370i PUSH_VAL Integer 372i CALL CheckCg JUMP_OK _l_532 JUMP _l_1753 @_l_532: PUSH_VAR str PUSH_VAL String "EB11A" PUSH_VAL Integer 380i PUSH_VAL Integer 381i CALL CheckCg JUMP_OK _l_539 JUMP _l_1753 @_l_539: PUSH_VAR str PUSH_VAL String "EB11B" PUSH_VAL Integer 380i PUSH_VAL Integer 382i CALL CheckCg JUMP_OK _l_546 JUMP _l_1753 @_l_546: PUSH_VAR str PUSH_VAL String "EB12A" PUSH_VAL Integer 390i PUSH_VAL Integer 391i CALL CheckCg JUMP_OK _l_553 JUMP _l_1753 @_l_553: PUSH_VAR str PUSH_VAL String "EB12B" PUSH_VAL Integer 390i PUSH_VAL Integer 392i CALL CheckCg JUMP_OK _l_560 JUMP _l_1753 @_l_560: PUSH_VAR str PUSH_VAL String "EB12C" PUSH_VAL Integer 390i PUSH_VAL Integer 393i CALL CheckCg JUMP_OK _l_567 JUMP _l_1753 @_l_567: PUSH_VAR str PUSH_VAL String "EB13A" PUSH_VAL Integer 400i PUSH_VAL Integer 401i CALL CheckCg JUMP_OK _l_574 JUMP _l_1753 @_l_574: PUSH_VAR str PUSH_VAL String "EB13B" PUSH_VAL Integer 400i PUSH_VAL Integer 402i CALL CheckCg JUMP_OK _l_581 JUMP _l_1753 @_l_581: PUSH_VAR str PUSH_VAL String "EB14" PUSH_VAL Integer 410i PUSH_VAL Integer 411i CALL CheckCg JUMP_OK _l_588 JUMP _l_1753 @_l_588: PUSH_VAR str PUSH_VAL String "EB15" PUSH_VAL Integer 420i PUSH_VAL Integer 421i CALL CheckCg JUMP_OK _l_595 JUMP _l_1753 @_l_595: PUSH_VAR str PUSH_VAL String "EB16A" PUSH_VAL Integer 430i PUSH_VAL Integer 431i CALL CheckCg JUMP_OK _l_602 JUMP _l_1753 @_l_602: PUSH_VAR str PUSH_VAL String "EB16B" PUSH_VAL Integer 430i PUSH_VAL Integer 432i CALL CheckCg JUMP_OK _l_609 JUMP _l_1753 @_l_609: PUSH_VAR str PUSH_VAL String "EB16C" PUSH_VAL Integer 430i PUSH_VAL Integer 433i CALL CheckCg JUMP_OK _l_616 JUMP _l_1753 @_l_616: PUSH_VAR str PUSH_VAL String "EB17A" PUSH_VAL Integer 440i PUSH_VAL Integer 441i CALL CheckCg JUMP_OK _l_623 JUMP _l_1753 @_l_623: PUSH_VAR str PUSH_VAL String "EB17B" PUSH_VAL Integer 440i PUSH_VAL Integer 442i CALL CheckCg JUMP_OK _l_630 JUMP _l_1753 @_l_630: PUSH_VAR str PUSH_VAL String "EB17C" PUSH_VAL Integer 440i PUSH_VAL Integer 443i CALL CheckCg JUMP_OK _l_637 JUMP _l_1753 @_l_637: PUSH_VAR str PUSH_VAL String "EB18" PUSH_VAL Integer 450i PUSH_VAL Integer 451i CALL CheckCg JUMP_OK _l_644 JUMP _l_1753 @_l_644: PUSH_VAR str PUSH_VAL String "EC01A" PUSH_VAL Integer 460i PUSH_VAL Integer 461i CALL CheckCg JUMP_OK _l_651 JUMP _l_1753 @_l_651: PUSH_VAR str PUSH_VAL String "EC01B" PUSH_VAL Integer 460i PUSH_VAL Integer 462i CALL CheckCg JUMP_OK _l_658 JUMP _l_1753 @_l_658: PUSH_VAR str PUSH_VAL String "EC02A" PUSH_VAL Integer 470i PUSH_VAL Integer 471i CALL CheckCg JUMP_OK _l_665 JUMP _l_1753 @_l_665: PUSH_VAR str PUSH_VAL String "EC02B" PUSH_VAL Integer 470i PUSH_VAL Integer 472i CALL CheckCg JUMP_OK _l_672 JUMP _l_1753 @_l_672: PUSH_VAR str PUSH_VAL String "EC02C" PUSH_VAL Integer 470i PUSH_VAL Integer 473i CALL CheckCg JUMP_OK _l_679 JUMP _l_1753 @_l_679: PUSH_VAR str PUSH_VAL String "EC03A" PUSH_VAL Integer 480i PUSH_VAL Integer 481i CALL CheckCg JUMP_OK _l_686 JUMP _l_1753 @_l_686: PUSH_VAR str PUSH_VAL String "EC03B" PUSH_VAL Integer 480i PUSH_VAL Integer 482i CALL CheckCg JUMP_OK _l_693 JUMP _l_1753 @_l_693: PUSH_VAR str PUSH_VAL String "EC03C" PUSH_VAL Integer 480i PUSH_VAL Integer 483i CALL CheckCg JUMP_OK _l_700 JUMP _l_1753 @_l_700: PUSH_VAR str PUSH_VAL String "EC03D" PUSH_VAL Integer 480i PUSH_VAL Integer 484i CALL CheckCg JUMP_OK _l_707 JUMP _l_1753 @_l_707: PUSH_VAR str PUSH_VAL String "EC04A" PUSH_VAL Integer 490i PUSH_VAL Integer 491i CALL CheckCg JUMP_OK _l_714 JUMP _l_1753 @_l_714: PUSH_VAR str PUSH_VAL String "EC04B" PUSH_VAL Integer 490i PUSH_VAL Integer 492i CALL CheckCg JUMP_OK _l_721 JUMP _l_1753 @_l_721: PUSH_VAR str PUSH_VAL String "EC05A" PUSH_VAL Integer 500i PUSH_VAL Integer 501i CALL CheckCg JUMP_OK _l_728 JUMP _l_1753 @_l_728: PUSH_VAR str PUSH_VAL String "EC05B" PUSH_VAL Integer 500i PUSH_VAL Integer 502i CALL CheckCg JUMP_OK _l_735 JUMP _l_1753 @_l_735: PUSH_VAR str PUSH_VAL String "EC06A" PUSH_VAL Integer 510i PUSH_VAL Integer 511i CALL CheckCg JUMP_OK _l_742 JUMP _l_1753 @_l_742: PUSH_VAR str PUSH_VAL String "EC06B" PUSH_VAL Integer 510i PUSH_VAL Integer 512i CALL CheckCg JUMP_OK _l_749 JUMP _l_1753 @_l_749: PUSH_VAR str PUSH_VAL String "EC07A" PUSH_VAL Integer 520i PUSH_VAL Integer 521i CALL CheckCg JUMP_OK _l_756 JUMP _l_1753 @_l_756: PUSH_VAR str PUSH_VAL String "EC07B" PUSH_VAL Integer 520i PUSH_VAL Integer 522i CALL CheckCg JUMP_OK _l_763 JUMP _l_1753 @_l_763: PUSH_VAR str PUSH_VAL String "EC07C" PUSH_VAL Integer 520i PUSH_VAL Integer 523i CALL CheckCg JUMP_OK _l_770 JUMP _l_1753 @_l_770: PUSH_VAR str PUSH_VAL String "EC08" PUSH_VAL Integer 530i PUSH_VAL Integer 531i CALL CheckCg JUMP_OK _l_777 JUMP _l_1753 @_l_777: PUSH_VAR str PUSH_VAL String "EC09" PUSH_VAL Integer 540i PUSH_VAL Integer 541i CALL CheckCg JUMP_OK _l_784 JUMP _l_1753 @_l_784: PUSH_VAR str PUSH_VAL String "EC10A" PUSH_VAL Integer 550i PUSH_VAL Integer 551i CALL CheckCg JUMP_OK _l_791 JUMP _l_1753 @_l_791: PUSH_VAR str PUSH_VAL String "EC10B" PUSH_VAL Integer 550i PUSH_VAL Integer 552i CALL CheckCg JUMP_OK _l_798 JUMP _l_1753 @_l_798: PUSH_VAR str PUSH_VAL String "EC10C" PUSH_VAL Integer 550i PUSH_VAL Integer 553i CALL CheckCg JUMP_OK _l_805 JUMP _l_1753 @_l_805: PUSH_VAR str PUSH_VAL String "EC10D" PUSH_VAL Integer 550i PUSH_VAL Integer 554i CALL CheckCg JUMP_OK _l_812 JUMP _l_1753 @_l_812: PUSH_VAR str PUSH_VAL String "EC10E" PUSH_VAL Integer 550i PUSH_VAL Integer 555i CALL CheckCg JUMP_OK _l_819 JUMP _l_1753 @_l_819: PUSH_VAR str PUSH_VAL String "EC10F" PUSH_VAL Integer 550i PUSH_VAL Integer 556i CALL CheckCg JUMP_OK _l_826 JUMP _l_1753 @_l_826: PUSH_VAR str PUSH_VAL String "EC11A" PUSH_VAL Integer 560i PUSH_VAL Integer 561i CALL CheckCg JUMP_OK _l_833 JUMP _l_1753 @_l_833: PUSH_VAR str PUSH_VAL String "EC11B" PUSH_VAL Integer 560i PUSH_VAL Integer 562i CALL CheckCg JUMP_OK _l_840 JUMP _l_1753 @_l_840: PUSH_VAR str PUSH_VAL String "EC11C" PUSH_VAL Integer 560i PUSH_VAL Integer 563i CALL CheckCg JUMP_OK _l_847 JUMP _l_1753 @_l_847: PUSH_VAR str PUSH_VAL String "EC12A" PUSH_VAL Integer 570i PUSH_VAL Integer 571i CALL CheckCg JUMP_OK _l_854 JUMP _l_1753 @_l_854: PUSH_VAR str PUSH_VAL String "EC12B" PUSH_VAL Integer 570i PUSH_VAL Integer 572i CALL CheckCg JUMP_OK _l_861 JUMP _l_1753 @_l_861: PUSH_VAR str PUSH_VAL String "EC12C" PUSH_VAL Integer 570i PUSH_VAL Integer 573i CALL CheckCg JUMP_OK _l_868 JUMP _l_1753 @_l_868: PUSH_VAR str PUSH_VAL String "EC13A" PUSH_VAL Integer 580i PUSH_VAL Integer 581i CALL CheckCg JUMP_OK _l_875 JUMP _l_1753 @_l_875: PUSH_VAR str PUSH_VAL String "EC13B" PUSH_VAL Integer 580i PUSH_VAL Integer 582i CALL CheckCg JUMP_OK _l_882 JUMP _l_1753 @_l_882: PUSH_VAR str PUSH_VAL String "EC13C" PUSH_VAL Integer 580i PUSH_VAL Integer 583i CALL CheckCg JUMP_OK _l_889 JUMP _l_1753 @_l_889: PUSH_VAR str PUSH_VAL String "EC13D" PUSH_VAL Integer 580i PUSH_VAL Integer 584i CALL CheckCg JUMP_OK _l_896 JUMP _l_1753 @_l_896: PUSH_VAR str PUSH_VAL String "EC13E" PUSH_VAL Integer 580i PUSH_VAL Integer 584i CALL CheckCg JUMP_OK _l_903 JUMP _l_1753 @_l_903: PUSH_VAR str PUSH_VAL String "EC14" PUSH_VAL Integer 590i PUSH_VAL Integer 591i CALL CheckCg JUMP_OK _l_910 JUMP _l_1753 @_l_910: PUSH_VAR str PUSH_VAL String "EC15" PUSH_VAL Integer 600i PUSH_VAL Integer 601i CALL CheckCg JUMP_OK _l_917 JUMP _l_1753 @_l_917: PUSH_VAR str PUSH_VAL String "EC16A" PUSH_VAL Integer 610i PUSH_VAL Integer 611i CALL CheckCg JUMP_OK _l_924 JUMP _l_1753 @_l_924: PUSH_VAR str PUSH_VAL String "EC16B" PUSH_VAL Integer 610i PUSH_VAL Integer 612i CALL CheckCg JUMP_OK _l_931 JUMP _l_1753 @_l_931: PUSH_VAR str PUSH_VAL String "EC16C" PUSH_VAL Integer 610i PUSH_VAL Integer 613i CALL CheckCg JUMP_OK _l_938 JUMP _l_1753 @_l_938: PUSH_VAR str PUSH_VAL String "EC16D" PUSH_VAL Integer 610i PUSH_VAL Integer 614i CALL CheckCg JUMP_OK _l_945 JUMP _l_1753 @_l_945: PUSH_VAR str PUSH_VAL String "EC17A" PUSH_VAL Integer 620i PUSH_VAL Integer 621i CALL CheckCg JUMP_OK _l_952 JUMP _l_1753 @_l_952: PUSH_VAR str PUSH_VAL String "EC17B" PUSH_VAL Integer 620i PUSH_VAL Integer 622i CALL CheckCg JUMP_OK _l_959 JUMP _l_1753 @_l_959: PUSH_VAR str PUSH_VAL String "EC17C" PUSH_VAL Integer 620i PUSH_VAL Integer 623i CALL CheckCg JUMP_OK _l_966 JUMP _l_1753 @_l_966: PUSH_VAR str PUSH_VAL String "EC18" PUSH_VAL Integer 630i PUSH_VAL Integer 631i CALL CheckCg JUMP_OK _l_973 JUMP _l_1753 @_l_973: PUSH_VAR str PUSH_VAL String "ED01A" PUSH_VAL Integer 640i PUSH_VAL Integer 641i CALL CheckCg JUMP_OK _l_980 JUMP _l_1753 @_l_980: PUSH_VAR str PUSH_VAL String "ED01B" PUSH_VAL Integer 640i PUSH_VAL Integer 642i CALL CheckCg JUMP_OK _l_987 JUMP _l_1753 @_l_987: PUSH_VAR str PUSH_VAL String "ED01C" PUSH_VAL Integer 640i PUSH_VAL Integer 643i CALL CheckCg JUMP_OK _l_994 JUMP _l_1753 @_l_994: PUSH_VAR str PUSH_VAL String "ED02A" PUSH_VAL Integer 650i PUSH_VAL Integer 651i CALL CheckCg JUMP_OK _l_1001 JUMP _l_1753 @_l_1001: PUSH_VAR str PUSH_VAL String "ED02B" PUSH_VAL Integer 650i PUSH_VAL Integer 652i CALL CheckCg JUMP_OK _l_1008 JUMP _l_1753 @_l_1008: PUSH_VAR str PUSH_VAL String "ED03A" PUSH_VAL Integer 660i PUSH_VAL Integer 661i CALL CheckCg JUMP_OK _l_1015 JUMP _l_1753 @_l_1015: PUSH_VAR str PUSH_VAL String "ED03B" PUSH_VAL Integer 660i PUSH_VAL Integer 662i CALL CheckCg JUMP_OK _l_1022 JUMP _l_1753 @_l_1022: PUSH_VAR str PUSH_VAL String "ED03C" PUSH_VAL Integer 660i PUSH_VAL Integer 663i CALL CheckCg JUMP_OK _l_1029 JUMP _l_1753 @_l_1029: PUSH_VAR str PUSH_VAL String "ED04" PUSH_VAL Integer 670i PUSH_VAL Integer 671i CALL CheckCg JUMP_OK _l_1036 JUMP _l_1753 @_l_1036: PUSH_VAR str PUSH_VAL String "ED05" PUSH_VAL Integer 680i PUSH_VAL Integer 681i CALL CheckCg JUMP_OK _l_1043 JUMP _l_1753 @_l_1043: PUSH_VAR str PUSH_VAL String "ED06A" PUSH_VAL Integer 690i PUSH_VAL Integer 691i CALL CheckCg JUMP_OK _l_1050 JUMP _l_1753 @_l_1050: PUSH_VAR str PUSH_VAL String "ED06B" PUSH_VAL Integer 690i PUSH_VAL Integer 692i CALL CheckCg JUMP_OK _l_1057 JUMP _l_1753 @_l_1057: PUSH_VAR str PUSH_VAL String "ED06C" PUSH_VAL Integer 690i PUSH_VAL Integer 693i CALL CheckCg JUMP_OK _l_1064 JUMP _l_1753 @_l_1064: PUSH_VAR str PUSH_VAL String "ED07A" PUSH_VAL Integer 700i PUSH_VAL Integer 701i CALL CheckCg JUMP_OK _l_1071 JUMP _l_1753 @_l_1071: PUSH_VAR str PUSH_VAL String "ED07B" PUSH_VAL Integer 700i PUSH_VAL Integer 702i CALL CheckCg JUMP_OK _l_1078 JUMP _l_1753 @_l_1078: PUSH_VAR str PUSH_VAL String "ED08" PUSH_VAL Integer 710i PUSH_VAL Integer 711i CALL CheckCg JUMP_OK _l_1085 JUMP _l_1753 @_l_1085: PUSH_VAR str PUSH_VAL String "ED09" PUSH_VAL Integer 720i PUSH_VAL Integer 721i CALL CheckCg JUMP_OK _l_1092 JUMP _l_1753 @_l_1092: PUSH_VAR str PUSH_VAL String "ED10A" PUSH_VAL Integer 730i PUSH_VAL Integer 731i CALL CheckCg JUMP_OK _l_1099 JUMP _l_1753 @_l_1099: PUSH_VAR str PUSH_VAL String "ED10B" PUSH_VAL Integer 730i PUSH_VAL Integer 732i CALL CheckCg JUMP_OK _l_1106 JUMP _l_1753 @_l_1106: PUSH_VAR str PUSH_VAL String "ED10C" PUSH_VAL Integer 730i PUSH_VAL Integer 733i CALL CheckCg JUMP_OK _l_1113 JUMP _l_1753 @_l_1113: PUSH_VAR str PUSH_VAL String "ED11A" PUSH_VAL Integer 740i PUSH_VAL Integer 741i CALL CheckCg JUMP_OK _l_1120 JUMP _l_1753 @_l_1120: PUSH_VAR str PUSH_VAL String "ED11B" PUSH_VAL Integer 740i PUSH_VAL Integer 742i CALL CheckCg JUMP_OK _l_1127 JUMP _l_1753 @_l_1127: PUSH_VAR str PUSH_VAL String "ED11C" PUSH_VAL Integer 740i PUSH_VAL Integer 743i CALL CheckCg JUMP_OK _l_1134 JUMP _l_1753 @_l_1134: PUSH_VAR str PUSH_VAL String "ED11D" PUSH_VAL Integer 740i PUSH_VAL Integer 744i CALL CheckCg JUMP_OK _l_1141 JUMP _l_1753 @_l_1141: PUSH_VAR str PUSH_VAL String "ED12A" PUSH_VAL Integer 750i PUSH_VAL Integer 751i CALL CheckCg JUMP_OK _l_1148 JUMP _l_1753 @_l_1148: PUSH_VAR str PUSH_VAL String "ED12B" PUSH_VAL Integer 750i PUSH_VAL Integer 752i CALL CheckCg JUMP_OK _l_1155 JUMP _l_1753 @_l_1155: PUSH_VAR str PUSH_VAL String "ED12C" PUSH_VAL Integer 750i PUSH_VAL Integer 753i CALL CheckCg JUMP_OK _l_1162 JUMP _l_1753 @_l_1162: PUSH_VAR str PUSH_VAL String "ED13A" PUSH_VAL Integer 760i PUSH_VAL Integer 761i CALL CheckCg JUMP_OK _l_1169 JUMP _l_1753 @_l_1169: PUSH_VAR str PUSH_VAL String "ED13B" PUSH_VAL Integer 760i PUSH_VAL Integer 762i CALL CheckCg JUMP_OK _l_1176 JUMP _l_1753 @_l_1176: PUSH_VAR str PUSH_VAL String "ED14" PUSH_VAL Integer 770i PUSH_VAL Integer 771i CALL CheckCg JUMP_OK _l_1183 JUMP _l_1753 @_l_1183: PUSH_VAR str PUSH_VAL String "ED15" PUSH_VAL Integer 780i PUSH_VAL Integer 781i CALL CheckCg JUMP_OK _l_1190 JUMP _l_1753 @_l_1190: PUSH_VAR str PUSH_VAL String "ED16A" PUSH_VAL Integer 790i PUSH_VAL Integer 791i CALL CheckCg JUMP_OK _l_1197 JUMP _l_1753 @_l_1197: PUSH_VAR str PUSH_VAL String "ED16B" PUSH_VAL Integer 790i PUSH_VAL Integer 792i CALL CheckCg JUMP_OK _l_1204 JUMP _l_1753 @_l_1204: PUSH_VAR str PUSH_VAL String "ED16C" PUSH_VAL Integer 790i PUSH_VAL Integer 793i CALL CheckCg JUMP_OK _l_1211 JUMP _l_1753 @_l_1211: PUSH_VAR str PUSH_VAL String "ED17A" PUSH_VAL Integer 800i PUSH_VAL Integer 801i CALL CheckCg JUMP_OK _l_1218 JUMP _l_1753 @_l_1218: PUSH_VAR str PUSH_VAL String "ED17B" PUSH_VAL Integer 800i PUSH_VAL Integer 802i CALL CheckCg JUMP_OK _l_1225 JUMP _l_1753 @_l_1225: PUSH_VAR str PUSH_VAL String "ED17C" PUSH_VAL Integer 800i PUSH_VAL Integer 803i CALL CheckCg JUMP_OK _l_1232 JUMP _l_1753 @_l_1232: PUSH_VAR str PUSH_VAL String "ED18A" PUSH_VAL Integer 810i PUSH_VAL Integer 811i CALL CheckCg JUMP_OK _l_1239 JUMP _l_1753 @_l_1239: PUSH_VAR str PUSH_VAL String "ED18B" PUSH_VAL Integer 810i PUSH_VAL Integer 812i CALL CheckCg JUMP_OK _l_1246 JUMP _l_1753 @_l_1246: PUSH_VAR str PUSH_VAL String "ED18C" PUSH_VAL Integer 810i PUSH_VAL Integer 813i CALL CheckCg JUMP_OK _l_1253 JUMP _l_1753 @_l_1253: PUSH_VAR str PUSH_VAL String "EE01A" PUSH_VAL Integer 820i PUSH_VAL Integer 821i CALL CheckCg JUMP_OK _l_1260 JUMP _l_1753 @_l_1260: PUSH_VAR str PUSH_VAL String "EE01B" PUSH_VAL Integer 820i PUSH_VAL Integer 822i CALL CheckCg JUMP_OK _l_1267 JUMP _l_1753 @_l_1267: PUSH_VAR str PUSH_VAL String "EE01C" PUSH_VAL Integer 820i PUSH_VAL Integer 823i CALL CheckCg JUMP_OK _l_1274 JUMP _l_1753 @_l_1274: PUSH_VAR str PUSH_VAL String "EE01D" PUSH_VAL Integer 820i PUSH_VAL Integer 824i CALL CheckCg JUMP_OK _l_1281 JUMP _l_1753 @_l_1281: PUSH_VAR str PUSH_VAL String "EE02A" PUSH_VAL Integer 830i PUSH_VAL Integer 831i CALL CheckCg JUMP_OK _l_1288 JUMP _l_1753 @_l_1288: PUSH_VAR str PUSH_VAL String "EE02B" PUSH_VAL Integer 830i PUSH_VAL Integer 832i CALL CheckCg JUMP_OK _l_1295 JUMP _l_1753 @_l_1295: PUSH_VAR str PUSH_VAL String "EE02C" PUSH_VAL Integer 830i PUSH_VAL Integer 833i CALL CheckCg JUMP_OK _l_1302 JUMP _l_1753 @_l_1302: PUSH_VAR str PUSH_VAL String "EE02D" PUSH_VAL Integer 830i PUSH_VAL Integer 834i CALL CheckCg JUMP_OK _l_1309 JUMP _l_1753 @_l_1309: PUSH_VAR str PUSH_VAL String "EE03A" PUSH_VAL Integer 840i PUSH_VAL Integer 841i CALL CheckCg JUMP_OK _l_1316 JUMP _l_1753 @_l_1316: PUSH_VAR str PUSH_VAL String "EE03B" PUSH_VAL Integer 840i PUSH_VAL Integer 842i CALL CheckCg JUMP_OK _l_1323 JUMP _l_1753 @_l_1323: PUSH_VAR str PUSH_VAL String "EE04A" PUSH_VAL Integer 850i PUSH_VAL Integer 851i CALL CheckCg JUMP_OK _l_1330 JUMP _l_1753 @_l_1330: PUSH_VAR str PUSH_VAL String "EE04B" PUSH_VAL Integer 850i PUSH_VAL Integer 852i CALL CheckCg JUMP_OK _l_1337 JUMP _l_1753 @_l_1337: PUSH_VAR str PUSH_VAL String "EE04C" PUSH_VAL Integer 850i PUSH_VAL Integer 853i CALL CheckCg JUMP_OK _l_1344 JUMP _l_1753 @_l_1344: PUSH_VAR str PUSH_VAL String "EE05A" PUSH_VAL Integer 860i PUSH_VAL Integer 861i CALL CheckCg JUMP_OK _l_1351 JUMP _l_1753 @_l_1351: PUSH_VAR str PUSH_VAL String "EE05B" PUSH_VAL Integer 860i PUSH_VAL Integer 862i CALL CheckCg JUMP_OK _l_1358 JUMP _l_1753 @_l_1358: PUSH_VAR str PUSH_VAL String "EE06A" PUSH_VAL Integer 870i PUSH_VAL Integer 871i CALL CheckCg JUMP_OK _l_1365 JUMP _l_1753 @_l_1365: PUSH_VAR str PUSH_VAL String "EE06B" PUSH_VAL Integer 870i PUSH_VAL Integer 872i CALL CheckCg JUMP_OK _l_1372 JUMP _l_1753 @_l_1372: PUSH_VAR str PUSH_VAL String "EE07A" PUSH_VAL Integer 880i PUSH_VAL Integer 881i CALL CheckCg JUMP_OK _l_1379 JUMP _l_1753 @_l_1379: PUSH_VAR str PUSH_VAL String "EE07B" PUSH_VAL Integer 880i PUSH_VAL Integer 882i CALL CheckCg JUMP_OK _l_1386 JUMP _l_1753 @_l_1386: PUSH_VAR str PUSH_VAL String "EE08A" PUSH_VAL Integer 890i PUSH_VAL Integer 891i CALL CheckCg JUMP_OK _l_1393 JUMP _l_1753 @_l_1393: PUSH_VAR str PUSH_VAL String "EE08B" PUSH_VAL Integer 890i PUSH_VAL Integer 892i CALL CheckCg JUMP_OK _l_1400 JUMP _l_1753 @_l_1400: PUSH_VAR str PUSH_VAL String "EE09" PUSH_VAL Integer 900i PUSH_VAL Integer 901i CALL CheckCg JUMP_OK _l_1407 JUMP _l_1753 @_l_1407: PUSH_VAR str PUSH_VAL String "EE10A" PUSH_VAL Integer 910i PUSH_VAL Integer 911i CALL CheckCg JUMP_OK _l_1414 JUMP _l_1753 @_l_1414: PUSH_VAR str PUSH_VAL String "EE10B" PUSH_VAL Integer 910i PUSH_VAL Integer 912i CALL CheckCg JUMP_OK _l_1421 JUMP _l_1753 @_l_1421: PUSH_VAR str PUSH_VAL String "EE10C" PUSH_VAL Integer 910i PUSH_VAL Integer 913i CALL CheckCg JUMP_OK _l_1428 JUMP _l_1753 @_l_1428: PUSH_VAR str PUSH_VAL String "EE10D" PUSH_VAL Integer 910i PUSH_VAL Integer 914i CALL CheckCg JUMP_OK _l_1435 JUMP _l_1753 @_l_1435: PUSH_VAR str PUSH_VAL String "EE11A" PUSH_VAL Integer 920i PUSH_VAL Integer 921i CALL CheckCg JUMP_OK _l_1442 JUMP _l_1753 @_l_1442: PUSH_VAR str PUSH_VAL String "EE11B" PUSH_VAL Integer 920i PUSH_VAL Integer 922i CALL CheckCg JUMP_OK _l_1449 JUMP _l_1753 @_l_1449: PUSH_VAR str PUSH_VAL String "EE11C" PUSH_VAL Integer 920i PUSH_VAL Integer 923i CALL CheckCg JUMP_OK _l_1456 JUMP _l_1753 @_l_1456: PUSH_VAR str PUSH_VAL String "EE12A" PUSH_VAL Integer 930i PUSH_VAL Integer 931i CALL CheckCg JUMP_OK _l_1463 JUMP _l_1753 @_l_1463: PUSH_VAR str PUSH_VAL String "EE12B" PUSH_VAL Integer 930i PUSH_VAL Integer 932i CALL CheckCg JUMP_OK _l_1470 JUMP _l_1753 @_l_1470: PUSH_VAR str PUSH_VAL String "EE12C" PUSH_VAL Integer 930i PUSH_VAL Integer 933i CALL CheckCg JUMP_OK _l_1477 JUMP _l_1753 @_l_1477: PUSH_VAR str PUSH_VAL String "EE12D" PUSH_VAL Integer 930i PUSH_VAL Integer 934i CALL CheckCg JUMP_OK _l_1484 JUMP _l_1753 @_l_1484: PUSH_VAR str PUSH_VAL String "EE13A" PUSH_VAL Integer 940i PUSH_VAL Integer 941i CALL CheckCg JUMP_OK _l_1491 JUMP _l_1753 @_l_1491: PUSH_VAR str PUSH_VAL String "EE13B" PUSH_VAL Integer 940i PUSH_VAL Integer 942i CALL CheckCg JUMP_OK _l_1498 JUMP _l_1753 @_l_1498: PUSH_VAR str PUSH_VAL String "EE13C" PUSH_VAL Integer 940i PUSH_VAL Integer 943i CALL CheckCg JUMP_OK _l_1505 JUMP _l_1753 @_l_1505: PUSH_VAR str PUSH_VAL String "EE14" PUSH_VAL Integer 950i PUSH_VAL Integer 951i CALL CheckCg JUMP_OK _l_1512 JUMP _l_1753 @_l_1512: PUSH_VAR str PUSH_VAL String "EE15" PUSH_VAL Integer 960i PUSH_VAL Integer 961i CALL CheckCg JUMP_OK _l_1519 JUMP _l_1753 @_l_1519: PUSH_VAR str PUSH_VAL String "EE16A" PUSH_VAL Integer 970i PUSH_VAL Integer 971i CALL CheckCg JUMP_OK _l_1526 JUMP _l_1753 @_l_1526: PUSH_VAR str PUSH_VAL String "EE16B" PUSH_VAL Integer 970i PUSH_VAL Integer 972i CALL CheckCg JUMP_OK _l_1533 JUMP _l_1753 @_l_1533: PUSH_VAR str PUSH_VAL String "EE17A" PUSH_VAL Integer 980i PUSH_VAL Integer 981i CALL CheckCg JUMP_OK _l_1540 JUMP _l_1753 @_l_1540: PUSH_VAR str PUSH_VAL String "EE17B" PUSH_VAL Integer 980i PUSH_VAL Integer 982i CALL CheckCg JUMP_OK _l_1547 JUMP _l_1753 @_l_1547: PUSH_VAR str PUSH_VAL String "EE18" PUSH_VAL Integer 990i PUSH_VAL Integer 991i CALL CheckCg JUMP_OK _l_1554 JUMP _l_1753 @_l_1554: PUSH_VAR str PUSH_VAL String "EZ01A" PUSH_VAL Integer 1000i PUSH_VAL Integer 1001i CALL CheckCg JUMP_OK _l_1595 PUSH_VAR cgInfo GET_FIELD GET_FIELD PUSH_VAL String "TileImage" POP = NOP PUSH_VAR cgInfo GET_FIELD GET_FIELD PUSH_VAL Integer 100i POP = NOP PUSH_VAR cgInfo GET_FIELD GET_FIELD PUSH_VAL Integer 0i POP = NOP PUSH_VAR cgInfo GET_FIELD GET_FIELD PUSH_VAL Integer 800i PUSH_VAL Integer 600i CALL ISize POP = NOP PUSH_VAR cgInfo GET_FIELD GET_FIELD PUSH_VAL Integer 1i PUSH_VAL Integer 0i CALL IPoint POP = NOP JUMP _l_1753 @_l_1595: PUSH_VAR str PUSH_VAL String "EZ01B" PUSH_VAL Integer 1000i PUSH_VAL Integer 1002i CALL CheckCg JUMP_OK _l_1636 PUSH_VAR cgInfo GET_FIELD GET_FIELD PUSH_VAL String "TileImage" POP = NOP PUSH_VAR cgInfo GET_FIELD GET_FIELD PUSH_VAL Integer 100i POP = NOP PUSH_VAR cgInfo GET_FIELD GET_FIELD PUSH_VAL Integer 0i POP = NOP PUSH_VAR cgInfo GET_FIELD GET_FIELD PUSH_VAL Integer 800i PUSH_VAL Integer 600i CALL ISize POP = NOP PUSH_VAR cgInfo GET_FIELD GET_FIELD PUSH_VAL Integer 1i PUSH_VAL Integer 0i CALL IPoint POP = NOP JUMP _l_1753 @_l_1636: PUSH_VAR str PUSH_VAL String "EZ02" PUSH_VAL Integer 1010i PUSH_VAL Integer 1011i CALL CheckCg JUMP_OK _l_1643 JUMP _l_1753 @_l_1643: PUSH_VAR str PUSH_VAL String "EZ03" PUSH_VAL Integer 1020i PUSH_VAL Integer 1021i CALL CheckCg JUMP_OK _l_1650 JUMP _l_1753 @_l_1650: PUSH_VAR str PUSH_VAL String "EZ04A" PUSH_VAL Integer 1030i PUSH_VAL Integer 1031i CALL CheckCg JUMP_OK _l_1657 JUMP _l_1753 @_l_1657: PUSH_VAR str PUSH_VAL String "EZ04B" PUSH_VAL Integer 1030i PUSH_VAL Integer 1032i CALL CheckCg JUMP_OK _l_1664 JUMP _l_1753 @_l_1664: PUSH_VAR str PUSH_VAL String "EZ05A" PUSH_VAL Integer 1040i PUSH_VAL Integer 1041i CALL CheckCg JUMP_OK _l_1671 JUMP _l_1753 @_l_1671: PUSH_VAR str PUSH_VAL String "EZ05B" PUSH_VAL Integer 1040i PUSH_VAL Integer 1042i CALL CheckCg JUMP_OK _l_1678 JUMP _l_1753 @_l_1678: PUSH_VAR str PUSH_VAL String "EZ05C" PUSH_VAL Integer 1040i PUSH_VAL Integer 1043i CALL CheckCg JUMP_OK _l_1685 JUMP _l_1753 @_l_1685: PUSH_VAR str PUSH_VAL String "EZ05D" PUSH_VAL Integer 1040i PUSH_VAL Integer 1044i CALL CheckCg JUMP_OK _l_1692 JUMP _l_1753 @_l_1692: PUSH_VAR str PUSH_VAL String "EZ06A" PUSH_VAL Integer 1050i PUSH_VAL Integer 1051i CALL CheckCg JUMP_OK _l_1699 JUMP _l_1753 @_l_1699: PUSH_VAR str PUSH_VAL String "EZ06B" PUSH_VAL Integer 1050i PUSH_VAL Integer 1052i CALL CheckCg JUMP_OK _l_1706 JUMP _l_1753 @_l_1706: PUSH_VAR str PUSH_VAL String "EZ06C" PUSH_VAL Integer 1050i PUSH_VAL Integer 1053i CALL CheckCg JUMP_OK _l_1713 JUMP _l_1753 @_l_1713: PUSH_VAR str PUSH_VAL String "EZ06D" PUSH_VAL Integer 1050i PUSH_VAL Integer 1054i CALL CheckCg JUMP_OK _l_1720 JUMP _l_1753 @_l_1720: PUSH_VAR str PUSH_VAL String "EZ06E" PUSH_VAL Integer 1050i PUSH_VAL Integer 1055i CALL CheckCg JUMP_OK _l_1727 JUMP _l_1753 @_l_1727: PUSH_VAR str PUSH_VAL String "EZ06F" PUSH_VAL Integer 1050i PUSH_VAL Integer 1056i CALL CheckCg JUMP_OK _l_1734 JUMP _l_1753 @_l_1734: PUSH_VAR str PUSH_VAL String "EZ07" PUSH_VAL Integer 1060i PUSH_VAL Integer 1061i CALL CheckCg JUMP_OK _l_1741 JUMP _l_1753 @_l_1741: PUSH_VAR str PUSH_VAL String "EZ08" PUSH_VAL Integer 1070i PUSH_VAL Integer 1071i CALL CheckCg JUMP_OK _l_1748 JUMP _l_1753 @_l_1748: PUSH_VAR str PUSH_VAL String "SP" CALL CheckCg JUMP_OK _l_1753 JUMP _l_1753 @_l_1753: PUSH_VAR cgInfo GET_FIELD PUSH_VAR timeZone POP = NOP PUSH_VAR cgInfo GET_FIELD PUSH_VAR str POP = NOP PUSH_VAL Integer 0i Return EndFunc Function CheckTrueName(Reference aliasName, Reference showName, Reference trueName) INIT_LOCAL PUSH_VAR strTemp PUSH_VAR aliasName POP = NOP INIT_LOCAL struct PUSH_VAR strTemp PUSH_VAL String " " CALL_METHOD Find POP = PUSH_VAR index PUSH_VAL Integer -1i != JUMP_OK _l_41 PUSH_VAR showName PUSH_VAR strTemp PUSH_VAR index CALL_METHOD Left POP = NOP INIT_LOCAL struct PUSH_VAR strTemp PUSH_VAL String " " CALL_METHOD Find POP = PUSH_VAR trueName PUSH_VAR strTemp PUSH_VAR index PUSH_VAL Integer 1i + PUSH_VAR iRight PUSH_VAR index - PUSH_VAL Integer 1i - CALL_METHOD Middle POP = NOP NOP JUMP _l_49 @_l_41: PUSH_VAR trueName PUSH_VAR strTemp POP = NOP PUSH_VAR showName PUSH_VAR strTemp POP = NOP @_l_49: PUSH_VAR strTemp PUSH_VAL String "" == JUMP_OK _l_54 JUMP _l_80 @_l_54: PUSH_VAR showName PUSH_VAL String "" == JUMP_OK _l_63 PUSH_VAR showName PUSH_VAL String "" POP = NOP JUMP _l_80 @_l_63: PUSH_VAR showName PUSH_VAL String "n" == JUMP_OK _l_72 PUSH_VAR showName PUSH_VAL String "" POP = NOP JUMP _l_80 @_l_72: PUSH_VAR showName PUSH_VAL String "" == JUMP_OK _l_80 PUSH_VAR showName PUSH_VAL String "" POP = NOP @_l_80: PUSH_VAL Integer 0i Return EndFunc Function ChkFlag(Integer i) PUSH_VAR i CALL ChkFlagOn Return PUSH_VAL Integer 0i Return EndFunc Function ChkFlagOff(Integer i) PUSH_VAL Integer 1i PUSH_VAR i < PUSH_VAR i PUSH_VAL Integer 512i <= and JUMP_OK _l_15 PUSH_OBJ GET_FIELD PUSH_VAR i CALL_METHOD check PUSH_VAL Integer 0i == Return @_l_15: PUSH_VAL Integer 0i Return PUSH_VAL Integer 0i Return EndFunc Function ChkFlagOn(Integer i) PUSH_VAL Integer 1i PUSH_VAR i < PUSH_VAR i PUSH_VAL Integer 512i <= and JUMP_OK _l_13 PUSH_OBJ GET_FIELD PUSH_VAR i CALL_METHOD check Return @_l_13: PUSH_VAL Integer 0i Return PUSH_VAL Integer 0i Return EndFunc Function ChkGlobalFlagOn(Integer i) PUSH_VAL Integer 1i PUSH_VAR i < PUSH_VAR i PUSH_VAL Integer 128i <= and JUMP_OK _l_13 PUSH_OBJ GET_FIELD PUSH_VAR i CALL_METHOD check Return @_l_13: PUSH_VAL Integer 0i Return PUSH_VAL Integer 0i Return EndFunc Function ChkRecollectFlag(Integer i) PUSH_VAL Integer 1i PUSH_VAR i < PUSH_VAR i PUSH_VAL Integer 32i <= and JUMP_OK _l_13 PUSH_OBJ GET_FIELD PUSH_VAR i CALL_METHOD check Return @_l_13: PUSH_VAL Integer 0i Return PUSH_VAL Integer 0i Return EndFunc Function ChkSelect(Integer num) PUSH_OBJ CALL_METHOD getSelectResult PUSH_VAR num == Return PUSH_VAL Integer 0i Return EndFunc Function Clear() CALL IsLoad PUSH_VAL Integer -1i == JUMP_OK _l_6 PUSH_VAL Integer 0i Return @_l_6: PUSH_OBJ CALL_METHOD clearMessage NOP PUSH_VAL Integer 0i Return EndFunc Function ClearEffectParameter(Reference param) PUSH_VAR param GET_FIELD PUSH_VAL String "Nothing" POP = NOP PUSH_VAR param GET_FIELD PUSH_VAL Integer 0i POP = NOP PUSH_VAR param GET_FIELD PUSH_VAL Integer 0i POP = NOP PUSH_VAR param GET_FIELD PUSH_VAL Integer 0i POP = NOP PUSH_VAR param GET_FIELD PUSH_VAL Integer 0i POP = NOP PUSH_VAR param GET_FIELD PUSH_VAL Integer 0i POP = NOP PUSH_VAR param GET_FIELD PUSH_VAL Integer 0i POP = NOP PUSH_VAR param GET_FIELD PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL ISize POP = NOP PUSH_VAR param GET_FIELD PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL IPoint POP = NOP PUSH_VAR param GET_FIELD PUSH_VAL Integer 0i POP = NOP PUSH_VAR param GET_FIELD PUSH_VAL Integer 0i POP = NOP PUSH_VAR param GET_FIELD PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL IPoint POP = NOP PUSH_VAR param GET_FIELD PUSH_VAL Real 0.000000d POP = NOP PUSH_VAR param GET_FIELD PUSH_VAL Real 0.000000d POP = NOP PUSH_VAR param GET_FIELD PUSH_VAL Real 0.000000d POP = NOP PUSH_VAR param GET_FIELD PUSH_VAL Integer 0i PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL IVector POP = NOP PUSH_VAR param GET_FIELD PUSH_VAL Integer 0i PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL IVector POP = NOP PUSH_VAR param GET_FIELD PUSH_VAL Integer 0i PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL IVector POP = NOP PUSH_VAR param GET_FIELD PUSH_VAL Integer 0i PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL IVector POP = NOP PUSH_VAL Integer 0i Return EndFunc Function ClearWscmd(Reference wscmd) PUSH_VAR wscmd GET_FIELD PUSH_VAL String "" POP = NOP PUSH_VAR wscmd GET_FIELD PUSH_VAL String "" POP = NOP PUSH_VAR wscmd GET_FIELD PUSH_VAL Integer 0i POP = NOP PUSH_VAR wscmd GET_FIELD PUSH_VAL Integer 0i POP = NOP PUSH_VAL Integer 0i Return EndFunc Function CloseInputFilter() PUSH_UNK CALL_METHOD CloseFilter NOP PUSH_VAL Integer 0i Return EndFunc Function ConfigDataBase::ConfigDataBase(Reference this) INIT_FIELD Integer screenType INIT_FIELD Integer flgPlayBgm INIT_FIELD Real volBgm INIT_FIELD Integer flgPlayVoice INIT_FIELD Real volVoice INIT_FIELD Integer flgPlaySe INIT_FIELD Real volSe INIT_FIELD Integer flgPlaySysSe INIT_FIELD Real volSysSe INIT_FIELD parent voiceDetails INIT_FIELD Integer screenEffect INIT_FIELD Integer updateHideMess INIT_FIELD Integer windowDepth INIT_FIELD Integer messageSpeed INIT_FIELD Integer readSkip INIT_FIELD Integer lockSkip INIT_FIELD Integer voiceStopOnClick INIT_FIELD Integer automodeSpeed INIT_FIELD Integer automodeRemove PUSH_VAL Integer 0i Return this EndFunc Function ConfigWindow::ConfigWindow(Reference this) INIT_FIELD struct Sprite sprBase PUSH_VAL Integer 0i Return this EndFunc Function ConfigWindow::apply(Reference this) PUSH_OBJ GET_FIELD PUSH_VAL Integer 0i == JUMP_OK _l_11 PUSH_FIELD sprBase PUSH_VAL String "ID_WINDOW" PUSH_VAL Integer -1i CALL_METHOD CheckButton NOP JUMP _l_16 @_l_11: PUSH_FIELD sprBase PUSH_VAL String "ID_FULLSCREEN" PUSH_VAL Integer -1i CALL_METHOD CheckButton NOP @_l_16: PUSH_FIELD sprBase PUSH_VAL String "ID_CHECK_BGM" PUSH_OBJ GET_FIELD CALL_METHOD CheckButton NOP PUSH_FIELD sprBase PUSH_VAL Integer 256i PUSH_OBJ GET_FIELD * PUSH_VAL String "ID_VOL_BGM" CALL_METHOD SetHorzScrollPos NOP PUSH_FIELD sprBase PUSH_VAL String "ID_CHECK_SE" PUSH_OBJ GET_FIELD CALL_METHOD CheckButton NOP PUSH_FIELD sprBase PUSH_VAL Integer 256i PUSH_OBJ GET_FIELD * PUSH_VAL String "ID_VOL_SE" CALL_METHOD SetHorzScrollPos NOP PUSH_FIELD sprBase PUSH_VAL String "ID_CHECK_SYSTEM" PUSH_OBJ GET_FIELD CALL_METHOD CheckButton NOP PUSH_FIELD sprBase PUSH_VAL Integer 256i PUSH_OBJ GET_FIELD * PUSH_VAL String "ID_VOL_SYSTEM" CALL_METHOD SetHorzScrollPos NOP PUSH_FIELD sprBase PUSH_VAL String "ID_CHECK_VOICE" PUSH_OBJ GET_FIELD CALL_METHOD CheckButton NOP PUSH_FIELD sprBase PUSH_VAL Integer 256i PUSH_OBJ GET_FIELD * PUSH_VAL String "ID_VOL_VOICE" CALL_METHOD SetHorzScrollPos NOP PUSH_OBJ GET_FIELD PUSH_VAL Integer 0i == JUMP_OK _l_83 PUSH_FIELD sprBase PUSH_VAL String "ID_NORMAL" PUSH_VAL Integer -1i CALL_METHOD CheckButton NOP JUMP _l_93 @_l_83: PUSH_OBJ GET_FIELD PUSH_VAL Integer 1i == JUMP_OK _l_93 PUSH_FIELD sprBase PUSH_VAL String "ID_NONE" PUSH_VAL Integer -1i CALL_METHOD CheckButton NOP @_l_93: PUSH_FIELD sprBase PUSH_VAL Integer 256i PUSH_OBJ GET_FIELD - PUSH_VAL String "ID_WINDOW_DEPTH" CALL_METHOD SetHorzScrollPos NOP PUSH_OBJ GET_FIELD PUSH_OBJ GET_FIELD CALL_METHOD transparencyBase NOP PUSH_FIELD sprBase PUSH_OBJ GET_FIELD PUSH_VAL String "ID_MESSAGE_SPEED" CALL_METHOD SetHorzScrollPos NOP PUSH_OBJ GET_FIELD PUSH_VAL Integer -1i == JUMP_OK _l_124 PUSH_FIELD sprBase PUSH_VAL String "ID_READED" PUSH_VAL Integer -1i CALL_METHOD CheckButton NOP JUMP _l_129 @_l_124: PUSH_FIELD sprBase PUSH_VAL String "ID_ALL" PUSH_VAL Integer -1i CALL_METHOD CheckButton NOP @_l_129: PUSH_OBJ GET_FIELD PUSH_VAL Integer -1i == JUMP_OK _l_140 PUSH_FIELD sprBase PUSH_VAL String "ID_CLICK_STOP" PUSH_VAL Integer -1i CALL_METHOD CheckButton NOP JUMP _l_145 @_l_140: PUSH_FIELD sprBase PUSH_VAL String "ID_CLICK_PLAY" PUSH_VAL Integer -1i CALL_METHOD CheckButton NOP @_l_145: PUSH_OBJ GET_FIELD PUSH_VAL Integer -1i == JUMP_OK _l_156 PUSH_FIELD sprBase PUSH_VAL String "ID_STATIC" PUSH_VAL Integer -1i CALL_METHOD CheckButton NOP JUMP _l_161 @_l_156: PUSH_FIELD sprBase PUSH_VAL String "ID_REMOVE" PUSH_VAL Integer -1i CALL_METHOD CheckButton NOP @_l_161: PUSH_FIELD sprBase PUSH_OBJ GET_FIELD PUSH_VAL String "ID_AUTOMODE_SPEED" CALL_METHOD SetHorzScrollPos NOP PUSH_VAL Integer 0i Return EndFunc Function ConfigWindow::applyToSysytem(Reference this) PUSH_OBJ GET_FIELD PUSH_VAL Integer -1i == JUMP_OK _l_14 CALL GetPlayBgmName PUSH_VAL String "" != JUMP_OK _l_13 CALL GetPlayBgmName PUSH_VAL Integer -1i CALL PlayBgm NOP @_l_13: JUMP _l_18 @_l_14: PUSH_VAL Integer -1i PUSH_VAL Integer -1i CALL StopBgm NOP @_l_18: PUSH_FIELD sprBase PUSH_VAL String "ID_VOL_BGM" CALL_METHOD GetHorzScrollPos PUSH_VAL Real 256.000000d / CALL SetBgmVolume NOP PUSH_OBJ GET_FIELD PUSH_VAL Integer -1i == JUMP_OK _l_55 INIT_LOCAL struct PUSH_VAR list CALL GetPlayEnvSeList NOP INIT_LOCAL struct PUSH_VAL Integer 0i POP = @_l_38: PUSH_VAR i PUSH_VAR list CALL_METHOD GetLength <= JUMP_OK _l_53 PUSH_VAR list PUSH_VAR i GET_FIELD_BY_OFFSET CALL PlayEnvSe NOP PUSH_VAR i PUSH_VAL Integer 1i POP += NOP JUMP _l_38 @_l_53: NOP JUMP _l_60 @_l_55: PUSH_VAL String "" PUSH_VAL Integer 0i PUSH_VAL Integer -1i CALL StopEnvSe NOP @_l_60: PUSH_FIELD sprBase PUSH_VAL String "ID_VOL_SE" CALL_METHOD GetHorzScrollPos PUSH_VAL Real 256.000000d / CALL SetSeVolume NOP PUSH_FIELD sprBase PUSH_VAL String "ID_VOL_SYSTEM" CALL_METHOD GetHorzScrollPos PUSH_VAL Real 256.000000d / CALL SetSysSeVolume NOP PUSH_OBJ GET_FIELD PUSH_VAL Integer -1i == JUMP_OK _l_80 JUMP _l_82 @_l_80: CALL StopVoice NOP @_l_82: PUSH_FIELD sprBase PUSH_VAL String "ID_VOL_VOICE" CALL_METHOD GetHorzScrollPos PUSH_VAL Real 256.000000d / CALL SetVoiceVolume NOP PUSH_OBJ GET_FIELD PUSH_VAL Integer 0i == JUMP_OK _l_98 PUSH_OBJ CALL_METHOD beginAnimation NOP JUMP _l_101 @_l_98: PUSH_OBJ CALL_METHOD endAnimation NOP @_l_101: PUSH_VAL Integer 0i Return EndFunc Function ConfigWindow::create(Reference this, Integer fFromTitle) PUSH_UNK PUSH_FIELD sprBase PUSH_VAL String "ID_PAGE_CONFIG" CALL_METHOD CreateFormPage NOP INIT_LOCAL struct PUSH_VAR info PUSH_FIELD sprBase CALL_METHOD GetInfo POP = NOP INIT_LOCAL struct PUSH_FIELD sprBase PUSH_VAR param CALL_METHOD GetParameter NOP PUSH_VAR param GET_FIELD PUSH_VAL Integer 400i PUSH_VAL Integer 300i CALL IPoint POP = NOP PUSH_VAR param GET_FIELD PUSH_VAR info GET_FIELD PUSH_VAL Integer 2i / PUSH_VAR info GET_FIELD PUSH_VAL Integer 2i / CALL IPoint POP = NOP PUSH_FIELD sprBase PUSH_VAR param CALL_METHOD SetParameter NOP INIT_LOCAL struct PUSH_VAR pos PUSH_VAL Integer 400i PUSH_VAR info GET_FIELD PUSH_VAL Integer 2i / - PUSH_VAL Integer 300i PUSH_VAR info GET_FIELD PUSH_VAL Integer 2i / - CALL IPoint POP = NOP PUSH_FIELD sprBase PUSH_VAL Integer 256i CALL_METHOD SetTransparency NOP PUSH_FIELD sprBase PUSH_VAL Integer -1i CALL_METHOD SetVisible NOP PUSH_FIELD sprBase PUSH_VAL Integer 256i PUSH_VAL String "ID_VOL_BGM" CALL_METHOD SetHorzScrollRange NOP PUSH_FIELD sprBase PUSH_VAL Integer 256i PUSH_VAL String "ID_VOL_SE" CALL_METHOD SetHorzScrollRange NOP PUSH_FIELD sprBase PUSH_VAL Integer 256i PUSH_VAL String "ID_VOL_SYSTEM" CALL_METHOD SetHorzScrollRange NOP PUSH_FIELD sprBase PUSH_VAL Integer 256i PUSH_VAL String "ID_VOL_VOICE" CALL_METHOD SetHorzScrollRange NOP PUSH_FIELD sprBase PUSH_VAL Integer 256i PUSH_VAL String "ID_WINDOW_DEPTH" CALL_METHOD SetHorzScrollRange NOP PUSH_FIELD sprBase PUSH_VAL Integer 45i PUSH_VAL String "ID_MESSAGE_SPEED" CALL_METHOD SetHorzScrollRange NOP PUSH_FIELD sprBase PUSH_VAL Integer 8i PUSH_VAL String "ID_AUTOMODE_SPEED" CALL_METHOD SetHorzScrollRange NOP CALL apply NOP PUSH_VAR fFromTitle PUSH_VAL Integer -1i == JUMP_OK _l_122 PUSH_FIELD sprBase PUSH_VAL Integer 256i PUSH_VAL String "ID_TITLE" CALL_METHOD SetTransparency NOP PUSH_FIELD sprBase PUSH_VAL Integer 256i PUSH_VAL String "ID_APPLICIATION" CALL_METHOD SetTransparency NOP PUSH_FIELD sprBase PUSH_VAL Integer 256i PUSH_VAL String "ID_END" CALL_METHOD SetTransparency NOP JUMP _l_137 @_l_122: CALL IsRecollectMode PUSH_VAL Integer -1i == JUMP_OK _l_132 PUSH_FIELD sprBase PUSH_VAL Integer 256i PUSH_VAL String "ID_TITLE" CALL_METHOD SetTransparency NOP JUMP _l_137 @_l_132: PUSH_FIELD sprBase PUSH_VAL Integer 256i PUSH_VAL String "ID_APPLICIATION" CALL_METHOD SetTransparency NOP @_l_137: PUSH_UNK PUSH_VAL Integer 50230i PUSH_FIELD sprBase CALL_METHOD AddSprite NOP PUSH_VAL Integer 0i Return EndFunc Function ConfigWindow::destroy(Reference this) PUSH_FIELD sprBase PUSH_VAL String "ID_WINDOW" CALL_METHOD IsButtonChecked PUSH_VAL Integer -1i == JUMP_OK _l_12 PUSH_OBJ GET_FIELD PUSH_VAL Integer 0i POP = NOP JUMP _l_17 @_l_12: PUSH_OBJ GET_FIELD PUSH_VAL Integer 1i POP = NOP @_l_17: PUSH_OBJ GET_FIELD PUSH_FIELD sprBase PUSH_VAL String "ID_CHECK_BGM" CALL_METHOD IsButtonChecked POP = NOP PUSH_OBJ GET_FIELD PUSH_FIELD sprBase PUSH_VAL String "ID_VOL_BGM" CALL_METHOD GetHorzScrollPos PUSH_VAL Real 256.000000d / POP = NOP PUSH_OBJ GET_FIELD PUSH_FIELD sprBase PUSH_VAL String "ID_CHECK_SE" CALL_METHOD IsButtonChecked POP = NOP PUSH_OBJ GET_FIELD PUSH_FIELD sprBase PUSH_VAL String "ID_VOL_SE" CALL_METHOD GetHorzScrollPos PUSH_VAL Real 256.000000d / POP = NOP PUSH_OBJ GET_FIELD PUSH_FIELD sprBase PUSH_VAL String "ID_CHECK_SYSTEM" CALL_METHOD IsButtonChecked POP = NOP PUSH_OBJ GET_FIELD PUSH_FIELD sprBase PUSH_VAL String "ID_VOL_SYSTEM" CALL_METHOD GetHorzScrollPos PUSH_VAL Real 256.000000d / POP = NOP PUSH_OBJ GET_FIELD PUSH_FIELD sprBase PUSH_VAL String "ID_CHECK_VOICE" CALL_METHOD IsButtonChecked POP = NOP PUSH_OBJ GET_FIELD PUSH_FIELD sprBase PUSH_VAL String "ID_VOL_VOICE" CALL_METHOD GetHorzScrollPos PUSH_VAL Real 256.000000d / POP = NOP PUSH_FIELD sprBase PUSH_VAL String "ID_NORMAL" CALL_METHOD IsButtonChecked PUSH_VAL Integer -1i == JUMP_OK _l_93 PUSH_OBJ GET_FIELD PUSH_VAL Integer 0i POP = NOP JUMP _l_98 @_l_93: PUSH_OBJ GET_FIELD PUSH_VAL Integer 1i POP = NOP @_l_98: PUSH_OBJ GET_FIELD PUSH_VAL Integer 256i PUSH_FIELD sprBase PUSH_VAL String "ID_WINDOW_DEPTH" CALL_METHOD GetHorzScrollPos - POP = NOP PUSH_OBJ GET_FIELD PUSH_FIELD sprBase PUSH_VAL String "ID_MESSAGE_SPEED" CALL_METHOD GetHorzScrollPos POP = NOP PUSH_OBJ GET_FIELD PUSH_FIELD sprBase PUSH_VAL String "ID_READED" CALL_METHOD IsButtonChecked POP = NOP PUSH_OBJ GET_FIELD PUSH_FIELD sprBase PUSH_VAL String "ID_CLICK_PLAY" CALL_METHOD IsButtonChecked logic_unk3 POP = NOP PUSH_OBJ GET_FIELD PUSH_FIELD sprBase PUSH_VAL String "ID_STATIC" CALL_METHOD IsButtonChecked POP = NOP PUSH_OBJ GET_FIELD PUSH_FIELD sprBase PUSH_VAL String "ID_AUTOMODE_SPEED" CALL_METHOD GetHorzScrollPos POP = NOP CALL SaveConfigData NOP PUSH_UNK PUSH_FIELD sprBase CALL_METHOD DetachSprite NOP PUSH_VAL Integer 0i Return EndFunc Function ConfigWindow::hide(Reference this, Integer fWait) PUSH_OBJ GET_FIELD PUSH_VAL Integer 0i == JUMP_OK _l_22 PUSH_FIELD sprBase PUSH_VAL Integer 256i CALL_METHOD SetBlendingEnvelope NOP PUSH_FIELD sprBase PUSH_VAL Integer 300i CALL_METHOD BeginActivation NOP PUSH_VAR fWait PUSH_VAL Integer -1i == JUMP_OK _l_21 PUSH_FIELD sprBase PUSH_VAL Integer 0i CALL WaitUntilSpriteActive NOP @_l_21: JUMP _l_26 @_l_22: PUSH_FIELD sprBase PUSH_VAL Integer 256i CALL_METHOD SetTransparency NOP @_l_26: PUSH_VAL Integer 0i Return EndFunc Function ConfigWindow::run(Reference this) PUSH_UNK CALL_METHOD FlushJoyButtonPushed NOP PUSH_UNK PUSH_VAL Integer -1i CALL_METHOD FlushCommandQueue NOP INIT_LOCAL struct @_l_8: PUSH_VAL Integer -1i JUMP_OK _l_393 PUSH_VAR wscmd PUSH_VAL Integer 33i CALL GetCommand NOP PUSH_VAL Integer 0i JUMP_OK _l_17 JUMP _l_392 @_l_17: PUSH_VAR wscmd GET_FIELD PUSH_VAL String "ID_WINDOW" == JUMP_OK _l_33 PUSH_VAL Integer 0i CALL ChangeDisplay NOP PUSH_OBJ GET_FIELD PUSH_VAL Integer 0i POP = NOP CALL SaveConfigData NOP JUMP _l_392 @_l_33: PUSH_VAR wscmd GET_FIELD PUSH_VAL String "ID_FULLSCREEN" == JUMP_OK _l_49 PUSH_VAL Integer -1i CALL ChangeDisplay NOP PUSH_OBJ GET_FIELD PUSH_VAL Integer 1i POP = NOP CALL SaveConfigData NOP JUMP _l_392 @_l_49: PUSH_VAR wscmd GET_FIELD PUSH_VAL String "ID_CHECK_BGM" == JUMP_OK _l_84 PUSH_OBJ GET_FIELD PUSH_FIELD sprBase PUSH_VAL String "ID_CHECK_BGM" CALL_METHOD IsButtonChecked POP = NOP PUSH_OBJ GET_FIELD PUSH_VAL Integer -1i == JUMP_OK _l_75 CALL GetPlayBgmName PUSH_VAL String "" != JUMP_OK _l_74 CALL GetPlayBgmName PUSH_VAL Integer -1i CALL PlayBgm NOP @_l_74: JUMP _l_79 @_l_75: PUSH_VAL Integer -1i PUSH_VAL Integer -1i CALL StopBgm NOP @_l_79: PUSH_UNK PUSH_VAL Integer -1i CALL_METHOD FlushCommandQueue NOP JUMP _l_392 @_l_84: PUSH_VAR wscmd GET_FIELD PUSH_VAL String "ID_VOL_BGM" == JUMP_OK _l_101 PUSH_FIELD sprBase PUSH_VAL String "ID_VOL_BGM" CALL_METHOD GetHorzScrollPos PUSH_VAL Real 256.000000d / CALL SetBgmVolume NOP PUSH_UNK PUSH_VAL Integer -1i CALL_METHOD FlushCommandQueue NOP JUMP _l_392 @_l_101: PUSH_VAR wscmd GET_FIELD PUSH_VAL String "ID_CHECK_SE" == JUMP_OK _l_153 PUSH_OBJ GET_FIELD PUSH_FIELD sprBase PUSH_VAL String "ID_CHECK_SE" CALL_METHOD IsButtonChecked POP = NOP PUSH_OBJ GET_FIELD PUSH_VAL Integer -1i == JUMP_OK _l_143 INIT_LOCAL struct PUSH_VAR list CALL GetPlayEnvSeList NOP INIT_LOCAL struct PUSH_VAL Integer 0i POP = @_l_126: PUSH_VAR i PUSH_VAR list CALL_METHOD GetLength <= JUMP_OK _l_141 PUSH_VAR list PUSH_VAR i GET_FIELD_BY_OFFSET CALL PlayEnvSe NOP PUSH_VAR i PUSH_VAL Integer 1i POP += NOP JUMP _l_126 @_l_141: NOP JUMP _l_148 @_l_143: PUSH_VAL String "" PUSH_VAL Integer 0i PUSH_VAL Integer -1i CALL StopEnvSe NOP @_l_148: PUSH_UNK PUSH_VAL Integer -1i CALL_METHOD FlushCommandQueue NOP JUMP _l_392 @_l_153: PUSH_VAR wscmd GET_FIELD PUSH_VAL String "ID_VOL_SE" == JUMP_OK _l_170 PUSH_FIELD sprBase PUSH_VAL String "ID_VOL_SE" CALL_METHOD GetHorzScrollPos PUSH_VAL Real 256.000000d / CALL SetSeVolume NOP PUSH_UNK PUSH_VAL Integer -1i CALL_METHOD FlushCommandQueue NOP JUMP _l_392 @_l_170: PUSH_VAR wscmd GET_FIELD PUSH_VAL String "ID_CHECK_SYSTEM" == JUMP_OK _l_187 PUSH_OBJ GET_FIELD PUSH_FIELD sprBase PUSH_VAL String "ID_CHECK_SYSTEM" CALL_METHOD IsButtonChecked POP = NOP PUSH_UNK PUSH_VAL Integer -1i CALL_METHOD FlushCommandQueue NOP JUMP _l_392 @_l_187: PUSH_VAR wscmd GET_FIELD PUSH_VAL String "ID_VOL_SYSTEM" == JUMP_OK _l_204 PUSH_FIELD sprBase PUSH_VAL String "ID_VOL_SYSTEM" CALL_METHOD GetHorzScrollPos PUSH_VAL Real 256.000000d / CALL SetSysSeVolume NOP PUSH_UNK PUSH_VAL Integer -1i CALL_METHOD FlushCommandQueue NOP JUMP _l_392 @_l_204: PUSH_VAR wscmd GET_FIELD PUSH_VAL String "ID_CHECK_VOICE" == JUMP_OK _l_225 PUSH_OBJ GET_FIELD PUSH_FIELD sprBase PUSH_VAL String "ID_CHECK_VOICE" CALL_METHOD IsButtonChecked POP = NOP PUSH_OBJ GET_FIELD PUSH_VAL Integer -1i == JUMP_OK _l_222 JUMP _l_224 @_l_222: CALL StopVoice NOP @_l_224: JUMP _l_392 @_l_225: PUSH_VAR wscmd GET_FIELD PUSH_VAL String "ID_VOL_VOICE" == JUMP_OK _l_242 PUSH_FIELD sprBase PUSH_VAL String "ID_VOL_VOICE" CALL_METHOD GetHorzScrollPos PUSH_VAL Real 256.000000d / CALL SetVoiceVolume NOP PUSH_UNK PUSH_VAL Integer -1i CALL_METHOD FlushCommandQueue NOP JUMP _l_392 @_l_242: PUSH_VAR wscmd GET_FIELD PUSH_VAL String "ID_WINDOW_DEPTH" == JUMP_OK _l_267 PUSH_OBJ GET_FIELD PUSH_VAL Integer 256i PUSH_FIELD sprBase PUSH_VAL String "ID_WINDOW_DEPTH" CALL_METHOD GetHorzScrollPos - POP = NOP PUSH_OBJ GET_FIELD PUSH_OBJ GET_FIELD CALL_METHOD transparencyBase NOP PUSH_UNK PUSH_VAL Integer -1i CALL_METHOD FlushCommandQueue NOP JUMP _l_392 @_l_267: PUSH_VAR wscmd GET_FIELD PUSH_VAL String "ID_VOICE_DETAILS" == JUMP_OK _l_282 CALL voiceDetails NOP PUSH_UNK CALL_METHOD FlushJoyButtonPushed NOP PUSH_UNK PUSH_VAL Integer -1i CALL_METHOD FlushCommandQueue NOP JUMP _l_392 @_l_282: PUSH_VAR wscmd GET_FIELD PUSH_VAL String "ID_NORMAL" == JUMP_OK _l_296 PUSH_OBJ GET_FIELD PUSH_VAL Integer 0i POP = NOP PUSH_OBJ CALL_METHOD beginAnimation NOP JUMP _l_392 @_l_296: PUSH_VAR wscmd GET_FIELD PUSH_VAL String "ID_NONE" == JUMP_OK _l_310 PUSH_OBJ GET_FIELD PUSH_VAL Integer 1i POP = NOP PUSH_OBJ CALL_METHOD endAnimation NOP JUMP _l_392 @_l_310: PUSH_VAR wscmd GET_FIELD PUSH_VAL String "ID_DEFAULT" == JUMP_OK _l_349 PUSH_VAL String "-k;W~Y" PUSH_VAL Integer -1i CALL Confirm PUSH_VAL Integer -1i == JUMP_OK _l_344 PUSH_UNK CALL_METHOD Lock NOP INIT_LOCAL struct PUSH_OBJ GET_FIELD POP = CALL InitConfigData NOP PUSH_OBJ GET_FIELD PUSH_VAR list POP = NOP CALL apply NOP CALL applyToSysytem NOP PUSH_UNK CALL_METHOD Unlock NOP NOP @_l_344: PUSH_UNK PUSH_VAL Integer -1i CALL_METHOD FlushCommandQueue NOP JUMP _l_392 @_l_349: PUSH_VAR wscmd GET_FIELD PUSH_VAL String "ID_TITLE" == JUMP_OK _l_363 PUSH_VAL String "k;~Y" PUSH_VAL Integer -1i CALL Confirm PUSH_VAL Integer -1i == JUMP_OK _l_362 PUSH_VAL Integer 30i Return @_l_362: JUMP _l_392 @_l_363: PUSH_VAR wscmd GET_FIELD PUSH_VAL String "ID_APPLICIATION" == JUMP_OK _l_377 PUSH_VAL String "Qk;~Y" PUSH_VAL Integer -1i CALL Confirm PUSH_VAL Integer -1i == JUMP_OK _l_376 PUSH_VAL Integer 30i Return @_l_376: JUMP _l_392 @_l_377: PUSH_VAR wscmd GET_FIELD PUSH_VAL String "ID_END" == JUMP_OK _l_385 CALL AskGameExit NOP JUMP _l_392 @_l_385: PUSH_UNK PUSH_VAL Integer 5i CALL_METHOD GetJoyButtonPushed PUSH_VAL Integer 0i > JUMP_OK _l_392 JUMP _l_393 @_l_392: JUMP _l_8 @_l_393: PUSH_FIELD sprBase PUSH_VAL Integer 0i CALL_METHOD Enable NOP PUSH_VAL Integer 0i Return EndFunc Function ConfigWindow::show(Reference this) PUSH_OBJ GET_FIELD PUSH_VAL Integer 0i == JUMP_OK _l_35 INIT_LOCAL struct PUSH_VAR bzMag PUSH_VAL Real 0.950000d PUSH_VAL Real 0.950000d PUSH_VAL Real 1.000000d PUSH_VAL Real 1.000000d CALL_METHOD SetLinear NOP PUSH_VAR bzMag PUSH_VAL Real 3.000000d PUSH_VAL Real 0.000000d CALL_METHOD SetAcceleration NOP PUSH_FIELD sprBase PUSH_VAL Reference ref PUSH_VAL Reference ref PUSH_VAR bzMag CALL_METHOD SetBezierCurve NOP PUSH_FIELD sprBase PUSH_VAL Integer 0i CALL_METHOD SetBlendingEnvelope NOP PUSH_FIELD sprBase PUSH_VAL Integer 300i CALL_METHOD BeginActivation NOP NOP JUMP _l_39 @_l_35: PUSH_FIELD sprBase PUSH_VAL Integer 0i CALL_METHOD SetTransparency NOP @_l_39: PUSH_VAL Integer 0i Return EndFunc Function ConfigWindow::voiceDetails(Reference this) PUSH_FIELD sprBase PUSH_VAL Integer 0i CALL_METHOD Enable NOP INIT_LOCAL struct PUSH_UNK PUSH_VAR sprDetails PUSH_VAL String "ID_PAGE_VOICE_DETAILS" CALL_METHOD CreateFormPage NOP INIT_LOCAL struct PUSH_VAR info PUSH_FIELD sprBase CALL_METHOD GetInfo POP = NOP INIT_LOCAL struct PUSH_VAR pos PUSH_VAL Integer 400i PUSH_VAR info GET_FIELD PUSH_VAL Integer 2i / - PUSH_VAL Integer 300i PUSH_VAR info GET_FIELD PUSH_VAL Integer 2i / - CALL IPoint POP = NOP PUSH_VAR info PUSH_VAR sprDetails CALL_METHOD GetInfo POP = NOP INIT_LOCAL struct PUSH_VAR sprDetails PUSH_VAR param CALL_METHOD GetParameter NOP PUSH_VAR param GET_FIELD PUSH_VAR pos GET_FIELD PUSH_VAL Integer 438i + PUSH_VAR pos GET_FIELD PUSH_VAL Integer 215i + CALL IPoint POP = NOP PUSH_VAR param GET_FIELD PUSH_VAR info GET_FIELD PUSH_VAL Integer 2i / PUSH_VAL Integer 0i CALL IPoint POP = NOP PUSH_VAR sprDetails PUSH_VAR param CALL_METHOD SetParameter NOP PUSH_VAR sprDetails PUSH_VAL Integer 256i CALL_METHOD SetTransparency NOP PUSH_VAR sprDetails PUSH_VAL Integer -1i CALL_METHOD SetVisible NOP PUSH_VAR sprDetails PUSH_VAL String "ID_SORA" PUSH_OBJ GET_FIELD PUSH_VAL Integer 0i GET_FIELD_BY_OFFSET CALL_METHOD CheckButton NOP PUSH_VAR sprDetails PUSH_VAL String "ID_AKIRA" PUSH_OBJ GET_FIELD PUSH_VAL Integer 1i GET_FIELD_BY_OFFSET CALL_METHOD CheckButton NOP PUSH_VAR sprDetails PUSH_VAL String "ID_NAO" PUSH_OBJ GET_FIELD PUSH_VAL Integer 2i GET_FIELD_BY_OFFSET CALL_METHOD CheckButton NOP PUSH_VAR sprDetails PUSH_VAL String "ID_KAZUHA" PUSH_OBJ GET_FIELD PUSH_VAL Integer 3i GET_FIELD_BY_OFFSET CALL_METHOD CheckButton NOP PUSH_VAR sprDetails PUSH_VAL String "ID_MOTOKA" PUSH_OBJ GET_FIELD PUSH_VAL Integer 4i GET_FIELD_BY_OFFSET CALL_METHOD CheckButton NOP PUSH_VAR sprDetails PUSH_VAL String "ID_KOZUE" PUSH_OBJ GET_FIELD PUSH_VAL Integer 5i GET_FIELD_BY_OFFSET CALL_METHOD CheckButton NOP PUSH_VAR sprDetails PUSH_VAL String "ID_YAHIRO" PUSH_OBJ GET_FIELD PUSH_VAL Integer 6i GET_FIELD_BY_OFFSET CALL_METHOD CheckButton NOP PUSH_VAR sprDetails PUSH_VAL String "ID_RYOUHEI" PUSH_OBJ GET_FIELD PUSH_VAL Integer 7i GET_FIELD_BY_OFFSET CALL_METHOD CheckButton NOP PUSH_VAR sprDetails PUSH_VAL String "ID_OTHER" PUSH_OBJ GET_FIELD PUSH_VAL Integer 8i GET_FIELD_BY_OFFSET CALL_METHOD CheckButton NOP PUSH_UNK PUSH_VAL Integer 50230i PUSH_VAL Integer 1i - PUSH_VAR sprDetails CALL_METHOD AddSprite NOP PUSH_OBJ GET_FIELD PUSH_VAL Integer 0i == JUMP_OK _l_200 INIT_LOCAL struct PUSH_VAR bzMag PUSH_VAL Real 1.000000d PUSH_VAL Real 0.950000d PUSH_VAL Real 1.000000d PUSH_VAL Real 1.000000d CALL_METHOD SetLinear NOP PUSH_VAR bzMag PUSH_VAL Real 3.000000d PUSH_VAL Real 0.000000d CALL_METHOD SetAcceleration NOP PUSH_VAR sprDetails PUSH_VAL Reference ref PUSH_VAL Reference ref PUSH_VAR bzMag CALL_METHOD SetBezierCurve NOP PUSH_VAR sprDetails PUSH_VAL Integer 0i CALL_METHOD SetBlendingEnvelope NOP PUSH_VAR sprDetails PUSH_VAL Integer 300i CALL_METHOD BeginActivation NOP PUSH_FIELD sprBase PUSH_VAL Integer 128i CALL_METHOD SetBlendingEnvelope NOP PUSH_FIELD sprBase PUSH_VAL Integer 300i CALL_METHOD BeginActivation NOP NOP JUMP _l_208 @_l_200: PUSH_VAR sprDetails PUSH_VAL Integer 0i CALL_METHOD SetTransparency NOP PUSH_FIELD sprBase PUSH_VAL Integer 128i CALL_METHOD SetTransparency NOP @_l_208: PUSH_UNK CALL_METHOD FlushJoyButtonPushed NOP PUSH_UNK PUSH_VAL Integer -1i CALL_METHOD FlushCommandQueue NOP INIT_LOCAL struct @_l_216: PUSH_VAL Integer -1i JUMP_OK _l_233 PUSH_VAR bzMag PUSH_VAL Integer 33i CALL GetCommand NOP PUSH_VAL Integer 0i JUMP_OK _l_225 JUMP _l_232 @_l_225: PUSH_UNK PUSH_VAL Integer 5i CALL_METHOD GetJoyButtonPushed PUSH_VAL Integer 0i > JUMP_OK _l_232 JUMP _l_233 @_l_232: JUMP _l_216 @_l_233: PUSH_OBJ GET_FIELD PUSH_VAL Integer 0i == JUMP_OK _l_255 PUSH_VAR sprDetails PUSH_VAL Integer 256i CALL_METHOD SetBlendingEnvelope NOP PUSH_VAR sprDetails PUSH_VAL Integer 300i CALL_METHOD BeginActivation NOP PUSH_FIELD sprBase PUSH_VAL Integer 0i CALL_METHOD SetBlendingEnvelope NOP PUSH_FIELD sprBase PUSH_VAL Integer 300i CALL_METHOD BeginActivation NOP JUMP _l_263 @_l_255: PUSH_VAR sprDetails PUSH_VAL Integer 256i CALL_METHOD SetTransparency NOP PUSH_FIELD sprBase PUSH_VAL Integer 0i CALL_METHOD SetTransparency NOP @_l_263: PUSH_OBJ GET_FIELD PUSH_VAL Integer 0i GET_FIELD_BY_OFFSET PUSH_VAR sprDetails PUSH_VAL String "ID_SORA" CALL_METHOD IsButtonChecked PUSH_VAL Integer -1i == POP = NOP PUSH_OBJ GET_FIELD PUSH_VAL Integer 1i GET_FIELD_BY_OFFSET PUSH_VAR sprDetails PUSH_VAL String "ID_AKIRA" CALL_METHOD IsButtonChecked PUSH_VAL Integer -1i == POP = NOP PUSH_OBJ GET_FIELD PUSH_VAL Integer 2i GET_FIELD_BY_OFFSET PUSH_VAR sprDetails PUSH_VAL String "ID_NAO" CALL_METHOD IsButtonChecked PUSH_VAL Integer -1i == POP = NOP PUSH_OBJ GET_FIELD PUSH_VAL Integer 3i GET_FIELD_BY_OFFSET PUSH_VAR sprDetails PUSH_VAL String "ID_KAZUHA" CALL_METHOD IsButtonChecked PUSH_VAL Integer -1i == POP = NOP PUSH_OBJ GET_FIELD PUSH_VAL Integer 4i GET_FIELD_BY_OFFSET PUSH_VAR sprDetails PUSH_VAL String "ID_MOTOKA" CALL_METHOD IsButtonChecked PUSH_VAL Integer -1i == POP = NOP PUSH_OBJ GET_FIELD PUSH_VAL Integer 5i GET_FIELD_BY_OFFSET PUSH_VAR sprDetails PUSH_VAL String "ID_KOZUE" CALL_METHOD IsButtonChecked PUSH_VAL Integer -1i == POP = NOP PUSH_OBJ GET_FIELD PUSH_VAL Integer 6i GET_FIELD_BY_OFFSET PUSH_VAR sprDetails PUSH_VAL String "ID_YAHIRO" CALL_METHOD IsButtonChecked PUSH_VAL Integer -1i == POP = NOP PUSH_OBJ GET_FIELD PUSH_VAL Integer 7i GET_FIELD_BY_OFFSET PUSH_VAR sprDetails PUSH_VAL String "ID_RYOUHEI" CALL_METHOD IsButtonChecked PUSH_VAL Integer -1i == POP = NOP PUSH_OBJ GET_FIELD PUSH_VAL Integer 8i GET_FIELD_BY_OFFSET PUSH_VAR sprDetails PUSH_VAL String "ID_OTHER" CALL_METHOD IsButtonChecked PUSH_VAL Integer -1i == POP = NOP PUSH_UNK PUSH_VAR sprDetails CALL_METHOD DetachSprite NOP PUSH_FIELD sprBase PUSH_VAL Integer -1i CALL_METHOD Enable NOP PUSH_VAL Integer 0i Return EndFunc Function Confirm(String str, Integer fYesNo, Reference refSpr, Integer time) PUSH_UNK PUSH_VAL String "" CALL_METHOD SetFocus NOP CALL IsConfirm PUSH_VAL Integer -1i == JUMP_OK _l_10 PUSH_VAL Integer 0i Return @_l_10: INIT_LOCAL struct PUSH_VAL Integer 0i POP = PUSH_OBJ PUSH_VAL Integer -1i POP = NOP INIT_LOCAL struct INIT_LOCAL struct INIT_LOCAL struct INIT_LOCAL struct PUSH_VAR sprBlack PUSH_VAL Integer 1i PUSH_OBJ GET_FIELD PUSH_OBJ GET_FIELD CALL_METHOD CreateSprite NOP PUSH_VAR sprBlack PUSH_VAL Integer 0i PUSH_VAL Integer 0i PUSH_OBJ GET_FIELD PUSH_OBJ GET_FIELD CALL IRect PUSH_VAL Integer 0i PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL RGB CALL_METHOD FillRect NOP PUSH_VAR sprBlack PUSH_VAL Integer 256i CALL_METHOD SetTransparency NOP PUSH_VAR sprBlack PUSH_VAL Integer -1i CALL_METHOD SetVisible NOP PUSH_UNK PUSH_VAR sprFrame PUSH_VAL String "ID_PAGE_CONFIRM" CALL_METHOD CreateFormPage NOP INIT_LOCAL struct PUSH_VAR info PUSH_VAR sprFrame CALL_METHOD GetInfo POP = NOP PUSH_VAR fYesNo PUSH_VAL Integer -1i == JUMP_OK _l_67 JUMP _l_77 @_l_67: PUSH_VAR sprFrame PUSH_VAL Integer 256i PUSH_VAL String "ID_YES" CALL_METHOD SetTransparency NOP PUSH_VAR sprFrame PUSH_VAL Integer 256i PUSH_VAL String "ID_NO" CALL_METHOD SetTransparency NOP @_l_77: PUSH_VAR sprFrame PUSH_VAL Integer -1i CALL_METHOD SetVisible NOP PUSH_VAR msprMessage PUSH_OBJ GET_FIELD PUSH_VAL Integer 24i CALL_METHOD CreateMessage NOP PUSH_VAR msprMessage PUSH_UNK PUSH_VAL String "ID_FONT_CONFIRM" CALL_METHOD AttachMessageStyle NOP PUSH_VAR msprMessage PUSH_VAL Integer 0i PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL_METHOD SetDefaultMsgSpeed NOP PUSH_VAR fYesNo PUSH_VAL Integer -1i == JUMP_OK _l_108 PUSH_VAR msprMessage PUSH_VAL Integer 0i PUSH_VAL Integer 30i CALL_METHOD MovePosition NOP JUMP _l_118 @_l_108: PUSH_VAR msprMessage PUSH_VAL Integer 0i PUSH_VAR info GET_FIELD PUSH_VAL Integer 24i - PUSH_VAL Integer 2i / CALL_METHOD MovePosition NOP @_l_118: PUSH_VAR msprMessage PUSH_VAR str CALL_METHOD OutputMessage NOP PUSH_VAR msprMessage PUSH_VAL Integer -1i CALL_METHOD SetVisible NOP PUSH_VAR sprBase PUSH_VAL Integer 67108865i PUSH_VAR info GET_FIELD PUSH_VAR info GET_FIELD CALL_METHOD CreateSprite NOP PUSH_VAR sprBase PUSH_VAL Integer 256i CALL_METHOD SetTransparency NOP PUSH_VAR sprBase PUSH_VAL Integer 10i PUSH_VAR msprMessage CALL_METHOD AddSprite NOP PUSH_VAR sprBase PUSH_VAL Integer 20i PUSH_VAR sprFrame CALL_METHOD AddSprite NOP PUSH_VAR sprBase PUSH_VAL Integer 0i PUSH_OBJ GET_FIELD PUSH_VAL Integer 2i / CALL_METHOD MovePosition NOP INIT_LOCAL struct PUSH_VAR sprBase PUSH_VAR param CALL_METHOD GetParameter NOP PUSH_VAR param GET_FIELD GET_FIELD PUSH_VAR info GET_FIELD PUSH_VAL Integer 2i / POP = NOP PUSH_VAR sprBase PUSH_VAR param CALL_METHOD SetParameter NOP PUSH_VAR sprBase PUSH_VAL Integer -1i CALL_METHOD SetVisible NOP PUSH_VAR refSpr CALL_METHOD GetType PUSH_VAL String "Sprite" == JUMP_OK _l_254 INIT_LOCAL struct PUSH_VAR refSpr CALL_METHOD GetInfo POP = INIT_LOCAL struct PUSH_VAR refSpr PUSH_VAR param CALL_METHOD GetParameter NOP PUSH_VAR param GET_FIELD GET_FIELD PUSH_VAR sprInfo GET_FIELD PUSH_VAL Integer 2i / POP = NOP PUSH_VAR param GET_FIELD GET_FIELD PUSH_VAR sprInfo GET_FIELD PUSH_VAL Integer 2i / POP = NOP PUSH_VAL Integer 80i PUSH_VAR sprInfo GET_FIELD <= JUMP_OK _l_232 PUSH_VAR param GET_FIELD PUSH_VAL Real 80.000000d PUSH_VAR sprInfo GET_FIELD / POP = NOP PUSH_VAR param GET_FIELD PUSH_VAL Real 80.000000d PUSH_VAR sprInfo GET_FIELD / POP = NOP @_l_232: PUSH_VAR refSpr PUSH_VAR param CALL_METHOD SetParameter NOP PUSH_VAR refSpr PUSH_VAL Integer 128i PUSH_VAR info GET_FIELD PUSH_VAL Integer 2i / CALL_METHOD MovePosition NOP PUSH_VAR refSpr PUSH_VAL Integer -1i CALL_METHOD SetVisible NOP PUSH_VAR sprBase PUSH_VAL Integer 15i PUSH_VAR refSpr CALL_METHOD AddSprite NOP NOP @_l_254: PUSH_UNK PUSH_VAL Integer 50200i PUSH_VAR sprBase CALL_METHOD AddSprite NOP PUSH_UNK PUSH_VAL Integer 50200i PUSH_VAR sprBlack CALL_METHOD AddSprite NOP PUSH_UNK CALL_METHOD Lock NOP PUSH_OBJ GET_FIELD PUSH_VAL Integer 0i == JUMP_OK _l_310 INIT_LOCAL struct PUSH_VAR sprInfo PUSH_VAL Real 1.000000d PUSH_VAL Real 0.000000d PUSH_VAL Real 1.000000d PUSH_VAL Real 1.000000d CALL_METHOD SetLinear NOP PUSH_VAR sprInfo PUSH_VAL Integer 3i PUSH_VAL Integer 0i CALL_METHOD SetAcceleration NOP PUSH_VAR sprBase PUSH_VAL Reference ref PUSH_VAL Reference ref PUSH_VAR sprInfo CALL_METHOD SetBezierCurve NOP PUSH_VAR sprBase PUSH_VAL Integer 0i CALL_METHOD SetBlendingEnvelope NOP PUSH_VAR sprBase PUSH_VAL Integer 300i CALL_METHOD BeginActivation NOP PUSH_VAR sprBlack PUSH_VAL Integer 128i CALL_METHOD SetBlendingEnvelope NOP PUSH_VAR sprBlack PUSH_VAL Integer 300i CALL_METHOD BeginActivation NOP NOP JUMP _l_318 @_l_310: PUSH_VAR sprBase PUSH_VAL Integer 0i CALL_METHOD SetTransparency NOP PUSH_VAR sprBlack PUSH_VAL Integer 128i CALL_METHOD SetTransparency NOP @_l_318: PUSH_UNK CALL_METHOD Unlock NOP PUSH_UNK CALL_METHOD FlushJoyButtonPushed NOP PUSH_UNK PUSH_VAL Integer -1i CALL_METHOD FlushCommandQueue NOP INIT_LOCAL struct PUSH_VAR fYesNo PUSH_VAL Integer -1i == JUMP_OK _l_381 @_l_333: PUSH_VAL Integer -1i JUMP_OK _l_380 PUSH_VAR sprInfo PUSH_VAL Integer 33i CALL GetCommand NOP PUSH_VAL Integer 0i JUMP_OK _l_342 JUMP _l_379 @_l_342: PUSH_VAR sprInfo GET_FIELD PUSH_VAL String "ID_YES" == JUMP_OK _l_358 PUSH_VAR sprFrame PUSH_VAL Integer 0i PUSH_VAL String "ID_YES" CALL_METHOD Enable NOP PUSH_VAR ret PUSH_VAL Integer -1i POP = NOP JUMP _l_380 JUMP _l_379 @_l_358: PUSH_VAR sprInfo GET_FIELD PUSH_VAL String "ID_NO" == PUSH_UNK PUSH_VAL Integer 5i CALL_METHOD GetJoyButtonPushed PUSH_VAL Integer 0i > or JUMP_OK _l_379 PUSH_VAR sprFrame PUSH_VAL Integer 0i PUSH_VAL String "ID_NO" CALL_METHOD Enable NOP PUSH_VAR ret PUSH_VAL Integer 0i POP = NOP JUMP _l_380 @_l_379: JUMP _l_333 @_l_380: JUMP _l_422 @_l_381: PUSH_VAR time PUSH_VAL Integer 0i == JUMP_OK _l_389 PUSH_VAR time PUSH_VAL Integer 1000i POP = NOP @_l_389: INIT_LOCAL struct CALL GetCurrentTime POP = @_l_393: PUSH_VAL Integer -1i JUMP_OK _l_421 PUSH_VAR sprInfo PUSH_VAL Integer 33i CALL GetCommand NOP PUSH_VAR param PUSH_VAR time + CALL GetCurrentTime <= JUMP_OK _l_407 JUMP _l_421 JUMP _l_420 @_l_407: PUSH_UNK PUSH_VAL Integer 4i CALL_METHOD GetJoyButtonPushed PUSH_VAL Integer 0i > PUSH_UNK PUSH_VAL Integer 5i CALL_METHOD GetJoyButtonPushed PUSH_VAL Integer 0i > or JUMP_OK _l_420 JUMP _l_421 @_l_420: JUMP _l_393 @_l_421: NOP @_l_422: PUSH_UNK CALL_METHOD Lock NOP PUSH_OBJ GET_FIELD PUSH_VAL Integer 0i == JUMP_OK _l_454 PUSH_VAR sprBase PUSH_VAL Integer 256i CALL_METHOD SetBlendingEnvelope NOP PUSH_VAR sprBase PUSH_VAL Integer 300i CALL_METHOD BeginActivation NOP PUSH_VAR sprBlack PUSH_VAL Integer 256i CALL_METHOD SetBlendingEnvelope NOP PUSH_VAR sprBlack PUSH_VAL Integer 300i CALL_METHOD BeginActivation NOP PUSH_UNK CALL_METHOD Unlock NOP PUSH_VAR sprBlack PUSH_VAL Integer 0i CALL WaitUntilSpriteActive NOP JUMP _l_465 @_l_454: PUSH_VAR sprBase PUSH_VAL Integer 0i CALL_METHOD SetVisible NOP PUSH_VAR sprBlack PUSH_VAL Integer 0i CALL_METHOD SetVisible NOP PUSH_UNK CALL_METHOD Unlock NOP @_l_465: PUSH_VAR sprBase PUSH_VAR msprMessage CALL_METHOD DetachSprite NOP PUSH_VAR sprBase PUSH_VAR sprFrame CALL_METHOD DetachSprite NOP PUSH_VAR sprBase PUSH_VAR sprBase CALL_METHOD DetachSprite NOP PUSH_VAR refSpr CALL_METHOD GetType PUSH_VAL String "Sprite" == JUMP_OK _l_486 PUSH_VAR sprBase PUSH_VAR refSpr CALL_METHOD DetachSprite NOP @_l_486: PUSH_UNK PUSH_VAR sprBlack CALL_METHOD DetachSprite NOP PUSH_OBJ PUSH_VAL Integer 0i POP = NOP PUSH_UNK CALL_METHOD FlushJoyButtonPushed NOP PUSH_UNK PUSH_VAL Integer -1i CALL_METHOD FlushCommandQueue NOP PUSH_VAR ret Return PUSH_VAL Integer 0i Return @@Initialize Return this EndFunc Function CountFlagOn(Integer f0, Integer f1, Integer f2, Integer f3, Integer f4, Integer f5, Integer f6, Integer f7, Integer f8, Integer f9) INIT_LOCAL PUSH_VAL Integer 0i POP = PUSH_VAR f0 CALL ChkFlagOn PUSH_VAL Integer -1i == JUMP_OK _l_12 PUSH_VAR ret PUSH_VAL Integer 1i POP += NOP @_l_12: PUSH_VAR f1 CALL ChkFlagOn PUSH_VAL Integer -1i == JUMP_OK _l_21 PUSH_VAR ret PUSH_VAL Integer 1i POP += NOP @_l_21: PUSH_VAR f2 CALL ChkFlagOn PUSH_VAL Integer -1i == JUMP_OK _l_30 PUSH_VAR ret PUSH_VAL Integer 1i POP += NOP @_l_30: PUSH_VAR f3 CALL ChkFlagOn PUSH_VAL Integer -1i == JUMP_OK _l_39 PUSH_VAR ret PUSH_VAL Integer 1i POP += NOP @_l_39: PUSH_VAR f4 CALL ChkFlagOn PUSH_VAL Integer -1i == JUMP_OK _l_48 PUSH_VAR ret PUSH_VAL Integer 1i POP += NOP @_l_48: PUSH_VAR f5 CALL ChkFlagOn PUSH_VAL Integer -1i == JUMP_OK _l_57 PUSH_VAR ret PUSH_VAL Integer 1i POP += NOP @_l_57: PUSH_VAR f6 CALL ChkFlagOn PUSH_VAL Integer -1i == JUMP_OK _l_66 PUSH_VAR ret PUSH_VAL Integer 1i POP += NOP @_l_66: PUSH_VAR f7 CALL ChkFlagOn PUSH_VAL Integer -1i == JUMP_OK _l_75 PUSH_VAR ret PUSH_VAL Integer 1i POP += NOP @_l_75: PUSH_VAR f8 CALL ChkFlagOn PUSH_VAL Integer -1i == JUMP_OK _l_84 PUSH_VAR ret PUSH_VAL Integer 1i POP += NOP @_l_84: PUSH_VAR f9 CALL ChkFlagOn PUSH_VAL Integer -1i == JUMP_OK _l_93 PUSH_VAR ret PUSH_VAL Integer 1i POP += NOP @_l_93: PUSH_VAR ret Return PUSH_VAL Integer 0i Return EndFunc Function CreateDateString(Reference time) INIT_LOCAL struct INIT_LOCAL struct PUSH_VAR ret PUSH_VAL String "" POP = NOP PUSH_VAR temp PUSH_VAR time GET_FIELD POP = NOP PUSH_VAR ret PUSH_VAR temp PUSH_VAL String "/" + POP += NOP PUSH_VAR time GET_FIELD PUSH_VAL Integer 10i <= JUMP_OK _l_26 PUSH_VAR ret PUSH_VAL String "0" POP += NOP @_l_26: PUSH_VAR temp PUSH_VAR time GET_FIELD POP = NOP PUSH_VAR ret PUSH_VAR temp PUSH_VAL String "/" + POP += NOP PUSH_VAR time GET_FIELD PUSH_VAL Integer 10i <= JUMP_OK _l_46 PUSH_VAR ret PUSH_VAL String "0" POP += NOP @_l_46: PUSH_VAR ret PUSH_VAL String "" PUSH_VAR time GET_FIELD POP = PUSH_VAL String " " + POP += NOP PUSH_VAR time GET_FIELD PUSH_VAL Integer 10i <= JUMP_OK _l_64 PUSH_VAR ret PUSH_VAL String "0" POP += NOP @_l_64: PUSH_VAR temp PUSH_VAR time GET_FIELD POP = NOP PUSH_VAR ret PUSH_VAR temp PUSH_VAL String ":" + POP += NOP PUSH_VAR time GET_FIELD PUSH_VAL Integer 10i <= JUMP_OK _l_84 PUSH_VAR ret PUSH_VAL String "0" POP += NOP @_l_84: PUSH_VAR temp PUSH_VAR time GET_FIELD POP = NOP PUSH_VAR ret PUSH_VAR temp PUSH_VAL String ":" + POP += NOP PUSH_VAR time GET_FIELD PUSH_VAL Integer 10i <= JUMP_OK _l_104 PUSH_VAR ret PUSH_VAL String "0" POP += NOP @_l_104: PUSH_VAR temp PUSH_VAR time GET_FIELD POP = NOP PUSH_VAR ret PUSH_VAR temp POP += NOP PUSH_VAR ret Return PUSH_VAL Integer 0i Return EndFunc Function CreateDebugWindow() PUSH_OBJ PUSH_VAL Integer -1i == JUMP_OK _l_6 PUSH_VAL Integer 0i Return @_l_6: PUSH_OBJ PUSH_VAL String "debug.noa" CALL_METHOD LoadResource NOP PUSH_OBJ PUSH_VAL Integer 16i CALL_METHOD create NOP INIT_LOCAL struct PUSH_VAL Integer 224i POP = PUSH_OBJ PUSH_OBJ PUSH_VAL String "ID_PAGE_DEBUG" CALL_METHOD CreateFormPage NOP PUSH_OBJ PUSH_VAL Integer 1i PUSH_VAR width PUSH_OBJ GET_FIELD CALL_METHOD CreateSprite NOP PUSH_OBJ PUSH_VAL String "ID_EDIT" CALL_METHOD SetFocus NOP PUSH_OBJ PUSH_VAR width PUSH_VAL Integer 16i PUSH_VAL Integer 16i * PUSH_VAL Integer 4i + CALL_METHOD CreateMessage NOP PUSH_OBJ PUSH_OBJ PUSH_VAL String "ID_FONT_INFO" CALL_METHOD AttachMessageStyle NOP PUSH_OBJ PUSH_VAL Integer 128i CALL_METHOD SetTransparency NOP INIT_LOCAL struct PUSH_VAR size PUSH_UNK CALL_METHOD GetDisplaySize POP = NOP PUSH_OBJ PUSH_OBJ GET_FIELD PUSH_VAL Integer 300i CALL_METHOD MovePosition NOP PUSH_OBJ PUSH_OBJ GET_FIELD PUSH_VAL Integer 0i CALL_METHOD MovePosition NOP PUSH_OBJ PUSH_OBJ GET_FIELD PUSH_VAL Integer 4i + PUSH_VAL Integer 4i CALL_METHOD MovePosition NOP PUSH_VAL Integer 0i PUSH_VAL Integer -1i == JUMP_OK _l_103 PUSH_OBJ PUSH_OBJ GET_FIELD CALL_METHOD AttachImage NOP PUSH_OBJ PUSH_OBJ PUSH_OBJ CALL_METHOD MovePosition NOP PUSH_OBJ PUSH_OBJ GET_FIELD CALL_METHOD AttachImage NOP PUSH_OBJ PUSH_OBJ PUSH_VAL Integer 7i + PUSH_OBJ CALL_METHOD MovePosition NOP @_l_103: PUSH_VAL Integer 0i PUSH_VAL Integer -1i == JUMP_OK _l_117 PUSH_UNK PUSH_VAL Integer 3i PUSH_OBJ CALL_METHOD AddSprite NOP PUSH_UNK PUSH_VAL Integer 5i PUSH_OBJ CALL_METHOD AddSprite NOP @_l_117: PUSH_UNK PUSH_VAL Integer 5i PUSH_OBJ CALL_METHOD AddSprite NOP PUSH_UNK PUSH_VAL Integer 10i PUSH_OBJ CALL_METHOD AddSprite NOP PUSH_UNK PUSH_VAL Integer 15i PUSH_OBJ CALL_METHOD AddSprite NOP PUSH_OBJ PUSH_VAL Integer -1i POP = NOP PUSH_VAL Integer 0i Return EndFunc Function CreateMessageEscapeSequence(Integer size, Integer height, Integer fBold, Integer fItalic, String face) INIT_LOCAL PUSH_VAR size PUSH_VAL Integer 0i != JUMP_OK _l_16 PUSH_VAR sequence PUSH_VAL String "\s;" PUSH_VAL String "" PUSH_VAR size POP = + PUSH_VAL String ":" + POP += NOP JUMP _l_20 @_l_16: PUSH_VAR sequence PUSH_VAL String "\s:" POP += NOP @_l_20: PUSH_VAR height PUSH_VAL Integer 0i != JUMP_OK _l_35 PUSH_VAR sequence PUSH_VAL String "\h;" PUSH_VAL String "" PUSH_VAR height POP = + PUSH_VAL String ":" + POP += NOP JUMP _l_39 @_l_35: PUSH_VAR sequence PUSH_VAL String "\h:" POP += NOP @_l_39: PUSH_VAR fBold PUSH_VAL Integer 0i != JUMP_OK _l_48 PUSH_VAR sequence PUSH_VAL String "\b" POP += NOP JUMP _l_52 @_l_48: PUSH_VAR sequence PUSH_VAL String "\nb" POP += NOP @_l_52: PUSH_VAR fItalic PUSH_VAL Integer 0i != JUMP_OK _l_61 PUSH_VAR sequence PUSH_VAL String "\i" POP += NOP JUMP _l_65 @_l_61: PUSH_VAR sequence PUSH_VAL String "\ni" POP += NOP @_l_65: PUSH_VAR face PUSH_VAL String "" == JUMP_OK _l_74 PUSH_VAR sequence PUSH_VAL String "\f:" POP += NOP JUMP _l_82 @_l_74: PUSH_VAR sequence PUSH_VAL String "\f;" PUSH_VAR face + PUSH_VAL String ":" + POP += NOP @_l_82: PUSH_VAR sequence Return PUSH_VAL Integer 0i Return EndFunc Function CreateNumString(Integer iNum, Integer iFigure, Integer flgZero, Integer flgZenkaku) INIT_LOCAL INIT_LOCAL INIT_LOCAL PUSH_VAL Integer 0i POP = PUSH_VAR iNum PUSH_VAL Integer 0i <= JUMP_OK _l_17 PUSH_VAR iNum PUSH_VAL Integer -1i POP *= NOP PUSH_VAR flgMinus PUSH_VAL Integer -1i POP = NOP @_l_17: INIT_LOCAL struct PUSH_VAL Integer 0i POP = INIT_LOCAL struct PUSH_VAL Integer 0i POP = INIT_LOCAL PUSH_VAR iNum POP = @_l_26: PUSH_VAR numTemp PUSH_VAL Integer 0i != JUMP_OK _l_245 INIT_LOCAL struct PUSH_VAR numTemp PUSH_VAL Integer 10i % POP = PUSH_VAR amari PUSH_VAL Integer 0i == JUMP_OK _l_56 PUSH_VAR flgZenkaku JUMP_OK _l_49 PUSH_VAR str PUSH_VAL String "" PUSH_VAR str + POP = NOP JUMP _l_55 @_l_49: PUSH_VAR str PUSH_VAL String "0" PUSH_VAR str + POP = NOP @_l_55: JUMP _l_235 @_l_56: PUSH_VAR amari PUSH_VAL Integer 1i == JUMP_OK _l_76 PUSH_VAR flgZenkaku JUMP_OK _l_69 PUSH_VAR str PUSH_VAL String "" PUSH_VAR str + POP = NOP JUMP _l_75 @_l_69: PUSH_VAR str PUSH_VAL String "1" PUSH_VAR str + POP = NOP @_l_75: JUMP _l_235 @_l_76: PUSH_VAR amari PUSH_VAL Integer 2i == JUMP_OK _l_96 PUSH_VAR flgZenkaku JUMP_OK _l_89 PUSH_VAR str PUSH_VAL String "" PUSH_VAR str + POP = NOP JUMP _l_95 @_l_89: PUSH_VAR str PUSH_VAL String "2" PUSH_VAR str + POP = NOP @_l_95: JUMP _l_235 @_l_96: PUSH_VAR amari PUSH_VAL Integer 3i == JUMP_OK _l_116 PUSH_VAR flgZenkaku JUMP_OK _l_109 PUSH_VAR str PUSH_VAL String "" PUSH_VAR str + POP = NOP JUMP _l_115 @_l_109: PUSH_VAR str PUSH_VAL String "3" PUSH_VAR str + POP = NOP @_l_115: JUMP _l_235 @_l_116: PUSH_VAR amari PUSH_VAL Integer 4i == JUMP_OK _l_136 PUSH_VAR flgZenkaku JUMP_OK _l_129 PUSH_VAR str PUSH_VAL String "" PUSH_VAR str + POP = NOP JUMP _l_135 @_l_129: PUSH_VAR str PUSH_VAL String "4" PUSH_VAR str + POP = NOP @_l_135: JUMP _l_235 @_l_136: PUSH_VAR amari PUSH_VAL Integer 5i == JUMP_OK _l_156 PUSH_VAR flgZenkaku JUMP_OK _l_149 PUSH_VAR str PUSH_VAL String "" PUSH_VAR str + POP = NOP JUMP _l_155 @_l_149: PUSH_VAR str PUSH_VAL String "5" PUSH_VAR str + POP = NOP @_l_155: JUMP _l_235 @_l_156: PUSH_VAR amari PUSH_VAL Integer 6i == JUMP_OK _l_176 PUSH_VAR flgZenkaku JUMP_OK _l_169 PUSH_VAR str PUSH_VAL String "" PUSH_VAR str + POP = NOP JUMP _l_175 @_l_169: PUSH_VAR str PUSH_VAL String "6" PUSH_VAR str + POP = NOP @_l_175: JUMP _l_235 @_l_176: PUSH_VAR amari PUSH_VAL Integer 7i == JUMP_OK _l_196 PUSH_VAR flgZenkaku JUMP_OK _l_189 PUSH_VAR str PUSH_VAL String "" PUSH_VAR str + POP = NOP JUMP _l_195 @_l_189: PUSH_VAR str PUSH_VAL String "7" PUSH_VAR str + POP = NOP @_l_195: JUMP _l_235 @_l_196: PUSH_VAR amari PUSH_VAL Integer 8i == JUMP_OK _l_216 PUSH_VAR flgZenkaku JUMP_OK _l_209 PUSH_VAR str PUSH_VAL String "" PUSH_VAR str + POP = NOP JUMP _l_215 @_l_209: PUSH_VAR str PUSH_VAL String "8" PUSH_VAR str + POP = NOP @_l_215: JUMP _l_235 @_l_216: PUSH_VAR amari PUSH_VAL Integer 9i == JUMP_OK _l_235 PUSH_VAR flgZenkaku JUMP_OK _l_229 PUSH_VAR str PUSH_VAL String "" PUSH_VAR str + POP = NOP JUMP _l_235 @_l_229: PUSH_VAR str PUSH_VAL String "9" PUSH_VAR str + POP = NOP @_l_235: PUSH_VAR numTemp PUSH_VAL Integer 10i POP /= NOP PUSH_VAR figure PUSH_VAL Integer 1i POP += NOP NOP JUMP _l_26 @_l_245: PUSH_VAR iFigure PUSH_VAL Integer 0i == PUSH_VAR iFigure PUSH_VAR figure < or JUMP_OK _l_254 JUMP _l_303 @_l_254: INIT_LOCAL struct PUSH_VAR iFigure PUSH_VAR figure - POP = @_l_260: PUSH_VAR amari PUSH_VAL Integer 0i != JUMP_OK _l_302 PUSH_VAR flgZero JUMP_OK _l_282 PUSH_VAR flgZenkaku JUMP_OK _l_275 PUSH_VAR str PUSH_VAL String "" PUSH_VAR str + POP = NOP JUMP _l_281 @_l_275: PUSH_VAR str PUSH_VAL String "0" PUSH_VAR str + POP = NOP @_l_281: JUMP _l_297 @_l_282: PUSH_VAR flgZenkaku JUMP_OK _l_291 PUSH_VAR str PUSH_VAL String " " PUSH_VAR str + POP = NOP JUMP _l_297 @_l_291: PUSH_VAR str PUSH_VAL String " " PUSH_VAR str + POP = NOP @_l_297: PUSH_VAR amari PUSH_VAL Integer 1i POP -= NOP JUMP _l_260 @_l_302: NOP @_l_303: PUSH_VAR flgMinus JUMP_OK _l_320 PUSH_VAR flgZenkaku JUMP_OK _l_314 PUSH_VAR str PUSH_VAL String " " PUSH_VAR str + POP = NOP JUMP _l_320 @_l_314: PUSH_VAR str PUSH_VAL String "-" PUSH_VAR str + POP = NOP @_l_320: PUSH_VAR str Return PUSH_VAL Integer 0i Return EndFunc Function CreateRGBImage(Reference spr, Integer col, Integer width, Integer height) PUSH_VAR spr CALL_METHOD Release NOP PUSH_VAR spr PUSH_VAL Integer 1i PUSH_VAR width PUSH_VAR height CALL_METHOD CreateSprite NOP PUSH_VAR spr PUSH_VAL Reference ref PUSH_VAL Integer 0i CALL_METHOD SetBackColor NOP PUSH_VAR spr PUSH_VAL Integer 0i PUSH_VAL Integer 0i PUSH_VAR width PUSH_VAR height CALL IRect PUSH_VAR col CALL_METHOD FillRect NOP PUSH_VAL Integer 0i Return EndFunc Function Debug(String str) PUSH_OBJ PUSH_VAL Integer 0i == JUMP_OK _l_6 PUSH_VAL Integer 0i Return @_l_6: PUSH_VAR str PUSH_VAL String "" == JUMP_OK _l_12 PUSH_VAL Integer 0i Return @_l_12: PUSH_UNK CALL_METHOD Lock NOP PUSH_OBJ CALL_METHOD ClearMessage NOP PUSH_OBJ PUSH_VAR str CALL_METHOD add NOP INIT_LOCAL struct PUSH_OBJ CALL_METHOD num PUSH_VAL Integer 1i - POP = @_l_28: PUSH_VAR i PUSH_VAL Integer 0i >= JUMP_OK _l_45 PUSH_OBJ PUSH_OBJ PUSH_VAR i CALL_METHOD get PUSH_VAL String " " + CALL_METHOD OutputMessage NOP PUSH_VAR i PUSH_VAL Integer 1i POP -= NOP JUMP _l_28 @_l_45: PUSH_UNK CALL_METHOD Unlock NOP PUSH_VAL Integer 0i Return EndFunc Function DebugCommandLine(Reference com) PUSH_VAR com CALL_METHOD MakeUpper NOP PUSH_VAL Integer 0i JUMP_OK _l_6 JUMP _l_255 @_l_6: PUSH_VAR com PUSH_VAL String "ONFLAG" CALL_METHOD Find PUSH_VAL Integer -1i != JUMP_OK _l_49 INIT_LOCAL struct PUSH_VAR com PUSH_VAL String "%t(%n)" PUSH_VAR strNum CALL_METHOD IsMatchUsage PUSH_VAL String "" == JUMP_OK _l_47 INIT_LOCAL struct PUSH_VAL Integer 0i POP = @_l_25: PUSH_VAR i PUSH_VAR strNum CALL_METHOD GetLength <= JUMP_OK _l_46 PUSH_VAR strNum PUSH_VAR i GET_FIELD_BY_OFFSET CALL_METHOD TrimLeft NOP PUSH_VAR strNum PUSH_VAR i GET_FIELD_BY_OFFSET CALL StringToNum CALL OnFlag NOP PUSH_VAR i PUSH_VAL Integer 1i POP += NOP JUMP _l_25 @_l_46: NOP @_l_47: NOP JUMP _l_255 @_l_49: PUSH_VAR com PUSH_VAL String "OFFFLAG" CALL_METHOD Find PUSH_VAL Integer -1i != JUMP_OK _l_92 INIT_LOCAL struct PUSH_VAR com PUSH_VAL String "%t(%n)" PUSH_VAR strNum CALL_METHOD IsMatchUsage PUSH_VAL String "" == JUMP_OK _l_90 INIT_LOCAL PUSH_VAL Integer 0i POP = @_l_68: PUSH_VAR i PUSH_VAR strNum CALL_METHOD GetLength <= JUMP_OK _l_89 PUSH_VAR strNum PUSH_VAR i GET_FIELD_BY_OFFSET CALL_METHOD TrimLeft NOP PUSH_VAR strNum PUSH_VAR i GET_FIELD_BY_OFFSET CALL StringToNum CALL OffFlag NOP PUSH_VAR i PUSH_VAL Integer 1i POP += NOP JUMP _l_68 @_l_89: NOP @_l_90: NOP JUMP _l_255 @_l_92: PUSH_VAR com PUSH_VAL String "FLAG" CALL_METHOD Find PUSH_VAL Integer -1i != JUMP_OK _l_154 INIT_LOCAL struct PUSH_VAR com PUSH_VAL String "%t(%n)" PUSH_VAR strNum CALL_METHOD IsMatchUsage PUSH_VAL String "" == JUMP_OK _l_152 INIT_LOCAL struct PUSH_VAL Integer 0i POP = @_l_111: PUSH_VAR i PUSH_VAR strNum CALL_METHOD GetLength <= JUMP_OK _l_151 PUSH_VAR strNum PUSH_VAR i GET_FIELD_BY_OFFSET CALL_METHOD TrimLeft NOP PUSH_VAR strNum PUSH_VAR i GET_FIELD_BY_OFFSET CALL StringToNum CALL ChkFlagOn JUMP_OK _l_137 PUSH_VAL String "Flag" PUSH_VAR strNum PUSH_VAR i GET_FIELD_BY_OFFSET + PUSH_VAL String "-ON" + CALL Debug NOP JUMP _l_146 @_l_137: PUSH_VAL String "Flag" PUSH_VAR strNum PUSH_VAR i GET_FIELD_BY_OFFSET + PUSH_VAL String "-OFF" + CALL Debug NOP @_l_146: PUSH_VAR i PUSH_VAL Integer 1i POP += NOP JUMP _l_111 @_l_151: NOP @_l_152: NOP JUMP _l_255 @_l_154: PUSH_VAR com PUSH_VAL String "SCH" CALL_METHOD Find PUSH_VAL Integer -1i != JUMP_OK _l_204 INIT_LOCAL struct PUSH_VAR com PUSH_VAL String "%t (%t)" PUSH_VAR strNum CALL_METHOD IsMatchUsage PUSH_VAL String "" == JUMP_OK _l_200 INIT_LOCAL struct PUSH_VAL Integer 0i POP = @_l_173: PUSH_VAR i PUSH_VAR strNum CALL_METHOD GetLength <= JUMP_OK _l_199 PUSH_VAR strNum PUSH_VAR i GET_FIELD_BY_OFFSET PUSH_VAR strNum PUSH_VAR i GET_FIELD_BY_OFFSET PUSH_VAL String "" PUSH_VAL String " " CALL_METHOD Replace POP = NOP PUSH_VAR strNum PUSH_VAR i GET_FIELD_BY_OFFSET CALL StartDebugSearch NOP PUSH_VAR i PUSH_VAL Integer 1i POP += NOP JUMP _l_173 @_l_199: NOP @_l_200: CALL FlushJoyButton NOP NOP JUMP _l_255 @_l_204: PUSH_VAR com PUSH_VAL String "" != JUMP_OK _l_250 PUSH_VAR com PUSH_VAL String "TG" CALL_METHOD Find PUSH_VAL Integer -1i != JUMP_OK _l_219 PUSH_OBJ PUSH_VAR com POP = NOP JUMP _l_247 @_l_219: PUSH_VAR com PUSH_VAL Integer 0i CALL_METHOD Char PUSH_VAL Integer 83i == JUMP_OK _l_230 PUSH_OBJ PUSH_VAR com POP = NOP JUMP _l_247 @_l_230: PUSH_VAR com PUSH_VAL String "00_" CALL_METHOD Find PUSH_VAL Integer -1i == JUMP_OK _l_243 PUSH_OBJ PUSH_VAL String "00_" PUSH_VAR com + POP = NOP JUMP _l_247 @_l_243: PUSH_OBJ PUSH_VAR com POP = NOP @_l_247: CALL EnterDebugJump NOP JUMP _l_255 @_l_250: PUSH_OBJ PUSH_VAL String "ID_DEBUGEDIT" PUSH_VAL String "" CALL_METHOD SetSpriteText NOP @_l_255: PUSH_VAL Integer 0i Return EndFunc Function DebugEditEnter() INIT_LOCAL PUSH_UNK CALL_METHOD GetOptionalFuncFlag POP = PUSH_UNK PUSH_VAR optionFlag PUSH_VAL Integer 8i or CALL_METHOD SetOptionalFuncFlag NOP PUSH_OBJ PUSH_VAL Integer 0i CALL_METHOD SetTransparency NOP INIT_LOCAL struct PUSH_VAL Integer 0i POP = CALL FlushJoyButton NOP PUSH_UNK PUSH_VAL Integer -1i CALL_METHOD FlushCommandQueue NOP @_l_23: PUSH_VAL Integer -1i JUMP_OK _l_81 INIT_LOCAL struct PUSH_VAR wscmd CALL ClearWscmd NOP PUSH_UNK PUSH_VAR wscmd PUSH_VAL Integer 30i PUSH_VAL Integer -1i CALL_METHOD GetCommand NOP PUSH_VAL Integer 0i JUMP_OK _l_39 JUMP _l_79 @_l_39: PUSH_UNK PUSH_VAL Integer 4i CALL_METHOD GetJoyButtonPushed PUSH_VAL Integer 0i > PUSH_VAR wscmd GET_FIELD PUSH_VAL String "ID_DEBUGEDIT_OK" == or JUMP_OK _l_66 INIT_LOCAL struct PUSH_VAR str PUSH_OBJ PUSH_VAL String "ID_DEBUGEDIT" CALL_METHOD GetSpriteText POP = NOP PUSH_VAR str CALL DebugCommandLine NOP NOP NOP JUMP _l_81 NOP JUMP _l_79 @_l_66: PUSH_UNK PUSH_VAL Integer 5i CALL_METHOD GetJoyButtonPushed PUSH_VAL Integer 0i > JUMP_OK _l_79 PUSH_OBJ PUSH_VAL String "ID_DEBUGEDIT" PUSH_VAL String "" CALL_METHOD SetSpriteText NOP NOP JUMP _l_81 @_l_79: NOP JUMP _l_23 @_l_81: CALL FlushJoyButton NOP PUSH_UNK PUSH_VAL Integer -1i CALL_METHOD FlushCommandQueue NOP PUSH_OBJ PUSH_VAL String "" CALL_METHOD SetFocus NOP INIT_LOCAL struct PUSH_UNK PUSH_VAR wscmd PUSH_VAL Integer 0i PUSH_VAL Integer -1i CALL_METHOD GetCommand NOP PUSH_OBJ PUSH_VAL Integer 128i CALL_METHOD SetTransparency NOP PUSH_UNK PUSH_VAR optionFlag CALL_METHOD SetOptionalFuncFlag NOP PUSH_VAR ret Return PUSH_VAL Integer 0i Return EndFunc Function DebugProc(Reference wscmd) PUSH_OBJ PUSH_VAL Integer -1i == JUMP_OK _l_6 PUSH_VAL Integer 0i Return @_l_6: PUSH_OBJ PUSH_VAL Integer -1i POP = NOP PUSH_VAR wscmd GET_FIELD PUSH_VAL String "ID_BUTTON_DEBUG-" == JUMP_OK _l_25 CALL MinimizeDebugWindow NOP PUSH_UNK CALL_METHOD FlushJoyButtonPushed NOP PUSH_UNK PUSH_VAL Integer -1i CALL_METHOD FlushCommandQueue NOP JUMP _l_77 @_l_25: PUSH_UNK PUSH_VAL Integer 20i CALL_METHOD GetJoyButtonPushed PUSH_VAL Integer 0i > PUSH_VAR wscmd GET_FIELD PUSH_VAL String "ID_BUTTON_DEBUGX" == or JUMP_OK _l_61 CALL IsShowDebugWindow JUMP_OK _l_46 PUSH_UNK PUSH_VAL Integer 800i PUSH_VAL Integer 600i CALL_METHOD ChangeDisplaySize NOP CALL HideDebugWindow NOP JUMP _l_53 @_l_46: PUSH_UNK PUSH_VAL Integer 1024i PUSH_VAL Integer 600i CALL_METHOD ChangeDisplaySize NOP CALL ShowDebugWindow NOP @_l_53: PUSH_UNK CALL_METHOD FlushJoyButtonPushed NOP PUSH_UNK PUSH_VAL Integer -1i CALL_METHOD FlushCommandQueue NOP JUMP _l_77 @_l_61: PUSH_VAR wscmd GET_FIELD PUSH_VAL String "ID_DEBUGEDIT" == JUMP_OK _l_77 PUSH_UNK CALL_METHOD FlushJoyButtonPushed NOP PUSH_UNK PUSH_VAL Integer -1i CALL_METHOD FlushCommandQueue NOP CALL DebugEditEnter PUSH_VAL Integer 40i == JUMP_OK _l_77 @_l_77: PUSH_OBJ PUSH_VAL Integer 0i POP = NOP PUSH_VAL Integer 0i Return EndFunc Function DestoryInputFilter() PUSH_UNK CALL_METHOD CloseFilter NOP PUSH_UNK CALL_METHOD DeleteInputFilter NOP PUSH_VAL Integer 0i Return EndFunc Function DestroyAdvScreen() PUSH_VAL String "+-DestroyAdvScreen-+" CALL Debug NOP PUSH_OBJ CALL_METHOD destroy NOP PUSH_VAL Integer 0i Return EndFunc Function DestroyDebugWindow() PUSH_OBJ PUSH_VAL Integer 0i == JUMP_OK _l_6 PUSH_VAL Integer 0i Return @_l_6: PUSH_OBJ PUSH_VAL Integer 0i POP = NOP PUSH_VAL Integer 0i Return EndFunc Function Down(Integer id, Integer mv, Integer time, Integer accel) CALL IsLoad PUSH_VAL Integer -1i == JUMP_OK _l_6 PUSH_VAL Integer 0i Return @_l_6: PUSH_OBJ PUSH_VAR id PUSH_VAR mv PUSH_VAR time PUSH_VAR accel CALL_METHOD bustupDown NOP PUSH_VAL Integer 0i Return EndFunc Function DrawTextParam::DrawTextParam(Reference this) INIT_FIELD struct Rect rcArea INIT_FIELD struct Point ptCurPos INIT_FIELD Integer nFlags INIT_FIELD Integer rgbColor INIT_FIELD Integer nTransparency INIT_FIELD Integer nLineHeight INIT_FIELD Integer nIndentWidth INIT_FIELD Integer nFontSize INIT_FIELD String strFontFace PUSH_VAL Integer 0i Return this EndFunc Function DumpContext(String path) INIT_LOCAL struct PUSH_VAR file PUSH_VAR path PUSH_VAL Integer 5i CALL_METHOD Open JUMP_OK _l_8 PUSH_VAL Integer 1i Return @_l_8: PUSH_VAR file CALL_METHOD DumpContext Return PUSH_VAL Integer 0i Return EndFunc Function E3DColor::E3DColor(Reference this) INIT_FIELD Integer rgbMul PUSH_FIELD rgbMul PUSH_VAL Integer 16777215i POP = NOP INIT_FIELD Integer rgbAdd PUSH_VAL Integer 0i Return this EndFunc Function EffectParam::EffectParam(Reference this) INIT_FIELD String strType INIT_FIELD Integer nFlags INIT_FIELD Integer nInterval INIT_FIELD Integer nDegreeStep INIT_FIELD Integer nShakingWidth INIT_FIELD Integer nMeshSize INIT_FIELD Integer nFrequency INIT_FIELD struct Size sizeView INIT_FIELD struct Point ptSpeed INIT_FIELD Integer nAlphaRange INIT_FIELD Integer nMilliSecPerDegree INIT_FIELD struct Point ptSmashPoint INIT_FIELD Real rSmashPower INIT_FIELD Real rRandomPower INIT_FIELD Real rDeceleration INIT_FIELD struct Vector vVelocity INIT_FIELD struct Vector vGravity INIT_FIELD struct Vector vRevSpeed INIT_FIELD struct Vector vRevRandom PUSH_VAL Integer 0i Return this EndFunc Function EndDebugSearch() PUSH_OBJ PUSH_VAL Integer 0i POP = NOP PUSH_VAL Integer 0i Return EndFunc Function EnterDebugJump() PUSH_OBJ PUSH_VAL Integer -1i POP = NOP PUSH_VAL Integer 0i Return EndFunc Function EnterLoad() PUSH_OBJ GET_FIELD PUSH_VAL Integer -1i POP = NOP PUSH_OBJ GET_FIELD PUSH_VAL Integer 0i POP = NOP PUSH_OBJ GET_FIELD PUSH_VAL Integer 0i POP = NOP PUSH_OBJ GET_FIELD CALL_METHOD clear NOP PUSH_VAL Integer 0i Return EndFunc Function EnterRecollectMode() PUSH_OBJ PUSH_VAL Integer -1i POP = NOP PUSH_VAL Integer 0i Return EndFunc Function EnvSeCheckCallback() INIT_LOCAL struct PUSH_VAL Integer 0i POP = @_l_3: PUSH_VAR i PUSH_OBJ CALL_METHOD GetLength <= JUMP_OK _l_61 INIT_LOCAL struct PUSH_VAR str PUSH_OBJ PUSH_VAR i CALL_METHOD GetTagName POP = NOP PUSH_OBJ PUSH_VAR str GET_FIELD_BY_OFFSET GET_FIELD PUSH_VAL Integer -1i == JUMP_OK _l_55 PUSH_OBJ PUSH_VAR str GET_FIELD_BY_OFFSET GET_FIELD CALL_METHOD IsPlaying PUSH_VAL Integer -1i == PUSH_OBJ PUSH_VAR str GET_FIELD_BY_OFFSET GET_FIELD CALL_METHOD IsPendingEnvelope PUSH_VAL Integer 0i == math_UNK2 JUMP_OK _l_55 PUSH_OBJ PUSH_VAR str GET_FIELD_BY_OFFSET GET_FIELD CALL_METHOD Stop NOP PUSH_OBJ PUSH_VAR str GET_FIELD_BY_OFFSET GET_FIELD CALL_METHOD Release NOP PUSH_OBJ PUSH_VAR str CALL_METHOD Remove NOP @_l_55: PUSH_VAR i PUSH_VAL Integer 1i POP += NOP NOP JUMP _l_3 @_l_61: PUSH_VAL Integer 0i Return EndFunc Function EnvSeRelease() INIT_LOCAL struct PUSH_VAL Integer 0i POP = @_l_3: PUSH_VAR i PUSH_OBJ CALL_METHOD GetLength <= JUMP_OK _l_34 INIT_LOCAL struct PUSH_VAR str PUSH_OBJ PUSH_VAR i CALL_METHOD GetTagName POP = NOP PUSH_OBJ PUSH_VAR str GET_FIELD_BY_OFFSET GET_FIELD CALL_METHOD Stop NOP PUSH_OBJ PUSH_VAR str GET_FIELD_BY_OFFSET GET_FIELD CALL_METHOD Release NOP PUSH_VAR i PUSH_VAL Integer 1i POP += NOP NOP JUMP _l_3 @_l_34: PUSH_OBJ CALL_METHOD RemoveAll NOP PUSH_VAL Integer 0i Return EndFunc Function EyeCatch01(Integer fEnter) INIT_LOCAL struct PUSH_VAR spr PUSH_OBJ POP = NOP PUSH_VAR fEnter PUSH_VAL Integer -1i == JUMP_OK _l_288 PUSH_VAR spr PUSH_VAL String "AlphaT" GET_FIELD_BY_OFFSET PUSH_VAL struct Resource struct POP = NOP PUSH_VAR spr PUSH_VAL String "AlphaT" GET_FIELD_BY_OFFSET PUSH_VAL String "EyeCatchT.eri" CALL_METHOD LoadImage NOP PUSH_VAR spr PUSH_VAL String "AlphaB" GET_FIELD_BY_OFFSET PUSH_VAL struct Resource struct POP = NOP PUSH_VAR spr PUSH_VAL String "AlphaB" GET_FIELD_BY_OFFSET PUSH_VAL String "EyeCatchB.eri" CALL_METHOD LoadImage NOP PUSH_VAR spr PUSH_VAL String "T" GET_FIELD_BY_OFFSET PUSH_VAL struct Sprite struct POP = NOP PUSH_VAR spr PUSH_VAL String "T" GET_FIELD_BY_OFFSET PUSH_VAR spr PUSH_VAL String "AlphaT" GET_FIELD_BY_OFFSET PUSH_VAL Integer 1i CALL_METHOD SetAlphaImage NOP PUSH_VAR spr PUSH_VAL String "T" GET_FIELD_BY_OFFSET PUSH_VAL Integer 256i CALL_METHOD SetBlendDegree NOP PUSH_VAR spr PUSH_VAL String "T" GET_FIELD_BY_OFFSET PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL_METHOD MovePosition NOP PUSH_VAR spr PUSH_VAL String "T" GET_FIELD_BY_OFFSET PUSH_VAL Integer -1i CALL_METHOD SetVisible NOP PUSH_VAR spr PUSH_VAL String "B" GET_FIELD_BY_OFFSET PUSH_VAL struct Sprite struct POP = NOP PUSH_VAR spr PUSH_VAL String "B" GET_FIELD_BY_OFFSET PUSH_VAR spr PUSH_VAL String "AlphaB" GET_FIELD_BY_OFFSET PUSH_VAL Integer 1i CALL_METHOD SetAlphaImage NOP PUSH_VAR spr PUSH_VAL String "B" GET_FIELD_BY_OFFSET PUSH_VAL Integer 256i CALL_METHOD SetBlendDegree NOP PUSH_VAR spr PUSH_VAL String "B" GET_FIELD_BY_OFFSET PUSH_VAL Integer 0i PUSH_VAL Integer 500i CALL_METHOD MovePosition NOP PUSH_VAR spr PUSH_VAL String "B" GET_FIELD_BY_OFFSET PUSH_VAL Integer -1i CALL_METHOD SetVisible NOP PUSH_VAR spr PUSH_VAL String "Logo" GET_FIELD_BY_OFFSET PUSH_VAL struct Sprite struct POP = NOP PUSH_VAR spr PUSH_VAL String "Logo" GET_FIELD_BY_OFFSET PUSH_VAL String "title.eri" CALL_METHOD LoadImage NOP PUSH_VAR spr PUSH_VAL String "Logo" GET_FIELD_BY_OFFSET PUSH_VAL Integer 430i PUSH_VAL Integer 10i CALL_METHOD MovePosition NOP PUSH_VAR spr PUSH_VAL String "Logo" GET_FIELD_BY_OFFSET PUSH_VAL Integer 256i CALL_METHOD SetTransparency NOP PUSH_VAR spr PUSH_VAL String "Logo" GET_FIELD_BY_OFFSET PUSH_VAL Integer -1i CALL_METHOD SetVisible NOP PUSH_VAR spr PUSH_VAL String "BlackT" GET_FIELD_BY_OFFSET PUSH_VAL struct Sprite struct POP = NOP PUSH_VAR spr PUSH_VAL String "BlackT" GET_FIELD_BY_OFFSET PUSH_VAL Integer 1i PUSH_VAL Integer 800i PUSH_VAL Integer 100i CALL_METHOD CreateSprite NOP PUSH_VAR spr PUSH_VAL String "BlackT" GET_FIELD_BY_OFFSET PUSH_VAL Integer 0i PUSH_VAL Integer 0i PUSH_VAL Integer 800i PUSH_VAL Integer 100i CALL IRect PUSH_VAL Integer 0i PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL RGB CALL_METHOD FillRect NOP PUSH_VAR spr PUSH_VAL String "BlackT" GET_FIELD_BY_OFFSET PUSH_VAL Integer -1i CALL_METHOD SetVisible NOP PUSH_VAR spr PUSH_VAL String "BlackB" GET_FIELD_BY_OFFSET PUSH_VAL struct Sprite struct POP = NOP PUSH_VAR spr PUSH_VAL String "BlackB" GET_FIELD_BY_OFFSET PUSH_VAL Integer 1i PUSH_VAL Integer 800i PUSH_VAL Integer 100i CALL_METHOD CreateSprite NOP PUSH_VAR spr PUSH_VAL String "BlackB" GET_FIELD_BY_OFFSET PUSH_VAL Integer 0i PUSH_VAL Integer 0i PUSH_VAL Integer 800i PUSH_VAL Integer 100i CALL IRect PUSH_VAL Integer 0i PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL RGB CALL_METHOD FillRect NOP PUSH_VAR spr PUSH_VAL String "BlackB" GET_FIELD_BY_OFFSET PUSH_VAL Integer -1i CALL_METHOD SetVisible NOP PUSH_VAR spr PUSH_VAL String "T" GET_FIELD_BY_OFFSET PUSH_VAL Integer 10i PUSH_VAR spr PUSH_VAL String "BlackT" GET_FIELD_BY_OFFSET CALL_METHOD AddSprite NOP PUSH_VAR spr PUSH_VAL String "B" GET_FIELD_BY_OFFSET PUSH_VAL Integer 10i PUSH_VAR spr PUSH_VAL String "BlackB" GET_FIELD_BY_OFFSET CALL_METHOD AddSprite NOP PUSH_UNK PUSH_VAL Integer 50800i PUSH_VAR spr PUSH_VAL String "T" GET_FIELD_BY_OFFSET CALL_METHOD AddSprite NOP PUSH_UNK PUSH_VAL Integer 50800i PUSH_VAR spr PUSH_VAL String "B" GET_FIELD_BY_OFFSET CALL_METHOD AddSprite NOP PUSH_VAR spr PUSH_VAL String "B" GET_FIELD_BY_OFFSET PUSH_VAL Integer 5i PUSH_VAR spr PUSH_VAL String "Logo" GET_FIELD_BY_OFFSET CALL_METHOD AddSprite NOP PUSH_VAR spr PUSH_VAL String "T" GET_FIELD_BY_OFFSET PUSH_VAL Integer 0i CALL_METHOD SetBlendingEnvelope NOP PUSH_VAR spr PUSH_VAL String "B" GET_FIELD_BY_OFFSET PUSH_VAL Integer 0i CALL_METHOD SetBlendingEnvelope NOP PUSH_VAR spr PUSH_VAL String "T" GET_FIELD_BY_OFFSET PUSH_VAL Integer 1500i CALL_METHOD BeginActivation NOP PUSH_VAR spr PUSH_VAL String "B" GET_FIELD_BY_OFFSET PUSH_VAL Integer 1500i CALL_METHOD BeginActivation NOP CALL BustupClear NOP CALL Update NOP PUSH_VAL Integer 1500i CALL ScWait NOP PUSH_VAR spr PUSH_VAL String "Logo" GET_FIELD_BY_OFFSET PUSH_VAL Integer 0i CALL_METHOD SetBlendingEnvelope NOP PUSH_VAR spr PUSH_VAL String "Logo" GET_FIELD_BY_OFFSET PUSH_VAL Integer 1000i CALL_METHOD BeginActivation NOP PUSH_VAL Integer 2500i CALL ScWait NOP JUMP _l_333 @_l_288: PUSH_VAR spr PUSH_VAL String "T" GET_FIELD_BY_OFFSET PUSH_VAL Integer 256i CALL_METHOD SetBlendingEnvelope NOP PUSH_VAR spr PUSH_VAL String "T" GET_FIELD_BY_OFFSET PUSH_VAL Integer 1000i CALL_METHOD BeginActivation NOP PUSH_VAR spr PUSH_VAL String "B" GET_FIELD_BY_OFFSET PUSH_VAL Integer 256i CALL_METHOD SetBlendingEnvelope NOP PUSH_VAR spr PUSH_VAL String "B" GET_FIELD_BY_OFFSET PUSH_VAL Integer 1000i CALL_METHOD BeginActivation NOP PUSH_VAL Integer 1500i CALL ScWait NOP PUSH_UNK PUSH_VAR spr PUSH_VAL String "T" GET_FIELD_BY_OFFSET CALL_METHOD DetachSprite NOP PUSH_UNK PUSH_VAR spr PUSH_VAL String "B" GET_FIELD_BY_OFFSET CALL_METHOD DetachSprite NOP PUSH_UNK PUSH_VAR spr PUSH_VAL String "Logo" GET_FIELD_BY_OFFSET CALL_METHOD DetachSprite NOP @_l_333: PUSH_VAL Integer 0i Return EndFunc Function EyeCatch02(Integer fEnter) INIT_LOCAL struct PUSH_VAR spr PUSH_OBJ POP = NOP PUSH_VAR fEnter PUSH_VAL Integer -1i == JUMP_OK _l_56 PUSH_VAR spr PUSH_VAL String "EyeCatch" GET_FIELD_BY_OFFSET PUSH_VAL struct Sprite struct POP = NOP PUSH_VAR spr PUSH_VAL String "EyeCatch" GET_FIELD_BY_OFFSET PUSH_VAL String "Eye001.eri" CALL_METHOD LoadImage NOP PUSH_VAR spr PUSH_VAL String "EyeCatch" GET_FIELD_BY_OFFSET PUSH_VAL Integer 256i CALL_METHOD SetTransparency NOP PUSH_VAR spr PUSH_VAL String "EyeCatch" GET_FIELD_BY_OFFSET PUSH_VAL Integer -1i CALL_METHOD SetVisible NOP PUSH_UNK PUSH_VAL Integer 50800i PUSH_VAR spr PUSH_VAL String "EyeCatch" GET_FIELD_BY_OFFSET CALL_METHOD AddSprite NOP PUSH_VAR spr PUSH_VAL String "EyeCatch" GET_FIELD_BY_OFFSET PUSH_VAL Integer 0i CALL_METHOD SetBlendingEnvelope NOP PUSH_VAR spr PUSH_VAL String "EyeCatch" GET_FIELD_BY_OFFSET PUSH_VAL Integer 1500i CALL_METHOD BeginActivation NOP PUSH_VAL Integer 3000i CALL ScWait NOP JUMP _l_77 @_l_56: PUSH_VAR spr PUSH_VAL String "EyeCatch" GET_FIELD_BY_OFFSET PUSH_VAL Integer 256i CALL_METHOD SetBlendingEnvelope NOP PUSH_VAR spr PUSH_VAL String "EyeCatch" GET_FIELD_BY_OFFSET PUSH_VAL Integer 1500i CALL_METHOD BeginActivation NOP PUSH_VAL Integer 2000i CALL ScWait NOP PUSH_UNK PUSH_VAR spr PUSH_VAL String "EyeCatch" GET_FIELD_BY_OFFSET CALL_METHOD DetachSprite NOP @_l_77: PUSH_VAL Integer 0i Return EndFunc Function EyeCatch03(Integer fEnter) INIT_LOCAL struct PUSH_VAR spr PUSH_OBJ POP = NOP PUSH_VAR fEnter PUSH_VAL Integer -1i == JUMP_OK _l_127 PUSH_VAR spr PUSH_VAL String "Black" GET_FIELD_BY_OFFSET PUSH_VAL struct Sprite struct POP = NOP PUSH_VAR spr PUSH_VAL String "Black" GET_FIELD_BY_OFFSET PUSH_VAL Integer 1i PUSH_VAL Integer 800i PUSH_VAL Integer 600i CALL_METHOD CreateSprite NOP PUSH_VAR spr PUSH_VAL String "Black" GET_FIELD_BY_OFFSET PUSH_VAL Integer 0i PUSH_VAL Integer 0i PUSH_VAL Integer 800i PUSH_VAL Integer 600i CALL IRect PUSH_VAL Integer 0i PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL RGB CALL_METHOD FillRect NOP PUSH_VAR spr PUSH_VAL String "Black" GET_FIELD_BY_OFFSET PUSH_VAL Integer 256i CALL_METHOD SetTransparency NOP PUSH_VAR spr PUSH_VAL String "Black" GET_FIELD_BY_OFFSET PUSH_VAL Integer -1i CALL_METHOD SetVisible NOP PUSH_VAR spr PUSH_VAL String "Logo" GET_FIELD_BY_OFFSET PUSH_VAL struct Sprite struct POP = NOP PUSH_VAR spr PUSH_VAL String "Logo" GET_FIELD_BY_OFFSET PUSH_VAL String "title.eri" CALL_METHOD LoadImage NOP PUSH_VAR spr PUSH_VAL String "Logo" GET_FIELD_BY_OFFSET PUSH_VAL Integer 430i PUSH_VAL Integer 510i CALL_METHOD MovePosition NOP PUSH_VAR spr PUSH_VAL String "Logo" GET_FIELD_BY_OFFSET PUSH_VAL Integer 256i CALL_METHOD SetTransparency NOP PUSH_VAR spr PUSH_VAL String "Logo" GET_FIELD_BY_OFFSET PUSH_VAL Integer -1i CALL_METHOD SetVisible NOP PUSH_UNK PUSH_VAL Integer 50800i PUSH_VAR spr PUSH_VAL String "Black" GET_FIELD_BY_OFFSET CALL_METHOD AddSprite NOP PUSH_UNK PUSH_VAL Integer 50800i PUSH_VAL Integer 1i - PUSH_VAR spr PUSH_VAL String "Logo" GET_FIELD_BY_OFFSET CALL_METHOD AddSprite NOP PUSH_VAR spr PUSH_VAL String "Black" GET_FIELD_BY_OFFSET PUSH_VAL Integer 0i CALL_METHOD SetBlendingEnvelope NOP PUSH_VAR spr PUSH_VAL String "Black" GET_FIELD_BY_OFFSET PUSH_VAL Integer 1500i CALL_METHOD BeginActivation NOP PUSH_VAL Integer 2000i CALL ScWait NOP PUSH_VAR spr PUSH_VAL String "Logo" GET_FIELD_BY_OFFSET PUSH_VAL Integer 0i CALL_METHOD SetBlendingEnvelope NOP PUSH_VAR spr PUSH_VAL String "Logo" GET_FIELD_BY_OFFSET PUSH_VAL Integer 1500i CALL_METHOD BeginActivation NOP PUSH_VAL Integer 2500i CALL ScWait NOP JUMP _l_166 @_l_127: PUSH_VAR spr PUSH_VAL String "Black" GET_FIELD_BY_OFFSET PUSH_VAL Integer 256i CALL_METHOD SetBlendingEnvelope NOP PUSH_VAR spr PUSH_VAL String "Black" GET_FIELD_BY_OFFSET PUSH_VAL Integer 1500i CALL_METHOD BeginActivation NOP PUSH_VAR spr PUSH_VAL String "Logo" GET_FIELD_BY_OFFSET PUSH_VAL Integer 256i CALL_METHOD SetBlendingEnvelope NOP PUSH_VAR spr PUSH_VAL String "Logo" GET_FIELD_BY_OFFSET PUSH_VAL Integer 3000i CALL_METHOD BeginActivation NOP PUSH_VAL Integer 3500i CALL ScWait NOP PUSH_UNK PUSH_VAR spr PUSH_VAL String "Black" GET_FIELD_BY_OFFSET CALL_METHOD DetachSprite NOP PUSH_UNK PUSH_VAR spr PUSH_VAL String "Logo" GET_FIELD_BY_OFFSET CALL_METHOD DetachSprite NOP @_l_166: PUSH_VAL Integer 0i Return EndFunc Function EyeCatch04(Integer fEnter) INIT_LOCAL struct PUSH_VAR spr PUSH_OBJ POP = NOP PUSH_VAR fEnter PUSH_VAL Integer -1i == JUMP_OK _l_117 INIT_LOCAL struct PUSH_OBJ GET_FIELD PUSH_VAR param CALL_METHOD GetParameter NOP PUSH_OBJ GET_FIELD PUSH_VAR param CALL_METHOD SetParameter NOP PUSH_VAR spr PUSH_VAL String "Logo" GET_FIELD_BY_OFFSET PUSH_VAL struct Sprite struct POP = NOP PUSH_VAR spr PUSH_VAL String "Logo" GET_FIELD_BY_OFFSET PUSH_VAL String "title.eri" CALL_METHOD LoadImage NOP PUSH_VAR spr PUSH_VAL String "Logo" GET_FIELD_BY_OFFSET PUSH_VAL Integer 430i PUSH_VAL Integer 510i CALL_METHOD MovePosition NOP PUSH_VAR spr PUSH_VAL String "Logo" GET_FIELD_BY_OFFSET PUSH_VAL Integer 256i CALL_METHOD SetTransparency NOP PUSH_VAR spr PUSH_VAL String "Logo" GET_FIELD_BY_OFFSET PUSH_VAL Integer -1i CALL_METHOD SetVisible NOP PUSH_UNK PUSH_VAL Integer 50800i PUSH_VAR spr PUSH_VAL String "Logo" GET_FIELD_BY_OFFSET CALL_METHOD AddSprite NOP INIT_LOCAL struct PUSH_VAR bzMag PUSH_VAL Real 1.000000d PUSH_VAL Real 1.000000d PUSH_VAL Real 0.000000d PUSH_VAL Real 0.000000d CALL_METHOD SetLinear NOP PUSH_VAR bzMag PUSH_VAL Real 3.000000d PUSH_VAL Real 0.000000d CALL_METHOD SetAcceleration NOP PUSH_OBJ GET_FIELD PUSH_VAL Reference ref PUSH_VAL Reference ref PUSH_VAR bzMag CALL_METHOD SetBezierCurve NOP PUSH_OBJ GET_FIELD PUSH_VAL Integer 256i CALL_METHOD SetBlendingEnvelope NOP PUSH_OBJ GET_FIELD PUSH_VAL Integer 1000i CALL_METHOD BeginActivation NOP PUSH_OBJ GET_FIELD PUSH_VAL Integer -1i CALL WaitUntilSpriteActive NOP PUSH_VAR spr PUSH_VAL String "Logo" GET_FIELD_BY_OFFSET PUSH_VAL Integer 0i CALL_METHOD SetBlendingEnvelope NOP PUSH_VAR spr PUSH_VAL String "Logo" GET_FIELD_BY_OFFSET PUSH_VAL Integer 1500i CALL_METHOD BeginActivation NOP PUSH_VAR spr PUSH_VAL String "Logo" GET_FIELD_BY_OFFSET PUSH_VAL Integer -1i CALL WaitUntilSpriteActive NOP PUSH_VAL Integer 3000i CALL ScWait NOP NOP JUMP _l_182 @_l_117: INIT_LOCAL struct PUSH_OBJ GET_FIELD PUSH_VAR param CALL_METHOD GetParameter NOP PUSH_VAR param GET_FIELD PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL IPoint POP = NOP PUSH_VAR param GET_FIELD PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL IPoint POP = NOP PUSH_VAR param GET_FIELD PUSH_VAL Real 1.000000d POP = NOP PUSH_VAR param GET_FIELD PUSH_VAL Real 1.000000d POP = NOP PUSH_OBJ GET_FIELD PUSH_VAR param CALL_METHOD SetParameter NOP PUSH_OBJ GET_FIELD PUSH_VAL Integer 0i CALL_METHOD SetBlendingEnvelope NOP PUSH_OBJ GET_FIELD PUSH_VAL Integer 1000i CALL_METHOD BeginActivation NOP PUSH_VAR spr PUSH_VAL String "Logo" GET_FIELD_BY_OFFSET PUSH_VAL Integer 256i CALL_METHOD SetBlendingEnvelope NOP PUSH_VAR spr PUSH_VAL String "Logo" GET_FIELD_BY_OFFSET PUSH_VAL Integer 1000i CALL_METHOD BeginActivation NOP PUSH_VAR spr PUSH_VAL String "Logo" GET_FIELD_BY_OFFSET PUSH_VAL Integer -1i CALL WaitUntilSpriteActive NOP NOP @_l_182: PUSH_VAL Integer 0i Return EndFunc Function EyeCatch99(Integer fEnter) INIT_LOCAL struct PUSH_VAR spr PUSH_OBJ POP = NOP PUSH_VAR fEnter PUSH_VAL Integer -1i == JUMP_OK _l_10 JUMP _l_10 @_l_10: PUSH_VAL Integer 0i Return @@Initialize Return this EndFunc Function EyeCatchEnter(String type, Integer fSoundKeep) CALL IsLoad PUSH_VAL Integer -1i == JUMP_OK _l_6 PUSH_VAL Integer 0i Return @_l_6: PUSH_VAR type CALL_METHOD MakeUpper NOP CALL StopVoice NOP PUSH_VAR fSoundKeep PUSH_VAL Integer 0i == JUMP_OK _l_19 CALL StopEnvSe NOP CALL StopBgm NOP @_l_19: CALL Hide NOP INIT_LOCAL struct PUSH_OBJ CALL_METHOD isKeyUpdateFlush POP = PUSH_VAR fFlush PUSH_VAL Integer -1i == JUMP_OK _l_31 PUSH_VAL Integer 0i Return @_l_31: PUSH_VAR type PUSH_VAL String "" == PUSH_VAR type PUSH_VAL String "NORMAL" == or JUMP_OK _l_47 PUSH_VAL Integer -1i CALL EyeCatch01 NOP PUSH_VAR type PUSH_VAL String "NORMAL" POP = NOP JUMP _l_63 @_l_47: PUSH_VAR type PUSH_VAL String "DATE" == JUMP_OK _l_55 PUSH_VAL Integer -1i CALL EyeCatch03 NOP JUMP _l_63 @_l_55: PUSH_VAR type PUSH_VAL String "BLACKOUT" == JUMP_OK _l_63 PUSH_VAL Integer -1i CALL EyeCatch03 NOP JUMP _l_63 @_l_63: PUSH_OBJ PUSH_VAR type POP = NOP PUSH_OBJ PUSH_VAL Integer -1i POP = NOP PUSH_VAL Integer 0i Return EndFunc Function EyeCatchLeave() PUSH_OBJ PUSH_VAL String "NORMAL" == JUMP_OK _l_8 PUSH_VAL Integer 0i CALL EyeCatch01 NOP JUMP _l_24 @_l_8: PUSH_OBJ PUSH_VAL String "DATE" == JUMP_OK _l_16 PUSH_VAL Integer 0i CALL EyeCatch03 NOP JUMP _l_24 @_l_16: PUSH_OBJ PUSH_VAL String "BLACKOUT" == JUMP_OK _l_24 PUSH_VAL Integer 0i CALL EyeCatch03 NOP JUMP _l_24 @_l_24: PUSH_OBJ CALL_METHOD RemoveAll NOP PUSH_OBJ PUSH_VAL Integer 0i POP = NOP PUSH_VAL Integer 0i Return EndFunc Function Flag::Flag(Reference this) INIT_FIELD parent flag PUSH_VAL Integer 0i Return this EndFunc Function Flag::check(Reference this, Integer id) INIT_LOCAL struct PUSH_VAR id PUSH_VAL Integer 32i / POP = INIT_LOCAL struct PUSH_VAR id PUSH_VAL Integer 32i % POP = PUSH_FIELD flag PUSH_VAR index GET_FIELD_BY_OFFSET PUSH_VAR shift CALL_METHOD TestBit PUSH_VAL Integer -1i == Return PUSH_VAL Integer 0i Return EndFunc Function Flag::clear(Reference this) INIT_LOCAL struct PUSH_FIELD flag CALL_METHOD GetLength POP = INIT_LOCAL struct PUSH_VAL Integer 0i POP = @_l_7: PUSH_VAR i PUSH_VAR size <= JUMP_OK _l_22 PUSH_FIELD flag PUSH_VAR i GET_FIELD_BY_OFFSET PUSH_VAL Integer 0i POP = NOP PUSH_VAR i PUSH_VAL Integer 1i POP += NOP JUMP _l_7 @_l_22: PUSH_VAL Integer 0i Return EndFunc Function Flag::create(Reference this, Integer size) PUSH_FIELD flag CALL_METHOD Remove NOP INIT_LOCAL struct PUSH_VAR size PUSH_VAL Integer 32i / POP = INIT_LOCAL struct PUSH_VAR size PUSH_VAL Integer 32i % POP = INIT_LOCAL struct PUSH_VAL Integer 0i POP = @_l_16: PUSH_VAR i PUSH_VAR flagsize <= JUMP_OK _l_37 PUSH_FIELD flag PUSH_VAR i GET_FIELD_BY_OFFSET PUSH_VAL Integer 0i POP = NOP PUSH_FIELD flag PUSH_VAR i GET_FIELD_BY_OFFSET PUSH_VAL Integer 0i POP = NOP PUSH_VAR i PUSH_VAL Integer 1i POP += NOP JUMP _l_16 @_l_37: PUSH_VAR flagsize_ PUSH_VAL Integer 0i != JUMP_OK _l_53 PUSH_FIELD flag PUSH_VAR i GET_FIELD_BY_OFFSET PUSH_VAL Integer 0i POP = NOP PUSH_FIELD flag PUSH_VAR i GET_FIELD_BY_OFFSET PUSH_VAL Integer 0i POP = NOP @_l_53: PUSH_VAL Integer 0i Return EndFunc Function Flag::reset(Reference this, Integer id) INIT_LOCAL struct PUSH_VAR id PUSH_VAL Integer 32i / POP = INIT_LOCAL struct PUSH_VAR id PUSH_VAL Integer 32i % POP = PUSH_FIELD flag PUSH_VAR index GET_FIELD_BY_OFFSET PUSH_VAR shift CALL_METHOD ResetBit Return PUSH_VAL Integer 0i Return EndFunc Function Flag::set(Reference this, Integer id) INIT_LOCAL struct PUSH_VAR id PUSH_VAL Integer 32i / POP = INIT_LOCAL struct PUSH_VAR id PUSH_VAL Integer 32i % POP = PUSH_FIELD flag PUSH_VAR index GET_FIELD_BY_OFFSET PUSH_VAR shift CALL_METHOD SetBit Return PUSH_VAL Integer 0i Return EndFunc Function Flush(String color, Integer time, String cgFile) CALL IsLoad PUSH_VAL Integer -1i == JUMP_OK _l_6 PUSH_VAL Integer 0i Return @_l_6: INIT_LOCAL struct PUSH_OBJ CALL_METHOD isKeyUpdateFlush POP = PUSH_VAR fFlush PUSH_VAL Integer -1i == JUMP_OK _l_16 PUSH_VAL Integer 0i Return @_l_16: PUSH_OBJ PUSH_VAR color PUSH_VAR time PUSH_VAR cgFile CALL_METHOD effectFlush NOP PUSH_VAL Integer 0i Return EndFunc Function FlushCommandQueue() PUSH_UNK PUSH_VAL Integer -1i CALL_METHOD FlushCommandQueue NOP PUSH_VAL Integer 0i Return EndFunc Function FlushInputQueue() PUSH_OBJ PUSH_VAL Integer 0i == JUMP_OK _l_9 PUSH_UNK PUSH_VAL Integer 256i CALL_METHOD FlushInputQueue NOP JUMP _l_13 @_l_9: PUSH_UNK PUSH_VAL Integer 256i CALL_METHOD FlushInputQueue NOP @_l_13: PUSH_VAL Integer 0i Return EndFunc Function FlushJoyButton() PUSH_OBJ PUSH_VAL Integer 0i == JUMP_OK _l_8 PUSH_UNK CALL_METHOD FlushJoyButtonPushed NOP JUMP _l_11 @_l_8: PUSH_UNK CALL_METHOD FlushJoyButtonPushed NOP @_l_11: PUSH_VAL Integer 0i Return EndFunc Function Font(Integer size, String face) CALL IsLoad PUSH_VAL Integer -1i == JUMP_OK _l_6 PUSH_VAL Integer 0i Return @_l_6: PUSH_OBJ PUSH_VAR size PUSH_VAL Integer 0i PUSH_VAL Integer 0i PUSH_VAR face CALL_METHOD font NOP PUSH_VAL Integer 0i Return EndFunc Function GetCommand(Reference wscmd, Integer timeout) PUSH_OBJ CALL_METHOD updateProc NOP CALL BgmCheckCallback NOP CALL EnvSeCheckCallback NOP PUSH_VAL Integer 0i PUSH_VAL Integer -1i == JUMP_OK _l_13 CALL VoicePlayIndicatorProc NOP @_l_13: PUSH_VAR wscmd CALL ClearWscmd NOP INIT_LOCAL struct PUSH_VAR res PUSH_UNK PUSH_VAR wscmd PUSH_VAR timeout PUSH_VAL Integer -1i CALL_METHOD GetCommand POP = NOP PUSH_VAR wscmd GET_FIELD PUSH_VAL String "ID_APP_EXIT" == JUMP_OK _l_37 CALL AskGameExit NOP PUSH_UNK PUSH_VAL Integer -1i CALL_METHOD FlushCommandQueue NOP JUMP _l_44 @_l_37: PUSH_VAL Integer 0i PUSH_VAL Integer -1i == JUMP_OK _l_44 PUSH_VAR wscmd CALL DebugProc NOP @_l_44: PUSH_VAR res Return PUSH_VAL Integer 0i Return EndFunc Function GetDebugJumpScenario() PUSH_OBJ Return PUSH_VAL Integer 0i Return EndFunc Function GetDebugSearchString() PUSH_OBJ Return PUSH_VAL Integer 0i Return EndFunc Function GetPlayBgmName() PUSH_OBJ PUSH_OBJ GET_FIELD_BY_OFFSET GET_FIELD Return PUSH_VAL Integer 0i Return EndFunc Function GetPlayEnvSeList(Reference list) INIT_LOCAL struct PUSH_VAL Integer 0i POP = @_l_3: PUSH_VAR i PUSH_OBJ CALL_METHOD GetLength <= JUMP_OK _l_37 INIT_LOCAL struct PUSH_VAR rEnv PUSH_OBJ PUSH_OBJ PUSH_VAR i CALL_METHOD GetTagName GET_FIELD_BY_OFFSET POP = NOP PUSH_VAR rEnv GET_FIELD PUSH_VAL Integer 0i == JUMP_OK _l_31 PUSH_VAR list PUSH_VAR i GET_FIELD_BY_OFFSET PUSH_OBJ PUSH_VAR i CALL_METHOD GetTagName POP = NOP @_l_31: PUSH_VAR i PUSH_VAL Integer 1i POP += NOP NOP JUMP _l_3 @_l_37: PUSH_VAL Integer 0i Return EndFunc Function GetVoicePlayingPosition(Reference total, Reference pos) INIT_LOCAL struct PUSH_VAR info PUSH_OBJ CALL_METHOD GetInfo POP = NOP PUSH_VAR total PUSH_VAR info GET_FIELD POP = NOP INIT_LOCAL struct CALL GetCurrentTime POP = PUSH_VAR pos PUSH_VAR info GET_FIELD PUSH_VAR nowTime PUSH_OBJ - * PUSH_VAL Real 1000.000000d / POP = NOP PUSH_VAL Integer 0i Return @@Initialize PUSH_OBJ PUSH_VAL Integer 0i GET_FIELD_BY_OFFSET PUSH_VAL struct Sound struct POP = NOP PUSH_OBJ PUSH_VAL Integer 1i GET_FIELD_BY_OFFSET PUSH_VAL struct Sound struct POP = NOP Return this EndFunc Function Hide(Integer fWait) CALL IsLoad PUSH_VAL Integer -1i == JUMP_OK _l_6 PUSH_VAL Integer 0i Return @_l_6: PUSH_OBJ PUSH_VAL Integer 0i PUSH_VAR fWait CALL_METHOD hideMessage NOP PUSH_VAL Integer 0i Return EndFunc Function HideDebugWindow() PUSH_OBJ PUSH_VAL Integer 0i == JUMP_OK _l_6 PUSH_VAL Integer 0i Return @_l_6: PUSH_OBJ PUSH_VAL Integer 0i CALL_METHOD SetVisible NOP PUSH_OBJ PUSH_VAL Integer 0i CALL_METHOD SetVisible NOP PUSH_OBJ PUSH_VAL Integer 0i CALL_METHOD SetVisible NOP PUSH_VAL Integer 0i Return EndFunc Function HideLoadEffect() PUSH_OBJ PUSH_VAL Integer 256i CALL_METHOD SetBlendingEnvelope NOP PUSH_OBJ PUSH_VAL Integer 300i CALL_METHOD BeginActivation NOP PUSH_OBJ PUSH_VAL Integer 0i CALL WaitUntilSpriteActive NOP PUSH_UNK PUSH_OBJ CALL_METHOD DetachSprite NOP PUSH_OBJ CALL_METHOD Release NOP PUSH_OBJ CALL_METHOD Release NOP PUSH_OBJ CALL_METHOD Release NOP PUSH_VAL Integer 0i Return @@Initialize Return this EndFunc Function HideVoicePlayIndicator() PUSH_VAL Integer 0i Return EndFunc Function HistoryWindow::HistoryWindow(Reference this) INIT_FIELD struct Sprite sprBase INIT_FIELD struct Sprite sprFrame INIT_FIELD parent sprVoice INIT_FIELD struct MessageSprite msprMessage INIT_FIELD Integer index INIT_FIELD Integer indexRange INIT_FIELD Integer pagePointer PUSH_VAL Integer 0i Return this EndFunc Function HistoryWindow::create(Reference this) INIT_LOCAL struct PUSH_UNK PUSH_FIELD sprFrame PUSH_VAL String "ID_PAGE_HISTORY" CALL_METHOD CreateFormPage NOP PUSH_FIELD sprFrame PUSH_VAL Integer -1i CALL_METHOD SetVisible NOP INIT_LOCAL struct PUSH_VAR info PUSH_FIELD sprFrame CALL_METHOD GetInfo POP = NOP PUSH_FIELD sprBase PUSH_VAL Integer 67108865i PUSH_VAR info GET_FIELD PUSH_VAR info GET_FIELD CALL_METHOD CreateSprite NOP PUSH_FIELD sprBase PUSH_VAL Integer 256i CALL_METHOD SetTransparency NOP PUSH_FIELD sprBase PUSH_VAL Integer -1i CALL_METHOD SetVisible NOP INIT_LOCAL struct PUSH_FIELD sprBase PUSH_VAR param CALL_METHOD GetParameter NOP PUSH_VAR param GET_FIELD PUSH_VAL Integer 800i PUSH_VAL Integer 2i / PUSH_VAL Integer 600i PUSH_VAL Integer 2i / PUSH_VAR info GET_FIELD PUSH_VAL Integer 2i / + CALL IPoint POP = NOP PUSH_VAR param GET_FIELD PUSH_VAR info GET_FIELD PUSH_VAL Integer 2i / PUSH_VAR info GET_FIELD CALL IPoint POP = NOP PUSH_FIELD sprBase PUSH_VAR param CALL_METHOD SetParameter NOP PUSH_UNK PUSH_VAL Integer 50250i PUSH_FIELD sprBase CALL_METHOD AddSprite NOP PUSH_FIELD sprBase PUSH_VAL Integer 50i PUSH_FIELD sprFrame CALL_METHOD AddSprite NOP PUSH_VAR i PUSH_VAL Integer 0i POP = NOP @_l_82: PUSH_VAR i PUSH_VAL Integer 4i <= JUMP_OK _l_129 PUSH_FIELD sprVoice PUSH_VAR i GET_FIELD_BY_OFFSET PUSH_VAL struct Sprite struct POP = NOP PUSH_UNK PUSH_FIELD sprVoice PUSH_VAR i GET_FIELD_BY_OFFSET PUSH_VAL String "ID_PAGE_HISTORY_VOICE" PUSH_VAL String "" PUSH_VAR i PUSH_VAL Integer 1i + POP = + CALL_METHOD CreateFormPage NOP PUSH_FIELD sprVoice PUSH_VAR i GET_FIELD_BY_OFFSET PUSH_VAL Integer 256i CALL_METHOD SetTransparency NOP PUSH_FIELD sprVoice PUSH_VAR i GET_FIELD_BY_OFFSET PUSH_VAL Integer -1i CALL_METHOD SetVisible NOP PUSH_FIELD sprBase PUSH_VAL Integer 30i PUSH_FIELD sprVoice PUSH_VAR i GET_FIELD_BY_OFFSET CALL_METHOD AddSprite NOP PUSH_VAR i PUSH_VAL Integer 1i POP += NOP JUMP _l_82 @_l_129: PUSH_FIELD msprMessage PUSH_VAL Integer 680i PUSH_VAL Integer 504i CALL_METHOD CreateMessage NOP PUSH_FIELD msprMessage PUSH_UNK PUSH_VAL String "ID_FONT_MESSAGE" CALL_METHOD AttachMessageStyle NOP PUSH_FIELD msprMessage PUSH_VAL Integer 0i PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL_METHOD SetDefaultMsgSpeed NOP PUSH_FIELD msprMessage PUSH_VAL Integer 14i PUSH_VAL Integer 0i CALL_METHOD MovePosition NOP PUSH_FIELD msprMessage PUSH_VAL Integer -1i CALL_METHOD SetVisible NOP PUSH_FIELD sprBase PUSH_VAL Integer 20i PUSH_FIELD msprMessage CALL_METHOD AddSprite NOP PUSH_FIELD index PUSH_VAL Integer 0i POP = NOP PUSH_FIELD indexRange PUSH_OBJ GET_FIELD CALL_METHOD num PUSH_VAL Integer 4i - POP = NOP PUSH_FIELD indexRange PUSH_VAL Integer 0i < JUMP_OK _l_185 PUSH_FIELD sprFrame PUSH_VAL Integer 256i PUSH_VAL String "ID_SCROLL" CALL_METHOD SetTransparency NOP PUSH_FIELD indexRange PUSH_VAL Integer 0i POP = NOP JUMP _l_195 @_l_185: PUSH_FIELD sprFrame PUSH_FIELD indexRange PUSH_VAL String "ID_SCROLL" CALL_METHOD SetVertScrollRange NOP PUSH_FIELD sprFrame PUSH_FIELD indexRange PUSH_VAL String "ID_SCROLL" CALL_METHOD SetVertScrollPos NOP @_l_195: PUSH_FIELD index CALL setPage NOP PUSH_VAL Integer 0i Return EndFunc Function HistoryWindow::destroy(Reference this) PUSH_FIELD sprBase CALL_METHOD DetachAllSprite NOP PUSH_UNK PUSH_FIELD sprBase CALL_METHOD DetachSprite NOP PUSH_VAL Integer 0i Return EndFunc Function HistoryWindow::hide(Reference this, Integer fWait) PUSH_OBJ GET_FIELD PUSH_VAL Integer 0i == JUMP_OK _l_22 PUSH_FIELD sprBase PUSH_VAL Integer 256i CALL_METHOD SetBlendingEnvelope NOP PUSH_FIELD sprBase PUSH_VAL Integer 300i CALL_METHOD BeginActivation NOP PUSH_VAR fWait PUSH_VAL Integer -1i == JUMP_OK _l_21 PUSH_FIELD sprBase PUSH_VAL Integer 0i CALL WaitUntilSpriteActive NOP @_l_21: JUMP _l_26 @_l_22: PUSH_FIELD sprBase PUSH_VAL Integer 256i CALL_METHOD SetTransparency NOP @_l_26: PUSH_VAL Integer 0i Return EndFunc Function HistoryWindow::run(Reference this) INIT_LOCAL struct PUSH_VAL Integer 0i POP = INIT_LOCAL struct PUSH_VAL Integer 0i POP = PUSH_UNK CALL_METHOD FlushJoyButtonPushed NOP PUSH_UNK PUSH_VAL Integer -1i CALL_METHOD FlushCommandQueue NOP INIT_LOCAL struct @_l_14: PUSH_VAL Integer -1i JUMP_OK _l_188 PUSH_VAR wscmd PUSH_VAL Integer 33i CALL GetCommand NOP PUSH_VAL Integer 0i JUMP_OK _l_23 JUMP _l_187 @_l_23: PUSH_UNK PUSH_VAL Integer 5i CALL_METHOD GetJoyButtonPushed PUSH_VAL Integer 0i > JUMP_OK _l_31 JUMP _l_188 JUMP _l_187 @_l_31: PUSH_VAR wscmd GET_FIELD PUSH_VAL String "ID_SCROLL" == JUMP_OK _l_56 PUSH_FIELD index PUSH_FIELD indexRange PUSH_FIELD sprFrame PUSH_VAL String "ID_SCROLL" CALL_METHOD GetVertScrollPos - != JUMP_OK _l_55 PUSH_FIELD index PUSH_FIELD indexRange PUSH_FIELD sprFrame PUSH_VAL String "ID_SCROLL" CALL_METHOD GetVertScrollPos - POP = NOP PUSH_FIELD index CALL setPage NOP @_l_55: JUMP _l_187 @_l_56: PUSH_UNK PUSH_VAL Integer 0i CALL_METHOD GetJoyButtonPushed PUSH_VAL Integer 0i > JUMP_OK _l_83 PUSH_FIELD index PUSH_FIELD indexRange <= JUMP_OK _l_80 PUSH_FIELD index PUSH_VAL Integer 1i POP += NOP PUSH_FIELD sprFrame PUSH_FIELD indexRange PUSH_FIELD index - PUSH_VAL String "ID_SCROLL" CALL_METHOD SetVertScrollPos NOP PUSH_FIELD index CALL setPage NOP @_l_80: CALL FlushJoyButton NOP JUMP _l_187 @_l_83: PUSH_UNK PUSH_VAL Integer 1i CALL_METHOD GetJoyButtonPushed PUSH_VAL Integer 0i > JUMP_OK _l_112 PUSH_FIELD index PUSH_VAL Integer 0i == JUMP_OK _l_95 JUMP _l_188 JUMP _l_109 @_l_95: PUSH_FIELD index PUSH_VAL Integer 1i POP -= NOP PUSH_FIELD sprFrame PUSH_FIELD indexRange PUSH_FIELD index - PUSH_VAL String "ID_SCROLL" CALL_METHOD SetVertScrollPos NOP PUSH_FIELD index CALL setPage NOP @_l_109: CALL FlushJoyButton NOP JUMP _l_187 @_l_112: PUSH_VAR wscmd GET_FIELD PUSH_VAL String "ID_VOICE1" == JUMP_OK _l_131 PUSH_OBJ GET_FIELD PUSH_FIELD pagePointer PUSH_VAL Integer 0i - CALL_METHOD get PUSH_VAL Integer -1i CALL PlayVoice NOP PUSH_VAR fPlayVoice PUSH_VAL Integer -1i POP = NOP JUMP _l_187 @_l_131: PUSH_VAR wscmd GET_FIELD PUSH_VAL String "ID_VOICE2" == JUMP_OK _l_150 PUSH_OBJ GET_FIELD PUSH_FIELD pagePointer PUSH_VAL Integer 1i - CALL_METHOD get PUSH_VAL Integer -1i CALL PlayVoice NOP PUSH_VAR fPlayVoice PUSH_VAL Integer -1i POP = NOP JUMP _l_187 @_l_150: PUSH_VAR wscmd GET_FIELD PUSH_VAL String "ID_VOICE3" == JUMP_OK _l_169 PUSH_OBJ GET_FIELD PUSH_FIELD pagePointer PUSH_VAL Integer 2i - CALL_METHOD get PUSH_VAL Integer -1i CALL PlayVoice NOP PUSH_VAR fPlayVoice PUSH_VAL Integer -1i POP = NOP JUMP _l_187 @_l_169: PUSH_VAR wscmd GET_FIELD PUSH_VAL String "ID_VOICE4" == JUMP_OK _l_187 PUSH_OBJ GET_FIELD PUSH_FIELD pagePointer PUSH_VAL Integer 3i - CALL_METHOD get PUSH_VAL Integer -1i CALL PlayVoice NOP PUSH_VAR fPlayVoice PUSH_VAL Integer -1i POP = NOP @_l_187: JUMP _l_14 @_l_188: PUSH_VAR fPlayVoice PUSH_VAL Integer -1i == JUMP_OK _l_194 CALL StopVoice NOP @_l_194: PUSH_VAL Integer 0i Return EndFunc Function HistoryWindow::setPage(Reference this, Integer index) PUSH_UNK CALL_METHOD Lock NOP PUSH_FIELD msprMessage CALL_METHOD ClearMessage NOP INIT_LOCAL struct INIT_LOCAL PUSH_OBJ GET_FIELD CALL_METHOD num POP = PUSH_FIELD indexRange PUSH_VAL Integer 0i == JUMP_OK _l_23 PUSH_FIELD pagePointer PUSH_VAR num PUSH_VAL Integer 1i - POP = NOP JUMP _l_31 @_l_23: PUSH_FIELD pagePointer PUSH_VAL Integer 4i PUSH_VAR index + PUSH_VAL Integer 1i - POP = NOP @_l_31: PUSH_FIELD msprMessage PUSH_UNK PUSH_VAL String "ID_FONT_MESSAGE" CALL_METHOD AttachMessageStyle NOP PUSH_VAR y PUSH_VAL Integer 37i POP = NOP INIT_LOCAL struct PUSH_VAL Integer 0i POP = @_l_43: PUSH_VAR i PUSH_VAL Integer 4i <= JUMP_OK _l_77 PUSH_FIELD msprMessage PUSH_VAL Integer 0i PUSH_VAR y CALL_METHOD MoveCursorPos NOP PUSH_FIELD msprMessage PUSH_OBJ GET_FIELD PUSH_FIELD pagePointer PUSH_VAR i - CALL_METHOD get PUSH_OBJ GET_FIELD PUSH_FIELD pagePointer PUSH_VAR i - CALL_METHOD get + CALL_METHOD OutputMessage NOP PUSH_VAR y PUSH_VAL Integer 128i POP += NOP PUSH_VAR i PUSH_VAL Integer 1i POP += NOP JUMP _l_43 @_l_77: INIT_LOCAL struct PUSH_FIELD msprMessage PUSH_UNK PUSH_VAL String "ID_FONT_NAME" CALL_METHOD AttachMessageStyle NOP PUSH_VAR y PUSH_VAL Integer 6i POP = NOP INIT_LOCAL struct INIT_LOCAL struct PUSH_VAR i PUSH_VAL Integer 0i POP = NOP @_l_93: PUSH_VAR i PUSH_VAL Integer 4i <= JUMP_OK _l_169 PUSH_OBJ GET_FIELD PUSH_FIELD pagePointer PUSH_VAR i - CALL_METHOD get PUSH_VAR showName PUSH_VAR trueName CALL CheckTrueName NOP PUSH_FIELD msprMessage PUSH_VAL Integer 5i PUSH_VAR y CALL_METHOD MoveCursorPos NOP PUSH_FIELD msprMessage PUSH_VAR showName CALL_METHOD OutputMessage NOP PUSH_OBJ GET_FIELD PUSH_FIELD pagePointer PUSH_VAR i - CALL_METHOD get PUSH_VAL String "" == JUMP_OK _l_132 PUSH_FIELD sprVoice PUSH_VAR i GET_FIELD_BY_OFFSET PUSH_VAL Integer 256i CALL_METHOD SetTransparency NOP JUMP _l_160 @_l_132: PUSH_VAR pt PUSH_FIELD msprMessage CALL_METHOD GetCursorPos POP = NOP PUSH_FIELD sprVoice PUSH_VAR i GET_FIELD_BY_OFFSET PUSH_VAL Integer 0i CALL_METHOD SetTransparency NOP PUSH_FIELD sprVoice PUSH_VAR i GET_FIELD_BY_OFFSET PUSH_VAL Integer 14i PUSH_VAR pt GET_FIELD + PUSH_VAL Integer 4i + PUSH_VAL Integer 0i PUSH_VAR pt GET_FIELD + PUSH_VAL Integer 5i + CALL_METHOD MovePosition NOP @_l_160: PUSH_VAR y PUSH_VAL Integer 128i POP += NOP PUSH_VAR i PUSH_VAL Integer 1i POP += NOP JUMP _l_93 @_l_169: PUSH_UNK CALL_METHOD Unlock NOP PUSH_VAL Integer 0i Return EndFunc Function HistoryWindow::show(Reference this) PUSH_OBJ GET_FIELD PUSH_VAL Integer 0i == JUMP_OK _l_35 INIT_LOCAL struct PUSH_VAR bzMag PUSH_VAL Real 1.000000d PUSH_VAL Real 0.950000d PUSH_VAL Real 1.000000d PUSH_VAL Real 1.000000d CALL_METHOD SetLinear NOP PUSH_VAR bzMag PUSH_VAL Real 3.000000d PUSH_VAL Real 0.000000d CALL_METHOD SetAcceleration NOP PUSH_FIELD sprBase PUSH_VAL Reference ref PUSH_VAL Reference ref PUSH_VAR bzMag CALL_METHOD SetBezierCurve NOP PUSH_FIELD sprBase PUSH_VAL Integer 0i CALL_METHOD SetBlendingEnvelope NOP PUSH_FIELD sprBase PUSH_VAL Integer 300i CALL_METHOD BeginActivation NOP NOP JUMP _l_39 @_l_35: PUSH_FIELD sprBase PUSH_VAL Integer 0i CALL_METHOD SetTransparency NOP @_l_39: PUSH_VAL Integer 0i Return EndFunc Function HitWait(Integer time) CALL FlushJoyButton NOP INIT_LOCAL struct CALL GetCurrentTime POP = @_l_5: CALL GetCurrentTime PUSH_VAR startTime - PUSH_VAR time <= JUMP_OK _l_26 PUSH_UNK PUSH_VAL Integer 4i CALL_METHOD GetJoyButtonPushed PUSH_VAL Integer 0i > PUSH_UNK PUSH_VAL Integer 5i CALL_METHOD GetJoyButtonPushed PUSH_VAL Integer 0i > or JUMP_OK _l_25 PUSH_VAL Integer -1i Return @_l_25: JUMP _l_5 @_l_26: PUSH_VAL Integer 0i Return PUSH_VAL Integer 0i Return EndFunc Function Hitret(Integer id, Integer fVoiceWait) INIT_LOCAL struct PUSH_OBJ PUSH_VAR id PUSH_VAR fVoiceWait CALL_METHOD hitret POP = PUSH_VAR ret Return PUSH_VAL Integer 0i Return EndFunc Function IPoint(Integer x, Integer y) INIT_LOCAL struct PUSH_VAR point GET_FIELD PUSH_VAR x POP = NOP PUSH_VAR point GET_FIELD PUSH_VAR y POP = NOP PUSH_VAR point Return PUSH_VAL Integer 0i Return EndFunc Function IRect(Integer left, Integer top, Integer right, Integer bottom) INIT_LOCAL PUSH_VAR rect GET_FIELD PUSH_VAR left POP = NOP PUSH_VAR rect GET_FIELD PUSH_VAR top POP = NOP PUSH_VAR rect GET_FIELD PUSH_VAR right POP = NOP PUSH_VAR rect GET_FIELD PUSH_VAR bottom POP = NOP PUSH_VAR rect Return PUSH_VAL Integer 0i Return EndFunc Function ISize(Integer w, Integer h) INIT_LOCAL struct PUSH_VAR size GET_FIELD PUSH_VAR w POP = NOP PUSH_VAR size GET_FIELD PUSH_VAR h POP = NOP PUSH_VAR size Return PUSH_VAL Integer 0i Return EndFunc Function IVector(Real x, Real y, Real z) INIT_LOCAL PUSH_VAR v GET_FIELD PUSH_VAR x POP = NOP PUSH_VAR v GET_FIELD PUSH_VAR y POP = NOP PUSH_VAR v GET_FIELD PUSH_VAR z POP = NOP PUSH_VAR v Return PUSH_VAL Integer 0i Return EndFunc Function IVector2D(Real x, Real y) INIT_LOCAL struct PUSH_VAR v GET_FIELD PUSH_VAR x POP = NOP PUSH_VAR v GET_FIELD PUSH_VAR y POP = NOP PUSH_VAR v Return PUSH_VAL Integer 0i Return EndFunc Function ImageInfo::ImageInfo(Reference this) INIT_FIELD Integer nFormatType INIT_FIELD Integer nImageWidth INIT_FIELD Integer nImageHeight INIT_FIELD Integer nBitsPerPixel INIT_FIELD Integer nFrameCount INIT_FIELD Integer xHotSpot INIT_FIELD Integer yHotSpot INIT_FIELD Integer nResourceBytes PUSH_VAL Integer 0i Return this EndFunc Function InitConfigData() PUSH_OBJ GET_FIELD PUSH_VAL Integer 0i POP = NOP PUSH_OBJ GET_FIELD PUSH_VAL Integer -1i POP = NOP PUSH_OBJ GET_FIELD PUSH_VAL Real 0.500000d POP = NOP PUSH_OBJ GET_FIELD PUSH_VAL Integer -1i POP = NOP PUSH_OBJ GET_FIELD PUSH_VAL Real 1.000000d POP = NOP PUSH_OBJ GET_FIELD PUSH_VAL Integer -1i POP = NOP PUSH_OBJ GET_FIELD PUSH_VAL Real 1.000000d POP = NOP PUSH_OBJ GET_FIELD PUSH_VAL Integer -1i POP = NOP PUSH_OBJ GET_FIELD PUSH_VAL Real 1.000000d POP = NOP PUSH_OBJ GET_FIELD PUSH_VAL Integer 0i GET_FIELD_BY_OFFSET PUSH_VAL Integer -1i POP = NOP PUSH_OBJ GET_FIELD PUSH_VAL Integer 1i GET_FIELD_BY_OFFSET PUSH_VAL Integer -1i POP = NOP PUSH_OBJ GET_FIELD PUSH_VAL Integer 2i GET_FIELD_BY_OFFSET PUSH_VAL Integer -1i POP = NOP PUSH_OBJ GET_FIELD PUSH_VAL Integer 3i GET_FIELD_BY_OFFSET PUSH_VAL Integer -1i POP = NOP PUSH_OBJ GET_FIELD PUSH_VAL Integer 4i GET_FIELD_BY_OFFSET PUSH_VAL Integer -1i POP = NOP PUSH_OBJ GET_FIELD PUSH_VAL Integer 5i GET_FIELD_BY_OFFSET PUSH_VAL Integer -1i POP = NOP PUSH_OBJ GET_FIELD PUSH_VAL Integer 6i GET_FIELD_BY_OFFSET PUSH_VAL Integer -1i POP = NOP PUSH_OBJ GET_FIELD PUSH_VAL Integer 7i GET_FIELD_BY_OFFSET PUSH_VAL Integer -1i POP = NOP PUSH_OBJ GET_FIELD PUSH_VAL Integer 8i GET_FIELD_BY_OFFSET PUSH_VAL Integer -1i POP = NOP PUSH_OBJ GET_FIELD PUSH_VAL Integer 0i POP = NOP PUSH_OBJ GET_FIELD PUSH_VAL Integer -1i POP = NOP PUSH_OBJ GET_FIELD PUSH_VAL Integer 128i POP = NOP PUSH_OBJ GET_FIELD PUSH_VAL Integer 15i POP = NOP PUSH_OBJ GET_FIELD PUSH_VAL Integer -1i POP = NOP PUSH_OBJ GET_FIELD PUSH_VAL Integer 0i POP = NOP PUSH_OBJ GET_FIELD PUSH_VAL Integer 0i POP = NOP PUSH_OBJ GET_FIELD PUSH_VAL Integer 4i POP = NOP PUSH_OBJ GET_FIELD PUSH_VAL Integer 0i POP = NOP PUSH_VAL Integer 0i Return EndFunc Function InitRandom(Integer seed) PUSH_OBJ PUSH_VAR seed POP = NOP PUSH_VAL Integer 0i Return EndFunc Function InitScenarioData() PUSH_OBJ GET_FIELD PUSH_VAL Integer 200i POP = NOP PUSH_OBJ GET_FIELD PUSH_VAL String "%" POP = NOP PUSH_OBJ GET_FIELD PUSH_VAL String "KYLn" POP = NOP PUSH_OBJ GET_FIELD PUSH_VAL String "" POP = NOP PUSH_OBJ GET_FIELD PUSH_VAL String "oK" POP = NOP PUSH_OBJ GET_FIELD PUSH_VAL Integer 512i CALL_METHOD create NOP PUSH_OBJ GET_FIELD PUSH_VAL Integer 512i CALL_METHOD create NOP PUSH_OBJ GET_FIELD PUSH_VAL Integer 50i CALL_METHOD create NOP PUSH_OBJ GET_FIELD PUSH_VAL Integer 50i CALL_METHOD create NOP PUSH_OBJ GET_FIELD PUSH_VAL Integer 50i CALL_METHOD create NOP PUSH_OBJ GET_FIELD PUSH_VAL Integer 50i CALL_METHOD create NOP PUSH_VAL Integer 0i Return EndFunc Function InitSystemData() PUSH_OBJ GET_FIELD PUSH_VAL Integer 48000i CALL_METHOD create NOP PUSH_OBJ GET_FIELD PUSH_VAL Integer 4096i CALL_METHOD create NOP PUSH_OBJ GET_FIELD PUSH_VAL Integer 32i CALL_METHOD create NOP PUSH_OBJ GET_FIELD PUSH_VAL Integer 128i CALL_METHOD create NOP PUSH_OBJ GET_FIELD PUSH_VAL Integer 0i POP = NOP INIT_LOCAL struct PUSH_VAL Integer 0i POP = @_l_28: PUSH_VAR i PUSH_VAL Integer 60i <= JUMP_OK _l_50 PUSH_OBJ GET_FIELD PUSH_VAR i GET_FIELD_BY_OFFSET PUSH_VAL struct Bookmark struct POP = NOP PUSH_OBJ GET_FIELD PUSH_VAR i GET_FIELD_BY_OFFSET CALL_METHOD init NOP PUSH_VAR i PUSH_VAL Integer 1i POP += NOP JUMP _l_28 @_l_50: PUSH_OBJ GET_FIELD PUSH_VAL Integer -1i POP = NOP PUSH_OBJ GET_FIELD PUSH_VAL Integer 0i POP = NOP PUSH_OBJ GET_FIELD PUSH_VAL Integer 0i POP = NOP PUSH_VAL Integer 0i Return EndFunc Function Initialize() INIT_LOCAL PUSH_VAR time CALL GetLocalTime POP = NOP PUSH_VAR time GET_FIELD PUSH_VAR time GET_FIELD * CALL GetCurrentTime * CALL InitRandom NOP PUSH_UNK PUSH_VAL String "frame.noa" CALL_METHOD LoadResource NOP CALL InitScenarioData NOP CALL LoadSystemData NOP CALL LoadConfigData NOP PUSH_VAL Integer 0i PUSH_VAL Integer 0i == JUMP_OK _l_34 PUSH_UNK PUSH_VAL Reference ref PUSH_VAL Integer 0i CALL_METHOD CreateDisplay NOP JUMP _l_41 @_l_34: PUSH_UNK PUSH_VAL Reference ref PUSH_VAL Integer 0i PUSH_VAL Integer 1024i PUSH_VAL Integer 600i CALL_METHOD CreateDisplay NOP @_l_41: INIT_LOCAL struct PUSH_VAL Integer 0i POP = PUSH_VAR optionalFlag PUSH_VAL Integer 2i POP |= NOP PUSH_VAR optionalFlag PUSH_VAL Integer 16i POP |= NOP PUSH_VAR optionalFlag PUSH_VAL Integer 64i POP |= NOP PUSH_VAR optionalFlag PUSH_VAL Integer 128i POP |= NOP PUSH_UNK PUSH_VAR optionalFlag CALL_METHOD SetOptionalFuncFlag NOP PUSH_VAL Integer 100i CALL Sleep NOP PUSH_OBJ GET_FIELD PUSH_VAL Integer 0i == JUMP_OK _l_73 JUMP _l_76 @_l_73: PUSH_VAL Integer -1i CALL ChangeDisplay NOP @_l_76: CALL LoadInputFilter NOP CALL OpenInputFilter NOP PUSH_UNK PUSH_VAL Integer -1i CALL_METHOD ShowCursor NOP PUSH_OBJ GET_FIELD PUSH_VAL Integer 800i POP = NOP PUSH_OBJ GET_FIELD PUSH_VAL Integer 600i POP = NOP INIT_LOCAL struct PUSH_VAL Real 0.750000d POP = INIT_LOCAL struct PUSH_VAR rs PUSH_VAL Integer 0i PUSH_VAR totalVolume CALL_METHOD SetTotalVolume NOP PUSH_VAR rs PUSH_VAL Integer 1i PUSH_VAR totalVolume CALL_METHOD SetTotalVolume NOP PUSH_VAR rs PUSH_VAL Integer 2i PUSH_VAR totalVolume CALL_METHOD SetTotalVolume NOP PUSH_VAR rs PUSH_VAL Integer 3i PUSH_VAR totalVolume CALL_METHOD SetTotalVolume NOP PUSH_VAL Integer 0i PUSH_VAL Integer -1i == JUMP_OK _l_126 CALL CreateDebugWindow NOP CALL ShowDebugWindow NOP @_l_126: PUSH_VAL Integer 0i Return EndFunc Function InputEvent::InputEvent(Reference this) INIT_FIELD Integer idType INIT_FIELD Integer iDevNum INIT_FIELD Integer iKeyNum PUSH_VAL Integer 0i Return this EndFunc Function IsConfirm() PUSH_OBJ Return PUSH_VAL Integer 0i Return EndFunc Function IsDebugJump() PUSH_OBJ Return PUSH_VAL Integer 0i Return EndFunc Function IsDebugSearch() PUSH_OBJ Return PUSH_VAL Integer 0i Return EndFunc Function IsEyeCatch() PUSH_OBJ Return PUSH_VAL Integer 0i Return EndFunc Function IsGameClear() PUSH_OBJ GET_FIELD Return PUSH_VAL Integer 0i Return EndFunc Function IsHScene(String str) PUSH_VAL Integer 0i JUMP_OK _l_3 JUMP _l_222 @_l_3: PUSH_VAR str PUSH_VAL String "EA10" CALL_METHOD Find PUSH_VAL Integer -1i != JUMP_OK _l_10 JUMP _l_222 @_l_10: PUSH_VAR str PUSH_VAL String "EA11" CALL_METHOD Find PUSH_VAL Integer -1i != JUMP_OK _l_17 JUMP _l_222 @_l_17: PUSH_VAR str PUSH_VAL String "EA12" CALL_METHOD Find PUSH_VAL Integer -1i != JUMP_OK _l_24 JUMP _l_222 @_l_24: PUSH_VAR str PUSH_VAL String "EA13" CALL_METHOD Find PUSH_VAL Integer -1i != JUMP_OK _l_31 JUMP _l_222 @_l_31: PUSH_VAR str PUSH_VAL String "EA16" CALL_METHOD Find PUSH_VAL Integer -1i != JUMP_OK _l_38 JUMP _l_222 @_l_38: PUSH_VAR str PUSH_VAL String "EA17" CALL_METHOD Find PUSH_VAL Integer -1i != JUMP_OK _l_45 JUMP _l_222 @_l_45: PUSH_VAR str PUSH_VAL String "EB01" CALL_METHOD Find PUSH_VAL Integer -1i != JUMP_OK _l_52 JUMP _l_222 @_l_52: PUSH_VAR str PUSH_VAL String "EB10" CALL_METHOD Find PUSH_VAL Integer -1i != JUMP_OK _l_59 JUMP _l_222 @_l_59: PUSH_VAR str PUSH_VAL String "EB11" CALL_METHOD Find PUSH_VAL Integer -1i != JUMP_OK _l_66 JUMP _l_222 @_l_66: PUSH_VAR str PUSH_VAL String "EB12" CALL_METHOD Find PUSH_VAL Integer -1i != JUMP_OK _l_73 JUMP _l_222 @_l_73: PUSH_VAR str PUSH_VAL String "EB13" CALL_METHOD Find PUSH_VAL Integer -1i != JUMP_OK _l_80 JUMP _l_222 @_l_80: PUSH_VAR str PUSH_VAL String "EB16" CALL_METHOD Find PUSH_VAL Integer -1i != JUMP_OK _l_87 JUMP _l_222 @_l_87: PUSH_VAR str PUSH_VAL String "EB17" CALL_METHOD Find PUSH_VAL Integer -1i != JUMP_OK _l_94 JUMP _l_222 @_l_94: PUSH_VAR str PUSH_VAL String "EC10" CALL_METHOD Find PUSH_VAL Integer -1i != JUMP_OK _l_101 JUMP _l_222 @_l_101: PUSH_VAR str PUSH_VAL String "EC11" CALL_METHOD Find PUSH_VAL Integer -1i != JUMP_OK _l_108 JUMP _l_222 @_l_108: PUSH_VAR str PUSH_VAL String "EC12" CALL_METHOD Find PUSH_VAL Integer -1i != JUMP_OK _l_115 JUMP _l_222 @_l_115: PUSH_VAR str PUSH_VAL String "EC13" CALL_METHOD Find PUSH_VAL Integer -1i != JUMP_OK _l_122 JUMP _l_222 @_l_122: PUSH_VAR str PUSH_VAL String "EC16" CALL_METHOD Find PUSH_VAL Integer -1i != JUMP_OK _l_129 JUMP _l_222 @_l_129: PUSH_VAR str PUSH_VAL String "EC17" CALL_METHOD Find PUSH_VAL Integer -1i != JUMP_OK _l_136 JUMP _l_222 @_l_136: PUSH_VAR str PUSH_VAL String "ED10" CALL_METHOD Find PUSH_VAL Integer -1i != JUMP_OK _l_143 JUMP _l_222 @_l_143: PUSH_VAR str PUSH_VAL String "ED11" CALL_METHOD Find PUSH_VAL Integer -1i != JUMP_OK _l_150 JUMP _l_222 @_l_150: PUSH_VAR str PUSH_VAL String "ED12" CALL_METHOD Find PUSH_VAL Integer -1i != JUMP_OK _l_157 JUMP _l_222 @_l_157: PUSH_VAR str PUSH_VAL String "ED13" CALL_METHOD Find PUSH_VAL Integer -1i != JUMP_OK _l_164 JUMP _l_222 @_l_164: PUSH_VAR str PUSH_VAL String "ED16" CALL_METHOD Find PUSH_VAL Integer -1i != JUMP_OK _l_171 JUMP _l_222 @_l_171: PUSH_VAR str PUSH_VAL String "ED17" CALL_METHOD Find PUSH_VAL Integer -1i != JUMP_OK _l_178 JUMP _l_222 @_l_178: PUSH_VAR str PUSH_VAL String "EE10" CALL_METHOD Find PUSH_VAL Integer -1i != JUMP_OK _l_185 JUMP _l_222 @_l_185: PUSH_VAR str PUSH_VAL String "EE11" CALL_METHOD Find PUSH_VAL Integer -1i != JUMP_OK _l_192 JUMP _l_222 @_l_192: PUSH_VAR str PUSH_VAL String "EE12" CALL_METHOD Find PUSH_VAL Integer -1i != JUMP_OK _l_199 JUMP _l_222 @_l_199: PUSH_VAR str PUSH_VAL String "EE13" CALL_METHOD Find PUSH_VAL Integer -1i != JUMP_OK _l_206 JUMP _l_222 @_l_206: PUSH_VAR str PUSH_VAL String "EE16" CALL_METHOD Find PUSH_VAL Integer -1i != JUMP_OK _l_213 JUMP _l_222 @_l_213: PUSH_VAR str PUSH_VAL String "EE17" CALL_METHOD Find PUSH_VAL Integer -1i != JUMP_OK _l_220 JUMP _l_222 @_l_220: PUSH_VAL Integer 0i Return @_l_222: PUSH_VAL Integer -1i Return PUSH_VAL Integer 0i Return EndFunc Function IsHitRect(Reference rect, Integer x, Integer y) PUSH_VAR rect GET_FIELD PUSH_VAR x < PUSH_VAR x PUSH_VAR rect GET_FIELD <= and PUSH_VAR rect GET_FIELD PUSH_VAR y < and PUSH_VAR y PUSH_VAR rect GET_FIELD <= and JUMP_OK _l_22 PUSH_VAL Integer -1i Return @_l_22: PUSH_VAL Integer 0i Return PUSH_VAL Integer 0i Return EndFunc Function IsHitSprite(Reference spr, Integer x, Integer y) INIT_LOCAL PUSH_VAR rect PUSH_VAR spr CALL_METHOD GetRectangle POP = NOP PUSH_VAR rect PUSH_VAR x PUSH_VAR y CALL IsHitRect Return PUSH_VAL Integer 0i Return EndFunc Function IsLoad() PUSH_OBJ GET_FIELD Return PUSH_VAL Integer 0i Return EndFunc Function IsPauseBgm() PUSH_OBJ PUSH_OBJ GET_FIELD_BY_OFFSET GET_FIELD Return PUSH_VAL Integer 0i Return EndFunc Function IsPlayBgm() PUSH_OBJ PUSH_OBJ GET_FIELD_BY_OFFSET GET_FIELD CALL_METHOD IsPlaying Return PUSH_VAL Integer 0i Return EndFunc Function IsPlayVoice() PUSH_OBJ CALL_METHOD IsPlaying Return PUSH_VAL Integer 0i Return EndFunc Function IsRecollectMode() PUSH_OBJ Return PUSH_VAL Integer 0i Return EndFunc Function IsShowDebugWindow() PUSH_OBJ CALL_METHOD IsVisible Return PUSH_VAL Integer 0i Return EndFunc Function Jump(Integer id) CALL IsLoad PUSH_VAL Integer -1i == JUMP_OK _l_6 PUSH_VAL Integer 0i Return @_l_6: PUSH_OBJ PUSH_VAR id CALL_METHOD bustupJump NOP PUSH_VAL Integer 0i Return EndFunc Function LeaveDebugJump() PUSH_OBJ PUSH_VAL Integer 0i POP = NOP PUSH_VAL Integer 0i Return EndFunc Function LeaveLoad() PUSH_OBJ GET_FIELD PUSH_VAL Integer 0i POP = NOP PUSH_OBJ CALL_METHOD flushUpdate NOP PUSH_OBJ GET_FIELD PUSH_VAL String "" != JUMP_OK _l_24 PUSH_OBJ GET_FIELD CALL PlayBgm NOP PUSH_OBJ GET_FIELD PUSH_VAL Integer -1i == JUMP_OK _l_24 CALL PauseBgm NOP @_l_24: INIT_LOCAL struct PUSH_VAL Integer 0i POP = @_l_27: PUSH_VAR i PUSH_OBJ GET_FIELD CALL_METHOD GetLength <= JUMP_OK _l_44 PUSH_OBJ GET_FIELD PUSH_VAR i GET_FIELD_BY_OFFSET CALL PlayEnvSe NOP PUSH_VAR i PUSH_VAL Integer 1i POP += NOP JUMP _l_27 @_l_44: PUSH_OBJ PUSH_OBJ GET_FIELD CALL_METHOD messageView NOP PUSH_OBJ GET_FIELD CALL_METHOD clearPage NOP INIT_LOCAL struct INIT_LOCAL struct PUSH_OBJ GET_FIELD PUSH_VAL Integer 0i CALL_METHOD get PUSH_VAR showName PUSH_VAR trueName CALL CheckTrueName NOP PUSH_OBJ GET_FIELD PUSH_VAR showName PUSH_OBJ GET_FIELD PUSH_VAL Integer 0i CALL_METHOD get PUSH_OBJ GET_FIELD PUSH_VAL Integer 0i CALL_METHOD get + PUSH_VAL Integer -1i CALL_METHOD output NOP PUSH_OBJ GET_FIELD PUSH_VAL Integer 0i CALL_METHOD get PUSH_VAL String "" != JUMP_OK _l_90 PUSH_OBJ GET_FIELD CALL_METHOD showVoice NOP JUMP _l_94 @_l_90: PUSH_OBJ GET_FIELD CALL_METHOD hideVoice NOP @_l_94: PUSH_OBJ GET_FIELD PUSH_VAL Integer -1i CALL_METHOD show NOP PUSH_OBJ PUSH_VAL Integer 0i CALL_METHOD skip NOP PUSH_OBJ PUSH_VAL Integer 0i CALL_METHOD autoMode NOP PUSH_OBJ GET_FIELD PUSH_VAL Integer -1i == JUMP_OK _l_118 PUSH_OBJ PUSH_OBJ GET_FIELD CALL_METHOD setToneFilter NOP JUMP _l_122 @_l_118: PUSH_OBJ PUSH_VAL String "NORMAL" CALL_METHOD setToneFilter NOP @_l_122: PUSH_OBJ GET_FIELD PUSH_VAL Integer 0i == JUMP_OK _l_141 PUSH_OBJ GET_FIELD GET_FIELD PUSH_OBJ GET_FIELD GET_FIELD GET_FIELD PUSH_OBJ GET_FIELD GET_FIELD GET_FIELD CALL SetCg NOP JUMP _l_162 @_l_141: INIT_LOCAL struct PUSH_OBJ GET_FIELD POP = PUSH_VAR col PUSH_VAL Integer 16711680i and PUSH_VAL Integer 16i CALL_METHOD ShiftRight PUSH_VAR col PUSH_VAL Integer 65280i and PUSH_VAL Integer 8i CALL_METHOD ShiftRight PUSH_VAR col PUSH_VAL Integer 255i and CALL SetCgRGB NOP NOP @_l_162: PUSH_VAR i PUSH_VAL Integer 0i POP = NOP @_l_166: PUSH_VAR i PUSH_OBJ GET_FIELD CALL_METHOD GetLength <= JUMP_OK _l_233 INIT_LOCAL struct PUSH_OBJ GET_FIELD PUSH_VAR i GET_FIELD_BY_OFFSET POP = PUSH_VAR col GET_FIELD PUSH_VAL Integer 0i != JUMP_OK _l_227 PUSH_VAR col GET_FIELD PUSH_VAL Integer 0i == JUMP_OK _l_199 PUSH_VAR col GET_FIELD PUSH_VAR col GET_FIELD logic_unk1 PUSH_VAR col GET_FIELD CALL SetBustup NOP JUMP _l_207 @_l_199: PUSH_VAR col GET_FIELD PUSH_VAR col GET_FIELD PUSH_VAR col GET_FIELD CALL SetBustup NOP @_l_207: PUSH_VAR col GET_FIELD GET_FIELD PUSH_VAR col GET_FIELD GET_FIELD != JUMP_OK _l_227 PUSH_OBJ PUSH_VAR col GET_FIELD PUSH_VAR col GET_FIELD GET_FIELD PUSH_VAR col GET_FIELD GET_FIELD - CALL_METHOD bustupDown NOP @_l_227: PUSH_VAR i PUSH_VAL Integer 1i POP += NOP NOP JUMP _l_166 @_l_233: PUSH_OBJ GET_FIELD PUSH_VAL Integer -1i == JUMP_OK _l_266 INIT_LOCAL struct PUSH_VAR col PUSH_OBJ GET_FIELD POP = NOP PUSH_OBJ PUSH_OBJ GET_FIELD GET_FIELD GET_FIELD PUSH_OBJ GET_FIELD GET_FIELD GET_FIELD PUSH_OBJ GET_FIELD GET_FIELD GET_FIELD PUSH_OBJ GET_FIELD GET_FIELD GET_FIELD CALL_METHOD zoom NOP NOP JUMP _l_273 @_l_266: PUSH_OBJ PUSH_VAL Integer 0i PUSH_VAL Integer 0i PUSH_VAL Integer 800i PUSH_VAL Integer 600i CALL_METHOD zoom NOP @_l_273: PUSH_OBJ PUSH_VAL Integer -1i CALL_METHOD update NOP CALL HideLoadEffect NOP PUSH_OBJ GET_FIELD PUSH_VAL Integer 0i CALL_METHOD get PUSH_VAL String "" != JUMP_OK _l_297 PUSH_VAR trueName CALL CheckPlayVoice PUSH_VAL Integer -1i == JUMP_OK _l_297 PUSH_OBJ GET_FIELD PUSH_VAL Integer 0i CALL_METHOD get CALL PlayVoice NOP @_l_297: PUSH_VAL Integer 0i Return EndFunc Function LeaveRecollectMode() PUSH_OBJ PUSH_VAL Integer 0i POP = NOP PUSH_VAL Integer 0i Return EndFunc Function LightEntry::LightEntry(Reference this) INIT_FIELD Integer nLightType INIT_FIELD Integer rgbColor INIT_FIELD Real rBrightness INIT_FIELD struct Vector vecLight PUSH_VAL Integer 0i Return this EndFunc Function Load(String filename) PUSH_VAL String "Load:" PUSH_VAR filename + CALL Debug NOP CALL StopBgm NOP CALL StopEnvSe NOP CALL StopSe NOP CALL StopVoice NOP INIT_LOCAL struct PUSH_VAR file PUSH_VAR filename PUSH_VAL String ".dat" + PUSH_VAL Integer 2i CALL_METHOD Open NOP INIT_LOCAL struct PUSH_VAR file PUSH_OBJ CALL_METHOD LoadObject POP = PUSH_VAR file CALL_METHOD Close NOP PUSH_VAR ret PUSH_VAL Integer 0i == PUSH_VAL Integer 200i PUSH_OBJ GET_FIELD == and JUMP_OK _l_43 CALL ShowLoadEffect NOP CALL EnterLoad NOP JUMP _l_54 @_l_43: PUSH_VAL String "kp8LBBW~Y" PUSH_VAL Integer 0i PUSH_VAL Integer 0i PUSH_VAL Integer 5000i CALL Confirm NOP PUSH_UNK CALL_METHOD Lock NOP CALL_UNK @CATCH Return unknown @_l_54: PUSH_VAL Integer 0i Return EndFunc Function LoadConfigData() PUSH_VAL struct File struct PUSH_VAL String "config.dat" CALL_METHOD IsExisting JUMP_OK _l_9 PUSH_VAL String "config.dat" PUSH_OBJ CALL LoadObject NOP JUMP _l_13 @_l_9: CALL InitConfigData NOP CALL SaveConfigData NOP @_l_13: PUSH_VAL Integer 0i Return EndFunc Function LoadInputFilter() PUSH_UNK PUSH_VAL String "input.xml" CALL_METHOD LoadInputFilter NOP PUSH_VAL Integer 0i Return EndFunc Function LoadObject(String path, Reference object) INIT_LOCAL struct PUSH_VAR file PUSH_VAR path CALL_METHOD Open JUMP_OK _l_7 PUSH_VAL Integer 1i Return @_l_7: PUSH_VAR file PUSH_VAR object CALL_METHOD LoadObject Return PUSH_VAL Integer 0i Return EndFunc Function LoadSaveWindow::LoadSaveWindow(Reference this) INIT_FIELD struct Sprite sprBase INIT_FIELD struct Sprite sprFrame INIT_FIELD parent sprThumb INIT_FIELD parent sprThumbBase INIT_FIELD struct Resource rcThumbMask INIT_FIELD Integer fLoad PUSH_VAL Integer 0i Return this EndFunc Function LoadSaveWindow::create(Reference this, Integer fLoad) PUSH_FIELD fLoad PUSH_VAR fLoad POP = NOP PUSH_VAR fLoad PUSH_VAL Integer -1i == JUMP_OK _l_29 PUSH_UNK PUSH_FIELD sprFrame PUSH_VAL String "ID_PAGE_LOAD" CALL_METHOD CreateFormPage NOP PUSH_OBJ GET_FIELD PUSH_VAL Integer 0i == JUMP_OK _l_28 PUSH_FIELD sprFrame PUSH_VAL Integer 0i PUSH_VAL String "ID_QSAVE" CALL_METHOD Enable NOP PUSH_FIELD sprFrame PUSH_VAL Integer 256i PUSH_VAL String "ID_QSAVE" CALL_METHOD SetTransparency NOP @_l_28: JUMP _l_34 @_l_29: PUSH_UNK PUSH_FIELD sprFrame PUSH_VAL String "ID_PAGE_SAVE" CALL_METHOD CreateFormPage NOP @_l_34: INIT_LOCAL struct PUSH_VAR info PUSH_FIELD sprFrame CALL_METHOD GetInfo POP = NOP PUSH_FIELD sprFrame PUSH_VAL Integer 60i PUSH_VAL Integer 9i - PUSH_VAL Integer 3i / PUSH_VAL String "ID_SCROLL" CALL_METHOD SetVertScrollRange NOP PUSH_FIELD sprFrame PUSH_VAL Integer -1i CALL_METHOD SetVisible NOP PUSH_FIELD sprBase PUSH_VAL Integer 67108865i PUSH_VAR info GET_FIELD PUSH_VAR info GET_FIELD CALL_METHOD CreateSprite NOP INIT_LOCAL struct PUSH_FIELD sprBase PUSH_VAR param CALL_METHOD GetParameter NOP PUSH_VAR param GET_FIELD PUSH_VAL Integer 400i PUSH_VAL Integer 300i CALL IPoint POP = NOP PUSH_VAR param GET_FIELD PUSH_VAR info GET_FIELD PUSH_VAL Integer 2i / PUSH_VAR info GET_FIELD PUSH_VAL Integer 2i / CALL IPoint POP = NOP PUSH_FIELD sprBase PUSH_VAR param CALL_METHOD SetParameter NOP PUSH_FIELD sprBase PUSH_VAL Integer 256i CALL_METHOD SetTransparency NOP PUSH_FIELD sprBase PUSH_VAL Integer -1i CALL_METHOD SetVisible NOP PUSH_FIELD sprBase PUSH_VAL Integer 50i PUSH_FIELD sprFrame CALL_METHOD AddSprite NOP PUSH_UNK PUSH_VAL Integer 50240i PUSH_FIELD sprBase CALL_METHOD AddSprite NOP PUSH_FIELD rcThumbMask PUSH_VAL String "FRM_0510_.eri" CALL_METHOD LoadImage NOP INIT_LOCAL struct PUSH_VAL Integer 0i POP = @_l_115: PUSH_VAR i PUSH_VAL Integer 9i <= JUMP_OK _l_203 PUSH_FIELD sprThumbBase PUSH_VAR i GET_FIELD_BY_OFFSET PUSH_VAL struct Sprite struct POP = NOP PUSH_FIELD sprThumbBase PUSH_VAR i GET_FIELD_BY_OFFSET PUSH_FIELD rcThumbMask PUSH_VAL Integer 1i CALL_METHOD SetAlphaImage NOP PUSH_FIELD sprThumbBase PUSH_VAR i GET_FIELD_BY_OFFSET PUSH_VAL String "" PUSH_VAL String "" CALL_METHOD SendCommand NOP PUSH_FIELD sprThumbBase PUSH_VAR i GET_FIELD_BY_OFFSET PUSH_VAR i PUSH_VAL Integer 3i % PUSH_VAL Integer 224i * PUSH_VAL Integer 95i + PUSH_VAR i PUSH_VAL Integer 3i / PUSH_VAL Integer 174i * PUSH_VAL Integer 34i + CALL_METHOD MovePosition NOP PUSH_FIELD sprThumbBase PUSH_VAR i GET_FIELD_BY_OFFSET PUSH_VAL Integer 128i CALL_METHOD SetBlendDegree NOP PUSH_FIELD sprThumbBase PUSH_VAR i GET_FIELD_BY_OFFSET PUSH_VAL Integer -1i CALL_METHOD SetVisible NOP PUSH_FIELD sprBase PUSH_VAL Integer 30i PUSH_FIELD sprThumbBase PUSH_VAR i GET_FIELD_BY_OFFSET CALL_METHOD AddSprite NOP PUSH_FIELD sprThumb PUSH_VAR i GET_FIELD_BY_OFFSET PUSH_VAL struct Sprite struct POP = NOP PUSH_FIELD sprThumb PUSH_VAR i GET_FIELD_BY_OFFSET PUSH_VAL Integer -1i CALL_METHOD SetVisible NOP PUSH_FIELD sprThumbBase PUSH_VAR i GET_FIELD_BY_OFFSET PUSH_VAL Integer 50i PUSH_FIELD sprThumb PUSH_VAR i GET_FIELD_BY_OFFSET CALL_METHOD AddSprite NOP PUSH_VAR i PUSH_VAL Integer 1i POP += NOP JUMP _l_115 @_l_203: PUSH_OBJ GET_FIELD PUSH_VAL Integer -1i == JUMP_OK _l_212 PUSH_VAL Integer 0i CALL setPage NOP JUMP _l_258 @_l_212: PUSH_VAL Integer 0i PUSH_OBJ GET_FIELD < PUSH_OBJ GET_FIELD PUSH_VAL Integer 2i < and JUMP_OK _l_226 PUSH_VAL Integer 0i CALL setPage NOP JUMP _l_258 @_l_226: PUSH_VAL Integer 60i PUSH_VAL Integer 3i - PUSH_VAL Integer 1i - PUSH_OBJ GET_FIELD < PUSH_OBJ GET_FIELD PUSH_VAL Integer 60i PUSH_VAL Integer 1i - < and JUMP_OK _l_250 PUSH_VAL Integer 60i PUSH_VAL Integer 9i - PUSH_VAL Integer 3i / CALL setPage NOP JUMP _l_258 @_l_250: PUSH_OBJ GET_FIELD PUSH_VAL Integer 3i / PUSH_VAL Integer 1i - CALL setPage NOP @_l_258: PUSH_VAL Integer 0i Return EndFunc Function LoadSaveWindow::destroy(Reference this) PUSH_FIELD sprBase CALL_METHOD DetachAllSprite NOP PUSH_UNK PUSH_FIELD sprFrame CALL_METHOD DetachSprite NOP PUSH_VAL Integer 0i Return EndFunc Function LoadSaveWindow::hide(Reference this, Integer fWait) PUSH_OBJ GET_FIELD PUSH_VAL Integer 0i == JUMP_OK _l_43 INIT_LOCAL struct PUSH_VAR bzMag PUSH_VAL Real 1.000000d PUSH_VAL Real 1.000000d PUSH_VAL Real 0.950000d PUSH_VAL Real 0.950000d CALL_METHOD SetLinear NOP PUSH_VAR bzMag PUSH_VAL Real 3.000000d PUSH_VAL Real 0.000000d CALL_METHOD SetAcceleration NOP PUSH_FIELD sprBase PUSH_VAL Reference ref PUSH_VAL Reference ref PUSH_VAR bzMag CALL_METHOD SetBezierCurve NOP PUSH_FIELD sprBase PUSH_VAL Integer 256i CALL_METHOD SetBlendingEnvelope NOP PUSH_FIELD sprBase PUSH_VAL Integer 300i CALL_METHOD BeginActivation NOP PUSH_VAR fWait PUSH_VAL Integer -1i == JUMP_OK _l_41 PUSH_FIELD sprBase PUSH_VAL Integer -1i CALL WaitUntilSpriteActive NOP @_l_41: NOP JUMP _l_47 @_l_43: PUSH_FIELD sprBase PUSH_VAL Integer 256i CALL_METHOD SetTransparency NOP @_l_47: PUSH_VAL Integer 0i Return EndFunc Function LoadSaveWindow::loadsave(Reference this, Integer index, Reference arrayHideSpr, Reference arrayShowSpr) INIT_LOCAL PUSH_VAL Integer 0i POP = PUSH_FIELD fLoad PUSH_VAL Integer -1i == JUMP_OK _l_27 PUSH_VAL String "" PUSH_VAR index PUSH_VAL Integer 1i + POP = PUSH_VAL String "jW~Y" + PUSH_VAL Integer -1i CALL Confirm PUSH_VAL Integer -1i == JUMP_OK _l_26 PUSH_VAR index CALL NormalLoad NOP PUSH_VAR ret PUSH_VAL Integer 40i POP = NOP @_l_26: JUMP _l_68 @_l_27: PUSH_OBJ GET_FIELD PUSH_VAR index GET_FIELD_BY_OFFSET GET_FIELD PUSH_VAL Integer -1i == JUMP_OK _l_58 PUSH_VAL String "" PUSH_VAR index PUSH_VAL Integer 1i + POP = PUSH_VAL String "jkW~Y" + PUSH_VAL Integer -1i CALL Confirm PUSH_VAL Integer -1i == JUMP_OK _l_57 PUSH_VAR index PUSH_VAR arrayHideSpr PUSH_VAR arrayShowSpr CALL NormalSave NOP PUSH_FIELD sprFrame PUSH_VAL String "ID_SCROLL" CALL_METHOD GetVertScrollPos CALL setPage NOP @_l_57: JUMP _l_68 @_l_58: PUSH_VAR index PUSH_VAR arrayHideSpr PUSH_VAR arrayShowSpr CALL NormalSave NOP PUSH_FIELD sprFrame PUSH_VAL String "ID_SCROLL" CALL_METHOD GetVertScrollPos CALL setPage NOP @_l_68: PUSH_VAR ret Return PUSH_VAL Integer 0i Return EndFunc Function LoadSaveWindow::run(Reference this, Reference arrayHideSpr, Reference arrayShowSpr) INIT_LOCAL PUSH_VAL Integer 0i POP = INIT_LOCAL struct PUSH_VAR arrayHideSpr CALL_METHOD GetType PUSH_VAL String "Array" == JUMP_OK _l_27 INIT_LOCAL struct PUSH_VAR arrayHideSpr CALL_METHOD GetLength POP = PUSH_VAR arrayHideSpr PUSH_VAR index GET_FIELD_BY_OFFSET PUSH_VAL Reference ref POP = NOP PUSH_VAR arrayHideSpr PUSH_VAR index GET_FIELD_BY_OFFSET PUSH_FIELD sprBase POP = NOP NOP @_l_27: INIT_LOCAL struct INIT_LOCAL struct PUSH_UNK CALL_METHOD FlushJoyButtonPushed NOP PUSH_UNK PUSH_VAL Integer -1i CALL_METHOD FlushCommandQueue NOP INIT_LOCAL struct @_l_37: PUSH_VAL Integer -1i JUMP_OK _l_380 PUSH_VAR bzMag PUSH_VAL Integer 33i CALL GetCommand NOP PUSH_VAL Integer 0i JUMP_OK _l_46 JUMP _l_379 @_l_46: PUSH_VAR bzMag GET_FIELD PUSH_VAL String "ID_SELECT" == JUMP_OK _l_255 INIT_LOCAL struct PUSH_VAR bzMag GET_FIELD PUSH_VAL String "%s&\\ID_SELECT&(<0-9>*)&\\ID_SELECT&" PUSH_VAR wscmd CALL_METHOD IsMatchUsage PUSH_VAL String "" == JUMP_OK _l_249 PUSH_VAL Integer 0i JUMP_OK _l_64 JUMP _l_243 @_l_64: PUSH_VAR wscmd PUSH_VAL Integer 0i GET_FIELD_BY_OFFSET PUSH_VAL String "01" == JUMP_OK _l_84 PUSH_VAR ret PUSH_FIELD sprFrame PUSH_VAL String "ID_SCROLL" CALL_METHOD GetVertScrollPos PUSH_VAL Integer 3i * PUSH_VAL Integer 0i + PUSH_VAR arrayHideSpr PUSH_VAR arrayShowSpr CALL loadsave POP = NOP JUMP _l_243 @_l_84: PUSH_VAR wscmd PUSH_VAL Integer 0i GET_FIELD_BY_OFFSET PUSH_VAL String "02" == JUMP_OK _l_104 PUSH_VAR ret PUSH_FIELD sprFrame PUSH_VAL String "ID_SCROLL" CALL_METHOD GetVertScrollPos PUSH_VAL Integer 3i * PUSH_VAL Integer 1i + PUSH_VAR arrayHideSpr PUSH_VAR arrayShowSpr CALL loadsave POP = NOP JUMP _l_243 @_l_104: PUSH_VAR wscmd PUSH_VAL Integer 0i GET_FIELD_BY_OFFSET PUSH_VAL String "03" == JUMP_OK _l_124 PUSH_VAR ret PUSH_FIELD sprFrame PUSH_VAL String "ID_SCROLL" CALL_METHOD GetVertScrollPos PUSH_VAL Integer 3i * PUSH_VAL Integer 2i + PUSH_VAR arrayHideSpr PUSH_VAR arrayShowSpr CALL loadsave POP = NOP JUMP _l_243 @_l_124: PUSH_VAR wscmd PUSH_VAL Integer 0i GET_FIELD_BY_OFFSET PUSH_VAL String "04" == JUMP_OK _l_144 PUSH_VAR ret PUSH_FIELD sprFrame PUSH_VAL String "ID_SCROLL" CALL_METHOD GetVertScrollPos PUSH_VAL Integer 3i * PUSH_VAL Integer 3i + PUSH_VAR arrayHideSpr PUSH_VAR arrayShowSpr CALL loadsave POP = NOP JUMP _l_243 @_l_144: PUSH_VAR wscmd PUSH_VAL Integer 0i GET_FIELD_BY_OFFSET PUSH_VAL String "05" == JUMP_OK _l_164 PUSH_VAR ret PUSH_FIELD sprFrame PUSH_VAL String "ID_SCROLL" CALL_METHOD GetVertScrollPos PUSH_VAL Integer 3i * PUSH_VAL Integer 4i + PUSH_VAR arrayHideSpr PUSH_VAR arrayShowSpr CALL loadsave POP = NOP JUMP _l_243 @_l_164: PUSH_VAR wscmd PUSH_VAL Integer 0i GET_FIELD_BY_OFFSET PUSH_VAL String "06" == JUMP_OK _l_184 PUSH_VAR ret PUSH_FIELD sprFrame PUSH_VAL String "ID_SCROLL" CALL_METHOD GetVertScrollPos PUSH_VAL Integer 3i * PUSH_VAL Integer 5i + PUSH_VAR arrayHideSpr PUSH_VAR arrayShowSpr CALL loadsave POP = NOP JUMP _l_243 @_l_184: PUSH_VAR wscmd PUSH_VAL Integer 0i GET_FIELD_BY_OFFSET PUSH_VAL String "07" == JUMP_OK _l_204 PUSH_VAR ret PUSH_FIELD sprFrame PUSH_VAL String "ID_SCROLL" CALL_METHOD GetVertScrollPos PUSH_VAL Integer 3i * PUSH_VAL Integer 6i + PUSH_VAR arrayHideSpr PUSH_VAR arrayShowSpr CALL loadsave POP = NOP JUMP _l_243 @_l_204: PUSH_VAR wscmd PUSH_VAL Integer 0i GET_FIELD_BY_OFFSET PUSH_VAL String "08" == JUMP_OK _l_224 PUSH_VAR ret PUSH_FIELD sprFrame PUSH_VAL String "ID_SCROLL" CALL_METHOD GetVertScrollPos PUSH_VAL Integer 3i * PUSH_VAL Integer 7i + PUSH_VAR arrayHideSpr PUSH_VAR arrayShowSpr CALL loadsave POP = NOP JUMP _l_243 @_l_224: PUSH_VAR wscmd PUSH_VAL Integer 0i GET_FIELD_BY_OFFSET PUSH_VAL String "09" == JUMP_OK _l_243 PUSH_VAR ret PUSH_FIELD sprFrame PUSH_VAL String "ID_SCROLL" CALL_METHOD GetVertScrollPos PUSH_VAL Integer 3i * PUSH_VAL Integer 8i + PUSH_VAR arrayHideSpr PUSH_VAR arrayShowSpr CALL loadsave POP = NOP @_l_243: PUSH_VAR ret PUSH_VAL Integer 40i == JUMP_OK _l_249 NOP JUMP _l_380 @_l_249: PUSH_UNK PUSH_VAL Integer -1i CALL_METHOD FlushCommandQueue NOP NOP JUMP _l_379 @_l_255: PUSH_VAR bzMag GET_FIELD PUSH_VAL String "ID_SCROLL" == JUMP_OK _l_270 PUSH_FIELD sprFrame PUSH_VAL String "ID_SCROLL" CALL_METHOD GetVertScrollPos CALL setPage NOP PUSH_UNK PUSH_VAL Integer -1i CALL_METHOD FlushCommandQueue NOP JUMP _l_379 @_l_270: PUSH_UNK PUSH_VAL Integer 0i CALL_METHOD GetJoyButtonPushed PUSH_VAL Integer 0i > JUMP_OK _l_305 INIT_LOCAL struct PUSH_FIELD sprFrame PUSH_VAL String "ID_SCROLL" CALL_METHOD GetVertScrollPos POP = PUSH_FIELD sprFrame PUSH_VAR wscmd PUSH_VAL Integer 1i - PUSH_VAL String "ID_SCROLL" CALL_METHOD SetVertScrollPos NOP PUSH_VAR wscmd PUSH_FIELD sprFrame PUSH_VAL String "ID_SCROLL" CALL_METHOD GetVertScrollPos != JUMP_OK _l_300 PUSH_FIELD sprFrame PUSH_VAL String "ID_SCROLL" CALL_METHOD GetVertScrollPos CALL setPage NOP @_l_300: PUSH_UNK CALL_METHOD FlushJoyButtonPushed NOP NOP JUMP _l_379 @_l_305: PUSH_UNK PUSH_VAL Integer 1i CALL_METHOD GetJoyButtonPushed PUSH_VAL Integer 0i > JUMP_OK _l_340 INIT_LOCAL struct PUSH_FIELD sprFrame PUSH_VAL String "ID_SCROLL" CALL_METHOD GetVertScrollPos POP = PUSH_FIELD sprFrame PUSH_VAR wscmd PUSH_VAL Integer 1i + PUSH_VAL String "ID_SCROLL" CALL_METHOD SetVertScrollPos NOP PUSH_VAR wscmd PUSH_FIELD sprFrame PUSH_VAL String "ID_SCROLL" CALL_METHOD GetVertScrollPos != JUMP_OK _l_335 PUSH_FIELD sprFrame PUSH_VAL String "ID_SCROLL" CALL_METHOD GetVertScrollPos CALL setPage NOP @_l_335: PUSH_UNK CALL_METHOD FlushJoyButtonPushed NOP NOP JUMP _l_379 @_l_340: PUSH_VAR bzMag GET_FIELD PUSH_VAL String "ID_QSAVE" == PUSH_UNK PUSH_VAL Integer 17i CALL_METHOD GetJoyButtonPushed PUSH_VAL Integer 0i > or JUMP_OK _l_372 PUSH_OBJ GET_FIELD PUSH_VAL Integer -1i == JUMP_OK _l_369 PUSH_VAL String "ïW~Y" PUSH_VAL Integer -1i CALL Confirm PUSH_VAL Integer -1i == JUMP_OK _l_369 CALL QuickLoad NOP PUSH_VAR ret PUSH_VAL Integer 40i POP = NOP JUMP _l_380 @_l_369: CALL FlushJoyButton NOP JUMP _l_379 @_l_372: PUSH_UNK PUSH_VAL Integer 5i CALL_METHOD GetJoyButtonPushed PUSH_VAL Integer 0i > JUMP_OK _l_379 JUMP _l_380 @_l_379: JUMP _l_37 @_l_380: PUSH_FIELD sprBase PUSH_VAL Integer 0i CALL_METHOD Enable NOP PUSH_UNK CALL_METHOD FlushJoyButtonPushed NOP PUSH_UNK PUSH_VAL Integer -1i CALL_METHOD FlushCommandQueue NOP PUSH_VAR ret Return PUSH_VAL Integer 0i Return EndFunc Function LoadSaveWindow::setPage(Reference this, Integer index) PUSH_FIELD sprFrame PUSH_VAR index PUSH_VAL String "ID_SCROLL" CALL_METHOD SetVertScrollPos NOP INIT_LOCAL struct PUSH_VAR index PUSH_VAL Integer 3i * POP = PUSH_UNK CALL_METHOD Lock NOP INIT_LOCAL struct PUSH_VAL Integer 0i POP = @_l_16: PUSH_VAR i PUSH_VAL Integer 9i <= JUMP_OK _l_324 INIT_LOCAL struct INIT_LOCAL INIT_LOCAL PUSH_VAR strID PUSH_VAL String "ID_SELECT" PUSH_VAR i PUSH_VAL Integer 1i + PUSH_VAL Integer 2i PUSH_VAL Integer -1i CALL CreateNumString + PUSH_VAL String "\" + POP = NOP PUSH_OBJ GET_FIELD PUSH_VAR startSaveIndex PUSH_VAR i + GET_FIELD_BY_OFFSET GET_FIELD PUSH_VAL Integer -1i == JUMP_OK _l_250 PUSH_FIELD sprThumb PUSH_VAR i GET_FIELD_BY_OFFSET PUSH_VAL String "Save" PUSH_VAR startSaveIndex PUSH_VAR i + PUSH_VAL Integer 3i PUSH_VAL Integer -1i CALL CreateNumString + PUSH_VAL String ".dat" + CALL_METHOD LoadImage NOP PUSH_FIELD sprThumbBase PUSH_VAR i GET_FIELD_BY_OFFSET PUSH_VAL Integer -1i CALL_METHOD SetVisible NOP INIT_LOCAL struct INIT_LOCAL struct PUSH_VAR strID PUSH_VAL String "ID_SELECT" PUSH_VAR i PUSH_VAL Integer 1i + PUSH_VAL Integer 2i PUSH_VAL Integer -1i CALL CreateNumString + PUSH_VAL String "\" + POP = NOP PUSH_VAR strNum PUSH_VAR startSaveIndex PUSH_VAR i + PUSH_VAL Integer 1i + PUSH_VAL Integer 2i PUSH_VAL Integer -1i PUSH_VAL Integer -1i CALL CreateNumString POP = NOP PUSH_VAR strDate PUSH_OBJ GET_FIELD PUSH_VAR startSaveIndex PUSH_VAR i + GET_FIELD_BY_OFFSET GET_FIELD GET_FIELD PUSH_VAL Integer 4i PUSH_VAL Integer -1i CALL CreateNumString PUSH_VAL String "/" + POP = NOP PUSH_VAR strDate PUSH_OBJ GET_FIELD PUSH_VAR startSaveIndex PUSH_VAR i + GET_FIELD_BY_OFFSET GET_FIELD GET_FIELD PUSH_VAL Integer 2i PUSH_VAL Integer -1i CALL CreateNumString PUSH_VAL String "/" + POP += NOP PUSH_VAR strDate PUSH_OBJ GET_FIELD PUSH_VAR startSaveIndex PUSH_VAR i + GET_FIELD_BY_OFFSET GET_FIELD GET_FIELD PUSH_VAL Integer 2i PUSH_VAL Integer -1i CALL CreateNumString POP += NOP PUSH_VAR strDate PUSH_VAL String " " POP += NOP PUSH_VAR strDate PUSH_OBJ GET_FIELD PUSH_VAR startSaveIndex PUSH_VAR i + GET_FIELD_BY_OFFSET GET_FIELD GET_FIELD PUSH_VAL Integer 2i PUSH_VAL Integer -1i CALL CreateNumString PUSH_VAL String ":" + POP += NOP PUSH_VAR strDate PUSH_OBJ GET_FIELD PUSH_VAR startSaveIndex PUSH_VAR i + GET_FIELD_BY_OFFSET GET_FIELD GET_FIELD PUSH_VAL Integer 2i PUSH_VAL Integer -1i CALL CreateNumString PUSH_VAL String ":" + POP += NOP PUSH_VAR strDate PUSH_OBJ GET_FIELD PUSH_VAR startSaveIndex PUSH_VAR i + GET_FIELD_BY_OFFSET GET_FIELD GET_FIELD PUSH_VAL Integer 2i PUSH_VAL Integer -1i CALL CreateNumString POP += NOP PUSH_FIELD sprFrame PUSH_VAR strID PUSH_VAL String "ID_NUMBER" + PUSH_VAR strNum CALL_METHOD SetSpriteText NOP PUSH_FIELD sprFrame PUSH_VAR strID PUSH_VAL String "ID_DATE" + PUSH_VAR strDate CALL_METHOD SetSpriteText NOP PUSH_FIELD sprFrame PUSH_VAR strID PUSH_VAL String "ID_COMMENT" + PUSH_OBJ GET_FIELD PUSH_VAR startSaveIndex PUSH_VAR i + GET_FIELD_BY_OFFSET GET_FIELD CALL_METHOD SetSpriteText NOP PUSH_VAR startSaveIndex PUSH_VAR i + PUSH_OBJ GET_FIELD == JUMP_OK _l_234 PUSH_FIELD sprFrame PUSH_VAL Integer 0i PUSH_VAR strID PUSH_VAL String "ID_NEW" + CALL_METHOD SetTransparency NOP JUMP _l_241 @_l_234: PUSH_FIELD sprFrame PUSH_VAL Integer 256i PUSH_VAR strID PUSH_VAL String "ID_NEW" + CALL_METHOD SetTransparency NOP @_l_241: PUSH_FIELD sprFrame PUSH_VAL Integer -1i PUSH_VAR strID PUSH_VAL String "ID_SELECT" + CALL_METHOD Enable NOP NOP JUMP _l_318 @_l_250: PUSH_FIELD sprThumbBase PUSH_VAR i GET_FIELD_BY_OFFSET PUSH_VAL Integer 0i CALL_METHOD SetVisible NOP INIT_LOCAL PUSH_VAR strNum PUSH_VAR startSaveIndex PUSH_VAR i + PUSH_VAL Integer 1i + PUSH_VAL Integer 2i PUSH_VAL Integer -1i PUSH_VAL Integer -1i CALL CreateNumString POP = NOP PUSH_FIELD sprFrame PUSH_VAR strID PUSH_VAL String "ID_NUMBER" + PUSH_VAR strNum CALL_METHOD SetSpriteText NOP PUSH_FIELD sprFrame PUSH_VAR strID PUSH_VAL String "ID_DATE" + PUSH_VAL String "" CALL_METHOD SetSpriteText NOP PUSH_FIELD sprFrame PUSH_VAR strID PUSH_VAL String "ID_COMMENT" + PUSH_VAL String "" CALL_METHOD SetSpriteText NOP PUSH_FIELD sprFrame PUSH_VAL Integer 256i PUSH_VAR strID PUSH_VAL String "ID_NEW" + CALL_METHOD SetTransparency NOP PUSH_FIELD fLoad PUSH_VAL Integer -1i == JUMP_OK _l_310 PUSH_FIELD sprFrame PUSH_VAL Integer 0i PUSH_VAR strID PUSH_VAL String "ID_SELECT" + CALL_METHOD Enable NOP JUMP _l_317 @_l_310: PUSH_FIELD sprFrame PUSH_VAL Integer -1i PUSH_VAR strID PUSH_VAL String "ID_SELECT" + CALL_METHOD Enable NOP @_l_317: NOP @_l_318: PUSH_VAR i PUSH_VAL Integer 1i POP += NOP NOP JUMP _l_16 @_l_324: PUSH_UNK CALL_METHOD Unlock NOP PUSH_VAL Integer 0i Return EndFunc Function LoadSaveWindow::show(Reference this) PUSH_OBJ GET_FIELD PUSH_VAL Integer 0i == JUMP_OK _l_35 INIT_LOCAL struct PUSH_VAR bzMag PUSH_VAL Real 0.950000d PUSH_VAL Real 0.950000d PUSH_VAL Real 1.000000d PUSH_VAL Real 1.000000d CALL_METHOD SetLinear NOP PUSH_VAR bzMag PUSH_VAL Real 3.000000d PUSH_VAL Real 0.000000d CALL_METHOD SetAcceleration NOP PUSH_FIELD sprBase PUSH_VAL Reference ref PUSH_VAL Reference ref PUSH_VAR bzMag CALL_METHOD SetBezierCurve NOP PUSH_FIELD sprBase PUSH_VAL Integer 0i CALL_METHOD SetBlendingEnvelope NOP PUSH_FIELD sprBase PUSH_VAL Integer 300i CALL_METHOD BeginActivation NOP NOP JUMP _l_39 @_l_35: PUSH_FIELD sprBase PUSH_VAL Integer 0i CALL_METHOD SetTransparency NOP @_l_39: PUSH_VAL Integer 0i Return EndFunc Function LoadSystemData() PUSH_VAL struct File struct PUSH_VAL String "system.dat" CALL_METHOD IsExisting JUMP_OK _l_9 PUSH_VAL String "system.dat" PUSH_OBJ CALL LoadObject NOP JUMP _l_13 @_l_9: CALL InitSystemData NOP CALL SaveSystemData NOP @_l_13: PUSH_VAL Integer 0i Return EndFunc Function LogManager::LogManager(Reference this) INIT_FIELD Integer max INIT_FIELD Integer index INIT_FIELD Integer num INIT_FIELD parent log PUSH_VAL Integer 0i Return this EndFunc Function LogManager::add(Reference this, String str) PUSH_FIELD index PUSH_FIELD max >= JUMP_OK _l_8 PUSH_FIELD index PUSH_VAL Integer 0i POP = NOP @_l_8: PUSH_FIELD num PUSH_FIELD max <= JUMP_OK _l_16 PUSH_FIELD num PUSH_VAL Integer 1i POP += NOP @_l_16: PUSH_FIELD log PUSH_FIELD index GET_FIELD_BY_OFFSET PUSH_VAR str POP = NOP PUSH_FIELD index PUSH_VAL Integer 1i POP += NOP PUSH_VAL Integer 0i Return EndFunc Function LogManager::clear(Reference this) PUSH_FIELD index PUSH_VAL Integer 0i POP = NOP PUSH_FIELD num PUSH_VAL Integer 0i POP = NOP INIT_LOCAL struct PUSH_VAL Integer 0i POP = @_l_11: PUSH_VAR i PUSH_FIELD num <= JUMP_OK _l_26 PUSH_FIELD log PUSH_VAR i GET_FIELD_BY_OFFSET PUSH_VAL String "" POP = NOP PUSH_VAR i PUSH_VAL Integer 1i POP += NOP JUMP _l_11 @_l_26: PUSH_VAL Integer 0i Return EndFunc Function LogManager::create(Reference this, Integer max) PUSH_FIELD max PUSH_VAR max POP = NOP INIT_LOCAL struct PUSH_VAL Integer 0i POP = @_l_7: PUSH_VAR i PUSH_VAR max <= JUMP_OK _l_22 PUSH_FIELD log PUSH_VAR i GET_FIELD_BY_OFFSET PUSH_VAL String "" POP = NOP PUSH_VAR i PUSH_VAL Integer 1i POP += NOP JUMP _l_7 @_l_22: PUSH_THIS CALL_METHOD clear NOP PUSH_VAL Integer 0i Return EndFunc Function LogManager::get(Reference this, Integer index) PUSH_VAR index PUSH_FIELD max <= JUMP_OK _l_29 PUSH_FIELD index PUSH_VAL Integer 1i - PUSH_VAR index <= JUMP_OK _l_21 PUSH_FIELD log PUSH_FIELD num PUSH_VAR index PUSH_FIELD index PUSH_VAL Integer 1i - - - GET_FIELD_BY_OFFSET Return JUMP _l_29 @_l_21: PUSH_FIELD log PUSH_FIELD index PUSH_VAL Integer 1i - PUSH_VAR index - GET_FIELD_BY_OFFSET Return @_l_29: PUSH_VAL String "" Return PUSH_VAL Integer 0i Return EndFunc Function LogManager::num(Reference this) PUSH_FIELD num Return PUSH_VAL Integer 0i Return EndFunc Function Logo() INIT_LOCAL struct PUSH_VAR titleSkin PUSH_VAL String "title.noa" CALL_METHOD LoadResource NOP INIT_LOCAL struct INIT_LOCAL struct PUSH_VAR sprBase PUSH_VAR titleSkin GET_FIELD CALL_METHOD AttachImage NOP PUSH_VAR sprBase PUSH_VAL Integer 256i CALL_METHOD SetTransparency NOP PUSH_VAR sprBase PUSH_VAL Integer -1i CALL_METHOD SetVisible NOP PUSH_UNK PUSH_VAL Integer 50050i PUSH_VAR sprBase CALL_METHOD AddSprite NOP PUSH_VAR sprBase PUSH_VAL Integer 0i CALL_METHOD SetBlendingEnvelope NOP PUSH_VAR sprBase PUSH_VAL Integer 1000i CALL_METHOD BeginActivation NOP INIT_LOCAL PUSH_VAR sprBase PUSH_VAL Integer -1i CALL WaitUntilSpriteActive POP = PUSH_VAR fCancel PUSH_VAL Integer 0i == JUMP_OK _l_47 PUSH_VAR fCancel PUSH_VAL Integer 1000i CALL HitWait POP = NOP @_l_47: PUSH_VAR fCancel PUSH_VAL Integer 0i == JUMP_OK _l_155 INIT_LOCAL struct PUSH_VAR brandCall PUSH_VAL String "AK080001" POP += NOP PUSH_VAR brandCall PUSH_VAL String "KA080001" POP += NOP PUSH_VAR brandCall PUSH_VAL String "KO080001" POP += NOP PUSH_VAR brandCall PUSH_VAL String "MT080001" POP += NOP PUSH_VAR brandCall PUSH_VAL String "NO080001" POP += NOP PUSH_VAR brandCall PUSH_VAL String "RH080001" POP += NOP PUSH_VAR brandCall PUSH_VAL String "SR080001" POP += NOP PUSH_VAR brandCall PUSH_VAL String "YH080001" POP += NOP PUSH_VAR brandCall PUSH_VAR brandCall CALL_METHOD GetLength CALL MakeRandom GET_FIELD_BY_OFFSET CALL PlaySysSe NOP PUSH_VAR sprLogo PUSH_VAR titleSkin GET_FIELD CALL_METHOD AttachImage NOP PUSH_VAR sprLogo PUSH_VAL Integer 256i CALL_METHOD SetTransparency NOP PUSH_VAR sprLogo PUSH_VAL Integer -1i CALL_METHOD SetVisible NOP INIT_LOCAL struct PUSH_VAR info PUSH_VAR sprLogo CALL_METHOD GetInfo POP = NOP PUSH_VAR sprLogo PUSH_OBJ GET_FIELD PUSH_VAR info GET_FIELD - PUSH_VAL Integer 2i / PUSH_OBJ GET_FIELD PUSH_VAR info GET_FIELD - PUSH_VAL Integer 2i / CALL_METHOD MovePosition NOP PUSH_UNK PUSH_VAL Integer 50050i PUSH_VAL Integer 1i - PUSH_VAR sprLogo CALL_METHOD AddSprite NOP PUSH_VAR sprLogo PUSH_VAL Integer 0i CALL_METHOD SetBlendingEnvelope NOP PUSH_VAR sprLogo PUSH_VAL Integer 1000i CALL_METHOD BeginActivation NOP PUSH_VAR sprBase PUSH_VAL Integer -1i CALL WaitUntilSpriteActive PUSH_VAL Integer 0i == JUMP_OK _l_154 PUSH_VAR fCancel PUSH_VAL Integer 5000i CALL HitWait POP = NOP @_l_154: NOP @_l_155: PUSH_VAR fCancel PUSH_VAL Integer 0i == JUMP_OK _l_179 PUSH_VAR sprBase PUSH_VAL Integer 256i CALL_METHOD SetBlendingEnvelope NOP PUSH_VAR sprBase PUSH_VAL Integer 1000i CALL_METHOD BeginActivation NOP PUSH_VAR sprLogo PUSH_VAL Integer 256i CALL_METHOD SetBlendingEnvelope NOP PUSH_VAR sprLogo PUSH_VAL Integer 1000i CALL_METHOD BeginActivation NOP PUSH_VAR sprLogo PUSH_VAL Integer -1i CALL WaitUntilSpriteActive NOP @_l_179: PUSH_UNK CALL_METHOD Lock NOP PUSH_VAR sprBase PUSH_VAL Integer 0i CALL_METHOD SetVisible NOP PUSH_VAR sprLogo PUSH_VAL Integer 0i CALL_METHOD SetVisible NOP PUSH_UNK CALL_METHOD Unlock NOP PUSH_UNK PUSH_VAR sprBase CALL_METHOD DetachSprite NOP PUSH_UNK PUSH_VAR sprLogo CALL_METHOD DetachSprite NOP PUSH_VAR titleSkin CALL_METHOD DeleteContents NOP PUSH_VAL Integer 0i Return EndFunc Function MakeRandom(Integer nLimit) PUSH_VAR nLimit PUSH_VAL Integer 0i == JUMP_OK _l_6 PUSH_VAL Integer 0i Return @_l_6: PUSH_OBJ PUSH_OBJ PUSH_VAL Integer 9i * PUSH_VAL Integer 1779772371i + POP = NOP PUSH_VAL Integer 0i PUSH_OBJ PUSH_VAL Integer 2147483647i and POP = PUSH_VAL Integer 8i CALL_METHOD ShiftRight PUSH_VAR nLimit % Return PUSH_VAL Integer 0i Return EndFunc Function MemoryStatus::MemoryStatus(Reference this) INIT_FIELD Integer nTotalPhys INIT_FIELD Integer nAvailPhys INIT_FIELD Integer nTotalVirtual INIT_FIELD Integer nAvailVirtual PUSH_VAL Integer 0i Return this EndFunc Function Mess(String str) PUSH_OBJ PUSH_VAR str CALL_METHOD mess NOP PUSH_VAL Integer 0i Return EndFunc Function MessageFrame::MessageFrame(Reference this) INIT_FIELD Integer isCreate INIT_FIELD Integer isShow INIT_FIELD struct Sprite sprParent INIT_FIELD struct Sprite sprFrame INIT_FIELD parent sprBase INIT_FIELD struct Sprite sprMenu INIT_FIELD struct Sprite sprClose INIT_FIELD struct Sprite sprVoice INIT_FIELD struct MessageSprite msprName INIT_FIELD struct MessageSprite msprMess INIT_FIELD struct Point posBlink INIT_FIELD struct Sprite sprBlinkHit INIT_FIELD struct Point pos INIT_FIELD String preName INIT_FIELD Integer isShowBlinkHit INIT_FIELD Integer viewType PUSH_VAL Integer -1i JUMP_OK _l_34 PUSH_FIELD isCreate PUSH_VAL Integer 0i POP = NOP PUSH_FIELD isShow PUSH_VAL Integer 0i POP = NOP PUSH_FIELD isShowBlinkHit PUSH_VAL Integer 0i POP = NOP PUSH_FIELD viewType PUSH_VAL Integer 0i POP = NOP @_l_34: PUSH_VAL Integer 0i Return this EndFunc Function MessageFrame::autoMode(Reference this, Integer f) PUSH_VAR f PUSH_VAL Integer -1i == JUMP_OK _l_10 PUSH_FIELD sprMenu PUSH_VAL Integer 0i PUSH_VAL String "ID_AUTO" CALL_METHOD Enable NOP JUMP _l_15 @_l_10: PUSH_FIELD sprMenu PUSH_VAL Integer 1i PUSH_VAL String "ID_AUTO" CALL_METHOD Enable NOP @_l_15: PUSH_VAL Integer 0i Return EndFunc Function MessageFrame::changeStyle(Reference this, Integer style) PUSH_VAL Integer 0i Return EndFunc Function MessageFrame::clearPage(Reference this) PUSH_FIELD msprMess CALL_METHOD ClearMessage NOP PUSH_FIELD msprMess PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL_METHOD MoveCursorPos NOP PUSH_VAL Integer 0i Return EndFunc Function MessageFrame::create(Reference this, Integer style) PUSH_FIELD isCreate PUSH_VAL Integer -1i POP = NOP PUSH_FIELD sprParent PUSH_VAL Integer 67108865i PUSH_VAL Integer 750i PUSH_VAL Integer 152i CALL_METHOD CreateSprite NOP PUSH_FIELD sprParent PUSH_VAL Integer 256i CALL_METHOD SetTransparency NOP PUSH_FIELD sprParent PUSH_VAL Integer -1i CALL_METHOD SetVisible NOP INIT_LOCAL struct PUSH_FIELD sprParent PUSH_VAR param CALL_METHOD GetParameter NOP PUSH_VAR param GET_FIELD PUSH_VAL Integer 750i PUSH_VAL Integer 2i / PUSH_VAL Integer 152i PUSH_VAL Integer 2i / CALL IPoint POP = NOP PUSH_FIELD sprParent PUSH_VAR param CALL_METHOD SetParameter NOP PUSH_UNK PUSH_VAL Integer 50700i PUSH_FIELD sprParent CALL_METHOD AddSprite NOP PUSH_FIELD sprFrame PUSH_UNK GET_FIELD CALL_METHOD AttachImage NOP PUSH_FIELD sprFrame PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL_METHOD MovePosition NOP PUSH_FIELD sprFrame PUSH_VAL Integer 0i CALL_METHOD SetTransparency NOP PUSH_FIELD sprFrame PUSH_VAL Integer -1i CALL_METHOD SetVisible NOP PUSH_FIELD sprParent PUSH_VAL Integer 10i PUSH_FIELD sprFrame CALL_METHOD AddSprite NOP PUSH_FIELD sprBase PUSH_VAL Integer 0i GET_FIELD_BY_OFFSET PUSH_VAL struct Sprite struct POP = NOP PUSH_FIELD sprBase PUSH_VAL Integer 0i GET_FIELD_BY_OFFSET PUSH_UNK GET_FIELD CALL_METHOD AttachImage NOP PUSH_FIELD sprBase PUSH_VAL Integer 1i GET_FIELD_BY_OFFSET PUSH_VAL struct Sprite struct POP = NOP PUSH_FIELD sprBase PUSH_VAL Integer 1i GET_FIELD_BY_OFFSET PUSH_UNK GET_FIELD CALL_METHOD AttachImage NOP INIT_LOCAL struct PUSH_VAL Integer 0i POP = @_l_95: PUSH_VAR i PUSH_VAL Integer 2i <= JUMP_OK _l_132 PUSH_FIELD sprBase PUSH_VAR i GET_FIELD_BY_OFFSET PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL_METHOD MovePosition NOP PUSH_FIELD sprBase PUSH_VAR i GET_FIELD_BY_OFFSET PUSH_VAL Integer 256i CALL_METHOD SetTransparency NOP PUSH_FIELD sprBase PUSH_VAR i GET_FIELD_BY_OFFSET PUSH_VAL Integer -1i CALL_METHOD SetVisible NOP PUSH_FIELD sprParent PUSH_VAL Integer 50i PUSH_VAR i + PUSH_FIELD sprBase PUSH_VAR i GET_FIELD_BY_OFFSET CALL_METHOD AddSprite NOP PUSH_VAR i PUSH_VAL Integer 1i POP += NOP JUMP _l_95 @_l_132: PUSH_VAL Integer 0i CALL view NOP PUSH_UNK PUSH_FIELD sprMenu PUSH_VAL String "ID_PAGE_ADV_MENU" CALL_METHOD CreateFormPage NOP PUSH_FIELD sprMenu PUSH_VAL Integer 9i PUSH_VAL Integer 124i CALL_METHOD MovePosition NOP PUSH_FIELD sprMenu PUSH_VAL Integer 0i CALL_METHOD SetTransparency NOP PUSH_FIELD sprMenu PUSH_VAL Integer -1i CALL_METHOD SetVisible NOP PUSH_FIELD sprParent PUSH_VAL Integer 49i PUSH_FIELD sprMenu CALL_METHOD AddSprite NOP PUSH_OBJ GET_FIELD CALL enableQLoad NOP PUSH_VAL Integer 0i PUSH_VAL Integer -1i == JUMP_OK _l_187 PUSH_FIELD sprMenu PUSH_VAL Integer 128i PUSH_VAL String "ID_SAVE" CALL_METHOD SetTransparency NOP PUSH_FIELD sprMenu PUSH_VAL Integer 0i PUSH_VAL String "ID_SAVE" CALL_METHOD Enable NOP PUSH_FIELD sprMenu PUSH_VAL Integer 128i PUSH_VAL String "ID_LOAD" CALL_METHOD SetTransparency NOP PUSH_FIELD sprMenu PUSH_VAL Integer 0i PUSH_VAL String "ID_LOAD" CALL_METHOD Enable NOP JUMP _l_231 @_l_187: CALL IsRecollectMode PUSH_VAL Integer -1i == JUMP_OK _l_231 PUSH_FIELD sprMenu PUSH_VAL Integer 128i PUSH_VAL String "ID_QSAVE" CALL_METHOD SetTransparency NOP PUSH_FIELD sprMenu PUSH_VAL Integer 0i PUSH_VAL String "ID_QSAVE" CALL_METHOD Enable NOP PUSH_FIELD sprMenu PUSH_VAL Integer 128i PUSH_VAL String "ID_QLOAD" CALL_METHOD SetTransparency NOP PUSH_FIELD sprMenu PUSH_VAL Integer 0i PUSH_VAL String "ID_QLOAD" CALL_METHOD Enable NOP PUSH_FIELD sprMenu PUSH_VAL Integer 128i PUSH_VAL String "ID_SAVE" CALL_METHOD SetTransparency NOP PUSH_FIELD sprMenu PUSH_VAL Integer 0i PUSH_VAL String "ID_SAVE" CALL_METHOD Enable NOP PUSH_FIELD sprMenu PUSH_VAL Integer 128i PUSH_VAL String "ID_LOAD" CALL_METHOD SetTransparency NOP PUSH_FIELD sprMenu PUSH_VAL Integer 0i PUSH_VAL String "ID_LOAD" CALL_METHOD Enable NOP @_l_231: PUSH_UNK PUSH_FIELD sprClose PUSH_VAL String "ID_PAGE_ADV_CLOSE" CALL_METHOD CreateFormPage NOP PUSH_FIELD sprClose PUSH_VAL Integer 727i PUSH_VAL Integer 7i CALL_METHOD MovePosition NOP PUSH_FIELD sprClose PUSH_VAL Integer 0i CALL_METHOD SetTransparency NOP PUSH_FIELD sprClose PUSH_VAL Integer -1i CALL_METHOD SetVisible NOP PUSH_FIELD sprParent PUSH_VAL Integer 48i PUSH_FIELD sprClose CALL_METHOD AddSprite NOP PUSH_UNK PUSH_FIELD sprVoice PUSH_VAL String "ID_PAGE_ADV_VOICE" CALL_METHOD CreateFormPage NOP PUSH_FIELD sprVoice PUSH_VAL Integer 689i PUSH_VAL Integer 6i CALL_METHOD MovePosition NOP PUSH_FIELD sprVoice PUSH_VAL Integer 256i CALL_METHOD SetTransparency NOP PUSH_FIELD sprVoice PUSH_VAL Integer -1i CALL_METHOD SetVisible NOP PUSH_FIELD sprParent PUSH_VAL Integer 47i PUSH_FIELD sprVoice CALL_METHOD AddSprite NOP PUSH_FIELD msprName PUSH_VAL Integer 320i PUSH_VAL Integer 36i CALL_METHOD CreateMessage NOP PUSH_FIELD msprName PUSH_UNK PUSH_VAL String "ID_FONT_NAME" CALL_METHOD AttachMessageStyle NOP PUSH_FIELD msprName PUSH_VAL Integer 27i PUSH_VAL Integer 5i CALL_METHOD MovePosition NOP PUSH_FIELD msprName PUSH_VAL Integer -1i CALL_METHOD SetFontBordering NOP PUSH_FIELD msprName PUSH_VAL Integer 0i PUSH_VAL Integer 0i PUSH_VAL Integer 256i CALL_METHOD SetDefaultMsgSpeed NOP PUSH_FIELD msprName PUSH_VAL Integer -1i CALL_METHOD SetVisible NOP PUSH_FIELD msprName PUSH_VAL String "" CALL_METHOD OutputMessage NOP PUSH_FIELD msprName CALL_METHOD ClearMessage NOP PUSH_FIELD sprParent PUSH_VAL Integer 30i PUSH_FIELD msprName CALL_METHOD AddSprite NOP PUSH_FIELD msprMess PUSH_VAL Integer 684i PUSH_VAL Integer 90i CALL_METHOD CreateMessage NOP PUSH_FIELD msprMess PUSH_UNK PUSH_VAL String "ID_FONT_MESSAGE" CALL_METHOD AttachMessageStyle NOP PUSH_FIELD msprMess PUSH_VAL Integer 39i PUSH_VAL Integer 40i CALL_METHOD MovePosition NOP PUSH_FIELD msprMess PUSH_VAL Integer -1i CALL_METHOD SetFontBordering NOP PUSH_FIELD msprMess PUSH_VAL Integer 0i PUSH_VAL Integer 0i PUSH_VAL Integer 256i CALL_METHOD SetDefaultMsgSpeed NOP PUSH_FIELD msprMess PUSH_VAL Integer -1i CALL_METHOD SetVisible NOP PUSH_FIELD msprMess PUSH_VAL String "" CALL_METHOD OutputMessage NOP PUSH_FIELD msprMess CALL_METHOD ClearMessage NOP PUSH_FIELD sprParent PUSH_VAL Integer 30i PUSH_FIELD msprMess CALL_METHOD AddSprite NOP PUSH_FIELD sprBlinkHit PUSH_UNK GET_FIELD CALL_METHOD AttachImage NOP PUSH_FIELD sprBlinkHit PUSH_VAL Integer 256i CALL_METHOD SetTransparency NOP PUSH_FIELD sprBlinkHit PUSH_VAL Integer -1i CALL_METHOD SetVisible NOP PUSH_FIELD sprParent PUSH_VAL Integer 40i PUSH_FIELD sprBlinkHit CALL_METHOD AddSprite NOP PUSH_FIELD preName PUSH_VAL String "" POP = NOP PUSH_FIELD isShow PUSH_VAL Integer 0i POP = NOP PUSH_VAL Integer 400i PUSH_VAL Integer 520i CALL position NOP CALL clearPage NOP PUSH_VAL Integer 0i Return EndFunc Function MessageFrame::destroy(Reference this) PUSH_FIELD isCreate PUSH_VAL Integer 0i POP = NOP PUSH_FIELD sprFrame PUSH_VAL Integer 0i CALL_METHOD SetVisible NOP PUSH_FIELD sprBase PUSH_VAL Integer 0i GET_FIELD_BY_OFFSET PUSH_VAL Integer 0i CALL_METHOD SetVisible NOP PUSH_FIELD sprBase PUSH_VAL Integer 1i GET_FIELD_BY_OFFSET PUSH_VAL Integer 0i CALL_METHOD SetVisible NOP PUSH_FIELD sprMenu PUSH_VAL Integer 0i CALL_METHOD SetVisible NOP PUSH_FIELD sprClose PUSH_VAL Integer 0i CALL_METHOD SetVisible NOP PUSH_FIELD msprName PUSH_VAL Integer 0i CALL_METHOD SetVisible NOP PUSH_FIELD msprMess PUSH_VAL Integer 0i CALL_METHOD SetVisible NOP PUSH_FIELD sprParent CALL_METHOD DetachAllSprite NOP PUSH_FIELD sprParent CALL_METHOD Release NOP PUSH_FIELD sprBase CALL_METHOD Remove NOP PUSH_FIELD sprFrame CALL_METHOD Release NOP PUSH_FIELD sprMenu CALL_METHOD Release NOP PUSH_FIELD sprClose CALL_METHOD Release NOP PUSH_FIELD msprName CALL_METHOD Release NOP PUSH_FIELD msprMess CALL_METHOD Release NOP PUSH_FIELD sprBlinkHit CALL_METHOD Release NOP PUSH_VAL Integer 0i Return EndFunc Function MessageFrame::enable(Reference this, Integer f) PUSH_FIELD sprMenu PUSH_VAR f CALL_METHOD Enable NOP PUSH_VAL Integer 0i Return EndFunc Function MessageFrame::enableQLoad(Reference this, Integer f) PUSH_VAR f PUSH_VAL Integer -1i == JUMP_OK _l_15 PUSH_FIELD sprMenu PUSH_VAL Integer 0i PUSH_VAL String "ID_QLOAD" CALL_METHOD SetTransparency NOP PUSH_FIELD sprMenu PUSH_VAL Integer -1i PUSH_VAL String "ID_QLOAD" CALL_METHOD Enable NOP JUMP _l_25 @_l_15: PUSH_FIELD sprMenu PUSH_VAL Integer 128i PUSH_VAL String "ID_QLOAD" CALL_METHOD SetTransparency NOP PUSH_FIELD sprMenu PUSH_VAL Integer 0i PUSH_VAL String "ID_QLOAD" CALL_METHOD Enable NOP @_l_25: PUSH_VAL Integer 0i Return @@Initialize Return this EndFunc Function MessageFrame::flush(Reference this) PUSH_FIELD msprMess CALL_METHOD FlushMessage Return PUSH_VAL Integer 0i Return EndFunc Function MessageFrame::getView(Reference this) PUSH_FIELD viewType Return PUSH_VAL Integer 0i Return EndFunc Function MessageFrame::hide(Reference this, Integer fFlush, Integer fWait) CALL isShow PUSH_VAL Integer -1i == JUMP_OK _l_47 PUSH_VAR fFlush PUSH_VAL Integer -1i == PUSH_OBJ GET_FIELD PUSH_VAL Integer 1i == or PUSH_OBJ CALL_METHOD isSkip PUSH_VAL Integer -1i == or PUSH_UNK PUSH_VAL Integer 6i CALL_METHOD IsJoyButtonPushing or JUMP_OK _l_27 PUSH_FIELD sprParent PUSH_VAL Integer 256i CALL_METHOD SetTransparency NOP JUMP _l_43 @_l_27: PUSH_FIELD sprParent PUSH_VAL Integer 256i CALL_METHOD SetBlendingEnvelope NOP PUSH_FIELD sprParent PUSH_VAL Integer 300i CALL_METHOD BeginActivation NOP PUSH_VAR fWait PUSH_VAL Integer -1i == JUMP_OK _l_43 PUSH_FIELD sprParent PUSH_VAL Integer -1i CALL WaitUntilSpriteActive NOP @_l_43: PUSH_FIELD isShow PUSH_VAL Integer 0i POP = NOP @_l_47: PUSH_VAL Integer 0i Return EndFunc Function MessageFrame::hideBlink(Reference this) PUSH_FIELD sprBlinkHit CALL_METHOD FlushActivation NOP PUSH_FIELD sprBlinkHit PUSH_VAL Integer 256i CALL_METHOD SetTransparency NOP PUSH_FIELD isShowBlinkHit PUSH_VAL Integer 0i POP = NOP PUSH_VAL Integer 0i Return EndFunc Function MessageFrame::hideMessage(Reference this, Integer fFlush, Integer fWait) CALL isShow PUSH_VAL Integer -1i == JUMP_OK _l_47 PUSH_VAR fFlush PUSH_VAL Integer -1i == PUSH_OBJ GET_FIELD PUSH_VAL Integer 1i == or PUSH_OBJ CALL_METHOD isSkip PUSH_VAL Integer -1i == or PUSH_UNK PUSH_VAL Integer 6i CALL_METHOD IsJoyButtonPushing or JUMP_OK _l_27 PUSH_FIELD msprMess PUSH_VAL Integer 256i CALL_METHOD SetTransparency NOP JUMP _l_43 @_l_27: PUSH_FIELD msprMess PUSH_VAL Integer 256i CALL_METHOD SetBlendingEnvelope NOP PUSH_FIELD msprMess PUSH_VAL Integer 300i CALL_METHOD BeginActivation NOP PUSH_VAR fWait PUSH_VAL Integer -1i == JUMP_OK _l_43 PUSH_FIELD msprMess PUSH_VAL Integer -1i CALL WaitUntilSpriteActive NOP @_l_43: PUSH_FIELD isShow PUSH_VAL Integer 0i POP = NOP @_l_47: PUSH_VAL Integer 0i Return EndFunc Function MessageFrame::hideVoice(Reference this) PUSH_FIELD sprVoice CALL_METHOD FlushActivation NOP PUSH_FIELD sprVoice PUSH_VAL Integer 256i CALL_METHOD SetTransparency NOP PUSH_VAL Integer 0i Return EndFunc Function MessageFrame::isPending(Reference this) PUSH_FIELD msprMess CALL_METHOD IsMessagePending Return PUSH_VAL Integer 0i Return EndFunc Function MessageFrame::isShow(Reference this) PUSH_FIELD isShow Return PUSH_VAL Integer 0i Return EndFunc Function MessageFrame::isShowBlink(Reference this) PUSH_FIELD isShowBlinkHit Return PUSH_VAL Integer 0i Return EndFunc Function MessageFrame::output(Reference this, String name, String mess, Integer fFlush) PUSH_VAR fFlush PUSH_VAL Integer -1i == JUMP_OK _l_11 PUSH_FIELD msprMess PUSH_VAL Integer 0i PUSH_VAL Integer 0i PUSH_VAL Integer 256i CALL_METHOD SetDefaultMsgSpeed NOP JUMP _l_18 @_l_11: PUSH_FIELD msprMess PUSH_OBJ GET_FIELD PUSH_VAL Integer 50i PUSH_VAL Integer 256i CALL_METHOD SetDefaultMsgSpeed NOP @_l_18: PUSH_OBJ GET_FIELD PUSH_VAL Integer 1i == JUMP_OK _l_27 PUSH_VAR fFlush PUSH_VAL Integer -1i POP = NOP @_l_27: PUSH_FIELD preName PUSH_VAR name != JUMP_OK _l_47 PUSH_FIELD msprName CALL_METHOD ClearMessage NOP PUSH_VAR name PUSH_VAL String "" != JUMP_OK _l_47 PUSH_FIELD msprName PUSH_VAL Integer 0i PUSH_VAL Integer 2i CALL_METHOD MoveCursorPos NOP PUSH_FIELD msprName PUSH_VAR name CALL_METHOD OutputMessage NOP @_l_47: PUSH_FIELD preName PUSH_VAR name POP = NOP PUSH_FIELD msprMess PUSH_VAR mess CALL_METHOD OutputMessage NOP PUSH_FIELD posBlink PUSH_FIELD msprMess CALL_METHOD GetCursorPos POP = NOP PUSH_VAL Integer 0i PUSH_VAL Integer -1i == JUMP_OK _l_108 INIT_LOCAL PUSH_VAR pos PUSH_FIELD msprMess CALL_METHOD GetCursorPos POP = NOP PUSH_VAR pos GET_FIELD PUSH_VAL Integer -32i <= JUMP_OK _l_107 PUSH_VAL String "gY" CALL Debug NOP INIT_LOCAL struct INIT_LOCAL struct INIT_LOCAL struct PUSH_OBJ GET_FIELD PUSH_VAL Integer 0i PUSH_VAR rName PUSH_VAR rMess PUSH_VAR rVoice CALL_METHOD get NOP PUSH_VAL String "PageOver.log" PUSH_VAL String "" PUSH_OBJ GET_FIELD + PUSH_VAL String ": " + PUSH_VAR rMess PUSH_VAL Integer 0i GET_FIELD_BY_OFFSET + PUSH_VAL String " " + CALL OutputLogText NOP NOP @_l_107: NOP @_l_108: PUSH_VAL Integer 0i Return EndFunc Function MessageFrame::position(Reference this, Integer x, Integer y) PUSH_FIELD sprParent PUSH_VAR x PUSH_VAR y CALL_METHOD MovePosition NOP PUSH_VAL Integer 0i Return EndFunc Function MessageFrame::show(Reference this, Integer fFlush, Integer fWait) CALL isShow PUSH_VAL Integer 0i == JUMP_OK _l_68 PUSH_VAR fFlush PUSH_VAL Integer -1i == PUSH_OBJ GET_FIELD PUSH_VAL Integer 1i == or PUSH_OBJ CALL_METHOD isSkip PUSH_VAL Integer -1i == or PUSH_UNK PUSH_VAL Integer 6i CALL_METHOD IsJoyButtonPushing or JUMP_OK _l_27 PUSH_FIELD sprParent PUSH_VAL Integer 0i CALL_METHOD SetTransparency NOP JUMP _l_64 @_l_27: INIT_LOCAL struct PUSH_VAR bzMag PUSH_VAL Real 0.950000d PUSH_VAL Real 0.950000d PUSH_VAL Real 1.000000d PUSH_VAL Real 1.000000d CALL_METHOD SetLinear NOP PUSH_VAR bzMag PUSH_VAL Real 3.000000d PUSH_VAL Real 0.000000d CALL_METHOD SetAcceleration NOP PUSH_FIELD sprParent PUSH_VAL Reference ref PUSH_VAL Reference ref PUSH_VAR bzMag CALL_METHOD SetBezierCurve NOP PUSH_FIELD sprParent PUSH_VAL Integer 0i CALL_METHOD SetBlendingEnvelope NOP PUSH_FIELD sprParent PUSH_VAL Integer 300i CALL_METHOD BeginActivation NOP PUSH_VAR fWait PUSH_VAL Integer -1i == JUMP_OK _l_63 PUSH_FIELD sprParent PUSH_VAL Integer -1i CALL WaitUntilSpriteActive NOP @_l_63: NOP @_l_64: PUSH_FIELD isShow PUSH_VAL Integer -1i POP = NOP @_l_68: PUSH_VAL Integer 0i Return EndFunc Function MessageFrame::showBlink(Reference this) INIT_LOCAL struct PUSH_VAR pos PUSH_FIELD msprMess CALL_METHOD GetCursorPos POP = NOP PUSH_FIELD sprBlinkHit PUSH_VAL Integer 39i PUSH_VAR pos GET_FIELD + PUSH_VAL Integer 40i PUSH_VAR pos GET_FIELD + PUSH_VAL Integer 2i + CALL_METHOD MovePosition NOP PUSH_OBJ GET_FIELD PUSH_VAL Integer 0i == JUMP_OK _l_33 PUSH_FIELD sprBlinkHit PUSH_VAL Integer 0i CALL_METHOD SetBlendingEnvelope NOP PUSH_FIELD sprBlinkHit PUSH_VAL Integer 500i CALL_METHOD BeginActivation NOP JUMP _l_37 @_l_33: PUSH_FIELD sprBlinkHit PUSH_VAL Integer 0i CALL_METHOD SetTransparency NOP @_l_37: PUSH_FIELD isShowBlinkHit PUSH_VAL Integer -1i POP = NOP PUSH_VAL Integer 0i Return EndFunc Function MessageFrame::showMessage(Reference this, Integer fFlush, Integer fWait) CALL isShow PUSH_VAL Integer 0i == JUMP_OK _l_47 PUSH_VAR fFlush PUSH_VAL Integer -1i == PUSH_OBJ GET_FIELD PUSH_VAL Integer 1i == or PUSH_OBJ CALL_METHOD isSkip PUSH_VAL Integer -1i == or PUSH_UNK PUSH_VAL Integer 6i CALL_METHOD IsJoyButtonPushing or JUMP_OK _l_27 PUSH_FIELD msprMess PUSH_VAL Integer 0i CALL_METHOD SetTransparency NOP JUMP _l_43 @_l_27: PUSH_FIELD msprMess PUSH_VAL Integer 0i CALL_METHOD SetBlendingEnvelope NOP PUSH_FIELD msprMess PUSH_VAL Integer 300i CALL_METHOD BeginActivation NOP PUSH_VAR fWait PUSH_VAL Integer -1i == JUMP_OK _l_43 PUSH_FIELD msprMess PUSH_VAL Integer -1i CALL WaitUntilSpriteActive NOP @_l_43: PUSH_FIELD isShow PUSH_VAL Integer -1i POP = NOP @_l_47: PUSH_VAL Integer 0i Return EndFunc Function MessageFrame::showVoice(Reference this) INIT_LOCAL struct PUSH_VAR pos PUSH_FIELD msprName CALL_METHOD GetCursorPos POP = NOP PUSH_FIELD sprVoice PUSH_VAL Integer 27i PUSH_VAR pos GET_FIELD + PUSH_VAL Integer 4i + PUSH_VAL Integer 5i PUSH_VAR pos GET_FIELD + PUSH_VAL Integer 5i + CALL_METHOD MovePosition NOP PUSH_OBJ GET_FIELD PUSH_VAL Integer 0i == JUMP_OK _l_35 PUSH_FIELD sprVoice PUSH_VAL Integer 0i CALL_METHOD SetBlendingEnvelope NOP PUSH_FIELD sprVoice PUSH_VAL Integer 500i CALL_METHOD BeginActivation NOP JUMP _l_39 @_l_35: PUSH_FIELD sprVoice PUSH_VAL Integer 0i CALL_METHOD SetTransparency NOP @_l_39: PUSH_VAL Integer 0i Return EndFunc Function MessageFrame::skip(Reference this, Integer f) PUSH_VAR f PUSH_VAL Integer -1i == JUMP_OK _l_10 PUSH_FIELD sprMenu PUSH_VAL Integer 0i PUSH_VAL String "ID_SKIP" CALL_METHOD Enable NOP JUMP _l_15 @_l_10: PUSH_FIELD sprMenu PUSH_VAL Integer 1i PUSH_VAL String "ID_SKIP" CALL_METHOD Enable NOP @_l_15: PUSH_VAL Integer 0i Return EndFunc Function MessageFrame::transparency(Reference this, Integer trans, Integer fFlush, Integer fWait) CALL isShow PUSH_VAL Integer -1i == JUMP_OK _l_32 PUSH_VAR fFlush PUSH_VAL Integer 0i == JUMP_OK _l_24 PUSH_FIELD sprParent PUSH_VAR trans CALL_METHOD SetBlendingEnvelope NOP PUSH_FIELD sprParent PUSH_VAL Integer 300i CALL_METHOD BeginActivation NOP PUSH_VAR fWait PUSH_VAL Integer -1i == JUMP_OK _l_23 PUSH_FIELD sprParent CALL WaitUntilSpriteActive NOP @_l_23: JUMP _l_28 @_l_24: PUSH_FIELD sprParent PUSH_VAR trans CALL_METHOD SetTransparency NOP @_l_28: PUSH_FIELD isShow PUSH_VAL Integer -1i POP = NOP @_l_32: PUSH_VAL Integer 0i Return EndFunc Function MessageFrame::transparencyBase(Reference this, Integer trans) PUSH_FIELD isCreate PUSH_VAL Integer 0i == JUMP_OK _l_6 PUSH_VAL Integer 0i Return @_l_6: PUSH_FIELD sprBase PUSH_FIELD viewType GET_FIELD_BY_OFFSET PUSH_VAR trans CALL_METHOD SetTransparency NOP PUSH_VAL Integer 0i Return EndFunc Function MessageFrame::view(Reference this, Integer type) PUSH_VAL Integer 0i PUSH_VAR type < PUSH_VAR type PUSH_VAL Integer 1i < and JUMP_OK _l_80 PUSH_OBJ GET_FIELD PUSH_VAL Integer 1i == PUSH_OBJ CALL_METHOD isSkip PUSH_VAL Integer -1i == or PUSH_UNK PUSH_VAL Integer 6i CALL_METHOD IsJoyButtonPushing or JUMP_OK _l_29 PUSH_FIELD sprBase PUSH_FIELD viewType GET_FIELD_BY_OFFSET PUSH_VAL Integer 256i CALL_METHOD SetTransparency NOP JUMP _l_41 @_l_29: PUSH_FIELD sprBase PUSH_FIELD viewType GET_FIELD_BY_OFFSET PUSH_VAL Integer 256i CALL_METHOD SetBlendingEnvelope NOP PUSH_FIELD sprBase PUSH_FIELD viewType GET_FIELD_BY_OFFSET PUSH_VAL Integer 300i CALL_METHOD BeginActivation NOP @_l_41: PUSH_FIELD viewType PUSH_VAR type POP = NOP PUSH_OBJ GET_FIELD PUSH_VAL Integer 1i == PUSH_OBJ CALL_METHOD isSkip PUSH_VAL Integer -1i == or PUSH_UNK PUSH_VAL Integer 6i CALL_METHOD IsJoyButtonPushing or JUMP_OK _l_67 PUSH_FIELD sprBase PUSH_FIELD viewType GET_FIELD_BY_OFFSET PUSH_OBJ GET_FIELD CALL_METHOD SetTransparency NOP JUMP _l_80 @_l_67: PUSH_FIELD sprBase PUSH_FIELD viewType GET_FIELD_BY_OFFSET PUSH_OBJ GET_FIELD CALL_METHOD SetBlendingEnvelope NOP PUSH_FIELD sprBase PUSH_FIELD viewType GET_FIELD_BY_OFFSET PUSH_VAL Integer 300i CALL_METHOD BeginActivation NOP @_l_80: PUSH_VAL Integer 0i Return EndFunc Function MessageInfo::MessageInfo(Reference this) INIT_FIELD String name INIT_FIELD String message INIT_FIELD String voice PUSH_VAL Integer 0i Return this EndFunc Function MessageInfo::clear(Reference this) PUSH_FIELD name PUSH_VAL String "" POP = NOP PUSH_FIELD message PUSH_VAL String "" POP = NOP PUSH_FIELD voice PUSH_VAL String "" POP = NOP PUSH_VAL Integer 0i Return EndFunc Function MoveParam::MoveParam(Reference this) INIT_FIELD struct Point pt INIT_FIELD Integer time INIT_FIELD Integer accel INIT_FIELD Integer fFade PUSH_VAL Integer 0i Return this EndFunc Function MoveParam::set(Reference this, Reference pt, Integer time, Integer accel, Integer fFade) PUSH_FIELD pt PUSH_VAR pt POP = NOP PUSH_FIELD time PUSH_VAR time POP = NOP PUSH_FIELD accel PUSH_VAR accel POP = NOP PUSH_FIELD fFade PUSH_VAR fFade POP = NOP PUSH_VAL Integer 0i Return EndFunc Function NormalLoad(Integer id) PUSH_VAL Integer 0i PUSH_VAR id < PUSH_VAR id PUSH_VAL Integer 60i <= and JUMP_OK _l_16 PUSH_VAL String "Save" PUSH_VAR id PUSH_VAL Integer 3i PUSH_VAL Integer -1i CALL CreateNumString + CALL Load NOP @_l_16: PUSH_VAL Integer 0i Return EndFunc Function NormalSave(Integer id, Reference arrayHideSpr, Reference arrayShowSpr) PUSH_VAL Integer 0i PUSH_VAR id < PUSH_VAR id PUSH_VAL Integer 60i <= and JUMP_OK _l_133 INIT_LOCAL struct INIT_LOCAL struct PUSH_VAR name PUSH_OBJ GET_FIELD PUSH_VAL Integer 0i CALL_METHOD get POP = NOP PUSH_VAR mess PUSH_OBJ GET_FIELD PUSH_VAL Integer 0i CALL_METHOD get POP = NOP INIT_LOCAL struct INIT_LOCAL struct PUSH_VAL Integer 0i POP = @_l_29: PUSH_VAR i PUSH_VAR mess CALL_METHOD GetLength <= JUMP_OK _l_46 PUSH_VAR mess PUSH_VAR i CALL_METHOD Char PUSH_VAL Integer 10i != JUMP_OK _l_41 JUMP _l_46 @_l_41: PUSH_VAR i PUSH_VAL Integer 1i POP += NOP JUMP _l_29 @_l_46: PUSH_VAR comment PUSH_VAR mess PUSH_VAR i CALL_METHOD Middle POP += NOP PUSH_VAR comment PUSH_VAR comment PUSH_VAL String " " PUSH_VAL String "" CALL_METHOD Replace POP = NOP PUSH_VAR comment PUSH_VAR comment PUSH_VAL String " " PUSH_VAL String "" CALL_METHOD Replace POP = NOP PUSH_VAR comment CALL_METHOD GetLength PUSH_VAL Integer 20i > JUMP_OK _l_79 PUSH_VAR comment PUSH_VAR comment PUSH_VAL Integer 19i CALL_METHOD Left PUSH_VAL String "&" + POP = NOP @_l_79: PUSH_VAR comment PUSH_VAR comment PUSH_VAL Integer 10i CALL AddjustString POP = NOP PUSH_VAL String "Save" PUSH_VAR id PUSH_VAL Integer 3i PUSH_VAL Integer -1i CALL CreateNumString + PUSH_VAL Integer -1i PUSH_VAR arrayHideSpr PUSH_VAR arrayShowSpr CALL Save NOP PUSH_OBJ GET_FIELD PUSH_VAR id POP = NOP PUSH_OBJ GET_FIELD PUSH_VAR id GET_FIELD_BY_OFFSET GET_FIELD PUSH_VAL Integer -1i POP = NOP PUSH_OBJ GET_FIELD PUSH_VAR id GET_FIELD_BY_OFFSET GET_FIELD PUSH_VAR comment POP = NOP PUSH_OBJ GET_FIELD PUSH_VAR id GET_FIELD_BY_OFFSET GET_FIELD CALL GetLocalTime POP = NOP PUSH_OBJ GET_FIELD PUSH_VAR id POP = NOP CALL SaveSystemData NOP NOP @_l_133: PUSH_VAL Integer 0i Return EndFunc Function NovelLogManager::NovelLogManager(Reference this) INIT_FIELD Integer max INIT_FIELD Integer num INIT_FIELD Integer index INIT_FIELD parent page PUSH_VAL Integer -1i JUMP_OK _l_18 PUSH_FIELD max PUSH_VAL Integer -1i POP = NOP PUSH_FIELD num PUSH_VAL Integer 0i POP = NOP PUSH_FIELD index PUSH_VAL Integer 0i POP = NOP @_l_18: PUSH_VAL Integer 0i Return this EndFunc Function NovelLogManager::add(Reference this, Reference name, Reference mess, Reference voice) PUSH_FIELD num PUSH_VAL Integer -1i == JUMP_OK _l_6 PUSH_VAL Integer 0i Return @_l_6: INIT_LOCAL struct PUSH_FIELD page PUSH_FIELD index GET_FIELD_BY_OFFSET GET_FIELD CALL_METHOD GetLength POP = PUSH_FIELD page PUSH_FIELD index GET_FIELD_BY_OFFSET GET_FIELD PUSH_VAR i GET_FIELD_BY_OFFSET PUSH_VAL String "" POP = NOP PUSH_FIELD page PUSH_FIELD index GET_FIELD_BY_OFFSET GET_FIELD PUSH_VAR i GET_FIELD_BY_OFFSET PUSH_VAR name POP = NOP PUSH_FIELD page PUSH_FIELD index GET_FIELD_BY_OFFSET GET_FIELD PUSH_VAR i GET_FIELD_BY_OFFSET PUSH_VAL String "" POP = NOP PUSH_FIELD page PUSH_FIELD index GET_FIELD_BY_OFFSET GET_FIELD PUSH_VAR i GET_FIELD_BY_OFFSET PUSH_VAR mess POP = NOP PUSH_FIELD page PUSH_FIELD index GET_FIELD_BY_OFFSET GET_FIELD PUSH_VAR i GET_FIELD_BY_OFFSET PUSH_VAL String "" POP = NOP PUSH_FIELD page PUSH_FIELD index GET_FIELD_BY_OFFSET GET_FIELD PUSH_VAR i GET_FIELD_BY_OFFSET PUSH_VAR voice POP = NOP PUSH_VAL Integer 0i Return EndFunc Function NovelLogManager::clear(Reference this) INIT_LOCAL struct PUSH_VAL Integer 0i POP = @_l_3: PUSH_VAR i PUSH_FIELD max <= JUMP_OK _l_30 PUSH_FIELD page PUSH_VAR i GET_FIELD_BY_OFFSET GET_FIELD CALL_METHOD Remove NOP PUSH_FIELD page PUSH_VAR i GET_FIELD_BY_OFFSET GET_FIELD CALL_METHOD Remove NOP PUSH_FIELD page PUSH_VAR i GET_FIELD_BY_OFFSET GET_FIELD CALL_METHOD Remove NOP PUSH_VAR i PUSH_VAL Integer 1i POP += NOP JUMP _l_3 @_l_30: PUSH_FIELD num PUSH_VAL Integer 1i POP = NOP PUSH_VAL Integer 0i Return EndFunc Function NovelLogManager::create(Reference this, Integer max) PUSH_FIELD max PUSH_VAR max POP = NOP INIT_LOCAL struct PUSH_VAL Integer 0i POP = @_l_7: PUSH_VAR i PUSH_VAR max <= JUMP_OK _l_22 PUSH_FIELD page PUSH_VAR i GET_FIELD_BY_OFFSET PUSH_VAL struct NovelLogPage struct POP = NOP PUSH_VAR i PUSH_VAL Integer 1i POP += NOP JUMP _l_7 @_l_22: CALL clear NOP PUSH_VAL Integer 0i Return EndFunc Function NovelLogManager::get(Reference this, Integer index, Reference name, Reference mess, Reference voice) PUSH_VAR index PUSH_FIELD max <= JUMP_OK _l_71 PUSH_VAR index PUSH_FIELD index < JUMP_OK _l_36 PUSH_VAR name PUSH_FIELD page PUSH_FIELD index PUSH_VAR index - GET_FIELD_BY_OFFSET GET_FIELD POP = NOP PUSH_VAR mess PUSH_FIELD page PUSH_FIELD index PUSH_VAR index - GET_FIELD_BY_OFFSET GET_FIELD POP = NOP PUSH_VAR voice PUSH_FIELD page PUSH_FIELD index PUSH_VAR index - GET_FIELD_BY_OFFSET GET_FIELD POP = NOP JUMP _l_69 @_l_36: PUSH_VAR name PUSH_FIELD page PUSH_FIELD num PUSH_VAR index PUSH_FIELD index - - GET_FIELD_BY_OFFSET GET_FIELD POP = NOP PUSH_VAR mess PUSH_FIELD page PUSH_FIELD num PUSH_VAR index PUSH_FIELD index - - GET_FIELD_BY_OFFSET GET_FIELD POP = NOP PUSH_VAR voice PUSH_FIELD page PUSH_FIELD num PUSH_VAR index PUSH_FIELD index - - GET_FIELD_BY_OFFSET GET_FIELD POP = NOP @_l_69: PUSH_VAL Integer -1i Return @_l_71: PUSH_VAL Integer 0i Return PUSH_VAL Integer 0i Return EndFunc Function NovelLogManager::newPage(Reference this) PUSH_FIELD index PUSH_VAL Integer 1i POP += NOP PUSH_FIELD index PUSH_FIELD max >= JUMP_OK _l_12 PUSH_FIELD index PUSH_VAL Integer 0i POP = NOP @_l_12: PUSH_FIELD page PUSH_FIELD index GET_FIELD_BY_OFFSET GET_FIELD CALL_METHOD Remove NOP PUSH_FIELD page PUSH_FIELD index GET_FIELD_BY_OFFSET GET_FIELD CALL_METHOD Remove NOP PUSH_FIELD page PUSH_FIELD index GET_FIELD_BY_OFFSET GET_FIELD CALL_METHOD Remove NOP PUSH_FIELD num PUSH_FIELD max <= JUMP_OK _l_38 PUSH_FIELD num PUSH_VAL Integer 1i POP += NOP @_l_38: PUSH_VAL Integer 0i Return EndFunc Function NovelLogManager::num(Reference this) PUSH_FIELD num Return PUSH_VAL Integer 0i Return EndFunc Function NovelLogPage::NovelLogPage(Reference this) INIT_FIELD parent name INIT_FIELD parent mess INIT_FIELD parent voice PUSH_VAL Integer 0i Return this EndFunc Function OffFlag(Integer i) PUSH_VAL Integer 1i PUSH_VAR i < PUSH_VAR i PUSH_VAL Integer 512i <= and JUMP_OK _l_29 PUSH_VAL Integer 0i JUMP_OK _l_24 INIT_LOCAL struct PUSH_VAR num PUSH_VAR i POP = NOP PUSH_VAL String "Flag" PUSH_VAR num + PUSH_VAL String "-OFF" + CALL Debug NOP NOP @_l_24: PUSH_OBJ GET_FIELD PUSH_VAR i CALL_METHOD reset NOP @_l_29: PUSH_VAL Integer 0i Return EndFunc Function OffGameClear() PUSH_OBJ GET_FIELD PUSH_VAL Integer 0i POP = NOP CALL SaveSystemData NOP PUSH_VAL Integer 0i Return EndFunc Function OffGlobalFlag(Integer i) PUSH_VAL Integer 1i PUSH_VAR i < PUSH_VAR i PUSH_VAL Integer 128i <= and JUMP_OK _l_31 PUSH_VAL Integer 0i JUMP_OK _l_24 INIT_LOCAL struct PUSH_VAR num PUSH_VAR i POP = NOP PUSH_VAL String "GlobalFlag" PUSH_VAR num + PUSH_VAL String "-OFF" + CALL Debug NOP NOP @_l_24: PUSH_OBJ GET_FIELD PUSH_VAR i CALL_METHOD reset NOP CALL SaveSystemData NOP @_l_31: PUSH_VAL Integer 0i Return EndFunc Function OnFlag(Integer i) PUSH_VAL Integer 1i PUSH_VAR i < PUSH_VAR i PUSH_VAL Integer 512i <= and JUMP_OK _l_29 PUSH_VAL Integer 0i JUMP_OK _l_24 INIT_LOCAL struct PUSH_VAR num PUSH_VAR i POP = NOP PUSH_VAL String "Flag" PUSH_VAR num + PUSH_VAL String "-ON" + CALL Debug NOP NOP @_l_24: PUSH_OBJ GET_FIELD PUSH_VAR i CALL_METHOD set NOP @_l_29: PUSH_VAL Integer 0i Return EndFunc Function OnGameClear() PUSH_OBJ GET_FIELD PUSH_VAL Integer -1i POP = NOP CALL SaveSystemData NOP PUSH_VAL Integer 0i Return EndFunc Function OnGlobalFlag(Integer i) PUSH_VAL Integer 1i PUSH_VAR i < PUSH_VAR i PUSH_VAL Integer 128i <= and JUMP_OK _l_31 PUSH_VAL Integer 0i JUMP_OK _l_24 INIT_LOCAL struct PUSH_VAR num PUSH_VAR i POP = NOP PUSH_VAL String "GlobalFlag" PUSH_VAR num + PUSH_VAL String "-ON" + CALL Debug NOP NOP @_l_24: PUSH_OBJ GET_FIELD PUSH_VAR i CALL_METHOD set NOP CALL SaveSystemData NOP @_l_31: PUSH_VAL Integer 0i Return EndFunc Function OnRecollectFlag(Integer i) PUSH_VAL Integer 1i PUSH_VAR i < PUSH_VAR i PUSH_VAL Integer 32i <= and JUMP_OK _l_31 PUSH_VAL Integer 0i JUMP_OK _l_24 INIT_LOCAL struct PUSH_VAR num PUSH_VAR i POP = NOP PUSH_VAL String "" PUSH_VAR num + PUSH_VAL String "-ON" + CALL Debug NOP NOP @_l_24: PUSH_OBJ GET_FIELD PUSH_VAR i CALL_METHOD set NOP CALL SaveSystemData NOP @_l_31: PUSH_VAL Integer 0i Return EndFunc Function OpenInputFilter() PUSH_UNK PUSH_VAL Integer 1i CALL_METHOD OpenFilter NOP CALL FlushInputQueue NOP PUSH_VAL Integer 0i Return EndFunc Function OpeningMovie() CALL Hide NOP PUSH_VAL String "BLACK" CALL SetCg NOP PUSH_VAL String "" PUSH_VAL Integer 1000i CALL Transition NOP CALL Update NOP CALL DestroyAdvScreen NOP PUSH_VAL String "opening.mei" CALL PlayMovie NOP CALL SetupAdvScreen NOP PUSH_OBJ GET_FIELD PUSH_VAL Integer -1i POP = NOP PUSH_VAL Integer 0i Return EndFunc Function OutputLogText(String path, String text) INIT_LOCAL struct PUSH_VAR file PUSH_VAR path PUSH_VAL Integer 4i CALL_METHOD Open JUMP_OK _l_13 PUSH_VAR file PUSH_VAR path PUSH_VAL Integer 5i CALL_METHOD Open JUMP_OK _l_13 PUSH_VAL Integer 1i Return @_l_13: PUSH_VAR file PUSH_VAL Integer 0i PUSH_VAL Integer 2i CALL_METHOD Seek NOP PUSH_VAR file PUSH_VAR text CALL_METHOD WriteText NOP PUSH_VAR file CALL_METHOD Close NOP PUSH_VAL Integer 0i Return EndFunc Function PauseBgm() PUSH_OBJ PUSH_OBJ GET_FIELD_BY_OFFSET GET_FIELD CALL_METHOD Pause NOP PUSH_OBJ PUSH_OBJ GET_FIELD_BY_OFFSET GET_FIELD PUSH_VAL Integer -1i POP = NOP PUSH_VAL Integer 0i Return EndFunc Function PlayBgm(String file, Integer fNonFade) PUSH_VAR file CALL_METHOD MakeUpper NOP CALL IsPlayBgm PUSH_OBJ PUSH_OBJ GET_FIELD_BY_OFFSET GET_FIELD PUSH_VAR file == math_UNK2 JUMP_OK _l_14 PUSH_VAL Integer 0i Return @_l_14: CALL IsPlayBgm JUMP_OK _l_19 PUSH_VAR fNonFade CALL StopBgm NOP @_l_19: PUSH_VAL String "BGM-" PUSH_VAR file + CALL Debug NOP PUSH_OBJ PUSH_VAL Integer 0i == JUMP_OK _l_33 PUSH_OBJ PUSH_VAL Integer 1i POP = NOP JUMP _l_37 @_l_33: PUSH_OBJ PUSH_VAL Integer 0i POP = NOP @_l_37: PUSH_OBJ PUSH_OBJ GET_FIELD_BY_OFFSET GET_FIELD PUSH_VAR file POP = NOP PUSH_OBJ PUSH_OBJ GET_FIELD_BY_OFFSET CALL SetBgmInfo NOP PUSH_OBJ PUSH_OBJ GET_FIELD_BY_OFFSET GET_FIELD PUSH_VAL Integer 0i POP = NOP PUSH_OBJ GET_FIELD PUSH_VAL Integer -1i == JUMP_OK _l_69 PUSH_OBJ PUSH_OBJ GET_FIELD_BY_OFFSET GET_FIELD PUSH_VAL Integer -1i POP = NOP JUMP _l_78 @_l_69: PUSH_OBJ PUSH_OBJ GET_FIELD_BY_OFFSET GET_FIELD PUSH_VAL Integer 0i POP = NOP PUSH_VAL Integer 0i Return @_l_78: PUSH_OBJ PUSH_OBJ GET_FIELD_BY_OFFSET GET_FIELD PUSH_VAR file PUSH_VAL String ".mio" + PUSH_VAL Integer -1i CALL_METHOD LoadSound NOP PUSH_VAR fNonFade PUSH_VAL Integer 0i == JUMP_OK _l_138 PUSH_OBJ PUSH_OBJ GET_FIELD_BY_OFFSET GET_FIELD PUSH_VAL Real 0.000000d PUSH_VAL Real 0.000000d CALL_METHOD SetVolume NOP PUSH_OBJ PUSH_OBJ GET_FIELD_BY_OFFSET GET_FIELD PUSH_VAL Integer 0i PUSH_OBJ PUSH_OBJ GET_FIELD_BY_OFFSET GET_FIELD PUSH_VAL Integer -1i PUSH_OBJ PUSH_OBJ GET_FIELD_BY_OFFSET GET_FIELD PUSH_VAL Integer 0i CALL_METHOD PlayFrom NOP INIT_LOCAL struct PUSH_VAR bzVol PUSH_VAL Real 0.000000d PUSH_VAL Real 0.000000d PUSH_OBJ GET_FIELD PUSH_OBJ GET_FIELD CALL_METHOD SetLinear NOP PUSH_OBJ PUSH_OBJ GET_FIELD_BY_OFFSET GET_FIELD PUSH_VAR bzVol PUSH_VAL Integer 2000i CALL_METHOD SetVolumeEnvelope NOP NOP JUMP _l_165 @_l_138: PUSH_OBJ PUSH_OBJ GET_FIELD_BY_OFFSET GET_FIELD PUSH_OBJ GET_FIELD PUSH_OBJ GET_FIELD CALL_METHOD SetVolume NOP PUSH_OBJ PUSH_OBJ GET_FIELD_BY_OFFSET GET_FIELD PUSH_VAL Integer 0i PUSH_OBJ PUSH_OBJ GET_FIELD_BY_OFFSET GET_FIELD PUSH_VAL Integer -1i PUSH_OBJ PUSH_OBJ GET_FIELD_BY_OFFSET GET_FIELD PUSH_VAL Integer 0i CALL_METHOD PlayFrom NOP @_l_165: PUSH_VAL Integer 0i Return EndFunc Function PlayEnvSe(String file, Integer fFade) PUSH_VAR file CALL_METHOD MakeUpper NOP PUSH_VAL String "EnvSe-" PUSH_VAR file + CALL Debug NOP PUSH_OBJ PUSH_VAR file GET_FIELD_BY_OFFSET CALL_METHOD GetType PUSH_VAL String "Sound" == JUMP_OK _l_32 PUSH_OBJ PUSH_VAR file GET_FIELD_BY_OFFSET GET_FIELD CALL_METHOD Stop NOP PUSH_OBJ PUSH_VAR file CALL_METHOD Remove NOP PUSH_OBJ PUSH_VAR file GET_FIELD_BY_OFFSET PUSH_VAL struct Sound struct POP = NOP JUMP _l_38 @_l_32: PUSH_OBJ PUSH_VAR file GET_FIELD_BY_OFFSET PUSH_VAL struct Sound struct POP = NOP @_l_38: PUSH_OBJ PUSH_VAR file GET_FIELD_BY_OFFSET GET_FIELD CALL_METHOD IsPlaying PUSH_OBJ PUSH_VAR file GET_FIELD_BY_OFFSET GET_FIELD PUSH_VAL Integer 0i == and JUMP_OK _l_53 PUSH_VAL Integer 0i Return @_l_53: PUSH_OBJ PUSH_VAR file GET_FIELD_BY_OFFSET GET_FIELD PUSH_VAR file POP = NOP PUSH_OBJ GET_FIELD PUSH_VAL Integer -1i == JUMP_OK _l_73 PUSH_OBJ PUSH_VAR file GET_FIELD_BY_OFFSET GET_FIELD PUSH_VAL Integer -1i POP = NOP JUMP _l_82 @_l_73: PUSH_OBJ PUSH_VAR file GET_FIELD_BY_OFFSET GET_FIELD PUSH_VAL Integer 0i POP = NOP PUSH_VAL Integer 0i Return @_l_82: PUSH_OBJ PUSH_VAR file GET_FIELD_BY_OFFSET GET_FIELD PUSH_VAR file PUSH_VAL String ".mio" + CALL_METHOD LoadSound NOP PUSH_VAR fFade PUSH_VAL Integer 0i != JUMP_OK _l_132 PUSH_OBJ PUSH_VAR file GET_FIELD_BY_OFFSET GET_FIELD PUSH_VAL Real 0.000000d PUSH_VAL Real 0.000000d CALL_METHOD SetVolume NOP PUSH_OBJ PUSH_VAR file GET_FIELD_BY_OFFSET GET_FIELD PUSH_VAL Integer 0i PUSH_VAL Integer 1i CALL_METHOD Play NOP INIT_LOCAL struct PUSH_VAR bzVol PUSH_VAL Real 0.000000d PUSH_VAL Real 0.000000d PUSH_OBJ GET_FIELD PUSH_OBJ GET_FIELD CALL_METHOD SetLinear NOP PUSH_OBJ PUSH_VAR file GET_FIELD_BY_OFFSET GET_FIELD PUSH_VAR bzVol PUSH_VAL Integer 2000i CALL_METHOD SetVolumeEnvelope NOP NOP JUMP _l_150 @_l_132: PUSH_OBJ PUSH_VAR file GET_FIELD_BY_OFFSET GET_FIELD PUSH_OBJ GET_FIELD PUSH_OBJ GET_FIELD CALL_METHOD SetVolume NOP PUSH_OBJ PUSH_VAR file GET_FIELD_BY_OFFSET GET_FIELD PUSH_VAL Integer 0i PUSH_VAL Integer 1i CALL_METHOD Play NOP @_l_150: PUSH_VAL Integer 0i Return EndFunc Function PlayMovie(String strFileName, Integer nFlags) INIT_LOCAL struct PUSH_VAR movie PUSH_VAR strFileName CALL_METHOD OpenMovie logic_unk3 JUMP_OK _l_117 INIT_LOCAL struct INIT_LOCAL struct PUSH_UNK CALL_METHOD Lock NOP PUSH_UNK PUSH_VAL Integer 0i PUSH_VAR movie CALL_METHOD AddSprite NOP PUSH_VAR imginf PUSH_VAR movie CALL_METHOD GetInfo POP = NOP PUSH_VAR movie PUSH_VAR sp CALL_METHOD GetParameter NOP PUSH_VAR sp GET_FIELD PUSH_VAL Real 0.000000d PUSH_VAL Real 800.000000d POP = PUSH_VAR imginf GET_FIELD / POP = NOP PUSH_VAR sp GET_FIELD PUSH_VAL Real 0.000000d PUSH_VAL Real 600.000000d POP = PUSH_VAR imginf GET_FIELD / POP = NOP PUSH_VAR movie PUSH_VAR sp CALL_METHOD SetParameter NOP PUSH_UNK CALL_METHOD Unlock NOP PUSH_UNK PUSH_VAL Integer 0i CALL_METHOD ShowCursor NOP INIT_LOCAL struct PUSH_VAL Integer 1i POP = PUSH_VAR movie PUSH_VAR nFlags PUSH_VAL Integer 0i CALL_METHOD PlayMovie NOP INIT_LOCAL PUSH_UNK CALL_METHOD FlushJoyButtonPushed NOP @_l_69: PUSH_VAR movie CALL_METHOD IsMoviePlaying JUMP_OK _l_93 PUSH_VAL Integer 100i CALL Sleep NOP PUSH_UNK PUSH_VAL Integer 4i CALL_METHOD GetJoyButtonPushed PUSH_UNK PUSH_VAL Integer 5i CALL_METHOD GetJoyButtonPushed math_UNK2 JUMP_OK _l_84 JUMP _l_93 @_l_84: PUSH_UNK PUSH_VAR wscmd PUSH_VAL Integer 100i PUSH_VAL Integer 0i CALL_METHOD GetCommand logic_unk3 JUMP_OK _l_92 JUMP _l_93 @_l_92: JUMP _l_69 @_l_93: PUSH_VAR movie CALL_METHOD StopMovie NOP PUSH_UNK CALL_METHOD Lock NOP PUSH_UNK PUSH_VAR movie CALL_METHOD DetachSprite NOP PUSH_UNK CALL_METHOD UpdateRect NOP PUSH_UNK CALL_METHOD Unlock NOP PUSH_UNK PUSH_VAL Integer -1i CALL_METHOD ShowCursor NOP PUSH_VAR movie CALL_METHOD CloseMovie NOP NOP @_l_117: PUSH_VAL Integer 0i Return EndFunc Function PlaySe(String file, Integer fWait) PUSH_VAL String "Se-" PUSH_VAR file + CALL Debug NOP PUSH_OBJ GET_FIELD PUSH_VAL Integer 0i == JUMP_OK _l_12 PUSH_VAL Integer 0i Return @_l_12: PUSH_OBJ PUSH_VAR file PUSH_VAL String ".mio" + CALL_METHOD LoadSound NOP PUSH_OBJ PUSH_OBJ GET_FIELD PUSH_OBJ GET_FIELD CALL_METHOD SetVolume NOP PUSH_OBJ PUSH_VAL Integer -2i PUSH_VAL Integer 1i CALL_METHOD Play NOP PUSH_VAR fWait PUSH_VAL Integer 0i == JUMP_OK _l_35 JUMP _l_54 @_l_35: PUSH_UNK CALL_METHOD FlushJoyButtonPushed NOP @_l_38: PUSH_OBJ CALL_METHOD IsPlaying JUMP_OK _l_54 PUSH_UNK PUSH_VAL Integer 4i CALL_METHOD GetJoyButtonPushed PUSH_UNK PUSH_VAL Integer 5i CALL_METHOD GetJoyButtonPushed math_UNK2 JUMP_OK _l_50 JUMP _l_54 @_l_50: PUSH_VAL Integer 30i CALL Sleep NOP JUMP _l_38 @_l_54: PUSH_VAL Integer 0i Return EndFunc Function PlaySysSe(String file, Integer fWait) PUSH_VAL String "SysSe-" PUSH_VAR file + CALL Debug NOP PUSH_OBJ GET_FIELD PUSH_VAL Integer 0i == JUMP_OK _l_12 PUSH_VAL Integer 0i Return @_l_12: PUSH_OBJ PUSH_VAR file PUSH_VAL String ".mio" + CALL_METHOD LoadSound NOP PUSH_OBJ PUSH_OBJ GET_FIELD PUSH_OBJ GET_FIELD CALL_METHOD SetVolume NOP PUSH_OBJ PUSH_VAL Integer -2i PUSH_VAL Integer 1i CALL_METHOD Play NOP PUSH_VAR fWait PUSH_VAL Integer 0i == JUMP_OK _l_35 JUMP _l_54 @_l_35: PUSH_UNK CALL_METHOD FlushJoyButtonPushed NOP @_l_38: PUSH_OBJ CALL_METHOD IsPlaying JUMP_OK _l_54 PUSH_UNK PUSH_VAL Integer 4i CALL_METHOD GetJoyButtonPushed PUSH_UNK PUSH_VAL Integer 5i CALL_METHOD GetJoyButtonPushed math_UNK2 JUMP_OK _l_50 JUMP _l_54 @_l_50: PUSH_VAL Integer 30i CALL Sleep NOP JUMP _l_38 @_l_54: PUSH_VAL Integer 0i Return EndFunc Function PlayVoice(String file, Integer fForce) INIT_LOCAL struct PUSH_OBJ GET_FIELD PUSH_VAL Integer 0i == PUSH_VAR fForce PUSH_VAL Integer 0i == and JUMP_OK _l_12 PUSH_VAL Integer 0i Return @_l_12: PUSH_OBJ PUSH_VAR file PUSH_VAL String ".mio" + CALL_METHOD LoadSound PUSH_VAL Integer 0i == JUMP_OK _l_41 PUSH_OBJ PUSH_OBJ GET_FIELD PUSH_OBJ GET_FIELD CALL_METHOD SetVolume NOP PUSH_OBJ CALL GetCurrentTime POP = NOP PUSH_OBJ PUSH_VAL Integer -2i PUSH_VAL Integer 2i CALL_METHOD Play NOP PUSH_VAR ret PUSH_VAL Integer -1i POP = NOP JUMP _l_52 @_l_41: PUSH_VAL String "\c;FF0000:NotFound-" PUSH_VAR file + PUSH_VAL String "\c:" + CALL Debug NOP PUSH_VAR ret PUSH_VAL Integer 0i POP = NOP @_l_52: PUSH_VAR ret Return PUSH_VAL Integer 0i Return EndFunc Function Point::Point(Reference this) INIT_FIELD Integer x INIT_FIELD Integer y PUSH_VAL Integer 0i Return this EndFunc Function Postprocessing() PUSH_VAL Integer 0i PUSH_VAL Integer -1i == JUMP_OK _l_19 INIT_LOCAL struct PUSH_VAR file PUSH_VAL String "_exit.log" PUSH_VAL Integer 5i CALL_METHOD Open NOP PUSH_VAR file PUSH_OBJ CALL_METHOD DumpObject NOP PUSH_VAR file CALL_METHOD Close NOP NOP @_l_19: CALL SaveSystemData NOP CALL SaveConfigData NOP PUSH_VAL Integer 0i Return EndFunc Function Quake(Integer w, Integer h, Integer fWhole, Integer count, Integer time) CALL IsLoad PUSH_VAL Integer -1i == JUMP_OK _l_6 PUSH_VAL Integer 0i Return @_l_6: INIT_LOCAL struct PUSH_OBJ CALL_METHOD isKeyUpdateFlush POP = PUSH_VAR fFlush PUSH_VAL Integer -1i == JUMP_OK _l_16 PUSH_VAL Integer 0i Return @_l_16: PUSH_OBJ PUSH_VAR w PUSH_VAR h PUSH_VAR fWhole PUSH_VAR count PUSH_VAR time CALL_METHOD effectQuake NOP PUSH_VAL Integer 0i Return EndFunc Function QuickLoad(Integer id) PUSH_VAL String "QSave" CALL Load NOP PUSH_VAL Integer 0i Return EndFunc Function QuickSave() INIT_LOCAL struct PUSH_OBJ GET_FIELD PUSH_VAL Integer 0i CALL_METHOD get PUSH_VAL String "" != JUMP_OK _l_15 PUSH_VAR comment PUSH_OBJ GET_FIELD PUSH_VAL Integer 0i CALL_METHOD get POP += NOP @_l_15: PUSH_VAR comment PUSH_OBJ GET_FIELD PUSH_VAL Integer 0i CALL_METHOD get POP += NOP PUSH_VAR comment CALL_METHOD GetLength PUSH_VAL Integer 10i > JUMP_OK _l_35 PUSH_VAR comment PUSH_VAR comment PUSH_VAL Integer 9i CALL_METHOD Left PUSH_VAL String "&" + POP = NOP @_l_35: PUSH_VAL String "QSave" PUSH_VAL Integer 0i CALL Save NOP PUSH_OBJ GET_FIELD PUSH_VAL Integer -1i POP = NOP CALL SaveSystemData NOP PUSH_VAL String "ïW~W_" PUSH_VAL Integer 0i CALL Confirm NOP PUSH_VAL Integer 0i Return EndFunc Function RGB(Integer r, Integer g, Integer b) PUSH_VAR r PUSH_VAL Integer 16i CALL_METHOD ShiftLeft PUSH_VAR g PUSH_VAL Integer 8i CALL_METHOD ShiftLeft or PUSH_VAR b or Return PUSH_VAL Integer 0i Return EndFunc Function RGBA(Integer r, Integer g, Integer b, Integer a) PUSH_VAR a PUSH_VAL Integer 24i CALL_METHOD ShiftLeft PUSH_VAR r PUSH_VAL Integer 16i CALL_METHOD ShiftLeft or PUSH_VAR g PUSH_VAL Integer 8i CALL_METHOD ShiftLeft or PUSH_VAR b or Return PUSH_VAL Integer 0i Return EndFunc Function Rect::Rect(Reference this) INIT_FIELD Integer left INIT_FIELD Integer top INIT_FIELD Integer right INIT_FIELD Integer bottom PUSH_VAL Integer 0i Return this EndFunc Function ResetCgFlag(Integer id) PUSH_VAL Integer 1i PUSH_VAR id < PUSH_VAR id PUSH_VAL Integer 4096i <= and JUMP_OK _l_13 PUSH_OBJ GET_FIELD PUSH_VAR id CALL_METHOD reset NOP @_l_13: PUSH_VAL Integer 0i Return EndFunc Function RestartBgm() PUSH_OBJ PUSH_OBJ GET_FIELD_BY_OFFSET GET_FIELD CALL_METHOD Restart NOP PUSH_OBJ PUSH_OBJ GET_FIELD_BY_OFFSET GET_FIELD PUSH_VAL Integer 0i POP = NOP PUSH_VAL Integer 0i Return EndFunc Function Save(String filename, Integer fThumb, Reference arrayHideSpr, Reference arrayShowSpr) PUSH_VAL String "Save:" PUSH_VAR filename + CALL Debug NOP INIT_LOCAL struct INIT_LOCAL PUSH_UNK CALL_METHOD Lock NOP INIT_LOCAL struct PUSH_VAR arrayHideSpr CALL_METHOD GetType PUSH_VAL String "Array" == JUMP_OK _l_45 PUSH_VAR i PUSH_VAL Integer 0i POP = NOP @_l_20: PUSH_VAR i PUSH_VAR arrayHideSpr CALL_METHOD GetLength <= JUMP_OK _l_45 PUSH_VAR arrayHideTrans PUSH_VAR i GET_FIELD_BY_OFFSET PUSH_VAR arrayHideSpr PUSH_VAR i GET_FIELD_BY_OFFSET CALL_METHOD GetTransparency POP = NOP PUSH_VAR arrayHideSpr PUSH_VAR i GET_FIELD_BY_OFFSET PUSH_VAL Integer 256i CALL_METHOD SetTransparency NOP PUSH_VAR i PUSH_VAL Integer 1i POP += NOP JUMP _l_20 @_l_45: PUSH_VAR arrayShowSpr CALL_METHOD GetType PUSH_VAL String "Array" == JUMP_OK _l_79 PUSH_VAR i PUSH_VAL Integer 0i POP = NOP @_l_54: PUSH_VAR i PUSH_VAR arrayShowSpr CALL_METHOD GetLength <= JUMP_OK _l_79 PUSH_VAR arrayShowTrans PUSH_VAR i GET_FIELD_BY_OFFSET PUSH_VAR arrayShowSpr PUSH_VAR i GET_FIELD_BY_OFFSET CALL_METHOD GetTransparency POP = NOP PUSH_VAR arrayShowSpr PUSH_VAR i GET_FIELD_BY_OFFSET PUSH_VAL Integer 0i CALL_METHOD SetTransparency NOP PUSH_VAR i PUSH_VAL Integer 1i POP += NOP JUMP _l_54 @_l_79: PUSH_UNK CALL_METHOD Refresh NOP INIT_LOCAL struct PUSH_VAR sprScreen PUSH_VAL Integer 67108865i PUSH_OBJ GET_FIELD PUSH_OBJ GET_FIELD CALL_METHOD CreateSprite NOP INIT_LOCAL struct PUSH_UNK PUSH_VAR param CALL_METHOD GetParameter NOP PUSH_VAR sprScreen PUSH_UNK PUSH_VAR param CALL_METHOD DrawImage NOP PUSH_OBJ GET_FIELD PUSH_OBJ GET_FIELD POP = NOP PUSH_OBJ GET_FIELD PUSH_OBJ GET_FIELD POP = NOP PUSH_OBJ GET_FIELD PUSH_OBJ GET_FIELD POP = NOP PUSH_OBJ GET_FIELD PUSH_OBJ GET_FIELD GET_FIELD POP = NOP PUSH_OBJ GET_FIELD PUSH_OBJ CALL_METHOD isToneFilter POP = NOP PUSH_OBJ GET_FIELD PUSH_OBJ CALL_METHOD getToneFilter POP = NOP PUSH_OBJ GET_FIELD PUSH_OBJ CALL_METHOD getMessageView POP = NOP PUSH_OBJ GET_FIELD PUSH_OBJ CALL_METHOD isZoom POP = NOP PUSH_OBJ GET_FIELD PUSH_OBJ CALL_METHOD getZoomParam POP = NOP PUSH_OBJ GET_FIELD CALL GetPlayBgmName POP = NOP PUSH_OBJ GET_FIELD CALL IsPauseBgm POP = NOP PUSH_OBJ GET_FIELD CALL_METHOD Remove NOP PUSH_OBJ GET_FIELD CALL GetPlayEnvSeList NOP INIT_LOCAL struct PUSH_OBJ GET_FIELD GET_FIELD CALL IsHScene POP = INIT_LOCAL struct PUSH_VAR file PUSH_VAR filename PUSH_VAL String ".dat" + PUSH_VAL Integer 5i PUSH_VAL Integer 4i or CALL_METHOD Open NOP PUSH_VAR fHScene PUSH_VAL Integer 0i == JUMP_OK _l_205 PUSH_VAR fThumb PUSH_VAL Integer -1i == JUMP_OK _l_204 PUSH_VAR file PUSH_VAR sprScreen PUSH_VAL Integer 120i PUSH_VAL Integer 90i CALL_METHOD SaveThumbnailImage NOP @_l_204: JUMP _l_228 @_l_205: INIT_LOCAL struct PUSH_VAR sprThumb PUSH_OBJ GET_FIELD GET_FIELD PUSH_VAL Integer 4i CALL_METHOD Left PUSH_VAL String "thm.eri" + CALL_METHOD LoadImage NOP PUSH_VAR fThumb PUSH_VAL Integer -1i == JUMP_OK _l_227 PUSH_VAR file PUSH_VAR sprThumb PUSH_VAL Integer 120i PUSH_VAL Integer 90i CALL_METHOD SaveThumbnailImage NOP @_l_227: NOP @_l_228: PUSH_VAR file PUSH_OBJ CALL_METHOD SaveObject NOP PUSH_VAR file CALL_METHOD Close NOP PUSH_VAL Integer 0i PUSH_VAL Integer -1i == JUMP_OK _l_242 PUSH_VAL String "_save.log" CALL DumpContext NOP @_l_242: PUSH_VAR arrayHideSpr CALL_METHOD GetType PUSH_VAL String "Array" == JUMP_OK _l_269 PUSH_VAR i PUSH_VAL Integer 0i POP = NOP @_l_251: PUSH_VAR i PUSH_VAR arrayHideSpr CALL_METHOD GetLength <= JUMP_OK _l_269 PUSH_VAR arrayHideSpr PUSH_VAR i GET_FIELD_BY_OFFSET PUSH_VAR arrayHideTrans PUSH_VAR i GET_FIELD_BY_OFFSET CALL_METHOD SetTransparency NOP PUSH_VAR i PUSH_VAL Integer 1i POP += NOP JUMP _l_251 @_l_269: PUSH_VAR arrayShowSpr CALL_METHOD GetType PUSH_VAL String "Array" == JUMP_OK _l_296 PUSH_VAR i PUSH_VAL Integer 0i POP = NOP @_l_278: PUSH_VAR i PUSH_VAR arrayShowSpr CALL_METHOD GetLength <= JUMP_OK _l_296 PUSH_VAR arrayShowSpr PUSH_VAR i GET_FIELD_BY_OFFSET PUSH_VAR arrayShowTrans PUSH_VAR i GET_FIELD_BY_OFFSET CALL_METHOD SetTransparency NOP PUSH_VAR i PUSH_VAL Integer 1i POP += NOP JUMP _l_278 @_l_296: PUSH_UNK CALL_METHOD Unlock NOP PUSH_VAL Integer 0i Return EndFunc Function SaveBmp(String filename) PUSH_VAL String "SaveBmp-" PUSH_VAR filename + CALL Debug NOP INIT_LOCAL struct PUSH_OBJ PUSH_VAR spr CALL_METHOD copyAdvScreen NOP INIT_LOCAL struct PUSH_VAR file PUSH_VAR filename PUSH_VAL String ".bmp" + PUSH_VAL Integer 5i PUSH_VAL Integer 4i or CALL_METHOD Open NOP PUSH_VAR file PUSH_VAR spr CALL_METHOD SaveThumbnailImage NOP PUSH_VAR file CALL_METHOD Close NOP PUSH_VAL Integer 0i Return EndFunc Function SaveConfigData() PUSH_VAL String "config.dat" PUSH_OBJ CALL SaveObject NOP PUSH_VAL Integer 0i Return EndFunc Function SaveObject(String path, Reference object) INIT_LOCAL struct PUSH_VAR file PUSH_VAR path PUSH_VAL Integer 5i CALL_METHOD Open JUMP_OK _l_8 PUSH_VAL Integer 1i Return @_l_8: PUSH_VAR file PUSH_VAR object CALL_METHOD SaveObject Return PUSH_VAL Integer 0i Return EndFunc Function SaveSprite(Reference spr, Reference filename) PUSH_VAR spr CALL_METHOD GetType PUSH_VAL String "Sprite" != JUMP_OK _l_7 PUSH_VAL Integer 0i Return @_l_7: INIT_LOCAL struct PUSH_VAR file PUSH_VAR filename PUSH_VAL Integer 5i CALL_METHOD Open NOP PUSH_VAR file PUSH_VAR spr CALL_METHOD SaveThumbnailImage NOP PUSH_VAR file CALL_METHOD Close NOP PUSH_VAL Integer 0i Return @@Initialize Return this EndFunc Function SaveSystemData() PUSH_VAL String "system.dat" PUSH_OBJ CALL SaveObject NOP PUSH_VAL Integer 0i Return EndFunc Function ScPauseBgm() CALL IsLoad PUSH_VAL Integer -1i == JUMP_OK _l_6 PUSH_VAL Integer 0i Return @_l_6: CALL PauseBgm NOP PUSH_VAL Integer 0i Return EndFunc Function ScPlayBgm(String file, Integer fNonFade) CALL IsLoad PUSH_VAL Integer -1i == JUMP_OK _l_6 PUSH_VAL Integer 0i Return @_l_6: PUSH_VAR file PUSH_VAR fNonFade CALL PlayBgm NOP PUSH_VAL Integer 0i Return EndFunc Function ScPlayEnvSe(String file, Integer fFade) CALL IsLoad PUSH_VAL Integer -1i == JUMP_OK _l_6 PUSH_VAL Integer 0i Return @_l_6: PUSH_VAR file PUSH_VAR fFade CALL PlayEnvSe NOP PUSH_VAL Integer 0i Return EndFunc Function ScPlayMovie(String file) CALL DestroyAdvScreen NOP INIT_LOCAL struct PUSH_OBJ GET_FIELD PUSH_VAL Integer -1i == JUMP_OK _l_17 PUSH_VAR rs PUSH_VAL Integer 0i PUSH_OBJ GET_FIELD PUSH_VAL Real 0.750000d * CALL_METHOD SetTotalVolume NOP JUMP _l_22 @_l_17: PUSH_VAR rs PUSH_VAL Integer 0i PUSH_VAL Real 0.000000d CALL_METHOD SetTotalVolume NOP @_l_22: PUSH_VAR file PUSH_VAL String ".mei" + CALL PlayMovie NOP PUSH_VAR rs PUSH_VAL Integer 0i PUSH_VAL Real 0.750000d CALL_METHOD SetTotalVolume NOP CALL SetupAdvScreen NOP PUSH_VAL Integer 0i Return @@Initialize Return this EndFunc Function ScPlaySe(String file, Integer fWait) CALL IsLoad PUSH_VAL Integer -1i == JUMP_OK _l_6 PUSH_VAL Integer 0i Return @_l_6: PUSH_VAR fWait PUSH_VAL Integer 0i != PUSH_OBJ CALL_METHOD isSkip PUSH_VAL Integer -1i == and JUMP_OK _l_19 PUSH_VAR fWait PUSH_VAL Integer 0i POP = NOP @_l_19: PUSH_VAR file PUSH_VAR fWait CALL PlaySe NOP PUSH_VAL Integer 0i Return EndFunc Function ScPlayVoice(String file) CALL IsLoad PUSH_VAL Integer -1i == JUMP_OK _l_6 PUSH_VAL Integer 0i Return @_l_6: PUSH_VAR file CALL PlayVoice NOP PUSH_VAL Integer 0i Return EndFunc Function ScRestartBgm() CALL IsLoad PUSH_VAL Integer -1i == JUMP_OK _l_6 PUSH_VAL Integer 0i Return @_l_6: CALL RestartBgm NOP PUSH_VAL Integer 0i Return EndFunc Function ScStopBgm(Integer fNonFade) CALL IsLoad PUSH_VAL Integer -1i == JUMP_OK _l_6 PUSH_VAL Integer 0i Return @_l_6: PUSH_VAR fNonFade CALL StopBgm NOP PUSH_VAL Integer 0i Return EndFunc Function ScStopEnvSe(String file, Integer fFade) CALL IsLoad PUSH_VAL Integer -1i == JUMP_OK _l_6 PUSH_VAL Integer 0i Return @_l_6: PUSH_VAR file PUSH_VAR fFade CALL StopEnvSe NOP PUSH_VAL Integer 0i Return EndFunc Function ScStopSe() CALL StopSe NOP PUSH_VAL Integer 0i Return EndFunc Function ScStopVoice() CALL StopVoice NOP PUSH_VAL Integer 0i Return EndFunc Function ScWait(Integer time, Integer fKeyDisable) CALL IsLoad PUSH_VAL Integer -1i == JUMP_OK _l_6 PUSH_VAL Integer 0i Return @_l_6: INIT_LOCAL struct PUSH_OBJ CALL_METHOD isKeyUpdateFlush POP = PUSH_VAR fFlush PUSH_VAL Integer -1i == JUMP_OK _l_16 PUSH_VAL Integer 0i Return @_l_16: INIT_LOCAL struct CALL FlushJoyButton NOP INIT_LOCAL struct CALL GetCurrentTime POP = @_l_22: PUSH_VAR nowTime PUSH_VAR time + CALL GetCurrentTime > JUMP_OK _l_50 PUSH_VAR fKeyDisable PUSH_VAL Integer 0i == JUMP_OK _l_49 PUSH_VAR wscmd PUSH_VAL Integer 50i CALL GetCommand NOP PUSH_UNK PUSH_VAL Integer 4i CALL_METHOD GetJoyButtonPushed PUSH_VAL Integer 0i > PUSH_UNK PUSH_VAL Integer 5i CALL_METHOD GetJoyButtonPushed PUSH_VAL Integer 0i > or JUMP_OK _l_49 JUMP _l_50 @_l_49: JUMP _l_22 @_l_50: CALL FlushJoyButton NOP PUSH_VAL Integer 0i Return EndFunc Function ScWaitVoice(Integer fKeyDisable) CALL IsLoad PUSH_VAL Integer -1i == JUMP_OK _l_6 PUSH_VAL Integer 0i Return @_l_6: PUSH_VAR fKeyDisable CALL WaitVoice NOP PUSH_VAL Integer 0i Return EndFunc Function ScenarioEnter() CALL IsLoad PUSH_VAL Integer -1i == JUMP_OK _l_6 PUSH_VAL Integer 0i Return @_l_6: PUSH_OBJ GET_FIELD PUSH_VAL Integer 0i POP = NOP PUSH_OBJ GET_FIELD PUSH_VAL Integer 0i POP = NOP PUSH_OBJ GET_FIELD CALL_METHOD Remove NOP PUSH_OBJ GET_FIELD PUSH_VAL Integer 0i POP = NOP PUSH_VAL Integer 0i Return EndFunc Function ScenarioLoop(String func) CALL StopBgm NOP CALL SetupAdvScreen NOP PUSH_VAR func CALL Change NOP PUSH_OBJ PUSH_VAL String "NORMAL" CALL_METHOD setToneFilter NOP PUSH_OBJ PUSH_VAL String "BLACK" CALL_METHOD setCg NOP @_l_15: PUSH_OBJ GET_FIELD PUSH_VAL String "EXIT_SCENARIO" != JUMP_OK _l_57 PUSH_VAL Integer 0i PUSH_VAL Integer -1i == JUMP_OK _l_32 PUSH_VAL String "\c;8888FF:Jump-" PUSH_OBJ GET_FIELD + PUSH_VAL String "\c:" + CALL Debug NOP @_l_32: INIT_LOCAL PUSH_VAR tempCall PUSH_VAL String "sc" PUSH_OBJ GET_FIELD + POP = NOP PUSH_VAR tempCall PUSH_VAR tempCall PUSH_VAL String "-" PUSH_VAL String "_" CALL_METHOD Replace POP = NOP PUSH_VAR tempCall CALL_METHOD Call PUSH_VAL Integer -1i == JUMP_OK _l_55 NOP JUMP _l_57 @_l_55: NOP JUMP _l_15 @_l_57: PUSH_OBJ PUSH_VAL String "NORMAL" CALL_METHOD setToneFilter NOP PUSH_OBJ CALL_METHOD hideMessage NOP PUSH_OBJ PUSH_VAL String "BLACK" CALL_METHOD setCg NOP PUSH_OBJ CALL_METHOD bustupClear NOP PUSH_OBJ PUSH_VAL Integer 0i PUSH_VAL Integer -1i CALL_METHOD update NOP CALL StopVoice NOP CALL StopSe NOP CALL StopEnvSe NOP PUSH_VAL Integer 0i CALL StopBgm NOP CALL DestroyAdvScreen NOP PUSH_VAL Integer 0i Return EndFunc Function ScenarioObject::ScenarioObject(Reference this) INIT_FIELD Integer version INIT_FIELD String scenarioCall INIT_FIELD String sceneTitle INIT_FIELD String familyName INIT_FIELD String familyName_read INIT_FIELD String firstName INIT_FIELD String firstName_read INIT_FIELD struct Flag flag INIT_FIELD struct Flag flagBackup INIT_FIELD struct LogManager nameLog INIT_FIELD struct LogManager messLog INIT_FIELD struct LogManager seqLog INIT_FIELD struct LogManager voiceLog INIT_FIELD struct CgInfo cg INIT_FIELD Integer fCgRGB INIT_FIELD Integer colSetCgRGB INIT_FIELD parent bustup INIT_FIELD String playBgm INIT_FIELD Integer fPauseBgm INIT_FIELD parent playEnvSe INIT_FIELD Integer isLoad INIT_FIELD Integer hitretCount INIT_FIELD Integer hitretCountTemp INIT_FIELD parent select INIT_FIELD Integer selectCount INIT_FIELD Integer viewType INIT_FIELD Integer fToneFilter INIT_FIELD String toneFilter INIT_FIELD Integer fZoom INIT_FIELD struct ZoomParam zoomParam PUSH_VAL Integer 0i Return this EndFunc Function SceneTitle(String str) PUSH_OBJ GET_FIELD PUSH_VAR str POP = NOP PUSH_VAL Integer 0i Return EndFunc Function Scroll(Integer x, Integer y, Integer time, Integer accel, Integer fWait) CALL IsLoad PUSH_VAL Integer -1i == JUMP_OK _l_6 PUSH_VAL Integer 0i Return @_l_6: PUSH_OBJ PUSH_VAR x PUSH_VAR y PUSH_VAR time PUSH_VAR accel PUSH_VAR fWait CALL_METHOD scroll NOP PUSH_VAL Integer 0i Return EndFunc Function Sepia(Integer flag) CALL IsLoad PUSH_VAL Integer -1i == JUMP_OK _l_6 PUSH_VAL Integer 0i Return @_l_6: PUSH_VAR flag PUSH_VAL Integer 0i != JUMP_OK _l_15 PUSH_OBJ PUSH_VAL String "SEPIA" CALL_METHOD setToneFilter NOP JUMP _l_19 @_l_15: PUSH_OBJ PUSH_VAL String "NORMAL" CALL_METHOD setToneFilter NOP @_l_19: PUSH_VAL Integer 0i Return EndFunc Function SetBgmInfo(Reference info) PUSH_VAR info GET_FIELD PUSH_VAL String "BGM01" == JUMP_OK _l_16 PUSH_VAR info GET_FIELD PUSH_VAL Integer -1i POP = NOP PUSH_VAR info GET_FIELD PUSH_VAL Integer -1i POP = NOP JUMP _l_351 @_l_16: PUSH_VAR info GET_FIELD PUSH_VAL String "BGM02" == JUMP_OK _l_32 PUSH_VAR info GET_FIELD PUSH_VAL Integer -1i POP = NOP PUSH_VAR info GET_FIELD PUSH_VAL Integer -1i POP = NOP JUMP _l_351 @_l_32: PUSH_VAR info GET_FIELD PUSH_VAL String "BGM02_S" == JUMP_OK _l_48 PUSH_VAR info GET_FIELD PUSH_VAL Integer -1i POP = NOP PUSH_VAR info GET_FIELD PUSH_VAL Integer -1i POP = NOP JUMP _l_351 @_l_48: PUSH_VAR info GET_FIELD PUSH_VAL String "BGM03" == JUMP_OK _l_64 PUSH_VAR info GET_FIELD PUSH_VAL Integer 3453154i POP = NOP PUSH_VAR info GET_FIELD PUSH_VAL Integer 235043i POP = NOP JUMP _l_351 @_l_64: PUSH_VAR info GET_FIELD PUSH_VAL String "BGM04" == JUMP_OK _l_80 PUSH_VAR info GET_FIELD PUSH_VAL Integer 6625443i POP = NOP PUSH_VAR info GET_FIELD PUSH_VAL Integer 403958i POP = NOP JUMP _l_351 @_l_80: PUSH_VAR info GET_FIELD PUSH_VAL String "BGM05" == JUMP_OK _l_96 PUSH_VAR info GET_FIELD PUSH_VAL Integer 4658801i POP = NOP PUSH_VAR info GET_FIELD PUSH_VAL Integer 524416i POP = NOP JUMP _l_351 @_l_96: PUSH_VAR info GET_FIELD PUSH_VAL String "BGM06" == JUMP_OK _l_112 PUSH_VAR info GET_FIELD PUSH_VAL Integer 5516339i POP = NOP PUSH_VAR info GET_FIELD PUSH_VAL Integer 243508i POP = NOP JUMP _l_351 @_l_112: PUSH_VAR info GET_FIELD PUSH_VAL String "BGM07" == JUMP_OK _l_128 PUSH_VAR info GET_FIELD PUSH_VAL Integer 4973038i POP = NOP PUSH_VAR info GET_FIELD PUSH_VAL Integer 161922i POP = NOP JUMP _l_351 @_l_128: PUSH_VAR info GET_FIELD PUSH_VAL String "BGM08" == JUMP_OK _l_144 PUSH_VAR info GET_FIELD PUSH_VAL Integer 6405448i POP = NOP PUSH_VAR info GET_FIELD PUSH_VAL Integer 179568i POP = NOP JUMP _l_351 @_l_144: PUSH_VAR info GET_FIELD PUSH_VAL String "BGM09" == JUMP_OK _l_160 PUSH_VAR info GET_FIELD PUSH_VAL Integer 4664696i POP = NOP PUSH_VAR info GET_FIELD PUSH_VAL Integer 399603i POP = NOP JUMP _l_351 @_l_160: PUSH_VAR info GET_FIELD PUSH_VAL String "BGM10" == JUMP_OK _l_176 PUSH_VAR info GET_FIELD PUSH_VAL Integer 7202878i POP = NOP PUSH_VAR info GET_FIELD PUSH_VAL Integer 734884i POP = NOP JUMP _l_351 @_l_176: PUSH_VAR info GET_FIELD PUSH_VAL String "BGM11" == JUMP_OK _l_192 PUSH_VAR info GET_FIELD PUSH_VAL Integer 3830880i POP = NOP PUSH_VAR info GET_FIELD PUSH_VAL Integer 1394331i POP = NOP JUMP _l_351 @_l_192: PUSH_VAR info GET_FIELD PUSH_VAL String "BGM12" == JUMP_OK _l_208 PUSH_VAR info GET_FIELD PUSH_VAL Integer 3888551i POP = NOP PUSH_VAR info GET_FIELD PUSH_VAL Integer 943395i POP = NOP JUMP _l_351 @_l_208: PUSH_VAR info GET_FIELD PUSH_VAL String "BGM13" == JUMP_OK _l_224 PUSH_VAR info GET_FIELD PUSH_VAL Integer 3915822i POP = NOP PUSH_VAR info GET_FIELD PUSH_VAL Integer 22837i POP = NOP JUMP _l_351 @_l_224: PUSH_VAR info GET_FIELD PUSH_VAL String "BGM14" == JUMP_OK _l_240 PUSH_VAR info GET_FIELD PUSH_VAL Integer 2955738i POP = NOP PUSH_VAR info GET_FIELD PUSH_VAL Integer 22821i POP = NOP JUMP _l_351 @_l_240: PUSH_VAR info GET_FIELD PUSH_VAL String "BGM15" == JUMP_OK _l_256 PUSH_VAR info GET_FIELD PUSH_VAL Integer 3487364i POP = NOP PUSH_VAR info GET_FIELD PUSH_VAL Integer 120386i POP = NOP JUMP _l_351 @_l_256: PUSH_VAR info GET_FIELD PUSH_VAL String "BGM16" == JUMP_OK _l_272 PUSH_VAR info GET_FIELD PUSH_VAL Integer 8693598i POP = NOP PUSH_VAR info GET_FIELD PUSH_VAL Integer 226400i POP = NOP JUMP _l_351 @_l_272: PUSH_VAR info GET_FIELD PUSH_VAL String "BGM17" == JUMP_OK _l_288 PUSH_VAR info GET_FIELD PUSH_VAL Integer 9330057i POP = NOP PUSH_VAR info GET_FIELD PUSH_VAL Integer 211613i POP = NOP JUMP _l_351 @_l_288: PUSH_VAR info GET_FIELD PUSH_VAL String "BGM18" == JUMP_OK _l_304 PUSH_VAR info GET_FIELD PUSH_VAL Integer 7477617i POP = NOP PUSH_VAR info GET_FIELD PUSH_VAL Integer 22772i POP = NOP JUMP _l_351 @_l_304: PUSH_VAR info GET_FIELD PUSH_VAL String "BGM19" == JUMP_OK _l_320 PUSH_VAR info GET_FIELD PUSH_VAL Integer 4934151i POP = NOP PUSH_VAR info GET_FIELD PUSH_VAL Integer 530871i POP = NOP JUMP _l_351 @_l_320: PUSH_VAR info GET_FIELD PUSH_VAL String "BGM20" == JUMP_OK _l_336 PUSH_VAR info GET_FIELD PUSH_VAL Integer 9068182i POP = NOP PUSH_VAR info GET_FIELD PUSH_VAL Integer 364347i POP = NOP JUMP _l_351 @_l_336: PUSH_VAR info GET_FIELD PUSH_VAL String "BGM21" == JUMP_OK _l_351 PUSH_VAR info GET_FIELD PUSH_VAL Integer 6787583i POP = NOP PUSH_VAR info GET_FIELD PUSH_VAL Integer 22075i POP = NOP @_l_351: PUSH_VAR info GET_FIELD PUSH_VAL Integer 0i POP = NOP PUSH_VAL Integer 0i Return EndFunc Function SetBgmVolume(Real vol) PUSH_OBJ PUSH_VAL Integer 0i GET_FIELD_BY_OFFSET GET_FIELD PUSH_VAR vol PUSH_VAR vol CALL_METHOD SetVolume NOP PUSH_OBJ PUSH_VAL Integer 1i GET_FIELD_BY_OFFSET GET_FIELD PUSH_VAR vol PUSH_VAR vol CALL_METHOD SetVolume NOP PUSH_OBJ GET_FIELD PUSH_VAR vol POP = NOP PUSH_VAL Integer 0i Return EndFunc Function SetBustup(String str, Integer pos, Integer priority) CALL IsLoad PUSH_VAL Integer -1i == JUMP_OK _l_6 PUSH_VAL Integer 0i Return @_l_6: PUSH_OBJ PUSH_VAR str PUSH_VAR pos PUSH_VAR priority CALL_METHOD setBustup NOP PUSH_VAL Integer 0i Return EndFunc Function SetCg(String str, Integer x, Integer y, Integer w, Integer h) CALL IsLoad PUSH_VAL Integer -1i == JUMP_OK _l_6 PUSH_VAL Integer 0i Return @_l_6: PUSH_OBJ PUSH_VAR str PUSH_VAR x PUSH_VAR y PUSH_VAR w PUSH_VAR h CALL_METHOD setCg NOP PUSH_OBJ PUSH_VAL Integer 0i CALL_METHOD bustupClear NOP PUSH_OBJ PUSH_VAL Integer 400i PUSH_VAL Integer 300i PUSH_VAL Integer 800i PUSH_VAL Integer 600i CALL_METHOD zoom NOP PUSH_VAL Integer 0i Return EndFunc Function SetCgFlag(Integer id) PUSH_VAL Integer 1i PUSH_VAR id < PUSH_VAR id PUSH_VAL Integer 4096i <= and JUMP_OK _l_13 PUSH_OBJ GET_FIELD PUSH_VAR id CALL_METHOD set NOP @_l_13: PUSH_VAL Integer 0i Return EndFunc Function SetCgRGB(Integer r, Integer g, Integer b) CALL IsLoad PUSH_VAL Integer -1i == JUMP_OK _l_6 PUSH_VAL Integer 0i Return @_l_6: PUSH_OBJ PUSH_VAR r PUSH_VAR g PUSH_VAR b CALL_METHOD setCgRGB NOP PUSH_OBJ PUSH_VAL Integer 0i CALL_METHOD bustupClear NOP PUSH_VAL Integer 0i Return EndFunc Function SetName(String familyName, String familyName_read, String firstName, String firstName_read) PUSH_OBJ GET_FIELD PUSH_VAR familyName POP = NOP PUSH_OBJ GET_FIELD PUSH_VAR familyName_read POP = NOP PUSH_OBJ GET_FIELD PUSH_VAR firstName POP = NOP PUSH_OBJ GET_FIELD PUSH_VAR firstName_read POP = NOP PUSH_VAL Integer 0i Return EndFunc Function SetSeVolume(Real vol) INIT_LOCAL struct PUSH_VAL Integer 0i POP = @_l_3: PUSH_VAR i PUSH_OBJ CALL_METHOD GetLength <= JUMP_OK _l_30 INIT_LOCAL struct PUSH_VAR str PUSH_OBJ PUSH_VAR i CALL_METHOD GetTagName POP = NOP PUSH_OBJ PUSH_VAR str GET_FIELD_BY_OFFSET GET_FIELD PUSH_VAR vol PUSH_VAR vol CALL_METHOD SetVolume NOP PUSH_VAR i PUSH_VAL Integer 1i POP += NOP NOP JUMP _l_3 @_l_30: PUSH_OBJ GET_FIELD PUSH_VAR vol POP = NOP PUSH_VAL Integer 0i Return EndFunc Function SetSysSeVolume(Real vol) PUSH_OBJ GET_FIELD PUSH_VAR vol POP = NOP PUSH_VAL Integer 0i Return EndFunc Function SetTimezomeBustup(Reference str, Integer timezone) PUSH_VAR timezone PUSH_VAL Integer 1i == JUMP_OK _l_9 PUSH_VAR str PUSH_VAL String "D" POP += NOP JUMP _l_26 @_l_9: PUSH_VAR timezone PUSH_VAL Integer 2i == JUMP_OK _l_18 PUSH_VAR str PUSH_VAL String "E" POP += NOP JUMP _l_26 @_l_18: PUSH_VAR timezone PUSH_VAL Integer 3i == JUMP_OK _l_26 PUSH_VAR str PUSH_VAL String "N" POP += NOP @_l_26: PUSH_VAL Integer 0i Return EndFunc Function SetVoiceVolume(Real vol) PUSH_OBJ PUSH_VAR vol PUSH_VAR vol CALL_METHOD SetVolume NOP PUSH_OBJ GET_FIELD PUSH_VAR vol POP = NOP PUSH_VAL Integer 0i Return EndFunc Function SetupAdvScreen() PUSH_VAL String "+-SetupAdvScreen-+" CALL Debug NOP PUSH_OBJ CALL_METHOD create NOP PUSH_VAL Integer 0i Return EndFunc Function Shake(Integer id) CALL IsLoad PUSH_VAL Integer -1i == JUMP_OK _l_6 PUSH_VAL Integer 0i Return @_l_6: PUSH_OBJ PUSH_VAR id CALL_METHOD bustupShake NOP PUSH_VAL Integer 0i Return EndFunc Function Show(Integer fWait) CALL IsLoad PUSH_VAL Integer -1i == JUMP_OK _l_6 PUSH_VAL Integer 0i Return @_l_6: PUSH_OBJ PUSH_VAL Integer 0i PUSH_VAR fWait CALL_METHOD showMessage NOP PUSH_VAL Integer 0i Return EndFunc Function ShowCursor(Integer fShow) PUSH_UNK PUSH_VAR fShow CALL_METHOD ShowCursor NOP PUSH_VAL Integer 0i Return EndFunc Function ShowDebugWindow() PUSH_OBJ PUSH_VAL Integer 0i == JUMP_OK _l_6 PUSH_VAL Integer 0i Return @_l_6: PUSH_OBJ PUSH_VAL Integer -1i CALL_METHOD SetVisible NOP PUSH_OBJ PUSH_VAL Integer -1i CALL_METHOD SetVisible NOP PUSH_OBJ PUSH_VAL Integer -1i CALL_METHOD SetVisible NOP PUSH_VAL Integer 0i Return EndFunc Function ShowLoadEffect() PUSH_OBJ PUSH_VAL String "WIP_TLBR.eri" CALL_METHOD LoadImage NOP PUSH_OBJ PUSH_OBJ PUSH_VAL Integer 8i CALL_METHOD SetAlphaImage NOP PUSH_OBJ PUSH_VAL Integer 256i CALL_METHOD SetBlendDegree NOP PUSH_OBJ PUSH_VAL Integer -1i CALL_METHOD SetVisible NOP PUSH_UNK PUSH_VAL Integer 50100i PUSH_OBJ CALL_METHOD AddSprite NOP PUSH_OBJ PUSH_VAL String "BLACK.eri" CALL_METHOD LoadImage NOP PUSH_OBJ PUSH_VAL Integer -1i CALL_METHOD SetVisible NOP PUSH_OBJ PUSH_VAL Integer 10i PUSH_OBJ CALL_METHOD AddSprite NOP PUSH_OBJ PUSH_VAL Integer 0i CALL_METHOD SetBlendingEnvelope NOP PUSH_OBJ PUSH_VAL Integer 300i CALL_METHOD BeginActivation NOP PUSH_OBJ PUSH_VAL Integer 0i CALL WaitUntilSpriteActive NOP PUSH_VAL Integer 0i Return EndFunc Function ShowVoicePlayIndicator() PUSH_VAL Integer 0i Return EndFunc Function Size::Size(Reference this) INIT_FIELD Integer w INIT_FIELD Integer h PUSH_VAL Integer 0i Return this EndFunc Function Sound::Sound(Reference this) INIT_FIELD struct Resource res INIT_FIELD String filename INIT_FIELD Integer fPlaying INIT_FIELD Integer endPos INIT_FIELD Integer rewindPos INIT_FIELD Integer fPause INIT_FIELD Integer fEndingProcess PUSH_VAL Integer 0i Return this EndFunc Function SoundInfo::SoundInfo(Reference this) INIT_FIELD Integer nSampleCount INIT_FIELD Integer nSamplesPerSec INIT_FIELD Integer nChannelCount INIT_FIELD Integer nBitsPerSample INIT_FIELD Integer nResourceBytes PUSH_VAL Integer 0i Return this EndFunc Function SpriteParam::SpriteParam(Reference this) INIT_FIELD Integer nFlags INIT_FIELD struct Point ptDstPos INIT_FIELD struct Point ptRevCenter INIT_FIELD Real rHorzUnit PUSH_FIELD rHorzUnit PUSH_VAL Real 1.000000d POP = NOP INIT_FIELD Real rVertUnit PUSH_FIELD rVertUnit PUSH_VAL Real 1.000000d POP = NOP INIT_FIELD Real rRevAngle INIT_FIELD Real rCrossingAngle PUSH_FIELD rCrossingAngle PUSH_VAL Real 90.000000d POP = NOP INIT_FIELD Integer rgbDimColor INIT_FIELD Integer rgbLightColor PUSH_FIELD rgbLightColor PUSH_VAL Integer 16777215i POP = NOP INIT_FIELD Integer nTransparency INIT_FIELD Real rZOrder INIT_FIELD Integer rgbColorParam1 PUSH_VAL Integer 0i Return this EndFunc Function StaffRoll(Integer type) CALL IsLoad PUSH_VAL Integer -1i == JUMP_OK _l_6 PUSH_VAL Integer 0i Return @_l_6: CALL StopBgm NOP INIT_LOCAL struct PUSH_VAR view PUSH_VAR type CALL_METHOD run NOP PUSH_VAL Integer 0i Return @@Initialize Return this EndFunc Function StaffRollSpriteTask::StaffRollSpriteTask(Reference this) INIT_FIELD Integer type INIT_FIELD struct Sprite sprBase INIT_FIELD struct Sprite sprPic INIT_FIELD Integer beginTime INIT_FIELD Integer lifeTime INIT_FIELD Integer status INIT_FIELD String file INIT_FIELD struct Point ptStart INIT_FIELD struct Point ptEnd PUSH_VAL Integer 0i Return this EndFunc Function StaffRollView::StaffRollView(Reference this) INIT_FIELD Integer fExit INIT_FIELD Integer layer INIT_FIELD Integer beginTime INIT_FIELD struct Resource sound INIT_FIELD parent task PUSH_VAL Integer 0i Return this EndFunc Function StaffRollView::cutSprite(Reference this, Reference spr, Reference src, Rect rect) PUSH_VAR spr CALL_METHOD Release NOP INIT_LOCAL struct PUSH_VAR size PUSH_VAR rect GET_FIELD PUSH_VAR rect GET_FIELD - PUSH_VAR rect GET_FIELD PUSH_VAR rect GET_FIELD - CALL ISize POP = NOP PUSH_VAR spr PUSH_VAL Integer 1i PUSH_VAR size GET_FIELD PUSH_VAR size GET_FIELD CALL_METHOD CreateSprite NOP PUSH_VAR src CALL_METHOD GetType PUSH_VAL String "String" == JUMP_OK _l_53 INIT_LOCAL struct PUSH_VAR sprTemp PUSH_VAR src PUSH_VAL String ".eri" + CALL_METHOD LoadImage NOP INIT_LOCAL struct PUSH_VAR sprTemp PUSH_VAR param CALL_METHOD GetParameter NOP PUSH_VAR spr PUSH_VAR sprTemp PUSH_VAR param PUSH_VAL Integer 0i PUSH_VAR rect CALL_METHOD DrawImage NOP NOP JUMP _l_72 @_l_53: PUSH_VAR src CALL_METHOD GetType PUSH_VAL String "Sprite" == JUMP_OK _l_72 INIT_LOCAL struct PUSH_VAR src PUSH_VAR sprTemp CALL_METHOD GetParameter NOP PUSH_VAR spr PUSH_VAR src PUSH_VAR sprTemp PUSH_VAL Integer 0i PUSH_VAR rect CALL_METHOD DrawImage NOP NOP @_l_72: PUSH_VAL Integer 0i Return EndFunc Function StaffRollView::destroyProc(Reference this, Integer fDestroy) PUSH_UNK CALL_METHOD Lock NOP INIT_LOCAL struct PUSH_FIELD task CALL_METHOD GetLength PUSH_VAL Integer 1i - POP = @_l_9: PUSH_VAR i PUSH_VAL Integer 0i >= JUMP_OK _l_40 PUSH_FIELD task PUSH_VAR i GET_FIELD_BY_OFFSET GET_FIELD PUSH_VAL Integer 4i == PUSH_VAR fDestroy PUSH_VAL Integer -1i == or JUMP_OK _l_35 PUSH_FIELD task PUSH_VAR i GET_FIELD_BY_OFFSET GET_FIELD CALL_METHOD DetachAllSprite NOP PUSH_FIELD task PUSH_VAR i PUSH_VAL Integer 1i CALL_METHOD Remove NOP @_l_35: PUSH_VAR i PUSH_VAL Integer 1i POP -= NOP JUMP _l_9 @_l_40: PUSH_UNK CALL_METHOD Unlock NOP PUSH_VAL Integer 0i Return EndFunc Function StaffRollView::loopProc(Reference this, Integer nowTime) INIT_LOCAL struct PUSH_VAL Integer 0i POP = @_l_3: PUSH_VAR i PUSH_FIELD task CALL_METHOD GetLength <= JUMP_OK _l_150 INIT_LOCAL struct PUSH_FIELD task PUSH_VAR i GET_FIELD_BY_OFFSET POP = PUSH_VAR nowTime PUSH_FIELD beginTime - PUSH_VAR rTask GET_FIELD >= JUMP_OK _l_63 PUSH_VAR rTask GET_FIELD PUSH_VAL Integer 2i == JUMP_OK _l_46 PUSH_VAR rTask GET_FIELD CALL_METHOD CancelActivation NOP PUSH_VAR rTask GET_FIELD PUSH_VAL Integer 256i CALL_METHOD SetBlendingEnvelope NOP PUSH_VAR rTask GET_FIELD PUSH_VAL Integer 500i CALL_METHOD BeginActivation NOP PUSH_VAR rTask GET_FIELD PUSH_VAL Integer 3i POP = NOP JUMP _l_62 @_l_46: PUSH_VAR rTask GET_FIELD PUSH_VAL Integer 3i == JUMP_OK _l_62 PUSH_VAR rTask GET_FIELD CALL_METHOD IsActivation PUSH_VAL Integer 0i == JUMP_OK _l_62 PUSH_VAR rTask GET_FIELD PUSH_VAL Integer 4i POP = NOP @_l_62: JUMP _l_144 @_l_63: PUSH_VAR nowTime PUSH_FIELD beginTime - PUSH_VAR rTask GET_FIELD >= JUMP_OK _l_144 PUSH_VAR rTask GET_FIELD PUSH_VAL Integer 1i == JUMP_OK _l_144 PUSH_VAR rTask GET_FIELD PUSH_VAL Integer 1i == JUMP_OK _l_86 PUSH_VAR rTask GET_FIELD PUSH_VAL Integer 500i CALL_METHOD BeginActivation NOP JUMP _l_139 @_l_86: PUSH_VAR rTask GET_FIELD PUSH_VAL Integer 2i == JUMP_OK _l_97 PUSH_VAR rTask GET_FIELD PUSH_VAL Integer 500i CALL_METHOD BeginActivation NOP JUMP _l_139 @_l_97: PUSH_VAR rTask GET_FIELD PUSH_VAL Integer 3i == JUMP_OK _l_113 PUSH_VAR rTask GET_FIELD PUSH_VAL Integer 500i CALL_METHOD BeginActivation NOP PUSH_VAR rTask GET_FIELD PUSH_VAL Integer 50000i CALL_METHOD BeginActivation NOP JUMP _l_139 @_l_113: PUSH_VAR rTask GET_FIELD PUSH_VAL Integer 4i == JUMP_OK _l_124 PUSH_VAR rTask GET_FIELD PUSH_VAL Integer 500i CALL_METHOD BeginActivation NOP JUMP _l_139 @_l_124: PUSH_VAR rTask GET_FIELD PUSH_VAL Integer 5i == JUMP_OK _l_139 PUSH_VAR rTask GET_FIELD PUSH_VAL Integer 500i CALL_METHOD BeginActivation NOP PUSH_VAR rTask GET_FIELD PUSH_VAL Integer 50000i CALL_METHOD BeginActivation NOP @_l_139: PUSH_VAR rTask GET_FIELD PUSH_VAL Integer 2i POP = NOP @_l_144: PUSH_VAR i PUSH_VAL Integer 1i POP += NOP NOP JUMP _l_3 @_l_150: PUSH_VAL Integer 0i Return EndFunc Function StaffRollView::run(Reference this, Integer type) PUSH_FIELD fExit PUSH_VAL Integer 0i POP = NOP PUSH_FIELD layer PUSH_VAL Integer 25000i PUSH_VAL Integer 10i - POP = NOP PUSH_OBJ GET_FIELD PUSH_VAL Integer -1i == JUMP_OK _l_30 PUSH_FIELD sound PUSH_VAL String "BGM02.mio" CALL_METHOD LoadSound NOP PUSH_FIELD sound PUSH_OBJ GET_FIELD PUSH_OBJ GET_FIELD CALL_METHOD SetVolume NOP PUSH_FIELD sound PUSH_VAL Integer -2i CALL_METHOD Play NOP @_l_30: PUSH_FIELD beginTime CALL GetCurrentTime POP = NOP PUSH_VAL Integer -1i CALL Hide NOP INIT_LOCAL struct PUSH_OBJ PUSH_VAR advScreen CALL_METHOD copyAdvScreen NOP INIT_LOCAL struct PUSH_VAR type PUSH_VAL Integer 4i == JUMP_OK _l_57 PUSH_VAL Integer 1i PUSH_VAL Integer 5i PUSH_VAL Integer 10i PUSH_VAL String "FRM_0612" PUSH_VAL Integer -1i PUSH_VAL Integer -1i CALL IPoint CALL set NOP JUMP _l_112 @_l_57: PUSH_VAR type PUSH_VAL Integer 3i == JUMP_OK _l_71 PUSH_VAL Integer 1i PUSH_VAL Integer 5i PUSH_VAL Integer 10i PUSH_VAL String "FRM_0612" PUSH_VAL Integer -1i PUSH_VAL Integer -1i CALL IPoint CALL set NOP JUMP _l_112 @_l_71: PUSH_VAR type PUSH_VAL Integer 2i == JUMP_OK _l_85 PUSH_VAL Integer 1i PUSH_VAL Integer 5i PUSH_VAL Integer 10i PUSH_VAL String "FRM_0612" PUSH_VAL Integer -1i PUSH_VAL Integer 330i CALL IPoint CALL set NOP JUMP _l_112 @_l_85: PUSH_VAR type PUSH_VAL Integer 5i == JUMP_OK _l_99 PUSH_VAL Integer 1i PUSH_VAL Integer 5i PUSH_VAL Integer 10i PUSH_VAL String "FRM_0612" PUSH_VAL Integer -1i PUSH_VAL Integer -1i CALL IPoint CALL set NOP JUMP _l_112 @_l_99: PUSH_VAR type PUSH_VAL Integer 6i == JUMP_OK _l_112 PUSH_VAL Integer 1i PUSH_VAL Integer 5i PUSH_VAL Integer 10i PUSH_VAL String "FRM_0612" PUSH_VAL Integer -1i PUSH_VAL Integer -1i CALL IPoint CALL set NOP @_l_112: PUSH_VAL Integer 2i PUSH_VAL Integer 14i PUSH_VAL Integer 9i PUSH_VAL String "FRM_0801" PUSH_VAL Integer 131i PUSH_VAL Integer 0i CALL IPoint PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL IPoint CALL set_ NOP PUSH_VAR type PUSH_VAL Integer 4i == JUMP_OK _l_145 PUSH_VAL Integer 3i PUSH_VAL Integer 14i PUSH_VAL Integer 9i PUSH_VAR advScreen PUSH_VAL Integer 131i PUSH_VAL Integer 0i CALL IPoint PUSH_VAL Integer 306i PUSH_VAL Integer 0i CALL IPoint PUSH_VAL Integer 131i PUSH_VAL Integer 265i PUSH_VAL Integer 251i CALL IPoint CALL set NOP JUMP _l_228 @_l_145: PUSH_VAR type PUSH_VAL Integer 3i == JUMP_OK _l_166 PUSH_VAL Integer 3i PUSH_VAL Integer 14i PUSH_VAL Integer 9i PUSH_VAR advScreen PUSH_VAL Integer 154i PUSH_VAL Integer 0i CALL IPoint PUSH_VAL Integer 306i PUSH_VAL Integer 0i CALL IPoint PUSH_VAL Integer 154i PUSH_VAL Integer 389i PUSH_VAL Integer 237i CALL IPoint CALL set NOP JUMP _l_228 @_l_166: PUSH_VAR type PUSH_VAL Integer 2i == JUMP_OK _l_187 PUSH_VAL Integer 3i PUSH_VAL Integer 14i PUSH_VAL Integer 9i PUSH_VAR advScreen PUSH_VAL Integer 154i PUSH_VAL Integer 0i CALL IPoint PUSH_VAL Integer 306i PUSH_VAL Integer 0i CALL IPoint PUSH_VAL Integer 154i PUSH_VAL Integer 398i PUSH_VAL Integer 310i CALL IPoint CALL set NOP JUMP _l_228 @_l_187: PUSH_VAR type PUSH_VAL Integer 5i == JUMP_OK _l_208 PUSH_VAL Integer 3i PUSH_VAL Integer 14i PUSH_VAL Integer 9i PUSH_VAR advScreen PUSH_VAL Integer 169i PUSH_VAL Integer 0i CALL IPoint PUSH_VAL Integer 306i PUSH_VAL Integer 0i CALL IPoint PUSH_VAL Integer 169i PUSH_VAL Integer 419i PUSH_VAL Integer 232i CALL IPoint CALL set NOP JUMP _l_228 @_l_208: PUSH_VAR type PUSH_VAL Integer 6i == JUMP_OK _l_228 PUSH_VAL Integer 3i PUSH_VAL Integer 14i PUSH_VAL Integer 9i PUSH_VAR advScreen PUSH_VAL Integer 122i PUSH_VAL Integer 0i CALL IPoint PUSH_VAL Integer 306i PUSH_VAL Integer 0i CALL IPoint PUSH_VAL Integer 122i PUSH_VAL Integer 329i PUSH_VAL Integer 249i CALL IPoint CALL set NOP @_l_228: PUSH_VAL Integer 4i PUSH_VAL Integer 22i PUSH_VAL Integer 14i PUSH_VAL String "FRM_0802" PUSH_VAL Integer 0i PUSH_VAL Integer 370i PUSH_VAL Integer 100i - CALL IPoint PUSH_VAL Integer 0i PUSH_VAL Integer 370i CALL IPoint CALL set_ NOP PUSH_VAR type PUSH_VAL Integer 4i == JUMP_OK _l_263 PUSH_VAL Integer 5i PUSH_VAL Integer 22i PUSH_VAL Integer 27i PUSH_VAL String "EA01a" PUSH_VAL Integer 0i PUSH_VAL Integer 100i CALL IPoint PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL IPoint PUSH_VAL Integer 0i PUSH_VAL Integer 360i PUSH_VAL Integer 0i CALL IPoint CALL set NOP JUMP _l_346 @_l_263: PUSH_VAR type PUSH_VAL Integer 3i == JUMP_OK _l_284 PUSH_VAL Integer 5i PUSH_VAL Integer 22i PUSH_VAL Integer 27i PUSH_VAL String "EB01a" PUSH_VAL Integer 0i PUSH_VAL Integer 100i CALL IPoint PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL IPoint PUSH_VAL Integer 0i PUSH_VAL Integer 800i PUSH_VAL Integer 216i CALL IPoint CALL set NOP JUMP _l_346 @_l_284: PUSH_VAR type PUSH_VAL Integer 2i == JUMP_OK _l_305 PUSH_VAL Integer 5i PUSH_VAL Integer 22i PUSH_VAL Integer 27i PUSH_VAL String "EC01a" PUSH_VAL Integer 0i PUSH_VAL Integer 100i CALL IPoint PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL IPoint PUSH_VAL Integer 0i PUSH_VAL Integer 364i PUSH_VAL Integer 197i CALL IPoint CALL set NOP JUMP _l_346 @_l_305: PUSH_VAR type PUSH_VAL Integer 5i == JUMP_OK _l_326 PUSH_VAL Integer 5i PUSH_VAL Integer 22i PUSH_VAL Integer 27i PUSH_VAL String "ED01a" PUSH_VAL Integer 0i PUSH_VAL Integer 100i CALL IPoint PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL IPoint PUSH_VAL Integer 61i PUSH_VAL Integer 273i PUSH_VAL Integer -100i CALL IPoint CALL set NOP JUMP _l_346 @_l_326: PUSH_VAR type PUSH_VAL Integer 6i == JUMP_OK _l_346 PUSH_VAL Integer 5i PUSH_VAL Integer 22i PUSH_VAL Integer 27i PUSH_VAL String "EE01a" PUSH_VAL Integer 0i PUSH_VAL Integer 100i CALL IPoint PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL IPoint PUSH_VAL Integer 0i PUSH_VAL Integer 361i PUSH_VAL Integer 0i CALL IPoint CALL set NOP @_l_346: CALL DestroyAdvScreen NOP PUSH_VAL Integer 4i PUSH_VAL Integer 35i PUSH_VAL Integer 14i PUSH_VAL String "FRM_0803" PUSH_VAL Integer 0i PUSH_VAL Integer 370i CALL IPoint CALL set NOP PUSH_VAL Integer 2i PUSH_VAL Integer 48i PUSH_VAL Integer 14i PUSH_VAL String "FRM_0804" PUSH_VAL Integer 494i PUSH_VAL Integer 100i - PUSH_VAL Integer 0i CALL IPoint PUSH_VAL Integer 494i PUSH_VAL Integer 0i CALL IPoint CALL set_ NOP PUSH_VAR type PUSH_VAL Integer 4i == JUMP_OK _l_392 PUSH_VAL Integer 3i PUSH_VAL Integer 48i PUSH_VAL Integer 27i PUSH_VAL String "EA06a" PUSH_VAL Integer 100i PUSH_VAL Integer 0i CALL IPoint PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL IPoint PUSH_VAL Integer 485i PUSH_VAL Integer 800i PUSH_VAL Integer 111i CALL IPoint CALL set NOP JUMP _l_475 @_l_392: PUSH_VAR type PUSH_VAL Integer 3i == JUMP_OK _l_413 PUSH_VAL Integer 3i PUSH_VAL Integer 48i PUSH_VAL Integer 27i PUSH_VAL String "EB08a" PUSH_VAL Integer 100i PUSH_VAL Integer 0i CALL IPoint PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL IPoint PUSH_VAL Integer 269i PUSH_VAL Integer 800i PUSH_VAL Integer 0i CALL IPoint CALL set NOP JUMP _l_475 @_l_413: PUSH_VAR type PUSH_VAL Integer 2i == JUMP_OK _l_434 PUSH_VAL Integer 3i PUSH_VAL Integer 48i PUSH_VAL Integer 27i PUSH_VAL String "EC02a" PUSH_VAL Integer 100i PUSH_VAL Integer 0i CALL IPoint PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL IPoint PUSH_VAL Integer 238i PUSH_VAL Integer 732i PUSH_VAL Integer 0i CALL IPoint CALL set NOP JUMP _l_475 @_l_434: PUSH_VAR type PUSH_VAL Integer 5i == JUMP_OK _l_455 PUSH_VAL Integer 3i PUSH_VAL Integer 48i PUSH_VAL Integer 27i PUSH_VAL String "ED06a" PUSH_VAL Integer 100i PUSH_VAL Integer 0i CALL IPoint PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL IPoint PUSH_VAL Integer 138i PUSH_VAL Integer 65i PUSH_VAL Integer 218i CALL IPoint CALL set NOP JUMP _l_475 @_l_455: PUSH_VAR type PUSH_VAL Integer 6i == JUMP_OK _l_475 PUSH_VAL Integer 3i PUSH_VAL Integer 48i PUSH_VAL Integer 27i PUSH_VAL String "EE05a" PUSH_VAL Integer 100i PUSH_VAL Integer 0i CALL IPoint PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL IPoint PUSH_VAL Integer 110i PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL IPoint CALL set NOP @_l_475: PUSH_VAL Integer 2i PUSH_VAL Integer 60i PUSH_VAL Integer 14i PUSH_VAL String "FRM_0805" PUSH_VAL Integer 494i PUSH_VAL Integer 0i CALL IPoint CALL set NOP PUSH_VAL Integer 4i PUSH_VAL Integer 73i PUSH_VAL Integer 14i PUSH_VAL String "FRM_0806" PUSH_VAL Integer 0i PUSH_VAL Integer 100i CALL IPoint PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL IPoint CALL set_ NOP PUSH_VAR type PUSH_VAL Integer 4i == JUMP_OK _l_519 PUSH_VAL Integer 5i PUSH_VAL Integer 73i PUSH_VAL Integer 27i PUSH_VAL String "EA05" PUSH_VAL Integer 0i PUSH_VAL Integer 230i PUSH_VAL Integer 100i - CALL IPoint PUSH_VAL Integer 0i PUSH_VAL Integer 230i CALL IPoint PUSH_VAL Integer 0i PUSH_VAL Integer 0i PUSH_VAL Integer 203i CALL IPoint CALL set NOP JUMP _l_610 @_l_519: PUSH_VAR type PUSH_VAL Integer 3i == JUMP_OK _l_542 PUSH_VAL Integer 5i PUSH_VAL Integer 73i PUSH_VAL Integer 27i PUSH_VAL String "EB07b" PUSH_VAL Integer 0i PUSH_VAL Integer 230i PUSH_VAL Integer 100i - CALL IPoint PUSH_VAL Integer 0i PUSH_VAL Integer 230i CALL IPoint PUSH_VAL Integer 0i PUSH_VAL Integer 0i PUSH_VAL Integer 188i CALL IPoint CALL set NOP JUMP _l_610 @_l_542: PUSH_VAR type PUSH_VAL Integer 2i == JUMP_OK _l_565 PUSH_VAL Integer 5i PUSH_VAL Integer 73i PUSH_VAL Integer 27i PUSH_VAL String "EC05a" PUSH_VAL Integer 0i PUSH_VAL Integer 230i PUSH_VAL Integer 100i - CALL IPoint PUSH_VAL Integer 0i PUSH_VAL Integer 230i CALL IPoint PUSH_VAL Integer 73i PUSH_VAL Integer 527i PUSH_VAL Integer 143i CALL IPoint CALL set NOP JUMP _l_610 @_l_565: PUSH_VAR type PUSH_VAL Integer 5i == JUMP_OK _l_588 PUSH_VAL Integer 5i PUSH_VAL Integer 73i PUSH_VAL Integer 27i PUSH_VAL String "ED02a" PUSH_VAL Integer 0i PUSH_VAL Integer 230i PUSH_VAL Integer 100i - CALL IPoint PUSH_VAL Integer 0i PUSH_VAL Integer 230i CALL IPoint PUSH_VAL Integer 0i PUSH_VAL Integer 180i PUSH_VAL Integer 0i CALL IPoint CALL set NOP JUMP _l_610 @_l_588: PUSH_VAR type PUSH_VAL Integer 6i == JUMP_OK _l_610 PUSH_VAL Integer 5i PUSH_VAL Integer 73i PUSH_VAL Integer 27i PUSH_VAL String "EE02a" PUSH_VAL Integer 0i PUSH_VAL Integer 230i PUSH_VAL Integer 100i - CALL IPoint PUSH_VAL Integer 0i PUSH_VAL Integer 230i CALL IPoint PUSH_VAL Integer 133i PUSH_VAL Integer 0i PUSH_VAL Integer 140i CALL IPoint CALL set NOP @_l_610: PUSH_VAL Integer 4i PUSH_VAL Integer 86i PUSH_VAL Integer 14i PUSH_VAL String "FRM_0807" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL IPoint CALL set NOP PUSH_VAL Integer 2i PUSH_VAL Integer 99i PUSH_VAL Integer 14i PUSH_VAL String "FRM_0808" PUSH_VAL Integer 131i PUSH_VAL Integer 0i CALL IPoint PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL IPoint CALL set_ NOP PUSH_VAR type PUSH_VAL Integer 4i == JUMP_OK _l_652 PUSH_VAL Integer 3i PUSH_VAL Integer 99i PUSH_VAL Integer 27i PUSH_VAL String "EA07" PUSH_VAL Integer 131i PUSH_VAL Integer 0i CALL IPoint PUSH_VAL Integer 306i PUSH_VAL Integer 0i CALL IPoint PUSH_VAL Integer 183i PUSH_VAL Integer 361i PUSH_VAL Integer 295i CALL IPoint CALL set NOP JUMP _l_735 @_l_652: PUSH_VAR type PUSH_VAL Integer 3i == JUMP_OK _l_673 PUSH_VAL Integer 3i PUSH_VAL Integer 99i PUSH_VAL Integer 27i PUSH_VAL String "EB02a" PUSH_VAL Integer 131i PUSH_VAL Integer 0i CALL IPoint PUSH_VAL Integer 306i PUSH_VAL Integer 0i CALL IPoint PUSH_VAL Integer 41i PUSH_VAL Integer 223i PUSH_VAL Integer 151i CALL IPoint CALL set NOP JUMP _l_735 @_l_673: PUSH_VAR type PUSH_VAL Integer 2i == JUMP_OK _l_694 PUSH_VAL Integer 3i PUSH_VAL Integer 99i PUSH_VAL Integer 27i PUSH_VAL String "EC03b" PUSH_VAL Integer 131i PUSH_VAL Integer 0i CALL IPoint PUSH_VAL Integer 306i PUSH_VAL Integer 0i CALL IPoint PUSH_VAL Integer 280i PUSH_VAL Integer 770i PUSH_VAL Integer 0i CALL IPoint CALL set NOP JUMP _l_735 @_l_694: PUSH_VAR type PUSH_VAL Integer 5i == JUMP_OK _l_715 PUSH_VAL Integer 3i PUSH_VAL Integer 99i PUSH_VAL Integer 27i PUSH_VAL String "ED07a" PUSH_VAL Integer 131i PUSH_VAL Integer 0i CALL IPoint PUSH_VAL Integer 306i PUSH_VAL Integer 0i CALL IPoint PUSH_VAL Integer 130i PUSH_VAL Integer 611i PUSH_VAL Integer 40i CALL IPoint CALL set NOP JUMP _l_735 @_l_715: PUSH_VAR type PUSH_VAL Integer 6i == JUMP_OK _l_735 PUSH_VAL Integer 3i PUSH_VAL Integer 99i PUSH_VAL Integer 27i PUSH_VAL String "EE10a" PUSH_VAL Integer 131i PUSH_VAL Integer 0i CALL IPoint PUSH_VAL Integer 306i PUSH_VAL Integer 0i CALL IPoint PUSH_VAL Integer 100i PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL IPoint CALL set NOP @_l_735: PUSH_VAL Integer 2i PUSH_VAL Integer 112i PUSH_VAL Integer 14i PUSH_VAL String "FRM_0809" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL IPoint PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL IPoint CALL set NOP PUSH_VAL Integer 4i PUSH_VAL Integer 125i PUSH_VAL Integer 14i PUSH_VAL String "FRM_0810" PUSH_VAL Integer 0i PUSH_VAL Integer 370i PUSH_VAL Integer 100i - CALL IPoint PUSH_VAL Integer 0i PUSH_VAL Integer 370i CALL IPoint CALL set_ NOP PUSH_VAR type PUSH_VAL Integer 4i == JUMP_OK _l_782 PUSH_VAL Integer 5i PUSH_VAL Integer 125i PUSH_VAL Integer 27i PUSH_VAL String "EA12a" PUSH_VAL Integer 0i PUSH_VAL Integer 100i CALL IPoint PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL IPoint PUSH_VAL Integer 0i PUSH_VAL Integer 140i PUSH_VAL Integer 69i CALL IPoint CALL set NOP JUMP _l_865 @_l_782: PUSH_VAR type PUSH_VAL Integer 3i == JUMP_OK _l_803 PUSH_VAL Integer 5i PUSH_VAL Integer 125i PUSH_VAL Integer 27i PUSH_VAL String "EB05" PUSH_VAL Integer 0i PUSH_VAL Integer 100i CALL IPoint PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL IPoint PUSH_VAL Integer 0i PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL IPoint CALL set NOP JUMP _l_865 @_l_803: PUSH_VAR type PUSH_VAL Integer 2i == JUMP_OK _l_824 PUSH_VAL Integer 5i PUSH_VAL Integer 125i PUSH_VAL Integer 27i PUSH_VAL String "EC06a" PUSH_VAL Integer 0i PUSH_VAL Integer 100i CALL IPoint PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL IPoint PUSH_VAL Integer 89i PUSH_VAL Integer 444i PUSH_VAL Integer -100i CALL IPoint CALL set NOP JUMP _l_865 @_l_824: PUSH_VAR type PUSH_VAL Integer 5i == JUMP_OK _l_845 PUSH_VAL Integer 5i PUSH_VAL Integer 125i PUSH_VAL Integer 27i PUSH_VAL String "ED09" PUSH_VAL Integer 0i PUSH_VAL Integer 100i CALL IPoint PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL IPoint PUSH_VAL Integer 0i PUSH_VAL Integer 100i PUSH_VAL Integer 0i CALL IPoint CALL set NOP JUMP _l_865 @_l_845: PUSH_VAR type PUSH_VAL Integer 6i == JUMP_OK _l_865 PUSH_VAL Integer 5i PUSH_VAL Integer 125i PUSH_VAL Integer 27i PUSH_VAL String "EE04c" PUSH_VAL Integer 0i PUSH_VAL Integer 100i CALL IPoint PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL IPoint PUSH_VAL Integer 0i PUSH_VAL Integer 673i PUSH_VAL Integer 0i CALL IPoint CALL set NOP @_l_865: PUSH_VAL Integer 4i PUSH_VAL Integer 138i PUSH_VAL Integer 14i PUSH_VAL String "FRM_0811" PUSH_VAL Integer 0i PUSH_VAL Integer 370i CALL IPoint CALL set NOP PUSH_VAL Integer 2i PUSH_VAL Integer 151i PUSH_VAL Integer 14i PUSH_VAL String "FRM_0812" PUSH_VAL Integer 494i PUSH_VAL Integer 100i - PUSH_VAL Integer 0i CALL IPoint PUSH_VAL Integer 494i PUSH_VAL Integer 0i CALL IPoint CALL set_ NOP PUSH_VAR type PUSH_VAL Integer 4i == JUMP_OK _l_909 PUSH_VAL Integer 3i PUSH_VAL Integer 151i PUSH_VAL Integer 27i PUSH_VAL String "EA10a" PUSH_VAL Integer 100i PUSH_VAL Integer 0i CALL IPoint PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL IPoint PUSH_VAL Integer 306i PUSH_VAL Integer 700i PUSH_VAL Integer 0i CALL IPoint CALL set NOP JUMP _l_992 @_l_909: PUSH_VAR type PUSH_VAL Integer 3i == JUMP_OK _l_930 PUSH_VAL Integer 3i PUSH_VAL Integer 151i PUSH_VAL Integer 27i PUSH_VAL String "EB10a" PUSH_VAL Integer 100i PUSH_VAL Integer 0i CALL IPoint PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL IPoint PUSH_VAL Integer 23i PUSH_VAL Integer 171i PUSH_VAL Integer 171i CALL IPoint CALL set NOP JUMP _l_992 @_l_930: PUSH_VAR type PUSH_VAL Integer 2i == JUMP_OK _l_951 PUSH_VAL Integer 3i PUSH_VAL Integer 151i PUSH_VAL Integer 27i PUSH_VAL String "EZ06a" PUSH_VAL Integer 100i PUSH_VAL Integer 0i CALL IPoint PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL IPoint PUSH_VAL Integer 0i PUSH_VAL Integer 0i PUSH_VAL Integer 275i CALL IPoint CALL set NOP JUMP _l_992 @_l_951: PUSH_VAR type PUSH_VAL Integer 5i == JUMP_OK _l_972 PUSH_VAL Integer 3i PUSH_VAL Integer 151i PUSH_VAL Integer 27i PUSH_VAL String "ED10a" PUSH_VAL Integer 100i PUSH_VAL Integer 0i CALL IPoint PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL IPoint PUSH_VAL Integer 150i PUSH_VAL Integer 160i PUSH_VAL Integer 0i CALL IPoint CALL set NOP JUMP _l_992 @_l_972: PUSH_VAR type PUSH_VAL Integer 6i == JUMP_OK _l_992 PUSH_VAL Integer 3i PUSH_VAL Integer 151i PUSH_VAL Integer 27i PUSH_VAL String "EE06a" PUSH_VAL Integer 100i PUSH_VAL Integer 0i CALL IPoint PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL IPoint PUSH_VAL Integer 306i PUSH_VAL Integer 50i PUSH_VAL Integer 0i CALL IPoint CALL set NOP @_l_992: PUSH_VAL Integer 2i PUSH_VAL Integer 164i PUSH_VAL Integer 14i PUSH_VAL String "FRM_0813" PUSH_VAL Integer 494i PUSH_VAL Integer 0i CALL IPoint CALL set NOP PUSH_VAL Integer 4i PUSH_VAL Integer 177i PUSH_VAL Integer 14i PUSH_VAL String "FRM_0814" PUSH_VAL Integer 0i PUSH_VAL Integer 100i CALL IPoint PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL IPoint CALL set_ NOP PUSH_VAR type PUSH_VAL Integer 4i == JUMP_OK _l_1036 PUSH_VAL Integer 5i PUSH_VAL Integer 177i PUSH_VAL Integer 27i PUSH_VAL String "EA13a" PUSH_VAL Integer 0i PUSH_VAL Integer 230i PUSH_VAL Integer 100i - CALL IPoint PUSH_VAL Integer 0i PUSH_VAL Integer 230i CALL IPoint PUSH_VAL Integer 49i PUSH_VAL Integer 100i PUSH_VAL Integer 50i CALL IPoint CALL set NOP JUMP _l_1127 @_l_1036: PUSH_VAR type PUSH_VAL Integer 3i == JUMP_OK _l_1059 PUSH_VAL Integer 5i PUSH_VAL Integer 177i PUSH_VAL Integer 27i PUSH_VAL String "EB04a" PUSH_VAL Integer 0i PUSH_VAL Integer 230i PUSH_VAL Integer 100i - CALL IPoint PUSH_VAL Integer 0i PUSH_VAL Integer 230i CALL IPoint PUSH_VAL Integer 0i PUSH_VAL Integer 0i PUSH_VAL Integer 10i CALL IPoint CALL set NOP JUMP _l_1127 @_l_1059: PUSH_VAR type PUSH_VAL Integer 2i == JUMP_OK _l_1082 PUSH_VAL Integer 5i PUSH_VAL Integer 177i PUSH_VAL Integer 27i PUSH_VAL String "EC09" PUSH_VAL Integer 0i PUSH_VAL Integer 230i PUSH_VAL Integer 100i - CALL IPoint PUSH_VAL Integer 0i PUSH_VAL Integer 230i CALL IPoint PUSH_VAL Integer 0i PUSH_VAL Integer 800i PUSH_VAL Integer 173i CALL IPoint CALL set NOP JUMP _l_1127 @_l_1082: PUSH_VAR type PUSH_VAL Integer 5i == JUMP_OK _l_1105 PUSH_VAL Integer 5i PUSH_VAL Integer 177i PUSH_VAL Integer 27i PUSH_VAL String "ED04" PUSH_VAL Integer 0i PUSH_VAL Integer 230i PUSH_VAL Integer 100i - CALL IPoint PUSH_VAL Integer 0i PUSH_VAL Integer 230i CALL IPoint PUSH_VAL Integer 148i PUSH_VAL Integer 412i PUSH_VAL Integer 0i CALL IPoint CALL set NOP JUMP _l_1127 @_l_1105: PUSH_VAR type PUSH_VAL Integer 6i == JUMP_OK _l_1127 PUSH_VAL Integer 5i PUSH_VAL Integer 177i PUSH_VAL Integer 27i PUSH_VAL String "EE12a" PUSH_VAL Integer 0i PUSH_VAL Integer 230i PUSH_VAL Integer 100i - CALL IPoint PUSH_VAL Integer 0i PUSH_VAL Integer 230i CALL IPoint PUSH_VAL Integer 45i PUSH_VAL Integer 379i PUSH_VAL Integer 266i CALL IPoint CALL set NOP @_l_1127: PUSH_VAL Integer 4i PUSH_VAL Integer 190i PUSH_VAL Integer 14i PUSH_VAL String "FRM_0815" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL IPoint CALL set NOP PUSH_VAL Integer 2i PUSH_VAL Integer 203i PUSH_VAL Integer 14i PUSH_VAL String "FRM_0816" PUSH_VAL Integer 131i PUSH_VAL Integer 0i CALL IPoint PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL IPoint CALL set_ NOP PUSH_VAR type PUSH_VAL Integer 4i == JUMP_OK _l_1169 PUSH_VAL Integer 3i PUSH_VAL Integer 203i PUSH_VAL Integer 27i PUSH_VAL String "EA02" PUSH_VAL Integer 131i PUSH_VAL Integer 0i CALL IPoint PUSH_VAL Integer 306i PUSH_VAL Integer 0i CALL IPoint PUSH_VAL Integer 171i PUSH_VAL Integer 418i PUSH_VAL Integer 0i CALL IPoint CALL set NOP JUMP _l_1252 @_l_1169: PUSH_VAR type PUSH_VAL Integer 3i == JUMP_OK _l_1190 PUSH_VAL Integer 3i PUSH_VAL Integer 203i PUSH_VAL Integer 27i PUSH_VAL String "EB03" PUSH_VAL Integer 131i PUSH_VAL Integer 0i CALL IPoint PUSH_VAL Integer 306i PUSH_VAL Integer 0i CALL IPoint PUSH_VAL Integer 168i PUSH_VAL Integer 413i PUSH_VAL Integer 229i CALL IPoint CALL set NOP JUMP _l_1252 @_l_1190: PUSH_VAR type PUSH_VAL Integer 2i == JUMP_OK _l_1211 PUSH_VAL Integer 3i PUSH_VAL Integer 203i PUSH_VAL Integer 27i PUSH_VAL String "EC10a" PUSH_VAL Integer 131i PUSH_VAL Integer 0i CALL IPoint PUSH_VAL Integer 306i PUSH_VAL Integer 0i CALL IPoint PUSH_VAL Integer 0i PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL IPoint CALL set NOP JUMP _l_1252 @_l_1211: PUSH_VAR type PUSH_VAL Integer 5i == JUMP_OK _l_1232 PUSH_VAL Integer 3i PUSH_VAL Integer 203i PUSH_VAL Integer 27i PUSH_VAL String "ED05" PUSH_VAL Integer 131i PUSH_VAL Integer 0i CALL IPoint PUSH_VAL Integer 306i PUSH_VAL Integer 0i CALL IPoint PUSH_VAL Integer 182i PUSH_VAL Integer 800i PUSH_VAL Integer 0i CALL IPoint CALL set NOP JUMP _l_1252 @_l_1232: PUSH_VAR type PUSH_VAL Integer 6i == JUMP_OK _l_1252 PUSH_VAL Integer 3i PUSH_VAL Integer 203i PUSH_VAL Integer 27i PUSH_VAL String "EE03a" PUSH_VAL Integer 131i PUSH_VAL Integer 0i CALL IPoint PUSH_VAL Integer 306i PUSH_VAL Integer 0i CALL IPoint PUSH_VAL Integer 100i PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL IPoint CALL set NOP @_l_1252: PUSH_VAL Integer 2i PUSH_VAL Integer 216i PUSH_VAL Integer 14i PUSH_VAL String "FRM_0817" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL IPoint PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL IPoint CALL set NOP PUSH_VAL Integer 4i PUSH_VAL Integer 229i PUSH_VAL Integer 14i PUSH_VAL String "FRM_0818" PUSH_VAL Integer 0i PUSH_VAL Integer 370i PUSH_VAL Integer 100i - CALL IPoint PUSH_VAL Integer 0i PUSH_VAL Integer 370i CALL IPoint CALL set_ NOP PUSH_VAR type PUSH_VAL Integer 4i == JUMP_OK _l_1299 PUSH_VAL Integer 5i PUSH_VAL Integer 229i PUSH_VAL Integer 27i PUSH_VAL String "EA03a" PUSH_VAL Integer 0i PUSH_VAL Integer 100i CALL IPoint PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL IPoint PUSH_VAL Integer 0i PUSH_VAL Integer 278i PUSH_VAL Integer 195i CALL IPoint CALL set NOP JUMP _l_1382 @_l_1299: PUSH_VAR type PUSH_VAL Integer 3i == JUMP_OK _l_1320 PUSH_VAL Integer 5i PUSH_VAL Integer 229i PUSH_VAL Integer 27i PUSH_VAL String "EB16a" PUSH_VAL Integer 0i PUSH_VAL Integer 100i CALL IPoint PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL IPoint PUSH_VAL Integer 59i PUSH_VAL Integer 211i PUSH_VAL Integer 261i CALL IPoint CALL set NOP JUMP _l_1382 @_l_1320: PUSH_VAR type PUSH_VAL Integer 2i == JUMP_OK _l_1341 PUSH_VAL Integer 5i PUSH_VAL Integer 229i PUSH_VAL Integer 27i PUSH_VAL String "EC13a" PUSH_VAL Integer 0i PUSH_VAL Integer 100i CALL IPoint PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL IPoint PUSH_VAL Integer 0i PUSH_VAL Integer 627i PUSH_VAL Integer 134i CALL IPoint CALL set NOP JUMP _l_1382 @_l_1341: PUSH_VAR type PUSH_VAL Integer 5i == JUMP_OK _l_1362 PUSH_VAL Integer 5i PUSH_VAL Integer 229i PUSH_VAL Integer 27i PUSH_VAL String "ED16a" PUSH_VAL Integer 0i PUSH_VAL Integer 100i CALL IPoint PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL IPoint PUSH_VAL Integer 0i PUSH_VAL Integer 568i PUSH_VAL Integer 0i CALL IPoint CALL set NOP JUMP _l_1382 @_l_1362: PUSH_VAR type PUSH_VAL Integer 6i == JUMP_OK _l_1382 PUSH_VAL Integer 5i PUSH_VAL Integer 229i PUSH_VAL Integer 27i PUSH_VAL String "EE07a" PUSH_VAL Integer 0i PUSH_VAL Integer 100i CALL IPoint PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL IPoint PUSH_VAL Integer 75i PUSH_VAL Integer 800i PUSH_VAL Integer 30i CALL IPoint CALL set NOP @_l_1382: PUSH_VAL Integer 4i PUSH_VAL Integer 242i PUSH_VAL Integer 14i PUSH_VAL String "FRM_0819" PUSH_VAL Integer 0i PUSH_VAL Integer 370i CALL IPoint CALL set NOP PUSH_VAL Integer 2i PUSH_VAL Integer 255i PUSH_VAL Integer 10i PUSH_VAL String "FRM_0820" PUSH_VAL Integer 494i PUSH_VAL Integer 100i - PUSH_VAL Integer 0i CALL IPoint PUSH_VAL Integer 494i PUSH_VAL Integer 0i CALL IPoint CALL set_ NOP PUSH_VAR type PUSH_VAL Integer 4i == JUMP_OK _l_1426 PUSH_VAL Integer 3i PUSH_VAL Integer 255i PUSH_VAL Integer 17i PUSH_VAL String "EA04a" PUSH_VAL Integer 100i PUSH_VAL Integer 0i CALL IPoint PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL IPoint PUSH_VAL Integer 109i PUSH_VAL Integer 392i PUSH_VAL Integer 290i CALL IPoint CALL set NOP JUMP _l_1509 @_l_1426: PUSH_VAR type PUSH_VAL Integer 3i == JUMP_OK _l_1447 PUSH_VAL Integer 3i PUSH_VAL Integer 255i PUSH_VAL Integer 17i PUSH_VAL String "EB06a" PUSH_VAL Integer 100i PUSH_VAL Integer 0i CALL IPoint PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL IPoint PUSH_VAL Integer 110i PUSH_VAL Integer 359i PUSH_VAL Integer 0i CALL IPoint CALL set NOP JUMP _l_1509 @_l_1447: PUSH_VAR type PUSH_VAL Integer 2i == JUMP_OK _l_1468 PUSH_VAL Integer 3i PUSH_VAL Integer 255i PUSH_VAL Integer 17i PUSH_VAL String "EC07a" PUSH_VAL Integer 100i PUSH_VAL Integer 0i CALL IPoint PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL IPoint PUSH_VAL Integer 150i PUSH_VAL Integer 442i PUSH_VAL Integer 302i CALL IPoint CALL set NOP JUMP _l_1509 @_l_1468: PUSH_VAR type PUSH_VAL Integer 5i == JUMP_OK _l_1489 PUSH_VAL Integer 3i PUSH_VAL Integer 255i PUSH_VAL Integer 17i PUSH_VAL String "ED03a" PUSH_VAL Integer 100i PUSH_VAL Integer 0i CALL IPoint PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL IPoint PUSH_VAL Integer 239i PUSH_VAL Integer 733i PUSH_VAL Integer 0i CALL IPoint CALL set NOP JUMP _l_1509 @_l_1489: PUSH_VAR type PUSH_VAL Integer 6i == JUMP_OK _l_1509 PUSH_VAL Integer 3i PUSH_VAL Integer 255i PUSH_VAL Integer 17i PUSH_VAL String "EE08a" PUSH_VAL Integer 100i PUSH_VAL Integer 0i CALL IPoint PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL IPoint PUSH_VAL Integer 132i PUSH_VAL Integer 115i PUSH_VAL Integer 0i CALL IPoint CALL set NOP @_l_1509: PUSH_VAL Integer 2i PUSH_VAL Integer 265i PUSH_VAL Integer 7i PUSH_VAL String "FRM_0821" PUSH_VAL Integer 494i PUSH_VAL Integer 0i CALL IPoint CALL set NOP PUSH_VAL Integer 1i PUSH_VAL Integer 272i PUSH_VAL Integer 7i PUSH_VAL String "FRM_0602" PUSH_VAL Integer -1i PUSH_VAL Integer -1i CALL IPoint CALL set NOP PUSH_VAL Integer 0i PUSH_VAL Integer 280i CALL set NOP PUSH_FIELD sound CALL_METHOD Stop NOP CALL SetupAdvScreen NOP PUSH_VAL Integer 0i Return EndFunc Function StaffRollView::set(Reference this, Integer type, Integer start, Integer life, Reference res, Reference ptStart, Reference ptEnd, Integer pos, Reference ptCenter, Integer fSetOnly) PUSH_FIELD fExit PUSH_VAL Integer -1i == JUMP_OK _l_6 PUSH_VAL Integer 0i Return @_l_6: PUSH_FIELD task PUSH_FIELD task CALL_METHOD GetLength GET_FIELD_BY_OFFSET PUSH_VAL struct StaffRollSpriteTask struct POP = NOP INIT_LOCAL struct PUSH_FIELD task PUSH_FIELD task CALL_METHOD GetLength PUSH_VAL Integer 1i - GET_FIELD_BY_OFFSET POP = PUSH_VAR rTask GET_FIELD PUSH_VAR type POP = NOP PUSH_VAR rTask GET_FIELD PUSH_VAR start PUSH_VAL Integer 1000i * POP = NOP PUSH_VAR rTask GET_FIELD PUSH_VAR rTask GET_FIELD PUSH_VAR life PUSH_VAL Integer 1000i * + POP = NOP PUSH_VAR rTask GET_FIELD PUSH_VAL Integer 1i POP = NOP INIT_LOCAL struct PUSH_VAR res CALL_METHOD GetType PUSH_VAL String "String" == JUMP_OK _l_67 PUSH_VAR rTask GET_FIELD PUSH_VAR res POP = NOP PUSH_VAR rTask GET_FIELD PUSH_VAR res PUSH_VAL String ".eri" + CALL_METHOD LoadImage NOP JUMP _l_77 @_l_67: PUSH_VAR res CALL_METHOD GetType PUSH_VAL String "Sprite" == JUMP_OK _l_77 PUSH_VAR rTask GET_FIELD PUSH_VAR res POP = NOP @_l_77: PUSH_VAR rTask GET_FIELD PUSH_VAL Integer 0i CALL_METHOD SetTransparency NOP PUSH_VAR rTask GET_FIELD PUSH_VAL Integer -1i CALL_METHOD SetVisible NOP PUSH_VAR info PUSH_VAR rTask GET_FIELD CALL_METHOD GetInfo POP = NOP PUSH_VAR ptStart CALL_METHOD GetType PUSH_VAL String "Point" == JUMP_OK _l_104 PUSH_VAR rTask GET_FIELD PUSH_VAR ptStart POP = NOP JUMP _l_111 @_l_104: PUSH_VAR rTask GET_FIELD PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL IPoint POP = NOP @_l_111: PUSH_VAR ptEnd CALL_METHOD GetType PUSH_VAL String "Point" == JUMP_OK _l_122 PUSH_VAR rTask GET_FIELD PUSH_VAR ptEnd POP = NOP JUMP _l_128 @_l_122: PUSH_VAR rTask GET_FIELD PUSH_VAR rTask GET_FIELD POP = NOP @_l_128: INIT_LOCAL struct PUSH_VAR bzMov PUSH_VAR rTask GET_FIELD GET_FIELD PUSH_VAR rTask GET_FIELD GET_FIELD PUSH_VAR rTask GET_FIELD GET_FIELD PUSH_VAR rTask GET_FIELD GET_FIELD CALL_METHOD SetLinear NOP PUSH_VAR bzMov PUSH_VAL Real 3.000000d PUSH_VAL Integer 0i CALL_METHOD SetAcceleration NOP PUSH_VAR type PUSH_VAL Integer 1i == JUMP_OK _l_249 PUSH_VAR rTask GET_FIELD PUSH_VAL Integer 67108865i PUSH_VAR info GET_FIELD PUSH_VAR info GET_FIELD CALL_METHOD CreateSprite NOP PUSH_VAR ptStart GET_FIELD PUSH_VAL Integer -1i == JUMP_OK _l_174 PUSH_VAR ptStart GET_FIELD PUSH_VAL Integer 800i PUSH_VAL Integer 2i / POP = NOP @_l_174: PUSH_VAR ptStart GET_FIELD PUSH_VAL Integer -1i == JUMP_OK _l_186 PUSH_VAR ptStart GET_FIELD PUSH_VAL Integer 600i PUSH_VAL Integer 2i / POP = NOP @_l_186: INIT_LOCAL struct PUSH_VAR rTask GET_FIELD PUSH_VAR param CALL_METHOD GetParameter NOP PUSH_VAR param GET_FIELD PUSH_VAR info GET_FIELD PUSH_VAL Integer 2i / PUSH_VAR info GET_FIELD PUSH_VAL Integer 2i / CALL IPoint POP = NOP PUSH_VAR rTask GET_FIELD PUSH_VAR param CALL_METHOD SetParameter NOP PUSH_VAR rTask GET_FIELD PUSH_VAR ptStart GET_FIELD PUSH_VAR ptStart GET_FIELD CALL_METHOD MovePosition NOP PUSH_VAR rTask GET_FIELD PUSH_VAL Integer 256i CALL_METHOD SetTransparency NOP PUSH_VAR rTask GET_FIELD PUSH_VAL Integer 0i CALL_METHOD SetBlendingEnvelope NOP PUSH_VAR rTask GET_FIELD PUSH_VAL Integer -1i CALL_METHOD SetVisible NOP PUSH_VAR rTask GET_FIELD PUSH_VAL Integer 0i PUSH_VAR rTask GET_FIELD CALL_METHOD AddSprite NOP PUSH_UNK PUSH_FIELD layer PUSH_VAR rTask GET_FIELD CALL_METHOD AddSprite NOP NOP JUMP _l_588 @_l_249: PUSH_VAR type PUSH_VAL Integer 2i == JUMP_OK _l_318 PUSH_VAR rTask GET_FIELD PUSH_VAL Integer 306i PUSH_VAR info GET_FIELD - PUSH_VAL Integer 2i / PUSH_VAL Integer 600i PUSH_VAR info GET_FIELD - PUSH_VAL Integer 2i / CALL_METHOD MovePosition NOP PUSH_VAR rTask GET_FIELD PUSH_VAL Integer 1i PUSH_VAL Integer 306i PUSH_VAL Integer 600i CALL_METHOD CreateSprite NOP PUSH_VAR rTask GET_FIELD PUSH_VAL Integer 256i CALL_METHOD SetTransparency NOP PUSH_VAR rTask GET_FIELD PUSH_VAL Integer 0i CALL_METHOD SetBlendingEnvelope NOP PUSH_VAR rTask GET_FIELD PUSH_VAR ptStart GET_FIELD PUSH_VAR ptStart GET_FIELD CALL_METHOD MovePosition NOP PUSH_VAR rTask GET_FIELD PUSH_VAR bzMov CALL_METHOD SetBezierCurve NOP PUSH_VAR rTask GET_FIELD PUSH_VAL Integer -1i CALL_METHOD SetVisible NOP PUSH_VAR rTask GET_FIELD PUSH_VAL Integer 0i PUSH_VAR rTask GET_FIELD CALL_METHOD AddSprite NOP PUSH_UNK PUSH_FIELD layer PUSH_VAR rTask GET_FIELD CALL_METHOD AddSprite NOP JUMP _l_588 @_l_318: PUSH_VAR type PUSH_VAL Integer 3i == JUMP_OK _l_419 INIT_LOCAL struct PUSH_VAR rTask GET_FIELD PUSH_VAR param CALL_METHOD GetParameter NOP PUSH_VAR param GET_FIELD PUSH_VAR ptCenter GET_FIELD PUSH_VAR pos - PUSH_VAR ptCenter GET_FIELD CALL IPoint POP = NOP PUSH_VAR param GET_FIELD PUSH_VAR ptCenter GET_FIELD PUSH_VAR ptCenter GET_FIELD CALL IPoint POP = NOP PUSH_VAR rTask GET_FIELD PUSH_VAR param CALL_METHOD SetParameter NOP INIT_LOCAL struct PUSH_VAR param PUSH_VAL Real 1.000000d PUSH_VAL Real 1.000000d PUSH_VAL Real 1.500000d PUSH_VAL Real 1.500000d CALL_METHOD SetLinear NOP PUSH_VAR rTask GET_FIELD PUSH_VAL Reference ref PUSH_VAL Reference ref PUSH_VAR param CALL_METHOD SetBezierCurve NOP PUSH_VAR rTask GET_FIELD PUSH_VAL Integer 67108865i PUSH_VAL Integer 494i PUSH_VAL Integer 600i CALL_METHOD CreateSprite NOP PUSH_VAR rTask GET_FIELD PUSH_VAL Integer 256i CALL_METHOD SetTransparency NOP PUSH_VAR rTask GET_FIELD PUSH_VAL Integer 0i CALL_METHOD SetBlendingEnvelope NOP PUSH_VAR rTask GET_FIELD PUSH_VAR ptStart GET_FIELD PUSH_VAR ptStart GET_FIELD CALL_METHOD MovePosition NOP PUSH_VAR rTask GET_FIELD PUSH_VAR bzMov CALL_METHOD SetBezierCurve NOP PUSH_VAR rTask GET_FIELD PUSH_VAL Integer -1i CALL_METHOD SetVisible NOP PUSH_VAR rTask GET_FIELD PUSH_VAL Integer 0i PUSH_VAR rTask GET_FIELD CALL_METHOD AddSprite NOP PUSH_UNK PUSH_FIELD layer PUSH_VAR rTask GET_FIELD CALL_METHOD AddSprite NOP NOP JUMP _l_588 @_l_419: PUSH_VAR type PUSH_VAL Integer 4i == JUMP_OK _l_488 PUSH_VAR rTask GET_FIELD PUSH_VAL Integer 800i PUSH_VAR info GET_FIELD - PUSH_VAL Integer 2i / PUSH_VAL Integer 230i PUSH_VAR info GET_FIELD - PUSH_VAL Integer 2i / CALL_METHOD MovePosition NOP PUSH_VAR rTask GET_FIELD PUSH_VAL Integer 1i PUSH_VAL Integer 800i PUSH_VAL Integer 230i CALL_METHOD CreateSprite NOP PUSH_VAR rTask GET_FIELD PUSH_VAL Integer 256i CALL_METHOD SetTransparency NOP PUSH_VAR rTask GET_FIELD PUSH_VAL Integer 0i CALL_METHOD SetBlendingEnvelope NOP PUSH_VAR rTask GET_FIELD PUSH_VAR ptStart GET_FIELD PUSH_VAR ptStart GET_FIELD CALL_METHOD MovePosition NOP PUSH_VAR rTask GET_FIELD PUSH_VAR bzMov CALL_METHOD SetBezierCurve NOP PUSH_VAR rTask GET_FIELD PUSH_VAL Integer -1i CALL_METHOD SetVisible NOP PUSH_VAR rTask GET_FIELD PUSH_VAL Integer 0i PUSH_VAR rTask GET_FIELD CALL_METHOD AddSprite NOP PUSH_UNK PUSH_FIELD layer PUSH_VAR rTask GET_FIELD CALL_METHOD AddSprite NOP JUMP _l_588 @_l_488: PUSH_VAR type PUSH_VAL Integer 5i == JUMP_OK _l_588 INIT_LOCAL struct PUSH_VAR rTask GET_FIELD PUSH_VAR param CALL_METHOD GetParameter NOP PUSH_VAR param GET_FIELD PUSH_VAR ptCenter GET_FIELD PUSH_VAR ptCenter GET_FIELD PUSH_VAR pos - CALL IPoint POP = NOP PUSH_VAR param GET_FIELD PUSH_VAR ptCenter GET_FIELD PUSH_VAR ptCenter GET_FIELD CALL IPoint POP = NOP PUSH_VAR rTask GET_FIELD PUSH_VAR param CALL_METHOD SetParameter NOP INIT_LOCAL PUSH_VAR param PUSH_VAL Real 1.000000d PUSH_VAL Real 1.000000d PUSH_VAL Real 1.500000d PUSH_VAL Real 1.500000d CALL_METHOD SetLinear NOP PUSH_VAR rTask GET_FIELD PUSH_VAL Reference ref PUSH_VAL Reference ref PUSH_VAR param CALL_METHOD SetBezierCurve NOP PUSH_VAR rTask GET_FIELD PUSH_VAL Integer 67108865i PUSH_VAL Integer 800i PUSH_VAL Integer 370i CALL_METHOD CreateSprite NOP PUSH_VAR rTask GET_FIELD PUSH_VAL Integer 256i CALL_METHOD SetTransparency NOP PUSH_VAR rTask GET_FIELD PUSH_VAL Integer 0i CALL_METHOD SetBlendingEnvelope NOP PUSH_VAR rTask GET_FIELD PUSH_VAR ptStart GET_FIELD PUSH_VAR ptStart GET_FIELD CALL_METHOD MovePosition NOP PUSH_VAR rTask GET_FIELD PUSH_VAR bzMov CALL_METHOD SetBezierCurve NOP PUSH_VAR rTask GET_FIELD PUSH_VAL Integer -1i CALL_METHOD SetVisible NOP PUSH_VAR rTask GET_FIELD PUSH_VAL Integer 0i PUSH_VAR rTask GET_FIELD CALL_METHOD AddSprite NOP PUSH_UNK PUSH_FIELD layer PUSH_VAR rTask GET_FIELD CALL_METHOD AddSprite NOP NOP @_l_588: PUSH_FIELD layer PUSH_VAL Integer 1i POP -= NOP PUSH_VAR fSetOnly PUSH_VAL Integer -1i == JUMP_OK _l_598 PUSH_VAL Integer 0i Return @_l_598: INIT_LOCAL struct CALL GetCurrentTime POP = @_l_601: PUSH_VAR param PUSH_FIELD beginTime - PUSH_VAR rTask GET_FIELD < JUMP_OK _l_639 PUSH_VAL Integer 30i CALL Sleep NOP PUSH_UNK PUSH_VAL Integer 4i CALL_METHOD GetJoyButtonPushed PUSH_VAL Integer 0i > PUSH_UNK PUSH_VAL Integer 5i CALL_METHOD GetJoyButtonPushed PUSH_VAL Integer 0i > or JUMP_OK _l_629 PUSH_FIELD fExit PUSH_VAL Integer -1i POP = NOP PUSH_VAL Integer 0i Return @_l_629: PUSH_VAR param CALL loopProc NOP CALL destroyProc NOP PUSH_VAR param CALL GetCurrentTime POP = NOP JUMP _l_601 @_l_639: CALL GetCurrentTime CALL loopProc NOP CALL destroyProc NOP PUSH_VAR type PUSH_VAL Integer 1i == JUMP_OK _l_654 PUSH_VAR rTask GET_FIELD PUSH_VAL Integer 500i CALL_METHOD BeginActivation NOP JUMP _l_703 @_l_654: PUSH_VAR type PUSH_VAL Integer 2i == JUMP_OK _l_664 PUSH_VAR rTask GET_FIELD PUSH_VAL Integer 500i CALL_METHOD BeginActivation NOP JUMP _l_703 @_l_664: PUSH_VAR type PUSH_VAL Integer 3i == JUMP_OK _l_679 PUSH_VAR rTask GET_FIELD PUSH_VAL Integer 500i CALL_METHOD BeginActivation NOP PUSH_VAR rTask GET_FIELD PUSH_VAL Integer 50000i CALL_METHOD BeginActivation NOP JUMP _l_703 @_l_679: PUSH_VAR type PUSH_VAL Integer 4i == JUMP_OK _l_689 PUSH_VAR rTask GET_FIELD PUSH_VAL Integer 500i CALL_METHOD BeginActivation NOP JUMP _l_703 @_l_689: PUSH_VAR type PUSH_VAL Integer 5i == JUMP_OK _l_703 PUSH_VAR rTask GET_FIELD PUSH_VAL Integer 500i CALL_METHOD BeginActivation NOP PUSH_VAR rTask GET_FIELD PUSH_VAL Integer 50000i CALL_METHOD BeginActivation NOP @_l_703: PUSH_VAR rTask GET_FIELD PUSH_VAL Integer 2i POP = NOP CALL destroyProc NOP PUSH_VAL Integer 0i Return EndFunc Function StaffRollView::set_(Reference this, Integer type, Integer start, Integer life, Reference res, Reference ptStart, Reference ptEnd, Integer pos, Reference ptCenter) PUSH_VAR type PUSH_VAR start PUSH_VAR life PUSH_VAR res PUSH_VAR ptStart PUSH_VAR ptEnd PUSH_VAR pos PUSH_VAR ptCenter PUSH_VAL Integer -1i CALL set NOP PUSH_VAL Integer 0i Return EndFunc Function StaffRollView::waitEndingMusicProc(Reference this) PUSH_FIELD fExit PUSH_VAL Integer -1i == JUMP_OK _l_6 PUSH_VAL Integer 0i Return @_l_6: PUSH_FIELD sound CALL_METHOD IsPlaying PUSH_VAL Integer -1i == JUMP_OK _l_37 PUSH_VAL Integer 30i CALL Sleep NOP PUSH_UNK PUSH_VAL Integer 4i CALL_METHOD GetJoyButtonPushed PUSH_VAL Integer 0i > PUSH_UNK PUSH_VAL Integer 5i CALL_METHOD GetJoyButtonPushed PUSH_VAL Integer 0i > or JUMP_OK _l_31 PUSH_FIELD fExit PUSH_VAL Integer -1i POP = NOP JUMP _l_37 @_l_31: CALL GetCurrentTime CALL loopProc NOP CALL destroyProc NOP JUMP _l_6 @_l_37: PUSH_VAL Integer -1i CALL destroyProc NOP PUSH_VAL Integer 0i Return EndFunc Function StartDebugSearch(String strSearch) PUSH_VAL String "\c;8888FF:---Search---\c:" CALL Debug NOP PUSH_OBJ PUSH_VAR strSearch POP = NOP PUSH_OBJ PUSH_VAL Integer -1i POP = NOP PUSH_OBJ PUSH_VAL Integer -1i CALL_METHOD skip NOP PUSH_VAL Integer 0i Return EndFunc Function StartSelect() PUSH_OBJ CALL_METHOD startSelect Return PUSH_VAL Integer 0i Return EndFunc Function Starting() INIT_LOCAL struct PUSH_VAL Integer 5i POP = @_l_3: PUSH_VAL Integer -1i JUMP_OK _l_132 PUSH_VAR ret PUSH_VAL Integer 4i == JUMP_OK _l_11 JUMP _l_132 JUMP _l_131 @_l_11: PUSH_VAR ret PUSH_VAL Integer 5i == JUMP_OK _l_22 CALL Logo NOP PUSH_VAR ret PUSH_VAL Integer 6i POP = NOP JUMP _l_131 @_l_22: PUSH_VAR ret PUSH_VAL Integer 6i == JUMP_OK _l_31 PUSH_VAR ret CALL Title POP = NOP JUMP _l_131 @_l_31: PUSH_VAR ret PUSH_VAL Integer 1i == JUMP_OK _l_43 PUSH_VAL String "00_Z000" CALL ScenarioLoop NOP PUSH_VAR ret PUSH_VAL Integer 5i POP = NOP JUMP _l_131 @_l_43: PUSH_VAR ret PUSH_VAL Integer 2i == JUMP_OK _l_56 PUSH_OBJ GET_FIELD CALL ScenarioLoop NOP PUSH_VAR ret PUSH_VAL Integer 5i POP = NOP JUMP _l_131 @_l_56: PUSH_VAR ret PUSH_VAL Integer 3i == JUMP_OK _l_70 CALL Appreciation NOP PUSH_VAL String "BGM_01" CALL PlayBgm NOP PUSH_VAR ret PUSH_VAL Integer 6i POP = NOP JUMP _l_131 @_l_70: PUSH_VAR ret PUSH_VAL Integer 101i == JUMP_OK _l_78 PUSH_VAL String "VOICETEST" CALL ScenarioLoop NOP JUMP _l_131 @_l_78: PUSH_VAR ret PUSH_VAL Integer 10i == JUMP_OK _l_92 CALL StopBgm NOP PUSH_VAL String "opening.mei" CALL PlayMovie NOP PUSH_VAR ret PUSH_VAL Integer 6i POP = NOP JUMP _l_131 @_l_92: PUSH_VAR ret PUSH_VAL Integer 102i == JUMP_OK _l_106 CALL LeaveDebugJump NOP CALL GetDebugJumpScenario CALL ScenarioLoop NOP PUSH_VAR ret PUSH_VAL Integer 5i POP = NOP JUMP _l_131 @_l_106: PUSH_VAR ret PUSH_VAL Integer 103i == JUMP_OK _l_118 PUSH_VAL String "s003" CALL ScenarioLoop NOP PUSH_VAR ret PUSH_VAL Integer 6i POP = NOP JUMP _l_131 @_l_118: PUSH_VAR ret PUSH_VAL Integer 11i == JUMP_OK _l_130 PUSH_VAL String "tg01" CALL ScenarioLoop NOP PUSH_VAR ret PUSH_VAL Integer 5i POP = NOP JUMP _l_131 @_l_130: JUMP _l_132 @_l_131: JUMP _l_3 @_l_132: PUSH_VAL Integer 0i Return EndFunc Function StopBgm(Integer fNonFade, Integer fConfigStop) PUSH_VAL String "BGM-STOP" CALL Debug NOP PUSH_VAR fNonFade PUSH_VAL Integer 0i == JUMP_OK _l_42 INIT_LOCAL struct INIT_LOCAL struct INIT_LOCAL struct PUSH_OBJ PUSH_OBJ GET_FIELD_BY_OFFSET GET_FIELD PUSH_VAR leftVol PUSH_VAR rightVol CALL_METHOD GetVolume NOP PUSH_VAR bzVol PUSH_VAR leftVol PUSH_VAR rightVol PUSH_VAL Real 0.000000d PUSH_VAL Real 0.000000d CALL_METHOD SetLinear NOP PUSH_OBJ PUSH_OBJ GET_FIELD_BY_OFFSET GET_FIELD PUSH_VAR bzVol PUSH_VAL Integer 3000i CALL_METHOD SetVolumeEnvelope NOP PUSH_OBJ PUSH_OBJ GET_FIELD_BY_OFFSET GET_FIELD PUSH_VAL Integer -1i POP = NOP NOP @_l_42: PUSH_VAR fNonFade PUSH_VAL Integer 0i != JUMP_OK _l_58 PUSH_OBJ PUSH_OBJ GET_FIELD_BY_OFFSET GET_FIELD CALL_METHOD Stop NOP PUSH_OBJ PUSH_OBJ GET_FIELD_BY_OFFSET GET_FIELD CALL_METHOD Release NOP @_l_58: PUSH_OBJ PUSH_OBJ GET_FIELD_BY_OFFSET GET_FIELD PUSH_VAL Integer 0i POP = NOP PUSH_VAR fConfigStop PUSH_VAL Integer 0i == JUMP_OK _l_76 PUSH_OBJ PUSH_OBJ GET_FIELD_BY_OFFSET GET_FIELD PUSH_VAL String "" POP = NOP @_l_76: PUSH_VAL Integer 0i Return EndFunc Function StopEnvSe(String file, Integer fFade, Integer fConfigStop) PUSH_VAR file CALL_METHOD MakeUpper NOP PUSH_VAR file PUSH_VAL String "" != JUMP_OK _l_15 PUSH_OBJ PUSH_VAR file CALL_METHOD IsEmpty PUSH_VAL Integer -1i == JUMP_OK _l_15 PUSH_VAL Integer 0i Return @_l_15: PUSH_VAR file PUSH_VAL String "" == JUMP_OK _l_128 INIT_LOCAL struct PUSH_VAL String "StopEnvSe-All" CALL Debug NOP INIT_LOCAL struct PUSH_VAL Integer 0i POP = @_l_27: PUSH_VAR i PUSH_OBJ CALL_METHOD GetLength <= JUMP_OK _l_106 INIT_LOCAL PUSH_VAR str PUSH_OBJ PUSH_VAR i CALL_METHOD GetTagName POP = NOP PUSH_VAR fFade PUSH_VAL Integer 0i != JUMP_OK _l_80 INIT_LOCAL struct INIT_LOCAL struct INIT_LOCAL struct PUSH_OBJ PUSH_VAR str GET_FIELD_BY_OFFSET GET_FIELD PUSH_VAR leftVol PUSH_VAR rightVol CALL_METHOD GetVolume NOP PUSH_VAR bzVol PUSH_VAR leftVol PUSH_VAR rightVol PUSH_VAL Real 0.000000d PUSH_VAL Real 0.000000d CALL_METHOD SetLinear NOP PUSH_OBJ PUSH_VAR str GET_FIELD_BY_OFFSET GET_FIELD PUSH_VAR bzVol PUSH_VAL Integer 3000i CALL_METHOD SetVolumeEnvelope NOP PUSH_OBJ PUSH_VAR str GET_FIELD_BY_OFFSET GET_FIELD PUSH_VAL Integer -1i POP = NOP NOP JUMP _l_100 @_l_80: PUSH_OBJ PUSH_VAR str GET_FIELD_BY_OFFSET GET_FIELD CALL_METHOD Stop NOP PUSH_OBJ PUSH_VAR str GET_FIELD_BY_OFFSET GET_FIELD CALL_METHOD Release NOP PUSH_VAR fConfigStop PUSH_VAL Integer 0i == JUMP_OK _l_100 PUSH_VAR strRemove PUSH_VAR str POP += NOP @_l_100: PUSH_VAR i PUSH_VAL Integer 1i POP += NOP NOP JUMP _l_27 @_l_106: PUSH_VAR i PUSH_VAL Integer 0i POP = NOP @_l_110: PUSH_VAR i PUSH_VAR strRemove CALL_METHOD GetLength <= JUMP_OK _l_126 PUSH_OBJ PUSH_VAR strRemove PUSH_VAR i GET_FIELD_BY_OFFSET CALL_METHOD Remove NOP PUSH_VAR i PUSH_VAL Integer 1i POP += NOP JUMP _l_110 @_l_126: NOP JUMP _l_193 @_l_128: PUSH_VAL String "StopEnvSe-" PUSH_VAR file + CALL Debug NOP PUSH_VAR fFade PUSH_VAL Integer 0i != JUMP_OK _l_173 INIT_LOCAL struct INIT_LOCAL struct INIT_LOCAL struct PUSH_OBJ PUSH_VAR file GET_FIELD_BY_OFFSET GET_FIELD PUSH_VAR i PUSH_VAR str CALL_METHOD GetVolume NOP PUSH_VAR strRemove PUSH_VAR i PUSH_VAR str PUSH_VAL Real 0.000000d PUSH_VAL Real 0.000000d CALL_METHOD SetLinear NOP PUSH_OBJ PUSH_VAR file GET_FIELD_BY_OFFSET GET_FIELD PUSH_VAR strRemove PUSH_VAL Integer 3000i CALL_METHOD SetVolumeEnvelope NOP PUSH_OBJ PUSH_VAR file GET_FIELD_BY_OFFSET GET_FIELD PUSH_VAL Integer -1i POP = NOP NOP JUMP _l_193 @_l_173: PUSH_OBJ PUSH_VAR file GET_FIELD_BY_OFFSET GET_FIELD CALL_METHOD Stop NOP PUSH_OBJ PUSH_VAR file GET_FIELD_BY_OFFSET GET_FIELD CALL_METHOD Release NOP PUSH_VAR fConfigStop PUSH_VAL Integer 0i == JUMP_OK _l_193 PUSH_OBJ PUSH_VAR file CALL_METHOD Remove NOP @_l_193: PUSH_VAL Integer 0i Return EndFunc Function StopSe() PUSH_OBJ CALL_METHOD IsPlaying PUSH_VAL Integer -1i == JUMP_OK _l_11 PUSH_OBJ CALL_METHOD Stop NOP PUSH_OBJ CALL_METHOD Release NOP @_l_11: PUSH_VAL Integer 0i Return EndFunc Function StopSysSe() PUSH_OBJ CALL_METHOD IsPlaying PUSH_VAL Integer -1i == JUMP_OK _l_11 PUSH_OBJ CALL_METHOD Stop NOP PUSH_OBJ CALL_METHOD Release NOP @_l_11: PUSH_VAL Integer 0i Return EndFunc Function StopVoice() PUSH_OBJ CALL_METHOD IsPlaying PUSH_VAL Integer -1i == JUMP_OK _l_15 PUSH_OBJ PUSH_VAL Integer 0i POP = NOP PUSH_OBJ CALL_METHOD Stop NOP PUSH_OBJ CALL_METHOD Release NOP @_l_15: PUSH_VAL Integer 0i Return EndFunc Function StringToNum(Reference strNum) INIT_LOCAL struct PUSH_VAL Integer 0i POP = INIT_LOCAL struct PUSH_VAL Integer 0i POP = @_l_6: PUSH_VAR i PUSH_VAR strNum CALL_METHOD GetLength <= JUMP_OK _l_28 PUSH_VAR num PUSH_VAL Integer 10i POP *= NOP PUSH_VAR num PUSH_VAR strNum PUSH_VAR i CALL_METHOD Char PUSH_VAL Integer 48i - POP += NOP PUSH_VAR i PUSH_VAL Integer 1i POP += NOP JUMP _l_6 @_l_28: PUSH_VAR num Return PUSH_VAL Integer 0i Return EndFunc Function SurfaceAttribute::SurfaceAttribute(Reference this) INIT_FIELD Integer nShadingFlags INIT_FIELD Integer rgbColorMul PUSH_FIELD rgbColorMul PUSH_VAL Integer 16777215i POP = NOP INIT_FIELD Integer rgbColorAdd INIT_FIELD Integer nAmbient INIT_FIELD Integer nDiffusion INIT_FIELD Integer nSpecular INIT_FIELD Integer nTransparency INIT_FIELD Integer nDeepness PUSH_VAL Integer 0i Return this EndFunc Function SystemObject::SystemObject(Reference this) INIT_FIELD struct Flag readFlag INIT_FIELD struct Flag cgFlag INIT_FIELD struct Flag recollectFlag INIT_FIELD struct Flag globalScFlag INIT_FIELD Integer fQSave INIT_FIELD parent bookmark INIT_FIELD Integer newBookmarkIndex INIT_FIELD Integer viewOpeningMovie INIT_FIELD Integer gameClear PUSH_VAL Integer 0i Return this EndFunc Function Talk(String str, String voice) PUSH_OBJ PUSH_VAR str PUSH_VAR voice CALL_METHOD name NOP PUSH_VAL Integer 0i Return EndFunc Function TestCode01() INIT_LOCAL struct PUSH_VAR spr PUSH_VAL String "EA12.eri" CALL_METHOD LoadImage NOP PUSH_VAR spr PUSH_VAL Integer -1i CALL_METHOD SetVisible NOP PUSH_UNK PUSH_VAL Integer 10i PUSH_VAR spr CALL_METHOD AddSprite NOP INIT_LOCAL struct PUSH_VAR spr PUSH_VAR param CALL_METHOD GetParameter NOP PUSH_VAR param GET_FIELD PUSH_VAL Integer 400i PUSH_VAL Integer 300i CALL IPoint POP = NOP PUSH_VAR param GET_FIELD PUSH_VAL Integer 800i PUSH_VAL Integer 600i CALL IPoint POP = NOP PUSH_VAR param GET_FIELD PUSH_VAL Integer 32i logic_unk3 POP &= NOP PUSH_VAR param GET_FIELD PUSH_VAL Integer 16i POP |= NOP PUSH_VAR param GET_FIELD PUSH_VAL Integer 32i and JUMP_OK _l_52 PUSH_VAL String "EGL_UNSMOOTH_STRETCH" CALL Debug NOP @_l_52: PUSH_VAR spr PUSH_VAR param CALL_METHOD SetParameter NOP INIT_LOCAL struct PUSH_VAL Integer 500i POP = PUSH_UNK CALL_METHOD FlushJoyButtonPushed NOP PUSH_UNK PUSH_VAL Integer -1i CALL_METHOD FlushCommandQueue NOP INIT_LOCAL @_l_67: PUSH_VAL Integer -1i JUMP_OK _l_588 PUSH_VAR wscmd PUSH_VAL Integer 33i CALL GetCommand NOP PUSH_VAL Integer 0i JUMP_OK _l_76 JUMP _l_587 @_l_76: PUSH_UNK PUSH_VAL Integer 22i CALL_METHOD GetJoyButtonPushed PUSH_VAL Integer 0i > JUMP_OK _l_122 PUSH_VAL String "100%" CALL Debug NOP PUSH_VAR spr CALL_METHOD CancelActivation NOP PUSH_VAR spr PUSH_VAR param CALL_METHOD GetParameter NOP INIT_LOCAL struct PUSH_VAR bzMag PUSH_VAR param GET_FIELD PUSH_VAR param GET_FIELD PUSH_VAL Real 1.000000d PUSH_VAL Real 1.000000d CALL_METHOD SetLinear NOP PUSH_VAR bzMag PUSH_VAL Real 3.000000d PUSH_VAL Real 0.000000d CALL_METHOD SetAcceleration NOP PUSH_VAR spr PUSH_VAL Reference ref PUSH_VAL Reference ref PUSH_VAR bzMag CALL_METHOD SetBezierCurve NOP PUSH_VAR spr PUSH_VAR activationTime CALL_METHOD BeginActivation NOP CALL FlushJoyButton NOP NOP JUMP _l_587 @_l_122: PUSH_UNK PUSH_VAL Integer 23i CALL_METHOD GetJoyButtonPushed PUSH_VAL Integer 0i > JUMP_OK _l_168 PUSH_VAL String "80%" CALL Debug NOP PUSH_VAR spr CALL_METHOD CancelActivation NOP PUSH_VAR spr PUSH_VAR param CALL_METHOD GetParameter NOP INIT_LOCAL struct PUSH_VAR bzMag PUSH_VAR param GET_FIELD PUSH_VAR param GET_FIELD PUSH_VAL Real 0.801000d PUSH_VAL Real 0.801000d CALL_METHOD SetLinear NOP PUSH_VAR bzMag PUSH_VAL Real 3.000000d PUSH_VAL Real 0.000000d CALL_METHOD SetAcceleration NOP PUSH_VAR spr PUSH_VAL Reference ref PUSH_VAL Reference ref PUSH_VAR bzMag CALL_METHOD SetBezierCurve NOP PUSH_VAR spr PUSH_VAR activationTime CALL_METHOD BeginActivation NOP CALL FlushJoyButton NOP NOP JUMP _l_587 @_l_168: PUSH_UNK PUSH_VAL Integer 24i CALL_METHOD GetJoyButtonPushed PUSH_VAL Integer 0i > JUMP_OK _l_214 PUSH_VAL String "65%" CALL Debug NOP PUSH_VAR spr CALL_METHOD CancelActivation NOP PUSH_VAR spr PUSH_VAR param CALL_METHOD GetParameter NOP INIT_LOCAL struct PUSH_VAR bzMag PUSH_VAR param GET_FIELD PUSH_VAR param GET_FIELD PUSH_VAL Real 0.651000d PUSH_VAL Real 0.651000d CALL_METHOD SetLinear NOP PUSH_VAR bzMag PUSH_VAL Real 3.000000d PUSH_VAL Real 0.000000d CALL_METHOD SetAcceleration NOP PUSH_VAR spr PUSH_VAL Reference ref PUSH_VAL Reference ref PUSH_VAR bzMag CALL_METHOD SetBezierCurve NOP PUSH_VAR spr PUSH_VAR activationTime CALL_METHOD BeginActivation NOP CALL FlushJoyButton NOP NOP JUMP _l_587 @_l_214: PUSH_UNK PUSH_VAL Integer 25i CALL_METHOD GetJoyButtonPushed PUSH_VAL Integer 0i > JUMP_OK _l_260 PUSH_VAL String "50%" CALL Debug NOP PUSH_VAR spr CALL_METHOD CancelActivation NOP PUSH_VAR spr PUSH_VAR param CALL_METHOD GetParameter NOP INIT_LOCAL struct PUSH_VAR bzMag PUSH_VAR param GET_FIELD PUSH_VAR param GET_FIELD PUSH_VAL Real 0.501000d PUSH_VAL Real 0.501000d CALL_METHOD SetLinear NOP PUSH_VAR bzMag PUSH_VAL Real 3.000000d PUSH_VAL Real 0.000000d CALL_METHOD SetAcceleration NOP PUSH_VAR spr PUSH_VAL Reference ref PUSH_VAL Reference ref PUSH_VAR bzMag CALL_METHOD SetBezierCurve NOP PUSH_VAR spr PUSH_VAR activationTime CALL_METHOD BeginActivation NOP CALL FlushJoyButton NOP NOP JUMP _l_587 @_l_260: PUSH_UNK PUSH_VAL Integer 14i CALL_METHOD GetJoyButtonPushed PUSH_VAL Integer 0i > JUMP_OK _l_287 PUSH_UNK CALL_METHOD Lock NOP PUSH_VAR spr PUSH_VAR param CALL_METHOD GetParameter NOP PUSH_VAR spr PUSH_VAL String "EA12.eri" CALL_METHOD LoadImage NOP PUSH_VAR spr PUSH_VAR param CALL_METHOD SetParameter NOP PUSH_UNK CALL_METHOD Unlock NOP CALL FlushJoyButton NOP JUMP _l_587 @_l_287: PUSH_UNK PUSH_VAL Integer 7i CALL_METHOD GetJoyButtonPushed PUSH_VAL Integer 0i > JUMP_OK _l_314 PUSH_UNK CALL_METHOD Lock NOP PUSH_VAR spr PUSH_VAR param CALL_METHOD GetParameter NOP PUSH_VAR spr PUSH_VAL String "sample01.eri" CALL_METHOD LoadImage NOP PUSH_VAR spr PUSH_VAR param CALL_METHOD SetParameter NOP PUSH_UNK CALL_METHOD Unlock NOP CALL FlushJoyButton NOP JUMP _l_587 @_l_314: PUSH_UNK PUSH_VAL Integer 17i CALL_METHOD GetJoyButtonPushed PUSH_VAL Integer 0i > JUMP_OK _l_341 PUSH_UNK CALL_METHOD Lock NOP PUSH_VAR spr PUSH_VAR param CALL_METHOD GetParameter NOP PUSH_VAR spr PUSH_VAL String "sample02.eri" CALL_METHOD LoadImage NOP PUSH_VAR spr PUSH_VAR param CALL_METHOD SetParameter NOP PUSH_UNK CALL_METHOD Unlock NOP CALL FlushJoyButton NOP JUMP _l_587 @_l_341: PUSH_UNK PUSH_VAL Integer 12i CALL_METHOD GetJoyButtonPushed PUSH_VAL Integer 0i > JUMP_OK _l_368 PUSH_UNK CALL_METHOD Lock NOP PUSH_VAR spr PUSH_VAR param CALL_METHOD GetParameter NOP PUSH_VAR spr PUSH_VAL String "sample03.eri" CALL_METHOD LoadImage NOP PUSH_VAR spr PUSH_VAR param CALL_METHOD SetParameter NOP PUSH_UNK CALL_METHOD Unlock NOP CALL FlushJoyButton NOP JUMP _l_587 @_l_368: PUSH_UNK PUSH_VAL Integer 26i CALL_METHOD GetJoyButtonPushed PUSH_VAL Integer 0i > JUMP_OK _l_408 PUSH_UNK CALL_METHOD Lock NOP PUSH_VAR spr PUSH_VAR param CALL_METHOD GetParameter NOP PUSH_VAR param GET_FIELD PUSH_VAL Integer 32i logic_unk3 POP &= NOP PUSH_VAR param GET_FIELD PUSH_VAL Integer 16i POP |= NOP PUSH_VAR spr PUSH_VAR param CALL_METHOD SetParameter NOP PUSH_VAR spr CALL_METHOD Refresh NOP PUSH_VAL String "EGL_SMOOTH_STRETCH" CALL Debug NOP PUSH_UNK CALL_METHOD Unlock NOP CALL FlushJoyButton NOP JUMP _l_587 @_l_408: PUSH_UNK PUSH_VAL Integer 27i CALL_METHOD GetJoyButtonPushed PUSH_VAL Integer 0i > JUMP_OK _l_448 PUSH_UNK CALL_METHOD Lock NOP PUSH_VAR spr PUSH_VAR param CALL_METHOD GetParameter NOP PUSH_VAR param GET_FIELD PUSH_VAL Integer 16i logic_unk3 POP &= NOP PUSH_VAR param GET_FIELD PUSH_VAL Integer 32i POP |= NOP PUSH_VAR spr PUSH_VAR param CALL_METHOD SetParameter NOP PUSH_VAR spr CALL_METHOD Refresh NOP PUSH_VAL String "EGL_UNSMOOTH_STRETCH" CALL Debug NOP PUSH_UNK CALL_METHOD Unlock NOP CALL FlushJoyButton NOP JUMP _l_587 @_l_448: PUSH_UNK PUSH_VAL Integer 0i CALL_METHOD GetJoyButtonPushed PUSH_VAL Integer 0i > JUMP_OK _l_481 PUSH_VAR spr CALL_METHOD CancelActivation NOP PUSH_VAR spr PUSH_VAR param CALL_METHOD GetParameter NOP PUSH_VAR param GET_FIELD PUSH_VAR param GET_FIELD GET_FIELD PUSH_VAR param GET_FIELD GET_FIELD PUSH_VAL Integer 10i - CALL IPoint POP = NOP PUSH_VAR spr PUSH_VAR param CALL_METHOD SetParameter NOP CALL FlushJoyButton NOP JUMP _l_587 @_l_481: PUSH_UNK PUSH_VAL Integer 1i CALL_METHOD GetJoyButtonPushed PUSH_VAL Integer 0i > JUMP_OK _l_514 PUSH_VAR spr CALL_METHOD CancelActivation NOP PUSH_VAR spr PUSH_VAR param CALL_METHOD GetParameter NOP PUSH_VAR param GET_FIELD PUSH_VAR param GET_FIELD GET_FIELD PUSH_VAR param GET_FIELD GET_FIELD PUSH_VAL Integer 10i + CALL IPoint POP = NOP PUSH_VAR spr PUSH_VAR param CALL_METHOD SetParameter NOP CALL FlushJoyButton NOP JUMP _l_587 @_l_514: PUSH_UNK PUSH_VAL Integer 2i CALL_METHOD GetJoyButtonPushed PUSH_VAL Integer 0i > JUMP_OK _l_547 PUSH_VAR spr CALL_METHOD CancelActivation NOP PUSH_VAR spr PUSH_VAR param CALL_METHOD GetParameter NOP PUSH_VAR param GET_FIELD PUSH_VAR param GET_FIELD GET_FIELD PUSH_VAL Integer 10i - PUSH_VAR param GET_FIELD GET_FIELD CALL IPoint POP = NOP PUSH_VAR spr PUSH_VAR param CALL_METHOD SetParameter NOP CALL FlushJoyButton NOP JUMP _l_587 @_l_547: PUSH_UNK PUSH_VAL Integer 3i CALL_METHOD GetJoyButtonPushed PUSH_VAL Integer 0i > JUMP_OK _l_580 PUSH_VAR spr CALL_METHOD CancelActivation NOP PUSH_VAR spr PUSH_VAR param CALL_METHOD GetParameter NOP PUSH_VAR param GET_FIELD PUSH_VAR param GET_FIELD GET_FIELD PUSH_VAL Integer 10i + PUSH_VAR param GET_FIELD GET_FIELD CALL IPoint POP = NOP PUSH_VAR spr PUSH_VAR param CALL_METHOD SetParameter NOP CALL FlushJoyButton NOP JUMP _l_587 @_l_580: PUSH_UNK PUSH_VAL Integer 5i CALL_METHOD GetJoyButtonPushed PUSH_VAL Integer 0i > JUMP_OK _l_587 JUMP _l_588 @_l_587: JUMP _l_67 @_l_588: PUSH_VAR spr PUSH_VAL Integer 0i CALL_METHOD SetVisible NOP PUSH_UNK PUSH_VAR spr CALL_METHOD DetachSprite NOP PUSH_VAL Integer 0i Return EndFunc Function TestCode02() INIT_LOCAL PUSH_VAR spr PUSH_VAL String "EA12.eri" CALL_METHOD LoadImage NOP INIT_LOCAL struct PUSH_VAR spr PUSH_VAR param CALL_METHOD GetParameter NOP PUSH_VAR param GET_FIELD PUSH_VAL Integer 400i PUSH_VAL Integer 300i CALL IPoint POP = NOP PUSH_VAR param GET_FIELD PUSH_VAL Integer 400i PUSH_VAL Integer 300i CALL IPoint POP = NOP PUSH_VAR spr PUSH_VAR param CALL_METHOD SetParameter NOP PUSH_VAR spr PUSH_VAL Integer 256i CALL_METHOD SetTransparency NOP PUSH_VAR spr PUSH_VAL Integer -1i CALL_METHOD SetVisible NOP PUSH_UNK PUSH_VAL Integer 10i PUSH_VAR spr CALL_METHOD AddSprite NOP INIT_LOCAL struct INIT_LOCAL PUSH_VAR bzMov PUSH_VAL Integer 600i PUSH_VAL Integer 300i PUSH_VAL Integer 300i PUSH_VAL Integer 300i CALL_METHOD SetLinear NOP PUSH_VAR bzMov PUSH_VAL Real 3.000000d PUSH_VAL Real 0.000000d CALL_METHOD SetAcceleration NOP PUSH_VAR bzMag PUSH_VAL Real 0.500000d PUSH_VAL Real 1.000000d PUSH_VAL Real 1.000000d PUSH_VAL Real 1.000000d CALL_METHOD SetLinear NOP PUSH_VAR bzMag PUSH_VAL Real 3.000000d PUSH_VAL Real 0.000000d CALL_METHOD SetAcceleration NOP PUSH_VAR spr PUSH_VAR bzMov PUSH_VAL Reference ref PUSH_VAR bzMag CALL_METHOD SetBezierCurve NOP PUSH_VAR spr PUSH_VAL Integer 0i CALL_METHOD SetBlendingEnvelope NOP PUSH_VAR spr PUSH_VAL Integer 300i CALL_METHOD BeginActivation NOP PUSH_VAL String "B" CALL TestHitret NOP PUSH_UNK PUSH_VAR spr CALL_METHOD DetachSprite NOP PUSH_VAL Integer 0i Return @@Initialize Return this EndFunc Function TestHitret(String str) PUSH_VAR str PUSH_VAL String "" != JUMP_OK _l_7 PUSH_VAR str CALL Debug NOP @_l_7: PUSH_UNK CALL_METHOD FlushJoyButtonPushed NOP INIT_LOCAL struct @_l_11: PUSH_VAL Integer -1i JUMP_OK _l_31 PUSH_VAR wscmd PUSH_VAL Integer 33i CALL GetCommand NOP PUSH_UNK PUSH_VAL Integer 4i CALL_METHOD GetJoyButtonPushed PUSH_VAL Integer 0i > PUSH_UNK PUSH_VAL Integer 5i CALL_METHOD GetJoyButtonPushed PUSH_VAL Integer 0i > or JUMP_OK _l_30 JUMP _l_31 @_l_30: JUMP _l_11 @_l_31: PUSH_UNK CALL_METHOD FlushJoyButtonPushed NOP PUSH_VAL Integer 0i Return @@Initialize Return this EndFunc Function Time::Time(Reference this) INIT_FIELD Integer nYear INIT_FIELD Integer nMonth INIT_FIELD Integer nDay INIT_FIELD Integer nWeek INIT_FIELD Integer nHour INIT_FIELD Integer nMinute INIT_FIELD Integer nSecond PUSH_VAL Integer 0i Return this EndFunc Function Title() CALL InitScenarioData NOP PUSH_VAL String "BGM07" CALL PlayBgm NOP INIT_LOCAL struct PUSH_VAR titleSkin PUSH_VAL String "title.noa" CALL_METHOD LoadResource NOP INIT_LOCAL struct INIT_LOCAL struct INIT_LOCAL INIT_LOCAL struct PUSH_VAR sprBase PUSH_VAR titleSkin GET_FIELD CALL_METHOD AttachImage NOP PUSH_UNK PUSH_VAL Integer 52030i PUSH_VAR sprBase CALL_METHOD AddSprite NOP PUSH_VAR sprBase PUSH_VAL Integer 256i CALL_METHOD SetTransparency NOP PUSH_VAR sprBase PUSH_VAL Integer -1i CALL_METHOD SetVisible NOP PUSH_VAR sprLogo PUSH_VAR titleSkin GET_FIELD CALL_METHOD AttachImage NOP PUSH_UNK PUSH_VAL Integer 52020i PUSH_VAR sprLogo CALL_METHOD AddSprite NOP PUSH_VAR sprLogo PUSH_VAL Integer 256i CALL_METHOD SetTransparency NOP PUSH_VAR sprLogo PUSH_VAL Integer 223i PUSH_VAL Integer 95i CALL_METHOD MovePosition NOP PUSH_VAR sprLogo PUSH_VAL Integer -1i CALL_METHOD SetVisible NOP PUSH_VAL Integer 0i PUSH_VAL Integer -1i == JUMP_OK _l_85 PUSH_VAR sprSubLogo PUSH_VAR titleSkin GET_FIELD CALL_METHOD AttachImage NOP PUSH_UNK PUSH_VAL Integer 52020i PUSH_VAL Integer 1i - PUSH_VAR sprSubLogo CALL_METHOD AddSprite NOP PUSH_VAR sprSubLogo PUSH_VAL Integer 256i CALL_METHOD SetTransparency NOP PUSH_VAR sprSubLogo PUSH_VAL Integer 369i PUSH_VAL Integer 171i CALL_METHOD MovePosition NOP PUSH_VAR sprSubLogo PUSH_VAL Integer -1i CALL_METHOD SetVisible NOP JUMP _l_114 @_l_85: PUSH_VAL Integer 0i PUSH_VAL Integer -1i == JUMP_OK _l_114 PUSH_VAR sprSubLogo PUSH_VAR titleSkin GET_FIELD CALL_METHOD AttachImage NOP PUSH_UNK PUSH_VAL Integer 52020i PUSH_VAL Integer 1i - PUSH_VAR sprSubLogo CALL_METHOD AddSprite NOP PUSH_VAR sprSubLogo PUSH_VAL Integer 256i CALL_METHOD SetTransparency NOP PUSH_VAR sprSubLogo PUSH_VAL Integer 511i PUSH_VAL Integer 171i CALL_METHOD MovePosition NOP PUSH_VAR sprSubLogo PUSH_VAL Integer -1i CALL_METHOD SetVisible NOP @_l_114: PUSH_VAL Integer 0i PUSH_VAL Integer -1i == JUMP_OK _l_124 PUSH_VAR titleSkin PUSH_VAR sprMenu PUSH_VAL String "ID_PAGE_MENU_TG" CALL_METHOD CreateFormPage NOP JUMP _l_159 @_l_124: PUSH_VAL Integer 0i PUSH_VAL Integer -1i == JUMP_OK _l_134 PUSH_VAR titleSkin PUSH_VAR sprMenu PUSH_VAL String "ID_PAGE_MENU" CALL_METHOD CreateFormPage NOP JUMP _l_159 @_l_134: CALL IsGameClear PUSH_VAL Integer -1i == JUMP_OK _l_144 PUSH_VAR titleSkin PUSH_VAR sprMenu PUSH_VAL String "ID_PAGE_MENU_FULL" CALL_METHOD CreateFormPage NOP JUMP _l_159 @_l_144: PUSH_VAL Integer 0i PUSH_VAL Integer -1i == JUMP_OK _l_154 PUSH_VAR titleSkin PUSH_VAR sprMenu PUSH_VAL String "ID_PAGE_MENU_FULL" CALL_METHOD CreateFormPage NOP JUMP _l_159 @_l_154: PUSH_VAR titleSkin PUSH_VAR sprMenu PUSH_VAL String "ID_PAGE_MENU" CALL_METHOD CreateFormPage NOP @_l_159: PUSH_VAR sprMenu PUSH_VAL Integer 313i PUSH_VAL Integer 324i CALL_METHOD MovePosition NOP PUSH_UNK PUSH_VAL Integer 52010i PUSH_VAR sprMenu CALL_METHOD AddSprite NOP INIT_LOCAL struct PUSH_VAR msprVersion PUSH_VAL Integer 70i PUSH_VAL Integer 20i CALL_METHOD CreateMessage NOP PUSH_VAR msprVersion PUSH_VAR titleSkin PUSH_VAL String "ID_FONT_VERSION" CALL_METHOD AttachMessageStyle NOP PUSH_VAR msprVersion PUSH_VAL Integer 0i PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL_METHOD SetDefaultMsgSpeed NOP PUSH_VAR msprVersion PUSH_VAL Integer 800i PUSH_VAL Integer 70i - PUSH_VAL Integer 600i PUSH_VAL Integer 20i - CALL_METHOD MovePosition NOP PUSH_VAL Integer 0i PUSH_VAL Integer -1i == JUMP_OK _l_204 PUSH_VAR msprVersion PUSH_VAL String "Ver 1.00" CALL_METHOD OutputMessage NOP JUMP _l_217 @_l_204: PUSH_VAL Integer 0i PUSH_VAL Integer -1i == JUMP_OK _l_213 PUSH_VAR msprVersion PUSH_VAL String "Ver 1.00" CALL_METHOD OutputMessage NOP JUMP _l_217 @_l_213: PUSH_VAR msprVersion PUSH_VAL String "Ver 1.00" CALL_METHOD OutputMessage NOP @_l_217: PUSH_VAR msprVersion PUSH_VAL Integer 256i CALL_METHOD SetTransparency NOP PUSH_VAR msprVersion PUSH_VAL Integer -1i CALL_METHOD SetVisible NOP PUSH_UNK PUSH_VAL Integer 52000i PUSH_VAR msprVersion CALL_METHOD AddSprite NOP PUSH_VAR msprVersion PUSH_VAL Integer 0i CALL_METHOD SetBlendingEnvelope NOP PUSH_VAR msprVersion PUSH_VAL Integer 500i CALL_METHOD BeginActivation NOP PUSH_VAR sprMenu PUSH_VAL Integer 256i CALL_METHOD SetTransparency NOP PUSH_VAR sprMenu PUSH_VAL Integer -1i CALL_METHOD SetVisible NOP INIT_LOCAL struct PUSH_VAR brandCall PUSH_VAL String "AK080002" POP += NOP PUSH_VAR brandCall PUSH_VAL String "KA080002" POP += NOP PUSH_VAR brandCall PUSH_VAL String "KO080002" POP += NOP PUSH_VAR brandCall PUSH_VAL String "MT080002" POP += NOP PUSH_VAR brandCall PUSH_VAL String "NO080002" POP += NOP PUSH_VAR brandCall PUSH_VAL String "RH080002" POP += NOP PUSH_VAR brandCall PUSH_VAL String "SR080002" POP += NOP PUSH_VAR brandCall PUSH_VAL String "YH080002" POP += NOP PUSH_VAR brandCall PUSH_VAR brandCall CALL_METHOD GetLength CALL MakeRandom GET_FIELD_BY_OFFSET CALL PlaySysSe NOP PUSH_VAR sprMenu PUSH_VAL Integer 0i CALL_METHOD SetBlendingEnvelope NOP PUSH_VAR sprMenu PUSH_VAL Integer 300i CALL_METHOD BeginActivation NOP PUSH_VAR sprLogo PUSH_VAL Integer 0i CALL_METHOD SetBlendingEnvelope NOP PUSH_VAR sprLogo PUSH_VAL Integer 500i CALL_METHOD BeginActivation NOP PUSH_VAR sprSubLogo PUSH_VAL Integer 0i CALL_METHOD SetBlendingEnvelope NOP PUSH_VAR sprSubLogo PUSH_VAL Integer 500i CALL_METHOD BeginActivation NOP PUSH_VAR sprBase PUSH_VAL Integer 0i CALL_METHOD SetBlendingEnvelope NOP PUSH_VAR sprBase PUSH_VAL Integer 500i CALL_METHOD BeginActivation NOP PUSH_VAR sprBase CALL WaitUntilSpriteActive NOP INIT_LOCAL struct CALL GetCurrentTime POP = INIT_LOCAL struct PUSH_VAL Integer -1i POP = PUSH_UNK CALL_METHOD FlushJoyButtonPushed NOP PUSH_UNK PUSH_VAL Integer -1i CALL_METHOD FlushCommandQueue NOP INIT_LOCAL struct @_l_335: PUSH_VAL Integer -1i JUMP_OK _l_671 PUSH_VAR wscmd PUSH_VAL Integer 33i CALL GetCommand NOP PUSH_VAL Integer 0i PUSH_VAL Integer -1i == JUMP_OK _l_354 CALL IsDebugJump PUSH_VAL Integer -1i == JUMP_OK _l_354 PUSH_VAR ret PUSH_VAL Integer 102i POP = NOP JUMP _l_671 @_l_354: PUSH_VAL Integer 0i JUMP_OK _l_357 JUMP _l_670 @_l_357: PUSH_VAR wscmd GET_FIELD PUSH_VAL String "ID_START" == JUMP_OK _l_368 PUSH_VAR ret PUSH_VAL Integer 1i POP = NOP JUMP _l_671 JUMP _l_670 @_l_368: PUSH_VAR wscmd GET_FIELD PUSH_VAL String "ID_CONTINUE" == JUMP_OK _l_430 INIT_LOCAL struct PUSH_VAR win PUSH_VAL Integer -1i CALL_METHOD create NOP PUSH_VAR sprMenu PUSH_VAL Integer 256i CALL_METHOD SetBlendingEnvelope NOP PUSH_VAR sprMenu PUSH_VAL Integer 300i CALL_METHOD BeginActivation NOP PUSH_VAR win CALL_METHOD show NOP PUSH_VAR ret PUSH_VAR win CALL_METHOD run POP = NOP PUSH_VAR win PUSH_VAL Integer -1i CALL_METHOD hide NOP PUSH_VAR win CALL_METHOD destroy NOP PUSH_VAR ret PUSH_VAL Integer 40i == JUMP_OK _l_412 PUSH_VAR ret PUSH_VAL Integer 2i POP = NOP NOP JUMP _l_671 @_l_412: PUSH_VAR sprMenu PUSH_VAL Integer 0i CALL_METHOD SetBlendingEnvelope NOP PUSH_VAR sprMenu PUSH_VAL Integer 300i CALL_METHOD BeginActivation NOP PUSH_UNK PUSH_VAL Integer -1i CALL_METHOD FlushCommandQueue NOP PUSH_VAR enterTime CALL GetCurrentTime POP = NOP NOP JUMP _l_670 @_l_430: PUSH_VAR wscmd GET_FIELD PUSH_VAL String "ID_TG" == JUMP_OK _l_441 PUSH_VAR ret PUSH_VAL Integer 11i POP = NOP JUMP _l_671 JUMP _l_670 @_l_441: PUSH_VAR wscmd GET_FIELD PUSH_VAL String "ID_CONFIG" == JUMP_OK _l_491 PUSH_VAR sprMenu PUSH_VAL Integer 256i CALL_METHOD SetBlendingEnvelope NOP PUSH_VAR sprMenu PUSH_VAL Integer 300i CALL_METHOD BeginActivation NOP INIT_LOCAL struct PUSH_VAR win PUSH_VAL Integer -1i CALL_METHOD create NOP PUSH_VAR win CALL_METHOD show NOP PUSH_VAR win CALL_METHOD run NOP PUSH_VAR sprMenu PUSH_VAL Integer 0i CALL_METHOD SetBlendingEnvelope NOP PUSH_VAR sprMenu PUSH_VAL Integer 300i CALL_METHOD BeginActivation NOP PUSH_VAR win PUSH_VAL Integer -1i CALL_METHOD hide NOP PUSH_VAR win CALL_METHOD destroy NOP PUSH_UNK PUSH_VAL Integer -1i CALL_METHOD FlushCommandQueue NOP PUSH_VAR enterTime CALL GetCurrentTime POP = NOP NOP JUMP _l_670 @_l_491: PUSH_VAR wscmd GET_FIELD PUSH_VAL String "ID_APPRECIATION" == JUMP_OK _l_502 PUSH_VAR ret PUSH_VAL Integer 3i POP = NOP JUMP _l_671 JUMP _l_670 @_l_502: PUSH_VAR wscmd GET_FIELD PUSH_VAL String "ID_EXITGAME" == JUMP_OK _l_518 CALL AskGameExit NOP PUSH_UNK PUSH_VAL Integer -1i CALL_METHOD FlushCommandQueue NOP PUSH_VAR enterTime CALL GetCurrentTime POP = NOP JUMP _l_670 @_l_518: PUSH_UNK PUSH_VAL Integer 17i CALL_METHOD GetJoyButtonPushed PUSH_VAL Integer 0i > JUMP_OK _l_545 PUSH_OBJ GET_FIELD PUSH_VAL Integer -1i == JUMP_OK _l_542 PUSH_VAL String "ïW~Y" PUSH_VAL Integer -1i CALL Confirm PUSH_VAL Integer -1i == JUMP_OK _l_542 CALL QuickLoad NOP PUSH_VAR ret PUSH_VAL Integer 2i POP = NOP JUMP _l_671 @_l_542: CALL FlushJoyButton NOP JUMP _l_670 @_l_545: PUSH_UNK PUSH_VAL Integer 7i CALL_METHOD GetJoyButtonPushed PUSH_VAL Integer 0i > JUMP_OK _l_561 PUSH_VAL Integer 0i JUMP_OK _l_558 PUSH_VAR ret PUSH_VAL Integer 103i POP = NOP JUMP _l_671 @_l_558: CALL FlushJoyButton NOP JUMP _l_670 @_l_561: PUSH_UNK PUSH_VAL Integer 23i CALL_METHOD GetJoyButtonPushed PUSH_VAL Integer 0i > JUMP_OK _l_577 PUSH_VAL Integer 0i JUMP_OK _l_574 PUSH_VAR ret PUSH_VAL Integer 102i POP = NOP JUMP _l_671 @_l_574: CALL FlushJoyButton NOP JUMP _l_670 @_l_577: PUSH_UNK PUSH_VAL Integer 24i CALL_METHOD GetJoyButtonPushed PUSH_VAL Integer 0i > JUMP_OK _l_642 PUSH_VAL Integer 0i JUMP_OK _l_639 PUSH_VAL String "CG/-h" CALL Debug NOP INIT_LOCAL struct PUSH_VAR win PUSH_VAL Integer 0i POP = NOP @_l_594: PUSH_VAR win PUSH_OBJ GET_FIELD GET_FIELD CALL_METHOD GetLength <= JUMP_OK _l_614 PUSH_OBJ GET_FIELD GET_FIELD PUSH_VAR win GET_FIELD_BY_OFFSET PUSH_VAL Integer -1i POP = NOP PUSH_VAR win PUSH_VAL Integer 1i POP += NOP JUMP _l_594 @_l_614: PUSH_VAR win PUSH_VAL Integer 0i POP = NOP @_l_618: PUSH_VAR win PUSH_OBJ GET_FIELD GET_FIELD CALL_METHOD GetLength <= JUMP_OK _l_638 PUSH_OBJ GET_FIELD GET_FIELD PUSH_VAR win GET_FIELD_BY_OFFSET PUSH_VAL Integer -1i POP = NOP PUSH_VAR win PUSH_VAL Integer 1i POP += NOP JUMP _l_618 @_l_638: NOP @_l_639: CALL FlushJoyButton NOP JUMP _l_670 @_l_642: PUSH_UNK PUSH_VAL Integer 25i CALL_METHOD GetJoyButtonPushed PUSH_VAL Integer 0i > JUMP_OK _l_658 PUSH_VAL Integer 0i JUMP_OK _l_655 PUSH_VAL String "" CALL Debug NOP CALL OnGameClear NOP @_l_655: CALL FlushJoyButton NOP JUMP _l_670 @_l_658: PUSH_UNK PUSH_VAL Integer 26i CALL_METHOD GetJoyButtonPushed PUSH_VAL Integer 0i > JUMP_OK _l_670 PUSH_VAL Integer 0i JUMP_OK _l_668 CALL TestCode02 NOP @_l_668: CALL FlushJoyButton NOP @_l_670: JUMP _l_335 @_l_671: CALL StopBgm NOP PUSH_VAR msprVersion PUSH_VAL Integer 256i CALL_METHOD SetBlendingEnvelope NOP PUSH_VAR sprLogo PUSH_VAL Integer 256i CALL_METHOD SetBlendingEnvelope NOP PUSH_VAR sprSubLogo PUSH_VAL Integer 256i CALL_METHOD SetBlendingEnvelope NOP PUSH_VAR sprBase PUSH_VAL Integer 256i CALL_METHOD SetBlendingEnvelope NOP PUSH_VAR sprMenu PUSH_VAL Integer 256i CALL_METHOD SetBlendingEnvelope NOP INIT_LOCAL struct PUSH_VAR ret PUSH_VAL Integer 1i == JUMP_OK _l_703 PUSH_VAR win PUSH_VAL Integer 3000i POP = NOP JUMP _l_707 @_l_703: PUSH_VAR win PUSH_VAL Integer 500i POP = NOP @_l_707: PUSH_VAR msprVersion PUSH_VAR win CALL_METHOD BeginActivation NOP PUSH_VAR sprLogo PUSH_VAR win CALL_METHOD BeginActivation NOP PUSH_VAR sprSubLogo PUSH_VAR win CALL_METHOD BeginActivation NOP PUSH_VAR sprBase PUSH_VAR win CALL_METHOD BeginActivation NOP PUSH_VAR sprMenu PUSH_VAR win CALL_METHOD BeginActivation NOP PUSH_VAR sprBase PUSH_VAL Integer -1i CALL WaitUntilSpriteActive NOP PUSH_UNK PUSH_VAR sprBase CALL_METHOD DetachSprite NOP PUSH_UNK PUSH_VAR sprLogo CALL_METHOD DetachSprite NOP PUSH_UNK PUSH_VAR sprSubLogo CALL_METHOD DetachSprite NOP PUSH_UNK PUSH_VAR sprMenu CALL_METHOD DetachSprite NOP PUSH_UNK PUSH_VAR msprVersion CALL_METHOD DetachSprite NOP PUSH_VAR titleSkin CALL_METHOD DeleteContents NOP PUSH_VAR ret Return PUSH_VAL Integer 0i Return @@Initialize Return this EndFunc Function Tone(String type) CALL IsLoad PUSH_VAL Integer -1i == JUMP_OK _l_6 PUSH_VAL Integer 0i Return @_l_6: PUSH_OBJ PUSH_VAR type CALL_METHOD setToneFilter NOP PUSH_VAL Integer 0i Return EndFunc Function Transition(String type, Integer time) CALL IsLoad PUSH_VAL Integer -1i == JUMP_OK _l_6 PUSH_VAL Integer 0i Return @_l_6: PUSH_OBJ PUSH_VAR type PUSH_VAR time CALL_METHOD setTransition NOP PUSH_VAL Integer 0i Return EndFunc Function TransitionInfo::TransitionInfo(Reference this) INIT_FIELD String type INIT_FIELD Integer time PUSH_VAL Integer 0i Return this EndFunc Function TransitionInfo::clear(Reference this) PUSH_FIELD type PUSH_VAL String "" POP = NOP PUSH_FIELD time PUSH_VAL Integer 0i POP = NOP PUSH_VAL Integer 0i Return EndFunc Function Update(Integer fFlush) CALL IsLoad PUSH_VAL Integer -1i == JUMP_OK _l_6 PUSH_VAL Integer 0i Return @_l_6: PUSH_VAR fFlush PUSH_OBJ CALL_METHOD isKeyUpdateFlush POP |= NOP PUSH_OBJ PUSH_VAR fFlush CALL_METHOD update NOP PUSH_OBJ PUSH_VAR fFlush CALL_METHOD waitUpdate NOP PUSH_VAL Integer 0i Return EndFunc Function Vector2D::@Operate(Reference this, Integer nType, Reference v) PUSH_VAR nType PUSH_VAL Integer 0i == JUMP_OK _l_15 PUSH_FIELD x PUSH_VAR v GET_FIELD POP += NOP PUSH_FIELD y PUSH_VAR v GET_FIELD POP += NOP JUMP _l_58 @_l_15: PUSH_VAR nType PUSH_VAL Integer 1i == JUMP_OK _l_30 PUSH_FIELD x PUSH_VAR v GET_FIELD POP -= NOP PUSH_FIELD y PUSH_VAR v GET_FIELD POP -= NOP JUMP _l_58 @_l_30: PUSH_VAR nType PUSH_VAL Integer 2i == JUMP_OK _l_43 PUSH_FIELD x PUSH_VAR v POP *= NOP PUSH_FIELD y PUSH_VAR v POP *= NOP JUMP _l_58 @_l_43: PUSH_VAR nType PUSH_VAL Integer 3i == JUMP_OK _l_56 PUSH_FIELD x PUSH_VAR v POP /= NOP PUSH_FIELD y PUSH_VAR v POP /= NOP JUMP _l_58 @_l_56: PUSH_VAL String "Vector2D nUfDjDPgY" Return @_l_58: PUSH_VAL Integer 0i Return EndFunc Function Vector2D::Abs(Reference this) PUSH_FIELD x PUSH_FIELD x * PUSH_FIELD y PUSH_FIELD y * + CALL_METHOD Sqrt Return PUSH_VAL Integer 0i Return EndFunc Function Vector2D::Revolve(Reference this, Real r) INIT_LOCAL struct INIT_LOCAL PUSH_VAR rad PUSH_VAR r PUSH_VAL Real 3.141593d * PUSH_VAL Integer 180i / POP = NOP PUSH_VAR v GET_FIELD PUSH_FIELD x PUSH_VAR rad CALL_METHOD Cos * PUSH_FIELD y PUSH_VAR rad CALL_METHOD Sin * - POP = NOP PUSH_VAR v GET_FIELD PUSH_FIELD x PUSH_VAR rad CALL_METHOD Sin * PUSH_FIELD y PUSH_VAR rad CALL_METHOD Cos * + POP = NOP PUSH_VAR v Return PUSH_VAL Integer 0i Return EndFunc Function Vector2D::RoundTo1(Reference this) INIT_LOCAL struct PUSH_VAR r CALL Abs POP = NOP PUSH_FIELD x PUSH_VAR r POP /= NOP PUSH_FIELD y PUSH_VAR r POP /= NOP PUSH_THIS Return PUSH_VAL Integer 0i Return EndFunc Function Vector2D::Vector2D(Reference this) INIT_FIELD Real x INIT_FIELD Real y PUSH_VAL Integer 0i Return this EndFunc Function Vector::@Operate(Reference this, Integer nType, Reference v) PUSH_VAR nType PUSH_VAL Integer 0i == JUMP_OK _l_20 PUSH_FIELD x PUSH_VAR v GET_FIELD POP += NOP PUSH_FIELD y PUSH_VAR v GET_FIELD POP += NOP PUSH_FIELD z PUSH_VAR v GET_FIELD POP += NOP JUMP _l_76 @_l_20: PUSH_VAR nType PUSH_VAL Integer 1i == JUMP_OK _l_40 PUSH_FIELD x PUSH_VAR v GET_FIELD POP -= NOP PUSH_FIELD y PUSH_VAR v GET_FIELD POP -= NOP PUSH_FIELD z PUSH_VAR v GET_FIELD POP -= NOP JUMP _l_76 @_l_40: PUSH_VAR nType PUSH_VAL Integer 2i == JUMP_OK _l_57 PUSH_FIELD x PUSH_VAR v POP *= NOP PUSH_FIELD y PUSH_VAR v POP *= NOP PUSH_FIELD z PUSH_VAR v POP *= NOP JUMP _l_76 @_l_57: PUSH_VAR nType PUSH_VAL Integer 3i == JUMP_OK _l_74 PUSH_FIELD x PUSH_VAR v POP /= NOP PUSH_FIELD y PUSH_VAR v POP /= NOP PUSH_FIELD z PUSH_VAR v POP /= NOP JUMP _l_76 @_l_74: PUSH_VAL String "Vector nUfDjDPgY" Return @_l_76: PUSH_VAL Integer 0i Return EndFunc Function Vector::Abs(Reference this) PUSH_FIELD x PUSH_FIELD x * PUSH_FIELD y PUSH_FIELD y * + PUSH_FIELD z PUSH_FIELD z * + CALL_METHOD Sqrt Return PUSH_VAL Integer 0i Return EndFunc Function Vector::RoundTo1(Reference this) INIT_LOCAL struct PUSH_VAR r CALL Abs POP = NOP PUSH_FIELD x PUSH_VAR r POP /= NOP PUSH_FIELD y PUSH_VAR r POP /= NOP PUSH_FIELD z PUSH_VAR r POP /= NOP PUSH_THIS Return PUSH_VAL Integer 0i Return EndFunc Function Vector::Vector(Reference this) INIT_FIELD Real x INIT_FIELD Real y INIT_FIELD Real z PUSH_VAL Integer 0i Return this EndFunc Function VoicePlayIndicatorProc() PUSH_VAL Integer 0i PUSH_VAL Integer -1i == JUMP_OK _l_62 INIT_LOCAL struct INIT_LOCAL struct CALL IsPlayVoice PUSH_VAL Integer -1i == JUMP_OK _l_48 PUSH_VAR total PUSH_VAR pos CALL GetVoicePlayingPosition NOP PUSH_OBJ CALL_METHOD IsVisible PUSH_VAL Integer 0i == JUMP_OK _l_28 PUSH_OBJ PUSH_VAL Integer -1i CALL_METHOD SetVisible NOP PUSH_OBJ PUSH_VAL Integer -1i CALL_METHOD SetVisible NOP @_l_28: PUSH_VAR total PUSH_VAL Integer 10000i POP += NOP PUSH_OBJ PUSH_OBJ PUSH_VAL Integer 7i + PUSH_VAL Real 190.000000d PUSH_VAL Real 0.000000d PUSH_VAR pos POP = PUSH_VAR total / * + PUSH_OBJ CALL_METHOD MovePosition NOP JUMP _l_61 @_l_48: PUSH_OBJ CALL_METHOD IsVisible PUSH_VAL Integer -1i == JUMP_OK _l_61 PUSH_OBJ PUSH_VAL Integer 0i CALL_METHOD SetVisible NOP PUSH_OBJ PUSH_VAL Integer 0i CALL_METHOD SetVisible NOP @_l_61: NOP @_l_62: PUSH_VAL Integer 0i Return EndFunc Function WaitScroll() PUSH_OBJ CALL_METHOD waitScroll NOP PUSH_VAL Integer 0i Return EndFunc Function WaitUntilSpriteActive(Reference refSprite, Integer fEnableSkip) INIT_LOCAL struct PUSH_VAL Integer 0i POP = PUSH_UNK CALL_METHOD FlushJoyButtonPushed NOP @_l_6: PUSH_VAR refSprite CALL_METHOD IsActivation JUMP_OK _l_26 PUSH_VAR fEnableSkip PUSH_UNK PUSH_VAL Integer 4i CALL_METHOD GetJoyButtonPushed PUSH_VAL Integer 0i > and JUMP_OK _l_22 PUSH_VAR iCanceled PUSH_VAL Integer -1i POP = NOP JUMP _l_26 @_l_22: PUSH_VAL Integer 33i CALL Sleep NOP JUMP _l_6 @_l_26: PUSH_VAR refSprite CALL_METHOD FlushActivation NOP CALL UpdateWindow NOP PUSH_VAR iCanceled Return PUSH_VAL Integer 0i Return EndFunc Function WaitVoice(Integer fKeyDisable) PUSH_VAR fKeyDisable PUSH_VAL Integer 0i != JUMP_OK _l_9 @_l_4: PUSH_OBJ CALL_METHOD IsPlaying JUMP_OK _l_8 JUMP _l_4 @_l_8: JUMP _l_28 @_l_9: PUSH_UNK CALL_METHOD FlushJoyButtonPushed NOP @_l_12: PUSH_OBJ CALL_METHOD IsPlaying JUMP_OK _l_28 PUSH_UNK PUSH_VAL Integer 4i CALL_METHOD GetJoyButtonPushed PUSH_UNK PUSH_VAL Integer 5i CALL_METHOD GetJoyButtonPushed math_UNK2 JUMP_OK _l_24 JUMP _l_28 @_l_24: PUSH_VAL Integer 30i CALL Sleep NOP JUMP _l_12 @_l_28: CALL StopVoice NOP PUSH_VAL Integer 0i Return EndFunc Function WhiteOut(Integer wait, Integer fHide) PUSH_VAR fHide PUSH_VAL Integer 0i != JUMP_OK _l_6 CALL Hide NOP @_l_6: PUSH_VAR wait PUSH_VAL Integer 0i == JUMP_OK _l_14 PUSH_VAR wait PUSH_VAL Integer 1000i POP = NOP @_l_14: PUSH_VAL String "white" CALL SetCg NOP PUSH_VAL String "" PUSH_VAR wait CALL Transition NOP CALL Update NOP PUSH_VAL Integer 0i Return EndFunc Function WindowView(Integer type) PUSH_OBJ PUSH_VAR type CALL_METHOD messageView NOP PUSH_VAL Integer 0i Return EndFunc Function WndSpriteCmd::WndSpriteCmd(Reference this) INIT_FIELD String strID INIT_FIELD String strFullID INIT_FIELD Integer nNotification INIT_FIELD Integer nParameter PUSH_VAL Integer 0i Return this EndFunc Function Zoom(Integer x, Integer y, Integer w, Integer h, Integer time, Integer accel, Integer fWait) CALL IsLoad PUSH_VAL Integer -1i == JUMP_OK _l_6 PUSH_VAL Integer 0i Return @_l_6: PUSH_OBJ PUSH_VAR x PUSH_VAR y PUSH_VAR w PUSH_VAR h PUSH_VAR time PUSH_VAR accel PUSH_VAR fWait CALL_METHOD zoom NOP PUSH_VAL Integer 0i Return EndFunc Function ZoomParam::ZoomParam(Reference this) INIT_FIELD struct Point pt INIT_FIELD struct Size size INIT_FIELD Integer time INIT_FIELD Integer accel PUSH_VAL Integer -1i JUMP_OK _l_34 PUSH_FIELD pt GET_FIELD PUSH_VAL Integer 0i POP = NOP PUSH_FIELD pt GET_FIELD PUSH_VAL Integer 0i POP = NOP PUSH_FIELD size GET_FIELD PUSH_VAL Integer 800i POP = NOP PUSH_FIELD size GET_FIELD PUSH_VAL Integer 600i POP = NOP PUSH_FIELD time PUSH_VAL Integer 0i POP = NOP PUSH_FIELD accel PUSH_VAL Integer 0i POP = NOP @_l_34: PUSH_VAL Integer 0i Return this EndFunc Function ZoomParam::clear(Reference this) PUSH_VAL Integer 0i PUSH_VAL Integer 0i PUSH_VAL Integer 800i PUSH_VAL Integer 600i PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL set NOP PUSH_VAL Integer 0i Return EndFunc Function ZoomParam::horzUnit(Reference this) PUSH_VAL Real 0.000000d PUSH_VAL Integer 800i POP = PUSH_FIELD size GET_FIELD / PUSH_VAL Real 0.010000d + Return PUSH_VAL Integer 0i Return EndFunc Function ZoomParam::isZoom(Reference this) PUSH_FIELD size GET_FIELD PUSH_VAL Integer 800i == PUSH_FIELD size GET_FIELD PUSH_VAL Integer 600i == and JUMP_OK _l_12 PUSH_VAL Integer 0i Return @_l_12: PUSH_VAL Integer -1i Return PUSH_VAL Integer 0i Return EndFunc Function ZoomParam::set(Reference this, Integer cx, Integer cy, Integer w, Integer h, Integer time, Integer accel) PUSH_FIELD pt PUSH_VAR cx PUSH_VAR cy CALL IPoint POP = NOP PUSH_FIELD size PUSH_VAR w PUSH_VAR h CALL ISize POP = NOP PUSH_FIELD time PUSH_VAR time POP = NOP PUSH_FIELD accel PUSH_VAR accel POP = NOP PUSH_VAL Integer 0i Return EndFunc Function ZoomParam::vertUnit(Reference this) PUSH_VAL Real 0.000000d PUSH_VAL Integer 600i POP = PUSH_FIELD size GET_FIELD / PUSH_VAL Real 0.010000d + Return PUSH_VAL Integer 0i Return EndFunc Function acos(Real x) PUSH_VAR x CALL_METHOD ACos Return PUSH_VAL Integer 0i Return EndFunc Function asin(Real x) PUSH_VAR x CALL_METHOD ASin Return PUSH_VAL Integer 0i Return EndFunc Function atan(Real x) PUSH_VAR x CALL_METHOD ATan Return PUSH_VAL Integer 0i Return EndFunc Function atan2(Real x, Real y) PUSH_VAR x PUSH_VAR y CALL_METHOD ATan Return PUSH_VAL Integer 0i Return EndFunc Function cos(Real x) PUSH_VAR x CALL_METHOD Cos Return PUSH_VAL Integer 0i Return EndFunc Function fabs(Real x) PUSH_VAR x CALL_METHOD Abs Return PUSH_VAL Integer 0i Return EndFunc Function log(Real x) PUSH_VAR x CALL_METHOD Log Return PUSH_VAL Integer 0i Return EndFunc Function log10(Real x) PUSH_VAR x PUSH_VAL Real 10.000000d CALL_METHOD Log Return PUSH_VAL Integer 0i Return EndFunc Function main() CALL Initialize NOP @@TRY IF CATCH -> JUMP 32 CALL Starting NOP JUMP _l_19 @@CATCH @error NOP NOP NOP NOP NOP NOP NOP PUSH_UNK CALL_METHOD DetachAllSprite NOP NOP @_l_19: NOP CALL Postprocessing NOP PUSH_VAL Integer 0i Return EndFunc Function pow(Real x, Real y) PUSH_VAR x PUSH_VAR y CALL_METHOD Power Return PUSH_VAL Integer 0i Return EndFunc Function sc00_A001() CALL ScenarioEnter NOP PUSH_VAL String "BGM03" PUSH_VAL Integer 0i CALL ScPlayBgm NOP PUSH_VAL String "B01a" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetCg NOP PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "I'm home." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 2244i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_37 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_43 @_l_37: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_43 PUSH_VAL Integer 0i Return @_l_43: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "The front door wasn't locked." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 2245i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_69 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_75 @_l_69: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_75 PUSH_VAL Integer 0i Return @_l_75: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Her shoes are in the same place they were this morning." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 2246i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_101 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_107 @_l_101: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_107 PUSH_VAL Integer 0i Return @_l_107: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Which means she's been in the house all day, as usual..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 2247i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_133 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_139 @_l_133: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_139 PUSH_VAL Integer 0i Return @_l_139: PUSH_VAL String "B02a" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetCg NOP PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Sora, I'm home... What the!?" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 2248i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_170 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_176 @_l_170: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_176 PUSH_VAL Integer 0i Return @_l_176: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "I peeked in the kitchen and was greeted by an assortmentof half eaten food and dirty glasses." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 2249i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_202 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_208 @_l_202: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_208 PUSH_VAL Integer 0i Return @_l_208: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "A few slices of burnt toast and half a cup of tea hadbeen left on the table." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 2250i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_234 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_240 @_l_234: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_240 PUSH_VAL Integer 0i Return @_l_240: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "She even left out the jam." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 2251i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_266 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_272 @_l_266: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_272 PUSH_VAL Integer 0i Return @_l_272: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "This is a mess, even for her..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 2252i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_298 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_304 @_l_298: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_304 PUSH_VAL Integer 0i Return @_l_304: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "For now, I'll put away what I can, but I'll just have tothrow out the rest. What a waste." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 2253i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_330 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_336 @_l_330: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_336 PUSH_VAL Integer 0i Return @_l_336: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "I might have to say something to her before this happensagain." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 2254i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_362 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_368 @_l_362: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_368 PUSH_VAL Integer 0i Return @_l_368: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Sora?" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 2255i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_394 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_400 @_l_394: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_400 PUSH_VAL Integer 0i Return @_l_400: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "....." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 2256i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_426 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_432 @_l_426: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_432 PUSH_VAL Integer 0i Return @_l_432: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "There wasn't a sound in the house." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 2257i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_458 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_464 @_l_458: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_464 PUSH_VAL Integer 0i Return @_l_464: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "She has to be here somewhere. Maybe she's taking a nap." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 2258i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_490 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_496 @_l_490: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_496 PUSH_VAL Integer 0i Return @_l_496: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Sora...?" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 2259i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_522 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_528 @_l_522: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_528 PUSH_VAL Integer 0i Return @_l_528: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "When I was about to knock on her door..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 2260i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_554 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_560 @_l_554: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_560 PUSH_VAL Integer 0i Return @_l_560: PUSH_VAL String "se100" PUSH_VAL Integer 0i CALL ScPlaySe NOP PUSH_VAL String "B04a" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetCg NOP PUSH_VAL String "CA02_05M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "WIP_LR" PUSH_VAL Integer 500i CALL Transition NOP PUSH_VAL String "Sora" PUSH_VAL String "SR010001" CALL Talk NOP PUSH_VAL String "... You're late." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 2261i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_604 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_610 @_l_604: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_610 PUSH_VAL Integer 0i Return @_l_610: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "I'm home." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 2262i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_636 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_642 @_l_636: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_642 PUSH_VAL Integer 0i Return @_l_642: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Maybe she really was sleeping, since her hair andclothes were sloppy." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 2263i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_668 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_674 @_l_668: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_674 PUSH_VAL Integer 0i Return @_l_674: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Sora, there's something I need to talk to you about." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 2264i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_700 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_706 @_l_700: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_706 PUSH_VAL Integer 0i Return @_l_706: PUSH_VAL String "CA02_04M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Sora" PUSH_VAL String "SR010002" CALL Talk NOP PUSH_VAL String "... Hey, don't just barge into my room." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 2265i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_737 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_743 @_l_737: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_743 PUSH_VAL Integer 0i Return @_l_743: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "I'll leave in a second." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 2266i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_769 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_775 @_l_769: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_775 PUSH_VAL Integer 0i Return @_l_775: PUSH_VAL String "CA02_05M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Sora" PUSH_VAL String "SR010003" CALL Talk NOP PUSH_VAL String "....." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 2267i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_806 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_812 @_l_806: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_812 PUSH_VAL Integer 0i Return @_l_812: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Whenever I walk by her room, it's always messy." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 2268i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_838 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_844 @_l_838: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_844 PUSH_VAL Integer 0i Return @_l_844: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "It seems like she's only taken what she needs out of thecardboard boxes, and the rest are stacked in the corner." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 2269i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_870 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_876 @_l_870: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_876 PUSH_VAL Integer 0i Return @_l_876: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Anyways... about the kitchen." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 2270i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_902 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_908 @_l_902: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_908 PUSH_VAL Integer 0i Return @_l_908: PUSH_VAL String "Sora" PUSH_VAL String "SR010004" CALL Talk NOP PUSH_VAL String "....." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 2271i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_934 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_940 @_l_934: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_940 PUSH_VAL Integer 0i Return @_l_940: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "When you eat, clean up after yourself. You don't have towash the dishes. Just put them in the sink and put awaythe food." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 2272i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_966 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_972 @_l_966: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_972 PUSH_VAL Integer 0i Return @_l_972: PUSH_VAL String "Sora" PUSH_VAL String "SR010005" CALL Talk NOP PUSH_VAL String "....." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 2273i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_998 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1004 @_l_998: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1004 PUSH_VAL Integer 0i Return @_l_1004: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Also, sometimes you make more than you can eat, so trymaking half as much and eat that. If you're stillhungry, you can make more." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 2274i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1030 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1036 @_l_1030: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1036 PUSH_VAL Integer 0i Return @_l_1036: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Just eating half is too wasteful... We can't afford tobe wasting food." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 2275i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1062 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1068 @_l_1062: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1068 PUSH_VAL Integer 0i Return @_l_1068: PUSH_VAL String "CA02_06M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Sora" PUSH_VAL String "SR010006" CALL Talk NOP PUSH_VAL String ".....Okay." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 2276i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1099 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1105 @_l_1099: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1105 PUSH_VAL Integer 0i Return @_l_1105: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "It was surprisingly easy to convince her." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 2277i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1131 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1137 @_l_1131: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1137 PUSH_VAL Integer 0i Return @_l_1137: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "That's the first thing we need to discuss, but there'sone more thing." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 2278i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1163 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1169 @_l_1163: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1169 PUSH_VAL Integer 0i Return @_l_1169: PUSH_VAL String "Sora" PUSH_VAL String "SR010007" CALL Talk NOP PUSH_VAL String "....." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 2279i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1195 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1201 @_l_1195: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1201 PUSH_VAL Integer 0i Return @_l_1201: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "The school gave me the uniform order form, but I don'tknow what size to order." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 2280i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1227 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1233 @_l_1227: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1233 PUSH_VAL Integer 0i Return @_l_1233: PUSH_VAL String "CA02_01M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Sora" PUSH_VAL String "SR010008" CALL Talk NOP PUSH_VAL String "...Order form?" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 2281i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1264 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1270 @_l_1264: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1270 PUSH_VAL Integer 0i Return @_l_1270: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "I had to look around for it. With this, they can makeyour uniform." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 2282i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1296 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1302 @_l_1296: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1302 PUSH_VAL Integer 0i Return @_l_1302: PUSH_VAL String "CA02_06M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Sora" PUSH_VAL String "SR010009" CALL Talk NOP PUSH_VAL String "....." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 2283i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1333 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1339 @_l_1333: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1339 PUSH_VAL Integer 0i Return @_l_1339: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "You said you didn't want to go because you didn't have auniform, so I thought you'd want to go after we got it." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 2284i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1365 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1371 @_l_1365: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1371 PUSH_VAL Integer 0i Return @_l_1371: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "So I have to measure a few sizes. Your size is... M?" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 2285i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1397 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1403 @_l_1397: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1403 PUSH_VAL Integer 0i Return @_l_1403: PUSH_VAL String "CA02_04M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Sora" PUSH_VAL String "SR010010" CALL Talk NOP PUSH_VAL String "I'm not that fat..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 2286i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1434 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1440 @_l_1434: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1440 PUSH_VAL Integer 0i Return @_l_1440: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Well, true. We'll get a small then." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 2287i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1466 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1472 @_l_1466: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1472 PUSH_VAL Integer 0i Return @_l_1472: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "I looked at the order form and..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 2288i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1498 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1504 @_l_1498: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1504 PUSH_VAL Integer 0i Return @_l_1504: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "... Number? What's this? It's not like small, medium, orlarge?" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 2289i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1530 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1536 @_l_1530: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1536 PUSH_VAL Integer 0i Return @_l_1536: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "I think I've heard of a unit for measuring clothessizes, but..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 2290i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1562 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1568 @_l_1562: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1568 PUSH_VAL Integer 0i Return @_l_1568: PUSH_VAL String "CA02_05M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Sora" PUSH_VAL String "SR010011" CALL Talk NOP PUSH_VAL String "Don't ask me." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 2291i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1599 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1605 @_l_1599: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1605 PUSH_VAL Integer 0i Return @_l_1605: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Hmm, troublesome... I don't know how big the sizes arefrom just these numbers." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 2292i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1631 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1637 @_l_1631: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1637 PUSH_VAL Integer 0i Return @_l_1637: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "It wouldn't be a problem if they had at least included acomparison chart." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 2293i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1663 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1669 @_l_1663: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1669 PUSH_VAL Integer 0i Return @_l_1669: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "I guess we have to measure you..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 2294i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1695 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1701 @_l_1695: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1701 PUSH_VAL Integer 0i Return @_l_1701: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "If we tell them we didn't know the number, they'llfigure it out." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 2295i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1727 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1733 @_l_1727: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1733 PUSH_VAL Integer 0i Return @_l_1733: PUSH_VAL String "CA02_01M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Sora" PUSH_VAL String "SR010012" CALL Talk NOP PUSH_VAL String "... You're going to measure me?" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 2296i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1764 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1770 @_l_1764: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1770 PUSH_VAL Integer 0i Return @_l_1770: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "It doesn't seem like there's any other choice, huh? Doyou know your own measurements, Sora?" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 2297i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1796 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1802 @_l_1796: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1802 PUSH_VAL Integer 0i Return @_l_1802: PUSH_VAL String "Sora" PUSH_VAL String "SR010013" CALL Talk NOP PUSH_VAL String "No... why don't you measure them yourself?" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 2298i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1828 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1834 @_l_1828: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1834 PUSH_VAL Integer 0i Return @_l_1834: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "What do you mean?" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 2299i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1860 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1866 @_l_1860: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1866 PUSH_VAL Integer 0i Return @_l_1866: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Has she always been indifferent about these things...?" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 2300i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1892 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1898 @_l_1892: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1898 PUSH_VAL Integer 0i Return @_l_1898: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "She probably had her measurements taken at her lastschool." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 2301i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1924 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1930 @_l_1924: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1930 PUSH_VAL Integer 0i Return @_l_1930: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Guess we have no choice... cooperate with me, okay?" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 2302i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1956 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1962 @_l_1956: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1962 PUSH_VAL Integer 0i Return @_l_1962: CALL ScStopBgm NOP PUSH_VAL String "Sora" PUSH_VAL String "SR010014" CALL Talk NOP PUSH_VAL String "....." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 2303i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1990 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1996 @_l_1990: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1996 PUSH_VAL Integer 0i Return @_l_1996: PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL BlackOut NOP PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Well, first off, let's measure your shoulders." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 2304i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2026 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2032 @_l_2026: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2032 PUSH_VAL Integer 0i Return @_l_2032: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "We couldn't use this metal measure, so I fished throughthe drawer and pulled out a tape measure." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 2305i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2058 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2064 @_l_2058: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2064 PUSH_VAL Integer 0i Return @_l_2064: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Of course, the measurements would be wrong if I measuredfrom above the clothes, so I had Sora strip to hercamisole." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 2306i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2090 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2096 @_l_2090: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2096 PUSH_VAL Integer 0i Return @_l_2096: PUSH_VAL String "BGM05" PUSH_VAL Integer 0i CALL ScPlayBgm NOP PUSH_VAL String "EA06a" PUSH_VAL Integer 269i PUSH_VAL Integer 0i CALL SetCg NOP PUSH_VAL String "Sora" PUSH_VAL String "SR010015" CALL Talk NOP PUSH_VAL String "Hurry up..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 2307i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2131 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2137 @_l_2131: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2137 PUSH_VAL Integer 0i Return @_l_2137: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "I lined the measure up with her gently slopingshoulders." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 2308i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2163 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2169 @_l_2163: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2169 PUSH_VAL Integer 0i Return @_l_2169: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Even for a girl, she's slender." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 2309i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2195 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2201 @_l_2195: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2201 PUSH_VAL Integer 0i Return @_l_2201: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Uh... next is the arm length?" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 2310i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2227 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2233 @_l_2227: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2233 PUSH_VAL Integer 0i Return @_l_2233: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Now that I think of it, the first time I had a suitmade, this is how the salesperson measured me." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 2311i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2259 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2265 @_l_2259: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2265 PUSH_VAL Integer 0i Return @_l_2265: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "If I do it like that, I should pretty much know where tomeasure." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 2312i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2291 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2297 @_l_2291: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2297 PUSH_VAL Integer 0i Return @_l_2297: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Hey, hold out your arm." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 2313i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2323 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2329 @_l_2323: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2329 PUSH_VAL Integer 0i Return @_l_2329: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Sora wasn't paying attention, as if it had nothing to dowith her." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 2314i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2355 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2361 @_l_2355: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2361 PUSH_VAL Integer 0i Return @_l_2361: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "You're the one that's going to wear it, and you said youdidn't want to go without a uniform. It wouldn't hurt toshow a little interest." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 2315i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2387 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2393 @_l_2387: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2393 PUSH_VAL Integer 0i Return @_l_2393: PUSH_VAL String "Sora" PUSH_VAL String "SR010016" CALL Talk NOP PUSH_VAL String "....." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 2316i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2419 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2425 @_l_2419: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2425 PUSH_VAL Integer 0i Return @_l_2425: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "She still didn't respond, so I took her arm, stretchedit, and measured it." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 2317i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2451 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2457 @_l_2451: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2457 PUSH_VAL Integer 0i Return @_l_2457: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Her arm was slender too... I was once again reminded ofhow small and delicate she is." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 2318i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2483 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2489 @_l_2483: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2489 PUSH_VAL Integer 0i Return @_l_2489: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "There was a time when Sora was in the hospital for quitea while." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 2319i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2515 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2521 @_l_2515: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2521 PUSH_VAL Integer 0i Return @_l_2521: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "I don't know if that was the reason, but our bodies thatwere identical before are now very different." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 2320i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2547 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2553 @_l_2547: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2553 PUSH_VAL Integer 0i Return @_l_2553: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Everyone tells us that we don't seem like twins becauseof our height difference." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 2321i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2579 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2585 @_l_2579: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2585 PUSH_VAL Integer 0i Return @_l_2585: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "I'm not that scrawny, but if you compare Sora to me, shecertainly does seem small and insubstantial." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 2322i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2611 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2617 @_l_2611: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2617 PUSH_VAL Integer 0i Return @_l_2617: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Sora is popular just because of her cute, doll-likeappearance." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 2323i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2643 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2649 @_l_2643: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2649 PUSH_VAL Integer 0i Return @_l_2649: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Sometimes, I think it's a shame that she has such a badattitude." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 2324i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2675 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2681 @_l_2675: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2681 PUSH_VAL Integer 0i Return @_l_2681: PUSH_VAL String "Sora" PUSH_VAL String "SR010017" CALL Talk NOP PUSH_VAL String "... Haru?" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 2325i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2707 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2713 @_l_2707: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2713 PUSH_VAL Integer 0i Return @_l_2713: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Eh... uh, sorry." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 2326i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2739 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2745 @_l_2739: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2745 PUSH_VAL Integer 0i Return @_l_2745: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "I was still holding her arm, thinking odd things." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 2327i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2771 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2777 @_l_2771: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2777 PUSH_VAL Integer 0i Return @_l_2777: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Next is the bust, I guess... Sora, hold up your arms." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 2328i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2803 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2809 @_l_2803: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2809 PUSH_VAL Integer 0i Return @_l_2809: PUSH_VAL String "Sora" PUSH_VAL String "SR010018" CALL Talk NOP PUSH_VAL String "....." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 2329i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2835 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2841 @_l_2835: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2841 PUSH_VAL Integer 0i Return @_l_2841: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Sora held her arms out horizontally, and I wrapped themeasure around her back." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 2330i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2867 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2873 @_l_2867: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2873 PUSH_VAL Integer 0i Return @_l_2873: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "I'm going to pass this under your hair for a second." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 2331i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2899 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2905 @_l_2899: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2905 PUSH_VAL Integer 0i Return @_l_2905: PUSH_VAL String "Sora" PUSH_VAL String "SR010019" CALL Talk NOP PUSH_VAL String "Eh...!?" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 2332i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2931 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2937 @_l_2931: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2937 PUSH_VAL Integer 0i Return @_l_2937: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "And then I ran the tape around her body." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 2333i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2963 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2969 @_l_2963: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2969 PUSH_VAL Integer 0i Return @_l_2969: PUSH_VAL String "Sora" PUSH_VAL String "SR010020" CALL Talk NOP PUSH_VAL String "....." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 2334i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2995 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_3001 @_l_2995: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_3001 PUSH_VAL Integer 0i Return @_l_3001: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Um... Where should I measure the size?" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 2335i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_3027 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_3033 @_l_3027: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_3033 PUSH_VAL Integer 0i Return @_l_3033: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "I passed the measure over her slightly swelling camisoleand matched up the tip of the measure around her side." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 2336i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_3059 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_3065 @_l_3059: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_3065 PUSH_VAL Integer 0i Return @_l_3065: PUSH_VAL String "Sora" PUSH_VAL String "SR010021" CALL Talk NOP PUSH_VAL String "... Ow." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 2337i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_3091 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_3097 @_l_3091: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_3097 PUSH_VAL Integer 0i Return @_l_3097: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Eh... oh, sorry, I guess I pulled it too tight." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 2338i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_3123 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_3129 @_l_3123: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_3129 PUSH_VAL Integer 0i Return @_l_3129: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "It's a measurement for clothing, after all. We don'thave to measure it exactly, like you'd do a bodymeasurement." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 2339i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_3155 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_3161 @_l_3155: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_3161 PUSH_VAL Integer 0i Return @_l_3161: PUSH_VAL String "EA06b" PUSH_VAL Integer 269i PUSH_VAL Integer 0i CALL SetCg NOP PUSH_VAL String "Sora" PUSH_VAL String "SR010022" CALL Talk NOP PUSH_VAL String "Geez... you're too clumsy." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 2340i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_3192 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_3198 @_l_3192: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_3198 PUSH_VAL Integer 0i Return @_l_3198: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Still, I've never done anything like this before..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 2341i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_3224 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_3230 @_l_3224: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_3230 PUSH_VAL Integer 0i Return @_l_3230: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Even if I did it carefully, the measure still dug intoher skin." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 2342i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_3256 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_3262 @_l_3256: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_3262 PUSH_VAL Integer 0i Return @_l_3262: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Even on her thin body, there are places that are plumpand womanly..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 2343i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_3288 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_3294 @_l_3288: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_3294 PUSH_VAL Integer 0i Return @_l_3294: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "I suppose this is pretty close despite measuring overher underwear." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 2344i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_3320 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_3326 @_l_3320: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_3326 PUSH_VAL Integer 0i Return @_l_3326: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "For now, I'll write in the measurements." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 2345i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_3352 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_3358 @_l_3352: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_3358 PUSH_VAL Integer 0i Return @_l_3358: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "I don't know what's normal but... these seem like prettysmall measurements." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 2346i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_3384 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_3390 @_l_3384: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_3390 PUSH_VAL Integer 0i Return @_l_3390: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "I was thinking... should I put down the bra cup sizetoo?" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 2347i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_3416 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_3422 @_l_3416: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_3422 PUSH_VAL Integer 0i Return @_l_3422: PUSH_VAL String "Sora" PUSH_VAL String "SR010023" CALL Talk NOP PUSH_VAL String "Like I said... I don't know." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 2348i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_3448 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_3454 @_l_3448: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_3454 PUSH_VAL Integer 0i Return @_l_3454: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Even if I asked her, I can't imagine Sora would know herbra size either." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 2349i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_3480 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_3486 @_l_3480: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_3486 PUSH_VAL Integer 0i Return @_l_3486: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Hmm, now that I think about it, maybe I should haveasked Nao-chan to do this." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 2350i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_3512 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_3518 @_l_3512: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_3518 PUSH_VAL Integer 0i Return @_l_3518: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "After all, a girl would know more about this... and evenif we're siblings, being seen in her underwear by a manmust be embarrassing..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 2351i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_3544 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_3550 @_l_3544: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_3550 PUSH_VAL Integer 0i Return @_l_3550: PUSH_VAL String "Sora" PUSH_VAL String "SR010024" CALL Talk NOP PUSH_VAL String "... Haru?" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 2352i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_3576 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_3582 @_l_3576: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_3582 PUSH_VAL Integer 0i Return @_l_3582: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Uh... sorry. Next is..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 2353i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_3608 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_3614 @_l_3608: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_3614 PUSH_VAL Integer 0i Return @_l_3614: PUSH_VAL String "EA06c" PUSH_VAL Integer 269i PUSH_VAL Integer 0i CALL SetCg NOP PUSH_VAL Integer 16i PUSH_VAL Integer 0i PUSH_VAL Integer 1i PUSH_VAL Integer 2i PUSH_VAL Integer 30i CALL Quake NOP PUSH_VAL String "Sora" PUSH_VAL String "SR010025" CALL Talk NOP PUSH_VAL String "... Hya!?" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 2354i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_3652 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_3658 @_l_3652: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_3658 PUSH_VAL Integer 0i Return @_l_3658: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "When I went to pull the measure away, my hand touchedher breast." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 2355i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_3684 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_3690 @_l_3684: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_3690 PUSH_VAL Integer 0i Return @_l_3690: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Ah..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 2356i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_3716 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_3722 @_l_3716: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_3722 PUSH_VAL Integer 0i Return @_l_3722: PUSH_VAL String "Sora" PUSH_VAL String "SR010026" CALL Talk NOP PUSH_VAL String "St... Stupid!" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 2357i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_3748 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_3754 @_l_3748: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_3754 PUSH_VAL Integer 0i Return @_l_3754: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Her face became beet red." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 2358i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_3780 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_3786 @_l_3780: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_3786 PUSH_VAL Integer 0i Return @_l_3786: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "S-Sorry. I'll be careful, so..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 2359i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_3812 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_3818 @_l_3812: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_3818 PUSH_VAL Integer 0i Return @_l_3818: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Sora's reaction, and the feeling of her breast." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 2360i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_3844 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_3850 @_l_3844: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_3850 PUSH_VAL Integer 0i Return @_l_3850: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Normally, they don't catch my eye, but this made myheart flutter a bit." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 2361i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_3876 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_3882 @_l_3876: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_3882 PUSH_VAL Integer 0i Return @_l_3882: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "But Sora's intuition is good. She would probably hit mefor thinking about her like that." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 2362i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_3908 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_3914 @_l_3908: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_3914 PUSH_VAL Integer 0i Return @_l_3914: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "But we haven't had much physical contact..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 2363i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_3940 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_3946 @_l_3940: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_3946 PUSH_VAL Integer 0i Return @_l_3946: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "We're siblings... it wouldn't hurt if we were a bitcloser." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 2364i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_3972 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_3978 @_l_3972: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_3978 PUSH_VAL Integer 0i Return @_l_3978: PUSH_VAL String "EA06b" PUSH_VAL Integer 269i PUSH_VAL Integer 0i CALL SetCg NOP PUSH_VAL String "Sora" PUSH_VAL String "SR010027" CALL Talk NOP PUSH_VAL String "... What's wrong?" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 2365i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_4009 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_4015 @_l_4009: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_4015 PUSH_VAL Integer 0i Return @_l_4015: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Oh... no, it's nothing. Let's measure the next part." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 2366i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_4041 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_4047 @_l_4041: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_4047 PUSH_VAL Integer 0i Return @_l_4047: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Again, Sora's intuition is sharp." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 2367i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_4073 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_4079 @_l_4073: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_4079 PUSH_VAL Integer 0i Return @_l_4079: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "I'll measure the waist next." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 2368i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_4105 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_4111 @_l_4105: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_4111 PUSH_VAL Integer 0i Return @_l_4111: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "I wrapped the measure around her waist like last time." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 2369i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_4137 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_4143 @_l_4137: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_4143 PUSH_VAL Integer 0i Return @_l_4143: PUSH_VAL Integer 63i PUSH_VAL Integer 204i PUSH_VAL Integer 2000i PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL Scroll NOP PUSH_VAL String "Sora" PUSH_VAL String "SR010028" CALL Talk NOP PUSH_VAL String "Mm..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 2370i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_4176 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_4182 @_l_4176: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_4182 PUSH_VAL Integer 0i Return @_l_4182: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "I can see her cute navel through the thin camisole." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 2371i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_4208 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_4214 @_l_4208: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_4214 PUSH_VAL Integer 0i Return @_l_4214: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Sora's body quivered." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 2372i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_4240 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_4246 @_l_4240: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_4246 PUSH_VAL Integer 0i Return @_l_4246: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "It's probably ticklish, but bear with me, okay?" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 2373i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_4272 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_4278 @_l_4272: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_4278 PUSH_VAL Integer 0i Return @_l_4278: PUSH_VAL String "Sora" PUSH_VAL String "SR010029" CALL Talk NOP PUSH_VAL String "...Awful at this." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 2374i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_4304 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_4310 @_l_4304: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_4310 PUSH_VAL Integer 0i Return @_l_4310: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Sora doesn't really seem angry now that we've come thisfar." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 2375i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_4336 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_4342 @_l_4336: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_4342 PUSH_VAL Integer 0i Return @_l_4342: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Your waist is skinny, like I thought... are you eatingenough?" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 2376i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_4368 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_4374 @_l_4368: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_4374 PUSH_VAL Integer 0i Return @_l_4374: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "She's so skinny that her stomach draws a concave lineand her ribs are visible." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 2377i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_4400 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_4406 @_l_4400: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_4406 PUSH_VAL Integer 0i Return @_l_4406: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "It's not a sickly thinness, but... it makes me wonder ifher organs are all right." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 2378i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_4432 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_4438 @_l_4432: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_4438 PUSH_VAL Integer 0i Return @_l_4438: PUSH_VAL String "Sora" PUSH_VAL String "SR010030" CALL Talk NOP PUSH_VAL String "Your food... isn't good at all." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 2379i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_4464 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_4470 @_l_4464: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_4470 PUSH_VAL Integer 0i Return @_l_4470: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Ahaha... would you eat more if it was better?" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 2380i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_4496 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_4502 @_l_4496: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_4502 PUSH_VAL Integer 0i Return @_l_4502: PUSH_VAL String "Sora" PUSH_VAL String "SR010031" CALL Talk NOP PUSH_VAL String "....." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 2381i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_4528 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_4534 @_l_4528: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_4534 PUSH_VAL Integer 0i Return @_l_4534: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Then I'll try harder... All right, the waist is done." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 2382i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_4560 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_4566 @_l_4560: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_4566 PUSH_VAL Integer 0i Return @_l_4566: PUSH_VAL String "Sora" PUSH_VAL String "SR010032" CALL Talk NOP PUSH_VAL String "... You're not done yet?" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 2383i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_4592 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_4598 @_l_4592: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_4598 PUSH_VAL Integer 0i Return @_l_4598: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Last is the hips. We're not ordering pants, so theinseam is probably unnecessary." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 2384i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_4624 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_4630 @_l_4624: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_4630 PUSH_VAL Integer 0i Return @_l_4630: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "I wrapped the measure around her lean butt." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 2385i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_4656 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_4662 @_l_4656: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_4662 PUSH_VAL Integer 0i Return @_l_4662: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Sora's hands balled up, and her body tightens." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 2386i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_4688 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_4694 @_l_4688: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_4694 PUSH_VAL Integer 0i Return @_l_4694: PUSH_VAL Integer 0i PUSH_VAL Integer 266i PUSH_VAL Integer 1000i PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL Scroll NOP PUSH_VAL Integer 245i PUSH_VAL Integer 387i PUSH_VAL Integer 400i PUSH_VAL Integer 300i PUSH_VAL Integer 1000i PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL Zoom NOP PUSH_VAL String "Sora" PUSH_VAL String "SR010033" CALL Talk NOP PUSH_VAL String "Ah....Hn...." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 2387i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_4736 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_4742 @_l_4736: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_4742 PUSH_VAL Integer 0i Return @_l_4742: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "I wrapped the measure around and pulled the end aroundto meet in... Eh!?" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 2388i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_4768 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_4774 @_l_4768: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_4774 PUSH_VAL Integer 0i Return @_l_4774: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "I quickly pulled my hands back." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 2389i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_4800 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_4806 @_l_4800: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_4806 PUSH_VAL Integer 0i Return @_l_4806: PUSH_VAL String "Sora" PUSH_VAL String "SR010034" CALL Talk NOP PUSH_VAL String "Huh? ... Haru?" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 2390i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_4832 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_4838 @_l_4832: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_4838 PUSH_VAL Integer 0i Return @_l_4838: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "N-No... It's nothing." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 2391i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_4864 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_4870 @_l_4864: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_4870 PUSH_VAL Integer 0i Return @_l_4870: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "When I tried to wrap the measure around this area,thicker than around the bust, the measure met upright... on the crotch." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 2392i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_4896 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_4902 @_l_4896: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_4902 PUSH_VAL Integer 0i Return @_l_4902: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "I'm being too conscious of her." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 2393i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_4928 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_4934 @_l_4928: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_4934 PUSH_VAL Integer 0i Return @_l_4934: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "I adjusted the position of the measure and line it up onthe side of her hip." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 2394i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_4960 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_4966 @_l_4960: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_4966 PUSH_VAL Integer 0i Return @_l_4966: PUSH_VAL String "EA06a" PUSH_VAL Integer 269i PUSH_VAL Integer 0i CALL SetCg NOP PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Okay, I'm done. Thank you." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 2395i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_4997 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_5003 @_l_4997: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_5003 PUSH_VAL Integer 0i Return @_l_5003: PUSH_VAL String "Sora" PUSH_VAL String "SR010035" CALL Talk NOP PUSH_VAL String "Oh... If you're done, get out." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 2396i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_5029 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_5035 @_l_5029: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_5035 PUSH_VAL Integer 0i Return @_l_5035: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Okay, sorry. Well then, I'll go put in the order." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 2397i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_5061 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_5067 @_l_5061: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_5067 PUSH_VAL Integer 0i Return @_l_5067: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Sora turned her back to me and picked up her clothes." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 2398i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_5093 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_5099 @_l_5093: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_5099 PUSH_VAL Integer 0i Return @_l_5099: PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL BlackOut NOP PUSH_VAL String "Sora" PUSH_VAL String "SR010036" CALL Talk NOP PUSH_VAL String "....." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 2399i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_5129 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_5135 @_l_5129: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_5135 PUSH_VAL Integer 0i Return @_l_5135: PUSH_VAL String "B02a" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetCg NOP PUSH_VAL String "WIP_MOZH" PUSH_VAL Integer 500i CALL Transition NOP PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Uh, I suppose I should call this number." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 2400i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_5170 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_5176 @_l_5170: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_5176 PUSH_VAL Integer 0i Return @_l_5176: PUSH_VAL String "SE153" PUSH_VAL Integer 0i CALL ScPlaySe NOP PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "There's a phone number for a clothing store written onthe order form." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 2401i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_5206 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_5212 @_l_5206: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_5212 PUSH_VAL Integer 0i Return @_l_5212: PUSH_VAL String "SE151" PUSH_VAL Integer 0i CALL ScPlaySe NOP PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "........" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 2402i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_5242 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_5248 @_l_5242: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_5248 PUSH_VAL Integer 0i Return @_l_5248: CALL ScStopSe NOP PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Ah, excuse me. I transferred to Hoozumi High School, andI would like to order a uniform." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 2403i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_5276 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_5282 @_l_5276: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_5282 PUSH_VAL Integer 0i Return @_l_5282: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "I told the clerk Sora's three sizes and he laughed..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 2404i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_5308 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_5314 @_l_5308: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_5314 PUSH_VAL Integer 0i Return @_l_5314: PUSH_VAL String "General Store Clerk" PUSH_VAL String "NP100001" CALL Talk NOP PUSH_VAL String "It would be nice if you have the three sizes but... youdon't really need them." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 2405i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_5340 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_5346 @_l_5340: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_5346 PUSH_VAL Integer 0i Return @_l_5346: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Huh?" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 2406i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_5372 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_5378 @_l_5372: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_5378 PUSH_VAL Integer 0i Return @_l_5378: PUSH_VAL String "General Store Clerk" PUSH_VAL String "NP100002" CALL Talk NOP PUSH_VAL String "Well, there should be a tag on the uniform she worebefore." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 2407i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_5404 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_5410 @_l_5404: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_5410 PUSH_VAL Integer 0i Return @_l_5410: PUSH_VAL String "General Store Clerk" PUSH_VAL String "NP100003" CALL Talk NOP PUSH_VAL String "There should be a number written there that tells youwhat size it is. Could you check?" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 2408i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_5436 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_5442 @_l_5436: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_5442 PUSH_VAL Integer 0i Return @_l_5442: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "... Uh." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 2409i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_5468 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_5474 @_l_5468: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_5474 PUSH_VAL Integer 0i Return @_l_5474: PUSH_VAL String "General Store Clerk" PUSH_VAL String "NP100004" CALL Talk NOP PUSH_VAL String "If her size hasn't changed much, that one should befine." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 2410i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_5500 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_5506 @_l_5500: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_5506 PUSH_VAL Integer 0i Return @_l_5506: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Okay... thank you very much." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 2411i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_5532 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_5538 @_l_5532: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_5538 PUSH_VAL Integer 0i Return @_l_5538: PUSH_VAL String "SE154" PUSH_VAL Integer 0i CALL ScPlaySe NOP PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "... Is that what it was." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 2412i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_5568 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_5574 @_l_5568: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_5574 PUSH_VAL Integer 0i Return @_l_5574: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Crap... I should've looked at that from the beginning." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 2413i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_5600 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_5606 @_l_5600: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_5606 PUSH_VAL Integer 0i Return @_l_5606: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Now that I think about it... there wasn't really a needto measure her when we could have based it on her lastuniform." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 2414i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_5632 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_5638 @_l_5632: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_5638 PUSH_VAL Integer 0i Return @_l_5638: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Sora would probably be mad if I told her..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 2415i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_5664 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_5670 @_l_5664: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_5670 PUSH_VAL Integer 0i Return @_l_5670: PUSH_VAL String "se100" PUSH_VAL Integer 0i CALL ScPlaySe NOP PUSH_VAL String "B04a" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetCg NOP PUSH_VAL String "CA02_01M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "WIP_RL" PUSH_VAL Integer 500i CALL Transition NOP PUSH_VAL String "Sora" PUSH_VAL String "SR010037" CALL Talk NOP PUSH_VAL String "... What now?" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 2416i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_5714 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_5720 @_l_5714: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_5720 PUSH_VAL Integer 0i Return @_l_5720: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Um, do you still have the uniform from your last school?" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 2417i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_5746 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_5752 @_l_5746: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_5752 PUSH_VAL Integer 0i Return @_l_5752: PUSH_VAL String "Sora" PUSH_VAL String "SR010038" CALL Talk NOP PUSH_VAL String "...? Yes, why?" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 2418i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_5778 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_5784 @_l_5778: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_5784 PUSH_VAL Integer 0i Return @_l_5784: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "I just talked to the salesperson, and he said thereshould be a tag attached, so we didn't really need totake your measurements..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 2419i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_5810 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_5816 @_l_5810: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_5816 PUSH_VAL Integer 0i Return @_l_5816: PUSH_VAL String "Sora" PUSH_VAL String "SR010039" CALL Talk NOP PUSH_VAL String "....." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 2420i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_5842 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_5848 @_l_5842: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_5848 PUSH_VAL Integer 0i Return @_l_5848: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "At the least, taking them wasn't completely pointless...Where's your uniform?" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 2421i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_5874 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_5880 @_l_5874: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_5880 PUSH_VAL Integer 0i Return @_l_5880: PUSH_VAL String "Sora" PUSH_VAL String "SR010040" CALL Talk NOP PUSH_VAL String "... Over there." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 2422i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_5906 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_5912 @_l_5906: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_5912 PUSH_VAL Integer 0i Return @_l_5912: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Sora pointed at a mountain of boxes that still haven'tbeen unpacked." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 2423i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_5938 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_5944 @_l_5938: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_5944 PUSH_VAL Integer 0i Return @_l_5944: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Do you mind if I open them?" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 2424i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_5970 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_5976 @_l_5970: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_5976 PUSH_VAL Integer 0i Return @_l_5976: PUSH_VAL String "Sora" PUSH_VAL String "SR010041" CALL Talk NOP PUSH_VAL String "... Not really." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 2425i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_6002 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_6008 @_l_6002: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_6008 PUSH_VAL Integer 0i Return @_l_6008: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Well then, I'll take a look." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 2426i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_6034 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_6040 @_l_6034: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_6040 PUSH_VAL Integer 0i Return @_l_6040: PUSH_VAL Integer 4i CALL BustupClear NOP PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "The stacked cardboard boxes had been organized by theircontents when we packed." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 2427i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_6069 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_6075 @_l_6069: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_6075 PUSH_VAL Integer 0i Return @_l_6075: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Looks like the clothes are... in this box." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 2428i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_6101 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_6107 @_l_6101: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_6107 PUSH_VAL Integer 0i Return @_l_6107: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "I quickly found the uniform, still in the cleaning bag." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 2429i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_6133 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_6139 @_l_6133: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_6139 PUSH_VAL Integer 0i Return @_l_6139: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "The tag... oh, here it is." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 2430i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_6165 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_6171 @_l_6165: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_6171 PUSH_VAL Integer 0i Return @_l_6171: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "There was a small number 7 written there." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 2431i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_6197 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_6203 @_l_6197: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_6203 PUSH_VAL Integer 0i Return @_l_6203: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Your size is... size 7." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 2432i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_6229 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_6235 @_l_6229: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_6235 PUSH_VAL Integer 0i Return @_l_6235: PUSH_VAL String "CA02_01M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Sora" PUSH_VAL String "SR010042" CALL Talk NOP PUSH_VAL String "... Remember it for me." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 2433i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_6266 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_6272 @_l_6266: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_6272 PUSH_VAL Integer 0i Return @_l_6272: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "...You should remember something like that yourself." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 2434i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_6298 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_6304 @_l_6298: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_6304 PUSH_VAL Integer 0i Return @_l_6304: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "That's what I said, but I know she won't remember it." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 2435i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_6330 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_6336 @_l_6330: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_6336 PUSH_VAL Integer 0i Return @_l_6336: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "I can probably remember something that simple if Ineeded to." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 2436i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_6362 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_6368 @_l_6362: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_6368 PUSH_VAL Integer 0i Return @_l_6368: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "At any rate, we can order Sora's new uniform with this.They seem to have it in stock, so it'll probably bedelivered soon." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 2437i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_6394 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_6400 @_l_6394: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_6400 PUSH_VAL Integer 0i Return @_l_6400: PUSH_VAL String "CA02_06M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Sora" PUSH_VAL String "SR010043" CALL Talk NOP PUSH_VAL String "I don't really need it..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 2438i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_6431 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_6437 @_l_6431: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_6437 PUSH_VAL Integer 0i Return @_l_6437: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "You said you didn't want to go because you didn't have auniform, so now you can go, right?" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 2439i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_6463 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_6469 @_l_6463: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_6469 PUSH_VAL Integer 0i Return @_l_6469: PUSH_VAL String "Sora" PUSH_VAL String "SR010044" CALL Talk NOP PUSH_VAL String "I... don't want to go to school." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 2440i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_6495 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_6501 @_l_6495: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_6501 PUSH_VAL Integer 0i Return @_l_6501: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "... Hmm? If you want to stay home instead of going toschool, I suppose I can count on you to do the cleaningand laundry, right?" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 2441i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_6527 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_6533 @_l_6527: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_6533 PUSH_VAL Integer 0i Return @_l_6533: PUSH_VAL String "CA02_04M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Sora" PUSH_VAL String "SR010045" CALL Talk NOP PUSH_VAL String "... No." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 2442i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_6564 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_6570 @_l_6564: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_6570 PUSH_VAL Integer 0i Return @_l_6570: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Well, then it's settled. Besides, when we go to school,I'll be right beside you." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 2443i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_6596 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_6602 @_l_6596: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_6602 PUSH_VAL Integer 0i Return @_l_6602: PUSH_VAL String "Sora" PUSH_VAL String "SR010046" CALL Talk NOP PUSH_VAL String "....." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 2444i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_6628 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_6634 @_l_6628: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_6634 PUSH_VAL Integer 0i Return @_l_6634: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Well then, sorry to bother you." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 2445i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_6660 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_6666 @_l_6660: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_6666 PUSH_VAL Integer 0i Return @_l_6666: CALL ScStopBgm NOP PUSH_VAL Integer 0i PUSH_VAL Integer 1i CALL BlackOut NOP PUSH_VAL Integer 1i CALL WindowView NOP PUSH_VAL String "B04a" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetCg NOP PUSH_VAL String "CA02_02M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "WIP_MOZV" PUSH_VAL Integer 500i CALL Transition NOP PUSH_VAL String "Sora" PUSH_VAL String "SR010047" CALL Talk NOP PUSH_VAL String "Uniform..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 2446i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_6715 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_6721 @_l_6715: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_6721 PUSH_VAL Integer 0i Return @_l_6721: PUSH_VAL String "Sora" PUSH_VAL String "SR010048" CALL Talk NOP PUSH_VAL String "... Size 7." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 2447i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_6747 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_6753 @_l_6747: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_6753 PUSH_VAL Integer 0i Return @_l_6753: PUSH_VAL String "Sora" PUSH_VAL String "SR010049" CALL Talk NOP PUSH_VAL String "Going to school... together... with Haru... huh..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 2448i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_6779 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_6785 @_l_6779: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_6785 PUSH_VAL Integer 0i Return @_l_6785: PUSH_VAL String "DATE" PUSH_VAL Integer 0i CALL EyeCatchEnter NOP PUSH_VAL Integer 0i CALL WindowView NOP PUSH_VAL String "00_a002" CALL Change NOP PUSH_VAL Integer 0i Return PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return @@Initialize Return this EndFunc Function sc00_A002() CALL ScenarioEnter NOP PUSH_VAL String "BGM03" PUSH_VAL Integer 0i CALL ScPlayBgm NOP PUSH_VAL String "B35b" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetCg NOP PUSH_VAL String "CB01_02M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Nao" PUSH_VAL String "NO010001" CALL Talk NOP PUSH_VAL String "... Ah, Haru-chan, heading home?" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 2449i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_42 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_48 @_l_42: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_48 PUSH_VAL Integer 0i Return @_l_48: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Yeah, you too?" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 2450i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_74 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_80 @_l_74: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_80 PUSH_VAL Integer 0i Return @_l_80: PUSH_VAL String "CB01_01M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Nao" PUSH_VAL String "NO010002" CALL Talk NOP PUSH_VAL String "Yep. I had some club activities." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 2451i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_111 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_117 @_l_111: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_117 PUSH_VAL Integer 0i Return @_l_117: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "What club are you in?" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 2452i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_143 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_149 @_l_143: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_149 PUSH_VAL Integer 0i Return @_l_149: PUSH_VAL String "Nao" PUSH_VAL String "NO010003" CALL Talk NOP PUSH_VAL String "Swimming club. The pool water is being changed though,so we're not doing much." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 2453i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_175 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_181 @_l_175: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_181 PUSH_VAL Integer 0i Return @_l_181: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Swimming, huh? It's going to get pretty hot soon. Takinga swim would probably feel good." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 2454i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_207 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_213 @_l_207: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_213 PUSH_VAL Integer 0i Return @_l_213: PUSH_VAL String "Nao" PUSH_VAL String "NO010004" CALL Talk NOP PUSH_VAL String "If you feel like swimming, you can come at any time." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 2455i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_239 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_245 @_l_239: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_245 PUSH_VAL Integer 0i Return @_l_245: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Haha, is that an invitation?" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 2456i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_271 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_277 @_l_271: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_277 PUSH_VAL Integer 0i Return @_l_277: PUSH_VAL String "CB01_03M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Nao" PUSH_VAL String "NO010005" CALL Talk NOP PUSH_VAL String "Oh, having you in the club would be nice. We barely haveenough people, and half the members never show up." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 2457i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_308 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_314 @_l_308: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_314 PUSH_VAL Integer 0i Return @_l_314: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Is that so?" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 2458i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_340 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_346 @_l_340: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_346 PUSH_VAL Integer 0i Return @_l_346: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "But still, Nao-chan in the swimming club... it doesn'treally match her image, since she wears glasses." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 2459i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_372 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_378 @_l_372: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_378 PUSH_VAL Integer 0i Return @_l_378: PUSH_VAL String "CB01_01M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Nao" PUSH_VAL String "NO010006" CALL Talk NOP PUSH_VAL String "What's that?" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 2460i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_409 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_415 @_l_409: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_415 PUSH_VAL Integer 0i Return @_l_415: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "This? Sora's uniform." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 2461i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_441 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_447 @_l_441: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_447 PUSH_VAL Integer 0i Return @_l_447: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "I held the box up and showed it to her." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 2462i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_473 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_479 @_l_473: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_479 PUSH_VAL Integer 0i Return @_l_479: PUSH_VAL String "Nao" PUSH_VAL String "NO010007" CALL Talk NOP PUSH_VAL String "Oh, it's finally here. Is the size fine?" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 2463i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_505 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_511 @_l_505: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_511 PUSH_VAL Integer 0i Return @_l_511: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "We measured, so it should be fine." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 2464i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_537 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_543 @_l_537: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_543 PUSH_VAL Integer 0i Return @_l_543: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "The size is probably fine... but it might be a problemattaching the buttons." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 2465i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_569 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_575 @_l_569: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_575 PUSH_VAL Integer 0i Return @_l_575: PUSH_VAL String "Nao" PUSH_VAL String "NO010008" CALL Talk NOP PUSH_VAL String "Oh, the buttons. Do you know how to do it, Haru-chan?" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 2466i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_601 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_607 @_l_601: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_607 PUSH_VAL Integer 0i Return @_l_607: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "I could probably do it, but I doubt it would lookgood... Sora probably isn't any better." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 2467i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_633 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_639 @_l_633: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_639 PUSH_VAL Integer 0i Return @_l_639: PUSH_VAL String "CB01_02M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Nao" PUSH_VAL String "NO010009" CALL Talk NOP PUSH_VAL String "Then how about if I did it?" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 2468i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_670 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_676 @_l_670: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_676 PUSH_VAL Integer 0i Return @_l_676: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "You would do that?" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 2469i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_702 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_708 @_l_702: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_708 PUSH_VAL Integer 0i Return @_l_708: PUSH_VAL String "CB01_03M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Nao" PUSH_VAL String "NO010010" CALL Talk NOP PUSH_VAL String "Hehe, leave it to me. If you want, I could do your pantstoo?" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 2470i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_739 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_745 @_l_739: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_745 PUSH_VAL Integer 0i Return @_l_745: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "I had mine done when I picked them up." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 2471i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_771 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_777 @_l_771: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_777 PUSH_VAL Integer 0i Return @_l_777: PUSH_VAL String "CB01_01M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Nao" PUSH_VAL String "NO010011" CALL Talk NOP PUSH_VAL String "Oh. Well then, I'll come over later. Should I bring mysewing kit, too?" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 2472i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_808 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_814 @_l_808: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_814 PUSH_VAL Integer 0i Return @_l_814: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Umm... sure. I don't know if we have one or not." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 2473i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_840 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_846 @_l_840: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_846 PUSH_VAL Integer 0i Return @_l_846: PUSH_VAL String "Nao" PUSH_VAL String "NO010012" CALL Talk NOP PUSH_VAL String "Okay. I'll be over in a sec." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 2474i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_872 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_878 @_l_872: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_878 PUSH_VAL Integer 0i Return @_l_878: CALL BustupClear NOP PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Nao-chan waved her hand and dashed off to her house." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 2475i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_906 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_912 @_l_906: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_912 PUSH_VAL Integer 0i Return @_l_912: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Well then..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 2476i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_938 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_944 @_l_938: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_944 PUSH_VAL Integer 0i Return @_l_944: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "I suppose I should clean up the kitchen before Nao-chancomes." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 2477i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_970 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_976 @_l_970: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_976 PUSH_VAL Integer 0i Return @_l_976: CALL ScStopBgm NOP PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "It might be messy after Sora ate in there again." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 2478i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1004 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1010 @_l_1004: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1010 PUSH_VAL Integer 0i Return @_l_1010: PUSH_VAL String "" PUSH_VAL Integer 0i CALL EyeCatchEnter NOP PUSH_VAL String "se105" PUSH_VAL Integer 0i CALL ScPlaySe NOP PUSH_VAL String "B01b" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetCg NOP PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Sora, I'm home." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 2479i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1049 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1055 @_l_1049: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1055 PUSH_VAL Integer 0i Return @_l_1055: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 2480i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1081 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1087 @_l_1081: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1087 PUSH_VAL Integer 0i Return @_l_1087: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "There was no response." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 2481i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1113 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1119 @_l_1113: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1119 PUSH_VAL Integer 0i Return @_l_1119: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Calling out like this had become a bit meaningless...but even if there was no response, I had to cherishthese traditions." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 2482i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1145 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1151 @_l_1145: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1151 PUSH_VAL Integer 0i Return @_l_1151: PUSH_VAL String "BGM05" PUSH_VAL Integer 0i CALL ScPlayBgm NOP PUSH_VAL String "B02a" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetCg NOP PUSH_VAL String "WIP_RL" PUSH_VAL Integer 500i CALL Transition NOP PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "The kitchen was cleaner than I expected." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 2483i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1190 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1196 @_l_1190: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1196 PUSH_VAL Integer 0i Return @_l_1196: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "The only thing left on the table was half a slice ofburnt toast." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 2484i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1222 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1228 @_l_1222: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1228 PUSH_VAL Integer 0i Return @_l_1228: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "I got the feeling it would be easier to just buy atoaster if she was struggling with it this much." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 2485i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1254 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1260 @_l_1254: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1260 PUSH_VAL Integer 0i Return @_l_1260: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "The salad and medamayaki in the fridge were gone, and adirty plate had been properly placed in the sink." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 2486i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1286 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1292 @_l_1286: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1292 PUSH_VAL Integer 0i Return @_l_1292: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "She can do it if she tries..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 2487i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1318 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1324 @_l_1318: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1324 PUSH_VAL Integer 0i Return @_l_1324: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "I rinsed the plate and then checked the fridge one moretime." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 2488i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1350 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1356 @_l_1350: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1356 PUSH_VAL Integer 0i Return @_l_1356: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "I thought there were some drinks in there too..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 2489i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1382 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1388 @_l_1382: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1388 PUSH_VAL Integer 0i Return @_l_1388: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "If I made tea or bought something at the store, Sorawould often drink it all before I even realized it." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 2490i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1414 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1420 @_l_1414: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1420 PUSH_VAL Integer 0i Return @_l_1420: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "I might have to go to the store to buy more, since we'rehaving a guest." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 2491i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1446 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1452 @_l_1446: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1452 PUSH_VAL Integer 0i Return @_l_1452: PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL BlackOut NOP PUSH_VAL String "se101" PUSH_VAL Integer 0i CALL ScPlaySe NOP PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Sora, Nao-chan is going to come over for a bit." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 2492i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1486 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1492 @_l_1486: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1492 PUSH_VAL Integer 0i Return @_l_1492: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 2493i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1518 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1524 @_l_1518: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1524 PUSH_VAL Integer 0i Return @_l_1524: PUSH_VAL String "se100" PUSH_VAL Integer 0i CALL ScPlaySe NOP PUSH_VAL String "B04a" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetCg NOP PUSH_VAL String "WIP_LR" PUSH_VAL Integer 500i CALL Transition NOP PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Huh?" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 2494i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1563 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1569 @_l_1563: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1569 PUSH_VAL Integer 0i Return @_l_1569: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "She's not here?" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 2495i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1595 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1601 @_l_1595: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1601 PUSH_VAL Integer 0i Return @_l_1601: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Did she go somewhere? I guess she wasn't in the houseafter all." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 2496i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1627 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1633 @_l_1627: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1633 PUSH_VAL Integer 0i Return @_l_1633: PUSH_VAL String "Voice H " PUSH_VAL String "NO010013" CALL Talk NOP PUSH_VAL String "Excuse me." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 2497i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1659 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1665 @_l_1659: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1665 PUSH_VAL Integer 0i Return @_l_1665: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Oh, she's here already... I'm coming." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 2498i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1691 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1697 @_l_1691: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1697 PUSH_VAL Integer 0i Return @_l_1697: PUSH_VAL String "B01b" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetCg NOP PUSH_VAL String "CB02_01M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Nao" PUSH_VAL String "NO010014" CALL Talk NOP PUSH_VAL String "Hello... Did I come too early?" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 2499i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1733 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1739 @_l_1733: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1739 PUSH_VAL Integer 0i Return @_l_1739: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "No, it's fine. I just finished cleaning up." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 2500i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1765 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1771 @_l_1765: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1771 PUSH_VAL Integer 0i Return @_l_1771: PUSH_VAL String "CB02_02M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Nao" PUSH_VAL String "NO010015" CALL Talk NOP PUSH_VAL String "That's good... Here, I brought you something." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 2501i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1802 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1808 @_l_1802: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1808 PUSH_VAL Integer 0i Return @_l_1808: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Nao-chan held out a vinyl bag filled with ice cream." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 2502i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1834 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1840 @_l_1834: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1840 PUSH_VAL Integer 0i Return @_l_1840: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Wow, there's a lot here. Can I really have this?" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 2503i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1866 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1872 @_l_1866: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1872 PUSH_VAL Integer 0i Return @_l_1872: PUSH_VAL String "Nao" PUSH_VAL String "NO010016" CALL Talk NOP PUSH_VAL String "Sure. I didn't buy it for your sake. It was at my houseand no one was eating it, so you can have it." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 2504i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1898 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1904 @_l_1898: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1904 PUSH_VAL Integer 0i Return @_l_1904: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Thank you. Sora likes ice cream, so I'm sure she'll bedelighted." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 2505i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1930 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1936 @_l_1930: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1936 PUSH_VAL Integer 0i Return @_l_1936: PUSH_VAL String "CB02_01M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Nao" PUSH_VAL String "NO010017" CALL Talk NOP PUSH_VAL String "Oh, Sora isn't here?" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 2506i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1967 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1973 @_l_1967: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1973 PUSH_VAL Integer 0i Return @_l_1973: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "No. It looks like she's out somewhere." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 2507i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1999 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2005 @_l_1999: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2005 PUSH_VAL Integer 0i Return @_l_2005: PUSH_VAL String "Nao" PUSH_VAL String "NO010018" CALL Talk NOP PUSH_VAL String "Oh, is she? And I had wanted to see her, too." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 2508i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2031 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2037 @_l_2031: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2037 PUSH_VAL Integer 0i Return @_l_2037: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "She'll probably be back soon. Come in." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 2509i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2063 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2069 @_l_2063: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2069 PUSH_VAL Integer 0i Return @_l_2069: CALL ScStopBgm NOP PUSH_VAL String "Nao" PUSH_VAL String "NO010018_B" CALL Talk NOP PUSH_VAL String "Sure. Excuse me." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 2510i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2097 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2103 @_l_2097: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2103 PUSH_VAL Integer 0i Return @_l_2103: PUSH_VAL String "BGM03" PUSH_VAL Integer 0i CALL ScPlayBgm NOP PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL BlackOut NOP PUSH_VAL String "B02a" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetCg NOP PUSH_VAL String "CB02_02M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "WIP_LR" PUSH_VAL Integer 500i CALL Transition NOP PUSH_VAL String "Nao" PUSH_VAL String "NO010019" CALL Talk NOP PUSH_VAL String "Here, I'm done." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 2511i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2151 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2157 @_l_2151: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2157 PUSH_VAL Integer 0i Return @_l_2157: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Nao-chan attached the buttons with dazzling skill." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 2512i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2183 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2189 @_l_2183: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2189 PUSH_VAL Integer 0i Return @_l_2189: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Thanks, you helped me out a lot." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 2513i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2215 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2221 @_l_2215: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2221 PUSH_VAL Integer 0i Return @_l_2221: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Even for a girl, she's very good at sewing... If it wasme, I would still be struggling to attach the firstbutton." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 2514i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2247 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2253 @_l_2247: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2253 PUSH_VAL Integer 0i Return @_l_2253: PUSH_VAL String "Nao" PUSH_VAL String "NO010020" CALL Talk NOP PUSH_VAL String "No, it was nothing." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 2515i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2279 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2285 @_l_2279: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2285 PUSH_VAL Integer 0i Return @_l_2285: PUSH_VAL String "Nao" PUSH_VAL String "NO010021" CALL Talk NOP PUSH_VAL String "I wonder what Sora would look like wearing this. Itwould probably suit her." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 2516i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2311 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2317 @_l_2311: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2317 PUSH_VAL Integer 0i Return @_l_2317: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Nao-chan grabbed the uniform's sleeves and held it outin front of her." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 2517i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2343 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2349 @_l_2343: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2349 PUSH_VAL Integer 0i Return @_l_2349: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "The uniform was the exact same as the ones I was used toseeing the other students wear... I couldn't image Sorawearing it." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 2518i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2375 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2381 @_l_2375: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2381 PUSH_VAL Integer 0i Return @_l_2381: PUSH_VAL String "Nao" PUSH_VAL String "NO010022" CALL Talk NOP PUSH_VAL String "Now Sora-chan can go to school with us too." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 2519i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2407 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2413 @_l_2407: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2413 PUSH_VAL Integer 0i Return @_l_2413: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Yeah... though I don't know if she will actually go." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 2520i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2439 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2445 @_l_2439: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2445 PUSH_VAL Integer 0i Return @_l_2445: PUSH_VAL String "CB02_01M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Nao" PUSH_VAL String "NO010023" CALL Talk NOP PUSH_VAL String "Oh...? Doesn't she want to go to school?" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 2521i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2476 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2482 @_l_2476: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2482 PUSH_VAL Integer 0i Return @_l_2482: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Hmm... I suppose she doesn't. She was hospitalized for along time, so she wasn't able to go to school often." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 2522i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2508 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2514 @_l_2508: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2514 PUSH_VAL Integer 0i Return @_l_2514: PUSH_VAL String "Nao" PUSH_VAL String "NO010024" CALL Talk NOP PUSH_VAL String "I see. Oh, by the way, are you two in the same class?" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 2523i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2540 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2546 @_l_2540: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2546 PUSH_VAL Integer 0i Return @_l_2546: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "No. She's in the class next door. We'll be together inP.E., though." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 2524i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2572 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2578 @_l_2572: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2578 PUSH_VAL Integer 0i Return @_l_2578: PUSH_VAL String "Nao" PUSH_VAL String "NO010025" CALL Talk NOP PUSH_VAL String "Well it's not likely two transfer students would end upin the same class. Since you're next door, you can checkup on her, so it should be fine." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 2525i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2604 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2610 @_l_2604: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2610 PUSH_VAL Integer 0i Return @_l_2610: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "I hope so..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 2526i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2636 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2642 @_l_2636: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2642 PUSH_VAL Integer 0i Return @_l_2642: PUSH_VAL String "CB02_02M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Nao" PUSH_VAL String "NO010026" CALL Talk NOP PUSH_VAL String "She'll probably have her own problems, but she'll befine if you support her." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 2527i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2673 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2679 @_l_2673: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2679 PUSH_VAL Integer 0i Return @_l_2679: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Ah..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 2528i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2705 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2711 @_l_2705: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2711 PUSH_VAL Integer 0i Return @_l_2711: PUSH_VAL String "CB02_01M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Nao" PUSH_VAL String "NO010027" CALL Talk NOP PUSH_VAL String "Oh, but if you stick too close, you might bug her...She's at a difficult age." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 2529i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2742 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2748 @_l_2742: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2748 PUSH_VAL Integer 0i Return @_l_2748: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Wh-which one? Besides... I'm the same age." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 2530i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2774 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2780 @_l_2774: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2780 PUSH_VAL Integer 0i Return @_l_2780: PUSH_VAL String "CB02_03M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Nao" PUSH_VAL String "NO010028" CALL Talk NOP PUSH_VAL String "Ahaha, you are, aren't you." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 2531i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2811 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2817 @_l_2811: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2817 PUSH_VAL Integer 0i Return @_l_2817: PUSH_VAL String "CB02_01M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Nao" PUSH_VAL String "NO010029" CALL Talk NOP PUSH_VAL String "Don't think about it too hard. Just be up front withher." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 2532i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2848 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2854 @_l_2848: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2854 PUSH_VAL Integer 0i Return @_l_2854: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "... I guess so." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 2533i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2880 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2886 @_l_2880: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2886 PUSH_VAL Integer 0i Return @_l_2886: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "It really was difficult handling Sora. Sometimes she wasan angel, sometimes she was a devil, and I was neverreally sure what she was thinking..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 2534i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2912 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2918 @_l_2912: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2918 PUSH_VAL Integer 0i Return @_l_2918: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "And... I should be the one who understands her more thananyone." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 2535i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2944 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2950 @_l_2944: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2950 PUSH_VAL Integer 0i Return @_l_2950: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Still, I knew it would bug her if I stuck too close, butthat didn't mean I could ditch her either." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 2536i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2976 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2982 @_l_2976: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2982 PUSH_VAL Integer 0i Return @_l_2982: PUSH_VAL String "CB02_02M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Nao" PUSH_VAL String "NO010030" CALL Talk NOP PUSH_VAL String "Hehe, you're so kind, Haru-chan." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 2537i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_3013 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_3019 @_l_3013: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_3019 PUSH_VAL Integer 0i Return @_l_3019: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "... Wh-what do you mean?" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 2538i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_3045 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_3051 @_l_3045: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_3051 PUSH_VAL Integer 0i Return @_l_3051: PUSH_VAL String "Nao" PUSH_VAL String "NO010031" CALL Talk NOP PUSH_VAL String "You were thinking about Sora so seriously there." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 2539i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_3077 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_3083 @_l_3077: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_3083 PUSH_VAL Integer 0i Return @_l_3083: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Was I? I'm just doing what I have to do as her brother." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 2540i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_3109 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_3115 @_l_3109: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_3115 PUSH_VAL Integer 0i Return @_l_3115: PUSH_VAL String "CB02_02L" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Nao" PUSH_VAL String "NO010032" CALL Talk NOP PUSH_VAL String "I think that shows you've become an adult." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 2541i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_3146 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_3152 @_l_3146: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_3152 PUSH_VAL Integer 0i Return @_l_3152: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Nao-chan grazed my cheek with the tips of her fingers..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 2542i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_3178 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_3184 @_l_3178: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_3184 PUSH_VAL Integer 0i Return @_l_3184: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Ah, stop it, Nao-chan..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 2543i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_3210 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_3216 @_l_3210: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_3216 PUSH_VAL Integer 0i Return @_l_3216: CALL ScStopBgm NOP PUSH_VAL Integer 3i CALL BustupClear NOP PUSH_VAL String "CA02_04M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Sora" PUSH_VAL String "SR010050" CALL Talk NOP PUSH_VAL String "... What are you doing?" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 2544i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_3252 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_3258 @_l_3252: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_3258 PUSH_VAL Integer 0i Return @_l_3258: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Eh, Sora?" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 2545i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_3284 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_3290 @_l_3284: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_3290 PUSH_VAL Integer 0i Return @_l_3290: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "I was shocked by the voice that suddenly sounded behindme." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 2546i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_3316 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_3322 @_l_3316: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_3322 PUSH_VAL Integer 0i Return @_l_3322: PUSH_VAL String "CB02_02M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Nao" PUSH_VAL String "NO010033" CALL Talk NOP PUSH_VAL String "Oh, Sora-chan, welcome back. Sorry for intruding." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 2547i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_3353 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_3359 @_l_3353: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_3359 PUSH_VAL Integer 0i Return @_l_3359: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Where did you go?" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 2548i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_3385 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_3391 @_l_3385: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_3391 PUSH_VAL Integer 0i Return @_l_3391: PUSH_VAL String "Sora" PUSH_VAL String "SR010051" CALL Talk NOP PUSH_VAL String "..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 2549i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_3417 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_3423 @_l_3417: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_3423 PUSH_VAL Integer 0i Return @_l_3423: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "By the way, your uniform was delivered. Try it on later,okay? I had Nao-chan sew on the buttons." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 2550i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_3449 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_3455 @_l_3449: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_3455 PUSH_VAL Integer 0i Return @_l_3455: PUSH_VAL Integer 4i CALL BustupClear NOP PUSH_VAL String "CB02_01M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Ah... Sora!" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 2551i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_3489 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_3495 @_l_3489: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_3495 PUSH_VAL Integer 0i Return @_l_3495: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "She didn't turn around. She went back to her roomwithout saying anything." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 2552i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_3521 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_3527 @_l_3521: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_3527 PUSH_VAL Integer 0i Return @_l_3527: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "... What's wrong with her? Sorry, Nao-chan." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 2553i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_3553 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_3559 @_l_3553: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_3559 PUSH_VAL Integer 0i Return @_l_3559: PUSH_VAL String "Nao" PUSH_VAL String "NO010034" CALL Talk NOP PUSH_VAL String "No, don't worry about it." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 2554i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_3585 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_3591 @_l_3585: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_3591 PUSH_VAL Integer 0i Return @_l_3591: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "But you took the time to come all the way over here forus..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 2555i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_3617 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_3623 @_l_3617: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_3623 PUSH_VAL Integer 0i Return @_l_3623: PUSH_VAL String "CB02_10M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Nao" PUSH_VAL String "NO010035" CALL Talk NOP PUSH_VAL String "... Though I feel like a bit of an outsider." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 2556i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_3654 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_3660 @_l_3654: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_3660 PUSH_VAL Integer 0i Return @_l_3660: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Huh...?" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 2557i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_3686 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_3692 @_l_3686: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_3692 PUSH_VAL Integer 0i Return @_l_3692: PUSH_VAL String "CB02_01M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Nao" PUSH_VAL String "NO010036" CALL Talk NOP PUSH_VAL String "Ah, it's nothing." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 2558i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_3723 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_3729 @_l_3723: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_3729 PUSH_VAL Integer 0i Return @_l_3729: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Okay..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 2559i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_3755 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_3761 @_l_3755: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_3761 PUSH_VAL Integer 0i Return @_l_3761: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "... Why is Sora always like this when Nao-chan comesover?" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 2560i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_3787 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_3793 @_l_3787: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_3793 PUSH_VAL Integer 0i Return @_l_3793: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "An outsider... It's nothing like that. Maybe she'soverthinking it." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 2561i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_3819 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_3825 @_l_3819: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_3825 PUSH_VAL Integer 0i Return @_l_3825: PUSH_VAL Integer 0i PUSH_VAL Integer 1i CALL BlackOut NOP PUSH_VAL String "B02c" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetCg NOP PUSH_VAL String "CB02_01M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "WIP_MOZV" PUSH_VAL Integer 500i CALL Transition NOP PUSH_VAL String "BGM09" PUSH_VAL Integer 0i CALL ScPlayBgm NOP PUSH_VAL String "Nao" PUSH_VAL String "NO010037" CALL Talk NOP PUSH_VAL String "Well then, I should head home." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 2562i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_3873 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_3879 @_l_3873: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_3879 PUSH_VAL Integer 0i Return @_l_3879: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Ah... you can stay for a while longer if you want." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 2563i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_3905 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_3911 @_l_3905: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_3911 PUSH_VAL Integer 0i Return @_l_3911: PUSH_VAL String "CB02_02M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Nao" PUSH_VAL String "NO010038" CALL Talk NOP PUSH_VAL String "Hehe, if I stayed any longer, I think Sora would getincredibly jealous." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 2564i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_3942 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_3948 @_l_3942: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_3948 PUSH_VAL Integer 0i Return @_l_3948: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Eh... It's not like that." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 2565i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_3974 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_3980 @_l_3974: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_3980 PUSH_VAL Integer 0i Return @_l_3980: PUSH_VAL String "CB02_01M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Nao" PUSH_VAL String "NO010039" CALL Talk NOP PUSH_VAL String "It was a joke. Still, I really do have to go." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 2566i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_4011 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_4017 @_l_4011: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_4017 PUSH_VAL Integer 0i Return @_l_4017: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Okay. Thank you, Nao-chan." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 2567i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_4043 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_4049 @_l_4043: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_4049 PUSH_VAL Integer 0i Return @_l_4049: PUSH_VAL String "Nao" PUSH_VAL String "NO010040" CALL Talk NOP PUSH_VAL String "It was nothing. Thank you for having me." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 2568i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_4075 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_4081 @_l_4075: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_4081 PUSH_VAL Integer 0i Return @_l_4081: CALL BustupClear NOP PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "She grabbed her bag and left." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 2569i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_4109 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_4115 @_l_4109: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_4115 PUSH_VAL Integer 0i Return @_l_4115: PUSH_VAL String "B01c" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetCg NOP PUSH_VAL String "CB02_02M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "WIP_RL" PUSH_VAL Integer 500i CALL Transition NOP PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Outside, the sun had tilted and it had grown dark." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 2570i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_4155 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_4161 @_l_4155: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_4161 PUSH_VAL Integer 0i Return @_l_4161: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Well then, take care." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 2571i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_4187 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_4193 @_l_4187: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_4193 PUSH_VAL Integer 0i Return @_l_4193: PUSH_VAL String "Nao" PUSH_VAL String "NO010041" CALL Talk NOP PUSH_VAL String "I'll be fine. It's not that far." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 2572i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_4219 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_4225 @_l_4219: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_4225 PUSH_VAL Integer 0i Return @_l_4225: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "That's true, but..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 2573i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_4251 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_4257 @_l_4251: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_4257 PUSH_VAL Integer 0i Return @_l_4257: PUSH_VAL String "CB02_01M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Nao" PUSH_VAL String "NO010042" CALL Talk NOP PUSH_VAL String "Worry about Sora-chan right now, not me." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 2574i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_4288 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_4294 @_l_4288: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_4294 PUSH_VAL Integer 0i Return @_l_4294: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Eh...?" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 2575i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_4320 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_4326 @_l_4320: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_4326 PUSH_VAL Integer 0i Return @_l_4326: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Sora was still locked in her room. Even if I called forher, I doubt she'd come out." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 2576i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_4352 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_4358 @_l_4352: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_4358 PUSH_VAL Integer 0i Return @_l_4358: PUSH_VAL String "Nao" PUSH_VAL String "NO010043" CALL Talk NOP PUSH_VAL String "You know, since Sora-chan lost her parents, you're theonly one she can rely on, Haru-chan." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 2577i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_4384 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_4390 @_l_4384: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_4390 PUSH_VAL Integer 0i Return @_l_4390: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "... I guess. Thinking about it like that, I've beenpretty awful to her." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 2578i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_4416 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_4422 @_l_4416: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_4422 PUSH_VAL Integer 0i Return @_l_4422: PUSH_VAL String "Nao" PUSH_VAL String "NO010044" CALL Talk NOP PUSH_VAL String "Sora-chan has always loved her big brother. Earlier, shemight have thought her big brother was going to takenaway from her." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 2579i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_4448 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_4454 @_l_4448: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_4454 PUSH_VAL Integer 0i Return @_l_4454: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Taken... I don't think that's something that can betaken away." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 2580i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_4480 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_4486 @_l_4480: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_4486 PUSH_VAL Integer 0i Return @_l_4486: PUSH_VAL String "CB02_10M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Nao" PUSH_VAL String "NO010045" CALL Talk NOP PUSH_VAL String "The ones that know the least about their family bondsare the members of the family themselves." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 2581i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_4517 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_4523 @_l_4517: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_4523 PUSH_VAL Integer 0i Return @_l_4523: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "... Eh?" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 2582i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_4549 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_4555 @_l_4549: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_4555 PUSH_VAL Integer 0i Return @_l_4555: PUSH_VAL String "CB02_02M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Nao" PUSH_VAL String "NO010046" CALL Talk NOP PUSH_VAL String "... See you later. Thank you for today." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 2583i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_4586 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_4592 @_l_4586: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_4592 PUSH_VAL Integer 0i Return @_l_4592: CALL BustupClear NOP PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "... Sure." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 2584i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_4620 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_4626 @_l_4620: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_4626 PUSH_VAL Integer 0i Return @_l_4626: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Nao-chan turned on her heel and jogged off." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 2585i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_4652 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_4658 @_l_4652: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_4658 PUSH_VAL Integer 0i Return @_l_4658: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "....." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 2586i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_4684 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_4690 @_l_4684: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_4690 PUSH_VAL Integer 0i Return @_l_4690: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Family bonds..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 2587i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_4716 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_4722 @_l_4716: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_4722 PUSH_VAL Integer 0i Return @_l_4722: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "The last words Nao-chan said before running off." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 2588i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_4748 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_4754 @_l_4748: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_4754 PUSH_VAL Integer 0i Return @_l_4754: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "It might be true... I'm not considering Sora'scircumstances." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 2589i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_4780 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_4786 @_l_4780: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_4786 PUSH_VAL Integer 0i Return @_l_4786: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Why did she take that attitude, why would she be upsetlike that... I really don't understand." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 2590i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_4812 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_4818 @_l_4812: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_4818 PUSH_VAL Integer 0i Return @_l_4818: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "....." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 2591i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_4844 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_4850 @_l_4844: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_4850 PUSH_VAL Integer 0i Return @_l_4850: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Since our parents died, several people have offered totake care of Sora." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 2592i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_4876 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_4882 @_l_4876: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_4882 PUSH_VAL Integer 0i Return @_l_4882: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Even I... No, I more than anyone else understand oram trying to understand." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 2593i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_4908 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_4914 @_l_4908: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_4914 PUSH_VAL Integer 0i Return @_l_4914: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "That there's no way I could leave Sora alone." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 2594i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_4940 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_4946 @_l_4940: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_4946 PUSH_VAL Integer 0i Return @_l_4946: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "...But." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 2595i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_4972 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_4978 @_l_4972: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_4978 PUSH_VAL Integer 0i Return @_l_4978: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Dragging her into the countryside... I might have lefther alone this whole time." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 2596i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_5004 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_5010 @_l_5004: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_5010 PUSH_VAL Integer 0i Return @_l_5010: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Not just because she's not going to school... but inspirit, too." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 2597i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_5036 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_5042 @_l_5036: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_5042 PUSH_VAL Integer 0i Return @_l_5042: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "... I have to do something." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 2598i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_5068 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_5074 @_l_5068: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_5074 PUSH_VAL Integer 0i Return @_l_5074: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "It might be overbearing. Even if she doesn't want it..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 2599i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_5100 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_5106 @_l_5100: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_5106 PUSH_VAL Integer 0i Return @_l_5106: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Because I'm her one and only big brother." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 2600i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_5132 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_5138 @_l_5132: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_5138 PUSH_VAL Integer 0i Return @_l_5138: CALL ScStopBgm NOP PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "... And that means I have to protect her." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 2601i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_5166 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_5172 @_l_5166: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_5172 PUSH_VAL Integer 0i Return @_l_5172: PUSH_VAL String "DATE" PUSH_VAL Integer 0i CALL EyeCatchEnter NOP PUSH_VAL String "00_a003" CALL Change NOP PUSH_VAL Integer 0i Return PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return @@Initialize Return this EndFunc Function sc00_A003() CALL ScenarioEnter NOP PUSH_VAL String "BGM08" PUSH_VAL Integer 0i CALL ScPlayBgm NOP PUSH_VAL String "B31a_" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetCg NOP PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "The room had suddenly become dreary." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 2602i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_37 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_43 @_l_37: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_43 PUSH_VAL Integer 0i Return @_l_43: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "The rites were performed and the gravestone marked. Theroom was just like before." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 2603i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_69 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_75 @_l_69: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_75 PUSH_VAL Integer 0i Return @_l_75: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "But it was a very lonely setting." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 2604i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_101 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_107 @_l_101: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_107 PUSH_VAL Integer 0i Return @_l_107: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "The parents who were always there... were gone." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 2605i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_133 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_139 @_l_133: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_139 PUSH_VAL Integer 0i Return @_l_139: PUSH_VAL String "B31a" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetCg NOP PUSH_VAL String "MOZCIR" PUSH_VAL Integer 500i CALL Transition NOP PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "...Hah." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 2606i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_174 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_180 @_l_174: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_180 PUSH_VAL Integer 0i Return @_l_180: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "The tension left my body as I sat on the sofa." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 2607i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_206 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_212 @_l_206: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_212 PUSH_VAL Integer 0i Return @_l_212: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Three months since the funeral... It feels like it wasjust yesterday." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 2608i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_238 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_244 @_l_238: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_244 PUSH_VAL Integer 0i Return @_l_244: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Mom and Dad owned a small store where they sold importedfurniture." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 2609i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_270 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_276 @_l_270: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_276 PUSH_VAL Integer 0i Return @_l_276: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "So about six months out of every year, they would beflying around the world buying furniture, leaving thehouse empty." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 2610i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_302 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_308 @_l_302: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_308 PUSH_VAL Integer 0i Return @_l_308: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "That time too, they had been on a trip... and when itended, Mom called and said, "We're coming home."" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 2611i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_334 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_340 @_l_334: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_340 PUSH_VAL Integer 0i Return @_l_340: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "But those became her last words." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 2612i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_366 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_372 @_l_366: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_372 PUSH_VAL Integer 0i Return @_l_372: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "While coming back to the house, they got into a trafficaccident... and became people who wouldn't come home." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 2613i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_398 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_404 @_l_398: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_404 PUSH_VAL Integer 0i Return @_l_404: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Sora and I were suddenly caught up in the harsh realitythat had come crashing down on our heads." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 2614i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_430 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_436 @_l_430: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_436 PUSH_VAL Integer 0i Return @_l_436: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "We were shocked. Our relatives and the employees at thestore helped arrange the funeral." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 2615i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_462 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_468 @_l_462: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_468 PUSH_VAL Integer 0i Return @_l_468: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "We took time off school to send thanks to the people whoattended the funeral and to contact our parents'acquaintances with news of their deaths." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 2616i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_494 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_500 @_l_494: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_500 PUSH_VAL Integer 0i Return @_l_500: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "We were rushed by the preparations and arrangements,without even time to wipe our tears... 49 days passed ina hurry." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 2617i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_526 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_532 @_l_526: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_532 PUSH_VAL Integer 0i Return @_l_532: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Perhaps it would be correct to say that we didn't evenhave time to feel sad." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 2618i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_558 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_564 @_l_558: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_564 PUSH_VAL Integer 0i Return @_l_564: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Since in addition to taking care of the funeral... Therewas also the issue of our parents' store." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 2619i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_590 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_596 @_l_590: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_596 PUSH_VAL Integer 0i Return @_l_596: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Even though it was privately managed, there were quite afew people who shopped there, and the store employedsome people too." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 2620i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_622 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_628 @_l_622: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_628 PUSH_VAL Integer 0i Return @_l_628: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "The store was in a corner of the city, surrounded byother stores that specialized in furniture and interiordesign." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 2621i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_654 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_660 @_l_654: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_660 PUSH_VAL Integer 0i Return @_l_660: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "The store earned a good reputation, even operating inthe middle of its rivals." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 2622i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_686 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_692 @_l_686: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_692 PUSH_VAL Integer 0i Return @_l_692: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "I had vaguely thought about taking over the familybusiness, but... for a high school student like me, thatstill wasn't realistic." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 2623i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_718 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_724 @_l_718: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_724 PUSH_VAL Integer 0i Return @_l_724: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "After all, I had no experience or knowledge, and Ididn't even know what I should do to keep it running." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 2624i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_750 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_756 @_l_750: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_756 PUSH_VAL Integer 0i Return @_l_756: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "There was no way I could keep the store open in thatbattlefield of a shopping district." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 2625i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_782 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_788 @_l_782: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_788 PUSH_VAL Integer 0i Return @_l_788: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "So I brought up the idea of closing the store." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 2626i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_814 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_820 @_l_814: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_820 PUSH_VAL Integer 0i Return @_l_820: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Thankfully, the manager said that if we were going toclose the shop, he would take care of the currentinventory." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 2627i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_846 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_852 @_l_846: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_852 PUSH_VAL Integer 0i Return @_l_852: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "It was decided that the store would be closed after theclosing sale." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 2628i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_878 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_884 @_l_878: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_884 PUSH_VAL Integer 0i Return @_l_884: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "....." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 2629i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_910 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_916 @_l_910: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_916 PUSH_VAL Integer 0i Return @_l_916: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "With that, we had finished taking care of our parents'affairs." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 2630i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_942 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_948 @_l_942: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_948 PUSH_VAL Integer 0i Return @_l_948: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Then, after that... we had ourselves to worry about." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 2631i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_974 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_980 @_l_974: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_980 PUSH_VAL Integer 0i Return @_l_980: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Sora and I were both students so... naturally, weweren't working." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 2632i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1006 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1012 @_l_1006: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1012 PUSH_VAL Integer 0i Return @_l_1012: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Which meant our life from here on had suddenly becameunclear." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 2633i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1038 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1044 @_l_1038: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1044 PUSH_VAL Integer 0i Return @_l_1044: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "For instance, we couldn't keep living in the apartmentwe were living in now." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 2634i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1070 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1076 @_l_1070: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1076 PUSH_VAL Integer 0i Return @_l_1076: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "The inheritance... though I didn't really know how muchof it was left after taking care of the store andfuneral." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 2635i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1102 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1108 @_l_1102: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1108 PUSH_VAL Integer 0i Return @_l_1108: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "The information would come from the public accountantsooner or later." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 2636i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1134 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1140 @_l_1134: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1140 PUSH_VAL Integer 0i Return @_l_1140: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "We had some savings and insurance money, but once thatwas used up, we wouldn't have anywhere to stay." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 2637i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1166 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1172 @_l_1166: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1172 PUSH_VAL Integer 0i Return @_l_1172: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "That is, living itself was suddenly weighing on usheavily." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 2638i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1198 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1204 @_l_1198: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1204 PUSH_VAL Integer 0i Return @_l_1204: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "...Though we had a lifeboat, in some form." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 2639i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1230 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1236 @_l_1230: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1236 PUSH_VAL Integer 0i Return @_l_1236: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Several of our relatives had offered to let us live withthem and support us until we graduated and could supportourselves." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 2640i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1262 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1268 @_l_1262: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1268 PUSH_VAL Integer 0i Return @_l_1268: CALL ScStopBgm NOP PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "But... Sora had been stubbornly opposed to that idea." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 2641i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1296 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1302 @_l_1296: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1302 PUSH_VAL Integer 0i Return @_l_1302: PUSH_VAL Integer 0i PUSH_VAL Integer 1i CALL BlackOut NOP PUSH_VAL String "BGM10" PUSH_VAL Integer 0i CALL ScPlayBgm NOP PUSH_VAL String "B31c" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetCg NOP PUSH_VAL String "CA02_04M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Sora" PUSH_VAL String "SR010052" CALL Talk NOP PUSH_VAL String "No! Not ever!" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 2642i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1346 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1352 @_l_1346: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1352 PUSH_VAL Integer 0i Return @_l_1352: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "But I just explained, didn't I? There's no way we cankeep living here." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 2643i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1378 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1384 @_l_1378: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1384 PUSH_VAL Integer 0i Return @_l_1384: PUSH_VAL String "Sora" PUSH_VAL String "SR010053" CALL Talk NOP PUSH_VAL String "... Are you fine with that, Haru? If we lose Mom andDad's house?" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 2644i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1410 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1416 @_l_1410: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1416 PUSH_VAL Integer 0i Return @_l_1416: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "That... we have no choice. Right now, there's no way wecan pay the rent." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 2645i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1442 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1448 @_l_1442: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1448 PUSH_VAL Integer 0i Return @_l_1448: PUSH_VAL String "Sora" PUSH_VAL String "SR010054" CALL Talk NOP PUSH_VAL String "Then I'll work..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 2646i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1474 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1480 @_l_1474: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1480 PUSH_VAL Integer 0i Return @_l_1480: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "That's no good. You have to keep going to school... andbesides, a part-time job wouldn't be nearly enough." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 2647i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1506 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1512 @_l_1506: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1512 PUSH_VAL Integer 0i Return @_l_1512: PUSH_VAL String "Sora" PUSH_VAL String "SR010055" CALL Talk NOP PUSH_VAL String "....." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 2648i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1538 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1544 @_l_1538: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1544 PUSH_VAL Integer 0i Return @_l_1544: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "So we have to move... to somewhere cheaper." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 2649i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1570 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1576 @_l_1570: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1576 PUSH_VAL Integer 0i Return @_l_1576: PUSH_VAL String "Sora" PUSH_VAL String "SR010056" CALL Talk NOP PUSH_VAL String "... No." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 2650i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1602 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1608 @_l_1602: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1608 PUSH_VAL Integer 0i Return @_l_1608: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Sora... Please..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 2651i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1634 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1640 @_l_1634: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1640 PUSH_VAL Integer 0i Return @_l_1640: PUSH_VAL String "Sora" PUSH_VAL String "SR010057" CALL Talk NOP PUSH_VAL String "Absolutely not..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 2652i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1666 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1672 @_l_1666: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1672 PUSH_VAL Integer 0i Return @_l_1672: CALL BustupClear NOP PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "She glared at me and then returned to her room." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 2653i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1700 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1706 @_l_1700: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1706 PUSH_VAL Integer 0i Return @_l_1706: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "....." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 2654i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1732 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1738 @_l_1732: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1738 PUSH_VAL Integer 0i Return @_l_1738: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "...It's not that I didn't understand her feelings." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 2655i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1764 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1770 @_l_1764: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1770 PUSH_VAL Integer 0i Return @_l_1770: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Even I didn't want to leave this place, where we hadmade memories since we were born..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 2656i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1796 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1802 @_l_1796: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1802 PUSH_VAL Integer 0i Return @_l_1802: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "We didn't know what life was like anywhere but here." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 2657i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1828 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1834 @_l_1828: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1834 PUSH_VAL Integer 0i Return @_l_1834: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "So I knew Sora would be against it... and that Iwouldn't be able to convince her." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 2658i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1860 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1866 @_l_1860: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1866 PUSH_VAL Integer 0i Return @_l_1866: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "I wouldn't have wanted to leave either if there was anyother choice." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 2659i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1892 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1898 @_l_1892: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1898 PUSH_VAL Integer 0i Return @_l_1898: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "... Mother, Father..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 2660i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1924 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1930 @_l_1924: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1930 PUSH_VAL Integer 0i Return @_l_1930: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Even now, I'm still trapped by the feeling that the twoof them might open the door at any moment." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 2661i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1956 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1962 @_l_1956: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1962 PUSH_VAL Integer 0i Return @_l_1962: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "But that would never happen again." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 2662i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1988 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1994 @_l_1988: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1994 PUSH_VAL Integer 0i Return @_l_1994: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "We had no choice... but to live without them." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 2663i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2020 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2026 @_l_2020: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2026 PUSH_VAL Integer 0i Return @_l_2026: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "It made me realize how much we had been protected in ourlives until that point." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 2664i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2052 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2058 @_l_2052: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2058 PUSH_VAL Integer 0i Return @_l_2058: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "... What should I do..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 2665i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2084 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2090 @_l_2084: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2090 PUSH_VAL Integer 0i Return @_l_2090: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Are all of the people in the world... carrying such aheavy burden?" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 2666i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2116 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2122 @_l_2116: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2122 PUSH_VAL Integer 0i Return @_l_2122: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "While wearing a smile that didn't give that feeling atall..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 2667i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2148 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2154 @_l_2148: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2154 PUSH_VAL Integer 0i Return @_l_2154: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Ah..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 2668i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2180 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2186 @_l_2180: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2186 PUSH_VAL Integer 0i Return @_l_2186: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "I was a child that hadn't even known that." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 2669i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2212 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2218 @_l_2212: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2218 PUSH_VAL Integer 0i Return @_l_2218: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "...Uu..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 2670i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2244 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2250 @_l_2244: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2250 PUSH_VAL Integer 0i Return @_l_2250: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "I... Sora and I... What would happen to us now?" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 2671i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2276 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2282 @_l_2276: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2282 PUSH_VAL Integer 0i Return @_l_2282: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "The topic of being taken in by one of our relatives cameup again." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 2672i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2308 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2314 @_l_2308: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2314 PUSH_VAL Integer 0i Return @_l_2314: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "If we were separated, they could take us in." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 2673i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2340 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2346 @_l_2340: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2346 PUSH_VAL Integer 0i Return @_l_2346: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "And like that, we would be apart..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 2674i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2372 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2378 @_l_2372: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2378 PUSH_VAL Integer 0i Return @_l_2378: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "That simply..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 2675i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2404 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2410 @_l_2404: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2410 PUSH_VAL Integer 0i Return @_l_2410: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Because I can't do anything..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 2676i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2436 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2442 @_l_2436: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2442 PUSH_VAL Integer 0i Return @_l_2442: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "We... didn't want that kind of conclusion." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 2678i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2468 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2474 @_l_2468: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2474 PUSH_VAL Integer 0i Return @_l_2474: PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL BlackOut NOP PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Then we heard something from one of our aunts." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 2679i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2504 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2510 @_l_2504: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2510 PUSH_VAL Integer 0i Return @_l_2510: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "When we were small... our grandfather owned a house inthe countryside where we used to go to play." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 2680i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2536 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2542 @_l_2536: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2542 PUSH_VAL Integer 0i Return @_l_2542: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Since our grandfather had died, no one had lived in itand it hadn't been sold... It was a house that was stillthere today." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 2681i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2568 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2574 @_l_2568: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2574 PUSH_VAL Integer 0i Return @_l_2574: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "We could live there without any particular conditions,though there was of course some paperwork to do." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 2682i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2600 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2606 @_l_2600: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2606 PUSH_VAL Integer 0i Return @_l_2606: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "....." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 2683i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2632 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2638 @_l_2632: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2638 PUSH_VAL Integer 0i Return @_l_2638: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "I thought it might be nice to live there." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 2684i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2664 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2670 @_l_2664: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2670 PUSH_VAL Integer 0i Return @_l_2670: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "It brought back memories of the times we played there aschildren." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 2685i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2696 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2702 @_l_2696: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2702 PUSH_VAL Integer 0i Return @_l_2702: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "A calm and quiet country town with its own uniqueatmosphere." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 2686i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2728 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2734 @_l_2728: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2734 PUSH_VAL Integer 0i Return @_l_2734: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "There... Sora and I could forget about everything andgive our spirits a chance to relax." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 2687i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2760 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2766 @_l_2760: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2766 PUSH_VAL Integer 0i Return @_l_2766: CALL ScStopBgm NOP PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "A bit of time to relax was just what we needed." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 2688i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2794 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2800 @_l_2794: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2800 PUSH_VAL Integer 0i Return @_l_2800: PUSH_VAL Integer 0i PUSH_VAL Integer 1i CALL BlackOut NOP PUSH_VAL String "B31c" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetCg NOP PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "I'm home..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 2689i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2835 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2841 @_l_2835: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2841 PUSH_VAL Integer 0i Return @_l_2841: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "There was no one in the living room, which had alwaysbeen lit before." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 2690i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2867 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2873 @_l_2867: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2873 PUSH_VAL Integer 0i Return @_l_2873: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "If I didn't turn on the light, it would stay darkforever." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 2691i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2899 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2905 @_l_2899: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2905 PUSH_VAL Integer 0i Return @_l_2905: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "... There we go." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 2692i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2931 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2937 @_l_2931: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2937 PUSH_VAL Integer 0i Return @_l_2937: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "I brought in all the luggage that had built up in theentryway." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 2693i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2963 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2969 @_l_2963: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2969 PUSH_VAL Integer 0i Return @_l_2969: PUSH_VAL String "BGM16" PUSH_VAL Integer 0i CALL ScPlayBgm NOP PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "... This was the day we closed the store." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 2694i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2999 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_3005 @_l_2999: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_3005 PUSH_VAL Integer 0i Return @_l_3005: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "We picked up some of our parents' belongings and papersthat had been left in the office, took care of theleftover merchandise... and with that, we had finishedone more thing we needed to do." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 2695i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_3031 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_3037 @_l_3031: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_3037 PUSH_VAL Integer 0i Return @_l_3037: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "We left it up to the manager to finish the cleaning andremoval of the rest of the store." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 2696i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_3063 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_3069 @_l_3063: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_3069 PUSH_VAL Integer 0i Return @_l_3069: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "....." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 2697i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_3095 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_3101 @_l_3095: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_3101 PUSH_VAL Integer 0i Return @_l_3101: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "I wonder how we should feel... about closing up thestore our parents had worked so hard to make successful." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 2698i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_3127 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_3133 @_l_3127: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_3133 PUSH_VAL Integer 0i Return @_l_3133: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "We had lost our parents, and now we were losing variousother things." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 2699i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_3159 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_3165 @_l_3159: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_3165 PUSH_VAL Integer 0i Return @_l_3165: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Why..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 2700i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_3191 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_3197 @_l_3191: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_3197 PUSH_VAL Integer 0i Return @_l_3197: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Maybe our luck was just bad..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 2701i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_3223 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_3229 @_l_3223: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_3229 PUSH_VAL Integer 0i Return @_l_3229: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Or maybe it was fate..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 2702i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_3255 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_3261 @_l_3255: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_3261 PUSH_VAL Integer 0i Return @_l_3261: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Either way, all that was left in my heart was... anundescribable feeling of loss and a sense of how unfairreality was." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 2703i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_3287 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_3293 @_l_3287: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_3293 PUSH_VAL Integer 0i Return @_l_3293: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "... There were a lot of pictures of me and Sora in theboxes." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 2704i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_3319 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_3325 @_l_3319: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_3325 PUSH_VAL Integer 0i Return @_l_3325: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Apparently, they took them along when they left thehouse and traveled abroad." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 2705i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_3351 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_3357 @_l_3351: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_3357 PUSH_VAL Integer 0i Return @_l_3357: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "A picture of the entire family together." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 2706i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_3383 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_3389 @_l_3383: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_3389 PUSH_VAL Integer 0i Return @_l_3389: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "The kind of picture... that we weren't able to takeagain." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 2707i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_3415 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_3421 @_l_3415: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_3421 PUSH_VAL Integer 0i Return @_l_3421: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "The only things I had to remind me of their faces werethis picture and my memory." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 2708i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_3447 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_3453 @_l_3447: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_3453 PUSH_VAL Integer 0i Return @_l_3453: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "I could clearly remember the time we took this picture." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 2709i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_3479 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_3485 @_l_3479: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_3485 PUSH_VAL Integer 0i Return @_l_3485: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "But I didn't want to look at this picture." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 2710i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_3511 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_3517 @_l_3511: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_3517 PUSH_VAL Integer 0i Return @_l_3517: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "... Mother... Father." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 2711i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_3543 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_3549 @_l_3543: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_3549 PUSH_VAL Integer 0i Return @_l_3549: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "The picture is distorted." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 2712i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_3575 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_3581 @_l_3575: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_3581 PUSH_VAL Integer 0i Return @_l_3581: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "My chest hurts, and big tears fall from my eyes." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 2713i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_3607 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_3613 @_l_3607: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_3613 PUSH_VAL Integer 0i Return @_l_3613: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Sadness from loss, uncertainty about the future, and myown powerlessness." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 2714i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_3639 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_3645 @_l_3639: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_3645 PUSH_VAL Integer 0i Return @_l_3645: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "A jumble of emotions had welled up from the depths of myheart." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 2715i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_3671 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_3677 @_l_3671: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_3677 PUSH_VAL Integer 0i Return @_l_3677: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "And at the end of it all, regret was definitely weighingdown on my heart." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 2716i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_3703 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_3709 @_l_3703: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_3709 PUSH_VAL Integer 0i Return @_l_3709: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "That day, I had answered the call... and we had askedfor a present." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 2717i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_3735 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_3741 @_l_3735: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_3741 PUSH_VAL Integer 0i Return @_l_3741: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "We had lightheartedly asked for something that you couldonly buy in the airport service area." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 2718i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_3767 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_3773 @_l_3767: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_3773 PUSH_VAL Integer 0i Return @_l_3773: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "They had already past it, but they went back just to buyit for us." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 2719i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_3799 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_3805 @_l_3799: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_3805 PUSH_VAL Integer 0i Return @_l_3805: PUSH_VAL Integer 225i PUSH_VAL Integer 11i PUSH_VAL Integer 11i CALL SetCgRGB NOP PUSH_VAL String "SE253" PUSH_VAL Integer 0i CALL ScPlaySe NOP PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "And then, on the way there..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 2720i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_3840 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_3846 @_l_3840: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_3846 PUSH_VAL Integer 0i Return @_l_3846: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "If we hadn't said anything..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 2721i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_3872 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_3878 @_l_3872: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_3878 PUSH_VAL Integer 0i Return @_l_3878: PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL BlackOut NOP PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "This would stay with us for the rest of our lives..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 2722i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_3908 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_3914 @_l_3908: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_3914 PUSH_VAL Integer 0i Return @_l_3914: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "As a permanent scar on our hearts." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 2723i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_3940 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_3946 @_l_3940: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_3946 PUSH_VAL Integer 0i Return @_l_3946: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "...Ah...Aah." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 2724i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_3972 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_3978 @_l_3972: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_3978 PUSH_VAL Integer 0i Return @_l_3978: PUSH_VAL String "B31c" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetCg NOP PUSH_VAL String "CA02_01M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Sora" PUSH_VAL String "SR010058" CALL Talk NOP PUSH_VAL String "...Haru." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 2725i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_4014 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_4020 @_l_4014: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_4020 PUSH_VAL Integer 0i Return @_l_4020: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Something was gently stroking my head." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 2726i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_4046 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_4052 @_l_4046: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_4052 PUSH_VAL Integer 0i Return @_l_4052: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "... Sora?" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 2727i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_4078 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_4084 @_l_4078: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_4084 PUSH_VAL Integer 0i Return @_l_4084: PUSH_VAL String "Sora" PUSH_VAL String "SR010059" CALL Talk NOP PUSH_VAL String "It's... not your fault, Haru." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 2728i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_4110 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_4116 @_l_4110: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_4116 PUSH_VAL Integer 0i Return @_l_4116: PUSH_VAL String "Sora" PUSH_VAL String "SR010060" CALL Talk NOP PUSH_VAL String "... That Papa and Mama had an accident..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 2729i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_4142 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_4148 @_l_4142: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_4148 PUSH_VAL Integer 0i Return @_l_4148: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "....." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 2730i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_4174 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_4180 @_l_4174: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_4180 PUSH_VAL Integer 0i Return @_l_4180: PUSH_VAL String "CA02_07M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Sora" PUSH_VAL String "SR010061" CALL Talk NOP PUSH_VAL String "If I hadn't asked for something so selfish..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 2731i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_4211 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_4217 @_l_4211: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_4217 PUSH_VAL Integer 0i Return @_l_4217: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "That's wrong... That's definitely wrong." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 2732i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_4243 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_4249 @_l_4243: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_4249 PUSH_VAL Integer 0i Return @_l_4249: PUSH_VAL String "CA02_08L" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Sora" PUSH_VAL String "SR010062" CALL Talk NOP PUSH_VAL String "Haru..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 2733i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_4280 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_4286 @_l_4280: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_4286 PUSH_VAL Integer 0i Return @_l_4286: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "She gently cradled my head in her arms." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 2734i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_4312 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_4318 @_l_4312: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_4318 PUSH_VAL Integer 0i Return @_l_4318: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Sora too... was shaking." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 2735i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_4344 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_4350 @_l_4344: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_4350 PUSH_VAL Integer 0i Return @_l_4350: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Sora, weakly shaking and quivering... seemed like shewould disappear." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 2736i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_4376 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_4382 @_l_4376: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_4382 PUSH_VAL Integer 0i Return @_l_4382: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "I don't want to lose you as well." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 2737i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_4408 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_4414 @_l_4408: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_4414 PUSH_VAL Integer 0i Return @_l_4414: PUSH_VAL String "Sora" PUSH_VAL String "SR010063" CALL Talk NOP PUSH_VAL String "Me too. If Haru was gone..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 2738i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_4440 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_4446 @_l_4440: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_4446 PUSH_VAL Integer 0i Return @_l_4446: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "She hugged me tighter." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 2739i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_4472 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_4478 @_l_4472: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_4478 PUSH_VAL Integer 0i Return @_l_4478: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "What should we do now...?" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 2740i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_4504 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_4510 @_l_4504: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_4510 PUSH_VAL Integer 0i Return @_l_4510: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Like a child who has finally found someone he can relyon, I mumbled something I had never said to Sora before." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 2741i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_4536 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_4542 @_l_4536: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_4542 PUSH_VAL Integer 0i Return @_l_4542: PUSH_VAL String "CA02_02L" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Sora" PUSH_VAL String "SR010064" CALL Talk NOP PUSH_VAL String "... That's fine." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 2742i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_4573 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_4579 @_l_4573: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_4579 PUSH_VAL Integer 0i Return @_l_4579: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Huh...?" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 2743i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_4605 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_4611 @_l_4605: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_4611 PUSH_VAL Integer 0i Return @_l_4611: PUSH_VAL String "Sora" PUSH_VAL String "SR010065" CALL Talk NOP PUSH_VAL String "... Do as you want, Haru." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 2744i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_4637 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_4643 @_l_4637: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_4643 PUSH_VAL Integer 0i Return @_l_4643: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Sora..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 2745i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_4669 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_4675 @_l_4669: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_4675 PUSH_VAL Integer 0i Return @_l_4675: PUSH_VAL String "Sora" PUSH_VAL String "SR010066" CALL Talk NOP PUSH_VAL String "It's fine if you're mistaken... if you fail... and evenif you run away." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 2746i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_4701 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_4707 @_l_4701: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_4707 PUSH_VAL Integer 0i Return @_l_4707: CALL ScStopBgm NOP PUSH_VAL String "Sora" PUSH_VAL String "SR010067" CALL Talk NOP PUSH_VAL String "...Because I'm here beside you." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 2747i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_4735 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_4741 @_l_4735: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_4741 PUSH_VAL Integer 0i Return @_l_4741: PUSH_VAL String "Sora" PUSH_VAL String "SR010068" CALL Talk NOP PUSH_VAL String "I'll... definitely... always be at your side." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 2748i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_4767 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_4773 @_l_4767: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_4773 PUSH_VAL Integer 0i Return @_l_4773: PUSH_VAL Integer 255i PUSH_VAL Integer 255i PUSH_VAL Integer 255i CALL SetCgRGB NOP PUSH_VAL String "" PUSH_VAL Integer 3000i CALL Transition NOP CALL Update NOP PUSH_VAL Integer 2000i PUSH_VAL Integer 0i CALL ScWait NOP PUSH_VAL String "B02c" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetCg NOP PUSH_VAL String "CLOUD_A" PUSH_VAL Integer 500i CALL Transition NOP PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Sora! The rice will be done in a second, so wait tillafterwards to have ice cream." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 2749i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_4823 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_4829 @_l_4823: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_4829 PUSH_VAL Integer 0i Return @_l_4829: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "I guess she had smelled it. Sora was trying to take theice cream Nao had brought over out of the freezer." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 2750i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_4855 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_4861 @_l_4855: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_4861 PUSH_VAL Integer 0i Return @_l_4861: PUSH_VAL String "BGM09" PUSH_VAL Integer 0i CALL ScPlayBgm NOP PUSH_VAL String "CA02_04M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Sora" PUSH_VAL String "SR010069" CALL Talk NOP PUSH_VAL String "... Make it fast, then." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 2751i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_4896 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_4902 @_l_4896: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_4902 PUSH_VAL Integer 0i Return @_l_4902: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "She voiced her displeasure and put the ice cream back inthe freezer." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 2752i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_4928 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_4934 @_l_4928: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_4934 PUSH_VAL Integer 0i Return @_l_4934: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Yes, yes, just a second. And... Sora?" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 2753i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_4960 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_4966 @_l_4960: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_4966 PUSH_VAL Integer 0i Return @_l_4966: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "I look at the bag of clothes beside the table and madeup my mind." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 2754i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_4992 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_4998 @_l_4992: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_4998 PUSH_VAL Integer 0i Return @_l_4998: PUSH_VAL String "Sora" PUSH_VAL String "SR010070" CALL Talk NOP PUSH_VAL String "... What?" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 2755i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_5024 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_5030 @_l_5024: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_5030 PUSH_VAL Integer 0i Return @_l_5030: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Starting tomorrow... you can go, right?" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 2756i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_5056 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_5062 @_l_5056: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_5062 PUSH_VAL Integer 0i Return @_l_5062: PUSH_VAL String "CA02_01M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Sora" PUSH_VAL String "SR010071" CALL Talk NOP PUSH_VAL String "Eh..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 2757i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_5093 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_5099 @_l_5093: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_5099 PUSH_VAL Integer 0i Return @_l_5099: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Let's go together. That would be better for you, too." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 2758i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_5125 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_5131 @_l_5125: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_5131 PUSH_VAL Integer 0i Return @_l_5131: PUSH_VAL String "Sora" PUSH_VAL String "SR010072" CALL Talk NOP PUSH_VAL String "Together..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 2759i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_5157 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_5163 @_l_5157: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_5163 PUSH_VAL Integer 0i Return @_l_5163: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "So at least try on your uniform." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 2760i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_5189 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_5195 @_l_5189: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_5195 PUSH_VAL Integer 0i Return @_l_5195: PUSH_VAL String "Sora" PUSH_VAL String "SR010073" CALL Talk NOP PUSH_VAL String "...Wh-what about my schedule?" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 2761i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_5221 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_5227 @_l_5221: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_5227 PUSH_VAL Integer 0i Return @_l_5227: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Ah... That. It's your first day, so it shouldn't be aproblem." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 2762i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_5253 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_5259 @_l_5253: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_5259 PUSH_VAL Integer 0i Return @_l_5259: PUSH_VAL String "CA02_06M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Sora" PUSH_VAL String "SR010074" CALL Talk NOP PUSH_VAL String "...You think you're so cool just because you've beengoing for a week." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 2763i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_5290 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_5296 @_l_5290: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_5296 PUSH_VAL Integer 0i Return @_l_5296: CALL BustupClear NOP PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Sora went back to her room, carrying the box with heruniform." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 2764i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_5324 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_5330 @_l_5324: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_5330 PUSH_VAL Integer 0i Return @_l_5330: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "....." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 2765i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_5356 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_5362 @_l_5356: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_5362 PUSH_VAL Integer 0i Return @_l_5362: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "She's rather obedient... I wonder what happened." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 2766i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_5388 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_5394 @_l_5388: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_5394 PUSH_VAL Integer 0i Return @_l_5394: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "I thought we would definitely quarrel over it." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 2767i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_5420 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_5426 @_l_5420: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_5426 PUSH_VAL Integer 0i Return @_l_5426: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "... Oh well." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 2768i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_5452 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_5458 @_l_5452: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_5458 PUSH_VAL Integer 0i Return @_l_5458: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "If we can go to school together, the reason doesn'tmatter." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 2769i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_5484 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_5490 @_l_5484: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_5490 PUSH_VAL Integer 0i Return @_l_5490: CALL ScStopBgm NOP PUSH_VAL Integer 0i PUSH_VAL Integer 1i CALL BlackOut NOP PUSH_VAL Integer 1i CALL WindowView NOP PUSH_VAL String "B04c" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetCg NOP PUSH_VAL String "CA02_02M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "WIP_MOZV" PUSH_VAL Integer 500i CALL Transition NOP PUSH_VAL String "Sora" PUSH_VAL String "SR010075" CALL Talk NOP PUSH_VAL String "....." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 2770i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_5539 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_5545 @_l_5539: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_5545 PUSH_VAL Integer 0i Return @_l_5545: PUSH_VAL String "Sora" PUSH_VAL String "SR010076" CALL Talk NOP PUSH_VAL String "... School... Together with Haru..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 2771i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_5571 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_5577 @_l_5571: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_5577 PUSH_VAL Integer 0i Return @_l_5577: PUSH_VAL String "DATE" PUSH_VAL Integer 0i CALL EyeCatchEnter NOP PUSH_VAL Integer 0i CALL WindowView NOP PUSH_VAL String "00_a004" CALL Change NOP PUSH_VAL Integer 0i Return PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return @@Initialize Return this EndFunc Function sc00_A004() CALL ScenarioEnter NOP PUSH_VAL String "SE357" PUSH_VAL Integer 0i CALL ScPlaySe NOP PUSH_VAL String "B02a" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetCg NOP PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Sora! Hurry up and eat or you'll be late." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 2772i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_37 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_43 @_l_37: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_43 PUSH_VAL Integer 0i Return @_l_43: PUSH_VAL String "BGM03" PUSH_VAL Integer 0i CALL ScPlayBgm NOP PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "This is the first morning that Sora would go to school." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 2773i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_73 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_79 @_l_73: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_79 PUSH_VAL Integer 0i Return @_l_79: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "I had gotten up early, taking into account the fact thatshe definitely wouldn't want to get up, but she stillwasn't showing any signs of coming out of her room..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 2774i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_105 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_111 @_l_105: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_111 PUSH_VAL Integer 0i Return @_l_111: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Geez..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 2775i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_137 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_143 @_l_137: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_143 PUSH_VAL Integer 0i Return @_l_143: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "For the moment, I decided to eat alone... if I keptwaiting on Sora, I'd be late too." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 2776i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_169 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_175 @_l_169: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_175 PUSH_VAL Integer 0i Return @_l_175: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "The morning news played on the television, which hadbeen on since the time I got up." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 2777i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_201 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_207 @_l_201: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_207 PUSH_VAL Integer 0i Return @_l_207: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Occasionally, pictures of Tokyo were shown... and I washit by nostalgic feelings." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 2778i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_233 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_239 @_l_233: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_239 PUSH_VAL Integer 0i Return @_l_239: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Information was overflowing, even here in thecountryside... and, whether I'm in the city or thecountryside, it didn't really matter to me." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 2779i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_265 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_271 @_l_265: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_271 PUSH_VAL Integer 0i Return @_l_271: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "All we needed to know for our lifestyle here was the daySuper Takano came and what was on sale." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 2780i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_297 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_303 @_l_297: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_303 PUSH_VAL Integer 0i Return @_l_303: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "...But when someone lives in the countryside, theyreally do start to admire the city." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 2781i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_329 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_335 @_l_329: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_335 PUSH_VAL Integer 0i Return @_l_335: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "But looking at Nao-chan, Ryouhei, Amatsume andMigiwa-san... maybe it wasn't like that at all." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 2782i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_361 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_367 @_l_361: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_367 PUSH_VAL Integer 0i Return @_l_367: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "... Oh, it's already this late." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 2783i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_393 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_399 @_l_393: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_399 PUSH_VAL Integer 0i Return @_l_399: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "While I was eating and watching TV, time had passedwithout me realizing it." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 2784i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_425 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_431 @_l_425: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_431 PUSH_VAL Integer 0i Return @_l_431: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "The hands on the clock told me that I needed to startgetting ready to go." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 2785i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_457 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_463 @_l_457: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_463 PUSH_VAL Integer 0i Return @_l_463: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Geez, Sora... she isn't still asleep, is she?" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 2786i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_489 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_495 @_l_489: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_495 PUSH_VAL Integer 0i Return @_l_495: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Lately she's been cooped up in her room, with her daysand nights reversed... so she might not be able to getup." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 2787i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_521 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_527 @_l_521: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_527 PUSH_VAL Integer 0i Return @_l_527: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Sora? If you don't get up, you won't make it on time." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 2788i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_553 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_559 @_l_553: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_559 PUSH_VAL Integer 0i Return @_l_559: PUSH_VAL String "se100" PUSH_VAL Integer 0i CALL ScPlaySe NOP PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "When I said that, the door slowly opened." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 2789i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_589 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_595 @_l_589: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_595 PUSH_VAL Integer 0i Return @_l_595: PUSH_VAL String "CA01_01M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Sora" PUSH_VAL String "SR010077" CALL Talk NOP PUSH_VAL String "... What?" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 2790i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_626 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_632 @_l_626: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_632 PUSH_VAL Integer 0i Return @_l_632: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Oh, nothing... You were awake." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 2791i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_658 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_664 @_l_658: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_664 PUSH_VAL Integer 0i Return @_l_664: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "I'm surprised. That she's awake, and of course..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 2792i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_690 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_696 @_l_690: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_696 PUSH_VAL Integer 0i Return @_l_696: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "This is the first time I'd seen Sora in her new uniform." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 2793i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_722 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_728 @_l_722: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_728 PUSH_VAL Integer 0i Return @_l_728: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "And... it's been a while since I've seen Sora with herhair up. It's the same style she had when we attendedour old school." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 2794i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_754 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_760 @_l_754: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_760 PUSH_VAL Integer 0i Return @_l_760: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Her shoulders were clearly visible, and the tresses nextto them were swaying." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 2795i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_786 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_792 @_l_786: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_792 PUSH_VAL Integer 0i Return @_l_792: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Good morning. Breakfast is ready." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 2796i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_818 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_824 @_l_818: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_824 PUSH_VAL Integer 0i Return @_l_824: PUSH_VAL String "Sora" PUSH_VAL String "SR010078" CALL Talk NOP PUSH_VAL String "... I don't need it." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 2797i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_850 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_856 @_l_850: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_856 PUSH_VAL Integer 0i Return @_l_856: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Then at least have some milk... here." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 2798i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_882 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_888 @_l_882: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_888 PUSH_VAL Integer 0i Return @_l_888: PUSH_VAL String "CA01_04M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Sora" PUSH_VAL String "SR010079" CALL Talk NOP PUSH_VAL String "Geez... I'm not a child." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 2799i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_919 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_925 @_l_919: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_925 PUSH_VAL Integer 0i Return @_l_925: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Even while she's complaining, she takes the cup anddrinks from it." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 2800i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_951 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_957 @_l_951: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_957 PUSH_VAL Integer 0i Return @_l_957: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "The school day is long. Will you be fine without eating?" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 2801i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_983 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_989 @_l_983: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_989 PUSH_VAL Integer 0i Return @_l_989: PUSH_VAL String "CA01_05M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Sora" PUSH_VAL String "SR010080" CALL Talk NOP PUSH_VAL String "... We can't come home at noon?" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 2802i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1020 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1026 @_l_1020: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1026 PUSH_VAL Integer 0i Return @_l_1026: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "It's not Saturday. We have classes till evening." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 2803i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1052 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1058 @_l_1052: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1058 PUSH_VAL Integer 0i Return @_l_1058: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "We haven't packed anything, so we'll have to go to thecafeteria or buy something for lunch... Oh, do you havenotebooks, pens, and pencils??" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 2804i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1084 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1090 @_l_1084: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1090 PUSH_VAL Integer 0i Return @_l_1090: PUSH_VAL String "Sora" PUSH_VAL String "SR010081" CALL Talk NOP PUSH_VAL String "... I said not to treat me like a child. I already havethose." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 2805i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1116 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1122 @_l_1116: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1122 PUSH_VAL Integer 0i Return @_l_1122: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Haha, okay." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 2806i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1148 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1154 @_l_1148: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1154 PUSH_VAL Integer 0i Return @_l_1154: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Certainly, it's not... Well, maybe it does feel like I'msending a child off to their first day of school." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 2807i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1180 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1186 @_l_1180: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1186 PUSH_VAL Integer 0i Return @_l_1186: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Maybe Sora was a bit nervous too. She was constantlychecking to make sure her clothes weren't messy orrumpled." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 2808i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1212 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1218 @_l_1212: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1218 PUSH_VAL Integer 0i Return @_l_1218: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "... It looks good. Your hair is nice, too." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 2809i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1244 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1250 @_l_1244: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1250 PUSH_VAL Integer 0i Return @_l_1250: PUSH_VAL String "CA01_11M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Sora" PUSH_VAL String "SR010082" CALL Talk NOP PUSH_VAL String "I don't need your compliments..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 2810i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1281 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1287 @_l_1281: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1287 PUSH_VAL Integer 0i Return @_l_1287: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Haha, even if I didn't, I'm sure someone would tell youthat you look cute." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 2811i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1313 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1319 @_l_1313: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1319 PUSH_VAL Integer 0i Return @_l_1319: PUSH_VAL String "Sora" PUSH_VAL String "SR010083" CALL Talk NOP PUSH_VAL String "....." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 2812i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1345 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1351 @_l_1345: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1351 PUSH_VAL Integer 0i Return @_l_1351: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "The most likely candidates would be Nao-chan andAmatsume... I didn't really want to think about it, butRyouhei too." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 2813i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1377 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1383 @_l_1377: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1383 PUSH_VAL Integer 0i Return @_l_1383: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Well, it's a bit early, but let's go." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 2814i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1409 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1415 @_l_1409: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1415 PUSH_VAL Integer 0i Return @_l_1415: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "I cleaned up my dishes and put away the food Sora didn'teat, then grabbed my bag." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 2815i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1441 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1447 @_l_1441: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1447 PUSH_VAL Integer 0i Return @_l_1447: PUSH_VAL String "CA01_01M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Sora" PUSH_VAL String "SR010084" CALL Talk NOP PUSH_VAL String "...Yeah." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 2816i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1478 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1484 @_l_1478: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1484 PUSH_VAL Integer 0i Return @_l_1484: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Sora grabbed her small bag, the same one she used at ourlast school, and followed me." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 2817i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1510 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1516 @_l_1510: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1516 PUSH_VAL Integer 0i Return @_l_1516: PUSH_VAL String "B01a" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetCg NOP PUSH_VAL String "CA01_01M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "The sky was crisp and blue. The weather is nice." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 2818i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1552 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1558 @_l_1552: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1558 PUSH_VAL Integer 0i Return @_l_1558: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "The sky is so blue it makes me think... This is perfectfor Sora's first day." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 2819i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1584 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1590 @_l_1584: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1590 PUSH_VAL Integer 0i Return @_l_1590: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "It was starting to feel hot just standing in thesunlight." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 2820i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1616 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1622 @_l_1616: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1622 PUSH_VAL Integer 0i Return @_l_1622: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "You should carry a key too. You won't lose it, right?" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 2821i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1648 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1654 @_l_1648: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1654 PUSH_VAL Integer 0i Return @_l_1654: PUSH_VAL String "Sora" PUSH_VAL String "SR010085" CALL Talk NOP PUSH_VAL String "You're the only one who would do something like that." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 2822i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1680 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1686 @_l_1680: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1686 PUSH_VAL Integer 0i Return @_l_1686: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "It's not like I've ever lost a key before... Okay, it'slocked." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 2823i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1712 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1718 @_l_1712: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1718 PUSH_VAL Integer 0i Return @_l_1718: PUSH_VAL String "Sora" PUSH_VAL String "SR010086" CALL Talk NOP PUSH_VAL String "... It's not like there's anything we would miss if itwas taken, is there?" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 2824i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1744 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1750 @_l_1744: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1750 PUSH_VAL Integer 0i Return @_l_1750: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Your laptop." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 2825i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1776 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1782 @_l_1776: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1782 PUSH_VAL Integer 0i Return @_l_1782: PUSH_VAL String "CA01_04M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Sora" PUSH_VAL String "SR010087" CALL Talk NOP PUSH_VAL String "... Urgh." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 2826i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1813 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1819 @_l_1813: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1819 PUSH_VAL Integer 0i Return @_l_1819: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Well, it doesn't seem like there are thieves around hereanyway. Let's go." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 2827i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1845 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1851 @_l_1845: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1851 PUSH_VAL Integer 0i Return @_l_1851: PUSH_VAL String "B34a" PUSH_VAL Integer 400i PUSH_VAL Integer 0i CALL SetCg NOP PUSH_VAL String "WIP_RL" PUSH_VAL Integer 500i CALL Transition NOP PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Oh, right. Just in case, could you make sure to rememberthe way so you can go on your own?" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 2828i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1886 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1892 @_l_1886: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1892 PUSH_VAL Integer 0i Return @_l_1892: PUSH_VAL String "CA01_05M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Sora" PUSH_VAL String "SR010088" CALL Talk NOP PUSH_VAL String "Eh... We're not going to go together?" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 2829i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1923 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1929 @_l_1923: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1929 PUSH_VAL Integer 0i Return @_l_1929: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "No, of course we will, but just in case. Even if we gotogether, we might come home separately." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 2830i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1955 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1961 @_l_1955: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1961 PUSH_VAL Integer 0i Return @_l_1961: PUSH_VAL String "Sora" PUSH_VAL String "SR010089" CALL Talk NOP PUSH_VAL String "....." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 2831i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1987 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1993 @_l_1987: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1993 PUSH_VAL Integer 0i Return @_l_1993: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "I was troubled by her anxious expression." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 2832i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2019 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2025 @_l_2019: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2025 PUSH_VAL Integer 0i Return @_l_2025: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Of course, I'd like to be together as often as possible,but it's a different problem whether or not I canactually go with you every time." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 2833i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2051 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2057 @_l_2051: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2057 PUSH_VAL Integer 0i Return @_l_2057: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "... And, I'd like Sora to do her best to help out, too." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 2834i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2083 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2089 @_l_2083: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2089 PUSH_VAL Integer 0i Return @_l_2089: PUSH_VAL Integer 1i CALL ScStopBgm NOP PUSH_VAL String "Voice s " PUSH_VAL String "RH010001" CALL Talk NOP PUSH_VAL String "Wha!?" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 2835i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2118 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2124 @_l_2118: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2124 PUSH_VAL Integer 0i Return @_l_2124: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "... That voice." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 2836i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2150 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2156 @_l_2150: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2156 PUSH_VAL Integer 0i Return @_l_2156: PUSH_VAL String "BGM06" PUSH_VAL Integer 0i CALL ScPlayBgm NOP PUSH_VAL Integer 4i CALL BustupClear NOP PUSH_VAL String "CF01_06M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Ryouhei" PUSH_VAL String "RH010002" CALL Talk NOP PUSH_VAL String "What is this... Is this what they call a fated meeting?" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 2837i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2194 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2200 @_l_2194: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2200 PUSH_VAL Integer 0i Return @_l_2200: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "... What are you saying? It's creepy." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 2838i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2226 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2232 @_l_2226: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2232 PUSH_VAL Integer 0i Return @_l_2232: PUSH_VAL String "CF01_04M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Ryouhei" PUSH_VAL String "RH010003" CALL Talk NOP PUSH_VAL String "Not you! ...So we meet again." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 2839i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2263 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2269 @_l_2263: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2269 PUSH_VAL Integer 0i Return @_l_2269: PUSH_VAL String "Sora" PUSH_VAL String "SR010090" CALL Talk NOP PUSH_VAL String "...Uh?" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 2840i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2295 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2301 @_l_2295: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2301 PUSH_VAL Integer 0i Return @_l_2301: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Sora hides behind my back." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 2841i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2327 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2333 @_l_2327: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2333 PUSH_VAL Integer 0i Return @_l_2333: PUSH_VAL String "CF01_03M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Ryouhei" PUSH_VAL String "RH010004" CALL Talk NOP PUSH_VAL String "I thought I wouldn't be able to meet you again... butwhat's this... this circumstance." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 2842i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2364 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2370 @_l_2364: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2370 PUSH_VAL Integer 0i Return @_l_2370: PUSH_VAL String "Sora" PUSH_VAL String "SR010091" CALL Talk NOP PUSH_VAL String "... Who's that?" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 2843i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2396 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2402 @_l_2396: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2402 PUSH_VAL Integer 0i Return @_l_2402: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Oh, um... my classmate, Ryouhei." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 2844i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2428 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2434 @_l_2428: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2434 PUSH_VAL Integer 0i Return @_l_2434: PUSH_VAL String "Sora" PUSH_VAL String "SR010092" CALL Talk NOP PUSH_VAL String "...He's weird." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 2845i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2460 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2466 @_l_2460: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2466 PUSH_VAL Integer 0i Return @_l_2466: PUSH_VAL String "CF01_02M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Ryouhei" PUSH_VAL String "RH010005" CALL Talk NOP PUSH_VAL String "Oh! What's this. If you're acquaintances, you should'vesaid so." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 2846i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2497 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2503 @_l_2497: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2503 PUSH_VAL Integer 0i Return @_l_2503: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "We're not... She's my sister." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 2847i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2529 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2535 @_l_2529: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2535 PUSH_VAL Integer 0i Return @_l_2535: PUSH_VAL String "CF01_06M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL Integer 7i PUSH_VAL Integer 0i CALL Jump NOP PUSH_VAL String "Ryouhei" PUSH_VAL String "RH010006" CALL Talk NOP PUSH_VAL String "Wha!? Sister?" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 2848i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2570 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2576 @_l_2570: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2576 PUSH_VAL Integer 0i Return @_l_2576: PUSH_VAL String "CF01_01L" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Ryouhei" PUSH_VAL String "RH010007" CALL Talk NOP PUSH_VAL String "Good morning, big brother." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 2849i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2607 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2613 @_l_2607: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2613 PUSH_VAL Integer 0i Return @_l_2613: PUSH_VAL String "CF01_04M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Ryouhei" PUSH_VAL String "RH010008" CALL Talk NOP PUSH_VAL String "I'm Nakazato Ryouhei, your brother's classmate." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 2850i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2644 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2650 @_l_2644: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2650 PUSH_VAL Integer 0i Return @_l_2650: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Don't just talk respectfully all of a sudden likethat... It's creepy." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 2851i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2676 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2682 @_l_2676: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2682 PUSH_VAL Integer 0i Return @_l_2682: PUSH_VAL String "CF01_01M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Ryouhei" PUSH_VAL String "RH010009" CALL Talk NOP PUSH_VAL String "Geez, the atmosphere is all wrong. I'm trying to give agood impression by acting out an interesting character.Play along, okay?" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 2852i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2713 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2719 @_l_2713: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2719 PUSH_VAL Integer 0i Return @_l_2719: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "... It's coming across fine." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 2853i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2745 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2751 @_l_2745: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2751 PUSH_VAL Integer 0i Return @_l_2751: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Sora was kneading the hem of her skirt in her hands." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 2854i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2777 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2783 @_l_2777: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2783 PUSH_VAL Integer 0i Return @_l_2783: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Her feeling of not wanting to associate with him cameacross sharply." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 2855i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2809 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2815 @_l_2809: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2815 PUSH_VAL Integer 0i Return @_l_2815: PUSH_VAL String "Ryouhei" PUSH_VAL String "RH010010" CALL Talk NOP PUSH_VAL String "But that's who she was... the mysterious beauty was yoursister." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 2856i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2841 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2847 @_l_2841: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2847 PUSH_VAL Integer 0i Return @_l_2847: PUSH_VAL String "CF01_01M" PUSH_VAL Integer 4i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "CA01_09L" PUSH_VAL Integer 10i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Yeah, her name is Sora. I hope you two get along." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 2857i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2883 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2889 @_l_2883: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2889 PUSH_VAL Integer 0i Return @_l_2889: PUSH_VAL String "Ryouhei" PUSH_VAL String "RH010011" CALL Talk NOP PUSH_VAL String "Sora-chan, huh? Nice to meet you!!" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 2858i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2915 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2921 @_l_2915: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2921 PUSH_VAL Integer 0i Return @_l_2921: PUSH_VAL String "Sora" PUSH_VAL String "SR010093" CALL Talk NOP PUSH_VAL String "....." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 2859i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2947 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2953 @_l_2947: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2953 PUSH_VAL Integer 0i Return @_l_2953: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "As always, Sora was hiding behind my back, not trying tocome out at all." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 2860i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2979 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2985 @_l_2979: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2985 PUSH_VAL Integer 0i Return @_l_2985: PUSH_VAL String "Ryouhei" PUSH_VAL String "RH010012" CALL Talk NOP PUSH_VAL String "Hey, Haruka... if I put a smile on her face, can we callit my victory?" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 2861i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_3011 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_3017 @_l_3011: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_3017 PUSH_VAL Integer 0i Return @_l_3017: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "I don't think there's any winning or losing here...she's pretty tough." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 2862i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_3043 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_3049 @_l_3043: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_3049 PUSH_VAL Integer 0i Return @_l_3049: PUSH_VAL String "CF01_05M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Ryouhei" PUSH_VAL String "RH010013" CALL Talk NOP PUSH_VAL String "Oh really, that just makes me even more excited!" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 2863i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_3080 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_3086 @_l_3080: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_3086 PUSH_VAL Integer 0i Return @_l_3086: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Learn some self-restraint." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 2864i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_3112 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_3118 @_l_3112: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_3118 PUSH_VAL Integer 0i Return @_l_3118: PUSH_VAL String "CF01_02M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Ryouhei" PUSH_VAL String "RH010014" CALL Talk NOP PUSH_VAL String "Leave it to me! Sora-chan, if there's anything you don'tknow, go ahead and ask me." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 2865i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_3149 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_3155 @_l_3149: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_3155 PUSH_VAL Integer 0i Return @_l_3155: CALL BustupClear NOP PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "...She was completely ignoring him." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 2866i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_3183 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_3189 @_l_3183: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_3189 PUSH_VAL Integer 0i Return @_l_3189: PUSH_VAL String "CF01_03M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Ryouhei" PUSH_VAL String "RH010015" CALL Talk NOP PUSH_VAL String "Hehehe, a worthy opponent, I see. By the way, you saidshe was your little sister, but what's the agedifference? Is she in the same year as you?" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 2867i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_3220 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_3226 @_l_3220: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_3226 PUSH_VAL Integer 0i Return @_l_3226: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Oh, I didn't mention it earlier. Sora and I are twins." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 2868i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_3252 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_3258 @_l_3252: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_3258 PUSH_VAL Integer 0i Return @_l_3258: PUSH_VAL String "Ryouhei" PUSH_VAL String "RH010016" CALL Talk NOP PUSH_VAL String "Twins? Hmm... Is that it." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 2869i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_3284 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_3290 @_l_3284: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_3290 PUSH_VAL Integer 0i Return @_l_3290: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Well, I'm so much taller, most people think we were borna year apart." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 2870i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_3316 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_3322 @_l_3316: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_3322 PUSH_VAL Integer 0i Return @_l_3322: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Sora's body is fundamentally weak... When she was young,she spent a lot of time in the hospital." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 2871i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_3348 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_3354 @_l_3348: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_3354 PUSH_VAL Integer 0i Return @_l_3354: PUSH_VAL String "CF01_01M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Ryouhei" PUSH_VAL String "RH010017" CALL Talk NOP PUSH_VAL String "Is that right... Then you have to take care of her.We'll look out for her too." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 2872i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_3385 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_3391 @_l_3385: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_3391 PUSH_VAL Integer 0i Return @_l_3391: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Yeah, of course... Thanks." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 2873i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_3417 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_3423 @_l_3417: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_3423 PUSH_VAL Integer 0i Return @_l_3423: PUSH_VAL String "CF01_04M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Ryouhei" PUSH_VAL String "RH010018" CALL Talk NOP PUSH_VAL String "But everyone here is a busybody, so we would have takencare of her even if you hadn't said anything." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 2874i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_3454 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_3460 @_l_3454: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_3460 PUSH_VAL Integer 0i Return @_l_3460: PUSH_VAL String "CB01_02M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Nao" PUSH_VAL String "NO010047" CALL Talk NOP PUSH_VAL String "Ah, Sora-chan, good morning. Oh, you're so cute." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 2880i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_3491 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_3497 @_l_3491: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_3497 PUSH_VAL Integer 0i Return @_l_3497: PUSH_VAL Integer 3i CALL BustupClear NOP PUSH_VAL String "CF01_01M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Ryouhei" PUSH_VAL String "RH010019" CALL Talk NOP PUSH_VAL String "She seems happy to meet you guys too." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 2883i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_3531 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_3537 @_l_3531: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_3537 PUSH_VAL Integer 0i Return @_l_3537: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "...Hmm?" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 2884i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_3563 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_3569 @_l_3563: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_3569 PUSH_VAL Integer 0i Return @_l_3569: PUSH_VAL String "Ryouhei" PUSH_VAL String "RH010020" CALL Talk NOP PUSH_VAL String "Geez, I won't let you monopolize Sora." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 2885i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_3595 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_3601 @_l_3595: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_3601 PUSH_VAL Integer 0i Return @_l_3601: PUSH_VAL Integer 7i CALL BustupClear NOP PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "...?" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 2886i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_3630 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_3636 @_l_3630: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_3636 PUSH_VAL Integer 0i Return @_l_3636: PUSH_VAL String "Akira" PUSH_VAL String "AK010001" CALL Talk NOP PUSH_VAL String "Good morning, Haru-kun!" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 2887i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_3662 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_3668 @_l_3662: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_3668 PUSH_VAL Integer 0i Return @_l_3668: PUSH_VAL String "CC01_01M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "CD01_02M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Good morning, Amatsume." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 2888i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_3704 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_3710 @_l_3704: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_3710 PUSH_VAL Integer 0i Return @_l_3710: PUSH_VAL String "Akira" PUSH_VAL String "AK010002" CALL Talk NOP PUSH_VAL String "Ah, Haru-kun, your uniform is so new!" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 2889i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_3736 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_3742 @_l_3736: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_3742 PUSH_VAL Integer 0i Return @_l_3742: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Yeah, the uniform I ordered arrived, so I changed." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 2890i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_3768 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_3774 @_l_3768: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_3774 PUSH_VAL Integer 0i Return @_l_3774: PUSH_VAL String "Akira" PUSH_VAL String "AK010003" CALL Talk NOP PUSH_VAL String "Hmm, the last one was cool since it had "city" writtenall over it, but this one suits you too." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 2891i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_3800 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_3806 @_l_3800: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_3806 PUSH_VAL Integer 0i Return @_l_3806: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Thanks. I like how it doesn't really feel like I'mwearing a uniform." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 2892i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_3832 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_3838 @_l_3832: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_3838 PUSH_VAL Integer 0i Return @_l_3838: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "But aside from that, don't you two usually go to schoolearlier than this?" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 2893i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_3864 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_3870 @_l_3864: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_3870 PUSH_VAL Integer 0i Return @_l_3870: PUSH_VAL String "Akira" PUSH_VAL String "AK010004" CALL Talk NOP PUSH_VAL String "Oh yeah. Kazu-chan slept in today." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 2894i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_3896 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_3902 @_l_3896: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_3902 PUSH_VAL Integer 0i Return @_l_3902: PUSH_VAL String "CD01_07M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Kazuha" PUSH_VAL String "KA010001" CALL Talk NOP PUSH_VAL String "H-hey, Akira!" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 2895i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_3933 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_3939 @_l_3933: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_3939 PUSH_VAL Integer 0i Return @_l_3939: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Haha... Good morning, Migiwa-san." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 2896i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_3965 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_3971 @_l_3965: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_3971 PUSH_VAL Integer 0i Return @_l_3971: PUSH_VAL String "CD01_10M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Kazuha" PUSH_VAL String "KA010002" CALL Talk NOP PUSH_VAL String "...G-Good morning." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 2897i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_4002 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_4008 @_l_4002: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_4008 PUSH_VAL Integer 0i Return @_l_4008: PUSH_VAL String "CC01_03M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Akira" PUSH_VAL String "AK010005" CALL Talk NOP PUSH_VAL String "Still, there are a lot of people here, huh." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 2898i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_4039 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_4045 @_l_4039: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_4045 PUSH_VAL Integer 0i Return @_l_4045: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Yeah. My little sister is going to the same schoolstarting today." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 2899i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_4071 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_4077 @_l_4071: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_4077 PUSH_VAL Integer 0i Return @_l_4077: PUSH_VAL String "CD01_12M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Kazuha" PUSH_VAL String "KA010003" CALL Talk NOP PUSH_VAL String "Huh, little sister...?" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 2900i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_4108 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_4114 @_l_4108: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_4114 PUSH_VAL Integer 0i Return @_l_4114: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "She hasn't been going to school... Sora?" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 2901i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_4140 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_4146 @_l_4140: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_4146 PUSH_VAL Integer 0i Return @_l_4146: PUSH_VAL String "CA01_01M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Sora" PUSH_VAL String "SR010094" CALL Talk NOP PUSH_VAL String "...What?" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 2902i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_4177 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_4183 @_l_4177: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_4183 PUSH_VAL Integer 0i Return @_l_4183: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Let me introduce you. This is my sister, Sora." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 2903i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_4209 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_4215 @_l_4209: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_4215 PUSH_VAL Integer 0i Return @_l_4215: PUSH_VAL String "CC01_02M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Akira" PUSH_VAL String "AK010006" CALL Talk NOP PUSH_VAL String "Nice to meet you! I'm Akira. Akira Amatsume." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 2904i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_4246 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_4252 @_l_4246: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_4252 PUSH_VAL Integer 0i Return @_l_4252: PUSH_VAL String "CD01_02M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Kazuha" PUSH_VAL String "KA010004" CALL Talk NOP PUSH_VAL String "My name is Kazuha Migiwa." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 2905i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_4283 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_4289 @_l_4283: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_4289 PUSH_VAL Integer 0i Return @_l_4289: PUSH_VAL String "Akira" PUSH_VAL String "AK010007" CALL Talk NOP PUSH_VAL String "It's been a while. Do you remember me, Sora-chan?" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 2906i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_4315 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_4321 @_l_4315: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_4321 PUSH_VAL Integer 0i Return @_l_4321: PUSH_VAL String "CA01_12M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Sora" PUSH_VAL String "SR010095" CALL Talk NOP PUSH_VAL String "...Huh?" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 2907i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_4352 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_4358 @_l_4352: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_4358 PUSH_VAL Integer 0i Return @_l_4358: PUSH_VAL Integer 5i CALL BustupClear NOP PUSH_VAL String "CF01_01M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Ryouhei" PUSH_VAL String "RH010021" CALL Talk NOP PUSH_VAL String "What's this, what's this? Another fated meeting?" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 2908i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_4392 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_4398 @_l_4392: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_4398 PUSH_VAL Integer 0i Return @_l_4398: PUSH_VAL String "Akira" PUSH_VAL String "AK010008" CALL Talk NOP PUSH_VAL String "Ah, I guess I just brought you home that one time yougot lost, so you might have forgotten me." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 2909i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_4424 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_4430 @_l_4424: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_4430 PUSH_VAL Integer 0i Return @_l_4430: PUSH_VAL String "CA01_01M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Sora" PUSH_VAL String "SR010096" CALL Talk NOP PUSH_VAL String "...I don't remember you." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 2910i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_4461 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_4467 @_l_4461: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_4467 PUSH_VAL Integer 0i Return @_l_4467: PUSH_VAL String "Akira" PUSH_VAL String "AK010009" CALL Talk NOP PUSH_VAL String "Aha, well then, nice to meet you." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 2911i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_4493 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_4499 @_l_4493: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_4499 PUSH_VAL Integer 0i Return @_l_4499: PUSH_VAL String "Sora" PUSH_VAL String "SR010097" CALL Talk NOP PUSH_VAL String "...Sure..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 2912i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_4525 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_4531 @_l_4525: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_4531 PUSH_VAL Integer 0i Return @_l_4531: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "She nodded and then moved away, apparently uninterested." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 2913i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_4557 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_4563 @_l_4557: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_4563 PUSH_VAL Integer 0i Return @_l_4563: PUSH_VAL Integer 4i CALL BustupClear NOP PUSH_VAL String "Ryouhei" PUSH_VAL String "RH010022" CALL Talk NOP PUSH_VAL String "Akira, your memory is ridiculously good." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 2914i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_4592 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_4598 @_l_4592: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_4598 PUSH_VAL Integer 0i Return @_l_4598: PUSH_VAL String "Akira" PUSH_VAL String "AK010010" CALL Talk NOP PUSH_VAL String "Hmm, maybe I remember her because she looks just likeHaru-kun." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 2915i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_4624 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_4630 @_l_4624: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_4630 PUSH_VAL Integer 0i Return @_l_4630: PUSH_VAL String "CB01_02M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Nao" PUSH_VAL String "NO010048" CALL Talk NOP PUSH_VAL String "Which means she can remember your crime too." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 2916i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_4661 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_4667 @_l_4661: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_4667 PUSH_VAL Integer 0i Return @_l_4667: PUSH_VAL String "CF01_06M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Ryouhei" PUSH_VAL String "RH010023" CALL Talk NOP PUSH_VAL String "S-Seriously!?" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 2917i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_4698 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_4704 @_l_4698: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_4704 PUSH_VAL Integer 0i Return @_l_4704: PUSH_VAL String "CC01_14M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Akira" PUSH_VAL String "AK010011" CALL Talk NOP PUSH_VAL String "Huh? Ah, like that time in the greenhouse..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 2918i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_4735 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_4741 @_l_4735: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_4741 PUSH_VAL Integer 0i Return @_l_4741: PUSH_VAL String "CF01_03M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Ryouhei" PUSH_VAL String "RH010024" CALL Talk NOP PUSH_VAL String "Let it go. A man doesn't look back at the past." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 2919i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_4772 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_4778 @_l_4772: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_4778 PUSH_VAL Integer 0i Return @_l_4778: PUSH_VAL String "CB01_06M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Nao" PUSH_VAL String "NO010049" CALL Talk NOP PUSH_VAL String "You were up to no good, as usual." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 2920i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_4809 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_4815 @_l_4809: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_4815 PUSH_VAL Integer 0i Return @_l_4815: PUSH_VAL Integer 7i CALL BustupClear NOP PUSH_VAL String "CD01_01M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Kazuha" PUSH_VAL String "KA010005" CALL Talk NOP PUSH_VAL String "... Akira, let's go." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 2921i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_4849 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_4855 @_l_4849: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_4855 PUSH_VAL Integer 0i Return @_l_4855: PUSH_VAL String "CC01_01M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP CALL ScStopBgm NOP PUSH_VAL String "Akira" PUSH_VAL String "AK010012" CALL Talk NOP PUSH_VAL String "Yeah, let's walk together, everyone." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 2922i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_4888 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_4894 @_l_4888: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_4894 PUSH_VAL Integer 0i Return @_l_4894: PUSH_VAL String "" PUSH_VAL Integer 0i CALL EyeCatchEnter NOP PUSH_VAL String "B17a" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetCg NOP PUSH_VAL String "BGM05" PUSH_VAL Integer 0i CALL ScPlayBgm NOP PUSH_VAL String "Sora" PUSH_VAL String "SR010098" CALL Talk NOP PUSH_VAL String "We're... here." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 2923i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_4933 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_4939 @_l_4933: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_4939 PUSH_VAL Integer 0i Return @_l_4939: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Hmm. It's pretty far, but the route isn't that hard toremember, right?" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 2924i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_4965 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_4971 @_l_4965: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_4971 PUSH_VAL Integer 0i Return @_l_4971: PUSH_VAL String "CA01_01M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Sora" PUSH_VAL String "SR010099" CALL Talk NOP PUSH_VAL String "I told you, I can't remember it just from walking itonce." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 2925i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_5002 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_5008 @_l_5002: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_5008 PUSH_VAL Integer 0i Return @_l_5008: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "You'll have to come this way for a while... Well, if youjust walk the same direction everyone else is, you'llprobably be fine." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 2926i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_5034 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_5040 @_l_5034: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_5040 PUSH_VAL Integer 0i Return @_l_5040: PUSH_VAL String "Sora" PUSH_VAL String "SR010100" CALL Talk NOP PUSH_VAL String "... It's not as easy as that." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 2927i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_5066 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_5072 @_l_5066: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_5072 PUSH_VAL Integer 0i Return @_l_5072: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Now then, we have to go to the staff room and talk toyour teachers." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 2928i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_5098 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_5104 @_l_5098: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_5104 PUSH_VAL Integer 0i Return @_l_5104: PUSH_VAL String "Sora" PUSH_VAL String "SR010101" CALL Talk NOP PUSH_VAL String "...Huh..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 2929i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_5130 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_5136 @_l_5130: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_5136 PUSH_VAL Integer 0i Return @_l_5136: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "It's your first time coming, Sora. Of course you have togo to the staff room." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 2930i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_5162 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_5168 @_l_5162: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_5168 PUSH_VAL Integer 0i Return @_l_5168: PUSH_VAL Integer 4i CALL BustupClear NOP PUSH_VAL String "CF01_01M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Ryouhei" PUSH_VAL String "RH010025" CALL Talk NOP PUSH_VAL String "Hmm? Oh, you're going to the staff room. We'll go onahead, then." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 2931i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_5202 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_5208 @_l_5202: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_5208 PUSH_VAL Integer 0i Return @_l_5208: PUSH_VAL String "CB01_01M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Nao" PUSH_VAL String "NO010050" CALL Talk NOP PUSH_VAL String "See you, Sora-chan." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 2932i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_5239 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_5245 @_l_5239: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_5245 PUSH_VAL Integer 0i Return @_l_5245: CALL BustupClear NOP PUSH_VAL String "CC01_01M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Akira" PUSH_VAL String "AK010013" CALL Talk NOP PUSH_VAL String "See you later, Haru-kun." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 2933i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_5278 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_5284 @_l_5278: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_5284 PUSH_VAL Integer 0i Return @_l_5284: PUSH_VAL String "CD01_02M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Kazuha" PUSH_VAL String "KA010006" CALL Talk NOP PUSH_VAL String "...Excuse me, I'll be going." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 2934i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_5315 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_5321 @_l_5315: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_5321 PUSH_VAL Integer 0i Return @_l_5321: CALL BustupClear NOP PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Let's go, there are some things they have to explain toyou." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 2935i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_5349 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_5355 @_l_5349: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_5355 PUSH_VAL Integer 0i Return @_l_5355: PUSH_VAL String "CA01_01M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Sora" PUSH_VAL String "SR010102" CALL Talk NOP PUSH_VAL String "...Okay." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 2936i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_5386 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_5392 @_l_5386: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_5392 PUSH_VAL Integer 0i Return @_l_5392: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "We left the others and headed toward the staff room." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 2937i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_5418 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_5424 @_l_5418: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_5424 PUSH_VAL Integer 0i Return @_l_5424: PUSH_VAL String "Sora" PUSH_VAL String "SR010103" CALL Talk NOP PUSH_VAL String "Hey, Haru..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 2938i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_5450 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_5456 @_l_5450: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_5456 PUSH_VAL Integer 0i Return @_l_5456: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Hmm? What is it?" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 2939i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_5482 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_5488 @_l_5482: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_5488 PUSH_VAL Integer 0i Return @_l_5488: PUSH_VAL String "Sora" PUSH_VAL String "SR010104" CALL Talk NOP PUSH_VAL String "My class... will I be in the same class as you andeveryone else?" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 2940i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_5514 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_5520 @_l_5514: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_5520 PUSH_VAL Integer 0i Return @_l_5520: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "...You're in a different class." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 2941i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_5546 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_5552 @_l_5546: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_5552 PUSH_VAL Integer 0i Return @_l_5552: PUSH_VAL String "CA01_13M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Sora" PUSH_VAL String "SR010105" CALL Talk NOP PUSH_VAL String "...Eh?" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 2942i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_5583 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_5589 @_l_5583: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_5589 PUSH_VAL Integer 0i Return @_l_5589: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "There can only be so many people in one class. Besides,you're in the class right next door..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 2943i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_5615 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_5621 @_l_5615: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_5621 PUSH_VAL Integer 0i Return @_l_5621: PUSH_VAL String "Sora" PUSH_VAL String "SR010106" CALL Talk NOP PUSH_VAL String "That's..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 2944i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_5647 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_5653 @_l_5647: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_5653 PUSH_VAL Integer 0i Return @_l_5653: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "But we have P.E. and some classes together, so it's notlike we'll be completely separated." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 2945i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_5679 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_5685 @_l_5679: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_5685 PUSH_VAL Integer 0i Return @_l_5685: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "You can come visit during breaks too." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 2946i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_5711 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_5717 @_l_5711: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_5717 PUSH_VAL Integer 0i Return @_l_5717: PUSH_VAL String "CA01_05M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Sora" PUSH_VAL String "SR010107" CALL Talk NOP PUSH_VAL String "...Traitor." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 2947i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_5748 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_5754 @_l_5748: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_5754 PUSH_VAL Integer 0i Return @_l_5754: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Urgh, traitor... It's not like I was the one that splitus up." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 2948i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_5780 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_5786 @_l_5780: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_5786 PUSH_VAL Integer 0i Return @_l_5786: PUSH_VAL String "Sora" PUSH_VAL String "SR010108" CALL Talk NOP PUSH_VAL String "...There's no point in me coming to school now, isthere..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 2949i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_5812 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_5818 @_l_5812: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_5818 PUSH_VAL Integer 0i Return @_l_5818: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Huh?" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 2950i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_5844 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_5850 @_l_5844: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_5850 PUSH_VAL Integer 0i Return @_l_5850: PUSH_VAL String "CA01_11M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Sora" PUSH_VAL String "SR010109" CALL Talk NOP PUSH_VAL String "....." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 2951i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_5881 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_5887 @_l_5881: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_5887 PUSH_VAL Integer 0i Return @_l_5887: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "The conversation just went off in a differentdirection..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 2952i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_5913 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_5919 @_l_5913: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_5919 PUSH_VAL Integer 0i Return @_l_5919: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "A-anyway, let's go." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 2953i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_5945 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_5951 @_l_5945: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_5951 PUSH_VAL Integer 0i Return @_l_5951: PUSH_VAL Integer 0i PUSH_VAL Integer 1i CALL BlackOut NOP PUSH_VAL Integer 1000i PUSH_VAL Integer 0i CALL ScWait NOP PUSH_VAL String "B19a" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetCg NOP PUSH_VAL String "CC01_01M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Akira" PUSH_VAL String "AK010014" CALL Talk NOP PUSH_VAL String "Oh, welcome back." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 2954i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_5995 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_6001 @_l_5995: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_6001 PUSH_VAL Integer 0i Return @_l_6001: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "I'm back." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 2955i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_6027 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_6033 @_l_6027: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_6033 PUSH_VAL Integer 0i Return @_l_6033: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Sora was peeved at me, but I left her with her teacherand came back to the classroom just before homeroomstarted." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 2956i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_6059 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_6065 @_l_6059: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_6065 PUSH_VAL Integer 0i Return @_l_6065: PUSH_VAL String "CF01_01M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Ryouhei" PUSH_VAL String "RH010026" CALL Talk NOP PUSH_VAL String "It's a pity she's in the other class, though." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 2957i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_6096 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_6102 @_l_6096: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_6102 PUSH_VAL Integer 0i Return @_l_6102: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "I don't think you have the same problem with it as shedoes..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 2958i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_6128 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_6134 @_l_6128: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_6134 PUSH_VAL Integer 0i Return @_l_6134: PUSH_VAL String "Akira" PUSH_VAL String "AK010015" CALL Talk NOP PUSH_VAL String "I'm sure she'll make a bunch of friends." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 2959i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_6160 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_6166 @_l_6160: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_6166 PUSH_VAL Integer 0i Return @_l_6166: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "I wonder..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 2960i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_6192 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_6198 @_l_6192: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_6198 PUSH_VAL Integer 0i Return @_l_6198: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "...Honestly, I'm really worried about that." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 2961i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_6224 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_6230 @_l_6224: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_6230 PUSH_VAL Integer 0i Return @_l_6230: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "In that sense, I want to agree with Ryouhei." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 2962i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_6256 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_6262 @_l_6256: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_6262 PUSH_VAL Integer 0i Return @_l_6262: CALL BustupClear NOP PUSH_VAL String "CA01_04M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Sora" PUSH_VAL String "SR010110" CALL Talk NOP PUSH_VAL String "Haru..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 2963i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_6295 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_6301 @_l_6295: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_6301 PUSH_VAL Integer 0i Return @_l_6301: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Huh? Wh-what's up, Sora? Your class is next door, right?" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 2964i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_6327 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_6333 @_l_6327: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_6333 PUSH_VAL Integer 0i Return @_l_6333: PUSH_VAL String "Sora" PUSH_VAL String "SR010111" CALL Talk NOP PUSH_VAL String "...I can't do it." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 2965i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_6359 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_6365 @_l_6359: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_6365 PUSH_VAL Integer 0i Return @_l_6365: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Can't do... what?" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 2966i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_6391 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_6397 @_l_6391: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_6397 PUSH_VAL Integer 0i Return @_l_6397: PUSH_VAL String "Sora" PUSH_VAL String "SR010112" CALL Talk NOP PUSH_VAL String "...No one's there... I don't know anyone in there." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 2967i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_6423 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_6429 @_l_6423: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_6429 PUSH_VAL Integer 0i Return @_l_6429: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "W-well if you transfer schools, of course you won't knowanyone... Don't worry, I'm sure there are nice people inthere." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 2968i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_6455 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_6461 @_l_6455: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_6461 PUSH_VAL Integer 0i Return @_l_6461: PUSH_VAL String "CF01_04M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Ryouhei" PUSH_VAL String "RH010027" CALL Talk NOP PUSH_VAL String "Hey, hey, think about poor Sora. There's no guaranteethat there are people like me in the other class." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 2969i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_6492 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_6498 @_l_6492: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_6498 PUSH_VAL Integer 0i Return @_l_6498: PUSH_VAL String "Ryouhei" PUSH_VAL String "RH010028" CALL Talk NOP PUSH_VAL String "Sora-chan, if you want, I could accompany you." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 2970i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_6524 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_6530 @_l_6524: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_6530 PUSH_VAL Integer 0i Return @_l_6530: PUSH_VAL String "CA01_09M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Sora" PUSH_VAL String "SR010113" CALL Talk NOP PUSH_VAL String "No." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 2971i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_6561 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_6567 @_l_6561: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_6567 PUSH_VAL Integer 0i Return @_l_6567: PUSH_VAL String "CF01_03M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Ryouhei" PUSH_VAL String "RH010029" CALL Talk NOP PUSH_VAL String "Heh, you're straightforward, I like that..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 2972i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_6598 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_6604 @_l_6598: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_6604 PUSH_VAL Integer 0i Return @_l_6604: PUSH_VAL String "CD01_04M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Kazuha" PUSH_VAL String "KA010007" CALL Talk NOP PUSH_VAL String "...Despite your consolations, she's clearly not happywith this." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 2973i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_6635 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_6641 @_l_6635: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_6641 PUSH_VAL Integer 0i Return @_l_6641: PUSH_VAL Integer 7i CALL BustupClear NOP PUSH_VAL Integer 5i CALL BustupClear NOP PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Yeah. But still, there's not much we can do, since shejust changed schools... All we can do is hope she getsused to it..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 2974i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_6673 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_6679 @_l_6673: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_6679 PUSH_VAL Integer 0i Return @_l_6679: PUSH_VAL String "CA01_05M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Sora" PUSH_VAL String "SR010114" CALL Talk NOP PUSH_VAL String "But..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 2975i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_6710 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_6716 @_l_6710: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_6716 PUSH_VAL Integer 0i Return @_l_6716: PUSH_VAL String "Akira" PUSH_VAL String "AK010016" CALL Talk NOP PUSH_VAL String "I'll go with you." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 2976i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_6742 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_6748 @_l_6742: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_6748 PUSH_VAL Integer 0i Return @_l_6748: PUSH_VAL String "CC01_03M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Akira" PUSH_VAL String "AK010017" CALL Talk NOP PUSH_VAL String "It's not lonely at all. You can always come visitHaru-kun here." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 2977i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_6779 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_6785 @_l_6779: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_6785 PUSH_VAL Integer 0i Return @_l_6785: PUSH_VAL String "Akira" PUSH_VAL String "AK010018" CALL Talk NOP PUSH_VAL String "You understand, right? That Haru-kun is worried aboutyou." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 2978i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_6811 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_6817 @_l_6811: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_6817 PUSH_VAL Integer 0i Return @_l_6817: PUSH_VAL String "CA01_11M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Sora" PUSH_VAL String "SR010115" CALL Talk NOP PUSH_VAL String "....." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 2979i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_6848 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_6854 @_l_6848: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_6854 PUSH_VAL Integer 0i Return @_l_6854: PUSH_VAL String "Akira" PUSH_VAL String "AK010019" CALL Talk NOP PUSH_VAL String "You're a nice girl, Sora-chan." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 2980i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_6880 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_6886 @_l_6880: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_6886 PUSH_VAL Integer 0i Return @_l_6886: CALL BustupClear NOP PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Amatsume pushes on her back and leads her to theclassroom next door." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 2981i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_6914 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_6920 @_l_6914: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_6920 PUSH_VAL Integer 0i Return @_l_6920: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Sora turned around and looked straight at me, as if shewanted to say something..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 2982i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_6946 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_6952 @_l_6946: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_6952 PUSH_VAL Integer 0i Return @_l_6952: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "I nodded at her as if to say "Do your best." She seemedto understand... Amatsume pushed her out the door andshe disappeared." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 2983i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_6978 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_6984 @_l_6978: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_6984 PUSH_VAL Integer 0i Return @_l_6984: PUSH_VAL String "CF01_01M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Ryouhei" PUSH_VAL String "RH010030" CALL Talk NOP PUSH_VAL String "Sora-chan is cute, isn't she." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 2984i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_7015 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_7021 @_l_7015: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_7021 PUSH_VAL Integer 0i Return @_l_7021: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Yeah... but I'm sorry if she's a bother." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 2985i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_7047 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_7053 @_l_7047: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_7053 PUSH_VAL Integer 0i Return @_l_7053: PUSH_VAL String "Ryouhei" PUSH_VAL String "RH010031" CALL Talk NOP PUSH_VAL String "Don't worry about it. But besides that, you guys getalong really well, don't you." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 2986i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_7079 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_7085 @_l_7079: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_7085 PUSH_VAL Integer 0i Return @_l_7085: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "... I guess." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 2987i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_7111 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_7117 @_l_7111: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_7117 PUSH_VAL Integer 0i Return @_l_7117: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Though I don't think we look like anything but a brotherbeing pushed around by his selfish sister." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 2988i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_7143 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_7149 @_l_7143: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_7149 PUSH_VAL Integer 0i Return @_l_7149: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Though, that doesn't mean we don't get along..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 2989i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_7175 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_7181 @_l_7175: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_7181 PUSH_VAL Integer 0i Return @_l_7181: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "....." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 2990i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_7207 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_7213 @_l_7207: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_7213 PUSH_VAL Integer 0i Return @_l_7213: CALL ScStopBgm NOP PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "But it's nice to hear him say that." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 2991i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_7241 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_7247 @_l_7241: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_7247 PUSH_VAL Integer 0i Return @_l_7247: PUSH_VAL Integer 0i PUSH_VAL Integer 1i CALL BlackOut NOP PUSH_VAL String "SE352" PUSH_VAL Integer 0i CALL ScPlaySe NOP PUSH_VAL String "B17a" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetCg NOP CALL Update NOP PUSH_VAL Integer 2000i PUSH_VAL Integer 0i CALL ScWait NOP PUSH_VAL Integer 0i PUSH_VAL Integer 1i CALL BlackOut NOP PUSH_VAL String "B19a" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetCg NOP PUSH_VAL String "CF01_01M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "WIP_RL" PUSH_VAL Integer 500i CALL Transition NOP PUSH_VAL String "BGM06" PUSH_VAL Integer 0i CALL ScPlayBgm NOP PUSH_VAL String "Ryouhei" PUSH_VAL String "RH010032" CALL Talk NOP PUSH_VAL String "All right! Time for food!" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 2992i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_7314 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_7320 @_l_7314: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_7320 PUSH_VAL Integer 0i Return @_l_7320: PUSH_VAL String "CC01_03M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Akira" PUSH_VAL String "AK010020" CALL Talk NOP PUSH_VAL String "Lunchtime!" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 2993i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_7351 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_7357 @_l_7351: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_7357 PUSH_VAL Integer 0i Return @_l_7357: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "I'm gonna go buy something. I'll be right back... Oh..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 2994i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_7383 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_7389 @_l_7383: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_7389 PUSH_VAL Integer 0i Return @_l_7389: PUSH_VAL String "CA01_01M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Sora, let's go buy lunch." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 2995i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_7420 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_7426 @_l_7420: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_7426 PUSH_VAL Integer 0i Return @_l_7426: PUSH_VAL String "Sora" PUSH_VAL String "SR010116" CALL Talk NOP PUSH_VAL String "...Sure." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 2996i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_7452 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_7458 @_l_7452: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_7458 PUSH_VAL Integer 0i Return @_l_7458: PUSH_VAL String "CC01_02M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Akira" PUSH_VAL String "AK010021" CALL Talk NOP PUSH_VAL String "Sora-chan, you should get the cream one." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 2997i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_7489 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_7495 @_l_7489: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_7495 PUSH_VAL Integer 0i Return @_l_7495: PUSH_VAL String "Sora" PUSH_VAL String "SR010117" CALL Talk NOP PUSH_VAL String "...Cream?" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 2998i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_7521 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_7527 @_l_7521: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_7527 PUSH_VAL Integer 0i Return @_l_7527: PUSH_VAL String "Ryouhei" PUSH_VAL String "RH010033" CALL Talk NOP PUSH_VAL String "You really like that one, don't you." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 2999i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_7553 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_7559 @_l_7553: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_7559 PUSH_VAL Integer 0i Return @_l_7559: PUSH_VAL String "CC01_01M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Akira" PUSH_VAL String "AK010022" CALL Talk NOP PUSH_VAL String "If you don't like it, I'll eat it." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 3000i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_7590 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_7596 @_l_7590: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_7596 PUSH_VAL Integer 0i Return @_l_7596: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "From the way she's saying that, I wonder if she justwants to eat it herself. Well, we'll be right back." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 3001i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_7622 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_7628 @_l_7622: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_7628 PUSH_VAL Integer 0i Return @_l_7628: PUSH_VAL String "Akira" PUSH_VAL String "AK010023" CALL Talk NOP PUSH_VAL String "See ya soon!" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 3002i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_7654 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_7660 @_l_7654: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_7660 PUSH_VAL Integer 0i Return @_l_7660: PUSH_VAL Integer 4i CALL BustupClear NOP PUSH_VAL String "Ryouhei" PUSH_VAL String "RH010034" CALL Talk NOP PUSH_VAL String "Really, when I look at them, they don't look likebrother and sister, but rather..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 3003i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_7689 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_7695 @_l_7689: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_7695 PUSH_VAL Integer 0i Return @_l_7695: PUSH_VAL String "Akira" PUSH_VAL String "AK010024" CALL Talk NOP PUSH_VAL String "They get along really well. They're all lovey-dovey,aren't they." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 3004i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_7721 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_7727 @_l_7721: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_7727 PUSH_VAL Integer 0i Return @_l_7727: PUSH_VAL String "Ryouhei" PUSH_VAL String "RH010035" CALL Talk NOP PUSH_VAL String "It's a shame she's so lovey-dovey with him instead ofme." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 3005i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_7753 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_7759 @_l_7753: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_7759 PUSH_VAL Integer 0i Return @_l_7759: PUSH_VAL Integer 0i PUSH_VAL Integer 1i CALL BlackOut NOP PUSH_VAL Integer 2000i PUSH_VAL Integer 0i CALL ScWait NOP PUSH_VAL String "00_a005" CALL Change NOP PUSH_VAL Integer 0i Return PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return @@Initialize Return this EndFunc Function sc00_A005() CALL ScenarioEnter NOP PUSH_VAL String "B19a" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetCg NOP PUSH_VAL String "WIP_RL" PUSH_VAL Integer 500i CALL Transition NOP PUSH_VAL String "BGM06" PUSH_VAL Integer 0i CALL ScPlayBgm NOP PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "I'm back... Oh, you guys haven't eaten yet?" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 3006i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_41 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_47 @_l_41: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_47 PUSH_VAL Integer 0i Return @_l_47: PUSH_VAL String "CC01_01M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Akira" PUSH_VAL String "AK010025" CALL Talk NOP PUSH_VAL String "Welcome back." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 3007i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_78 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_84 @_l_78: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_84 PUSH_VAL Integer 0i Return @_l_84: PUSH_VAL String "CF01_01M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Ryouhei" PUSH_VAL String "RH010036" CALL Talk NOP PUSH_VAL String "Yeah, let's eat." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 3008i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_115 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_121 @_l_115: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_121 PUSH_VAL Integer 0i Return @_l_121: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "When I came back to the classroom, Amatsume and Ryouheiwere waiting for us." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 3009i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_147 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_153 @_l_147: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_153 PUSH_VAL Integer 0i Return @_l_153: PUSH_VAL String "Akira" PUSH_VAL String "AK010026" CALL Talk NOP PUSH_VAL String "Did you get the cream one?" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 3010i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_179 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_185 @_l_179: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_185 PUSH_VAL Integer 0i Return @_l_185: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Yeah, we did." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 3011i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_211 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_217 @_l_211: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_217 PUSH_VAL Integer 0i Return @_l_217: PUSH_VAL String "CF01_02M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Ryouhei" PUSH_VAL String "RH010037" CALL Talk NOP PUSH_VAL String "Sora-chan! There's a seat here!" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 3012i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_248 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_254 @_l_248: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_254 PUSH_VAL Integer 0i Return @_l_254: PUSH_VAL String "CA01_09M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Sora" PUSH_VAL String "SR010118" CALL Talk NOP PUSH_VAL String "...Haru, let me sit next to you." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 3013i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_285 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_291 @_l_285: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_291 PUSH_VAL Integer 0i Return @_l_291: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "...Sure." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 3014i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_317 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_323 @_l_317: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_323 PUSH_VAL Integer 0i Return @_l_323: PUSH_VAL Integer 4i CALL BustupClear NOP PUSH_VAL String "CF01_10M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Ryouhei" PUSH_VAL String "RH010038" CALL Talk NOP PUSH_VAL String "Oogh..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 3015i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_357 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_363 @_l_357: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_363 PUSH_VAL Integer 0i Return @_l_363: PUSH_VAL String "CC01_03M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Akira" PUSH_VAL String "AK010027" CALL Talk NOP PUSH_VAL String "That's a shame. You were turned down, huh?" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 3016i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_394 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_400 @_l_394: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_400 PUSH_VAL Integer 0i Return @_l_400: PUSH_VAL String "CD01_04M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Kazuha" PUSH_VAL String "KA010008" CALL Talk NOP PUSH_VAL String "You don't know her very well. If you act like that, ofcourse she's going to turn you down." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 3017i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_431 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_437 @_l_431: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_437 PUSH_VAL Integer 0i Return @_l_437: PUSH_VAL String "CF01_09M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Ryouhei" PUSH_VAL String "RH010039" CALL Talk NOP PUSH_VAL String "Shut up." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 3018i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_468 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_474 @_l_468: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_474 PUSH_VAL Integer 0i Return @_l_474: PUSH_VAL Integer 5i CALL BustupClear NOP PUSH_VAL String "CB01_01M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Nao" PUSH_VAL String "NO010051" CALL Talk NOP PUSH_VAL String "Hey there, do you mind if I eat with you guys?" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 3019i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_508 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_514 @_l_508: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_514 PUSH_VAL Integer 0i Return @_l_514: PUSH_VAL String "CC01_02M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Akira" PUSH_VAL String "AK010028" CALL Talk NOP PUSH_VAL String "You're welcome." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 3020i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_545 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_551 @_l_545: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_551 PUSH_VAL Integer 0i Return @_l_551: PUSH_VAL String "CF01_01M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Ryouhei" PUSH_VAL String "RH010040" CALL Talk NOP PUSH_VAL String "It's like we're one big family." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 3021i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_582 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_588 @_l_582: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_588 PUSH_VAL Integer 0i Return @_l_588: PUSH_VAL String "Akira" PUSH_VAL String "AK010029" CALL Talk NOP PUSH_VAL String "Anyways, there's a spot here. Sit down, sit down." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 3022i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_614 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_620 @_l_614: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_620 PUSH_VAL Integer 0i Return @_l_620: CALL BustupClear NOP PUSH_VAL String "CB01_02M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Nao" PUSH_VAL String "NO010052" CALL Talk NOP PUSH_VAL String "Haru-chan, that bread won't fill your stomach, will it?How about I give you a bit of mine." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 3023i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_653 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_659 @_l_653: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_659 PUSH_VAL Integer 0i Return @_l_659: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "If it's not a problem with you..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 3024i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_685 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_691 @_l_685: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_691 PUSH_VAL Integer 0i Return @_l_691: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Nao laid out a few side dishes on the lid of herlunchbox." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 3025i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_717 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_723 @_l_717: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_723 PUSH_VAL Integer 0i Return @_l_723: PUSH_VAL String "CC01_02M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Akira" PUSH_VAL String "AK010030" CALL Talk NOP PUSH_VAL String "Ooh, I'll give you some of mine too." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 3026i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_754 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_760 @_l_754: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_760 PUSH_VAL Integer 0i Return @_l_760: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "She gave me some leftover potatoes and octopus weiners." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 3027i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_786 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_792 @_l_786: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_792 PUSH_VAL Integer 0i Return @_l_792: PUSH_VAL String "CF01_04M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Ryouhei" PUSH_VAL String "RH010041" CALL Talk NOP PUSH_VAL String "Hmmm. Well Sora, I could give you some of thesevegetables. They're healthy, you know." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 3028i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_823 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_829 @_l_823: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_829 PUSH_VAL Integer 0i Return @_l_829: PUSH_VAL String "CB01_06M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Nao" PUSH_VAL String "NO010053" CALL Talk NOP PUSH_VAL String "Woah, don't talk like that..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 3029i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_860 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_866 @_l_860: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_866 PUSH_VAL Integer 0i Return @_l_866: PUSH_VAL Integer 7i CALL BustupClear NOP PUSH_VAL String "CB01_01M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "CD01_10M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Kazuha" PUSH_VAL String "KA010009" CALL Talk NOP PUSH_VAL String "If you'd like... you can have this." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 3030i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_905 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_911 @_l_905: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_911 PUSH_VAL Integer 0i Return @_l_911: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Migiwa-san also passed me two small rice balls." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 3031i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_937 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_943 @_l_937: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_943 PUSH_VAL Integer 0i Return @_l_943: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Thanks... Hey Sora, say thank you." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 3032i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_969 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_975 @_l_969: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_975 PUSH_VAL Integer 0i Return @_l_975: CALL BustupClear NOP PUSH_VAL String "CA01_11M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Sora" PUSH_VAL String "SR010119" CALL Talk NOP PUSH_VAL String "... Thank you." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 3033i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1008 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1014 @_l_1008: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1014 PUSH_VAL Integer 0i Return @_l_1014: PUSH_VAL String "CF01_04M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Ryouhei" PUSH_VAL String "RH010042" CALL Talk NOP PUSH_VAL String "Don't worry about it, we have a custom of always beingnice to new people." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 3034i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1045 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1051 @_l_1045: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1051 PUSH_VAL Integer 0i Return @_l_1051: PUSH_VAL String "CD01_04M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Kazuha" PUSH_VAL String "KA010010" CALL Talk NOP PUSH_VAL String "Don't make up weird customs like that." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 3035i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1082 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1088 @_l_1082: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1088 PUSH_VAL Integer 0i Return @_l_1088: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Ahaha, but you're really helping us out... Anyway, let'seat already." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 3036i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1114 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1120 @_l_1114: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1120 PUSH_VAL Integer 0i Return @_l_1120: CALL BustupClear NOP PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Now that I think about it, I've never had cream-filledbread before... Though I was wondering about it, sinceAmatsume was always so excited about it." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 3037i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1148 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1154 @_l_1148: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1154 PUSH_VAL Integer 0i Return @_l_1154: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Here, Sora, you take half..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 3038i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1180 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1186 @_l_1180: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1186 PUSH_VAL Integer 0i Return @_l_1186: PUSH_VAL String "CA01_01M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Sora" PUSH_VAL String "SR010120" CALL Talk NOP PUSH_VAL String "Sure..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 3039i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1217 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1223 @_l_1217: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1223 PUSH_VAL Integer 0i Return @_l_1223: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "I split it in half, and then we both lift it to ourmouths at the same time..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 3040i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1249 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1255 @_l_1249: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1255 PUSH_VAL Integer 0i Return @_l_1255: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Hm..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 3041i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1281 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1287 @_l_1281: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1287 PUSH_VAL Integer 0i Return @_l_1287: PUSH_VAL String "CA01_13M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Sora" PUSH_VAL String "SR010121" CALL Talk NOP PUSH_VAL String "Hmm?" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 3042i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1318 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1324 @_l_1318: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1324 PUSH_VAL Integer 0i Return @_l_1324: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "The bread has a texture almost like melon bread, andthere's lots of cream inside." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 3043i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1350 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1356 @_l_1350: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1356 PUSH_VAL Integer 0i Return @_l_1356: PUSH_VAL String "Sora" PUSH_VAL String "SR010122" CALL Talk NOP PUSH_VAL String "... It tastes really good." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 3044i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1382 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1388 @_l_1382: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1388 PUSH_VAL Integer 0i Return @_l_1388: PUSH_VAL String "CC01_03M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Akira" PUSH_VAL String "AK010031" CALL Talk NOP PUSH_VAL String "Doesn't it? Doesn't it? I'm glad you like it. How aboutyou, Haru-kun?" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 3045i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1419 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1425 @_l_1419: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1425 PUSH_VAL Integer 0i Return @_l_1425: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "This doesn't seem like bread. It seems more like candyor dessert..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 3046i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1451 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1457 @_l_1451: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1457 PUSH_VAL Integer 0i Return @_l_1457: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "But Sora likes sweet stuff, so this might be perfect forher..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 3047i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1483 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1489 @_l_1483: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1489 PUSH_VAL Integer 0i Return @_l_1489: PUSH_VAL String "CC01_02M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "CA01_01M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Akira" PUSH_VAL String "AK010032" CALL Talk NOP PUSH_VAL String "Ehh, but it tastes good, doesn't it?" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 3048i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1525 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1531 @_l_1525: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1531 PUSH_VAL Integer 0i Return @_l_1531: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Uh, it tastes fine, but... it's just a snack." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 3049i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1557 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1563 @_l_1557: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1563 PUSH_VAL Integer 0i Return @_l_1563: PUSH_VAL String "Akira" PUSH_VAL String "AK010033" CALL Talk NOP PUSH_VAL String "It's fine if you just fill your stomach up with sweets.If you like it, you should join the Cream BreadAssociation!" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 3050i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1589 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1595 @_l_1589: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1595 PUSH_VAL Integer 0i Return @_l_1595: PUSH_VAL String "BGM13" PUSH_VAL Integer 0i CALL ScPlayBgm NOP PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Wha? Cream Bread Assocation?" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 3051i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1625 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1631 @_l_1625: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1631 PUSH_VAL Integer 0i Return @_l_1631: PUSH_VAL String "CF01_01M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Ryouhei" PUSH_VAL String "RH010043" CALL Talk NOP PUSH_VAL String "Though she's the only one in it." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 3052i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1662 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1668 @_l_1662: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1668 PUSH_VAL Integer 0i Return @_l_1668: PUSH_VAL String "CC01_14M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Akira" PUSH_VAL String "AK010034" CALL Talk NOP PUSH_VAL String "Aha, that's because Kazu-chan won't join." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 3053i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1699 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1705 @_l_1699: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1705 PUSH_VAL Integer 0i Return @_l_1705: PUSH_VAL Integer 4i CALL BustupClear NOP PUSH_VAL String "CD01_12M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Kazuha" PUSH_VAL String "KA010011" CALL Talk NOP PUSH_VAL String "I, I didn't say..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 3054i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1739 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1745 @_l_1739: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1745 PUSH_VAL Integer 0i Return @_l_1745: PUSH_VAL String "CC01_01M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Akira" PUSH_VAL String "AK010035" CALL Talk NOP PUSH_VAL String "Then you'll join, Kazu-chan?" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 3055i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1776 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1782 @_l_1776: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1782 PUSH_VAL Integer 0i Return @_l_1782: PUSH_VAL String "CD01_10M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Kazuha" PUSH_VAL String "KA010012" CALL Talk NOP PUSH_VAL String "Uh... I guess..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 3056i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1813 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1819 @_l_1813: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1819 PUSH_VAL Integer 0i Return @_l_1819: PUSH_VAL String "CC01_03M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Akira" PUSH_VAL String "AK010036" CALL Talk NOP PUSH_VAL String "Yay! Kazu-chan joined." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 3057i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1850 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1856 @_l_1850: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1856 PUSH_VAL Integer 0i Return @_l_1856: PUSH_VAL String "Akira" PUSH_VAL String "AK010037" CALL Talk NOP PUSH_VAL String "Yeah, now we have four people!" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 3058i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1882 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1888 @_l_1882: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1888 PUSH_VAL Integer 0i Return @_l_1888: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "The two of us are already locked in..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 3059i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1914 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1920 @_l_1914: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1920 PUSH_VAL Integer 0i Return @_l_1920: PUSH_VAL Integer 5i CALL BustupClear NOP PUSH_VAL String "CF01_01M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Ryouhei" PUSH_VAL String "RH010044" CALL Talk NOP PUSH_VAL String "... You should go get your club approved." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 3060i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1954 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1960 @_l_1954: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1960 PUSH_VAL Integer 0i Return @_l_1960: PUSH_VAL String "Akira" PUSH_VAL String "AK010038" CALL Talk NOP PUSH_VAL String "Yeah! I'll do my best to get more club members!" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 3061i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1986 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1992 @_l_1986: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1992 PUSH_VAL Integer 0i Return @_l_1992: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Haha..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 3062i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2018 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2024 @_l_2018: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2024 PUSH_VAL Integer 0i Return @_l_2024: CALL ScStopBgm NOP PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "What the heck would our club activites be..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 3063i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2052 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2058 @_l_2052: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2058 PUSH_VAL Integer 0i Return @_l_2058: CALL BustupClear NOP PUSH_VAL String "CC01_02M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "BGM05" PUSH_VAL Integer 0i CALL ScPlayBgm NOP PUSH_VAL String "Akira" PUSH_VAL String "AK010039" CALL Talk NOP PUSH_VAL String "Haru-kun. This is more bread, but you can have it too." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 3064i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2095 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2101 @_l_2095: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2101 PUSH_VAL Integer 0i Return @_l_2101: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Oh, sure, I'll take it. Hmm... this is kind of...nostalgic." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 3065i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2127 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2133 @_l_2127: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2133 PUSH_VAL Integer 0i Return @_l_2133: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "The taste of home, I guess. Probably a taste from somecorner of my memory..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 3066i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2159 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2165 @_l_2159: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2165 PUSH_VAL Integer 0i Return @_l_2165: PUSH_VAL String "CF01_01M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Ryouhei" PUSH_VAL String "RH010045" CALL Talk NOP PUSH_VAL String "Huh? What's wrong?" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 3067i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2196 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2202 @_l_2196: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2202 PUSH_VAL Integer 0i Return @_l_2202: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Oh, it's nothing. I was just gonna say this is prettygood too." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 3068i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2228 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2234 @_l_2228: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2234 PUSH_VAL Integer 0i Return @_l_2234: PUSH_VAL String "Sora" PUSH_VAL String "SR010123" CALL Talk NOP PUSH_VAL String "...Yeah." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 3069i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2260 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2266 @_l_2260: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2266 PUSH_VAL Integer 0i Return @_l_2266: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "I'm not very good at cooking, so I can't make anythinglike this." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 3070i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2292 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2298 @_l_2292: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2298 PUSH_VAL Integer 0i Return @_l_2298: PUSH_VAL String "CC01_01M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Akira" PUSH_VAL String "AK010040" CALL Talk NOP PUSH_VAL String "It's not that great. I usually just put in leftoversfrom dinner." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 3071i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2329 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2335 @_l_2329: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2335 PUSH_VAL Integer 0i Return @_l_2335: PUSH_VAL String "CB01_01M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Nao" PUSH_VAL String "NO010054" CALL Talk NOP PUSH_VAL String "That's right, it's not anything hard. I think you coulddo it too." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 3072i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2366 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2372 @_l_2366: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2372 PUSH_VAL Integer 0i Return @_l_2372: PUSH_VAL String "CF01_02M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Ryouhei" PUSH_VAL String "RH010046" CALL Talk NOP PUSH_VAL String "But still, you two are similar, even in your tastes." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 3073i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2403 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2409 @_l_2403: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2409 PUSH_VAL Integer 0i Return @_l_2409: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Huh?" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 3074i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2435 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2441 @_l_2435: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2441 PUSH_VAL Integer 0i Return @_l_2441: PUSH_VAL String "Ryouhei" PUSH_VAL String "RH010047" CALL Talk NOP PUSH_VAL String "You two have been taking from all the same dishes for awhile now." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 3075i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2467 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2473 @_l_2467: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2473 PUSH_VAL Integer 0i Return @_l_2473: CALL BustupClear NOP PUSH_VAL String "CA01_01M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Sora" PUSH_VAL String "SR010124" CALL Talk NOP PUSH_VAL String "....." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 3076i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2506 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2512 @_l_2506: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2512 PUSH_VAL Integer 0i Return @_l_2512: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "That's true... We had both eaten the same amount of thesame things from our trays." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 3077i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2538 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2544 @_l_2538: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2544 PUSH_VAL Integer 0i Return @_l_2544: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "....." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 3078i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2570 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2576 @_l_2570: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2576 PUSH_VAL Integer 0i Return @_l_2576: PUSH_VAL String "Sora" PUSH_VAL String "SR010125" CALL Talk NOP PUSH_VAL String "....." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 3079i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2602 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2608 @_l_2602: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2608 PUSH_VAL Integer 0i Return @_l_2608: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "I casually extended my hand, and Sora extends hers atthe same time... toward the rice balls." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 3080i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2634 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2640 @_l_2634: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2640 PUSH_VAL Integer 0i Return @_l_2640: PUSH_VAL String "CC01_02M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Akira" PUSH_VAL String "AK010041" CALL Talk NOP PUSH_VAL String "Aha, you're copycats." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 3081i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2671 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2677 @_l_2671: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2677 PUSH_VAL Integer 0i Return @_l_2677: PUSH_VAL String "CF01_03M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Ryouhei" PUSH_VAL String "RH010048" CALL Talk NOP PUSH_VAL String "Th-that's so cute." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 3082i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2708 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2714 @_l_2708: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2714 PUSH_VAL Integer 0i Return @_l_2714: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "N-no, it's a coincidence... I didn't notice at all." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 3083i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2740 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2746 @_l_2740: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2746 PUSH_VAL Integer 0i Return @_l_2746: PUSH_VAL String "Akira" PUSH_VAL String "AK010042" CALL Talk NOP PUSH_VAL String "That's amazing in itself." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 3084i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2772 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2778 @_l_2772: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2778 PUSH_VAL Integer 0i Return @_l_2778: CALL BustupClear NOP PUSH_VAL String "CD01_02M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Kazuha" PUSH_VAL String "KA010013" CALL Talk NOP PUSH_VAL String "... It's because you two are siblings, don't you think?" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 3085i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2811 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2817 @_l_2811: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2817 PUSH_VAL Integer 0i Return @_l_2817: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "I wonder. This happens occasionally, but..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 3086i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2843 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2849 @_l_2843: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2849 PUSH_VAL Integer 0i Return @_l_2849: PUSH_VAL String "Kazuha" PUSH_VAL String "KA010014" CALL Talk NOP PUSH_VAL String "Does it?" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 3087i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2875 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2881 @_l_2875: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2881 PUSH_VAL Integer 0i Return @_l_2881: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "But normally we don't think anything of it. We'resiblings, and twins... maybe that's just how it is." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 3088i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2907 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2913 @_l_2907: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2913 PUSH_VAL Integer 0i Return @_l_2913: PUSH_VAL String "CD01_01M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Kazuha" PUSH_VAL String "KA010015" CALL Talk NOP PUSH_VAL String "....." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 3089i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2944 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2950 @_l_2944: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2950 PUSH_VAL Integer 0i Return @_l_2950: CALL ScStopBgm NOP PUSH_VAL Integer 0i PUSH_VAL Integer 1i CALL BlackOut NOP PUSH_VAL Integer 2000i PUSH_VAL Integer 0i CALL ScWait NOP PUSH_VAL String "B18a" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetCg NOP PUSH_VAL String "WIP_MOZV" PUSH_VAL Integer 500i CALL Transition NOP PUSH_VAL String "BGM03" PUSH_VAL Integer 0i CALL ScPlayBgm NOP PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "We finish eating. I wash the lid I was eating off ofbefore returning it." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 3090i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2999 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_3005 @_l_2999: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_3005 PUSH_VAL Integer 0i Return @_l_3005: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Thank you for sharing, Nao-chan." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 3091i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_3031 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_3037 @_l_3031: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_3037 PUSH_VAL Integer 0i Return @_l_3037: PUSH_VAL String "CB01_01M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Nao" PUSH_VAL String "NO010055" CALL Talk NOP PUSH_VAL String "It was nothing. Did you get enough to eat?" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 3092i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_3068 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_3074 @_l_3068: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_3074 PUSH_VAL Integer 0i Return @_l_3074: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "It was plenty, since I got a little bit from everyone." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 3093i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_3100 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_3106 @_l_3100: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_3106 PUSH_VAL Integer 0i Return @_l_3106: PUSH_VAL String "CB01_02M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Nao" PUSH_VAL String "NO010056" CALL Talk NOP PUSH_VAL String "That's good, then. If you'd like, I could make sure tobring enough for you too." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 3094i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_3137 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_3143 @_l_3137: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_3143 PUSH_VAL Integer 0i Return @_l_3143: PUSH_VAL String "Nao" PUSH_VAL String "NO010057" CALL Talk NOP PUSH_VAL String "It looks like you always buy your lunch, so how doesthat sound?" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 3095i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_3169 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_3175 @_l_3169: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_3175 PUSH_VAL Integer 0i Return @_l_3175: PUSH_VAL String "CA01_04L" PUSH_VAL Integer 10i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "CB01_13M" PUSH_VAL Integer 4i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Sora" PUSH_VAL String "SR010126" CALL Talk NOP PUSH_VAL String "...We don't need it." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 3096i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_3211 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_3217 @_l_3211: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_3217 PUSH_VAL Integer 0i Return @_l_3217: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Huh?" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 3097i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_3243 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_3249 @_l_3243: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_3249 PUSH_VAL Integer 0i Return @_l_3249: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Sora was grabbing my shirt sleeve." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 3098i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_3275 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_3281 @_l_3275: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_3281 PUSH_VAL Integer 0i Return @_l_3281: PUSH_VAL String "CB01_02M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Nao" PUSH_VAL String "NO010058" CALL Talk NOP PUSH_VAL String "You don't need it? Okay, that's fine. Sorry for stickingmy nose in." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 3099i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_3312 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_3318 @_l_3312: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_3318 PUSH_VAL Integer 0i Return @_l_3318: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Oh. No, thank you for the offer." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 3100i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_3344 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_3350 @_l_3344: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_3350 PUSH_VAL Integer 0i Return @_l_3350: PUSH_VAL String "Nao" PUSH_VAL String "NO010059" CALL Talk NOP PUSH_VAL String "Sure thing. Well then, see you later, Haru-chan,Sora-chan." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 3101i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_3376 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_3382 @_l_3376: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_3382 PUSH_VAL Integer 0i Return @_l_3382: PUSH_VAL Integer 3i CALL BustupClear NOP PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "I watched Nao head back to her own classroom. Sora wasstill behind me, grabbing my shirt tightly." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 3102i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_3411 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_3417 @_l_3411: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_3417 PUSH_VAL Integer 0i Return @_l_3417: PUSH_VAL String "CA01_05L" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Sora" PUSH_VAL String "SR010127" CALL Talk NOP PUSH_VAL String "....." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 3103i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_3448 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_3454 @_l_3448: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_3454 PUSH_VAL Integer 0i Return @_l_3454: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "When Nao turned the corner, Sora let go of my sleeve." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 3104i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_3480 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_3486 @_l_3480: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_3486 PUSH_VAL Integer 0i Return @_l_3486: PUSH_VAL Integer 4i CALL BustupClear NOP PUSH_VAL String "CA01_04M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Sora" PUSH_VAL String "SR010128" CALL Talk NOP PUSH_VAL String "...I'm going back." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 3105i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_3520 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_3526 @_l_3520: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_3526 PUSH_VAL Integer 0i Return @_l_3526: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Huh? Oh, okay." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 3106i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_3552 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_3558 @_l_3552: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_3558 PUSH_VAL Integer 0i Return @_l_3558: PUSH_VAL Integer 4i CALL BustupClear NOP PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "...She's mad about something again." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 3107i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_3587 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_3593 @_l_3587: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_3593 PUSH_VAL Integer 0i Return @_l_3593: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "It really is Nao, isn't it." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 3108i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_3619 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_3625 @_l_3619: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_3625 PUSH_VAL Integer 0i Return @_l_3625: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "I wouldn't call it hostility, but she definitely doesn'tlike Nao." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 3109i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_3651 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_3657 @_l_3651: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_3657 PUSH_VAL Integer 0i Return @_l_3657: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "I wonder why..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 3110i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_3683 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_3689 @_l_3683: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_3689 PUSH_VAL Integer 0i Return @_l_3689: CALL ScStopBgm NOP PUSH_VAL String "DATE" PUSH_VAL Integer 0i CALL EyeCatchEnter NOP PUSH_VAL String "00_a006" CALL Change NOP PUSH_VAL Integer 0i Return PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return @@Initialize Return this EndFunc Function sc00_A006() CALL ScenarioEnter NOP PUSH_VAL String "SE357" PUSH_VAL Integer 0i CALL ScPlaySe NOP PUSH_VAL String "B03a" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetCg NOP PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Ooh..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 3111i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_37 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_43 @_l_37: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_43 PUSH_VAL Integer 0i Return @_l_43: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "I awoke just before my alarm clock went off." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 3112i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_69 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_75 @_l_69: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_75 PUSH_VAL Integer 0i Return @_l_75: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "The time was 6:30... It was too bright outside to callit early morning." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 3113i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_101 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_107 @_l_101: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_107 PUSH_VAL Integer 0i Return @_l_107: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "I've been in the habit of waking up early, so Inaturally woke up at this time." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 3114i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_133 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_139 @_l_133: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_139 PUSH_VAL Integer 0i Return @_l_139: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "When I was in the city, I would go right back to sleep,but... maybe the fact that I didn't feel drowsy was asign that my new lifestyle was healthier for me." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 3115i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_165 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_171 @_l_165: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_171 PUSH_VAL Integer 0i Return @_l_171: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Mm..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 3116i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_197 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_203 @_l_197: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_203 PUSH_VAL Integer 0i Return @_l_203: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "I stretched and put up the futon. If the weather wasnicer, I could put it out to dry." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 3117i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_229 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_235 @_l_229: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_235 PUSH_VAL Integer 0i Return @_l_235: PUSH_VAL String "B02a" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetCg NOP PUSH_VAL String "WIP_RL" PUSH_VAL Integer 500i CALL Transition NOP PUSH_VAL String "BGM05" PUSH_VAL Integer 0i CALL ScPlayBgm NOP PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Hmm, lately I've felt like I should eat breakfast in themornings too..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 3118i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_274 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_280 @_l_274: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_280 PUSH_VAL Integer 0i Return @_l_280: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "We do have a rice cooker with a timer, so I couldprepare it the night before..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 3119i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_306 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_312 @_l_306: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_312 PUSH_VAL Integer 0i Return @_l_312: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "And we could use the rice to pack our lunches too... butwe don't have any sides to go with it." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 3120i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_338 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_344 @_l_338: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_344 PUSH_VAL Integer 0i Return @_l_344: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "We're going to run out of money if we keep buying ourlunches every day... Honestly, I'd rather pack ourlunches just for economic reasons." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 3121i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_370 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_376 @_l_370: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_376 PUSH_VAL Integer 0i Return @_l_376: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "...Once we find some sides to pack with the rice, thatis." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 3122i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_402 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_408 @_l_402: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_408 PUSH_VAL Integer 0i Return @_l_408: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "That's the conclusion I came to." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 3123i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_434 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_440 @_l_434: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_440 PUSH_VAL Integer 0i Return @_l_440: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "As I thought about that, I finished the preparations forour usual breakfast." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 3124i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_466 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_472 @_l_466: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_472 PUSH_VAL Integer 0i Return @_l_472: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Sora? Are you awake?" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 3125i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_498 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_504 @_l_498: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_504 PUSH_VAL Integer 0i Return @_l_504: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "I heard her rustling around in her room." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 3126i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_530 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_536 @_l_530: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_536 PUSH_VAL Integer 0i Return @_l_536: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "So she's probably coming." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 3127i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_562 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_568 @_l_562: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_568 PUSH_VAL Integer 0i Return @_l_568: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Now that she's started going to school, she's been goingto sleep and getting up earlier than before." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 3128i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_594 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_600 @_l_594: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_600 PUSH_VAL Integer 0i Return @_l_600: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Sora, you should eat today. We have P.E." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 3129i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_626 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_632 @_l_626: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_632 PUSH_VAL Integer 0i Return @_l_632: PUSH_VAL String "CA01_01M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Sora" PUSH_VAL String "SR010129" CALL Talk NOP PUSH_VAL String "Mm..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 3130i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_663 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_669 @_l_663: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_669 PUSH_VAL Integer 0i Return @_l_669: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "She appeared out of thin air like a ghost and then satin her seat." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 3131i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_695 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_701 @_l_695: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_701 PUSH_VAL Integer 0i Return @_l_701: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Look, toast. Don't get any of the jam on your uniform." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 3132i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_727 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_733 @_l_727: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_733 PUSH_VAL Integer 0i Return @_l_733: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "I put the toast in front of her and put a bunch of jamon it." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 3133i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_759 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_765 @_l_759: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_765 PUSH_VAL Integer 0i Return @_l_765: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Do you think you'll be all right at school?" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 3134i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_791 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_797 @_l_791: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_797 PUSH_VAL Integer 0i Return @_l_797: PUSH_VAL String "CA01_05M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Sora" PUSH_VAL String "SR010130" CALL Talk NOP PUSH_VAL String "How would I know that? I only just started going..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 3135i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_828 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_834 @_l_828: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_834 PUSH_VAL Integer 0i Return @_l_834: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Sora pulled off the crust before eating her toast anddrinking her coffee." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 3136i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_860 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_866 @_l_860: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_866 PUSH_VAL Integer 0i Return @_l_866: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "I guess so. Have you made any friends?" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 3137i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_892 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_898 @_l_892: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_898 PUSH_VAL Integer 0i Return @_l_898: PUSH_VAL String "Sora" PUSH_VAL String "SR010131" CALL Talk NOP PUSH_VAL String "...Not really." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 3138i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_924 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_930 @_l_924: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_930 PUSH_VAL Integer 0i Return @_l_930: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "I managed to fit right in thanks to that energetic groupI hang out with, but..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 3139i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_956 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_962 @_l_956: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_962 PUSH_VAL Integer 0i Return @_l_962: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "It really would've been nice if we had been in the sameclass. It must be hard for you alone in that class,since you don't know anyone..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 3140i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_988 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_994 @_l_988: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_994 PUSH_VAL Integer 0i Return @_l_994: PUSH_VAL String "CA01_11M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Sora" PUSH_VAL String "SR010132" CALL Talk NOP PUSH_VAL String "Well, it can't be helped. We've already been assigned todifferent classes..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 3141i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1025 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1031 @_l_1025: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1031 PUSH_VAL Integer 0i Return @_l_1031: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "But if I had said something to the teacher the first dayI went to school, they might have considered it." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 3142i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1057 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1063 @_l_1057: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1063 PUSH_VAL Integer 0i Return @_l_1063: PUSH_VAL String "Sora" PUSH_VAL String "SR010133" CALL Talk NOP PUSH_VAL String "You don't need to do that." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 3143i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1089 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1095 @_l_1089: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1095 PUSH_VAL Integer 0i Return @_l_1095: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "All right. Until you get used to it, you can come overto my class whenever you want." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 3144i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1121 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1127 @_l_1121: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1127 PUSH_VAL Integer 0i Return @_l_1127: PUSH_VAL String "Sora" PUSH_VAL String "SR010134" CALL Talk NOP PUSH_VAL String "A-All right." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 3145i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1153 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1159 @_l_1153: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1159 PUSH_VAL Integer 0i Return @_l_1159: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "But if you're always over there in my class, the peoplein your class might not get a good impression of you...So don't overdo it, okay?" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 3146i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1185 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1191 @_l_1185: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1191 PUSH_VAL Integer 0i Return @_l_1191: PUSH_VAL String "Sora" PUSH_VAL String "SR010135" CALL Talk NOP PUSH_VAL String "Yeah..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 3147i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1217 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1223 @_l_1217: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1223 PUSH_VAL Integer 0i Return @_l_1223: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "But you've found a few friends at least, haven't you?" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 3148i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1249 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1255 @_l_1249: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1255 PUSH_VAL Integer 0i Return @_l_1255: PUSH_VAL String "CA01_01M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Sora" PUSH_VAL String "SR010136" CALL Talk NOP PUSH_VAL String "Eh?" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 3149i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1286 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1292 @_l_1286: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1292 PUSH_VAL Integer 0i Return @_l_1292: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Like Ryouhei or Amatsume..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 3150i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1318 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1324 @_l_1318: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1324 PUSH_VAL Integer 0i Return @_l_1324: PUSH_VAL String "CA01_04M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Sora" PUSH_VAL String "SR010137" CALL Talk NOP PUSH_VAL String "Oh..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 3151i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1355 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1361 @_l_1355: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1361 PUSH_VAL Integer 0i Return @_l_1361: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "They're all trying to help you out. Isn't that great?" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 3152i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1387 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1393 @_l_1387: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1393 PUSH_VAL Integer 0i Return @_l_1393: PUSH_VAL String "CA01_11M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Sora" PUSH_VAL String "SR010138" CALL Talk NOP PUSH_VAL String "They're probably good people... but I don't think I getalong with them too well." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 3153i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1424 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1430 @_l_1424: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1430 PUSH_VAL Integer 0i Return @_l_1430: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Eh? Really?" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 3154i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1456 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1462 @_l_1456: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1462 PUSH_VAL Integer 0i Return @_l_1462: PUSH_VAL String "Sora" PUSH_VAL String "SR010139" CALL Talk NOP PUSH_VAL String "I'm not sure, but..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 3155i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1488 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1494 @_l_1488: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1494 PUSH_VAL Integer 0i Return @_l_1494: CALL ScStopBgm NOP PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Huh? Well, there's Nao-chan, too." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 3156i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1522 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1528 @_l_1522: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1528 PUSH_VAL Integer 0i Return @_l_1528: PUSH_VAL String "CA01_04M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Sora" PUSH_VAL String "SR010140" CALL Talk NOP PUSH_VAL String "..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 3157i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1559 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1565 @_l_1559: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1565 PUSH_VAL Integer 0i Return @_l_1565: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Sora's expression changed again." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 3158i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1591 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1597 @_l_1591: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1597 PUSH_VAL Integer 0i Return @_l_1597: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "When I saw that same expression I had seen her makebefore, I..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 3159i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1623 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1629 @_l_1623: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1629 PUSH_VAL Integer 0i Return @_l_1629: PUSH_VAL String "BGM08" PUSH_VAL Integer 0i CALL ScPlayBgm NOP PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Sora." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 3160i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1659 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1665 @_l_1659: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1665 PUSH_VAL Integer 0i Return @_l_1665: PUSH_VAL String "Sora" PUSH_VAL String "SR010141" CALL Talk NOP PUSH_VAL String "...What?" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 3161i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1691 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1697 @_l_1691: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1697 PUSH_VAL Integer 0i Return @_l_1697: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "I want you to answer me honestly... Did something happenwith Nao-chan?" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 3162i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1723 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1729 @_l_1723: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1729 PUSH_VAL Integer 0i Return @_l_1729: PUSH_VAL String "Sora" PUSH_VAL String "SR010142" CALL Talk NOP PUSH_VAL String "Eh?" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 3163i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1755 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1761 @_l_1755: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1761 PUSH_VAL Integer 0i Return @_l_1761: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "I noticed a while back. You always look displeased whenI mention Nao-chan..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 3164i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1787 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1793 @_l_1787: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1793 PUSH_VAL Integer 0i Return @_l_1793: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "And whenever you see her... Your attitude suddenlychanges, doesn't it?" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 3165i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1819 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1825 @_l_1819: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1825 PUSH_VAL Integer 0i Return @_l_1825: PUSH_VAL String "CA01_07M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Sora" PUSH_VAL String "SR010143" CALL Talk NOP PUSH_VAL String "......" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 3166i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1856 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1862 @_l_1856: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1862 PUSH_VAL Integer 0i Return @_l_1862: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "I always wondered... Can't you tell me why?" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 3167i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1888 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1894 @_l_1888: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1894 PUSH_VAL Integer 0i Return @_l_1894: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Sora was silent." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 3168i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1920 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1926 @_l_1920: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1926 PUSH_VAL Integer 0i Return @_l_1926: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "That silence told me that she couldn't deny it." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 3169i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1952 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1958 @_l_1952: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1958 PUSH_VAL Integer 0i Return @_l_1958: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "...If something happened, could you tell me about it? Idon't think we can just ignore it." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 3170i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1984 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1990 @_l_1984: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1990 PUSH_VAL Integer 0i Return @_l_1990: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "I'm not blaming you. I just want to know why yourattitude changes like that..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 3171i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2016 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2022 @_l_2016: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2022 PUSH_VAL Integer 0i Return @_l_2022: PUSH_VAL String "Sora" PUSH_VAL String "SR010144" CALL Talk NOP PUSH_VAL String "......" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 3172i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2048 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2054 @_l_2048: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2054 PUSH_VAL Integer 0i Return @_l_2054: PUSH_VAL String "CA01_06M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Sora" PUSH_VAL String "SR010145" CALL Talk NOP PUSH_VAL String "...It has nothing to do with you." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 3173i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2085 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2091 @_l_2085: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2091 PUSH_VAL Integer 0i Return @_l_2091: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "......" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 3174i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2117 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2123 @_l_2117: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2123 PUSH_VAL Integer 0i Return @_l_2123: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "It has nothing to do with me?" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 3175i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2149 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2155 @_l_2149: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2155 PUSH_VAL Integer 0i Return @_l_2155: PUSH_VAL String "Sora" PUSH_VAL String "SR010146" CALL Talk NOP PUSH_VAL String "It's about me..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 3176i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2181 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2187 @_l_2181: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2187 PUSH_VAL Integer 0i Return @_l_2187: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Her voice was strained." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 3177i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2213 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2219 @_l_2213: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2219 PUSH_VAL Integer 0i Return @_l_2219: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "From that, I understood... Sora mustered all herstrength just to tell me that much." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 3178i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2245 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2251 @_l_2245: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2251 PUSH_VAL Integer 0i Return @_l_2251: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "...All right. I understand." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 3179i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2277 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2283 @_l_2277: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2283 PUSH_VAL Integer 0i Return @_l_2283: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "But if you really can't handle it, come talk to me." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 3182i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2309 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2315 @_l_2309: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2315 PUSH_VAL Integer 0i Return @_l_2315: PUSH_VAL String "CA01_11M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Sora" PUSH_VAL String "SR010148" CALL Talk NOP PUSH_VAL String "......" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 3183i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2346 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2352 @_l_2346: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2352 PUSH_VAL Integer 0i Return @_l_2352: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "...All right, we're done with this topic! Now we have tohurry up and eat or we're going to be late." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 3184i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2378 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2384 @_l_2378: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2384 PUSH_VAL Integer 0i Return @_l_2384: PUSH_VAL String "CA01_10M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Sora" PUSH_VAL String "SR010149" CALL Talk NOP PUSH_VAL String "...Yeah." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 3185i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2415 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2421 @_l_2415: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2421 PUSH_VAL Integer 0i Return @_l_2421: CALL ScStopBgm NOP PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "The hands on the clock still said we had plenty of time,but I felt like a lot of time had passed." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 3186i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2449 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2455 @_l_2449: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2455 PUSH_VAL Integer 0i Return @_l_2455: PUSH_VAL String "" PUSH_VAL Integer 0i CALL EyeCatchEnter NOP PUSH_VAL String "00_a007" CALL Change NOP PUSH_VAL Integer 0i Return PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return @@Initialize Return this EndFunc Function sc00_A007() CALL ScenarioEnter NOP PUSH_VAL String "SE352" PUSH_VAL Integer 0i CALL ScPlaySe NOP PUSH_VAL String "BGM06" PUSH_VAL Integer 0i CALL ScPlayBgm NOP PUSH_VAL String "B19a" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetCg NOP PUSH_VAL String "Ryouhei" PUSH_VAL String "RH010049" CALL Talk NOP PUSH_VAL String "Come on, the next class is P.E. We have to move it." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 3187i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_41 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_47 @_l_41: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_47 PUSH_VAL Integer 0i Return @_l_47: PUSH_VAL String "CF01_01M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Huh? Oh, you mean the changing room?" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 3188i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_78 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_84 @_l_78: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_84 PUSH_VAL Integer 0i Return @_l_84: PUSH_VAL String "Ryouhei" PUSH_VAL String "RH010050" CALL Talk NOP PUSH_VAL String "No way, we don't have anything fancy like that. The boysand girls split up into different classrooms and change." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 3189i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_110 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_116 @_l_110: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_116 PUSH_VAL Integer 0i Return @_l_116: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Oh, okay." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 3190i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_142 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_148 @_l_142: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_148 PUSH_VAL Integer 0i Return @_l_148: PUSH_VAL String "Ryouhei" PUSH_VAL String "RH010051" CALL Talk NOP PUSH_VAL String "The girls use this classroom. We have to move to thenext one over." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 3191i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_174 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_180 @_l_174: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_180 PUSH_VAL Integer 0i Return @_l_180: PUSH_VAL String "CC01_02M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Akira" PUSH_VAL String "AK010043" CALL Talk NOP PUSH_VAL String "See ya later! Oh, that's right. We should go getSora-chan." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 3192i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_211 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_217 @_l_211: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_217 PUSH_VAL Integer 0i Return @_l_217: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Yeah, please. If we leave her alone, she'll probablyjust sit there in the classroom until someone sayssomething." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 3193i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_243 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_249 @_l_243: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_249 PUSH_VAL Integer 0i Return @_l_249: PUSH_VAL String "CF01_03M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Ryouhei" PUSH_VAL String "RH010052" CALL Talk NOP PUSH_VAL String "That might be nice." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 3194i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_280 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_286 @_l_280: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_286 PUSH_VAL Integer 0i Return @_l_286: PUSH_VAL String "CF01_05M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Ryouhei" PUSH_VAL String "RH010053" CALL Talk NOP PUSH_VAL String "Her cold eyes just watching and observing the ritual ofchanging clothes." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 3195i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_317 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_323 @_l_317: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_323 PUSH_VAL Integer 0i Return @_l_323: CALL BustupClear NOP PUSH_VAL String "WHITE" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetCg NOP CALL Update NOP PUSH_VAL String "SP51" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetCg NOP PUSH_VAL String "CLOUD_A" PUSH_VAL Integer 1500i CALL Transition NOP PUSH_VAL String "Sora" PUSH_VAL String "SR010150" CALL Talk NOP PUSH_VAL String "Staaare..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 3196i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_367 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_373 @_l_367: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_373 PUSH_VAL Integer 0i Return @_l_373: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "That's creepy." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 3197i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_399 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_405 @_l_399: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_405 PUSH_VAL Integer 0i Return @_l_405: PUSH_VAL String "B19a" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetCg NOP PUSH_VAL String "CD01_04M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "CF01_01M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Kazuha" PUSH_VAL String "KA010016" CALL Talk NOP PUSH_VAL String "Nakazato-senpai, that's vulgar." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 3198i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_446 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_452 @_l_446: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_452 PUSH_VAL Integer 0i Return @_l_452: PUSH_VAL String "CF01_02M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Ryouhei" PUSH_VAL String "RH010054" CALL Talk NOP PUSH_VAL String "All right, all right. I'm sorry, Kazu-chan." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 3199i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_483 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_489 @_l_483: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_489 PUSH_VAL Integer 0i Return @_l_489: PUSH_VAL String "CD01_13M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Kazuha" PUSH_VAL String "KA010017" CALL Talk NOP PUSH_VAL String "Huh!? W-Would you please not call me that?" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 3200i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_520 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_526 @_l_520: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_526 PUSH_VAL Integer 0i Return @_l_526: PUSH_VAL String "Ryouhei" PUSH_VAL String "RH010055" CALL Talk NOP PUSH_VAL String "Hahaha! Let's go, Haru." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 3201i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_552 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_558 @_l_552: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_558 PUSH_VAL Integer 0i Return @_l_558: CALL Hide NOP PUSH_VAL String "B18a" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetCg NOP PUSH_VAL String "WIP_RL" PUSH_VAL Integer 500i CALL Transition NOP CALL Update NOP PUSH_VAL Integer 1000i PUSH_VAL Integer 0i CALL ScWait NOP PUSH_VAL String "B19a" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetCg NOP PUSH_VAL String "CA01_01M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "WIP_RL" PUSH_VAL Integer 500i CALL Transition NOP PUSH_VAL String "Sora" PUSH_VAL String "SR010151" CALL Talk NOP PUSH_VAL String "...Haru?" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 3202i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_615 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_621 @_l_615: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_621 PUSH_VAL Integer 0i Return @_l_621: PUSH_VAL String "CC01_02M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Akira" PUSH_VAL String "AK010044" CALL Talk NOP PUSH_VAL String "We came looking for you, Sora-chan." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 3203i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_652 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_658 @_l_652: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_658 PUSH_VAL Integer 0i Return @_l_658: PUSH_VAL String "Sora" PUSH_VAL String "SR010152" CALL Talk NOP PUSH_VAL String "...Eh?" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 3204i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_684 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_690 @_l_684: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_690 PUSH_VAL Integer 0i Return @_l_690: PUSH_VAL String "Akira" PUSH_VAL String "AK010045" CALL Talk NOP PUSH_VAL String "The next class is P.E. We're changing in the otherclassroom." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 3205i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_716 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_722 @_l_716: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_722 PUSH_VAL Integer 0i Return @_l_722: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Yeah, so you have to go over there. Take care of her,Amatsume." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 3206i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_748 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_754 @_l_748: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_754 PUSH_VAL Integer 0i Return @_l_754: PUSH_VAL String "Akira" PUSH_VAL String "AK010046" CALL Talk NOP PUSH_VAL String "Yeah, see ya later." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 3207i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_780 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_786 @_l_780: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_786 PUSH_VAL Integer 0i Return @_l_786: PUSH_VAL String "CC01_02M" PUSH_VAL Integer 6i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "CA01_12M" PUSH_VAL Integer 8i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Sora" PUSH_VAL String "SR010153" CALL Talk NOP PUSH_VAL String "Woah!? H-Haru!?" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 3208i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_822 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_828 @_l_822: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_828 PUSH_VAL Integer 0i Return @_l_828: CALL BustupClear NOP PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Sora left the classroom with Amatsume pushing her frombehind." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 3209i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_856 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_862 @_l_856: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_862 PUSH_VAL Integer 0i Return @_l_862: PUSH_VAL String "CF01_04M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Ryouhei" PUSH_VAL String "RH010056" CALL Talk NOP PUSH_VAL String "I really wouldn't have minded having her here, you know." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 3210i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_893 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_899 @_l_893: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_899 PUSH_VAL Integer 0i Return @_l_899: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "She would've either ignored you or been repulsed. Quitscrewing around and change." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 3211i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_925 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_931 @_l_925: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_931 PUSH_VAL Integer 0i Return @_l_931: PUSH_VAL Integer 0i PUSH_VAL Integer 1i CALL BlackOut NOP PUSH_VAL Integer 1500i PUSH_VAL Integer 0i CALL ScWait NOP PUSH_VAL String "B20a" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetCg NOP PUSH_VAL String "CF05_10M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Ryouhei" PUSH_VAL String "RH010057" CALL Talk NOP PUSH_VAL String "Agh... It's too hot to be running out here..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 3212i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_975 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_981 @_l_975: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_981 PUSH_VAL Integer 0i Return @_l_981: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "It really is hot... I always used to think it was coolerout here, but this is no better than in the city." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 3213i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1007 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1013 @_l_1007: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1013 PUSH_VAL Integer 0i Return @_l_1013: PUSH_VAL String "CF05_03M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Ryouhei" PUSH_VAL String "RH010058" CALL Talk NOP PUSH_VAL String "It must be because of global warming. I wish we couldstart swimming." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 3214i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1044 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1050 @_l_1044: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1050 PUSH_VAL Integer 0i Return @_l_1050: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Swimming? I guess it's about that time of year, isn'tit..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 3215i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1076 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1082 @_l_1076: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1082 PUSH_VAL Integer 0i Return @_l_1082: PUSH_VAL String "CF05_01M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Ryouhei" PUSH_VAL String "RH010059" CALL Talk NOP PUSH_VAL String "Yeah. Once the pool opens, we'll be able to swim afterschool if we ask Nao, since she's in the Swimming Club." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 3216i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1113 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1119 @_l_1113: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1119 PUSH_VAL Integer 0i Return @_l_1119: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Oh, Nao-chan was in the Swimming Club, huh." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 3217i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1145 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1151 @_l_1145: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1151 PUSH_VAL Integer 0i Return @_l_1151: PUSH_VAL String "Ryouhei" PUSH_VAL String "RH010060" CALL Talk NOP PUSH_VAL String "She's cheeky, but once she puts on her swimsuit, shegets even cheekier." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 3218i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1177 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1183 @_l_1177: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1183 PUSH_VAL Integer 0i Return @_l_1183: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Oh, really?" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 3219i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1209 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1215 @_l_1209: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1215 PUSH_VAL Integer 0i Return @_l_1215: PUSH_VAL String "CF05_05M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Ryouhei" PUSH_VAL String "RH010061" CALL Talk NOP PUSH_VAL String "It's a side of her that doesn't usually come out, butshe's really awful." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 3220i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1246 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1252 @_l_1246: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1252 PUSH_VAL Integer 0i Return @_l_1252: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "O-Oh..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 3221i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1278 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1284 @_l_1278: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1284 PUSH_VAL Integer 0i Return @_l_1284: PUSH_VAL String "CF05_02M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Ryouhei" PUSH_VAL String "RH010062" CALL Talk NOP PUSH_VAL String "Come ooon, stop acting cool, you little rascal!" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 3222i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1315 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1321 @_l_1315: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1321 PUSH_VAL Integer 0i Return @_l_1321: PUSH_VAL Integer 16i PUSH_VAL Integer 0i PUSH_VAL Integer 0i PUSH_VAL Integer 2i PUSH_VAL Integer 30i CALL Quake NOP PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Aaah... S-Stop it... Uncle! Uncle!" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 3223i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1354 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1360 @_l_1354: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1360 PUSH_VAL Integer 0i Return @_l_1360: CALL BustupClear NOP PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Messing around like that just makes the heat even worse." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 3224i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1388 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1394 @_l_1388: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1394 PUSH_VAL Integer 0i Return @_l_1394: PUSH_VAL String "CC05_02M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Akira" PUSH_VAL String "AK010047" CALL Talk NOP PUSH_VAL String "Oh, are we doing pro wrestling for P.E. today?" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 3225i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1425 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1431 @_l_1425: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1431 PUSH_VAL Integer 0i Return @_l_1431: PUSH_VAL String "CD05_01M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Kazuha" PUSH_VAL String "KA010018" CALL Talk NOP PUSH_VAL String "Of course not. They're just messing around." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 3226i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1462 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1468 @_l_1462: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1468 PUSH_VAL Integer 0i Return @_l_1468: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Ow ow ow... Huh, are the girls doing something overthere?" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 3227i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1494 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1500 @_l_1494: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1500 PUSH_VAL Integer 0i Return @_l_1500: PUSH_VAL String "CC05_01M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Akira" PUSH_VAL String "AK010048" CALL Talk NOP PUSH_VAL String "We're going to play softball." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 3228i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1531 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1537 @_l_1531: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1537 PUSH_VAL Integer 0i Return @_l_1537: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Oh, really?" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 3229i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1563 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1569 @_l_1563: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1569 PUSH_VAL Integer 0i Return @_l_1569: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "The boys are going to do the same... Usually the boysand girls do different activities." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 3230i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1595 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1601 @_l_1595: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1601 PUSH_VAL Integer 0i Return @_l_1601: CALL BustupClear NOP PUSH_VAL String "CF05_01M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP CALL ScStopBgm NOP PUSH_VAL String "Ryouhei" PUSH_VAL String "RH010063" CALL Talk NOP PUSH_VAL String "Wait, where's Sora-chan?" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 3231i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1636 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1642 @_l_1636: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1642 PUSH_VAL Integer 0i Return @_l_1642: PUSH_VAL String "CA05_01M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Sora" PUSH_VAL String "SR010154" CALL Talk NOP PUSH_VAL String "......" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 3232i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1673 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1679 @_l_1673: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1679 PUSH_VAL Integer 0i Return @_l_1679: PUSH_VAL String "BGM14" PUSH_VAL Integer 0i CALL ScPlayBgm NOP PUSH_VAL String "CF05_02M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Ryouhei" PUSH_VAL String "RH010064" CALL Talk NOP PUSH_VAL String "Whoa!! Sora-chan!!" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 3233i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1714 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1720 @_l_1714: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1720 PUSH_VAL Integer 0i Return @_l_1720: PUSH_VAL String "CA05_13M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Sora" PUSH_VAL String "SR010155" CALL Talk NOP PUSH_VAL String "Eeck!?" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 3234i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1751 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1757 @_l_1751: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1757 PUSH_VAL Integer 0i Return @_l_1757: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Ryouhei held his hands above his head and skipped overto Sora, almost dancing." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 3235i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1783 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1789 @_l_1783: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1789 PUSH_VAL Integer 0i Return @_l_1789: PUSH_VAL String "se003" PUSH_VAL Integer 0i CALL ScPlaySe NOP PUSH_VAL String "RED" PUSH_VAL Integer 500i PUSH_VAL String "" CALL Flush NOP PUSH_VAL String "CF05_06M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL Integer 7i CALL Shake NOP PUSH_VAL String "Ryouhei" PUSH_VAL String "RH010065" CALL Talk NOP PUSH_VAL String "Aaagh!?" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 3236i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1832 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1838 @_l_1832: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1838 PUSH_VAL Integer 0i Return @_l_1838: CALL BustupClear NOP PUSH_VAL String "CH05_04M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "se018" PUSH_VAL Integer 0i CALL ScPlaySe NOP PUSH_VAL String "Class Rep" PUSH_VAL String "KO010001" CALL Talk NOP PUSH_VAL String "All right. You guys need to go over there." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 3237i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1875 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1881 @_l_1875: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1881 PUSH_VAL Integer 0i Return @_l_1881: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Whoa. Ryouhei, are you all right?" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 3238i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1907 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1913 @_l_1907: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1913 PUSH_VAL Integer 0i Return @_l_1913: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "One of the softball gloves flew toward Ryouhei... andhit him right in the face." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 3239i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1939 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1945 @_l_1939: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1945 PUSH_VAL Integer 0i Return @_l_1945: PUSH_VAL String "CF05_03M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Ryouhei" PUSH_VAL String "RH010066" CALL Talk NOP PUSH_VAL String "Nice shot, class rep." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 3240i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1976 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1982 @_l_1976: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1982 PUSH_VAL Integer 0i Return @_l_1982: PUSH_VAL String "CC05_12M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Akira" PUSH_VAL String "AK010049" CALL Talk NOP PUSH_VAL String "...Ryou-niichan, your nose is bleeding." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 3241i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2013 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2019 @_l_2013: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2019 PUSH_VAL Integer 0i Return @_l_2019: PUSH_VAL String "CF05_06M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Ryouhei" PUSH_VAL String "RH010067" CALL Talk NOP PUSH_VAL String "Whoa, that's bad... class rep, I'll remember this!" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 3242i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2050 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2056 @_l_2050: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2056 PUSH_VAL Integer 0i Return @_l_2056: CALL BustupClear NOP PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Sora, make sure you don't hurt yourself, all right?" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 3243i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2084 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2090 @_l_2084: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2090 PUSH_VAL Integer 0i Return @_l_2090: PUSH_VAL String "CA05_05M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Sora" PUSH_VAL String "SR010156" CALL Talk NOP PUSH_VAL String "...I should be saying that to you." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 3244i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2121 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2127 @_l_2121: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2127 PUSH_VAL Integer 0i Return @_l_2127: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Well, please take care of her, Migiwa-san. You too,class rep." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 3245i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2153 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2159 @_l_2153: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2159 PUSH_VAL Integer 0i Return @_l_2159: PUSH_VAL String "CD05_02M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Kazuha" PUSH_VAL String "KA010019" CALL Talk NOP PUSH_VAL String "Yeah, it'll be fine." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 3246i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2190 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2196 @_l_2190: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2196 PUSH_VAL Integer 0i Return @_l_2196: CALL ScStopBgm NOP PUSH_VAL String "CH05_07M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Class Rep" PUSH_VAL String "KO010002" CALL Talk NOP PUSH_VAL String "S-Sure..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 3247i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2229 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2235 @_l_2229: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2235 PUSH_VAL Integer 0i Return @_l_2235: CALL BustupClear NOP PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Ryouhei, do you need to go to the infirmary?" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 3248i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2263 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2269 @_l_2263: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2269 PUSH_VAL Integer 0i Return @_l_2269: PUSH_VAL String "BGM05" PUSH_VAL Integer 0i CALL ScPlayBgm NOP PUSH_VAL String "CF05_04M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Ryouhei" PUSH_VAL String "RH010068" CALL Talk NOP PUSH_VAL String "Nah, I'd be missing out if I went. I wouldn't be able tosee all the girls." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 3249i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2304 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2310 @_l_2304: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2310 PUSH_VAL Integer 0i Return @_l_2310: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Ryouhei pinched the bridge of his nose and looked up." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 3250i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2336 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2342 @_l_2336: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2342 PUSH_VAL Integer 0i Return @_l_2342: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "...I've heard it's better if you don't look up when youhave a nosebleed." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 3251i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2368 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2374 @_l_2368: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2374 PUSH_VAL Integer 0i Return @_l_2374: PUSH_VAL String "CF05_02M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Ryouhei" PUSH_VAL String "RH010069" CALL Talk NOP PUSH_VAL String "Oh, really? I don't really care so long as it stops." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 3252i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2405 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2411 @_l_2405: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2411 PUSH_VAL Integer 0i Return @_l_2411: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "I guess, but is watching the girls really thatimportant?" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 3253i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2437 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2443 @_l_2437: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2443 PUSH_VAL Integer 0i Return @_l_2443: PUSH_VAL String "CF05_04M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Ryouhei" PUSH_VAL String "RH010070" CALL Talk NOP PUSH_VAL String "Of course it is." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 3254i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2474 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2480 @_l_2474: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2480 PUSH_VAL Integer 0i Return @_l_2480: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "He tried to strike a manly pose as he said it." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 3255i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2506 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2512 @_l_2506: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2512 PUSH_VAL Integer 0i Return @_l_2512: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Well, I understand his feelings. I can't help lookingover at the girls either..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 3256i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2538 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2544 @_l_2538: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2544 PUSH_VAL Integer 0i Return @_l_2544: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "There were plenty of other guys looking over at themtoo." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 3257i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2570 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2576 @_l_2570: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2576 PUSH_VAL Integer 0i Return @_l_2576: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "And more than half... were looking at Sora." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 3258i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2602 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2608 @_l_2602: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2608 PUSH_VAL Integer 0i Return @_l_2608: PUSH_VAL String "CF05_01M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Ryouhei" PUSH_VAL String "RH010071" CALL Talk NOP PUSH_VAL String "Hmm, she's really popular, huh..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 3259i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2639 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2645 @_l_2639: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2645 PUSH_VAL Integer 0i Return @_l_2645: PUSH_VAL Integer 7i CALL BustupClear NOP PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Amatsume was beside her the whole time. I guess theywere partners." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 3260i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2674 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2680 @_l_2674: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2680 PUSH_VAL Integer 0i Return @_l_2680: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Migiwa-san and class rep were there beside them too. Iwonder if they're helping her relax." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 3261i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2706 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2712 @_l_2706: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2712 PUSH_VAL Integer 0i Return @_l_2712: PUSH_VAL String "CA05_09S" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Once the softball game started, she just sat there inthe outfield looking bored." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 3262i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2743 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2749 @_l_2743: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2749 PUSH_VAL Integer 0i Return @_l_2749: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "She was fidgeting with her uniform. I guess she's stillnot used to it." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 3263i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2775 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2781 @_l_2775: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2781 PUSH_VAL Integer 0i Return @_l_2781: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "......" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 3264i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2807 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2813 @_l_2807: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2813 PUSH_VAL Integer 0i Return @_l_2813: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Seeing the new transfer student wearing that... I cansee why people would be staring." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 3265i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2839 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2845 @_l_2839: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2845 PUSH_VAL Integer 0i Return @_l_2845: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "I wonder if the guys in our class think she has amysterious atmosphere since she's aloof and they neverknow what she's thinking?" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 3266i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2871 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2877 @_l_2871: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2877 PUSH_VAL Integer 0i Return @_l_2877: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "I wonder what they would think if they knew she tends tohit back when someone like Ryouhei messes with her..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 3267i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2903 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2909 @_l_2903: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2909 PUSH_VAL Integer 0i Return @_l_2909: PUSH_VAL String "Akira" PUSH_VAL String "AK010050" CALL Talk NOP PUSH_VAL String "Sora-chan!" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 3268i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2935 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2941 @_l_2935: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2941 PUSH_VAL Integer 0i Return @_l_2941: PUSH_VAL String "CC05_02S" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Amatsume ran over to her from the infield." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 3269i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2972 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2978 @_l_2972: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2978 PUSH_VAL Integer 0i Return @_l_2978: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Amatsume's body type is similar to Sora's, but hermovements are more lively and energetic." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 3270i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_3004 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_3010 @_l_3004: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_3010 PUSH_VAL Integer 0i Return @_l_3010: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "...But when you put them side by side, Amatsume lookslike she's several years younger." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 3271i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_3036 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_3042 @_l_3036: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_3042 PUSH_VAL Integer 0i Return @_l_3042: PUSH_VAL String "Ryouhei" PUSH_VAL String "RH010072" CALL Talk NOP PUSH_VAL String "Huh? What do you mean?" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 3272i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_3068 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_3074 @_l_3068: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_3074 PUSH_VAL Integer 0i Return @_l_3074: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Oh, I'm talking about Amatsume." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 3273i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_3100 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_3106 @_l_3100: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_3106 PUSH_VAL Integer 0i Return @_l_3106: PUSH_VAL String "Ryouhei" PUSH_VAL String "RH010073" CALL Talk NOP PUSH_VAL String "Oh? You were telling me off earlier, but you werelooking too, heh." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 3274i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_3132 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_3138 @_l_3132: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_3138 PUSH_VAL Integer 0i Return @_l_3138: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "I-I was worried if Sora was going to be all right." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 3275i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_3164 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_3170 @_l_3164: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_3170 PUSH_VAL Integer 0i Return @_l_3170: CALL BustupClear NOP PUSH_VAL String "CD05_01S" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "CH05_01S" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Ryouhei" PUSH_VAL String "RH010074" CALL Talk NOP PUSH_VAL String "Hmm. Well, Akira is there with her, and class rep andthe little princess are there too. She'll be fine." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 3276i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_3208 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_3214 @_l_3208: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_3214 PUSH_VAL Integer 0i Return @_l_3214: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Well, yeah. That's what I thought too... She should befine, I guess." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 3277i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_3240 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_3246 @_l_3240: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_3246 PUSH_VAL Integer 0i Return @_l_3246: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "...You were looking out for her too, huh." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 3278i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_3272 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_3278 @_l_3272: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_3278 PUSH_VAL Integer 0i Return @_l_3278: PUSH_VAL String "Ryouhei" PUSH_VAL String "RH010075" CALL Talk NOP PUSH_VAL String "And besides that. What do you think about those two?" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 3279i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_3304 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_3310 @_l_3304: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_3310 PUSH_VAL Integer 0i Return @_l_3310: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "...Huh? What do I think?" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 3280i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_3336 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_3342 @_l_3336: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_3342 PUSH_VAL Integer 0i Return @_l_3342: PUSH_VAL String "Ryouhei" PUSH_VAL String "RH010076" CALL Talk NOP PUSH_VAL String "Yeah. The princess is an all around hit, but I'd giveclass rep the prize for best legs." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 3281i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_3368 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_3374 @_l_3368: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_3374 PUSH_VAL Integer 0i Return @_l_3374: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "The prize for best legs?" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 3282i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_3400 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_3406 @_l_3400: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_3406 PUSH_VAL Integer 0i Return @_l_3406: PUSH_VAL String "Ryouhei" PUSH_VAL String "RH010077" CALL Talk NOP PUSH_VAL String "Don't you think she should get extra points for thosesurprisingly nice, slender legs?" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 3283i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_3432 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_3438 @_l_3432: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_3438 PUSH_VAL Integer 0i Return @_l_3438: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Well, I do think she's pretty." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 3284i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_3464 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_3470 @_l_3464: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_3470 PUSH_VAL Integer 0i Return @_l_3470: PUSH_VAL String "Ryouhei" PUSH_VAL String "RH010078" CALL Talk NOP PUSH_VAL String "The princess covers all the bases, though. So which doyou like best? Boobs? Legs? Or maybe butts?" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 3285i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_3496 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_3502 @_l_3496: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_3502 PUSH_VAL Integer 0i Return @_l_3502: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Hmm, I've never really thought about it, but... I guessI would like whatever the girl I liked had?" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 3286i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_3528 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_3534 @_l_3528: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_3534 PUSH_VAL Integer 0i Return @_l_3534: CALL BustupClear NOP PUSH_VAL String "CF05_03M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Ryouhei" PUSH_VAL String "RH010079" CALL Talk NOP PUSH_VAL String "Come on, you can't just say the girl you like would beyour type! You sound like a middle schooler." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 3287i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_3567 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_3573 @_l_3567: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_3573 PUSH_VAL Integer 0i Return @_l_3573: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "But still..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 3288i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_3599 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_3605 @_l_3599: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_3605 PUSH_VAL Integer 0i Return @_l_3605: PUSH_VAL Integer 0i PUSH_VAL Integer 1i CALL BlackOut NOP PUSH_VAL Integer 1i CALL WindowView NOP PUSH_VAL String "B20a" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetCg NOP PUSH_VAL String "CH05_11M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "CD05_04M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Class Rep" PUSH_VAL String "KO010003" CALL Talk NOP PUSH_VAL String "...I don't think I want to know what they're talkingabout." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 3289i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_3653 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_3659 @_l_3653: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_3659 PUSH_VAL Integer 0i Return @_l_3659: PUSH_VAL String "Kazuha" PUSH_VAL String "KA010020" CALL Talk NOP PUSH_VAL String "Yeah. Nakazato-senpai is a real problem." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 3290i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_3685 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_3691 @_l_3685: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_3691 PUSH_VAL Integer 0i Return @_l_3691: PUSH_VAL String "Class Rep" PUSH_VAL String "KO010004" CALL Talk NOP PUSH_VAL String "I feel bad for Kasugano-kun. He got caught by thatweirdo..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 3291i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_3717 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_3723 @_l_3717: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_3723 PUSH_VAL Integer 0i Return @_l_3723: CALL BustupClear NOP PUSH_VAL String "CC05_01M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Akira" PUSH_VAL String "AK010051" CALL Talk NOP PUSH_VAL String "Whaaat? Ryou-niichan is really funny. Isn't he,Sora-chan?" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 3292i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_3756 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_3762 @_l_3756: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_3762 PUSH_VAL Integer 0i Return @_l_3762: PUSH_VAL String "CA05_13M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Sora" PUSH_VAL String "SR010157" CALL Talk NOP PUSH_VAL String "Eh... What?" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 3293i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_3793 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_3799 @_l_3793: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_3799 PUSH_VAL Integer 0i Return @_l_3799: PUSH_VAL String "CC05_02M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Akira" PUSH_VAL String "AK010052" CALL Talk NOP PUSH_VAL String "Oh, you were looking at Haru-kun. You really like him,don't you, Sora-chan." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 3294i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_3830 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_3836 @_l_3830: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_3836 PUSH_VAL Integer 0i Return @_l_3836: PUSH_VAL String "CA05_11M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Sora" PUSH_VAL String "SR010158" CALL Talk NOP PUSH_VAL String "N-Not really..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 3295i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_3867 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_3873 @_l_3867: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_3873 PUSH_VAL Integer 0i Return @_l_3873: PUSH_VAL String "CC05_14M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Akira" PUSH_VAL String "AK010053" CALL Talk NOP PUSH_VAL String "Hehe, you don't need to hide it." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 3296i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_3904 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_3910 @_l_3904: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_3910 PUSH_VAL Integer 0i Return @_l_3910: PUSH_VAL String "Sora" PUSH_VAL String "SR010159" CALL Talk NOP PUSH_VAL String "No really, it's not... like that..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 3297i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_3936 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_3942 @_l_3936: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_3942 PUSH_VAL Integer 0i Return @_l_3942: PUSH_VAL String "CC05_01M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Akira" PUSH_VAL String "AK010054" CALL Talk NOP PUSH_VAL String "Aww, she's embarrassed... Oh, there's something in theair." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 3298i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_3973 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_3979 @_l_3973: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_3979 PUSH_VAL Integer 0i Return @_l_3979: PUSH_VAL Integer 0i PUSH_VAL Integer 1i CALL BlackOut NOP PUSH_VAL String "B20a" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetCg NOP PUSH_VAL String " y " PUSH_VAL String "SR010160" CALL Talk NOP PUSH_VAL String "One of the boys' softballs rolled at my feet." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 3299i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_4014 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_4020 @_l_4014: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_4020 PUSH_VAL Integer 0i Return @_l_4020: PUSH_VAL String "Ryouhei" PUSH_VAL String "RH010080" CALL Talk NOP PUSH_VAL String "Sora-chan, over here! Pass! Straight to my heart!" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 3300i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_4046 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_4052 @_l_4046: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_4052 PUSH_VAL Integer 0i Return @_l_4052: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Sora! Could you grab that ball?" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 3301i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_4078 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_4084 @_l_4078: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_4084 PUSH_VAL Integer 0i Return @_l_4084: PUSH_VAL String " y " PUSH_VAL String "SR010161" CALL Talk NOP PUSH_VAL String "Haru casually waved his hand at me, not understanding myfeelings at all..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 3302i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_4110 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_4116 @_l_4110: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_4116 PUSH_VAL Integer 0i Return @_l_4116: PUSH_VAL String "Sora" PUSH_VAL String "SR010162" CALL Talk NOP PUSH_VAL String "Jeez... Ei!" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 3303i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_4142 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_4148 @_l_4142: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_4148 PUSH_VAL Integer 0i Return @_l_4148: PUSH_VAL String " y " PUSH_VAL String "SR010163" CALL Talk NOP PUSH_VAL String "I threw the ball back at him, trying to dispel thefeelings that had welled up within me." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 3304i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_4174 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_4180 @_l_4174: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_4180 PUSH_VAL Integer 0i Return @_l_4180: PUSH_VAL String "se003" PUSH_VAL Integer 0i CALL ScPlaySe NOP PUSH_VAL Integer 16i PUSH_VAL Integer 0i PUSH_VAL Integer 0i PUSH_VAL Integer 2i PUSH_VAL Integer 30i CALL Quake NOP PUSH_VAL String "Ryouhei" PUSH_VAL String "RH010081" CALL Talk NOP PUSH_VAL String "Gua!?" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 3305i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_4217 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_4223 @_l_4217: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_4223 PUSH_VAL Integer 0i Return @_l_4223: PUSH_VAL String " y " PUSH_VAL String "SR010164" CALL Talk NOP PUSH_VAL String "The ball I threw to Haru curved off in a differentdirection." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 3306i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_4249 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_4255 @_l_4249: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_4255 PUSH_VAL Integer 0i Return @_l_4255: PUSH_VAL String "se018" PUSH_VAL Integer 0i CALL ScPlaySe NOP PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Are you okay, Ryouhei?" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 3307i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_4285 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_4291 @_l_4285: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_4291 PUSH_VAL Integer 0i Return @_l_4291: PUSH_VAL String "Sora" PUSH_VAL String "SR010165" CALL Talk NOP PUSH_VAL String "..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 3308i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_4317 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_4323 @_l_4317: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_4323 PUSH_VAL Integer 0i Return @_l_4323: PUSH_VAL String " y " PUSH_VAL String "SR010166" CALL Talk NOP PUSH_VAL String "I saw someone get hit and fall over." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 3309i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_4349 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_4355 @_l_4349: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_4355 PUSH_VAL Integer 0i Return @_l_4355: PUSH_VAL String "CC05_01M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Akira" PUSH_VAL String "AK010055" CALL Talk NOP PUSH_VAL String "Aha, nice shot, Sora-chan!" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 3310i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_4386 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_4392 @_l_4386: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_4392 PUSH_VAL Integer 0i Return @_l_4392: PUSH_VAL String "Sora" PUSH_VAL String "SR010167" CALL Talk NOP PUSH_VAL String "I-I wasn't aiming at him..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 3311i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_4418 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_4424 @_l_4418: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_4424 PUSH_VAL Integer 0i Return @_l_4424: PUSH_VAL String "CD05_04M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Kazuha" PUSH_VAL String "KA010021" CALL Talk NOP PUSH_VAL String "Well, he deserved it." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 3312i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_4455 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_4461 @_l_4455: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_4461 PUSH_VAL Integer 0i Return @_l_4461: PUSH_VAL String "CH05_08M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Class Rep" PUSH_VAL String "KO010005" CALL Talk NOP PUSH_VAL String "Oh no, I hope you didn't cause too much trouble forHaru..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 3313i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_4492 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_4498 @_l_4492: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_4498 PUSH_VAL Integer 0i Return @_l_4498: PUSH_VAL String " y " PUSH_VAL String "SR010168" CALL Talk NOP PUSH_VAL String "Haru lent his shoulder to the fallen person, helpingthem off the field." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 3314i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_4524 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_4530 @_l_4524: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_4530 PUSH_VAL Integer 0i Return @_l_4530: PUSH_VAL String "Akira" PUSH_VAL String "AK010056" CALL Talk NOP PUSH_VAL String "It'll be fine! Ryou-niichan is just as strong as helooks!" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 3315i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_4556 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_4562 @_l_4556: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_4562 PUSH_VAL Integer 0i Return @_l_4562: PUSH_VAL String "Sora" PUSH_VAL String "SR010169" CALL Talk NOP PUSH_VAL String "...Yeah." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 3316i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_4588 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_4594 @_l_4588: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_4594 PUSH_VAL Integer 0i Return @_l_4594: PUSH_VAL String " y " PUSH_VAL String "SR010170" CALL Talk NOP PUSH_VAL String "I felt a bit better after that." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 3317i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_4620 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_4626 @_l_4620: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_4626 PUSH_VAL Integer 0i Return @_l_4626: PUSH_VAL String " y " PUSH_VAL String "SR010171" CALL Talk NOP PUSH_VAL String "And I felt a bit conflicted. I was actually glad Ihadn't hit Haru." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 3318i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_4652 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_4658 @_l_4652: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_4658 PUSH_VAL Integer 0i Return @_l_4658: PUSH_VAL String " y " PUSH_VAL String "SR010172" CALL Talk NOP PUSH_VAL String "I felt two conflicting emotions within me." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 3319i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_4684 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_4690 @_l_4684: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_4690 PUSH_VAL Integer 0i Return @_l_4690: PUSH_VAL String "Sora" PUSH_VAL String "SR010173" CALL Talk NOP PUSH_VAL String "..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 3320i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_4716 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_4722 @_l_4716: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_4722 PUSH_VAL Integer 0i Return @_l_4722: CALL ScStopBgm NOP PUSH_VAL String "" PUSH_VAL Integer 0i CALL EyeCatchEnter NOP PUSH_VAL Integer 0i CALL WindowView NOP PUSH_VAL String "00_a008" CALL Change NOP PUSH_VAL Integer 0i Return PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return @@Initialize Return this EndFunc Function sc00_A008() CALL ScenarioEnter NOP PUSH_VAL String "SE352" PUSH_VAL Integer 0i CALL ScPlaySe NOP PUSH_VAL String "B19a" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetCg NOP PUSH_VAL String "WIP_LR" PUSH_VAL Integer 500i CALL Transition NOP PUSH_VAL String "Ryouhei" PUSH_VAL String "RH010082" CALL Talk NOP PUSH_VAL String "Mm... We're all done." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 3321i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_41 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_47 @_l_41: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_47 PUSH_VAL Integer 0i Return @_l_47: PUSH_VAL String "BGM03" PUSH_VAL Integer 0i CALL ScPlayBgm NOP PUSH_VAL String "CF01_01M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "CC01_01M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Akira" PUSH_VAL String "AK010057" CALL Talk NOP PUSH_VAL String "Haa... I'm tired." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 3322i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_87 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_93 @_l_87: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_93 PUSH_VAL Integer 0i Return @_l_93: PUSH_VAL String "CD01_04M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Kazuha" PUSH_VAL String "KA010022" CALL Talk NOP PUSH_VAL String "...You did nothing but talk." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 3323i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_124 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_130 @_l_124: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_130 PUSH_VAL Integer 0i Return @_l_130: PUSH_VAL Integer 5i CALL BustupClear NOP PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Now then, I need to go do some shopping for the day." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 3324i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_159 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_165 @_l_159: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_165 PUSH_VAL Integer 0i Return @_l_165: PUSH_VAL String "Ryouhei" PUSH_VAL String "RH010083" CALL Talk NOP PUSH_VAL String "I don't want to be a bother, but... You have enoughmoney, right? Maybe it's not something for us to worryabout, but still." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 3325i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_191 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_197 @_l_191: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_197 PUSH_VAL Integer 0i Return @_l_197: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Hmm, to be honest... It might be a problem. We're goingto have to start thinking about that." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 3326i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_223 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_229 @_l_223: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_229 PUSH_VAL Integer 0i Return @_l_229: PUSH_VAL String "CC01_02M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Akira" PUSH_VAL String "AK010058" CALL Talk NOP PUSH_VAL String "I made a bunch of food earlier, if you want some." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 3327i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_260 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_266 @_l_260: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_266 PUSH_VAL Integer 0i Return @_l_266: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Thanks, Amatsume. I think I should at least make somerice for the two of us every morning." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 3328i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_292 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_298 @_l_292: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_298 PUSH_VAL Integer 0i Return @_l_298: PUSH_VAL String "Akira" PUSH_VAL String "AK010059" CALL Talk NOP PUSH_VAL String "Yeah. You might feel like packing a lunch box if youhave rice to put in it." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 3329i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_324 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_330 @_l_324: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_330 PUSH_VAL Integer 0i Return @_l_330: PUSH_VAL String "CF01_02M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Ryouhei" PUSH_VAL String "RH010084" CALL Talk NOP PUSH_VAL String "Yeah, yeah, and you can put plums in as an appetizer. Ifyou're good at bargaining, you could even trade and endup with a steak or something." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 3330i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_361 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_367 @_l_361: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_367 PUSH_VAL Integer 0i Return @_l_367: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "I'm not that good at bargaining... and besides, I don'tthink anyone would pack a steak for their lunch." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 3331i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_393 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_399 @_l_393: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_399 PUSH_VAL Integer 0i Return @_l_399: PUSH_VAL String "CF01_05M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Ryouhei" PUSH_VAL String "RH010085" CALL Talk NOP PUSH_VAL String "I think the princess packs them every once in a while." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 3332i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_430 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_436 @_l_430: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_436 PUSH_VAL Integer 0i Return @_l_436: PUSH_VAL String "CD01_12M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL Integer 5i PUSH_VAL Integer 0i CALL Jump NOP PUSH_VAL String "Kazuha" PUSH_VAL String "KA010023" CALL Talk NOP PUSH_VAL String "Wh-Why would I pack something like that!?" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 3333i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_471 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_477 @_l_471: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_477 PUSH_VAL Integer 0i Return @_l_477: PUSH_VAL String "CC01_14M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Akira" PUSH_VAL String "AK010060" CALL Talk NOP PUSH_VAL String "But you do pack caviar and foie gras sometimes." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 3334i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_508 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_514 @_l_508: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_514 PUSH_VAL Integer 0i Return @_l_514: PUSH_VAL String "CD01_10M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Kazuha" PUSH_VAL String "KA010024" CALL Talk NOP PUSH_VAL String "A-Akira! What are you saying!?" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 3335i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_545 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_551 @_l_545: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_551 PUSH_VAL Integer 0i Return @_l_551: PUSH_VAL String "CF01_06M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Ryouhei" PUSH_VAL String "RH010086" CALL Talk NOP PUSH_VAL String "Whoa, are you serious? Trade me something for my salmon." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 3336i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_582 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_588 @_l_582: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_588 PUSH_VAL Integer 0i Return @_l_588: PUSH_VAL String "CD01_07M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Kazuha" PUSH_VAL String "KA010025" CALL Talk NOP PUSH_VAL String "No thank you. I couldn't eat that much anyway." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 3337i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_619 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_625 @_l_619: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_625 PUSH_VAL Integer 0i Return @_l_625: PUSH_VAL String "Kazuha" PUSH_VAL String "KA010026" CALL Talk NOP PUSH_VAL String "Akira, let's eat somewhere else." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 3338i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_651 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_657 @_l_651: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_657 PUSH_VAL Integer 0i Return @_l_657: PUSH_VAL String "CC01_06M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Akira" PUSH_VAL String "AK010061" CALL Talk NOP PUSH_VAL String "Eh? We can't eat with everyone else?" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 3339i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_688 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_694 @_l_688: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_694 PUSH_VAL Integer 0i Return @_l_694: PUSH_VAL String "Kazuha" PUSH_VAL String "KA010027" CALL Talk NOP PUSH_VAL String "I think I'd get indigestion from eating here." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 3340i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_720 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_726 @_l_720: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_726 PUSH_VAL Integer 0i Return @_l_726: PUSH_VAL String "CF01_04M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Ryouhei" PUSH_VAL String "RH010087" CALL Talk NOP PUSH_VAL String "I have some antacids if you want." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 3341i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_757 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_763 @_l_757: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_763 PUSH_VAL Integer 0i Return @_l_763: PUSH_VAL String "CD01_06M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Kazuha" PUSH_VAL String "KA010028" CALL Talk NOP PUSH_VAL String "No, thank you! Let's go." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 3342i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_794 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_800 @_l_794: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_800 PUSH_VAL Integer 0i Return @_l_800: PUSH_VAL String "CF01_04M" PUSH_VAL Integer 9i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "CD01_06M" PUSH_VAL Integer 6i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "CC01_09M" PUSH_VAL Integer 4i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Akira" PUSH_VAL String "AK010062" CALL Talk NOP PUSH_VAL String "Aaah, don't pull on my arm!" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 3343i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_841 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_847 @_l_841: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_847 PUSH_VAL Integer 0i Return @_l_847: CALL BustupClear NOP PUSH_VAL String "CF01_01M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Ryouhei" PUSH_VAL String "RH010088" CALL Talk NOP PUSH_VAL String "Haa, she sure is stubborn. Hey, you should get goingbefore they sell out at the store." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 3344i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_880 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_886 @_l_880: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_886 PUSH_VAL Integer 0i Return @_l_886: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Oh, shoot." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 3345i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_912 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_918 @_l_912: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_918 PUSH_VAL Integer 0i Return @_l_918: PUSH_VAL String "Girl H " PUSH_VAL String "NO010060" CALL Talk NOP PUSH_VAL String "You don't need to do that." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 3346i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_944 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_950 @_l_944: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_950 PUSH_VAL Integer 0i Return @_l_950: PUSH_VAL String "CB01_01M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Oh, Nao-chan." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 3347i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_981 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_987 @_l_981: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_987 PUSH_VAL Integer 0i Return @_l_987: PUSH_VAL String "Nao" PUSH_VAL String "NO010061" CALL Talk NOP PUSH_VAL String "Haru-chan, you haven't had lunch yet, right? I made abunch of sandwiches today, so I can share some with you." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 3348i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1013 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1019 @_l_1013: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1019 PUSH_VAL Integer 0i Return @_l_1019: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Oh, really?" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 3349i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1045 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1051 @_l_1045: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1051 PUSH_VAL Integer 0i Return @_l_1051: PUSH_VAL String "Nao" PUSH_VAL String "NO010062" CALL Talk NOP PUSH_VAL String "I made way too many." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 3350i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1077 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1083 @_l_1077: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1083 PUSH_VAL Integer 0i Return @_l_1083: PUSH_VAL String "Ryouhei" PUSH_VAL String "RH010089" CALL Talk NOP PUSH_VAL String "Sorry about leeching off you like this." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 3351i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1109 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1115 @_l_1109: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1115 PUSH_VAL Integer 0i Return @_l_1115: PUSH_VAL String "CB01_06M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Nao" PUSH_VAL String "NO010063" CALL Talk NOP PUSH_VAL String "I have plenty of parsley for you." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 3352i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1146 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1152 @_l_1146: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1152 PUSH_VAL Integer 0i Return @_l_1152: PUSH_VAL String "CF01_09M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Ryouhei" PUSH_VAL String "RH010090" CALL Talk NOP PUSH_VAL String "Damn it, why do you treat us so differently?" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 3353i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1183 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1189 @_l_1183: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1189 PUSH_VAL Integer 0i Return @_l_1189: PUSH_VAL String "CB01_01M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Nao" PUSH_VAL String "NO010064" CALL Talk NOP PUSH_VAL String "Jeez... Oh, where's Sora-chan?" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 3354i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1220 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1226 @_l_1220: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1226 PUSH_VAL Integer 0i Return @_l_1226: PUSH_VAL String "CF01_01M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "She should be coming soon... Oh, Sora." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 3355i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1257 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1263 @_l_1257: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1263 PUSH_VAL Integer 0i Return @_l_1263: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "She had perfect timing. At that very moment she lookedtimidly into the classroom and then walked over to us." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 3356i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1289 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1295 @_l_1289: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1295 PUSH_VAL Integer 0i Return @_l_1295: PUSH_VAL String "CA01_01M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Nao" PUSH_VAL String "NO010065" CALL Talk NOP PUSH_VAL String "Sora-chan, let's eat together. I made too much." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 3357i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1326 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1332 @_l_1326: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1332 PUSH_VAL Integer 0i Return @_l_1332: PUSH_VAL Integer 1i CALL ScStopBgm NOP CALL BustupClear NOP PUSH_VAL String "CA01_04M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Sora" PUSH_VAL String "SR010174" CALL Talk NOP PUSH_VAL String "...No thanks." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 3358i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1368 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1374 @_l_1368: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1374 PUSH_VAL Integer 0i Return @_l_1374: PUSH_VAL Integer 4i CALL BustupClear NOP PUSH_VAL String "BGM16" PUSH_VAL Integer 0i CALL ScPlayBgm NOP PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Sora..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 3359i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1407 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1413 @_l_1407: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1413 PUSH_VAL Integer 0i Return @_l_1413: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "As she was walking toward me, she suddenly turned aroundand walked back out." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 3360i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1439 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1445 @_l_1439: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1445 PUSH_VAL Integer 0i Return @_l_1445: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "She really... doesn't want to eat with us?" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 3361i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1471 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1477 @_l_1471: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1477 PUSH_VAL Integer 0i Return @_l_1477: PUSH_VAL String "CB01_10M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Nao" PUSH_VAL String "NO010066" CALL Talk NOP PUSH_VAL String "Sora-chan..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 3362i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1508 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1514 @_l_1508: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1514 PUSH_VAL Integer 0i Return @_l_1514: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Nao-chan, sorry about that..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 3363i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1540 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1546 @_l_1540: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1546 PUSH_VAL Integer 0i Return @_l_1546: PUSH_VAL String "Nao" PUSH_VAL String "NO010067" CALL Talk NOP PUSH_VAL String "No, it doesn't bother me that much..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 3364i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1572 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1578 @_l_1572: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1578 PUSH_VAL Integer 0i Return @_l_1578: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "...That's what she said, but her face clearly told adifferent story. She looked somehow fatigued." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 3365i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1604 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1610 @_l_1604: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1610 PUSH_VAL Integer 0i Return @_l_1610: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Did something happen between them that I hadn't heardabout?" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 3366i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1636 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1642 @_l_1636: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1642 PUSH_VAL Integer 0i Return @_l_1642: PUSH_VAL String "CF01_03M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Ryouhei" PUSH_VAL String "RH010091" CALL Talk NOP PUSH_VAL String "Whoa, whoa, if she's not going to eat, I'd be happy totake it." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 3367i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1673 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1679 @_l_1673: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1679 PUSH_VAL Integer 0i Return @_l_1679: PUSH_VAL String "CB01_06M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Nao" PUSH_VAL String "NO010068" CALL Talk NOP PUSH_VAL String "...Don't you have your own lunch to eat?" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 3368i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1710 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1716 @_l_1710: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1716 PUSH_VAL Integer 0i Return @_l_1716: PUSH_VAL String "CF01_01M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Ryouhei" PUSH_VAL String "RH010092" CALL Talk NOP PUSH_VAL String "Tch..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 3369i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1747 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1753 @_l_1747: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1753 PUSH_VAL Integer 0i Return @_l_1753: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "...?" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 3370i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1779 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1785 @_l_1779: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1785 PUSH_VAL Integer 0i Return @_l_1785: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Ryouhei looked toward me for a moment, as if he wastrying to say something." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 3371i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1811 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1817 @_l_1811: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1817 PUSH_VAL Integer 0i Return @_l_1817: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "W-Well then, Nao-chan, I'd be happy to accept youroffer. I was just about to go buy something anyway." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 3372i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1843 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1849 @_l_1843: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1849 PUSH_VAL Integer 0i Return @_l_1849: PUSH_VAL String "CB01_02M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Nao" PUSH_VAL String "NO010069" CALL Talk NOP PUSH_VAL String "Oh, sure... They're not that great, but you can have asmany as you want." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 3373i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1880 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1886 @_l_1880: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1886 PUSH_VAL Integer 0i Return @_l_1886: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Yeah... I'll take you up on that." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 3374i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1912 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1918 @_l_1912: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1918 PUSH_VAL Integer 0i Return @_l_1918: CALL BustupClear NOP PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Despite her modesty, the sandwiches were actually reallygood." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 3382i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1946 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1952 @_l_1946: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1952 PUSH_VAL Integer 0i Return @_l_1952: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "But they seemed to pass right over my tongue... Icouldn't focus on what I was eating..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 3383i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1978 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1984 @_l_1978: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1984 PUSH_VAL Integer 0i Return @_l_1984: CALL ScStopBgm NOP PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "The image of Sora leaving the classroom was burnt intomy eyes..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 3384i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2012 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2018 @_l_2012: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2018 PUSH_VAL Integer 0i Return @_l_2018: PUSH_VAL Integer 0i PUSH_VAL Integer 1i CALL BlackOut NOP PUSH_VAL Integer 1i CALL WindowView NOP PUSH_VAL String "B20a" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetCg NOP PUSH_VAL String "WIP_MOZH" PUSH_VAL Integer 500i CALL Transition NOP PUSH_VAL String "Sora" PUSH_VAL String "SR010175" CALL Talk NOP PUSH_VAL String ".........Dummy... Dummy dummy......" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 3385i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2060 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2066 @_l_2060: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2066 PUSH_VAL Integer 0i Return @_l_2066: PUSH_VAL String "CA01_04M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "BGM08" PUSH_VAL Integer 0i CALL ScPlayBgm NOP PUSH_VAL String "Sora" PUSH_VAL String "SR010176" CALL Talk NOP PUSH_VAL String "...Haru, you dummy...!" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 3386i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2101 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2107 @_l_2101: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2107 PUSH_VAL Integer 0i Return @_l_2107: PUSH_VAL String " y " PUSH_VAL String "SR010177" CALL Talk NOP PUSH_VAL String "Haru's usual face... where despite not knowing anything,he's still concerned. I hate that face." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 3387i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2133 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2139 @_l_2133: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2139 PUSH_VAL Integer 0i Return @_l_2139: PUSH_VAL String " y " PUSH_VAL String "SR010179" CALL Talk NOP PUSH_VAL String "That person always steps into it, like it's her ownplace to be." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 3389i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2165 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2171 @_l_2165: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2171 PUSH_VAL Integer 0i Return @_l_2171: PUSH_VAL String " y " PUSH_VAL String "SR010180" CALL Talk NOP PUSH_VAL String "And, as if nothing had happened, that person alwayscalls my name in such an over-familiar way." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 3390i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2197 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2203 @_l_2197: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2203 PUSH_VAL Integer 0i Return @_l_2203: PUSH_VAL String " y " PUSH_VAL String "SR010181" CALL Talk NOP PUSH_VAL String "Haru, too." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 3391i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2229 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2235 @_l_2229: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2235 PUSH_VAL Integer 0i Return @_l_2235: PUSH_VAL String " y " PUSH_VAL String "SR010182" CALL Talk NOP PUSH_VAL String "In the constant burden of listening to someone talk, healways brings out her name...!" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 3392i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2261 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2267 @_l_2261: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2267 PUSH_VAL Integer 0i Return @_l_2267: PUSH_VAL String "B27a" PUSH_VAL Integer 0i PUSH_VAL Integer 600i CALL SetCg NOP PUSH_VAL Integer 0i PUSH_VAL Integer 0i PUSH_VAL Integer 40000i PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL Scroll NOP PUSH_VAL String " y " PUSH_VAL String "SR010183" CALL Talk NOP PUSH_VAL String "Approaching the table of the morning assembly in thecorner of the sports ground, I lie down." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 3393i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2305 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2311 @_l_2305: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2311 PUSH_VAL Integer 0i Return @_l_2311: PUSH_VAL String " y " PUSH_VAL String "SR010184" CALL Talk NOP PUSH_VAL String "The iron plate heated from the shining sun burns myback." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 3394i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2337 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2343 @_l_2337: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2343 PUSH_VAL Integer 0i Return @_l_2343: PUSH_VAL String " y " PUSH_VAL String "SR010185" CALL Talk NOP PUSH_VAL String "Compared to the sadness in my heart, this is nothing." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 3395i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2369 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2375 @_l_2369: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2375 PUSH_VAL Integer 0i Return @_l_2375: PUSH_VAL String " y " PUSH_VAL String "SR010186" CALL Talk NOP PUSH_VAL String "What Haru chooses to do..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 3396i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2401 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2407 @_l_2401: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2407 PUSH_VAL Integer 0i Return @_l_2407: PUSH_VAL String " y " PUSH_VAL String "SR010187" CALL Talk NOP PUSH_VAL String "I would have really been fine with anything." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 3397i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2433 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2439 @_l_2433: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2439 PUSH_VAL Integer 0i Return @_l_2439: PUSH_VAL String " y " PUSH_VAL String "SR010188" CALL Talk NOP PUSH_VAL String "Because as long as we can be together... That alone isgood enough." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 3398i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2465 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2471 @_l_2465: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2471 PUSH_VAL Integer 0i Return @_l_2471: PUSH_VAL String " y " PUSH_VAL String "SR010189" CALL Talk NOP PUSH_VAL String "Even this kind of inconvenient countryside, and livingeveryday fumbling... but as long as I'm together withHaru, anywhere would have been fine, really." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 3399i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2497 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2503 @_l_2497: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2503 PUSH_VAL Integer 0i Return @_l_2503: PUSH_VAL String " y " PUSH_VAL String "SR010190" CALL Talk NOP PUSH_VAL String "Anything at all... but just one thing." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 3400i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2529 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2535 @_l_2529: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2535 PUSH_VAL Integer 0i Return @_l_2535: PUSH_VAL String " y " PUSH_VAL String "SR010191" CALL Talk NOP PUSH_VAL String "That person, always bluntly stepping into our lives...Anything but her existence." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 3401i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2561 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2567 @_l_2561: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2567 PUSH_VAL Integer 0i Return @_l_2567: PUSH_VAL String " y " PUSH_VAL String "SR010192" CALL Talk NOP PUSH_VAL String "And, Haru acting all close to that woman... I hate it." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 3402i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2593 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2599 @_l_2593: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2599 PUSH_VAL Integer 0i Return @_l_2599: PUSH_VAL String "Sora" PUSH_VAL String "SR010193" CALL Talk NOP PUSH_VAL String "......" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 3403i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2625 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2631 @_l_2625: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2631 PUSH_VAL Integer 0i Return @_l_2631: PUSH_VAL String " y " PUSH_VAL String "SR010194" CALL Talk NOP PUSH_VAL String "...I know that to Haru, I'm just someone he has toprotect." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 3404i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2657 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2663 @_l_2657: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2663 PUSH_VAL Integer 0i Return @_l_2663: PUSH_VAL String " y " PUSH_VAL String "SR010195" CALL Talk NOP PUSH_VAL String "A guardian and an aided person... That's right, I'm ofno use at all." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 3405i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2689 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2695 @_l_2689: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2695 PUSH_VAL Integer 0i Return @_l_2695: PUSH_VAL String " y " PUSH_VAL String "SR010196" CALL Talk NOP PUSH_VAL String "Such a person like me... maybe he sees as ahindrance...?" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 3406i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2721 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2727 @_l_2721: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2727 PUSH_VAL Integer 0i Return @_l_2727: PUSH_VAL String " y " PUSH_VAL String "SR010197" CALL Talk NOP PUSH_VAL String "No, not even a hindrance... Someone that wouldn't matterwhether they were there or not...?" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 3407i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2753 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2759 @_l_2753: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2759 PUSH_VAL Integer 0i Return @_l_2759: PUSH_VAL String "Sora" PUSH_VAL String "SR010198" CALL Talk NOP PUSH_VAL String "......" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 3408i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2785 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2791 @_l_2785: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2791 PUSH_VAL Integer 0i Return @_l_2791: PUSH_VAL String " y " PUSH_VAL String "SR010199" CALL Talk NOP PUSH_VAL String "That time, Haru..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 3409i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2817 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2823 @_l_2817: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2823 PUSH_VAL Integer 0i Return @_l_2823: PUSH_VAL String " y " PUSH_VAL String "SR010200" CALL Talk NOP PUSH_VAL String "I'm starting to recall the memories that I don't want toremember." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 3410i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2849 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2855 @_l_2849: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2855 PUSH_VAL Integer 0i Return @_l_2855: PUSH_VAL String " y " PUSH_VAL String "SR010201" CALL Talk NOP PUSH_VAL String "...That's why... he chose to come here?" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 3411i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2881 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2887 @_l_2881: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2887 PUSH_VAL Integer 0i Return @_l_2887: PUSH_VAL String " y " PUSH_VAL String "SR010202" CALL Talk NOP PUSH_VAL String "My heart starts throbbing... I feel sick..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 3412i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2913 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2919 @_l_2913: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2919 PUSH_VAL Integer 0i Return @_l_2919: PUSH_VAL String " y " PUSH_VAL String "SR010203" CALL Talk NOP PUSH_VAL String "Every time I see them getting along well... It feelslike someone like me... is an unneeded existence." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 3413i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2945 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2951 @_l_2945: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2951 PUSH_VAL Integer 0i Return @_l_2951: PUSH_VAL String " y " PUSH_VAL String "SR010204" CALL Talk NOP PUSH_VAL String "Did Haru want to escape...?" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 3414i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2977 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2983 @_l_2977: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2983 PUSH_VAL Integer 0i Return @_l_2983: PUSH_VAL String " y " PUSH_VAL String "SR010205" CALL Talk NOP PUSH_VAL String "Leaving everything behind..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 3415i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_3009 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_3015 @_l_3009: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_3015 PUSH_VAL Integer 0i Return @_l_3015: PUSH_VAL String " y " PUSH_VAL String "SR010206" CALL Talk NOP PUSH_VAL String "Leaving me behind as well......" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 3416i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_3041 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_3047 @_l_3041: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_3047 PUSH_VAL Integer 0i Return @_l_3047: CALL ScStopBgm NOP PUSH_VAL String "Sora" PUSH_VAL String "SR010207" CALL Talk NOP PUSH_VAL String "...I'm sure that's it......" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 3417i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_3075 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_3081 @_l_3075: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_3081 PUSH_VAL Integer 0i Return @_l_3081: PUSH_VAL String "Voice [ " PUSH_VAL String "AK010063" CALL Talk NOP PUSH_VAL String "Huh... What's wrong, being in this kind of place?" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 3418i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_3107 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_3113 @_l_3107: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_3113 PUSH_VAL Integer 0i Return @_l_3113: PUSH_VAL String "Sora" PUSH_VAL String "SR010208" CALL Talk NOP PUSH_VAL String "!?" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 3419i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_3139 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_3145 @_l_3139: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_3145 PUSH_VAL Integer 0i Return @_l_3145: PUSH_VAL String "B20a" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetCg NOP PUSH_VAL String "CC01_02M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "BGM03" PUSH_VAL Integer 0i CALL ScPlayBgm NOP PUSH_VAL String "Akira" PUSH_VAL String "AK010064" CALL Talk NOP PUSH_VAL String "Isn't it hot? What if you fell asleep?" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 3420i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_3185 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_3191 @_l_3185: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_3191 PUSH_VAL Integer 0i Return @_l_3191: PUSH_VAL String "Sora" PUSH_VAL String "SR010209" CALL Talk NOP PUSH_VAL String "...Not really, this is nothing." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 3421i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_3217 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_3223 @_l_3217: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_3223 PUSH_VAL Integer 0i Return @_l_3223: PUSH_VAL String "Akira" PUSH_VAL String "AK010065" CALL Talk NOP PUSH_VAL String "Really? Want some juice? Though I already drank some." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 3422i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_3249 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_3255 @_l_3249: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_3255 PUSH_VAL Integer 0i Return @_l_3255: PUSH_VAL String "Sora" PUSH_VAL String "SR010210" CALL Talk NOP PUSH_VAL String "...I don't want it." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 3423i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_3281 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_3287 @_l_3281: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_3287 PUSH_VAL Integer 0i Return @_l_3287: PUSH_VAL String "Akira" PUSH_VAL String "AK010066" CALL Talk NOP PUSH_VAL String "Then, I'll buy you a new one. What would you like?" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 3424i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_3313 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_3319 @_l_3313: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_3319 PUSH_VAL Integer 0i Return @_l_3319: PUSH_VAL String "Sora" PUSH_VAL String "SR010211" CALL Talk NOP PUSH_VAL String "Like I said..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 3425i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_3345 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_3351 @_l_3345: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_3351 PUSH_VAL Integer 0i Return @_l_3351: PUSH_VAL String "Akira" PUSH_VAL String "AK010067" CALL Talk NOP PUSH_VAL String "Wait just a sec." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 3426i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_3377 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_3383 @_l_3377: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_3383 PUSH_VAL Integer 0i Return @_l_3383: PUSH_VAL Integer 2i CALL BustupClear NOP PUSH_VAL String "Sora" PUSH_VAL String "SR010212" CALL Talk NOP PUSH_VAL String "......Geeze......" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 3427i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_3412 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_3418 @_l_3412: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_3418 PUSH_VAL Integer 0i Return @_l_3418: PUSH_VAL String " y " PUSH_VAL String "SR010213" CALL Talk NOP PUSH_VAL String "Walking along with a hobble, Haru's classmate." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 3428i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_3444 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_3450 @_l_3444: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_3450 PUSH_VAL Integer 0i Return @_l_3450: PUSH_VAL String " y " PUSH_VAL String "SR010214" CALL Talk NOP PUSH_VAL String "It seems that I've met her before in the past... Itseems like she's not someone who thinks about anything,but she lets off a kind of mysterious impression." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 3429i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_3476 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_3482 @_l_3476: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_3482 PUSH_VAL Integer 0i Return @_l_3482: PUSH_VAL String " y " PUSH_VAL String "SR010215" CALL Talk NOP PUSH_VAL String "...I wonder if Haru would like it if I was as cheerfulas her." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 3430i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_3508 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_3514 @_l_3508: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_3514 PUSH_VAL Integer 0i Return @_l_3514: PUSH_VAL String " y " PUSH_VAL String "SR010216" CALL Talk NOP PUSH_VAL String "Stimulating conversation, every day would seem fun." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 3431i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_3540 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_3546 @_l_3540: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_3546 PUSH_VAL Integer 0i Return @_l_3546: PUSH_VAL String " y " PUSH_VAL String "SR010217" CALL Talk NOP PUSH_VAL String "I wonder if... Haru's with me because he has no otherchoice......" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 3432i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_3572 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_3578 @_l_3572: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_3578 PUSH_VAL Integer 0i Return @_l_3578: PUSH_VAL String " y " PUSH_VAL String "SR010218" CALL Talk NOP PUSH_VAL String "Left behind on top of the morning assembly table, herjuice is in a paper pack." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 3433i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_3604 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_3610 @_l_3604: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_3610 PUSH_VAL Integer 0i Return @_l_3610: PUSH_VAL String " y " PUSH_VAL String "SR010219" CALL Talk NOP PUSH_VAL String "Already perspiring, the drops of water immediately dryon top of the iron plate." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 3434i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_3636 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_3642 @_l_3636: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_3642 PUSH_VAL Integer 0i Return @_l_3642: PUSH_VAL String " y " PUSH_VAL String "SR010220" CALL Talk NOP PUSH_VAL String "I wonder if someday I'll vanish the same way." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 3435i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_3668 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_3674 @_l_3668: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_3674 PUSH_VAL Integer 0i Return @_l_3674: PUSH_VAL String "Sora" PUSH_VAL String "SR010221" CALL Talk NOP PUSH_VAL String "......" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 3436i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_3700 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_3706 @_l_3700: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_3706 PUSH_VAL Integer 0i Return @_l_3706: PUSH_VAL String " y " PUSH_VAL String "SR010222" CALL Talk NOP PUSH_VAL String "Taking the paper pack in my hand, I sip from the straw." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 3437i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_3732 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_3738 @_l_3732: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_3738 PUSH_VAL Integer 0i Return @_l_3738: PUSH_VAL String " y " PUSH_VAL String "SR010223" CALL Talk NOP PUSH_VAL String "My thirsty, dry throat began to moisten." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 3438i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_3764 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_3770 @_l_3764: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_3770 PUSH_VAL Integer 0i Return @_l_3770: PUSH_VAL String " y " PUSH_VAL String "SR010224" CALL Talk NOP PUSH_VAL String "For a moment... the juice passing through my dry throatbegan to heal it, but it immediately became unsatisfiedwith just that." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 3439i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_3796 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_3802 @_l_3796: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_3802 PUSH_VAL Integer 0i Return @_l_3802: PUSH_VAL String " y " PUSH_VAL String "SR010225" CALL Talk NOP PUSH_VAL String "The little juice that passed through my throat awakenedmy body that wanted even more moisture." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 3440i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_3828 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_3834 @_l_3828: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_3834 PUSH_VAL Integer 0i Return @_l_3834: PUSH_VAL String "Sora" PUSH_VAL String "SR010226" CALL Talk NOP PUSH_VAL String "......" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 3441i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_3860 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_3866 @_l_3860: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_3866 PUSH_VAL Integer 0i Return @_l_3866: PUSH_VAL String " y " PUSH_VAL String "SR010227" CALL Talk NOP PUSH_VAL String "I'm... the same." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 3442i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_3892 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_3898 @_l_3892: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_3898 PUSH_VAL Integer 0i Return @_l_3898: PUSH_VAL String " y " PUSH_VAL String "SR010228" CALL Talk NOP PUSH_VAL String "My unsatisfied feelings, already... need the one thingthat could satisfy them, or they won't they won't becomefilled." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 3443i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_3924 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_3930 @_l_3924: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_3930 PUSH_VAL Integer 0i Return @_l_3930: PUSH_VAL String " y " PUSH_VAL String "SR010229" CALL Talk NOP PUSH_VAL String "And so... no matter how much I drink, I won't besatisfied... I have a feeling that what my feelings seekwill remain forever unfulfilled." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 3444i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_3956 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_3962 @_l_3956: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_3962 PUSH_VAL Integer 0i Return @_l_3962: CALL ScPauseBgm NOP PUSH_VAL String "Akira" PUSH_VAL String "AK010068" CALL Talk NOP PUSH_VAL String "Ahh, you did want to drink it after all^." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 3445i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_3990 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_3996 @_l_3990: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_3996 PUSH_VAL Integer 0i Return @_l_3996: PUSH_VAL Integer 16i PUSH_VAL Integer 0i PUSH_VAL Integer 1i PUSH_VAL Integer 2i PUSH_VAL Integer 30i CALL Quake NOP PUSH_VAL String "Sora" PUSH_VAL String "SR010230" CALL Talk NOP PUSH_VAL String "^^^^!!!!" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 3446i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_4029 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_4035 @_l_4029: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_4035 PUSH_VAL Integer 0i Return @_l_4035: PUSH_VAL String "CC01_01M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Akira" PUSH_VAL String "AK010069" CALL Talk NOP PUSH_VAL String "I bought it, is orange juice okay?" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 3447i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_4066 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_4072 @_l_4066: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_4072 PUSH_VAL Integer 0i Return @_l_4072: PUSH_VAL String "Sora" PUSH_VAL String "SR010231" CALL Talk NOP PUSH_VAL String "Th...Thanks......" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 3448i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_4098 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_4104 @_l_4098: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_4104 PUSH_VAL Integer 0i Return @_l_4104: PUSH_VAL String "CC01_02M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP CALL ScRestartBgm NOP PUSH_VAL String "Akira" PUSH_VAL String "AK010070" CALL Talk NOP PUSH_VAL String "Hey, hey, want to go in the shade? We'll get heatstroke." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 3449i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_4137 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_4143 @_l_4137: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_4143 PUSH_VAL Integer 0i Return @_l_4143: PUSH_VAL String "Sora" PUSH_VAL String "SR010232" CALL Talk NOP PUSH_VAL String "...O-Okay." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 3450i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_4169 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_4175 @_l_4169: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_4175 PUSH_VAL Integer 0i Return @_l_4175: PUSH_VAL String "Sora" PUSH_VAL String "SR010233" CALL Talk NOP PUSH_VAL String "...Y-Your juice......" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 3451i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_4201 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_4207 @_l_4201: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_4207 PUSH_VAL Integer 0i Return @_l_4207: PUSH_VAL String "Akira" PUSH_VAL String "AK010071" CALL Talk NOP PUSH_VAL String "It's fine, if I get one sip of yours." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 3452i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_4233 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_4239 @_l_4233: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_4239 PUSH_VAL Integer 0i Return @_l_4239: CALL BustupClear NOP PUSH_VAL Integer 1i CALL Update NOP PUSH_VAL Integer 907i PUSH_VAL Integer 0i PUSH_VAL Integer 1000i PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL Scroll NOP CALL WaitScroll NOP PUSH_VAL String " y " PUSH_VAL String "SR010234" CALL Talk NOP PUSH_VAL String "In a run, she went to the shade of the lawn and satdown." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 3453i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_4279 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_4285 @_l_4279: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_4285 PUSH_VAL Integer 0i Return @_l_4285: PUSH_VAL String "CC01_01M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Akira" PUSH_VAL String "AK010072" CALL Talk NOP PUSH_VAL String "Ah, have you already ate lunch?" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 3454i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_4316 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_4322 @_l_4316: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_4322 PUSH_VAL Integer 0i Return @_l_4322: PUSH_VAL String "Sora" PUSH_VAL String "SR010235" CALL Talk NOP PUSH_VAL String "...No." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 3455i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_4348 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_4354 @_l_4348: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_4354 PUSH_VAL Integer 0i Return @_l_4354: PUSH_VAL String "CC01_05M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Akira" PUSH_VAL String "AK010073" CALL Talk NOP PUSH_VAL String "Sorry, I wish I had a snack or something with me." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 3456i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_4385 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_4391 @_l_4385: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_4391 PUSH_VAL Integer 0i Return @_l_4391: PUSH_VAL String "Sora" PUSH_VAL String "SR010236" CALL Talk NOP PUSH_VAL String "No, it's fine..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 3457i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_4417 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_4423 @_l_4417: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_4423 PUSH_VAL Integer 0i Return @_l_4423: CALL BustupClear NOP PUSH_VAL String " y " PUSH_VAL String "SR010237" CALL Talk NOP PUSH_VAL String "Like that, she laid down in the shade." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 3458i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_4451 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_4457 @_l_4451: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_4457 PUSH_VAL Integer 0i Return @_l_4457: PUSH_VAL String " y " PUSH_VAL String "SR010238" CALL Talk NOP PUSH_VAL String "She really is... someone that gives off a mysteriousimpression." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 3459i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_4483 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_4489 @_l_4483: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_4489 PUSH_VAL Integer 0i Return @_l_4489: PUSH_VAL String "CC01_01M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Akira" PUSH_VAL String "AK010074" CALL Talk NOP PUSH_VAL String "Hey, hey, Sora-chan?" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 3460i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_4520 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_4526 @_l_4520: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_4526 PUSH_VAL Integer 0i Return @_l_4526: PUSH_VAL String "Sora" PUSH_VAL String "SR010239" CALL Talk NOP PUSH_VAL String "Eh... What?" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 3461i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_4552 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_4558 @_l_4552: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_4558 PUSH_VAL Integer 0i Return @_l_4558: PUSH_VAL String "Akira" PUSH_VAL String "AK010075" CALL Talk NOP PUSH_VAL String "I probably shouldn't ask something like this, but... areyou homesick or something?" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 3462i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_4584 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_4590 @_l_4584: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_4590 PUSH_VAL Integer 0i Return @_l_4590: PUSH_VAL String "Sora" PUSH_VAL String "SR010240" CALL Talk NOP PUSH_VAL String "Ehh......" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 3463i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_4616 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_4622 @_l_4616: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_4622 PUSH_VAL Integer 0i Return @_l_4622: PUSH_VAL String "CC01_02M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Akira" PUSH_VAL String "AK010076" CALL Talk NOP PUSH_VAL String "Well, you just seemed kind of lonely." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 3464i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_4653 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_4659 @_l_4653: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_4659 PUSH_VAL Integer 0i Return @_l_4659: PUSH_VAL String "Sora" PUSH_VAL String "SR010241" CALL Talk NOP PUSH_VAL String "...Because I no longer have a home to return to..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 3465i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_4685 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_4691 @_l_4685: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_4691 PUSH_VAL Integer 0i Return @_l_4691: PUSH_VAL String "CC01_05M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Akira" PUSH_VAL String "AK010077" CALL Talk NOP PUSH_VAL String "Ah... I see, sorry..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 3466i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_4722 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_4728 @_l_4722: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_4728 PUSH_VAL Integer 0i Return @_l_4728: PUSH_VAL String "Sora" PUSH_VAL String "SR010242" CALL Talk NOP PUSH_VAL String "No, Haru was the one that decided... I just went alongwith it." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 3467i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_4754 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_4760 @_l_4754: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_4760 PUSH_VAL Integer 0i Return @_l_4760: PUSH_VAL String "CC01_01M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Akira" PUSH_VAL String "AK010078" CALL Talk NOP PUSH_VAL String "...Is the two of you living together difficult?" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 3468i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_4791 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_4797 @_l_4791: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_4797 PUSH_VAL Integer 0i Return @_l_4797: PUSH_VAL String "Sora" PUSH_VAL String "SR010243" CALL Talk NOP PUSH_VAL String "Maybe... Haru does the shopping, and cooks..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 3469i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_4823 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_4829 @_l_4823: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_4829 PUSH_VAL Integer 0i Return @_l_4829: PUSH_VAL String "CC01_02M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Akira" PUSH_VAL String "AK010079" CALL Talk NOP PUSH_VAL String "Hmm^, as expected of Haru-kun, such an older brother^.What a hard worker." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 3470i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_4860 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_4866 @_l_4860: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_4866 PUSH_VAL Integer 0i Return @_l_4866: PUSH_VAL String "Sora" PUSH_VAL String "SR010244" CALL Talk NOP PUSH_VAL String "...Yeah, he's always trying his best..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 3471i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_4892 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_4898 @_l_4892: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_4898 PUSH_VAL Integer 0i Return @_l_4898: PUSH_VAL String "Akira" PUSH_VAL String "AK010080" CALL Talk NOP PUSH_VAL String "But, you also seem like an older sister." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 3472i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_4924 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_4930 @_l_4924: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_4930 PUSH_VAL Integer 0i Return @_l_4930: PUSH_VAL String "Sora" PUSH_VAL String "SR010245" CALL Talk NOP PUSH_VAL String "...Eh?" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 3473i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_4956 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_4962 @_l_4956: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_4962 PUSH_VAL Integer 0i Return @_l_4962: PUSH_VAL String "CC01_11M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Akira" PUSH_VAL String "AK010081" CALL Talk NOP PUSH_VAL String "Kind of always silently watching over Haru-kun. Thatmight be what looks older sisterish." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 3474i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_4993 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_4999 @_l_4993: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_4999 PUSH_VAL Integer 0i Return @_l_4999: PUSH_VAL String "Akira" PUSH_VAL String "AK010082" CALL Talk NOP PUSH_VAL String "Does being twins have that kind of feeling? But it'snice, that kind of relationship." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 3475i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_5025 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_5031 @_l_5025: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_5031 PUSH_VAL Integer 0i Return @_l_5031: PUSH_VAL String "Sora" PUSH_VAL String "SR010246" CALL Talk NOP PUSH_VAL String "......Stop it." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 3476i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_5057 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_5063 @_l_5057: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_5063 PUSH_VAL Integer 0i Return @_l_5063: PUSH_VAL String "CC01_01M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Akira" PUSH_VAL String "AK010083" CALL Talk NOP PUSH_VAL String "Is quarreling between siblings also complicated?" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 3477i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_5094 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_5100 @_l_5094: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_5100 PUSH_VAL Integer 0i Return @_l_5100: PUSH_VAL String "Sora" PUSH_VAL String "SR010247" CALL Talk NOP PUSH_VAL String "...I don't really know about something like that..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 3478i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_5126 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_5132 @_l_5126: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_5132 PUSH_VAL Integer 0i Return @_l_5132: PUSH_VAL String "CC01_02M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Akira" PUSH_VAL String "AK010084" CALL Talk NOP PUSH_VAL String "Ahaha, I see... But if I had a twin, an older brotherlike Haru-kun would be nice..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 3479i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_5163 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_5169 @_l_5163: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_5169 PUSH_VAL Integer 0i Return @_l_5169: PUSH_VAL String "Sora" PUSH_VAL String "SR010248" CALL Talk NOP PUSH_VAL String "......?" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 3480i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_5195 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_5201 @_l_5195: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_5201 PUSH_VAL Integer 0i Return @_l_5201: PUSH_VAL String "Akira" PUSH_VAL String "AK010085" CALL Talk NOP PUSH_VAL String "Because... like you, he'd always call me "Akira"." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 3481i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_5227 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_5233 @_l_5227: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_5233 PUSH_VAL Integer 0i Return @_l_5233: PUSH_VAL String "Akira" PUSH_VAL String "AK010086" CALL Talk NOP PUSH_VAL String "Always putting you first, no matter in what form, mustbe nice." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 3482i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_5259 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_5265 @_l_5259: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_5265 PUSH_VAL Integer 0i Return @_l_5265: PUSH_VAL String "Sora" PUSH_VAL String "SR010249" CALL Talk NOP PUSH_VAL String "......!" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 3483i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_5291 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_5297 @_l_5291: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_5297 PUSH_VAL Integer 0i Return @_l_5297: PUSH_VAL String "CC01_12M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL Integer 2i PUSH_VAL Integer 0i CALL Jump NOP PUSH_VAL String "Akira" PUSH_VAL String "AK010087" CALL Talk NOP PUSH_VAL String "Ah, I forgot! I left behind Kazu-chan to come here!" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 3484i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_5332 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_5338 @_l_5332: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_5338 PUSH_VAL Integer 0i Return @_l_5338: PUSH_VAL String "Sora" PUSH_VAL String "SR010250" CALL Talk NOP PUSH_VAL String "Eh... Ah." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 3485i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_5364 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_5370 @_l_5364: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_5370 PUSH_VAL Integer 0i Return @_l_5370: PUSH_VAL String "CC01_02M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Akira" PUSH_VAL String "AK010088" CALL Talk NOP PUSH_VAL String "I have to go pretty soon. You can have the juice^." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 3486i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_5401 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_5407 @_l_5401: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_5407 PUSH_VAL Integer 0i Return @_l_5407: PUSH_VAL String " y " PUSH_VAL String "SR010251" CALL Talk NOP PUSH_VAL String "Slapping her skirt, she stood up." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 3487i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_5433 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_5439 @_l_5433: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_5439 PUSH_VAL Integer 0i Return @_l_5439: PUSH_VAL String "CC01_01M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Akira" PUSH_VAL String "AK010089" CALL Talk NOP PUSH_VAL String "See ya^. Let's eat lunch together next time, okay?" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 3488i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_5470 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_5476 @_l_5470: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_5476 PUSH_VAL Integer 0i Return @_l_5476: PUSH_VAL String "Sora" PUSH_VAL String "SR010252" CALL Talk NOP PUSH_VAL String "Ah......" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 3489i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_5502 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_5508 @_l_5502: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_5508 PUSH_VAL Integer 0i Return @_l_5508: PUSH_VAL Integer 2i CALL BustupClear NOP PUSH_VAL String " y " PUSH_VAL String "SR010253" CALL Talk NOP PUSH_VAL String "She broke into a run... and then looked back midway." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 3490i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_5537 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_5543 @_l_5537: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_5543 PUSH_VAL Integer 0i Return @_l_5543: PUSH_VAL String "Sora" PUSH_VAL String "SR010254" CALL Talk NOP PUSH_VAL String "......?" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 3491i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_5569 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_5575 @_l_5569: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_5575 PUSH_VAL Integer 0i Return @_l_5575: PUSH_VAL String "CC01_02S" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String " y " PUSH_VAL String "SR010255" CALL Talk NOP PUSH_VAL String "Then, she grinned... and pointed to the right." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 3492i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_5606 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_5612 @_l_5606: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_5612 PUSH_VAL Integer 0i Return @_l_5612: CALL ScStopBgm NOP PUSH_VAL String " y " PUSH_VAL String "SR010256" CALL Talk NOP PUSH_VAL String "There, was..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 3493i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_5640 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_5646 @_l_5640: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_5646 PUSH_VAL Integer 0i Return @_l_5646: PUSH_VAL Integer 0i PUSH_VAL Integer 1i CALL BlackOut NOP PUSH_VAL Integer 1000i PUSH_VAL Integer 0i CALL ScWait NOP PUSH_VAL Integer 0i CALL WindowView NOP PUSH_VAL String "B20a" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetCg NOP PUSH_VAL String "CC01_02M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Akira" PUSH_VAL String "AK010090" CALL Talk NOP PUSH_VAL String "Here, Haru-kun, baton pass!" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 3494i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_5693 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_5699 @_l_5693: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_5699 PUSH_VAL Integer 0i Return @_l_5699: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Eh?" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 3495i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_5725 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_5731 @_l_5725: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_5731 PUSH_VAL Integer 0i Return @_l_5731: PUSH_VAL Integer 2i CALL BustupClear NOP PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Amatsume suddenly appeared, waving her hands and runningtoward the school building." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 3496i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_5760 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_5766 @_l_5760: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_5766 PUSH_VAL Integer 0i Return @_l_5766: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "And in the direction she ran from was..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 3497i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_5792 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_5798 @_l_5792: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_5798 PUSH_VAL Integer 0i Return @_l_5798: PUSH_VAL String "B20a" PUSH_VAL Integer 907i PUSH_VAL Integer 0i CALL SetCg NOP PUSH_VAL String "WIP_RL" PUSH_VAL Integer 500i CALL Transition NOP PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "What are you doing here?" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 3498i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_5833 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_5839 @_l_5833: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_5839 PUSH_VAL Integer 0i Return @_l_5839: PUSH_VAL String "BGM05" PUSH_VAL Integer 0i CALL ScPlayBgm NOP PUSH_VAL String "CA01_01M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Sora" PUSH_VAL String "SR010257" CALL Talk NOP PUSH_VAL String "...Haru..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 3499i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_5874 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_5880 @_l_5874: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_5880 PUSH_VAL Integer 0i Return @_l_5880: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "But I'm glad I found you. I was wondering if you werehungry. Here, I bought some bread for you." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 3500i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_5906 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_5912 @_l_5906: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_5912 PUSH_VAL Integer 0i Return @_l_5912: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "It's the cream-filled kind Amatsume loves. Sora likedthem when she tried one too, so I got her the same kind." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 3501i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_5938 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_5944 @_l_5938: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_5944 PUSH_VAL Integer 0i Return @_l_5944: PUSH_VAL String "Sora" PUSH_VAL String "SR010258" CALL Talk NOP PUSH_VAL String "...Please." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 3502i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_5970 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_5976 @_l_5970: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_5976 PUSH_VAL Integer 0i Return @_l_5976: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Sure." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 3503i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_6002 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_6008 @_l_6002: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_6008 PUSH_VAL Integer 0i Return @_l_6008: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Her thin fingers grabbed the sweet bread in my hand." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 3504i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_6034 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_6040 @_l_6034: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_6040 PUSH_VAL Integer 0i Return @_l_6040: PUSH_VAL String "CA01_05M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Sora" PUSH_VAL String "SR010259" CALL Talk NOP PUSH_VAL String "...What?" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 3505i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_6071 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_6077 @_l_6071: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_6077 PUSH_VAL Integer 0i Return @_l_6077: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Oh, nothing... It's nothing. I'm not gonna take it fromyou, so go ahead and eat." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 3506i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_6103 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_6109 @_l_6103: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_6109 PUSH_VAL Integer 0i Return @_l_6109: PUSH_VAL String "Sora" PUSH_VAL String "SR010260" CALL Talk NOP PUSH_VAL String "...You're such a snob." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 3507i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_6135 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_6141 @_l_6135: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_6141 PUSH_VAL Integer 0i Return @_l_6141: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "...Well, is it good?" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 3508i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_6167 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_6173 @_l_6167: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_6173 PUSH_VAL Integer 0i Return @_l_6173: PUSH_VAL String "CA01_01M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Sora" PUSH_VAL String "SR010261" CALL Talk NOP PUSH_VAL String "It's sweet... but I think I know why that one girl likesit so much." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 3509i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_6204 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_6210 @_l_6204: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_6210 PUSH_VAL Integer 0i Return @_l_6210: PUSH_VAL String "CA01_02M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Sora" PUSH_VAL String "SR010262" CALL Talk NOP PUSH_VAL String "...It's strange. It's so sweet that it just makes mewant to laugh." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 3510i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_6241 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_6247 @_l_6241: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_6247 PUSH_VAL Integer 0i Return @_l_6247: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Oh, good. You should hurry up and eat, though. Lunchtimeis about to end." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 3511i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_6273 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_6279 @_l_6273: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_6279 PUSH_VAL Integer 0i Return @_l_6279: PUSH_VAL String "Sora" PUSH_VAL String "SR010263" CALL Talk NOP PUSH_VAL String "...Sure." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 3512i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_6305 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_6311 @_l_6305: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_6311 PUSH_VAL Integer 0i Return @_l_6311: CALL Hide NOP CALL BustupClear NOP PUSH_VAL Integer 1i CALL WindowView NOP PUSH_VAL String " y " PUSH_VAL String "SR010264" CALL Talk NOP PUSH_VAL String "I stuck the whole thing in my mouth. It was so sweetthat my teeth seemed as if they would melt..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 3513i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_6344 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_6350 @_l_6344: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_6350 PUSH_VAL Integer 0i Return @_l_6350: PUSH_VAL String " y " PUSH_VAL String "SR010265" CALL Talk NOP PUSH_VAL String "That way I could blame the tears in my eyes on the sweetbread." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 3514i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_6376 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_6382 @_l_6376: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_6382 PUSH_VAL Integer 0i Return @_l_6382: PUSH_VAL String " y " PUSH_VAL String "SR010266" CALL Talk NOP PUSH_VAL String "...Because he's worried about me? Because I always getin his way? Because he can't leave me alone?" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 3515i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_6408 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_6414 @_l_6408: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_6414 PUSH_VAL Integer 0i Return @_l_6414: PUSH_VAL String " y " PUSH_VAL String "SR010267" CALL Talk NOP PUSH_VAL String "I don't know what he thinks of me, but I know he'sthinking of me." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 3516i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_6440 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_6446 @_l_6440: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_6446 PUSH_VAL Integer 0i Return @_l_6446: PUSH_VAL String " y " PUSH_VAL String "SR010268" CALL Talk NOP PUSH_VAL String "Which means... I still have a place where I belong." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 3517i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_6472 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_6478 @_l_6472: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_6478 PUSH_VAL Integer 0i Return @_l_6478: PUSH_VAL String " y " PUSH_VAL String "SR010269" CALL Talk NOP PUSH_VAL String "So I..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 3518i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_6504 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_6510 @_l_6504: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_6510 PUSH_VAL Integer 0i Return @_l_6510: PUSH_VAL String " y " PUSH_VAL String "SR010270" CALL Talk NOP PUSH_VAL String "I can't just watch..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 3519i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_6536 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_6542 @_l_6536: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_6542 PUSH_VAL Integer 0i Return @_l_6542: PUSH_VAL String " y " PUSH_VAL String "SR010271" CALL Talk NOP PUSH_VAL String "And... I can't just follow in Haru's footsteps." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 3520i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_6568 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_6574 @_l_6568: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_6574 PUSH_VAL Integer 0i Return @_l_6574: PUSH_VAL String " y " PUSH_VAL String "SR010272" CALL Talk NOP PUSH_VAL String "I have to move forward myself... and I can't look back." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 3521i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_6600 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_6606 @_l_6600: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_6606 PUSH_VAL Integer 0i Return @_l_6606: CALL ScStopBgm NOP PUSH_VAL String "DATE" PUSH_VAL Integer 0i CALL EyeCatchEnter NOP PUSH_VAL Integer 0i CALL WindowView NOP PUSH_VAL String "00_a009" CALL Change NOP PUSH_VAL Integer 0i Return PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return @@Initialize Return this EndFunc Function sc00_A009() CALL ScenarioEnter NOP PUSH_VAL String "BLACK" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetCg NOP PUSH_VAL String "se114" PUSH_VAL Integer 0i CALL ScPlaySe NOP PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Mm..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 3522i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_37 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_43 @_l_37: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_43 PUSH_VAL Integer 0i Return @_l_43: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "...My alarm clock sounded different from usual." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 3523i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_69 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_75 @_l_69: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_75 PUSH_VAL Integer 0i Return @_l_75: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "...?" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 3524i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_101 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_107 @_l_101: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_107 PUSH_VAL Integer 0i Return @_l_107: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Or rather... It wasn't an alarm clock..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 3525i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_133 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_139 @_l_133: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_139 PUSH_VAL Integer 0i Return @_l_139: PUSH_VAL String "B02a" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetCg NOP PUSH_VAL String "CA01_01M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "WIP_RL" PUSH_VAL Integer 500i CALL Transition NOP PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Huh? Sora...? Why..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 3526i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_179 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_185 @_l_179: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_185 PUSH_VAL Integer 0i Return @_l_185: PUSH_VAL String "Sora" PUSH_VAL String "SR010273" CALL Talk NOP PUSH_VAL String "...You're still not up? Go wash your face." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 3527i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_211 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_217 @_l_211: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_217 PUSH_VAL Integer 0i Return @_l_217: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Oh... Sure." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 3528i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_243 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_249 @_l_243: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_249 PUSH_VAL Integer 0i Return @_l_249: PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL BlackOut NOP PUSH_VAL String "SE015" PUSH_VAL Integer 0i CALL ScPlaySe NOP PUSH_VAL String "BGM05" PUSH_VAL Integer 0i CALL ScPlayBgm NOP PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Why is she up so early...?" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 3529i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_287 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_293 @_l_287: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_293 PUSH_VAL Integer 0i Return @_l_293: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "She always sleeps in until I go to wake her up. Even ifshe has to be up early in the morning for something, Ialways have to be the one to get her up..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 3530i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_319 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_325 @_l_319: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_325 PUSH_VAL Integer 0i Return @_l_325: CALL ScStopSe NOP PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Even after I washed my face with cold water, I stillfelt like I was sleeping." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 3531i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_353 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_359 @_l_353: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_359 PUSH_VAL Integer 0i Return @_l_359: PUSH_VAL String "B02a" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetCg NOP PUSH_VAL String "CA01_01M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Just what's going on here?" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 3532i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_395 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_401 @_l_395: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_401 PUSH_VAL Integer 0i Return @_l_401: PUSH_VAL String "Sora" PUSH_VAL String "SR010274" CALL Talk NOP PUSH_VAL String "...I just figured we could eat some rice." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 3533i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_427 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_433 @_l_427: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_433 PUSH_VAL Integer 0i Return @_l_433: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Eh? So you... got up early because you were hungry?" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 3534i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_459 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_465 @_l_459: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_465 PUSH_VAL Integer 0i Return @_l_465: PUSH_VAL String "CA01_11M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Sora" PUSH_VAL String "SR010275" CALL Talk NOP PUSH_VAL String "N-Not really, but..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 3535i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_496 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_502 @_l_496: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_502 PUSH_VAL Integer 0i Return @_l_502: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "...Hmm, if that's not it, then... I have no idea." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 3536i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_528 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_534 @_l_528: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_534 PUSH_VAL Integer 0i Return @_l_534: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Well, whatever... I'll make some toast, then." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 3537i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_560 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_566 @_l_560: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_566 PUSH_VAL Integer 0i Return @_l_566: PUSH_VAL String "Sora" PUSH_VAL String "SR010276" CALL Talk NOP PUSH_VAL String "I already did..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 3538i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_592 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_598 @_l_592: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_598 PUSH_VAL Integer 0i Return @_l_598: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Oh... So you did." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 3539i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_624 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_630 @_l_624: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_630 PUSH_VAL Integer 0i Return @_l_630: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "And she didn't mess up like she always does." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 3540i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_656 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_662 @_l_656: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_662 PUSH_VAL Integer 0i Return @_l_662: PUSH_VAL String "CA01_01M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Sora" PUSH_VAL String "SR010277" CALL Talk NOP PUSH_VAL String "The last thing would be... Medamayaki?" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 3541i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_693 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_699 @_l_693: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_699 PUSH_VAL Integer 0i Return @_l_699: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Yeah, you wanna try?" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 3542i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_725 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_731 @_l_725: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_731 PUSH_VAL Integer 0i Return @_l_731: PUSH_VAL String "Sora" PUSH_VAL String "SR010278" CALL Talk NOP PUSH_VAL String "Y-Yeah..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 3543i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_757 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_763 @_l_757: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_763 PUSH_VAL Integer 0i Return @_l_763: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "You don't need to look so frightened. Even I can do it." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 3566i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_789 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_795 @_l_789: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_795 PUSH_VAL Integer 0i Return @_l_795: PUSH_VAL String "CA01_12M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Sora" PUSH_VAL String "SR010279" CALL Talk NOP PUSH_VAL String "That doesn't mean I can..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 3567i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_826 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_832 @_l_826: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_832 PUSH_VAL Integer 0i Return @_l_832: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "It's just a matter of practice. Here." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 3568i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_858 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_864 @_l_858: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_864 PUSH_VAL Integer 0i Return @_l_864: PUSH_VAL String "CA01_11L" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Sora" PUSH_VAL String "SR010280" CALL Talk NOP PUSH_VAL String "Ah..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 3569i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_895 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_901 @_l_895: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_901 PUSH_VAL Integer 0i Return @_l_901: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "I took her hand and put it on the frying pan." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 3570i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_927 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_933 @_l_927: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_933 PUSH_VAL Integer 0i Return @_l_933: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "First, warm up the frying pan, then put some oil on andspread it out..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 3571i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_959 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_965 @_l_959: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_965 PUSH_VAL Integer 0i Return @_l_965: PUSH_VAL String "Sora" PUSH_VAL String "SR010281" CALL Talk NOP PUSH_VAL String "S-Sure..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 3572i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_991 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_997 @_l_991: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_997 PUSH_VAL Integer 0i Return @_l_997: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "I held the pan along with her. It felt a lot lighterthan usual." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 3573i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1023 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1029 @_l_1023: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1029 PUSH_VAL Integer 0i Return @_l_1029: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Then you can just put it on the stove. Here, trycracking the eggs." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 3574i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1055 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1061 @_l_1055: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1061 PUSH_VAL Integer 0i Return @_l_1061: PUSH_VAL String "CA01_08L" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Sora" PUSH_VAL String "SR010282" CALL Talk NOP PUSH_VAL String "S-Sure... but I don't know if I can do it very well..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 3575i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1092 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1098 @_l_1092: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1098 PUSH_VAL Integer 0i Return @_l_1098: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "It'll be fine. Just crack it a little bit, like this." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 3576i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1124 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1130 @_l_1124: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1130 PUSH_VAL Integer 0i Return @_l_1130: PUSH_VAL String "CA01_13L" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Sora" PUSH_VAL String "SR010283" CALL Talk NOP PUSH_VAL String "Eh, ah!?" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 3577i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1161 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1167 @_l_1161: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1167 PUSH_VAL Integer 0i Return @_l_1167: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "I put my hand over hers and showed her the motion." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 3578i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1193 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1199 @_l_1193: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1199 PUSH_VAL Integer 0i Return @_l_1199: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Then you just open it like this." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 3579i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1225 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1231 @_l_1225: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1231 PUSH_VAL Integer 0i Return @_l_1231: PUSH_VAL String "CA01_01L" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "se069" PUSH_VAL Integer 0i CALL ScPlaySe NOP PUSH_VAL String "Sora" PUSH_VAL String "SR010284" CALL Talk NOP PUSH_VAL String "Ah..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 3580i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1266 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1272 @_l_1266: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1272 PUSH_VAL Integer 0i Return @_l_1272: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Then I felt the weight come out of my hand. The pleasantsound of cooking oil rang out." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 3581i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1298 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1304 @_l_1298: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1304 PUSH_VAL Integer 0i Return @_l_1304: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Look, it's easy, right?" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 3582i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1330 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1336 @_l_1330: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1336 PUSH_VAL Integer 0i Return @_l_1336: PUSH_VAL String "Sora" PUSH_VAL String "SR010285" CALL Talk NOP PUSH_VAL String "Y-Yeah..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 3583i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1362 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1368 @_l_1362: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1368 PUSH_VAL Integer 0i Return @_l_1368: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Now then, you do the next one." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 3584i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1394 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1400 @_l_1394: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1400 PUSH_VAL Integer 0i Return @_l_1400: PUSH_VAL String "CA01_11M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Sora" PUSH_VAL String "SR010286" CALL Talk NOP PUSH_VAL String "Oh... Sure. Just crack it, and then..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 3585i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1431 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1437 @_l_1431: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1437 PUSH_VAL Integer 0i Return @_l_1437: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "She clumsily cracked the second egg into the frying pan." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 3586i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1463 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1469 @_l_1463: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1469 PUSH_VAL Integer 0i Return @_l_1469: PUSH_VAL String "CA01_03M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Sora" PUSH_VAL String "SR010287" CALL Talk NOP PUSH_VAL String "I-I did it!" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 3587i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1500 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1506 @_l_1500: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1506 PUSH_VAL Integer 0i Return @_l_1506: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Yeah, good job. Now just let this go until it's done...Let's slice some cabbage next." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 3588i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1532 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1538 @_l_1532: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1538 PUSH_VAL Integer 0i Return @_l_1538: PUSH_VAL String "CA01_01M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Sora" PUSH_VAL String "SR010288" CALL Talk NOP PUSH_VAL String "Oh... I'd like to try that too." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 3589i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1569 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1575 @_l_1569: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1575 PUSH_VAL Integer 0i Return @_l_1575: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "...What's up? Why do you want to do so much all of asudden?" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 3590i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1601 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1607 @_l_1601: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1607 PUSH_VAL Integer 0i Return @_l_1607: PUSH_VAL String "Sora" PUSH_VAL String "SR010289" CALL Talk NOP PUSH_VAL String "...So I can do it on my own..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 3591i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1633 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1639 @_l_1633: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1639 PUSH_VAL Integer 0i Return @_l_1639: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Oh, really..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 3592i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1665 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1671 @_l_1665: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1671 PUSH_VAL Integer 0i Return @_l_1671: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Just what's gotten into her?" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 3593i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1697 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1703 @_l_1697: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1703 PUSH_VAL Integer 0i Return @_l_1703: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "But if you made breakfast for me, maybe I could sleep ina bit longer." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 3594i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1729 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1735 @_l_1729: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1735 PUSH_VAL Integer 0i Return @_l_1735: PUSH_VAL String "CA01_11M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Sora" PUSH_VAL String "SR010290" CALL Talk NOP PUSH_VAL String "I-It's not like I'm doing it for you..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 3595i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1766 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1772 @_l_1766: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1772 PUSH_VAL Integer 0i Return @_l_1772: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Haha, it's just a joke. Sora, can you get the cabbageout of the fridge?" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 3596i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1798 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1804 @_l_1798: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1804 PUSH_VAL Integer 0i Return @_l_1804: PUSH_VAL String "Sora" PUSH_VAL String "SR010291" CALL Talk NOP PUSH_VAL String "Oh, sure..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 3597i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1830 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1836 @_l_1830: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1836 PUSH_VAL Integer 0i Return @_l_1836: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "You've never used a knife before, have you? It'sdangerous, maybe you should let me do it." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 3598i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1862 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1868 @_l_1862: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1868 PUSH_VAL Integer 0i Return @_l_1868: PUSH_VAL String "Sora" PUSH_VAL String "SR010292" CALL Talk NOP PUSH_VAL String "But if I don't do it... I won't be able to it later." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 3599i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1894 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1900 @_l_1894: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1900 PUSH_VAL Integer 0i Return @_l_1900: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "I guess you're right, but... okay, let me see your handagain." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 3600i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1926 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1932 @_l_1926: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1932 PUSH_VAL Integer 0i Return @_l_1932: PUSH_VAL String "Sora" PUSH_VAL String "SR010293" CALL Talk NOP PUSH_VAL String "S-Sure... Ah..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 3601i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1958 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1964 @_l_1958: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1964 PUSH_VAL Integer 0i Return @_l_1964: PUSH_VAL String "CA01_10L" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "I put a cutting board in front of her and helped herhold the knife, putting my hand carefully over hers." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 3602i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1995 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2001 @_l_1995: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2001 PUSH_VAL Integer 0i Return @_l_2001: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "When I first put my hand over hers, she resisted, butthen she started to follow my lead." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 3603i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2027 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2033 @_l_2027: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2033 PUSH_VAL Integer 0i Return @_l_2033: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "We don't need to rush. Just do it slowly, so you don'tcut your fingers..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 3604i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2059 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2065 @_l_2059: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2065 PUSH_VAL Integer 0i Return @_l_2065: PUSH_VAL String "Sora" PUSH_VAL String "SR010294" CALL Talk NOP PUSH_VAL String "Sure..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 3605i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2091 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2097 @_l_2091: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2097 PUSH_VAL Integer 0i Return @_l_2097: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "No one's going to complain if it's uneven, or if you getsome of the core in it." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 3606i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2123 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2129 @_l_2123: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2129 PUSH_VAL Integer 0i Return @_l_2129: PUSH_VAL String "CA01_05L" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Sora" PUSH_VAL String "SR010295" CALL Talk NOP PUSH_VAL String "Eh, but the core's hard. I hate that part... We need todo it right." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 3607i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2160 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2166 @_l_2160: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2166 PUSH_VAL Integer 0i Return @_l_2166: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "That's up to you, I guess... Well, here goes." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 3608i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2192 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2198 @_l_2192: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2198 PUSH_VAL Integer 0i Return @_l_2198: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "I positioned the blade over the cabbage and cut into it." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 3609i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2224 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2230 @_l_2224: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2230 PUSH_VAL Integer 0i Return @_l_2230: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Do it like me, so you don't cut yourself." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 3610i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2256 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2262 @_l_2256: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2262 PUSH_VAL Integer 0i Return @_l_2262: PUSH_VAL String "CA01_01L" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Sora" PUSH_VAL String "SR010296" CALL Talk NOP PUSH_VAL String "S-Sure..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 3611i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2293 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2299 @_l_2293: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2299 PUSH_VAL Integer 0i Return @_l_2299: PUSH_VAL String "se070" PUSH_VAL Integer 0i CALL ScPlaySe NOP PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Cut, cut, cut. We slowly diced it up." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 3612i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2329 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2335 @_l_2329: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2335 PUSH_VAL Integer 0i Return @_l_2335: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "After a while, I felt like she had gotten the hang ofit." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 3613i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2361 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2367 @_l_2361: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2367 PUSH_VAL Integer 0i Return @_l_2367: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "I got this cabbage from a local farmer." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 3614i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2393 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2399 @_l_2393: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2399 PUSH_VAL Integer 0i Return @_l_2399: PUSH_VAL String "Sora" PUSH_VAL String "SR010297" CALL Talk NOP PUSH_VAL String "...I wish we had some lettuce too." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 3618i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2425 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2431 @_l_2425: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2431 PUSH_VAL Integer 0i Return @_l_2431: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Yeah. If we had a larger variety of stuff to eat, wewouldn't get tired of it so quickly. It would be betterfor our nutrition too..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 3619i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2457 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2463 @_l_2457: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2463 PUSH_VAL Integer 0i Return @_l_2463: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Do you want to come with me next time I go shopping?Then you can pick out what you like." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 3620i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2489 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2495 @_l_2489: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2495 PUSH_VAL Integer 0i Return @_l_2495: PUSH_VAL String "Sora" PUSH_VAL String "SR010298" CALL Talk NOP PUSH_VAL String "...Sure." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 3621i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2521 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2527 @_l_2521: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2527 PUSH_VAL Integer 0i Return @_l_2527: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "And they might give us a good deal if you come along." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 3622i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2553 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2559 @_l_2553: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2559 PUSH_VAL Integer 0i Return @_l_2559: PUSH_VAL String "CA01_11L" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Sora" PUSH_VAL String "SR010299" CALL Talk NOP PUSH_VAL String "N-No way." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 3623i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2590 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2596 @_l_2590: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2596 PUSH_VAL Integer 0i Return @_l_2596: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Ahaha, don't be embarrassed... Okay, we're done withthis." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 3624i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2622 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2628 @_l_2622: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2628 PUSH_VAL Integer 0i Return @_l_2628: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "It didn't look pretty, but the cabbage was ready." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 3625i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2654 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2660 @_l_2654: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2660 PUSH_VAL Integer 0i Return @_l_2660: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Are the eggs about ready?" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 3626i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2686 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2692 @_l_2686: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2692 PUSH_VAL Integer 0i Return @_l_2692: PUSH_VAL String "CA01_01M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Sora" PUSH_VAL String "SR010300" CALL Talk NOP PUSH_VAL String "Yeah..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 3627i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2723 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2729 @_l_2723: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2729 PUSH_VAL Integer 0i Return @_l_2729: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "A cloud of steam billowed out when I pulled the lid offthe frying pan." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 3628i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2755 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2761 @_l_2755: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2761 PUSH_VAL Integer 0i Return @_l_2761: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Okay, just put it on the plates now." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 3629i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2787 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2793 @_l_2787: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2793 PUSH_VAL Integer 0i Return @_l_2793: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "She clumsily put the medamayaki on the plates with thespatula." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 3630i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2819 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2825 @_l_2819: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2825 PUSH_VAL Integer 0i Return @_l_2825: PUSH_VAL String "Sora" PUSH_VAL String "SR010301" CALL Talk NOP PUSH_VAL String "There... That was easier than I expected..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 3631i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2851 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2857 @_l_2851: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2857 PUSH_VAL Integer 0i Return @_l_2857: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Anyone can learn how to do it if they practice everyday." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 3632i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2883 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2889 @_l_2883: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2889 PUSH_VAL Integer 0i Return @_l_2889: PUSH_VAL String "Sora" PUSH_VAL String "SR010302" CALL Talk NOP PUSH_VAL String "...Yeah." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 3633i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2915 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2921 @_l_2915: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2921 PUSH_VAL Integer 0i Return @_l_2921: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "You go ahead and eat first." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 3634i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2947 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2953 @_l_2947: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2953 PUSH_VAL Integer 0i Return @_l_2953: PUSH_VAL String "Sora" PUSH_VAL String "SR010303" CALL Talk NOP PUSH_VAL String "...Eh? What about you?" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 3635i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2979 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2985 @_l_2979: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2985 PUSH_VAL Integer 0i Return @_l_2985: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "I'm going to make some rice balls." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 3636i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_3011 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_3017 @_l_3011: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_3017 PUSH_VAL Integer 0i Return @_l_3017: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "I set the timer on the rice cooker yesterday so they'dbe ready when we woke up." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 3637i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_3043 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_3049 @_l_3043: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_3049 PUSH_VAL Integer 0i Return @_l_3049: PUSH_VAL String "Sora" PUSH_VAL String "SR010304" CALL Talk NOP PUSH_VAL String "...Onigiri? You're going to eat one of those too?" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 3638i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_3075 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_3081 @_l_3075: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_3081 PUSH_VAL Integer 0i Return @_l_3081: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Those are for the lunchbox. Just like Ryouhei said, itcosts too much to buy lunch at the school every day." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 3639i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_3107 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_3113 @_l_3107: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_3113 PUSH_VAL Integer 0i Return @_l_3113: PUSH_VAL String "Sora" PUSH_VAL String "SR010305" CALL Talk NOP PUSH_VAL String "...That's fine, but... Let's eat this, okay?" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 3640i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_3139 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_3145 @_l_3139: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_3145 PUSH_VAL Integer 0i Return @_l_3145: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Eh? Oh, sure." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 3641i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_3171 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_3177 @_l_3171: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_3177 PUSH_VAL Integer 0i Return @_l_3177: PUSH_VAL String "CA01_11M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Sora" PUSH_VAL String "SR010306" CALL Talk NOP PUSH_VAL String "Since I took the time... to make it." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 3642i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_3208 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_3214 @_l_3208: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_3214 PUSH_VAL Integer 0i Return @_l_3214: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Haha. Yeah, you're right... You got up early just tomake it for me." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 3650i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_3240 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_3246 @_l_3240: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_3246 PUSH_VAL Integer 0i Return @_l_3246: PUSH_VAL String "Sora" PUSH_VAL String "SR010307" CALL Talk NOP PUSH_VAL String "......" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 3651i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_3272 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_3278 @_l_3272: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_3278 PUSH_VAL Integer 0i Return @_l_3278: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Well then, let's eat..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 3652i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_3304 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_3310 @_l_3304: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_3310 PUSH_VAL Integer 0i Return @_l_3310: PUSH_VAL String "CA01_10M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Sora" PUSH_VAL String "SR010308" CALL Talk NOP PUSH_VAL String "...Yeah, go ahead." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 3653i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_3341 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_3347 @_l_3341: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_3347 PUSH_VAL Integer 0i Return @_l_3347: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "When I grabbed it with my chopsticks, the yolk brokeopen and spilled out." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 3654i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_3373 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_3379 @_l_3373: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_3379 PUSH_VAL Integer 0i Return @_l_3379: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Oh, that's just right... Whenever I make it, the yolkalways gets hard." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 3655i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_3405 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_3411 @_l_3405: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_3411 PUSH_VAL Integer 0i Return @_l_3411: PUSH_VAL String "Sora" PUSH_VAL String "SR010309" CALL Talk NOP PUSH_VAL String "R-Really...? I think I could do it, if it's this easy...Maybe." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 3656i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_3437 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_3443 @_l_3437: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_3443 PUSH_VAL Integer 0i Return @_l_3443: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "She looked embarrassed, but also very happy." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 3657i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_3469 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_3475 @_l_3469: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_3475 PUSH_VAL Integer 0i Return @_l_3475: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Okay, and let's trade every once in a while. You canmake the toast and I'll get the rice ready, somethinglike that." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 3658i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_3501 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_3507 @_l_3501: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_3507 PUSH_VAL Integer 0i Return @_l_3507: PUSH_VAL String "CA01_11M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Sora" PUSH_VAL String "SR010310" CALL Talk NOP PUSH_VAL String "...Th-That would be fine, but..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 3659i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_3538 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_3544 @_l_3538: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_3544 PUSH_VAL Integer 0i Return @_l_3544: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Well, I'll have to do it until you get used to it... Allright?" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 3660i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_3570 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_3576 @_l_3570: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_3576 PUSH_VAL Integer 0i Return @_l_3576: PUSH_VAL String "CA01_04M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Sora" PUSH_VAL String "SR010311" CALL Talk NOP PUSH_VAL String "...When you say it like that, it kind of gets on mynerves..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 3661i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_3607 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_3613 @_l_3607: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_3613 PUSH_VAL Integer 0i Return @_l_3613: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Well, just do your best... Anyway, why did you want tohelp out all of a sudden?" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 3662i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_3639 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_3645 @_l_3639: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_3645 PUSH_VAL Integer 0i Return @_l_3645: PUSH_VAL String "CA01_11M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Sora" PUSH_VAL String "SR010312" CALL Talk NOP PUSH_VAL String "B-Because I would be hungry if you weren't around..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 3663i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_3676 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_3682 @_l_3676: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_3682 PUSH_VAL Integer 0i Return @_l_3682: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "...But any time I'm not around, she should be at schooltoo. I don't think that's possible." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 3664i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_3708 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_3714 @_l_3708: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_3714 PUSH_VAL Integer 0i Return @_l_3714: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "...Yeah, let's leave it at that." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 3665i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_3740 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_3746 @_l_3740: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_3746 PUSH_VAL Integer 0i Return @_l_3746: PUSH_VAL String "CA01_04M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Sora" PUSH_VAL String "SR010313" CALL Talk NOP PUSH_VAL String "...Wh-What do you mean?" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 3666i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_3777 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_3783 @_l_3777: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_3783 PUSH_VAL Integer 0i Return @_l_3783: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "But I'm really glad... that you want to do this for me." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 3667i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_3809 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_3815 @_l_3809: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_3815 PUSH_VAL Integer 0i Return @_l_3815: PUSH_VAL String "CA01_11M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Sora" PUSH_VAL String "SR010314" CALL Talk NOP PUSH_VAL String "H-Hmph!" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 3668i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_3846 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_3852 @_l_3846: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_3852 PUSH_VAL Integer 0i Return @_l_3852: CALL ScStopBgm NOP PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "She turned away, her face bright red." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 3669i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_3880 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_3886 @_l_3880: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_3886 PUSH_VAL Integer 0i Return @_l_3886: CALL BustupClear NOP PUSH_VAL String "" PUSH_VAL Integer 0i CALL EyeCatchEnter NOP PUSH_VAL String "B02a" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetCg NOP PUSH_VAL String "BGM03" PUSH_VAL Integer 0i CALL ScPlayBgm NOP PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Okay, we need to hurry up and make these." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 3670i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_3927 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_3933 @_l_3927: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_3933 PUSH_VAL Integer 0i Return @_l_3933: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "We cleaned up after breakfast and then started makingrice balls." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 3671i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_3959 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_3965 @_l_3959: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_3965 PUSH_VAL Integer 0i Return @_l_3965: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "We have a bit more time than usual, but we still can'tmess around." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 3672i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_3991 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_3997 @_l_3991: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_3997 PUSH_VAL Integer 0i Return @_l_3997: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Oh, Sora... Get the sesame seeds off the shelf." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 3675i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_4023 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_4029 @_l_4023: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_4029 PUSH_VAL Integer 0i Return @_l_4029: PUSH_VAL String "CA01_01M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Sora" PUSH_VAL String "SR010315" CALL Talk NOP PUSH_VAL String "...Sesame seeds? What for?" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 3676i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_4060 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_4066 @_l_4060: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_4066 PUSH_VAL Integer 0i Return @_l_4066: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "We don't have any filling for the rice balls, so I'llput some of those on instead." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 3677i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_4092 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_4098 @_l_4092: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_4098 PUSH_VAL Integer 0i Return @_l_4098: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Mom almost never put filling in our rice balls... Whenwe asked her to, she would just sprinkle sesame seeds oninstead." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 3678i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_4124 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_4130 @_l_4124: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_4130 PUSH_VAL Integer 0i Return @_l_4130: PUSH_VAL String "Sora" PUSH_VAL String "SR010316" CALL Talk NOP PUSH_VAL String "...Now that you mention it, I do remember eating that." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 3679i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_4156 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_4162 @_l_4156: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_4162 PUSH_VAL Integer 0i Return @_l_4162: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "I liked it that way, so she always made them like thatever since..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 3680i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_4188 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_4194 @_l_4188: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_4194 PUSH_VAL Integer 0i Return @_l_4194: PUSH_VAL String "Sora" PUSH_VAL String "SR010317" CALL Talk NOP PUSH_VAL String "Yeah... Hey Haru, do you mind if I make some...?" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 3681i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_4220 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_4226 @_l_4220: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_4226 PUSH_VAL Integer 0i Return @_l_4226: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Hmm? Oh, sure. Go ahead." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 3682i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_4252 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_4258 @_l_4252: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_4258 PUSH_VAL Integer 0i Return @_l_4258: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Sora washed her hands and grabbed some rice." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 3683i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_4284 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_4290 @_l_4284: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_4290 PUSH_VAL Integer 0i Return @_l_4290: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "We stood side by side as we shaped the rice." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 3684i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_4316 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_4322 @_l_4316: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_4322 PUSH_VAL Integer 0i Return @_l_4322: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Ahaha, Sora, that looks like a tennis ball." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 3685i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_4348 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_4354 @_l_4348: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_4354 PUSH_VAL Integer 0i Return @_l_4354: PUSH_VAL String "CA01_05M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Sora" PUSH_VAL String "SR010318" CALL Talk NOP PUSH_VAL String "Yours isn't very good either." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 3686i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_4385 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_4391 @_l_4385: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_4391 PUSH_VAL Integer 0i Return @_l_4391: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "I-I'm still working on this one." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 3687i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_4417 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_4423 @_l_4417: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_4423 PUSH_VAL Integer 0i Return @_l_4423: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "But still, it was a lot harder to make them look goodthan I had expected." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 3688i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_4449 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_4455 @_l_4449: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_4455 PUSH_VAL Integer 0i Return @_l_4455: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "I've heard of professional onigiri makers. Now I kind ofunderstand how they can make a living off that..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 3689i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_4481 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_4487 @_l_4481: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_4487 PUSH_VAL Integer 0i Return @_l_4487: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Well, we're the only ones who are going to eat themanyway... It doesn't matter if they're ugly." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 3693i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_4513 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_4519 @_l_4513: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_4519 PUSH_VAL Integer 0i Return @_l_4519: PUSH_VAL String "CA01_01M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Sora" PUSH_VAL String "SR010319" CALL Talk NOP PUSH_VAL String "Yeah." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 3694i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_4550 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_4556 @_l_4550: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_4556 PUSH_VAL Integer 0i Return @_l_4556: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "When we finished, we put them into a tupperwarecontainer... Or rather, we smashed them in. Then ourlunchbox was done." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 3695i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_4582 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_4588 @_l_4582: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_4588 PUSH_VAL Integer 0i Return @_l_4588: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "...Just like this, huh?" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 3696i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_4614 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_4620 @_l_4614: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_4620 PUSH_VAL Integer 0i Return @_l_4620: PUSH_VAL String "Sora" PUSH_VAL String "SR010320" CALL Talk NOP PUSH_VAL String "...Yeah." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 3697i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_4646 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_4652 @_l_4646: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_4652 PUSH_VAL Integer 0i Return @_l_4652: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "I need to go buy us a couple lunchboxes, don't I?" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 3698i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_4678 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_4684 @_l_4678: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_4684 PUSH_VAL Integer 0i Return @_l_4684: PUSH_VAL String "Sora" PUSH_VAL String "SR010321" CALL Talk NOP PUSH_VAL String "Not really, this way is fine..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 3699i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_4710 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_4716 @_l_4710: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_4716 PUSH_VAL Integer 0i Return @_l_4716: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "But just putting it in a tupperware container is kind ofodd... We don't have a cloth to wrap around it oranything." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 3700i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_4742 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_4748 @_l_4742: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_4748 PUSH_VAL Integer 0i Return @_l_4748: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "I had to pick something at random to wrap it with." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 3701i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_4774 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_4780 @_l_4774: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_4780 PUSH_VAL Integer 0i Return @_l_4780: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Well, I guess I'll have to wrap it with a towel... Doyou want me to wrap them separately?" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 3702i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_4806 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_4812 @_l_4806: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_4812 PUSH_VAL Integer 0i Return @_l_4812: PUSH_VAL String "CA01_11M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Sora" PUSH_VAL String "SR010322" CALL Talk NOP PUSH_VAL String "We're going to eat together anyway, so you can just wrapthem together..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 3703i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_4843 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_4849 @_l_4843: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_4849 PUSH_VAL Integer 0i Return @_l_4849: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "I guess so... So am I going to be carrying it?" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 3704i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_4875 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_4881 @_l_4875: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_4881 PUSH_VAL Integer 0i Return @_l_4881: PUSH_VAL String "CA01_01M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Sora" PUSH_VAL String "SR010323" CALL Talk NOP PUSH_VAL String "...Of course." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 3705i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_4912 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_4918 @_l_4912: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_4918 PUSH_VAL Integer 0i Return @_l_4918: PUSH_VAL Integer 4i CALL BustupClear NOP PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "What do you mean, of course? Come on, if you pulled thisout at lunchtime, I'm sure Ryouhei would cry tears ofhappiness." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 3706i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_4947 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_4953 @_l_4947: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_4953 PUSH_VAL Integer 0i Return @_l_4953: PUSH_VAL String "CA01_04L" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Sora" PUSH_VAL String "SR010324" CALL Talk NOP PUSH_VAL String "No! Way!" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 3707i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_4984 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_4990 @_l_4984: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_4990 PUSH_VAL Integer 0i Return @_l_4990: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "All right, all right..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 3708i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_5016 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_5022 @_l_5016: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_5022 PUSH_VAL Integer 0i Return @_l_5022: PUSH_VAL Integer 4i CALL BustupClear NOP PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "I wrapped the tupperware container in the towel and thenput it in a vinyl bag." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 3709i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_5051 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_5057 @_l_5051: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_5057 PUSH_VAL Integer 0i Return @_l_5057: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "This is awful..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 3710i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_5083 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_5089 @_l_5083: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_5089 PUSH_VAL Integer 0i Return @_l_5089: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Nowadays, even a salaryman living on his own could makesomething better than this..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 3711i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_5115 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_5121 @_l_5115: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_5121 PUSH_VAL Integer 0i Return @_l_5121: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "I guess I wouldn't want to make Sora carry this anyway." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 3712i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_5147 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_5153 @_l_5147: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_5153 PUSH_VAL Integer 0i Return @_l_5153: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "This one lunchbox is giving us a lot more grief than itshould... We need to be better prepared for this in thefuture." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 3713i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_5179 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_5185 @_l_5179: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_5185 PUSH_VAL Integer 0i Return @_l_5185: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "That morning, I had to give some serious thought to oursituation." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 3714i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_5211 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_5217 @_l_5211: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_5217 PUSH_VAL Integer 0i Return @_l_5217: CALL ScStopBgm NOP PUSH_VAL Integer 0i PUSH_VAL Integer 1i CALL BlackOut NOP PUSH_VAL Integer 2000i PUSH_VAL Integer 0i CALL ScWait NOP PUSH_VAL String "00_a010" CALL Change NOP PUSH_VAL Integer 0i Return PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return @@Initialize Return this EndFunc Function sc00_A010() CALL ScenarioEnter NOP PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Then..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 3715i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_28 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_34 @_l_28: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_34 PUSH_VAL Integer 0i Return @_l_34: PUSH_VAL String "BGM15" PUSH_VAL Integer 0i CALL ScPlayBgm NOP PUSH_VAL String "B19a" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetCg NOP PUSH_VAL String "CF01_02M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Ryouhei" PUSH_VAL String "RH010093" CALL Talk NOP PUSH_VAL String "Ahahahaha!" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 3716i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_74 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_80 @_l_74: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_80 PUSH_VAL Integer 0i Return @_l_80: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Don't laugh... I know it more than anyone." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 3717i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_106 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_112 @_l_106: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_112 PUSH_VAL Integer 0i Return @_l_112: PUSH_VAL String "CA01_04M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Sora" PUSH_VAL String "SR010325" CALL Talk NOP PUSH_VAL String "Haru... Let's go over there..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 3718i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_143 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_149 @_l_143: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_149 PUSH_VAL Integer 0i Return @_l_149: PUSH_VAL String "Ryouhei" PUSH_VAL String "RH010094" CALL Talk NOP PUSH_VAL String "Sorry, I said sorry... Look, I'll give you some of mine." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 3719i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_175 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_181 @_l_175: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_181 PUSH_VAL Integer 0i Return @_l_181: PUSH_VAL String "CC01_01M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Akira" PUSH_VAL String "AK010091" CALL Talk NOP PUSH_VAL String "But it looks really good. Sora-chan, can I have one?" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 3720i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_212 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_218 @_l_212: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_218 PUSH_VAL Integer 0i Return @_l_218: PUSH_VAL String "CA01_11M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Sora" PUSH_VAL String "SR010326" CALL Talk NOP PUSH_VAL String "...S-Sure, but..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 3721i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_249 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_255 @_l_249: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_255 PUSH_VAL Integer 0i Return @_l_255: PUSH_VAL String "CF01_01M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Ryouhei" PUSH_VAL String "RH010095" CALL Talk NOP PUSH_VAL String "Oh, me too, me too! I'll trade you some of mine." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 3722i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_286 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_292 @_l_286: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_292 PUSH_VAL Integer 0i Return @_l_292: PUSH_VAL String "CA01_04M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Sora" PUSH_VAL String "SR010327" CALL Talk NOP PUSH_VAL String "...No way." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 3723i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_323 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_329 @_l_323: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_329 PUSH_VAL Integer 0i Return @_l_329: PUSH_VAL String "CF01_10M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Ryouhei" PUSH_VAL String "RH010096" CALL Talk NOP PUSH_VAL String "Eeeh? Please, Sora-chan?" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 3724i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_360 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_366 @_l_360: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_366 PUSH_VAL Integer 0i Return @_l_366: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "If you don't mind mine, I'll trade you." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 3725i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_392 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_398 @_l_392: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_398 PUSH_VAL Integer 0i Return @_l_398: PUSH_VAL String "CF01_03M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Ryouhei" PUSH_VAL String "RH010097" CALL Talk NOP PUSH_VAL String "Tch... I guess I have to. Sora-chan, could you just grabit once?" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 3726i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_429 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_435 @_l_429: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_435 PUSH_VAL Integer 0i Return @_l_435: PUSH_VAL String "CA01_06M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Sora" PUSH_VAL String "SR010328" CALL Talk NOP PUSH_VAL String "...No." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 3727i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_466 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_472 @_l_466: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_472 PUSH_VAL Integer 0i Return @_l_472: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Knock it off." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 3728i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_498 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_504 @_l_498: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_504 PUSH_VAL Integer 0i Return @_l_504: PUSH_VAL String "CF01_02M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Ryouhei" PUSH_VAL String "RH010098" CALL Talk NOP PUSH_VAL String "Fine. But if Sora-chan ever makes you a lunchbox, youhave to trade me the whole thing, all right?" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 3729i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_535 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_541 @_l_535: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_541 PUSH_VAL Integer 0i Return @_l_541: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Don't get your hopes up about the taste." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 3730i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_567 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_573 @_l_567: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_573 PUSH_VAL Integer 0i Return @_l_573: PUSH_VAL String "CA01_04M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Sora" PUSH_VAL String "SR010329" CALL Talk NOP PUSH_VAL String "...Haru!" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 3731i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_604 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_610 @_l_604: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_610 PUSH_VAL Integer 0i Return @_l_610: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Sorry, sorry..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 3732i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_636 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_642 @_l_636: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_642 PUSH_VAL Integer 0i Return @_l_642: PUSH_VAL String "CC01_03M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Akira" PUSH_VAL String "AK010092" CALL Talk NOP PUSH_VAL String "Aha~, Sora-chan, your rice balls are really good. Butputting sesame seeds on is kind of weird." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 3733i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_673 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_679 @_l_673: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_679 PUSH_VAL Integer 0i Return @_l_679: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Oh, that's because my mom used to make them like thatall the time." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 3734i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_705 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_711 @_l_705: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_711 PUSH_VAL Integer 0i Return @_l_711: PUSH_VAL String "CC01_02M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Akira" PUSH_VAL String "AK010093" CALL Talk NOP PUSH_VAL String "I see... So this is your mom's flavor, huh. Maybe Ishould try doing it like this too." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 3735i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_742 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_748 @_l_742: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_748 PUSH_VAL Integer 0i Return @_l_748: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Hmm, I don't think mine are nearly as good as hers,though. I just shaped the rice and sprinkled a fewsesame seeds on." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 3736i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_774 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_780 @_l_774: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_780 PUSH_VAL Integer 0i Return @_l_780: PUSH_VAL String "Akira" PUSH_VAL String "AK010094" CALL Talk NOP PUSH_VAL String "Hmm, hmm, I see." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 3737i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_806 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_812 @_l_806: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_812 PUSH_VAL Integer 0i Return @_l_812: PUSH_VAL String "CF01_05M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Ryouhei" PUSH_VAL String "RH010099" CALL Talk NOP PUSH_VAL String "You actually look kind of cool when you say that, sinceyou don't look like the type who would be into cooking.Damn it, I'm jealous." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 3738i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_843 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_849 @_l_843: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_849 PUSH_VAL Integer 0i Return @_l_849: PUSH_VAL String "Akira" PUSH_VAL String "AK010095" CALL Talk NOP PUSH_VAL String "Ryou-niichan said he was a joker, a smoker, and amidnight toker." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 3739i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_875 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_881 @_l_875: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_881 PUSH_VAL Integer 0i Return @_l_881: PUSH_VAL String "CF01_03M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Ryouhei" PUSH_VAL String "RH010100" CALL Talk NOP PUSH_VAL String "Well yeah, but maybe I need some kind of unexpectedtalent, or something like that." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 3740i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_912 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_918 @_l_912: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_918 PUSH_VAL Integer 0i Return @_l_918: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Like I said, I'm not that good at cooking." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 3741i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_944 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_950 @_l_944: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_950 PUSH_VAL Integer 0i Return @_l_950: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "I traded a rice ball or two away to each of them and atea few myself. They disappeared in an instant." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 3742i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_976 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_982 @_l_976: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_982 PUSH_VAL Integer 0i Return @_l_982: CALL BustupClear NOP PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Well, I guess I should wash it out now." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 3743i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1010 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1016 @_l_1010: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1016 PUSH_VAL Integer 0i Return @_l_1016: PUSH_VAL String "CA01_01M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Sora" PUSH_VAL String "SR010330" CALL Talk NOP PUSH_VAL String "...Haru... I'll do that." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 3744i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1047 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1053 @_l_1047: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1053 PUSH_VAL Integer 0i Return @_l_1053: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Oh, sure." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 3745i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1079 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1085 @_l_1079: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1085 PUSH_VAL Integer 0i Return @_l_1085: PUSH_VAL Integer 4i CALL BustupClear NOP PUSH_VAL String "CF01_02M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Ryouhei" PUSH_VAL String "RH010101" CALL Talk NOP PUSH_VAL String "Oh, you're so kind, Sora-chan. All right! I'll go washmine too!" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 3746i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1119 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1125 @_l_1119: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1125 PUSH_VAL Integer 0i Return @_l_1125: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "You better hope she doesn't spray you with the water." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 3747i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1151 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1157 @_l_1151: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1157 PUSH_VAL Integer 0i Return @_l_1157: PUSH_VAL String "Ryouhei" PUSH_VAL String "RH010102" CALL Talk NOP PUSH_VAL String "Huh? Sora-chan would never do that!" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 3748i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1183 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1189 @_l_1183: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1189 PUSH_VAL Integer 0i Return @_l_1189: PUSH_VAL Integer 7i CALL BustupClear NOP PUSH_VAL String "Ryouhei" PUSH_VAL String "RH010103" CALL Talk NOP PUSH_VAL String "Sora-chan! Let's go wash our lunchboxes togeth--Aabwaa!?" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 3749i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1218 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1224 @_l_1218: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1224 PUSH_VAL Integer 0i Return @_l_1224: PUSH_VAL String "CD01_04M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Kazuha" PUSH_VAL String "KA010029" CALL Talk NOP PUSH_VAL String "...She really did." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 3750i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1255 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1261 @_l_1255: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1261 PUSH_VAL Integer 0i Return @_l_1261: PUSH_VAL String "CC01_01M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "CD01_02M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Akira" PUSH_VAL String "AK010096" CALL Talk NOP PUSH_VAL String "Ahaha, Sora-chan's funny." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 3751i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1297 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1303 @_l_1297: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1303 PUSH_VAL Integer 0i Return @_l_1303: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "...Hey, Amatsume." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 3752i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1329 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1335 @_l_1329: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1335 PUSH_VAL Integer 0i Return @_l_1335: PUSH_VAL String "Akira" PUSH_VAL String "AK010097" CALL Talk NOP PUSH_VAL String "Hmm, what~?" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 3753i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1361 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1367 @_l_1361: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1367 PUSH_VAL Integer 0i Return @_l_1367: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Um... Did you say something to Sora earlier?" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 3754i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1393 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1399 @_l_1393: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1399 PUSH_VAL Integer 0i Return @_l_1399: PUSH_VAL String "Akira" PUSH_VAL String "AK010098" CALL Talk NOP PUSH_VAL String "Earlier...? Oh, no, I didn't. I just drank my juice." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 3755i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1425 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1431 @_l_1425: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1431 PUSH_VAL Integer 0i Return @_l_1431: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Oh, okay..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 3756i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1457 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1463 @_l_1457: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1463 PUSH_VAL Integer 0i Return @_l_1463: PUSH_VAL String "CC01_02M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Akira" PUSH_VAL String "AK010099" CALL Talk NOP PUSH_VAL String "...Haru-kun, I hope you keep discovering all the goodthings about Sora-chan." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 3757i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1494 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1500 @_l_1494: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1500 PUSH_VAL Integer 0i Return @_l_1500: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "...Eh?" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 3758i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1526 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1532 @_l_1526: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1532 PUSH_VAL Integer 0i Return @_l_1532: PUSH_VAL String "Akira" PUSH_VAL String "AK010100" CALL Talk NOP PUSH_VAL String "All right! I'm gonna go wash mine too! Kazu-chan, let'sgo!" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 3759i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1558 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1564 @_l_1558: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1564 PUSH_VAL Integer 0i Return @_l_1564: PUSH_VAL String "CC01_02M" PUSH_VAL Integer 7i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "CD01_12M" PUSH_VAL Integer 9i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Kazuha" PUSH_VAL String "KA010030" CALL Talk NOP PUSH_VAL String "Eh? I-I don't really... Aaah!" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 3760i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1600 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1606 @_l_1600: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1606 PUSH_VAL Integer 0i Return @_l_1606: CALL BustupClear NOP PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Amatsume dragged Migiwa-san out of the classroom." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 3761i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1634 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1640 @_l_1634: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1640 PUSH_VAL Integer 0i Return @_l_1640: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 3762i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1666 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1672 @_l_1666: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1672 PUSH_VAL Integer 0i Return @_l_1672: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "I was left alone in the classroom. Amatsume's words frombefore replayed in my mind." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 3763i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1698 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1704 @_l_1698: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1704 PUSH_VAL Integer 0i Return @_l_1704: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Something really did happen... when Sora and Amatsumewere together." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 3764i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1730 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1736 @_l_1730: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1736 PUSH_VAL Integer 0i Return @_l_1736: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "But still..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 3765i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1762 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1768 @_l_1762: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1768 PUSH_VAL Integer 0i Return @_l_1768: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Good things about Sora, huh..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 3766i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1794 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1800 @_l_1794: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1800 PUSH_VAL Integer 0i Return @_l_1800: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Those casual words actually had a note of encouragementhidden away in them." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 3767i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1826 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1832 @_l_1826: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1832 PUSH_VAL Integer 0i Return @_l_1832: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "She said "keep discovering," meaning there are stillmore things to discover, and I just can't see them rightnow... That's the only thing I can get out of it." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 3768i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1858 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1864 @_l_1858: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1864 PUSH_VAL Integer 0i Return @_l_1864: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Of course, Sora is my precious little sister, so I knowthere are plenty of good things about her... Or Ithought I knew that." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 3769i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1890 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1896 @_l_1890: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1896 PUSH_VAL Integer 0i Return @_l_1896: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "But..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 3770i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1922 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1928 @_l_1922: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1928 PUSH_VAL Integer 0i Return @_l_1928: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Maybe I wasn't paying attention to her..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 3771i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1954 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1960 @_l_1954: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1960 PUSH_VAL Integer 0i Return @_l_1960: CALL ScStopBgm NOP PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "The rest of them were all laughing over by the sink, butI felt a certain gloom in my own heart." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 3772i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1988 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1994 @_l_1988: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1994 PUSH_VAL Integer 0i Return @_l_1994: PUSH_VAL Integer 0i PUSH_VAL Integer 1i CALL BlackOut NOP PUSH_VAL Integer 2000i PUSH_VAL Integer 0i CALL ScWait NOP PUSH_VAL String "00_a011" CALL Change NOP PUSH_VAL Integer 0i Return PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return @@Initialize Return this EndFunc Function sc00_A011() CALL ScenarioEnter NOP PUSH_VAL String "SE352" PUSH_VAL Integer 0i CALL ScPlaySe NOP PUSH_VAL String "BGM05" PUSH_VAL Integer 0i CALL ScPlayBgm NOP PUSH_VAL String "B19a" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetCg NOP PUSH_VAL String "CF01_04M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Ryouhei" PUSH_VAL String "RH010104" CALL Talk NOP PUSH_VAL String "All right! All right, all right! It's finally here!" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 3773i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_46 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_52 @_l_46: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_52 PUSH_VAL Integer 0i Return @_l_52: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Eh... What is?" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 3774i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_78 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_84 @_l_78: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_84 PUSH_VAL Integer 0i Return @_l_84: PUSH_VAL String "Ryouhei" PUSH_VAL String "RH010105" CALL Talk NOP PUSH_VAL String "You don't know!? You should be celebrating! The pool isopening! That's the start of summer!" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 3775i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_110 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_116 @_l_110: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_116 PUSH_VAL Integer 0i Return @_l_116: PUSH_VAL String "Ryouhei" PUSH_VAL String "RH010106" CALL Talk NOP PUSH_VAL String "Akira, I'm counting on you!" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 3776i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_142 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_148 @_l_142: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_148 PUSH_VAL Integer 0i Return @_l_148: PUSH_VAL String "CC01_01M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Akira" PUSH_VAL String "AK010101" CALL Talk NOP PUSH_VAL String "Eh, for what?" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 3777i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_179 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_185 @_l_179: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_185 PUSH_VAL Integer 0i Return @_l_185: PUSH_VAL String "CF01_02M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Ryouhei" PUSH_VAL String "RH010107" CALL Talk NOP PUSH_VAL String "During the free period, you have to bring Sora along, nomatter what!" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 3778i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_216 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_222 @_l_216: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_222 PUSH_VAL Integer 0i Return @_l_222: PUSH_VAL String "Akira" PUSH_VAL String "AK010102" CALL Talk NOP PUSH_VAL String "Mm, okay. Oh, but I don't have much of a chest, so don'tget your hopes up." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 3779i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_248 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_254 @_l_248: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_254 PUSH_VAL Integer 0i Return @_l_254: PUSH_VAL String "se011" PUSH_VAL Integer 0i CALL ScPlaySe NOP PUSH_VAL String "WHITE" PUSH_VAL Integer 100i PUSH_VAL String "" CALL Flush NOP PUSH_VAL String "CC01_09M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL Integer 2i PUSH_VAL Integer 25i PUSH_VAL Integer 1000i PUSH_VAL Integer 3i CALL Down NOP PUSH_VAL String "Akira" PUSH_VAL String "AK010103" CALL Talk NOP PUSH_VAL String "Agh!?" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 3780i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_300 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_306 @_l_300: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_306 PUSH_VAL Integer 0i Return @_l_306: PUSH_VAL String "CD01_10M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Kazuha" PUSH_VAL String "KA010031" CALL Talk NOP PUSH_VAL String "A-Akira... What are you saying!? Stop that!" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 3781i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_337 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_343 @_l_337: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_343 PUSH_VAL Integer 0i Return @_l_343: PUSH_VAL String "CD01_06M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Kazuha" PUSH_VAL String "KA010032" CALL Talk NOP PUSH_VAL String "Nakazato-senpai, please don't cause any problems, allright?" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 3782i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_374 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_380 @_l_374: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_380 PUSH_VAL Integer 0i Return @_l_380: PUSH_VAL String "CF01_05M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Ryouhei" PUSH_VAL String "RH010108" CALL Talk NOP PUSH_VAL String "Yeah, leave it to me! I'd love to play with you too,princess. You're welcome any time!" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 3783i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_411 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_417 @_l_411: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_417 PUSH_VAL Integer 0i Return @_l_417: PUSH_VAL String "CD01_10M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Kazuha" PUSH_VAL String "KA010033" CALL Talk NOP PUSH_VAL String "I-I don't..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 3784i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_448 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_454 @_l_448: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_454 PUSH_VAL Integer 0i Return @_l_454: PUSH_VAL String "CC01_02M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL Integer 2i PUSH_VAL Integer -1i PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL Down NOP PUSH_VAL String "Akira" PUSH_VAL String "AK010104" CALL Talk NOP PUSH_VAL String "Haa, okay, Kazu-chan, you come too." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 3785i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_491 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_497 @_l_491: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_497 PUSH_VAL Integer 0i Return @_l_497: PUSH_VAL String "CD01_13M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Kazuha" PUSH_VAL String "KA010034" CALL Talk NOP PUSH_VAL String "Akira!" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 3786i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_528 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_534 @_l_528: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_534 PUSH_VAL Integer 0i Return @_l_534: CALL BustupClear NOP PUSH_VAL String "CF01_01M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Ryouhei" PUSH_VAL String "RH010109" CALL Talk NOP PUSH_VAL String "All right! Haruka, we're going to the pool!" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 3787i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_567 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_573 @_l_567: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_573 PUSH_VAL Integer 0i Return @_l_573: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "I-I don't feel too good right now..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 3789i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_599 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_605 @_l_599: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_605 PUSH_VAL Integer 0i Return @_l_605: PUSH_VAL String "CF01_02M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Ryouhei" PUSH_VAL String "RH010110" CALL Talk NOP PUSH_VAL String "Huh? What are you talking about? This is the feast oureyes have waited so long to set upon!" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 3790i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_636 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_642 @_l_636: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_642 PUSH_VAL Integer 0i Return @_l_642: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "O-Oh... Well, I guess so, but..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 3791i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_668 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_674 @_l_668: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_674 PUSH_VAL Integer 0i Return @_l_674: PUSH_VAL String "Ryouhei" PUSH_VAL String "RH010111" CALL Talk NOP PUSH_VAL String "Come on, stop complaining and let's go!" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 3792i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_700 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_706 @_l_700: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_706 PUSH_VAL Integer 0i Return @_l_706: PUSH_VAL Integer 16i PUSH_VAL Integer 0i PUSH_VAL Integer 1i PUSH_VAL Integer 2i PUSH_VAL Integer 30i CALL Quake NOP PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Whoa, let me go..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 3793i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_739 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_745 @_l_739: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_745 PUSH_VAL Integer 0i Return @_l_745: PUSH_VAL Integer 0i PUSH_VAL Integer 1i CALL BlackOut NOP PUSH_VAL Integer 1000i PUSH_VAL Integer 0i CALL ScWait NOP PUSH_VAL String "B21a" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetCg NOP PUSH_VAL String "CF04_03M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Ryouhei" PUSH_VAL String "RH010112" CALL Talk NOP PUSH_VAL String "Hehehe, the smell of chlorine is burning my nose! But itfeels good." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 3794i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_789 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_795 @_l_789: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_795 PUSH_VAL Integer 0i Return @_l_795: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "You're awfully worked up, Ryouhei..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 3795i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_821 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_827 @_l_821: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_827 PUSH_VAL Integer 0i Return @_l_827: PUSH_VAL String "CF04_01M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Ryouhei" PUSH_VAL String "RH010113" CALL Talk NOP PUSH_VAL String "Oh, wow, looking good!" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 3796i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_858 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_864 @_l_858: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_864 PUSH_VAL Integer 0i Return @_l_864: PUSH_VAL String "se003" PUSH_VAL Integer 0i CALL ScPlaySe NOP PUSH_VAL String "RED" PUSH_VAL Integer 500i PUSH_VAL String "" CALL Flush NOP PUSH_VAL Integer 16i PUSH_VAL Integer 0i PUSH_VAL Integer 1i PUSH_VAL Integer 2i PUSH_VAL Integer 30i CALL Quake NOP CALL ScStopBgm NOP PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Ow!" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 3797i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_908 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_914 @_l_908: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_914 PUSH_VAL Integer 0i Return @_l_914: PUSH_VAL String "BGM13" PUSH_VAL Integer 0i CALL ScPlayBgm NOP PUSH_VAL String "Ryouhei" PUSH_VAL String "RH010114" CALL Talk NOP PUSH_VAL String "Hmm, I don't think you work out, but you definitelydon't have any baby fat. You are a bit skinny for a guy,though." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 3798i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_944 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_950 @_l_944: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_950 PUSH_VAL Integer 0i Return @_l_950: PUSH_VAL String "CF04_05M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Ryouhei" PUSH_VAL String "RH010115" CALL Talk NOP PUSH_VAL String "Hmm, hmm... I guess it's not just your clothes that makeyou look skinny... and you're really pretty... Hmm... Hoho~..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 3799i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_981 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_987 @_l_981: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_987 PUSH_VAL Integer 0i Return @_l_987: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "...Hey, did you start imagining Sora halfway through?" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 3800i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1013 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1019 @_l_1013: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1019 PUSH_VAL Integer 0i Return @_l_1019: PUSH_VAL String "CF04_02M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Ryouhei" PUSH_VAL String "RH010116" CALL Talk NOP PUSH_VAL String "N-No way! Your DNA is different, right!? But still...You are twins, so you should look pretty similar..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 3801i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1050 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1056 @_l_1050: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1056 PUSH_VAL Integer 0i Return @_l_1056: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "S-Stop looking at me like that! That's nasty..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 3802i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1082 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1088 @_l_1082: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1088 PUSH_VAL Integer 0i Return @_l_1088: PUSH_VAL String "CF04_04M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Ryouhei" PUSH_VAL String "RH010117" CALL Talk NOP PUSH_VAL String "Hey, Haruka. If you grew out your hair, do you thinkyou'd look like Sora?" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 3803i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1119 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1125 @_l_1119: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1125 PUSH_VAL Integer 0i Return @_l_1125: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "...Lots of people said we looked alike when we wereyoung." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 3804i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1151 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1157 @_l_1151: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1157 PUSH_VAL Integer 0i Return @_l_1157: PUSH_VAL String "CF04_03M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Ryouhei" PUSH_VAL String "RH010118" CALL Talk NOP PUSH_VAL String "Okay, starting today, you're not allowed to cut yourhair!" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 3805i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1188 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1194 @_l_1188: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1194 PUSH_VAL Integer 0i Return @_l_1194: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "No way in hell. I'm getting goosebumps just thinkingabout what you'd do to me..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 3806i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1220 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1226 @_l_1220: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1226 PUSH_VAL Integer 0i Return @_l_1226: PUSH_VAL String "CF04_08M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Ryouhei" PUSH_VAL String "RH010119" CALL Talk NOP PUSH_VAL String "Heh... That was a joke, but there may come a time whenI'm not joking." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 3807i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1257 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1263 @_l_1257: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1263 PUSH_VAL Integer 0i Return @_l_1263: CALL ScStopBgm NOP PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Knock it off, seriously..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 3808i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1291 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1297 @_l_1291: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1297 PUSH_VAL Integer 0i Return @_l_1297: PUSH_VAL String "CF04_02M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Ryouhei" PUSH_VAL String "RH010120" CALL Talk NOP PUSH_VAL String "Oh... Here come the women!" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 3809i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1328 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1334 @_l_1328: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1334 PUSH_VAL Integer 0i Return @_l_1334: PUSH_VAL Integer 7i CALL BustupClear NOP PUSH_VAL String "BGM06" PUSH_VAL Integer 0i CALL ScPlayBgm NOP PUSH_VAL String "CC04_01S" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Akira" PUSH_VAL String "AK010105" CALL Talk NOP PUSH_VAL String "Ah, Ryou-niichan!" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 3810i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1372 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1378 @_l_1372: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1378 PUSH_VAL Integer 0i Return @_l_1378: PUSH_VAL String "Ryouhei" PUSH_VAL String "RH010121" CALL Talk NOP PUSH_VAL String "Yeah!" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 3811i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1404 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1410 @_l_1404: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1410 PUSH_VAL Integer 0i Return @_l_1410: PUSH_VAL Integer 400i PUSH_VAL Integer 380i PUSH_VAL Integer 400i PUSH_VAL Integer 300i PUSH_VAL Integer 500i PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL Zoom NOP PUSH_VAL String "Ryouhei" PUSH_VAL String "RH010122" CALL Talk NOP PUSH_VAL String "Just as I thought." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 3812i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1445 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1451 @_l_1445: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1451 PUSH_VAL Integer 0i Return @_l_1451: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "...You know, you just said something really rude." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 3813i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1477 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1483 @_l_1477: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1483 PUSH_VAL Integer 0i Return @_l_1483: PUSH_VAL Integer 400i PUSH_VAL Integer 300i PUSH_VAL Integer 800i PUSH_VAL Integer 600i PUSH_VAL Integer 500i PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL Zoom NOP PUSH_VAL String "Kazuha" PUSH_VAL String "KA010035" CALL Talk NOP PUSH_VAL String "W-Wait, Akira, don't pull on my arm..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 3814i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1518 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1524 @_l_1518: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1524 PUSH_VAL Integer 0i Return @_l_1524: PUSH_VAL String "CC04_02M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "CD04_10M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Ryouhei" PUSH_VAL String "RH010123" CALL Talk NOP PUSH_VAL String "Whoa!?" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 3815i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1560 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1566 @_l_1560: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1566 PUSH_VAL Integer 0i Return @_l_1566: PUSH_VAL String "Kazuha" PUSH_VAL String "KA010036" CALL Talk NOP PUSH_VAL String "I-I'll scream!" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 3816i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1592 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1598 @_l_1592: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1598 PUSH_VAL Integer 0i Return @_l_1598: PUSH_VAL String "Ryouhei" PUSH_VAL String "RH010124" CALL Talk NOP PUSH_VAL String "Oh, I'm sure you would still be just as cute!" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 3817i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1624 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1630 @_l_1624: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1630 PUSH_VAL Integer 0i Return @_l_1630: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Knock it off... S-Sorry, Migiwa-san." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 3818i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1656 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1662 @_l_1656: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1662 PUSH_VAL Integer 0i Return @_l_1662: PUSH_VAL String "Ryouhei" PUSH_VAL String "RH010125" CALL Talk NOP PUSH_VAL String "What, are you trying to earn some points? Look, look,before it's gone!" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 3819i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1688 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1694 @_l_1688: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1694 PUSH_VAL Integer 0i Return @_l_1694: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Jeez... You're getting out of hand." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 3820i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1720 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1726 @_l_1720: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1726 PUSH_VAL Integer 0i Return @_l_1726: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Though... all the other guys were cheering at the girlsin their swimsuits too, just like Ryouhei." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 3821i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1752 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1758 @_l_1752: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1758 PUSH_VAL Integer 0i Return @_l_1758: PUSH_VAL String "Ryouhei" PUSH_VAL String "RH010126" CALL Talk NOP PUSH_VAL String "Hmm, hmm... So where's Sora-chan?" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 3822i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1784 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1790 @_l_1784: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1790 PUSH_VAL Integer 0i Return @_l_1790: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Sora's over there... In the corner." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 3823i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1816 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1822 @_l_1816: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1822 PUSH_VAL Integer 0i Return @_l_1822: PUSH_VAL String "Ryouhei" PUSH_VAL String "RH010127" CALL Talk NOP PUSH_VAL String "Ohh, your eyes really are sharp, huh." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 3824i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1848 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1854 @_l_1848: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1854 PUSH_VAL Integer 0i Return @_l_1854: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "N-Not really." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 3825i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1880 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1886 @_l_1880: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1886 PUSH_VAL Integer 0i Return @_l_1886: CALL BustupClear NOP PUSH_VAL String "CA04_09S" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Sora" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 3826i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1919 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1925 @_l_1919: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1925 PUSH_VAL Integer 0i Return @_l_1925: PUSH_VAL String "Ryouhei" PUSH_VAL String "RH010128" CALL Talk NOP PUSH_VAL String "Haa!... Oh shoot, I would like it either way." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 3827i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1951 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1957 @_l_1951: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1957 PUSH_VAL Integer 0i Return @_l_1957: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "...Huh?" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 3828i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1983 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1989 @_l_1983: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1989 PUSH_VAL Integer 0i Return @_l_1989: PUSH_VAL String "Ryouhei" PUSH_VAL String "RH010129" CALL Talk NOP PUSH_VAL String "Before, I always thought that women were all about bigboobs, but looking at such a cute girl like her, I haveto revise my opinion." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 3829i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2015 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2021 @_l_2015: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2021 PUSH_VAL Integer 0i Return @_l_2021: PUSH_VAL String "CA04_01S" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Ryouhei" PUSH_VAL String "RH010130" CALL Talk NOP PUSH_VAL String "Oh, she looked over here... Sora-chan!" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 3830i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2052 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2058 @_l_2052: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2058 PUSH_VAL Integer 0i Return @_l_2058: PUSH_VAL String "CA04_04S" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "...Ah..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 3831i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2089 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2095 @_l_2089: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2095 PUSH_VAL Integer 0i Return @_l_2095: PUSH_VAL String "Ryouhei" PUSH_VAL String "RH010131" CALL Talk NOP PUSH_VAL String "She's even cute when she's embarrassed." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 3832i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2121 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2127 @_l_2121: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2127 PUSH_VAL Integer 0i Return @_l_2127: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "I don't think she's embarrassed..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 3833i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2153 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2159 @_l_2153: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2159 PUSH_VAL Integer 0i Return @_l_2159: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Her face actually looked like she was incrediblydisgusted..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 3834i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2185 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2191 @_l_2185: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2191 PUSH_VAL Integer 0i Return @_l_2191: CALL BustupClear NOP PUSH_VAL String "CH04_04L" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Class Rep" PUSH_VAL String "KO010006" CALL Talk NOP PUSH_VAL String "Jeez, class is starting. Knock it off..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 3835i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2224 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2230 @_l_2224: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2230 PUSH_VAL Integer 0i Return @_l_2230: PUSH_VAL String "Ryouhei" PUSH_VAL String "RH010132" CALL Talk NOP PUSH_VAL String "Whoa!?" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 3836i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2256 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2262 @_l_2256: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2262 PUSH_VAL Integer 0i Return @_l_2262: PUSH_VAL String "CH04_05L" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL Integer 9i PUSH_VAL Integer 0i CALL Jump NOP PUSH_VAL String "Class Rep" PUSH_VAL String "KO010007" CALL Talk NOP PUSH_VAL String "Ah!?" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 3837i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2297 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2303 @_l_2297: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2303 PUSH_VAL Integer 0i Return @_l_2303: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Ah, class rep..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 3838i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2329 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2335 @_l_2329: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2335 PUSH_VAL Integer 0i Return @_l_2335: PUSH_VAL String "Ryouhei" PUSH_VAL String "RH010133" CALL Talk NOP PUSH_VAL String "Oh wow, oh wow! Class rep is looking good too!" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 3839i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2361 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2367 @_l_2361: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2367 PUSH_VAL Integer 0i Return @_l_2367: PUSH_VAL String "CH04_07M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL Integer 9i CALL Shake NOP PUSH_VAL String "Class Rep" PUSH_VAL String "KO010008" CALL Talk NOP PUSH_VAL String "D-Don't say stupid stuff like that!" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 3840i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2401 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2407 @_l_2401: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2407 PUSH_VAL Integer 0i Return @_l_2407: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Her face went bright red as she moved her arms to coverher body." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 3841i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2433 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2439 @_l_2433: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2439 PUSH_VAL Integer 0i Return @_l_2439: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Ryouhei, you're going to get accused of sexualharassment if you don't watch your mouth..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 3842i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2465 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2471 @_l_2465: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2471 PUSH_VAL Integer 0i Return @_l_2471: PUSH_VAL String "Ryouhei" PUSH_VAL String "RH010134" CALL Talk NOP PUSH_VAL String "I'm just complimenting her. I'm not thinking like thatat all... Whoa, there are so many things I would havenever known if some of these girls were wearing theirnormal clothes." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 3843i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2497 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2503 @_l_2497: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2503 PUSH_VAL Integer 0i Return @_l_2503: PUSH_VAL String "CH04_05M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Class Rep" PUSH_VAL String "KO010009" CALL Talk NOP PUSH_VAL String "L-Like I said, stop looking at me like that!" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 3844i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2534 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2540 @_l_2534: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2540 PUSH_VAL Integer 0i Return @_l_2540: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Ah, jeez. Ryouhei, let's go!" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 3845i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2566 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2572 @_l_2566: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2572 PUSH_VAL Integer 0i Return @_l_2572: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "I felt bad for the class rep when I saw her soembarrassed." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 3846i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2598 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2604 @_l_2598: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2604 PUSH_VAL Integer 0i Return @_l_2604: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "But... I think you look good in your swimsuit too, classrep... See ya!" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 3847i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2630 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2636 @_l_2630: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2636 PUSH_VAL Integer 0i Return @_l_2636: PUSH_VAL String "CH04_07M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Class Rep" PUSH_VAL String "KO010010" CALL Talk NOP PUSH_VAL String "Eh..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 3848i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2667 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2673 @_l_2667: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2673 PUSH_VAL Integer 0i Return @_l_2673: PUSH_VAL String "Ryouhei" PUSH_VAL String "RH010135" CALL Talk NOP PUSH_VAL String "Whoa, come on Haruka, let me go! There are things inlife more important than claaaaassss!" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 3849i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2699 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2705 @_l_2699: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2705 PUSH_VAL Integer 0i Return @_l_2705: CALL Hide NOP PUSH_VAL String "BLACK" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetCg NOP PUSH_VAL String "WIP_RL" PUSH_VAL Integer 250i CALL Transition NOP PUSH_VAL Integer 1i CALL WindowView NOP CALL Update NOP PUSH_VAL String "B21a" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetCg NOP PUSH_VAL String "CH04_07M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "WIP_RL" PUSH_VAL Integer 250i CALL Transition NOP PUSH_VAL String "Class Rep" PUSH_VAL String "KO010011" CALL Talk NOP PUSH_VAL String "Wh-What... N-No way..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 3850i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2761 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2767 @_l_2761: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2767 PUSH_VAL Integer 0i Return @_l_2767: PUSH_VAL Integer 0i PUSH_VAL Integer 1i CALL BlackOut NOP PUSH_VAL Integer 0i CALL WindowView NOP PUSH_VAL String "B21a" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetCg NOP PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Jeez... They were looking at us funny because you madesuch a ruckus." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 3851i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2805 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2811 @_l_2805: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2811 PUSH_VAL Integer 0i Return @_l_2811: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Apparently, we stuck out even among all the other guysogling the girls." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 3852i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2837 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2843 @_l_2837: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2843 PUSH_VAL Integer 0i Return @_l_2843: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "When we went back and joined the rest of the guys, theywere jeering and poking fun at us." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 3853i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2869 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2875 @_l_2869: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2875 PUSH_VAL Integer 0i Return @_l_2875: PUSH_VAL String "CF04_04M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Ryouhei" PUSH_VAL String "RH010136" CALL Talk NOP PUSH_VAL String "You got a nice show too, so it's all good." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 3854i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2906 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2912 @_l_2906: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2912 PUSH_VAL Integer 0i Return @_l_2912: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "I wasn't looking... I only saw Amatsume, Migiwa-san, andthe class rep..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 3855i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2938 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2944 @_l_2938: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2944 PUSH_VAL Integer 0i Return @_l_2944: PUSH_VAL String "Ryouhei" PUSH_VAL String "RH010137" CALL Talk NOP PUSH_VAL String "Hehe, you're so honest. Isn't that enough?" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 3856i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2970 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2976 @_l_2970: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2976 PUSH_VAL Integer 0i Return @_l_2976: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "I don't think that's the problem here..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 3857i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_3002 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_3008 @_l_3002: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_3008 PUSH_VAL Integer 0i Return @_l_3008: PUSH_VAL String "CF04_02M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Ryouhei" PUSH_VAL String "RH010138" CALL Talk NOP PUSH_VAL String "We still have a long way to go. Anyway, let's getswimming." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 3858i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_3039 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_3045 @_l_3039: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_3045 PUSH_VAL Integer 0i Return @_l_3045: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Ah, I'll join you in a minute..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 3859i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_3071 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_3077 @_l_3071: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_3077 PUSH_VAL Integer 0i Return @_l_3077: PUSH_VAL String "Ryouhei" PUSH_VAL String "RH010139" CALL Talk NOP PUSH_VAL String "What are you saying? Now we can look at them fromunderwater!" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 3860i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_3103 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_3109 @_l_3103: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_3109 PUSH_VAL Integer 0i Return @_l_3109: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "U-Underwater!?" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 3861i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_3135 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_3141 @_l_3135: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_3141 PUSH_VAL Integer 0i Return @_l_3141: PUSH_VAL String "Ryouhei" PUSH_VAL String "RH010140" CALL Talk NOP PUSH_VAL String "Yeah! Come on, let's go!!" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 3862i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_3167 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_3173 @_l_3167: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_3173 PUSH_VAL Integer 0i Return @_l_3173: PUSH_VAL Integer 7i CALL BustupClear NOP PUSH_VAL Integer 1i CALL ScStopBgm NOP PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Whoa, ah!" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 3863i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_3205 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_3211 @_l_3205: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_3211 PUSH_VAL Integer 0i Return @_l_3211: PUSH_VAL String "SE204" PUSH_VAL Integer 0i CALL ScPlaySe NOP PUSH_VAL String "BLUE" PUSH_VAL Integer 1000i PUSH_VAL String "" CALL Flush NOP PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "He pulled me down, and I fell into the pool." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 3864i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_3246 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_3252 @_l_3246: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_3252 PUSH_VAL Integer 0i Return @_l_3252: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Whoa!?" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 3865i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_3278 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_3284 @_l_3278: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_3284 PUSH_VAL Integer 0i Return @_l_3284: PUSH_VAL String "Ryouhei" PUSH_VAL String "RH010141" CALL Talk NOP PUSH_VAL String "Ahh! It feels great, doesn't it Haruka?" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 3866i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_3310 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_3316 @_l_3310: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_3316 PUSH_VAL Integer 0i Return @_l_3316: PUSH_VAL String "BGM11" PUSH_VAL Integer 0i CALL ScPlayBgm NOP PUSH_VAL String "B40a" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetCg NOP PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "His voice only reverberated in the shallowest part ofthe water." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 3867i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_3351 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_3357 @_l_3351: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_3357 PUSH_VAL Integer 0i Return @_l_3357: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Ugh, aaughhh...!" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 3868i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_3383 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_3389 @_l_3383: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_3389 PUSH_VAL Integer 0i Return @_l_3389: PUSH_VAL String "MONOCHROME" CALL Tone NOP PUSH_VAL String "B40a" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetCg NOP PUSH_VAL String "CLOUD_A" PUSH_VAL Integer 500i CALL Transition NOP PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "The world underwater turned gray." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 3869i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_3427 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_3433 @_l_3427: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_3433 PUSH_VAL Integer 0i Return @_l_3433: PUSH_VAL String "Ryouhei" PUSH_VAL String "RH010142" CALL Talk NOP PUSH_VAL String "Ah? Sorry, did you swallow some?" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 3870i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_3459 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_3465 @_l_3459: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_3465 PUSH_VAL Integer 0i Return @_l_3465: PUSH_VAL Integer 0i PUSH_VAL Integer 16i PUSH_VAL Integer 1i PUSH_VAL Integer 2i PUSH_VAL Integer 30i CALL Quake NOP PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Ugh... Aagh! Aah, ah..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 3871i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_3498 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_3504 @_l_3498: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_3504 PUSH_VAL Integer 0i Return @_l_3504: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "I choked on the water I had swallowed." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 3872i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_3530 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_3536 @_l_3530: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_3536 PUSH_VAL Integer 0i Return @_l_3536: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "I managed to get my head above water for a moment as Ichoked..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 3873i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_3562 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_3568 @_l_3562: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_3568 PUSH_VAL Integer 0i Return @_l_3568: PUSH_VAL String "Ryouhei" PUSH_VAL String "RH010143" CALL Talk NOP PUSH_VAL String "Whoa, are you okay?" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 3874i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_3594 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_3600 @_l_3594: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_3600 PUSH_VAL Integer 0i Return @_l_3600: PUSH_VAL String "MONO_NEGATIVE" CALL Tone NOP PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Mmmgh! Ah!!!" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 3875i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_3629 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_3635 @_l_3629: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_3635 PUSH_VAL Integer 0i Return @_l_3635: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "My body, my head... It was like I was floating in space.I couldn't see anything." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 3876i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_3661 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_3667 @_l_3661: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_3667 PUSH_VAL Integer 0i Return @_l_3667: PUSH_VAL String "Ryouhei" PUSH_VAL String "RH010144" CALL Talk NOP PUSH_VAL String "Haruka? Hey! Hold on!" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 3877i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_3693 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_3699 @_l_3693: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_3699 PUSH_VAL Integer 0i Return @_l_3699: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "I couldn't stop myself from sinking back down into thewater..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 3878i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_3725 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_3731 @_l_3725: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_3731 PUSH_VAL Integer 0i Return @_l_3731: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "...Sora..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 3879i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_3757 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_3763 @_l_3757: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_3763 PUSH_VAL Integer 0i Return @_l_3763: PUSH_VAL String "Sora" PUSH_VAL String "SR010332" CALL Talk NOP PUSH_VAL String "H-Haru!!!" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 3880i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_3789 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_3795 @_l_3789: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_3795 PUSH_VAL Integer 0i Return @_l_3795: PUSH_VAL String "SE204" PUSH_VAL Integer 0i CALL ScPlaySe NOP CALL ScStopBgm NOP PUSH_VAL Integer 0i PUSH_VAL Integer 1i CALL BlackOut NOP PUSH_VAL String "" CALL Tone NOP PUSH_VAL Integer 2000i PUSH_VAL Integer 0i CALL ScWait NOP PUSH_VAL String "B21a" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetCg NOP PUSH_VAL String "CA04_08L" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "WIP_BT" PUSH_VAL Integer 500i CALL Transition NOP PUSH_VAL String "BGM08" PUSH_VAL Integer 0i CALL ScPlayBgm NOP PUSH_VAL String "Sora" PUSH_VAL String "SR010333" CALL Talk NOP PUSH_VAL String "...Haru, are you okay?" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 3881i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_3856 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_3862 @_l_3856: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_3862 PUSH_VAL Integer 0i Return @_l_3862: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Agh!... Y-Yeah... I think I've calmed down..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 3882i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_3888 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_3894 @_l_3888: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_3894 PUSH_VAL Integer 0i Return @_l_3894: PUSH_VAL String "Sora" PUSH_VAL String "SR010334" CALL Talk NOP PUSH_VAL String "...I'm so glad..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 3883i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_3920 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_3926 @_l_3920: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_3926 PUSH_VAL Integer 0i Return @_l_3926: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "It was just one or two minutes that I was underwater...It was such a short time that it didn't even look like Iwas drowning to anyone else." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 3884i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_3952 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_3958 @_l_3952: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_3958 PUSH_VAL Integer 0i Return @_l_3958: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "The pool was noisy, so we just told the teacher that Ihad choked on some water. It didn't turn into a bigdeal." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 3885i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_3984 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_3990 @_l_3984: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_3990 PUSH_VAL Integer 0i Return @_l_3990: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Ryouhei got a lecture from the teacher. Then, forpossibly the first time in his life, he bowed and gaveme an earnest apology." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 3886i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_4016 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_4022 @_l_4016: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_4022 PUSH_VAL Integer 0i Return @_l_4022: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "After everyone went back to the pool, we were all toldto take a break for a while. Everything settled downpretty quick." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 3887i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_4048 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_4054 @_l_4048: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_4054 PUSH_VAL Integer 0i Return @_l_4054: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "We were free to do what we wanted now. There were peoplein the water yelling and splashing each other." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 3888i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_4080 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_4086 @_l_4080: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_4086 PUSH_VAL Integer 0i Return @_l_4086: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "But still... You're really good at swimming." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 3889i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_4112 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_4118 @_l_4112: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_4118 PUSH_VAL Integer 0i Return @_l_4118: PUSH_VAL String "CA04_04L" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Sora" PUSH_VAL String "SR010335" CALL Talk NOP PUSH_VAL String "...Dummy..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 3890i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_4149 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_4155 @_l_4149: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_4155 PUSH_VAL Integer 0i Return @_l_4155: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Surprisingly enough, it was Sora that pulled me out ofthe water." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 3891i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_4181 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_4187 @_l_4181: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_4187 PUSH_VAL Integer 0i Return @_l_4187: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "I wonder how she noticed... By the time Ryouhei reachedout to me, she already had hold of my arm." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 3892i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_4213 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_4219 @_l_4213: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_4219 PUSH_VAL Integer 0i Return @_l_4219: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Then she stayed right next to me, looking at meworriedly." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 3893i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_4245 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_4251 @_l_4245: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_4251 PUSH_VAL Integer 0i Return @_l_4251: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Thanks, Sora..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 3894i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_4277 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_4283 @_l_4277: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_4283 PUSH_VAL Integer 0i Return @_l_4283: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "I combed the hair out of her face." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 3895i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_4309 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_4315 @_l_4309: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_4315 PUSH_VAL Integer 0i Return @_l_4315: PUSH_VAL String "CA04_07L" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Sora" PUSH_VAL String "SR010336" CALL Talk NOP PUSH_VAL String "I was really scared..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 3896i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_4346 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_4352 @_l_4346: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_4352 PUSH_VAL Integer 0i Return @_l_4352: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Yeah... Sorry about that..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 3897i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_4378 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_4384 @_l_4378: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_4384 PUSH_VAL Integer 0i Return @_l_4384: PUSH_VAL String "CA04_08L" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Sora" PUSH_VAL String "SR010337" CALL Talk NOP PUSH_VAL String "...I never knew you couldn't swim." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 3898i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_4415 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_4421 @_l_4415: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_4421 PUSH_VAL Integer 0i Return @_l_4421: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "I was too embarrassed... so I never told anyone. Ialways skipped class, so I never swam..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 3899i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_4447 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_4453 @_l_4447: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_4453 PUSH_VAL Integer 0i Return @_l_4453: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Maybe I should've gone to class and learned to swim,huh." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 3900i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_4479 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_4485 @_l_4479: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_4485 PUSH_VAL Integer 0i Return @_l_4485: PUSH_VAL String "CA04_06L" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Sora" PUSH_VAL String "SR010338" CALL Talk NOP PUSH_VAL String "...You dummy!" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 3901i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_4516 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_4522 @_l_4516: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_4522 PUSH_VAL Integer 0i Return @_l_4522: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "She held onto my arm tightly." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 3902i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_4548 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_4554 @_l_4548: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_4554 PUSH_VAL Integer 0i Return @_l_4554: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Her body was warm." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 3903i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_4580 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_4586 @_l_4580: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_4586 PUSH_VAL Integer 0i Return @_l_4586: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Then I realized my own body was incredibly cold." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 3904i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_4612 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_4618 @_l_4612: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_4618 PUSH_VAL Integer 0i Return @_l_4618: PUSH_VAL String "CA04_08L" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Sora" PUSH_VAL String "SR010339" CALL Talk NOP PUSH_VAL String "...If something happened to you... I, I..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 3905i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_4649 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_4655 @_l_4649: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_4655 PUSH_VAL Integer 0i Return @_l_4655: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "...Yeah." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 3906i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_4681 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_4687 @_l_4681: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_4687 PUSH_VAL Integer 0i Return @_l_4687: PUSH_VAL String "Sora" PUSH_VAL String "SR010340" CALL Talk NOP PUSH_VAL String "...You dummy... You big dummy..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 3907i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_4713 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_4719 @_l_4713: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_4719 PUSH_VAL Integer 0i Return @_l_4719: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Her usual catchphrase made me incredibly happy, andthankful... but most of all, her voice soundedincredibly dear to me." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 3908i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_4745 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_4751 @_l_4745: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_4751 PUSH_VAL Integer 0i Return @_l_4751: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Sora, the girl who worried about me more than any other." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 3909i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_4777 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_4783 @_l_4777: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_4783 PUSH_VAL Integer 0i Return @_l_4783: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "The voice I can hear now... after I almost drowned." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 3910i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_4809 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_4815 @_l_4809: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_4815 PUSH_VAL Integer 0i Return @_l_4815: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 3911i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_4841 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_4847 @_l_4841: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_4847 PUSH_VAL Integer 0i Return @_l_4847: PUSH_VAL Integer 4i CALL BustupClear NOP PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "At that time, when I was about to drown, it was Sora'sface that came to mind." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 3912i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_4876 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_4882 @_l_4876: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_4882 PUSH_VAL Integer 0i Return @_l_4882: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "We've lost our parents, leaving the two of us alone inthis world..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 3913i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_4908 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_4914 @_l_4908: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_4914 PUSH_VAL Integer 0i Return @_l_4914: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "I can't lose Sora, too... and I can't let her lose me,either." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 3914i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_4940 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_4946 @_l_4940: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_4946 PUSH_VAL Integer 0i Return @_l_4946: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Sora must feel the exact same way I do... That's why sheso desperately tried to save me earlier..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 3915i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_4972 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_4978 @_l_4972: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_4978 PUSH_VAL Integer 0i Return @_l_4978: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Next time, I have to..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 3916i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_5004 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_5010 @_l_5004: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_5010 PUSH_VAL Integer 0i Return @_l_5010: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "I have to protect Sora... I have to do it for her..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 3917i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_5036 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_5042 @_l_5036: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_5042 PUSH_VAL Integer 0i Return @_l_5042: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Sora..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 3918i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_5068 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_5074 @_l_5068: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_5074 PUSH_VAL Integer 0i Return @_l_5074: PUSH_VAL String "CA04_10L" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Sora" PUSH_VAL String "SR010341" CALL Talk NOP PUSH_VAL String "Eh... Ah..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 3919i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_5105 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_5111 @_l_5105: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_5111 PUSH_VAL Integer 0i Return @_l_5111: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "As she sobbed beside me, I drew her into my arms." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 3920i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_5137 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_5143 @_l_5137: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_5143 PUSH_VAL Integer 0i Return @_l_5143: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "When I pulled her shaking shoulders in near mine, I feltmy pulse quicken." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 3921i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_5169 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_5175 @_l_5169: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_5175 PUSH_VAL Integer 0i Return @_l_5175: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "...Thank you." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 3922i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_5201 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_5207 @_l_5201: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_5207 PUSH_VAL Integer 0i Return @_l_5207: PUSH_VAL String "CA04_11L" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Sora" PUSH_VAL String "SR010342" CALL Talk NOP PUSH_VAL String "...Yeah..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 3923i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_5238 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_5244 @_l_5238: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_5244 PUSH_VAL Integer 0i Return @_l_5244: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "She nodded, with tears still falling from hereyelashes..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 3924i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_5270 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_5276 @_l_5270: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_5276 PUSH_VAL Integer 0i Return @_l_5276: CALL ScStopBgm NOP PUSH_VAL String "" PUSH_VAL Integer 0i CALL EyeCatchEnter NOP PUSH_VAL String "00_a012" CALL Change NOP PUSH_VAL Integer 0i Return PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return @@Initialize Return this EndFunc Function sc00_A012() CALL ScenarioEnter NOP PUSH_VAL String "SE352" PUSH_VAL Integer 0i CALL ScPlaySe NOP PUSH_VAL String "B19a" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetCg NOP PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Now then..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 3925i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_37 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_43 @_l_37: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_43 PUSH_VAL Integer 0i Return @_l_43: PUSH_VAL String "BGM03" PUSH_VAL Integer 0i CALL ScPlayBgm NOP PUSH_VAL String "CC01_01M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Akira" PUSH_VAL String "AK010106" CALL Talk NOP PUSH_VAL String "Haru-kun, will you be fine going home alone?" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 3926i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_78 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_84 @_l_78: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_84 PUSH_VAL Integer 0i Return @_l_84: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Yeah, I'm fine. I'm feeling fine now." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 3927i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_110 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_116 @_l_110: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_116 PUSH_VAL Integer 0i Return @_l_116: PUSH_VAL String "CD01_01M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Kazuha" PUSH_VAL String "KA010037" CALL Talk NOP PUSH_VAL String "If you'd like, I could call a car to drive you home." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 3928i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_147 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_153 @_l_147: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_153 PUSH_VAL Integer 0i Return @_l_153: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "No, I can walk. You don't need to go that far... Thankyou, Migiwa-san." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 3929i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_179 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_185 @_l_179: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_185 PUSH_VAL Integer 0i Return @_l_185: PUSH_VAL String "Kazuha" PUSH_VAL String "KA010038" CALL Talk NOP PUSH_VAL String "Really...? If you say so, but..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 3930i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_211 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_217 @_l_211: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_217 PUSH_VAL Integer 0i Return @_l_217: PUSH_VAL String "CF01_01M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Ryouhei" PUSH_VAL String "RH010145" CALL Talk NOP PUSH_VAL String "I'm really sorry. I just assumed you could swim..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 3931i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_248 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_254 @_l_248: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_254 PUSH_VAL Integer 0i Return @_l_254: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Just getting in the water isn't a problem, but... if myfeet can't touch the ground, or if I have to swim, thenit's a bit of a problem..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 3932i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_280 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_286 @_l_280: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_286 PUSH_VAL Integer 0i Return @_l_286: PUSH_VAL String "Ryouhei" PUSH_VAL String "RH010146" CALL Talk NOP PUSH_VAL String "I see... Well, I'll be careful next time. I've learnedmy lesson." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 3933i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_312 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_318 @_l_312: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_318 PUSH_VAL Integer 0i Return @_l_318: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "It's partially my fault as well for hiding it." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 3934i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_344 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_350 @_l_344: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_350 PUSH_VAL Integer 0i Return @_l_350: CALL BustupClear NOP PUSH_VAL String "CA01_01M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Sora" PUSH_VAL String "SR010343" CALL Talk NOP PUSH_VAL String "...Haru...?" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 3935i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_383 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_389 @_l_383: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_389 PUSH_VAL Integer 0i Return @_l_389: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "I heard Sora's voice from the hallway." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 3936i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_415 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_421 @_l_415: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_421 PUSH_VAL Integer 0i Return @_l_421: PUSH_VAL String "Sora" PUSH_VAL String "SR010344" CALL Talk NOP PUSH_VAL String "...Aren't you going home?" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 3937i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_447 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_453 @_l_447: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_453 PUSH_VAL Integer 0i Return @_l_453: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Yeah, I'm going... Oh, but I was thinking we could goshopping on the way home..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 3938i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_479 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_485 @_l_479: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_485 PUSH_VAL Integer 0i Return @_l_485: PUSH_VAL String "CF01_01M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Ryouhei" PUSH_VAL String "RH010147" CALL Talk NOP PUSH_VAL String "Oh, then we can walk together part of the way." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 3939i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_516 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_522 @_l_516: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_522 PUSH_VAL Integer 0i Return @_l_522: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "No, you don't need to worry about me." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 3940i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_548 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_554 @_l_548: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_554 PUSH_VAL Integer 0i Return @_l_554: PUSH_VAL String "Ryouhei" PUSH_VAL String "RH010148" CALL Talk NOP PUSH_VAL String "You dummy, we're all going the same direction. It's onthe way, right on the way." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 3941i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_580 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_586 @_l_580: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_586 PUSH_VAL Integer 0i Return @_l_586: PUSH_VAL String "CC01_01M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Akira" PUSH_VAL String "AK010107" CALL Talk NOP PUSH_VAL String "Yeah, yeah. Let's just put it like that." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 3942i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_617 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_623 @_l_617: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_623 PUSH_VAL Integer 0i Return @_l_623: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Haha... Thanks." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 3943i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_649 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_655 @_l_649: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_655 PUSH_VAL Integer 0i Return @_l_655: CALL BustupClear NOP PUSH_VAL String "B20a" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetCg NOP PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "We all ended up walking home together." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 3944i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_688 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_694 @_l_688: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_694 PUSH_VAL Integer 0i Return @_l_694: PUSH_VAL String "CA01_08L" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Sora" PUSH_VAL String "SR010345" CALL Talk NOP PUSH_VAL String "..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 3945i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_725 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_731 @_l_725: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_731 PUSH_VAL Integer 0i Return @_l_731: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Sora stayed right at my side, snuggled up against me aswe walked." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 3946i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_757 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_763 @_l_757: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_763 PUSH_VAL Integer 0i Return @_l_763: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "No one made fun of her for it either. They just walkedand chatted like normal." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 3947i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_789 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_795 @_l_789: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_795 PUSH_VAL Integer 0i Return @_l_795: CALL BustupClear NOP PUSH_VAL String "CB01_06M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Nao" PUSH_VAL String "NO010070" CALL Talk NOP PUSH_VAL String "...Haru-chan." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 3948i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_828 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_834 @_l_828: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_834 PUSH_VAL Integer 0i Return @_l_834: PUSH_VAL String "CC01_01M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Akira" PUSH_VAL String "AK010108" CALL Talk NOP PUSH_VAL String "Ah, it's Nao-oneechan." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 3949i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_865 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_871 @_l_865: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_871 PUSH_VAL Integer 0i Return @_l_871: PUSH_VAL Integer 2i CALL BustupClear NOP PUSH_VAL String "Nao" PUSH_VAL String "NO010071" CALL Talk NOP PUSH_VAL String "I heard, Haru-chan. They said something happened at thepool..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 3950i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_900 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_906 @_l_900: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_906 PUSH_VAL Integer 0i Return @_l_906: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Oh. Yeah... I almost drowned." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 3951i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_932 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_938 @_l_932: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_938 PUSH_VAL Integer 0i Return @_l_938: PUSH_VAL String "Nao" PUSH_VAL String "NO010072" CALL Talk NOP PUSH_VAL String "Almost drowned? Are you okay? Does it hurt?" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 3952i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_964 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_970 @_l_964: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_970 PUSH_VAL Integer 0i Return @_l_970: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "I just swallowed a bit of water. I'm fine now." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 3953i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_996 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1002 @_l_996: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1002 PUSH_VAL Integer 0i Return @_l_1002: PUSH_VAL String "CB01_02M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Nao" PUSH_VAL String "NO010073" CALL Talk NOP PUSH_VAL String "You're going home, right? I'll go with you." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 3954i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1033 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1039 @_l_1033: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1039 PUSH_VAL Integer 0i Return @_l_1039: CALL ScStopBgm NOP PUSH_VAL String "CA01_01M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Sora" PUSH_VAL String "SR010346" CALL Talk NOP PUSH_VAL String "...It'll be fine... I'm here with him." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 3955i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1072 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1078 @_l_1072: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1078 PUSH_VAL Integer 0i Return @_l_1078: PUSH_VAL String "CB01_09M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "BGM16" PUSH_VAL Integer 0i CALL ScPlayBgm NOP PUSH_VAL String "Nao" PUSH_VAL String "NO010074" CALL Talk NOP PUSH_VAL String "...Eh, b-but..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 3956i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1113 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1119 @_l_1113: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1119 PUSH_VAL Integer 0i Return @_l_1119: PUSH_VAL String "Sora" PUSH_VAL String "SR010347" CALL Talk NOP PUSH_VAL String "Let's go, Haru." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 3957i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1145 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1151 @_l_1145: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1151 PUSH_VAL Integer 0i Return @_l_1151: PUSH_VAL String "CC01_01M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Akira" PUSH_VAL String "AK010109" CALL Talk NOP PUSH_VAL String "Now, now, Sora-chan. It's better to have more peoplearound at a time like this." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 3958i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1182 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1188 @_l_1182: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1188 PUSH_VAL Integer 0i Return @_l_1188: PUSH_VAL String "CA01_06M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Sora" PUSH_VAL String "SR010348" CALL Talk NOP PUSH_VAL String "B-But..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 3959i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1219 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1225 @_l_1219: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1225 PUSH_VAL Integer 0i Return @_l_1225: CALL BustupClear NOP PUSH_VAL String "CD01_02M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Kazuha" PUSH_VAL String "KA010039" CALL Talk NOP PUSH_VAL String "That's right. If something did happen, it would bebetter to have someone else around." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 3960i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1258 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1264 @_l_1258: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1264 PUSH_VAL Integer 0i Return @_l_1264: PUSH_VAL String "CF01_01M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Ryouhei" PUSH_VAL String "RH010149" CALL Talk NOP PUSH_VAL String "Yeah, let's all go home with him!" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 3961i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1295 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1301 @_l_1295: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1301 PUSH_VAL Integer 0i Return @_l_1301: CALL BustupClear NOP PUSH_VAL String "CC01_02M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "CA01_08M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Akira" PUSH_VAL String "AK010110" CALL Talk NOP PUSH_VAL String "Look, everyone's still worried about him, okay?" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 3962i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1339 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1345 @_l_1339: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1345 PUSH_VAL Integer 0i Return @_l_1345: PUSH_VAL String "CA01_11M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Sora" PUSH_VAL String "SR010349" CALL Talk NOP PUSH_VAL String "..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 3963i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1376 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1382 @_l_1376: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1382 PUSH_VAL Integer 0i Return @_l_1382: CALL BustupClear NOP PUSH_VAL String "CF01_01M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Ryouhei" PUSH_VAL String "RH010150" CALL Talk NOP PUSH_VAL String "Okay. Nao, let's go." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 3964i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1415 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1421 @_l_1415: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1421 PUSH_VAL Integer 0i Return @_l_1421: PUSH_VAL String "CB01_09M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Nao" PUSH_VAL String "NO010075" CALL Talk NOP PUSH_VAL String "Y-Yeah..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 3965i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1452 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1458 @_l_1452: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1458 PUSH_VAL Integer 0i Return @_l_1458: PUSH_VAL Integer 0i PUSH_VAL Integer 1i CALL BlackOut NOP PUSH_VAL Integer 1000i PUSH_VAL Integer 0i CALL ScWait NOP PUSH_VAL String "B01a" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetCg NOP PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "In the end, it didn't feel like we could go shopping, sowe just went straight home. They stayed with me until Igot all the way home." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 3966i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1497 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1503 @_l_1497: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1503 PUSH_VAL Integer 0i Return @_l_1503: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Sorry about this... I didn't mean to drag you all along." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 3967i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1529 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1535 @_l_1529: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1535 PUSH_VAL Integer 0i Return @_l_1535: PUSH_VAL String "CF01_03M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Ryouhei" PUSH_VAL String "RH010151" CALL Talk NOP PUSH_VAL String "What a pain. I'll have to ask Sora-chan to pay me backlater." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 3968i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1566 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1572 @_l_1566: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1572 PUSH_VAL Integer 0i Return @_l_1572: PUSH_VAL Integer 7i CALL BustupClear NOP PUSH_VAL String "CC01_01M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "CD01_02M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Akira" PUSH_VAL String "AK010111" CALL Talk NOP PUSH_VAL String "Okay, bye bye. I'll see you at school tomorrow." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 3969i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1611 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1617 @_l_1611: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1617 PUSH_VAL Integer 0i Return @_l_1617: PUSH_VAL String "Kazuha" PUSH_VAL String "KA010040" CALL Talk NOP PUSH_VAL String "Goodbye. Be careful, okay?" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 3970i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1643 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1649 @_l_1643: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1649 PUSH_VAL Integer 0i Return @_l_1649: CALL BustupClear NOP PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Amatsume and Migiwa-san left together, and Ryouhei wentthe other way." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 3971i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1677 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1683 @_l_1677: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1683 PUSH_VAL Integer 0i Return @_l_1683: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "And..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 3972i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1709 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1715 @_l_1709: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1715 PUSH_VAL Integer 0i Return @_l_1715: PUSH_VAL String "CB01_09M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Nao" PUSH_VAL String "NO010076" CALL Talk NOP PUSH_VAL String "Haru-chan..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 3973i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1746 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1752 @_l_1746: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1752 PUSH_VAL Integer 0i Return @_l_1752: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "The last person was Nao-chan, who stayed behind. Shestill looked worried." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 3974i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1778 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1784 @_l_1778: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1784 PUSH_VAL Integer 0i Return @_l_1784: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Thank you, Nao-chan. I'm fine. You don't need to look soworried." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 3975i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1810 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1816 @_l_1810: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1816 PUSH_VAL Integer 0i Return @_l_1816: PUSH_VAL String "Nao" PUSH_VAL String "NO010077" CALL Talk NOP PUSH_VAL String "Can I do something for you? You should rest today." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 3976i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1842 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1848 @_l_1842: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1848 PUSH_VAL Integer 0i Return @_l_1848: PUSH_VAL String "CA01_01M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Sora" PUSH_VAL String "SR010350" CALL Talk NOP PUSH_VAL String "...I'll do that." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 3977i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1879 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1885 @_l_1879: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1885 PUSH_VAL Integer 0i Return @_l_1885: PUSH_VAL String "Nao" PUSH_VAL String "NO010078" CALL Talk NOP PUSH_VAL String "B-But..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 3978i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1911 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1917 @_l_1911: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1917 PUSH_VAL Integer 0i Return @_l_1917: PUSH_VAL String "Sora" PUSH_VAL String "SR010351" CALL Talk NOP PUSH_VAL String "Thank you for coming with us. I'll handle it now..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 3979i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1943 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1949 @_l_1943: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1949 PUSH_VAL Integer 0i Return @_l_1949: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Nao-chan, I'm fine. Sora is here with me... and ifsomething happens, I'll call you." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 3980i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1975 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1981 @_l_1975: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1981 PUSH_VAL Integer 0i Return @_l_1981: PUSH_VAL String "Nao" PUSH_VAL String "NO010079" CALL Talk NOP PUSH_VAL String "...Okay." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 3981i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2007 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2013 @_l_2007: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2013 PUSH_VAL Integer 0i Return @_l_2013: PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL BlackOut NOP PUSH_VAL String "B03a" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetCg NOP PUSH_VAL String "CA01_01L" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Sora" PUSH_VAL String "SR010352" CALL Talk NOP PUSH_VAL String "Come on... You need to rest." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 3982i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2053 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2059 @_l_2053: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2059 PUSH_VAL Integer 0i Return @_l_2059: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "When we went inside, Sora dragged me to my room." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 3983i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2085 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2091 @_l_2085: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2091 PUSH_VAL Integer 0i Return @_l_2091: PUSH_VAL String "Sora" PUSH_VAL String "SR010353" CALL Talk NOP PUSH_VAL String "I'll handle the housework..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 3984i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2117 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2123 @_l_2117: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2123 PUSH_VAL Integer 0i Return @_l_2123: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "You don't need to do all that. I'm fine now." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 3985i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2149 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2155 @_l_2149: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2155 PUSH_VAL Integer 0i Return @_l_2155: PUSH_VAL String "CA01_04L" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Sora" PUSH_VAL String "SR010354" CALL Talk NOP PUSH_VAL String "But you need to rest a while... Besides, there's plentyI can do on my own..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 3986i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2186 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2192 @_l_2186: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2192 PUSH_VAL Integer 0i Return @_l_2192: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "...All right. But don't do anything you're not used to.We can do the cooking together, okay?" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 3987i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2218 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2224 @_l_2218: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2224 PUSH_VAL Integer 0i Return @_l_2224: PUSH_VAL String "CA01_01L" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Sora" PUSH_VAL String "SR010355" CALL Talk NOP PUSH_VAL String "Sure... I'll go shopping, then." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 3988i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2255 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2261 @_l_2255: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2261 PUSH_VAL Integer 0i Return @_l_2261: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Yeah, please." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 3989i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2287 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2293 @_l_2287: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2293 PUSH_VAL Integer 0i Return @_l_2293: CALL BustupClear NOP PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 3990i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2321 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2327 @_l_2321: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2327 PUSH_VAL Integer 0i Return @_l_2327: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Sora really has changed, huh..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 3991i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2353 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2359 @_l_2353: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2359 PUSH_VAL Integer 0i Return @_l_2359: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Even after what happened today, I never would haveexpected her to go shopping on her own... I never wouldhave imagined her doing that before." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 3992i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2385 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2391 @_l_2385: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2391 PUSH_VAL Integer 0i Return @_l_2391: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "But she still acts the same way toward Nao-chan..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 3993i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2417 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2423 @_l_2417: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2423 PUSH_VAL Integer 0i Return @_l_2423: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "She still doesn't get along with Nao-chan, and she seemsto be rejecting her even more than before..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 3994i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2449 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2455 @_l_2449: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2455 PUSH_VAL Integer 0i Return @_l_2455: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Even if she says I don't need to worry about it...There's no doubt this problem involves me too." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 3995i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2481 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2487 @_l_2481: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2487 PUSH_VAL Integer 0i Return @_l_2487: CALL ScStopBgm NOP PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL BlackOut NOP PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "...I have to do something." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 3996i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2519 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2525 @_l_2519: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2525 PUSH_VAL Integer 0i Return @_l_2525: PUSH_VAL String "Voice y " PUSH_VAL String "SR010356" CALL Talk NOP PUSH_VAL String "...Do what?" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 3997i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2551 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2557 @_l_2551: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2557 PUSH_VAL Integer 0i Return @_l_2557: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "I suddenly heard Sora's voice." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 3998i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2583 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2589 @_l_2583: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2589 PUSH_VAL Integer 0i Return @_l_2589: PUSH_VAL String "B03a" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetCg NOP PUSH_VAL String "CA02_01M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "BGM03" PUSH_VAL Integer 0i CALL ScPlayBgm NOP PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Huh? Did you already leave and come back?" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 3999i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2629 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2635 @_l_2629: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2635 PUSH_VAL Integer 0i Return @_l_2635: PUSH_VAL String "Sora" PUSH_VAL String "SR010357" CALL Talk NOP PUSH_VAL String "No... Where is the store?" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 4000i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2661 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2667 @_l_2661: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2667 PUSH_VAL Integer 0i Return @_l_2667: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "You don't know where it is?" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 4001i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2693 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2699 @_l_2693: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2699 PUSH_VAL Integer 0i Return @_l_2699: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Now that I think of it, maybe she only knows where thecandy store is." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 4002i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2725 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2731 @_l_2725: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2731 PUSH_VAL Integer 0i Return @_l_2731: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Well, if you go a little ways down the road, there's aplaza. A store comes through there every week." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 4003i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2757 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2763 @_l_2757: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2763 PUSH_VAL Integer 0i Return @_l_2763: PUSH_VAL String "Sora" PUSH_VAL String "SR010358" CALL Talk NOP PUSH_VAL String "A store... comes through?" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 4004i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2789 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2795 @_l_2789: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2795 PUSH_VAL Integer 0i Return @_l_2795: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Yeah, it's a mobile store, so it comes through everyweek on a certain day... Today's the day, so you shouldremember it. Let's go together." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 4005i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2821 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2827 @_l_2821: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2827 PUSH_VAL Integer 0i Return @_l_2827: PUSH_VAL String "Sora" PUSH_VAL String "SR010359" CALL Talk NOP PUSH_VAL String "...But..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 4006i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2853 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2859 @_l_2853: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2859 PUSH_VAL Integer 0i Return @_l_2859: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "You'll be with me. I'll be fine." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 4007i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2885 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2891 @_l_2885: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2891 PUSH_VAL Integer 0i Return @_l_2891: CALL ScStopBgm NOP PUSH_VAL String "CA02_10M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Sora" PUSH_VAL String "SR010360" CALL Talk NOP PUSH_VAL String "...S-Sure..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 4008i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2924 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2930 @_l_2924: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2930 PUSH_VAL Integer 0i Return @_l_2930: PUSH_VAL Integer 0i PUSH_VAL Integer 1i CALL BlackOut NOP PUSH_VAL Integer 2000i PUSH_VAL Integer 0i CALL ScWait NOP PUSH_VAL String "B14b" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetCg NOP PUSH_VAL String "CA02_01M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "SE351" PUSH_VAL String "" PUSH_VAL Integer 0i CALL ScPlayEnvSe NOP PUSH_VAL String "Sora" PUSH_VAL String "SR010361" CALL Talk NOP PUSH_VAL String "So this is where it is..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 4009i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2979 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2985 @_l_2979: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2985 PUSH_VAL Integer 0i Return @_l_2985: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Yeah, someone told me about it." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 4010i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_3011 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_3017 @_l_3011: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_3017 PUSH_VAL Integer 0i Return @_l_3017: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "...I didn't want to say that it was Nao-chan that toldme." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 4011i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_3043 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_3049 @_l_3043: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_3049 PUSH_VAL Integer 0i Return @_l_3049: PUSH_VAL String "Sora" PUSH_VAL String "SR010362" CALL Talk NOP PUSH_VAL String "What should we buy?" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 4012i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_3075 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_3081 @_l_3075: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_3081 PUSH_VAL Integer 0i Return @_l_3081: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Hmm, I guess it would have to be stuff that we can eatfor breakfast or dinner. If you just tell him what youwant, he can get it for you." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 4013i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_3107 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_3113 @_l_3107: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_3113 PUSH_VAL Integer 0i Return @_l_3113: PUSH_VAL String "CA02_04M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Sora" PUSH_VAL String "SR010363" CALL Talk NOP PUSH_VAL String "...No way." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 4014i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_3144 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_3150 @_l_3144: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_3150 PUSH_VAL Integer 0i Return @_l_3150: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "She looked at the Oji-san who ran the store and shookher head." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 4015i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_3176 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_3182 @_l_3176: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_3182 PUSH_VAL Integer 0i Return @_l_3182: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "He was bargaining with all the old women who came toshop." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 4016i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_3208 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_3214 @_l_3208: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_3214 PUSH_VAL Integer 0i Return @_l_3214: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "She must not get along with energetic people like thisman, and Ryouhei..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 4017i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_3240 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_3246 @_l_3240: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_3246 PUSH_VAL Integer 0i Return @_l_3246: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Ahaha... Didn't you say you were going to go alone?" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 4018i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_3272 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_3278 @_l_3272: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_3278 PUSH_VAL Integer 0i Return @_l_3278: PUSH_VAL String "SE351" PUSH_VAL Integer 1i CALL ScStopEnvSe NOP PUSH_VAL String "CA02_05M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Sora" PUSH_VAL String "SR010364" CALL Talk NOP PUSH_VAL String "B-But... You were..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 4019i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_3313 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_3319 @_l_3313: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_3319 PUSH_VAL Integer 0i Return @_l_3319: PUSH_VAL String "BGM05" PUSH_VAL Integer 0i CALL ScPlayBgm NOP PUSH_VAL String "Takano Shopkeeper" PUSH_VAL String "NP110001" CALL Talk NOP PUSH_VAL String "Yo, welcome! Is that babe next to you your girlfriend?Last time you had that pretty girl with glasses on yourarm. You really get around, huh!" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 4020i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_3349 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_3355 @_l_3349: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_3355 PUSH_VAL Integer 0i Return @_l_3355: PUSH_VAL String "CA02_06M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Sora" PUSH_VAL String "SR010365" CALL Talk NOP PUSH_VAL String "..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 4021i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_3386 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_3392 @_l_3386: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_3392 PUSH_VAL Integer 0i Return @_l_3392: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "...I didn't want to tell Sora that..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 4022i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_3418 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_3424 @_l_3418: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_3424 PUSH_VAL Integer 0i Return @_l_3424: PUSH_VAL String "CA02_10M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "I wish, but sadly enough, she's my little sister." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 4023i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_3455 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_3461 @_l_3455: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_3461 PUSH_VAL Integer 0i Return @_l_3461: PUSH_VAL String "CA02_05M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Sora" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 4024i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_3492 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_3498 @_l_3492: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_3498 PUSH_VAL Integer 0i Return @_l_3498: PUSH_VAL String "Takano Shopkeeper" PUSH_VAL String "NP110002" CALL Talk NOP PUSH_VAL String "Oh, now that you mention it, she looks just like you.That's kind of shocking." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 4025i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_3524 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_3530 @_l_3524: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_3530 PUSH_VAL Integer 0i Return @_l_3530: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Uh, just the usual, please. Do you have anyrecommendations today?" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 4026i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_3556 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_3562 @_l_3556: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_3562 PUSH_VAL Integer 0i Return @_l_3562: PUSH_VAL String "Takano Shopkeeper" PUSH_VAL String "NP110003" CALL Talk NOP PUSH_VAL String "Gotcha. The sashimi today is cheap!" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 4027i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_3588 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_3594 @_l_3588: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_3594 PUSH_VAL Integer 0i Return @_l_3594: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Sashimi, huh... Sora, would you eat sashimi?" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 4028i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_3620 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_3626 @_l_3620: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_3626 PUSH_VAL Integer 0i Return @_l_3626: PUSH_VAL String "CA02_01M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Sora" PUSH_VAL String "SR010367" CALL Talk NOP PUSH_VAL String "...If you cook it." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 4029i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_3657 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_3663 @_l_3657: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_3663 PUSH_VAL Integer 0i Return @_l_3663: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "No, you don't cook sashimi..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 4030i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_3689 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_3695 @_l_3689: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_3695 PUSH_VAL Integer 0i Return @_l_3695: PUSH_VAL String "Sora" PUSH_VAL String "SR010368" CALL Talk NOP PUSH_VAL String "...If you want to eat it, go ahead and buy it." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 4031i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_3721 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_3727 @_l_3721: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_3727 PUSH_VAL Integer 0i Return @_l_3727: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Hmm, I guess so... It would be nice to have somethingother than salmon once in a while. Hey, gramps, I'lltake a couple of those." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 4032i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_3753 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_3759 @_l_3753: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_3759 PUSH_VAL Integer 0i Return @_l_3759: PUSH_VAL String "Takano Shopkeeper" PUSH_VAL String "NP110004" CALL Talk NOP PUSH_VAL String "Gotcha! The usual, and some sashimi... I'll throw insome vegetables on the house!" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 4033i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_3785 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_3791 @_l_3785: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_3791 PUSH_VAL Integer 0i Return @_l_3791: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Thank you... Oh, Sora, can you pay him?" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 4034i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_3817 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_3823 @_l_3817: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_3823 PUSH_VAL Integer 0i Return @_l_3823: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "She had the wallet, since she left the house first." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 4035i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_3849 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_3855 @_l_3849: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_3855 PUSH_VAL Integer 0i Return @_l_3855: PUSH_VAL String "Takano Shopkeeper" PUSH_VAL String "NP110005" CALL Talk NOP PUSH_VAL String "That'll be 2760 yen total!" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 4036i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_3881 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_3887 @_l_3881: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_3887 PUSH_VAL Integer 0i Return @_l_3887: PUSH_VAL String "CA02_12M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL Integer 4i PUSH_VAL Integer 0i CALL Jump NOP PUSH_VAL String "Sora" PUSH_VAL String "SR010369" CALL Talk NOP PUSH_VAL String "Ah!? I don't have that much..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 4037i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_3922 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_3928 @_l_3922: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_3928 PUSH_VAL Integer 0i Return @_l_3928: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "The Oji-san smiled and held out his hand." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 4038i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_3954 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_3960 @_l_3954: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_3960 PUSH_VAL Integer 0i Return @_l_3960: PUSH_VAL String "Sora" PUSH_VAL String "SR010370" CALL Talk NOP PUSH_VAL String "Eh? Eeh!? Haru...?" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 4039i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_3986 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_3992 @_l_3986: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_3992 PUSH_VAL Integer 0i Return @_l_3992: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Sora, you can just pay him the 2760 yen." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 4040i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_4018 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_4024 @_l_4018: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_4024 PUSH_VAL Integer 0i Return @_l_4024: PUSH_VAL String "Sora" PUSH_VAL String "SR010371" CALL Talk NOP PUSH_VAL String "Eh? Ah... Is he trying to swindle me?" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 4041i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_4050 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_4056 @_l_4050: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_4056 PUSH_VAL Integer 0i Return @_l_4056: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "It's a joke. Just laugh it off." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 4042i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_4082 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_4088 @_l_4082: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_4088 PUSH_VAL Integer 0i Return @_l_4088: PUSH_VAL String "CA02_04M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Sora" PUSH_VAL String "SR010372" CALL Talk NOP PUSH_VAL String "Jeez... Okay." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 4043i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_4119 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_4125 @_l_4119: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_4125 PUSH_VAL Integer 0i Return @_l_4125: PUSH_VAL String "Takano Shopkeeper" PUSH_VAL String "NP110006" CALL Talk NOP PUSH_VAL String "Thank you! Your change is 240 yen!" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 4044i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_4151 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_4157 @_l_4151: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_4157 PUSH_VAL Integer 0i Return @_l_4157: PUSH_VAL String "CA02_13M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL Integer 4i PUSH_VAL Integer 0i CALL Jump NOP PUSH_VAL String "Sora" PUSH_VAL String "SR010373" CALL Talk NOP PUSH_VAL String "Ah!?" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 4045i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_4192 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_4198 @_l_4192: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_4198 PUSH_VAL Integer 0i Return @_l_4198: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "He passed the change from his big, rough hand to hersmall, delicate one." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 4046i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_4224 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_4230 @_l_4224: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_4230 PUSH_VAL Integer 0i Return @_l_4230: PUSH_VAL String "CA02_04M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Takano Shopkeeper" PUSH_VAL String "NP110007" CALL Talk NOP PUSH_VAL String "Hahaha, I'll give you some candy on the house. Takewhichever one you like." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 4047i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_4261 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_4267 @_l_4261: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_4267 PUSH_VAL Integer 0i Return @_l_4267: PUSH_VAL String "CA02_01M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Sora" PUSH_VAL String "SR010374" CALL Talk NOP PUSH_VAL String "...You don't mind?" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 4048i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_4298 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_4304 @_l_4298: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_4304 PUSH_VAL Integer 0i Return @_l_4304: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "That's great. He's giving you an extra." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 4049i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_4330 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_4336 @_l_4330: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_4336 PUSH_VAL Integer 0i Return @_l_4336: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "He must have taken a liking to her too." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 4050i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_4362 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_4368 @_l_4362: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_4368 PUSH_VAL Integer 0i Return @_l_4368: PUSH_VAL String "Sora" PUSH_VAL String "SR010375" CALL Talk NOP PUSH_VAL String "Mm..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 4051i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_4394 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_4400 @_l_4394: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_4400 PUSH_VAL Integer 0i Return @_l_4400: PUSH_VAL Integer 4i CALL BustupClear NOP PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "She compared the rice cracker and the dried squid." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 4052i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_4429 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_4435 @_l_4429: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_4435 PUSH_VAL Integer 0i Return @_l_4435: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "It wasn't surprising to see her agonizing over twobizarre choices..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 4053i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_4461 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_4467 @_l_4461: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_4467 PUSH_VAL Integer 0i Return @_l_4467: CALL ScStopBgm NOP PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Just when I was wondering if I should say something toher," CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 4054i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_4495 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_4501 @_l_4495: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_4501 PUSH_VAL Integer 0i Return @_l_4501: PUSH_VAL String "Nao" PUSH_VAL String "NO010080" CALL Talk NOP PUSH_VAL String "Haru-chan, are you shopping?" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 4055i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_4527 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_4533 @_l_4527: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_4533 PUSH_VAL Integer 0i Return @_l_4533: PUSH_VAL String "CB02_01M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "BGM03" PUSH_VAL Integer 0i CALL ScPlayBgm NOP PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Ah, Nao-chan. You too?" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 4056i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_4568 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_4574 @_l_4568: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_4574 PUSH_VAL Integer 0i Return @_l_4574: PUSH_VAL String "Nao" PUSH_VAL String "NO010081" CALL Talk NOP PUSH_VAL String "No, I was just taking a walk." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 4057i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_4600 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_4606 @_l_4600: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_4606 PUSH_VAL Integer 0i Return @_l_4606: PUSH_VAL String "Nao" PUSH_VAL String "NO010082" CALL Talk NOP PUSH_VAL String "You must be feeling better, since you're all the way outhere." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 4058i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_4632 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_4638 @_l_4632: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_4638 PUSH_VAL Integer 0i Return @_l_4638: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Yeah. Well, I was already feeling fine when we leftschool. You guys didn't need to do all that." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 4059i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_4664 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_4670 @_l_4664: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_4670 PUSH_VAL Integer 0i Return @_l_4670: PUSH_VAL String "CB02_02M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Nao" PUSH_VAL String "NO010083" CALL Talk NOP PUSH_VAL String "Oh... You're too reliable sometimes, Haru-chan. It's noteven fun." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 4060i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_4701 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_4707 @_l_4701: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_4707 PUSH_VAL Integer 0i Return @_l_4707: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "What do you mean, not fun? And besides, I'm not reliableat all." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 4061i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_4733 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_4739 @_l_4733: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_4739 PUSH_VAL Integer 0i Return @_l_4739: PUSH_VAL String "Nao" PUSH_VAL String "NO010084" CALL Talk NOP PUSH_VAL String "I think you're plenty reliable. You're just the type tobe an ideal boyfriend, you know?" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 4062i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_4765 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_4771 @_l_4765: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_4771 PUSH_VAL Integer 0i Return @_l_4771: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Th-That has nothing to do with me." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 4063i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_4797 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_4803 @_l_4797: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_4803 PUSH_VAL Integer 0i Return @_l_4803: PUSH_VAL String "Nao" PUSH_VAL String "NO010085" CALL Talk NOP PUSH_VAL String "Hehe, I'm sure your girlfriend would be the happiestgirl on the planet." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 4064i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_4829 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_4835 @_l_4829: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_4835 PUSH_VAL Integer 0i Return @_l_4835: PUSH_VAL Integer 1i CALL ScStopBgm NOP CALL BustupClear NOP PUSH_VAL String "CA02_04M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Sora" PUSH_VAL String "SR010376" CALL Talk NOP PUSH_VAL String "Haru!" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 4065i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_4871 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_4877 @_l_4871: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_4877 PUSH_VAL Integer 0i Return @_l_4877: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Oh, have you decided?" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 4066i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_4903 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_4909 @_l_4903: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_4909 PUSH_VAL Integer 0i Return @_l_4909: PUSH_VAL String "SE064" PUSH_VAL Integer 0i CALL ScPlaySe NOP PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Sora violently thrust the candy into the bag I washolding." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 4067i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_4939 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_4945 @_l_4939: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_4945 PUSH_VAL Integer 0i Return @_l_4945: PUSH_VAL String "Sora" PUSH_VAL String "SR010377" CALL Talk NOP PUSH_VAL String "...Let's go, Haru." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 4068i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_4971 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_4977 @_l_4971: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_4977 PUSH_VAL Integer 0i Return @_l_4977: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Oh, sure... What about Nao-chan?" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 4069i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_5003 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_5009 @_l_5003: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_5009 PUSH_VAL Integer 0i Return @_l_5009: PUSH_VAL String "Sora" PUSH_VAL String "SR010378" CALL Talk NOP PUSH_VAL String "...What's she got to do with it? Come on!" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 4070i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_5035 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_5041 @_l_5035: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_5041 PUSH_VAL Integer 0i Return @_l_5041: PUSH_VAL String "BGM16" PUSH_VAL Integer 0i CALL ScPlayBgm NOP PUSH_VAL String "CB02_10M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Nao" PUSH_VAL String "NO010086" CALL Talk NOP PUSH_VAL String "..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 4071i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_5076 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_5082 @_l_5076: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_5082 PUSH_VAL Integer 0i Return @_l_5082: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "...Sora, why do you talk to Nao-chan like that?" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 4072i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_5108 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_5114 @_l_5108: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_5114 PUSH_VAL Integer 0i Return @_l_5114: PUSH_VAL String "CA02_05M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Sora" PUSH_VAL String "SR010379" CALL Talk NOP PUSH_VAL String "..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 4073i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_5145 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_5151 @_l_5145: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_5151 PUSH_VAL Integer 0i Return @_l_5151: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "She glared at me." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 4074i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_5177 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_5183 @_l_5177: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_5183 PUSH_VAL Integer 0i Return @_l_5183: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "She wasn't mad, but rather... her eyes seemed sad andaccusatory, as if she was asking why I didn'tunderstand." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 4075i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_5209 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_5215 @_l_5209: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_5215 PUSH_VAL Integer 0i Return @_l_5215: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "You are... Don't just look at me like that. If you don'tsay anything, I won't understand what you're trying totell me." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 4076i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_5241 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_5247 @_l_5241: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_5247 PUSH_VAL Integer 0i Return @_l_5247: PUSH_VAL String "CB02_09M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Nao" PUSH_VAL String "NO010087" CALL Talk NOP PUSH_VAL String "Sora-chan... If I did something wrong, I'll apologize." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 4077i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_5278 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_5284 @_l_5278: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_5284 PUSH_VAL Integer 0i Return @_l_5284: PUSH_VAL String "Nao" PUSH_VAL String "NO010088" CALL Talk NOP PUSH_VAL String "So please, talk to me... It can't go on like this..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 4078i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_5310 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_5316 @_l_5310: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_5316 PUSH_VAL Integer 0i Return @_l_5316: PUSH_VAL String "CA02_06M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Sora" PUSH_VAL String "SR010380" CALL Talk NOP PUSH_VAL String "...Let's go." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 4079i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_5347 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_5353 @_l_5347: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_5353 PUSH_VAL Integer 0i Return @_l_5353: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Ah... Sora!" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 4080i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_5379 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_5385 @_l_5379: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_5385 PUSH_VAL Integer 0i Return @_l_5385: PUSH_VAL String "B34b" PUSH_VAL Integer 400i PUSH_VAL Integer 0i CALL SetCg NOP PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "She took the bag from me and started walking home alone." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 4081i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_5416 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_5422 @_l_5416: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_5422 PUSH_VAL Integer 0i Return @_l_5422: PUSH_VAL String "CA02_04M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Sora!" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 4082i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_5453 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_5459 @_l_5453: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_5459 PUSH_VAL Integer 0i Return @_l_5459: PUSH_VAL String "CB02_10M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Nao" PUSH_VAL String "NO010089" CALL Talk NOP PUSH_VAL String "...Sora-chan..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 4083i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_5490 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_5496 @_l_5490: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_5496 PUSH_VAL Integer 0i Return @_l_5496: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "We don't know what you want if you won't talk to us, youknow?" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 4084i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_5522 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_5528 @_l_5522: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_5528 PUSH_VAL Integer 0i Return @_l_5528: CALL ScStopBgm NOP PUSH_VAL String "CA02_06M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "At that moment, Sora stopped on a dime." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 4085i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_5561 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_5567 @_l_5561: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_5567 PUSH_VAL Integer 0i Return @_l_5567: PUSH_VAL String "BGM10" PUSH_VAL Integer 0i CALL ScPlayBgm NOP PUSH_VAL String "CA02_04M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Sora" PUSH_VAL String "SR010381" CALL Talk NOP PUSH_VAL String "...Haru..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 4086i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_5602 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_5608 @_l_5602: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_5608 PUSH_VAL Integer 0i Return @_l_5608: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "The bag she was holding fell to the ground, almost inslow motion." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 4087i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_5634 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_5640 @_l_5634: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_5640 PUSH_VAL Integer 0i Return @_l_5640: PUSH_VAL String "Sora" PUSH_VAL String "SR010382" CALL Talk NOP PUSH_VAL String "...Haru, why are you always on her side?" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 4088i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_5666 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_5672 @_l_5666: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_5672 PUSH_VAL Integer 0i Return @_l_5672: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "...On her... side?" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 4089i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_5698 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_5704 @_l_5698: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_5704 PUSH_VAL Integer 0i Return @_l_5704: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Is it taking her side to worry when I see Sora'sone-sided hate for her every time they meet? If so, thenmaybe she's right." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 4090i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_5730 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_5736 @_l_5730: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_5736 PUSH_VAL Integer 0i Return @_l_5736: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "...That's because you won't tell me why you're doingthis..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 4091i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_5762 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_5768 @_l_5762: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_5768 PUSH_VAL Integer 0i Return @_l_5768: PUSH_VAL String "CA02_06M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Sora" PUSH_VAL String "SR010383" CALL Talk NOP PUSH_VAL String "...Is it because she's special?" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 4092i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_5799 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_5805 @_l_5799: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_5805 PUSH_VAL Integer 0i Return @_l_5805: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Eh..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 4093i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_5831 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_5837 @_l_5831: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_5837 PUSH_VAL Integer 0i Return @_l_5837: PUSH_VAL String "Nao" PUSH_VAL String "NO010090" CALL Talk NOP PUSH_VAL String "Eh?" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 4094i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_5863 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_5869 @_l_5863: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_5869 PUSH_VAL Integer 0i Return @_l_5869: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "We were both at a loss for words when she said that." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 4095i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_5895 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_5901 @_l_5895: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_5901 PUSH_VAL Integer 0i Return @_l_5901: PUSH_VAL String "CA02_07M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Sora" PUSH_VAL String "SR010384" CALL Talk NOP PUSH_VAL String "...Don't take him.." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 4096i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_5932 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_5938 @_l_5932: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_5938 PUSH_VAL Integer 0i Return @_l_5938: PUSH_VAL String "Nao" PUSH_VAL String "NO010091" CALL Talk NOP PUSH_VAL String "...Eh?" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 4097i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_5964 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_5970 @_l_5964: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_5970 PUSH_VAL Integer 0i Return @_l_5970: PUSH_VAL String "CA02_05M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Sora" PUSH_VAL String "SR010385" CALL Talk NOP PUSH_VAL String "Don't take Haru away from me!!!" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 4098i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_6001 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_6007 @_l_6001: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_6007 PUSH_VAL Integer 0i Return @_l_6007: PUSH_VAL String "CB02_13M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Nao" PUSH_VAL String "NO010092" CALL Talk NOP PUSH_VAL String "T-Take him away? I'm... I just want it to be like oldtimes..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 4099i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_6038 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_6044 @_l_6038: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_6044 PUSH_VAL Integer 0i Return @_l_6044: PUSH_VAL String "Sora" PUSH_VAL String "SR010386" CALL Talk NOP PUSH_VAL String "...Just like old times... you want to fuck him!?" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 4100i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_6070 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_6076 @_l_6070: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_6076 PUSH_VAL Integer 0i Return @_l_6076: PUSH_VAL String "Nao" PUSH_VAL String "NO010093" CALL Talk NOP PUSH_VAL String "...!?" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 4101i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_6102 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_6108 @_l_6102: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_6108 PUSH_VAL Integer 0i Return @_l_6108: PUSH_VAL Integer 2000i PUSH_VAL Integer 1i CALL WhiteOut NOP PUSH_VAL String "EB01b" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetCg NOP PUSH_VAL String "CLOUD_A" PUSH_VAL Integer 1000i CALL Transition NOP PUSH_VAL String "Sora" PUSH_VAL String "SR010387" CALL Talk NOP PUSH_VAL String "At first, I didn't understand what you were doing atall." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 4102i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_6147 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_6153 @_l_6147: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_6153 PUSH_VAL Integer 0i Return @_l_6153: PUSH_VAL String "Sora" PUSH_VAL String "SR010388" CALL Talk NOP PUSH_VAL String "But later... I understood what you were doing..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 4103i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_6179 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_6185 @_l_6179: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_6185 PUSH_VAL Integer 0i Return @_l_6185: PUSH_VAL String "Sora" PUSH_VAL String "SR010389" CALL Talk NOP PUSH_VAL String "I saw... what you two did..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 4104i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_6211 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_6217 @_l_6211: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_6217 PUSH_VAL Integer 0i Return @_l_6217: PUSH_VAL String "B34b" PUSH_VAL Integer 400i PUSH_VAL Integer 0i CALL SetCg NOP PUSH_VAL String "CA02_04M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "WHITE" PUSH_VAL Integer 2000i PUSH_VAL String "" CALL Flush NOP PUSH_VAL String "Sora" PUSH_VAL String "SR010390" CALL Talk NOP PUSH_VAL String "Have you liked her... ever since that day?" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 4105i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_6258 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_6264 @_l_6258: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_6264 PUSH_VAL Integer 0i Return @_l_6264: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 4106i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_6290 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_6296 @_l_6290: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_6296 PUSH_VAL Integer 0i Return @_l_6296: PUSH_VAL String "Sora" PUSH_VAL String "SR010391" CALL Talk NOP PUSH_VAL String "...Did you choose this town because you wanted to seeher again?" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 4107i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_6322 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_6328 @_l_6322: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_6328 PUSH_VAL Integer 0i Return @_l_6328: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 4108i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_6354 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_6360 @_l_6354: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_6360 PUSH_VAL Integer 0i Return @_l_6360: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "I was too confused to say anything to her." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 4109i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_6386 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_6392 @_l_6386: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_6392 PUSH_VAL Integer 0i Return @_l_6392: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Then, Sora's gaze shifted..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 4110i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_6418 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_6424 @_l_6418: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_6424 PUSH_VAL Integer 0i Return @_l_6424: PUSH_VAL String "CA02_06M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Sora" PUSH_VAL String "SR010392" CALL Talk NOP PUSH_VAL String "...If that's not what you want, then don't come near us." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 4111i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_6455 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_6461 @_l_6455: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_6461 PUSH_VAL Integer 0i Return @_l_6461: PUSH_VAL String "CB02_10M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Nao" PUSH_VAL String "NO010094" CALL Talk NOP PUSH_VAL String "I-I... I just wanted to be friends... like old times..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 4112i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_6492 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_6498 @_l_6492: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_6498 PUSH_VAL Integer 0i Return @_l_6498: PUSH_VAL String "Sora" PUSH_VAL String "SR010393" CALL Talk NOP PUSH_VAL String "...And then if you had a chance... Am I right?" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 4113i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_6524 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_6530 @_l_6524: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_6530 PUSH_VAL Integer 0i Return @_l_6530: PUSH_VAL String "Nao" PUSH_VAL String "NO010095" CALL Talk NOP PUSH_VAL String "...That's all over..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 4114i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_6556 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_6562 @_l_6556: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_6562 PUSH_VAL Integer 0i Return @_l_6562: PUSH_VAL String "Nao" PUSH_VAL String "NO010096" CALL Talk NOP PUSH_VAL String "...It ended a long time ago..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 4115i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_6588 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_6594 @_l_6588: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_6594 PUSH_VAL Integer 0i Return @_l_6594: PUSH_VAL String "CA02_04M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Sora" PUSH_VAL String "SR010394" CALL Talk NOP PUSH_VAL String "..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 4116i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_6625 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_6631 @_l_6625: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_6631 PUSH_VAL Integer 0i Return @_l_6631: CALL BustupClear NOP PUSH_VAL String "CB02_12M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Nao" PUSH_VAL String "NO010097" CALL Talk NOP PUSH_VAL String "...I'm sorry, Haru-chan..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 4117i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_6664 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_6670 @_l_6664: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_6670 PUSH_VAL Integer 0i Return @_l_6670: PUSH_VAL String "Nao" PUSH_VAL String "NO010098" CALL Talk NOP PUSH_VAL String "I guess I was being selfish... I shouldn't have everasked you to forget that. Maybe we can't start over fromscratch..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 4118i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_6696 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_6702 @_l_6696: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_6702 PUSH_VAL Integer 0i Return @_l_6702: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 4119i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_6728 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_6734 @_l_6728: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_6734 PUSH_VAL Integer 0i Return @_l_6734: PUSH_VAL String "Nao" PUSH_VAL String "NO010099" CALL Talk NOP PUSH_VAL String "I'm sorry... but I really was happy that you came home." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 4120i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_6760 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_6766 @_l_6760: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_6766 PUSH_VAL Integer 0i Return @_l_6766: PUSH_VAL String "Nao" PUSH_VAL String "NO010100" CALL Talk NOP PUSH_VAL String "It was always on my mind... I never wanted it to becomelike that time again..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 4121i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_6792 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_6798 @_l_6792: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_6798 PUSH_VAL Integer 0i Return @_l_6798: PUSH_VAL String "Nao" PUSH_VAL String "NO010101" CALL Talk NOP PUSH_VAL String "I just wanted to be friends like we were in the past..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 4122i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_6824 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_6830 @_l_6824: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_6830 PUSH_VAL Integer 0i Return @_l_6830: PUSH_VAL String "Nao" PUSH_VAL String "NO010102" CALL Talk NOP PUSH_VAL String "...That's all..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 4123i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_6856 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_6862 @_l_6856: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_6862 PUSH_VAL Integer 0i Return @_l_6862: PUSH_VAL String "Nao" PUSH_VAL String "NO010103" CALL Talk NOP PUSH_VAL String "I'm sorry, Sora-chan..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 4124i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_6888 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_6894 @_l_6888: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_6894 PUSH_VAL Integer 0i Return @_l_6894: PUSH_VAL Integer 3i CALL BustupClear NOP PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "She wiped the tears from her eyes as she passed betweenthe two of us..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 4125i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_6923 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_6929 @_l_6923: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_6929 PUSH_VAL Integer 0i Return @_l_6929: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "...Nao-chan..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 4126i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_6955 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_6961 @_l_6955: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_6961 PUSH_VAL Integer 0i Return @_l_6961: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "I unconsciously said her name, but... my voice didn'treach her ears." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 4127i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_6987 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_6993 @_l_6987: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_6993 PUSH_VAL Integer 0i Return @_l_6993: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Nao-chan disappeared into the evening." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 4128i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_7019 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_7025 @_l_7019: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_7025 PUSH_VAL Integer 0i Return @_l_7025: PUSH_VAL String "CA02_07M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Sora" PUSH_VAL String "SR010395" CALL Talk NOP PUSH_VAL String "...Haru..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 4129i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_7056 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_7062 @_l_7056: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_7062 PUSH_VAL Integer 0i Return @_l_7062: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Even after she disappeared from sight... Sora and Istood motionless in that spot." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 4130i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_7088 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_7094 @_l_7088: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_7094 PUSH_VAL Integer 0i Return @_l_7094: PUSH_VAL String "Sora" PUSH_VAL String "SR010396" CALL Talk NOP PUSH_VAL String "...Hey, Haru..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 4131i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_7120 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_7126 @_l_7120: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_7126 PUSH_VAL Integer 0i Return @_l_7126: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "When she called out to me, I finally came to my senses." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 4132i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_7152 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_7158 @_l_7152: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_7158 PUSH_VAL Integer 0i Return @_l_7158: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "...You knew about that, Sora..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 4133i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_7184 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_7190 @_l_7184: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_7190 PUSH_VAL Integer 0i Return @_l_7190: PUSH_VAL String "Sora" PUSH_VAL String "SR010397" CALL Talk NOP PUSH_VAL String "...Yeah..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 4134i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_7216 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_7222 @_l_7216: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_7222 PUSH_VAL Integer 0i Return @_l_7222: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "The past... that we tried to forget." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 4135i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_7248 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_7254 @_l_7248: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_7254 PUSH_VAL Integer 0i Return @_l_7254: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String ""That time," as Sora called it..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 4136i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_7280 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_7286 @_l_7280: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_7286 PUSH_VAL Integer 0i Return @_l_7286: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Nao-chan and I... just out of curiosity, ended up doingthat." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 4137i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_7312 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_7318 @_l_7312: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_7318 PUSH_VAL Integer 0i Return @_l_7318: PUSH_VAL String "CA02_08M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Sora" PUSH_VAL String "SR010398" CALL Talk NOP PUSH_VAL String "I was scared... I thought you were going to be takenfrom me..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 4138i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_7349 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_7355 @_l_7349: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_7355 PUSH_VAL Integer 0i Return @_l_7355: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "But after it all ended... I felt guilty. I knew I haddone something I never should have." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 4139i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_7381 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_7387 @_l_7381: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_7387 PUSH_VAL Integer 0i Return @_l_7387: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "When Nao-chan next saw me, she promised to lock it awayin her heart... She promised it would be a secret justbetween the two of us." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 4140i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_7413 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_7419 @_l_7413: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_7419 PUSH_VAL Integer 0i Return @_l_7419: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "When she said that... I felt saved. From that momentforth, I tried my best to forget it, as if it had neverhappened." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 4141i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_7445 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_7451 @_l_7445: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_7451 PUSH_VAL Integer 0i Return @_l_7451: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "I tried to force myself to forget. I told myself that Ihad forgotten... that memory that was carved into mybody, which came so readily to mind." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 4142i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_7477 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_7483 @_l_7477: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_7483 PUSH_VAL Integer 0i Return @_l_7483: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "So when I came to this town... Nao-chan and Iunconsciously agreed to start over and forget what hadhappened in the past." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 4143i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_7509 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_7515 @_l_7509: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_7515 PUSH_VAL Integer 0i Return @_l_7515: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "If we forget about the past, we can get along like wedid before... That's what we hoped for..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 4144i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_7541 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_7547 @_l_7541: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_7547 PUSH_VAL Integer 0i Return @_l_7547: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "...But." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 4145i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_7573 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_7579 @_l_7573: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_7579 PUSH_VAL Integer 0i Return @_l_7579: PUSH_VAL String "EB01b" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetCg NOP PUSH_VAL Integer 550i PUSH_VAL Integer 180i PUSH_VAL Integer 400i PUSH_VAL Integer 300i PUSH_VAL Integer 1000i PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL Zoom NOP PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "But a third person who knew what happened, Sora... Shewas always afraid that Nao-chan and I would return toour previous relationship." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 4146i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_7619 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_7625 @_l_7619: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_7625 PUSH_VAL Integer 0i Return @_l_7625: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "To Sora, my attempt to rebuild my previous friendshipwith Nao-chan looked like something entirely different." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 4147i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_7651 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_7657 @_l_7651: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_7657 PUSH_VAL Integer 0i Return @_l_7657: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "So she lashed out at Nao-chan, trying to keep her fromtaking me away... Trying to keep me from getting closerto her..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 4148i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_7683 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_7689 @_l_7683: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_7689 PUSH_VAL Integer 0i Return @_l_7689: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "I see... So that's what it was..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 4149i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_7715 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_7721 @_l_7715: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_7721 PUSH_VAL Integer 0i Return @_l_7721: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "None of us understood each other." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 4150i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_7747 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_7753 @_l_7747: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_7753 PUSH_VAL Integer 0i Return @_l_7753: PUSH_VAL String "B34b" PUSH_VAL Integer 400i PUSH_VAL Integer 0i CALL SetCg NOP PUSH_VAL String "CA02_07M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "WIP_TB" PUSH_VAL Integer 500i CALL Transition NOP PUSH_VAL String "Sora" PUSH_VAL String "SR010399" CALL Talk NOP PUSH_VAL String "Was I mistaken...? Or, did you really..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 4151i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_7793 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_7799 @_l_7793: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_7799 PUSH_VAL Integer 0i Return @_l_7799: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "As she struggled to force out those words, I understoodthat she simply wanted to know the truth." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 4152i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_7825 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_7831 @_l_7825: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_7831 PUSH_VAL Integer 0i Return @_l_7831: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "But all the same, those words stabbed painfully into myheart." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 4153i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_7857 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_7863 @_l_7857: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_7863 PUSH_VAL Integer 0i Return @_l_7863: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "To just brush it away and call it a misunderstanding...That would be too cruel." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 4154i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_7889 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_7895 @_l_7889: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_7895 PUSH_VAL Integer 0i Return @_l_7895: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "This must have tormented Sora all this times... Allthese years she held it in." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 4155i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_7921 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_7927 @_l_7921: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_7927 PUSH_VAL Integer 0i Return @_l_7927: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "I have to answer her." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 4156i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_7953 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_7959 @_l_7953: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_7959 PUSH_VAL Integer 0i Return @_l_7959: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "...That truly was something that we left in the past..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 4157i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_7985 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_7991 @_l_7985: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_7991 PUSH_VAL Integer 0i Return @_l_7991: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "I struggled to speak just as much as she did." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 4158i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_8017 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_8023 @_l_8017: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_8023 PUSH_VAL Integer 0i Return @_l_8023: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "I felt some resistance to the idea of just brushing awaywhat we had done, but... Nao-chan and I had decided onit." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 4159i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_8049 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_8055 @_l_8049: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_8055 PUSH_VAL Integer 0i Return @_l_8055: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "I occasionally recalled those memories. I couldn't stopmyself... as a pubescent boy." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 4160i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_8081 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_8087 @_l_8081: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_8087 PUSH_VAL Integer 0i Return @_l_8087: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "I always felt guilty about it... Sometimes I wondered ifthat would ever happen again... but I tried to lockthose feelings deep inside me." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 4161i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_8113 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_8119 @_l_8113: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_8119 PUSH_VAL Integer 0i Return @_l_8119: PUSH_VAL String "CA02_08L" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Sora" PUSH_VAL String "SR010400" CALL Talk NOP PUSH_VAL String "...Really?" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 4162i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_8150 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_8156 @_l_8150: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_8156 PUSH_VAL Integer 0i Return @_l_8156: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Yeah... Nao-chan and I promised to end that and leave itin the past." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 4163i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_8182 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_8188 @_l_8182: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_8188 PUSH_VAL Integer 0i Return @_l_8188: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "She never wanted to take me away from you, or push youand me apart." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 4164i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_8214 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_8220 @_l_8214: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_8220 PUSH_VAL Integer 0i Return @_l_8220: PUSH_VAL String "Sora" PUSH_VAL String "SR010401" CALL Talk NOP PUSH_VAL String "...Really?" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 4165i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_8246 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_8252 @_l_8246: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_8252 PUSH_VAL Integer 0i Return @_l_8252: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Nao-chan has always regretted that..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 4166i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_8278 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_8284 @_l_8278: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_8284 PUSH_VAL Integer 0i Return @_l_8284: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "She always regretted it, but I never noticed how shefelt... and I was being selfish when I tried to go backto being friends like we were in the past." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 4167i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_8310 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_8316 @_l_8310: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_8316 PUSH_VAL Integer 0i Return @_l_8316: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Otherwise, Nao-chan wouldn't have cried like that... AndI think I have to apologize to Sora, too..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 4168i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_8342 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_8348 @_l_8342: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_8348 PUSH_VAL Integer 0i Return @_l_8348: PUSH_VAL String "Sora" PUSH_VAL String "SR010402" CALL Talk NOP PUSH_VAL String "..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 4169i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_8374 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_8380 @_l_8374: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_8380 PUSH_VAL Integer 0i Return @_l_8380: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "I never said anything, either..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 4170i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_8406 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_8412 @_l_8406: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_8412 PUSH_VAL Integer 0i Return @_l_8412: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Even after I blamed you for not telling me anything..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 4171i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_8438 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_8444 @_l_8438: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_8444 PUSH_VAL Integer 0i Return @_l_8444: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "It's my fault you thought she was trying to take meaway, and it's my fault you and Nao-chan hurt each otherlike that..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 4172i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_8470 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_8476 @_l_8470: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_8476 PUSH_VAL Integer 0i Return @_l_8476: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Why did I do this..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 4173i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_8502 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_8508 @_l_8502: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_8508 PUSH_VAL Integer 0i Return @_l_8508: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Tears fell from my eyes... I cried because of howpathetic I truly was." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 4174i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_8534 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_8540 @_l_8534: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_8540 PUSH_VAL Integer 0i Return @_l_8540: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Sora gently wiped the tears from my cheeks." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 4175i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_8566 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_8572 @_l_8566: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_8572 PUSH_VAL Integer 0i Return @_l_8572: PUSH_VAL String "Sora" PUSH_VAL String "SR010403" CALL Talk NOP PUSH_VAL String "No... It's fine. Now I understand how you felt..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 4176i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_8598 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_8604 @_l_8598: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_8604 PUSH_VAL Integer 0i Return @_l_8604: PUSH_VAL String "Sora" PUSH_VAL String "SR010404" CALL Talk NOP PUSH_VAL String "...It must have been hard for you... and for her, too..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 4177i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_8630 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_8636 @_l_8630: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_8636 PUSH_VAL Integer 0i Return @_l_8636: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "In the end, I just... ran away." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 4178i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_8662 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_8668 @_l_8662: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_8668 PUSH_VAL Integer 0i Return @_l_8668: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "And now... I'm paying for it." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 4179i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_8694 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_8700 @_l_8694: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_8700 PUSH_VAL Integer 0i Return @_l_8700: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "I'm paying for it, because I never looked the problem inthe eye and resolved it." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 4180i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_8726 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_8732 @_l_8726: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_8732 PUSH_VAL Integer 0i Return @_l_8732: PUSH_VAL String "Sora" PUSH_VAL String "SR010405" CALL Talk NOP PUSH_VAL String "...It's fine." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 4181i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_8758 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_8764 @_l_8758: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_8764 PUSH_VAL Integer 0i Return @_l_8764: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "...Sora...?" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 4182i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_8790 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_8796 @_l_8790: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_8796 PUSH_VAL Integer 0i Return @_l_8796: PUSH_VAL String "Sora" PUSH_VAL String "SR010406" CALL Talk NOP PUSH_VAL String "I decided... I was going to follow you." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 4183i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_8822 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_8828 @_l_8822: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_8828 PUSH_VAL Integer 0i Return @_l_8828: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Thank you..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 4184i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_8854 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_8860 @_l_8854: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_8860 PUSH_VAL Integer 0i Return @_l_8860: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Even as I tried to protect her, I ended up hurting her." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 4185i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_8886 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_8892 @_l_8886: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_8892 PUSH_VAL Integer 0i Return @_l_8892: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "I was careful to get along with everyone... but in thecrucial moment, I was powerless to do anything." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 4186i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_8918 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_8924 @_l_8918: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_8924 PUSH_VAL Integer 0i Return @_l_8924: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Will I do this again? Will I hurt Sora again?" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 4187i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_8950 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_8956 @_l_8950: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_8956 PUSH_VAL Integer 0i Return @_l_8956: CALL ScStopBgm NOP PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "If a time like that comes... what should I do?" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 4188i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_8984 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_8990 @_l_8984: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_8990 PUSH_VAL Integer 0i Return @_l_8990: PUSH_VAL String "Sora" PUSH_VAL String "SR010407" CALL Talk NOP PUSH_VAL String "...Haru?" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 4189i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_9016 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_9022 @_l_9016: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_9022 PUSH_VAL Integer 0i Return @_l_9022: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Sora called out my name." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 4190i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_9048 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_9054 @_l_9048: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_9054 PUSH_VAL Integer 0i Return @_l_9054: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "...What?" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 4191i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_9080 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_9086 @_l_9080: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_9086 PUSH_VAL Integer 0i Return @_l_9086: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Our eyes met for a moment... I saw the depth of herfeelings in the sparkling of her eyes. The light seemedto penetrate me to my very core." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 4192i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_9112 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_9118 @_l_9112: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_9118 PUSH_VAL Integer 0i Return @_l_9118: PUSH_VAL String "CA02_01M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Sora" PUSH_VAL String "SR010408" CALL Talk NOP PUSH_VAL String "If I did the same thing, would you like me too...?" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 4193i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_9149 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_9155 @_l_9149: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_9155 PUSH_VAL Integer 0i Return @_l_9155: CALL BustupClear NOP PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Eh..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 4194i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_9183 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_9189 @_l_9183: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_9189 PUSH_VAL Integer 0i Return @_l_9189: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "...The same thing?" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 4195i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_9215 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_9221 @_l_9215: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_9221 PUSH_VAL Integer 0i Return @_l_9221: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "For a moment, I couldn't understand what she had said." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 4196i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_9247 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_9253 @_l_9247: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_9253 PUSH_VAL Integer 0i Return @_l_9253: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "...Sora?" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 4197i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_9279 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_9285 @_l_9279: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_9285 PUSH_VAL Integer 0i Return @_l_9285: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "She didn't wait for my answer. She simply turned awayfrom me and walked home." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 4198i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_9311 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_9317 @_l_9311: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_9317 PUSH_VAL Integer 0i Return @_l_9317: PUSH_VAL String "DATE" PUSH_VAL Integer 0i CALL EyeCatchEnter NOP PUSH_VAL String "00_a013" CALL Change NOP PUSH_VAL Integer 0i Return PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return @@Initialize Return this EndFunc Function sc00_A013() CALL ScenarioEnter NOP PUSH_VAL String "SE357" PUSH_VAL Integer 0i CALL ScPlaySe NOP PUSH_VAL String "B01a" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetCg NOP CALL Update NOP PUSH_VAL Integer 1500i PUSH_VAL Integer 0i CALL ScWait NOP PUSH_VAL Integer 0i PUSH_VAL Integer 1i CALL BlackOut NOP PUSH_VAL String "B02a" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetCg NOP PUSH_VAL String "WIP_LR" PUSH_VAL Integer 500i CALL Transition NOP PUSH_VAL String "BGM03" PUSH_VAL Integer 0i CALL ScPlayBgm NOP PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Good morning, Sora." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 4199i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_60 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_66 @_l_60: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_66 PUSH_VAL Integer 0i Return @_l_66: PUSH_VAL String "CA01_01M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Sora" PUSH_VAL String "SR010409" CALL Talk NOP PUSH_VAL String "...Yeah." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 4200i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_97 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_103 @_l_97: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_103 PUSH_VAL Integer 0i Return @_l_103: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Sora had already started cooking the medamayaki." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 4201i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_129 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_135 @_l_129: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_135 PUSH_VAL Integer 0i Return @_l_135: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "It was really rare for Sora to do something like this onher own... until yesterday." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 4202i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_161 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_167 @_l_161: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_167 PUSH_VAL Integer 0i Return @_l_167: CALL BustupClear NOP PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "But yesterday, I understood." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 4203i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_195 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_201 @_l_195: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_201 PUSH_VAL Integer 0i Return @_l_201: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Sora is afraid." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 4204i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_227 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_233 @_l_227: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_233 PUSH_VAL Integer 0i Return @_l_233: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "She's afraid... someone will take me away from her." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 4205i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_259 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_265 @_l_259: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_265 PUSH_VAL Integer 0i Return @_l_265: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "So afraid that she would even lash out at Nao-chan..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 4206i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_291 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_297 @_l_291: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_297 PUSH_VAL Integer 0i Return @_l_297: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Now that I think of it, the reason was exactly the samewhen our parents died and our relatives tried to take meaway from her." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 4207i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_323 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_329 @_l_323: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_329 PUSH_VAL Integer 0i Return @_l_329: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "But... why is she so afraid of losing me now?" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 4208i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_355 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_361 @_l_355: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_361 PUSH_VAL Integer 0i Return @_l_361: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "I don't even want to think about losing her, either." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 4209i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_387 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_393 @_l_387: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_393 PUSH_VAL Integer 0i Return @_l_393: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "But that would only happen if something terriblehappened, like if one of us died." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 4210i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_419 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_425 @_l_419: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_425 PUSH_VAL Integer 0i Return @_l_425: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "If we had to split up for some reason, there would stillbe plenty of chances for us to see each other. In theworst case scenario, we would still know we were bothhealthy." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 4211i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_451 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_457 @_l_451: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_457 PUSH_VAL Integer 0i Return @_l_457: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "But her feelings toward me are different than myfeelings for her... Hers are much more intense." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 4212i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_483 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_489 @_l_483: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_489 PUSH_VAL Integer 0i Return @_l_489: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "I wonder what she would do if I found a girlfriend..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 4213i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_515 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_521 @_l_515: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_521 PUSH_VAL Integer 0i Return @_l_521: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "She would probably lash out at that person too." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 4214i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_547 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_553 @_l_547: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_553 PUSH_VAL Integer 0i Return @_l_553: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Maybe... that's why she said that..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 4215i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_579 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_585 @_l_579: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_585 PUSH_VAL Integer 0i Return @_l_585: CALL ScPauseBgm NOP PUSH_VAL String "MONOCHROME" CALL Tone NOP PUSH_VAL String "B34b" PUSH_VAL Integer 400i PUSH_VAL Integer 0i CALL SetCg NOP PUSH_VAL String "CA02_01M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Sora" PUSH_VAL String "SR010410" CALL Talk NOP PUSH_VAL String "If I did the same thing, would you like me...?" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 4216i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_626 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_632 @_l_626: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_632 PUSH_VAL Integer 0i Return @_l_632: PUSH_VAL String "" CALL Tone NOP PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL BlackOut NOP PUSH_VAL String "Sora" PUSH_VAL String "SR010411" CALL Talk NOP PUSH_VAL String "...Haru?" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 4217i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_665 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_671 @_l_665: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_671 PUSH_VAL Integer 0i Return @_l_671: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 4218i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_697 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_703 @_l_697: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_703 PUSH_VAL Integer 0i Return @_l_703: PUSH_VAL String "Sora" PUSH_VAL String "SR010412" CALL Talk NOP PUSH_VAL String "Haru?" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 4219i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_729 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_735 @_l_729: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_735 PUSH_VAL Integer 0i Return @_l_735: CALL ScRestartBgm NOP PUSH_VAL String "B02a" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetCg NOP PUSH_VAL String "CA01_01M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Ah, eh? What?" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 4220i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_773 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_779 @_l_773: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_779 PUSH_VAL Integer 0i Return @_l_779: PUSH_VAL String "Sora" PUSH_VAL String "SR010413" CALL Talk NOP PUSH_VAL String "...Are you feeling bad?" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 4221i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_805 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_811 @_l_805: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_811 PUSH_VAL Integer 0i Return @_l_811: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Oh, I'm just a little sleepy... I'm fine." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 4222i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_837 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_843 @_l_837: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_843 PUSH_VAL Integer 0i Return @_l_843: PUSH_VAL String "SE017" PUSH_VAL Integer 0i CALL ScPlaySe NOP PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "I slapped my cheeks to wake myself up." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 4223i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_873 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_879 @_l_873: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_879 PUSH_VAL Integer 0i Return @_l_879: PUSH_VAL String "Sora" PUSH_VAL String "SR010414" CALL Talk NOP PUSH_VAL String "Oh... Which do you want today? Toast or rice?" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 4224i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_905 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_911 @_l_905: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_911 PUSH_VAL Integer 0i Return @_l_911: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Let's go with rice today." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 4225i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_937 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_943 @_l_937: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_943 PUSH_VAL Integer 0i Return @_l_943: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "And we can put some sandwiches in our lunchbox..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 4226i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_969 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_975 @_l_969: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_975 PUSH_VAL Integer 0i Return @_l_975: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Well, let's eat." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 4227i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1001 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1007 @_l_1001: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1007 PUSH_VAL Integer 0i Return @_l_1007: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "I moved my chopsticks toward the medamayaki and ricethat Sora had prepared." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 4228i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1033 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1039 @_l_1033: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1039 PUSH_VAL Integer 0i Return @_l_1039: PUSH_VAL String "Sora" PUSH_VAL String "SR010415" CALL Talk NOP PUSH_VAL String "...Let's eat..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 4229i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1065 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1071 @_l_1065: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1071 PUSH_VAL Integer 0i Return @_l_1071: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "I didn't notice anything strange about her." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 4230i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1097 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1103 @_l_1097: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1103 PUSH_VAL Integer 0i Return @_l_1103: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "She just silently ate her rice, wearing the same mutedexpression as always. As a result, I couldn't even tellwhether she liked the rice or not." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 4231i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1129 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1135 @_l_1129: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1135 PUSH_VAL Integer 0i Return @_l_1135: PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL BlackOut NOP PUSH_VAL String "B01a" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetCg NOP PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "...You haven't forgotten anything, right?" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 4232i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1170 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1176 @_l_1170: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1176 PUSH_VAL Integer 0i Return @_l_1176: PUSH_VAL String "CA01_01M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Sora" PUSH_VAL String "SR010416" CALL Talk NOP PUSH_VAL String "What about you?" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 4233i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1207 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1213 @_l_1207: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1213 PUSH_VAL Integer 0i Return @_l_1213: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "I think I should be fine. If there's something I forgot,I might come borrow it from you." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 4234i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1239 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1245 @_l_1239: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1245 PUSH_VAL Integer 0i Return @_l_1245: PUSH_VAL String "CA01_04M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Sora" PUSH_VAL String "SR010417" CALL Talk NOP PUSH_VAL String "...If I have it, that is." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 4235i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1276 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1282 @_l_1276: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1282 PUSH_VAL Integer 0i Return @_l_1282: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "I locked the front door..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 4236i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1308 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1314 @_l_1308: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1314 PUSH_VAL Integer 0i Return @_l_1314: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Okay, let's go... Oh, what's wrong?" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 4237i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1340 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1346 @_l_1340: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1346 PUSH_VAL Integer 0i Return @_l_1346: CALL ScStopBgm NOP PUSH_VAL String "CA01_05M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "I followed her gaze and saw Nao-chan walking to schoolalone." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 4238i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1379 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1385 @_l_1379: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1385 PUSH_VAL Integer 0i Return @_l_1385: PUSH_VAL String "BGM16" PUSH_VAL Integer 0i CALL ScPlayBgm NOP PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "...Let's go, Sora." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 4239i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1415 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1421 @_l_1415: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1421 PUSH_VAL Integer 0i Return @_l_1421: PUSH_VAL String "Sora" PUSH_VAL String "SR010418" CALL Talk NOP PUSH_VAL String "Eh..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 4240i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1447 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1453 @_l_1447: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1453 PUSH_VAL Integer 0i Return @_l_1453: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "...Yesterday, I told you about Nao-chan. There's nothingfor you to misunderstand now, right?" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 4241i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1479 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1485 @_l_1479: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1485 PUSH_VAL Integer 0i Return @_l_1485: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "And besides... we have to apologize for what we didyesterday. It's not all your fault, either. I need toapologize too..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 4242i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1511 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1517 @_l_1511: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1517 PUSH_VAL Integer 0i Return @_l_1517: PUSH_VAL String "CA01_07M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Sora" PUSH_VAL String "SR010419" CALL Talk NOP PUSH_VAL String "..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 4243i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1548 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1554 @_l_1548: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1554 PUSH_VAL Integer 0i Return @_l_1554: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Come on, let's go." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 4244i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1580 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1586 @_l_1580: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1586 PUSH_VAL Integer 0i Return @_l_1586: PUSH_VAL String "CA01_05L" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Sora" PUSH_VAL String "SR010420" CALL Talk NOP PUSH_VAL String "...I-I don't want to..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 4245i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1617 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1623 @_l_1617: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1623 PUSH_VAL Integer 0i Return @_l_1623: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "...All right. I'll apologize for you, too." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 4246i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1649 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1655 @_l_1649: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1655 PUSH_VAL Integer 0i Return @_l_1655: PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL BlackOut NOP PUSH_VAL String "Sora" PUSH_VAL String "SR010421" CALL Talk NOP PUSH_VAL String "...Haru..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 4247i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1685 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1691 @_l_1685: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1691 PUSH_VAL Integer 0i Return @_l_1691: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "I left her behind and trotted up to Nao-chan." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 4248i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1717 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1723 @_l_1717: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1723 PUSH_VAL Integer 0i Return @_l_1723: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "...Nao-chan." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 4249i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1749 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1755 @_l_1749: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1755 PUSH_VAL Integer 0i Return @_l_1755: PUSH_VAL String "B12a" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetCg NOP PUSH_VAL String "CB01_10M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Nao" PUSH_VAL String "NO010104" CALL Talk NOP PUSH_VAL String "...Ah, Haru-chan..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 4250i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1791 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1797 @_l_1791: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1797 PUSH_VAL Integer 0i Return @_l_1797: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "...G-Good morning." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 4251i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1823 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1829 @_l_1823: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1829 PUSH_VAL Integer 0i Return @_l_1829: PUSH_VAL String "Nao" PUSH_VAL String "NO010105" CALL Talk NOP PUSH_VAL String "Good morning... Are you headed to school?" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 4252i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1855 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1861 @_l_1855: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1861 PUSH_VAL Integer 0i Return @_l_1861: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "...Yeah... I just happened to see you from behind." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 4253i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1887 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1893 @_l_1887: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1893 PUSH_VAL Integer 0i Return @_l_1893: PUSH_VAL String "Nao" PUSH_VAL String "NO010106" CALL Talk NOP PUSH_VAL String "Oh..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 4254i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1919 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1925 @_l_1919: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1925 PUSH_VAL Integer 0i Return @_l_1925: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Her usual smile had disappeared." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 4255i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1951 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1957 @_l_1951: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1957 PUSH_VAL Integer 0i Return @_l_1957: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "She was quiet, even fatigued. She seemed as if she woulddisappear if I looked away." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 4256i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1983 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1989 @_l_1983: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1989 PUSH_VAL Integer 0i Return @_l_1989: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Nao-chan... I'm sorry about everything..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 4257i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2015 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2021 @_l_2015: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2021 PUSH_VAL Integer 0i Return @_l_2021: PUSH_VAL String "CB01_01M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Nao" PUSH_VAL String "NO010107" CALL Talk NOP PUSH_VAL String "Eh... N-No, what's wrong?" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 4258i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2052 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2058 @_l_2052: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2058 PUSH_VAL Integer 0i Return @_l_2058: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Well, about what happened yesterday too, but..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 4259i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2084 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2090 @_l_2084: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2090 PUSH_VAL Integer 0i Return @_l_2090: PUSH_VAL String "CB01_10M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "She looked at me for a moment, and then looked at herfeet again." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 4260i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2121 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2127 @_l_2121: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2127 PUSH_VAL Integer 0i Return @_l_2127: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Um... I just wanted to say, it's all my fault..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 4261i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2153 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2159 @_l_2153: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2159 PUSH_VAL Integer 0i Return @_l_2159: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "The reason Sora was acting that way toward you, and thereason you had to suffer like that..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 4262i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2185 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2191 @_l_2185: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2191 PUSH_VAL Integer 0i Return @_l_2191: PUSH_VAL String "CB01_07M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Nao" PUSH_VAL String "NO010108" CALL Talk NOP PUSH_VAL String "Stop..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 4263i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2222 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2228 @_l_2222: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2228 PUSH_VAL Integer 0i Return @_l_2228: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "She didn't raise her head when she said those words." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 4264i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2254 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2260 @_l_2254: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2260 PUSH_VAL Integer 0i Return @_l_2260: PUSH_VAL String "Nao" PUSH_VAL String "NO010109" CALL Talk NOP PUSH_VAL String "That's... my fault." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 4265i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2286 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2292 @_l_2286: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2292 PUSH_VAL Integer 0i Return @_l_2292: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "I knew she was biting her lip, even though I couldn'tsee her face." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 4266i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2318 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2324 @_l_2318: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2324 PUSH_VAL Integer 0i Return @_l_2324: PUSH_VAL String "Nao" PUSH_VAL String "NO010110" CALL Talk NOP PUSH_VAL String "I should've been the only one to suffer for that, but inthe end, you suffered much more than I did..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 4267i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2350 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2356 @_l_2350: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2356 PUSH_VAL Integer 0i Return @_l_2356: PUSH_VAL String "Nao" PUSH_VAL String "NO010111" CALL Talk NOP PUSH_VAL String "I always regretted that... When I met you again, Idecided that I wouldn't make another mistake like that." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 4268i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2382 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2388 @_l_2382: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2388 PUSH_VAL Integer 0i Return @_l_2388: PUSH_VAL String "CB01_10M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Nao" PUSH_VAL String "NO010112" CALL Talk NOP PUSH_VAL String "But it's another issue entirely... to pretend that itnever happened." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 4269i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2419 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2425 @_l_2419: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2425 PUSH_VAL Integer 0i Return @_l_2425: PUSH_VAL String "Nao" PUSH_VAL String "NO010113" CALL Talk NOP PUSH_VAL String "I don't blame Sora-chan for getting angry..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 4270i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2451 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2457 @_l_2451: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2457 PUSH_VAL Integer 0i Return @_l_2457: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "...But that's my fault." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 4271i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2483 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2489 @_l_2483: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2489 PUSH_VAL Integer 0i Return @_l_2489: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "I should have realized the reason why Sora was acting socold toward you..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 4272i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2515 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2521 @_l_2515: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2521 PUSH_VAL Integer 0i Return @_l_2521: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "The reason Sora, the one girl who cares for me more thananything in this world, was so angry." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 4273i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2547 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2553 @_l_2547: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2553 PUSH_VAL Integer 0i Return @_l_2553: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "And... the only other person who could have possiblyfound out what happened between me and Nao-chan." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 4274i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2579 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2585 @_l_2579: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2585 PUSH_VAL Integer 0i Return @_l_2585: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "I should have been able to connect the dots." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 4275i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2611 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2617 @_l_2611: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2617 PUSH_VAL Integer 0i Return @_l_2617: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Because I never realized it... That's why I have toapologize to you, and to Sora as well." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 4276i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2643 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2649 @_l_2643: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2649 PUSH_VAL Integer 0i Return @_l_2649: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "So... I'm truly sorry." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 4277i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2675 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2681 @_l_2675: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2681 PUSH_VAL Integer 0i Return @_l_2681: PUSH_VAL String "CB01_11M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Nao" PUSH_VAL String "NO010114" CALL Talk NOP PUSH_VAL String "Haru...chan..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 4278i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2712 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2718 @_l_2712: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2718 PUSH_VAL Integer 0i Return @_l_2718: PUSH_VAL String "Sora" PUSH_VAL String "SR010422" CALL Talk NOP PUSH_VAL String "...I'm sorry." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 4279i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2744 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2750 @_l_2744: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2750 PUSH_VAL Integer 0i Return @_l_2750: PUSH_VAL String "CA01_07M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "...Sora..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 4280i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2781 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2787 @_l_2781: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2787 PUSH_VAL Integer 0i Return @_l_2787: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "I didn't even hear her follow me." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 4281i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2813 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2819 @_l_2813: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2819 PUSH_VAL Integer 0i Return @_l_2819: PUSH_VAL String "Sora" PUSH_VAL String "SR010423" CALL Talk NOP PUSH_VAL String "...I was scared... I was scared of being left alone..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 4282i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2845 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2851 @_l_2845: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2851 PUSH_VAL Integer 0i Return @_l_2851: PUSH_VAL String "CB01_11M" PUSH_VAL Integer 4i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "CA01_08L" PUSH_VAL Integer 10i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Sora" PUSH_VAL String "SR010424" CALL Talk NOP PUSH_VAL String "...I thought Haru would leave me too, now that we cameback here..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 4283i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2887 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2893 @_l_2887: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2893 PUSH_VAL Integer 0i Return @_l_2893: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "...That won't happen. I'll always be by your side, Sora." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 4284i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2919 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2925 @_l_2919: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2925 PUSH_VAL Integer 0i Return @_l_2925: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "I felt her grab my shirt." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 4285i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2951 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2957 @_l_2951: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2957 PUSH_VAL Integer 0i Return @_l_2957: PUSH_VAL String "CB01_02M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Nao" PUSH_VAL String "NO010115" CALL Talk NOP PUSH_VAL String "Yeah... It's your job to protect Sora-chan..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 4286i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2988 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2994 @_l_2988: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2994 PUSH_VAL Integer 0i Return @_l_2994: CALL BustupClear NOP PUSH_VAL String "CA01_01M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Sora" PUSH_VAL String "SR010425" CALL Talk NOP PUSH_VAL String "...But that's not all." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 4287i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_3027 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_3033 @_l_3027: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_3033 PUSH_VAL Integer 0i Return @_l_3033: PUSH_VAL String "Nao" PUSH_VAL String "NO010116" CALL Talk NOP PUSH_VAL String "Eh...?" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 4288i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_3059 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_3065 @_l_3059: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_3065 PUSH_VAL Integer 0i Return @_l_3065: PUSH_VAL String "Sora" PUSH_VAL String "SR010426" CALL Talk NOP PUSH_VAL String "You need to help Haru, too... I don't know what he woulddo on his own..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 4289i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_3091 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_3097 @_l_3091: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_3097 PUSH_VAL Integer 0i Return @_l_3097: PUSH_VAL String "CB01_09M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Nao" PUSH_VAL String "NO010117" CALL Talk NOP PUSH_VAL String "Me...? You don't mind?" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 4290i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_3128 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_3134 @_l_3128: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_3134 PUSH_VAL Integer 0i Return @_l_3134: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "When Nao-chan said that, Sora hesitated for a moment...and then nodded." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 4291i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_3160 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_3166 @_l_3160: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_3166 PUSH_VAL Integer 0i Return @_l_3166: PUSH_VAL String "Sora" PUSH_VAL String "SR010427" CALL Talk NOP PUSH_VAL String "...If you just came by once in a while... I guess..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 4292i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_3192 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_3198 @_l_3192: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_3198 PUSH_VAL Integer 0i Return @_l_3198: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "...Sora..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 4293i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_3224 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_3230 @_l_3224: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_3230 PUSH_VAL Integer 0i Return @_l_3230: PUSH_VAL String "CA01_11M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Sora" PUSH_VAL String "SR010428" CALL Talk NOP PUSH_VAL String "...I'm going ahead..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 4294i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_3261 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_3267 @_l_3261: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_3267 PUSH_VAL Integer 0i Return @_l_3267: PUSH_VAL Integer 4i CALL BustupClear NOP PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Sora walked past me." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 4295i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_3296 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_3302 @_l_3296: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_3302 PUSH_VAL Integer 0i Return @_l_3302: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "The world seemed to be in slow motion as I watched herpass Nao-chan..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 4296i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_3328 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_3334 @_l_3328: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_3334 PUSH_VAL Integer 0i Return @_l_3334: PUSH_VAL String "CB01_12M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Nao" PUSH_VAL String "NO010118" CALL Talk NOP PUSH_VAL String "...Thank you... Sora-chan." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 4297i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_3365 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_3371 @_l_3365: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_3371 PUSH_VAL Integer 0i Return @_l_3371: CALL BustupClear NOP PUSH_VAL String "CA01_11S" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Sora" PUSH_VAL String "SR010429" CALL Talk NOP PUSH_VAL String "...I haven't done anything you need to thank me for..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 4298i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_3404 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_3410 @_l_3404: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_3410 PUSH_VAL Integer 0i Return @_l_3410: PUSH_VAL Integer 4i CALL BustupClear NOP PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Sora..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 4299i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_3439 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_3445 @_l_3439: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_3445 PUSH_VAL Integer 0i Return @_l_3445: PUSH_VAL String "CB01_12M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Nao" PUSH_VAL String "NO010119" CALL Talk NOP PUSH_VAL String "Haru-chan... Thank you." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 4300i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_3476 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_3482 @_l_3476: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_3482 PUSH_VAL Integer 0i Return @_l_3482: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "No, I haven't done anything... Sora did..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 4301i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_3508 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_3514 @_l_3508: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_3514 PUSH_VAL Integer 0i Return @_l_3514: PUSH_VAL String "Nao" PUSH_VAL String "NO010120" CALL Talk NOP PUSH_VAL String "Yeah... I hope we can get along again, just like oldtimes." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 4302i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_3540 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_3546 @_l_3540: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_3546 PUSH_VAL Integer 0i Return @_l_3546: PUSH_VAL String "Nao" PUSH_VAL String "NO010121" CALL Talk NOP PUSH_VAL String "Now that Sora-chan knows what really happened, and shesaid she doesn't mind..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 4303i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_3572 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_3578 @_l_3572: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_3578 PUSH_VAL Integer 0i Return @_l_3578: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Yeah..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 4304i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_3604 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_3610 @_l_3604: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_3610 PUSH_VAL Integer 0i Return @_l_3610: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "If Sora doesn't mind... then I'm sure we can be friendsagain." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 4305i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_3636 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_3642 @_l_3636: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_3642 PUSH_VAL Integer 0i Return @_l_3642: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "I'm not going to ignore it, or pretend it never happenedanymore... I'm going to take responsibility for it." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 4306i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_3668 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_3674 @_l_3668: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_3674 PUSH_VAL Integer 0i Return @_l_3674: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "But..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 4307i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_3700 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_3706 @_l_3700: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_3706 PUSH_VAL Integer 0i Return @_l_3706: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 4308i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_3732 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_3738 @_l_3732: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_3738 PUSH_VAL Integer 0i Return @_l_3738: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Will we... be able to start over from scratch?" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 4309i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_3764 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_3770 @_l_3764: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_3770 PUSH_VAL Integer 0i Return @_l_3770: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "If we can, then I need to make sure... this neverhappens again." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 4310i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_3796 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_3802 @_l_3796: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_3802 PUSH_VAL Integer 0i Return @_l_3802: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "I don't want anyone else to go through the same thingSora did..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 4311i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_3828 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_3834 @_l_3828: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_3834 PUSH_VAL Integer 0i Return @_l_3834: PUSH_VAL String "Nao" PUSH_VAL String "NO010122" CALL Talk NOP PUSH_VAL String "...Sora-chan must really love you." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 4312i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_3860 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_3866 @_l_3860: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_3866 PUSH_VAL Integer 0i Return @_l_3866: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "...Yeah, you might be right about that." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 4313i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_3892 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_3898 @_l_3892: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_3898 PUSH_VAL Integer 0i Return @_l_3898: PUSH_VAL String "Nao" PUSH_VAL String "NO010123" CALL Talk NOP PUSH_VAL String "...Take care of her, okay?" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 4314i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_3924 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_3930 @_l_3924: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_3930 PUSH_VAL Integer 0i Return @_l_3930: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Yeah..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 4315i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_3956 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_3962 @_l_3956: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_3962 PUSH_VAL Integer 0i Return @_l_3962: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "She smiled... as a small tear flowed its way down hercheek." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 4316i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_3988 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_3994 @_l_3988: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_3994 PUSH_VAL Integer 0i Return @_l_3994: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "It fell from her cheek and was instantly absorbed by theearth." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 4317i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_4020 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_4026 @_l_4020: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_4026 PUSH_VAL Integer 0i Return @_l_4026: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "That was Nao-chan bidding farewell... to her truefeelings." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 4318i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_4052 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_4058 @_l_4052: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_4058 PUSH_VAL Integer 0i Return @_l_4058: PUSH_VAL String "CB01_02L" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Nao" PUSH_VAL String "NO010124" CALL Talk NOP PUSH_VAL String "Let's go, then. We have to catch up to Sora-chan." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 4319i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_4089 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_4095 @_l_4089: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_4095 PUSH_VAL Integer 0i Return @_l_4095: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Ah... Yeah." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 4320i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_4121 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_4127 @_l_4121: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_4127 PUSH_VAL Integer 0i Return @_l_4127: PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL BlackOut NOP PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "I took off running when she grabbed my hand." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 4321i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_4157 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_4163 @_l_4157: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_4163 PUSH_VAL Integer 0i Return @_l_4163: PUSH_VAL String "Nao" PUSH_VAL String "NO010125" CALL Talk NOP PUSH_VAL String "Come on. Hurry, hurry!" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 4322i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_4189 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_4195 @_l_4189: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_4195 PUSH_VAL Integer 0i Return @_l_4195: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Ah, yeah... Whoa, wait a sec...!" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 4323i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_4221 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_4227 @_l_4221: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_4227 PUSH_VAL Integer 0i Return @_l_4227: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "When she turned toward me and told me to hurry up, herface... had returned to the same kind, older sister thatI had known in the past." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 4324i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_4253 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_4259 @_l_4253: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_4259 PUSH_VAL Integer 0i Return @_l_4259: CALL ScStopBgm NOP PUSH_VAL String "" PUSH_VAL Integer 0i CALL EyeCatchEnter NOP PUSH_VAL String "00_a014" CALL Change NOP PUSH_VAL Integer 0i Return PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return @@Initialize Return this EndFunc Function sc00_A014() CALL ScenarioEnter NOP PUSH_VAL String "BGM05" PUSH_VAL Integer 0i CALL ScPlayBgm NOP PUSH_VAL String "EZ06a" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetCg NOP PUSH_VAL String "Ryouhei" PUSH_VAL String "RH010152" CALL Talk NOP PUSH_VAL String "By the way, Haruka, did you see it yesterday?" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 4325i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_37 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_43 @_l_37: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_43 PUSH_VAL Integer 0i Return @_l_43: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Hmm, see what?" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 4326i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_69 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_75 @_l_69: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_75 PUSH_VAL Integer 0i Return @_l_75: PUSH_VAL String "Ryouhei" PUSH_VAL String "RH010153" CALL Talk NOP PUSH_VAL String "Miku and Takami's Jungle Survival." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 4327i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_101 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_107 @_l_101: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_107 PUSH_VAL Integer 0i Return @_l_107: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "...That TV show sounds really familiar." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 4328i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_133 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_139 @_l_133: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_139 PUSH_VAL Integer 0i Return @_l_139: PUSH_VAL String "Akira" PUSH_VAL String "AK010112" CALL Talk NOP PUSH_VAL String "Oh, I saw it! They got separated from their college'sexcavation team, and then they got lost in the junglewith a bunch of poachers." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 4329i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_165 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_171 @_l_165: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_171 PUSH_VAL Integer 0i Return @_l_171: PUSH_VAL String "EZ06d" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetCg NOP PUSH_VAL String "Ryouhei" PUSH_VAL String "RH010154" CALL Talk NOP PUSH_VAL String "Yeah, and then they found the ivory! Ah, this isdefinitely going to be a hit." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 4330i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_202 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_208 @_l_202: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_208 PUSH_VAL Integer 0i Return @_l_208: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "...Yeah, I saw that. I remember the ending was reallygood." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 4331i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_234 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_240 @_l_234: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_240 PUSH_VAL Integer 0i Return @_l_240: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "But it's still on TV? Is there a second season?" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 4332i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_266 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_272 @_l_266: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_272 PUSH_VAL Integer 0i Return @_l_272: PUSH_VAL String "EZ06a" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetCg NOP PUSH_VAL String "Ryouhei" PUSH_VAL String "RH010155" CALL Talk NOP PUSH_VAL String "Huh? What are you talking about? It's only on the sixthepisode." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 4333i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_303 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_309 @_l_303: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_309 PUSH_VAL Integer 0i Return @_l_309: PUSH_VAL String "Akira" PUSH_VAL String "AK010113" CALL Talk NOP PUSH_VAL String "That's right." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 4334i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_335 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_341 @_l_335: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_341 PUSH_VAL Integer 0i Return @_l_341: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "...No wait, that show's already over." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 4335i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_367 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_373 @_l_367: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_373 PUSH_VAL Integer 0i Return @_l_373: PUSH_VAL String "Ryouhei" PUSH_VAL String "RH010156" CALL Talk NOP PUSH_VAL String "...Are you confusing it with something else?" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 4336i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_399 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_405 @_l_399: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_405 PUSH_VAL Integer 0i Return @_l_405: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "N-No... In the city where I used to live, that showaired last year..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 4337i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_431 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_437 @_l_431: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_437 PUSH_VAL Integer 0i Return @_l_437: PUSH_VAL String "Ryouhei" PUSH_VAL String "RH010157" CALL Talk NOP PUSH_VAL String "Wha-!? D-Don't tell me how it ends! I'm really excitedabout it!" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 4338i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_463 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_469 @_l_463: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_469 PUSH_VAL Integer 0i Return @_l_469: PUSH_VAL String "Akira" PUSH_VAL String "AK010114" CALL Talk NOP PUSH_VAL String "You already saw the ending? You're so lucky." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 4339i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_495 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_501 @_l_495: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_501 PUSH_VAL Integer 0i Return @_l_501: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Ah... No... So that means stuff gets played on TV laterout here in the country." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 4340i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_527 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_533 @_l_527: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_533 PUSH_VAL Integer 0i Return @_l_533: PUSH_VAL String "Ryouhei" PUSH_VAL String "RH010158" CALL Talk NOP PUSH_VAL String "Tch, this is why no one likes you cityslickers..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 4341i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_559 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_565 @_l_559: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_565 PUSH_VAL Integer 0i Return @_l_565: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "I see... So the broadcasting stations are different..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 4342i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_591 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_597 @_l_591: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_597 PUSH_VAL Integer 0i Return @_l_597: PUSH_VAL String "Ryouhei" PUSH_VAL String "RH010159" CALL Talk NOP PUSH_VAL String "It's not like they always play fillers! It's Okay ToLaugh plays at 4 o'clock!" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 4343i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_623 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_629 @_l_623: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_629 PUSH_VAL Integer 0i Return @_l_629: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Then what do they play at noon?" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 4344i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_655 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_661 @_l_655: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_661 PUSH_VAL Integer 0i Return @_l_661: PUSH_VAL String "Ryouhei" PUSH_VAL String "RH010160" CALL Talk NOP PUSH_VAL String "Our TV station is doing its best... Don't make fun ofit." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 4345i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_687 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_693 @_l_687: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_693 PUSH_VAL Integer 0i Return @_l_693: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "O-Oh, okay..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 4346i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_719 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_725 @_l_719: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_725 PUSH_VAL Integer 0i Return @_l_725: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "I didn't notice at all, though I haven't watched much TVsince I got here..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 4347i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_751 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_757 @_l_751: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_757 PUSH_VAL Integer 0i Return @_l_757: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "I remember there weren't many channels, and I don'tthink the usual programs were playing when I flippedthrough the channels." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 4348i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_783 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_789 @_l_783: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_789 PUSH_VAL Integer 0i Return @_l_789: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Well, there were too many channels in the city anyway. Icould never watch that much TV..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 4349i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_815 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_821 @_l_815: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_821 PUSH_VAL Integer 0i Return @_l_821: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Maybe I don't have as many things to do for recreationhere, but there isn't such an information overload outhere either." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 4350i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_847 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_853 @_l_847: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_853 PUSH_VAL Integer 0i Return @_l_853: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "...But I guess that means digital TV still isn'tbroadcasted out here." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 4351i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_879 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_885 @_l_879: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_885 PUSH_VAL Integer 0i Return @_l_885: PUSH_VAL String "EZ06c" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetCg NOP PUSH_VAL String "Kazuha" PUSH_VAL String "KA010041" CALL Talk NOP PUSH_VAL String "Could you please focus on the class..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 4352i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_916 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_922 @_l_916: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_922 PUSH_VAL Integer 0i Return @_l_922: PUSH_VAL String "EZ06f" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetCg NOP PUSH_VAL String "Ryouhei" PUSH_VAL String "RH010161" CALL Talk NOP PUSH_VAL String "What? Do you want to join in?" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 4353i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_953 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_959 @_l_953: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_959 PUSH_VAL Integer 0i Return @_l_959: PUSH_VAL String "EZ06e" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetCg NOP PUSH_VAL String "Kazuha" PUSH_VAL String "KA010042" CALL Talk NOP PUSH_VAL String "Th-That's ridiculous!" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 4354i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_990 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_996 @_l_990: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_996 PUSH_VAL Integer 0i Return @_l_996: PUSH_VAL String "Maths Teacher" PUSH_VAL String "NP120001" CALL Talk NOP PUSH_VAL String "Oh, would you all like to answer a question? Nakazato,Kasugano, Amatsume, one each." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 4355i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1022 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1028 @_l_1022: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1028 PUSH_VAL Integer 0i Return @_l_1028: PUSH_VAL String "EZ06c" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetCg NOP PUSH_VAL String "Ryouhei" PUSH_VAL String "RH010162" CALL Talk NOP PUSH_VAL String "Whoa... N-No, don't mind us." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 4356i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1059 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1065 @_l_1059: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1065 PUSH_VAL Integer 0i Return @_l_1065: PUSH_VAL String "Akira" PUSH_VAL String "AK010115" CALL Talk NOP PUSH_VAL String "Aha~, that might be kind of hard." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 4357i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1091 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1097 @_l_1091: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1097 PUSH_VAL Integer 0i Return @_l_1097: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Eh? A-A question!?" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 4358i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1123 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1129 @_l_1123: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1129 PUSH_VAL Integer 0i Return @_l_1129: PUSH_VAL String "Maths Teacher" PUSH_VAL String "NP120002" CALL Talk NOP PUSH_VAL String "Oh, Kasugano, you look like you're up for it. All right,come to the front of the class." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 4359i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1155 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1161 @_l_1155: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1161 PUSH_VAL Integer 0i Return @_l_1161: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Ah, o-okay..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 4360i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1187 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1193 @_l_1187: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1193 PUSH_VAL Integer 0i Return @_l_1193: PUSH_VAL String "EZ06f" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetCg NOP PUSH_VAL String "Ryouhei" PUSH_VAL String "RH010163" CALL Talk NOP PUSH_VAL String "You have to get it right, okay?" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 4361i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1224 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1230 @_l_1224: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1230 PUSH_VAL Integer 0i Return @_l_1230: PUSH_VAL String "Akira" PUSH_VAL String "AK010116" CALL Talk NOP PUSH_VAL String "Do your best!" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 4362i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1256 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1262 @_l_1256: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1262 PUSH_VAL Integer 0i Return @_l_1262: CALL ScStopBgm NOP PUSH_VAL String "Kazuha" PUSH_VAL String "KA010043" CALL Talk NOP PUSH_VAL String "I told you..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 4363i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1290 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1296 @_l_1290: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1296 PUSH_VAL Integer 0i Return @_l_1296: PUSH_VAL String "B19a" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetCg NOP PUSH_VAL String "BGM13" PUSH_VAL Integer 0i CALL ScPlayBgm NOP PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Ugh... What's this..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 4364i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1331 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1337 @_l_1331: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1337 PUSH_VAL Integer 0i Return @_l_1337: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "There was a long, complicated formula written on theboard. I didn't know which part to substitute at all." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 4365i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1363 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1369 @_l_1363: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1369 PUSH_VAL Integer 0i Return @_l_1369: PUSH_VAL String "Maths Teacher" PUSH_VAL String "NP120003" CALL Talk NOP PUSH_VAL String "Do you need a hint?" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 4366i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1395 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1401 @_l_1395: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1401 PUSH_VAL Integer 0i Return @_l_1401: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "I-I'll do my best..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 4367i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1427 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1433 @_l_1427: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1433 PUSH_VAL Integer 0i Return @_l_1433: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Some people behind me started giggling." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 4368i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1459 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1465 @_l_1459: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1465 PUSH_VAL Integer 0i Return @_l_1465: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Ugh... Crap, Ryouhei and Amatsume managed to play itoff, too..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 4369i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1491 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1497 @_l_1491: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1497 PUSH_VAL Integer 0i Return @_l_1497: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "U-Um..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 4370i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1523 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1529 @_l_1523: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1529 PUSH_VAL Integer 0i Return @_l_1529: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "I expected someone behind me to give me a hint, but..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 4371i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1555 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1561 @_l_1555: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1561 PUSH_VAL Integer 0i Return @_l_1561: PUSH_VAL String "Ryouhei" PUSH_VAL String "RH010164" CALL Talk NOP PUSH_VAL String "...!" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 4372i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1587 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1593 @_l_1587: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1593 PUSH_VAL Integer 0i Return @_l_1593: PUSH_VAL String "Akira" PUSH_VAL String "AK010117" CALL Talk NOP PUSH_VAL String "...!" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 4373i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1619 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1625 @_l_1619: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1625 PUSH_VAL Integer 0i Return @_l_1625: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "They both smiled and ignored me." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 4374i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1651 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1657 @_l_1651: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1657 PUSH_VAL Integer 0i Return @_l_1657: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "...Damn it." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 4375i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1683 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1689 @_l_1683: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1689 PUSH_VAL Integer 0i Return @_l_1689: PUSH_VAL Integer 0i PUSH_VAL Integer 1i CALL BlackOut NOP PUSH_VAL Integer 1000i PUSH_VAL Integer 0i CALL ScWait NOP PUSH_VAL String "B19a" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetCg NOP PUSH_VAL String "CA01_01M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Sora" PUSH_VAL String "SR010430" CALL Talk NOP PUSH_VAL String "...What are you down about?" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 4376i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1733 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1739 @_l_1733: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1739 PUSH_VAL Integer 0i Return @_l_1739: PUSH_VAL String "CF01_03M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Ryouhei" PUSH_VAL String "RH010165" CALL Talk NOP PUSH_VAL String "Oh, just leave him be." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 4377i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1770 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1776 @_l_1770: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1776 PUSH_VAL Integer 0i Return @_l_1776: PUSH_VAL String "CC01_01M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Akira" PUSH_VAL String "AK010118" CALL Talk NOP PUSH_VAL String "When he was called on earlier, he couldn't solve theproblem. He got extra homework as a punishment." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 4378i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1807 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1813 @_l_1807: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1813 PUSH_VAL Integer 0i Return @_l_1813: PUSH_VAL String "CA01_04M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Sora" PUSH_VAL String "SR010431" CALL Talk NOP PUSH_VAL String "...Dummy..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 4379i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1844 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1850 @_l_1844: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1850 PUSH_VAL Integer 0i Return @_l_1850: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Ugh... That's why I couldn't solve the problem, becauseI'm a big dummy..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 4380i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1876 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1882 @_l_1876: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1882 PUSH_VAL Integer 0i Return @_l_1882: PUSH_VAL String "CF01_01M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Ryouhei" PUSH_VAL String "RH010166" CALL Talk NOP PUSH_VAL String "Cheer up. This happens to everyone." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 4381i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1913 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1919 @_l_1913: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1919 PUSH_VAL Integer 0i Return @_l_1919: PUSH_VAL String "CC01_02M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Akira" PUSH_VAL String "AK010119" CALL Talk NOP PUSH_VAL String "Yeah." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 4382i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1950 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1956 @_l_1950: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1956 PUSH_VAL Integer 0i Return @_l_1956: PUSH_VAL Integer 4i CALL BustupClear NOP PUSH_VAL String "CD01_04M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Kazuha" PUSH_VAL String "KA010044" CALL Talk NOP PUSH_VAL String "...Including the two of you, right?" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 4383i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1990 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1996 @_l_1990: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1996 PUSH_VAL Integer 0i Return @_l_1996: PUSH_VAL String "CF01_03M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Ryouhei" PUSH_VAL String "RH010167" CALL Talk NOP PUSH_VAL String "Heh, there was plenty to go around..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 4384i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2027 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2033 @_l_2027: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2033 PUSH_VAL Integer 0i Return @_l_2033: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "After I went back to my seat, Ryouhei and Amatsume bothgot called up." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 4385i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2059 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2065 @_l_2059: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2065 PUSH_VAL Integer 0i Return @_l_2065: PUSH_VAL String "CC01_05M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Akira" PUSH_VAL String "AK010120" CALL Talk NOP PUSH_VAL String "Kazu-chan, teach me~!" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 4386i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2096 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2102 @_l_2096: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2102 PUSH_VAL Integer 0i Return @_l_2102: PUSH_VAL String "CD01_07M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Kazuha" PUSH_VAL String "KA010045" CALL Talk NOP PUSH_VAL String "No. Do it yourself." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 4387i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2133 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2139 @_l_2133: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2139 PUSH_VAL Integer 0i Return @_l_2139: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "And then they got the same punishment as me..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 4388i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2165 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2171 @_l_2165: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2171 PUSH_VAL Integer 0i Return @_l_2171: CALL BustupClear NOP PUSH_VAL String "CA01_06M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Sora" PUSH_VAL String "SR010432" CALL Talk NOP PUSH_VAL String "Jeez.. What are you doing..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 4389i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2204 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2210 @_l_2204: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2210 PUSH_VAL Integer 0i Return @_l_2210: PUSH_VAL String "CD01_04M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Kazuha" PUSH_VAL String "KA010046" CALL Talk NOP PUSH_VAL String "If you don't pay attention in class, you're going to endup with too much extra homework to have fun during thesummer." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 4390i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2241 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2247 @_l_2241: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2247 PUSH_VAL Integer 0i Return @_l_2247: PUSH_VAL String "CC01_09M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Akira" PUSH_VAL String "AK010121" CALL Talk NOP PUSH_VAL String "Ehh, that would be awful..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 4391i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2278 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2284 @_l_2278: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2284 PUSH_VAL Integer 0i Return @_l_2284: CALL BustupClear NOP PUSH_VAL String "CF01_03M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Ryouhei" PUSH_VAL String "RH010168" CALL Talk NOP PUSH_VAL String "If you'd like, I could be your teacher." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 4392i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2317 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2323 @_l_2317: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2323 PUSH_VAL Integer 0i Return @_l_2323: CALL ScPauseBgm NOP CALL BustupClear NOP PUSH_VAL String "CA01_04M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "CC01_01M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "CD01_12M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Sora & Akira & Kazuha" PUSH_VAL String "SYN00001" CALL Talk NOP PUSH_VAL String "Eh!?" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 4393i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2368 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2374 @_l_2368: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2374 PUSH_VAL Integer 0i Return @_l_2374: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 4394i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2400 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2406 @_l_2400: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2406 PUSH_VAL Integer 0i Return @_l_2406: CALL ScRestartBgm NOP PUSH_VAL String "CC01_02M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Akira" PUSH_VAL String "AK010123" CALL Talk NOP PUSH_VAL String "Really? You're great, Ryou-niichan!" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 4395i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2439 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2445 @_l_2439: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2445 PUSH_VAL Integer 0i Return @_l_2445: PUSH_VAL String "Kazuha" PUSH_VAL String "KA010048" CALL Talk NOP PUSH_VAL String "No! If that's what it comes down to, I'll tutor you." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 4396i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2471 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2477 @_l_2471: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2477 PUSH_VAL Integer 0i Return @_l_2477: PUSH_VAL Integer 2i PUSH_VAL Integer 0i CALL Jump NOP PUSH_VAL String "Akira" PUSH_VAL String "AK010124" CALL Talk NOP PUSH_VAL String "Eh, really? Thank you!" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 4397i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2507 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2513 @_l_2507: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2513 PUSH_VAL Integer 0i Return @_l_2513: PUSH_VAL Integer 4i CALL BustupClear NOP PUSH_VAL String "CF01_03M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Ryouhei" PUSH_VAL String "RH010169" CALL Talk NOP PUSH_VAL String "Oh, sorry about that, princess." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 4398i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2547 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2553 @_l_2547: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2553 PUSH_VAL Integer 0i Return @_l_2553: PUSH_VAL String "CD01_13M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL Integer 5i PUSH_VAL Integer 0i CALL Jump NOP PUSH_VAL String "Kazuha" PUSH_VAL String "KA010049" CALL Talk NOP PUSH_VAL String "Eh... Wh-What do you mean?" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 4399i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2588 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2594 @_l_2588: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2594 PUSH_VAL Integer 0i Return @_l_2594: PUSH_VAL String "Ryouhei" PUSH_VAL String "RH010170" CALL Talk NOP PUSH_VAL String "Haruka, you'll join in too, right? We're having aspecial study session." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 4400i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2620 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2626 @_l_2620: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2626 PUSH_VAL Integer 0i Return @_l_2626: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "...Why would we do that?" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 4401i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2652 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2658 @_l_2652: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2658 PUSH_VAL Integer 0i Return @_l_2658: PUSH_VAL String "CF01_02M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Ryouhei" PUSH_VAL String "RH010171" CALL Talk NOP PUSH_VAL String "Okay! We'll do it at Akira's house!" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 4402i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2689 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2695 @_l_2689: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2695 PUSH_VAL Integer 0i Return @_l_2695: PUSH_VAL String "Akira" PUSH_VAL String "AK010125" CALL Talk NOP PUSH_VAL String "That would be great." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 4403i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2721 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2727 @_l_2721: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2727 PUSH_VAL Integer 0i Return @_l_2727: PUSH_VAL String "Kazuha" PUSH_VAL String "KA010050" CALL Talk NOP PUSH_VAL String "Ehh!? W-Wait, Akira!" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 4404i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2753 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2759 @_l_2753: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2759 PUSH_VAL Integer 0i Return @_l_2759: PUSH_VAL String "CC01_14M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Akira" PUSH_VAL String "AK010126" CALL Talk NOP PUSH_VAL String "Hehe~, I bet it'll be fun." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 4405i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2790 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2796 @_l_2790: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2796 PUSH_VAL Integer 0i Return @_l_2796: CALL BustupClear NOP PUSH_VAL String "CA01_04M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Sora" PUSH_VAL String "SR010434" CALL Talk NOP PUSH_VAL String "...If Haru goes... so will I." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 4406i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2829 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2835 @_l_2829: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2835 PUSH_VAL Integer 0i Return @_l_2835: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "...Eh?" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 4407i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2861 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2867 @_l_2861: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2867 PUSH_VAL Integer 0i Return @_l_2867: CALL ScStopBgm NOP PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "We all agreed to meet at Amatsume's house tomorrow tostudy." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 4408i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2895 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2901 @_l_2895: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2901 PUSH_VAL Integer 0i Return @_l_2901: PUSH_VAL String "DATE" PUSH_VAL Integer 0i CALL EyeCatchEnter NOP PUSH_VAL String "BGM05" PUSH_VAL Integer 0i CALL ScPlayBgm NOP PUSH_VAL String "B08a" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetCg NOP PUSH_VAL String "CC02_02M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Akira" PUSH_VAL String "AK010127" CALL Talk NOP PUSH_VAL String "It's here! Have some tea!" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 4409i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2945 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2951 @_l_2945: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2951 PUSH_VAL Integer 0i Return @_l_2951: PUSH_VAL String "CF03_02M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Ryouhei" PUSH_VAL String "RH010172" CALL Talk NOP PUSH_VAL String "Oh, thank you! Are there any snacks?" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 4410i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2982 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2988 @_l_2982: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2988 PUSH_VAL Integer 0i Return @_l_2988: PUSH_VAL String "CD02_04M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Kazuha" PUSH_VAL String "KA010051" CALL Talk NOP PUSH_VAL String "Nakazato-senpai, we didn't come here to play around." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 4411i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_3019 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_3025 @_l_3019: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_3025 PUSH_VAL Integer 0i Return @_l_3025: PUSH_VAL String "Akira" PUSH_VAL String "AK010128" CALL Talk NOP PUSH_VAL String "Ah~, should I go to Hiro-neechan's store and buy some?" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 4412i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_3051 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_3057 @_l_3051: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_3057 PUSH_VAL Integer 0i Return @_l_3057: PUSH_VAL String "CD02_07M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Kazuha" PUSH_VAL String "KA010052" CALL Talk NOP PUSH_VAL String "Like I said, we don't need them. We came to study." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 4413i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_3088 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_3094 @_l_3088: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_3094 PUSH_VAL Integer 0i Return @_l_3094: PUSH_VAL String "CF03_05M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Ryouhei" PUSH_VAL String "RH010173" CALL Talk NOP PUSH_VAL String "But you need to keep your blood sugar up to thinkproperly. Even at school, our grades would go up if wecould have snacks during class." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 4414i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_3125 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_3131 @_l_3125: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_3131 PUSH_VAL Integer 0i Return @_l_3131: PUSH_VAL String "Kazuha" PUSH_VAL String "KA010053" CALL Talk NOP PUSH_VAL String "Please don't try to fool me with that stuff you saw onTV! Akira will actually believe you!" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 4415i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_3157 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_3163 @_l_3157: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_3163 PUSH_VAL Integer 0i Return @_l_3163: PUSH_VAL String "CC02_14M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Akira" PUSH_VAL String "AK010129" CALL Talk NOP PUSH_VAL String "Snacks, huh~! I would love to have snacks during class." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 4416i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_3194 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_3200 @_l_3194: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_3200 PUSH_VAL Integer 0i Return @_l_3200: PUSH_VAL String "CD02_04M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Kazuha" PUSH_VAL String "KA010054" CALL Talk NOP PUSH_VAL String "Oh jeez, and I just said it..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 4417i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_3231 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_3237 @_l_3231: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_3237 PUSH_VAL Integer 0i Return @_l_3237: PUSH_VAL String "CC02_01M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Akira" PUSH_VAL String "AK010130" CALL Talk NOP PUSH_VAL String "Oh, but, Kazu-chan brought some snacks. We can eat thoseafterwards, okay?" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 4418i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_3268 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_3274 @_l_3268: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_3274 PUSH_VAL Integer 0i Return @_l_3274: PUSH_VAL String "CD02_12M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Kazuha" PUSH_VAL String "KA010055" CALL Talk NOP PUSH_VAL String "Wait a sec-... A-Akira, you didn't need to tell themthat." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 4419i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_3305 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_3311 @_l_3305: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_3311 PUSH_VAL Integer 0i Return @_l_3311: PUSH_VAL String "CF03_01M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Ryouhei" PUSH_VAL String "RH010174" CALL Talk NOP PUSH_VAL String "Oh, so the princess thought ahead!" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 4420i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_3342 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_3348 @_l_3342: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_3348 PUSH_VAL Integer 0i Return @_l_3348: PUSH_VAL String "CD02_06M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Kazuha" PUSH_VAL String "KA010056" CALL Talk NOP PUSH_VAL String "I-It's not like I bought them for you!" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 4421i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_3379 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_3385 @_l_3379: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_3385 PUSH_VAL Integer 0i Return @_l_3385: CALL BustupClear NOP PUSH_VAL String "CA02_04M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Sora" PUSH_VAL String "SR010435" CALL Talk NOP PUSH_VAL String "...Shut up." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 4422i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_3418 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_3424 @_l_3418: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_3424 PUSH_VAL Integer 0i Return @_l_3424: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Hey, Sora..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 4423i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_3450 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_3456 @_l_3450: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_3456 PUSH_VAL Integer 0i Return @_l_3456: CALL BustupClear NOP PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "That's how our study session got started." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 4424i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_3484 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_3490 @_l_3484: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_3490 PUSH_VAL Integer 0i Return @_l_3490: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "We met at Amatsume's house, a small residence behind theshrine." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 4425i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_3516 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_3522 @_l_3516: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_3522 PUSH_VAL Integer 0i Return @_l_3522: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "I had been to the shrine several times before, but neverinside her house." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 4426i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_3548 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_3554 @_l_3548: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_3554 PUSH_VAL Integer 0i Return @_l_3554: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "It was a very nice house. The inside looked just ashigh-class and formal as the outside, but..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 4427i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_3580 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_3586 @_l_3580: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_3586 PUSH_VAL Integer 0i Return @_l_3586: PUSH_VAL String "CF03_01M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Ryouhei" PUSH_VAL String "RH010175" CALL Talk NOP PUSH_VAL String "Akira lives here alone." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 4428i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_3617 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_3623 @_l_3617: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_3623 PUSH_VAL Integer 0i Return @_l_3623: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Eh... Ehh!?" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 4429i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_3649 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_3655 @_l_3649: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_3655 PUSH_VAL Integer 0i Return @_l_3655: CALL BustupClear NOP PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "According to Ryouhei, the chief priest that manages thisshrine said he would let her live here as long as shewants." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 4431i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_3683 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_3689 @_l_3683: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_3689 PUSH_VAL Integer 0i Return @_l_3689: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "And the reason she was living alone wasn't because sheran away from her family, but rather because she has nofamily... apparently." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 4432i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_3715 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_3721 @_l_3715: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_3721 PUSH_VAL Integer 0i Return @_l_3721: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "...In other words, like me and Sora." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 4433i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_3747 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_3753 @_l_3747: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_3753 PUSH_VAL Integer 0i Return @_l_3753: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "I vaguely remember her having a grandmother when I was achild, but I never would have imagined that she had nofamily other than that one grandmother." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 4434i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_3779 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_3785 @_l_3779: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_3785 PUSH_VAL Integer 0i Return @_l_3785: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "She never gave any indication of it. Sora and I wereshocked that Amatsume could be so cheerful despite hercircumstances." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 4435i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_3811 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_3817 @_l_3811: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_3817 PUSH_VAL Integer 0i Return @_l_3817: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Apparently, there are a few elderly people in theneighborhood who keep an eye on her, as well as a womanwho acts as her guardian." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 4436i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_3843 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_3849 @_l_3843: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_3849 PUSH_VAL Integer 0i Return @_l_3849: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "The woman Amatsume calls "Hiro-neechan" is the owner ofthe candy store here in town. Apparently she's a rathereccentric woman." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 4437i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_3875 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_3881 @_l_3875: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_3881 PUSH_VAL Integer 0i Return @_l_3881: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "I only met her for a moment when I went to that candystore, but... she doesn't seem like the kind of personwho would be anyone's guardian." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 4438i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_3907 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_3913 @_l_3907: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_3913 PUSH_VAL Integer 0i Return @_l_3913: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Even if her situation isn't ideal, she's surrounded bygood people, and she's doing her best to live a happylife." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 4439i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_3939 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_3945 @_l_3939: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_3945 PUSH_VAL Integer 0i Return @_l_3945: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "...We need to follow her example." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 4440i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_3971 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_3977 @_l_3971: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_3977 PUSH_VAL Integer 0i Return @_l_3977: PUSH_VAL String "CC02_02M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Akira" PUSH_VAL String "AK010131" CALL Talk NOP PUSH_VAL String "Okay then, let's start this study session!" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 4441i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_4008 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_4014 @_l_4008: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_4014 PUSH_VAL Integer 0i Return @_l_4014: PUSH_VAL String "CF03_02M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Ryouhei" PUSH_VAL String "RH010176" CALL Talk NOP PUSH_VAL String "Sora-chan! If there's anything you need help with, I canhelp you, okay?" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 4442i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_4045 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_4051 @_l_4045: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_4051 PUSH_VAL Integer 0i Return @_l_4051: PUSH_VAL String "CA02_04M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Sora" PUSH_VAL String "SR010436" CALL Talk NOP PUSH_VAL String "...No thanks." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 4443i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_4082 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_4088 @_l_4082: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_4088 PUSH_VAL Integer 0i Return @_l_4088: PUSH_VAL String "CF03_04M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Ryouhei" PUSH_VAL String "RH010177" CALL Talk NOP PUSH_VAL String "Now, now, don't say that. I am a year ahead of you,after all!" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 4444i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_4119 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_4125 @_l_4119: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_4125 PUSH_VAL Integer 0i Return @_l_4125: PUSH_VAL Integer 2i CALL BustupClear NOP PUSH_VAL String "CA02_05M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "CD02_04M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Kazuha" PUSH_VAL String "KA010057" CALL Talk NOP PUSH_VAL String "You better make sure you don't give up your lead." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 4445i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_4164 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_4170 @_l_4164: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_4170 PUSH_VAL Integer 0i Return @_l_4170: PUSH_VAL String "CF03_03M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Ryouhei" PUSH_VAL String "RH010178" CALL Talk NOP PUSH_VAL String "Hehe, just wait till you see my test results. This isjust review for me..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 4446i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_4201 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_4207 @_l_4201: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_4207 PUSH_VAL Integer 0i Return @_l_4207: PUSH_VAL String "se010" PUSH_VAL Integer 0i CALL ScPlaySe NOP PUSH_VAL String "RED" PUSH_VAL Integer 500i PUSH_VAL String "" CALL Flush NOP PUSH_VAL String "CF03_06M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL Integer 7i CALL Shake NOP PUSH_VAL String "Ryouhei" PUSH_VAL String "RH010179" CALL Talk NOP PUSH_VAL String "...Ow!?" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 4447i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_4250 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_4256 @_l_4250: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_4256 PUSH_VAL Integer 0i Return @_l_4256: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Are you all right?" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 4448i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_4282 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_4288 @_l_4282: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_4288 PUSH_VAL Integer 0i Return @_l_4288: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Sora's pen hit him right in the forehead." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 4449i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_4314 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_4320 @_l_4314: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_4320 PUSH_VAL Integer 0i Return @_l_4320: PUSH_VAL String "CF03_02M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Ryouhei" PUSH_VAL String "RH010180" CALL Talk NOP PUSH_VAL String "Okay, okay, ask me whatever you want." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 4450i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_4351 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_4357 @_l_4351: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_4357 PUSH_VAL Integer 0i Return @_l_4357: PUSH_VAL Integer 4i CALL BustupClear NOP PUSH_VAL Integer 5i CALL BustupClear NOP PUSH_VAL Integer 1i CALL ScStopBgm NOP PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 4451i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_4392 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_4398 @_l_4392: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_4398 PUSH_VAL Integer 0i Return @_l_4398: PUSH_VAL String "CF03_06M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Ryouhei" PUSH_VAL String "RH010181" CALL Talk NOP PUSH_VAL String "Huh...?" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 4452i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_4429 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_4435 @_l_4429: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_4435 PUSH_VAL Integer 0i Return @_l_4435: PUSH_VAL String "BGM13" PUSH_VAL Integer 0i CALL ScPlayBgm NOP PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Everyone had already started flipping through theirtextbooks." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 4453i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_4465 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_4471 @_l_4465: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_4471 PUSH_VAL Integer 0i Return @_l_4471: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Shouldn't you get started too?" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 4454i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_4497 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_4503 @_l_4497: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_4503 PUSH_VAL Integer 0i Return @_l_4503: PUSH_VAL String "CF03_03M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Ryouhei" PUSH_VAL String "RH010182" CALL Talk NOP PUSH_VAL String "I guess so... Haruka, quiz me." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 4455i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_4534 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_4540 @_l_4534: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_4540 PUSH_VAL Integer 0i Return @_l_4540: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "What subject?" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 4456i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_4566 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_4572 @_l_4566: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_4572 PUSH_VAL Integer 0i Return @_l_4572: PUSH_VAL String "Ryouhei" PUSH_VAL String "RH010183" CALL Talk NOP PUSH_VAL String "Whatever you want... Come on, give me your best shot." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 4457i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_4598 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_4604 @_l_4598: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_4604 PUSH_VAL Integer 0i Return @_l_4604: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Hmm... Okay, give me the common ratio of the geometricprogression of -3, 2, 6." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 4458i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_4630 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_4636 @_l_4630: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_4636 PUSH_VAL Integer 0i Return @_l_4636: PUSH_VAL String "CF03_06M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL Integer 7i PUSH_VAL Integer 0i CALL Jump NOP PUSH_VAL String "Ryouhei" PUSH_VAL String "RH010184" CALL Talk NOP PUSH_VAL String "Whaaat!? D-Did we learn that?" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 4459i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_4671 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_4677 @_l_4671: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_4677 PUSH_VAL Integer 0i Return @_l_4677: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "It's one of the problems in here." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 4460i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_4703 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_4709 @_l_4703: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_4709 PUSH_VAL Integer 0i Return @_l_4709: PUSH_VAL String "CF03_03M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Ryouhei" PUSH_VAL String "RH010185" CALL Talk NOP PUSH_VAL String "I-I was good at... the historical date quizzes. Likewhen was the Kamakura shogunate, and that stuff." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 4461i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_4740 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_4746 @_l_4740: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_4746 PUSH_VAL Integer 0i Return @_l_4746: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "That was in 1185, wasn't it?" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 4462i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_4772 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_4778 @_l_4772: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_4778 PUSH_VAL Integer 0i Return @_l_4778: PUSH_VAL String "CF03_06M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL Integer 7i PUSH_VAL Integer 0i CALL Jump NOP PUSH_VAL String "Ryouhei" PUSH_VAL String "RH010186" CALL Talk NOP PUSH_VAL String "Wh-What!? I never heard about that!" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 4463i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_4813 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_4819 @_l_4813: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_4819 PUSH_VAL Integer 0i Return @_l_4819: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "So then, what was the answer to the last one?" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 4464i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_4845 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_4851 @_l_4845: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_4851 PUSH_VAL Integer 0i Return @_l_4851: PUSH_VAL String "Ryouhei" PUSH_VAL String "RH010187" CALL Talk NOP PUSH_VAL String "Eh... Ah, well... Jeez, acting like you're so smart." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 4465i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_4877 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_4883 @_l_4877: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_4883 PUSH_VAL Integer 0i Return @_l_4883: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Ryouhei just scratched his head. He didn't even look athis notes." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 4466i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_4909 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_4915 @_l_4909: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_4915 PUSH_VAL Integer 0i Return @_l_4915: PUSH_VAL String "CA02_01M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Sora" PUSH_VAL String "SR010437" CALL Talk NOP PUSH_VAL String "...-189." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 4467i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_4946 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_4952 @_l_4946: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_4952 PUSH_VAL Integer 0i Return @_l_4952: PUSH_VAL String "CF03_02M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Ryouhei" PUSH_VAL String "RH010188" CALL Talk NOP PUSH_VAL String "Yeah, that! I was just about to say it." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 4468i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_4983 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_4989 @_l_4983: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_4989 PUSH_VAL Integer 0i Return @_l_4989: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Hmm, you're correct." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 4469i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_5015 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_5021 @_l_5015: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_5021 PUSH_VAL Integer 0i Return @_l_5021: PUSH_VAL String "Ryouhei" PUSH_VAL String "RH010189" CALL Talk NOP PUSH_VAL String "Yeah, yeah! Me next, okay? Where was the capital in theHeian period?" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 4470i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_5047 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_5053 @_l_5047: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_5053 PUSH_VAL Integer 0i Return @_l_5053: PUSH_VAL String "Haruka & Sora" PUSH_VAL String "SR010438" CALL Talk NOP PUSH_VAL String "Kyoto." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 4471i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_5079 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_5085 @_l_5079: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_5085 PUSH_VAL Integer 0i Return @_l_5085: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Then, next... If you throw a ball directly upward at 5meters/second, how fast will it be moving when itreaches its highest point?" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 4472i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_5111 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_5117 @_l_5111: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_5117 PUSH_VAL Integer 0i Return @_l_5117: PUSH_VAL String "CF03_06M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Ryouhei" PUSH_VAL String "RH010190" CALL Talk NOP PUSH_VAL String "Wh-What!?" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 4473i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_5148 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_5154 @_l_5148: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_5154 PUSH_VAL Integer 0i Return @_l_5154: PUSH_VAL String "Sora" PUSH_VAL String "SR010439" CALL Talk NOP PUSH_VAL String "Zero meters/second." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 4474i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_5180 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_5186 @_l_5180: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_5186 PUSH_VAL Integer 0i Return @_l_5186: PUSH_VAL String "CF03_04M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Ryouhei" PUSH_VAL String "RH010191" CALL Talk NOP PUSH_VAL String "Y-Yeah! That's right! That's what I was thinking." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 4475i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_5217 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_5223 @_l_5217: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_5223 PUSH_VAL Integer 0i Return @_l_5223: PUSH_VAL String "CF03_05M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Ryouhei" PUSH_VAL String "RH010192" CALL Talk NOP PUSH_VAL String "Th-This next one is really hard. The capital during theHeisei period was..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 4476i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_5254 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_5260 @_l_5254: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_5260 PUSH_VAL Integer 0i Return @_l_5260: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Nara." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 4477i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_5286 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_5292 @_l_5286: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_5292 PUSH_VAL Integer 0i Return @_l_5292: PUSH_VAL String "CF03_04M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Ryouhei" PUSH_VAL String "RH010193" CALL Talk NOP PUSH_VAL String "But! Where was the Fujiwara capital that came before it?" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 4478i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_5323 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_5329 @_l_5323: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_5329 PUSH_VAL Integer 0i Return @_l_5329: PUSH_VAL String "Sora" PUSH_VAL String "SR010440" CALL Talk NOP PUSH_VAL String "Nara." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 4479i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_5355 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_5361 @_l_5355: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_5361 PUSH_VAL Integer 0i Return @_l_5361: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Okay, next." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 4480i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_5387 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_5393 @_l_5387: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_5393 PUSH_VAL Integer 0i Return @_l_5393: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Can you list the conjugations of irregular sa row verbsin the mizen, renyou, shuushi, rentai, izen, and meireiforms?" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 4481i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_5419 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_5425 @_l_5419: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_5425 PUSH_VAL Integer 0i Return @_l_5425: PUSH_VAL String "CF03_05M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Ryouhei" PUSH_VAL String "RH010194" CALL Talk NOP PUSH_VAL String "Hehe, you picked the wrong subject. This is my strikezone!" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 4482i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_5456 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_5462 @_l_5456: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_5462 PUSH_VAL Integer 0i Return @_l_5462: PUSH_VAL String "Ryouhei" PUSH_VAL String "RH010195" CALL Talk NOP PUSH_VAL String "Are, ore, haberi, right there!" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 4483i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_5488 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_5494 @_l_5488: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_5494 PUSH_VAL Integer 0i Return @_l_5494: PUSH_VAL String "Sora" PUSH_VAL String "SR010441" CALL Talk NOP PUSH_VAL String "Se, shi, su, suru, sure, seyo." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 4484i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_5520 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_5526 @_l_5520: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_5526 PUSH_VAL Integer 0i Return @_l_5526: PUSH_VAL String "CF03_06M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Ryouhei" PUSH_VAL String "RH010196" CALL Talk NOP PUSH_VAL String "Wha-!? What did you say!?" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 4485i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_5557 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_5563 @_l_5557: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_5563 PUSH_VAL Integer 0i Return @_l_5563: PUSH_VAL String "CA02_05M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Sora" PUSH_VAL String "SR010442" CALL Talk NOP PUSH_VAL String "Haru... These questions are too easy..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 4486i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_5594 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_5600 @_l_5594: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_5600 PUSH_VAL Integer 0i Return @_l_5600: PUSH_VAL String "CC02_01M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Akira" PUSH_VAL String "AK010132" CALL Talk NOP PUSH_VAL String "Hehe, Sora-chan just struck you out, Ryou-niichan." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 4487i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_5631 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_5637 @_l_5631: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_5637 PUSH_VAL Integer 0i Return @_l_5637: PUSH_VAL String "CF03_10M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Ryouhei" PUSH_VAL String "RH010197" CALL Talk NOP PUSH_VAL String "Damn! Now even you are making fun of me!" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 4488i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_5668 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_5674 @_l_5668: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_5674 PUSH_VAL Integer 0i Return @_l_5674: PUSH_VAL String "CC02_02M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Akira" PUSH_VAL String "AK010133" CALL Talk NOP PUSH_VAL String "But Sora-chan is really amazing. She got them all right." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 4489i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_5705 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_5711 @_l_5705: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_5711 PUSH_VAL Integer 0i Return @_l_5711: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Yeah. I don't know when she's studying, but if nothingelse, her grades are good." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 4490i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_5737 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_5743 @_l_5737: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_5743 PUSH_VAL Integer 0i Return @_l_5743: PUSH_VAL String "CA02_04M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Sora" PUSH_VAL String "SR010443" CALL Talk NOP PUSH_VAL String "...Don't talk about me like I'm some weirdo." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 4491i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_5774 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_5780 @_l_5774: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_5780 PUSH_VAL Integer 0i Return @_l_5780: CALL ScStopBgm NOP PUSH_VAL String "CF03_03M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Ryouhei" PUSH_VAL String "RH010198" CALL Talk NOP PUSH_VAL String "Sorry!" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 4492i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_5813 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_5819 @_l_5813: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_5819 PUSH_VAL Integer 0i Return @_l_5819: PUSH_VAL Integer 7i CALL BustupClear NOP PUSH_VAL String "Sora" PUSH_VAL String "SR010444" CALL Talk NOP PUSH_VAL String "I had a lot of free time... in the hospital." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 4493i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_5848 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_5854 @_l_5848: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_5854 PUSH_VAL Integer 0i Return @_l_5854: PUSH_VAL String "BGM16" PUSH_VAL Integer 0i CALL ScPlayBgm NOP PUSH_VAL String "CC02_01M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Akira" PUSH_VAL String "AK010134" CALL Talk NOP PUSH_VAL String "...The hospital?" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 4494i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_5889 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_5895 @_l_5889: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_5895 PUSH_VAL Integer 0i Return @_l_5895: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Yeah, Sora... was hospitalized for a while." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 4495i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_5921 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_5927 @_l_5921: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_5927 PUSH_VAL Integer 0i Return @_l_5927: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "But she attended just enough days to pass, and she tookall the tests." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 4496i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_5953 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_5959 @_l_5953: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_5959 PUSH_VAL Integer 0i Return @_l_5959: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "She was at the top of the class even though she wasnever there. Everyone asked who she was." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 4497i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_5985 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_5991 @_l_5985: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_5991 PUSH_VAL Integer 0i Return @_l_5991: PUSH_VAL String "CA02_01M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Sora" PUSH_VAL String "SR010445" CALL Talk NOP PUSH_VAL String "..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 4498i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_6022 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_6028 @_l_6022: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_6028 PUSH_VAL Integer 0i Return @_l_6028: PUSH_VAL String "CC02_02M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Akira" PUSH_VAL String "AK010135" CALL Talk NOP PUSH_VAL String "Oh, that's amazing! What do you have to do to becomesmart?" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 4499i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_6059 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_6065 @_l_6059: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_6065 PUSH_VAL Integer 0i Return @_l_6065: PUSH_VAL String "CA02_11M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Sora" PUSH_VAL String "SR010446" CALL Talk NOP PUSH_VAL String "I-I haven't done anything amazing..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 4500i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_6096 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_6102 @_l_6096: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_6102 PUSH_VAL Integer 0i Return @_l_6102: PUSH_VAL Integer 4i CALL BustupClear NOP PUSH_VAL String "CD02_04M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Kazuha" PUSH_VAL String "KA010058" CALL Talk NOP PUSH_VAL String "You need to learn to focus first, instead of drawing onyour notes." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 4501i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_6136 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_6142 @_l_6136: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_6142 PUSH_VAL Integer 0i Return @_l_6142: PUSH_VAL String "CC02_10M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL Integer 2i CALL Shake NOP PUSH_VAL String "Akira" PUSH_VAL String "AK010136" CALL Talk NOP PUSH_VAL String "Ah! Kazu-chan, stop!" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 4502i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_6176 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_6182 @_l_6176: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_6182 PUSH_VAL Integer 0i Return @_l_6182: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Migiwa-san started erasing the drawings in Amatsume'snotebook." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 4503i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_6208 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_6214 @_l_6208: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_6214 PUSH_VAL Integer 0i Return @_l_6214: PUSH_VAL String "CC02_09M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Akira" PUSH_VAL String "AK010137" CALL Talk NOP PUSH_VAL String "Ah, it took me forever to draw the teacher as a cat..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 4504i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_6245 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_6251 @_l_6245: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_6251 PUSH_VAL Integer 0i Return @_l_6251: PUSH_VAL String "Kazuha" PUSH_VAL String "KA010059" CALL Talk NOP PUSH_VAL String "I'll help you. Let's work on these practice problems,okay?" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 4505i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_6277 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_6283 @_l_6277: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_6283 PUSH_VAL Integer 0i Return @_l_6283: PUSH_VAL String "Akira" PUSH_VAL String "AK010138" CALL Talk NOP PUSH_VAL String "...Okay..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 4506i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_6309 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_6315 @_l_6309: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_6315 PUSH_VAL Integer 0i Return @_l_6315: CALL BustupClear NOP PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "We should get back to work, too. Um, whose turn is it?" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 4507i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_6343 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_6349 @_l_6343: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_6349 PUSH_VAL Integer 0i Return @_l_6349: PUSH_VAL String "CF03_10M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Ryouhei" PUSH_VAL String "RH010199" CALL Talk NOP PUSH_VAL String "G-Give me a break..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 4508i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_6380 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_6386 @_l_6380: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_6386 PUSH_VAL Integer 0i Return @_l_6386: PUSH_VAL Integer 0i PUSH_VAL Integer 1i CALL BlackOut NOP PUSH_VAL Integer 1000i PUSH_VAL Integer 0i CALL ScWait NOP PUSH_VAL String "B30a" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetCg NOP PUSH_VAL String "WHITE" PUSH_VAL Integer 2000i PUSH_VAL String "" CALL Flush NOP PUSH_VAL Integer 1i CALL WindowView NOP PUSH_VAL String " y " PUSH_VAL String "SR010447" CALL Talk NOP PUSH_VAL String "The narrow sky." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 4509i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_6433 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_6439 @_l_6433: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_6439 PUSH_VAL Integer 0i Return @_l_6439: PUSH_VAL String " y " PUSH_VAL String "SR010448" CALL Talk NOP PUSH_VAL String "Even if looking at nature clears up one's mood, all thatremains of nature in the town is the sky alone." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 4510i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_6465 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_6471 @_l_6465: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_6471 PUSH_VAL Integer 0i Return @_l_6471: PUSH_VAL String " y " PUSH_VAL String "SR010449" CALL Talk NOP PUSH_VAL String "Even when I looked up at that sky... it was narrow." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 4511i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_6497 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_6503 @_l_6497: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_6503 PUSH_VAL Integer 0i Return @_l_6503: PUSH_VAL String " y " PUSH_VAL String "SR010450" CALL Talk NOP PUSH_VAL String "With the buildings and electric lines covering it, itwas almost like looking up at it from a prison or whiletrapped in a spider web." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 4512i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_6529 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_6535 @_l_6529: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_6535 PUSH_VAL Integer 0i Return @_l_6535: PUSH_VAL String " y " PUSH_VAL String "SR010451" CALL Talk NOP PUSH_VAL String "That's right... I was locked up in the prison known asillness." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 4513i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_6561 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_6567 @_l_6561: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_6567 PUSH_VAL Integer 0i Return @_l_6567: PUSH_VAL String " y " PUSH_VAL String "SR010452" CALL Talk NOP PUSH_VAL String "No prince, ally of justice, or anyone else came to takeme away from here." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 4514i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_6593 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_6599 @_l_6593: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_6599 PUSH_VAL Integer 0i Return @_l_6599: PUSH_VAL String " y " PUSH_VAL String "SR010453" CALL Talk NOP PUSH_VAL String "Because if I left here, I might die." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 4515i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_6625 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_6631 @_l_6625: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_6631 PUSH_VAL Integer 0i Return @_l_6631: PUSH_VAL String " y " PUSH_VAL String "SR010454" CALL Talk NOP PUSH_VAL String "But when I couldn't leave, he said he'd take its placeand came to see me." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 4516i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_6657 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_6663 @_l_6657: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_6663 PUSH_VAL Integer 0i Return @_l_6663: PUSH_VAL String " y " PUSH_VAL String "SR010455" CALL Talk NOP PUSH_VAL String "...Haru." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 4517i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_6689 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_6695 @_l_6689: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_6695 PUSH_VAL Integer 0i Return @_l_6695: PUSH_VAL String " y " PUSH_VAL String "SR010456" CALL Talk NOP PUSH_VAL String "When Dad and Mom were always busy with work, Haru cameto see me." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 4518i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_6721 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_6727 @_l_6721: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_6727 PUSH_VAL Integer 0i Return @_l_6727: PUSH_VAL String " y " PUSH_VAL String "SR010457" CALL Talk NOP PUSH_VAL String "Everyday, we ate together during visiting hours... andhe told me about various things that happened outside." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 4519i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_6753 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_6759 @_l_6753: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_6759 PUSH_VAL Integer 0i Return @_l_6759: PUSH_VAL String " y " PUSH_VAL String "SR010458" CALL Talk NOP PUSH_VAL String "The visiting hours were short... I wanted to be with himmore, but he told me he would come tomorrow, and wenthome." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 4520i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_6785 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_6791 @_l_6785: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_6791 PUSH_VAL Integer 0i Return @_l_6791: PUSH_VAL String " y " PUSH_VAL String "SR010459" CALL Talk NOP PUSH_VAL String "And like promised... he would visit me the next day." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 4521i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_6817 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_6823 @_l_6817: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_6823 PUSH_VAL Integer 0i Return @_l_6823: PUSH_VAL String " y " PUSH_VAL String "SR010460" CALL Talk NOP PUSH_VAL String "And time went by..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 4522i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_6849 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_6855 @_l_6849: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_6855 PUSH_VAL Integer 0i Return @_l_6855: PUSH_VAL String " y " PUSH_VAL String "SR010461" CALL Talk NOP PUSH_VAL String "But even still, I could not leave from here." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 4523i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_6881 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_6887 @_l_6881: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_6887 PUSH_VAL Integer 0i Return @_l_6887: PUSH_VAL String " y " PUSH_VAL String "SR010462" CALL Talk NOP PUSH_VAL String "Haru's personal time increased... and from what he toldme about school from time to time, I knew that he beganto make more friends." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 4524i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_6913 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_6919 @_l_6913: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_6919 PUSH_VAL Integer 0i Return @_l_6919: PUSH_VAL String " y " PUSH_VAL String "SR010463" CALL Talk NOP PUSH_VAL String "Since then, the number of times he would visit meeveryday became fewer ...and the number of times hewould send me a text instead of meeting me grew." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 4525i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_6945 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_6951 @_l_6945: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_6951 PUSH_VAL Integer 0i Return @_l_6951: PUSH_VAL String " y " PUSH_VAL String "SR010464" CALL Talk NOP PUSH_VAL String "During the boring time that Haru wouldn't come, I openedmy notebook and studied." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 4526i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_6977 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_6983 @_l_6977: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_6983 PUSH_VAL Integer 0i Return @_l_6983: PUSH_VAL String " y " PUSH_VAL String "SR010465" CALL Talk NOP PUSH_VAL String "Because even if I couldn't attend school, if I kept mygrades up, I could be in the same school as him." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 4527i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_7009 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_7015 @_l_7009: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_7015 PUSH_VAL Integer 0i Return @_l_7015: PUSH_VAL String " y " PUSH_VAL String "SR010466" CALL Talk NOP PUSH_VAL String "...I wanted to be close to Haru, even if just a littlebit." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 4528i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_7041 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_7047 @_l_7041: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_7047 PUSH_VAL Integer 0i Return @_l_7047: PUSH_VAL String " y " PUSH_VAL String "SR010467" CALL Talk NOP PUSH_VAL String "Suddenly, another text came. Which means, he can't makeit today." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 4529i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_7073 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_7079 @_l_7073: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_7079 PUSH_VAL Integer 0i Return @_l_7079: PUSH_VAL String " y " PUSH_VAL String "SR010468" CALL Talk NOP PUSH_VAL String "Reading that kind of text is annoying... But I couldn'tnot read it." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 4530i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_7105 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_7111 @_l_7105: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_7111 PUSH_VAL Integer 0i Return @_l_7111: PUSH_VAL String " y " PUSH_VAL String "SR010469" CALL Talk NOP PUSH_VAL String "When I opened it, there was a picture attached of himplaying with a friend with a name I did not know." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 4531i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_7137 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_7143 @_l_7137: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_7143 PUSH_VAL Integer 0i Return @_l_7143: PUSH_VAL String " y " PUSH_VAL String "SR010470" CALL Talk NOP PUSH_VAL String "Those kinds of texts generally didn't have muchcontent... It just ended with him saying he would comebring me a present tomorrow." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 4532i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_7169 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_7175 @_l_7169: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_7175 PUSH_VAL Integer 0i Return @_l_7175: PUSH_VAL String " y " PUSH_VAL String "SR010471" CALL Talk NOP PUSH_VAL String "In the folder with the collection of photos, they wereall of Haru having fun with his friends... I wasn't inthere." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 4533i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_7201 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_7207 @_l_7201: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_7207 PUSH_VAL Integer 0i Return @_l_7207: PUSH_VAL String " y " PUSH_VAL String "SR010472" CALL Talk NOP PUSH_VAL String "I wanted... to be in there together with Haru too." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 4534i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_7233 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_7239 @_l_7233: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_7239 PUSH_VAL Integer 0i Return @_l_7239: PUSH_VAL String " y " PUSH_VAL String "SR010473" CALL Talk NOP PUSH_VAL String "I thought I would leave this prison, and try to seeeverything Haru sees, and do everything Haru doestogether with him." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 4535i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_7265 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_7271 @_l_7265: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_7271 PUSH_VAL Integer 0i Return @_l_7271: PUSH_VAL String " y " PUSH_VAL String "SR010474" CALL Talk NOP PUSH_VAL String "Somewhere in my heart... I was waiting for Haru." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 4536i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_7297 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_7303 @_l_7297: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_7303 PUSH_VAL Integer 0i Return @_l_7303: PUSH_VAL String " y " PUSH_VAL String "SR010475" CALL Talk NOP PUSH_VAL String "That some day, he would surely come and take me away." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 4537i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_7329 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_7335 @_l_7329: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_7335 PUSH_VAL Integer 0i Return @_l_7335: CALL ScStopBgm NOP PUSH_VAL Integer 0i PUSH_VAL Integer 1i CALL BlackOut NOP PUSH_VAL Integer 0i CALL WindowView NOP PUSH_VAL Integer 2000i PUSH_VAL Integer 0i CALL ScWait NOP PUSH_VAL String "B08a" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetCg NOP PUSH_VAL String "CC02_01M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "WIP_RL" PUSH_VAL Integer 500i CALL Transition NOP PUSH_VAL String "BGM05" PUSH_VAL Integer 0i CALL ScPlayBgm NOP PUSH_VAL String "Akira" PUSH_VAL String "AK010139" CALL Talk NOP PUSH_VAL String "Let's take a break!" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 4538i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_7392 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_7398 @_l_7392: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_7398 PUSH_VAL Integer 0i Return @_l_7398: PUSH_VAL String "CF03_02M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Ryouhei" PUSH_VAL String "RH010200" CALL Talk NOP PUSH_VAL String "I was waiting for you to say that!" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 4539i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_7429 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_7435 @_l_7429: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_7435 PUSH_VAL Integer 0i Return @_l_7435: PUSH_VAL String "CC02_02M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Akira" PUSH_VAL String "AK010140" CALL Talk NOP PUSH_VAL String "I'll bring some fresh tea for everyone." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 4540i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_7466 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_7472 @_l_7466: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_7472 PUSH_VAL Integer 0i Return @_l_7472: PUSH_VAL Integer 2i CALL BustupClear NOP PUSH_VAL String "CD02_02M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Kazuha" PUSH_VAL String "KA010060" CALL Talk NOP PUSH_VAL String "I hope you don't mind me putting the snacks on thetable." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 4541i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_7506 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_7512 @_l_7506: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_7512 PUSH_VAL Integer 0i Return @_l_7512: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Migiwa-san took the wrapping off the box she hadbrought, revealing a super expensive-looking box." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 4542i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_7538 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_7544 @_l_7538: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_7544 PUSH_VAL Integer 0i Return @_l_7544: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "When she lifted the lid off it, there was a line of ricecookies individually wrapped in Japanese paper." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 4543i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_7570 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_7576 @_l_7570: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_7576 PUSH_VAL Integer 0i Return @_l_7576: PUSH_VAL String "Ryouhei" PUSH_VAL String "RH010201" CALL Talk NOP PUSH_VAL String "Whoa, these look expensive." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 4544i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_7602 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_7608 @_l_7602: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_7608 PUSH_VAL Integer 0i Return @_l_7608: PUSH_VAL String "CD02_03M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Kazuha" PUSH_VAL String "KA010061" CALL Talk NOP PUSH_VAL String "They were a gift, but they're probably good." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 4545i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_7639 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_7645 @_l_7639: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_7645 PUSH_VAL Integer 0i Return @_l_7645: PUSH_VAL String "CC02_02M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Akira" PUSH_VAL String "AK010141" CALL Talk NOP PUSH_VAL String "Ah, rice cookies! Yay!" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 4546i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_7676 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_7682 @_l_7676: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_7682 PUSH_VAL Integer 0i Return @_l_7682: PUSH_VAL String "CD02_02M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Kazuha" PUSH_VAL String "KA010062" CALL Talk NOP PUSH_VAL String "Don't eat it all, okay? You always eat way too much whenyou have something you like." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 4547i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_7713 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_7719 @_l_7713: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_7719 PUSH_VAL Integer 0i Return @_l_7719: PUSH_VAL String "CC02_06M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Akira" PUSH_VAL String "AK010142" CALL Talk NOP PUSH_VAL String "I won't do that~." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 4548i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_7750 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_7756 @_l_7750: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_7756 PUSH_VAL Integer 0i Return @_l_7756: PUSH_VAL String "CC02_01M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "CF03_01M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Ryouhei" PUSH_VAL String "RH010202" CALL Talk NOP PUSH_VAL String "Come on, Sora-chan, take one. They must be really good." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 4549i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_7792 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_7798 @_l_7792: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_7798 PUSH_VAL Integer 0i Return @_l_7798: CALL BustupClear NOP PUSH_VAL String "CA02_01M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Sora" PUSH_VAL String "SR010476" CALL Talk NOP PUSH_VAL String "Haru, pick the one you like." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 4550i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_7831 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_7837 @_l_7831: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_7837 PUSH_VAL Integer 0i Return @_l_7837: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Uh... I think they all look good. I guess... I'll gowith the soy flavored one." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 4551i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_7863 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_7869 @_l_7863: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_7869 PUSH_VAL Integer 0i Return @_l_7869: PUSH_VAL String "CF03_01M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Ryouhei" PUSH_VAL String "RH010203" CALL Talk NOP PUSH_VAL String "Then I'll take the salt flavored one. Sora-chan, I'llgive you half." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 4552i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_7900 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_7906 @_l_7900: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_7906 PUSH_VAL Integer 0i Return @_l_7906: PUSH_VAL String "CA02_04M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Sora" PUSH_VAL String "SR010477" CALL Talk NOP PUSH_VAL String "No thank you." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 4553i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_7937 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_7943 @_l_7937: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_7943 PUSH_VAL Integer 0i Return @_l_7943: PUSH_VAL String "CF03_10M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Ryouhei" PUSH_VAL String "RH010204" CALL Talk NOP PUSH_VAL String "Waahh... Isn't this one awfully salty?" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 4554i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_7974 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_7980 @_l_7974: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_7980 PUSH_VAL Integer 0i Return @_l_7980: CALL BustupClear NOP PUSH_VAL String "CC02_02M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Akira" PUSH_VAL String "AK010143" CALL Talk NOP PUSH_VAL String "I'll take a soy one too... The salt ones look good too,though." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 4555i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_8013 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_8019 @_l_8013: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_8019 PUSH_VAL Integer 0i Return @_l_8019: PUSH_VAL String "CD02_02M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Kazuha" PUSH_VAL String "KA010063" CALL Talk NOP PUSH_VAL String "You can have them both. There are plenty." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 4556i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_8050 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_8056 @_l_8050: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_8056 PUSH_VAL Integer 0i Return @_l_8056: CALL BustupClear NOP PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Here, Sora." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 4557i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_8084 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_8090 @_l_8084: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_8090 PUSH_VAL Integer 0i Return @_l_8090: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "I broke mine in half and gave half to Sora." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 4558i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_8116 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_8122 @_l_8116: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_8122 PUSH_VAL Integer 0i Return @_l_8122: PUSH_VAL String "CA02_01M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Sora" PUSH_VAL String "SR010478" CALL Talk NOP PUSH_VAL String "..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 4559i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_8153 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_8159 @_l_8153: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_8159 PUSH_VAL Integer 0i Return @_l_8159: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Amatsume's room was filled with the smell of deliciousfood and the sound of people eating." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 4560i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_8185 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_8191 @_l_8185: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_8191 PUSH_VAL Integer 0i Return @_l_8191: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "These are really good." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 4561i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_8217 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_8223 @_l_8217: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_8223 PUSH_VAL Integer 0i Return @_l_8223: PUSH_VAL String "Sora" PUSH_VAL String "SR010479" CALL Talk NOP PUSH_VAL String "...Yeah." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 4562i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_8249 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_8255 @_l_8249: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_8255 PUSH_VAL Integer 0i Return @_l_8255: PUSH_VAL String "CC02_01M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Akira" PUSH_VAL String "AK010144" CALL Talk NOP PUSH_VAL String "Yeah. By the way, there's a summer festival after thetest ends. Haru-kun, you have to come play." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 4563i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_8286 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_8292 @_l_8286: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_8292 PUSH_VAL Integer 0i Return @_l_8292: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Oh, a festival?" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 4564i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_8318 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_8324 @_l_8318: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_8324 PUSH_VAL Integer 0i Return @_l_8324: PUSH_VAL String "CC02_02M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Akira" PUSH_VAL String "AK010145" CALL Talk NOP PUSH_VAL String "Haru-kun, did you come to the festival when you werelittle?" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 4565i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_8355 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_8361 @_l_8355: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_8361 PUSH_VAL Integer 0i Return @_l_8361: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Maybe. I don't really remember..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 4566i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_8387 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_8393 @_l_8387: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_8393 PUSH_VAL Integer 0i Return @_l_8393: PUSH_VAL String "Akira" PUSH_VAL String "AK010146" CALL Talk NOP PUSH_VAL String "The preparations are a lot of fun, it's almost like aschool festival. Sora-chan, do you want to miko mikotoo?" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 4567i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_8419 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_8425 @_l_8419: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_8425 PUSH_VAL Integer 0i Return @_l_8425: PUSH_VAL String "CA02_13M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Sora" PUSH_VAL String "SR010480" CALL Talk NOP PUSH_VAL String "...Eh? Miko miko...?" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 4568i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_8456 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_8462 @_l_8456: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_8462 PUSH_VAL Integer 0i Return @_l_8462: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "...Are you talking about the mikos at the festival?" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 4569i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_8488 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_8494 @_l_8488: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_8494 PUSH_VAL Integer 0i Return @_l_8494: PUSH_VAL String "Akira" PUSH_VAL String "AK010147" CALL Talk NOP PUSH_VAL String "Yeah, I am." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 4570i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_8520 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_8526 @_l_8520: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_8526 PUSH_VAL Integer 0i Return @_l_8526: PUSH_VAL String "CA02_01M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "CF03_02M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Ryouhei" PUSH_VAL String "RH010205" CALL Talk NOP PUSH_VAL String "Miko miko! That sounds great. Hey princess, you andHaruka should try it too." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 4571i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_8562 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_8568 @_l_8562: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_8568 PUSH_VAL Integer 0i Return @_l_8568: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Whoa, whoa, I'm a guy... but Sora might be a good miko." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 4572i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_8594 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_8600 @_l_8594: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_8600 PUSH_VAL Integer 0i Return @_l_8600: PUSH_VAL String "CA02_04M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Sora" PUSH_VAL String "SR010481" CALL Talk NOP PUSH_VAL String "...No way." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 4573i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_8631 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_8637 @_l_8631: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_8637 PUSH_VAL Integer 0i Return @_l_8637: PUSH_VAL String "CC02_01M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Akira" PUSH_VAL String "AK010148" CALL Talk NOP PUSH_VAL String "Aww, what a bummer. What about you, Kazu-chan?" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 4574i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_8668 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_8674 @_l_8668: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_8674 PUSH_VAL Integer 0i Return @_l_8674: PUSH_VAL Integer 4i CALL BustupClear NOP PUSH_VAL String "CD02_10M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Kazuha" PUSH_VAL String "KA010064" CALL Talk NOP PUSH_VAL String "Eeh, me!? No, I couldn't take on such an importantrole..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 4575i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_8708 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_8714 @_l_8708: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_8714 PUSH_VAL Integer 0i Return @_l_8714: PUSH_VAL String "Ryouhei" PUSH_VAL String "RH010206" CALL Talk NOP PUSH_VAL String "It's easy. Even Akira can do it, you know?" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 4576i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_8740 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_8746 @_l_8740: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_8746 PUSH_VAL Integer 0i Return @_l_8746: PUSH_VAL String "CC02_02M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Akira" PUSH_VAL String "AK010149" CALL Talk NOP PUSH_VAL String "Aha~, that's right! It's easy! They'll even pay you, andyou can eat whatever you want from all the differentstands." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 4577i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_8777 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_8783 @_l_8777: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_8783 PUSH_VAL Integer 0i Return @_l_8783: PUSH_VAL String "Kazuha" PUSH_VAL String "KA010065" CALL Talk NOP PUSH_VAL String "I'll help, but... being a miko sounds kind of hard..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 4578i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_8809 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_8815 @_l_8809: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_8815 PUSH_VAL Integer 0i Return @_l_8815: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Really? Don't you just have to sell fortunes and charms?" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 4579i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_8841 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_8847 @_l_8841: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_8847 PUSH_VAL Integer 0i Return @_l_8847: CALL BustupClear NOP PUSH_VAL String "CC02_01M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Akira" PUSH_VAL String "AK010150" CALL Talk NOP PUSH_VAL String "Well, first you have to go do the purification ceremonyin the mountains, and then you have to dance the kagura." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 4580i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_8880 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_8886 @_l_8880: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_8886 PUSH_VAL Integer 0i Return @_l_8886: PUSH_VAL String "Akira" PUSH_VAL String "AK010151" CALL Talk NOP PUSH_VAL String "Then you just have to eat with the customers, and it'sover." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 4581i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_8912 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_8918 @_l_8912: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_8918 PUSH_VAL Integer 0i Return @_l_8918: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "...It sounds hard just listening to you describe it. Thefirst part sounded really amazing, but you talk about itlike it's nothing." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 4582i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_8944 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_8950 @_l_8944: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_8950 PUSH_VAL Integer 0i Return @_l_8950: PUSH_VAL String "CF03_01M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Ryouhei" PUSH_VAL String "RH010207" CALL Talk NOP PUSH_VAL String "In her world, it really is nothing." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 4583i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_8981 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_8987 @_l_8981: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_8987 PUSH_VAL Integer 0i Return @_l_8987: PUSH_VAL String "CC02_03M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Akira" PUSH_VAL String "AK010152" CALL Talk NOP PUSH_VAL String "It'll be fun. You have to come. Sora-chan too." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 4584i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_9018 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_9024 @_l_9018: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_9024 PUSH_VAL Integer 0i Return @_l_9024: CALL BustupClear NOP PUSH_VAL String "CA02_11M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Sora" PUSH_VAL String "SR010482" CALL Talk NOP PUSH_VAL String "...Sure." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 4585i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_9057 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_9063 @_l_9057: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_9063 PUSH_VAL Integer 0i Return @_l_9063: PUSH_VAL String "CF03_03M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Ryouhei" PUSH_VAL String "RH010208" CALL Talk NOP PUSH_VAL String "All right! I'll have to go too, then! I'll get a newjinbei, too!" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 4586i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_9094 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_9100 @_l_9094: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_9100 PUSH_VAL Integer 0i Return @_l_9100: CALL BustupClear NOP PUSH_VAL String "CD02_04M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Kazuha" PUSH_VAL String "KA010066" CALL Talk NOP PUSH_VAL String "You need to make sure you get a good grade on the testbefore you start worrying about that." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 4587i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_9133 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_9139 @_l_9133: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_9139 PUSH_VAL Integer 0i Return @_l_9139: CALL BustupClear NOP PUSH_VAL String "CC02_06M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "CF03_10M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Akira & Ryouhei" PUSH_VAL String "SYN00002" CALL Talk NOP PUSH_VAL String "Ahh..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 4588i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_9177 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_9183 @_l_9177: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_9183 PUSH_VAL Integer 0i Return @_l_9183: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Ahaha..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 4589i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_9209 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_9215 @_l_9209: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_9215 PUSH_VAL Integer 0i Return @_l_9215: CALL BustupClear NOP PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "The entire study session was cheerful like that." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 4590i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_9243 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_9249 @_l_9243: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_9249 PUSH_VAL Integer 0i Return @_l_9249: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "I wouldn't say we were focused on our studies, but we atleast managed to finish the homework we had beenassigned." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 4591i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_9275 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_9281 @_l_9275: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_9281 PUSH_VAL Integer 0i Return @_l_9281: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Migiwa-san helped Sora catch up with the work she hadmissed while she was absent, too." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 4592i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_9307 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_9313 @_l_9307: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_9313 PUSH_VAL Integer 0i Return @_l_9313: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "And most importantly..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 4593i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_9339 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_9345 @_l_9339: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_9345 PUSH_VAL Integer 0i Return @_l_9345: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "I was just happy that Sora had been here." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 4594i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_9371 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_9377 @_l_9371: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_9377 PUSH_VAL Integer 0i Return @_l_9377: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "...Because this is probably the kind of experience Soraalways wanted to have..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 4595i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_9403 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_9409 @_l_9403: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_9409 PUSH_VAL Integer 0i Return @_l_9409: CALL ScStopBgm NOP PUSH_VAL String "DATE" PUSH_VAL Integer 0i CALL EyeCatchEnter NOP PUSH_VAL String "00_a015a" CALL Change NOP PUSH_VAL Integer 0i Return PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return @@Initialize Return this EndFunc Function sc00_A015A() CALL ScenarioEnter NOP PUSH_VAL String "SE356" PUSH_VAL Integer 0i CALL ScPlaySe NOP PUSH_VAL String "B34a" PUSH_VAL Integer 400i PUSH_VAL Integer 0i CALL SetCg NOP PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Oh, those were the fireworks... Sora, we need to hurry." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 4596i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_37 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_43 @_l_37: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_43 PUSH_VAL Integer 0i Return @_l_43: PUSH_VAL String "BGM06" PUSH_VAL Integer 0i CALL ScPlayBgm NOP PUSH_VAL String "CA03_04M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Sora" PUSH_VAL String "SR010483" CALL Talk NOP PUSH_VAL String "...Childish." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 4597i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_78 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_84 @_l_78: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_84 PUSH_VAL Integer 0i Return @_l_84: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "I'm not being childish, it's just..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 4598i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_110 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_116 @_l_110: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_116 PUSH_VAL Integer 0i Return @_l_116: CALL BustupClear NOP PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "After the tests ended, the day of the summer festivalAmatsume told us about finally came." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 4599i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_144 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_150 @_l_144: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_150 PUSH_VAL Integer 0i Return @_l_150: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "I thought it was just a small celebration, butapparently it's actually a pretty large festival." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 4600i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_176 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_182 @_l_176: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_182 PUSH_VAL Integer 0i Return @_l_182: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Amatsume will of course be there, as well as severalpriests and mikos from nearby shrines." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 4601i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_208 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_214 @_l_208: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_214 PUSH_VAL Integer 0i Return @_l_214: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Everyone on the town council is helping too. Thefestival is bringing the entire town together." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 4602i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_240 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_246 @_l_240: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_246 PUSH_VAL Integer 0i Return @_l_246: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "But what exactly do they want us to do to help..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 4603i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_272 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_278 @_l_272: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_278 PUSH_VAL Integer 0i Return @_l_278: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Amatsume asked us to help her with the festival." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 4604i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_304 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_310 @_l_304: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_310 PUSH_VAL Integer 0i Return @_l_310: PUSH_VAL String "Even though, we still haven't heard from her what should" CALL Mess NOP PUSH_VAL String "we do." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 4605i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_335 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_341 @_l_335: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_341 PUSH_VAL Integer 0i Return @_l_341: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "...Huh? What's that?" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 4606i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_367 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_373 @_l_367: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_373 PUSH_VAL Integer 0i Return @_l_373: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "I noticed something on the side of the road." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 4607i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_399 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_405 @_l_399: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_405 PUSH_VAL Integer 0i Return @_l_405: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "One, two... When I looked around, there were a few otherstone statues just like it around. They looked likebuddhist statues." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 4608i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_431 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_437 @_l_431: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_437 PUSH_VAL Integer 0i Return @_l_437: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "I never knew they had these." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 4609i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_463 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_469 @_l_463: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_469 PUSH_VAL Integer 0i Return @_l_469: PUSH_VAL String "CA03_01M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Sora" PUSH_VAL String "SR010484" CALL Talk NOP PUSH_VAL String "...I never noticed these here before." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 4610i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_500 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_506 @_l_500: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_506 PUSH_VAL Integer 0i Return @_l_506: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "We always pass through here, but we didn't notice theseat all..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 4611i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_532 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_538 @_l_532: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_538 PUSH_VAL Integer 0i Return @_l_538: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "But when I looked closer, they were decorated." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 4612i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_564 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_570 @_l_564: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_570 PUSH_VAL Integer 0i Return @_l_570: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Maybe that's why we noticed them? They must havedecorated them for the festival." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 4613i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_596 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_602 @_l_596: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_602 PUSH_VAL Integer 0i Return @_l_602: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "When I looked at them, they looked like they hadweathered many, many storms over the years... and therewere some letters carved into them." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 4614i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_628 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_634 @_l_628: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_634 PUSH_VAL Integer 0i Return @_l_634: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "I think it says... Shigami." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 4615i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_660 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_666 @_l_660: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_666 PUSH_VAL Integer 0i Return @_l_666: PUSH_VAL String "Sora" PUSH_VAL String "SR010485" CALL Talk NOP PUSH_VAL String "...Is that some kind of deity?" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 4616i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_692 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_698 @_l_692: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_698 PUSH_VAL Integer 0i Return @_l_698: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Yeah, I think so, but..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 4617i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_724 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_730 @_l_724: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_730 PUSH_VAL Integer 0i Return @_l_730: PUSH_VAL String "B07d" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetCg NOP PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "There were already several stalls set up in front of theshrine, preparing for the festival." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 4618i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_761 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_767 @_l_761: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_767 PUSH_VAL Integer 0i Return @_l_767: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "There was a nice scent wafting from the food stalls, andI could see the owners setting up the game stalls." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 4619i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_793 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_799 @_l_793: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_799 PUSH_VAL Integer 0i Return @_l_799: PUSH_VAL String "CF03_01M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Ryouhei" PUSH_VAL String "RH010210" CALL Talk NOP PUSH_VAL String "Oh, you're here." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 4620i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_830 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_836 @_l_830: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_836 PUSH_VAL Integer 0i Return @_l_836: PUSH_VAL String "CB03_01M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Nao" PUSH_VAL String "NO010126" CALL Talk NOP PUSH_VAL String "Good morning, Haru-chan, Sora-chan." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 4621i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_867 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_873 @_l_867: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_873 PUSH_VAL Integer 0i Return @_l_873: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Good morning. You're both up early." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 4622i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_899 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_905 @_l_899: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_905 PUSH_VAL Integer 0i Return @_l_905: PUSH_VAL Integer 3i CALL BustupClear NOP PUSH_VAL String "CF03_04M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL Integer 7i PUSH_VAL Integer 0i CALL Jump NOP PUSH_VAL String "Ryouhei" PUSH_VAL String "RH010211" CALL Talk NOP PUSH_VAL String "Whoa! Sora-chaaan!" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 4623i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_943 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_949 @_l_943: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_949 PUSH_VAL Integer 0i Return @_l_949: PUSH_VAL String "Sora" PUSH_VAL String "SR010486" CALL Talk NOP PUSH_VAL String "Ah!?" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 4624i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_975 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_981 @_l_975: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_981 PUSH_VAL Integer 0i Return @_l_981: PUSH_VAL String "SE003" PUSH_VAL Integer 0i CALL ScPlaySe NOP PUSH_VAL String "RED" PUSH_VAL Integer 500i PUSH_VAL String "" CALL Flush NOP PUSH_VAL String "CF03_06M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL Integer 7i CALL Shake NOP PUSH_VAL String "Ryouhei" PUSH_VAL String "RH010212" CALL Talk NOP PUSH_VAL String "Gobwaah!?" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 4625i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1024 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1030 @_l_1024: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1030 PUSH_VAL Integer 0i Return @_l_1030: CALL BustupClear NOP PUSH_VAL String "se018" PUSH_VAL Integer 0i CALL ScPlaySe NOP PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "When Ryouhei ran at Sora with his arms outstretched, shekicked him mercilessly." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 4626i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1062 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1068 @_l_1062: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1068 PUSH_VAL Integer 0i Return @_l_1068: PUSH_VAL String "CF03_03M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Ryouhei" PUSH_VAL String "RH010213" CALL Talk NOP PUSH_VAL String "Hehehe, you've got strong legs... I love you more by thesecond." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 4627i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1099 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1105 @_l_1099: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1105 PUSH_VAL Integer 0i Return @_l_1105: PUSH_VAL String "CA03_04M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Sora" PUSH_VAL String "SR010487" CALL Talk NOP PUSH_VAL String "Nasty..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 4628i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1136 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1142 @_l_1136: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1142 PUSH_VAL Integer 0i Return @_l_1142: PUSH_VAL String "CB03_03M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Nao" PUSH_VAL String "NO010127" CALL Talk NOP PUSH_VAL String "Sora-chan, you're so cute! You dressed up today, didn'tyou?" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 4629i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1173 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1179 @_l_1173: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1179 PUSH_VAL Integer 0i Return @_l_1179: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "I don't know if she'll be able to help out with that on,though." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 4630i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1205 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1211 @_l_1205: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1211 PUSH_VAL Integer 0i Return @_l_1211: PUSH_VAL String "CA03_06M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Sora" PUSH_VAL String "SR010488" CALL Talk NOP PUSH_VAL String "Hmph." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 4631i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1242 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1248 @_l_1242: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1248 PUSH_VAL Integer 0i Return @_l_1248: PUSH_VAL String "Nao" PUSH_VAL String "NO010128" CALL Talk NOP PUSH_VAL String "Oh now, Haru-chan, you shouldn't say that. She took thetime to dress up for you, after all." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 4632i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1274 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1280 @_l_1274: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1280 PUSH_VAL Integer 0i Return @_l_1280: PUSH_VAL String "CA03_11M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Sora" PUSH_VAL String "SR010489" CALL Talk NOP PUSH_VAL String "Th-That's not..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 4633i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1311 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1317 @_l_1311: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1317 PUSH_VAL Integer 0i Return @_l_1317: PUSH_VAL String "CF03_05M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Ryouhei" PUSH_VAL String "RH010214" CALL Talk NOP PUSH_VAL String "Haa, Nao is right you know. You're oblivious." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 4634i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1348 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1354 @_l_1348: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1354 PUSH_VAL Integer 0i Return @_l_1354: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Wh-What do you mean..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 4635i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1380 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1386 @_l_1380: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1386 PUSH_VAL Integer 0i Return @_l_1386: PUSH_VAL String "Ryouhei" PUSH_VAL String "RH010215" CALL Talk NOP PUSH_VAL String "Allow me to compliment you! I'm sure that'll just makeyou even cuter, Sora-chan." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 4636i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1412 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1418 @_l_1412: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1418 PUSH_VAL Integer 0i Return @_l_1418: PUSH_VAL String "CF03_03M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Ryouhei" PUSH_VAL String "RH010216" CALL Talk NOP PUSH_VAL String "But even now, you're already too cute for me to handle.Sora-chaaan, go out with me!" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 4637i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1449 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1455 @_l_1449: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1455 PUSH_VAL Integer 0i Return @_l_1455: PUSH_VAL Integer 7i CALL BustupClear NOP PUSH_VAL Integer 3i CALL BustupClear NOP PUSH_VAL String "CA03_04M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Sora" PUSH_VAL String "SR010490" CALL Talk NOP PUSH_VAL String "...Haru, it's noisy here. Let's go over there." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 4638i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1492 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1498 @_l_1492: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1498 PUSH_VAL Integer 0i Return @_l_1498: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "...Yeah, sure." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 4639i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1524 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1530 @_l_1524: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1530 PUSH_VAL Integer 0i Return @_l_1530: PUSH_VAL String "CF03_06M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL Integer 7i PUSH_VAL Integer 0i CALL Jump NOP PUSH_VAL String "Ryouhei" PUSH_VAL String "RH010217" CALL Talk NOP PUSH_VAL String "Hey, wait! Don't ignore me!" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 4640i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1565 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1571 @_l_1565: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1571 PUSH_VAL Integer 0i Return @_l_1571: PUSH_VAL String "CB03_01M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Nao" PUSH_VAL String "NO010129" CALL Talk NOP PUSH_VAL String "Come on, stop playing around and tell us what our jobis." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 4641i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1602 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1608 @_l_1602: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1608 PUSH_VAL Integer 0i Return @_l_1608: PUSH_VAL String "Ryouhei" PUSH_VAL String "RH010218" CALL Talk NOP PUSH_VAL String "Tch, all right..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 4642i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1634 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1640 @_l_1634: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1640 PUSH_VAL Integer 0i Return @_l_1640: PUSH_VAL String "CF03_01M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Ryouhei" PUSH_VAL String "RH010219" CALL Talk NOP PUSH_VAL String "Anyway, Haruka and I will be doing manual labor. That'swhat guys like us get." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 4643i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1671 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1677 @_l_1671: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1677 PUSH_VAL Integer 0i Return @_l_1677: PUSH_VAL String "Nao" PUSH_VAL String "NO010130" CALL Talk NOP PUSH_VAL String "I'll be greeting the customers along with Migiwa-san." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 4644i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1703 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1709 @_l_1703: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1709 PUSH_VAL Integer 0i Return @_l_1709: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Okay, got it. Will Sora go along with you then,Nao-chan?" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 4645i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1735 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1741 @_l_1735: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1741 PUSH_VAL Integer 0i Return @_l_1741: PUSH_VAL String "CF03_04M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Ryouhei" PUSH_VAL String "RH010220" CALL Talk NOP PUSH_VAL String "No, she's my personal secretary!" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 4646i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1772 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1778 @_l_1772: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1778 PUSH_VAL Integer 0i Return @_l_1778: PUSH_VAL String "CA03_04M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Sora" PUSH_VAL String "SR010491" CALL Talk NOP PUSH_VAL String "I'm going home." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 4647i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1809 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1815 @_l_1809: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1815 PUSH_VAL Integer 0i Return @_l_1815: PUSH_VAL String "CF03_10M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Ryouhei" PUSH_VAL String "RH010221" CALL Talk NOP PUSH_VAL String "Oh, that was a lie. I was lying! Please, go help Akira!" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 4648i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1846 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1852 @_l_1846: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1852 PUSH_VAL Integer 0i Return @_l_1852: CALL BustupClear NOP PUSH_VAL String "CC06_01M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Akira" PUSH_VAL String "AK010154" CALL Talk NOP PUSH_VAL String "Oh. Welcome, everyone~." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 4649i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1885 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1891 @_l_1885: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1891 PUSH_VAL Integer 0i Return @_l_1891: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Amatsume and Migiwa-san joined us." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 4650i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1917 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1923 @_l_1917: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1923 PUSH_VAL Integer 0i Return @_l_1923: PUSH_VAL String "CD03_02M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Kazuha" PUSH_VAL String "KA010067" CALL Talk NOP PUSH_VAL String "Hello." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 4651i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1954 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1960 @_l_1954: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1960 PUSH_VAL Integer 0i Return @_l_1960: PUSH_VAL String "CC06_02M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Akira" PUSH_VAL String "AK010155" CALL Talk NOP PUSH_VAL String "Sorry for putting you all to work. We can all go look atthe different stalls once our work is done, okay?" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 4652i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1991 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1997 @_l_1991: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1997 PUSH_VAL Integer 0i Return @_l_1997: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Yeah. I don't know how useful I'll be, but I'll do mybest." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 4653i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2023 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2029 @_l_2023: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2029 PUSH_VAL Integer 0i Return @_l_2029: PUSH_VAL String "Akira" PUSH_VAL String "AK010156" CALL Talk NOP PUSH_VAL String "No, I'm sure you'll be useful! We're counting on you,Haru-kun!" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 4654i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2055 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2061 @_l_2055: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2061 PUSH_VAL Integer 0i Return @_l_2061: CALL BustupClear NOP PUSH_VAL String "CF03_01M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Ryouhei" PUSH_VAL String "RH010222" CALL Talk NOP PUSH_VAL String "Okay, we should get to work carrying stuff for thefestival then." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 4655i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2094 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2100 @_l_2094: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2100 PUSH_VAL Integer 0i Return @_l_2100: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Okay. Sora, will you be okay?" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 4656i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2126 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2132 @_l_2126: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2132 PUSH_VAL Integer 0i Return @_l_2132: PUSH_VAL Integer 7i CALL BustupClear NOP PUSH_VAL String "CA03_01M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Sora" PUSH_VAL String "SR010492" CALL Talk NOP PUSH_VAL String "...Yeah." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 4657i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2166 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2172 @_l_2166: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2172 PUSH_VAL Integer 0i Return @_l_2172: PUSH_VAL String "CC06_01M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Akira" PUSH_VAL String "AK010157" CALL Talk NOP PUSH_VAL String "Okay, Sora-chan, you're with me~. Oh, do you want towear one of the extra miko uniforms?" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 4658i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2203 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2209 @_l_2203: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2209 PUSH_VAL Integer 0i Return @_l_2209: PUSH_VAL String "CA03_11M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Sora" PUSH_VAL String "SR010493" CALL Talk NOP PUSH_VAL String "...N-No thanks..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 4659i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2240 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2246 @_l_2240: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2246 PUSH_VAL Integer 0i Return @_l_2246: PUSH_VAL String "CC06_14M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Akira" PUSH_VAL String "AK010158" CALL Talk NOP PUSH_VAL String "I'm sure you would look good in it." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 4660i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2277 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2283 @_l_2277: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2283 PUSH_VAL Integer 0i Return @_l_2283: CALL BustupClear NOP PUSH_VAL String "CB03_02M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Nao" PUSH_VAL String "NO010131" CALL Talk NOP PUSH_VAL String "We should get going too." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 4661i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2316 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2322 @_l_2316: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2322 PUSH_VAL Integer 0i Return @_l_2322: PUSH_VAL String "CD03_02M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Kazuha" PUSH_VAL String "KA010068" CALL Talk NOP PUSH_VAL String "Yes. Everyone, do your best." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 4662i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2353 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2359 @_l_2353: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2359 PUSH_VAL Integer 0i Return @_l_2359: CALL ScStopBgm NOP PUSH_VAL Integer 0i PUSH_VAL Integer 1i CALL BlackOut NOP PUSH_VAL Integer 2000i PUSH_VAL Integer 0i CALL ScWait NOP PUSH_VAL String "B07a" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetCg NOP PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "I wonder if this is enough..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 4663i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2400 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2406 @_l_2400: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2406 PUSH_VAL Integer 0i Return @_l_2406: PUSH_VAL String "BGM05" PUSH_VAL Integer 0i CALL ScPlayBgm NOP PUSH_VAL String "CF03_01M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Ryouhei" PUSH_VAL String "RH010223" CALL Talk NOP PUSH_VAL String "Yeah, that should be plenty." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 4664i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2441 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2447 @_l_2441: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2447 PUSH_VAL Integer 0i Return @_l_2447: CALL BustupClear NOP PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "We had to carry the fortunes and charms in cardboardboxes to the part of the shrine where they would besold." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 4665i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2475 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2481 @_l_2475: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2481 PUSH_VAL Integer 0i Return @_l_2481: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "We carried them inside one of the shrine buildings." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 4666i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2507 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2513 @_l_2507: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2513 PUSH_VAL Integer 0i Return @_l_2513: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "It really felt like we were doing something worthwhile,since we were carrying the same charms and fortunes thatI remembered buying at festivals before." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 4667i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2539 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2545 @_l_2539: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2545 PUSH_VAL Integer 0i Return @_l_2545: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "When we brought the boxes in, the mikos opened them upand revealed the neat rows of charms." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 4668i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2571 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2577 @_l_2571: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2577 PUSH_VAL Integer 0i Return @_l_2577: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "We watched people gather in the reception area as wecarried various other things to and from the shrine." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 4669i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2603 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2609 @_l_2603: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2609 PUSH_VAL Integer 0i Return @_l_2609: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Wow, that's the ward headman..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 4670i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2635 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2641 @_l_2635: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2641 PUSH_VAL Integer 0i Return @_l_2641: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "There were a couple people around him who I'd seenaround town, but... I never would have imagined theywere the ward headman's advisors." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 4671i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2667 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2673 @_l_2667: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2673 PUSH_VAL Integer 0i Return @_l_2673: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "A few of them came over to me when they heard my name...and talked to me about my grandfather." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 4672i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2699 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2705 @_l_2699: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2705 PUSH_VAL Integer 0i Return @_l_2705: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "I was a bit embarrassed... For some reason, they thankedme for everything he did for them. Apparently he didn'tjust help the sick, but he also listened to people'sproblems and helped them when they were in need." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 4673i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2731 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2737 @_l_2731: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2737 PUSH_VAL Integer 0i Return @_l_2737: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "At the end, one of them even said I could think of himas my grandfather if I ever needed anything..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 4674i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2763 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2769 @_l_2763: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2769 PUSH_VAL Integer 0i Return @_l_2769: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "I stumbled upon the lasting effects of my grandfather'slife in this town." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 4675i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2795 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2801 @_l_2795: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2801 PUSH_VAL Integer 0i Return @_l_2801: PUSH_VAL String "CF03_01M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Ryouhei" PUSH_VAL String "RH010224" CALL Talk NOP PUSH_VAL String "Oh, looks like the VIP has arrived." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 4676i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2832 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2838 @_l_2832: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2838 PUSH_VAL Integer 0i Return @_l_2838: CALL BustupClear NOP PUSH_VAL String "CJ01_01M" PUSH_VAL Integer 3i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "CK01_01M" PUSH_VAL Integer 6i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "A tall man in traditional clothes appeared." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 4677i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2876 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2882 @_l_2876: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2882 PUSH_VAL Integer 0i Return @_l_2882: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "A tall, slender man followed immediately behind him." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 4678i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2908 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2914 @_l_2908: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2914 PUSH_VAL Integer 0i Return @_l_2914: PUSH_VAL String "Ryouhei" PUSH_VAL String "RH010225" CALL Talk NOP PUSH_VAL String "That's the princess' father. He's in the parliament, andhe sure looks the part, doesn't he?" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 4679i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2940 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2946 @_l_2940: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2946 PUSH_VAL Integer 0i Return @_l_2946: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Th-That's Migiwa-san's father?" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 4680i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2972 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2978 @_l_2972: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2978 PUSH_VAL Integer 0i Return @_l_2978: PUSH_VAL String "Ryouhei" PUSH_VAL String "RH010226" CALL Talk NOP PUSH_VAL String "What's up!" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 4681i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_3004 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_3010 @_l_3004: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_3010 PUSH_VAL Integer 0i Return @_l_3010: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Migiwa-san's father greeted Ryouhei offhandedly." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 4682i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_3036 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_3042 @_l_3036: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_3042 PUSH_VAL Integer 0i Return @_l_3042: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "...Ah, hello..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 4683i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_3068 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_3074 @_l_3068: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_3074 PUSH_VAL Integer 0i Return @_l_3074: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "I bowed to him, but he probably didn't recognize me." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 4684i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_3100 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_3106 @_l_3100: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_3106 PUSH_VAL Integer 0i Return @_l_3106: CALL BustupClear NOP PUSH_VAL String "CC06_01M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "CD03_01M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Akira" PUSH_VAL String "AK010159" CALL Talk NOP PUSH_VAL String "I know you're very busy, but thank you for coming." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 4685i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_3144 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_3150 @_l_3144: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_3150 PUSH_VAL Integer 0i Return @_l_3150: CALL BustupClear NOP PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Amatsume and Migiwa-san came out to meet him, and thenthey showed him into the reception area." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 4686i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_3178 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_3184 @_l_3178: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_3184 PUSH_VAL Integer 0i Return @_l_3184: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Everyone inside stood up and saluted him simultaneously." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 4687i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_3210 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_3216 @_l_3210: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_3216 PUSH_VAL Integer 0i Return @_l_3216: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "...Wow." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 4688i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_3242 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_3248 @_l_3242: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_3248 PUSH_VAL Integer 0i Return @_l_3248: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "That was all it took for me to understand just how muchinfluence this man has in this town..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 4689i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_3274 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_3280 @_l_3274: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_3280 PUSH_VAL Integer 0i Return @_l_3280: PUSH_VAL String "CB03_01M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Nao" PUSH_VAL String "NO010132" CALL Talk NOP PUSH_VAL String "Sora-chan, could you go grab the pot?" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 4690i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_3311 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_3317 @_l_3311: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_3317 PUSH_VAL Integer 0i Return @_l_3317: PUSH_VAL String "CA03_01M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Sora" PUSH_VAL String "SR010494" CALL Talk NOP PUSH_VAL String "...Sure." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 4691i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_3348 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_3354 @_l_3348: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_3354 PUSH_VAL Integer 0i Return @_l_3354: PUSH_VAL Integer 4i CALL BustupClear NOP PUSH_VAL String "CB03_02M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Nao" PUSH_VAL String "NO010133" CALL Talk NOP PUSH_VAL String "Are you guys working?" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 4692i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_3388 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_3394 @_l_3388: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_3394 PUSH_VAL Integer 0i Return @_l_3394: PUSH_VAL String "CF03_01M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Ryouhei" PUSH_VAL String "RH010227" CALL Talk NOP PUSH_VAL String "Of course." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 4693i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_3425 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_3431 @_l_3425: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_3431 PUSH_VAL Integer 0i Return @_l_3431: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Oh, Nao-chan. Is Sora doing all right?" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 4694i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_3457 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_3463 @_l_3457: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_3463 PUSH_VAL Integer 0i Return @_l_3463: PUSH_VAL String "CB03_03M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Nao" PUSH_VAL String "NO010134" CALL Talk NOP PUSH_VAL String "Yeah, she's a good worker. She's helped me out a lot." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 4695i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_3494 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_3500 @_l_3494: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_3500 PUSH_VAL Integer 0i Return @_l_3500: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Good to hear." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 4696i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_3526 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_3532 @_l_3526: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_3532 PUSH_VAL Integer 0i Return @_l_3532: PUSH_VAL String "CB03_01M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "...Ever since that day, I haven't seen any signs ofconflict between Sora and Nao-chan." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 4697i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_3563 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_3569 @_l_3563: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_3569 PUSH_VAL Integer 0i Return @_l_3569: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Though they still seem somewhat uncomfortable aroundeach other..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 4698i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_3595 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_3601 @_l_3595: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_3601 PUSH_VAL Integer 0i Return @_l_3601: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Maybe it would be fair to say they've taken the firststep toward fixing their relationship." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 4699i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_3627 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_3633 @_l_3627: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_3633 PUSH_VAL Integer 0i Return @_l_3633: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "That alone is enough to make me happy." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 4700i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_3659 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_3665 @_l_3659: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_3665 PUSH_VAL Integer 0i Return @_l_3665: PUSH_VAL String "CA03_01M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Sora" PUSH_VAL String "SR010495" CALL Talk NOP PUSH_VAL String "...Okay, I got it." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 4701i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_3696 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_3702 @_l_3696: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_3702 PUSH_VAL Integer 0i Return @_l_3702: PUSH_VAL String "CB03_02M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Nao" PUSH_VAL String "NO010135" CALL Talk NOP PUSH_VAL String "Thanks. Let's bring some tea for Migiwa-san, then." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 4702i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_3733 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_3739 @_l_3733: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_3739 PUSH_VAL Integer 0i Return @_l_3739: PUSH_VAL String "Sora" PUSH_VAL String "SR010496" CALL Talk NOP PUSH_VAL String "...Sure." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 4703i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_3765 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_3771 @_l_3765: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_3771 PUSH_VAL Integer 0i Return @_l_3771: PUSH_VAL Integer 3i CALL BustupClear NOP PUSH_VAL Integer 4i CALL BustupClear NOP PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Sora nodded and followed Nao-chan." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 4704i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_3803 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_3809 @_l_3803: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_3809 PUSH_VAL Integer 0i Return @_l_3809: PUSH_VAL String "CF03_01M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Ryouhei" PUSH_VAL String "RH010228" CALL Talk NOP PUSH_VAL String "Our next job is waiting for us. We have to carry out thelunchboxes." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 4705i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_3840 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_3846 @_l_3840: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_3846 PUSH_VAL Integer 0i Return @_l_3846: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Lunchboxes?" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 4706i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_3872 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_3878 @_l_3872: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_3878 PUSH_VAL Integer 0i Return @_l_3878: PUSH_VAL String "Ryouhei" PUSH_VAL String "RH010229" CALL Talk NOP PUSH_VAL String "Yeah, once the ceremony is finished they're going toserve lunch here. There are prepared lunches we have togo get." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 4707i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_3904 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_3910 @_l_3904: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_3910 PUSH_VAL Integer 0i Return @_l_3910: PUSH_VAL String "CF03_02M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Ryouhei" PUSH_VAL String "RH010230" CALL Talk NOP PUSH_VAL String "Those lunchboxes are ridiculously tasty, too. Apparentlythere's a restaurant around here that makes them." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 4708i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_3941 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_3947 @_l_3941: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_3947 PUSH_VAL Integer 0i Return @_l_3947: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Oh wow, will we get one too?" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 4709i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_3973 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_3979 @_l_3973: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_3979 PUSH_VAL Integer 0i Return @_l_3979: PUSH_VAL String "Ryouhei" PUSH_VAL String "RH010231" CALL Talk NOP PUSH_VAL String "Yeah, everyone who came to help gets to eat." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 4710i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_4005 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_4011 @_l_4005: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_4011 PUSH_VAL Integer 0i Return @_l_4011: CALL ScStopBgm NOP PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Wow, I'm looking forward to it... Well, let's get towork." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 4711i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_4039 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_4045 @_l_4039: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_4045 PUSH_VAL Integer 0i Return @_l_4045: PUSH_VAL Integer 0i PUSH_VAL Integer 1i CALL BlackOut NOP PUSH_VAL Integer 1000i PUSH_VAL Integer 0i CALL ScWait NOP PUSH_VAL String "B07a" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetCg NOP PUSH_VAL String "CA03_01M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "BGM03" PUSH_VAL Integer 0i CALL ScPlayBgm NOP PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Ah, Sora... Are you on break?" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 4712i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_4093 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_4099 @_l_4093: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_4099 PUSH_VAL Integer 0i Return @_l_4099: PUSH_VAL String "Sora" PUSH_VAL String "SR010497" CALL Talk NOP PUSH_VAL String "...You too?" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 4713i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_4125 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_4131 @_l_4125: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_4131 PUSH_VAL Integer 0i Return @_l_4131: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Yeah. The ceremony is about to start. It doesn't looklike there's anything else for us to do until it'sover..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 4714i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_4157 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_4163 @_l_4157: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_4163 PUSH_VAL Integer 0i Return @_l_4163: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Oh, that's right. Do you want to go see some of thestalls?" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 4715i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_4189 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_4195 @_l_4189: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_4195 PUSH_VAL Integer 0i Return @_l_4195: PUSH_VAL String "Sora" PUSH_VAL String "SR010498" CALL Talk NOP PUSH_VAL String "...Yeah." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 4716i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_4221 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_4227 @_l_4221: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_4227 PUSH_VAL Integer 0i Return @_l_4227: PUSH_VAL String "CD03_02M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Kazuha" PUSH_VAL String "KA010069" CALL Talk NOP PUSH_VAL String "Um, have you seen Akira?" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 4717i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_4258 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_4264 @_l_4258: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_4264 PUSH_VAL Integer 0i Return @_l_4264: PUSH_VAL String "Sora" PUSH_VAL String "SR010499" CALL Talk NOP PUSH_VAL String "...She said she was going to the purification ceremony." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 4718i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_4290 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_4296 @_l_4290: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_4296 PUSH_VAL Integer 0i Return @_l_4296: PUSH_VAL String "CD03_12M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Kazuha" PUSH_VAL String "KA010070" CALL Talk NOP PUSH_VAL String "Eh, she already went? What should I do..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 4719i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_4327 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_4333 @_l_4327: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_4333 PUSH_VAL Integer 0i Return @_l_4333: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "What's wrong?" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 4720i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_4359 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_4365 @_l_4359: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_4365 PUSH_VAL Integer 0i Return @_l_4365: PUSH_VAL String "CD03_04M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Kazuha" PUSH_VAL String "KA010071" CALL Talk NOP PUSH_VAL String "Well... It seems she left her new singlet behind..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 4721i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_4396 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_4402 @_l_4396: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_4402 PUSH_VAL Integer 0i Return @_l_4402: PUSH_VAL String "Kazuha" PUSH_VAL String "KA010072" CALL Talk NOP PUSH_VAL String "Sora-san, could you deliver it to her?" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 4722i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_4428 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_4434 @_l_4428: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_4434 PUSH_VAL Integer 0i Return @_l_4434: PUSH_VAL String "Sora" PUSH_VAL String "SR010500" CALL Talk NOP PUSH_VAL String "...Eh..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 4723i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_4460 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_4466 @_l_4460: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_4466 PUSH_VAL Integer 0i Return @_l_4466: PUSH_VAL String "CD03_02M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Kazuha" PUSH_VAL String "KA010073" CALL Talk NOP PUSH_VAL String "If you follow the path by the shrine all the way up,you'll find a lake. That's where she's going to do thepurification ceremony." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 4724i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_4497 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_4503 @_l_4497: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_4503 PUSH_VAL Integer 0i Return @_l_4503: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "If that's all it is, I could run it up there for you." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 4725i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_4529 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_4535 @_l_4529: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_4535 PUSH_VAL Integer 0i Return @_l_4535: PUSH_VAL String "CD03_12M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Kazuha" PUSH_VAL String "KA010074" CALL Talk NOP PUSH_VAL String "Eh..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 4726i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_4566 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_4572 @_l_4566: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_4572 PUSH_VAL Integer 0i Return @_l_4572: PUSH_VAL String "CA03_13M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Sora" PUSH_VAL String "SR010501" CALL Talk NOP PUSH_VAL String "...Eh..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 4727i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_4603 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_4609 @_l_4603: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_4609 PUSH_VAL Integer 0i Return @_l_4609: PUSH_VAL String "CD03_10M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Kazuha" PUSH_VAL String "KA010075" CALL Talk NOP PUSH_VAL String "Oh, no... Uh... It's the purification ceremony, uh, aman shouldn't..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 4728i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_4640 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_4646 @_l_4640: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_4646 PUSH_VAL Integer 0i Return @_l_4646: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Oh, okay..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 4729i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_4672 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_4678 @_l_4672: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_4678 PUSH_VAL Integer 0i Return @_l_4678: PUSH_VAL String "CA03_01M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "CD03_08M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Kazuha" PUSH_VAL String "KA010076" CALL Talk NOP PUSH_VAL String "I thought about asking Yorihime-senpai, but it seemsshe's gone off somewhere..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 4730i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_4714 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_4720 @_l_4714: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_4720 PUSH_VAL Integer 0i Return @_l_4720: PUSH_VAL String "Kazuha" PUSH_VAL String "KA010077" CALL Talk NOP PUSH_VAL String "I would go myself, but I can't leave the guestsunattended..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 4731i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_4746 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_4752 @_l_4746: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_4752 PUSH_VAL Integer 0i Return @_l_4752: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Sora, do you think you can do it?" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 4732i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_4778 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_4784 @_l_4778: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_4784 PUSH_VAL Integer 0i Return @_l_4784: PUSH_VAL String "Sora" PUSH_VAL String "SR010502" CALL Talk NOP PUSH_VAL String "...I'll be fine." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 4733i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_4810 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_4816 @_l_4810: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_4816 PUSH_VAL Integer 0i Return @_l_4816: PUSH_VAL String "CD03_02M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Kazuha" PUSH_VAL String "KA010078" CALL Talk NOP PUSH_VAL String "Really? That would be great... I'm terribly sorry aboutthis, but it would help us a lot." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 4734i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_4847 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_4853 @_l_4847: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_4853 PUSH_VAL Integer 0i Return @_l_4853: CALL ScStopBgm NOP PUSH_VAL Integer 0i PUSH_VAL Integer 1i CALL BlackOut NOP PUSH_VAL Integer 1000i PUSH_VAL Integer 0i CALL ScWait NOP PUSH_VAL String "B26a" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetCg NOP PUSH_VAL String "SE301" PUSH_VAL String "" PUSH_VAL Integer 0i CALL ScPlayEnvSe NOP PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Migiwa-san wrapped up the singlet, a towel, and a coupleother things and gave them to us. Then we started up thepath toward the lake." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 4735i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_4899 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_4905 @_l_4899: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_4905 PUSH_VAL Integer 0i Return @_l_4905: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Th-This is heavier than I expected..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 4736i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_4931 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_4937 @_l_4931: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_4937 PUSH_VAL Integer 0i Return @_l_4937: PUSH_VAL String "CA03_01M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Sora" PUSH_VAL String "SR010503" CALL Talk NOP PUSH_VAL String "...There's no way I could have carried that alone..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 4737i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_4968 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_4974 @_l_4968: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_4974 PUSH_VAL Integer 0i Return @_l_4974: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "She didn't seem to think it was heavy at all.." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 4738i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_5000 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_5006 @_l_5000: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_5006 PUSH_VAL Integer 0i Return @_l_5006: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "But how far do we need to go? I can't go into the placewhere the purification is taking place, so..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 4739i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_5032 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_5038 @_l_5032: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_5038 PUSH_VAL Integer 0i Return @_l_5038: PUSH_VAL String "Sora" PUSH_VAL String "SR010504" CALL Talk NOP PUSH_VAL String "...I think it might take a while." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 4740i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_5064 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_5070 @_l_5064: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_5070 PUSH_VAL Integer 0i Return @_l_5070: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "I guess so. Anyway, let's hurry up." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 4741i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_5096 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_5102 @_l_5096: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_5102 PUSH_VAL Integer 0i Return @_l_5102: PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL BlackOut NOP PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Now that I think of it... this path is familiar." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 4742i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_5132 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_5138 @_l_5132: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_5138 PUSH_VAL Integer 0i Return @_l_5138: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Isn't this the same path Amatsume and I took when wewent into the forest to catch cicadas?" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 4743i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_5164 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_5170 @_l_5164: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_5170 PUSH_VAL Integer 0i Return @_l_5170: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "The vague memory came back to me." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 4744i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_5196 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_5202 @_l_5196: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_5202 PUSH_VAL Integer 0i Return @_l_5202: PUSH_VAL String "SE301" PUSH_VAL Integer 1i CALL ScStopEnvSe NOP PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "I never knew there was a lake around here..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 4745i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_5232 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_5238 @_l_5232: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_5238 PUSH_VAL Integer 0i Return @_l_5238: PUSH_VAL String "B26a" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetCg NOP PUSH_VAL String "SE406" PUSH_VAL String "" PUSH_VAL Integer 0i CALL ScPlayEnvSe NOP PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "...Where are we?" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 4746i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_5274 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_5280 @_l_5274: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_5280 PUSH_VAL Integer 0i Return @_l_5280: PUSH_VAL String "CA03_05M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Sora" PUSH_VAL String "SR010505" CALL Talk NOP PUSH_VAL String "I don't know... Haru, I thought you knew where we weregoing." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 4747i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_5311 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_5317 @_l_5311: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_5317 PUSH_VAL Integer 0i Return @_l_5317: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "No, not at all... I thought it would be pretty close." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 4748i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_5343 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_5349 @_l_5343: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_5349 PUSH_VAL Integer 0i Return @_l_5349: PUSH_VAL String "CA03_04M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Sora" PUSH_VAL String "SR010506" CALL Talk NOP PUSH_VAL String "...What are you doing..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 4749i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_5380 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_5386 @_l_5380: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_5386 PUSH_VAL Integer 0i Return @_l_5386: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "The clear path now looked overgrown and wild." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 4750i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_5412 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_5418 @_l_5412: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_5418 PUSH_VAL Integer 0i Return @_l_5418: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "It had also changed from a comparatively gentle slope toa much steeper one." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 4751i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_5444 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_5450 @_l_5444: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_5450 PUSH_VAL Integer 0i Return @_l_5450: PUSH_VAL String "CA03_12M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL Integer 4i PUSH_VAL Integer 25i PUSH_VAL Integer 1000i PUSH_VAL Integer 5i CALL Down NOP PUSH_VAL String "Sora" PUSH_VAL String "SR010507" CALL Talk NOP PUSH_VAL String "Ah..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 4752i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_5487 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_5493 @_l_5487: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_5493 PUSH_VAL Integer 0i Return @_l_5493: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Are you okay?" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 4753i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_5519 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_5525 @_l_5519: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_5525 PUSH_VAL Integer 0i Return @_l_5525: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Sora almost tripped on a rock, but I caught her beforeshe fell." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 4754i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_5551 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_5557 @_l_5551: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_5557 PUSH_VAL Integer 0i Return @_l_5557: PUSH_VAL String "CA03_11L" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL Integer 4i PUSH_VAL Integer -1i PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL Down NOP PUSH_VAL String "Sora" PUSH_VAL String "SR010508" CALL Talk NOP PUSH_VAL String "...Thank you." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 4755i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_5594 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_5600 @_l_5594: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_5600 PUSH_VAL Integer 0i Return @_l_5600: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "It must be hard to walk on this path in those shoes." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 4756i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_5626 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_5632 @_l_5626: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_5632 PUSH_VAL Integer 0i Return @_l_5632: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "But still... is Amatsume actually this far in theforest?" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 4757i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_5658 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_5664 @_l_5658: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_5664 PUSH_VAL Integer 0i Return @_l_5664: PUSH_VAL String "CA03_08M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Sora" PUSH_VAL String "SR010509" CALL Talk NOP PUSH_VAL String "...This is kind of scary." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 4758i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_5695 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_5701 @_l_5695: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_5701 PUSH_VAL Integer 0i Return @_l_5701: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "She uncertainly looked around the area." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 4759i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_5727 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_5733 @_l_5727: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_5733 PUSH_VAL Integer 0i Return @_l_5733: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "...Aren't there any cicadas?" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 4760i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_5759 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_5765 @_l_5759: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_5765 PUSH_VAL Integer 0i Return @_l_5765: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "The cicadas that we heard before had suddenlydisappeared." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 4761i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_5791 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_5797 @_l_5791: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_5797 PUSH_VAL Integer 0i Return @_l_5797: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "The only sound we heard was the rustling of leaves asthe branches swayed in the wind." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 4762i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_5823 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_5829 @_l_5823: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_5829 PUSH_VAL Integer 0i Return @_l_5829: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "We couldn't even hear any music from the festival." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 4763i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_5855 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_5861 @_l_5855: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_5861 PUSH_VAL Integer 0i Return @_l_5861: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "...Shouldn't we be able to hear something?" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 4764i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_5887 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_5893 @_l_5887: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_5893 PUSH_VAL Integer 0i Return @_l_5893: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "I felt like I had wandered into a completely differentuniverse." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 4765i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_5919 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_5925 @_l_5919: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_5925 PUSH_VAL Integer 0i Return @_l_5925: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "I knew... why she said it was scary." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 4766i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_5951 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_5957 @_l_5951: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_5957 PUSH_VAL Integer 0i Return @_l_5957: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Anyway, let's get moving." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 4767i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_5983 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_5989 @_l_5983: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_5989 PUSH_VAL Integer 0i Return @_l_5989: PUSH_VAL String "Sora" PUSH_VAL String "SR010510" CALL Talk NOP PUSH_VAL String "Eh..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 4768i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_6015 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_6021 @_l_6015: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_6021 PUSH_VAL Integer 0i Return @_l_6021: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "...I can't let myself get carried away just because it'sa little creepy." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 4769i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_6047 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_6053 @_l_6047: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_6053 PUSH_VAL Integer 0i Return @_l_6053: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "We have to deliver this to Amatsume, right?" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 4770i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_6079 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_6085 @_l_6079: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_6085 PUSH_VAL Integer 0i Return @_l_6085: PUSH_VAL String "CA03_01M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Sora" PUSH_VAL String "SR010511" CALL Talk NOP PUSH_VAL String "Y-Yeah..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 4771i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_6116 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_6122 @_l_6116: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_6122 PUSH_VAL Integer 0i Return @_l_6122: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "There should be a lake around here, so let's get going." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 4772i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_6148 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_6154 @_l_6148: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_6154 PUSH_VAL Integer 0i Return @_l_6154: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "I held the package with one hand and grabbed Sora's handwith the other." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 4773i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_6180 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_6186 @_l_6180: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_6186 PUSH_VAL Integer 0i Return @_l_6186: PUSH_VAL String "CA03_10L" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Sora" PUSH_VAL String "SR010512" CALL Talk NOP PUSH_VAL String "Ah... Sure." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 4774i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_6217 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_6223 @_l_6217: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_6223 PUSH_VAL Integer 0i Return @_l_6223: CALL BustupClear NOP PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Then, when we went a little further..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 4775i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_6251 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_6257 @_l_6251: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_6257 PUSH_VAL Integer 0i Return @_l_6257: PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL BlackOut NOP PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Wh-What... is this?" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 4776i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_6287 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_6293 @_l_6287: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_6293 PUSH_VAL Integer 0i Return @_l_6293: PUSH_VAL String "B24a" PUSH_VAL Integer 0i PUSH_VAL Integer 400i CALL SetCg NOP PUSH_VAL String "SE406" PUSH_VAL Integer 0i CALL ScStopEnvSe NOP PUSH_VAL String "BGM21" PUSH_VAL Integer 0i CALL ScPlayBgm NOP PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "We suddenly came upon a place with a bunch of largeboulders on the ground." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 4777i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_6332 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_6338 @_l_6332: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_6338 PUSH_VAL Integer 0i Return @_l_6338: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "They weren't just large... They were huge, at least asbig as trucks." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 4778i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_6364 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_6370 @_l_6364: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_6370 PUSH_VAL Integer 0i Return @_l_6370: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "It was as if they had gathered a bunch of boulders tobury something, or to mark some kind of grave. It was anamazing sight." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 4779i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_6396 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_6402 @_l_6396: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_6402 PUSH_VAL Integer 0i Return @_l_6402: PUSH_VAL String "CA03_01M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Sora" PUSH_VAL String "SR010513" CALL Talk NOP PUSH_VAL String "...Wow..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 4780i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_6433 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_6439 @_l_6433: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_6439 PUSH_VAL Integer 0i Return @_l_6439: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "As we walked through the boulders, we felt as if we hadturned into dwarves." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 4781i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_6465 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_6471 @_l_6465: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_6471 PUSH_VAL Integer 0i Return @_l_6471: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Among them were a few that were cleanly split in half,though I can't imagine how they were split." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 4782i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_6497 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_6503 @_l_6497: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_6503 PUSH_VAL Integer 0i Return @_l_6503: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "They were cut cleanly, as if it had been done with amachine." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 4783i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_6529 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_6535 @_l_6529: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_6535 PUSH_VAL Integer 0i Return @_l_6535: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "...Wow... How did they split these boulders?" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 4784i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_6561 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_6567 @_l_6561: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_6567 PUSH_VAL Integer 0i Return @_l_6567: PUSH_VAL String "Sora" PUSH_VAL String "SR010514" CALL Talk NOP PUSH_VAL String "...I never would have imagined a place like this..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 4785i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_6593 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_6599 @_l_6593: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_6599 PUSH_VAL Integer 0i Return @_l_6599: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "I didn't remember ever coming to a place like this whenI was a child." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 4786i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_6625 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_6631 @_l_6625: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_6631 PUSH_VAL Integer 0i Return @_l_6631: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Is there really a lake further up the path?" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 4787i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_6657 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_6663 @_l_6657: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_6663 PUSH_VAL Integer 0i Return @_l_6663: PUSH_VAL String "CA03_05M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL Integer 4i PUSH_VAL Integer 25i PUSH_VAL Integer 2000i PUSH_VAL Integer 3i CALL Down NOP PUSH_VAL String "Sora" PUSH_VAL String "SR010515" CALL Talk NOP PUSH_VAL String "...I'm tired." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 4788i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_6700 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_6706 @_l_6700: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_6706 PUSH_VAL Integer 0i Return @_l_6706: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "She stopped and leaned against one of the boulders." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 4789i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_6732 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_6738 @_l_6732: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_6738 PUSH_VAL Integer 0i Return @_l_6738: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "She was right. Just walking this far up the path hadmade me tired too." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 4790i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_6764 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_6770 @_l_6764: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_6770 PUSH_VAL Integer 0i Return @_l_6770: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "How far is it? It can't be that far if Amatsume wentalone." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 4791i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_6796 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_6802 @_l_6796: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_6802 PUSH_VAL Integer 0i Return @_l_6802: PUSH_VAL String "Sora" PUSH_VAL String "SR010516" CALL Talk NOP PUSH_VAL String "...I can't go any further." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 4792i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_6828 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_6834 @_l_6828: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_6834 PUSH_VAL Integer 0i Return @_l_6834: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "You can't say that. If we don't deliver these toAmatsume, she won't have any underwear." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 4793i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_6860 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_6866 @_l_6860: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_6866 PUSH_VAL Integer 0i Return @_l_6866: PUSH_VAL String "CA03_04M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL Integer 4i PUSH_VAL Integer -1i PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL Down NOP PUSH_VAL String "Sora" PUSH_VAL String "SR010517" CALL Talk NOP PUSH_VAL String "...Perv." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 4794i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_6903 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_6909 @_l_6903: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_6909 PUSH_VAL Integer 0i Return @_l_6909: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "She glared daggers at me." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 4795i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_6935 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_6941 @_l_6935: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_6941 PUSH_VAL Integer 0i Return @_l_6941: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "N-No, I didn't mean it like that!" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 4796i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_6967 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_6973 @_l_6967: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_6973 PUSH_VAL Integer 0i Return @_l_6973: CALL BustupClear NOP PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "She slowly got up and started walking again." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 4797i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_7001 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_7007 @_l_7001: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_7007 PUSH_VAL Integer 0i Return @_l_7007: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "...I'm glad she's moving again, but she seems mad atme..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 4798i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_7033 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_7039 @_l_7033: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_7039 PUSH_VAL Integer 0i Return @_l_7039: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Well, I guess it's better than listening to hergrumble..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 4799i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_7065 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_7071 @_l_7065: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_7071 PUSH_VAL Integer 0i Return @_l_7071: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "When we made it out of the field of boulders, we cameupon another narrow path." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 4800i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_7097 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_7103 @_l_7097: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_7103 PUSH_VAL Integer 0i Return @_l_7103: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "That means there's still more... How far does it go?" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 4801i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_7129 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_7135 @_l_7129: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_7135 PUSH_VAL Integer 0i Return @_l_7135: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "I was beginning to breathe hard." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 4802i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_7161 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_7167 @_l_7161: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_7167 PUSH_VAL Integer 0i Return @_l_7167: CALL ScStopBgm NOP PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "At this point, I think I can call this mountaineering..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 4803i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_7195 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_7201 @_l_7195: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_7201 PUSH_VAL Integer 0i Return @_l_7201: PUSH_VAL String "se016" PUSH_VAL Integer 0i CALL ScPlaySe NOP PUSH_VAL String "CC06_02M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Akira" PUSH_VAL String "AK010160" CALL Talk NOP PUSH_VAL String "Huh? Haru-kun and Sora-chan?" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 4804i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_7236 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_7242 @_l_7236: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_7242 PUSH_VAL Integer 0i Return @_l_7242: PUSH_VAL String "CA03_13M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL Integer 4i PUSH_VAL Integer 0i CALL Jump NOP PUSH_VAL String "Sora" PUSH_VAL String "SR010518" CALL Talk NOP PUSH_VAL String "Ah!?" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 4805i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_7277 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_7283 @_l_7277: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_7283 PUSH_VAL Integer 0i Return @_l_7283: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Eh, Amatsume!?" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 4806i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_7309 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_7315 @_l_7309: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_7315 PUSH_VAL Integer 0i Return @_l_7315: PUSH_VAL String "BGM05" PUSH_VAL Integer 0i CALL ScPlayBgm NOP PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Amatsume's face suddenly appeared from in between thetrees." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 4807i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_7345 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_7351 @_l_7345: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_7351 PUSH_VAL Integer 0i Return @_l_7351: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "She came down to us quickly." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 4808i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_7377 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_7383 @_l_7377: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_7383 PUSH_VAL Integer 0i Return @_l_7383: PUSH_VAL String "CC06_01M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "CA03_01M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Akira" PUSH_VAL String "AK010161" CALL Talk NOP PUSH_VAL String "What's wrong, you two? This is pretty far away. I don'tthink you could have just wandered here, right?" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 4809i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_7419 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_7425 @_l_7419: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_7425 PUSH_VAL Integer 0i Return @_l_7425: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "No, we weren't just wandering... We came to deliversomething you forgot." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 4810i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_7451 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_7457 @_l_7451: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_7457 PUSH_VAL Integer 0i Return @_l_7457: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "I showed her the package. She understood immediatelywhat it was." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 4811i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_7483 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_7489 @_l_7483: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_7489 PUSH_VAL Integer 0i Return @_l_7489: PUSH_VAL String "CC06_02M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Akira" PUSH_VAL String "AK010162" CALL Talk NOP PUSH_VAL String "Oh, I'm sorry for making you bring that all the way outhere." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 4812i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_7520 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_7526 @_l_7520: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_7526 PUSH_VAL Integer 0i Return @_l_7526: PUSH_VAL String "CA03_04M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Sora" PUSH_VAL String "SR010519" CALL Talk NOP PUSH_VAL String "...This is really far away." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 4813i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_7557 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_7563 @_l_7557: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_7563 PUSH_VAL Integer 0i Return @_l_7563: PUSH_VAL String "Akira" PUSH_VAL String "AK010163" CALL Talk NOP PUSH_VAL String "Yeah, it is. Ah, you're covered in sweat... Come on up,I have some cold tea." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 4814i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_7589 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_7595 @_l_7589: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_7595 PUSH_VAL Integer 0i Return @_l_7595: PUSH_VAL String "Sora" PUSH_VAL String "SR010520" CALL Talk NOP PUSH_VAL String "Eh... We still need to go further up?" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 4815i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_7621 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_7627 @_l_7621: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_7627 PUSH_VAL Integer 0i Return @_l_7627: PUSH_VAL String "Akira" PUSH_VAL String "AK010164" CALL Talk NOP PUSH_VAL String "It's just a little further." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 4816i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_7653 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_7659 @_l_7653: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_7659 PUSH_VAL Integer 0i Return @_l_7659: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Amatsume ran behind Sora and pushed her from behind. Weall went up the last hill." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 4817i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_7685 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_7691 @_l_7685: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_7691 PUSH_VAL Integer 0i Return @_l_7691: PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL BlackOut NOP PUSH_VAL String "B25a" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetCg NOP PUSH_VAL String "CA03_13M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Sora" PUSH_VAL String "SR010521" CALL Talk NOP PUSH_VAL String "Wow..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 4818i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_7731 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_7737 @_l_7731: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_7737 PUSH_VAL Integer 0i Return @_l_7737: PUSH_VAL String "CC06_02M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "CA03_01M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Akira" PUSH_VAL String "AK010165" CALL Talk NOP PUSH_VAL String "It's pretty, isn't it?" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 4819i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_7773 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_7779 @_l_7773: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_7779 PUSH_VAL Integer 0i Return @_l_7779: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "We topped the hill, and the lake finally spread outbefore us." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 4820i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_7805 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_7811 @_l_7805: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_7811 PUSH_VAL Integer 0i Return @_l_7811: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "So this place was actually here..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 4821i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_7837 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_7843 @_l_7837: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_7843 PUSH_VAL Integer 0i Return @_l_7843: PUSH_VAL String "CC06_01M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Akira" PUSH_VAL String "AK010166" CALL Talk NOP PUSH_VAL String "Yeah. It's pretty far away, so people don't usually comehere." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 4822i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_7874 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_7880 @_l_7874: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_7880 PUSH_VAL Integer 0i Return @_l_7880: PUSH_VAL String "Akira" PUSH_VAL String "AK010167" CALL Talk NOP PUSH_VAL String "Oh, have some tea. Thanks for bringing that package allthe way out here." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 4823i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_7906 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_7912 @_l_7906: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_7912 PUSH_VAL Integer 0i Return @_l_7912: PUSH_VAL String "CA03_05M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP CALL Update NOP PUSH_VAL String "CA03_11M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Sora" PUSH_VAL String "SR010522" CALL Talk NOP PUSH_VAL String "Mm, mm... Ahh..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 4824i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_7950 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_7956 @_l_7950: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_7956 PUSH_VAL Integer 0i Return @_l_7956: PUSH_VAL String "Akira" PUSH_VAL String "AK010168" CALL Talk NOP PUSH_VAL String "You drink like a champ! Here, have another..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 4825i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_7982 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_7988 @_l_7982: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_7988 PUSH_VAL Integer 0i Return @_l_7988: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "It's not like it's alcoholic..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 4826i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_8014 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_8020 @_l_8014: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_8020 PUSH_VAL Integer 0i Return @_l_8020: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Amatsume filled the glass with tea again, and Soradowned it in one gulp." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 4827i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_8046 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_8052 @_l_8046: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_8052 PUSH_VAL Integer 0i Return @_l_8052: PUSH_VAL String "CA03_01M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Sora" PUSH_VAL String "SR010523" CALL Talk NOP PUSH_VAL String "Puhaa..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 4828i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_8083 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_8089 @_l_8083: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_8089 PUSH_VAL Integer 0i Return @_l_8089: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "But still, this place is really beautiful." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 4829i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_8115 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_8121 @_l_8115: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_8121 PUSH_VAL Integer 0i Return @_l_8121: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "This lake was waiting for us once we finally reached thetop of the hill." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 4830i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_8147 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_8153 @_l_8147: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_8153 PUSH_VAL Integer 0i Return @_l_8153: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Or maybe it would be more appropriate to call it alarge, natural pond..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 4831i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_8179 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_8185 @_l_8179: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_8185 PUSH_VAL Integer 0i Return @_l_8185: CALL BustupClear NOP PUSH_VAL Integer 560i PUSH_VAL Integer 180i PUSH_VAL Integer 400i PUSH_VAL Integer 300i PUSH_VAL Integer 0i PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL Zoom NOP PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "...Oh, is there another shrine over there?" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 4832i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_8222 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_8228 @_l_8222: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_8228 PUSH_VAL Integer 0i Return @_l_8228: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "I could see an old shrine on the other side of the lake." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 4833i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_8254 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_8260 @_l_8254: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_8260 PUSH_VAL Integer 0i Return @_l_8260: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Even from a distance, I could tell it was pretty rundown. It was like a building from another age." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 4834i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_8286 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_8292 @_l_8286: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_8292 PUSH_VAL Integer 0i Return @_l_8292: PUSH_VAL String "CC06_02M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL Integer 400i PUSH_VAL Integer 300i PUSH_VAL Integer 800i PUSH_VAL Integer 600i PUSH_VAL Integer 0i PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL Zoom NOP PUSH_VAL String "Akira" PUSH_VAL String "AK010169" CALL Talk NOP PUSH_VAL String "Yeah, that's right. No one uses that one much anymore,though." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 4835i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_8332 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_8338 @_l_8332: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_8338 PUSH_VAL Integer 0i Return @_l_8338: PUSH_VAL String "Akira" PUSH_VAL String "AK010170" CALL Talk NOP PUSH_VAL String "Apparently they have a ceremony there every few decades." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 4836i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_8364 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_8370 @_l_8364: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_8370 PUSH_VAL Integer 0i Return @_l_8370: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Every few decades? Wow. Do you think your shrine couldbe historically significant?" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 4837i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_8396 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_8402 @_l_8396: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_8402 PUSH_VAL Integer 0i Return @_l_8402: PUSH_VAL String "CC06_01M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Akira" PUSH_VAL String "AK010171" CALL Talk NOP PUSH_VAL String "Who knows? I'm not sure, but there's a goddess offertility, and my grandparents call her Sayohime-sama." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 4838i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_8433 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_8439 @_l_8433: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_8439 PUSH_VAL Integer 0i Return @_l_8439: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "...Sayohime-sama." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 4839i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_8465 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_8471 @_l_8465: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_8471 PUSH_VAL Integer 0i Return @_l_8471: PUSH_VAL String "CC06_02M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Akira" PUSH_VAL String "AK010172" CALL Talk NOP PUSH_VAL String "There were a lot of traveller's deities in the town,right?" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 4840i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_8502 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_8508 @_l_8502: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_8508 PUSH_VAL Integer 0i Return @_l_8508: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Traveller's deities... Oh, you mean the statues..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 4841i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_8534 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_8540 @_l_8534: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_8540 PUSH_VAL Integer 0i Return @_l_8540: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "I remembered the decorated stone statues from when wewere coming to the shrine." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 4842i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_8566 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_8572 @_l_8566: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_8572 PUSH_VAL Integer 0i Return @_l_8572: PUSH_VAL String "Akira" PUSH_VAL String "AK010173" CALL Talk NOP PUSH_VAL String "Yeah. Sayohime-sama and all those gods have beenprotecting this town since time immemorial." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 4843i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_8598 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_8604 @_l_8598: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_8604 PUSH_VAL Integer 0i Return @_l_8604: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Wow... It seems like it would be really interesting toresearch this town's history." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 4844i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_8630 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_8636 @_l_8630: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_8636 PUSH_VAL Integer 0i Return @_l_8636: PUSH_VAL String "Akira" PUSH_VAL String "AK010174" CALL Talk NOP PUSH_VAL String "Ahaha, you could research it yourself during the summer,I guess?" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 4845i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_8662 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_8668 @_l_8662: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_8668 PUSH_VAL Integer 0i Return @_l_8668: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Hmm, seems like it would fit you more than me..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 4846i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_8694 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_8700 @_l_8694: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_8700 PUSH_VAL Integer 0i Return @_l_8700: PUSH_VAL String "CC06_05M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Akira" PUSH_VAL String "AK010175" CALL Talk NOP PUSH_VAL String "I guess I'm not really interested in the past. Now then,I have to get started." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 4847i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_8731 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_8737 @_l_8731: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_8737 PUSH_VAL Integer 0i Return @_l_8737: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Oh. That's right, you do." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 4848i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_8763 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_8769 @_l_8763: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_8769 PUSH_VAL Integer 0i Return @_l_8769: PUSH_VAL String "CC06_03M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Akira" PUSH_VAL String "AK010176" CALL Talk NOP PUSH_VAL String "No, it's all right. It'll be done in a second. Oh, doyou want to watch the purification ceremony?" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 4849i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_8800 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_8806 @_l_8800: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_8806 PUSH_VAL Integer 0i Return @_l_8806: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "N-No... I thought men weren't supposed to watch?" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 4850i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_8832 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_8838 @_l_8832: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_8838 PUSH_VAL Integer 0i Return @_l_8838: PUSH_VAL String "CA03_05M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Sora" PUSH_VAL String "SR010524" CALL Talk NOP PUSH_VAL String "...Haru, you perv." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 4851i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_8869 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_8875 @_l_8869: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_8875 PUSH_VAL Integer 0i Return @_l_8875: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "She seemed docile before, but then she insulted me whenthat came up again." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 4852i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_8901 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_8907 @_l_8901: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_8907 PUSH_VAL Integer 0i Return @_l_8907: PUSH_VAL String "Akira" PUSH_VAL String "AK010177" CALL Talk NOP PUSH_VAL String "Ahaha~, if you don't peek when I'm changing, then youcan watch." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 4853i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_8933 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_8939 @_l_8933: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_8939 PUSH_VAL Integer 0i Return @_l_8939: PUSH_VAL String "CA03_04M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Sora" PUSH_VAL String "SR010525" CALL Talk NOP PUSH_VAL String "Haru. Go back. Now." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 4854i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_8970 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_8976 @_l_8970: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_8976 PUSH_VAL Integer 0i Return @_l_8976: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Well, I did what I came here for, so I'm going, but...Sora, you're coming too, aren't you?" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 4855i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_9002 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_9008 @_l_9002: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_9008 PUSH_VAL Integer 0i Return @_l_9008: PUSH_VAL String "CC06_01M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "CA03_13M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Akira" PUSH_VAL String "AK010178" CALL Talk NOP PUSH_VAL String "Oh, Haru-kun, do you mind if I borrow her for a bit?" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 4856i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_9044 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_9050 @_l_9044: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_9050 PUSH_VAL Integer 0i Return @_l_9050: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Eh?" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 4857i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_9076 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_9082 @_l_9076: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_9082 PUSH_VAL Integer 0i Return @_l_9082: PUSH_VAL String "CA03_01M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Akira" PUSH_VAL String "AK010179" CALL Talk NOP PUSH_VAL String "It would be great if she could help me change." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 4858i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_9113 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_9119 @_l_9113: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_9119 PUSH_VAL Integer 0i Return @_l_9119: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Oh, you're right..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 4859i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_9145 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_9151 @_l_9145: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_9151 PUSH_VAL Integer 0i Return @_l_9151: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "It would probably be hard to change into all that stuffalone, considering how heavy it is." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 4860i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_9177 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_9183 @_l_9177: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_9183 PUSH_VAL Integer 0i Return @_l_9183: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "I won't be any use for that, so... Sora, help her out." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 4861i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_9209 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_9215 @_l_9209: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_9215 PUSH_VAL Integer 0i Return @_l_9215: PUSH_VAL String "CA03_11M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Sora" PUSH_VAL String "SR010526" CALL Talk NOP PUSH_VAL String "...S-Sure..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 4862i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_9246 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_9252 @_l_9246: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_9252 PUSH_VAL Integer 0i Return @_l_9252: PUSH_VAL String "Akira" PUSH_VAL String "AK010180" CALL Talk NOP PUSH_VAL String "Thanks, Sora-chan. Well, I'll be borrowing her for awhile." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 4863i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_9278 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_9284 @_l_9278: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_9284 PUSH_VAL Integer 0i Return @_l_9284: CALL BustupClear NOP PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "But... going back down that same path, huh..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 4864i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_9312 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_9318 @_l_9312: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_9318 PUSH_VAL Integer 0i Return @_l_9318: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Even if was downhill, and I wasn't carrying anythinganymore, it still sent a shiver down my spine to thinkof going back down the same path that it took us so longto come up." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 4865i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_9344 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_9350 @_l_9344: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_9350 PUSH_VAL Integer 0i Return @_l_9350: CALL ScStopBgm NOP PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "I was worried about leaving Sora behind as well, but...she should be fine, since Amatsume's with her." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 4866i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_9378 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_9384 @_l_9378: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_9384 PUSH_VAL Integer 0i Return @_l_9384: PUSH_VAL Integer 0i PUSH_VAL Integer 1i CALL BlackOut NOP PUSH_VAL Integer 2000i PUSH_VAL Integer 0i CALL ScWait NOP PUSH_VAL Integer 1i CALL WindowView NOP PUSH_VAL String "BGM09" PUSH_VAL Integer 0i CALL ScPlayBgm NOP PUSH_VAL String "B25a" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetCg NOP PUSH_VAL String "CC06_01M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "WIP_RL" PUSH_VAL Integer 500i CALL Transition NOP PUSH_VAL String "Akira" PUSH_VAL String "AK010181" CALL Talk NOP PUSH_VAL String "Now then... wait a sec while I get my change of clothes." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 4867i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_9439 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_9445 @_l_9439: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_9445 PUSH_VAL Integer 0i Return @_l_9445: PUSH_VAL String "CA03_01M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Sora" PUSH_VAL String "SR010527" CALL Talk NOP PUSH_VAL String "......Okay." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 4868i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_9476 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_9482 @_l_9476: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_9482 PUSH_VAL Integer 0i Return @_l_9482: PUSH_VAL String "Akira" PUSH_VAL String "AK010182" CALL Talk NOP PUSH_VAL String "...Purification ceremonies are kind of mysterious..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 4869i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_9508 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_9514 @_l_9508: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_9514 PUSH_VAL Integer 0i Return @_l_9514: PUSH_VAL String "Sora" PUSH_VAL String "SR010528" CALL Talk NOP PUSH_VAL String "...Mysterious?" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 4870i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_9540 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_9546 @_l_9540: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_9546 PUSH_VAL Integer 0i Return @_l_9546: PUSH_VAL String "Akira" PUSH_VAL String "AK010183" CALL Talk NOP PUSH_VAL String "There's also the meaning of cleansing oneself, but it'salso said you can be reborn." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 4871i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_9572 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_9578 @_l_9572: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_9578 PUSH_VAL Integer 0i Return @_l_9578: PUSH_VAL String "CC06_02M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Akira" PUSH_VAL String "AK010184" CALL Talk NOP PUSH_VAL String "Being reborn every ceremony is interesting... If it'strue, I wonder how many times I was reborn..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 4872i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_9609 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_9615 @_l_9609: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_9615 PUSH_VAL Integer 0i Return @_l_9615: PUSH_VAL String "Akira" PUSH_VAL String "AK010185" CALL Talk NOP PUSH_VAL String "This lake is called the place of beginnings. There's alegend that people were born from here." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 4873i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_9641 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_9647 @_l_9641: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_9647 PUSH_VAL Integer 0i Return @_l_9647: PUSH_VAL String "Akira" PUSH_VAL String "AK010186" CALL Talk NOP PUSH_VAL String "And if you come here before dying, you can be rebornonce again, and redo a part of your life you regret." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 4874i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_9673 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_9679 @_l_9673: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_9679 PUSH_VAL Integer 0i Return @_l_9679: PUSH_VAL String "CA03_11M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Sora" PUSH_VAL String "SR010529" CALL Talk NOP PUSH_VAL String "......" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 4875i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_9710 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_9716 @_l_9710: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_9716 PUSH_VAL Integer 0i Return @_l_9716: PUSH_VAL String "CC06_01M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Akira" PUSH_VAL String "AK010187" CALL Talk NOP PUSH_VAL String "If you're reborn, I wonder if you could fix it thattime?" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 4876i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_9747 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_9753 @_l_9747: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_9753 PUSH_VAL Integer 0i Return @_l_9753: PUSH_VAL String "Sora" PUSH_VAL String "SR010530" CALL Talk NOP PUSH_VAL String "...No idea......" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 4877i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_9779 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_9785 @_l_9779: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_9785 PUSH_VAL Integer 0i Return @_l_9785: PUSH_VAL String "CC06_05M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Akira" PUSH_VAL String "AK010188" CALL Talk NOP PUSH_VAL String "But it seems like I made another mistake..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 4878i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_9816 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_9822 @_l_9816: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_9822 PUSH_VAL Integer 0i Return @_l_9822: PUSH_VAL String "CA03_01M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Sora" PUSH_VAL String "SR010531" CALL Talk NOP PUSH_VAL String "......" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 4879i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_9853 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_9859 @_l_9853: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_9859 PUSH_VAL Integer 0i Return @_l_9859: PUSH_VAL String "CC06_01M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Akira" PUSH_VAL String "AK010189" CALL Talk NOP PUSH_VAL String "Ahaha, well then, wait a sec." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 4880i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_9890 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_9896 @_l_9890: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_9896 PUSH_VAL Integer 0i Return @_l_9896: CALL ScStopBgm NOP PUSH_VAL Integer 0i PUSH_VAL Integer 1i CALL BlackOut NOP PUSH_VAL Integer 0i CALL WindowView NOP PUSH_VAL Integer 2000i PUSH_VAL Integer 0i CALL ScWait NOP PUSH_VAL String "00_a015b" CALL Change NOP PUSH_VAL Integer 0i Return PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return @@Initialize Return this EndFunc Function sc00_A015B() CALL ScenarioEnter NOP PUSH_VAL String "B07a" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetCg NOP PUSH_VAL String "BGM03" PUSH_VAL Integer 0i CALL ScPlayBgm NOP PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "*sigh*..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 4881i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_37 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_43 @_l_37: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_43 PUSH_VAL Integer 0i Return @_l_43: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "When I got back to the shrine, there were way morepeople around." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 4882i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_69 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_75 @_l_69: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_75 PUSH_VAL Integer 0i Return @_l_75: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "It was a lot more crowded, though it was finallystarting to feel like a festival." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 4883i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_101 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_107 @_l_101: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_107 PUSH_VAL Integer 0i Return @_l_107: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Once Amatsume gets back, things will really get going." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 4884i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_133 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_139 @_l_133: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_139 PUSH_VAL Integer 0i Return @_l_139: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "But still, my legs are shaking..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 4885i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_165 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_171 @_l_165: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_171 PUSH_VAL Integer 0i Return @_l_171: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "I've heard people say it's harder going down than up,but now I believe them..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 4886i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_197 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_203 @_l_197: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_203 PUSH_VAL Integer 0i Return @_l_203: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "I had to carry that heavy package up, and my legs weretired when I went down..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 4887i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_229 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_235 @_l_229: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_235 PUSH_VAL Integer 0i Return @_l_235: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "I just want to take a break..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 4888i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_261 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_267 @_l_261: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_267 PUSH_VAL Integer 0i Return @_l_267: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "When I sat down on the stone steps..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 4889i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_293 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_299 @_l_293: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_299 PUSH_VAL Integer 0i Return @_l_299: PUSH_VAL String "CH02_02M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Class Rep" PUSH_VAL String "KO010012" CALL Talk NOP PUSH_VAL String "Oh... Kasugano-kun?" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 4890i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_330 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_336 @_l_330: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_336 PUSH_VAL Integer 0i Return @_l_336: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Ah, class rep... Did you come for the festival?" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 4891i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_362 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_368 @_l_362: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_368 PUSH_VAL Integer 0i Return @_l_368: PUSH_VAL String "CH02_07M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Class Rep" PUSH_VAL String "KO010013" CALL Talk NOP PUSH_VAL String "N-No, I came to help, and then I heard from Nakazato-santhat you were here too..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 4892i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_399 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_405 @_l_399: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_405 PUSH_VAL Integer 0i Return @_l_405: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Oh, so you're helping out too. Wait, where'd Ryouhei go?" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 4893i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_431 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_437 @_l_431: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_437 PUSH_VAL Integer 0i Return @_l_437: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "I don't think I've seen him since before I went to thelake. Where'd he go?" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 4894i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_463 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_469 @_l_463: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_469 PUSH_VAL Integer 0i Return @_l_469: PUSH_VAL String "CH02_02M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Class Rep" PUSH_VAL String "KO010014" CALL Talk NOP PUSH_VAL String "If you mean Nakazato-san, he's over by the palanquin,getting ready... Aren't you going to be one of thebearers?" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 4895i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_500 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_506 @_l_500: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_506 PUSH_VAL Integer 0i Return @_l_506: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Oh, uh, no. I'm a bit tired right now, and... I'm notsure if I should do that, since I just came to thistown." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 4896i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_532 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_538 @_l_532: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_538 PUSH_VAL Integer 0i Return @_l_538: PUSH_VAL String "CH02_08M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Class Rep" PUSH_VAL String "KO010015" CALL Talk NOP PUSH_VAL String "Tired? Are you okay? Was your job that bad?" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 4897i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_569 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_575 @_l_569: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_575 PUSH_VAL Integer 0i Return @_l_575: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Oh, no. I just went up to the lake for a bit." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 4898i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_601 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_607 @_l_601: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_607 PUSH_VAL Integer 0i Return @_l_607: PUSH_VAL String "CH02_05M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL Integer 9i PUSH_VAL Integer 0i CALL Jump NOP PUSH_VAL String "Class Rep" PUSH_VAL String "KO010016" CALL Talk NOP PUSH_VAL String "Ehh!? All the way up there? That must have beenincredibly hard..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 4899i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_642 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_648 @_l_642: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_648 PUSH_VAL Integer 0i Return @_l_648: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Ahaha... I don't think I'd ever want to do it again." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 4900i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_674 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_680 @_l_674: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_680 PUSH_VAL Integer 0i Return @_l_680: PUSH_VAL String "CH02_02M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Class Rep" PUSH_VAL String "KO010017" CALL Talk NOP PUSH_VAL String "I know what you mean... I tried to go there once, but Igave up partway through. But why did you go to thelake...?" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 4901i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_711 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_717 @_l_711: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_717 PUSH_VAL Integer 0i Return @_l_717: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Oh, Migiwa-san asked me to. She wanted me to deliverAmatsume's clothes to her, since she forgot them." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 4902i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_743 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_749 @_l_743: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_749 PUSH_VAL Integer 0i Return @_l_749: PUSH_VAL String "CH02_08M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Class Rep" PUSH_VAL String "KO010018" CALL Talk NOP PUSH_VAL String "Oh, I see... Wait, did you watch the purificationceremony!?" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 4903i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_780 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_786 @_l_780: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_786 PUSH_VAL Integer 0i Return @_l_786: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Eh? N-No, no way! I'm a guy, there's no way I could dothat... besides, Sora stayed behind to help her." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 4904i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_812 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_818 @_l_812: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_818 PUSH_VAL Integer 0i Return @_l_818: PUSH_VAL String "CH02_09M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Class Rep" PUSH_VAL String "KO010019" CALL Talk NOP PUSH_VAL String "Oh, I'm so glad to hear that..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 4905i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_849 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_855 @_l_849: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_855 PUSH_VAL Integer 0i Return @_l_855: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "...?" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 4906i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_881 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_887 @_l_881: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_887 PUSH_VAL Integer 0i Return @_l_887: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Why does she look so relieved?" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 4907i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_913 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_919 @_l_913: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_919 PUSH_VAL Integer 0i Return @_l_919: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Well, anyway, that's why I'm taking a break, but... Nowthat I think of it, I still haven't eaten lunch..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 4908i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_945 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_951 @_l_945: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_951 PUSH_VAL Integer 0i Return @_l_951: PUSH_VAL String "CH02_02M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Class Rep" PUSH_VAL String "KO010020" CALL Talk NOP PUSH_VAL String "Eh, you still haven't eaten? Well, I guess you just gotback, so that's to be expected." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 4909i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_982 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_988 @_l_982: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_988 PUSH_VAL Integer 0i Return @_l_988: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Yeah. Ryouhei said that the lunchboxes they have for thefestival were the best, so I was looking forward to it." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 4910i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1014 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1020 @_l_1014: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1020 PUSH_VAL Integer 0i Return @_l_1020: PUSH_VAL String "Class Rep" PUSH_VAL String "KO010021" CALL Talk NOP PUSH_VAL String "Oh, he's right. There are even some people who come tohelp just so they could get one." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 4911i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1046 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1052 @_l_1046: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1052 PUSH_VAL Integer 0i Return @_l_1052: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "I see... Are there any left?" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 4912i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1078 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1084 @_l_1078: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1084 PUSH_VAL Integer 0i Return @_l_1084: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "It's not really lunchtime anymore... Everyone hasprobably already eaten and moved on to their nextjobs..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 4913i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1110 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1116 @_l_1110: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1116 PUSH_VAL Integer 0i Return @_l_1116: PUSH_VAL String "Class Rep" PUSH_VAL String "KO010022" CALL Talk NOP PUSH_VAL String "Don't worry, there's one for everyone who helped out...I'll go get yours." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 4914i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1142 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1148 @_l_1142: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1148 PUSH_VAL Integer 0i Return @_l_1148: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "No, it's fine. I'll go get it myself." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 4915i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1174 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1180 @_l_1174: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1180 PUSH_VAL Integer 0i Return @_l_1180: PUSH_VAL String "Class Rep" PUSH_VAL String "KO010023" CALL Talk NOP PUSH_VAL String "N-No, don't worry about it. You should just relax..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 4916i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1206 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1212 @_l_1206: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1212 PUSH_VAL Integer 0i Return @_l_1212: CALL BustupClear NOP PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Before I could say anything else, she turned and trottedoff toward the shrine." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 4917i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1240 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1246 @_l_1240: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1246 PUSH_VAL Integer 0i Return @_l_1246: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "I felt kind of bad for making her do that..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 4918i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1272 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1278 @_l_1272: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1278 PUSH_VAL Integer 0i Return @_l_1278: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Besides..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 4919i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1304 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1310 @_l_1304: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1310 PUSH_VAL Integer 0i Return @_l_1310: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "I don't think I've ever heard the class rep talk thatmuch before." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 4920i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1336 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1342 @_l_1336: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1342 PUSH_VAL Integer 0i Return @_l_1342: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Ryouhei and the others always cut her off..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 4921i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1368 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1374 @_l_1368: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1374 PUSH_VAL Integer 0i Return @_l_1374: PUSH_VAL String "CH02_02M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Class Rep" PUSH_VAL String "KO010024" CALL Talk NOP PUSH_VAL String "Sorry to keep you waiting. There were still some left." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 4922i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1405 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1411 @_l_1405: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1411 PUSH_VAL Integer 0i Return @_l_1411: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Th-Thank you." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 4923i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1437 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1443 @_l_1437: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1443 PUSH_VAL Integer 0i Return @_l_1443: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "The class rep came back." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 4924i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1469 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1475 @_l_1469: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1475 PUSH_VAL Integer 0i Return @_l_1475: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "The lunchbox in her hand was wrapped in expensive paper." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 4925i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1501 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1507 @_l_1501: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1507 PUSH_VAL Integer 0i Return @_l_1507: PUSH_VAL String "CH02_03M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Class Rep" PUSH_VAL String "KO010025" CALL Talk NOP PUSH_VAL String "Here you go." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 4926i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1538 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1544 @_l_1538: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1544 PUSH_VAL Integer 0i Return @_l_1544: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Whoa, this is amazing..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 4927i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1570 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1576 @_l_1570: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1576 PUSH_VAL Integer 0i Return @_l_1576: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "When I took it from her, it was surprisingly heavy. WhenI opened it, it was stuffed full of colorful foods." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 4928i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1602 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1608 @_l_1602: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1608 PUSH_VAL Integer 0i Return @_l_1608: PUSH_VAL String "CH02_02M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Class Rep" PUSH_VAL String "KO010026" CALL Talk NOP PUSH_VAL String "This really is amazing." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 4929i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1639 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1645 @_l_1639: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1645 PUSH_VAL Integer 0i Return @_l_1645: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "I feel kind of bad about accepting it for free..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 4930i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1671 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1677 @_l_1671: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1677 PUSH_VAL Integer 0i Return @_l_1677: PUSH_VAL String "Class Rep" PUSH_VAL String "KO010027" CALL Talk NOP PUSH_VAL String "Hehe, I don't think you'll get another chance to eatsomething like that if you don't take this opportunity." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 4931i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1703 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1709 @_l_1703: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1709 PUSH_VAL Integer 0i Return @_l_1709: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Really?" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 4932i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1735 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1741 @_l_1735: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1741 PUSH_VAL Integer 0i Return @_l_1741: PUSH_VAL String "CH02_03M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Class Rep" PUSH_VAL String "KO010028" CALL Talk NOP PUSH_VAL String "Yeah, if you wanted to buy something like that... youwould have to say goodbye to Benjamin Franklin." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 4933i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1772 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1778 @_l_1772: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1778 PUSH_VAL Integer 0i Return @_l_1778: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Eeh!?" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 4934i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1804 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1810 @_l_1804: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1810 PUSH_VAL Integer 0i Return @_l_1810: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "My chopsticks froze in place." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 4935i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1836 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1842 @_l_1836: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1842 PUSH_VAL Integer 0i Return @_l_1842: PUSH_VAL String "Class Rep" PUSH_VAL String "KO010029" CALL Talk NOP PUSH_VAL String "It's really good, though. I've heard of people becomingregular customers just because they had one." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 4936i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1868 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1874 @_l_1868: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1874 PUSH_VAL Integer 0i Return @_l_1874: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Eeh!? A regular customer at that price?" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 4937i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1900 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1906 @_l_1900: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1906 PUSH_VAL Integer 0i Return @_l_1906: PUSH_VAL String "Class Rep" PUSH_VAL String "KO010030" CALL Talk NOP PUSH_VAL String "Shouldn't you get eating? There's still a lot of work tobe done..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 4938i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1932 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1938 @_l_1932: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1938 PUSH_VAL Integer 0i Return @_l_1938: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Oh, that's right. Okay, then... Wait, what about you? Doyou have anywhere else you need to be?" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 4939i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1964 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1970 @_l_1964: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1970 PUSH_VAL Integer 0i Return @_l_1970: PUSH_VAL String "CH02_05M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Class Rep" PUSH_VAL String "KO010031" CALL Talk NOP PUSH_VAL String "Eh? Ah-... I-I'm actually, uh, on b-break too, so..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 4940i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2001 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2007 @_l_2001: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2007 PUSH_VAL Integer 0i Return @_l_2007: PUSH_VAL String "CH02_07M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Oh, okay. Otherwise you wouldn't be chatting here, huh?" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 4941i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2038 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2044 @_l_2038: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2044 PUSH_VAL Integer 0i Return @_l_2044: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Oh, and... We're classmates, so you don't really need touse keigo around me." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 4942i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2070 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2076 @_l_2070: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2076 PUSH_VAL Integer 0i Return @_l_2076: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "If you use keigo, I feel kind of distant from you...It's like there's a wall between us." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 4943i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2102 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2108 @_l_2102: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2108 PUSH_VAL Integer 0i Return @_l_2108: PUSH_VAL String "CH02_06M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Class Rep" PUSH_VAL String "KO010032" CALL Talk NOP PUSH_VAL String "Eh... Oh, I-I'm sorry..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 4944i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2139 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2145 @_l_2139: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2145 PUSH_VAL Integer 0i Return @_l_2145: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Oh, uh, you don't need to apologize..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 4945i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2171 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2177 @_l_2171: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2177 PUSH_VAL Integer 0i Return @_l_2177: PUSH_VAL String "CH02_09M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Class Rep" PUSH_VAL String "KO010033" CALL Talk NOP PUSH_VAL String "I'm always like this... I'd like to be able to talk morefreely, but it's just my personality, so..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 4946i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2208 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2214 @_l_2208: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2214 PUSH_VAL Integer 0i Return @_l_2214: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Her expression clouded." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 4947i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2240 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2246 @_l_2240: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2246 PUSH_VAL Integer 0i Return @_l_2246: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Oh... I'm sorry, I guess some people are just like that." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 4948i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2272 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2278 @_l_2272: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2278 PUSH_VAL Integer 0i Return @_l_2278: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "...It would be really creepy if Sora or Amatsumesuddenly started talking politely, though." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 4949i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2304 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2310 @_l_2304: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2310 PUSH_VAL Integer 0i Return @_l_2310: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "You don't have to push yourself. Just be the same classrep as always. It's not a big deal." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 4950i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2336 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2342 @_l_2336: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2342 PUSH_VAL Integer 0i Return @_l_2342: PUSH_VAL String "CH02_02M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Class Rep" PUSH_VAL String "KO010034" CALL Talk NOP PUSH_VAL String "Y-Yeah... Thank you... U-Um, Kasugano-kun?" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 4951i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2373 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2379 @_l_2373: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2379 PUSH_VAL Integer 0i Return @_l_2379: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Hmm, what?" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 4952i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2405 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2411 @_l_2405: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2411 PUSH_VAL Integer 0i Return @_l_2411: PUSH_VAL String "CH02_07M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Class Rep" PUSH_VAL String "KO010035" CALL Talk NOP PUSH_VAL String "U-Um... W-Would you mind if I stayed with you for awhile...?" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 4953i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2442 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2448 @_l_2442: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2448 PUSH_VAL Integer 0i Return @_l_2448: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Oh, sure. Of course. I hope you don't mind me eatingwhile we talk, though." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 4954i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2474 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2480 @_l_2474: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2480 PUSH_VAL Integer 0i Return @_l_2480: PUSH_VAL String "Class Rep" PUSH_VAL String "KO010036" CALL Talk NOP PUSH_VAL String "Th-Thank you..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 4955i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2506 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2512 @_l_2506: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2512 PUSH_VAL Integer 0i Return @_l_2512: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "She reservedly sat next to me." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 4956i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2538 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2544 @_l_2538: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2544 PUSH_VAL Integer 0i Return @_l_2544: PUSH_VAL String "CH02_02L" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Class Rep" PUSH_VAL String "KO010037" CALL Talk NOP PUSH_VAL String "..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 4957i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2575 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2581 @_l_2575: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2581 PUSH_VAL Integer 0i Return @_l_2581: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "She took short glances at me, avoiding eye contact... Itwas kind of hard to focus on my lunch." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 4958i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2607 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2613 @_l_2607: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2613 PUSH_VAL Integer 0i Return @_l_2613: PUSH_VAL String "Class Rep" PUSH_VAL String "KO010038" CALL Talk NOP PUSH_VAL String "...H-Hey, Kasugano-kun?" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 4959i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2639 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2645 @_l_2639: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2645 PUSH_VAL Integer 0i Return @_l_2645: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "But I guess she couldn't handle the silence, so she wasthe first one to speak." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 4960i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2671 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2677 @_l_2671: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2677 PUSH_VAL Integer 0i Return @_l_2677: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Hmm, what?" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 4961i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2703 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2709 @_l_2703: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2709 PUSH_VAL Integer 0i Return @_l_2709: PUSH_VAL String "Class Rep" PUSH_VAL String "KO010039" CALL Talk NOP PUSH_VAL String "H-How are you getting along? Are you used to life inthis town yet?" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 4962i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2735 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2741 @_l_2735: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2741 PUSH_VAL Integer 0i Return @_l_2741: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Oh, yeah. I guess I've gotten used to it by now." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 4963i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2767 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2773 @_l_2767: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2773 PUSH_VAL Integer 0i Return @_l_2773: PUSH_VAL String "Class Rep" PUSH_VAL String "KO010040" CALL Talk NOP PUSH_VAL String "Isn't it inconvenient out here in the country comparedto the city?" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 4964i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2799 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2805 @_l_2799: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2805 PUSH_VAL Integer 0i Return @_l_2805: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Haha... That's what I thought at first too, but... now Ithink there might be plenty to do out here." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 4965i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2831 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2837 @_l_2831: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2837 PUSH_VAL Integer 0i Return @_l_2837: PUSH_VAL String "CH02_09L" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Class Rep" PUSH_VAL String "KO010041" CALL Talk NOP PUSH_VAL String "Really?" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 4966i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2868 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2874 @_l_2868: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2874 PUSH_VAL Integer 0i Return @_l_2874: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Yeah. When I was in the city, it was definitelyconvenient since everything was nearby, but... It wasalmost too convenient, and after a while you just stopthinking about much at all." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 4967i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2900 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2906 @_l_2900: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2906 PUSH_VAL Integer 0i Return @_l_2906: PUSH_VAL String "CH02_08L" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Class Rep" PUSH_VAL String "KO010042" CALL Talk NOP PUSH_VAL String "...What do you mean?" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 4968i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2937 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2943 @_l_2937: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2943 PUSH_VAL Integer 0i Return @_l_2943: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "For instance, if you need to go shopping, you don'tworry about forgetting to stop by on the way home, sincethere's a convenience store on the corner..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 4969i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2969 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2975 @_l_2969: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2975 PUSH_VAL Integer 0i Return @_l_2975: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "And cell phones work everywhere, so you don't have toworry so much about keeping promises or keeping in touchwith people..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 4970i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_3001 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_3007 @_l_3001: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_3007 PUSH_VAL Integer 0i Return @_l_3007: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "...In the city, it kind of feels like you don't have tocommunicate at all." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 4971i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_3033 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_3039 @_l_3033: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_3039 PUSH_VAL Integer 0i Return @_l_3039: PUSH_VAL String "CH02_02L" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Class Rep" PUSH_VAL String "KO010043" CALL Talk NOP PUSH_VAL String "B-But... isn't it still nice when it's convenient?" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 4972i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_3070 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_3076 @_l_3070: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_3076 PUSH_VAL Integer 0i Return @_l_3076: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Yeah, I think so, but only to a certain extent." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 4973i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_3102 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_3108 @_l_3102: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_3108 PUSH_VAL Integer 0i Return @_l_3108: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "In the city... Well, for instance, sitting here andtalking to someone like this... You don't see people dothat very often at all in the city." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 4974i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_3134 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_3140 @_l_3134: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_3140 PUSH_VAL Integer 0i Return @_l_3140: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Even basic human interaction is reduced to a voice onthe cell phone... People don't talk face to face." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 4975i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_3166 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_3172 @_l_3166: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_3172 PUSH_VAL Integer 0i Return @_l_3172: PUSH_VAL String "CH02_06L" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Class Rep" PUSH_VAL String "KO010044" CALL Talk NOP PUSH_VAL String "I see..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 4976i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_3203 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_3209 @_l_3203: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_3209 PUSH_VAL Integer 0i Return @_l_3209: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Of course, there are phones out here too, but... I feellike people really value the time they spend with otherpeople." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 4977i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_3235 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_3241 @_l_3235: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_3241 PUSH_VAL Integer 0i Return @_l_3241: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Don't you think it's better to talk face to face insteadof on a cell phone?" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 4978i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_3267 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_3273 @_l_3267: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_3273 PUSH_VAL Integer 0i Return @_l_3273: PUSH_VAL String "CH02_07L" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Class Rep" PUSH_VAL String "KO010045" CALL Talk NOP PUSH_VAL String "Eh... Uh... Y-Yeah, of course!" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 4979i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_3304 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_3310 @_l_3304: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_3310 PUSH_VAL Integer 0i Return @_l_3310: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Haha... You don't need to yell." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 4980i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_3336 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_3342 @_l_3336: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_3342 PUSH_VAL Integer 0i Return @_l_3342: PUSH_VAL String "CH02_09M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Class Rep" PUSH_VAL String "KO010046" CALL Talk NOP PUSH_VAL String "Eh... Oh no..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 4981i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_3373 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_3379 @_l_3373: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_3379 PUSH_VAL Integer 0i Return @_l_3379: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "I saw her cheeks burning red in the second before sheturned away." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 4982i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_3405 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_3411 @_l_3405: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_3411 PUSH_VAL Integer 0i Return @_l_3411: PUSH_VAL String "Class Rep" PUSH_VAL String "KO010047" CALL Talk NOP PUSH_VAL String "I-I'm sorry, that was a bit weird." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 4983i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_3437 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_3443 @_l_3437: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_3443 PUSH_VAL Integer 0i Return @_l_3443: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Don't worry about... Though I don't know if I should besaying that." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 4984i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_3469 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_3475 @_l_3469: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_3475 PUSH_VAL Integer 0i Return @_l_3475: CALL ScStopBgm NOP PUSH_VAL String "CH02_06M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Class Rep" PUSH_VAL String "KO010048" CALL Talk NOP PUSH_VAL String "Uu..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 4985i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_3508 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_3514 @_l_3508: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_3514 PUSH_VAL Integer 0i Return @_l_3514: PUSH_VAL Integer 0i PUSH_VAL Integer 1i CALL BlackOut NOP PUSH_VAL Integer 1500i PUSH_VAL Integer 0i CALL ScWait NOP PUSH_VAL String "B07a" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetCg NOP PUSH_VAL String "WIP_RL" PUSH_VAL Integer 500i CALL Transition NOP PUSH_VAL String "BGM05" PUSH_VAL Integer 0i CALL ScPlayBgm NOP PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "I wonder when Amatsume and Sora are going to come backdown..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 4986i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_3561 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_3567 @_l_3561: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_3567 PUSH_VAL Integer 0i Return @_l_3567: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Even after I finished my lunchbox, I still didn't seeany sign of the two of them." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 4987i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_3593 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_3599 @_l_3593: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_3599 PUSH_VAL Integer 0i Return @_l_3599: PUSH_VAL String "CH02_08M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Class Rep" PUSH_VAL String "KO010049" CALL Talk NOP PUSH_VAL String "Oh, you're right..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 4988i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_3630 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_3636 @_l_3630: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_3636 PUSH_VAL Integer 0i Return @_l_3636: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "They should have come down by now, but..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 4989i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_3662 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_3668 @_l_3662: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_3668 PUSH_VAL Integer 0i Return @_l_3668: PUSH_VAL String "CH02_09M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Class Rep" PUSH_VAL String "KO010050" CALL Talk NOP PUSH_VAL String "You're right, but... Amatsume-san said the purificationceremony would take quite a while, so maybe they can'tcome down yet." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 4990i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_3699 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_3705 @_l_3699: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_3705 PUSH_VAL Integer 0i Return @_l_3705: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "I guess so... I'm not worried about Amatsume, but I hopeSora is holding out..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 4991i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_3731 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_3737 @_l_3731: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_3737 PUSH_VAL Integer 0i Return @_l_3737: PUSH_VAL String "CH02_02M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Class Rep" PUSH_VAL String "KO010051" CALL Talk NOP PUSH_VAL String "Didn't she stay with Amatsume-san to help her?" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 4992i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_3768 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_3774 @_l_3768: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_3774 PUSH_VAL Integer 0i Return @_l_3774: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Yeah, she did, but... Sora gets bored easily, and she'snot good at putting up with stuff she doesn't like..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 4993i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_3800 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_3806 @_l_3800: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_3806 PUSH_VAL Integer 0i Return @_l_3806: PUSH_VAL String "Class Rep" PUSH_VAL String "KO010052" CALL Talk NOP PUSH_VAL String "I see. If I had to guess, I'd say she looks like verypatient." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 4994i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_3832 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_3838 @_l_3832: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_3838 PUSH_VAL Integer 0i Return @_l_3838: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Not at all... I don't think so, anyway." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 4995i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_3864 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_3870 @_l_3864: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_3870 PUSH_VAL Integer 0i Return @_l_3870: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "But still, I'm surprised the class rep has been keepingan eye on her, even though she's in a different class..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 4996i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_3896 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_3902 @_l_3896: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_3902 PUSH_VAL Integer 0i Return @_l_3902: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Hey, class rep." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 4997i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_3928 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_3934 @_l_3928: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_3934 PUSH_VAL Integer 0i Return @_l_3934: PUSH_VAL String "CH02_07M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Class Rep" PUSH_VAL String "KO010053" CALL Talk NOP PUSH_VAL String "Eh, wh-what is it?" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 4998i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_3965 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_3971 @_l_3965: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_3971 PUSH_VAL Integer 0i Return @_l_3971: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "You know... I kind of hesitate to ask this, but... Uh,can I ask you to look out for Sora?" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 4999i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_3997 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_4003 @_l_3997: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_4003 PUSH_VAL Integer 0i Return @_l_4003: PUSH_VAL String "Class Rep" PUSH_VAL String "KO010054" CALL Talk NOP PUSH_VAL String "Eh, Sora-san?" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 5000i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_4029 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_4035 @_l_4029: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_4035 PUSH_VAL Integer 0i Return @_l_4035: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Yeah... You've heard about our family circumstances,right?" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 5001i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_4061 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_4067 @_l_4061: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_4067 PUSH_VAL Integer 0i Return @_l_4067: PUSH_VAL String "Class Rep" PUSH_VAL String "KO010055" CALL Talk NOP PUSH_VAL String "...Yeah. Just a little, though..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 5002i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_4093 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_4099 @_l_4093: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_4099 PUSH_VAL Integer 0i Return @_l_4099: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Then this should be easy... Well, after that happened,Sora received a bigger shock than I did..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 5003i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_4125 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_4131 @_l_4125: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_4131 PUSH_VAL Integer 0i Return @_l_4131: PUSH_VAL String "CH02_08M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Class Rep" PUSH_VAL String "KO010056" CALL Talk NOP PUSH_VAL String "Y-Yeah..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 5004i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_4162 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_4168 @_l_4162: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_4168 PUSH_VAL Integer 0i Return @_l_4168: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Since we've come here, she's met a bunch of oldacquaintances, like Amatsume and Nao-chan. I thinkthat's helped her calm a bit, but..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 5005i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_4194 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_4200 @_l_4194: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_4200 PUSH_VAL Integer 0i Return @_l_4200: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "I'd like her to make more friends her own age." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 5006i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_4226 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_4232 @_l_4226: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_4232 PUSH_VAL Integer 0i Return @_l_4232: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "She seems to get along all right with Migiwa-san, and...I was just thinking you might be her friend too..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 5007i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_4258 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_4264 @_l_4258: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_4264 PUSH_VAL Integer 0i Return @_l_4264: PUSH_VAL String "CH02_07M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Class Rep" PUSH_VAL String "KO010057" CALL Talk NOP PUSH_VAL String "...Y-Yes, gladly." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 5008i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_4295 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_4301 @_l_4295: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_4301 PUSH_VAL Integer 0i Return @_l_4301: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "I'm sorry for asking this out of the blue, but... thankyou." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 5009i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_4327 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_4333 @_l_4327: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_4333 PUSH_VAL Integer 0i Return @_l_4333: PUSH_VAL String "CH02_02M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Class Rep" PUSH_VAL String "KO010058" CALL Talk NOP PUSH_VAL String "...Kasugano-kun, you must really love your sister." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 5010i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_4364 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_4370 @_l_4364: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_4370 PUSH_VAL Integer 0i Return @_l_4370: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Ahaha... She's the only family I have left... Or maybeI'm just a siscon." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 5011i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_4396 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_4402 @_l_4396: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_4402 PUSH_VAL Integer 0i Return @_l_4402: PUSH_VAL String "Class Rep" PUSH_VAL String "KO010059" CALL Talk NOP PUSH_VAL String "Not at all... You're looking out for your sister. Ithink you're really wonderful..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 5012i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_4428 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_4434 @_l_4428: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_4434 PUSH_VAL Integer 0i Return @_l_4434: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Eh..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 5013i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_4460 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_4466 @_l_4460: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_4466 PUSH_VAL Integer 0i Return @_l_4466: PUSH_VAL String "CH02_05M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL Integer 9i PUSH_VAL Integer 0i CALL Jump NOP PUSH_VAL String "Class Rep" PUSH_VAL String "KO010060" CALL Talk NOP PUSH_VAL String "...Ah!? I-I just... P-Please, please forget that!" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 5014i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_4501 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_4507 @_l_4501: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_4507 PUSH_VAL Integer 0i Return @_l_4507: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "A-Ahahaha..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 5015i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_4533 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_4539 @_l_4533: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_4539 PUSH_VAL Integer 0i Return @_l_4539: PUSH_VAL String "CH02_06M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL Integer 9i PUSH_VAL Integer 0i PUSH_VAL Integer 0i PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL Down NOP PUSH_VAL String "Class Rep" PUSH_VAL String "KO010061" CALL Talk NOP PUSH_VAL String "A-Aah..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 5016i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_4577 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_4583 @_l_4577: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_4583 PUSH_VAL Integer 0i Return @_l_4583: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Her face went bright red as she put her head in herhands." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 5017i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_4609 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_4615 @_l_4609: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_4615 PUSH_VAL Integer 0i Return @_l_4615: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "I was a bit embarrassed too, but... thank you, classrep." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 5018i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_4641 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_4647 @_l_4641: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_4647 PUSH_VAL Integer 0i Return @_l_4647: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "I whispered that in my heart." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 5019i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_4673 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_4679 @_l_4673: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_4679 PUSH_VAL Integer 0i Return @_l_4679: PUSH_VAL Integer 0i PUSH_VAL Integer 1i CALL BlackOut NOP PUSH_VAL Integer 2000i PUSH_VAL Integer 0i CALL ScWait NOP PUSH_VAL Integer 9i PUSH_VAL Integer -1i PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL Down NOP PUSH_VAL String "B07a" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetCg NOP PUSH_VAL String "WIP_MOZV" PUSH_VAL Integer 500i CALL Transition NOP PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Now then... I have to get back to work." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 5020i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_4728 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_4734 @_l_4728: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_4734 PUSH_VAL Integer 0i Return @_l_4734: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "I ate my lunch and spent a while talking with the classrep... I feel like a lot of time has passed." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 5021i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_4760 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_4766 @_l_4760: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_4766 PUSH_VAL Integer 0i Return @_l_4766: PUSH_VAL String "CH02_02M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Class Rep" PUSH_VAL String "KO010062" CALL Talk NOP PUSH_VAL String "Y-Yeah, you do." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 5022i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_4797 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_4803 @_l_4797: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_4803 PUSH_VAL Integer 0i Return @_l_4803: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Well then, let's go." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 5023i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_4829 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_4835 @_l_4829: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_4835 PUSH_VAL Integer 0i Return @_l_4835: PUSH_VAL String "Class Rep" PUSH_VAL String "KO010063" CALL Talk NOP PUSH_VAL String "Yes... Oh, Kasugano-kun, are you going to be here thewhole day?" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 5024i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_4861 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_4867 @_l_4861: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_4867 PUSH_VAL Integer 0i Return @_l_4867: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Eh? Yeah, once I'm done helping out, I'll probably stickaround." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 5025i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_4893 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_4899 @_l_4893: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_4899 PUSH_VAL Integer 0i Return @_l_4899: PUSH_VAL String "Class Rep" PUSH_VAL String "KO010064" CALL Talk NOP PUSH_VAL String "Oh, good... You wouldn't mind going around thefestival... with me, would you?" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 5026i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_4925 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_4931 @_l_4925: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_4931 PUSH_VAL Integer 0i Return @_l_4931: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Yeah, if I have time, I'd like to hang out witheveryone." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 5027i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_4957 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_4963 @_l_4957: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_4963 PUSH_VAL Integer 0i Return @_l_4963: PUSH_VAL String "CH02_06M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Class Rep" PUSH_VAL String "KO010065" CALL Talk NOP PUSH_VAL String "...W-With everyone..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 5028i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_4994 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_5000 @_l_4994: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_5000 PUSH_VAL Integer 0i Return @_l_5000: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Eh?" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 5029i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_5026 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_5032 @_l_5026: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_5032 PUSH_VAL Integer 0i Return @_l_5032: PUSH_VAL String "CH02_09M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Class Rep" PUSH_VAL String "KO010066" CALL Talk NOP PUSH_VAL String "...I-It's nothing. Well then, I'll see you later..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 5030i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_5063 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_5069 @_l_5063: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_5069 PUSH_VAL Integer 0i Return @_l_5069: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Yeah, thanks." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 5031i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_5095 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_5101 @_l_5095: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_5101 PUSH_VAL Integer 0i Return @_l_5101: PUSH_VAL Integer 9i CALL BustupClear NOP PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 5032i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_5130 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_5136 @_l_5130: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_5136 PUSH_VAL Integer 0i Return @_l_5136: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "I never expected to have this kind of conversation withthe class rep." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 5033i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_5162 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_5168 @_l_5162: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_5168 PUSH_VAL Integer 0i Return @_l_5168: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "From her attitude toward Ryouhei and the others, Ithought she was uptight and strict, kind of likeMigiwa-san, but I guess I was wrong." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 5034i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_5194 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_5200 @_l_5194: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_5200 PUSH_VAL Integer 0i Return @_l_5200: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "I thought I had her figured out, but she wassurprisingly easy to talk to." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 5035i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_5226 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_5232 @_l_5226: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_5232 PUSH_VAL Integer 0i Return @_l_5232: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "...I hope she gets along with Sora, too." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 5036i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_5258 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_5264 @_l_5258: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_5264 PUSH_VAL Integer 0i Return @_l_5264: CALL ScStopBgm NOP PUSH_VAL String "" PUSH_VAL Integer 0i CALL EyeCatchEnter NOP PUSH_VAL String "00_a015c" CALL Change NOP PUSH_VAL Integer 0i Return PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return @@Initialize Return this EndFunc Function sc00_A015C() CALL ScenarioEnter NOP PUSH_VAL String "SE402" PUSH_VAL String "" PUSH_VAL Integer 0i CALL ScPlayEnvSe NOP PUSH_VAL String "B07e" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetCg NOP PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "There are a lot of people here." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 5037i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_38 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_44 @_l_38: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_44 PUSH_VAL Integer 0i Return @_l_44: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "This shrine was deserted when I first came, but now itwas overflowing with people." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 5038i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_70 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_76 @_l_70: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_76 PUSH_VAL Integer 0i Return @_l_76: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Children running around, people at the stalls cheering,and jovial voices abounded, all mixing together." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 5039i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_102 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_108 @_l_102: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_108 PUSH_VAL Integer 0i Return @_l_108: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "It was so packed that I had to wonder where in the townall these people could have been hiding." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 5040i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_134 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_140 @_l_134: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_140 PUSH_VAL Integer 0i Return @_l_140: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "I understood just how familiar this festival really musthave been to the people living in this town." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 5041i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_166 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_172 @_l_166: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_172 PUSH_VAL Integer 0i Return @_l_172: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Just watching the preparations for the ceremony madethat perfectly clear." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 5042i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_198 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_204 @_l_198: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_204 PUSH_VAL Integer 0i Return @_l_204: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "All the important people in the town gathered andwatched over the preparations for the ceremony." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 5043i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_230 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_236 @_l_230: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_236 PUSH_VAL Integer 0i Return @_l_236: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Amatsume performed the Kagura Dance, which could bedescribed as the main attraction, though I only saw partof it." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 5044i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_262 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_268 @_l_262: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_268 PUSH_VAL Integer 0i Return @_l_268: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "She didn't seem like the same person. She had a seriousface on, and she seemed almost divine." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 5045i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_294 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_300 @_l_294: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_300 PUSH_VAL Integer 0i Return @_l_300: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "But every once in a while, she misstepped... and everytime she did that, she gave her usual, charming smile." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 5046i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_326 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_332 @_l_326: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_332 PUSH_VAL Integer 0i Return @_l_332: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "She was forgiven immediately, even when she messed upsuch an important ceremony... Their reaction fit thetown's peaceful atmosphere perfectly." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 5047i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_358 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_364 @_l_358: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_364 PUSH_VAL Integer 0i Return @_l_364: PUSH_VAL String "CA03_01M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Sora" PUSH_VAL String "SR010532" CALL Talk NOP PUSH_VAL String "...Haru, I'm hungry." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 5048i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_395 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_401 @_l_395: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_401 PUSH_VAL Integer 0i Return @_l_401: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Hmm? Oh, that's right. You didn't eat at lunchtime, didyou?" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 5049i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_427 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_433 @_l_427: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_433 PUSH_VAL Integer 0i Return @_l_433: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Sora came down with Amatsume quite a bit later, and theneveryone was busy after that, so she never got a chanceto eat." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 5050i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_459 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_465 @_l_459: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_465 PUSH_VAL Integer 0i Return @_l_465: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "According to the class rep, there should still be alunchbox for her, but..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 5051i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_491 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_497 @_l_491: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_497 PUSH_VAL Integer 0i Return @_l_497: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "She would probably rather eat at one of the stalls infront of her instead of looking for that." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 5052i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_523 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_529 @_l_523: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_529 PUSH_VAL Integer 0i Return @_l_529: PUSH_VAL String "SE402" PUSH_VAL Integer 1i CALL ScStopEnvSe NOP PUSH_VAL String "BGM06" PUSH_VAL Integer 0i CALL ScPlayBgm NOP PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Let's go get something to eat, then." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 5053i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_563 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_569 @_l_563: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_569 PUSH_VAL Integer 0i Return @_l_569: PUSH_VAL String "Sora" PUSH_VAL String "SR010533" CALL Talk NOP PUSH_VAL String "...Yeah." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 5054i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_595 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_601 @_l_595: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_601 PUSH_VAL Integer 0i Return @_l_601: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Oh, excuse me! I'd like one of these." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 5055i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_627 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_633 @_l_627: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_633 PUSH_VAL Integer 0i Return @_l_633: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "First off, I bought some takoyaki from the neareststall." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 5056i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_659 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_665 @_l_659: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_665 PUSH_VAL Integer 0i Return @_l_665: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Wow, this bowl looks like it's made of really thinwood... It's kind of elegant." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 5057i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_691 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_697 @_l_691: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_697 PUSH_VAL Integer 0i Return @_l_697: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "And I get a 50 yen discount if I bring the bowl back foranother serving. Apparently, it's good for theenvironment." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 5058i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_723 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_729 @_l_723: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_729 PUSH_VAL Integer 0i Return @_l_729: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Here, eat up." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 5059i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_755 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_761 @_l_755: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_761 PUSH_VAL Integer 0i Return @_l_761: PUSH_VAL String "CA03_10M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP CALL Update NOP PUSH_VAL String "CA03_13M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL Integer 4i CALL Shake NOP PUSH_VAL String "Sora" PUSH_VAL String "SR010534" CALL Talk NOP PUSH_VAL String "...Ahm... Hm, hmm!" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 5060i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_802 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_808 @_l_802: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_808 PUSH_VAL Integer 0i Return @_l_808: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Haha, you're eating too fast. It's fresh, so of courseit's going to be hot." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 5061i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_834 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_840 @_l_834: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_840 PUSH_VAL Integer 0i Return @_l_840: PUSH_VAL String "CA03_04M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Sora" PUSH_VAL String "SR010535" CALL Talk NOP PUSH_VAL String "!!... Ha, haa! J-Jeez..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 5062i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_871 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_877 @_l_871: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_877 PUSH_VAL Integer 0i Return @_l_877: PUSH_VAL String "CA03_05M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Sora" PUSH_VAL String "SR010536" CALL Talk NOP PUSH_VAL String "Haa... Haa... Mm..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 5063i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_908 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_914 @_l_908: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_914 PUSH_VAL Integer 0i Return @_l_914: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "She blew on it to cool it down before eating it." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 5064i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_940 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_946 @_l_940: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_946 PUSH_VAL Integer 0i Return @_l_946: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Hmm, this is pretty good. I haven't had this in a while." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 5065i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_972 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_978 @_l_972: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_978 PUSH_VAL Integer 0i Return @_l_978: PUSH_VAL String "CA03_01M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Sora" PUSH_VAL String "SR010537" CALL Talk NOP PUSH_VAL String "...Yeah." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 5066i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1009 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1015 @_l_1009: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1015 PUSH_VAL Integer 0i Return @_l_1015: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "The other shops look pretty good too... I kinda want totry something from each one." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 5067i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1041 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1047 @_l_1041: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1047 PUSH_VAL Integer 0i Return @_l_1047: PUSH_VAL String "Sora" PUSH_VAL String "SR010538" CALL Talk NOP PUSH_VAL String "...We can't eat that much." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 5068i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1073 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1079 @_l_1073: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1079 PUSH_VAL Integer 0i Return @_l_1079: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Haha, you're right." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 5069i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1105 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1111 @_l_1105: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1111 PUSH_VAL Integer 0i Return @_l_1111: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Even though we knew we couldn't eat it all, we boughtfrom one stall after the other as we walked around thefestival. This is the festival's dangerous allure." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 5070i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1137 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1143 @_l_1137: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1143 PUSH_VAL Integer 0i Return @_l_1143: PUSH_VAL String "Sora" PUSH_VAL String "SR010539" CALL Talk NOP PUSH_VAL String "...I want to eat that." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 5071i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1169 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1175 @_l_1169: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1175 PUSH_VAL Integer 0i Return @_l_1175: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Hmm? Oh, shaved ice?" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 5072i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1201 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1207 @_l_1201: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1207 PUSH_VAL Integer 0i Return @_l_1207: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "She just warned me about it, but she herself was luredby one of the stalls." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 5073i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1233 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1239 @_l_1233: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1239 PUSH_VAL Integer 0i Return @_l_1239: PUSH_VAL String "Sora" PUSH_VAL String "SR010540" CALL Talk NOP PUSH_VAL String "...Strawberry flavor." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 5074i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1265 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1271 @_l_1265: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1271 PUSH_VAL Integer 0i Return @_l_1271: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "The old-fashioned kind of shaved ice that you can watchbeing ground up in a steel machine as the store ownerturns the handle." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 5075i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1297 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1303 @_l_1297: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1303 PUSH_VAL Integer 0i Return @_l_1303: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "All right, wait a second." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 5076i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1329 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1335 @_l_1329: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1335 PUSH_VAL Integer 0i Return @_l_1335: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "I ordered two servings, and the Oji-san who owned thestore started turning the handle." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 5077i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1361 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1367 @_l_1361: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1367 PUSH_VAL Integer 0i Return @_l_1367: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "The ice came out into the bowl like sparkling, powderedsnow." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 5078i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1393 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1399 @_l_1393: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1399 PUSH_VAL Integer 0i Return @_l_1399: PUSH_VAL String "CA03_02M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Sora" PUSH_VAL String "SR010541" CALL Talk NOP PUSH_VAL String "...Pretty." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 5079i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1430 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1436 @_l_1430: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1436 PUSH_VAL Integer 0i Return @_l_1436: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "...Isn't it?" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 5080i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1462 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1468 @_l_1462: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1468 PUSH_VAL Integer 0i Return @_l_1468: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "It came out in a beautiful mountain of ice, and then itwas topped with colorful syrup." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 5081i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1494 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1500 @_l_1494: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1500 PUSH_VAL Integer 0i Return @_l_1500: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "We took the container and then stood at the side of theroad as we ate." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 5082i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1526 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1532 @_l_1526: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1532 PUSH_VAL Integer 0i Return @_l_1532: PUSH_VAL String "CA03_01M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Sora" PUSH_VAL String "SR010542" CALL Talk NOP PUSH_VAL String "...Ah..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 5083i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1563 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1569 @_l_1563: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1569 PUSH_VAL Integer 0i Return @_l_1569: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "When Sora stuck her spoon in, the mountain of icecollapsed." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 5084i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1595 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1601 @_l_1595: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1601 PUSH_VAL Integer 0i Return @_l_1601: PUSH_VAL String "CA03_02M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Sora" PUSH_VAL String "SR010543" CALL Talk NOP PUSH_VAL String "It's like snow..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 5085i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1632 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1638 @_l_1632: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1638 PUSH_VAL Integer 0i Return @_l_1638: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Yeah... It's like I'm really eating snow." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 5086i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1664 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1670 @_l_1664: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1670 PUSH_VAL Integer 0i Return @_l_1670: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "It melted instantly in my mouth." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 5087i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1696 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1702 @_l_1696: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1702 PUSH_VAL Integer 0i Return @_l_1702: PUSH_VAL String "Sora" PUSH_VAL String "SR010544" CALL Talk NOP PUSH_VAL String "...Haru, your tongue is yellow." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 5088i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1728 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1734 @_l_1728: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1734 PUSH_VAL Integer 0i Return @_l_1734: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "And yours is red." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 5089i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1760 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1766 @_l_1760: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1766 PUSH_VAL Integer 0i Return @_l_1766: PUSH_VAL String "CA03_04M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Sora" PUSH_VAL String "SR010545" CALL Talk NOP PUSH_VAL String "..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 5090i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1797 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1803 @_l_1797: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1803 PUSH_VAL Integer 0i Return @_l_1803: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "You can't worry about that when you're eating this." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 5091i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1829 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1835 @_l_1829: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1835 PUSH_VAL Integer 0i Return @_l_1835: PUSH_VAL String "CA03_13M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Sora" PUSH_VAL String "SR010546" CALL Talk NOP PUSH_VAL String "Ahmm.... Aahm..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 5092i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1866 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1872 @_l_1866: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1872 PUSH_VAL Integer 0i Return @_l_1872: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Her expression suddenly changed into a grimace." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 5093i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1898 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1904 @_l_1898: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1904 PUSH_VAL Integer 0i Return @_l_1904: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "You ate too much at once... You did that earlier, too.Just eat it slowly." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 5094i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1930 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1936 @_l_1930: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1936 PUSH_VAL Integer 0i Return @_l_1936: PUSH_VAL String "CA03_10M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Sora" PUSH_VAL String "SR010547" CALL Talk NOP PUSH_VAL String "Sure..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 5095i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1967 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1973 @_l_1967: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1973 PUSH_VAL Integer 0i Return @_l_1973: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "As I was paying attention to Sora, I forgot about thecommotion of the festival and the music of the band, butthey suddenly came back to me." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 5096i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1999 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2005 @_l_1999: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2005 PUSH_VAL Integer 0i Return @_l_2005: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "...I remembered the times I had come to the festivalwith friends." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 5097i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2031 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2037 @_l_2031: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2037 PUSH_VAL Integer 0i Return @_l_2037: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "The memories were all similar. I didn't remember thedetails, but I came to the festival every year." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 5098i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2063 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2069 @_l_2063: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2069 PUSH_VAL Integer 0i Return @_l_2069: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Actually, this might be the first time... that we'vecome to the festival together." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 5099i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2095 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2101 @_l_2095: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2101 PUSH_VAL Integer 0i Return @_l_2101: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "...Sora wasn't in any of those memories." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 5100i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2127 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2133 @_l_2127: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2133 PUSH_VAL Integer 0i Return @_l_2133: PUSH_VAL String "CA03_01M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Sora" PUSH_VAL String "SR010548" CALL Talk NOP PUSH_VAL String "...Yeah." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 5101i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2164 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2170 @_l_2164: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2170 PUSH_VAL Integer 0i Return @_l_2170: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Her body was weak, so she was always in and out of thehospital." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 5102i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2196 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2202 @_l_2196: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2202 PUSH_VAL Integer 0i Return @_l_2202: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "She was in the hospital a lot more during the hottestparts of the summer... I could do nothing more than tellher about all the festivals I went to as a child." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 5103i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2228 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2234 @_l_2228: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2234 PUSH_VAL Integer 0i Return @_l_2234: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "...What do you think of the festival?" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 5104i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2260 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2266 @_l_2260: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2266 PUSH_VAL Integer 0i Return @_l_2266: PUSH_VAL String "CA03_02M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Sora" PUSH_VAL String "SR010549" CALL Talk NOP PUSH_VAL String "...It's fun." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 5105i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2297 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2303 @_l_2297: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2303 PUSH_VAL Integer 0i Return @_l_2303: PUSH_VAL String "Sora" PUSH_VAL String "SR010550" CALL Talk NOP PUSH_VAL String "Nao-chan taught me a lot, and Akira was really good atdancing." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 5106i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2329 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2335 @_l_2329: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2335 PUSH_VAL Integer 0i Return @_l_2335: PUSH_VAL String "Sora" PUSH_VAL String "SR010551" CALL Talk NOP PUSH_VAL String "I don't like how there are so many people and it'salways loud, but... it's just like you always used totell me, so I don't mind it that much." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 5107i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2361 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2367 @_l_2361: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2367 PUSH_VAL Integer 0i Return @_l_2367: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "I see..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 5108i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2393 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2399 @_l_2393: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2399 PUSH_VAL Integer 0i Return @_l_2399: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "After all these years, I finally got the chance to showher what it was really like..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 5109i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2425 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2431 @_l_2425: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2431 PUSH_VAL Integer 0i Return @_l_2431: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "That alone... was enough to make me feel happy." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 5110i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2457 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2463 @_l_2457: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2463 PUSH_VAL Integer 0i Return @_l_2463: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "...Okay, let's go try some other stalls." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 5111i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2489 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2495 @_l_2489: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2495 PUSH_VAL Integer 0i Return @_l_2495: PUSH_VAL String "CA03_04M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Sora" PUSH_VAL String "SR010552" CALL Talk NOP PUSH_VAL String "Eh? You're going to eat some more?" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 5112i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2526 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2532 @_l_2526: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2532 PUSH_VAL Integer 0i Return @_l_2532: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "No, this time we'll try some games... Like the goldfishscooping game, or the yo-yo one." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 5113i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2558 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2564 @_l_2558: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2564 PUSH_VAL Integer 0i Return @_l_2564: PUSH_VAL String "CA03_01M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Sora" PUSH_VAL String "SR010553" CALL Talk NOP PUSH_VAL String "...Any of them would be fine." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 5114i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2595 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2601 @_l_2595: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2601 PUSH_VAL Integer 0i Return @_l_2601: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "...Hmm, she doesn't seem interested." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 5115i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2627 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2633 @_l_2627: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2633 PUSH_VAL Integer 0i Return @_l_2633: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Okay then, let's just walk around for a bit. We don'tneed to do anything in particular. If you see somethingyou like, we can go there." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 5116i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2659 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2665 @_l_2659: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2665 PUSH_VAL Integer 0i Return @_l_2665: PUSH_VAL String "Sora" PUSH_VAL String "SR010554" CALL Talk NOP PUSH_VAL String "...Sure." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 5117i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2691 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2697 @_l_2691: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2697 PUSH_VAL Integer 0i Return @_l_2697: PUSH_VAL Integer 0i PUSH_VAL Integer 1i CALL BlackOut NOP PUSH_VAL String "B07e" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetCg NOP PUSH_VAL String "CA03_01M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Sora" PUSH_VAL String "SR010555" CALL Talk NOP PUSH_VAL String "...That looks good." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 5118i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2737 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2743 @_l_2737: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2743 PUSH_VAL Integer 0i Return @_l_2743: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "She pointed at a cotton candy stall." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 5119i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2769 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2775 @_l_2769: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2775 PUSH_VAL Integer 0i Return @_l_2775: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "There were a bunch of bags of different colored cottoncandy with various characters printed on the bags." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 5120i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2801 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2807 @_l_2801: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2807 PUSH_VAL Integer 0i Return @_l_2807: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Excuse me... Could I get one small bag of cotton candy?" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 5121i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2833 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2839 @_l_2833: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2839 PUSH_VAL Integer 0i Return @_l_2839: PUSH_VAL String "Sora" PUSH_VAL String "SR010556" CALL Talk NOP PUSH_VAL String "...You don't want one?" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 5122i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2865 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2871 @_l_2865: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2871 PUSH_VAL Integer 0i Return @_l_2871: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "You can share some of yours with me." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 5123i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2897 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2903 @_l_2897: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2903 PUSH_VAL Integer 0i Return @_l_2903: PUSH_VAL String "CA03_04M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Sora" PUSH_VAL String "SR010557" CALL Talk NOP PUSH_VAL String "...No way." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 5124i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2934 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2940 @_l_2934: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2940 PUSH_VAL Integer 0i Return @_l_2940: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Eh... You're going to eat it all yourself?" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 5125i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2966 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2972 @_l_2966: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2972 PUSH_VAL Integer 0i Return @_l_2972: PUSH_VAL String "Sora" PUSH_VAL String "SR010558" CALL Talk NOP PUSH_VAL String "...You can buy your own." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 5126i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2998 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_3004 @_l_2998: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_3004 PUSH_VAL Integer 0i Return @_l_3004: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Hmm, I'm not sure if I can eat that much, since it's sosweet..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 5127i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_3030 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_3036 @_l_3030: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_3036 PUSH_VAL Integer 0i Return @_l_3036: PUSH_VAL String "CA03_01M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Sora" PUSH_VAL String "SR010559" CALL Talk NOP PUSH_VAL String "If you have extra, I'll eat it..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 5128i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_3067 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_3073 @_l_3067: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_3073 PUSH_VAL Integer 0i Return @_l_3073: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Really? Okay, we'll go with that... Excuse me, can I getone more?" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 5129i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_3099 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_3105 @_l_3099: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_3105 PUSH_VAL Integer 0i Return @_l_3105: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "I watched the stall owner spin my cotton candy in themachine." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 5130i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_3131 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_3137 @_l_3131: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_3137 PUSH_VAL Integer 0i Return @_l_3137: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "I remember when I was a child, I used to watch the stallowner with suspicion. I never understood what he wasdoing." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 5131i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_3163 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_3169 @_l_3163: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_3169 PUSH_VAL Integer 0i Return @_l_3169: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "As the sweet smell of sugar wafted from the machine, thecotton candy spun and formed like a cocoon." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 5132i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_3195 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_3201 @_l_3195: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_3201 PUSH_VAL Integer 0i Return @_l_3201: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "...Let's trade. The fresh one is probably better." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 5133i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_3227 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_3233 @_l_3227: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_3233 PUSH_VAL Integer 0i Return @_l_3233: PUSH_VAL String "CA03_10M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Sora" PUSH_VAL String "SR010560" CALL Talk NOP PUSH_VAL String "...Yeah, thank you." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 5134i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_3264 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_3270 @_l_3264: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_3270 PUSH_VAL Integer 0i Return @_l_3270: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "We traded, and then I grabbed a little bit with myfingers and put it in my mouth." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 5135i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_3296 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_3302 @_l_3296: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_3302 PUSH_VAL Integer 0i Return @_l_3302: PUSH_VAL String "CA03_02M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Sora" PUSH_VAL String "SR010561" CALL Talk NOP PUSH_VAL String "...Ahh..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 5136i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_3333 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_3339 @_l_3333: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_3339 PUSH_VAL Integer 0i Return @_l_3339: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Sora bit into it from the side, and her face lit up withhappiness." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 5137i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_3365 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_3371 @_l_3365: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_3371 PUSH_VAL Integer 0i Return @_l_3371: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Sora, you have some on your cheek." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 5138i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_3397 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_3403 @_l_3397: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_3403 PUSH_VAL Integer 0i Return @_l_3403: PUSH_VAL String "CA03_10M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Sora" PUSH_VAL String "SR010562" CALL Talk NOP PUSH_VAL String "...Eh... Oh, yeah..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 5139i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_3434 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_3440 @_l_3434: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_3440 PUSH_VAL Integer 0i Return @_l_3440: PUSH_VAL String "CA03_02M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "She picked the piece of cotton candy off her cheek andate it. Her face lit up again." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 5140i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_3471 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_3477 @_l_3471: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_3477 PUSH_VAL Integer 0i Return @_l_3477: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Is it good?" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 5141i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_3503 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_3509 @_l_3503: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_3509 PUSH_VAL Integer 0i Return @_l_3509: PUSH_VAL String "Sora" PUSH_VAL String "SR010563" CALL Talk NOP PUSH_VAL String "...Yeah. It's the same flavor as the kind you used tobuy me as a present..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 5142i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_3535 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_3541 @_l_3535: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_3541 PUSH_VAL Integer 0i Return @_l_3541: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Eh... Did I?" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 5143i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_3567 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_3573 @_l_3567: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_3573 PUSH_VAL Integer 0i Return @_l_3573: PUSH_VAL String "CA03_05M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Sora" PUSH_VAL String "SR010564" CALL Talk NOP PUSH_VAL String "...Did you forget?" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 5144i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_3604 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_3610 @_l_3604: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_3610 PUSH_VAL Integer 0i Return @_l_3610: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "...No, I guess you're right... You always ate every lastbit, didn't you?" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 5145i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_3636 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_3642 @_l_3636: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_3642 PUSH_VAL Integer 0i Return @_l_3642: PUSH_VAL String "CA03_01M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Sora" PUSH_VAL String "SR010565" CALL Talk NOP PUSH_VAL String "...Yeah..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 5146i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_3673 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_3679 @_l_3673: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_3679 PUSH_VAL Integer 0i Return @_l_3679: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "As you eat it, it slowly turns into pure sugar." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 5147i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_3705 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_3711 @_l_3705: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_3711 PUSH_VAL Integer 0i Return @_l_3711: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Even after that happened, Sora kept eating it, lickingaway at it like a popsicle." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 5148i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_3737 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_3743 @_l_3737: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_3743 PUSH_VAL Integer 0i Return @_l_3743: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "If you'd like, I could buy you another one for later." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 5149i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_3769 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_3775 @_l_3769: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_3775 PUSH_VAL Integer 0i Return @_l_3775: PUSH_VAL String "CA03_02M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Sora" PUSH_VAL String "SR010566" CALL Talk NOP PUSH_VAL String "...No, if you give me yours, that will be plenty." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 5150i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_3806 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_3812 @_l_3806: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_3812 PUSH_VAL Integer 0i Return @_l_3812: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "She buried her face in the cotton candy again." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 5151i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_3838 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_3844 @_l_3838: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_3844 PUSH_VAL Integer 0i Return @_l_3844: PUSH_VAL String "Class Rep" PUSH_VAL String "KO010067" CALL Talk NOP PUSH_VAL String "Ah, Kasugano-kun." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 5152i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_3870 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_3876 @_l_3870: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_3876 PUSH_VAL Integer 0i Return @_l_3876: PUSH_VAL Integer 4i CALL BustupClear NOP PUSH_VAL String "CH02_02M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Oh, class rep. Have you finished your job too?" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 5153i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_3910 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_3916 @_l_3910: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_3916 PUSH_VAL Integer 0i Return @_l_3916: PUSH_VAL String "Class Rep" PUSH_VAL String "KO010068" CALL Talk NOP PUSH_VAL String "Yes. It took a bit longer than expected, though." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 5154i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_3942 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_3948 @_l_3942: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_3948 PUSH_VAL Integer 0i Return @_l_3948: PUSH_VAL String "Class Rep" PUSH_VAL String "KO010069" CALL Talk NOP PUSH_VAL String "Sora-san, you were helping Amatsume-san, weren't you?Good job." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 5155i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_3974 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_3980 @_l_3974: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_3980 PUSH_VAL Integer 0i Return @_l_3980: PUSH_VAL String "CA03_11M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Sora" PUSH_VAL String "SR010567" CALL Talk NOP PUSH_VAL String "...Y-Yeah." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 5156i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_4011 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_4017 @_l_4011: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_4017 PUSH_VAL Integer 0i Return @_l_4017: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "I saw Sora embarrassed for the first time in a while,since the class rep walked over to us right as she wasburying her face in the cotton candy." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 5157i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_4043 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_4049 @_l_4043: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_4049 PUSH_VAL Integer 0i Return @_l_4049: PUSH_VAL String "Class Rep" PUSH_VAL String "KO010070" CALL Talk NOP PUSH_VAL String "Hehe, the cotton candy looks good." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 5158i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_4075 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_4081 @_l_4075: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_4081 PUSH_VAL Integer 0i Return @_l_4081: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "We were hungry, so we ate at a few different stalls." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 5159i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_4107 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_4113 @_l_4107: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_4113 PUSH_VAL Integer 0i Return @_l_4113: PUSH_VAL String "Class Rep" PUSH_VAL String "KO010071" CALL Talk NOP PUSH_VAL String "Yeah, helping out for so long could definitely make youhungry. You must be tired, too?" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 5160i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_4139 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_4145 @_l_4139: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_4145 PUSH_VAL Integer 0i Return @_l_4145: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Yeah, pretty much... But I saw a lot of interestingthings, so I was never bored." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 5161i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_4171 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_4177 @_l_4171: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_4177 PUSH_VAL Integer 0i Return @_l_4177: PUSH_VAL String "CH02_07M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Class Rep" PUSH_VAL String "KO010072" CALL Talk NOP PUSH_VAL String "Eh? You didn't have any festivals like this in the cityyou used to live in?" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 5162i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_4208 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_4214 @_l_4208: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_4214 PUSH_VAL Integer 0i Return @_l_4214: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Hmm, the temples had festivals occasionally, but I onlyever stayed long enough to buy a couple things andleave, so I didn't know that much about these festivals." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 5163i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_4240 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_4246 @_l_4240: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_4246 PUSH_VAL Integer 0i Return @_l_4246: PUSH_VAL String "CH02_02M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Class Rep" PUSH_VAL String "KO010073" CALL Talk NOP PUSH_VAL String "Hehe, the festivals really are different in the city, Iguess." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 5164i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_4277 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_4283 @_l_4277: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_4283 PUSH_VAL Integer 0i Return @_l_4283: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "I guess so. It was the first time I ever got to bear thepalanquin too, so my shoulders are a bit sore." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 5165i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_4309 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_4315 @_l_4309: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_4315 PUSH_VAL Integer 0i Return @_l_4315: PUSH_VAL String "CA03_01M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Sora" PUSH_VAL String "SR010568" CALL Talk NOP PUSH_VAL String "You carried the palanquin?" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 5166i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_4346 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_4352 @_l_4346: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_4352 PUSH_VAL Integer 0i Return @_l_4352: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Yeah. After you told me about it, I went and tried it." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 5167i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_4378 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_4384 @_l_4378: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_4384 PUSH_VAL Integer 0i Return @_l_4384: PUSH_VAL String "Class Rep" PUSH_VAL String "KO010074" CALL Talk NOP PUSH_VAL String "How was it?" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 5168i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_4410 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_4416 @_l_4410: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_4416 PUSH_VAL Integer 0i Return @_l_4416: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "It was interesting. It might be fun to ride on it, too." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 5169i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_4442 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_4448 @_l_4442: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_4448 PUSH_VAL Integer 0i Return @_l_4448: PUSH_VAL String "CA03_05M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Sora" PUSH_VAL String "SR010569" CALL Talk NOP PUSH_VAL String "...I wish I could've seen that." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 5170i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_4479 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_4485 @_l_4479: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_4485 PUSH_VAL Integer 0i Return @_l_4485: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "That's not my fault... You were up there with Amatsumefor a long time." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 5171i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_4511 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_4517 @_l_4511: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_4517 PUSH_VAL Integer 0i Return @_l_4517: PUSH_VAL String "CA03_04M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Sora" PUSH_VAL String "SR010570" CALL Talk NOP PUSH_VAL String "Th-That's... because it took a long time to get Akiradressed..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 5172i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_4548 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_4554 @_l_4548: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_4554 PUSH_VAL Integer 0i Return @_l_4554: PUSH_VAL String "Class Rep" PUSH_VAL String "KO010075" CALL Talk NOP PUSH_VAL String "...Sorry about that. Look forward to next year." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 5173i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_4580 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_4586 @_l_4580: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_4586 PUSH_VAL Integer 0i Return @_l_4586: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Next year, huh. That seems like it's really far away." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 5174i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_4612 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_4618 @_l_4612: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_4618 PUSH_VAL Integer 0i Return @_l_4618: PUSH_VAL String "Class Rep" PUSH_VAL String "KO010076" CALL Talk NOP PUSH_VAL String "A year can pass in an instant. Right, Sora-san?" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 5175i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_4644 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_4650 @_l_4644: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_4650 PUSH_VAL Integer 0i Return @_l_4650: PUSH_VAL String "CA03_11M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Sora" PUSH_VAL String "SR010571" CALL Talk NOP PUSH_VAL String "Eh? S-Sure." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 5176i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_4681 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_4687 @_l_4681: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_4687 PUSH_VAL Integer 0i Return @_l_4687: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "At some point, the two of them had moved side by side." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 5177i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_4713 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_4719 @_l_4713: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_4719 PUSH_VAL Integer 0i Return @_l_4719: PUSH_VAL String "Class Rep" PUSH_VAL String "KO010077" CALL Talk NOP PUSH_VAL String "Ah, Sora-san, there's something you should see overhere..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 5178i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_4745 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_4751 @_l_4745: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_4751 PUSH_VAL Integer 0i Return @_l_4751: PUSH_VAL String "CA03_01M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Sora" PUSH_VAL String "SR010572" CALL Talk NOP PUSH_VAL String "Eh, what?" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 5179i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_4782 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_4788 @_l_4782: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_4788 PUSH_VAL Integer 0i Return @_l_4788: CALL BustupClear NOP PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "The class rep started guiding her around the festival." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 5180i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_4816 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_4822 @_l_4816: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_4822 PUSH_VAL Integer 0i Return @_l_4822: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 5181i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_4848 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_4854 @_l_4848: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_4854 PUSH_VAL Integer 0i Return @_l_4854: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "...This is rare. Even if she is being influenced by thefestival atmosphere, Sora would usually be moredefensive around other people." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 5182i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_4880 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_4886 @_l_4880: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_4886 PUSH_VAL Integer 0i Return @_l_4886: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "I can understand why Sora would get along with Amatsume,but... maybe she can get along with the class rep too." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 5183i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_4912 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_4918 @_l_4912: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_4918 PUSH_VAL Integer 0i Return @_l_4918: PUSH_VAL String "CA03_01M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Sora" PUSH_VAL String "SR010573" CALL Talk NOP PUSH_VAL String "...What's wrong?" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 5184i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_4949 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_4955 @_l_4949: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_4955 PUSH_VAL Integer 0i Return @_l_4955: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Oh, nothing." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 5185i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_4981 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_4987 @_l_4981: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_4987 PUSH_VAL Integer 0i Return @_l_4987: PUSH_VAL String "Sora" PUSH_VAL String "SR010574" CALL Talk NOP PUSH_VAL String "...?" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 5186i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_5013 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_5019 @_l_5013: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_5019 PUSH_VAL Integer 0i Return @_l_5019: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "I knew I could count on you, class rep." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 5187i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_5045 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_5051 @_l_5045: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_5051 PUSH_VAL Integer 0i Return @_l_5051: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Oh, class rep, if you have any stalls you'd like torecommend me, I'd love to hear them." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 5188i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_5077 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_5083 @_l_5077: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_5083 PUSH_VAL Integer 0i Return @_l_5083: PUSH_VAL String "CH02_07M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Class Rep" PUSH_VAL String "KO010078" CALL Talk NOP PUSH_VAL String "Eh? Oh, s-sure!" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 5189i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_5114 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_5120 @_l_5114: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_5120 PUSH_VAL Integer 0i Return @_l_5120: PUSH_VAL String "CA03_05M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Sora" PUSH_VAL String "SR010575" CALL Talk NOP PUSH_VAL String "...You're showing me around right now. You can't dothat." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 5190i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_5151 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_5157 @_l_5151: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_5157 PUSH_VAL Integer 0i Return @_l_5157: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "...Eh." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 5191i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_5183 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_5189 @_l_5183: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_5189 PUSH_VAL Integer 0i Return @_l_5189: PUSH_VAL String "CH02_05M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Class Rep" PUSH_VAL String "KO010079" CALL Talk NOP PUSH_VAL String "Eh? E-Eehh?" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 5192i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_5220 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_5226 @_l_5220: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_5226 PUSH_VAL Integer 0i Return @_l_5226: PUSH_VAL Integer 1i CALL ScStopBgm NOP PUSH_VAL Integer 4i CALL BustupClear NOP PUSH_VAL String "CF03_04M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Ryouhei" PUSH_VAL String "RH010232" CALL Talk NOP PUSH_VAL String "Hahaha, those are the trials of youth." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 5193i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_5263 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_5269 @_l_5263: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_5269 PUSH_VAL Integer 0i Return @_l_5269: PUSH_VAL String "BGM14" PUSH_VAL Integer 0i CALL ScPlayBgm NOP PUSH_VAL Integer 9i PUSH_VAL Integer 0i CALL Jump NOP PUSH_VAL String "Class Rep" PUSH_VAL String "KO010080" CALL Talk NOP PUSH_VAL String "Wh-Whoa!?" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 5194i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_5303 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_5309 @_l_5303: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_5309 PUSH_VAL Integer 0i Return @_l_5309: PUSH_VAL String "CA03_13M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Sora" PUSH_VAL String "SR010576" CALL Talk NOP PUSH_VAL String "...!?" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 5195i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_5340 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_5346 @_l_5340: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_5346 PUSH_VAL Integer 0i Return @_l_5346: PUSH_VAL String "CF03_05M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Ryouhei" PUSH_VAL String "RH010233" CALL Talk NOP PUSH_VAL String "Come on now, could you please stop making a pass at mybeloved Haruka and Sora-chan?" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 5196i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_5377 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_5383 @_l_5377: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_5383 PUSH_VAL Integer 0i Return @_l_5383: PUSH_VAL String "CA03_04M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "CH02_04M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Class Rep" PUSH_VAL String "KO010081" CALL Talk NOP PUSH_VAL String "D-Don't say it like that!" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 5197i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_5419 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_5425 @_l_5419: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_5425 PUSH_VAL Integer 0i Return @_l_5425: PUSH_VAL String "CF03_09M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Ryouhei" PUSH_VAL String "RH010234" CALL Talk NOP PUSH_VAL String "Damn, I never would have imagined the class repengineering such a perfect situation like this." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 5198i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_5456 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_5462 @_l_5456: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_5462 PUSH_VAL Integer 0i Return @_l_5462: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "...What do you mean, perfect?" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 5199i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_5488 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_5494 @_l_5488: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_5494 PUSH_VAL Integer 0i Return @_l_5494: PUSH_VAL String "CF03_05M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Ryouhei" PUSH_VAL String "RH010235" CALL Talk NOP PUSH_VAL String "Oh nothing, I just never imagined the class rep I knewhaving a flower in each hand, one Haruka and the otherSora-chan." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 5200i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_5525 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_5531 @_l_5525: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_5531 PUSH_VAL Integer 0i Return @_l_5531: PUSH_VAL String "CH02_07M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Class Rep" PUSH_VAL String "KO010082" CALL Talk NOP PUSH_VAL String "I-I just... I was just walking around the festival withthem!" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 5201i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_5562 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_5568 @_l_5562: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_5568 PUSH_VAL Integer 0i Return @_l_5568: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "...Were you watching us? You should find a betterhobby..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 5202i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_5594 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_5600 @_l_5594: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_5600 PUSH_VAL Integer 0i Return @_l_5600: PUSH_VAL String "CF03_06M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Ryouhei" PUSH_VAL String "RH010236" CALL Talk NOP PUSH_VAL String "Hey, wait, it's not like it's my hobby. Me and Akirafinished up our jobs, so I came to find you." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 5203i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_5631 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_5637 @_l_5631: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_5637 PUSH_VAL Integer 0i Return @_l_5637: PUSH_VAL String "CF03_01M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Ryouhei" PUSH_VAL String "RH010237" CALL Talk NOP PUSH_VAL String "The princess will be there too, and Nao. Do you want totag along, class rep?" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 5204i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_5668 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_5674 @_l_5668: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_5674 PUSH_VAL Integer 0i Return @_l_5674: PUSH_VAL String "Class Rep" PUSH_VAL String "KO010083" CALL Talk NOP PUSH_VAL String "Eh? I-If you don't mind... Wh-What do you think,Kasugano-kun?" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 5205i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_5700 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_5706 @_l_5700: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_5706 PUSH_VAL Integer 0i Return @_l_5706: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "I don't have a problem with it. I was happy to be withyou." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 5206i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_5732 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_5738 @_l_5732: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_5738 PUSH_VAL Integer 0i Return @_l_5738: PUSH_VAL String "CA03_01M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Sora" PUSH_VAL String "SR010577" CALL Talk NOP PUSH_VAL String "...Me too." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 5207i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_5769 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_5775 @_l_5769: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_5775 PUSH_VAL Integer 0i Return @_l_5775: PUSH_VAL String "CF03_05M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Ryouhei" PUSH_VAL String "RH010238" CALL Talk NOP PUSH_VAL String "What's this, now? Class rep's stock price isskyrocketing, huh? So how did you seduce the Kasuganosiblings?" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 5208i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_5806 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_5812 @_l_5806: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_5812 PUSH_VAL Integer 0i Return @_l_5812: PUSH_VAL String "CH02_04M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Class Rep" PUSH_VAL String "KO010084" CALL Talk NOP PUSH_VAL String "I-I-I didn't seduce anyone!" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 5209i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_5843 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_5849 @_l_5843: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_5849 PUSH_VAL Integer 0i Return @_l_5849: PUSH_VAL String "CF03_01M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP CALL ScStopBgm NOP PUSH_VAL String "Ryouhei" PUSH_VAL String "RH010239" CALL Talk NOP PUSH_VAL String "Hahahaha, it's a joke, a joke! No one has a problem withthat, right? Let's go, then." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 5210i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_5882 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_5888 @_l_5882: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_5888 PUSH_VAL Integer 0i Return @_l_5888: PUSH_VAL Integer 0i PUSH_VAL Integer 1i CALL BlackOut NOP PUSH_VAL Integer 2000i PUSH_VAL Integer 0i CALL ScWait NOP PUSH_VAL String "B07e" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetCg NOP PUSH_VAL String "WIP_LR" PUSH_VAL Integer 500i CALL Transition NOP PUSH_VAL String "BGM15" PUSH_VAL Integer 0i CALL ScPlayBgm NOP PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "When we got there, Amatsume, Migiwa-san, and Nao-chanwere already waiting for us." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 5211i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_5935 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_5941 @_l_5935: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_5941 PUSH_VAL Integer 0i Return @_l_5941: PUSH_VAL String "CC06_03M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Akira" PUSH_VAL String "AK010190" CALL Talk NOP PUSH_VAL String "Ah, Sora-chan, you have cotton candy! That looks good!" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 5212i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_5972 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_5978 @_l_5972: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_5978 PUSH_VAL Integer 0i Return @_l_5978: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "As soon as she saw Sora, Amatsume's eyes focused in onthe cotton candy she was holding." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 5213i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_6004 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_6010 @_l_6004: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_6010 PUSH_VAL Integer 0i Return @_l_6010: PUSH_VAL String "CA03_13M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL Integer 4i PUSH_VAL Integer 0i CALL Jump NOP PUSH_VAL String "Sora" PUSH_VAL String "SR010578" CALL Talk NOP PUSH_VAL String "Ah!? N-No! This is mine!" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 5214i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_6045 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_6051 @_l_6045: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_6051 PUSH_VAL Integer 0i Return @_l_6051: PUSH_VAL String "CC06_14M" PUSH_VAL Integer 7i PUSH_VAL Integer 1i CALL SetBustup NOP PUSH_VAL String "CA03_13M" PUSH_VAL Integer 8i PUSH_VAL Integer 2i CALL SetBustup NOP PUSH_VAL String "Akira" PUSH_VAL String "AK010191" CALL Talk NOP PUSH_VAL String "Ehe, I'm not gonna take it. Look, you have some on yourcheek." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 5215i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_6087 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_6093 @_l_6087: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_6093 PUSH_VAL Integer 0i Return @_l_6093: PUSH_VAL String "CA03_12M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL Integer 4i CALL Shake NOP PUSH_VAL String "Sora" PUSH_VAL String "SR010579" CALL Talk NOP PUSH_VAL String "Ah!?" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 5216i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_6127 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_6133 @_l_6127: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_6133 PUSH_VAL Integer 0i Return @_l_6133: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Whoa!?" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 5217i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_6159 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_6165 @_l_6159: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_6165 PUSH_VAL Integer 0i Return @_l_6165: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Amatsume suddenly jumped at Sora... and licked the straycotton candy off her cheek." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 5218i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_6191 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_6197 @_l_6191: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_6197 PUSH_VAL Integer 0i Return @_l_6197: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "To everyone watching, it looked like Amatsume had kissedher." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 5219i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_6223 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_6229 @_l_6223: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_6229 PUSH_VAL Integer 0i Return @_l_6229: CALL BustupClear NOP PUSH_VAL String "CF03_06M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Ryouhei" PUSH_VAL String "RH010240" CALL Talk NOP PUSH_VAL String "Woah, Akira! I am so jealous! M-Me too,Sora-chaaaaan!!!... Ugbhwa!?" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 5220i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_6262 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_6268 @_l_6262: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_6268 PUSH_VAL Integer 0i Return @_l_6268: PUSH_VAL String "CF03_10M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL Integer 1i CALL Update NOP PUSH_VAL String "SE003" PUSH_VAL Integer 0i CALL ScPlaySe NOP PUSH_VAL String "RED" PUSH_VAL Integer 500i PUSH_VAL String "" CALL Flush NOP PUSH_VAL Integer 7i CALL Shake NOP CALL Update NOP PUSH_VAL Integer 7i CALL BustupClear NOP PUSH_VAL String "SE018" PUSH_VAL Integer 0i CALL ScPlaySe NOP CALL Update NOP PUSH_VAL String "CH02_10M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Class Rep" PUSH_VAL String "KO010085" CALL Talk NOP PUSH_VAL String "Nakazato-san, please control yourself!" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 5221i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_6330 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_6336 @_l_6330: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_6336 PUSH_VAL Integer 0i Return @_l_6336: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "When Ryouhei tried to jump on Sora, the class repcountered him and sent him hurtling to the ground." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 5222i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_6362 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_6368 @_l_6362: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_6368 PUSH_VAL Integer 0i Return @_l_6368: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "I don't know if it's because of the festival, but she'sreally aggressive today..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 5223i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_6394 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_6400 @_l_6394: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_6400 PUSH_VAL Integer 0i Return @_l_6400: PUSH_VAL Integer 9i CALL BustupClear NOP PUSH_VAL String "CD03_12M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Kazuha" PUSH_VAL String "KA010079" CALL Talk NOP PUSH_VAL String "A-Akira! Watch your manners, please." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 5224i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_6434 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_6440 @_l_6434: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_6440 PUSH_VAL Integer 0i Return @_l_6440: PUSH_VAL String "CC06_01M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Akira" PUSH_VAL String "AK010192" CALL Talk NOP PUSH_VAL String "Ahaha~, but it's such a waste." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 5225i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_6471 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_6477 @_l_6471: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_6477 PUSH_VAL Integer 0i Return @_l_6477: PUSH_VAL String "CD03_04M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Kazuha" PUSH_VAL String "KA010080" CALL Talk NOP PUSH_VAL String "Jeez, if you want cotton candy then I'll buy you some,so please get away from Sora-san..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 5226i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_6508 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_6514 @_l_6508: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_6514 PUSH_VAL Integer 0i Return @_l_6514: PUSH_VAL String "CC06_03M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "CD03_02M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Akira" PUSH_VAL String "AK010193" CALL Talk NOP PUSH_VAL String "Eh, really? Yay!" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 5227i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_6550 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_6556 @_l_6550: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_6556 PUSH_VAL Integer 0i Return @_l_6556: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Ahaha... Oh, and good work, you two." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 5228i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_6582 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_6588 @_l_6582: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_6588 PUSH_VAL Integer 0i Return @_l_6588: PUSH_VAL String "CD03_10M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Kazuha" PUSH_VAL String "KA010081" CALL Talk NOP PUSH_VAL String "Ah... Thank you for your hard work today." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 5229i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_6619 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_6625 @_l_6619: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_6625 PUSH_VAL Integer 0i Return @_l_6625: PUSH_VAL String "CC06_01M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Akira" PUSH_VAL String "AK010194" CALL Talk NOP PUSH_VAL String "Thanks for helping out today, you two. It must have beena lot of work." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 5230i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_6656 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_6662 @_l_6656: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_6662 PUSH_VAL Integer 0i Return @_l_6662: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Nah, it was really interesting, so I didn't mind." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 5231i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_6688 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_6694 @_l_6688: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_6694 PUSH_VAL Integer 0i Return @_l_6694: PUSH_VAL String "CA03_01M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Sora" PUSH_VAL String "SR010580" CALL Talk NOP PUSH_VAL String "...Me too." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 5232i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_6725 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_6731 @_l_6725: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_6731 PUSH_VAL Integer 0i Return @_l_6731: PUSH_VAL String "Akira" PUSH_VAL String "AK010195" CALL Talk NOP PUSH_VAL String "Ehehe~. I hope you can help out again." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 5233i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_6757 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_6763 @_l_6757: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_6763 PUSH_VAL Integer 0i Return @_l_6763: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "You mean next year? I can't wait." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 5234i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_6789 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_6795 @_l_6789: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_6795 PUSH_VAL Integer 0i Return @_l_6795: CALL BustupClear NOP PUSH_VAL String "CF03_01M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Ryouhei" PUSH_VAL String "RH010241" CALL Talk NOP PUSH_VAL String "Hmm, I'm hungry. Anyway, let's go find something to eat." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 5235i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_6828 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_6834 @_l_6828: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_6834 PUSH_VAL Integer 0i Return @_l_6834: CALL BustupClear NOP PUSH_VAL String "CC06_04M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Akira" PUSH_VAL String "AK010196" CALL Talk NOP PUSH_VAL String "Yeah!" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 5236i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_6867 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_6873 @_l_6867: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_6873 PUSH_VAL Integer 0i Return @_l_6873: PUSH_VAL String "CB03_01M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "CC06_03M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Nao" PUSH_VAL String "NO010136" CALL Talk NOP PUSH_VAL String "There's a really good yakisoba stall over there. Do youguys want to try it?" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 5237i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_6909 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_6915 @_l_6909: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_6915 PUSH_VAL Integer 0i Return @_l_6915: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Yeah. Sora, can you still eat?" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 5238i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_6941 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_6947 @_l_6941: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_6947 PUSH_VAL Integer 0i Return @_l_6947: PUSH_VAL Integer 2i CALL BustupClear NOP PUSH_VAL String "CA03_01M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Sora" PUSH_VAL String "SR010581" CALL Talk NOP PUSH_VAL String "...Y-Yeah..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 5239i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_6981 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_6987 @_l_6981: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_6987 PUSH_VAL Integer 0i Return @_l_6987: PUSH_VAL String "Nao" PUSH_VAL String "NO010137" CALL Talk NOP PUSH_VAL String "Then follow me. It's over here." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 5240i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_7013 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_7019 @_l_7013: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_7019 PUSH_VAL Integer 0i Return @_l_7019: PUSH_VAL String "CF03_02M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Ryouhei" PUSH_VAL String "RH010242" CALL Talk NOP PUSH_VAL String "All right, I'm gonna eat as much as I can!" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 5241i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_7050 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_7056 @_l_7050: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_7056 PUSH_VAL Integer 0i Return @_l_7056: PUSH_VAL Integer 3i CALL BustupClear NOP PUSH_VAL Integer 7i CALL BustupClear NOP PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Everyone followed Nao-chan and headed to a stall in theback." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 5242i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_7088 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_7094 @_l_7088: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_7094 PUSH_VAL Integer 0i Return @_l_7094: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "The main path was crowded with people coming and goingfrom the shrine to pay homage." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 5243i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_7120 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_7126 @_l_7120: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_7126 PUSH_VAL Integer 0i Return @_l_7126: PUSH_VAL String "CA03_08M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL Integer 4i CALL Shake NOP PUSH_VAL String "Sora" PUSH_VAL String "SR010582" CALL Talk NOP PUSH_VAL String "Ah!? Ah, ah..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 5244i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_7160 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_7166 @_l_7160: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_7166 PUSH_VAL Integer 0i Return @_l_7166: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Hmm, are you okay?" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 5245i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_7192 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_7198 @_l_7192: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_7198 PUSH_VAL Integer 0i Return @_l_7198: CALL ScStopBgm NOP PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "She tried to walk and eat her cotton candy, but she wasgetting knocked around by the waves of people." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 5246i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_7226 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_7232 @_l_7226: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_7232 PUSH_VAL Integer 0i Return @_l_7232: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Here, give me your other hand." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 5247i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_7258 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_7264 @_l_7258: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_7264 PUSH_VAL Integer 0i Return @_l_7264: PUSH_VAL String "BGM08" PUSH_VAL Integer 0i CALL ScPlayBgm NOP PUSH_VAL String "CA03_10L" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Sora" PUSH_VAL String "SR010583" CALL Talk NOP PUSH_VAL String "Ah..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 5248i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_7299 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_7305 @_l_7299: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_7305 PUSH_VAL Integer 0i Return @_l_7305: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "I didn't wait for her to extend her hand, but rathergrabbed it myself." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 5249i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_7331 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_7337 @_l_7331: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_7337 PUSH_VAL Integer 0i Return @_l_7337: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "I almost lost my grip of her hand when a few peoplebumped into her..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 5250i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_7363 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_7369 @_l_7363: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_7369 PUSH_VAL Integer 0i Return @_l_7369: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "But then she started to squeeze my hand back." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 5251i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_7395 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_7401 @_l_7395: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_7401 PUSH_VAL Integer 0i Return @_l_7401: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 5252i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_7427 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_7433 @_l_7427: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_7433 PUSH_VAL Integer 0i Return @_l_7433: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "How long has it been since we held hands?" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 5253i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_7459 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_7465 @_l_7459: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_7465 PUSH_VAL Integer 0i Return @_l_7465: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "I always used to pull her along by the hand when we weretogether as children." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 5254i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_7491 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_7497 @_l_7491: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_7497 PUSH_VAL Integer 0i Return @_l_7497: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "But after a while I started to be embarrassed aboutholding her hand..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 5255i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_7523 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_7529 @_l_7523: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_7529 PUSH_VAL Integer 0i Return @_l_7529: PUSH_VAL String "Sora" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 5256i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_7555 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_7561 @_l_7555: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_7561 PUSH_VAL Integer 0i Return @_l_7561: PUSH_VAL String "CA03_02L" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "She squeezed my hand tightly again." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 5257i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_7592 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_7598 @_l_7592: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_7598 PUSH_VAL Integer 0i Return @_l_7598: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "I squeezed her hand back, and she looked at me... It waslike she had read my mind." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 5258i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_7624 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_7630 @_l_7624: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_7630 PUSH_VAL Integer 0i Return @_l_7630: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "...That's right. I don't think it's embarrassing to holdyour hand anymore..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 5259i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_7656 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_7662 @_l_7656: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_7662 PUSH_VAL Integer 0i Return @_l_7662: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "When I held my hand out to her, she grabbed it." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 5260i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_7688 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_7694 @_l_7688: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_7694 PUSH_VAL Integer 0i Return @_l_7694: CALL ScStopBgm NOP PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "That's all it took for us to understand that we neededeach other... And for now, that's enough." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 5261i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_7722 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_7728 @_l_7722: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_7728 PUSH_VAL Integer 0i Return @_l_7728: PUSH_VAL String "BGM06" PUSH_VAL Integer 0i CALL ScPlayBgm NOP PUSH_VAL String "CA03_13L" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL Integer 4i PUSH_VAL Integer 0i CALL Jump NOP PUSH_VAL String "Akira" PUSH_VAL String "AK010197" CALL Talk NOP PUSH_VAL String "Ah, Haru-kun and Sora-chan are holding hands. That looksnice." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 5262i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_7767 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_7773 @_l_7767: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_7773 PUSH_VAL Integer 0i Return @_l_7773: CALL BustupClear NOP PUSH_VAL String "CC06_01M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "CB03_02M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Nao" PUSH_VAL String "NO010138" CALL Talk NOP PUSH_VAL String "Oh... You're right. They must be really close." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 5263i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_7811 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_7817 @_l_7811: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_7817 PUSH_VAL Integer 0i Return @_l_7817: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "...Eh... Ahaha..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 5264i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_7843 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_7849 @_l_7843: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_7849 PUSH_VAL Integer 0i Return @_l_7849: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "In the past, I would've released her hand instantly ifanyone said something like that." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 5265i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_7875 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_7881 @_l_7875: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_7881 PUSH_VAL Integer 0i Return @_l_7881: PUSH_VAL String "CC06_02M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Akira" PUSH_VAL String "AK010198" CALL Talk NOP PUSH_VAL String "Hey, Kazu-chan, let's hold hands too." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 5266i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_7912 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_7918 @_l_7912: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_7918 PUSH_VAL Integer 0i Return @_l_7918: PUSH_VAL Integer 3i CALL BustupClear NOP PUSH_VAL String "CC06_02M" PUSH_VAL Integer 5i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "CD03_10M" PUSH_VAL Integer 7i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL Integer 5i CALL Shake NOP PUSH_VAL String "Kazuha" PUSH_VAL String "KA010082" CALL Talk NOP PUSH_VAL String "Whoa... I-I'll hold your hand, stop pulling!" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 5267i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_7960 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_7966 @_l_7960: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_7966 PUSH_VAL Integer 0i Return @_l_7966: CALL BustupClear NOP PUSH_VAL String "CF03_02M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Ryouhei" PUSH_VAL String "RH010243" CALL Talk NOP PUSH_VAL String "Sora-chan! I'll be your escort next time, okay?" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 5268i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_7999 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_8005 @_l_7999: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_8005 PUSH_VAL Integer 0i Return @_l_8005: PUSH_VAL String "CA03_05M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Sora" PUSH_VAL String "SR010585" CALL Talk NOP PUSH_VAL String "...No way!" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 5269i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_8036 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_8042 @_l_8036: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_8042 PUSH_VAL Integer 0i Return @_l_8042: PUSH_VAL Integer 4i CALL BustupClear NOP PUSH_VAL String "CH02_10M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Class Rep" PUSH_VAL String "KO010086" CALL Talk NOP PUSH_VAL String "Please control yourself, Nakazato-san!" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 5270i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_8076 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_8082 @_l_8076: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_8082 PUSH_VAL Integer 0i Return @_l_8082: PUSH_VAL String "CF03_06M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "SE003" PUSH_VAL Integer 0i CALL ScPlaySe NOP PUSH_VAL String "RED" PUSH_VAL Integer 500i PUSH_VAL String "" CALL Flush NOP PUSH_VAL String "Ryouhei" PUSH_VAL String "RH010244" CALL Talk NOP PUSH_VAL String "Ouch!?" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 5271i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_8122 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_8128 @_l_8122: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_8128 PUSH_VAL Integer 0i Return @_l_8128: PUSH_VAL Integer 7i CALL BustupClear NOP PUSH_VAL String "SE018" PUSH_VAL Integer 0i CALL ScPlaySe NOP PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "The class rep hit Ryouhei in the head in Sora's place...but-" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 5272i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_8161 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_8167 @_l_8161: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_8167 PUSH_VAL Integer 0i Return @_l_8167: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Wh-Where did you get that paper mache sword?" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 5273i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_8193 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_8199 @_l_8193: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_8199 PUSH_VAL Integer 0i Return @_l_8199: PUSH_VAL String "CH02_07M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Class Rep" PUSH_VAL String "KO010087" CALL Talk NOP PUSH_VAL String "Sora-san just gave it to me, but... Eh?" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 5274i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_8230 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_8236 @_l_8230: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_8236 PUSH_VAL Integer 0i Return @_l_8236: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Eh, Sora, when did you buy that?" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 5275i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_8262 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_8268 @_l_8262: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_8268 PUSH_VAL Integer 0i Return @_l_8268: PUSH_VAL String "CA03_01M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Sora" PUSH_VAL String "SR010586" CALL Talk NOP PUSH_VAL String "...I just borrowed it for a little while." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 5276i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_8299 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_8305 @_l_8299: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_8305 PUSH_VAL Integer 0i Return @_l_8305: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "I followed Sora's eyes, and... the Oji-san at the toystall gave us a big grin." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 5277i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_8331 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_8337 @_l_8331: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_8337 PUSH_VAL Integer 0i Return @_l_8337: PUSH_VAL String "CH02_06M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "...The class rep and I apologized profusely." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 5278i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_8368 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_8374 @_l_8368: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_8374 PUSH_VAL Integer 0i Return @_l_8374: CALL BustupClear NOP PUSH_VAL String "Street Stall Vendor JaK " PUSH_VAL String "NP440001" CALL Talk NOP PUSH_VAL String "It's fine, it's fine. I laughed when I saw it! And youguys helped out with the preparations, didn't you? It'sa present from me!" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 5279i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_8402 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_8408 @_l_8402: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_8408 PUSH_VAL Integer 0i Return @_l_8408: PUSH_VAL String "CA03_01M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Sora" PUSH_VAL String "SR010587" CALL Talk NOP PUSH_VAL String "...Haru, he gave it to me." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 5280i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_8439 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_8445 @_l_8439: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_8445 PUSH_VAL Integer 0i Return @_l_8445: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 5281i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_8471 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_8477 @_l_8471: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_8477 PUSH_VAL Integer 0i Return @_l_8477: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "The night was still young..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 5282i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_8503 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_8509 @_l_8503: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_8509 PUSH_VAL Integer 0i Return @_l_8509: CALL ScStopBgm NOP PUSH_VAL String "DATE" PUSH_VAL Integer 0i CALL EyeCatchEnter NOP PUSH_VAL String "00_a016a" CALL Change NOP PUSH_VAL Integer 0i Return PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return @@Initialize Return this EndFunc Function sc00_A016A() CALL ScenarioEnter NOP PUSH_VAL String "SE401" PUSH_VAL String "" PUSH_VAL Integer 0i CALL ScPlayEnvSe NOP PUSH_VAL String "B22a" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetCg NOP PUSH_VAL String "SE313" PUSH_VAL Integer 0i CALL ScPlaySe NOP PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "The blue of the sky and the blue of the ocean stretchedout before us." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 5283i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_42 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_48 @_l_42: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_48 PUSH_VAL Integer 0i Return @_l_48: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "The sky was dotted with white clouds, and the ocean wascovered in white foam." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 5284i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_74 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_80 @_l_74: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_80 PUSH_VAL Integer 0i Return @_l_80: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Look, we're here." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 5285i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_106 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_112 @_l_106: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_112 PUSH_VAL Integer 0i Return @_l_112: PUSH_VAL String "SE401" PUSH_VAL Integer 0i CALL ScStopEnvSe NOP PUSH_VAL String "BGM15" PUSH_VAL Integer 0i CALL ScPlayBgm NOP PUSH_VAL String "CA03_01M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Sora" PUSH_VAL String "SR010588" CALL Talk NOP PUSH_VAL String "...It's hot." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 5286i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_151 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_157 @_l_151: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_157 PUSH_VAL Integer 0i Return @_l_157: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Once we get to the beach, it'll be cooler." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 5287i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_183 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_189 @_l_183: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_189 PUSH_VAL Integer 0i Return @_l_189: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "We rode the train for an hour to get to this small portcity." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 5288i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_215 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_221 @_l_215: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_221 PUSH_VAL Integer 0i Return @_l_221: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "It was the beginning of summer, but this beach isn't ascrowded because it's a bit further away from the mostpopular spots." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 5289i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_247 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_253 @_l_247: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_253 PUSH_VAL Integer 0i Return @_l_253: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Sora's footing was still unsteady. She must have stillbeen sleepy, since she was sleeping on my shoulder whilewe were on the train." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 5290i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_279 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_285 @_l_279: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_285 PUSH_VAL Integer 0i Return @_l_285: CALL BustupClear NOP PUSH_VAL String "CE02_01M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Motoka" PUSH_VAL String "MT010001" CALL Talk NOP PUSH_VAL String "Anyway, let's get moving." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 5291i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_318 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_324 @_l_318: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_324 PUSH_VAL Integer 0i Return @_l_324: PUSH_VAL String "CF02_02M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "CC02_02M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Ryouhei & Akira" PUSH_VAL String "SYN00003" CALL Talk NOP PUSH_VAL String "Yes!" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 5292i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_360 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_366 @_l_360: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_366 PUSH_VAL Integer 0i Return @_l_366: PUSH_VAL String "Ryouhei" PUSH_VAL String "RH010246" CALL Talk NOP PUSH_VAL String "All right! I'm gonna run to the beach! Follow me!" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 5293i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_392 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_398 @_l_392: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_398 PUSH_VAL Integer 0i Return @_l_398: PUSH_VAL Integer 7i CALL BustupClear NOP PUSH_VAL String "Akira" PUSH_VAL String "AK010200" CALL Talk NOP PUSH_VAL String "Ah, wait up, Ryou-niichan!" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 5294i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_427 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_433 @_l_427: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_433 PUSH_VAL Integer 0i Return @_l_433: PUSH_VAL Integer 2i CALL BustupClear NOP PUSH_VAL String "CD02_04M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Kazuha" PUSH_VAL String "KA010083" CALL Talk NOP PUSH_VAL String "Please calm down, you two!" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 5295i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_467 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_473 @_l_467: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_473 PUSH_VAL Integer 0i Return @_l_473: PUSH_VAL String "CB03_01M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Nao" PUSH_VAL String "NO010139" CALL Talk NOP PUSH_VAL String "Double Akira is always like that." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 5296i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_504 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_510 @_l_504: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_510 PUSH_VAL Integer 0i Return @_l_510: PUSH_VAL String "Kazuha" PUSH_VAL String "KA010084" CALL Talk NOP PUSH_VAL String "I know. Akira is bad enough, but Nakazato-senpai isolder than her. I wish he would be a better role model." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 5297i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_536 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_542 @_l_536: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_542 PUSH_VAL Integer 0i Return @_l_542: PUSH_VAL String "CE02_09M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Motoka" PUSH_VAL String "MT010002" CALL Talk NOP PUSH_VAL String "Ugh..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 5298i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_573 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_579 @_l_573: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_579 PUSH_VAL Integer 0i Return @_l_579: PUSH_VAL String "CD02_02M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Kazuha" PUSH_VAL String "KA010085" CALL Talk NOP PUSH_VAL String "...? What's wrong?" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 5299i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_610 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_616 @_l_610: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_616 PUSH_VAL Integer 0i Return @_l_616: PUSH_VAL String "CE02_03M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Motoka" PUSH_VAL String "MT010003" CALL Talk NOP PUSH_VAL String "N-No... Ahaha, it's nothing." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 5300i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_647 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_653 @_l_647: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_653 PUSH_VAL Integer 0i Return @_l_653: PUSH_VAL String "Motoka" PUSH_VAL String "MT010004" CALL Talk NOP PUSH_VAL String "O-Okay then, shall we be off?" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 5301i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_679 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_685 @_l_679: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_685 PUSH_VAL Integer 0i Return @_l_685: PUSH_VAL String "Kazuha" PUSH_VAL String "KA010086" CALL Talk NOP PUSH_VAL String "I'm sorry for making you come along on your day off." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 5302i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_711 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_717 @_l_711: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_717 PUSH_VAL Integer 0i Return @_l_717: PUSH_VAL String "CE02_01M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Motoka" PUSH_VAL String "MT010005" CALL Talk NOP PUSH_VAL String "No, no, I would have just slept all day anyway. It'sfine." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 5303i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_748 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_754 @_l_748: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_754 PUSH_VAL Integer 0i Return @_l_754: CALL BustupClear NOP PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "In addition to Sora, Nao-chan, Ryouhei, Amatsume, andMigiwa-san and I, we also brought along the class repand Motoko-san." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 5304i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_782 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_788 @_l_782: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_788 PUSH_VAL Integer 0i Return @_l_788: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "The class rep was invited by Migiwa-san, and Motoka-sancame along to supervise us." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 5305i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_814 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_820 @_l_814: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_820 PUSH_VAL Integer 0i Return @_l_820: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "But still, the beach was closer than I expected." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 5306i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_846 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_852 @_l_846: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_852 PUSH_VAL Integer 0i Return @_l_852: PUSH_VAL String "CB03_02M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Nao" PUSH_VAL String "NO010140" CALL Talk NOP PUSH_VAL String "Yeah, our town doesn't really make anyone think of thebeach, but this beach is pretty close, and there's aneven more popular beach a little farther away." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 5307i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_883 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_889 @_l_883: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_889 PUSH_VAL Integer 0i Return @_l_889: PUSH_VAL String "CE02_01M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Motoka" PUSH_VAL String "MT010006" CALL Talk NOP PUSH_VAL String "Haruka-kun, have you ever been swimming?" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 5308i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_920 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_926 @_l_920: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_926 PUSH_VAL Integer 0i Return @_l_926: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Hmm, well, in a pool. There are public pools, and youcan swim at the amusement park." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 5309i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_952 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_958 @_l_952: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_958 PUSH_VAL Integer 0i Return @_l_958: PUSH_VAL String "Motoka" PUSH_VAL String "MT010007" CALL Talk NOP PUSH_VAL String "Wow, you really are a city kid, huh." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 5310i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_984 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_990 @_l_984: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_990 PUSH_VAL Integer 0i Return @_l_990: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "It's not a big deal. It's just that the beach is reallyfar away, so I'd rather just go to a pool nearbyinstead." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 5312i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1016 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1022 @_l_1016: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1022 PUSH_VAL Integer 0i Return @_l_1022: PUSH_VAL String "CB03_02M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Nao" PUSH_VAL String "NO010141" CALL Talk NOP PUSH_VAL String "That's what makes you a city kid." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 5313i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1053 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1059 @_l_1053: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1059 PUSH_VAL Integer 0i Return @_l_1059: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "R-Really?" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 5314i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1085 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1091 @_l_1085: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1091 PUSH_VAL Integer 0i Return @_l_1091: PUSH_VAL String "CH02_03M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Class Rep" PUSH_VAL String "KO010088" CALL Talk NOP PUSH_VAL String "Around here, the only pool is at the school." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 5315i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1122 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1128 @_l_1122: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1128 PUSH_VAL Integer 0i Return @_l_1128: PUSH_VAL String "Class Rep" PUSH_VAL String "KO010089" CALL Talk NOP PUSH_VAL String "Or you could go play in the water at one of therivers..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 5316i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1154 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1160 @_l_1154: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1160 PUSH_VAL Integer 0i Return @_l_1160: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Oh... For me, that sounds like more fun. The rivers inthe city are really dirty. I wouldn't even put my feetin them." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 5317i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1186 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1192 @_l_1186: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1192 PUSH_VAL Integer 0i Return @_l_1192: PUSH_VAL String "CH02_07M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Class Rep" PUSH_VAL String "KO010090" CALL Talk NOP PUSH_VAL String "I see..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 5318i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1223 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1229 @_l_1223: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1229 PUSH_VAL Integer 0i Return @_l_1229: PUSH_VAL String "CB03_01M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Nao" PUSH_VAL String "NO010142" CALL Talk NOP PUSH_VAL String "...By the way, those two are already way over there." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 5319i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1260 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1266 @_l_1260: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1266 PUSH_VAL Integer 0i Return @_l_1266: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Before we realized it, Ryouhei and Amatsume were waydown the road. They looked like ants." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 5320i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1292 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1298 @_l_1292: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1298 PUSH_VAL Integer 0i Return @_l_1298: PUSH_VAL Integer 9i CALL BustupClear NOP PUSH_VAL String "CD02_04M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Kazuha" PUSH_VAL String "KA010087" CALL Talk NOP PUSH_VAL String "Oh, we should hurry. If we leave those two alone,there's no telling where they'll wander off to." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 5321i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1332 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1338 @_l_1332: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1338 PUSH_VAL Integer 0i Return @_l_1338: PUSH_VAL String "Motoka" PUSH_VAL String "MT010008" CALL Talk NOP PUSH_VAL String "Ah, I'll carry the luggage." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 5322i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1364 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1370 @_l_1364: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1370 PUSH_VAL Integer 0i Return @_l_1370: PUSH_VAL String "CD02_02M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Kazuha" PUSH_VAL String "KA010088" CALL Talk NOP PUSH_VAL String "Thank you, but I can carry this on my own." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 5323i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1401 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1407 @_l_1401: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1407 PUSH_VAL Integer 0i Return @_l_1407: PUSH_VAL Integer 5i CALL BustupClear NOP PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Migiwa-san quickly trotted off toward the beach, herhair fluttering in the breeze." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 5324i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1436 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1442 @_l_1436: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1442 PUSH_VAL Integer 0i Return @_l_1442: PUSH_VAL String "CE02_10M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Motoka" PUSH_VAL String "MT010009" CALL Talk NOP PUSH_VAL String "A~Ah... Maybe I shouldn't have come along after all..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 5325i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1473 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1479 @_l_1473: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1479 PUSH_VAL Integer 0i Return @_l_1479: PUSH_VAL String "CB03_03M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Nao" PUSH_VAL String "NO010143" CALL Talk NOP PUSH_VAL String "Now now, don't worry about that. Let's have fun." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 5326i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1510 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1516 @_l_1510: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1516 PUSH_VAL Integer 0i Return @_l_1516: PUSH_VAL String "Motoka" PUSH_VAL String "MT010010" CALL Talk NOP PUSH_VAL String "Ah... But I'm sure I'm the young lady is going to bedisgusted by me..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 5327i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1542 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1548 @_l_1542: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1548 PUSH_VAL Integer 0i Return @_l_1548: CALL BustupClear NOP PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Nao-chan cheered Motoka-san on as they headed to thebeach." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 5328i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1576 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1582 @_l_1576: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1582 PUSH_VAL Integer 0i Return @_l_1582: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 5329i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1608 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1614 @_l_1608: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1614 PUSH_VAL Integer 0i Return @_l_1614: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "So Motoka-san didn't want to come..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 5330i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1640 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1646 @_l_1640: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1646 PUSH_VAL Integer 0i Return @_l_1646: PUSH_VAL String "CA03_04M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Sora" PUSH_VAL String "SR010589" CALL Talk NOP PUSH_VAL String "Haru... It's hot." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 5331i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1677 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1683 @_l_1677: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1683 PUSH_VAL Integer 0i Return @_l_1683: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Yeah, let's get going." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 5332i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1709 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1715 @_l_1709: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1715 PUSH_VAL Integer 0i Return @_l_1715: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "The water reflected the bright sun, and the cool breezetickled my cheeks." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 5333i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1741 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1747 @_l_1741: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1747 PUSH_VAL Integer 0i Return @_l_1747: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "The beach, huh... Isn't this the first time you've beento the beach?" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 5334i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1773 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1779 @_l_1773: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1779 PUSH_VAL Integer 0i Return @_l_1779: PUSH_VAL String "CA03_01M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Sora" PUSH_VAL String "SR010590" CALL Talk NOP PUSH_VAL String "...Yeah." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 5335i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1810 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1816 @_l_1810: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1816 PUSH_VAL Integer 0i Return @_l_1816: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "I see... Even if you don't want to swim, there's lots offun stuff to do. I'm sure you'll make some goodmemories." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 5336i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1842 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1848 @_l_1842: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1848 PUSH_VAL Integer 0i Return @_l_1848: PUSH_VAL String "Sora" PUSH_VAL String "SR010591" CALL Talk NOP PUSH_VAL String "...Okay." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 5337i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1874 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1880 @_l_1874: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1880 PUSH_VAL Integer 0i Return @_l_1880: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Sora wore the same disinterested expression as shefollowed me." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 5338i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1906 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1912 @_l_1906: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1912 PUSH_VAL Integer 0i Return @_l_1912: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "It's the same rowdy group as always, so I'm suresomething interesting will happen." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 5339i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1938 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1944 @_l_1938: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1944 PUSH_VAL Integer 0i Return @_l_1944: CALL ScStopBgm NOP PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "That's just part of the excitement." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 5340i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1972 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1978 @_l_1972: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1978 PUSH_VAL Integer 0i Return @_l_1978: PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL BlackOut NOP PUSH_VAL String "B23a" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetCg NOP PUSH_VAL String "SE400" PUSH_VAL String "" PUSH_VAL Integer 0i CALL ScPlayEnvSe NOP PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Haa..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 5341i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2018 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2024 @_l_2018: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2024 PUSH_VAL Integer 0i Return @_l_2024: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "The sand underfoot felt nice." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 5342i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2050 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2056 @_l_2050: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2056 PUSH_VAL Integer 0i Return @_l_2056: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "...But it was pretty hard to make our parasol stand upin such soft sand." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 5343i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2082 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2088 @_l_2082: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2088 PUSH_VAL Integer 0i Return @_l_2088: PUSH_VAL String "CF06_01M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Ryouhei" PUSH_VAL String "RH010247" CALL Talk NOP PUSH_VAL String "Oh, are you done over there?" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 5344i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2119 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2125 @_l_2119: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2125 PUSH_VAL Integer 0i Return @_l_2125: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Yeah, I think this should be good, but..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 5345i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2151 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2157 @_l_2151: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2157 PUSH_VAL Integer 0i Return @_l_2157: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "I shook the parasol a little bit and it held firm." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 5346i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2183 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2189 @_l_2183: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2189 PUSH_VAL Integer 0i Return @_l_2189: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "The wind isn't that strong, so it should hold unlesssomeone knocks it over." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 5347i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2215 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2221 @_l_2215: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2221 PUSH_VAL Integer 0i Return @_l_2221: PUSH_VAL String "CF06_02M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Ryouhei" PUSH_VAL String "RH010248" CALL Talk NOP PUSH_VAL String "All right, now our advance fortress is complete!" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 5348i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2252 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2258 @_l_2252: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2258 PUSH_VAL Integer 0i Return @_l_2258: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "There aren't very many people, either, so it wasn't hardto find a spot." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 5349i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2284 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2290 @_l_2284: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2290 PUSH_VAL Integer 0i Return @_l_2290: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Other than us, there were only a few people around... Itwasn't even comparable to the crowded pools in the city." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 5350i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2316 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2322 @_l_2316: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2322 PUSH_VAL Integer 0i Return @_l_2322: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Thanks to that, we had no problem finding a nice spotwhere we could play without worrying about other people." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 5351i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2348 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2354 @_l_2348: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2354 PUSH_VAL Integer 0i Return @_l_2354: PUSH_VAL String "SE400" PUSH_VAL Integer 1i CALL ScStopEnvSe NOP PUSH_VAL String "Motoka" PUSH_VAL String "MT010011" CALL Talk NOP PUSH_VAL String "Whoa, Haruka-kun, nice body." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 5352i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2384 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2390 @_l_2384: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2390 PUSH_VAL Integer 0i Return @_l_2390: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "I turned around when I heard those words..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 5353i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2416 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2422 @_l_2416: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2422 PUSH_VAL Integer 0i Return @_l_2422: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Ah, Motoka-san." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 5354i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2448 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2454 @_l_2448: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2454 PUSH_VAL Integer 0i Return @_l_2454: PUSH_VAL String "BGM06" PUSH_VAL Integer 0i CALL ScPlayBgm NOP PUSH_VAL String "CE04_04M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "She stood there, her body wrapped in a sparkling whiteswimsuit." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 5355i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2489 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2495 @_l_2489: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2495 PUSH_VAL Integer 0i Return @_l_2495: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "...Hey, please don't say that. You sound like Ryouhei." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 5356i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2521 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2527 @_l_2521: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2527 PUSH_VAL Integer 0i Return @_l_2527: PUSH_VAL String "CE04_01M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Motoka" PUSH_VAL String "MT010012" CALL Talk NOP PUSH_VAL String "Eh? D-Do I? But I always thought you would be a lotskinnier, Haruka-kun." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 5357i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2558 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2564 @_l_2558: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2564 PUSH_VAL Integer 0i Return @_l_2564: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Hmm, that's kind of how I view myself too... I don'tthink I'm that muscular." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 5358i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2590 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2596 @_l_2590: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2596 PUSH_VAL Integer 0i Return @_l_2596: PUSH_VAL String "CE04_04M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Motoka" PUSH_VAL String "MT010013" CALL Talk NOP PUSH_VAL String "Hmm, your body is really well shaped. But that's youthfor you! It must be nice." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 5359i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2627 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2633 @_l_2627: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2633 PUSH_VAL Integer 0i Return @_l_2633: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Youth? You're still young yourself, Motoka-san." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 5360i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2659 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2665 @_l_2659: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2665 PUSH_VAL Integer 0i Return @_l_2665: PUSH_VAL String "CE04_03M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Motoka" PUSH_VAL String "MT010014" CALL Talk NOP PUSH_VAL String "Eh, y-you think so? I'm still okay? I'm not overdoingit?" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 5361i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2696 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2702 @_l_2696: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2702 PUSH_VAL Integer 0i Return @_l_2702: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Yes, you look fine." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 5362i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2728 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2734 @_l_2728: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2734 PUSH_VAL Integer 0i Return @_l_2734: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "I'd actually say she looks really good in her swimsuit." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 5363i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2760 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2766 @_l_2760: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2766 PUSH_VAL Integer 0i Return @_l_2766: PUSH_VAL String "CF06_03M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Ryouhei" PUSH_VAL String "RH010249" CALL Talk NOP PUSH_VAL String "It must be hard for you, Motoka-san..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 5364i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2797 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2803 @_l_2797: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2803 PUSH_VAL Integer 0i Return @_l_2803: PUSH_VAL String "Akira" PUSH_VAL String "AK010201" CALL Talk NOP PUSH_VAL String "Sorry to keep you waiting~" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 5365i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2829 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2835 @_l_2829: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2835 PUSH_VAL Integer 0i Return @_l_2835: CALL BustupClear NOP PUSH_VAL String "CC07_01S" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "CA07_11S" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "CD06_10S" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Ryouhei" PUSH_VAL String "RH010250" CALL Talk NOP PUSH_VAL String "Whoa! *cough* You two are late." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 5366i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2878 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2884 @_l_2878: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2884 PUSH_VAL Integer 0i Return @_l_2884: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Everyone else came trotting over." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 5367i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2910 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2916 @_l_2910: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2916 PUSH_VAL Integer 0i Return @_l_2916: CALL BustupClear NOP PUSH_VAL String "CH06_07S" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Class Rep" PUSH_VAL String "KO010091" CALL Talk NOP PUSH_VAL String "I'm sorry, it took us a while to get changed." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 5368i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2949 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2955 @_l_2949: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2955 PUSH_VAL Integer 0i Return @_l_2955: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Naturally, they were wearing much more colorfulswimsuits than they were at school." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 5369i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2981 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2987 @_l_2981: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2987 PUSH_VAL Integer 0i Return @_l_2987: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "No, don't worry about it... Wait, Sora, when did you buythat swimsuit?" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 5370i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_3013 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_3019 @_l_3013: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_3019 PUSH_VAL Integer 0i Return @_l_3019: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Sora was wearing a swimsuit I had never seen before... Ididn't think she had a swimsuit other than her schoolswimsuit." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 5371i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_3045 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_3051 @_l_3045: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_3051 PUSH_VAL Integer 0i Return @_l_3051: PUSH_VAL String "CC07_02S" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Akira" PUSH_VAL String "AK010202" CALL Talk NOP PUSH_VAL String "Ehehe~, she bought in secret to surprise you~." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 5372i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_3082 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_3088 @_l_3082: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_3088 PUSH_VAL Integer 0i Return @_l_3088: PUSH_VAL String "CA07_10S" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Sora" PUSH_VAL String "SR010592" CALL Talk NOP PUSH_VAL String "..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 5373i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_3119 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_3125 @_l_3119: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_3125 PUSH_VAL Integer 0i Return @_l_3125: PUSH_VAL String "Akira" PUSH_VAL String "AK010203" CALL Talk NOP PUSH_VAL String "Look, he's surprised, just like you wanted." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 5374i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_3151 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_3157 @_l_3151: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_3157 PUSH_VAL Integer 0i Return @_l_3157: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "N-No, I'm not really surprised..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 5375i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_3183 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_3189 @_l_3183: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_3189 PUSH_VAL Integer 0i Return @_l_3189: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "What really surprised me was that Sora would go out andbuy a swimsuit by herself." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 5376i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_3215 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_3221 @_l_3215: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_3221 PUSH_VAL Integer 0i Return @_l_3221: PUSH_VAL String "CF06_01S" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Ryouhei" PUSH_VAL String "RH010251" CALL Talk NOP PUSH_VAL String "All the swimsuits from Fashion Shop Imamura are reallypopular." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 5377i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_3252 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_3258 @_l_3252: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_3258 PUSH_VAL Integer 0i Return @_l_3258: PUSH_VAL String "Akira" PUSH_VAL String "AK010204" CALL Talk NOP PUSH_VAL String "Kazu-chan is the only one who got a foreign swimsuit." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 5378i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_3284 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_3290 @_l_3284: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_3290 PUSH_VAL Integer 0i Return @_l_3290: PUSH_VAL Integer 7i CALL BustupClear NOP PUSH_VAL String "CD06_10S" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Kazuha" PUSH_VAL String "KA010089" CALL Talk NOP PUSH_VAL String "Y-You don't need to say that." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 5379i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_3324 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_3330 @_l_3324: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_3330 PUSH_VAL Integer 0i Return @_l_3330: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Akira was right. Migiwa-san's swimsuit seemed differentfrom all the rest, though it definitely suited her." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 5380i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_3356 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_3362 @_l_3356: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_3362 PUSH_VAL Integer 0i Return @_l_3362: CALL BustupClear NOP PUSH_VAL String "CB07_02S" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "CA07_01S" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Nao" PUSH_VAL String "NO010144" CALL Talk NOP PUSH_VAL String "But I'm glad we found such a cute one. We had a ton ofoptions to choose from, since Sora-chan is so small." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 5381i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_3400 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_3406 @_l_3400: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_3406 PUSH_VAL Integer 0i Return @_l_3406: PUSH_VAL String "CF06_04S" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Ryouhei" PUSH_VAL String "RH010252" CALL Talk NOP PUSH_VAL String "Oh, so you picked it out for her?" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 5382i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_3437 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_3443 @_l_3437: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_3443 PUSH_VAL Integer 0i Return @_l_3443: PUSH_VAL String "CB07_01S" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Nao" PUSH_VAL String "NO010145" CALL Talk NOP PUSH_VAL String "I just gave her some advice. The most important thing iswhether she wants to wear it, after all." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 5383i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_3474 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_3480 @_l_3474: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_3480 PUSH_VAL Integer 0i Return @_l_3480: PUSH_VAL String "Ryouhei" PUSH_VAL String "RH010253" CALL Talk NOP PUSH_VAL String "I can't believe you guys would do all that for me. Ithink I can finally understand for me you all hold inyour hearts." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 5384i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_3506 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_3512 @_l_3506: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_3512 PUSH_VAL Integer 0i Return @_l_3512: PUSH_VAL String "CB07_06S" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "CA07_04S" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Nao" PUSH_VAL String "NO010146" CALL Talk NOP PUSH_VAL String "We didn't do it for you." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 5385i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_3548 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_3554 @_l_3548: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_3554 PUSH_VAL Integer 0i Return @_l_3554: PUSH_VAL String "CH06_07S" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "CA07_01S" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "CB07_01S" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Class Rep" PUSH_VAL String "KO010092" CALL Talk NOP PUSH_VAL String "D-Does mine... look good on me?" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 5386i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_3595 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_3601 @_l_3595: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_3601 PUSH_VAL Integer 0i Return @_l_3601: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "The class rep wore a simple, mature looking one piece." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 5388i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_3627 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_3633 @_l_3627: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_3633 PUSH_VAL Integer 0i Return @_l_3633: PUSH_VAL String "CB07_02S" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Nao" PUSH_VAL String "NO010147" CALL Talk NOP PUSH_VAL String "You look fine, just fine. Yours fits you, Kuragana-san!Right, Haru-chan?" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 5389i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_3664 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_3670 @_l_3664: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_3670 PUSH_VAL Integer 0i Return @_l_3670: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Eh? Oh... Yeah. I think yours is, uh... cute too." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 5390i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_3696 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_3702 @_l_3696: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_3702 PUSH_VAL Integer 0i Return @_l_3702: PUSH_VAL String "Class Rep" PUSH_VAL String "KO010093" CALL Talk NOP PUSH_VAL String "Uh... Th-Thank you very much..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 5391i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_3728 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_3734 @_l_3728: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_3734 PUSH_VAL Integer 0i Return @_l_3734: PUSH_VAL String "CF06_05S" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Ryouhei" PUSH_VAL String "RH010254" CALL Talk NOP PUSH_VAL String "You really put your all into that one, huh. You're likea different person from the class rep I knew at school." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 5392i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_3765 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_3771 @_l_3765: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_3771 PUSH_VAL Integer 0i Return @_l_3771: PUSH_VAL String "CH06_04S" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Class Rep" PUSH_VAL String "KO010094" CALL Talk NOP PUSH_VAL String "L-L-Leave me alone!" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 5393i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_3802 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_3808 @_l_3802: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_3808 PUSH_VAL Integer 0i Return @_l_3808: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Just as Ryouhei said... the class rep seemed differentfrom usual. I just thought it made her cuter, though." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 5394i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_3834 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_3840 @_l_3834: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_3840 PUSH_VAL Integer 0i Return @_l_3840: CALL BustupClear NOP PUSH_VAL String "CH06_07M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Class Rep" PUSH_VAL String "KO010095" CALL Talk NOP PUSH_VAL String "J-Jeez... Don't stare at me, Kasugano-kun..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 5395i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_3873 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_3879 @_l_3873: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_3879 PUSH_VAL Integer 0i Return @_l_3879: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Eh? Ah, s-sorry! I didn't mean to..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 5396i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_3905 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_3911 @_l_3905: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_3911 PUSH_VAL Integer 0i Return @_l_3911: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "But still, I couldn't help looking..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 5397i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_3937 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_3943 @_l_3937: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_3943 PUSH_VAL Integer 0i Return @_l_3943: CALL BustupClear NOP PUSH_VAL String "CF06_02M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Ryouhei" PUSH_VAL String "RH010255" CALL Talk NOP PUSH_VAL String "All right, let's go! There's no point standing aroundhere!" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 5398i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_3976 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_3982 @_l_3976: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_3982 PUSH_VAL Integer 0i Return @_l_3982: PUSH_VAL String "CB07_02M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Nao" PUSH_VAL String "NO010148" CALL Talk NOP PUSH_VAL String "And if you don't want to get sunburnt, put somesunscreen on first." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 5399i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_4013 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_4019 @_l_4013: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_4019 PUSH_VAL Integer 0i Return @_l_4019: PUSH_VAL String "CF06_03M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Ryouhei" PUSH_VAL String "RH010256" CALL Talk NOP PUSH_VAL String "We'll be fine. Let's burn. You get better tan lines thatway." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 5400i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_4050 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_4056 @_l_4050: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_4056 PUSH_VAL Integer 0i Return @_l_4056: PUSH_VAL Integer 4i CALL BustupClear NOP PUSH_VAL String "CC07_02M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Akira" PUSH_VAL String "AK010205" CALL Talk NOP PUSH_VAL String "Would it be better if we all got burnt?" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 5401i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_4090 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_4096 @_l_4090: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_4096 PUSH_VAL Integer 0i Return @_l_4096: PUSH_VAL String "Ryouhei" PUSH_VAL String "RH010257" CALL Talk NOP PUSH_VAL String "Oh, Akira, you understand me perfectly." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 5402i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_4122 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_4128 @_l_4122: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_4128 PUSH_VAL Integer 0i Return @_l_4128: PUSH_VAL Integer 3i CALL BustupClear NOP PUSH_VAL String "CD06_04M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Kazuha" PUSH_VAL String "KA010090" CALL Talk NOP PUSH_VAL String "No, your skin isn't as tough as his. You have to putsome sunscreen on." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 5403i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_4162 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_4168 @_l_4162: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_4168 PUSH_VAL Integer 0i Return @_l_4168: PUSH_VAL Integer 2i CALL BustupClear NOP PUSH_VAL Integer 5i CALL BustupClear NOP PUSH_VAL String "CF06_10M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Ryouhei" PUSH_VAL String "RH010258" CALL Talk NOP PUSH_VAL String "Ah... Aha..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 5404i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_4205 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_4211 @_l_4205: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_4211 PUSH_VAL Integer 0i Return @_l_4211: PUSH_VAL String "CB07_06M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Nao" PUSH_VAL String "NO010149" CALL Talk NOP PUSH_VAL String "You're always saying dumb stuff..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 5405i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_4242 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_4248 @_l_4242: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_4248 PUSH_VAL Integer 0i Return @_l_4248: PUSH_VAL String "CF06_03M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Ryouhei" PUSH_VAL String "RH010259" CALL Talk NOP PUSH_VAL String "Tch, then you'll be good enough!" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 5406i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_4279 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_4285 @_l_4279: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_4285 PUSH_VAL Integer 0i Return @_l_4285: PUSH_VAL String "CB07_02M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "CA07_01M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Nao" PUSH_VAL String "NO010150" CALL Talk NOP PUSH_VAL String "Sora-chan, let's put some sunscreen on over there wherehe can't see." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 5407i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_4321 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_4327 @_l_4321: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_4327 PUSH_VAL Integer 0i Return @_l_4327: CALL BustupClear NOP PUSH_VAL Integer 36i PUSH_VAL String "" CALL Font NOP PUSH_VAL String "Ryouhei" PUSH_VAL String "RH010260" CALL Talk NOP PUSH_VAL String "DAAAAAMN IIIITT!!" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 5408i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_4359 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_4365 @_l_4359: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_4365 PUSH_VAL Integer 0i Return @_l_4365: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "...Is it really worth screaming like that?" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 5409i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_4391 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_4397 @_l_4391: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_4397 PUSH_VAL Integer 0i Return @_l_4397: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Well, let's put some sunscreen on too. If we don't,we're gonna regret it later." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 5410i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_4423 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_4429 @_l_4423: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_4429 PUSH_VAL Integer 0i Return @_l_4429: PUSH_VAL String "CF06_04M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Ryouhei" PUSH_VAL String "RH010261" CALL Talk NOP PUSH_VAL String "No, I'll pass. We came all the way out to the beach. Iwant to get as much sun as I can!" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 5411i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_4460 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_4466 @_l_4460: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_4466 PUSH_VAL Integer 0i Return @_l_4466: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Okay, but... don't say I didn't warn you." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 5412i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_4492 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_4498 @_l_4492: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_4498 PUSH_VAL Integer 0i Return @_l_4498: PUSH_VAL String "CF06_01M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "CE04_01M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Motoka" PUSH_VAL String "MT010015" CALL Talk NOP PUSH_VAL String "Hmm, you seem like you'd be fine either way, Haruka-kun.It must be nice having such good skin." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 5413i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_4534 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_4540 @_l_4534: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_4540 PUSH_VAL Integer 0i Return @_l_4540: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "S-Stop it, please... Besides, my skin burns easier thanit looks..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 5414i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_4566 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_4572 @_l_4566: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_4572 PUSH_VAL Integer 0i Return @_l_4572: PUSH_VAL String "CE04_04M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Motoka" PUSH_VAL String "MT010016" CALL Talk NOP PUSH_VAL String "I see. What a pity..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 5415i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_4603 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_4609 @_l_4603: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_4609 PUSH_VAL Integer 0i Return @_l_4609: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "How is that a pity?" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 5416i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_4635 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_4641 @_l_4635: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_4641 PUSH_VAL Integer 0i Return @_l_4641: PUSH_VAL String "CE04_03M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Motoka" PUSH_VAL String "MT010017" CALL Talk NOP PUSH_VAL String "Well then, I need to put some on too. I'm sure theywould get mad at me again if I got sunburnt." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 5417i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_4672 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_4678 @_l_4672: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_4678 PUSH_VAL Integer 0i Return @_l_4678: PUSH_VAL Integer 6i CALL BustupClear NOP CALL ScStopBgm NOP PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Get mad at her again? So she did something else to makethem mad?" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 5418i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_4709 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_4715 @_l_4709: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_4715 PUSH_VAL Integer 0i Return @_l_4715: PUSH_VAL Integer 0i PUSH_VAL Integer 1i CALL BlackOut NOP PUSH_VAL Integer 2000i PUSH_VAL Integer 0i CALL ScWait NOP PUSH_VAL String "B23a" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetCg NOP PUSH_VAL String "CC07_03M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "BGM15" PUSH_VAL Integer 0i CALL ScPlayBgm NOP PUSH_VAL String "SE205" PUSH_VAL Integer 0i CALL ScPlaySe NOP PUSH_VAL String "Akira" PUSH_VAL String "AK010206" CALL Talk NOP PUSH_VAL String "Ahahaha! There!" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 5419i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_4767 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_4773 @_l_4767: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_4773 PUSH_VAL Integer 0i Return @_l_4773: PUSH_VAL String "CD06_03M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Kazuha" PUSH_VAL String "KA010091" CALL Talk NOP PUSH_VAL String "Ah!? Jeez, Akira, stop it! Ahaha!" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 5420i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_4804 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_4810 @_l_4804: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_4810 PUSH_VAL Integer 0i Return @_l_4810: PUSH_VAL String "SE205" PUSH_VAL Integer 0i CALL ScPlaySe NOP PUSH_VAL String "Akira" PUSH_VAL String "AK010207" CALL Talk NOP PUSH_VAL String "Take that, and that!" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 5421i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_4840 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_4846 @_l_4840: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_4846 PUSH_VAL Integer 0i Return @_l_4846: PUSH_VAL String "Kazuha" PUSH_VAL String "KA010092" CALL Talk NOP PUSH_VAL String "You meany! I'll get you back for that!" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 5422i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_4872 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_4878 @_l_4872: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_4878 PUSH_VAL Integer 0i Return @_l_4878: PUSH_VAL String "SE205" PUSH_VAL Integer 0i CALL ScPlaySe NOP PUSH_VAL String "Akira" PUSH_VAL String "AK010208" CALL Talk NOP PUSH_VAL String "Ah!? Ahahaha!" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 5423i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_4908 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_4914 @_l_4908: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_4914 PUSH_VAL Integer 0i Return @_l_4914: CALL BustupClear NOP PUSH_VAL String "CF06_02M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Ryouhei" PUSH_VAL String "RH010262" CALL Talk NOP PUSH_VAL String "Uhahaha! Take that! And one of these!" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 5424i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_4947 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_4953 @_l_4947: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_4953 PUSH_VAL Integer 0i Return @_l_4953: PUSH_VAL String "SE205" PUSH_VAL Integer 0i CALL ScPlaySe NOP PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Ahaha... S-Stop it, Ryouhei!" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 5425i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_4983 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_4989 @_l_4983: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_4989 PUSH_VAL Integer 0i Return @_l_4989: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Maybe it was because of the incident before, but Ryouheipicked a shallow spot for us to play." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 5426i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_5015 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_5021 @_l_5015: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_5021 PUSH_VAL Integer 0i Return @_l_5021: CALL BustupClear NOP PUSH_VAL String "CH06_02M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Class Rep" PUSH_VAL String "KO010096" CALL Talk NOP PUSH_VAL String "Ah, Sora-san, there's... a fish over there." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 5427i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_5054 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_5060 @_l_5054: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_5060 PUSH_VAL Integer 0i Return @_l_5060: PUSH_VAL String "CA07_01M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Sora" PUSH_VAL String "SR010593" CALL Talk NOP PUSH_VAL String "...You're right..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 5428i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_5091 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_5097 @_l_5091: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_5097 PUSH_VAL Integer 0i Return @_l_5097: PUSH_VAL String "CB07_02M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Nao" PUSH_VAL String "NO010151" CALL Talk NOP PUSH_VAL String "It's awfully rare for a fish to come into such shallowwater." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 5429i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_5128 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_5134 @_l_5128: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_5134 PUSH_VAL Integer 0i Return @_l_5134: PUSH_VAL String "Class Rep" PUSH_VAL String "KO010097" CALL Talk NOP PUSH_VAL String "Do you think we could see more if we went further out?" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 5430i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_5160 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_5166 @_l_5160: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_5166 PUSH_VAL Integer 0i Return @_l_5166: PUSH_VAL String "Sora" PUSH_VAL String "SR010594" CALL Talk NOP PUSH_VAL String "Then I'd like to go..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 5431i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_5192 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_5198 @_l_5192: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_5198 PUSH_VAL Integer 0i Return @_l_5198: PUSH_VAL String "CB07_01M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Nao" PUSH_VAL String "NO010152" CALL Talk NOP PUSH_VAL String "Okay, how about we take a raft out to the deep part?" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 5432i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_5229 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_5235 @_l_5229: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_5235 PUSH_VAL Integer 0i Return @_l_5235: PUSH_VAL String "Sora" PUSH_VAL String "SR010595" CALL Talk NOP PUSH_VAL String "...Yeah." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 5433i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_5261 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_5267 @_l_5261: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_5267 PUSH_VAL Integer 0i Return @_l_5267: CALL BustupClear NOP PUSH_VAL String "CF06_02M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Ryouhei" PUSH_VAL String "RH010263" CALL Talk NOP PUSH_VAL String "All right! Do you want to race me to that island? Huh?" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 5434i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_5300 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_5306 @_l_5300: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_5306 PUSH_VAL Integer 0i Return @_l_5306: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Ryouhei raised his voice so everyone could hear." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 5435i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_5332 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_5338 @_l_5332: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_5338 PUSH_VAL Integer 0i Return @_l_5338: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Ryouhei... If you want to join us, you can just say so." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 5436i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_5364 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_5370 @_l_5364: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_5370 PUSH_VAL Integer 0i Return @_l_5370: PUSH_VAL String "CF06_09M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Ryouhei" PUSH_VAL String "RH010264" CALL Talk NOP PUSH_VAL String "N-No way! This is a way of showing off our friendshipand attracting the ladies!" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 5437i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_5401 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_5407 @_l_5401: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_5407 PUSH_VAL Integer 0i Return @_l_5407: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "What do you think this is, an old TV drama?" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 5438i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_5433 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_5439 @_l_5433: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_5439 PUSH_VAL Integer 0i Return @_l_5439: PUSH_VAL String "CB07_01M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Nao" PUSH_VAL String "NO010153" CALL Talk NOP PUSH_VAL String "Ah, Ryouhei!" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 5439i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_5470 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_5476 @_l_5470: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_5476 PUSH_VAL Integer 0i Return @_l_5476: PUSH_VAL String "CF06_03M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Ryouhei" PUSH_VAL String "RH010265" CALL Talk NOP PUSH_VAL String "Wh-What? Do you want to play with me now?" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 5440i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_5507 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_5513 @_l_5507: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_5513 PUSH_VAL Integer 0i Return @_l_5513: PUSH_VAL String "Nao" PUSH_VAL String "NO010154" CALL Talk NOP PUSH_VAL String "No, you look like you have some free time, so could yougo get the raft?" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 5441i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_5539 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_5545 @_l_5539: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_5545 PUSH_VAL Integer 0i Return @_l_5545: PUSH_VAL String "CF06_06M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Ryouhei" PUSH_VAL String "RH010266" CALL Talk NOP PUSH_VAL String "...Eh? Why would I do that? I'm not your servant." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 5442i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_5576 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_5582 @_l_5576: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_5582 PUSH_VAL Integer 0i Return @_l_5582: PUSH_VAL String "CB07_03M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Nao" PUSH_VAL String "NO010155" CALL Talk NOP PUSH_VAL String "You can swim alongside if you'd like." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 5443i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_5613 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_5619 @_l_5613: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_5619 PUSH_VAL Integer 0i Return @_l_5619: PUSH_VAL String "CF06_09M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP CALL Update NOP PUSH_VAL String "CF06_02M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Ryouhei" PUSH_VAL String "RH010267" CALL Talk NOP PUSH_VAL String "Wh-What!? Yes, understood!" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 5444i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_5657 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_5663 @_l_5657: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_5663 PUSH_VAL Integer 0i Return @_l_5663: PUSH_VAL Integer 7i CALL BustupClear NOP PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Ryouhei, don't you have any pride..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 5445i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_5692 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_5698 @_l_5692: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_5698 PUSH_VAL Integer 0i Return @_l_5698: PUSH_VAL String "CB07_02M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Nao" PUSH_VAL String "NO010156" CALL Talk NOP PUSH_VAL String "Haru-chan, do you want to come too? You should be finein a raft, right?" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 5446i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_5729 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_5735 @_l_5729: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_5735 PUSH_VAL Integer 0i Return @_l_5735: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Yeah... Probably." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 5447i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_5761 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_5767 @_l_5761: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_5767 PUSH_VAL Integer 0i Return @_l_5767: PUSH_VAL String "CF06_02M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Ryouhei" PUSH_VAL String "RH010268" CALL Talk NOP PUSH_VAL String "I-I got it!" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 5448i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_5798 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_5804 @_l_5798: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_5804 PUSH_VAL Integer 0i Return @_l_5804: PUSH_VAL String "CB07_01M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Nao" PUSH_VAL String "NO010157" CALL Talk NOP PUSH_VAL String "Thanks. All right, if Kuragana-san and I get on first,then Sora-chan and Haru-chan go next, we should be ableto keep our balance." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 5449i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_5835 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_5841 @_l_5835: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_5841 PUSH_VAL Integer 0i Return @_l_5841: PUSH_VAL String "CF06_06M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Ryouhei" PUSH_VAL String "RH010269" CALL Talk NOP PUSH_VAL String "...Eh? What about me?" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 5450i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_5872 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_5878 @_l_5872: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_5878 PUSH_VAL Integer 0i Return @_l_5878: PUSH_VAL String "CB07_03M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Nao" PUSH_VAL String "NO010158" CALL Talk NOP PUSH_VAL String "I told you already. You can swim alongside. Or if youdon't want to, you don't have to. Oh, hold it steady fora second." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 5451i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_5909 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_5915 @_l_5909: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_5915 PUSH_VAL Integer 0i Return @_l_5915: PUSH_VAL String "CF06_03M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Ryouhei" PUSH_VAL String "RH010270" CALL Talk NOP PUSH_VAL String "Y-Yes sir!" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 5452i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_5946 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_5952 @_l_5946: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_5952 PUSH_VAL Integer 0i Return @_l_5952: PUSH_VAL Integer 7i CALL BustupClear NOP PUSH_VAL String "CH06_05M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Class Rep" PUSH_VAL String "KO010098" CALL Talk NOP PUSH_VAL String "...Wow, he's like a slave." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 5453i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_5986 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_5992 @_l_5986: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_5992 PUSH_VAL Integer 0i Return @_l_5992: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Hahaha... I think that's putting it a bit harshly..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 5454i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_6018 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_6024 @_l_6018: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_6024 PUSH_VAL Integer 0i Return @_l_6024: PUSH_VAL String "CB07_01M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Nao" PUSH_VAL String "NO010159" CALL Talk NOP PUSH_VAL String "Kuranaga-san, are you getting in?" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 5455i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_6055 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_6061 @_l_6055: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_6061 PUSH_VAL Integer 0i Return @_l_6061: PUSH_VAL String "CH06_07M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Class Rep" PUSH_VAL String "KO010099" CALL Talk NOP PUSH_VAL String "Ah, y-yes." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 5456i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_6092 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_6098 @_l_6092: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_6098 PUSH_VAL Integer 0i Return @_l_6098: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Ryouhei held the raft steady as Nao-chan and the classrep got in." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 5457i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_6124 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_6130 @_l_6124: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_6130 PUSH_VAL Integer 0i Return @_l_6130: PUSH_VAL String "CB07_03M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Nao" PUSH_VAL String "NO010160" CALL Talk NOP PUSH_VAL String "Ah! It feels like it's gonna sink..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 5458i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_6161 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_6167 @_l_6161: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_6167 PUSH_VAL Integer 0i Return @_l_6167: PUSH_VAL String "Class Rep" PUSH_VAL String "KO010100" CALL Talk NOP PUSH_VAL String "I-It's shaking, like it's gonna tip over..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 5459i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_6193 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_6199 @_l_6193: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_6199 PUSH_VAL Integer 0i Return @_l_6199: PUSH_VAL Integer 3i CALL BustupClear NOP PUSH_VAL Integer 9i CALL BustupClear NOP PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "It's not often I see Nao-chan and the class rep holdinghands." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 5460i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_6231 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_6237 @_l_6231: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_6237 PUSH_VAL Integer 0i Return @_l_6237: PUSH_VAL String "Nao" PUSH_VAL String "NO010161" CALL Talk NOP PUSH_VAL String "Okay, you next, Sora-chan?" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 5461i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_6263 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_6269 @_l_6263: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_6269 PUSH_VAL Integer 0i Return @_l_6269: PUSH_VAL String "CA07_01M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Sora" PUSH_VAL String "SR010596" CALL Talk NOP PUSH_VAL String "...Sure." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 5462i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_6300 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_6306 @_l_6300: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_6306 PUSH_VAL Integer 0i Return @_l_6306: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Are you all right, Sora?" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 5463i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_6332 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_6338 @_l_6332: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_6338 PUSH_VAL Integer 0i Return @_l_6338: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Sora's must have felt like it was unstable too, sinceshe put one foot in the raft and then stopped." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 5464i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_6364 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_6370 @_l_6364: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_6370 PUSH_VAL Integer 0i Return @_l_6370: PUSH_VAL String "CF06_04M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Ryouhei" PUSH_VAL String "RH010271" CALL Talk NOP PUSH_VAL String "Sora-chan, if it's too hard, you can ride on myshoulders." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 5465i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_6401 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_6407 @_l_6401: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_6407 PUSH_VAL Integer 0i Return @_l_6407: PUSH_VAL String "BGM14" PUSH_VAL Integer 0i CALL ScPlayBgm NOP PUSH_VAL String "CA07_04M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Sora" PUSH_VAL String "SR010597" CALL Talk NOP PUSH_VAL String "...Ah!" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 5466i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_6442 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_6448 @_l_6442: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_6448 PUSH_VAL Integer 0i Return @_l_6448: PUSH_VAL String "se006" PUSH_VAL Integer 0i CALL ScPlaySe NOP PUSH_VAL String "CF06_06M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL Integer 7i CALL Shake NOP PUSH_VAL String "Ryouhei" PUSH_VAL String "RH010272" CALL Talk NOP PUSH_VAL String "Gyah!?" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 5467i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_6486 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_6492 @_l_6486: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_6492 PUSH_VAL Integer 0i Return @_l_6492: PUSH_VAL String "SE204" PUSH_VAL Integer 0i CALL ScPlaySe NOP CALL BustupClear NOP PUSH_VAL String "CB07_13M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL Integer 3i CALL Shake NOP PUSH_VAL String "Nao" PUSH_VAL String "NO010162" CALL Talk NOP PUSH_VAL String "Ah!? Wh-Whoa, Ryouhei! What are you doing!?" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 5468i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_6532 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_6538 @_l_6532: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_6538 PUSH_VAL Integer 0i Return @_l_6538: PUSH_VAL String "CH06_05M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL Integer 9i CALL Shake NOP PUSH_VAL String "Class Rep" PUSH_VAL String "KO010101" CALL Talk NOP PUSH_VAL String "Ah, Yorihime-senpai, don't move so much or the boat isgoing to--Ah, ahh!" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 5469i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_6572 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_6578 @_l_6572: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_6578 PUSH_VAL Integer 0i Return @_l_6578: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "They started thrashing around on the boat." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 5470i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_6604 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_6610 @_l_6604: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_6610 PUSH_VAL Integer 0i Return @_l_6610: CALL BustupClear NOP PUSH_VAL String "CA07_12L" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Sora" PUSH_VAL String "SR010598" CALL Talk NOP PUSH_VAL String "Haru!" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 5471i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_6643 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_6649 @_l_6643: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_6649 PUSH_VAL Integer 0i Return @_l_6649: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Sora reached out to me." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 5472i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_6675 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_6681 @_l_6675: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_6681 PUSH_VAL Integer 0i Return @_l_6681: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Eh? Eh!?" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 5473i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_6707 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_6713 @_l_6707: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_6713 PUSH_VAL Integer 0i Return @_l_6713: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "I instinctively grabbed her hand, and Sora pulledherself out of the boat." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 5474i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_6739 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_6745 @_l_6739: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_6745 PUSH_VAL Integer 0i Return @_l_6745: PUSH_VAL String "CA07_06L" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Sora" PUSH_VAL String "SR010599" CALL Talk NOP PUSH_VAL String "Mmm... Ah!" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 5475i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_6776 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_6782 @_l_6776: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_6782 PUSH_VAL Integer 0i Return @_l_6782: PUSH_VAL String "se006" PUSH_VAL Integer 0i CALL ScPlaySe NOP PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Then Sora kicked the boat away." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 5476i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_6812 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_6818 @_l_6812: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_6818 PUSH_VAL Integer 0i Return @_l_6818: CALL BustupClear NOP PUSH_VAL String "SE211" PUSH_VAL Integer 0i CALL ScPlaySe NOP PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "The boat slowly drifted out to sea with the force ofSora's kick." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 5477i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_6850 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_6856 @_l_6850: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_6856 PUSH_VAL Integer 0i Return @_l_6856: PUSH_VAL String "Nao" PUSH_VAL String "NO010163" CALL Talk NOP PUSH_VAL String "W-What!? Hey, Ryouhei, get away from me!" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 5478i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_6882 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_6888 @_l_6882: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_6888 PUSH_VAL Integer 0i Return @_l_6888: PUSH_VAL String "Class Rep" PUSH_VAL String "KO010102" CALL Talk NOP PUSH_VAL String "Ah, Yorihime-senpai! Please stop struggling!" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 5479i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_6914 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_6920 @_l_6914: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_6920 PUSH_VAL Integer 0i Return @_l_6920: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Nao-chan, the class rep, and Ryouhei were stillstruggling on the boat." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 5480i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_6946 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_6952 @_l_6946: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_6952 PUSH_VAL Integer 0i Return @_l_6952: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "That didn't turn out as planned..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 5481i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_6978 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_6984 @_l_6978: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_6984 PUSH_VAL Integer 0i Return @_l_6984: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "S-Sora...?" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 5482i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_7010 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_7016 @_l_7010: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_7016 PUSH_VAL Integer 0i Return @_l_7016: PUSH_VAL String "CA07_01L" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Sora" PUSH_VAL String "SR010600" CALL Talk NOP PUSH_VAL String "...You can't swim, so you shouldn't ride on a boat." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 5483i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_7047 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_7053 @_l_7047: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_7053 PUSH_VAL Integer 0i Return @_l_7053: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "W-Well... You might be right, but still, that was abit..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 5484i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_7079 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_7085 @_l_7079: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_7085 PUSH_VAL Integer 0i Return @_l_7085: PUSH_VAL String "Sora" PUSH_VAL String "SR010601" CALL Talk NOP PUSH_VAL String "...Let's go over there." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 5485i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_7111 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_7117 @_l_7111: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_7117 PUSH_VAL Integer 0i Return @_l_7117: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Ah..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 5486i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_7143 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_7149 @_l_7143: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_7149 PUSH_VAL Integer 0i Return @_l_7149: CALL BustupClear NOP CALL ScStopBgm NOP PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Sora grabbed my hand and pulled me away from that place." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 5487i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_7179 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_7185 @_l_7179: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_7185 PUSH_VAL Integer 0i Return @_l_7185: PUSH_VAL Integer 0i PUSH_VAL Integer 1i CALL BlackOut NOP PUSH_VAL Integer 1500i PUSH_VAL Integer 0i CALL ScWait NOP PUSH_VAL Integer 1i CALL WindowView NOP PUSH_VAL String "B23a" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetCg NOP PUSH_VAL String "CH06_06M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "WIP_RL" PUSH_VAL Integer 500i CALL Transition NOP PUSH_VAL String "BGM13" PUSH_VAL Integer 0i CALL ScPlayBgm NOP PUSH_VAL String "Class Rep" PUSH_VAL String "KO010103" CALL Talk NOP PUSH_VAL String "Aaah, Yorihime-senpai, I'm so sorry!" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 5488i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_7240 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_7246 @_l_7240: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_7246 PUSH_VAL Integer 0i Return @_l_7246: PUSH_VAL String "CB07_02M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Nao" PUSH_VAL String "NO010164" CALL Talk NOP PUSH_VAL String "It's fine, you can hold onto me." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 5489i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_7277 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_7283 @_l_7277: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_7283 PUSH_VAL Integer 0i Return @_l_7283: PUSH_VAL String "CH06_06M" PUSH_VAL Integer 3i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "CB07_02M" PUSH_VAL Integer 9i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "CF06_05M" PUSH_VAL Integer 7i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Ryouhei" PUSH_VAL String "RH010273" CALL Talk NOP PUSH_VAL String "Me too! Wow, Nao, you're really soft." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 5490i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_7324 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_7330 @_l_7324: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_7330 PUSH_VAL Integer 0i Return @_l_7330: PUSH_VAL String "CB07_13M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "CH06_05M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL Integer 9i CALL Shake NOP PUSH_VAL String "Class Rep" PUSH_VAL String "KO010104" CALL Talk NOP PUSH_VAL String "Ah!? Nakazato-san, y-you pervert!" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 5491i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_7369 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_7375 @_l_7369: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_7375 PUSH_VAL Integer 0i Return @_l_7375: PUSH_VAL String "CB07_08M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Nao" PUSH_VAL String "NO010165" CALL Talk NOP PUSH_VAL String "You DUMBASS!" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 5492i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_7406 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_7412 @_l_7406: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_7412 PUSH_VAL Integer 0i Return @_l_7412: PUSH_VAL String "SE003" PUSH_VAL Integer 0i CALL ScPlaySe NOP PUSH_VAL String "CF06_06M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Ryouhei" PUSH_VAL String "RH010274" CALL Talk NOP PUSH_VAL String "Abghghsjuwaaah!" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 5493i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_7447 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_7453 @_l_7447: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_7453 PUSH_VAL Integer 0i Return @_l_7453: CALL BustupClear NOP PUSH_VAL String "SE204" PUSH_VAL Integer 0i CALL ScPlaySe NOP PUSH_VAL String "CH06_05M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "CB07_06M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Nao" PUSH_VAL String "NO010166" CALL Talk NOP PUSH_VAL String "Jeez, it's your fault we lost Sora-chan and Haru-chan..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 5494i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_7495 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_7501 @_l_7495: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_7501 PUSH_VAL Integer 0i Return @_l_7501: CALL ScStopBgm NOP PUSH_VAL String "SE211" PUSH_VAL Integer 0i CALL ScPlaySe NOP PUSH_VAL String "Ryouhei" PUSH_VAL String "RH010275" CALL Talk NOP PUSH_VAL String "Abghwaheg! Wabububwahuawa!" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 5495i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_7533 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_7539 @_l_7533: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_7539 PUSH_VAL Integer 0i Return @_l_7539: PUSH_VAL String "CH06_08M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Class Rep" PUSH_VAL String "KO010105" CALL Talk NOP PUSH_VAL String "Wh-Why did she suddenly get off...?" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 5496i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_7570 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_7576 @_l_7570: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_7576 PUSH_VAL Integer 0i Return @_l_7576: PUSH_VAL String "CB07_01M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Nao" PUSH_VAL String "NO010167" CALL Talk NOP PUSH_VAL String "Hmm, I wonder..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 5497i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_7607 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_7613 @_l_7607: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_7613 PUSH_VAL Integer 0i Return @_l_7613: PUSH_VAL String "CB07_05M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Nao" PUSH_VAL String "NO010168" CALL Talk NOP PUSH_VAL String "...She must really like Haru-chan." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 5498i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_7644 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_7650 @_l_7644: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_7650 PUSH_VAL Integer 0i Return @_l_7650: PUSH_VAL Integer 0i PUSH_VAL Integer 1i CALL BlackOut NOP PUSH_VAL Integer 2000i PUSH_VAL Integer 0i CALL ScWait NOP PUSH_VAL Integer 0i CALL WindowView NOP PUSH_VAL String "00_a016b" CALL Change NOP PUSH_VAL Integer 0i Return PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return @@Initialize Return this EndFunc Function sc00_A016B() CALL ScenarioEnter NOP PUSH_VAL String "SE400" PUSH_VAL String "" PUSH_VAL Integer 0i CALL ScPlayEnvSe NOP PUSH_VAL String "B23a" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetCg NOP PUSH_VAL String "" PUSH_VAL Integer 2000i CALL Transition NOP PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Sora, where are we going?" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 5499i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_42 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_48 @_l_42: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_48 PUSH_VAL Integer 0i Return @_l_48: PUSH_VAL String "CA07_01M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Sora" PUSH_VAL String "SR010602" CALL Talk NOP PUSH_VAL String "...Anywhere." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 5500i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_79 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_85 @_l_79: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_85 PUSH_VAL Integer 0i Return @_l_85: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "If we go to far, we'll lose track of our luggage." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 5501i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_111 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_117 @_l_111: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_117 PUSH_VAL Integer 0i Return @_l_117: PUSH_VAL String "Sora" PUSH_VAL String "SR010603" CALL Talk NOP PUSH_VAL String "...Then this is far enough." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 5502i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_143 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_149 @_l_143: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_149 PUSH_VAL Integer 0i Return @_l_149: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Here?" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 5503i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_175 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_181 @_l_175: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_181 PUSH_VAL Integer 0i Return @_l_181: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Which means she wasn't going anywhere in particular..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 5504i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_207 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_213 @_l_207: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_213 PUSH_VAL Integer 0i Return @_l_213: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Sora looked like she was deep in thought for a moment,and then she slowly crouched down and pointed at thewater." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 5505i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_239 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_245 @_l_239: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_245 PUSH_VAL Integer 0i Return @_l_245: PUSH_VAL String "Sora" PUSH_VAL String "SR010604" CALL Talk NOP PUSH_VAL String "...Look, there are fish." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 5506i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_271 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_277 @_l_271: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_277 PUSH_VAL Integer 0i Return @_l_277: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Eh? Y-Yeah... There are." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 5507i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_303 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_309 @_l_303: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_309 PUSH_VAL Integer 0i Return @_l_309: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "There were a bunch of small fish swimming in a deep partof the water." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 5508i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_335 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_341 @_l_335: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_341 PUSH_VAL Integer 0i Return @_l_341: PUSH_VAL String "Sora" PUSH_VAL String "SR010605" CALL Talk NOP PUSH_VAL String "...There." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 5509i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_367 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_373 @_l_367: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_373 PUSH_VAL Integer 0i Return @_l_373: PUSH_VAL String "SE205" PUSH_VAL Integer 0i CALL ScPlaySe NOP PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Sora suddenly put her hands in the water and splashedme." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 5510i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_403 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_409 @_l_403: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_409 PUSH_VAL Integer 0i Return @_l_409: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Whoa!? Wh-What are you doing..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 5511i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_435 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_441 @_l_435: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_441 PUSH_VAL Integer 0i Return @_l_441: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "The smell of the sea water pricked my nose." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 5512i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_467 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_473 @_l_467: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_473 PUSH_VAL Integer 0i Return @_l_473: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Oh no, the fish ran away..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 5513i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_499 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_505 @_l_499: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_505 PUSH_VAL Integer 0i Return @_l_505: PUSH_VAL String "CA07_05M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Sora" PUSH_VAL String "SR010606" CALL Talk NOP PUSH_VAL String "..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 5514i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_536 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_542 @_l_536: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_542 PUSH_VAL Integer 0i Return @_l_542: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 5515i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_568 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_574 @_l_568: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_574 PUSH_VAL Integer 0i Return @_l_574: PUSH_VAL String "CA07_04M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Sora" PUSH_VAL String "SR010607" CALL Talk NOP PUSH_VAL String "...Fine." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 5516i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_605 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_611 @_l_605: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_611 PUSH_VAL Integer 0i Return @_l_611: PUSH_VAL Integer 4i CALL BustupClear NOP PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Sora stood up and started walking." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 5517i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_640 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_646 @_l_640: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_646 PUSH_VAL Integer 0i Return @_l_646: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "W-Whoa, wait up." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 5518i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_672 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_678 @_l_672: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_678 PUSH_VAL Integer 0i Return @_l_678: PUSH_VAL String "CA07_01M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Sora" PUSH_VAL String "SR010608" CALL Talk NOP PUSH_VAL String "...If you're not having fun, why don't you go back witheveryone else?" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 5519i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_709 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_715 @_l_709: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_715 PUSH_VAL Integer 0i Return @_l_715: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "It's not that it's not fun, or anything like that..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 5520i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_741 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_747 @_l_741: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_747 PUSH_VAL Integer 0i Return @_l_747: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "What did she want to do after dragging me over here?" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 5521i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_773 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_779 @_l_773: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_779 PUSH_VAL Integer 0i Return @_l_779: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "She even went through all the trouble of kicking therest of them away when I was about to get on the raft." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 5522i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_805 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_811 @_l_805: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_811 PUSH_VAL Integer 0i Return @_l_811: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "...At the very least, I know the reason." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 5523i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_837 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_843 @_l_837: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_843 PUSH_VAL Integer 0i Return @_l_843: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "She wanted to be alone with me... That's all." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 5524i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_869 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_875 @_l_869: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_875 PUSH_VAL Integer 0i Return @_l_875: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "She probably didn't think any further than that. That'swhy she's acting like this now that we're alone..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 5525i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_901 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_907 @_l_901: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_907 PUSH_VAL Integer 0i Return @_l_907: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "I mean, it's not like..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 5526i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_933 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_939 @_l_933: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_939 PUSH_VAL Integer 0i Return @_l_939: CALL BustupClear NOP PUSH_VAL String "WHITE" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetCg NOP CALL Update NOP PUSH_VAL String "SP52" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetCg NOP PUSH_VAL String "CLOUD_A" PUSH_VAL Integer 1500i CALL Transition NOP PUSH_VAL String "Sora" PUSH_VAL String "SR010609" CALL Talk NOP PUSH_VAL String "Ahahaha! Haru! Aha, it's cold!" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 5527i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_983 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_989 @_l_983: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_989 PUSH_VAL Integer 0i Return @_l_989: PUSH_VAL String "Sora" PUSH_VAL String "SR010610" CALL Talk NOP PUSH_VAL String "Now you've done it! Take this! This is revenge!" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 5528i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1015 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1021 @_l_1015: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1021 PUSH_VAL Integer 0i Return @_l_1021: PUSH_VAL String "B23a" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetCg NOP PUSH_VAL String "CA07_01M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "MOZCIR" PUSH_VAL Integer 500i CALL Transition NOP PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "It's not like I would want her to act like that..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 5529i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1061 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1067 @_l_1061: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1067 PUSH_VAL Integer 0i Return @_l_1067: PUSH_VAL String "Sora" PUSH_VAL String "SR010611" CALL Talk NOP PUSH_VAL String "???" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 5530i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1093 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1099 @_l_1093: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1099 PUSH_VAL Integer 0i Return @_l_1099: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Hmm... Oh, it's nothing." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 5531i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1125 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1131 @_l_1125: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1131 PUSH_VAL Integer 0i Return @_l_1131: PUSH_VAL String "CA07_06M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Sora" PUSH_VAL String "SR010612" CALL Talk NOP PUSH_VAL String "...Was I right? Would you rather be with everyone else?" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 5532i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1162 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1168 @_l_1162: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1168 PUSH_VAL Integer 0i Return @_l_1168: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "When she asked that, I couldn't give her a yes or noanswer." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 5533i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1194 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1200 @_l_1194: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1200 PUSH_VAL Integer 0i Return @_l_1200: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Well we did come all the way out here with everyone, soit would be fun if we could play together... But thatdoesn't mean I'm gonna leave you alone over here." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 5534i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1226 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1232 @_l_1226: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1232 PUSH_VAL Integer 0i Return @_l_1232: PUSH_VAL String "Sora" PUSH_VAL String "SR010613" CALL Talk NOP PUSH_VAL String ".." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 5535i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1258 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1264 @_l_1258: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1264 PUSH_VAL Integer 0i Return @_l_1264: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "But there's only one of me." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 5536i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1290 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1296 @_l_1290: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1296 PUSH_VAL Integer 0i Return @_l_1296: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "...And, if nothing else, I know that Sora did that soshe could be alone with me." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 5537i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1322 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1328 @_l_1322: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1328 PUSH_VAL Integer 0i Return @_l_1328: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Then... I guess I'll just have to spend some time withher." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 5538i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1354 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1360 @_l_1354: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1360 PUSH_VAL Integer 0i Return @_l_1360: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Do you want to get in the water for a bit?" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 5539i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1386 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1392 @_l_1386: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1392 PUSH_VAL Integer 0i Return @_l_1392: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "I pulled her hand and walked into the ocean." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 5540i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1418 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1424 @_l_1418: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1424 PUSH_VAL Integer 0i Return @_l_1424: PUSH_VAL String "CA07_13L" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Sora" PUSH_VAL String "SR010614" CALL Talk NOP PUSH_VAL String "...W-Will you be all right?" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 5541i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1455 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1461 @_l_1455: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1461 PUSH_VAL Integer 0i Return @_l_1461: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "I should be fine until it's up to my waist... probably." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 5542i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1487 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1493 @_l_1487: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1493 PUSH_VAL Integer 0i Return @_l_1493: CALL BustupClear NOP PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "To be honest, I'm not all that afraid of water." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 5543i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1521 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1527 @_l_1521: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1527 PUSH_VAL Integer 0i Return @_l_1527: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "What scares me is the feeling of weightlessness when myfeet can't touch the bottom. That indescribable floatingsensation terrifies me." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 5544i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1553 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1559 @_l_1553: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1559 PUSH_VAL Integer 0i Return @_l_1559: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "My heart raced as I felt the tide pulling me toward theocean, but... My feet are firmly on the ground, andSora's here, so... It's okay." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 5545i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1585 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1591 @_l_1585: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1591 PUSH_VAL Integer 0i Return @_l_1591: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Unlike a pool, the ocean moves like a living creature.The water slowly washed over my feet, my thighs, and mywaist, as I walked further in." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 5546i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1617 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1623 @_l_1617: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1623 PUSH_VAL Integer 0i Return @_l_1623: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "How long has it been since I was able to swim, anyway..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 5547i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1649 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1655 @_l_1649: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1655 PUSH_VAL Integer 0i Return @_l_1655: PUSH_VAL String "SE400" PUSH_VAL Integer 1i CALL ScStopEnvSe NOP PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL BlackOut NOP PUSH_VAL String "BGM08" PUSH_VAL Integer 0i CALL ScPlayBgm NOP PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "It must have been the time I went to find crayfish as achild and fell in..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 5548i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1693 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1699 @_l_1693: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1699 PUSH_VAL Integer 0i Return @_l_1699: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "I got a lot of muddy water in my lungs. It hurt so badit felt like I was going to die... It was the first timeI had ever experienced anything so terrifying." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 5549i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1725 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1731 @_l_1725: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1731 PUSH_VAL Integer 0i Return @_l_1731: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "I couldn't even call for help, my lungs were so full ofmud." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 5550i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1757 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1763 @_l_1757: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1763 PUSH_VAL Integer 0i Return @_l_1763: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "When I tried to grab something to pull myself up, thesoft vegetation just gave way under my weight..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 5551i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1789 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1795 @_l_1789: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1795 PUSH_VAL Integer 0i Return @_l_1795: CALL ScStopBgm NOP PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "My hands slipped, my feet couldn't feel the bottom...The only thing in my head was the fear of being pulleddown into the water..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 5552i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1823 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1829 @_l_1823: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1829 PUSH_VAL Integer 0i Return @_l_1829: PUSH_VAL String "B23a" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetCg NOP PUSH_VAL String "CA07_08L" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "" PUSH_VAL Integer 2000i CALL Transition NOP PUSH_VAL String "Sora" PUSH_VAL String "SR010615" CALL Talk NOP PUSH_VAL String "...Haru?" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 5553i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1869 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1875 @_l_1869: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1875 PUSH_VAL Integer 0i Return @_l_1875: PUSH_VAL String "BGM03" PUSH_VAL Integer 0i CALL ScPlayBgm NOP PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "I'm fine... I can still stand..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 5554i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1905 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1911 @_l_1905: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1911 PUSH_VAL Integer 0i Return @_l_1911: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "As I held Sora's hand, she let herself go in the water,floating on the surface." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 5555i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1937 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1943 @_l_1937: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1943 PUSH_VAL Integer 0i Return @_l_1943: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "I followed her movements, walking along the bottom." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 5556i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1969 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1975 @_l_1969: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1975 PUSH_VAL Integer 0i Return @_l_1975: PUSH_VAL String "CA07_01L" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Sora" PUSH_VAL String "SR010616" CALL Talk NOP PUSH_VAL String "You're like a child, Haru." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 5557i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2006 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2012 @_l_2006: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2012 PUSH_VAL Integer 0i Return @_l_2012: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Eh?" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 5558i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2038 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2044 @_l_2038: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2044 PUSH_VAL Integer 0i Return @_l_2044: PUSH_VAL String "Sora" PUSH_VAL String "SR010617" CALL Talk NOP PUSH_VAL String "I mean, you can't swim at all." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 5559i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2070 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2076 @_l_2070: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2076 PUSH_VAL Integer 0i Return @_l_2076: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "What do you want me to do about that?" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 5560i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2102 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2108 @_l_2102: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2108 PUSH_VAL Integer 0i Return @_l_2108: PUSH_VAL String "CA07_08L" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Sora" PUSH_VAL String "SR010618" CALL Talk NOP PUSH_VAL String "You don't need to force yourself... Let's get out." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 5561i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2139 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2145 @_l_2139: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2145 PUSH_VAL Integer 0i Return @_l_2145: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "...Sure." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 5562i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2171 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2177 @_l_2171: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2177 PUSH_VAL Integer 0i Return @_l_2177: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "She swam toward shore and pulled me behind her." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 5563i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2203 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2209 @_l_2203: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2209 PUSH_VAL Integer 0i Return @_l_2209: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "I felt the swaying of her body in the water through herhand... and my heart pounded harder still." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 5564i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2235 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2241 @_l_2235: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2241 PUSH_VAL Integer 0i Return @_l_2241: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "...You can swim, huh?" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 5565i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2267 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2273 @_l_2267: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2273 PUSH_VAL Integer 0i Return @_l_2273: PUSH_VAL String "CA07_01L" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Sora" PUSH_VAL String "SR010619" CALL Talk NOP PUSH_VAL String "...Yeah." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 5566i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2304 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2310 @_l_2304: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2310 PUSH_VAL Integer 0i Return @_l_2310: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "...Since when?" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 5567i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2336 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2342 @_l_2336: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2342 PUSH_VAL Integer 0i Return @_l_2342: PUSH_VAL String "Sora" PUSH_VAL String "SR010620" CALL Talk NOP PUSH_VAL String "How would I know that... I've known how as long as I canremember." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 5568i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2368 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2374 @_l_2368: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2374 PUSH_VAL Integer 0i Return @_l_2374: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "O-Oh, I guess so..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 5569i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2400 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2406 @_l_2400: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2406 PUSH_VAL Integer 0i Return @_l_2406: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Even Sora could swim, despite her weak body and herdislike of sports..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 5570i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2432 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2438 @_l_2432: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2438 PUSH_VAL Integer 0i Return @_l_2438: PUSH_VAL String "Sora" PUSH_VAL String "SR010621" CALL Talk NOP PUSH_VAL String "But, I think I like to just float in the water... a lotmore than swimming..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 5571i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2464 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2470 @_l_2464: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2470 PUSH_VAL Integer 0i Return @_l_2470: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Oh... That's kind of strange. But I'm jealous that youcan swim." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 5572i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2496 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2502 @_l_2496: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2502 PUSH_VAL Integer 0i Return @_l_2502: PUSH_VAL String "Sora" PUSH_VAL String "SR010622" CALL Talk NOP PUSH_VAL String "You could always practice..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 5573i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2528 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2534 @_l_2528: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2534 PUSH_VAL Integer 0i Return @_l_2534: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Hmm... I guess so, but it's embarrassing practicinghere." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 5574i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2560 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2566 @_l_2560: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2566 PUSH_VAL Integer 0i Return @_l_2566: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Though I don't think it's a matter of training my bodyso much as... my mind." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 5575i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2592 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2598 @_l_2592: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2598 PUSH_VAL Integer 0i Return @_l_2598: PUSH_VAL String "CA07_02L" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Sora" PUSH_VAL String "SR010623" CALL Talk NOP PUSH_VAL String "Hehe..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 5576i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2629 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2635 @_l_2629: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2635 PUSH_VAL Integer 0i Return @_l_2635: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Sora smiled... She must have imagined me desperatelypracticing swimming." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 5577i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2661 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2667 @_l_2661: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2667 PUSH_VAL Integer 0i Return @_l_2667: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Don't laugh... It's a real problem for me." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 5578i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2693 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2699 @_l_2693: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2699 PUSH_VAL Integer 0i Return @_l_2699: PUSH_VAL String "Sora" PUSH_VAL String "SR010624" CALL Talk NOP PUSH_VAL String "Hehe, I'm sorry..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 5579i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2725 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2731 @_l_2725: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2731 PUSH_VAL Integer 0i Return @_l_2731: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "When I said that, she just gave me another, gentlersmile." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 5580i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2757 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2763 @_l_2757: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2763 PUSH_VAL Integer 0i Return @_l_2763: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "...How long has it been since she's been able to smileso easily and naturally?" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 5581i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2789 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2795 @_l_2789: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2795 PUSH_VAL Integer 0i Return @_l_2795: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Since she was little, she's rarely smiled for anyoneoutside of our family." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 5582i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2821 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2827 @_l_2821: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2827 PUSH_VAL Integer 0i Return @_l_2827: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Since our parents died... she hasn't even smiled for me." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 5583i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2853 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2859 @_l_2853: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2859 PUSH_VAL Integer 0i Return @_l_2859: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "But since that incident with Nao-chan, she's gone outmore, just like today... and her smile is starting toreturn." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 5584i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2885 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2891 @_l_2885: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2891 PUSH_VAL Integer 0i Return @_l_2891: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "If that was the trigger that caused Sora to begin tochance, then..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 5585i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2917 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2923 @_l_2917: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2923 PUSH_VAL Integer 0i Return @_l_2923: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "I'd do anything... to protect that smile." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 5586i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2949 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2955 @_l_2949: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2955 PUSH_VAL Integer 0i Return @_l_2955: PUSH_VAL String "CA07_01L" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Sora" PUSH_VAL String "SR010625" CALL Talk NOP PUSH_VAL String "...What's wrong?" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 5587i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2986 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2992 @_l_2986: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2992 PUSH_VAL Integer 0i Return @_l_2992: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Nothing... Do you want to walk along the beach for awhile?" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 5588i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_3018 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_3024 @_l_3018: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_3024 PUSH_VAL Integer 0i Return @_l_3024: PUSH_VAL String "CA07_02L" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Sora" PUSH_VAL String "SR010626" CALL Talk NOP PUSH_VAL String "...Yeah." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 5589i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_3055 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_3061 @_l_3055: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_3061 PUSH_VAL Integer 0i Return @_l_3061: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "We walked along the beach, side by side." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 5590i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_3087 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_3093 @_l_3087: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_3093 PUSH_VAL Integer 0i Return @_l_3093: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "There weren't very many people on the beach, but... whenI looked around, there were some families, a few groupslike ours, and even the odd couple." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 5591i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_3119 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_3125 @_l_3119: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_3125 PUSH_VAL Integer 0i Return @_l_3125: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "They were all enjoying life to its fullest." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 5592i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_3151 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_3157 @_l_3151: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_3157 PUSH_VAL Integer 0i Return @_l_3157: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "How do we look to them?" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 5593i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_3183 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_3189 @_l_3183: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_3189 PUSH_VAL Integer 0i Return @_l_3189: PUSH_VAL String "Woman ns' " PUSH_VAL String "NP130001" CALL Talk NOP PUSH_VAL String "Hey, do you think they're siblings?" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 5594i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_3215 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_3221 @_l_3215: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_3221 PUSH_VAL Integer 0i Return @_l_3221: PUSH_VAL String "Man n7' " PUSH_VAL String "NP140001" CALL Talk NOP PUSH_VAL String "Eh... Who knows?" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 5595i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_3247 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_3253 @_l_3247: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_3253 PUSH_VAL Integer 0i Return @_l_3253: PUSH_VAL String "Woman ns' " PUSH_VAL String "NP130002" CALL Talk NOP PUSH_VAL String "They look exactly the same! They're like twins." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 5596i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_3279 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_3285 @_l_3279: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_3285 PUSH_VAL Integer 0i Return @_l_3285: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "There were a few people looking at us with curiosity." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 5597i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_3311 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_3317 @_l_3311: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_3317 PUSH_VAL Integer 0i Return @_l_3317: PUSH_VAL String "CA07_10L" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Sora" PUSH_VAL String "SR010627" CALL Talk NOP PUSH_VAL String "Mm..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 5598i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_3348 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_3354 @_l_3348: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_3354 PUSH_VAL Integer 0i Return @_l_3354: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Sora slowly took my arm and squeezed it." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 5599i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_3380 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_3386 @_l_3380: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_3386 PUSH_VAL Integer 0i Return @_l_3386: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Eh... What, Sora?" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 5600i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_3412 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_3418 @_l_3412: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_3418 PUSH_VAL Integer 0i Return @_l_3418: PUSH_VAL String "CA07_11L" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Sora" PUSH_VAL String "SR010628" CALL Talk NOP PUSH_VAL String "I'm tired... Let me lean on you for a bit..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 5601i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_3449 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_3455 @_l_3449: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_3455 PUSH_VAL Integer 0i Return @_l_3455: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Then let's find somewhere to rest..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 5602i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_3481 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_3487 @_l_3481: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_3487 PUSH_VAL Integer 0i Return @_l_3487: PUSH_VAL String "Sora" PUSH_VAL String "SR010629" CALL Talk NOP PUSH_VAL String "It's fine... Just like this..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 5603i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_3513 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_3519 @_l_3513: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_3519 PUSH_VAL Integer 0i Return @_l_3519: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "She clung to me as we walked." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 5604i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_3545 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_3551 @_l_3545: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_3551 PUSH_VAL Integer 0i Return @_l_3551: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "She must have been embarrassed about the people looking,since her face was bright red." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 5605i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_3577 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_3583 @_l_3577: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_3583 PUSH_VAL Integer 0i Return @_l_3583: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "S-Sora..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 5606i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_3609 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_3615 @_l_3609: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_3615 PUSH_VAL Integer 0i Return @_l_3615: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Every time she took a step, her chest... pressed againstmy arm." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 5607i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_3641 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_3647 @_l_3641: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_3647 PUSH_VAL Integer 0i Return @_l_3647: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "I could feel her breasts on my arm through her swimsuit." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 5608i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_3673 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_3679 @_l_3673: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_3679 PUSH_VAL Integer 0i Return @_l_3679: PUSH_VAL String "Sora" PUSH_VAL String "SR010630" CALL Talk NOP PUSH_VAL String "...Just a little longer..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 5609i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_3705 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_3711 @_l_3705: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_3711 PUSH_VAL Integer 0i Return @_l_3711: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "...I guess..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 5610i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_3737 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_3743 @_l_3737: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_3743 PUSH_VAL Integer 0i Return @_l_3743: CALL BustupClear NOP PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Even if she is my sister... it was still a girl pressingher body against me... I couldn't stop my heart frombeating like mad." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 5611i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_3771 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_3777 @_l_3771: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_3777 PUSH_VAL Integer 0i Return @_l_3777: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "...I never felt embarrassed about walking beside herbefore today." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 5612i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_3803 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_3809 @_l_3803: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_3809 PUSH_VAL Integer 0i Return @_l_3809: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "But... for some reason, I was worried if someone mightbe watching." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 5613i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_3835 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_3841 @_l_3835: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_3841 PUSH_VAL Integer 0i Return @_l_3841: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Because we were doing this... almost as if we werelovers." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 5614i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_3867 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_3873 @_l_3867: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_3873 PUSH_VAL Integer 0i Return @_l_3873: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "It's kind of embarrassing, and kind of annoying..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 5615i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_3899 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_3905 @_l_3899: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_3905 PUSH_VAL Integer 0i Return @_l_3905: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "But I definitely wouldn't describe it as unpleasant." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 5616i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_3931 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_3937 @_l_3931: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_3937 PUSH_VAL Integer 0i Return @_l_3937: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "It's not like two siblings who get along would never dothis." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 5617i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_3963 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_3969 @_l_3963: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_3969 PUSH_VAL Integer 0i Return @_l_3969: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "But there wasn't a different feeling swirling aroundinside me." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 5618i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_3995 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_4001 @_l_3995: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_4001 PUSH_VAL Integer 0i Return @_l_4001: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 5619i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_4027 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_4033 @_l_4027: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_4033 PUSH_VAL Integer 0i Return @_l_4033: CALL ScStopBgm NOP PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Sora, who's always close to me. Sora, who's supposed tobe my younger sister... She seemed like someone verydear to me, in a different way than just a sister..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 5620i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_4061 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_4067 @_l_4061: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_4067 PUSH_VAL Integer 0i Return @_l_4067: PUSH_VAL String "00_a016c" CALL Change NOP PUSH_VAL Integer 0i Return PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return @@Initialize Return this EndFunc Function sc00_A016C() CALL ScenarioEnter NOP PUSH_VAL String "Ryouhei" PUSH_VAL String "RH010276" CALL Talk NOP PUSH_VAL String "Haruka, why youuuu!!!" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 5621i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_28 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_34 @_l_28: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_34 PUSH_VAL Integer 0i Return @_l_34: CALL BustupClear NOP PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Then a loud voice suddenly ripped through the peace andquiet of the beach." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 5622i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_62 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_68 @_l_62: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_68 PUSH_VAL Integer 0i Return @_l_68: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Wh-What?" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 5623i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_94 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_100 @_l_94: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_100 PUSH_VAL Integer 0i Return @_l_100: PUSH_VAL String "BGM14" PUSH_VAL Integer 0i CALL ScPlayBgm NOP PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "I looked toward the sound and saw a raft riding thewaves in toward the beach." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 5624i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_130 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_136 @_l_130: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_136 PUSH_VAL Integer 0i Return @_l_136: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 5625i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_162 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_168 @_l_162: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_168 PUSH_VAL Integer 0i Return @_l_168: PUSH_VAL String "CF06_04S" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "And Ryouhei stood at the front of the raft, striking apowerful pose with his arms crossed over his chest, asif he was the king of the sea." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 5626i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_199 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_205 @_l_199: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_205 PUSH_VAL Integer 0i Return @_l_205: PUSH_VAL String "CF06_02S" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL Integer 1i CALL Update NOP PUSH_VAL Integer 378i PUSH_VAL Integer 106i PUSH_VAL Integer 250i PUSH_VAL Integer 188i PUSH_VAL Integer 800i PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL Zoom NOP PUSH_VAL String "Ryouhei" PUSH_VAL String "RH010277" CALL Talk NOP PUSH_VAL String "Sora-chaaaaaaaann!!" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 5627i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_248 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_254 @_l_248: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_254 PUSH_VAL Integer 0i Return @_l_254: PUSH_VAL String "B23a" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetCg NOP PUSH_VAL String "CA07_04M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Sora" PUSH_VAL String "SR010631" CALL Talk NOP PUSH_VAL String "...Eeii!" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 5628i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_290 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_296 @_l_290: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_296 PUSH_VAL Integer 0i Return @_l_296: PUSH_VAL String "se003" PUSH_VAL Integer 0i CALL ScPlaySe NOP PUSH_VAL String "Ryouhei" PUSH_VAL String "RH010278" CALL Talk NOP PUSH_VAL String "Bebwauh!?" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 5629i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_326 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_332 @_l_326: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_332 PUSH_VAL Integer 0i Return @_l_332: PUSH_VAL String "SE204" PUSH_VAL Integer 0i CALL ScPlaySe NOP PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "The king of the sea took Sora's kick right in the gutand flew back into the water." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 5630i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_362 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_368 @_l_362: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_368 PUSH_VAL Integer 0i Return @_l_368: CALL BustupClear NOP PUSH_VAL String "CH06_06M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Class Rep" PUSH_VAL String "KO010106" CALL Talk NOP PUSH_VAL String "W-We finally made it back..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 5631i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_401 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_407 @_l_401: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_407 PUSH_VAL Integer 0i Return @_l_407: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Class rep, Nao-chan, are you okay?" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 5632i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_433 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_439 @_l_433: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_439 PUSH_VAL Integer 0i Return @_l_439: PUSH_VAL String "CB07_06M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Nao" PUSH_VAL String "NO010169" CALL Talk NOP PUSH_VAL String "It was awful, jeez... That dumbass lost the oar, so itwas hard just getting back to shore." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 5633i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_470 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_476 @_l_470: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_476 PUSH_VAL Integer 0i Return @_l_476: PUSH_VAL String "SE201" PUSH_VAL Integer 0i CALL ScPlaySe NOP CALL BustupClear NOP PUSH_VAL String "CF06_04L" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Ryouhei" PUSH_VAL String "RH010279" CALL Talk NOP PUSH_VAL String "Sora-chaaan!" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 5634i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_513 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_519 @_l_513: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_519 PUSH_VAL Integer 0i Return @_l_519: PUSH_VAL Integer 7i CALL BustupClear NOP PUSH_VAL Integer 1i CALL Update NOP PUSH_VAL String "CA07_13M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "CH06_05M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL Integer 1i CALL Update NOP PUSH_VAL Integer 16i PUSH_VAL Integer 0i PUSH_VAL Integer 0i PUSH_VAL Integer 2i PUSH_VAL Integer 30i CALL Quake NOP PUSH_VAL String "Sora & Class rep" PUSH_VAL String "SYN00004" CALL Talk NOP PUSH_VAL String "Nooo!!" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 5635i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_571 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_577 @_l_571: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_577 PUSH_VAL Integer 0i Return @_l_577: PUSH_VAL String "se003" PUSH_VAL Integer 0i CALL ScPlaySe NOP PUSH_VAL String "Ryouhei" PUSH_VAL String "RH010280" CALL Talk NOP PUSH_VAL String "Ogowahgh! Ow!?" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 5636i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_607 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_613 @_l_607: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_613 PUSH_VAL Integer 0i Return @_l_613: PUSH_VAL String "SE204" PUSH_VAL Integer 0i CALL ScPlaySe NOP PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "The immortal Ryouhei burst forth from the water again,but Sora and the class rep both hit him right back in." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 5637i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_643 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_649 @_l_643: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_649 PUSH_VAL Integer 0i Return @_l_649: PUSH_VAL String "CA07_05M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "CH06_04M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "SE007" PUSH_VAL Integer 0i CALL ScPlaySe NOP PUSH_VAL String "Sora" PUSH_VAL String "SR010633" CALL Talk NOP PUSH_VAL String "Why you! Ei!" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 5638i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_689 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_695 @_l_689: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_695 PUSH_VAL Integer 0i Return @_l_695: PUSH_VAL String "CH06_07M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Ryouhei" PUSH_VAL String "RH010281" CALL Talk NOP PUSH_VAL String "Agya!? Eih!? Aghah!?" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 5639i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_726 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_732 @_l_726: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_732 PUSH_VAL Integer 0i Return @_l_732: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Sora mercilessly pounded Ryouhei back into the water." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 5640i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_758 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_764 @_l_758: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_764 PUSH_VAL Integer 0i Return @_l_764: PUSH_VAL String "CA07_06M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL Integer 4i PUSH_VAL Integer 0i CALL Jump NOP PUSH_VAL String "Sora" PUSH_VAL String "SR010634" CALL Talk NOP PUSH_VAL String "...P-Pervert!" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 5641i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_799 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_805 @_l_799: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_805 PUSH_VAL Integer 0i Return @_l_805: PUSH_VAL String "Class Rep" PUSH_VAL String "KO010108" CALL Talk NOP PUSH_VAL String "S-Sora-san... Maybe you should have mercy on him..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 5642i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_831 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_837 @_l_831: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_837 PUSH_VAL Integer 0i Return @_l_837: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Even the class rep, who had just hit him a moment ago,started to worry..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 5643i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_863 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_869 @_l_863: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_869 PUSH_VAL Integer 0i Return @_l_869: PUSH_VAL String "CA07_09M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Sora" PUSH_VAL String "SR010635" CALL Talk NOP PUSH_VAL String "Hmph!" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 5644i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_900 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_906 @_l_900: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_906 PUSH_VAL Integer 0i Return @_l_906: CALL BustupClear NOP PUSH_VAL String "CB07_06M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Nao" PUSH_VAL String "NO010170" CALL Talk NOP PUSH_VAL String "You just don't learn, do you?" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 5645i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_939 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_945 @_l_939: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_945 PUSH_VAL Integer 0i Return @_l_945: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "...Are you okay, Ryouhei?" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 5646i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_971 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_977 @_l_971: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_977 PUSH_VAL Integer 0i Return @_l_977: PUSH_VAL String "CF06_03M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Ryouhei" PUSH_VAL String "RH010282" CALL Talk NOP PUSH_VAL String "Heh, it's nothing." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 5647i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1008 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1014 @_l_1008: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1014 PUSH_VAL Integer 0i Return @_l_1014: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "He recovered from Sora's kicks like he was used to it...Though I guess he was." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 5648i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1040 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1046 @_l_1040: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1046 PUSH_VAL Integer 0i Return @_l_1046: PUSH_VAL String "Ryouhei" PUSH_VAL String "RH010283" CALL Talk NOP PUSH_VAL String "And it wasn't just Sora-chan. The class rep got a goodhit in too... That was a nice one." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 5649i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1072 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1078 @_l_1072: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1078 PUSH_VAL Integer 0i Return @_l_1078: PUSH_VAL String "CH06_10M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Class Rep" PUSH_VAL String "KO010109" CALL Talk NOP PUSH_VAL String "Th-That's your own fault for doing something pervertedlike that!" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 5650i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1109 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1115 @_l_1109: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1115 PUSH_VAL Integer 0i Return @_l_1115: PUSH_VAL String "CB07_08M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Nao" PUSH_VAL String "NO010171" CALL Talk NOP PUSH_VAL String "Totally your fault." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 5651i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1146 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1152 @_l_1146: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1152 PUSH_VAL Integer 0i Return @_l_1152: PUSH_VAL String "CH06_01M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "CF06_01M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Ryouhei" PUSH_VAL String "RH010284" CALL Talk NOP PUSH_VAL String "Jeez, I just wanted to show my love... And besides, Ithought maybe Sora-chan was feeling down. I'm glad tohave cheered her up a bit." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 5652i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1188 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1194 @_l_1188: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1194 PUSH_VAL Integer 0i Return @_l_1194: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Hmm? I don't think I'd call that cheerful..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 5653i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1220 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1226 @_l_1220: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1226 PUSH_VAL Integer 0i Return @_l_1226: PUSH_VAL String "Class Rep" PUSH_VAL String "KO010110" CALL Talk NOP PUSH_VAL String "By the way, Sora-san walked off somewhere." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 5654i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1252 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1258 @_l_1252: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1258 PUSH_VAL Integer 0i Return @_l_1258: PUSH_VAL String "CF06_06M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Ryouhei" PUSH_VAL String "RH010285" CALL Talk NOP PUSH_VAL String "That's not good! We have to go find her, Haruka...Ngwaoh!?" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 5655i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1289 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1295 @_l_1289: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1295 PUSH_VAL Integer 0i Return @_l_1295: PUSH_VAL Integer 7i CALL Shake NOP PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "When Ryouhei tried to dash off, Nao-chan twisted hisarm." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 5656i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1324 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1330 @_l_1324: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1330 PUSH_VAL Integer 0i Return @_l_1330: PUSH_VAL String "CB07_06M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Nao" PUSH_VAL String "NO010172" CALL Talk NOP PUSH_VAL String "You're going to go return the raft! Haru-chan, go catchSora-chan before she gets lost." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 5657i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1361 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1367 @_l_1361: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1367 PUSH_VAL Integer 0i Return @_l_1367: CALL ScStopBgm NOP PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Oh, sure... Well, see ya later, Ryouhei!" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 5658i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1395 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1401 @_l_1395: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1401 PUSH_VAL Integer 0i Return @_l_1401: CALL BustupClear NOP PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "I went in the same direction I had seen Sora run off." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 5659i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1429 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1435 @_l_1429: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1435 PUSH_VAL Integer 0i Return @_l_1435: PUSH_VAL String "Ryouhei" PUSH_VAL String "RH010286" CALL Talk NOP PUSH_VAL String "Ghuwoah... Hey! Tell Sora-chan that the two of us cantake a ride all alone later!" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 5660i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1461 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1467 @_l_1461: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1467 PUSH_VAL Integer 0i Return @_l_1467: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "I decided to ignore the voice calling out to me frombehind." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 5661i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1493 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1499 @_l_1493: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1499 PUSH_VAL Integer 0i Return @_l_1499: PUSH_VAL Integer 0i PUSH_VAL Integer 1i CALL BlackOut NOP PUSH_VAL Integer 2000i PUSH_VAL Integer 0i CALL ScWait NOP PUSH_VAL String "B23a" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetCg NOP PUSH_VAL String "CC07_02M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "BGM03" PUSH_VAL Integer 0i CALL ScPlayBgm NOP PUSH_VAL String "Akira" PUSH_VAL String "AK010209" CALL Talk NOP PUSH_VAL String "Here, Haru-kun. Juice." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 5662i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1547 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1553 @_l_1547: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1553 PUSH_VAL Integer 0i Return @_l_1553: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Oh, thanks." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 5663i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1579 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1585 @_l_1579: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1585 PUSH_VAL Integer 0i Return @_l_1585: PUSH_VAL String "CD06_02M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Kazuha" PUSH_VAL String "KA010093" CALL Talk NOP PUSH_VAL String "Is Sora-san okay?" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 5664i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1616 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1622 @_l_1616: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1622 PUSH_VAL Integer 0i Return @_l_1622: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Yeah. She's just tired because she played too much." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 5665i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1648 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1654 @_l_1648: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1654 PUSH_VAL Integer 0i Return @_l_1654: PUSH_VAL String "EA05" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetCg NOP PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Sora was lying down on an unused deck chair, sleeping." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 5666i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1685 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1691 @_l_1685: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1691 PUSH_VAL Integer 0i Return @_l_1691: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Well, she'll get hungry in a little while. Then she'llget up." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 5667i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1717 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1723 @_l_1717: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1723 PUSH_VAL Integer 0i Return @_l_1723: PUSH_VAL String "Motoka" PUSH_VAL String "MT010018" CALL Talk NOP PUSH_VAL String "Don't say that~. But she really is cute, isn't she? Shelooks good even when she's sleeping." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 5668i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1749 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1755 @_l_1749: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1755 PUSH_VAL Integer 0i Return @_l_1755: PUSH_VAL String "Class Rep" PUSH_VAL String "KO010111" CALL Talk NOP PUSH_VAL String "You're right... She looks like a model..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 5669i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1781 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1787 @_l_1781: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1787 PUSH_VAL Integer 0i Return @_l_1787: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "...She's calmest when she's sleeping." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 5670i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1813 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1819 @_l_1813: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1819 PUSH_VAL Integer 0i Return @_l_1819: PUSH_VAL String "Nao" PUSH_VAL String "NO010173" CALL Talk NOP PUSH_VAL String "She's mumbling to herself like a baby." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 5671i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1845 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1851 @_l_1845: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1851 PUSH_VAL Integer 0i Return @_l_1851: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Oh, don't tell her that. She'll get mad." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 5672i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1877 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1883 @_l_1877: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1883 PUSH_VAL Integer 0i Return @_l_1883: PUSH_VAL String "B23a" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetCg NOP PUSH_VAL String "CB07_02M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "WIP_RL" PUSH_VAL Integer 500i CALL Transition NOP PUSH_VAL String "Nao" PUSH_VAL String "NO010174" CALL Talk NOP PUSH_VAL String "Sure, sure." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 5673i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1923 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1929 @_l_1923: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1929 PUSH_VAL Integer 0i Return @_l_1929: PUSH_VAL String "CF06_05M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Ryouhei" PUSH_VAL String "RH010287" CALL Talk NOP PUSH_VAL String "What, Sora-chan went to sleep? Tch, I was about to bringher out to my secret spot." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 5674i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1960 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1966 @_l_1960: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1966 PUSH_VAL Integer 0i Return @_l_1966: PUSH_VAL String "CC07_02M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Akira" PUSH_VAL String "AK010210" CALL Talk NOP PUSH_VAL String "Eh, where, where? Is it fun?" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 5675i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1997 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2003 @_l_1997: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2003 PUSH_VAL Integer 0i Return @_l_2003: PUSH_VAL String "Ryouhei" PUSH_VAL String "RH010288" CALL Talk NOP PUSH_VAL String "It's still a bit early for you." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 5676i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2029 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2035 @_l_2029: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2035 PUSH_VAL Integer 0i Return @_l_2035: PUSH_VAL String "Akira" PUSH_VAL String "AK010211" CALL Talk NOP PUSH_VAL String "Oh, really? Too bad." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 5677i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2061 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2067 @_l_2061: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2067 PUSH_VAL Integer 0i Return @_l_2067: PUSH_VAL Integer 3i CALL BustupClear NOP PUSH_VAL String "CD06_07M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Kazuha" PUSH_VAL String "KA010094" CALL Talk NOP PUSH_VAL String "You don't want to go there anyway." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 5678i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2101 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2107 @_l_2101: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2107 PUSH_VAL Integer 0i Return @_l_2107: PUSH_VAL String "Ryouhei" PUSH_VAL String "RH010289" CALL Talk NOP PUSH_VAL String "Don't pout. I'll show you my secret spot too if youwant." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 5679i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2133 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2139 @_l_2133: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2139 PUSH_VAL Integer 0i Return @_l_2139: PUSH_VAL String "CD06_06M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Kazuha" PUSH_VAL String "KA010095" CALL Talk NOP PUSH_VAL String "I-I'm not pouting!" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 5680i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2170 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2176 @_l_2170: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2176 PUSH_VAL Integer 0i Return @_l_2176: CALL BustupClear NOP PUSH_VAL String "CE04_01M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Motoka" PUSH_VAL String "MT010019" CALL Talk NOP PUSH_VAL String "Now then, I hate to do this while Sleeping Beauty issneaking a nap, but let's have lunch." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 5681i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2209 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2215 @_l_2209: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2215 PUSH_VAL Integer 0i Return @_l_2215: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Everyone made something for lunch." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 5682i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2241 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2247 @_l_2241: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2247 PUSH_VAL Integer 0i Return @_l_2247: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Sora and I tried to make lunch too, but..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 5683i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2273 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2279 @_l_2273: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2279 PUSH_VAL Integer 0i Return @_l_2279: PUSH_VAL Integer 6i CALL BustupClear NOP PUSH_VAL String "CF06_04M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Ryouhei" PUSH_VAL String "RH010290" CALL Talk NOP PUSH_VAL String "Which rice balls did Sora-chan make?" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 5684i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2313 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2319 @_l_2313: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2319 PUSH_VAL Integer 0i Return @_l_2319: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "I dunno... Probably the small, strangely shaped ones." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 5685i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2345 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2351 @_l_2345: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2351 PUSH_VAL Integer 0i Return @_l_2351: PUSH_VAL String "CF06_02M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Ryouhei" PUSH_VAL String "RH010291" CALL Talk NOP PUSH_VAL String "Mm, this one? Thank you!" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 5686i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2382 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2388 @_l_2382: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2388 PUSH_VAL Integer 0i Return @_l_2388: PUSH_VAL String "CB07_06M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Nao" PUSH_VAL String "NO010175" CALL Talk NOP PUSH_VAL String "Stop taking other people's food." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 5687i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2419 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2425 @_l_2419: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2425 PUSH_VAL Integer 0i Return @_l_2425: PUSH_VAL String "CB07_01M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Nao" PUSH_VAL String "NO010176" CALL Talk NOP PUSH_VAL String "Haru-chan, if you want one of my sandwiches, go aheadand take one." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 5688i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2456 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2462 @_l_2456: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2462 PUSH_VAL Integer 0i Return @_l_2462: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Yeah, thanks." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 5689i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2488 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2494 @_l_2488: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2494 PUSH_VAL Integer 0i Return @_l_2494: PUSH_VAL String "CC07_02M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Akira" PUSH_VAL String "AK010212" CALL Talk NOP PUSH_VAL String "You can have some of ours too~. Ah, these are the onesKazu-chan made. They're fried, and they're really good." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 5690i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2525 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2531 @_l_2525: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2531 PUSH_VAL Integer 0i Return @_l_2531: PUSH_VAL String "Ryouhei" PUSH_VAL String "RH010292" CALL Talk NOP PUSH_VAL String "Oh wow, the princess can cook? I always thoughtMotoka-san was making her food." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 5691i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2557 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2563 @_l_2557: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2563 PUSH_VAL Integer 0i Return @_l_2563: PUSH_VAL Integer 1i CALL ScStopBgm NOP CALL BustupClear NOP PUSH_VAL String "CE04_09M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Motoka" PUSH_VAL String "MT010020" CALL Talk NOP PUSH_VAL String "...Ugh..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 5692i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2599 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2605 @_l_2599: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2605 PUSH_VAL Integer 0i Return @_l_2605: PUSH_VAL String "BGM13" PUSH_VAL Integer 0i CALL ScPlayBgm NOP PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Wh-What's wrong?" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 5693i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2635 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2641 @_l_2635: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2641 PUSH_VAL Integer 0i Return @_l_2641: PUSH_VAL String "CE04_10M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Motoka" PUSH_VAL String "MT010021" CALL Talk NOP PUSH_VAL String "I-I'm sorry... I should've brought something myself,since I'm the oldest..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 5694i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2672 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2678 @_l_2672: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2678 PUSH_VAL Integer 0i Return @_l_2678: PUSH_VAL String "CD06_02M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Kazuha" PUSH_VAL String "KA010096" CALL Talk NOP PUSH_VAL String "That's fine. It was on short notice, and you weresupposed to be off today." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 5695i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2709 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2715 @_l_2709: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2715 PUSH_VAL Integer 0i Return @_l_2715: PUSH_VAL String "CE04_09M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Motoka" PUSH_VAL String "MT010022" CALL Talk NOP PUSH_VAL String "...Y-Young lady..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 5696i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2746 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2752 @_l_2746: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2752 PUSH_VAL Integer 0i Return @_l_2752: PUSH_VAL String "CC07_02M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Akira" PUSH_VAL String "AK010213" CALL Talk NOP PUSH_VAL String "All right! Here, Motoka-oneechan, eat up." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 5697i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2783 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2789 @_l_2783: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2789 PUSH_VAL Integer 0i Return @_l_2789: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Amatsume piled a bunch of food on a paper plate and heldit out." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 5698i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2815 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2821 @_l_2815: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2821 PUSH_VAL Integer 0i Return @_l_2821: PUSH_VAL Integer 5i CALL BustupClear NOP PUSH_VAL String "CC07_02M" PUSH_VAL Integer 5i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "CE04_04M" PUSH_VAL Integer 7i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Motoka" PUSH_VAL String "MT010023" CALL Talk NOP PUSH_VAL String "Akira-chan, you really are a good girl..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 5699i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2860 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2866 @_l_2860: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2866 PUSH_VAL Integer 0i Return @_l_2866: CALL ScStopBgm NOP PUSH_VAL String "Akira" PUSH_VAL String "AK010214" CALL Talk NOP PUSH_VAL String "Ehehe~." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 5700i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2894 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2900 @_l_2894: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2900 PUSH_VAL Integer 0i Return @_l_2900: CALL BustupClear NOP PUSH_VAL String "CH06_07M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Class Rep" PUSH_VAL String "KO010112" CALL Talk NOP PUSH_VAL String "Ah, I made some too, so... Please, eat up." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 5701i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2933 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2939 @_l_2933: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2939 PUSH_VAL Integer 0i Return @_l_2939: PUSH_VAL String "BGM05" PUSH_VAL Integer 0i CALL ScPlayBgm NOP PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "The class rep held out a basket with a ton of differentfoods, from Japanese, Western, and even some Chinesefood." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 5702i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2969 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2975 @_l_2969: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2975 PUSH_VAL Integer 0i Return @_l_2975: PUSH_VAL String "CD06_03M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Kazuha" PUSH_VAL String "KA010097" CALL Talk NOP PUSH_VAL String "Wow, Kuragana-san, you made a lot..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 5703i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_3006 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_3012 @_l_3006: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_3012 PUSH_VAL Integer 0i Return @_l_3012: PUSH_VAL String "Class Rep" PUSH_VAL String "KO010113" CALL Talk NOP PUSH_VAL String "N-Not at all... I'm sure it's not very good." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 5704i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_3038 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_3044 @_l_3038: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_3044 PUSH_VAL Integer 0i Return @_l_3044: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "No, it looks really good... Can I have one?" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 5705i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_3070 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_3076 @_l_3070: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_3076 PUSH_VAL Integer 0i Return @_l_3076: PUSH_VAL String "CH06_03M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Class Rep" PUSH_VAL String "KO010114" CALL Talk NOP PUSH_VAL String "Eh? Y-Yes, of course!" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 5706i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_3107 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_3113 @_l_3107: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_3113 PUSH_VAL Integer 0i Return @_l_3113: PUSH_VAL String "CC07_02M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Akira" PUSH_VAL String "AK010215" CALL Talk NOP PUSH_VAL String "Yay, me too!" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 5707i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_3144 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_3150 @_l_3144: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_3150 PUSH_VAL Integer 0i Return @_l_3150: PUSH_VAL String "CD06_04M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Kazuha" PUSH_VAL String "KA010098" CALL Talk NOP PUSH_VAL String "Wait, Akira, wipe your hands off first." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 5708i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_3181 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_3187 @_l_3181: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_3187 PUSH_VAL Integer 0i Return @_l_3187: CALL BustupClear NOP PUSH_VAL String "CF06_02M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Ryouhei" PUSH_VAL String "RH010293" CALL Talk NOP PUSH_VAL String "Whooaa! Sora-chan's riceballs are amazing! I can tastethe essence of a beautiful girl in them!" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 5709i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_3220 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_3226 @_l_3220: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_3226 PUSH_VAL Integer 0i Return @_l_3226: PUSH_VAL String "CH06_11M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Class Rep" PUSH_VAL String "KO010115" CALL Talk NOP PUSH_VAL String "Nakazato-san, that's a bit..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 5710i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_3257 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_3263 @_l_3257: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_3263 PUSH_VAL Integer 0i Return @_l_3263: PUSH_VAL String "CB07_08M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Nao" PUSH_VAL String "NO010177" CALL Talk NOP PUSH_VAL String "Knock it off. You sound disgusting." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 5711i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_3294 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_3300 @_l_3294: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_3300 PUSH_VAL Integer 0i Return @_l_3300: PUSH_VAL String "CF06_10M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Ryouhei" PUSH_VAL String "RH010294" CALL Talk NOP PUSH_VAL String "I really wish she could've fed them to me herself,though." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 5712i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_3331 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_3337 @_l_3331: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_3337 PUSH_VAL Integer 0i Return @_l_3337: PUSH_VAL Integer 3i CALL BustupClear NOP PUSH_VAL Integer 9i CALL BustupClear NOP PUSH_VAL String "CC07_04M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Akira" PUSH_VAL String "AK010216" CALL Talk NOP PUSH_VAL String "Ryou-niichan, I'll do it if you want." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 5713i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_3374 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_3380 @_l_3374: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_3380 PUSH_VAL Integer 0i Return @_l_3380: PUSH_VAL String "CD06_07M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Kazuha" PUSH_VAL String "KA010099" CALL Talk NOP PUSH_VAL String "Stop it." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 5714i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_3411 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_3417 @_l_3411: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_3417 PUSH_VAL Integer 0i Return @_l_3417: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Are gathered around for a peaceful (?) lunch." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 5715i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_3443 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_3449 @_l_3443: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_3449 PUSH_VAL Integer 0i Return @_l_3449: CALL BustupClear NOP PUSH_VAL String "CA07_01M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Sora" PUSH_VAL String "SR010636" CALL Talk NOP PUSH_VAL String "...Haru... I'm hungry..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 5716i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_3482 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_3488 @_l_3482: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_3488 PUSH_VAL Integer 0i Return @_l_3488: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Oh, you're up? Here, you can sit here." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 5717i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_3514 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_3520 @_l_3514: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_3520 PUSH_VAL Integer 0i Return @_l_3520: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "She got off the deck chair and sat down next to me." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 5718i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_3546 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_3552 @_l_3546: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_3552 PUSH_VAL Integer 0i Return @_l_3552: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Wait a sec... Here." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 5719i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_3578 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_3584 @_l_3578: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_3584 PUSH_VAL Integer 0i Return @_l_3584: PUSH_VAL String "Sora" PUSH_VAL String "SR010637" CALL Talk NOP PUSH_VAL String "Mm... Ahm, ahm..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 5720i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_3610 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_3616 @_l_3610: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_3616 PUSH_VAL Integer 0i Return @_l_3616: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "She put a few dishes on her plate and started eating." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 5721i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_3642 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_3648 @_l_3642: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_3648 PUSH_VAL Integer 0i Return @_l_3648: PUSH_VAL String "CF06_05M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Ryouhei" PUSH_VAL String "RH010295" CALL Talk NOP PUSH_VAL String "Sora-chaan, do you want to try some of mine? You'll beaddicted after one bite." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 5722i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_3679 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_3685 @_l_3679: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_3685 PUSH_VAL Integer 0i Return @_l_3685: PUSH_VAL String "CA07_04M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Sora" PUSH_VAL String "SR010638" CALL Talk NOP PUSH_VAL String "...No, thanks." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 5723i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_3716 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_3722 @_l_3716: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_3722 PUSH_VAL Integer 0i Return @_l_3722: PUSH_VAL String "CH06_02M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Class Rep" PUSH_VAL String "KO010116" CALL Talk NOP PUSH_VAL String "Here, Sora-san, the tea is right here." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 5724i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_3753 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_3759 @_l_3753: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_3759 PUSH_VAL Integer 0i Return @_l_3759: PUSH_VAL String "CA07_01M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Sora" PUSH_VAL String "SR010639" CALL Talk NOP PUSH_VAL String "...Sure." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 5725i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_3790 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_3796 @_l_3790: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_3796 PUSH_VAL Integer 0i Return @_l_3796: PUSH_VAL Integer 9i CALL BustupClear NOP PUSH_VAL String "CF06_02M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Ryouhei" PUSH_VAL String "RH010296" CALL Talk NOP PUSH_VAL String "Sora-chan's rice balls are really good! You're reallygood at cooking, aren't you? All these things sprinkledon it must be some fashionable new way of cooking,right?" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 5726i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_3830 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_3836 @_l_3830: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_3836 PUSH_VAL Integer 0i Return @_l_3836: PUSH_VAL String "CA07_09M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Sora" PUSH_VAL String "SR010640" CALL Talk NOP PUSH_VAL String "...? Haru made that one..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 5727i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_3867 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_3873 @_l_3867: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_3873 PUSH_VAL Integer 0i Return @_l_3873: PUSH_VAL String "CF06_06M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL Integer 7i PUSH_VAL Integer 0i CALL Jump NOP PUSH_VAL String "Ryouhei" PUSH_VAL String "RH010297" CALL Talk NOP PUSH_VAL String "Bgh!? Haruka, why you little--!!" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 5728i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_3908 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_3914 @_l_3908: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_3914 PUSH_VAL Integer 0i Return @_l_3914: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "What? You're the one who took it!" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 5729i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_3940 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_3946 @_l_3940: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_3946 PUSH_VAL Integer 0i Return @_l_3946: PUSH_VAL String "Sora" PUSH_VAL String "SR010641" CALL Talk NOP PUSH_VAL String "..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 5730i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_3972 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_3978 @_l_3972: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_3978 PUSH_VAL Integer 0i Return @_l_3978: PUSH_VAL String "CB07_06M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Nao" PUSH_VAL String "NO010178" CALL Talk NOP PUSH_VAL String "Ahh, Ryouhei, just shut up and eat already." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 5731i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_4009 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_4015 @_l_4009: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_4015 PUSH_VAL Integer 0i Return @_l_4015: PUSH_VAL String "CF06_01M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Ryouhei" PUSH_VAL String "RH010298" CALL Talk NOP PUSH_VAL String "Tch... Well, he has a similar set of genes, so I guessthis is good enough." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 5732i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_4046 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_4052 @_l_4046: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_4052 PUSH_VAL Integer 0i Return @_l_4052: CALL ScStopBgm NOP PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Please stop saying that..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 5733i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_4080 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_4086 @_l_4080: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_4086 PUSH_VAL Integer 0i Return @_l_4086: PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL BlackOut NOP PUSH_VAL String "B23a" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetCg NOP PUSH_VAL String "CD06_02M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "BGM07" PUSH_VAL Integer 0i CALL ScPlayBgm NOP PUSH_VAL String "Kazuha" PUSH_VAL String "KA010100" CALL Talk NOP PUSH_VAL String "Okay then, I'll be back in a little bit." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 5734i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_4130 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_4136 @_l_4130: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_4136 PUSH_VAL Integer 0i Return @_l_4136: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Yeah, leave the luggage to me." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 5735i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_4162 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_4168 @_l_4162: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_4168 PUSH_VAL Integer 0i Return @_l_4168: PUSH_VAL String "CB07_01M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Nao" PUSH_VAL String "NO010179" CALL Talk NOP PUSH_VAL String "Will you be okay alone, Haru-chan? Do you want me tostay with you?" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 5736i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_4199 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_4205 @_l_4199: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_4205 PUSH_VAL Integer 0i Return @_l_4205: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "No, Sora went to sleep again, so I'll watch our stuffthis time." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 5737i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_4231 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_4237 @_l_4231: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_4237 PUSH_VAL Integer 0i Return @_l_4237: PUSH_VAL String "CE04_03M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Motoka" PUSH_VAL String "MT010024" CALL Talk NOP PUSH_VAL String "Sorry about that. You didn't need to do that for me." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 5738i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_4268 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_4274 @_l_4268: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_4274 PUSH_VAL Integer 0i Return @_l_4274: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "No, you should go ahead and have fun too, since you'rehere at the beach." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 5739i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_4300 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_4306 @_l_4300: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_4306 PUSH_VAL Integer 0i Return @_l_4306: CALL BustupClear NOP PUSH_VAL String "CF06_02M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Ryouhei" PUSH_VAL String "RH010299" CALL Talk NOP PUSH_VAL String "Come on, I said I'd watch over her if you want." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 5740i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_4339 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_4345 @_l_4339: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_4345 PUSH_VAL Integer 0i Return @_l_4345: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "No... You don't need to do that." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 5741i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_4371 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_4377 @_l_4371: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_4377 PUSH_VAL Integer 0i Return @_l_4377: PUSH_VAL String "CH06_01M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Class Rep" PUSH_VAL String "KO010117" CALL Talk NOP PUSH_VAL String "That's right. Who knows what would happen to Sora-san ifwe left her alone with you." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 5742i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_4408 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_4414 @_l_4408: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_4414 PUSH_VAL Integer 0i Return @_l_4414: PUSH_VAL String "CF06_06M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Ryouhei" PUSH_VAL String "RH010300" CALL Talk NOP PUSH_VAL String "Wha-!? So that's what you really think of me, classrep..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 5743i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_4445 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_4451 @_l_4445: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_4451 PUSH_VAL Integer 0i Return @_l_4451: PUSH_VAL String "CH06_10M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Class Rep" PUSH_VAL String "KO010118" CALL Talk NOP PUSH_VAL String "That's because of the way you always act!" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 5744i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_4482 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_4488 @_l_4482: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_4488 PUSH_VAL Integer 0i Return @_l_4488: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Hahaha... More importantly, who knows what would happento Ryouhei if Sora found out he had been watching hersleep..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 5745i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_4514 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_4520 @_l_4514: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_4520 PUSH_VAL Integer 0i Return @_l_4520: PUSH_VAL String "CC07_02M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "CH06_01M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Akira" PUSH_VAL String "AK010217" CALL Talk NOP PUSH_VAL String "Okay, we'll get you a present when we come back~." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 5746i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_4556 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_4562 @_l_4556: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_4562 PUSH_VAL Integer 0i Return @_l_4562: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Yeah, I'm looking forward to it." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 5747i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_4588 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_4594 @_l_4588: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_4594 PUSH_VAL Integer 0i Return @_l_4594: PUSH_VAL String "CF06_03M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Ryouhei" PUSH_VAL String "RH010301" CALL Talk NOP PUSH_VAL String "If something happens, just yell." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 5748i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_4625 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_4631 @_l_4625: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_4631 PUSH_VAL Integer 0i Return @_l_4631: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Well, I don't think anything's going to happen, but...Okay." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 5749i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_4657 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_4663 @_l_4657: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_4663 PUSH_VAL Integer 0i Return @_l_4663: CALL BustupClear NOP PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "When we finished eating and everyone was just relaxing,Sora went to sleep again." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 5750i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_4691 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_4697 @_l_4691: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_4697 PUSH_VAL Integer 0i Return @_l_4697: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "There was no way I could leave Sora behind, so it was aperfect opportunity for me to relieve Motoka-san of herresponsibilities for a little while, since she had beenwatching over the luggage all day." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 5751i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_4723 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_4729 @_l_4723: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_4729 PUSH_VAL Integer 0i Return @_l_4729: PUSH_VAL String "EA05" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetCg NOP PUSH_VAL String "" PUSH_VAL Integer 2000i CALL Transition NOP PUSH_VAL String "Sora" PUSH_VAL String "SR010642" CALL Talk NOP PUSH_VAL String "......" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 5752i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_4764 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_4770 @_l_4764: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_4770 PUSH_VAL Integer 0i Return @_l_4770: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Sora breathed lightly as she slept." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 5753i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_4796 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_4802 @_l_4796: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_4802 PUSH_VAL Integer 0i Return @_l_4802: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "She must have been really tired..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 5754i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_4828 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_4834 @_l_4828: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_4834 PUSH_VAL Integer 0i Return @_l_4834: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Well, she never had much stamina to begin with... Evenin her swimsuit, this was probably inevitableconsidering how hot it is..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 5755i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_4860 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_4866 @_l_4860: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_4866 PUSH_VAL Integer 0i Return @_l_4866: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "And it doesn't help that she had to deal with Ryouhei'steasing all day." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 5756i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_4892 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_4898 @_l_4892: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_4898 PUSH_VAL Integer 0i Return @_l_4898: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "But still, I felt glad that she would come all the wayto the beach to play with us... I was happy in more waysthan one." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 5757i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_4924 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_4930 @_l_4924: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_4930 PUSH_VAL Integer 0i Return @_l_4930: PUSH_VAL String "Sora" PUSH_VAL String "SR010643" CALL Talk NOP PUSH_VAL String "...Haru..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 5758i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_4956 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_4962 @_l_4956: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_4962 PUSH_VAL Integer 0i Return @_l_4962: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "...Yeah... I'm right here." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 5759i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_4988 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_4994 @_l_4988: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_4994 PUSH_VAL Integer 0i Return @_l_4994: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "I stroked her hair." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 5760i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_5020 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_5026 @_l_5020: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_5026 PUSH_VAL Integer 0i Return @_l_5026: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "She moved her body like I was tickling her." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 5761i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_5052 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_5058 @_l_5052: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_5058 PUSH_VAL Integer 0i Return @_l_5058: PUSH_VAL String "Sora" PUSH_VAL String "SR010644" CALL Talk NOP PUSH_VAL String "...Mm..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 5762i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_5084 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_5090 @_l_5084: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_5090 PUSH_VAL Integer 0i Return @_l_5090: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "This is the only time she reacts honestly, instead oftrying to hide it..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 5763i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_5116 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_5122 @_l_5116: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_5122 PUSH_VAL Integer 0i Return @_l_5122: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "The sea breeze combed its way through her hair." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 5764i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_5148 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_5154 @_l_5148: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_5154 PUSH_VAL Integer 0i Return @_l_5154: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "I wonder if she's cold..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 5765i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_5180 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_5186 @_l_5180: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_5186 PUSH_VAL Integer 0i Return @_l_5186: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "But if I put a towel over her, she would probably be toohot." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 5766i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_5212 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_5218 @_l_5212: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_5218 PUSH_VAL Integer 0i Return @_l_5218: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "...I guess I'll leave her alone." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 5767i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_5244 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_5250 @_l_5244: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_5250 PUSH_VAL Integer 0i Return @_l_5250: PUSH_VAL String "Sora" PUSH_VAL String "SR010645" CALL Talk NOP PUSH_VAL String "..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 5768i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_5276 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_5282 @_l_5276: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_5282 PUSH_VAL Integer 0i Return @_l_5282: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "...She's actually pretty cute when she's sleeping, huh?" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 5769i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_5308 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_5314 @_l_5308: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_5314 PUSH_VAL Integer 0i Return @_l_5314: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "...Cute, huh..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 5770i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_5340 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_5346 @_l_5340: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_5346 PUSH_VAL Integer 0i Return @_l_5346: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "I felt a little uncomfortable saying that word." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 5771i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_5372 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_5378 @_l_5372: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_5378 PUSH_VAL Integer 0i Return @_l_5378: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "How long has it been since I called her cute?" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 5772i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_5404 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_5410 @_l_5404: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_5410 PUSH_VAL Integer 0i Return @_l_5410: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Cute isn't the only word I haven't said to her lately...How long has it been since I gave her a real compliment?" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 5773i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_5436 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_5442 @_l_5436: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_5442 PUSH_VAL Integer 0i Return @_l_5442: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Of course, there's no doubt that Sora is cute. Anyonecan see that." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 5774i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_5468 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_5474 @_l_5468: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_5474 PUSH_VAL Integer 0i Return @_l_5474: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "But I'm her twin, and... Everyone tells us we lookalike." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 5775i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_5500 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_5506 @_l_5500: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_5506 PUSH_VAL Integer 0i Return @_l_5506: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "So telling her she's cute feels like I'm calling myselfcute... I always felt too embarrassed to say it." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 5776i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_5532 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_5538 @_l_5532: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_5538 PUSH_VAL Integer 0i Return @_l_5538: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "To me, Sora was always like... a doll, patiently layingon a white bed in the hospital." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 5777i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_5564 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_5570 @_l_5564: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_5570 PUSH_VAL Integer 0i Return @_l_5570: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "But that doll was a lot more selfish than she looked,and a little bit shy..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 5778i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_5596 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_5602 @_l_5596: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_5602 PUSH_VAL Integer 0i Return @_l_5602: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "That's a Sora that only I know." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 5779i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_5628 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_5634 @_l_5628: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_5634 PUSH_VAL Integer 0i Return @_l_5634: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "So even when we're apart... I still feel connected toher. It's a mysterious feeling, but I just can't shakeit." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 5780i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_5660 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_5666 @_l_5660: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_5666 PUSH_VAL Integer 0i Return @_l_5666: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Maybe it's because we're twins? I feel like I have toprotect her, as if she was the other half of my ownbody." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 5781i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_5692 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_5698 @_l_5692: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_5698 PUSH_VAL Integer 0i Return @_l_5698: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "I've always felt that connection... Even when I was achild." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 5782i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_5724 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_5730 @_l_5724: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_5730 PUSH_VAL Integer 0i Return @_l_5730: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "And since the car accident... Since our parents died,that feeling has only grown stronger." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 5783i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_5756 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_5762 @_l_5756: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_5762 PUSH_VAL Integer 0i Return @_l_5762: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "I am her big brother... and she's my only remainingfamily." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 5784i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_5788 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_5794 @_l_5788: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_5794 PUSH_VAL Integer 0i Return @_l_5794: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "There's nothing wrong with feeling love for my sister.It's the same feeling everyone has for their familymembers." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 5785i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_5820 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_5826 @_l_5820: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_5826 PUSH_VAL Integer 0i Return @_l_5826: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "...She would never say it to me, but Sora has feltanxious lately." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 5786i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_5852 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_5858 @_l_5852: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_5858 PUSH_VAL Integer 0i Return @_l_5858: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "She lost her parents and moved away from the house shegrew up in..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 5787i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_5884 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_5890 @_l_5884: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_5890 PUSH_VAL Integer 0i Return @_l_5890: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "And now we moved out to the country, where Nao-chanlives... She was afraid that Nao-chan would steal meaway and she wouldn't have any family left." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 5788i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_5916 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_5922 @_l_5916: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_5922 PUSH_VAL Integer 0i Return @_l_5922: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "That problem has already been resolved, but... she stillfeels the same anxiety." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 5789i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_5948 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_5954 @_l_5948: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_5954 PUSH_VAL Integer 0i Return @_l_5954: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "And that's why she's relying on me... her brother, andher last line of support." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 5790i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_5980 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_5986 @_l_5980: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_5986 PUSH_VAL Integer 0i Return @_l_5986: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "The only feeling motivating her actions is affection forher brother..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 5791i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_6012 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_6018 @_l_6012: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_6018 PUSH_VAL Integer 0i Return @_l_6018: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Yes, just pure, innocent... feelings..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 5792i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_6044 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_6050 @_l_6044: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_6050 PUSH_VAL Integer 0i Return @_l_6050: PUSH_VAL String "SP01" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetCg NOP PUSH_VAL String "Sora" PUSH_VAL String "SR010646" CALL Talk NOP PUSH_VAL String "If I did the same thing, would you like me too...?" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 5793i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_6081 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_6087 @_l_6081: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_6087 PUSH_VAL Integer 0i Return @_l_6087: PUSH_VAL Integer 0i PUSH_VAL Integer 1i CALL BlackOut NOP PUSH_VAL String "EA05" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetCg NOP PUSH_VAL String "" PUSH_VAL Integer 2000i CALL Transition NOP PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "That one sentence she said back then." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 5794i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_6126 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_6132 @_l_6126: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_6132 PUSH_VAL Integer 0i Return @_l_6132: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Those words echoed in my ears..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 5795i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_6158 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_6164 @_l_6158: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_6164 PUSH_VAL Integer 0i Return @_l_6164: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "I don't think she was asking me. I think she was askingherself." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 5796i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_6190 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_6196 @_l_6190: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_6196 PUSH_VAL Integer 0i Return @_l_6196: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "As if she understood her feelings, but didn't know howto express them..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 5797i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_6222 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_6228 @_l_6222: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_6228 PUSH_VAL Integer 0i Return @_l_6228: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "...That's why my heart beats faster whenever she touchesme." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 5798i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_6254 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_6260 @_l_6254: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_6260 PUSH_VAL Integer 0i Return @_l_6260: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Because those words take on a sudden, horribly realisticsexual tone." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 5799i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_6286 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_6292 @_l_6286: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_6292 PUSH_VAL Integer 0i Return @_l_6292: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "...I'm the worst." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 5800i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_6318 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_6324 @_l_6318: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_6324 PUSH_VAL Integer 0i Return @_l_6324: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "No matter how cute she is... I can't look at my sisterlike that." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 5801i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_6350 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_6356 @_l_6350: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_6356 PUSH_VAL Integer 0i Return @_l_6356: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "I shouldn't feel these evil feelings... for my sister." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 5802i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_6382 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_6388 @_l_6382: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_6388 PUSH_VAL Integer 0i Return @_l_6388: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "I can't deny that, somewhere within me, there's acertain... lust." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 5803i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_6414 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_6420 @_l_6414: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_6420 PUSH_VAL Integer 0i Return @_l_6420: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "I'm sure the same thing is hiding somewhere withinSora..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 5804i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_6446 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_6452 @_l_6446: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_6452 PUSH_VAL Integer 0i Return @_l_6452: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "It has nothing to do with the fact that we're related.It's a simple, undeniable fact: we are both livingcreatures with certain instincts." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 5805i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_6478 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_6484 @_l_6478: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_6484 PUSH_VAL Integer 0i Return @_l_6484: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "It's just that our reason holds it in place." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 5806i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_6510 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_6516 @_l_6510: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_6516 PUSH_VAL Integer 0i Return @_l_6516: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "But maybe Sora... is trying to cross that boundary...?" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 5807i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_6542 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_6548 @_l_6542: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_6548 PUSH_VAL Integer 0i Return @_l_6548: PUSH_VAL String "Sora" PUSH_VAL String "SR010647" CALL Talk NOP PUSH_VAL String "...Mm..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 5808i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_6574 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_6580 @_l_6574: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_6580 PUSH_VAL Integer 0i Return @_l_6580: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Ah!?" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 5809i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_6606 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_6612 @_l_6606: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_6612 PUSH_VAL Integer 0i Return @_l_6612: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Sora turned over, and suddenly her butt was facing me." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 5810i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_6638 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_6644 @_l_6638: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_6644 PUSH_VAL Integer 0i Return @_l_6644: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "...I'm the only one she would ever show her weakness to." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 5811i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_6670 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_6676 @_l_6670: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_6676 PUSH_VAL Integer 0i Return @_l_6676: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "She's started to show me her true feelings, little bylittle, but what are her real intentions?" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 5812i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_6702 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_6708 @_l_6702: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_6708 PUSH_VAL Integer 0i Return @_l_6708: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "When she said 'would you like me too?', just what didshe mean?" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 5813i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_6734 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_6740 @_l_6734: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_6740 PUSH_VAL Integer 0i Return @_l_6740: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 5814i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_6766 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_6772 @_l_6766: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_6772 PUSH_VAL Integer 0i Return @_l_6772: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "My heart started beating faster." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 5815i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_6798 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_6804 @_l_6798: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_6804 PUSH_VAL Integer 0i Return @_l_6804: PUSH_VAL String "SP01" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetCg NOP PUSH_VAL String "CLOUD_A" PUSH_VAL Integer 500i CALL Transition NOP PUSH_VAL String "Sora" PUSH_VAL String "SR010648" CALL Talk NOP PUSH_VAL String "If I did the same thing..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 5816i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_6839 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_6845 @_l_6839: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_6845 PUSH_VAL Integer 0i Return @_l_6845: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "I'm sure there are a few words that she omitted." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 5817i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_6871 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_6877 @_l_6871: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_6877 PUSH_VAL Integer 0i Return @_l_6877: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "I'm sure... she was saying, "If I did the same thing asNao"..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 5818i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_6903 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_6909 @_l_6903: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_6909 PUSH_VAL Integer 0i Return @_l_6909: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 5819i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_6935 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_6941 @_l_6935: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_6941 PUSH_VAL Integer 0i Return @_l_6941: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "No way..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 5820i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_6967 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_6973 @_l_6967: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_6973 PUSH_VAL Integer 0i Return @_l_6973: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "We're siblings... There's no way we could ever..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 5821i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_6999 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_7005 @_l_6999: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_7005 PUSH_VAL Integer 0i Return @_l_7005: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "It's impossible... for us to have a relationship likethat..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 5822i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_7031 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_7037 @_l_7031: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_7037 PUSH_VAL Integer 0i Return @_l_7037: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 5823i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_7063 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_7069 @_l_7063: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_7069 PUSH_VAL Integer 0i Return @_l_7069: CALL ScStopBgm NOP PUSH_VAL Integer 0i PUSH_VAL Integer 1i CALL BlackOut NOP PUSH_VAL Integer 1500i PUSH_VAL Integer 0i CALL ScWait NOP CALL Update NOP PUSH_VAL String "B23a" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetCg NOP PUSH_VAL String "SE400" PUSH_VAL String "" PUSH_VAL Integer 0i CALL ScPlayEnvSe NOP PUSH_VAL String "Sora" PUSH_VAL String "SR010649" CALL Talk NOP PUSH_VAL String "...Mm..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 5824i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_7117 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_7123 @_l_7117: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_7123 PUSH_VAL Integer 0i Return @_l_7123: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "I slowly put a towel over her." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 5825i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_7149 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_7155 @_l_7149: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_7155 PUSH_VAL Integer 0i Return @_l_7155: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Because the sun had moved in the sky and her body was indirect sunlight..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 5826i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_7181 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_7187 @_l_7181: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_7187 PUSH_VAL Integer 0i Return @_l_7187: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Yeah, that's the only reason..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 5827i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_7213 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_7219 @_l_7213: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_7219 PUSH_VAL Integer 0i Return @_l_7219: PUSH_VAL String "Sora" PUSH_VAL String "SR010650" CALL Talk NOP PUSH_VAL String "..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 5828i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_7245 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_7251 @_l_7245: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_7251 PUSH_VAL Integer 0i Return @_l_7251: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "She continued to breathe softly, cute as ever as sheslept..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 5829i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_7277 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_7283 @_l_7277: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_7283 PUSH_VAL Integer 0i Return @_l_7283: PUSH_VAL String "SE400" PUSH_VAL Integer 1i CALL ScStopEnvSe NOP PUSH_VAL String "DATE" PUSH_VAL Integer 0i CALL EyeCatchEnter NOP PUSH_VAL String "00_a017" CALL Change NOP PUSH_VAL Integer 0i Return PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return @@Initialize Return this EndFunc Function sc00_A017() CALL ScenarioEnter NOP PUSH_VAL String "SE270" PUSH_VAL String "" PUSH_VAL Integer 0i CALL ScPlayEnvSe NOP PUSH_VAL String "EA01a" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetCg NOP PUSH_VAL String "" PUSH_VAL Integer 3000i CALL Transition NOP PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "The same, unchanging landscape invited me to sleep." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 5830i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_42 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_48 @_l_42: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_48 PUSH_VAL Integer 0i Return @_l_48: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "The constant, rhythmic bouncing of the railcar only mademe sleepier." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 5831i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_74 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_80 @_l_74: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_80 PUSH_VAL Integer 0i Return @_l_80: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "I could feel the powerful rays of the sun, but, thanksto the air conditioning, it was cool inside the train." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 5832i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_106 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_112 @_l_106: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_112 PUSH_VAL Integer 0i Return @_l_112: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Sora and I silently rode the train back to Hozumi, justlike two months ago." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 5833i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_138 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_144 @_l_138: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_144 PUSH_VAL Integer 0i Return @_l_144: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "But unlike the last time... we were dominated by astifling atmosphere." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 5834i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_170 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_176 @_l_170: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_176 PUSH_VAL Integer 0i Return @_l_176: PUSH_VAL String "B37a" PUSH_VAL Integer 0i PUSH_VAL Integer 600i CALL SetCg NOP PUSH_VAL Integer 0i PUSH_VAL Integer 0i PUSH_VAL Integer 30000i PUSH_VAL Integer 1i PUSH_VAL Integer 0i CALL Scroll NOP PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "...We were away from Okukosome for a few days." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 5835i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_214 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_220 @_l_214: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_220 PUSH_VAL Integer 0i Return @_l_220: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "We went back to the city to pay respects to our parentson Obon." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 5836i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_246 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_252 @_l_246: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_252 PUSH_VAL Integer 0i Return @_l_252: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "After we paid our respects, we ate with our relativesand saw some of our old friends." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 5837i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_278 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_284 @_l_278: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_284 PUSH_VAL Integer 0i Return @_l_284: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Going back to the city after being in the country feltoddly fresh." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 5838i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_310 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_316 @_l_310: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_316 PUSH_VAL Integer 0i Return @_l_316: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "There was a convenience store on every corner, and Ihardly ever had to wait for a train or a bus." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 5839i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_342 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_348 @_l_342: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_348 PUSH_VAL Integer 0i Return @_l_348: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "There were tons of people everywhere... The constanthustle of people running to and fro was bewildering." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 5840i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_374 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_380 @_l_374: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_380 PUSH_VAL Integer 0i Return @_l_380: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "All the stores were open late, and I had to wonder ifthe nights in the city had always been so bright andnoisy." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 5841i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_406 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_412 @_l_406: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_412 PUSH_VAL Integer 0i Return @_l_412: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "...That just shows how accustomed I had gotten to mylife in Okukosome." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 5842i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_438 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_444 @_l_438: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_444 PUSH_VAL Integer 0i Return @_l_444: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "I had to laugh at the ease with which I had given up theubiquitous convenience of the city that I had lived withfor so long." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 5843i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_470 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_476 @_l_470: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_476 PUSH_VAL Integer 0i Return @_l_476: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Do the people adapt to the environment, or is theenvironment shaped according to the people? I couldn'ttell you that." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 5844i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_502 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_508 @_l_502: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_508 PUSH_VAL Integer 0i Return @_l_508: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "When I returned to the city, there were shops that hadclosed in the two months I was gone, new roads that hadbeen built, etc." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 5845i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_534 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_540 @_l_534: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_540 PUSH_VAL Integer 0i Return @_l_540: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Our parents' store would be included in the changed ofthe past two months... There was a sign on the old shopthat said it was being remodelled." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 5846i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_566 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_572 @_l_566: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_572 PUSH_VAL Integer 0i Return @_l_572: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "The apartment where we had lived was empty, as if no onehad taken up residence yet." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 5847i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_598 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_604 @_l_598: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_604 PUSH_VAL Integer 0i Return @_l_604: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "I think people naturally get attached to whatever placethey live in." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 5848i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_630 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_636 @_l_630: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_636 PUSH_VAL Integer 0i Return @_l_636: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "That must be why I felt out of place as I walked throughthe nostalgic city." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 5849i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_662 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_668 @_l_662: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_668 PUSH_VAL Integer 0i Return @_l_668: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "The city moved on without us." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 5850i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_694 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_700 @_l_694: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_700 PUSH_VAL Integer 0i Return @_l_700: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "And we moved on without it, finding a new place to live." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 5851i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_726 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_732 @_l_726: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_732 PUSH_VAL Integer 0i Return @_l_732: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "That's how the city continues to exist, even as peoplecome and go..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 5852i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_758 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_764 @_l_758: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_764 PUSH_VAL Integer 0i Return @_l_764: PUSH_VAL Integer 0i PUSH_VAL Integer 1i CALL BlackOut NOP PUSH_VAL String "EA01e" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetCg NOP PUSH_VAL String "" PUSH_VAL Integer 1000i CALL Transition NOP PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "The train continued to mark a steady beat as it rolleddown the endless tracks." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 5853i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_803 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_809 @_l_803: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_809 PUSH_VAL Integer 0i Return @_l_809: PUSH_VAL String "Sora" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 5854i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_835 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_841 @_l_835: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_841 PUSH_VAL Integer 0i Return @_l_841: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Sora did nothing but stare out the window since the timewe got on the train." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 5855i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_867 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_873 @_l_867: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_873 PUSH_VAL Integer 0i Return @_l_873: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "As if her heart was somewhere else... I understood thatfeeling, because it was the same for me." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 5856i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_899 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_905 @_l_899: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_905 PUSH_VAL Integer 0i Return @_l_905: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "I couldn't stop thinking about what our relatives saidat the service when Sora and I came up as the topic ofdiscussion." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 5857i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_931 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_937 @_l_931: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_937 PUSH_VAL Integer 0i Return @_l_937: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Just like last time, they were worried about the two ofus." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 5858i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_963 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_969 @_l_963: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_969 PUSH_VAL Integer 0i Return @_l_969: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "You don't need all alone out in the country. Why don'tyou move in with one of your relatives?" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 5859i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_995 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1001 @_l_995: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1001 PUSH_VAL Integer 0i Return @_l_1001: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "I want to help you, at least until you can supportyourself." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 5860i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1027 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1033 @_l_1027: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1033 PUSH_VAL Integer 0i Return @_l_1033: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "The exact same thing they said when I was first thinkingabout moving to Okukosome." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 5861i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1059 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1065 @_l_1059: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1065 PUSH_VAL Integer 0i Return @_l_1065: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "But back then, I stubbornly refused them and decided tomove out here regardless of what they said." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 5862i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1091 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1097 @_l_1091: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1097 PUSH_VAL Integer 0i Return @_l_1097: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "I turned my back and ran from the relatives who wereconcerned about me." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 5863i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1123 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1129 @_l_1123: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1129 PUSH_VAL Integer 0i Return @_l_1129: PUSH_VAL String "SE270" PUSH_VAL Integer 1i CALL ScStopEnvSe NOP PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "And I did the same thing again this time..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 5864i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1159 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1165 @_l_1159: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1165 PUSH_VAL Integer 0i Return @_l_1165: PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL BlackOut NOP PUSH_VAL String "BGM16" PUSH_VAL Integer 0i CALL ScPlayBgm NOP PUSH_VAL String "Sora" PUSH_VAL String "SR010652" CALL Talk NOP PUSH_VAL String "...No." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 5865i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1199 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1205 @_l_1199: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1205 PUSH_VAL Integer 0i Return @_l_1205: PUSH_VAL String "Old Lady nJpU " PUSH_VAL String "NP150001" CALL Talk NOP PUSH_VAL String "But Sora-chan, you two must be having trouble, right? Ifyou come live with us, there will be plenty of peoplearound to help you." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 5866i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1231 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1237 @_l_1231: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1237 PUSH_VAL Integer 0i Return @_l_1237: PUSH_VAL String "Sora" PUSH_VAL String "SR010653" CALL Talk NOP PUSH_VAL String "No! No!!" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 5867i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1263 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1269 @_l_1263: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1269 PUSH_VAL Integer 0i Return @_l_1269: PUSH_VAL String "Old Lady nJpU " PUSH_VAL String "NP150002" CALL Talk NOP PUSH_VAL String "Sora-chan, you shouldn't cause problems for Haru-chan." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 5868i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1295 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1301 @_l_1295: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1301 PUSH_VAL Integer 0i Return @_l_1301: PUSH_VAL String "Sora" PUSH_VAL String "SR010654" CALL Talk NOP PUSH_VAL String "!?" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 5869i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1327 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1333 @_l_1327: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1333 PUSH_VAL Integer 0i Return @_l_1333: PUSH_VAL String "Old Lady nJpU " PUSH_VAL String "NP150003" CALL Talk NOP PUSH_VAL String "You two are still children, so please let the adultshelp you. If you'd like, I could even come live with youtwo at your old house." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 5870i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1359 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1365 @_l_1359: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1365 PUSH_VAL Integer 0i Return @_l_1365: PUSH_VAL String "EA01a" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetCg NOP PUSH_VAL String "" PUSH_VAL Integer 1000i CALL Transition NOP PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Sora rejected every offer they made, just like lasttime." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 5871i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1400 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1406 @_l_1400: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1406 PUSH_VAL Integer 0i Return @_l_1406: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "She didn't give any reason. She just repeated, "No",over and over, not even listening to what anyone said." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 5872i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1432 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1438 @_l_1432: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1438 PUSH_VAL Integer 0i Return @_l_1438: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "I too politely refused them." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 5873i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1464 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1470 @_l_1464: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1470 PUSH_VAL Integer 0i Return @_l_1470: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "But they said they wanted to talk it over again the nexttime we see them." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 5874i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1496 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1502 @_l_1496: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1502 PUSH_VAL Integer 0i Return @_l_1502: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 5875i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1528 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1534 @_l_1528: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1534 PUSH_VAL Integer 0i Return @_l_1534: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "I understand that they're all kind people." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 5876i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1560 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1566 @_l_1560: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1566 PUSH_VAL Integer 0i Return @_l_1566: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "And I understand that we're probably the ones who arewrong..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 5877i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1592 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1598 @_l_1592: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1598 PUSH_VAL Integer 0i Return @_l_1598: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "But... I still don't want to rely on them." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 5878i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1624 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1630 @_l_1624: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1630 PUSH_VAL Integer 0i Return @_l_1630: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Maybe that's just us being childish and stubborn..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 5879i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1656 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1662 @_l_1656: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1662 PUSH_VAL Integer 0i Return @_l_1662: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Maybe Sora's being stubborn... or maybe I'm the onebeing stubborn." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 5880i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1688 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1694 @_l_1688: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1694 PUSH_VAL Integer 0i Return @_l_1694: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "I... ran away." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 5881i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1720 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1726 @_l_1720: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1726 PUSH_VAL Integer 0i Return @_l_1726: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "From that torturous environment." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 5882i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1752 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1758 @_l_1752: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1758 PUSH_VAL Integer 0i Return @_l_1758: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Since our parents died, our life has completelychanged... and we've overcome many obstacles in our way." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 5883i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1784 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1790 @_l_1784: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1790 PUSH_VAL Integer 0i Return @_l_1790: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Back then, I thought it was completely unfair... I feltlike we were being kicked while we were down, since wehad just lost our parents." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 5884i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1816 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1822 @_l_1816: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1822 PUSH_VAL Integer 0i Return @_l_1822: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "I just wanted to run away from that environment." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 5885i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1848 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1854 @_l_1848: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1854 PUSH_VAL Integer 0i Return @_l_1854: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Even the hands extended to help us looked like yet morepursuers..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 5886i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1880 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1886 @_l_1880: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1886 PUSH_VAL Integer 0i Return @_l_1886: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "And fleeing from them led us here." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 5887i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1912 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1918 @_l_1912: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1918 PUSH_VAL Integer 0i Return @_l_1918: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "How could I accept their kindness after I ran away justtwo months before?" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 5888i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1944 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1950 @_l_1944: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1950 PUSH_VAL Integer 0i Return @_l_1950: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "And... I wouldn't want to make Sora start over yetagain, after I just brought her out to the countryside.We're only just starting to get used to our new lives..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 5889i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1976 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1982 @_l_1976: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1982 PUSH_VAL Integer 0i Return @_l_1982: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "What would she think if I dragged her along somewhereelse?" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 5890i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2008 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2014 @_l_2008: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2014 PUSH_VAL Integer 0i Return @_l_2014: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 5891i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2040 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2046 @_l_2040: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2046 PUSH_VAL Integer 0i Return @_l_2046: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "I understand this is all the result of my ownselfishness." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 5892i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2072 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2078 @_l_2072: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2078 PUSH_VAL Integer 0i Return @_l_2078: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "But, at the very least... I'm not going to run away fromthe consequences of my previous actions." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 5893i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2104 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2110 @_l_2104: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2110 PUSH_VAL Integer 0i Return @_l_2110: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "I'm not going to run... from my decision to protectSora." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 5894i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2136 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2142 @_l_2136: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2142 PUSH_VAL Integer 0i Return @_l_2142: PUSH_VAL String "Sora" PUSH_VAL String "SR010655" CALL Talk NOP PUSH_VAL String "...Haru?" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 5895i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2168 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2174 @_l_2168: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2174 PUSH_VAL Integer 0i Return @_l_2174: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Sora called out to me, though her eyes were stillfocused on the scenery outside the window." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 5896i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2200 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2206 @_l_2200: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2206 PUSH_VAL Integer 0i Return @_l_2206: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Hmm? What?" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 5897i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2232 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2238 @_l_2232: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2238 PUSH_VAL Integer 0i Return @_l_2238: PUSH_VAL String "Sora" PUSH_VAL String "SR010656" CALL Talk NOP PUSH_VAL String "...You won't go anywhere, will you?" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 5898i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2264 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2270 @_l_2264: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2270 PUSH_VAL Integer 0i Return @_l_2270: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "...Of course not. Why did you think that?" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 5899i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2296 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2302 @_l_2296: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2302 PUSH_VAL Integer 0i Return @_l_2302: PUSH_VAL String "Sora" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 5900i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2328 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2334 @_l_2328: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2334 PUSH_VAL Integer 0i Return @_l_2334: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "She went silent again, still not looking at me." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 5901i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2360 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2366 @_l_2360: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2366 PUSH_VAL Integer 0i Return @_l_2366: CALL ScStopBgm NOP PUSH_VAL Integer 0i PUSH_VAL Integer 1i CALL BlackOut NOP PUSH_VAL Integer 1000i PUSH_VAL Integer 0i CALL ScWait NOP PUSH_VAL String "B01c" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetCg NOP CALL Update NOP PUSH_VAL Integer 1500i PUSH_VAL Integer 0i CALL ScWait NOP PUSH_VAL Integer 0i PUSH_VAL Integer 1i CALL BlackOut NOP PUSH_VAL String "B02c" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetCg NOP PUSH_VAL String "BGM03" PUSH_VAL Integer 0i CALL ScPlayBgm NOP PUSH_VAL String "WIP_LR" PUSH_VAL Integer 500i CALL Transition NOP PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Sora, the food's ready." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 5902i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2430 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2436 @_l_2430: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2436 PUSH_VAL Integer 0i Return @_l_2436: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 5903i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2462 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2468 @_l_2462: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2468 PUSH_VAL Integer 0i Return @_l_2468: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "When we got back, Sora silently cooped herself up in herroom." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 5904i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2494 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2500 @_l_2494: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2500 PUSH_VAL Integer 0i Return @_l_2500: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "It was a long trip, so she was probably tired, but..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 5905i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2526 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2532 @_l_2526: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2532 PUSH_VAL Integer 0i Return @_l_2532: PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL BlackOut NOP PUSH_VAL String "se101" PUSH_VAL Integer 0i CALL ScPlaySe NOP PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "...Sora?" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 5906i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2566 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2572 @_l_2566: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2572 PUSH_VAL Integer 0i Return @_l_2572: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "There was no answer when I knocked on her door." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 5907i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2598 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2604 @_l_2598: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2604 PUSH_VAL Integer 0i Return @_l_2604: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "There wasn't any light coming from her room either... Isshe sleeping?" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 5908i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2630 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2636 @_l_2630: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2636 PUSH_VAL Integer 0i Return @_l_2636: PUSH_VAL String "B02c" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetCg NOP PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Guess I'll have to eat alone, huh..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 5909i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2667 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2673 @_l_2667: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2673 PUSH_VAL Integer 0i Return @_l_2673: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "I put Sora's portion on a plate, wrapped it, and placedit in front of her chair." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 5910i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2699 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2705 @_l_2699: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2705 PUSH_VAL Integer 0i Return @_l_2705: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Let's eat..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 5911i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2731 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2737 @_l_2731: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2737 PUSH_VAL Integer 0i Return @_l_2737: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "My appetite disappeared when I realized I had to eatdinner alone." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 5912i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2763 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2769 @_l_2763: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2769 PUSH_VAL Integer 0i Return @_l_2769: PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL BlackOut NOP PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "I ate a little bit and then got in the bath." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 5913i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2799 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2805 @_l_2799: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2805 PUSH_VAL Integer 0i Return @_l_2805: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "All the fatigue left my body in an instant when I got inthe bathtub." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 5914i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2831 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2837 @_l_2831: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2837 PUSH_VAL Integer 0i Return @_l_2837: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "I really tired myself out, huh..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 5915i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2863 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2869 @_l_2863: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2869 PUSH_VAL Integer 0i Return @_l_2869: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "My elbows and ankles popped when I stretched." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 5916i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2895 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2901 @_l_2895: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2901 PUSH_VAL Integer 0i Return @_l_2901: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "It must have been even harder on Sora, since she's notnearly as tough as I am." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 5917i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2927 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2933 @_l_2927: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2933 PUSH_VAL Integer 0i Return @_l_2933: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "And it's not only a physical fatigue... We must bementally fatigued as well after all that." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 5918i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2959 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2965 @_l_2959: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2965 PUSH_VAL Integer 0i Return @_l_2965: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "I guess I'm pushing Sora too hard, huh..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 5919i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2991 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2997 @_l_2991: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2997 PUSH_VAL Integer 0i Return @_l_2997: PUSH_VAL String "MONOCHROME" CALL Tone NOP PUSH_VAL String "B01a" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetCg NOP PUSH_VAL String "WIP_TB" PUSH_VAL Integer 500i CALL Transition NOP PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "It's been two months since I brought Sora to Okukosome." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 5920i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_3035 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_3041 @_l_3035: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_3041 PUSH_VAL Integer 0i Return @_l_3041: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Her life suddenly changed, and she was forced into thisinconvenient lifestyle... It must have been hard forher. She's not nearly as flexible as I am." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 5921i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_3067 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_3073 @_l_3067: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_3073 PUSH_VAL Integer 0i Return @_l_3073: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "She looks like she's calmed down, but... I'm sure she'sstruggling with her own problems." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 5922i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_3099 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_3105 @_l_3099: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_3105 PUSH_VAL Integer 0i Return @_l_3105: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "And then when she had to argue with our relatives againat Obon..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 5923i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_3131 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_3137 @_l_3131: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_3137 PUSH_VAL Integer 0i Return @_l_3137: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "She must be fed up with it all by now." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 5924i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_3163 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_3169 @_l_3163: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_3169 PUSH_VAL Integer 0i Return @_l_3169: PUSH_VAL String "" CALL Tone NOP PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL BlackOut NOP PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Haa..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 5925i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_3202 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_3208 @_l_3202: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_3208 PUSH_VAL Integer 0i Return @_l_3208: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Anyway, we're getting by." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 5926i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_3234 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_3240 @_l_3234: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_3240 PUSH_VAL Integer 0i Return @_l_3240: PUSH_VAL String "MONOCHROME" CALL Tone NOP PUSH_VAL String "B31a" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetCg NOP PUSH_VAL String "WIP_TB" PUSH_VAL Integer 500i CALL Transition NOP PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "We have our parents' inheritance, and the insurancemoney. That might not be a secure foundation for ourlives out here, but..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 5927i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_3278 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_3284 @_l_3278: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_3284 PUSH_VAL Integer 0i Return @_l_3284: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "I should be able to get a job... Then we'll have asteady income, and our lives will be a lot easier..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 5928i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_3310 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_3316 @_l_3310: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_3316 PUSH_VAL Integer 0i Return @_l_3316: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "I wonder if our relatives' fears will be relieved toowhen they see us making progress." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 5929i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_3342 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_3348 @_l_3342: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_3348 PUSH_VAL Integer 0i Return @_l_3348: PUSH_VAL String "" CALL Tone NOP PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL BlackOut NOP PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "But..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 5930i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_3381 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_3387 @_l_3381: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_3387 PUSH_VAL Integer 0i Return @_l_3387: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "I don't care about that." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 5931i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_3413 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_3419 @_l_3413: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_3419 PUSH_VAL Integer 0i Return @_l_3419: PUSH_VAL String "CA02_01L" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "But, Sora..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 5932i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_3450 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_3456 @_l_3450: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_3456 PUSH_VAL Integer 0i Return @_l_3456: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "She so insistently refused all of our relatives'offers..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 5933i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_3482 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_3488 @_l_3482: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_3488 PUSH_VAL Integer 0i Return @_l_3488: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Maybe I don't have the right to say this, but... I don'tthink she really understands the reality of oursituation." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 5934i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_3514 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_3520 @_l_3514: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_3520 PUSH_VAL Integer 0i Return @_l_3520: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "I wonder what it is that she truly desires..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 5935i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_3546 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_3552 @_l_3546: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_3552 PUSH_VAL Integer 0i Return @_l_3552: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "...Mm..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 5936i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_3578 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_3584 @_l_3578: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_3584 PUSH_VAL Integer 0i Return @_l_3584: CALL BustupClear NOP PUSH_VAL String "SE201" PUSH_VAL Integer 0i CALL ScPlaySe NOP PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "I spent too long in the bathtub thinking, so I feltdizzy when I got out." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 5937i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_3616 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_3622 @_l_3616: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_3622 PUSH_VAL Integer 0i Return @_l_3622: CALL ScStopBgm NOP PUSH_VAL Integer 0i PUSH_VAL Integer 1i CALL BlackOut NOP PUSH_VAL Integer 2000i PUSH_VAL Integer 0i CALL ScWait NOP PUSH_VAL String "B02c" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetCg NOP PUSH_VAL String "WIP_MOZV" PUSH_VAL Integer 500i CALL Transition NOP PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "I splashed some water on my face, which helped dispelthe dizziness." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 5938i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_3667 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_3673 @_l_3667: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_3673 PUSH_VAL Integer 0i Return @_l_3673: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "...Huh?" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 5939i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_3699 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_3705 @_l_3699: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_3705 PUSH_VAL Integer 0i Return @_l_3705: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "When I looked at the table, the rice balls were gonefrom the meal I had prepared for Sora." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 5940i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_3731 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_3737 @_l_3731: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_3737 PUSH_VAL Integer 0i Return @_l_3737: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Was she awake...?" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 5941i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_3763 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_3769 @_l_3763: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_3769 PUSH_VAL Integer 0i Return @_l_3769: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Sora, the bathroom's open. If you're up, you should getin." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 5942i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_3795 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_3801 @_l_3795: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_3801 PUSH_VAL Integer 0i Return @_l_3801: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "I yelled for Sora, but I didn't hear any response." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 5943i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_3827 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_3833 @_l_3827: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_3833 PUSH_VAL Integer 0i Return @_l_3833: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Did she eat and go back to sleep?" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 5944i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_3859 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_3865 @_l_3859: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_3865 PUSH_VAL Integer 0i Return @_l_3865: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "...She would sleep better if you got in the bath beforeyou went to sleep." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 5945i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_3891 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_3897 @_l_3891: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_3897 PUSH_VAL Integer 0i Return @_l_3897: PUSH_VAL String "" PUSH_VAL Integer 0i CALL EyeCatchEnter NOP PUSH_VAL String "B03c" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetCg NOP PUSH_VAL String "BGM09" PUSH_VAL Integer 0i CALL ScPlayBgm NOP PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "I dried my hair and sat around for a little while.Pretty soon, the clock said it was twelve o'clock." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 5946i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_3936 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_3942 @_l_3936: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_3942 PUSH_VAL Integer 0i Return @_l_3942: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Haa..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 5947i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_3968 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_3974 @_l_3968: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_3974 PUSH_VAL Integer 0i Return @_l_3974: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "I didn't feel like doing anything else, so I laid downin my futon." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 5948i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_4000 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_4006 @_l_4000: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_4006 PUSH_VAL Integer 0i Return @_l_4006: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "I was tired, but I couldn't get to sleep at all." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 5949i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_4032 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_4038 @_l_4032: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_4038 PUSH_VAL Integer 0i Return @_l_4038: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "I heard the sound of crickets outside." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 5950i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_4064 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_4070 @_l_4064: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_4070 PUSH_VAL Integer 0i Return @_l_4070: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "I always fall asleep listening to them, but..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 5951i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_4096 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_4102 @_l_4096: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_4102 PUSH_VAL Integer 0i Return @_l_4102: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "My body was tired, but my mind was wide awake." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 5952i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_4128 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_4134 @_l_4128: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_4134 PUSH_VAL Integer 0i Return @_l_4134: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Maybe I'll be able to sleep if I turn off the lights..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 5953i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_4160 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_4166 @_l_4160: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_4166 PUSH_VAL Integer 0i Return @_l_4166: CALL ScStopBgm NOP PUSH_VAL String "se065" PUSH_VAL Integer 1i CALL ScPlaySe NOP PUSH_VAL String "se065" PUSH_VAL Integer 0i CALL ScPlaySe NOP PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL BlackOut NOP PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Our parents' first Obon, the offers from ourrelatives... and also, Sora..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 5954i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_4206 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_4212 @_l_4206: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_4212 PUSH_VAL Integer 0i Return @_l_4212: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "I wonder if the same thoughts are keeping Sora up..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 5955i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_4238 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_4244 @_l_4238: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_4244 PUSH_VAL Integer 0i Return @_l_4244: PUSH_VAL String "se113" PUSH_VAL Integer 0i CALL ScPlaySe NOP PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "...?" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 5956i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_4274 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_4280 @_l_4274: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_4280 PUSH_VAL Integer 0i Return @_l_4280: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "There are sounds coming from the kitchen." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 5957i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_4306 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_4312 @_l_4306: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_4312 PUSH_VAL Integer 0i Return @_l_4312: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "...What could it be?I wonder if Sora's up again." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 5958i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_4338 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_4344 @_l_4338: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_4344 PUSH_VAL Integer 0i Return @_l_4344: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "......" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 5959i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_4370 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_4376 @_l_4370: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_4376 PUSH_VAL Integer 0i Return @_l_4376: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "I listened closely for a little while, but I couldn'thear anything else." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 5960i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_4402 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_4408 @_l_4402: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_4408 PUSH_VAL Integer 0i Return @_l_4408: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "...Well, I guess it's nothing to worry about." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 5961i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_4434 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_4440 @_l_4434: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_4440 PUSH_VAL Integer 0i Return @_l_4440: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "After being preoccupied with that, I finally becamesleepy." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 5962i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_4466 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_4472 @_l_4466: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_4472 PUSH_VAL Integer 0i Return @_l_4472: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "That's right, maybe I'm just worrying about things...too much." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 5963i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_4498 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_4504 @_l_4498: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_4504 PUSH_VAL Integer 0i Return @_l_4504: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Anyway, I'll sleep and think about it when I wake up." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 5964i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_4530 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_4536 @_l_4530: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_4536 PUSH_VAL Integer 0i Return @_l_4536: PUSH_VAL String "B01c" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetCg NOP CALL Update NOP PUSH_VAL Integer 2000i PUSH_VAL Integer 0i CALL ScWait NOP PUSH_VAL Integer 0i PUSH_VAL Integer 1i CALL BlackOut NOP PUSH_VAL Integer 1000i PUSH_VAL Integer 0i CALL ScWait NOP PUSH_VAL String "Sora" PUSH_VAL String "SR010658" CALL Talk NOP PUSH_VAL String "...Haru......" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 5965i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_4581 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_4587 @_l_4581: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_4587 PUSH_VAL Integer 0i Return @_l_4587: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String ".........." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 5966i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_4613 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_4619 @_l_4613: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_4619 PUSH_VAL Integer 0i Return @_l_4619: PUSH_VAL String "Sora" PUSH_VAL String "SR010659" CALL Talk NOP PUSH_VAL String "...Are you awake?" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 5967i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_4645 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_4651 @_l_4645: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_4651 PUSH_VAL Integer 0i Return @_l_4651: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "...Nn? Sora...?" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 5968i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_4677 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_4683 @_l_4677: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_4683 PUSH_VAL Integer 0i Return @_l_4683: PUSH_VAL String "Sora" PUSH_VAL String "SR010660" CALL Talk NOP PUSH_VAL String "...Can I come in?" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 5969i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_4709 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_4715 @_l_4709: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_4715 PUSH_VAL Integer 0i Return @_l_4715: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "...? Go ahead..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 5970i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_4741 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_4747 @_l_4741: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_4747 PUSH_VAL Integer 0i Return @_l_4747: PUSH_VAL String "se102" PUSH_VAL Integer 0i CALL ScPlaySe NOP PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "I could hear a faint sound from the door." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 5971i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_4777 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_4783 @_l_4777: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_4783 PUSH_VAL Integer 0i Return @_l_4783: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "The light in the hallway was off, and it was still dark,but the sound of stepping on the tatami mat indicatedSora's presence." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 5972i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_4809 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_4815 @_l_4809: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_4815 PUSH_VAL Integer 0i Return @_l_4815: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "What's wrong?" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 5973i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_4841 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_4847 @_l_4841: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_4847 PUSH_VAL Integer 0i Return @_l_4847: PUSH_VAL String "Sora" PUSH_VAL String "SR010661" CALL Talk NOP PUSH_VAL String "...I can't sleep." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 5974i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_4873 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_4879 @_l_4873: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_4879 PUSH_VAL Integer 0i Return @_l_4879: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "I could faintly see Sora sitting down on the futon." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 5975i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_4905 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_4911 @_l_4905: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_4911 PUSH_VAL Integer 0i Return @_l_4911: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Yeah... I can't sleep either." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 5976i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_4937 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_4943 @_l_4937: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_4943 PUSH_VAL Integer 0i Return @_l_4943: PUSH_VAL String "Sora" PUSH_VAL String "SR010662" CALL Talk NOP PUSH_VAL String "...You too?" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 5977i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_4969 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_4975 @_l_4969: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_4975 PUSH_VAL Integer 0i Return @_l_4975: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Yeah..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 5978i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_5001 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_5007 @_l_5001: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_5007 PUSH_VAL Integer 0i Return @_l_5007: PUSH_VAL String "Sora" PUSH_VAL String "SR010663" CALL Talk NOP PUSH_VAL String "Hey... Haru..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 5979i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_5033 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_5039 @_l_5033: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_5039 PUSH_VAL Integer 0i Return @_l_5039: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "On top of the futon, I could feel Sora's hand." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 5980i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_5065 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_5071 @_l_5065: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_5071 PUSH_VAL Integer 0i Return @_l_5071: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Hmm?" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 5981i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_5097 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_5103 @_l_5097: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_5103 PUSH_VAL Integer 0i Return @_l_5103: PUSH_VAL String "Sora" PUSH_VAL String "SR010664" CALL Talk NOP PUSH_VAL String "...Umm..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 5982i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_5129 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_5135 @_l_5129: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_5135 PUSH_VAL Integer 0i Return @_l_5135: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "It's rare for Sora to hesitate." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 5983i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_5161 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_5167 @_l_5161: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_5167 PUSH_VAL Integer 0i Return @_l_5167: PUSH_VAL String "Sora" PUSH_VAL String "SR010665" CALL Talk NOP PUSH_VAL String "......Can we sleep... together?" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 5984i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_5193 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_5199 @_l_5193: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_5199 PUSH_VAL Integer 0i Return @_l_5199: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "She clearly said the words that she had hesitated with." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 5985i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_5225 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_5231 @_l_5225: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_5231 PUSH_VAL Integer 0i Return @_l_5231: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "They were sudden...But for some reason I was expecting them." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 5986i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_5257 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_5263 @_l_5257: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_5263 PUSH_VAL Integer 0i Return @_l_5263: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "...Okay, sure." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 5987i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_5289 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_5295 @_l_5289: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_5295 PUSH_VAL Integer 0i Return @_l_5295: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "That might be why I readily accepted, even though itwould usually be something to laugh at." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 5988i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_5321 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_5327 @_l_5321: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_5327 PUSH_VAL Integer 0i Return @_l_5327: PUSH_VAL String "Sora" PUSH_VAL String "SR010666" CALL Talk NOP PUSH_VAL String "...Nn......" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 5989i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_5353 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_5359 @_l_5353: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_5359 PUSH_VAL Integer 0i Return @_l_5359: PUSH_VAL String "se063" PUSH_VAL Integer 0i CALL ScPlaySe NOP PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Receiving my words, Sora crawled into the futon." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 5990i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_5389 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_5395 @_l_5389: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_5395 PUSH_VAL Integer 0i Return @_l_5395: PUSH_VAL String "EA07" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetCg NOP PUSH_VAL String "" PUSH_VAL Integer 3000i CALL Transition NOP PUSH_VAL String "BGM17" PUSH_VAL Integer 0i CALL ScPlayBgm NOP PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "A flower-like fragrance tickled my nose." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 5991i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_5434 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_5440 @_l_5434: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_5440 PUSH_VAL Integer 0i Return @_l_5440: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Sora cuddled up to me, entrusting my body with her arms." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 5992i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_5466 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_5472 @_l_5466: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_5472 PUSH_VAL Integer 0i Return @_l_5472: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "It seemed like somewhat of a nostalgic sensation." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 5993i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_5498 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_5504 @_l_5498: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_5504 PUSH_VAL Integer 0i Return @_l_5504: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Now that I remember, back when we stayed here, we usedto sleep like this." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 5994i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_5530 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_5536 @_l_5530: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_5536 PUSH_VAL Integer 0i Return @_l_5536: PUSH_VAL String "Sora" PUSH_VAL String "SR010667" CALL Talk NOP PUSH_VAL String "......Yeah." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 5995i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_5562 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_5568 @_l_5562: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_5568 PUSH_VAL Integer 0i Return @_l_5568: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "When we stayed here, it would usually just be me andSora." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 5996i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_5594 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_5600 @_l_5594: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_5600 PUSH_VAL Integer 0i Return @_l_5600: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Our parents were so busy with things, so it couldn'thave been many times that we returned." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 5997i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_5626 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_5632 @_l_5626: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_5632 PUSH_VAL Integer 0i Return @_l_5632: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Our grandparents were delighted just from us cominghere." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 5998i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_5658 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_5664 @_l_5658: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_5664 PUSH_VAL Integer 0i Return @_l_5664: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "We very rarely came way out here from the city, so itwas spontaneous when we did visit." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 5999i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_5690 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_5696 @_l_5690: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_5696 PUSH_VAL Integer 0i Return @_l_5696: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "We made friends such as Nao-chan and Amatsume that wecould only visit when we were here." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 6000i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_5722 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_5728 @_l_5722: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_5728 PUSH_VAL Integer 0i Return @_l_5728: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "We went outside together, and ate watermelon and nashiso much we got tired of it." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 6001i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_5754 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_5760 @_l_5754: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_5760 PUSH_VAL Integer 0i Return @_l_5760: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Then we hung a mosquito net up, and slept like this." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 6002i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_5786 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_5792 @_l_5786: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_5792 PUSH_VAL Integer 0i Return @_l_5792: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Those wonderful summer days still remain inside myheart." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 6003i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_5818 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_5824 @_l_5818: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_5824 PUSH_VAL Integer 0i Return @_l_5824: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "That's why, maybe..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 6004i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_5850 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_5856 @_l_5850: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_5856 PUSH_VAL Integer 0i Return @_l_5856: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "I chose to come live here together with Sora." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 6005i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_5882 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_5888 @_l_5882: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_5888 PUSH_VAL Integer 0i Return @_l_5888: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "It was as if remembering this place allowed me to forgetabout the painful times." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 6006i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_5914 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_5920 @_l_5914: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_5920 PUSH_VAL Integer 0i Return @_l_5920: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "...Is it too hot?" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 6007i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_5946 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_5952 @_l_5946: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_5952 PUSH_VAL Integer 0i Return @_l_5952: PUSH_VAL String "Sora" PUSH_VAL String "SR010668" CALL Talk NOP PUSH_VAL String "...No." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 6008i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_5978 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_5984 @_l_5978: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_5984 PUSH_VAL Integer 0i Return @_l_5984: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Before I realized it...Sora had softly rested her head on my arm, using it as apillow." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 6009i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_6010 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_6016 @_l_6010: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_6016 PUSH_VAL Integer 0i Return @_l_6016: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "This quiet darkness... where only the voice of bugscould be heard." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 6010i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_6042 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_6048 @_l_6042: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_6048 PUSH_VAL Integer 0i Return @_l_6048: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Until we feel asleep, we talked about old memories." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 6011i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_6074 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_6080 @_l_6074: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_6080 PUSH_VAL Integer 0i Return @_l_6080: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "...Which reminds me, we always used to play withfireworks in the garden, didn't we..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 6012i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_6106 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_6112 @_l_6106: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_6112 PUSH_VAL Integer 0i Return @_l_6112: PUSH_VAL String "Sora" PUSH_VAL String "SR010669" CALL Talk NOP PUSH_VAL String "...Yep, the day before we had to return home..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 6013i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_6138 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_6144 @_l_6138: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_6144 PUSH_VAL Integer 0i Return @_l_6144: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "For some reason, when the fireworks ran out... it wasreally sad..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 6014i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_6170 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_6176 @_l_6170: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_6176 PUSH_VAL Integer 0i Return @_l_6176: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Around the time we had to go home, even if I had wantedto go home..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 6015i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_6202 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_6208 @_l_6202: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_6208 PUSH_VAL Integer 0i Return @_l_6208: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "The thought that we were about to go home, suddenly mademe not want to go home. It was a strange feeling." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 6016i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_6234 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_6240 @_l_6234: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_6240 PUSH_VAL Integer 0i Return @_l_6240: PUSH_VAL String "Sora" PUSH_VAL String "SR010670" CALL Talk NOP PUSH_VAL String "So that's how it was..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 6017i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_6266 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_6272 @_l_6266: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_6272 PUSH_VAL Integer 0i Return @_l_6272: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Sora, you didn't think the same?" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 6018i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_6298 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_6304 @_l_6298: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_6304 PUSH_VAL Integer 0i Return @_l_6304: PUSH_VAL String "Sora" PUSH_VAL String "SR010671" CALL Talk NOP PUSH_VAL String "......I forgot." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 6019i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_6330 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_6336 @_l_6330: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_6336 PUSH_VAL Integer 0i Return @_l_6336: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "I see..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 6020i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_6362 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_6368 @_l_6362: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_6368 PUSH_VAL Integer 0i Return @_l_6368: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "But, the Sora from back then, somehow gave me thefeeling she didn't want to go home." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 6021i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_6394 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_6400 @_l_6394: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_6400 PUSH_VAL Integer 0i Return @_l_6400: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "The noisy lifestyle she didn't like waited for her, andshe might have to be hospitalized again." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 6022i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_6426 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_6432 @_l_6426: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_6432 PUSH_VAL Integer 0i Return @_l_6432: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Coming here was a rare chance to slip away from everydaylife." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 6023i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_6458 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_6464 @_l_6458: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_6464 PUSH_VAL Integer 0i Return @_l_6464: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Hey, Sora......" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 6024i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_6490 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_6496 @_l_6490: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_6496 PUSH_VAL Integer 0i Return @_l_6496: PUSH_VAL String "Sora" PUSH_VAL String "SR010672" CALL Talk NOP PUSH_VAL String "...What?" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 6025i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_6522 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_6528 @_l_6522: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_6528 PUSH_VAL Integer 0i Return @_l_6528: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "...Sora, do you..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 6026i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_6554 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_6560 @_l_6554: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_6560 PUSH_VAL Integer 0i Return @_l_6560: PUSH_VAL String "Sora" PUSH_VAL String "SR010673" CALL Talk NOP PUSH_VAL String "........." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 6027i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_6586 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_6592 @_l_6586: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_6592 PUSH_VAL Integer 0i Return @_l_6592: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "She tightly gripped the cuff of my shirt." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 6028i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_6618 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_6624 @_l_6618: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_6624 PUSH_VAL Integer 0i Return @_l_6624: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "It was as if she didn't want me to finish that sentence." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 6029i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_6650 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_6656 @_l_6650: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_6656 PUSH_VAL Integer 0i Return @_l_6656: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String ""Do you want to return?"" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 6030i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_6682 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_6688 @_l_6682: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_6688 PUSH_VAL Integer 0i Return @_l_6688: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "...What's the point of hearing something like that..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 6031i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_6714 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_6720 @_l_6714: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_6720 PUSH_VAL Integer 0i Return @_l_6720: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "If we returned, what would change..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 6032i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_6746 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_6752 @_l_6746: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_6752 PUSH_VAL Integer 0i Return @_l_6752: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "The disaster of an inconvenient lifestyle?" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 6033i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_6778 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_6784 @_l_6778: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_6784 PUSH_VAL Integer 0i Return @_l_6784: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "No... It's not like I chose whether or not to return." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 6034i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_6810 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_6816 @_l_6810: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_6816 PUSH_VAL Integer 0i Return @_l_6816: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "But, causing Sora trouble... I wanted to show I couldprotect her." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 6035i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_6842 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_6848 @_l_6842: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_6848 PUSH_VAL Integer 0i Return @_l_6848: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Not just lifestyle. If I caused her anxiety about thefuture..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 6036i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_6874 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_6880 @_l_6874: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_6880 PUSH_VAL Integer 0i Return @_l_6880: PUSH_VAL String "Sora" PUSH_VAL String "SR010674" CALL Talk NOP PUSH_VAL String "...Haru......" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 6037i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_6906 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_6912 @_l_6906: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_6912 PUSH_VAL Integer 0i Return @_l_6912: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Sora's cheek approached my chest." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 6038i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_6938 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_6944 @_l_6938: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_6944 PUSH_VAL Integer 0i Return @_l_6944: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "I could feel her breath over my shirt." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 6039i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_6970 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_6976 @_l_6970: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_6976 PUSH_VAL Integer 0i Return @_l_6976: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "......" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 6040i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_7002 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_7008 @_l_7002: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_7008 PUSH_VAL Integer 0i Return @_l_7008: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Feeling her warmth, I looked up at the ceiling Icouldn't see." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 6041i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_7034 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_7040 @_l_7034: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_7040 PUSH_VAL Integer 0i Return @_l_7040: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "It was... as if it was our future that couldn't be seen." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 6042i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_7066 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_7072 @_l_7066: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_7072 PUSH_VAL Integer 0i Return @_l_7072: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "......" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 6043i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_7098 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_7104 @_l_7098: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_7104 PUSH_VAL Integer 0i Return @_l_7104: PUSH_VAL String "Sora" PUSH_VAL String "SR010675" CALL Talk NOP PUSH_VAL String "...Nn..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 6044i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_7130 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_7136 @_l_7130: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_7136 PUSH_VAL Integer 0i Return @_l_7136: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "I softly stroked Sora's hair." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 6045i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_7162 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_7168 @_l_7162: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_7168 PUSH_VAL Integer 0i Return @_l_7168: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Sora came close to my body again." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 6046i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_7194 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_7200 @_l_7194: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_7200 PUSH_VAL Integer 0i Return @_l_7200: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "I wonder if it was us mutually embracing our anxiety..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 6047i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_7226 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_7232 @_l_7226: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_7232 PUSH_VAL Integer 0i Return @_l_7232: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "When I glanced at Sora, for one moment our eyes met inthe darkness." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 6048i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_7258 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_7264 @_l_7258: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_7264 PUSH_VAL Integer 0i Return @_l_7264: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Her dark eyes, as if I was getting drawn in by them." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 6049i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_7290 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_7296 @_l_7290: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_7296 PUSH_VAL Integer 0i Return @_l_7296: PUSH_VAL String "Sora" PUSH_VAL String "SR010676" CALL Talk NOP PUSH_VAL String "......" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 6050i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_7322 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_7328 @_l_7322: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_7328 PUSH_VAL Integer 0i Return @_l_7328: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Her uneasy facial expression had somehow now lookedrelieved." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 6051i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_7354 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_7360 @_l_7354: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_7360 PUSH_VAL Integer 0i Return @_l_7360: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "And then, Sora slowly closed her eyes." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 6052i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_7386 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_7392 @_l_7386: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_7392 PUSH_VAL Integer 0i Return @_l_7392: PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL BlackOut NOP PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "When I closed my eyes too, I could feel Sora's body heatand breath." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 6053i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_7422 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_7428 @_l_7422: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_7428 PUSH_VAL Integer 0i Return @_l_7428: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Her calm breath, and her heartbeat, I could directlyfeel from her skin." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 6054i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_7454 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_7460 @_l_7454: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_7460 PUSH_VAL Integer 0i Return @_l_7460: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "That heartbeat, put me at ease." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 6055i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_7486 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_7492 @_l_7486: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_7492 PUSH_VAL Integer 0i Return @_l_7492: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "It was probably like the peace of a baby resting insideits mother's womb." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 6056i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_7518 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_7524 @_l_7518: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_7524 PUSH_VAL Integer 0i Return @_l_7524: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "We're twins, so I wonder if our heartbeats put both ofus at ease." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 6057i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_7550 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_7556 @_l_7550: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_7556 PUSH_VAL Integer 0i Return @_l_7556: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "I wonder if Sora can hear the beat of my heart too..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 6058i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_7582 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_7588 @_l_7582: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_7588 PUSH_VAL Integer 0i Return @_l_7588: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "All of a sudden, my consciousness begins to fade." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 6059i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_7614 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_7620 @_l_7614: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_7620 PUSH_VAL Integer 0i Return @_l_7620: CALL ScStopBgm NOP PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "......" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 6060i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_7648 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_7654 @_l_7648: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_7654 PUSH_VAL Integer 0i Return @_l_7654: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "........." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 6061i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_7680 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_7686 @_l_7680: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_7686 PUSH_VAL Integer 0i Return @_l_7686: PUSH_VAL String "BGM18" PUSH_VAL Integer 0i CALL ScPlayBgm NOP PUSH_VAL String "Sora" PUSH_VAL String "SR010677" CALL Talk NOP PUSH_VAL String "......" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 6062i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_7716 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_7722 @_l_7716: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_7722 PUSH_VAL Integer 0i Return @_l_7722: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "......?" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 6063i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_7748 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_7754 @_l_7748: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_7754 PUSH_VAL Integer 0i Return @_l_7754: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "...I have the feeling, Sora's calling me." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 6064i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_7780 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_7786 @_l_7780: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_7786 PUSH_VAL Integer 0i Return @_l_7786: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "...Is this a dream? Or..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 6065i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_7812 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_7818 @_l_7812: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_7818 PUSH_VAL Integer 0i Return @_l_7818: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "............" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 6066i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_7844 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_7850 @_l_7844: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_7850 PUSH_VAL Integer 0i Return @_l_7850: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "........." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 6067i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_7876 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_7882 @_l_7876: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_7882 PUSH_VAL Integer 0i Return @_l_7882: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "......" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 6068i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_7908 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_7914 @_l_7908: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_7914 PUSH_VAL Integer 0i Return @_l_7914: PUSH_VAL String "Sora" PUSH_VAL String "SR010678" CALL Talk NOP PUSH_VAL String "...Nn... Nnuu......" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 6069i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_7940 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_7946 @_l_7940: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_7946 PUSH_VAL Integer 0i Return @_l_7946: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "...!?" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 6070i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_7972 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_7978 @_l_7972: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_7978 PUSH_VAL Integer 0i Return @_l_7978: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "I have a feeling something soft and wet is touching mylips." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 6071i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_8004 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_8010 @_l_8004: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_8010 PUSH_VAL Integer 0i Return @_l_8010: PUSH_VAL String "Sora" PUSH_VAL String "SR010679" CALL Talk NOP PUSH_VAL String "......Huu..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 6072i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_8036 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_8042 @_l_8036: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_8042 PUSH_VAL Integer 0i Return @_l_8042: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "From those slightly wet lips, I can feel a yearningbreath." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 6073i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_8068 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_8074 @_l_8068: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_8074 PUSH_VAL Integer 0i Return @_l_8074: PUSH_VAL String "Sora" PUSH_VAL String "SR010680" CALL Talk NOP PUSH_VAL String "...Nn... Huu... Nn... *chuu*......" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 6074i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_8100 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_8106 @_l_8100: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_8106 PUSH_VAL Integer 0i Return @_l_8106: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "After a little while... something soft caresses my lipsagain." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 6075i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_8132 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_8138 @_l_8132: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_8138 PUSH_VAL Integer 0i Return @_l_8138: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Then, staying close by, it moved." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 6076i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_8164 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_8170 @_l_8164: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_8170 PUSH_VAL Integer 0i Return @_l_8170: PUSH_VAL String "Sora" PUSH_VAL String "SR010681" CALL Talk NOP PUSH_VAL String "......Haru... I love you......" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 6077i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_8196 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_8202 @_l_8196: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_8202 PUSH_VAL Integer 0i Return @_l_8202: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "......!!" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 6078i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_8228 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_8234 @_l_8228: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_8234 PUSH_VAL Integer 0i Return @_l_8234: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Those words were formed." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 6079i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_8260 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_8266 @_l_8260: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_8266 PUSH_VAL Integer 0i Return @_l_8266: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "The meaning of those words, seized my ears, and themoment I understood it... my heart began beating fast." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 6080i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_8292 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_8298 @_l_8292: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_8298 PUSH_VAL Integer 0i Return @_l_8298: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "I could feel the heartbeat coming from Sora's body." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 6081i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_8324 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_8330 @_l_8324: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_8330 PUSH_VAL Integer 0i Return @_l_8330: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Of course, Sora is feeling my heartbeat. And, the factthat I was awake as well..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 6082i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_8356 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_8362 @_l_8356: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_8362 PUSH_VAL Integer 0i Return @_l_8362: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "But, unlike my heartbeat... My body did not move at all." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 6083i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_8388 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_8394 @_l_8388: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_8394 PUSH_VAL Integer 0i Return @_l_8394: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Almost as if I was paralyzed, I couldn't even open myeyes." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 6084i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_8420 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_8426 @_l_8420: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_8426 PUSH_VAL Integer 0i Return @_l_8426: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "......Sora......" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 6085i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_8452 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_8458 @_l_8452: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_8458 PUSH_VAL Integer 0i Return @_l_8458: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "But, opposite of now, I was thankful." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 6086i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_8484 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_8490 @_l_8484: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_8490 PUSH_VAL Integer 0i Return @_l_8490: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Surely, Sora is looking at me." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 6087i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_8516 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_8522 @_l_8516: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_8522 PUSH_VAL Integer 0i Return @_l_8522: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "I was scared... thinking about what expression Sora waslooking at me with." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 6088i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_8548 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_8554 @_l_8548: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_8554 PUSH_VAL Integer 0i Return @_l_8554: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "And, how I should face Sora... I didn't know." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 6089i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_8580 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_8586 @_l_8580: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_8586 PUSH_VAL Integer 0i Return @_l_8586: PUSH_VAL String "Sora" PUSH_VAL String "SR010682" CALL Talk NOP PUSH_VAL String "...Nnn......" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 6090i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_8612 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_8618 @_l_8612: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_8618 PUSH_VAL Integer 0i Return @_l_8618: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Sora cuddled up to me again, and came close to my face." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 6091i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_8644 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_8650 @_l_8644: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_8650 PUSH_VAL Integer 0i Return @_l_8650: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "And, the breasts that were softly burying my head untilnow, stopped moving." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 6092i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_8676 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_8682 @_l_8676: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_8682 PUSH_VAL Integer 0i Return @_l_8682: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "......" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 6093i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_8708 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_8714 @_l_8708: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_8714 PUSH_VAL Integer 0i Return @_l_8714: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "It hurts, why..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 6094i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_8740 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_8746 @_l_8740: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_8746 PUSH_VAL Integer 0i Return @_l_8746: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "For Sora to do this kind of thing..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 6095i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_8772 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_8778 @_l_8772: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_8778 PUSH_VAL Integer 0i Return @_l_8778: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "The inside of my head was hazy, turning round and round,and I couldn't control it." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 6096i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_8804 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_8810 @_l_8804: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_8810 PUSH_VAL Integer 0i Return @_l_8810: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Just, the vivid sensation of Sora's lips remained onmine." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 6097i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_8836 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_8842 @_l_8836: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_8842 PUSH_VAL Integer 0i Return @_l_8842: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "And, resounding deep inside my ears, Sora's words." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 6098i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_8868 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_8874 @_l_8868: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_8874 PUSH_VAL Integer 0i Return @_l_8874: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Those actions, those words, what do they mean......" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 6099i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_8900 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_8906 @_l_8900: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_8906 PUSH_VAL Integer 0i Return @_l_8906: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "I don't know." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 6100i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_8932 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_8938 @_l_8932: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_8938 PUSH_VAL Integer 0i Return @_l_8938: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "No, that's not it. I know, but I don't know." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 6101i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_8964 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_8970 @_l_8964: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_8970 PUSH_VAL Integer 0i Return @_l_8970: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "I'm... confused." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 6102i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_8996 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_9002 @_l_8996: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_9002 PUSH_VAL Integer 0i Return @_l_9002: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "The heartbeat I felt from Sora, who was cuddled up tome, was increasing." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 6103i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_9028 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_9034 @_l_9028: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_9034 PUSH_VAL Integer 0i Return @_l_9034: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "It's because... those were Sora's true feelings." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 6104i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_9060 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_9066 @_l_9060: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_9066 PUSH_VAL Integer 0i Return @_l_9066: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Sora..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 6105i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_9092 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_9098 @_l_9092: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_9098 PUSH_VAL Integer 0i Return @_l_9098: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "What should I..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 6106i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_9124 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_9130 @_l_9124: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_9130 PUSH_VAL Integer 0i Return @_l_9130: CALL ScStopBgm NOP PUSH_VAL String "DATE" PUSH_VAL Integer 0i CALL EyeCatchEnter NOP PUSH_VAL String "00_a018a" CALL Change NOP PUSH_VAL Integer 0i Return PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return @@Initialize Return this EndFunc Function sc00_A018A() CALL ScenarioEnter NOP PUSH_VAL String "SE357" PUSH_VAL Integer 0i CALL ScPlaySe NOP PUSH_VAL String "B01a" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetCg NOP CALL Update NOP PUSH_VAL Integer 2000i PUSH_VAL Integer 0i CALL ScWait NOP PUSH_VAL Integer 0i PUSH_VAL Integer 1i CALL BlackOut NOP PUSH_VAL String "B03a" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetCg NOP PUSH_VAL String "WIP_BT" PUSH_VAL Integer 500i CALL Transition NOP PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Dawn, Sora left my room without saying anything." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 6107i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_56 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_62 @_l_56: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_62 PUSH_VAL Integer 0i Return @_l_62: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "After that... I could hear Sora's sleeping breath, andmy paralysis was finally lifted." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 6108i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_88 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_94 @_l_88: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_94 PUSH_VAL Integer 0i Return @_l_94: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "And, with my head in disorder, before I noticed it I hadfallen asleep too, and I vaguely remember Sora slippingout of the futon." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 6109i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_120 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_126 @_l_120: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_126 PUSH_VAL Integer 0i Return @_l_126: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Sora's scent was still left on the futon." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 6110i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_152 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_158 @_l_152: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_158 PUSH_VAL Integer 0i Return @_l_158: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "I have the feeling that... Sora's feelings are stillleft there." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 6111i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_184 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_190 @_l_184: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_190 PUSH_VAL Integer 0i Return @_l_190: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "......" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 6112i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_216 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_222 @_l_216: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_222 PUSH_VAL Integer 0i Return @_l_222: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "I feel heavy." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 6113i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_248 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_254 @_l_248: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_254 PUSH_VAL Integer 0i Return @_l_254: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Sora's sudden... confession......" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 6114i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_280 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_286 @_l_280: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_286 PUSH_VAL Integer 0i Return @_l_286: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "The feelings within Sora's heart." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 6115i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_312 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_318 @_l_312: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_318 PUSH_VAL Integer 0i Return @_l_318: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "For Sora to keep harboring those feelings..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 6116i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_344 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_350 @_l_344: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_350 PUSH_VAL Integer 0i Return @_l_350: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "That omen... was there." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 6117i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_376 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_382 @_l_376: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_382 PUSH_VAL Integer 0i Return @_l_382: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Sora revealed words, about what I did with Nao." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 6118i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_408 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_414 @_l_408: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_414 PUSH_VAL Integer 0i Return @_l_414: PUSH_VAL String "Sora" PUSH_VAL String "SR010683" CALL Talk NOP PUSH_VAL String "If I did the same thing, I wonder if he'd come to loveme?" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 6119i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_440 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_446 @_l_440: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_446 PUSH_VAL Integer 0i Return @_l_446: PUSH_VAL String "BGM16" PUSH_VAL Integer 0i CALL ScPlayBgm NOP PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Her words meant just that." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 6120i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_476 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_482 @_l_476: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_482 PUSH_VAL Integer 0i Return @_l_482: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Above and beyond the affection of family..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 6121i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_508 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_514 @_l_508: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_514 PUSH_VAL Integer 0i Return @_l_514: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Binding my connection with her, she wants me to come tolove her move..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 6122i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_540 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_546 @_l_540: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_546 PUSH_VAL Integer 0i Return @_l_546: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Sora, stepped onto that boundary line." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 6123i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_572 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_578 @_l_572: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_578 PUSH_VAL Integer 0i Return @_l_578: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "And, without rejecting her, or accepting her... I...couldn't do anything..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 6124i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_604 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_610 @_l_604: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_610 PUSH_VAL Integer 0i Return @_l_610: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "No, it's not that I couldn't. I just didn't do anything." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 6125i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_636 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_642 @_l_636: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_642 PUSH_VAL Integer 0i Return @_l_642: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "I was confused,and... it was like my self-defensemechanism wanted to pretend nothing had happened." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 6126i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_668 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_674 @_l_668: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_674 PUSH_VAL Integer 0i Return @_l_674: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "I had a feeling that at that time... from just a singleaction... no, a single word... everything would havecollapsed." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 6127i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_700 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_706 @_l_700: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_706 PUSH_VAL Integer 0i Return @_l_706: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "If that had happened... it would never have been able tobe undone." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 6128i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_732 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_738 @_l_732: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_738 PUSH_VAL Integer 0i Return @_l_738: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Sora..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 6129i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_764 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_770 @_l_764: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_770 PUSH_VAL Integer 0i Return @_l_770: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "When she said she loved me, I was honestly... happy." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 6130i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_796 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_802 @_l_796: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_802 PUSH_VAL Integer 0i Return @_l_802: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Even when we are occassionally mistaken as lovers, itdoesn't feel unpleasant." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 6131i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_828 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_834 @_l_828: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_834 PUSH_VAL Integer 0i Return @_l_834: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "There's no way I would hate Sora... In fact, I love her.I can honestly say she is an important person to me." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 6132i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_860 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_866 @_l_860: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_866 PUSH_VAL Integer 0i Return @_l_866: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "But, that's of course, as an older brother... It'saffection for family." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 6133i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_892 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_898 @_l_892: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_898 PUSH_VAL Integer 0i Return @_l_898: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "If we cross over that line, we can't go forward..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 6134i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_924 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_930 @_l_924: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_930 PUSH_VAL Integer 0i Return @_l_930: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Of course we can't... can we...?" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 6135i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_956 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_962 @_l_956: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_962 PUSH_VAL Integer 0i Return @_l_962: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "I wonder, why I muttered that a second time..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 6136i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_988 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_994 @_l_988: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_994 PUSH_VAL Integer 0i Return @_l_994: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Even though it should usually be such a clear answer..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 6137i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1020 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1026 @_l_1020: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1026 PUSH_VAL Integer 0i Return @_l_1026: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "I wonder if... a part of inside me is divided ......" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 6138i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1052 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1058 @_l_1052: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1058 PUSH_VAL Integer 0i Return @_l_1058: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "That fact... I, myself, couldn't believe." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 6139i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1084 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1090 @_l_1084: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1090 PUSH_VAL Integer 0i Return @_l_1090: PUSH_VAL String "B02a" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetCg NOP PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "As I was heading to the bathroom to wash my face, Icould smell a good scent coming from the kitchen." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 6140i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1121 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1127 @_l_1121: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1127 PUSH_VAL Integer 0i Return @_l_1127: PUSH_VAL String "CA02_02M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Sora" PUSH_VAL String "SR010684" CALL Talk NOP PUSH_VAL String "Ah, good morning, Haru." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 6141i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1158 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1164 @_l_1158: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1164 PUSH_VAL Integer 0i Return @_l_1164: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Breakfast was already lined up on the table." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 6142i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1190 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1196 @_l_1190: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1196 PUSH_VAL Integer 0i Return @_l_1196: PUSH_VAL String "Sora" PUSH_VAL String "SR010685" CALL Talk NOP PUSH_VAL String "The sunny-side-up fried eggs are almost done, so go washyour face." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 6143i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1222 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1228 @_l_1222: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1228 PUSH_VAL Integer 0i Return @_l_1228: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "...Yeah." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 6144i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1254 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1260 @_l_1254: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1260 PUSH_VAL Integer 0i Return @_l_1260: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Sora's long hair fluttering as she prepared...captivated me for a moment." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 6145i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1286 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1292 @_l_1286: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1292 PUSH_VAL Integer 0i Return @_l_1292: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Sora seemed, happy for some reason." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 6146i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1318 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1324 @_l_1318: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1324 PUSH_VAL Integer 0i Return @_l_1324: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Usually, she would sluggishly prepare absentmindedly...No, her preparing something at all was rare..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 6147i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1350 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1356 @_l_1350: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1356 PUSH_VAL Integer 0i Return @_l_1356: PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL BlackOut NOP PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "After that, the two of us ate breakfast as usual." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 6148i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1386 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1392 @_l_1386: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1392 PUSH_VAL Integer 0i Return @_l_1392: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "We both silently put food into our mouths as usual...Although not everything was as usual, for some reason Iwas a little uncomfortable." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 6149i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1418 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1424 @_l_1418: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1424 PUSH_VAL Integer 0i Return @_l_1424: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Without paying mind to Sora, I dipped the bread crustinto the tea and ate it." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 6150i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1450 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1456 @_l_1450: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1456 PUSH_VAL Integer 0i Return @_l_1456: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "I peeked at Sora's facial expression a few times, butshe looked the same as she always does." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 6151i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1482 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1488 @_l_1482: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1488 PUSH_VAL Integer 0i Return @_l_1488: CALL ScStopBgm NOP PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "The atmosphere of something that couldn't be seen beingunbound, was probably just my imagination......" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 6152i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1516 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1522 @_l_1516: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1522 PUSH_VAL Integer 0i Return @_l_1522: PUSH_VAL String "B34a" PUSH_VAL Integer 400i PUSH_VAL Integer 0i CALL SetCg NOP PUSH_VAL String "CA02_02M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "BGM03" PUSH_VAL Integer 0i CALL ScPlayBgm NOP PUSH_VAL String "Sora" PUSH_VAL String "SR010686" CALL Talk NOP PUSH_VAL String "...Hey, Haru, it's not heavy?" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 6153i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1562 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1568 @_l_1562: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1568 PUSH_VAL Integer 0i Return @_l_1568: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Nn...? No, not really..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 6154i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1594 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1600 @_l_1594: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1600 PUSH_VAL Integer 0i Return @_l_1600: PUSH_VAL String "Sora" PUSH_VAL String "SR010687" CALL Talk NOP PUSH_VAL String "...So you're that strong..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 6155i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1626 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1632 @_l_1626: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1632 PUSH_VAL Integer 0i Return @_l_1632: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Strong, huh... Well, I'm a man, so I think anyone coulddo this much..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 6156i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1658 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1664 @_l_1658: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1664 PUSH_VAL Integer 0i Return @_l_1664: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "We had went to go buy stuff from the farmer that Naointroduced us to before." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 6157i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1690 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1696 @_l_1690: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1696 PUSH_VAL Integer 0i Return @_l_1696: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "I was holding a large watermelon and a heavy sack withvegetables and fruits." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 6158i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1722 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1728 @_l_1722: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1728 PUSH_VAL Integer 0i Return @_l_1728: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Since I went together with Sora, I ended up buying morethan I had planned." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 6159i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1754 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1760 @_l_1754: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1760 PUSH_VAL Integer 0i Return @_l_1760: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Never showing a desire to go up until now, today forsome reason Sora suddenly told me she wanted to come." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 6160i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1786 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1792 @_l_1786: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1792 PUSH_VAL Integer 0i Return @_l_1792: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "The farmers were surprised to see Sora for the firsttime, and, as a result, they threw in some extras forfree." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 6161i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1818 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1824 @_l_1818: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1824 PUSH_VAL Integer 0i Return @_l_1824: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "At first, Sora tried to carry the sack fully loaded withvegetables with both hands, but it still made herstagger. So, I ended up carrying everything." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 6162i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1850 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1856 @_l_1850: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1856 PUSH_VAL Integer 0i Return @_l_1856: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Although, that was definitely heavier than what sheusually carries." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 6163i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1882 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1888 @_l_1882: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1888 PUSH_VAL Integer 0i Return @_l_1888: PUSH_VAL String "Sora" PUSH_VAL String "SR010688" CALL Talk NOP PUSH_VAL String "Umm... Afterwards, rice too?" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 6164i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1914 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1920 @_l_1914: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1920 PUSH_VAL Integer 0i Return @_l_1920: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Sure, but we can't carry all that in one load, so weneed to make a trip home first." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 6165i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1946 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1952 @_l_1946: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1952 PUSH_VAL Integer 0i Return @_l_1952: PUSH_VAL String "Sora" PUSH_VAL String "SR010689" CALL Talk NOP PUSH_VAL String "...I want to eat the watermelon before it gets cold." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 6166i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1978 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1984 @_l_1978: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1984 PUSH_VAL Integer 0i Return @_l_1984: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "That's true... But, if we don't eat half of it, itprobably can't fit in the refrigerator." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 6167i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2010 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2016 @_l_2010: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2016 PUSH_VAL Integer 0i Return @_l_2016: PUSH_VAL String "CA02_03M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Sora" PUSH_VAL String "SR010690" CALL Talk NOP PUSH_VAL String "Fufu... Then you should do your best to help me eat it." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 6168i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2047 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2053 @_l_2047: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2053 PUSH_VAL Integer 0i Return @_l_2053: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Don't ask the impossible..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 6169i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2079 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2085 @_l_2079: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2085 PUSH_VAL Integer 0i Return @_l_2085: PUSH_VAL String "CA02_02M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "A never-ending conversation had begun." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 6170i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2116 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2122 @_l_2116: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2122 PUSH_VAL Integer 0i Return @_l_2122: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "The middle-aged farmer just now said that we looked likewe were lovers." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 6171i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2148 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2154 @_l_2148: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2154 PUSH_VAL Integer 0i Return @_l_2154: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "I wonder if it was only because we got along so well." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 6172i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2180 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2186 @_l_2180: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2186 PUSH_VAL Integer 0i Return @_l_2186: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Our bickering, while not minding anyone else, didn'tlook like we were really bickering." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 6173i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2212 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2218 @_l_2212: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2218 PUSH_VAL Integer 0i Return @_l_2218: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "That's in no way a bad thing, or an unpleasant thing. Infact, it's what I... should have wanted." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 6174i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2244 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2250 @_l_2244: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2250 PUSH_VAL Integer 0i Return @_l_2250: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "But... I couldn't hide my anxiety...." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 6175i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2276 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2282 @_l_2276: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2282 PUSH_VAL Integer 0i Return @_l_2282: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "...that Sora suddenly changed her personality." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 6176i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2308 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2314 @_l_2308: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2314 PUSH_VAL Integer 0i Return @_l_2314: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "And, that I couldn't catch hold of Sora's feelings..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 6177i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2340 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2346 @_l_2340: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2346 PUSH_VAL Integer 0i Return @_l_2346: PUSH_VAL String "CF03_01M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Ryouhei" PUSH_VAL String "RH010302" CALL Talk NOP PUSH_VAL String "Ohhh, well if it isn't Haruka! So you came back, right?" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 6178i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2377 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2383 @_l_2377: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2383 PUSH_VAL Integer 0i Return @_l_2383: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Yeah, just yesterday." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 6179i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2409 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2415 @_l_2409: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2415 PUSH_VAL Integer 0i Return @_l_2415: PUSH_VAL String "Ryouhei" PUSH_VAL String "RH010303" CALL Talk NOP PUSH_VAL String "Sora-chan too...! Long time no see...! You're as cute asalways today." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 6180i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2441 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2447 @_l_2441: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2447 PUSH_VAL Integer 0i Return @_l_2447: PUSH_VAL String "CA02_11M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Sora" PUSH_VAL String "SR010691" CALL Talk NOP PUSH_VAL String "......" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 6181i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2478 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2484 @_l_2478: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2484 PUSH_VAL Integer 0i Return @_l_2484: PUSH_VAL Integer 4i CALL BustupClear NOP PUSH_VAL String "Ryouhei" PUSH_VAL String "RH010304" CALL Talk NOP PUSH_VAL String "So the two of you are getting along well and shopping?Need some help with it?" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 6182i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2513 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2519 @_l_2513: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2519 PUSH_VAL Integer 0i Return @_l_2519: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Thanks, that'd be a big help." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 6183i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2545 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2551 @_l_2545: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2551 PUSH_VAL Integer 0i Return @_l_2551: PUSH_VAL String "Ryouhei" PUSH_VAL String "RH010305" CALL Talk NOP PUSH_VAL String "This much is no problem...... ...Uuohh, heavy...!?" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 6184i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2577 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2583 @_l_2577: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2583 PUSH_VAL Integer 0i Return @_l_2583: PUSH_VAL String "CF03_06M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL Integer 7i CALL Shake NOP PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "I know, right? Ryouhei, you can hold the cabbageinstead." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 6185i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2617 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2623 @_l_2617: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2623 PUSH_VAL Integer 0i Return @_l_2623: PUSH_VAL String "CF03_01M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Ryouhei" PUSH_VAL String "RH010306" CALL Talk NOP PUSH_VAL String "...You know, you're... pretty strong, huh..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 6186i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2654 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2660 @_l_2654: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2660 PUSH_VAL Integer 0i Return @_l_2660: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "I don't think it's because I'm strong... I'm justholding it because no one else can." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 6187i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2686 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2692 @_l_2686: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2692 PUSH_VAL Integer 0i Return @_l_2692: PUSH_VAL String "Ryouhei" PUSH_VAL String "RH010307" CALL Talk NOP PUSH_VAL String "Hmm, well it's true that you can't let Sora hold it. Bythe way, are you done with your summer homework?" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 6188i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2718 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2724 @_l_2718: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2724 PUSH_VAL Integer 0i Return @_l_2724: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "...Eh? Yeah, pretty much." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 6189i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2750 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2756 @_l_2750: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2756 PUSH_VAL Integer 0i Return @_l_2756: PUSH_VAL String "CF03_05M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Ryouhei" PUSH_VAL String "RH010308" CALL Talk NOP PUSH_VAL String "Wha...!? ...Want to compare answers?" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 6190i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2787 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2793 @_l_2787: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2793 PUSH_VAL Integer 0i Return @_l_2793: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Ohh, so you're done too? That's amazing..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 6191i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2819 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2825 @_l_2819: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2825 PUSH_VAL Integer 0i Return @_l_2825: PUSH_VAL String "CF03_03M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Ryouhei" PUSH_VAL String "RH010309" CALL Talk NOP PUSH_VAL String "Heh, when you become a sophomore, it's too easy." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 6192i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2856 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2862 @_l_2856: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2862 PUSH_VAL Integer 0i Return @_l_2862: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Oh, then if I have a problem I don't understand, wouldyou be able to help me?" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 6193i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2888 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2894 @_l_2888: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2894 PUSH_VAL Integer 0i Return @_l_2894: PUSH_VAL String "CF03_05M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Ryouhei" PUSH_VAL String "RH010310" CALL Talk NOP PUSH_VAL String "Y--You should solve it yourself. It's for your own good,after all." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 6194i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2925 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2931 @_l_2925: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2931 PUSH_VAL Integer 0i Return @_l_2931: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "...For some reason it seems like you're someonecompletely different." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 6195i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2957 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2963 @_l_2957: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2963 PUSH_VAL Integer 0i Return @_l_2963: PUSH_VAL String "Ryouhei" PUSH_VAL String "RH010311" CALL Talk NOP PUSH_VAL String "H--Here, you've heard it a lot, right? 'If you don't seea man for a whole day, their eyes will change.'" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 6196i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2989 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2995 @_l_2989: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2995 PUSH_VAL Integer 0i Return @_l_2995: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "'If you don't see a man for three days, observecarefully.' ...Right?" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 6197i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_3021 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_3027 @_l_3021: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_3027 PUSH_VAL Integer 0i Return @_l_3027: PUSH_VAL String "Ryouhei" PUSH_VAL String "RH010312" CALL Talk NOP PUSH_VAL String "Y--Yep, yep. That's it, that's the one." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 6198i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_3053 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_3059 @_l_3053: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_3059 PUSH_VAL Integer 0i Return @_l_3059: PUSH_VAL String "CA02_06M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Sora" PUSH_VAL String "SR010692" CALL Talk NOP PUSH_VAL String "......" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 6199i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_3090 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_3096 @_l_3090: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_3096 PUSH_VAL Integer 0i Return @_l_3096: PUSH_VAL String "B01a" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetCg NOP PUSH_VAL String "WIP_RL" PUSH_VAL Integer 500i CALL Transition NOP PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Thanks, you were a big help." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 6200i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_3131 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_3137 @_l_3131: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_3137 PUSH_VAL Integer 0i Return @_l_3137: PUSH_VAL String "CF03_01M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Ryouhei" PUSH_VAL String "RH010313" CALL Talk NOP PUSH_VAL String "Eh, it was nothing." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 6201i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_3168 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_3174 @_l_3168: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_3174 PUSH_VAL Integer 0i Return @_l_3174: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Want to come in? Though, I really only have tea tooffer..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 6202i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_3200 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_3206 @_l_3200: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_3206 PUSH_VAL Integer 0i Return @_l_3206: PUSH_VAL String "CF03_03M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Ryouhei" PUSH_VAL String "RH010314" CALL Talk NOP PUSH_VAL String "Nah, you don't have to do that. But, you insist..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 6203i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_3237 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_3243 @_l_3237: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_3243 PUSH_VAL Integer 0i Return @_l_3243: PUSH_VAL Integer 1i CALL ScStopBgm NOP PUSH_VAL String "CA02_02M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Sora" PUSH_VAL String "SR010693" CALL Talk NOP PUSH_VAL String "Thanks for helping. Goodbye." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 6204i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_3277 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_3283 @_l_3277: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_3283 PUSH_VAL Integer 0i Return @_l_3283: PUSH_VAL String "se107" PUSH_VAL Integer 0i CALL ScPlaySe NOP PUSH_VAL String "BLACK" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetCg NOP PUSH_VAL String "WIP_LR" PUSH_VAL Integer 250i CALL Transition NOP PUSH_VAL String "Ryouhei" PUSH_VAL String "RH010315" CALL Talk NOP PUSH_VAL String "Err.... Huh!? Hey...!?" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 6205i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_3322 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_3328 @_l_3322: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_3328 PUSH_VAL Integer 0i Return @_l_3328: PUSH_VAL String "B02a" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetCg NOP PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "H--Hey... Sora, why'd you do that?" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 6206i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_3359 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_3365 @_l_3359: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_3365 PUSH_VAL Integer 0i Return @_l_3365: PUSH_VAL String "CA02_02M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Sora" PUSH_VAL String "SR010694" CALL Talk NOP PUSH_VAL String "Next we're going to buy rice, right? Want to get it overwith before it gets hot?" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 6207i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_3396 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_3402 @_l_3396: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_3402 PUSH_VAL Integer 0i Return @_l_3402: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "W--Well, that's true, but... We shouldn't blow offRyousuke when he helped us." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 6208i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_3428 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_3434 @_l_3428: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_3434 PUSH_VAL Integer 0i Return @_l_3434: PUSH_VAL String "Sora" PUSH_VAL String "SR010695" CALL Talk NOP PUSH_VAL String "...Let's put some watermelon in water in the bath. Thenlet's eat it afterwards?" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 6209i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_3460 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_3466 @_l_3460: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_3466 PUSH_VAL Integer 0i Return @_l_3466: CALL BustupClear NOP PUSH_VAL String "SE015" PUSH_VAL Integer 0i CALL ScPlaySe NOP PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Sora went to carry off the watermelon." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 6210i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_3498 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_3504 @_l_3498: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_3504 PUSH_VAL Integer 0i Return @_l_3504: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "......" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 6211i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_3530 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_3536 @_l_3530: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_3536 PUSH_VAL Integer 0i Return @_l_3536: CALL ScStopSe NOP PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "...I don't think Ryouhei will get angry over somethinglike this, but I should apologize later." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 6212i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_3564 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_3570 @_l_3564: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_3570 PUSH_VAL Integer 0i Return @_l_3570: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "But still... what in the world is up with Sora..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 6213i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_3596 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_3602 @_l_3596: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_3602 PUSH_VAL Integer 0i Return @_l_3602: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Honestly, I can't hide my confusion." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 6214i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_3628 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_3634 @_l_3628: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_3634 PUSH_VAL Integer 0i Return @_l_3634: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "What happened last night was, of course, the start ofwhat happened this morning... and, what happened justnow." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 6215i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_3660 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_3666 @_l_3660: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_3666 PUSH_VAL Integer 0i Return @_l_3666: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "She's somehow different from the Sora up until now." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 6216i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_3692 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_3698 @_l_3692: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_3698 PUSH_VAL Integer 0i Return @_l_3698: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "I'm happy that she's always smiling now." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 6217i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_3724 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_3730 @_l_3724: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_3730 PUSH_VAL Integer 0i Return @_l_3730: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "But, with that attitude just now... it was as if she wasdenying Ryouhei that smile..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 6218i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_3756 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_3762 @_l_3756: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_3762 PUSH_VAL Integer 0i Return @_l_3762: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "I wonder if... something changed, inside Sora." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 6219i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_3788 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_3794 @_l_3788: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_3794 PUSH_VAL Integer 0i Return @_l_3794: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "An undescribable anxiety just crossed my heart." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 6220i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_3820 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_3826 @_l_3820: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_3826 PUSH_VAL Integer 0i Return @_l_3826: CALL ScStopBgm NOP PUSH_VAL String "" PUSH_VAL Integer 0i CALL EyeCatchEnter NOP PUSH_VAL String "00_a018b" CALL Change NOP PUSH_VAL Integer 0i Return PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return @@Initialize Return this EndFunc Function sc00_A018B() CALL ScenarioEnter NOP PUSH_VAL String "B27a" PUSH_VAL Integer 0i PUSH_VAL Integer 600i CALL SetCg NOP PUSH_VAL String "BGM16" PUSH_VAL Integer 0i CALL ScPlayBgm NOP PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "After we made our second shopping trip, and thenfinished lunch, I went outside alone." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 6221i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_37 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_43 @_l_37: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_43 PUSH_VAL Integer 0i Return @_l_43: PUSH_VAL Integer 0i PUSH_VAL Integer 0i PUSH_VAL Integer 25000i PUSH_VAL Integer 1i PUSH_VAL Integer 0i CALL Scroll NOP PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Entrusting Sora with the laundry, it was like I wassecretly running away." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 6222i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_76 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_82 @_l_76: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_82 PUSH_VAL Integer 0i Return @_l_82: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Because I had a feeling that... surely, if I told her,she'd come along..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 6223i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_108 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_114 @_l_108: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_114 PUSH_VAL Integer 0i Return @_l_114: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "...*sigh*." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 6224i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_140 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_146 @_l_140: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_146 PUSH_VAL Integer 0i Return @_l_146: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Passing the Bon Festival, the rays of the sun are evenstronger." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 6225i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_172 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_178 @_l_172: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_178 PUSH_VAL Integer 0i Return @_l_178: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "As I was starting to get sunburnt, I still staggered asI walked around without aim." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 6226i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_204 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_210 @_l_204: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_210 PUSH_VAL Integer 0i Return @_l_210: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "I wonder what I'll do, from now on..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 6227i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_236 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_242 @_l_236: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_242 PUSH_VAL Integer 0i Return @_l_242: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Sora's... suddenly starting to change." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 6228i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_268 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_274 @_l_268: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_274 PUSH_VAL Integer 0i Return @_l_274: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "I think that without doubt... last night was whatstarted it." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 6229i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_300 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_306 @_l_300: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_306 PUSH_VAL Integer 0i Return @_l_306: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Just, Sora's love, and my love, are different..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 6230i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_332 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_338 @_l_332: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_338 PUSH_VAL Integer 0i Return @_l_338: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "How should we face each other..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 6231i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_364 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_370 @_l_364: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_370 PUSH_VAL Integer 0i Return @_l_370: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "I... love Sora too. That feeling is... without lie." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 6232i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_396 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_402 @_l_396: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_402 PUSH_VAL Integer 0i Return @_l_402: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "We spent time together, as family, as siblings, whichmade me able to feel that bond." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 6233i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_428 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_434 @_l_428: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_434 PUSH_VAL Integer 0i Return @_l_434: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "I wonder if Sora still views me as a special person toher, one who knows everything about her." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 6234i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_460 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_466 @_l_460: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_466 PUSH_VAL Integer 0i Return @_l_466: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Of course, she's happy when I praise her for being cute,and though we're both equal, there's still the issueabout being immersed in a superiority complex." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 6235i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_492 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_498 @_l_492: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_498 PUSH_VAL Integer 0i Return @_l_498: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "But, I never saw Sora, my family, crossing the line." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 6236i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_524 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_530 @_l_524: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_530 PUSH_VAL Integer 0i Return @_l_530: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "As someone close to her, even if she's someone whosecuteness attracts me... as family, as a sibling, I neverconsidered it more than that." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 6237i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_556 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_562 @_l_556: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_562 PUSH_VAL Integer 0i Return @_l_562: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "But, Sora's different. Without a doubt, she sees me assomeone other than just family." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 6238i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_588 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_594 @_l_588: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_594 PUSH_VAL Integer 0i Return @_l_594: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "And, that's probably not something that just happenedyesterday." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 6239i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_620 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_626 @_l_620: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_626 PUSH_VAL Integer 0i Return @_l_626: CALL ScStopBgm NOP PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "For some reason, I have that feeling..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 6240i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_654 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_660 @_l_654: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_660 PUSH_VAL Integer 0i Return @_l_660: PUSH_VAL String "Voice [ " PUSH_VAL String "AK010218" CALL Talk NOP PUSH_VAL String "Ahh^! Haru-kun, discovered-!" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 6241i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_686 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_692 @_l_686: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_692 PUSH_VAL Integer 0i Return @_l_692: PUSH_VAL String "B12a" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetCg NOP PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Nn...?" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 6242i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_723 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_729 @_l_723: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_729 PUSH_VAL Integer 0i Return @_l_729: PUSH_VAL String "BGM03" PUSH_VAL Integer 0i CALL ScPlayBgm NOP PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "The shrine maiden riding a bike made her grand entrancenext to me." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 6243i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_759 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_765 @_l_759: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_765 PUSH_VAL Integer 0i Return @_l_765: PUSH_VAL String "SE254" PUSH_VAL Integer 0i CALL ScPlaySe NOP PUSH_VAL String "CC06_02M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Akira" PUSH_VAL String "AK010219" CALL Talk NOP PUSH_VAL String "Haru-kun, hello^." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 6244i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_800 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_806 @_l_800: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_806 PUSH_VAL Integer 0i Return @_l_806: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Oh, Amatsume." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 6245i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_832 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_838 @_l_832: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_838 PUSH_VAL Integer 0i Return @_l_838: PUSH_VAL String "Akira" PUSH_VAL String "AK010220" CALL Talk NOP PUSH_VAL String "Hehe... Ah, today I'm not alone." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 6246i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_864 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_870 @_l_864: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_870 PUSH_VAL Integer 0i Return @_l_870: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "...Eh?" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 6247i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_896 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_902 @_l_896: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_902 PUSH_VAL Integer 0i Return @_l_902: PUSH_VAL String "CH02_07M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Voice w " PUSH_VAL String "KO010119" CALL Talk NOP PUSH_VAL String "Ka...Kasugano-kun, hello^." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 6248i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_933 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_939 @_l_933: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_939 PUSH_VAL Integer 0i Return @_l_939: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Behind me, I could hear a voice I hadn't heard in awhile." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 6249i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_965 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_971 @_l_965: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_971 PUSH_VAL Integer 0i Return @_l_971: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Eh, Chairman... and, Sora?" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 6250i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_997 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1003 @_l_997: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1003 PUSH_VAL Integer 0i Return @_l_1003: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "When I turned around, I saw Chairman... but she had someunexpected luggage." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 6251i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1029 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1035 @_l_1029: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1035 PUSH_VAL Integer 0i Return @_l_1035: PUSH_VAL String "SE255" PUSH_VAL Integer 0i CALL ScPlaySe NOP PUSH_VAL String "CA02_02M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Sora" PUSH_VAL String "SR010696" CALL Talk NOP PUSH_VAL String "Thanks, Chairman." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 6252i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1070 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1076 @_l_1070: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1076 PUSH_VAL Integer 0i Return @_l_1076: PUSH_VAL String "Class Rep" PUSH_VAL String "KO010120" CALL Talk NOP PUSH_VAL String "Fuu, haa... No, it's good you found him, Sora-san." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 6253i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1102 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1108 @_l_1102: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1108 PUSH_VAL Integer 0i Return @_l_1108: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Sora descended down the back of the chairman's bicycle." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 6254i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1134 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1140 @_l_1134: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1140 PUSH_VAL Integer 0i Return @_l_1140: PUSH_VAL String "Sora" PUSH_VAL String "SR010697" CALL Talk NOP PUSH_VAL String "Haru, you suddenly disappeared, so I was worried." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 6255i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1166 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1172 @_l_1166: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1172 PUSH_VAL Integer 0i Return @_l_1172: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "The vague criticism I could sense in her voice... wasprobably just from my guilty conscience." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 6256i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1198 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1204 @_l_1198: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1204 PUSH_VAL Integer 0i Return @_l_1204: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Ah... Well, I felt like I'd ate too much, so I went on awalk to help with the digestion..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 6257i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1230 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1236 @_l_1230: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1236 PUSH_VAL Integer 0i Return @_l_1236: PUSH_VAL String "Sora" PUSH_VAL String "SR010698" CALL Talk NOP PUSH_VAL String "Fuuun... Then, you can have the watermelon later fordesert." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 6258i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1262 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1268 @_l_1262: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1268 PUSH_VAL Integer 0i Return @_l_1268: PUSH_VAL String "CC06_14M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Akira" PUSH_VAL String "AK010221" CALL Talk NOP PUSH_VAL String "Watermelon, huh... It's the most delicious now^." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 6259i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1299 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1305 @_l_1299: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1305 PUSH_VAL Integer 0i Return @_l_1305: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Without caring that Amatsume or the chairman were here,Sora nestled close to me." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 6260i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1331 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1337 @_l_1331: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1337 PUSH_VAL Integer 0i Return @_l_1337: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "She pulled tightly on my cuff, as if she was never goingto let me escape again." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 6261i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1363 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1369 @_l_1363: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1369 PUSH_VAL Integer 0i Return @_l_1369: PUSH_VAL String "CH02_02M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Class Rep" PUSH_VAL String "KO010121" CALL Talk NOP PUSH_VAL String "You've become something other than the sea, right? Haveyou been healthy?" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 6262i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1400 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1406 @_l_1400: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1406 PUSH_VAL Integer 0i Return @_l_1406: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Ah, yeah, I guess that's right... Long time. Anyway,Chairman and Amatsume is an unusual pair." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 6263i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1432 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1438 @_l_1432: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1438 PUSH_VAL Integer 0i Return @_l_1438: PUSH_VAL String "CC06_01M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Akira" PUSH_VAL String "AK010222" CALL Talk NOP PUSH_VAL String "Umm, well my grandpa, the shrine parishioner left, andshe was helping me clean the storage. We're just now onour way back." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 6264i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1469 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1475 @_l_1469: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1475 PUSH_VAL Integer 0i Return @_l_1475: PUSH_VAL String "Class Rep" PUSH_VAL String "KO010122" CALL Talk NOP PUSH_VAL String "When I went to go shopping, I unexpectedly ran intoAmatsume-san." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 6265i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1501 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1507 @_l_1501: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1507 PUSH_VAL Integer 0i Return @_l_1507: PUSH_VAL String "Akira" PUSH_VAL String "AK010223" CALL Talk NOP PUSH_VAL String "Yep, yep, and then afterwards we ran into Sora-chan." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 6266i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1533 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1539 @_l_1533: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1539 PUSH_VAL Integer 0i Return @_l_1539: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Eh, really...?" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 6267i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1565 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1571 @_l_1565: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1571 PUSH_VAL Integer 0i Return @_l_1571: PUSH_VAL String "Class Rep" PUSH_VAL String "KO010123" CALL Talk NOP PUSH_VAL String "Yep, but I never thought she would call out to us. Itwas the first time I saw Sora-chan like that, but it waskind of interesting." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 6268i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1597 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1603 @_l_1597: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1603 PUSH_VAL Integer 0i Return @_l_1603: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "'Like that'... Like what...?" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 6269i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1629 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1635 @_l_1629: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1635 PUSH_VAL Integer 0i Return @_l_1635: PUSH_VAL String "Class Rep" PUSH_VAL String "KO010124" CALL Talk NOP PUSH_VAL String "Panicking, maybe a little bit angry..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 6270i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1661 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1667 @_l_1661: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1667 PUSH_VAL Integer 0i Return @_l_1667: PUSH_VAL String "CA02_11M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Sora" PUSH_VAL String "SR010699" CALL Talk NOP PUSH_VAL String "Ch-Chairman...!" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 6271i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1698 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1704 @_l_1698: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1704 PUSH_VAL Integer 0i Return @_l_1704: PUSH_VAL String "Class Rep" PUSH_VAL String "KO010125" CALL Talk NOP PUSH_VAL String "Fufu, Im sorry. But, I was... able to meetKasogano-kun..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 6272i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1730 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1736 @_l_1730: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1736 PUSH_VAL Integer 0i Return @_l_1736: PUSH_VAL String "CH02_07M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "CA02_08M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Sora" PUSH_VAL String "SR010700" CALL Talk NOP PUSH_VAL String "......" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 6273i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1772 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1778 @_l_1772: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1778 PUSH_VAL Integer 0i Return @_l_1778: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "I see... but Chairman, with the two of you riding in themiddle of this heat... are you okay?" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 6274i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1804 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1810 @_l_1804: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1810 PUSH_VAL Integer 0i Return @_l_1810: PUSH_VAL String "Class Rep" PUSH_VAL String "KO010126" CALL Talk NOP PUSH_VAL String "Eh, ah, y-yes. This much was no problem." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 6275i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1836 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1842 @_l_1836: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1842 PUSH_VAL Integer 0i Return @_l_1842: PUSH_VAL String "CC06_02M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Akira" PUSH_VAL String "AK010224" CALL Talk NOP PUSH_VAL String "When it's this hot, I want to go to the beach or thepool^." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 6276i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1873 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1879 @_l_1873: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1879 PUSH_VAL Integer 0i Return @_l_1879: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "For sure. When it's as hot as today, I bet the poolwould feel good..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 6277i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1905 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1911 @_l_1905: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1911 PUSH_VAL Integer 0i Return @_l_1911: PUSH_VAL String "CC06_02M" PUSH_VAL Integer 3i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "CH02_07M" PUSH_VAL Integer 6i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "CA02_06L" PUSH_VAL Integer 10i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Sora" PUSH_VAL String "SR010701" CALL Talk NOP PUSH_VAL String "Haru, let's go home? At this rate, you'll getheatstroke." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 6278i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1952 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1958 @_l_1952: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1958 PUSH_VAL Integer 0i Return @_l_1958: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Without hiding her dissatisfaction, Sora tugged on mysleeve." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 6279i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1984 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1990 @_l_1984: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1990 PUSH_VAL Integer 0i Return @_l_1990: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Okay. Amatsume, Chairman, sorry. Thanks for accompanyingSora." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 6280i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2016 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2022 @_l_2016: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2022 PUSH_VAL Integer 0i Return @_l_2022: PUSH_VAL String "CH02_08M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Class Rep" PUSH_VAL String "KO010127" CALL Talk NOP PUSH_VAL String "Ah, s-sorry, I went on a rant." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 6281i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2053 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2059 @_l_2053: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2059 PUSH_VAL Integer 0i Return @_l_2059: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "No worries. Though for letting Sora ride with you, I'mworried you're the one that'll get heatstroke." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 6282i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2085 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2091 @_l_2085: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2091 PUSH_VAL Integer 0i Return @_l_2091: PUSH_VAL String "CH02_07M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Class Rep" PUSH_VAL String "KO010128" CALL Talk NOP PUSH_VAL String "Ah, yeah..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 6283i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2122 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2128 @_l_2122: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2128 PUSH_VAL Integer 0i Return @_l_2128: PUSH_VAL String "Sora" PUSH_VAL String "SR010702" CALL Talk NOP PUSH_VAL String "......" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 6284i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2154 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2160 @_l_2154: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2160 PUSH_VAL Integer 0i Return @_l_2160: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Oh, right. Amatsume and Chairman, do you likewatermelon?" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 6285i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2186 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2192 @_l_2186: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2192 PUSH_VAL Integer 0i Return @_l_2192: PUSH_VAL String "CH02_02M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Class Rep" PUSH_VAL String "KO010129" CALL Talk NOP PUSH_VAL String "Eh? Yeah, I usually like it..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 6286i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2223 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2229 @_l_2223: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2229 PUSH_VAL Integer 0i Return @_l_2229: PUSH_VAL String "CC06_03M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Akira" PUSH_VAL String "AK010225" CALL Talk NOP PUSH_VAL String "W--Watermelon? Yeah, I love it." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 6287i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2260 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2266 @_l_2260: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2266 PUSH_VAL Integer 0i Return @_l_2266: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Oh, well we actually just had a piece, but between thetwo of us we can't finish it, so would you want to takeabout half of it?" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 6288i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2292 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2298 @_l_2292: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2298 PUSH_VAL Integer 0i Return @_l_2298: PUSH_VAL String "Class Rep" PUSH_VAL String "KO010130" CALL Talk NOP PUSH_VAL String "Eh... Is it okay if I do?" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 6289i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2324 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2330 @_l_2324: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2330 PUSH_VAL Integer 0i Return @_l_2330: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Of course. Though, you'll need to come to our house..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 6290i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2356 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2362 @_l_2356: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2362 PUSH_VAL Integer 0i Return @_l_2362: PUSH_VAL String "CH02_07M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Class Rep" PUSH_VAL String "KO010131" CALL Talk NOP PUSH_VAL String "Th--That's completely okay! I--In fact, I'd bedelighted...!" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 6291i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2393 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2399 @_l_2393: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2399 PUSH_VAL Integer 0i Return @_l_2399: PUSH_VAL String "CC06_02M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Akira" PUSH_VAL String "AK010226" CALL Talk NOP PUSH_VAL String "Thanks! Uwaa, I can't wait. Watermelon, watermelonnn!" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 6292i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2430 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2436 @_l_2430: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2436 PUSH_VAL Integer 0i Return @_l_2436: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Haha, well it's good that you're happy..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 6293i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2462 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2468 @_l_2462: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2468 PUSH_VAL Integer 0i Return @_l_2468: PUSH_VAL String "CA02_04L" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Sora" PUSH_VAL String "SR010703" CALL Talk NOP PUSH_VAL String "...Grr......" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 6294i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2499 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2505 @_l_2499: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2505 PUSH_VAL Integer 0i Return @_l_2505: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "What's wrong, pouting like that..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 6295i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2531 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2537 @_l_2531: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2537 PUSH_VAL Integer 0i Return @_l_2537: PUSH_VAL String "Sora" PUSH_VAL String "SR010704" CALL Talk NOP PUSH_VAL String "Even though I said we should hurry up and go home......" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 6296i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2563 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2569 @_l_2563: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2569 PUSH_VAL Integer 0i Return @_l_2569: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Hey, hey, we should at least thank Chairman for lettingyou ride with her, right?" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 6297i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2595 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2601 @_l_2595: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2601 PUSH_VAL Integer 0i Return @_l_2601: PUSH_VAL String "Sora" PUSH_VAL String "SR010705" CALL Talk NOP PUSH_VAL String "......Dummy." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 6298i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2627 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2633 @_l_2627: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2633 PUSH_VAL Integer 0i Return @_l_2633: PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL BlackOut NOP PUSH_VAL String "B01a" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetCg NOP PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Hey Sora, can you do me a favor and slice it in half?" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 6299i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2668 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2674 @_l_2668: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2674 PUSH_VAL Integer 0i Return @_l_2674: PUSH_VAL String "CA02_05M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Sora" PUSH_VAL String "SR010706" CALL Talk NOP PUSH_VAL String "Okay..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 6300i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2705 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2711 @_l_2705: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2711 PUSH_VAL Integer 0i Return @_l_2711: PUSH_VAL Integer 4i CALL BustupClear NOP PUSH_VAL String "CC06_02M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Akira" PUSH_VAL String "AK010227" CALL Talk NOP PUSH_VAL String "Sorry, for making you do all that..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 6301i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2745 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2751 @_l_2745: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2751 PUSH_VAL Integer 0i Return @_l_2751: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "No, it's no problem." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 6302i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2777 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2783 @_l_2777: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2783 PUSH_VAL Integer 0i Return @_l_2783: PUSH_VAL String "CH02_02M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Class Rep" PUSH_VAL String "KO010132" CALL Talk NOP PUSH_VAL String "It doesn't have to be that big. I like it, but it's notlike I could eat that much." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 6303i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2814 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2820 @_l_2814: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2820 PUSH_VAL Integer 0i Return @_l_2820: PUSH_VAL String "Akira" PUSH_VAL String "AK010228" CALL Talk NOP PUSH_VAL String "I love watermelon, so no matter how much... I'm sureMaster would be pleased as well." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 6304i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2846 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2852 @_l_2846: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2852 PUSH_VAL Integer 0i Return @_l_2852: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Master? ...Oh, the cat that was in the shrine?" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 6305i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2878 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2884 @_l_2878: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2884 PUSH_VAL Integer 0i Return @_l_2884: PUSH_VAL String "CC06_01M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Akira" PUSH_VAL String "AK010229" CALL Talk NOP PUSH_VAL String "Yep, that's right. You met him before, right?" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 6306i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2915 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2921 @_l_2915: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2921 PUSH_VAL Integer 0i Return @_l_2921: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Ah, yeah... Can a cat eat watermelon?" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 6307i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2947 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2953 @_l_2947: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2953 PUSH_VAL Integer 0i Return @_l_2953: PUSH_VAL String "Akira" PUSH_VAL String "AK010230" CALL Talk NOP PUSH_VAL String "Master pretty much eats anything." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 6308i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2979 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2985 @_l_2979: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2985 PUSH_VAL Integer 0i Return @_l_2985: PUSH_VAL String "Class Rep" PUSH_VAL String "KO010133" CALL Talk NOP PUSH_VAL String "A cat eating watermelon... I've never seen that before." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 6309i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_3011 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_3017 @_l_3011: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_3017 PUSH_VAL Integer 0i Return @_l_3017: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "True... It's amazing, the kind of strange things it'lleat." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 6310i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_3043 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_3049 @_l_3043: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_3049 PUSH_VAL Integer 0i Return @_l_3049: PUSH_VAL String "CC06_06M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Akira" PUSH_VAL String "AK010231" CALL Talk NOP PUSH_VAL String "Really? Though I don't think that's true..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 6311i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_3080 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_3086 @_l_3080: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_3086 PUSH_VAL Integer 0i Return @_l_3086: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Slanting her head, Amatsume looked in the direction ofthe house." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 6312i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_3112 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_3118 @_l_3112: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_3118 PUSH_VAL Integer 0i Return @_l_3118: CALL ScStopBgm NOP PUSH_VAL String "CC06_01M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Akira" PUSH_VAL String "AK010232" CALL Talk NOP PUSH_VAL String "Ah, by the way, Haru-kun^. It's been bugging me alittle, but Sora-chan......" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 6313i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_3151 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_3157 @_l_3151: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_3157 PUSH_VAL Integer 0i Return @_l_3157: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Ehh..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 6314i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_3183 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_3189 @_l_3183: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_3189 PUSH_VAL Integer 0i Return @_l_3189: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Suddenly, Amatsume glanced at Sora." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 6315i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_3215 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_3221 @_l_3215: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_3221 PUSH_VAL Integer 0i Return @_l_3221: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Unexpectedly, suddenly felt shocked... Maybe she noticedthat Sora's been acting differently." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 6316i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_3247 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_3253 @_l_3247: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_3253 PUSH_VAL Integer 0i Return @_l_3253: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "I can't really explain it, but I felt kind of uneasy..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 6317i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_3279 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_3285 @_l_3279: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_3285 PUSH_VAL Integer 0i Return @_l_3285: PUSH_VAL String "BGM13" PUSH_VAL Integer 0i CALL ScPlayBgm NOP PUSH_VAL String "CC06_02M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "CH02_05M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Akira" PUSH_VAL String "AK010233" CALL Talk NOP PUSH_VAL String "...She gained a little weight?" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 6318i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_3325 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_3331 @_l_3325: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_3331 PUSH_VAL Integer 0i Return @_l_3331: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Eh...I-It was about that?" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 6319i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_3357 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_3363 @_l_3357: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_3363 PUSH_VAL Integer 0i Return @_l_3363: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "From Amatsume's mouth, came the biggest anticlimax ever." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 6320i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_3389 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_3395 @_l_3389: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_3395 PUSH_VAL Integer 0i Return @_l_3395: PUSH_VAL String "CH02_07M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Class Rep" PUSH_VAL String "KO010134" CALL Talk NOP PUSH_VAL String "I don't think that's true... If Sora-chan's fat... thenthat means I'm... Aaahh..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 6321i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_3426 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_3432 @_l_3426: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_3432 PUSH_VAL Integer 0i Return @_l_3432: PUSH_VAL Integer 9i PUSH_VAL Integer 0i PUSH_VAL Integer 0i PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL Down NOP PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "For some reason, Chairman started to get depressed." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 6322i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_3465 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_3471 @_l_3465: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_3471 PUSH_VAL Integer 0i Return @_l_3471: PUSH_VAL String "Akira" PUSH_VAL String "AK010234" CALL Talk NOP PUSH_VAL String "Aha, I think you're normal though^." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 6323i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_3497 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_3503 @_l_3497: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_3503 PUSH_VAL Integer 0i Return @_l_3503: PUSH_VAL Integer 9i PUSH_VAL Integer -1i PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL Down NOP PUSH_VAL String "CH02_09M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Class Rep" PUSH_VAL String "KO010135" CALL Talk NOP PUSH_VAL String "R--Really...? When it became break, I just had to havesweets... It's scary not paying attention to myweight..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 6324i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_3540 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_3546 @_l_3540: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_3546 PUSH_VAL Integer 0i Return @_l_3546: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "I don't think you put on weight either. The thoughtnever occurred to me when we went to the beach." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 6325i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_3572 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_3578 @_l_3572: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_3578 PUSH_VAL Integer 0i Return @_l_3578: PUSH_VAL String "CH02_07M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Class Rep" PUSH_VAL String "KO010136" CALL Talk NOP PUSH_VAL String "Ehh, i--it's good if you say that, but..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 6326i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_3609 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_3615 @_l_3609: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_3615 PUSH_VAL Integer 0i Return @_l_3615: PUSH_VAL String "CC06_01M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Akira" PUSH_VAL String "AK010235" CALL Talk NOP PUSH_VAL String "Ahaha^, Chairman is just shy." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 6327i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_3646 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_3652 @_l_3646: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_3652 PUSH_VAL Integer 0i Return @_l_3652: PUSH_VAL String "CH02_01M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Class Rep" PUSH_VAL String "KO010137" CALL Talk NOP PUSH_VAL String "A--Amatsume-san...!" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 6328i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_3683 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_3689 @_l_3683: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_3689 PUSH_VAL Integer 0i Return @_l_3689: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Haha... Well, I think that's just your imagination. Ah,and please don't tell Sora about that. She'll probablyobsess over it." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 6329i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_3715 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_3721 @_l_3715: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_3721 PUSH_VAL Integer 0i Return @_l_3721: CALL ScStopBgm NOP PUSH_VAL String "CC06_02M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Akira" PUSH_VAL String "AK010236" CALL Talk NOP PUSH_VAL String "Okay, got it^." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 6330i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_3754 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_3760 @_l_3754: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_3760 PUSH_VAL Integer 0i Return @_l_3760: PUSH_VAL String "CH02_08M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Class Rep" PUSH_VAL String "KO010138" CALL Talk NOP PUSH_VAL String "Y--Yes. That's true..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 6331i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_3791 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_3797 @_l_3791: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_3797 PUSH_VAL Integer 0i Return @_l_3797: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "......" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 6332i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_3823 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_3829 @_l_3823: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_3829 PUSH_VAL Integer 0i Return @_l_3829: PUSH_VAL String "BGM03" PUSH_VAL Integer 0i CALL ScPlayBgm NOP PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "When Amatsume first mentioned Sora, my back was sweatingfor a moment, but I guess I was just needlesslyworrying." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 6333i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_3859 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_3865 @_l_3859: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_3865 PUSH_VAL Integer 0i Return @_l_3865: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Now that I think about it, Amatsume usually doesn't payattention to things like that." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 6334i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_3891 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_3897 @_l_3891: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_3897 PUSH_VAL Integer 0i Return @_l_3897: PUSH_VAL String "CH02_07M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Class Rep" PUSH_VAL String "KO010139" CALL Talk NOP PUSH_VAL String "Ah, Kusugano-kun... I--I have a small favor to ask,but... umm, well..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 6335i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_3928 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_3934 @_l_3928: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_3934 PUSH_VAL Integer 0i Return @_l_3934: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "...? What?" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 6336i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_3960 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_3966 @_l_3960: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_3966 PUSH_VAL Integer 0i Return @_l_3966: PUSH_VAL String "Class Rep" PUSH_VAL String "KO010140" CALL Talk NOP PUSH_VAL String "I--I was wondering... if I can use the restroom..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 6337i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_3992 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_3998 @_l_3992: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_3998 PUSH_VAL Integer 0i Return @_l_3998: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Eh? Ah, s--sure. When you go inside, it's right alongthe hallway." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 6338i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_4024 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_4030 @_l_4024: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_4030 PUSH_VAL Integer 0i Return @_l_4030: PUSH_VAL String "Class Rep" PUSH_VAL String "KO010141" CALL Talk NOP PUSH_VAL String "S--Sorry......" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 6339i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_4056 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_4062 @_l_4056: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_4062 PUSH_VAL Integer 0i Return @_l_4062: PUSH_VAL Integer 9i CALL BustupClear NOP PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Embarressed, Chairman goes inside the house." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 6340i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_4091 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_4097 @_l_4091: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_4097 PUSH_VAL Integer 0i Return @_l_4097: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Well, she's a girl after all.. So asking those kinds ofthings might be embarrassing." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 6341i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_4123 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_4129 @_l_4123: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_4129 PUSH_VAL Integer 0i Return @_l_4129: PUSH_VAL String "CC06_01M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Akira" PUSH_VAL String "AK010237" CALL Talk NOP PUSH_VAL String "...Chairman has it hard as well." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 6342i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_4160 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_4166 @_l_4160: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_4166 PUSH_VAL Integer 0i Return @_l_4166: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Eh...? If it's about the restroom... I don't reallymind." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 6343i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_4192 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_4198 @_l_4192: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_4198 PUSH_VAL Integer 0i Return @_l_4198: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Honestly, I have a little sister, so saying things aboutthe restroom or the bath doesn't particularly bug me." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 6344i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_4224 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_4230 @_l_4224: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_4230 PUSH_VAL Integer 0i Return @_l_4230: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "If it did bug me, there'd be no end to it." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 6345i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_4256 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_4262 @_l_4256: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_4262 PUSH_VAL Integer 0i Return @_l_4262: PUSH_VAL String "CC06_02M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Akira" PUSH_VAL String "AK010238" CALL Talk NOP PUSH_VAL String "Ahaha, not about that." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 6346i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_4293 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_4299 @_l_4293: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_4299 PUSH_VAL Integer 0i Return @_l_4299: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "...? What's that?" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 6347i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_4325 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_4331 @_l_4325: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_4331 PUSH_VAL Integer 0i Return @_l_4331: PUSH_VAL Integer 1i CALL ScStopBgm NOP PUSH_VAL String "Akira" PUSH_VAL String "AK010239" CALL Talk NOP PUSH_VAL String "Anyways..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 6348i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_4360 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_4366 @_l_4360: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_4366 PUSH_VAL Integer 0i Return @_l_4366: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "For an instant, the atmosphere changed. I had thatfeeling." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 6349i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_4392 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_4398 @_l_4392: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_4398 PUSH_VAL Integer 0i Return @_l_4398: PUSH_VAL String "BGM08" PUSH_VAL Integer 0i CALL ScPlayBgm NOP PUSH_VAL String "CC06_01M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Akira" PUSH_VAL String "AK010240" CALL Talk NOP PUSH_VAL String "I know about Sora-chan... and Haru-kun." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 6350i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_4433 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_4439 @_l_4433: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_4439 PUSH_VAL Integer 0i Return @_l_4439: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Eh...?" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 6351i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_4465 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_4471 @_l_4465: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_4471 PUSH_VAL Integer 0i Return @_l_4471: PUSH_VAL String "Akira" PUSH_VAL String "AK010241" CALL Talk NOP PUSH_VAL String "So, that's why you can always feel at ease, and be byher side." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 6352i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_4497 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_4503 @_l_4497: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_4503 PUSH_VAL Integer 0i Return @_l_4503: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "I turned toward Amatsume without realizing it." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 6353i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_4529 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_4535 @_l_4529: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_4535 PUSH_VAL Integer 0i Return @_l_4535: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "But, there was no change there, just her usual smilingface." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 6354i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_4561 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_4567 @_l_4561: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_4567 PUSH_VAL Integer 0i Return @_l_4567: PUSH_VAL String "CC06_02M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Akira" PUSH_VAL String "AK010242" CALL Talk NOP PUSH_VAL String "It'd be okay for you to be honest as well, aboutSora-chan's feelings." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 6355i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_4598 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_4604 @_l_4598: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_4604 PUSH_VAL Integer 0i Return @_l_4604: PUSH_VAL String "MONOCHROME" CALL Tone NOP PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "......" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 6356i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_4633 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_4639 @_l_4633: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_4639 PUSH_VAL Integer 0i Return @_l_4639: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "What...... What was that?" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 6357i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_4665 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_4671 @_l_4665: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_4671 PUSH_VAL Integer 0i Return @_l_4671: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "It felt like Amatsume's words resounded not in my ears,but directly in my head." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 6358i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_4697 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_4703 @_l_4697: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_4703 PUSH_VAL Integer 0i Return @_l_4703: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Just what was... Amatsume saying...?" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 6359i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_4729 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_4735 @_l_4729: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_4735 PUSH_VAL Integer 0i Return @_l_4735: PUSH_VAL String "Akira" PUSH_VAL String "AK010243" CALL Talk NOP PUSH_VAL String "......" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 6360i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_4761 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_4767 @_l_4761: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_4767 PUSH_VAL Integer 0i Return @_l_4767: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "As if she could see straight through me, Amatsume justsmiled quietly." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 6361i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_4793 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_4799 @_l_4793: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_4799 PUSH_VAL Integer 0i Return @_l_4799: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Be honest about... Sora's feelings?" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 6362i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_4825 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_4831 @_l_4825: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_4831 PUSH_VAL Integer 0i Return @_l_4831: PUSH_VAL String "" CALL Tone NOP PUSH_VAL String "BGM05" PUSH_VAL Integer 0i CALL ScPlayBgm NOP PUSH_VAL String "CH02_02M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Class Rep" PUSH_VAL String "KO010142" CALL Talk NOP PUSH_VAL String "*sigh*... Ah, Kasugano-kun, thank y-- Huh, what's wrong?" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 6363i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_4869 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_4875 @_l_4869: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_4875 PUSH_VAL Integer 0i Return @_l_4875: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "It felt like... the instant I heard Chairman's voice, Iinstantly returned to reality." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 6364i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_4901 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_4907 @_l_4901: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_4907 PUSH_VAL Integer 0i Return @_l_4907: PUSH_VAL String "CC06_01M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Akira" PUSH_VAL String "AK010244" CALL Talk NOP PUSH_VAL String "Ah, Chairman, you took a while^." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 6365i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_4938 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_4944 @_l_4938: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_4944 PUSH_VAL Integer 0i Return @_l_4944: PUSH_VAL String "CH02_05M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Class Rep" PUSH_VAL String "KO010143" CALL Talk NOP PUSH_VAL String "Eh, y--you're wrong, I just dropped by the kitchen for abit. It's not that I was in the restroom for a while...!" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 6366i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_4975 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_4981 @_l_4975: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_4981 PUSH_VAL Integer 0i Return @_l_4981: PUSH_VAL String "CA02_02M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Sora" PUSH_VAL String "SR010707" CALL Talk NOP PUSH_VAL String "...Sorry for the wait." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 6367i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_5012 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_5018 @_l_5012: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_5018 PUSH_VAL Integer 0i Return @_l_5018: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Sora appeared behind the flustered Chairman." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 6368i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_5044 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_5050 @_l_5044: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_5050 PUSH_VAL Integer 0i Return @_l_5050: PUSH_VAL String "CC06_03M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL Integer 2i PUSH_VAL Integer 0i CALL Jump NOP PUSH_VAL String "Akira" PUSH_VAL String "AK010245" CALL Talk NOP PUSH_VAL String "Uwaaoh! The watermelon is amazing-!" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 6369i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_5085 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_5091 @_l_5085: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_5091 PUSH_VAL Integer 0i Return @_l_5091: PUSH_VAL String "CH02_02M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "CA02_10M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Sora" PUSH_VAL String "SR010708" CALL Talk NOP PUSH_VAL String "...But, can you eat all this?" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 6370i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_5127 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_5133 @_l_5127: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_5133 PUSH_VAL Integer 0i Return @_l_5133: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "The watermelon Sora carried was sliced into three piecesand wrapped up." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 6371i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_5159 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_5165 @_l_5159: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_5165 PUSH_VAL Integer 0i Return @_l_5165: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Thanks, Sora. Chairman, Amatsume, is this much okay?" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 6372i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_5191 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_5197 @_l_5191: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_5197 PUSH_VAL Integer 0i Return @_l_5197: PUSH_VAL String "CC06_02M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Akira" PUSH_VAL String "AK010246" CALL Talk NOP PUSH_VAL String "Yep, it's plenty, it's plenty^. If I eat it withKazu-chan and Hiro-neechan, there will even be enoughleft for Master." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 6373i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_5228 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_5234 @_l_5228: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_5234 PUSH_VAL Integer 0i Return @_l_5234: PUSH_VAL String "Class Rep" PUSH_VAL String "KO010144" CALL Talk NOP PUSH_VAL String "I know, right? This is the perfect amount for my wholefamily." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 6374i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_5260 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_5266 @_l_5260: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_5266 PUSH_VAL Integer 0i Return @_l_5266: PUSH_VAL String "CA02_02M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Sora" PUSH_VAL String "SR010709" CALL Talk NOP PUSH_VAL String "...It'd probably be better to eat it before it getslukewarm." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 6375i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_5297 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_5303 @_l_5297: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_5303 PUSH_VAL Integer 0i Return @_l_5303: PUSH_VAL String "Akira" PUSH_VAL String "AK010247" CALL Talk NOP PUSH_VAL String "Yep, that's true^." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 6376i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_5329 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_5335 @_l_5329: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_5335 PUSH_VAL Integer 0i Return @_l_5335: PUSH_VAL String "Class Rep" PUSH_VAL String "KO010145" CALL Talk NOP PUSH_VAL String "Right? It'd probably go bad in the heat." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 6377i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_5361 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_5367 @_l_5361: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_5367 PUSH_VAL Integer 0i Return @_l_5367: CALL BustupClear NOP PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Amatsume and Chairman each took a watermelon, and putthem carefully on their respective bicycles." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 6378i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_5395 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_5401 @_l_5395: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_5401 PUSH_VAL Integer 0i Return @_l_5401: PUSH_VAL String "CC06_01M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Akira" PUSH_VAL String "AK010248" CALL Talk NOP PUSH_VAL String "Thanks...! I'll eat it valuably^." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 6379i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_5432 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_5438 @_l_5432: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_5438 PUSH_VAL Integer 0i Return @_l_5438: PUSH_VAL String "CH02_03M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Class Rep" PUSH_VAL String "KO010146" CALL Talk NOP PUSH_VAL String "Sorry for intruding." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 6380i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_5469 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_5475 @_l_5469: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_5475 PUSH_VAL Integer 0i Return @_l_5475: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "No problem. Feel free to drop by whenever you get achance." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 6381i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_5501 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_5507 @_l_5501: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_5507 PUSH_VAL Integer 0i Return @_l_5507: PUSH_VAL String "CH02_07M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Class Rep" PUSH_VAL String "KO010147" CALL Talk NOP PUSH_VAL String "O--Okay." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 6382i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_5538 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_5544 @_l_5538: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_5544 PUSH_VAL Integer 0i Return @_l_5544: PUSH_VAL String "Akira" PUSH_VAL String "AK010249" CALL Talk NOP PUSH_VAL String "Well then, see ya^...!" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 6383i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_5570 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_5576 @_l_5570: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_5576 PUSH_VAL Integer 0i Return @_l_5576: CALL BustupClear NOP PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "While Amatsume jumped on her bicycle while running,Chairman slowly pedaled as she started to take off." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 6384i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_5604 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_5610 @_l_5604: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_5610 PUSH_VAL Integer 0i Return @_l_5610: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Each turned once while waving their hands, and sped upuntil they went out of sight." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 6385i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_5636 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_5642 @_l_5636: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_5642 PUSH_VAL Integer 0i Return @_l_5642: PUSH_VAL String "CA02_03L" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Sora" PUSH_VAL String "SR010710" CALL Talk NOP PUSH_VAL String "Haru, it's hot, so let's go inside?" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 6386i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_5673 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_5679 @_l_5673: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_5679 PUSH_VAL Integer 0i Return @_l_5679: CALL ScStopBgm NOP PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Okay..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 6387i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_5707 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_5713 @_l_5707: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_5713 PUSH_VAL Integer 0i Return @_l_5713: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Sora softly tugged on my arm... and like that, sheembraced it." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 6388i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_5739 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_5745 @_l_5739: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_5745 PUSH_VAL Integer 0i Return @_l_5745: PUSH_VAL String "BGM07" PUSH_VAL Integer 0i CALL ScPlayBgm NOP PUSH_VAL String "B02a" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetCg NOP PUSH_VAL String "CA02_10L" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Sora" PUSH_VAL String "SR010711" CALL Talk NOP PUSH_VAL String "Haru..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 6389i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_5785 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_5791 @_l_5785: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_5791 PUSH_VAL Integer 0i Return @_l_5791: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Nn... Sora, it's hard to walk..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 6390i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_5817 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_5823 @_l_5817: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_5823 PUSH_VAL Integer 0i Return @_l_5823: PUSH_VAL String "Sora" PUSH_VAL String "SR010712" CALL Talk NOP PUSH_VAL String "...You won't go anywhere?" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 6391i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_5849 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_5855 @_l_5849: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_5855 PUSH_VAL Integer 0i Return @_l_5855: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Yeah... I won't go anywhere without saying anything." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 6392i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_5881 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_5887 @_l_5881: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_5887 PUSH_VAL Integer 0i Return @_l_5887: PUSH_VAL String "CA02_02L" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Sora" PUSH_VAL String "SR010713" CALL Talk NOP PUSH_VAL String "Fufu... Okay..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 6393i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_5918 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_5924 @_l_5918: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_5924 PUSH_VAL Integer 0i Return @_l_5924: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Hearing those words, Sora finally let my arm go." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 6394i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_5950 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_5956 @_l_5950: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_5956 PUSH_VAL Integer 0i Return @_l_5956: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "But, this time she intently gazed at me." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 6395i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_5982 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_5988 @_l_5982: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_5988 PUSH_VAL Integer 0i Return @_l_5988: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Her eyes seem like they're expecting something." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 6396i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_6014 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_6020 @_l_6014: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_6020 PUSH_VAL Integer 0i Return @_l_6020: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Those honest, gazing eyes... I couldn't understand them." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 6397i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_6046 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_6052 @_l_6046: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_6052 PUSH_VAL Integer 0i Return @_l_6052: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Well then... Let's go do homework or something..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 6398i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_6078 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_6084 @_l_6078: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_6084 PUSH_VAL Integer 0i Return @_l_6084: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "I averted my eyes." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 6399i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_6110 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_6116 @_l_6110: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_6116 PUSH_VAL Integer 0i Return @_l_6116: PUSH_VAL String "Sora" PUSH_VAL String "SR010714" CALL Talk NOP PUSH_VAL String "Then, if you don't understand something... I'll teachyou." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 6400i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_6142 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_6148 @_l_6142: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_6148 PUSH_VAL Integer 0i Return @_l_6148: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Eh? I'll be fine doing it by myself." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 6401i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_6174 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_6180 @_l_6174: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_6180 PUSH_VAL Integer 0i Return @_l_6180: PUSH_VAL String "CA02_05L" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Sora" PUSH_VAL String "SR010715" CALL Talk NOP PUSH_VAL String "...That's boring..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 6402i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_6211 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_6217 @_l_6211: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_6217 PUSH_VAL Integer 0i Return @_l_6217: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "This time her eyes conveyed blame, or maybe petitioning." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 6403i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_6243 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_6249 @_l_6243: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_6249 PUSH_VAL Integer 0i Return @_l_6249: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Sora... for her eyes to convey something like this soclearly..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 6404i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_6275 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_6281 @_l_6275: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_6281 PUSH_VAL Integer 0i Return @_l_6281: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "I couldn't understand them." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 6405i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_6307 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_6313 @_l_6307: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_6313 PUSH_VAL Integer 0i Return @_l_6313: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Okay... Then let's do it together..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 6406i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_6339 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_6345 @_l_6339: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_6345 PUSH_VAL Integer 0i Return @_l_6345: PUSH_VAL String "CA02_03M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Sora" PUSH_VAL String "SR010716" CALL Talk NOP PUSH_VAL String "...Okay." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 6407i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_6376 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_6382 @_l_6376: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_6382 PUSH_VAL Integer 0i Return @_l_6382: CALL BustupClear NOP PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "As if she never thought I would reject her, Sorareturned to her room, looking pleased." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 6408i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_6410 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_6416 @_l_6410: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_6416 PUSH_VAL Integer 0i Return @_l_6416: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "......" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 6409i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_6442 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_6448 @_l_6442: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_6448 PUSH_VAL Integer 0i Return @_l_6448: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "If I... turned her down or something... I wonder whatwould have happened." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 6410i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_6474 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_6480 @_l_6474: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_6480 PUSH_VAL Integer 0i Return @_l_6480: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "I couldn't read her response...... No, I just didn'twant to know." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 6411i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_6506 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_6512 @_l_6506: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_6512 PUSH_VAL Integer 0i Return @_l_6512: PUSH_VAL Integer 0i PUSH_VAL Integer 1i CALL BlackOut NOP PUSH_VAL Integer 2000i PUSH_VAL Integer 0i CALL ScWait NOP PUSH_VAL String "00_a018c" CALL Change NOP PUSH_VAL Integer 0i Return PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return @@Initialize Return this EndFunc Function sc00_A018C() CALL ScenarioEnter NOP PUSH_VAL String "BGM07" PUSH_VAL Integer 0i CALL ScPlayBgm NOP PUSH_VAL String "B03a" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetCg NOP PUSH_VAL String "CA02_02M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Sora" PUSH_VAL String "SR010717" CALL Talk NOP PUSH_VAL String "......" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 6412i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_42 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_48 @_l_42: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_48 PUSH_VAL Integer 0i Return @_l_48: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Since hten, we started doing homework." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 6413i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_74 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_80 @_l_74: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_80 PUSH_VAL Integer 0i Return @_l_80: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "While pretending to concentrate on the problem, I took aquick glance at Sora every once in a while." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 6414i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_106 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_112 @_l_106: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_112 PUSH_VAL Integer 0i Return @_l_112: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Sora was humming a tune as she progressed through herhomework." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 6415i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_138 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_144 @_l_138: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_144 PUSH_VAL Integer 0i Return @_l_144: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "......" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 6416i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_170 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_176 @_l_170: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_176 PUSH_VAL Integer 0i Return @_l_176: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "On the other hand, I... couldn't progress at all." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 6417i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_202 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_208 @_l_202: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_208 PUSH_VAL Integer 0i Return @_l_208: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "I was too concerned about Sora..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 6418i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_234 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_240 @_l_234: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_240 PUSH_VAL Integer 0i Return @_l_240: PUSH_VAL String "CA02_03M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Sora" PUSH_VAL String "SR010718" CALL Talk NOP PUSH_VAL String "......?" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 6419i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_271 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_277 @_l_271: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_277 PUSH_VAL Integer 0i Return @_l_277: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Sometimes, I would look at the smiling Sora." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 6420i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_303 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_309 @_l_303: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_309 PUSH_VAL Integer 0i Return @_l_309: PUSH_VAL String "CA02_02M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Sora" PUSH_VAL String "SR010719" CALL Talk NOP PUSH_VAL String "...What's wrong? You haven't progressed at all recently." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 6421i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_340 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_346 @_l_340: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_346 PUSH_VAL Integer 0i Return @_l_346: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Ah, no... I just got stuck..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 6422i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_372 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_378 @_l_372: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_378 PUSH_VAL Integer 0i Return @_l_378: PUSH_VAL String "Sora" PUSH_VAL String "SR010720" CALL Talk NOP PUSH_VAL String "Fufu, and earlier you said you could do it yourself." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 6423i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_404 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_410 @_l_404: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_410 PUSH_VAL Integer 0i Return @_l_410: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "...That's true, but..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 6424i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_436 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_442 @_l_436: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_442 PUSH_VAL Integer 0i Return @_l_442: PUSH_VAL String "Sora" PUSH_VAL String "SR010721" CALL Talk NOP PUSH_VAL String "I'll help you with anything you're stuck with." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 6425i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_468 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_474 @_l_468: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_474 PUSH_VAL Integer 0i Return @_l_474: PUSH_VAL String "CA02_02L" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Sora leaned her body close to mine... and we wentthrough the homework with her help." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 6426i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_505 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_511 @_l_505: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_511 PUSH_VAL Integer 0i Return @_l_511: PUSH_VAL String "Sora" PUSH_VAL String "SR010722" CALL Talk NOP PUSH_VAL String "Right here, you do this..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 6427i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_537 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_543 @_l_537: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_543 PUSH_VAL Integer 0i Return @_l_543: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "When I came in contact with her body, Sora's sweet smelltickled my nose." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 6428i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_569 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_575 @_l_569: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_575 PUSH_VAL Integer 0i Return @_l_575: CALL ScStopBgm NOP PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "I could only write down answers to the homework with myfingertips holding the pen... Absolutely nothing enteredinto my head." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 6429i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_603 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_609 @_l_603: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_609 PUSH_VAL Integer 0i Return @_l_609: CALL BustupClear NOP PUSH_VAL String "" PUSH_VAL Integer 0i CALL EyeCatchEnter NOP PUSH_VAL String "B02c" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetCg NOP PUSH_VAL String "Sora" PUSH_VAL String "SR010723" CALL Talk NOP PUSH_VAL String "...Ah, you're already out? Want to drink something cold?" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 6430i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_646 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_652 @_l_646: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_652 PUSH_VAL Integer 0i Return @_l_652: PUSH_VAL String "CA02_02M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "BGM09" PUSH_VAL Integer 0i CALL ScPlayBgm NOP PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Just having gotten out of the bath, when I went to thekitchen to drink something cold, Sora was waiting." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 6431i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_687 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_693 @_l_687: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_693 PUSH_VAL Integer 0i Return @_l_693: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Ah, yeah." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 6432i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_719 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_725 @_l_719: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_725 PUSH_VAL Integer 0i Return @_l_725: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Pouring barley tea into a glass with ice in it... shehanded it over to me." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 6433i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_751 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_757 @_l_751: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_757 PUSH_VAL Integer 0i Return @_l_757: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Thanks..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 6434i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_783 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_789 @_l_783: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_789 PUSH_VAL Integer 0i Return @_l_789: PUSH_VAL String "Sora" PUSH_VAL String "SR010724" CALL Talk NOP PUSH_VAL String "......" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 6435i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_815 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_821 @_l_815: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_821 PUSH_VAL Integer 0i Return @_l_821: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Sora continued to watch me as I drank the tea. Feelinguneasy, it was hard to drink." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 6436i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_847 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_853 @_l_847: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_853 PUSH_VAL Integer 0i Return @_l_853: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Until the very last moment when I was done drinking,Sora's eyes never left me." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 6437i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_879 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_885 @_l_879: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_885 PUSH_VAL Integer 0i Return @_l_885: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "When I went to wash the glass in the sink, the washeddishes had already been put back in the cupboard." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 6438i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_911 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_917 @_l_911: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_917 PUSH_VAL Integer 0i Return @_l_917: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "When I looked at the rice cooker, the timer had alreadybeen set for tomorrow." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 6439i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_943 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_949 @_l_943: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_949 PUSH_VAL Integer 0i Return @_l_949: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "...You prepared it for me?" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 6440i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_975 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_981 @_l_975: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_981 PUSH_VAL Integer 0i Return @_l_981: PUSH_VAL String "CA02_10M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Sora" PUSH_VAL String "SR010725" CALL Talk NOP PUSH_VAL String "Yep." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 6441i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1012 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1018 @_l_1012: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1018 PUSH_VAL Integer 0i Return @_l_1018: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Thanks, it was a help." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 6442i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1044 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1050 @_l_1044: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1050 PUSH_VAL Integer 0i Return @_l_1050: PUSH_VAL String "CA02_03M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Sora" PUSH_VAL String "SR010726" CALL Talk NOP PUSH_VAL String "You're welcome." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 6443i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1081 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1087 @_l_1081: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1087 PUSH_VAL Integer 0i Return @_l_1087: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Sora smiled as if she was satisfied." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 6444i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1113 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1119 @_l_1113: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1119 PUSH_VAL Integer 0i Return @_l_1119: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "...You did well." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 6445i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1145 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1151 @_l_1145: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1151 PUSH_VAL Integer 0i Return @_l_1151: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Without trouble or fretting, Sora proactively helped outwith housework." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 6446i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1177 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1183 @_l_1177: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1183 PUSH_VAL Integer 0i Return @_l_1183: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "From the first time we've moved in, it's always beensomething I've wanted in Sora." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 6447i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1209 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1215 @_l_1209: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1215 PUSH_VAL Integer 0i Return @_l_1215: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "This... should be... normal." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 6448i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1241 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1247 @_l_1241: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1247 PUSH_VAL Integer 0i Return @_l_1247: PUSH_VAL Integer 4i CALL BustupClear NOP PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "......" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 6449i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1276 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1282 @_l_1276: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1282 PUSH_VAL Integer 0i Return @_l_1282: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "The bright red light of the rice cooker, seeing thatsomehow made me feel uneasy." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 6450i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1308 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1314 @_l_1308: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1314 PUSH_VAL Integer 0i Return @_l_1314: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "But..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 6451i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1340 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1346 @_l_1340: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1346 PUSH_VAL Integer 0i Return @_l_1346: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "It was somehow... an uncomfortable feeling, as if itwasn't someting I had wanted." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 6452i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1372 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1378 @_l_1372: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1378 PUSH_VAL Integer 0i Return @_l_1378: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Sora working out of her own volition... The fact thatshe's not gloomy and detesting it, seems kind of odd." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 6453i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1404 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1410 @_l_1404: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1410 PUSH_VAL Integer 0i Return @_l_1410: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "I wonder if I was... used to that." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 6454i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1436 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1442 @_l_1436: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1442 PUSH_VAL Integer 0i Return @_l_1442: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "No... I'm always spending everyday with her, and upuntil now was normal." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 6455i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1468 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1474 @_l_1468: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1474 PUSH_VAL Integer 0i Return @_l_1474: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Sure, I thought it was a lot of trouble, but by no meansdid I hate it." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 6456i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1500 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1506 @_l_1500: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1506 PUSH_VAL Integer 0i Return @_l_1506: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Demanding various things, and then immediately poutingwhen it's not accepted...... That's not something I wasdragged into against my will." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 6457i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1532 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1538 @_l_1532: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1538 PUSH_VAL Integer 0i Return @_l_1538: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "But, since that night... Sora changed." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 6458i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1564 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1570 @_l_1564: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1570 PUSH_VAL Integer 0i Return @_l_1570: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Honestly, I didn't know how to respond." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 6459i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1596 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1602 @_l_1596: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1602 PUSH_VAL Integer 0i Return @_l_1602: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "What happened inside of Sora, I haven't the slightestidea." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 6460i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1628 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1634 @_l_1628: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1634 PUSH_VAL Integer 0i Return @_l_1634: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Looking at Sora's behavior, not seeing it up until nowmakes me wonder if this is the real Sora." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 6461i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1660 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1666 @_l_1660: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1666 PUSH_VAL Integer 0i Return @_l_1666: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Up until now, she pouted when her request wasn'taccepted. All of that is now gone." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 6462i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1692 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1698 @_l_1692: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1698 PUSH_VAL Integer 0i Return @_l_1698: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "She persists with her smile. Without thinking aboutanything else." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 6463i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1724 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1730 @_l_1724: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1730 PUSH_VAL Integer 0i Return @_l_1730: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "That smile... has become scary." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 6464i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1756 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1762 @_l_1756: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1762 PUSH_VAL Integer 0i Return @_l_1762: PUSH_VAL String "CA02_02M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Sora" PUSH_VAL String "SR010727" CALL Talk NOP PUSH_VAL String "...Heyy, Haru." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 6465i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1793 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1799 @_l_1793: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1799 PUSH_VAL Integer 0i Return @_l_1799: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "...Wh--What?" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 6466i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1825 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1831 @_l_1825: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1831 PUSH_VAL Integer 0i Return @_l_1831: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "As if she could see straight through my heart, thetiming of Sora's voice brought me back to reality." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 6467i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1857 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1863 @_l_1857: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1863 PUSH_VAL Integer 0i Return @_l_1863: PUSH_VAL String "CA02_02L" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Sora" PUSH_VAL String "SR010728" CALL Talk NOP PUSH_VAL String "Can we sleep together tonight as well?" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 6468i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1894 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1900 @_l_1894: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1900 PUSH_VAL Integer 0i Return @_l_1900: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Eh..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 6469i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1926 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1932 @_l_1926: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1932 PUSH_VAL Integer 0i Return @_l_1932: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "That one word I didn't anticipate... no, the one Ididn't want to anticipate... surprised me for a moment." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 6470i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1958 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1964 @_l_1958: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1964 PUSH_VAL Integer 0i Return @_l_1964: PUSH_VAL String "Sora" PUSH_VAL String "SR010729" CALL Talk NOP PUSH_VAL String "What's wrong? You're acting strange." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 6471i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1990 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1996 @_l_1990: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1996 PUSH_VAL Integer 0i Return @_l_1996: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "...That's not true." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 6472i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2022 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2028 @_l_2022: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2028 PUSH_VAL Integer 0i Return @_l_2028: PUSH_VAL String "Sora" PUSH_VAL String "SR010730" CALL Talk NOP PUSH_VAL String "Hey, it's okay, right?" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 6473i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2054 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2060 @_l_2054: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2060 PUSH_VAL Integer 0i Return @_l_2060: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Like a spoiled child, she pulled my hand." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 6474i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2086 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2092 @_l_2086: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2092 PUSH_VAL Integer 0i Return @_l_2092: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "And so, I gazed at her pure smile." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 6475i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2118 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2124 @_l_2118: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2124 PUSH_VAL Integer 0i Return @_l_2124: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Why she wants to sleep together... I feel a littleuneasy knowing the answer to that." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 6476i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2150 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2156 @_l_2150: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2156 PUSH_VAL Integer 0i Return @_l_2156: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "To come in contact with each other... I wonder if that'swhat Sora wants?" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 6477i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2182 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2188 @_l_2182: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2188 PUSH_VAL Integer 0i Return @_l_2188: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "But, if it's just the sense of security of being next tome, then I don't mind at all." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 6478i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2214 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2220 @_l_2214: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2220 PUSH_VAL Integer 0i Return @_l_2220: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "But... I wonder if Sora is really satisfied with justthat?" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 6479i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2246 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2252 @_l_2246: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2252 PUSH_VAL Integer 0i Return @_l_2252: PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL BlackOut NOP PUSH_VAL String "Sora" PUSH_VAL String "SR010731" CALL Talk NOP PUSH_VAL String "...Nn... Huu.... Nn... *chuu*......" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 6480i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2282 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2288 @_l_2282: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2288 PUSH_VAL Integer 0i Return @_l_2288: PUSH_VAL String "Sora" PUSH_VAL String "SR010732" CALL Talk NOP PUSH_VAL String "......Haru... I love you......" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 6481i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2314 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2320 @_l_2314: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2320 PUSH_VAL Integer 0i Return @_l_2320: PUSH_VAL String "B02c" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetCg NOP PUSH_VAL String "" PUSH_VAL Integer 2000i CALL Transition NOP PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "......" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 6482i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2355 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2361 @_l_2355: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2361 PUSH_VAL Integer 0i Return @_l_2361: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "...It'll become like that again." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 6483i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2387 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2393 @_l_2387: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2393 PUSH_VAL Integer 0i Return @_l_2393: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "I wonder if there's something I can do. I wonder if Ican do it." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 6484i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2419 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2425 @_l_2419: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2425 PUSH_VAL Integer 0i Return @_l_2425: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Refuse her...? Ignore her...? Or... allow her?" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 6485i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2451 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2457 @_l_2451: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2457 PUSH_VAL Integer 0i Return @_l_2457: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "I have a feeling that allowing her will destroy ourrelationship." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 6486i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2483 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2489 @_l_2483: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2489 PUSH_VAL Integer 0i Return @_l_2489: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "If that happens... I wonder if our current lifestyleitself will break into pieces." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 6487i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2515 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2521 @_l_2515: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2521 PUSH_VAL Integer 0i Return @_l_2521: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "The lifestyle Sora should be hoping for... The lifestyleof ours alone... The lifestyle of a family." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 6488i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2547 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2553 @_l_2547: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2553 PUSH_VAL Integer 0i Return @_l_2553: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "I must protect that." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 6489i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2579 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2585 @_l_2579: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2585 PUSH_VAL Integer 0i Return @_l_2585: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "If there's anything I should protect first and foremost,it's that..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 6490i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2611 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2617 @_l_2611: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2617 PUSH_VAL Integer 0i Return @_l_2617: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "It's for that reason I refused our relatives' proposal,acting in accordance to Sora's wishes." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 6491i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2643 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2649 @_l_2643: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2649 PUSH_VAL Integer 0i Return @_l_2649: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "That's why... If something were to happen to destroythis lifestyle..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 6492i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2675 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2681 @_l_2675: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2681 PUSH_VAL Integer 0i Return @_l_2681: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "I'll protect it." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 6493i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2707 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2713 @_l_2707: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2713 PUSH_VAL Integer 0i Return @_l_2713: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "...Calmly, without anything occurring." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 6494i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2739 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2745 @_l_2739: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2745 PUSH_VAL Integer 0i Return @_l_2745: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Sorry, I'll be staying up late tonight, so we can'tsleep together." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 6495i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2771 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2777 @_l_2771: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2777 PUSH_VAL Integer 0i Return @_l_2777: PUSH_VAL String "CA02_02L" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Sora" PUSH_VAL String "SR010733" CALL Talk NOP PUSH_VAL String "...Staying up late? We can't do that together?" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 6496i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2808 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2814 @_l_2808: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2814 PUSH_VAL Integer 0i Return @_l_2814: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "...Yeah. It'll probably be boring, and I might wake youup." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 6497i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2840 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2846 @_l_2840: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2846 PUSH_VAL Integer 0i Return @_l_2846: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "I stood up, and put the cup into the sink." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 6498i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2872 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2878 @_l_2872: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2878 PUSH_VAL Integer 0i Return @_l_2878: PUSH_VAL String "CA02_07L" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Sora" PUSH_VAL String "SR010734" CALL Talk NOP PUSH_VAL String "...Oh......" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 6499i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2909 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2915 @_l_2909: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2915 PUSH_VAL Integer 0i Return @_l_2915: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "...Sorry." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 6500i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2941 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2947 @_l_2941: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2947 PUSH_VAL Integer 0i Return @_l_2947: PUSH_VAL String "CA02_10L" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "I stroked Sora's head." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 6501i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2978 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2984 @_l_2978: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2984 PUSH_VAL Integer 0i Return @_l_2984: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "The instant my hand touched her, it seemed like she wasshowing me a satisfied facial expression." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 6502i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_3010 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_3016 @_l_3010: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_3016 PUSH_VAL Integer 0i Return @_l_3016: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "And, like that, I returned to my room." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 6503i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_3042 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_3048 @_l_3042: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_3048 PUSH_VAL Integer 0i Return @_l_3048: PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL BlackOut NOP PUSH_VAL String "B03c" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetCg NOP PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "...It's fine this way." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 6504i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_3083 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_3089 @_l_3083: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_3089 PUSH_VAL Integer 0i Return @_l_3089: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "During the time I was leaving the kitchen, I always...felt Sora's eyes on me." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 6505i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_3115 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_3121 @_l_3115: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_3121 PUSH_VAL Integer 0i Return @_l_3121: CALL ScStopBgm NOP PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "...If something's going to happen, I need to do this." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 6506i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_3149 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_3155 @_l_3149: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_3155 PUSH_VAL Integer 0i Return @_l_3155: PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL BlackOut NOP PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Since then, I've been avoiding Sora." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 6507i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_3185 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_3191 @_l_3185: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_3191 PUSH_VAL Integer 0i Return @_l_3191: PUSH_VAL String "DATE" PUSH_VAL Integer 0i CALL EyeCatchEnter NOP PUSH_VAL String "00_a019" CALL Change NOP PUSH_VAL Integer 0i Return PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return @@Initialize Return this EndFunc Function sc00_A019() CALL ScenarioEnter NOP PUSH_VAL String "BGM16" PUSH_VAL Integer 0i CALL ScPlayBgm NOP PUSH_VAL String "B02a" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetCg NOP PUSH_VAL String "CA02_08L" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "WIP_RL" PUSH_VAL Integer 500i CALL Transition NOP PUSH_VAL String "Sora" PUSH_VAL String "SR010735" CALL Talk NOP PUSH_VAL String "...Haru, where are you going?" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 6508i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_46 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_52 @_l_46: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_52 PUSH_VAL Integer 0i Return @_l_52: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "I'm going to hang out with Ryouhei for a little while." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 6509i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_78 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_84 @_l_78: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_84 PUSH_VAL Integer 0i Return @_l_84: PUSH_VAL String "Sora" PUSH_VAL String "SR010736" CALL Talk NOP PUSH_VAL String "Eh..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 6510i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_110 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_116 @_l_110: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_116 PUSH_VAL Integer 0i Return @_l_116: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "I'll leave the house-sitting to you, okay? If you leave,make sure to lock up." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 6511i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_142 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_148 @_l_142: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_148 PUSH_VAL Integer 0i Return @_l_148: PUSH_VAL String "Sora" PUSH_VAL String "SR010737" CALL Talk NOP PUSH_VAL String "O--Okay........." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 6512i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_174 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_180 @_l_174: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_180 PUSH_VAL Integer 0i Return @_l_180: PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL BlackOut NOP PUSH_VAL String "B01c" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetCg NOP PUSH_VAL String "CA02_05L" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "WIP_LR" PUSH_VAL Integer 500i CALL Transition NOP PUSH_VAL String "Sora" PUSH_VAL String "SR010738" CALL Talk NOP PUSH_VAL String "......Haru...!!" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 6513i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_224 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_230 @_l_224: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_230 PUSH_VAL Integer 0i Return @_l_230: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Nn, what's wrong?" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 6514i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_256 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_262 @_l_256: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_262 PUSH_VAL Integer 0i Return @_l_262: PUSH_VAL String "Sora" PUSH_VAL String "SR010739" CALL Talk NOP PUSH_VAL String "Where are you going, this late at night?" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 6515i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_288 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_294 @_l_288: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_294 PUSH_VAL Integer 0i Return @_l_294: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Just going to the candy store to buy some juice. I'llcome right back." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 6516i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_320 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_326 @_l_320: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_326 PUSH_VAL Integer 0i Return @_l_326: PUSH_VAL String "CA02_02L" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Sora" PUSH_VAL String "SR010740" CALL Talk NOP PUSH_VAL String "...Can I go together with you?" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 6517i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_357 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_363 @_l_357: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_363 PUSH_VAL Integer 0i Return @_l_363: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Sora, you just got out of the bath, right? You'll getchilly." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 6518i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_389 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_395 @_l_389: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_395 PUSH_VAL Integer 0i Return @_l_395: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "I'll buy your favorite juice, so just wait." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 6519i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_421 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_427 @_l_421: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_427 PUSH_VAL Integer 0i Return @_l_427: PUSH_VAL String "CA02_07L" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Sora" PUSH_VAL String "SR010741" CALL Talk NOP PUSH_VAL String "......" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 6520i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_458 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_464 @_l_458: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_464 PUSH_VAL Integer 0i Return @_l_464: PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL BlackOut NOP PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "And like this, my time spent with Sora will shorten.Little by little......" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 6521i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_494 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_500 @_l_494: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_500 PUSH_VAL Integer 0i Return @_l_500: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "It's as if my actions are opposite of what they werewhen we moved here." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 6522i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_526 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_532 @_l_526: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_532 PUSH_VAL Integer 0i Return @_l_532: PUSH_VAL String "B15a" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetCg NOP PUSH_VAL String "CF03_01M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Ryouhei" PUSH_VAL String "RH010316" CALL Talk NOP PUSH_VAL String "Hey, I haven't seen Sora-chan lately. What happened?" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 6523i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_568 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_574 @_l_568: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_574 PUSH_VAL Integer 0i Return @_l_574: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Ah, well...... Oh yeah... Her body is weak, so she can'thandle hot weather..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 6524i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_600 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_606 @_l_600: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_606 PUSH_VAL Integer 0i Return @_l_606: PUSH_VAL String "CF03_06M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Ryouhei" PUSH_VAL String "RH010317" CALL Talk NOP PUSH_VAL String "What's that!? Then, I'll have to bring some icecream andvisit her!!" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 6525i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_637 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_643 @_l_637: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_643 PUSH_VAL Integer 0i Return @_l_643: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "If you do that, Sora will be happy." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 6526i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_669 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_675 @_l_669: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_675 PUSH_VAL Integer 0i Return @_l_675: PUSH_VAL String "CF03_02M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Ryouhei" PUSH_VAL String "RH010318" CALL Talk NOP PUSH_VAL String "Really? I see, I see. Alllll right!!" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 6527i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_706 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_712 @_l_706: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_712 PUSH_VAL Integer 0i Return @_l_712: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "......" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 6528i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_738 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_744 @_l_738: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_744 PUSH_VAL Integer 0i Return @_l_744: PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL BlackOut NOP PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "With people spontaneously entering her life, the time wehave alone together will decrease." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 6529i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_774 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_780 @_l_774: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_780 PUSH_VAL Integer 0i Return @_l_780: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "...No, I know that this kind of thing is artificial." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 6530i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_806 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_812 @_l_806: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_812 PUSH_VAL Integer 0i Return @_l_812: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "But, by doing this... Sora could get used to spendingtime without me." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 6531i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_838 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_844 @_l_838: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_844 PUSH_VAL Integer 0i Return @_l_844: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "And then, when summer ends, school will begin." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 6532i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_870 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_876 @_l_870: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_876 PUSH_VAL Integer 0i Return @_l_876: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "And when that happens, the time we have apart willincrease..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 6533i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_902 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_908 @_l_902: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_908 PUSH_VAL Integer 0i Return @_l_908: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "And before I notice it, it can become somethingnormal... I hope......" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 6534i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_934 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_940 @_l_934: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_940 PUSH_VAL Integer 0i Return @_l_940: PUSH_VAL String "B02c" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetCg NOP PUSH_VAL String "CB02_02M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "I'm stuffed." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 6535i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_976 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_982 @_l_976: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_982 PUSH_VAL Integer 0i Return @_l_982: PUSH_VAL String "Nao" PUSH_VAL String "NO010180" CALL Talk NOP PUSH_VAL String "Yep, I hope you liked it." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 6536i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1008 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1014 @_l_1008: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1014 PUSH_VAL Integer 0i Return @_l_1014: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Nao-chan, thanks. For making dinner and all." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 6537i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1040 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1046 @_l_1040: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1046 PUSH_VAL Integer 0i Return @_l_1046: PUSH_VAL String "CB02_01M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Nao" PUSH_VAL String "NO010181" CALL Talk NOP PUSH_VAL String "No problem, it wasn't much. Did you like the taste?" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 6538i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1077 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1083 @_l_1077: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1083 PUSH_VAL Integer 0i Return @_l_1083: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Of course. I just keep making the same thing..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 6539i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1109 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1115 @_l_1109: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1115 PUSH_VAL Integer 0i Return @_l_1115: PUSH_VAL String "Nao" PUSH_VAL String "NO010182" CALL Talk NOP PUSH_VAL String "Really? I'm glad to hear that." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 6540i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1141 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1147 @_l_1141: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1147 PUSH_VAL Integer 0i Return @_l_1147: PUSH_VAL String "CA02_06M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Sora" PUSH_VAL String "SR010742" CALL Talk NOP PUSH_VAL String "........." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 6541i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1178 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1184 @_l_1178: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1184 PUSH_VAL Integer 0i Return @_l_1184: PUSH_VAL String "B01c" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetCg NOP PUSH_VAL String "WIP_RL" PUSH_VAL Integer 500i CALL Transition NOP PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Nao-chan, thanks for today." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 6542i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1219 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1225 @_l_1219: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1225 PUSH_VAL Integer 0i Return @_l_1225: PUSH_VAL String "CB02_02M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Nao" PUSH_VAL String "NO010183" CALL Talk NOP PUSH_VAL String "It was nothing." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 6543i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1256 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1262 @_l_1256: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1262 PUSH_VAL Integer 0i Return @_l_1262: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "See you next time." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 6544i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1288 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1294 @_l_1288: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1294 PUSH_VAL Integer 0i Return @_l_1294: PUSH_VAL String "Nao" PUSH_VAL String "NO010184" CALL Talk NOP PUSH_VAL String "Yep, see you next time. Sorry for staying so late." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 6545i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1320 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1326 @_l_1320: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1326 PUSH_VAL Integer 0i Return @_l_1326: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Goodnight. Oh, right, I'll walk you home." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 6546i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1352 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1358 @_l_1352: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1358 PUSH_VAL Integer 0i Return @_l_1358: PUSH_VAL String "CB02_01M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Nao" PUSH_VAL String "NO010185" CALL Talk NOP PUSH_VAL String "No, it's fine. I don't live far enough away to need anescort." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 6547i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1389 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1395 @_l_1389: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1395 PUSH_VAL Integer 0i Return @_l_1395: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "But, I made you stay this late... I should apologize toyour mother." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 6548i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1421 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1427 @_l_1421: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1427 PUSH_VAL Integer 0i Return @_l_1427: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String ".........That's not why." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 6549i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1453 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1459 @_l_1453: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1459 PUSH_VAL Integer 0i Return @_l_1459: PUSH_VAL String "CB02_13M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Nao" PUSH_VAL String "NO010186" CALL Talk NOP PUSH_VAL String "I--It's fine... My family knows about you, so there's noneed to do that." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 6550i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1490 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1496 @_l_1490: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1496 PUSH_VAL Integer 0i Return @_l_1496: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Really? ...But I haven't yet formally greeted them..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 6551i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1522 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1528 @_l_1522: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1528 PUSH_VAL Integer 0i Return @_l_1528: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "...What I was saying was transparent." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 6552i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1554 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1560 @_l_1554: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1560 PUSH_VAL Integer 0i Return @_l_1560: PUSH_VAL String "CB02_11M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Nao" PUSH_VAL String "NO010187" CALL Talk NOP PUSH_VAL String "If you were going to do that, it shouldn't be at thistime... So, another time... okay?" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 6553i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1591 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1597 @_l_1591: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1597 PUSH_VAL Integer 0i Return @_l_1597: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Ah... yeah, that's true." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 6554i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1623 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1629 @_l_1623: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1629 PUSH_VAL Integer 0i Return @_l_1629: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Seriously... Going to greet them at this time, it's nota normal thing to do." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 6555i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1655 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1661 @_l_1655: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1661 PUSH_VAL Integer 0i Return @_l_1661: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "......" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 6556i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1687 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1693 @_l_1687: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1693 PUSH_VAL Integer 0i Return @_l_1693: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Coming this far... I wonder what I should do..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 6557i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1719 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1725 @_l_1719: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1725 PUSH_VAL Integer 0i Return @_l_1725: PUSH_VAL String "CB02_09M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Nao" PUSH_VAL String "NO010188" CALL Talk NOP PUSH_VAL String "Haru-chan...?" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 6558i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1756 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1762 @_l_1756: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1762 PUSH_VAL Integer 0i Return @_l_1762: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "......Eh, ah, sorry. What?" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 6559i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1788 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1794 @_l_1788: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1794 PUSH_VAL Integer 0i Return @_l_1794: PUSH_VAL String "Nao" PUSH_VAL String "NO010189" CALL Talk NOP PUSH_VAL String "...Is Sora chan... still angry?" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 6560i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1820 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1826 @_l_1820: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1826 PUSH_VAL Integer 0i Return @_l_1826: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Eh, n--no... I don't think that's the case." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 6561i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1852 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1858 @_l_1852: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1858 PUSH_VAL Integer 0i Return @_l_1858: PUSH_VAL String "Nao" PUSH_VAL String "NO010190" CALL Talk NOP PUSH_VAL String "...Really? She was a little different than usual, so itworried me." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 6562i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1884 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1890 @_l_1884: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1890 PUSH_VAL Integer 0i Return @_l_1890: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Y--Yeah." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 6563i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1916 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1922 @_l_1916: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1922 PUSH_VAL Integer 0i Return @_l_1922: PUSH_VAL String "Nao" PUSH_VAL String "NO010191" CALL Talk NOP PUSH_VAL String "And, it's not just Sora-chan... You've also been actinga litle been weird, right?" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 6564i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1948 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1954 @_l_1948: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1954 PUSH_VAL Integer 0i Return @_l_1954: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Eh......" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 6565i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1980 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1986 @_l_1980: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1986 PUSH_VAL Integer 0i Return @_l_1986: PUSH_VAL String "CB02_01M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Nao" PUSH_VAL String "NO010192" CALL Talk NOP PUSH_VAL String "...With just the two of you, it must be pretty hard, butyou get along well, right?" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 6566i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2017 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2023 @_l_2017: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2023 PUSH_VAL Integer 0i Return @_l_2023: PUSH_VAL String "Nao" PUSH_VAL String "NO010193" CALL Talk NOP PUSH_VAL String "In times like this, you both have to do your best." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 6567i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2049 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2055 @_l_2049: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2055 PUSH_VAL Integer 0i Return @_l_2055: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "......" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 6568i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2081 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2087 @_l_2081: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2087 PUSH_VAL Integer 0i Return @_l_2087: PUSH_VAL String "CB02_02M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Nao" PUSH_VAL String "NO010194" CALL Talk NOP PUSH_VAL String "Well then, goodnight, Haru-chan!" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 6569i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2118 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2124 @_l_2118: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2124 PUSH_VAL Integer 0i Return @_l_2124: CALL BustupClear NOP PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "......Nao-chan." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 6570i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2152 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2158 @_l_2152: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2158 PUSH_VAL Integer 0i Return @_l_2158: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "I said that to her disappearing back." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 6571i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2184 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2190 @_l_2184: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2190 PUSH_VAL Integer 0i Return @_l_2190: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "I wonder if it's completely obvious to other people." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 6572i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2216 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2222 @_l_2216: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2222 PUSH_VAL Integer 0i Return @_l_2222: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "If they start to get that kind of insight, theneverything will be over." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 6573i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2248 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2254 @_l_2248: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2254 PUSH_VAL Integer 0i Return @_l_2254: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "I have to protect Sora." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 6574i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2280 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2286 @_l_2280: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2286 PUSH_VAL Integer 0i Return @_l_2286: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "But, in order to do that I have to... keep Sora at adistance, and hurt her." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 6575i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2312 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2318 @_l_2312: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2318 PUSH_VAL Integer 0i Return @_l_2318: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "But, that's for the sake of both of us......" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 6576i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2344 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2350 @_l_2344: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2350 PUSH_VAL Integer 0i Return @_l_2350: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "It's so that we can continue to live together assiblings from now on..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 6577i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2376 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2382 @_l_2376: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2382 PUSH_VAL Integer 0i Return @_l_2382: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "......" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 6578i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2408 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2414 @_l_2408: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2414 PUSH_VAL Integer 0i Return @_l_2414: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "......Is this really... the right thing to do...?" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 6579i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2440 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2446 @_l_2440: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2446 PUSH_VAL Integer 0i Return @_l_2446: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "By avoiding Sora like this, will we even be able to besiblings who get along well?" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 6580i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2472 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2478 @_l_2472: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2478 PUSH_VAL Integer 0i Return @_l_2478: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Can I protect her?" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 6581i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2504 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2510 @_l_2504: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2510 PUSH_VAL Integer 0i Return @_l_2510: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "......I'm contradicting myself." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 6582i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2536 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2542 @_l_2536: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2542 PUSH_VAL Integer 0i Return @_l_2542: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "By just making excuses and running away... in reality,I'm not solving anything." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 6583i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2568 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2574 @_l_2568: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2574 PUSH_VAL Integer 0i Return @_l_2574: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "The biggest problem... isn't Sora......" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 6584i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2600 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2606 @_l_2600: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2606 PUSH_VAL Integer 0i Return @_l_2606: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Pushing those reasons onto the gloomy Sora, giving herno chance to reply... It's me... running away." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 6585i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2632 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2638 @_l_2632: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2638 PUSH_VAL Integer 0i Return @_l_2638: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "......Running away." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 6586i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2664 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2670 @_l_2664: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2670 PUSH_VAL Integer 0i Return @_l_2670: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "By coming here to this town, I wonder if I was justtrying to run away somewhere..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 6587i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2696 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2702 @_l_2696: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2702 PUSH_VAL Integer 0i Return @_l_2702: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "......" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 6588i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2728 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2734 @_l_2728: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2734 PUSH_VAL Integer 0i Return @_l_2734: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Going inside the home Sora was in, my legs felt heavy." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 6589i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2760 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2766 @_l_2760: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2766 PUSH_VAL Integer 0i Return @_l_2766: CALL ScStopBgm NOP PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "It's not just my legs. I was engulfed in heavy feelings,and it felt as if my whole body was being crushed." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 6590i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2794 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2800 @_l_2794: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2800 PUSH_VAL Integer 0i Return @_l_2800: PUSH_VAL String "" PUSH_VAL Integer 0i CALL EyeCatchEnter NOP PUSH_VAL String "00_a020" CALL Change NOP PUSH_VAL Integer 0i Return PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return @@Initialize Return this EndFunc Function sc00_A020() CALL ScenarioEnter NOP CALL IsRecollectMode JUMP_OK _l_6 NOP JUMP _l_436 @_l_6: PUSH_VAL String "BLACK" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetCg NOP PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "..............." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 6591i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_37 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_43 @_l_37: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_43 PUSH_VAL Integer 0i Return @_l_43: PUSH_VAL String "B03c" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetCg NOP PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "No matter how many times I tossed or turned, myrestlessness only grew, so I didn't sleep at all." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 6592i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_74 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_80 @_l_74: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_80 PUSH_VAL Integer 0i Return @_l_80: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Without anything cold passing through my throat, I onlybecame more restless." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 6593i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_106 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_112 @_l_106: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_112 PUSH_VAL Integer 0i Return @_l_112: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "There's not really school tomorrow, so even if I'msluggish, it's fine." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 6594i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_138 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_144 @_l_138: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_144 PUSH_VAL Integer 0i Return @_l_144: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "I thought I might as well stay shut inside my room." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 6595i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_170 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_176 @_l_170: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_176 PUSH_VAL Integer 0i Return @_l_176: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "...Now it's like I'm Sora." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 6596i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_202 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_208 @_l_202: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_208 PUSH_VAL Integer 0i Return @_l_208: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "We've completely changed situations." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 6597i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_234 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_240 @_l_234: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_240 PUSH_VAL Integer 0i Return @_l_240: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "But, our reasons are completely different." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 6598i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_266 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_272 @_l_266: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_272 PUSH_VAL Integer 0i Return @_l_272: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Because I'm... running away from Sora." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 6599i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_298 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_304 @_l_298: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_304 PUSH_VAL Integer 0i Return @_l_304: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String ".........I'm despicable." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 6600i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_330 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_336 @_l_330: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_336 PUSH_VAL Integer 0i Return @_l_336: PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL BlackOut NOP PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "I headed to the restroom." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 6601i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_366 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_372 @_l_366: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_372 PUSH_VAL Integer 0i Return @_l_372: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "If I sneak around like this in the middle of the night,Sora won't notice." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 6602i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_398 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_404 @_l_398: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_404 PUSH_VAL Integer 0i Return @_l_404: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "But, why did I go in the opposite direction...?" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 6603i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_430 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_436 @_l_430: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_436 PUSH_VAL Integer 0i Return @_l_436: PUSH_VAL String "Voice y " PUSH_VAL String "SR010743" CALL Talk NOP PUSH_VAL String ".........Nnn........." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 6604i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_463 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_469 @_l_463: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_469 PUSH_VAL Integer 0i Return @_l_469: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "With the lights off, I walked as silent as possible." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 6605i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_495 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_501 @_l_495: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_501 PUSH_VAL Integer 0i Return @_l_501: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "This is my own home, yet I have to sneak around." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 6606i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_527 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_533 @_l_527: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_533 PUSH_VAL Integer 0i Return @_l_533: PUSH_VAL String "Voice y " PUSH_VAL String "SR010744" CALL Talk NOP PUSH_VAL String "...Ahh...... Nnn......" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 6607i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_559 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_565 @_l_559: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_565 PUSH_VAL Integer 0i Return @_l_565: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Looking at Sora's room, there's a gap in her door withlight leaking out." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 6608i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_591 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_597 @_l_591: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_597 PUSH_VAL Integer 0i Return @_l_597: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "...She's still awake? Or maybe I woke her up..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 6609i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_623 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_629 @_l_623: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_629 PUSH_VAL Integer 0i Return @_l_629: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "I wonder if Sora will come to my room again?" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 6610i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_655 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_661 @_l_655: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_661 PUSH_VAL Integer 0i Return @_l_661: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "If I pretend to be asleep again, I wonder if I'll hurtSora." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 6611i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_687 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_693 @_l_687: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_693 PUSH_VAL Integer 0i Return @_l_693: PUSH_VAL String "Voice y " PUSH_VAL String "SR010745" CALL Talk NOP PUSH_VAL String "Ahh... Ahhhh......" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 6612i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_719 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_725 @_l_719: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_725 PUSH_VAL Integer 0i Return @_l_725: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "......?" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 6613i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_751 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_757 @_l_751: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_757 PUSH_VAL Integer 0i Return @_l_757: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "I have a feeling I can hear Sora's voice." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 6614i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_783 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_789 @_l_783: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_789 PUSH_VAL Integer 0i Return @_l_789: PUSH_VAL String "Voice y " PUSH_VAL String "SR010746" CALL Talk NOP PUSH_VAL String "...Nnn, nnn... Haa haa haa......" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 6615i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_815 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_821 @_l_815: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_821 PUSH_VAL Integer 0i Return @_l_821: PUSH_VAL String "Voice y " PUSH_VAL String "SR010747" CALL Talk NOP PUSH_VAL String "...Ahh... ahhhh... nn..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 6616i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_847 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_853 @_l_847: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_853 PUSH_VAL Integer 0i Return @_l_853: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "........." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 6617i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_879 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_885 @_l_879: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_885 PUSH_VAL Integer 0i Return @_l_885: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "I headed in the direction the sound came from." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 6618i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_911 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_917 @_l_911: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_917 PUSH_VAL Integer 0i Return @_l_917: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "What is Sora doing this late?" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 6619i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_943 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_949 @_l_943: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_949 PUSH_VAL Integer 0i Return @_l_949: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Without making a sound I approached Sora's room. Andthen..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 6620i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_975 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_981 @_l_975: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_981 PUSH_VAL Integer 0i Return @_l_981: PUSH_VAL String "Sora" PUSH_VAL String "SR010748" CALL Talk NOP PUSH_VAL String "...Nn, nnku... Haruuu......" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 6621i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1007 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1013 @_l_1007: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1013 PUSH_VAL Integer 0i Return @_l_1013: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "!!" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 6622i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1039 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1045 @_l_1039: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1045 PUSH_VAL Integer 0i Return @_l_1045: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "She's calling my name." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 6623i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1071 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1077 @_l_1071: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1077 PUSH_VAL Integer 0i Return @_l_1077: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "I secretly peered into Sora's room." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 6624i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1103 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1109 @_l_1103: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1109 PUSH_VAL Integer 0i Return @_l_1109: PUSH_VAL String "BGM18" PUSH_VAL Integer 0i CALL ScPlayBgm NOP PUSH_VAL String "EA12a" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetCg NOP PUSH_VAL String "WIP_RL" PUSH_VAL Integer 2000i CALL Transition NOP PUSH_VAL String "Sora" PUSH_VAL String "SR010749" CALL Talk NOP PUSH_VAL String "...Nn... Haruu... Haruuu......" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 6625i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1148 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1154 @_l_1148: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1154 PUSH_VAL Integer 0i Return @_l_1154: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "At first I thought she was having a nightmare." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 6626i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1180 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1186 @_l_1180: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1186 PUSH_VAL Integer 0i Return @_l_1186: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "But, with an earnest face, Sora was breathing heavilywhile groping her breasts." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 6627i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1212 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1218 @_l_1212: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1218 PUSH_VAL Integer 0i Return @_l_1218: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "........." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 6628i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1244 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1250 @_l_1244: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1250 PUSH_VAL Integer 0i Return @_l_1250: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "It bugged me to be seeing what I wasn't supposed to see." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 6629i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1276 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1282 @_l_1276: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1282 PUSH_VAL Integer 0i Return @_l_1282: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "But, I couldn't look away." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 6630i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1308 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1314 @_l_1308: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1314 PUSH_VAL Integer 0i Return @_l_1314: PUSH_VAL String "Sora" PUSH_VAL String "SR010750" CALL Talk NOP PUSH_VAL String "Ahh... Haa haa... Nn... Kuu..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 6631i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1340 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1346 @_l_1340: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1346 PUSH_VAL Integer 0i Return @_l_1346: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "With one hand already reaching downwards, she playedwith the inside of her spread out legs." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 6632i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1372 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1378 @_l_1372: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1378 PUSH_VAL Integer 0i Return @_l_1378: PUSH_VAL String "Sora" PUSH_VAL String "SR010751" CALL Talk NOP PUSH_VAL String "Ahh, auuu... Ahnn... Haa haa haaa......" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 6633i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1404 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1410 @_l_1404: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1410 PUSH_VAL Integer 0i Return @_l_1410: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "While moaning in a sweet voice, her whole body trembled." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 6634i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1436 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1442 @_l_1436: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1442 PUSH_VAL Integer 0i Return @_l_1442: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Her entire body, now dyed pink, is covered in sweat." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 6635i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1468 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1474 @_l_1468: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1474 PUSH_VAL Integer 0i Return @_l_1474: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Her cuteness and lewdness intermingled, and the way thecute girl degenerated was shocking." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 6636i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1500 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1506 @_l_1500: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1506 PUSH_VAL Integer 0i Return @_l_1506: PUSH_VAL String "Sora" PUSH_VAL String "SR010752" CALL Talk NOP PUSH_VAL String "*npuu*... *chuu*... Nnhuu... *chuu*... *rero*..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 6637i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1532 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1538 @_l_1532: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1538 PUSH_VAL Integer 0i Return @_l_1538: PUSH_VAL String "Sora" PUSH_VAL String "SR010753" CALL Talk NOP PUSH_VAL String "*chuu*... *chupu*... *shabu*... *chubu*......" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 6638i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1564 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1570 @_l_1564: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1570 PUSH_VAL Integer 0i Return @_l_1570: PUSH_VAL String "Sora" PUSH_VAL String "SR010754" CALL Talk NOP PUSH_VAL String "Nnuu... *chuu*... *npuu*... *rero*..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 6639i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1596 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1602 @_l_1596: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1602 PUSH_VAL Integer 0i Return @_l_1602: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "With her own finger in her mouth, sucking it, it thenreturned to her lewd place." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 6640i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1628 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1634 @_l_1628: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1634 PUSH_VAL Integer 0i Return @_l_1634: PUSH_VAL String "EA12b" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetCg NOP PUSH_VAL String "Sora" PUSH_VAL String "SR010755" CALL Talk NOP PUSH_VAL String "...Uuu... yes... nnn......" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 6641i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1665 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1671 @_l_1665: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1671 PUSH_VAL Integer 0i Return @_l_1671: PUSH_VAL String "Sora" PUSH_VAL String "SR010756" CALL Talk NOP PUSH_VAL String "Ahhaaa... Nnn......!!" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 6642i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1697 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1703 @_l_1697: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1703 PUSH_VAL Integer 0i Return @_l_1703: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Her leg caught in her shorts began twitching." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 6643i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1729 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1735 @_l_1729: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1735 PUSH_VAL Integer 0i Return @_l_1735: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "But even still, in a trance, Sora continued strokingdown there." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 6644i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1761 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1767 @_l_1761: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1767 PUSH_VAL Integer 0i Return @_l_1767: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "The lewd sounds coming from her mouth increased." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 6645i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1793 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1799 @_l_1793: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1799 PUSH_VAL Integer 0i Return @_l_1799: PUSH_VAL String "Sora" PUSH_VAL String "SR010757" CALL Talk NOP PUSH_VAL String "...Haruu... Haruuu... Nnn!!" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 6646i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1825 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1831 @_l_1825: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1831 PUSH_VAL Integer 0i Return @_l_1831: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "My name being called, startled me." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 6647i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1857 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1863 @_l_1857: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1863 PUSH_VAL Integer 0i Return @_l_1863: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "I wonder if she discovered me peeking on her." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 6648i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1889 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1895 @_l_1889: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1895 PUSH_VAL Integer 0i Return @_l_1895: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "With her calling my name out without thinking, I justkept silent, fixated on her actions" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 6649i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1921 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1927 @_l_1921: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1927 PUSH_VAL Integer 0i Return @_l_1927: PUSH_VAL String "Sora" PUSH_VAL String "SR010758" CALL Talk NOP PUSH_VAL String "...I'm lonely... Ahh... Auu... Nnn......" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 6650i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1953 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1959 @_l_1953: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1959 PUSH_VAL Integer 0i Return @_l_1959: PUSH_VAL String "Sora" PUSH_VAL String "SR010759" CALL Talk NOP PUSH_VAL String "...Why... ahh... do you... hate me?" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 6651i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1985 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1991 @_l_1985: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1991 PUSH_VAL Integer 0i Return @_l_1991: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "While asking me that, Sora continued masturating." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 6652i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2017 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2023 @_l_2017: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2023 PUSH_VAL Integer 0i Return @_l_2023: PUSH_VAL String "Sora" PUSH_VAL String "SR010760" CALL Talk NOP PUSH_VAL String "...Uuu... Nnn... Even though I... love you... thismuch..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 6653i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2049 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2055 @_l_2049: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2055 PUSH_VAL Integer 0i Return @_l_2055: PUSH_VAL String "Sora" PUSH_VAL String "SR010761" CALL Talk NOP PUSH_VAL String "... Haru... Haru... respond to me... Ahhh...!!" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 6654i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2081 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2087 @_l_2081: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2087 PUSH_VAL Integer 0i Return @_l_2087: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Tightly pinching her nipple, her hips became unsteady." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 6655i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2113 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2119 @_l_2113: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2119 PUSH_VAL Integer 0i Return @_l_2119: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Sora couldn't help but bite her lip, and like that sheput her finger inside her mouth." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 6656i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2145 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2151 @_l_2145: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2151 PUSH_VAL Integer 0i Return @_l_2151: PUSH_VAL String "Sora" PUSH_VAL String "SR010762" CALL Talk NOP PUSH_VAL String "*nchuu*... *kucha*... *chu nnchuuu*..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 6657i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2177 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2183 @_l_2177: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2183 PUSH_VAL Integer 0i Return @_l_2183: PUSH_VAL String "Sora" PUSH_VAL String "SR010763" CALL Talk NOP PUSH_VAL String "*chupu chupu*... Nnnuuu... *chupo*... Haa, haa..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 6658i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2209 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2215 @_l_2209: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2215 PUSH_VAL Integer 0i Return @_l_2215: PUSH_VAL String "Sora" PUSH_VAL String "SR010764" CALL Talk NOP PUSH_VAL String "Haruu, Haruu...! Nnn... *chuuu*... *nnbuu*...!" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 6659i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2241 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2247 @_l_2241: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2247 PUSH_VAL Integer 0i Return @_l_2247: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Breathing wild, heavy breaths, her hair danced about." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 6660i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2273 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2279 @_l_2273: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2279 PUSH_VAL Integer 0i Return @_l_2279: PUSH_VAL String "Sora" PUSH_VAL String "SR010765" CALL Talk NOP PUSH_VAL String "Haa haa... more... more... ahhh..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 6661i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2305 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2311 @_l_2305: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2311 PUSH_VAL Integer 0i Return @_l_2311: PUSH_VAL String "Sora" PUSH_VAL String "SR010766" CALL Talk NOP PUSH_VAL String "...Touch me... ahh...! Nnn.... haa haa......" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 6662i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2337 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2343 @_l_2337: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2343 PUSH_VAL Integer 0i Return @_l_2343: PUSH_VAL String "Sora" PUSH_VAL String "SR010767" CALL Talk NOP PUSH_VAL String "...If it's Haru... I'll do whatever he... Ahhh..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 6663i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2369 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2375 @_l_2369: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2375 PUSH_VAL Integer 0i Return @_l_2375: PUSH_VAL String "Sora" PUSH_VAL String "SR010768" CALL Talk NOP PUSH_VAL String "...Nnuuu... nnhuu, nnfuuu......" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 6664i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2401 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2407 @_l_2401: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2407 PUSH_VAL Integer 0i Return @_l_2407: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Her hips jumped over and over as Sora's crotch becamewet." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 6665i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2433 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2439 @_l_2433: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2439 PUSH_VAL Integer 0i Return @_l_2439: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Sora stimulated the area under where her pubic hair hadnot fully grown." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 6666i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2465 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2471 @_l_2465: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2471 PUSH_VAL Integer 0i Return @_l_2471: PUSH_VAL String "Sora" PUSH_VAL String "SR010769" CALL Talk NOP PUSH_VAL String "Aguu... Nkuu... Ahh... Ahhhhh!!" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 6667i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2497 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2503 @_l_2497: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2503 PUSH_VAL Integer 0i Return @_l_2503: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Sora's hips jumped as her back bent like a bridge." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 6668i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2529 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2535 @_l_2529: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2535 PUSH_VAL Integer 0i Return @_l_2535: PUSH_VAL String "Sora" PUSH_VAL String "SR010770" CALL Talk NOP PUSH_VAL String "...It... It feels... good... Haru......" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 6669i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2561 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2567 @_l_2561: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2567 PUSH_VAL Integer 0i Return @_l_2567: PUSH_VAL String "Sora" PUSH_VAL String "SR010771" CALL Talk NOP PUSH_VAL String "...I... If it's Haru... nnn... anything..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 6670i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2593 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2599 @_l_2593: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2599 PUSH_VAL Integer 0i Return @_l_2599: PUSH_VAL String "Sora" PUSH_VAL String "SR010772" CALL Talk NOP PUSH_VAL String "I'll do anything... for... you, ahhhhuu...!!" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 6671i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2625 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2631 @_l_2625: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2631 PUSH_VAL Integer 0i Return @_l_2631: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Stimulating herself with both hands, her moans becomeloud." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 6672i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2657 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2663 @_l_2657: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2663 PUSH_VAL Integer 0i Return @_l_2663: PUSH_VAL String "Sora" PUSH_VAL String "SR010773" CALL Talk NOP PUSH_VAL String "...Ahh... No... ahh... ahhh... not yet..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 6673i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2689 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2695 @_l_2689: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2695 PUSH_VAL Integer 0i Return @_l_2695: PUSH_VAL String "Sora" PUSH_VAL String "SR010774" CALL Talk NOP PUSH_VAL String "Make me... feel better... Haru... more..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 6674i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2721 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2727 @_l_2721: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2727 PUSH_VAL Integer 0i Return @_l_2727: PUSH_VAL String "Sora" PUSH_VAL String "SR010775" CALL Talk NOP PUSH_VAL String "Do... whatever... you want... to... me..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 6675i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2753 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2759 @_l_2753: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2759 PUSH_VAL Integer 0i Return @_l_2759: PUSH_VAL String "Sora" PUSH_VAL String "SR010776" CALL Talk NOP PUSH_VAL String "...Auuu... Don't leave... me alone... Ahhh..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 6676i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2785 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2791 @_l_2785: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2791 PUSH_VAL Integer 0i Return @_l_2791: PUSH_VAL String "Sora" PUSH_VAL String "SR010777" CALL Talk NOP PUSH_VAL String "...Please...... Ahhh... Haruu........." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 6677i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2817 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2823 @_l_2817: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2823 PUSH_VAL Integer 0i Return @_l_2823: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Tears flooded her eyes as she called for me." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 6678i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2849 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2855 @_l_2849: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2855 PUSH_VAL Integer 0i Return @_l_2855: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Thinking of me, it's as if she's accepting me." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 6679i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2881 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2887 @_l_2881: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2887 PUSH_VAL Integer 0i Return @_l_2887: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "She loves me, this much......" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 6680i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2913 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2919 @_l_2913: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2919 PUSH_VAL Integer 0i Return @_l_2919: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "I became wrapped up in a strange arousal." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 6681i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2945 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2951 @_l_2945: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2951 PUSH_VAL Integer 0i Return @_l_2951: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "My crotch boiling, my heart intensely throbbing, mysexual desire for her..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 6682i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2977 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2983 @_l_2977: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2983 PUSH_VAL Integer 0i Return @_l_2983: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "I was impelled to bust into her room at any moment, andpin her down in lust." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 6683i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_3009 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_3015 @_l_3009: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_3015 PUSH_VAL Integer 0i Return @_l_3015: PUSH_VAL String "Sora" PUSH_VAL String "SR010778" CALL Talk NOP PUSH_VAL String "Akuu... Haru... Haruuu... Nnmm...!!" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 6684i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_3041 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_3047 @_l_3041: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_3047 PUSH_VAL Integer 0i Return @_l_3047: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Sora's calling... to accept me." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 6685i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_3073 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_3079 @_l_3073: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_3079 PUSH_VAL Integer 0i Return @_l_3079: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "In embarrassment, my face was dyed bright red." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 6686i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_3105 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_3111 @_l_3105: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_3111 PUSH_VAL Integer 0i Return @_l_3111: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Even though she's my sister... Even though she's myprecious family..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 6687i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_3137 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_3143 @_l_3137: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_3143 PUSH_VAL Integer 0i Return @_l_3143: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "I was entranced by Sora's body." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 6688i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_3169 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_3175 @_l_3169: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_3175 PUSH_VAL Integer 0i Return @_l_3175: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "I want to answer Sora's request." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 6689i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_3201 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_3207 @_l_3201: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_3207 PUSH_VAL Integer 0i Return @_l_3207: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "I want to reciprocate her love......" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 6690i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_3233 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_3239 @_l_3233: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_3239 PUSH_VAL Integer 0i Return @_l_3239: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "I want us both to be sunk in desire." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 6691i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_3265 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_3271 @_l_3265: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_3271 PUSH_VAL Integer 0i Return @_l_3271: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Common sense... Decency... I started to not care foreither them." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 6692i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_3297 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_3303 @_l_3297: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_3303 PUSH_VAL Integer 0i Return @_l_3303: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Even though I'm loved this much... Even though I'mwanted this much... I......" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 6693i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_3329 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_3335 @_l_3329: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_3335 PUSH_VAL Integer 0i Return @_l_3335: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "...want to respond......" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 6694i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_3361 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_3367 @_l_3361: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_3367 PUSH_VAL Integer 0i Return @_l_3367: PUSH_VAL String "Sora" PUSH_VAL String "SR010779" CALL Talk NOP PUSH_VAL String "Ahh, ahhhh..!! Haruu... Haruu...!! I... I'm..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 6695i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_3393 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_3399 @_l_3393: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_3399 PUSH_VAL Integer 0i Return @_l_3399: PUSH_VAL String "Sora" PUSH_VAL String "SR010780" CALL Talk NOP PUSH_VAL String "I'm... cumming... Aauuu......" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 6696i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_3425 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_3431 @_l_3425: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_3431 PUSH_VAL Integer 0i Return @_l_3431: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "While trembling from pleasure with her eyes closed, sheindulges in pleasuring her vagina until the end." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 6697i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_3457 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_3463 @_l_3457: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_3463 PUSH_VAL Integer 0i Return @_l_3463: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "When Sora spreads down there with her finger, cumdribbles out and scatters on the bed." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 6698i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_3489 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_3495 @_l_3489: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_3495 PUSH_VAL Integer 0i Return @_l_3495: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "With a twitch, cum spills out, and trickles down herthigh." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 6699i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_3521 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_3527 @_l_3521: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_3527 PUSH_VAL Integer 0i Return @_l_3527: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "As if rubbing it, Sora moves her finger." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 6700i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_3553 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_3559 @_l_3553: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_3559 PUSH_VAL Integer 0i Return @_l_3559: PUSH_VAL String "Sora" PUSH_VAL String "SR010781" CALL Talk NOP PUSH_VAL String "Ah...Ahhh...!! Ha... Haru... I'm sorry... I..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 6701i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_3585 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_3591 @_l_3585: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_3591 PUSH_VAL Integer 0i Return @_l_3591: PUSH_VAL String "Sora" PUSH_VAL String "SR010782" CALL Talk NOP PUSH_VAL String "I'm cumming... I'm cumming... Aguuu... Nnnnn..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 6702i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_3617 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_3623 @_l_3617: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_3623 PUSH_VAL Integer 0i Return @_l_3623: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Sora closes her legs while enduring it." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 6703i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_3649 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_3655 @_l_3649: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_3655 PUSH_VAL Integer 0i Return @_l_3655: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Her clitoris is rising as it's being stimulated." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 6704i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_3681 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_3687 @_l_3681: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_3687 PUSH_VAL Integer 0i Return @_l_3687: PUSH_VAL String "Sora" PUSH_VAL String "SR010783" CALL Talk NOP PUSH_VAL String "Ah... Haa haa haa... Watch... watch me... when I cum..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 6705i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_3713 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_3719 @_l_3713: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_3719 PUSH_VAL Integer 0i Return @_l_3719: PUSH_VAL String "Sora" PUSH_VAL String "SR010784" CALL Talk NOP PUSH_VAL String "...Don't... hate me... Ahhh..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 6706i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_3745 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_3751 @_l_3745: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_3751 PUSH_VAL Integer 0i Return @_l_3751: PUSH_VAL String "Sora" PUSH_VAL String "SR010785" CALL Talk NOP PUSH_VAL String "...Haruu... Haruu... I love you......" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 6707i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_3777 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_3783 @_l_3777: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_3783 PUSH_VAL Integer 0i Return @_l_3783: PUSH_VAL String "Sora" PUSH_VAL String "SR010786" CALL Talk NOP PUSH_VAL String "...I love you... Ahhh... Haa haa haa..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 6708i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_3809 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_3815 @_l_3809: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_3815 PUSH_VAL Integer 0i Return @_l_3815: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Getting up, she opens her crotch widely as if to showme." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 6709i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_3841 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_3847 @_l_3841: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_3847 PUSH_VAL Integer 0i Return @_l_3847: PUSH_VAL String "Sora" PUSH_VAL String "SR010787" CALL Talk NOP PUSH_VAL String "Ahh... Ahhhh...!! Ahhhannn...!! Nnkkuu..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 6710i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_3873 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_3879 @_l_3873: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_3879 PUSH_VAL Integer 0i Return @_l_3879: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Her hips jumped up as her whole body began to convulse." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 6711i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_3905 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_3911 @_l_3905: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_3911 PUSH_VAL Integer 0i Return @_l_3911: PUSH_VAL String "EA12c" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetCg NOP PUSH_VAL String "WHITE" PUSH_VAL Integer 1000i PUSH_VAL String "" CALL Flush NOP PUSH_VAL String "Sora" PUSH_VAL String "SR010788" CALL Talk NOP PUSH_VAL String "I'm... cumming... I'm cumminggggg!! Ahhaaaaahh!!" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 6712i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_3947 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_3953 @_l_3947: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_3953 PUSH_VAL Integer 0i Return @_l_3953: PUSH_VAL String "Sora" PUSH_VAL String "SR010789" CALL Talk NOP PUSH_VAL String "Ahhhhhhhhh... Ahh... Haa haa haa..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 6713i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_3979 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_3985 @_l_3979: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_3985 PUSH_VAL Integer 0i Return @_l_3985: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "While her body trembled, Sora continued cumming." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 6714i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_4011 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_4017 @_l_4011: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_4017 PUSH_VAL Integer 0i Return @_l_4017: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "As her drool becomes mixed with her tears, herexpression becomes absentminded." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 6715i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_4043 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_4049 @_l_4043: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_4049 PUSH_VAL Integer 0i Return @_l_4049: PUSH_VAL String "Sora" PUSH_VAL String "SR010790" CALL Talk NOP PUSH_VAL String "...Ahh... Ah... Haruu......" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 6716i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_4075 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_4081 @_l_4075: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_4081 PUSH_VAL Integer 0i Return @_l_4081: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "With her hips raised, thick cum pours out." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 6717i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_4107 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_4113 @_l_4107: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_4113 PUSH_VAL Integer 0i Return @_l_4113: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "...................." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 6718i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_4139 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_4145 @_l_4139: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_4145 PUSH_VAL Integer 0i Return @_l_4145: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "When I first saw Sora doing this, I couldn't keep myeyes off her." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 6719i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_4171 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_4177 @_l_4171: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_4177 PUSH_VAL Integer 0i Return @_l_4177: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Craving for my sister, I tried to satisfy my own sexualdesire." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 6720i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_4203 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_4209 @_l_4203: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_4209 PUSH_VAL Integer 0i Return @_l_4209: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "It was embarrassing." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 6721i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_4235 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_4241 @_l_4235: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_4241 PUSH_VAL Integer 0i Return @_l_4241: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Sora spilling out her true feelings for me... It onlymade me crave her more." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 6722i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_4267 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_4273 @_l_4267: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_4273 PUSH_VAL Integer 0i Return @_l_4273: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "With my dick still hard, my arousal hasn't yet calmeddown." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 6723i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_4299 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_4305 @_l_4299: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_4305 PUSH_VAL Integer 0i Return @_l_4305: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "How pitiful..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 6724i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_4331 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_4337 @_l_4331: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_4337 PUSH_VAL Integer 0i Return @_l_4337: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Sora's feelings... as siblings... as family......" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 6725i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_4363 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_4369 @_l_4363: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_4369 PUSH_VAL Integer 0i Return @_l_4369: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "It made me realize that I, myself, was the oneresponsible for Sora's feelings that I had notreciprocated." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 6726i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_4395 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_4401 @_l_4395: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_4401 PUSH_VAL Integer 0i Return @_l_4401: CALL ScStopBgm NOP PUSH_VAL Integer 1i CALL OnRecollectFlag NOP CALL IsRecollectMode JUMP_OK _l_4413 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return @_l_4413: PUSH_VAL String "DATE" PUSH_VAL Integer 0i CALL EyeCatchEnter NOP PUSH_VAL String "00_a021" CALL Change NOP PUSH_VAL Integer 0i Return PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return @@Initialize Return this EndFunc Function sc00_A021() CALL ScenarioEnter NOP PUSH_VAL String "B02a" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetCg NOP PUSH_VAL String "CA02_02L" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Sora" PUSH_VAL String "SR010791" CALL Talk NOP PUSH_VAL String "What's wrong, Haru?" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 6727i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_38 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_44 @_l_38: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_44 PUSH_VAL Integer 0i Return @_l_44: PUSH_VAL Integer 0i PUSH_VAL Integer 8i PUSH_VAL Integer 1i PUSH_VAL Integer 1i PUSH_VAL Integer 30i CALL Quake NOP PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Uwa!? ...Wh--What?" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 6728i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_77 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_83 @_l_77: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_83 PUSH_VAL Integer 0i Return @_l_83: PUSH_VAL String "BGM03" PUSH_VAL Integer 0i CALL ScPlayBgm NOP PUSH_VAL String "Sora" PUSH_VAL String "SR010792" CALL Talk NOP PUSH_VAL String "Are you listening to me? The bread. It doesn't tastegood?" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 6729i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_113 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_119 @_l_113: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_119 PUSH_VAL Integer 0i Return @_l_119: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Ah, no... That's not it." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 6730i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_145 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_151 @_l_145: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_151 PUSH_VAL Integer 0i Return @_l_151: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Sora suddenly came close to me and, without thinking, Idropped the bread I was eating." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 6731i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_177 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_183 @_l_177: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_183 PUSH_VAL Integer 0i Return @_l_183: PUSH_VAL String "Sora" PUSH_VAL String "SR010793" CALL Talk NOP PUSH_VAL String "Why are you staring off into space? Summer heat fatigue?" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 6732i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_209 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_215 @_l_209: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_215 PUSH_VAL Integer 0i Return @_l_215: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "No, that's not it..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 6733i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_241 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_247 @_l_241: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_247 PUSH_VAL Integer 0i Return @_l_247: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "I couldn't look Sora in the eyes." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 6734i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_273 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_279 @_l_273: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_279 PUSH_VAL Integer 0i Return @_l_279: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "The moment our eyes met, the Sora from last nightappeared in my head." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 6735i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_305 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_311 @_l_305: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_311 PUSH_VAL Integer 0i Return @_l_311: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "That kind of impossible delusion assaults me." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 6736i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_337 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_343 @_l_337: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_343 PUSH_VAL Integer 0i Return @_l_343: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "That was the first time I've seen Sora... look likethat." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 6737i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_369 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_375 @_l_369: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_375 PUSH_VAL Integer 0i Return @_l_375: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "And on top of that... The one who was staring at her...was me." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 6738i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_401 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_407 @_l_401: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_407 PUSH_VAL Integer 0i Return @_l_407: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Sora, with that kind of romantic expression..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 6739i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_433 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_439 @_l_433: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_439 PUSH_VAL Integer 0i Return @_l_439: PUSH_VAL String "Sora" PUSH_VAL String "SR010794" CALL Talk NOP PUSH_VAL String "Are there seconds?" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 6740i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_465 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_471 @_l_465: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_471 PUSH_VAL Integer 0i Return @_l_471: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Yeah..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 6741i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_497 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_503 @_l_497: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_503 PUSH_VAL Integer 0i Return @_l_503: CALL BustupClear NOP PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "But the Sora right in front of me... is calm." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 6742i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_531 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_537 @_l_531: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_537 PUSH_VAL Integer 0i Return @_l_537: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Upon hearing my response, Sora put bread in the toasterand flipped the switch." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 6743i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_563 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_569 @_l_563: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_569 PUSH_VAL Integer 0i Return @_l_569: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Sora uses the right toaster oven button, withoutincorrectly grilling it on the stove." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 6744i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_595 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_601 @_l_595: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_601 PUSH_VAL Integer 0i Return @_l_601: PUSH_VAL String "CA02_02M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Sora" PUSH_VAL String "SR010795" CALL Talk NOP PUSH_VAL String "Nnmmu... Nn...." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 6745i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_632 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_638 @_l_632: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_638 PUSH_VAL Integer 0i Return @_l_638: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Returning to her seat, Sora munches on her bread." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 6746i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_664 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_670 @_l_664: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_670 PUSH_VAL Integer 0i Return @_l_670: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Her shining lips with butter on them looked... strangelyerotic." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 6747i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_696 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_702 @_l_696: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_702 PUSH_VAL Integer 0i Return @_l_702: PUSH_VAL String "CA02_08M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Sora" PUSH_VAL String "SR010796" CALL Talk NOP PUSH_VAL String "...What's wrong? Is there something... weird about me?" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 6748i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_733 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_739 @_l_733: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_739 PUSH_VAL Integer 0i Return @_l_739: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "N--No, that's not it..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 6749i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_765 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_771 @_l_765: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_771 PUSH_VAL Integer 0i Return @_l_771: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Sora curiously inclined her neck." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 6750i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_797 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_803 @_l_797: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_803 PUSH_VAL Integer 0i Return @_l_803: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "......" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 6751i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_829 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_835 @_l_829: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_835 PUSH_VAL Integer 0i Return @_l_835: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "She... really is the same Sora, as if nothing hadhappened." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 6752i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_861 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_867 @_l_861: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_867 PUSH_VAL Integer 0i Return @_l_867: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "For some reason, I'm the only one... worrying." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 6753i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_893 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_899 @_l_893: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_899 PUSH_VAL Integer 0i Return @_l_899: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Yet pretending to be calm... is extremely unpleasant." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 6754i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_925 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_931 @_l_925: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_931 PUSH_VAL Integer 0i Return @_l_931: PUSH_VAL String "CA02_02M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Sora" PUSH_VAL String "SR010797" CALL Talk NOP PUSH_VAL String "...Haru?" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 6755i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_962 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_968 @_l_962: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_968 PUSH_VAL Integer 0i Return @_l_968: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "...What?" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 6756i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_994 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1000 @_l_994: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1000 PUSH_VAL Integer 0i Return @_l_1000: PUSH_VAL String "Sora" PUSH_VAL String "SR010798" CALL Talk NOP PUSH_VAL String "What are you going to do today?" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 6757i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1026 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1032 @_l_1026: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1032 PUSH_VAL Integer 0i Return @_l_1032: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "...Other than laundry and shopping later on, nothingreally." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 6758i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1058 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1064 @_l_1058: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1064 PUSH_VAL Integer 0i Return @_l_1064: PUSH_VAL String "Sora" PUSH_VAL String "SR010799" CALL Talk NOP PUSH_VAL String "Your homework... you've already finished it, right?" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 6759i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1090 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1096 @_l_1090: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1096 PUSH_VAL Integer 0i Return @_l_1096: PUSH_VAL Integer 4i CALL BustupClear NOP PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "That's right. These past few days I've been avoidingSora under the pretense of doing homework... But now,it's all done." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 6760i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1125 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1131 @_l_1125: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1131 PUSH_VAL Integer 0i Return @_l_1131: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "While there's not much left of summer break, there'sstill some left." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 6761i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1157 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1163 @_l_1157: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1163 PUSH_VAL Integer 0i Return @_l_1163: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Ryouhei's probably been dancing and frolicking about,but I haven't been able to do anything but rack mybrain." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 6762i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1189 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1195 @_l_1189: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1195 PUSH_VAL Integer 0i Return @_l_1195: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "The reason I've been avoiding Sora." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 6763i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1221 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1227 @_l_1221: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1227 PUSH_VAL Integer 0i Return @_l_1227: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "I know... doing this won't solve anything." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 6764i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1253 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1259 @_l_1253: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1259 PUSH_VAL Integer 0i Return @_l_1259: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "After knowing Sora's feelings... I can't keep runningaway forever." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 6765i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1285 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1291 @_l_1285: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1291 PUSH_VAL Integer 0i Return @_l_1291: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "But... how should I respond to Sora's feelings...?" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 6766i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1317 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1323 @_l_1317: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1323 PUSH_VAL Integer 0i Return @_l_1323: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "I've been thinking about my feelings over and overagain." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 6767i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1349 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1355 @_l_1349: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1355 PUSH_VAL Integer 0i Return @_l_1355: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "If asked whether or not I love her... I love her. Ofcourse I love her." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 6768i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1381 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1387 @_l_1381: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1387 PUSH_VAL Integer 0i Return @_l_1387: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "But now, I don't know if I'm qualified to say anythingabout her." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 6769i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1413 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1419 @_l_1413: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1419 PUSH_VAL Integer 0i Return @_l_1419: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "I lusted after her... Not as family, not as my sister,but as a normal girl." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 6770i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1445 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1451 @_l_1445: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1451 PUSH_VAL Integer 0i Return @_l_1451: PUSH_VAL String "CA02_08L" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Sora" PUSH_VAL String "SR010800" CALL Talk NOP PUSH_VAL String "...What's wrong? Are you okay?" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 6771i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1482 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1488 @_l_1482: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1488 PUSH_VAL Integer 0i Return @_l_1488: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Ah, yeah... I'm done, so I'll go to my room for a bit." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 6772i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1514 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1520 @_l_1514: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1520 PUSH_VAL Integer 0i Return @_l_1520: PUSH_VAL String "Sora" PUSH_VAL String "SR010801" CALL Talk NOP PUSH_VAL String "If you feel bad, then tell me, okay?" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 6773i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1546 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1552 @_l_1546: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1552 PUSH_VAL Integer 0i Return @_l_1552: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "...Thanks." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 6774i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1578 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1584 @_l_1578: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1584 PUSH_VAL Integer 0i Return @_l_1584: CALL ScStopBgm NOP PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL BlackOut NOP PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "I ran away from Sora yet again." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 6775i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1616 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1622 @_l_1616: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1622 PUSH_VAL Integer 0i Return @_l_1622: PUSH_VAL String "B32a" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetCg NOP PUSH_VAL String "SE155" PUSH_VAL String "" PUSH_VAL Integer 0i CALL ScPlayEnvSe NOP PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "A handheld phone ringtone resounded." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 6776i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1658 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1664 @_l_1658: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1664 PUSH_VAL Integer 0i Return @_l_1664: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "No one other than Sora should be calling this phone. SoI already knew who it was before picking it up... It'sour grandmother." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 6777i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1690 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1696 @_l_1690: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1696 PUSH_VAL Integer 0i Return @_l_1696: PUSH_VAL String "Sora" PUSH_VAL String "SR010802" CALL Talk NOP PUSH_VAL String "......!" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 6778i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1722 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1728 @_l_1722: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1728 PUSH_VAL Integer 0i Return @_l_1728: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "I'm sure Sora already knows... She has quicker sensesthan me." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 6779i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1754 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1760 @_l_1754: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1760 PUSH_VAL Integer 0i Return @_l_1760: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "...I'll answer it. So just keep drying the laundry." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 6780i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1786 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1792 @_l_1786: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1792 PUSH_VAL Integer 0i Return @_l_1792: PUSH_VAL String "Sora" PUSH_VAL String "SR010803" CALL Talk NOP PUSH_VAL String "...Okay......" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 6781i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1818 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1824 @_l_1818: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1824 PUSH_VAL Integer 0i Return @_l_1824: PUSH_VAL String "SE155" PUSH_VAL Integer 0i CALL ScStopEnvSe NOP PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "They were people who cared about us until the end." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 6782i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1854 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1860 @_l_1854: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1860 PUSH_VAL Integer 0i Return @_l_1860: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "That's why them eventually calling... was pretty muchexpected." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 6783i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1886 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1892 @_l_1886: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1892 PUSH_VAL Integer 0i Return @_l_1892: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "...Yes, hello?" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 6784i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1918 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1924 @_l_1918: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1924 PUSH_VAL Integer 0i Return @_l_1924: PUSH_VAL String "BGM08" PUSH_VAL Integer 0i CALL ScPlayBgm NOP PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "The topic of the phone call unfolded as I'd expected." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 6785i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1954 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1960 @_l_1954: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1960 PUSH_VAL Integer 0i Return @_l_1960: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Like I said, the talk from earlier..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 6786i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1986 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1992 @_l_1986: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1992 PUSH_VAL Integer 0i Return @_l_1992: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "It must be hard for you two, so why don't we livetogether?" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 6787i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2018 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2024 @_l_2018: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2024 PUSH_VAL Integer 0i Return @_l_2024: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "'I've heard your response, but please give it anotherthought.'" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 6788i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2050 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2056 @_l_2050: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2056 PUSH_VAL Integer 0i Return @_l_2056: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Although I'm being selfish, and troubling you, we'regetting by, so I want to watch over her a little longer." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 6789i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2082 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2088 @_l_2082: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2088 PUSH_VAL Integer 0i Return @_l_2088: PUSH_VAL String "CA02_01S" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Sora watched me with a worried face." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 6790i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2119 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2125 @_l_2119: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2125 PUSH_VAL Integer 0i Return @_l_2125: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "It looked like she was listening closely to myconversation with our grandmother." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 6791i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2151 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2157 @_l_2151: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2157 PUSH_VAL Integer 0i Return @_l_2157: PUSH_VAL String "Old Lady nJpU " PUSH_VAL String "NP150004" CALL Talk NOP PUSH_VAL String "Really? Last time I saw you for the first time in awhile, you looked dangerously thin." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 6792i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2183 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2189 @_l_2183: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2189 PUSH_VAL Integer 0i Return @_l_2189: PUSH_VAL String "Old Lady nJpU " PUSH_VAL String "NP150005" CALL Talk NOP PUSH_VAL String "Please, in order not to burden you, at least justSora-chan..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 6793i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2215 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2221 @_l_2215: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2221 PUSH_VAL Integer 0i Return @_l_2221: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "......Yeah... But......" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 6794i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2247 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2253 @_l_2247: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2253 PUSH_VAL Integer 0i Return @_l_2253: PUSH_VAL String "Old Lady nJpU " PUSH_VAL String "NP150006" CALL Talk NOP PUSH_VAL String "I know that you two get along well. Then, you can bothget along well living with us, right?" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 6795i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2279 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2285 @_l_2279: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2285 PUSH_VAL Integer 0i Return @_l_2285: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "...Please let me... think about it a little more." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 6796i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2311 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2317 @_l_2311: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2317 PUSH_VAL Integer 0i Return @_l_2317: PUSH_VAL String "Old Lady nJpU " PUSH_VAL String "NP150007" CALL Talk NOP PUSH_VAL String "You talk about learning duty and responsibility, butyou'll have plenty of time to do that, right? You'restill young, after all..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 6797i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2343 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2349 @_l_2343: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2349 PUSH_VAL Integer 0i Return @_l_2349: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "?" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 6798i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2375 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2381 @_l_2375: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2381 PUSH_VAL Integer 0i Return @_l_2381: PUSH_VAL String "CA02_05M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "My shirt was tugged." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 6799i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2412 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2418 @_l_2412: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2418 PUSH_VAL Integer 0i Return @_l_2418: PUSH_VAL String "Sora" PUSH_VAL String "SR010804" CALL Talk NOP PUSH_VAL String "......I don't want that." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 6800i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2444 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2450 @_l_2444: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2450 PUSH_VAL Integer 0i Return @_l_2450: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Glancing at Sora, she was shaking her head like a kid." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 6801i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2476 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2482 @_l_2476: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2482 PUSH_VAL Integer 0i Return @_l_2482: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Ah, sorry... I was kind of in the middle of something,so..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 6802i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2508 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2514 @_l_2508: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2514 PUSH_VAL Integer 0i Return @_l_2514: PUSH_VAL String "Old Lady nJpU " PUSH_VAL String "NP150008" CALL Talk NOP PUSH_VAL String "Oh, really? Then, I'll call again. Think about it, okay?" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 6803i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2540 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2546 @_l_2540: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2546 PUSH_VAL Integer 0i Return @_l_2546: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "......Okay." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 6804i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2572 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2578 @_l_2572: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2578 PUSH_VAL Integer 0i Return @_l_2578: PUSH_VAL String "SE154" PUSH_VAL Integer 0i CALL ScPlaySe NOP PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "...*sigh*." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 6805i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2608 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2614 @_l_2608: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2614 PUSH_VAL Integer 0i Return @_l_2614: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "The cell phone is wet from my sweat." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 6806i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2640 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2646 @_l_2640: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2646 PUSH_VAL Integer 0i Return @_l_2646: PUSH_VAL String "CA02_08L" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Sora softly put her hand on top of mine." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 6807i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2677 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2683 @_l_2677: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2683 PUSH_VAL Integer 0i Return @_l_2683: PUSH_VAL String "Sora" PUSH_VAL String "SR010805" CALL Talk NOP PUSH_VAL String "......I definitely don't want that." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 6808i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2709 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2715 @_l_2709: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2715 PUSH_VAL Integer 0i Return @_l_2715: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "......Sora......" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 6809i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2741 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2747 @_l_2741: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2747 PUSH_VAL Integer 0i Return @_l_2747: PUSH_VAL String "Sora" PUSH_VAL String "SR010806" CALL Talk NOP PUSH_VAL String "...Being separated from Haru... I definitely don't wantthat." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 6810i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2773 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2779 @_l_2773: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2779 PUSH_VAL Integer 0i Return @_l_2779: CALL BustupClear NOP CALL ScStopBgm NOP PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Sora turned around, and vanished into her room." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 6811i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2809 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2815 @_l_2809: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2815 PUSH_VAL Integer 0i Return @_l_2815: PUSH_VAL Integer 0i PUSH_VAL Integer 1i CALL BlackOut NOP PUSH_VAL Integer 2000i PUSH_VAL Integer 0i CALL ScWait NOP PUSH_VAL String "B27b" PUSH_VAL Integer 0i PUSH_VAL Integer 600i CALL SetCg NOP PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "......" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 6812i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2854 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2860 @_l_2854: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2860 PUSH_VAL Integer 0i Return @_l_2860: PUSH_VAL String "BGM16" PUSH_VAL Integer 0i CALL ScPlayBgm NOP PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "The evening sun is setting a little early." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 6813i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2890 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2896 @_l_2890: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2896 PUSH_VAL Integer 0i Return @_l_2896: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "With summer already coming at an end... This season iscalling for Sora to change." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 6814i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2922 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2928 @_l_2922: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2928 PUSH_VAL Integer 0i Return @_l_2928: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "That day, ever since that phonecall... She's beendepressed, not leaving her room much, just like she wasbefore." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 6815i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2954 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2960 @_l_2954: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2960 PUSH_VAL Integer 0i Return @_l_2960: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Ever since that brightness vanished, the inside of thehouse has been strangely quiet." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 6816i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2986 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2992 @_l_2986: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2992 PUSH_VAL Integer 0i Return @_l_2992: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "I'm sure Sora... vaguely understands." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 6817i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_3018 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_3024 @_l_3018: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_3024 PUSH_VAL Integer 0i Return @_l_3024: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "That phone call... My clumsy response... And, Sora'sprolonged opposition." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 6818i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_3050 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_3056 @_l_3050: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_3056 PUSH_VAL Integer 0i Return @_l_3056: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "I wonder... if we can continue this lifestyle. Itworries me." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 6819i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_3082 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_3088 @_l_3082: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_3088 PUSH_VAL Integer 0i Return @_l_3088: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "What's always been plagueing us is... the problem of ourlivelihood." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 6820i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_3114 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_3120 @_l_3114: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_3120 PUSH_VAL Integer 0i Return @_l_3120: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "And... me being confronted by Sora's feelings." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 6821i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_3146 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_3152 @_l_3146: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_3152 PUSH_VAL Integer 0i Return @_l_3152: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "And... me doing my best not to respond to them." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 6822i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_3178 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_3184 @_l_3178: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_3184 PUSH_VAL Integer 0i Return @_l_3184: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Normally... being taken in by relatives should be a goodthing." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 6823i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_3210 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_3216 @_l_3210: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_3216 PUSH_VAL Integer 0i Return @_l_3216: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "For example... Amatsume, who lives alone in the shrine." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 6824i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_3242 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_3248 @_l_3242: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_3248 PUSH_VAL Integer 0i Return @_l_3248: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "When I first heard about it, I was honestly... worried,asking her if she's okay like that." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 6825i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_3274 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_3280 @_l_3274: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_3280 PUSH_VAL Integer 0i Return @_l_3280: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Though... I don't think I have room to ask that." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 6826i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_3306 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_3312 @_l_3306: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_3312 PUSH_VAL Integer 0i Return @_l_3312: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Her guardian Yahiro-san is there, and she also has theShinto priest to take care of her." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 6827i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_3338 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_3344 @_l_3338: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_3344 PUSH_VAL Integer 0i Return @_l_3344: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Without relatives, guardians, or a means oflivelihood... We're the ones much worse off." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 6828i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_3370 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_3376 @_l_3370: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_3376 PUSH_VAL Integer 0i Return @_l_3376: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Maybe it's bad enough that leaving us behind would becondemnable." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 6829i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_3402 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_3408 @_l_3402: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_3408 PUSH_VAL Integer 0i Return @_l_3408: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Yet, I... brushed away the hand held out to us." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 6830i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_3434 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_3440 @_l_3434: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_3440 PUSH_VAL Integer 0i Return @_l_3440: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Going to school, without a job, I'll... protect Sora." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 6831i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_3466 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_3472 @_l_3466: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_3472 PUSH_VAL Integer 0i Return @_l_3472: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "In order to do that now, the best way would be someonetaking us in." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 6832i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_3498 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_3504 @_l_3498: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_3504 PUSH_VAL Integer 0i Return @_l_3504: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "But, then... Sora and I would lose each other..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 6833i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_3530 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_3536 @_l_3530: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_3536 PUSH_VAL Integer 0i Return @_l_3536: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Because we're family, because we're siblings, of coursewe should be together..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 6834i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_3562 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_3568 @_l_3562: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_3568 PUSH_VAL Integer 0i Return @_l_3568: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "And we relied on one another. Because we were leftbehind, now that Mom and Dad aren't here." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 6835i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_3594 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_3600 @_l_3594: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_3600 PUSH_VAL Integer 0i Return @_l_3600: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "I just don't want to lose anyone anymore. That's all..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 6836i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_3626 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_3632 @_l_3626: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_3632 PUSH_VAL Integer 0i Return @_l_3632: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "That's why... I'm opposed to sending Sora away." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 6837i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_3658 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_3664 @_l_3658: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_3664 PUSH_VAL Integer 0i Return @_l_3664: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "That's... my ego." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 6838i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_3690 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_3696 @_l_3690: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_3696 PUSH_VAL Integer 0i Return @_l_3696: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "And so, I dragged Sora into this, even though I'm herbrother..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 6839i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_3722 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_3728 @_l_3722: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_3728 PUSH_VAL Integer 0i Return @_l_3728: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "I... tried to run from Sora." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 6840i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_3754 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_3760 @_l_3754: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_3760 PUSH_VAL Integer 0i Return @_l_3760: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "......" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 6841i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_3786 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_3792 @_l_3786: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_3792 PUSH_VAL Integer 0i Return @_l_3792: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "I continued thinking about it over and over again... Ourfate." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 6842i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_3818 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_3824 @_l_3818: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_3824 PUSH_VAL Integer 0i Return @_l_3824: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "If I decide to no longer run from there... If I amunable to resolve myself..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 6843i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_3850 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_3856 @_l_3850: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_3856 PUSH_VAL Integer 0i Return @_l_3856: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "I'll leave her with our grandmother... As I am now,that... might be the best thing to do." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 6844i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_3882 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_3888 @_l_3882: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_3888 PUSH_VAL Integer 0i Return @_l_3888: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Even if that's... cruel to Sora." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 6845i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_3914 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_3920 @_l_3914: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_3920 PUSH_VAL Integer 0i Return @_l_3920: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "......" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 6846i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_3946 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_3952 @_l_3946: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_3952 PUSH_VAL Integer 0i Return @_l_3952: PUSH_VAL String "SE311" PUSH_VAL Integer 0i CALL ScPlaySe NOP PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "?" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 6847i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_3982 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_3988 @_l_3982: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_3988 PUSH_VAL Integer 0i Return @_l_3988: PUSH_VAL String "B34b" PUSH_VAL Integer 400i PUSH_VAL Integer 0i CALL SetCg NOP PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "There's a cat on the shoulder of the road." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 6848i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_4019 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_4025 @_l_4019: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_4025 PUSH_VAL Integer 0i Return @_l_4025: PUSH_VAL String "SE311" PUSH_VAL Integer 0i CALL ScPlaySe NOP PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "That looks like..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 6849i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_4055 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_4061 @_l_4055: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_4061 PUSH_VAL Integer 0i Return @_l_4061: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "...the cat, called "Master", that lives with Amatsume." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 6850i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_4087 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_4093 @_l_4087: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_4093 PUSH_VAL Integer 0i Return @_l_4093: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "This is rare... To come all the way out here." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 6851i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_4119 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_4125 @_l_4119: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_4125 PUSH_VAL Integer 0i Return @_l_4125: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "I've never seen Master around here." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 6852i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_4151 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_4157 @_l_4151: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_4157 PUSH_VAL Integer 0i Return @_l_4157: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "...Master." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 6853i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_4183 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_4189 @_l_4183: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_4189 PUSH_VAL Integer 0i Return @_l_4189: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "I called its name, but it just rudely turned the otherway." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 6854i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_4215 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_4221 @_l_4215: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_4221 PUSH_VAL Integer 0i Return @_l_4221: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "...Damn, you have no manners, huh..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 6855i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_4247 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_4253 @_l_4247: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_4253 PUSH_VAL Integer 0i Return @_l_4253: PUSH_VAL String "SE311" PUSH_VAL Integer 0i CALL ScPlaySe NOP PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Glancing over at me, Master starts walking along theside of the road." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 6856i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_4283 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_4289 @_l_4283: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_4289 PUSH_VAL Integer 0i Return @_l_4289: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "...Is it returning home?" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 6857i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_4315 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_4321 @_l_4315: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_4321 PUSH_VAL Integer 0i Return @_l_4321: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Oh, it's about time..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 6858i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_4347 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_4353 @_l_4347: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_4353 PUSH_VAL Integer 0i Return @_l_4353: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "I have to go home and prepare dinner..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 6859i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_4379 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_4385 @_l_4379: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_4385 PUSH_VAL Integer 0i Return @_l_4385: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Sora is probably... waiting." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 6860i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_4411 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_4417 @_l_4411: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_4417 PUSH_VAL Integer 0i Return @_l_4417: PUSH_VAL String "SE311" PUSH_VAL Integer 0i CALL ScPlaySe NOP PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Master and I took the same road home." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 6861i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_4447 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_4453 @_l_4447: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_4453 PUSH_VAL Integer 0i Return @_l_4453: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Want to eat at my place?" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 6862i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_4479 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_4485 @_l_4479: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_4485 PUSH_VAL Integer 0i Return @_l_4485: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Turning its head, Master looked at me." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 6863i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_4511 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_4517 @_l_4511: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_4517 PUSH_VAL Integer 0i Return @_l_4517: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "But, it rudely looked ahead and walked." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 6864i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_4543 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_4549 @_l_4543: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_4549 PUSH_VAL Integer 0i Return @_l_4549: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Haha... Geeze, what is it thinking..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 6865i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_4575 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_4581 @_l_4575: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_4581 PUSH_VAL Integer 0i Return @_l_4581: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Under the setting sun, without being together, withoutbeing apart, one animal and one person walked in thesame direction." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 6866i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_4607 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_4613 @_l_4607: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_4613 PUSH_VAL Integer 0i Return @_l_4613: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "This might look like an odd scene to someone else." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 6867i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_4639 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_4645 @_l_4639: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_4645 PUSH_VAL Integer 0i Return @_l_4645: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "But, in the middle of this scene, I was able to forgetabout everything." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 6868i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_4671 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_4677 @_l_4671: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_4677 PUSH_VAL Integer 0i Return @_l_4677: PUSH_VAL String "SE311" PUSH_VAL Integer 0i CALL ScPlaySe NOP PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Master suddenly started walking quicker." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 6869i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_4707 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_4713 @_l_4707: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_4713 PUSH_VAL Integer 0i Return @_l_4713: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Hmm? What's wrong?" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 6870i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_4739 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_4745 @_l_4739: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_4745 PUSH_VAL Integer 0i Return @_l_4745: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Right in front of me, it approached my house... andpassed through the gate." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 6871i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_4771 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_4777 @_l_4771: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_4777 PUSH_VAL Integer 0i Return @_l_4777: PUSH_VAL String "B01b" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetCg NOP PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "What, you're visiting my house?" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 6872i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_4808 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_4814 @_l_4808: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_4814 PUSH_VAL Integer 0i Return @_l_4814: PUSH_VAL String "SE312" PUSH_VAL Integer 0i CALL ScPlaySe NOP PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Master, ran up to the front door... It rubbed on thebody of the person standing there." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 6873i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_4844 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_4850 @_l_4844: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_4850 PUSH_VAL Integer 0i Return @_l_4850: PUSH_VAL String "CA03_01M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "...I'm home." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 6874i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_4881 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_4887 @_l_4881: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_4887 PUSH_VAL Integer 0i Return @_l_4887: PUSH_VAL String "Sora" PUSH_VAL String "SR010807" CALL Talk NOP PUSH_VAL String "......Welcome home." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 6875i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_4913 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_4919 @_l_4913: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_4919 PUSH_VAL Integer 0i Return @_l_4919: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Sora was... waiting in front of the house, which was dimfrom the day coming to an end." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 6876i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_4945 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_4951 @_l_4945: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_4951 PUSH_VAL Integer 0i Return @_l_4951: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "The house at night, with no lights on... Even thoughit's my own house, the atmosphere felt like it was fromanother world..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 6877i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_4977 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_4983 @_l_4977: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_4983 PUSH_VAL Integer 0i Return @_l_4983: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Sora's appearance also looked like it came from anotherworld." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 6878i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_5009 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_5015 @_l_5009: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_5015 PUSH_VAL Integer 0i Return @_l_5015: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Yet, Master snuggled up to that Sora..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 6879i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_5041 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_5047 @_l_5041: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_5047 PUSH_VAL Integer 0i Return @_l_5047: PUSH_VAL String "Sora" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "......" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 6880i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_5073 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_5079 @_l_5073: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_5079 PUSH_VAL Integer 0i Return @_l_5079: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Glancing at me, this time it walked in the direction ofthe shrine." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 6881i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_5105 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_5111 @_l_5105: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_5111 PUSH_VAL Integer 0i Return @_l_5111: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "It's as if its role was to lead me to Sora." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 6882i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_5137 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_5143 @_l_5137: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_5143 PUSH_VAL Integer 0i Return @_l_5143: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "You're hungry, right? I'll go make something right now." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 6883i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_5169 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_5175 @_l_5169: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_5175 PUSH_VAL Integer 0i Return @_l_5175: PUSH_VAL String "Sora" PUSH_VAL String "SR010809" CALL Talk NOP PUSH_VAL String "......" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 6884i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_5201 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_5207 @_l_5201: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_5207 PUSH_VAL Integer 0i Return @_l_5207: CALL BustupClear NOP PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Sora... did not say anything." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 6885i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_5235 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_5241 @_l_5235: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_5241 PUSH_VAL Integer 0i Return @_l_5241: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "When I tried to walk past her to go into the house..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 6886i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_5267 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_5273 @_l_5267: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_5273 PUSH_VAL Integer 0i Return @_l_5273: CALL ScStopBgm NOP PUSH_VAL String "Sora" PUSH_VAL String "SR010810" CALL Talk NOP PUSH_VAL String "...Haru, is it......" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 6887i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_5301 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_5307 @_l_5301: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_5307 PUSH_VAL Integer 0i Return @_l_5307: PUSH_VAL String "BGM10" PUSH_VAL Integer 0i CALL ScPlayBgm NOP PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Feeling a tug on my arm, I looked back." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 6888i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_5337 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_5343 @_l_5337: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_5343 PUSH_VAL Integer 0i Return @_l_5343: PUSH_VAL String "CA03_08L" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Sora" PUSH_VAL String "SR010811" CALL Talk NOP PUSH_VAL String "...over? Hey... Is it already over? Did you want to endit like this?" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 6889i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_5374 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_5380 @_l_5374: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_5380 PUSH_VAL Integer 0i Return @_l_5380: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Sora drew closer." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 6890i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_5406 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_5412 @_l_5406: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_5412 PUSH_VAL Integer 0i Return @_l_5412: PUSH_VAL String "Sora" PUSH_VAL String "SR010812" CALL Talk NOP PUSH_VAL String "...No...... No...! We've finally came all this way, justto... separate." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 6891i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_5438 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_5444 @_l_5438: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_5444 PUSH_VAL Integer 0i Return @_l_5444: PUSH_VAL String "Sora" PUSH_VAL String "SR010813" CALL Talk NOP PUSH_VAL String "I decided I'd follow you... always......" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 6892i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_5470 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_5476 @_l_5470: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_5476 PUSH_VAL Integer 0i Return @_l_5476: PUSH_VAL String "Sora" PUSH_VAL String "SR010814" CALL Talk NOP PUSH_VAL String "So, I'll do anything if we can still be like before..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 6893i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_5502 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_5508 @_l_5502: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_5508 PUSH_VAL Integer 0i Return @_l_5508: PUSH_VAL String "Sora" PUSH_VAL String "SR010815" CALL Talk NOP PUSH_VAL String "......Because I'll... show you I can change..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 6894i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_5534 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_5540 @_l_5534: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_5540 PUSH_VAL Integer 0i Return @_l_5540: PUSH_VAL String "Sora" PUSH_VAL String "SR010816" CALL Talk NOP PUSH_VAL String "...Don't tell me... you don't need me!!" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 6895i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_5566 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_5572 @_l_5566: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_5572 PUSH_VAL Integer 0i Return @_l_5572: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Sora......" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 6896i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_5598 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_5604 @_l_5598: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_5604 PUSH_VAL Integer 0i Return @_l_5604: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Sora's voice sounded more desperate than it had everbeen up until now." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 6897i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_5630 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_5636 @_l_5630: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_5636 PUSH_VAL Integer 0i Return @_l_5636: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "That awful sound... connected something inside my head." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 6898i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_5662 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_5668 @_l_5662: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_5668 PUSH_VAL Integer 0i Return @_l_5668: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "About... keeping Sora." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 6899i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_5694 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_5700 @_l_5694: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_5700 PUSH_VAL Integer 0i Return @_l_5700: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Sora has become bright, positive, and reasonable." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 6900i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_5726 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_5732 @_l_5726: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_5732 PUSH_VAL Integer 0i Return @_l_5732: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Yet, to everyone else, she's acts obstinate, as thoughshe's refusing them her smile." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 6901i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_5758 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_5764 @_l_5758: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_5764 PUSH_VAL Integer 0i Return @_l_5764: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "What's underlying it all is... right now." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 6902i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_5790 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_5796 @_l_5790: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_5796 PUSH_VAL Integer 0i Return @_l_5796: PUSH_VAL String "CA03_07L" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Sora" PUSH_VAL String "SR010817" CALL Talk NOP PUSH_VAL String "......" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 6903i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_5827 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_5833 @_l_5827: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_5833 PUSH_VAL Integer 0i Return @_l_5833: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Sora has... always been complaining." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 6904i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_5859 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_5865 @_l_5859: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_5865 PUSH_VAL Integer 0i Return @_l_5865: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "About her... anxiety that's bad it could crush her." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 6905i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_5891 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_5897 @_l_5891: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_5897 PUSH_VAL Integer 0i Return @_l_5897: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "About returning to visit the grave." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 6906i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_5923 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_5929 @_l_5923: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_5929 PUSH_VAL Integer 0i Return @_l_5929: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "About the second phone call from our grandmother." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 6907i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_5955 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_5961 @_l_5955: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_5961 PUSH_VAL Integer 0i Return @_l_5961: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "About me, who's been running away." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 6908i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_5987 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_5993 @_l_5987: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_5993 PUSH_VAL Integer 0i Return @_l_5993: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "......" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 6909i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_6019 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_6025 @_l_6019: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_6025 PUSH_VAL Integer 0i Return @_l_6025: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "All of that has been tormenting Sora's heart, wearingaway at her." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 6910i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_6051 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_6057 @_l_6051: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_6057 PUSH_VAL Integer 0i Return @_l_6057: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Without noticing that, I... No, I tried not to noticethat..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 6911i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_6083 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_6089 @_l_6083: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_6089 PUSH_VAL Integer 0i Return @_l_6089: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "I'm the one who's suffering the most... ......is what Itold myself, intoxicated from my worries." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 6912i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_6115 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_6121 @_l_6115: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_6121 PUSH_VAL Integer 0i Return @_l_6121: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "I chose the safest path... No, it was the one mostconvenient to me." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 6913i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_6147 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_6153 @_l_6147: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_6153 PUSH_VAL Integer 0i Return @_l_6153: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "That's why, I delayed my response to our grandmother,and pretended to not see Sora trying to change herself." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 6914i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_6179 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_6185 @_l_6179: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_6185 PUSH_VAL Integer 0i Return @_l_6185: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "From the time our parents died, up until now... I wonderwhat the hell I've been doing..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 6915i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_6211 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_6217 @_l_6211: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_6217 PUSH_VAL Integer 0i Return @_l_6217: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Right now, I've just made Sora worry like this..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 6916i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_6243 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_6249 @_l_6243: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_6249 PUSH_VAL Integer 0i Return @_l_6249: PUSH_VAL String "CA03_08L" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Sora" PUSH_VAL String "SR010818" CALL Talk NOP PUSH_VAL String "...Haru... tell me... what should I do?" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 6917i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_6280 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_6286 @_l_6280: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_6286 PUSH_VAL Integer 0i Return @_l_6286: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Sora's painful voice reverberated deep inside my ears." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 6918i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_6312 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_6318 @_l_6312: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_6318 PUSH_VAL Integer 0i Return @_l_6318: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "'I'm the one who wants to be told.'" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 6919i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_6344 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_6350 @_l_6344: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_6350 PUSH_VAL Integer 0i Return @_l_6350: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "...I wonder if that's how I thought up until now." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 6920i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_6376 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_6382 @_l_6376: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_6382 PUSH_VAL Integer 0i Return @_l_6382: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "However, intending to take on the burden of everything,yet doing nothing, while pretending to be a guardian, Icame to such a conclusion." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 6921i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_6408 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_6414 @_l_6408: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_6414 PUSH_VAL Integer 0i Return @_l_6414: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "......" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 6922i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_6440 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_6446 @_l_6440: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_6446 PUSH_VAL Integer 0i Return @_l_6446: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "That's why, I..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 6923i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_6472 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_6478 @_l_6472: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_6478 PUSH_VAL Integer 0i Return @_l_6478: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "...You don't... have to do anything, anymore." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 6924i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_6504 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_6510 @_l_6504: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_6510 PUSH_VAL Integer 0i Return @_l_6510: CALL ScStopBgm NOP PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "I've decided in my heart." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 6925i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_6538 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_6544 @_l_6538: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_6544 PUSH_VAL Integer 0i Return @_l_6544: PUSH_VAL String "Sora" PUSH_VAL String "SR010819" CALL Talk NOP PUSH_VAL String "...Ha...ru......?" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 6926i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_6570 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_6576 @_l_6570: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_6576 PUSH_VAL Integer 0i Return @_l_6576: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "...You don't have to do anything, anymore." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 6927i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_6602 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_6608 @_l_6602: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_6608 PUSH_VAL Integer 0i Return @_l_6608: PUSH_VAL String "BGM17" PUSH_VAL Integer 0i CALL ScPlayBgm NOP PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "As long as you stay with me forever..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 6928i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_6638 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_6644 @_l_6638: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_6644 PUSH_VAL Integer 0i Return @_l_6644: PUSH_VAL String "Sora" PUSH_VAL String "SR010820" CALL Talk NOP PUSH_VAL String "Eh......" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 6929i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_6670 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_6676 @_l_6670: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_6676 PUSH_VAL Integer 0i Return @_l_6676: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "I really will... protect Sora......" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 6930i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_6702 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_6708 @_l_6702: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_6708 PUSH_VAL Integer 0i Return @_l_6708: PUSH_VAL String "Sora" PUSH_VAL String "SR010821" CALL Talk NOP PUSH_VAL String "...Haru...... Really......?" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 6931i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_6734 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_6740 @_l_6734: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_6740 PUSH_VAL Integer 0i Return @_l_6740: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Yeah... As long as you never leave my side..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 6932i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_6766 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_6772 @_l_6766: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_6772 PUSH_VAL Integer 0i Return @_l_6772: PUSH_VAL String "CA03_10L" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Sora" PUSH_VAL String "SR010822" CALL Talk NOP PUSH_VAL String "......Haru!!" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 6933i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_6803 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_6809 @_l_6803: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_6809 PUSH_VAL Integer 0i Return @_l_6809: PUSH_VAL Integer 4i CALL BustupClear NOP PUSH_VAL Integer 0i PUSH_VAL Integer 16i PUSH_VAL Integer 1i PUSH_VAL Integer 2i PUSH_VAL Integer 30i CALL Quake NOP PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Sora came to embrace me." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 6934i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_6845 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_6851 @_l_6845: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_6851 PUSH_VAL Integer 0i Return @_l_6851: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Her body is so delicate and small, yet her embrace wasso strong... I couldn't stop it even if I wanted to." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 6935i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_6877 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_6883 @_l_6877: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_6883 PUSH_VAL Integer 0i Return @_l_6883: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "This weight against my body heavily reverberated... andI felt a sense of tranquility, as if my heart wasmelting." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 6936i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_6909 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_6915 @_l_6909: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_6915 PUSH_VAL Integer 0i Return @_l_6915: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "This tranquility is... surely something I had needed." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 6937i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_6941 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_6947 @_l_6941: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_6947 PUSH_VAL Integer 0i Return @_l_6947: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "And, Sora is... also something I had needed." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 6938i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_6973 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_6979 @_l_6973: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_6979 PUSH_VAL Integer 0i Return @_l_6979: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "The last of our family, always being close... alwaysthinking of each other..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 6939i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_7005 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_7011 @_l_7005: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_7011 PUSH_VAL Integer 0i Return @_l_7011: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "I can't give her away. She's too precious to me." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 6940i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_7037 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_7043 @_l_7037: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_7043 PUSH_VAL Integer 0i Return @_l_7043: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "...My precious, Sora." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 6941i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_7069 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_7075 @_l_7069: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_7075 PUSH_VAL Integer 0i Return @_l_7075: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Unlike anything up until now, I was overflowing with hotfeelings." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 6942i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_7101 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_7107 @_l_7101: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_7107 PUSH_VAL Integer 0i Return @_l_7107: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "...Sora........." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 6943i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_7133 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_7139 @_l_7133: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_7139 PUSH_VAL Integer 0i Return @_l_7139: PUSH_VAL String "CA03_10L" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Sora" PUSH_VAL String "SR010823" CALL Talk NOP PUSH_VAL String "...Yes......" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 6944i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_7170 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_7176 @_l_7170: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_7176 PUSH_VAL Integer 0i Return @_l_7176: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "We embraced each other so strongly, it could hurt." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 6945i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_7202 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_7208 @_l_7202: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_7208 PUSH_VAL Integer 0i Return @_l_7208: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Inside my arms, a tiny warmth." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 6946i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_7234 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_7240 @_l_7234: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_7240 PUSH_VAL Integer 0i Return @_l_7240: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "This warmth that, up until now, seemed like it wouldvanish at any moment, is now right here inside my arms." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 6947i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_7266 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_7272 @_l_7266: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_7272 PUSH_VAL Integer 0i Return @_l_7272: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "I'll... protect it." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 6948i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_7298 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_7304 @_l_7298: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_7304 PUSH_VAL Integer 0i Return @_l_7304: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "This warmth." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 6949i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_7330 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_7336 @_l_7330: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_7336 PUSH_VAL Integer 0i Return @_l_7336: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "This time, without mistake." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 6950i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_7362 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_7368 @_l_7362: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_7368 PUSH_VAL Integer 0i Return @_l_7368: CALL ScStopBgm NOP PUSH_VAL Integer 0i PUSH_VAL Integer 1i CALL BlackOut NOP PUSH_VAL Integer 2000i PUSH_VAL Integer 0i CALL ScWait NOP PUSH_VAL String "00_a022" CALL Change NOP PUSH_VAL Integer 0i Return PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return @@Initialize Return this EndFunc Function sc00_A022() CALL ScenarioEnter NOP PUSH_VAL String "BGM18" PUSH_VAL Integer 0i CALL ScPlayBgm NOP PUSH_VAL String "Sora" PUSH_VAL String "SR010824" CALL Talk NOP PUSH_VAL String "...*chuu*... Haru... Nnn... *chuu*..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 6951i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_32 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_38 @_l_32: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_38 PUSH_VAL Integer 0i Return @_l_38: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "As if being spoiled, Sora kissed my lips." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 6952i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_64 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_70 @_l_64: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_70 PUSH_VAL Integer 0i Return @_l_70: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Gently replying to that, I put my lips on Sora's." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 6953i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_96 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_102 @_l_96: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_102 PUSH_VAL Integer 0i Return @_l_102: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "We've always been together since birth, but up until nowI've never felt her soft lips, and her sweet breath." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 6954i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_128 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_134 @_l_128: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_134 PUSH_VAL Integer 0i Return @_l_134: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Coming together in an embrace with my precious Sora, itfelt like our feelings had connected." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 6955i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_160 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_166 @_l_160: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_166 PUSH_VAL Integer 0i Return @_l_166: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "My tranquil heart, became warm. I felt it all along...That's why, we kissed again." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 6956i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_192 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_198 @_l_192: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_198 PUSH_VAL Integer 0i Return @_l_198: PUSH_VAL String "Sora" PUSH_VAL String "SR010825" CALL Talk NOP PUSH_VAL String "Nn... *chuu*... Haa haa... Haru......" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 6957i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_224 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_230 @_l_224: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_230 PUSH_VAL Integer 0i Return @_l_230: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "From kissing, Sora's strength started to escape. Itenderly caught and supported her." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 6958i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_256 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_262 @_l_256: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_262 PUSH_VAL Integer 0i Return @_l_262: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "I thought this was a delicate and sickly body, but inour embrace, her resistance and warmth were transmitted." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 6959i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_288 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_294 @_l_288: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_294 PUSH_VAL Integer 0i Return @_l_294: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Up until now, this tiny body had to withstand suchanxiety. Her feelings that couldn't be conveyed causedher pain." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 6960i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_320 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_326 @_l_320: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_326 PUSH_VAL Integer 0i Return @_l_326: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "And now, I'm embracing all of that in my hands. I'llmever let her go again... I'll take all of her pain." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 6961i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_352 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_358 @_l_352: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_358 PUSH_VAL Integer 0i Return @_l_358: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Surrendering herself to me, I slowly set her down.Supporting her from behind, I embraced her stomach." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 6962i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_384 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_390 @_l_384: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_390 PUSH_VAL Integer 0i Return @_l_390: PUSH_VAL String "EA10a" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetCg NOP PUSH_VAL String "" PUSH_VAL Integer 2000i CALL Transition NOP PUSH_VAL String "Sora" PUSH_VAL String "SR010826" CALL Talk NOP PUSH_VAL String "Ahh... Haru... That tickles..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 6963i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_425 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_431 @_l_425: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_431 PUSH_VAL Integer 0i Return @_l_431: PUSH_VAL String "Sora" PUSH_VAL String "SR010827" CALL Talk NOP PUSH_VAL String "Nn... Ahh... Your hand is warm..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 6964i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_457 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_463 @_l_457: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_463 PUSH_VAL Integer 0i Return @_l_463: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "I touched her necklace when I moved my hand to herbreast, and, for an instant, it felt cold. From her tinychest, her heart began beating fast." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 6965i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_489 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_495 @_l_489: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_495 PUSH_VAL Integer 0i Return @_l_495: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "I gently touched her breasts from the above her clothes." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 6966i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_521 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_527 @_l_521: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_527 PUSH_VAL Integer 0i Return @_l_527: PUSH_VAL String "Sora" PUSH_VAL String "SR010828" CALL Talk NOP PUSH_VAL String "Ah... Nnn... Ku... Aahh......" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 6967i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_553 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_559 @_l_553: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_559 PUSH_VAL Integer 0i Return @_l_559: PUSH_VAL String "Sora" PUSH_VAL String "SR010829" CALL Talk NOP PUSH_VAL String "When you touch me... it tickles, but... I'm happy..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 6968i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_585 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_591 @_l_585: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_591 PUSH_VAL Integer 0i Return @_l_591: PUSH_VAL String "Sora" PUSH_VAL String "SR010830" CALL Talk NOP PUSH_VAL String "Even though... you've always been by my side... up untilnow, we've never felt each other like this..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 6969i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_617 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_623 @_l_617: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_623 PUSH_VAL Integer 0i Return @_l_623: PUSH_VAL String "Sora" PUSH_VAL String "SR010831" CALL Talk NOP PUSH_VAL String "Touch me more... Unlike you, my body is small, but whatyou want to do... you can do it all..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 6970i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_649 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_655 @_l_649: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_655 PUSH_VAL Integer 0i Return @_l_655: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Sora..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 6971i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_681 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_687 @_l_681: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_687 PUSH_VAL Integer 0i Return @_l_687: PUSH_VAL String "Sora" PUSH_VAL String "SR010832" CALL Talk NOP PUSH_VAL String "Ahh... Th-That's......" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 6972i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_713 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_719 @_l_713: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_719 PUSH_VAL Integer 0i Return @_l_719: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "I rolled up her fluttery skirt, and reached for hershorts." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 6973i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_745 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_751 @_l_745: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_751 PUSH_VAL Integer 0i Return @_l_751: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "The inside of her skirt was warm. I thought they wouldbe cool, unlike boxers, so it was unexpected." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 6974i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_777 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_783 @_l_777: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_783 PUSH_VAL Integer 0i Return @_l_783: PUSH_VAL String "Sora" PUSH_VAL String "SR010833" CALL Talk NOP PUSH_VAL String "Ahh... That's... Nnuu... Embarrass...ing......" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 6975i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_809 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_815 @_l_809: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_815 PUSH_VAL Integer 0i Return @_l_815: PUSH_VAL String "Sora" PUSH_VAL String "SR010834" CALL Talk NOP PUSH_VAL String "Ahh... Nn... Your hands... Ahh.. Nnhuu..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 6976i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_841 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_847 @_l_841: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_847 PUSH_VAL Integer 0i Return @_l_847: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "When I caressed her thighs, Sora's hips pulled back asif to escape." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 6977i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_873 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_879 @_l_873: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_879 PUSH_VAL Integer 0i Return @_l_879: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "I gently caressed her warm shorts, and headed past herthighs." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 6978i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_905 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_911 @_l_905: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_911 PUSH_VAL Integer 0i Return @_l_911: PUSH_VAL String "Sora" PUSH_VAL String "SR010835" CALL Talk NOP PUSH_VAL String "Nnku... Aauu... Ahh... Haa... Haa haa..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 6979i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_937 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_943 @_l_937: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_943 PUSH_VAL Integer 0i Return @_l_943: PUSH_VAL String "Sora" PUSH_VAL String "SR010836" CALL Talk NOP PUSH_VAL String "You're... touching... Aahh... Nn..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 6980i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_969 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_975 @_l_969: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_975 PUSH_VAL Integer 0i Return @_l_975: PUSH_VAL String "Sora" PUSH_VAL String "SR010837" CALL Talk NOP PUSH_VAL String "...Ahh... Is it wet... there? Nn..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 6981i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1001 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1007 @_l_1001: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1007 PUSH_VAL Integer 0i Return @_l_1007: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Because I brushed her shorts gently in a perverted way,a stain was gradually spreading out." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 6982i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1033 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1039 @_l_1033: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1039 PUSH_VAL Integer 0i Return @_l_1039: PUSH_VAL String "Sora" PUSH_VAL String "SR010838" CALL Talk NOP PUSH_VAL String "Nn... Kuuu... It looks like I peed.... Aann..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 6983i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1065 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1071 @_l_1065: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1071 PUSH_VAL Integer 0i Return @_l_1071: PUSH_VAL String "Sora" PUSH_VAL String "SR010839" CALL Talk NOP PUSH_VAL String "Ahh... Aahh... It's slippery... inside my shorts..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 6984i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1097 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1103 @_l_1097: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1103 PUSH_VAL Integer 0i Return @_l_1103: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "With my free hand, I started undoing the button onSora's shorts." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 6985i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1129 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1135 @_l_1129: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1135 PUSH_VAL Integer 0i Return @_l_1135: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Nn... It's hard to undo it with one hand......" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 6986i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1161 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1167 @_l_1161: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1167 PUSH_VAL Integer 0i Return @_l_1167: PUSH_VAL String "Sora" PUSH_VAL String "SR010840" CALL Talk NOP PUSH_VAL String "...I'll help you......" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 6987i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1193 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1199 @_l_1193: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1199 PUSH_VAL Integer 0i Return @_l_1199: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "With her hand softly accompanying mine, the button wasslowly removed." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 6988i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1225 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1231 @_l_1225: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1231 PUSH_VAL Integer 0i Return @_l_1231: PUSH_VAL String "Sora" PUSH_VAL String "SR010841" CALL Talk NOP PUSH_VAL String "Fufu... Your hand... is trembling." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 6989i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1257 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1263 @_l_1257: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1263 PUSH_VAL Integer 0i Return @_l_1263: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "...Well, I've never undone the button on a girl'sclothes before..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 6990i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1289 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1295 @_l_1289: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1295 PUSH_VAL Integer 0i Return @_l_1295: PUSH_VAL String "Sora" PUSH_VAL String "SR010842" CALL Talk NOP PUSH_VAL String "No... You have......" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 6991i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1321 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1327 @_l_1321: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1327 PUSH_VAL Integer 0i Return @_l_1327: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Eh......" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 6992i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1353 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1359 @_l_1353: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1359 PUSH_VAL Integer 0i Return @_l_1359: PUSH_VAL String "Sora" PUSH_VAL String "SR010843" CALL Talk NOP PUSH_VAL String "When we were small, you used to... help me changeclothes..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 6993i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1385 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1391 @_l_1385: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1391 PUSH_VAL Integer 0i Return @_l_1391: PUSH_VAL String "Sora" PUSH_VAL String "SR010844" CALL Talk NOP PUSH_VAL String "You taught me... how to button it..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 6994i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1417 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1423 @_l_1417: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1423 PUSH_VAL Integer 0i Return @_l_1423: PUSH_VAL String "Sora" PUSH_VAL String "SR010845" CALL Talk NOP PUSH_VAL String "That's why... you can take off my clothes like this..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 6995i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1449 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1455 @_l_1449: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1455 PUSH_VAL Integer 0i Return @_l_1455: PUSH_VAL String "EA10c" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetCg NOP PUSH_VAL String "Sora" PUSH_VAL String "SR010846" CALL Talk NOP PUSH_VAL String "Nn... Ahh... Haa haa... You can touch them... mybreasts..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 6996i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1486 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1492 @_l_1486: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1492 PUSH_VAL Integer 0i Return @_l_1492: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Sora gripped my hands, guiding them to her own breasts." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 6997i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1518 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1524 @_l_1518: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1524 PUSH_VAL Integer 0i Return @_l_1524: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "I slipped my hands into her bra, flipping it up." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 6998i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1550 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1556 @_l_1550: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1556 PUSH_VAL Integer 0i Return @_l_1556: PUSH_VAL String "Sora" PUSH_VAL String "SR010847" CALL Talk NOP PUSH_VAL String "Ahh... Nnuu... Nnhuu... Ah... My nipple's standing up..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 6999i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1582 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1588 @_l_1582: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1588 PUSH_VAL Integer 0i Return @_l_1588: PUSH_VAL String "Sora" PUSH_VAL String "SR010848" CALL Talk NOP PUSH_VAL String "Hyaaann... Haru... Don't pinch... Nnuu..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 7000i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1614 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1620 @_l_1614: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1620 PUSH_VAL Integer 0i Return @_l_1620: PUSH_VAL String "Sora" PUSH_VAL String "SR010849" CALL Talk NOP PUSH_VAL String "Haa haa... Nn... It's crisp... Nnuu..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 7001i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1646 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1652 @_l_1646: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1652 PUSH_VAL Integer 0i Return @_l_1652: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "While massaging the small bulge, I rolled my fingersacross her hard nipples." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 7002i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1678 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1684 @_l_1678: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1684 PUSH_VAL Integer 0i Return @_l_1684: PUSH_VAL String "Sora" PUSH_VAL String "SR010850" CALL Talk NOP PUSH_VAL String "S...Sorry... My breasts aren't very big..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 7003i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1710 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1716 @_l_1710: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1716 PUSH_VAL Integer 0i Return @_l_1716: PUSH_VAL String "Sora" PUSH_VAL String "SR010851" CALL Talk NOP PUSH_VAL String "Uuunn... Ahh... Haa haa... But I can feel it lots... Iknow your feelings well..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 7004i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1742 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1748 @_l_1742: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1748 PUSH_VAL Integer 0i Return @_l_1748: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Sora... Nn... *chuu*......" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 7005i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1774 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1780 @_l_1774: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1780 PUSH_VAL Integer 0i Return @_l_1780: PUSH_VAL String "EA10b" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetCg NOP PUSH_VAL String "Sora" PUSH_VAL String "SR010852" CALL Talk NOP PUSH_VAL String "Nnnuuu... *chuu*... Nnhuu... Nnuuu..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 7006i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1811 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1817 @_l_1811: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1817 PUSH_VAL Integer 0i Return @_l_1817: PUSH_VAL String "Sora" PUSH_VAL String "SR010853" CALL Talk NOP PUSH_VAL String "Haa haa... Kiss me more... Nnuu... *chuu*..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 7007i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1843 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1849 @_l_1843: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1849 PUSH_VAL Integer 0i Return @_l_1849: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "I rubbed Sora's breasts as I continued kissing her." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 7008i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1875 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1881 @_l_1875: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1881 PUSH_VAL Integer 0i Return @_l_1881: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "My other hand was already inside her shorts, caressingher wet place." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 7009i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1907 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1913 @_l_1907: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1913 PUSH_VAL Integer 0i Return @_l_1913: PUSH_VAL String "Sora" PUSH_VAL String "SR010854" CALL Talk NOP PUSH_VAL String "Nnguu... Nnnuu.. Aahh.. Haa haa... Nnnuu..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 7010i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1939 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1945 @_l_1939: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1945 PUSH_VAL Integer 0i Return @_l_1945: PUSH_VAL String "Sora" PUSH_VAL String "SR010855" CALL Talk NOP PUSH_VAL String "Ahh.. Haa haa... Haru's... touching me... a lot..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 7011i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1971 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1977 @_l_1971: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1977 PUSH_VAL Integer 0i Return @_l_1977: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "With a twitch, her body bent back in response." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 7012i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2003 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2009 @_l_2003: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2009 PUSH_VAL Integer 0i Return @_l_2009: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "While I kissed Sora, I continued caressing her." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 7013i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2035 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2041 @_l_2035: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2041 PUSH_VAL Integer 0i Return @_l_2041: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Sora moaned as I kissed her, accepting the pleasure." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 7014i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2067 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2073 @_l_2067: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2073 PUSH_VAL Integer 0i Return @_l_2073: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "As her knee trembled and her hips jumped back, her softass kept pressing against my crotch." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 7015i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2099 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2105 @_l_2099: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2105 PUSH_VAL Integer 0i Return @_l_2105: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "As her cute moans aroused me, I became hard." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 7016i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2131 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2137 @_l_2131: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2137 PUSH_VAL Integer 0i Return @_l_2137: PUSH_VAL String "EA10c" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetCg NOP PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "When her hips approached me, my own thing approachedher." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 7017i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2168 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2174 @_l_2168: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2174 PUSH_VAL Integer 0i Return @_l_2174: PUSH_VAL String "Sora" PUSH_VAL String "SR010856" CALL Talk NOP PUSH_VAL String "Ahh.. Nnn... It's touching... Haru's... Haru's penisis..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 7018i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2200 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2206 @_l_2200: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2206 PUSH_VAL Integer 0i Return @_l_2206: PUSH_VAL String "Sora" PUSH_VAL String "SR010857" CALL Talk NOP PUSH_VAL String "Haa haa... feel good? Are you starting feel good too?" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 7019i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2232 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2238 @_l_2232: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2238 PUSH_VAL Integer 0i Return @_l_2238: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "...Yeah... Sora... Nn..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 7020i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2264 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2270 @_l_2264: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2270 PUSH_VAL Integer 0i Return @_l_2270: PUSH_VAL String "Sora" PUSH_VAL String "SR010858" CALL Talk NOP PUSH_VAL String "Nnn... Hiii... Your finger's... inside..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 7021i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2296 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2302 @_l_2296: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2302 PUSH_VAL Integer 0i Return @_l_2302: PUSH_VAL String "Sora" PUSH_VAL String "SR010859" CALL Talk NOP PUSH_VAL String "Inside.. my... nnkkuu... where I peeee.....!" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 7022i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2328 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2334 @_l_2328: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2334 PUSH_VAL Integer 0i Return @_l_2334: PUSH_VAL String "Sora" PUSH_VAL String "SR010860" CALL Talk NOP PUSH_VAL String "Hii... Nn... Yaa... I'm...I'm getting numb... Ahh..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 7023i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2360 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2366 @_l_2360: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2366 PUSH_VAL Integer 0i Return @_l_2366: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "I was rubbing the place that Sora was while shemasturbated the other night." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 7024i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2392 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2398 @_l_2392: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2398 PUSH_VAL Integer 0i Return @_l_2398: PUSH_VAL String "Sora" PUSH_VAL String "SR010861" CALL Talk NOP PUSH_VAL String "Nnkuu... My... My clitoris is... Hii... sensitive...!" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 7025i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2424 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2430 @_l_2424: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2430 PUSH_VAL Integer 0i Return @_l_2430: PUSH_VAL String "Sora" PUSH_VAL String "SR010862" CALL Talk NOP PUSH_VAL String "Aaahh... Nnguu.. Ha...Haru... Be more gentle..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 7026i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2456 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2462 @_l_2456: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2462 PUSH_VAL Integer 0i Return @_l_2462: PUSH_VAL String "Sora" PUSH_VAL String "SR010863" CALL Talk NOP PUSH_VAL String "If you... rub there... I'll... cum right awayyy..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 7027i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2488 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2494 @_l_2488: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2494 PUSH_VAL Integer 0i Return @_l_2494: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Sora's cool hand piled on top of mine. Even though herbody is hot, her finger was cold, and I felt dizzy fromthe pleasure." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 7028i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2520 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2526 @_l_2520: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2526 PUSH_VAL Integer 0i Return @_l_2526: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "With my middle finger, I combed back Sora's clitoristhat was being assaulted." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 7029i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2552 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2558 @_l_2552: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2558 PUSH_VAL Integer 0i Return @_l_2558: PUSH_VAL String "Sora" PUSH_VAL String "SR010864" CALL Talk NOP PUSH_VAL String "Ahaa... Nn...nn...!! Haa haa... It feels good..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 7030i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2584 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2590 @_l_2584: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2590 PUSH_VAL Integer 0i Return @_l_2590: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Sora... do you touch yourself? Like, right here..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 7031i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2616 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2622 @_l_2616: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2622 PUSH_VAL Integer 0i Return @_l_2622: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "I whispered into Sora's ears teasingly." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 7032i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2648 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2654 @_l_2648: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2654 PUSH_VAL Integer 0i Return @_l_2654: PUSH_VAL String "Sora" PUSH_VAL String "SR010865" CALL Talk NOP PUSH_VAL String "Nnn... Haa haa... Nnuu...! Ahaa... Hii..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 7033i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2680 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2686 @_l_2680: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2686 PUSH_VAL Integer 0i Return @_l_2686: PUSH_VAL String "Sora" PUSH_VAL String "SR010866" CALL Talk NOP PUSH_VAL String "I...I touch it... while thinking of you... Nnuu...!" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 7034i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2712 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2718 @_l_2712: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2718 PUSH_VAL Integer 0i Return @_l_2718: PUSH_VAL String "Sora" PUSH_VAL String "SR010867" CALL Talk NOP PUSH_VAL String "I think of you... doing it a lot..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 7035i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2744 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2750 @_l_2744: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2750 PUSH_VAL Integer 0i Return @_l_2750: PUSH_VAL String "Sora" PUSH_VAL String "SR010868" CALL Talk NOP PUSH_VAL String "Nnhaa...! Nn, nnaa... It feels good... Haru..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 7036i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2776 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2782 @_l_2776: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2782 PUSH_VAL Integer 0i Return @_l_2782: PUSH_VAL String "Sora" PUSH_VAL String "SR010869" CALL Talk NOP PUSH_VAL String "It's like a dream... Being able.. to do this with you...Nnuu!" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 7037i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2808 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2814 @_l_2808: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2814 PUSH_VAL Integer 0i Return @_l_2814: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "...Sora... nnuuu...? *chuu*..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 7038i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2840 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2846 @_l_2840: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2846 PUSH_VAL Integer 0i Return @_l_2846: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "This time Sora was seeking my lips. Wildly, over andover again." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 7039i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2872 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2878 @_l_2872: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2878 PUSH_VAL Integer 0i Return @_l_2878: PUSH_VAL String "Sora" PUSH_VAL String "SR010870" CALL Talk NOP PUSH_VAL String "Nn*chuu*... Nnhuu... *chuu*... Nn..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 7040i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2904 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2910 @_l_2904: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2910 PUSH_VAL Integer 0i Return @_l_2910: PUSH_VAL String "Sora" PUSH_VAL String "SR010871" CALL Talk NOP PUSH_VAL String "I want to feel Haru more... So that I know this isn't...a dream anymore.." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 7041i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2936 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2942 @_l_2936: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2942 PUSH_VAL Integer 0i Return @_l_2942: PUSH_VAL String "Sora" PUSH_VAL String "SR010872" CALL Talk NOP PUSH_VAL String "Nnuu... Haa haa... So, please... Aaann.." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 7042i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2968 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2974 @_l_2968: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2974 PUSH_VAL Integer 0i Return @_l_2974: PUSH_VAL String "Sora" PUSH_VAL String "SR010873" CALL Talk NOP PUSH_VAL String "Hii... nnguu... Aaan... Nn... Y...Yes..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 7043i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_3000 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_3006 @_l_3000: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_3006 PUSH_VAL Integer 0i Return @_l_3006: PUSH_VAL String "Sora" PUSH_VAL String "SR010874" CALL Talk NOP PUSH_VAL String "Ah... My clitoris... Hii, nnaahh... feels good...!" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 7044i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_3032 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_3038 @_l_3032: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_3038 PUSH_VAL Integer 0i Return @_l_3038: PUSH_VAL String "Sora" PUSH_VAL String "SR010875" CALL Talk NOP PUSH_VAL String "Nnaahnn... Ahh...! Aaah...! Nnnuuu...!" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 7045i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_3064 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_3070 @_l_3064: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_3070 PUSH_VAL Integer 0i Return @_l_3070: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "As I stimulated her clitoris, Sora bent backwards andtrembled." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 7046i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_3096 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_3102 @_l_3096: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_3102 PUSH_VAL Integer 0i Return @_l_3102: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Her breasts went up and down as she breathed wildly.But, I want to do it more, so I moved my hand supportingher from above." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 7047i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_3128 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_3134 @_l_3128: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_3134 PUSH_VAL Integer 0i Return @_l_3134: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Her shorts had become wet, it looked like she had peed." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 7048i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_3160 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_3166 @_l_3160: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_3166 PUSH_VAL Integer 0i Return @_l_3166: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Sora... I'm dropping them... your shorts..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 7049i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_3192 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_3198 @_l_3192: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_3198 PUSH_VAL Integer 0i Return @_l_3198: PUSH_VAL String "Sora" PUSH_VAL String "SR010876" CALL Talk NOP PUSH_VAL String "Okay......" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 7050i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_3224 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_3230 @_l_3224: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_3230 PUSH_VAL Integer 0i Return @_l_3230: PUSH_VAL String "EA10d" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetCg NOP PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "I pulled the edge of her cute shorts, and slowly begandropping them." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 7051i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_3261 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_3267 @_l_3261: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_3267 PUSH_VAL Integer 0i Return @_l_3267: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "The crotch region of her shorts was lewdly shining withher secretions." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 7052i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_3293 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_3299 @_l_3293: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_3299 PUSH_VAL Integer 0i Return @_l_3299: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Sora's secretions began crawling down her thigh onto thebed." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 7053i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_3325 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_3331 @_l_3325: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_3331 PUSH_VAL Integer 0i Return @_l_3331: PUSH_VAL String "Sora" PUSH_VAL String "SR010877" CALL Talk NOP PUSH_VAL String "Haa haa... Haru... I'm so wet... *chuu*..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 7054i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_3357 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_3363 @_l_3357: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_3363 PUSH_VAL Integer 0i Return @_l_3363: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Her forehead slightly sweaty, Sora blushed as she kissedmy cheek." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 7055i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_3389 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_3395 @_l_3389: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_3395 PUSH_VAL Integer 0i Return @_l_3395: PUSH_VAL String "Sora" PUSH_VAL String "SR010878" CALL Talk NOP PUSH_VAL String "More than doing it myself... When you touch my I'm muchhappier..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 7056i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_3421 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_3427 @_l_3421: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_3427 PUSH_VAL Integer 0i Return @_l_3427: PUSH_VAL String "Sora" PUSH_VAL String "SR010879" CALL Talk NOP PUSH_VAL String "...Where you touch me... tingles, and becomes hot..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 7057i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_3453 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_3459 @_l_3453: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_3459 PUSH_VAL Integer 0i Return @_l_3459: PUSH_VAL String "Sora" PUSH_VAL String "SR010880" CALL Talk NOP PUSH_VAL String "Doing it myself was... painful... and sad... but..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 7058i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_3485 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_3491 @_l_3485: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_3491 PUSH_VAL Integer 0i Return @_l_3491: PUSH_VAL String "Sora" PUSH_VAL String "SR010881" CALL Talk NOP PUSH_VAL String "Now that you're here... you give me hapiness..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 7059i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_3517 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_3523 @_l_3517: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_3523 PUSH_VAL Integer 0i Return @_l_3523: PUSH_VAL String "Sora" PUSH_VAL String "SR010882" CALL Talk NOP PUSH_VAL String "......Hey... More... Haru......" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 7060i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_3549 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_3555 @_l_3549: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_3555 PUSH_VAL Integer 0i Return @_l_3555: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Okay... I will......" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 7061i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_3581 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_3587 @_l_3581: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_3587 PUSH_VAL Integer 0i Return @_l_3587: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "As I kissed the nape of Sora's neck, I touched herbreast and clitoris at the same time." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 7062i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_3613 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_3619 @_l_3613: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_3619 PUSH_VAL Integer 0i Return @_l_3619: PUSH_VAL String "Sora" PUSH_VAL String "SR010883" CALL Talk NOP PUSH_VAL String "Nnuuu... Haa haa... Ahh, aahnn... Yes... more..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 7063i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_3645 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_3651 @_l_3645: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_3651 PUSH_VAL Integer 0i Return @_l_3651: PUSH_VAL String "Sora" PUSH_VAL String "SR010884" CALL Talk NOP PUSH_VAL String "Guu... Ahh... Haa... You've got... my nipple... Ahh..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 7064i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_3677 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_3683 @_l_3677: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_3683 PUSH_VAL Integer 0i Return @_l_3683: PUSH_VAL String "Sora" PUSH_VAL String "SR010885" CALL Talk NOP PUSH_VAL String "Nnn... But it feels good... When you pinch my nipples...electricity runs through my back..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 7065i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_3709 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_3715 @_l_3709: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_3715 PUSH_VAL Integer 0i Return @_l_3715: PUSH_VAL String "Sora" PUSH_VAL String "SR010886" CALL Talk NOP PUSH_VAL String "Ahh... haa haa... Nn, uuu... Ahh... aahnn...!" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 7066i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_3741 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_3747 @_l_3741: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_3747 PUSH_VAL Integer 0i Return @_l_3747: PUSH_VAL String "Sora" PUSH_VAL String "SR010887" CALL Talk NOP PUSH_VAL String "My clitoris feels good... Ahh... my wet place too..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 7067i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_3773 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_3779 @_l_3773: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_3779 PUSH_VAL Integer 0i Return @_l_3779: PUSH_VAL String "Sora" PUSH_VAL String "SR010888" CALL Talk NOP PUSH_VAL String "Under the place I pee... Nnuu.. Ahh... H..Here..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 7068i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_3805 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_3811 @_l_3805: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_3811 PUSH_VAL Integer 0i Return @_l_3811: PUSH_VAL String "Sora" PUSH_VAL String "SR010889" CALL Talk NOP PUSH_VAL String "Nn... Trace your finger here... Ah, aaahhh...!!" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 7069i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_3837 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_3843 @_l_3837: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_3843 PUSH_VAL Integer 0i Return @_l_3843: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Tracing my finger there, it was so wet the sound wasaudible." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 7070i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_3869 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_3875 @_l_3869: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_3875 PUSH_VAL Integer 0i Return @_l_3875: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Under the hole that's used for peeing, her vagina... wasradiating with secretions..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 7071i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_3901 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_3907 @_l_3901: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_3907 PUSH_VAL Integer 0i Return @_l_3907: PUSH_VAL String "Sora" PUSH_VAL String "SR010890" CALL Talk NOP PUSH_VAL String "Nnuu... Ha...Haruu... Nn, nnaah... Haa haa..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 7072i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_3933 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_3939 @_l_3933: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_3939 PUSH_VAL Integer 0i Return @_l_3939: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "I embraced Sora's shoulders that were swaying from herheavy breathing, and she leaned on me as her dim pupilspointed toward me." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 7073i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_3965 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_3971 @_l_3965: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_3971 PUSH_VAL Integer 0i Return @_l_3971: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "From my middle finger scooping her slightly stickysecretions, it gave a stimulating, sweet fragrance." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 7074i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_3997 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_4003 @_l_3997: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_4003 PUSH_VAL Integer 0i Return @_l_4003: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Sora took that finger and started to lick it clean." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 7075i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_4029 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_4035 @_l_4029: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_4035 PUSH_VAL Integer 0i Return @_l_4035: PUSH_VAL String "Sora" PUSH_VAL String "SR010891" CALL Talk NOP PUSH_VAL String "Nnhuu... *chupu*... Nn, *chu chu chu*..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 7076i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_4061 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_4067 @_l_4061: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_4067 PUSH_VAL Integer 0i Return @_l_4067: PUSH_VAL String "Sora" PUSH_VAL String "SR010892" CALL Talk NOP PUSH_VAL String "Nnhaa... This fragrance... is making my head spin..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 7077i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_4093 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_4099 @_l_4093: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_4099 PUSH_VAL Integer 0i Return @_l_4099: PUSH_VAL String "Sora" PUSH_VAL String "SR010893" CALL Talk NOP PUSH_VAL String "Nnhuu... Nn*chu*... *chupu*... Nn...nnnuuu..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 7078i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_4125 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_4131 @_l_4125: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_4131 PUSH_VAL Integer 0i Return @_l_4131: PUSH_VAL String "Sora" PUSH_VAL String "SR010894" CALL Talk NOP PUSH_VAL String "Haaa... Nn... haa haa haa..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 7079i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_4157 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_4163 @_l_4157: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_4163 PUSH_VAL Integer 0i Return @_l_4163: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Sora took the finger she had just cleaned, and startedstimulating her genitals again." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 7080i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_4189 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_4195 @_l_4189: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_4195 PUSH_VAL Integer 0i Return @_l_4195: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Sweat and secretions and Sora's saliva intermingled onmy soaked finger." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 7081i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_4221 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_4227 @_l_4221: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_4227 PUSH_VAL Integer 0i Return @_l_4227: PUSH_VAL String "Sora" PUSH_VAL String "SR010895" CALL Talk NOP PUSH_VAL String "Haa haa.. Make me.. feel more excited..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 7082i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_4253 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_4259 @_l_4253: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_4259 PUSH_VAL Integer 0i Return @_l_4259: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Okay..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 7083i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_4285 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_4291 @_l_4285: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_4291 PUSH_VAL Integer 0i Return @_l_4291: PUSH_VAL String "Sora" PUSH_VAL String "SR010896" CALL Talk NOP PUSH_VAL String "Ahh...! Aah... Nnku... hii...! Aaahh..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 7084i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_4317 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_4323 @_l_4317: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_4323 PUSH_VAL Integer 0i Return @_l_4323: PUSH_VAL String "Sora" PUSH_VAL String "SR010897" CALL Talk NOP PUSH_VAL String "Haru's finger is... ahh... inside me.... Nnaa...!" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 7085i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_4349 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_4355 @_l_4349: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_4355 PUSH_VAL Integer 0i Return @_l_4355: PUSH_VAL String "Sora" PUSH_VAL String "SR010898" CALL Talk NOP PUSH_VAL String "Nn... Ouch... nkkuu... Haa haa..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 7086i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_4381 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_4387 @_l_4381: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_4387 PUSH_VAL Integer 0i Return @_l_4387: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "...Sora, are you okay? Does it hurt?" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 7087i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_4413 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_4419 @_l_4413: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_4419 PUSH_VAL Integer 0i Return @_l_4419: PUSH_VAL String "Sora" PUSH_VAL String "SR010899" CALL Talk NOP PUSH_VAL String "Haa haa... It's fine... Continue... Don't worry aboutme......" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 7088i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_4445 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_4451 @_l_4445: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_4451 PUSH_VAL Integer 0i Return @_l_4451: PUSH_VAL String "Sora" PUSH_VAL String "SR010900" CALL Talk NOP PUSH_VAL String "I'm about... to cum... so...... Please, continue...Haru... nnaaah..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 7089i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_4477 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_4483 @_l_4477: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_4483 PUSH_VAL Integer 0i Return @_l_4483: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "...Okay." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 7090i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_4509 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_4515 @_l_4509: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_4515 PUSH_VAL Integer 0i Return @_l_4515: PUSH_VAL String "Sora" PUSH_VAL String "SR010901" CALL Talk NOP PUSH_VAL String "Nnhuu... Ah, aahh...! Haruu...! That's...!" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 7091i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_4541 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_4547 @_l_4541: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_4547 PUSH_VAL Integer 0i Return @_l_4547: PUSH_VAL String "Sora" PUSH_VAL String "SR010902" CALL Talk NOP PUSH_VAL String "It feels good... it's good... right there...!!" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 7092i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_4573 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_4579 @_l_4573: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_4579 PUSH_VAL Integer 0i Return @_l_4579: PUSH_VAL String "Sora" PUSH_VAL String "SR010903" CALL Talk NOP PUSH_VAL String "Haa haa, nnuuu... nn...! Ahaa... Nnn...!!" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 7093i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_4605 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_4611 @_l_4605: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_4611 PUSH_VAL Integer 0i Return @_l_4611: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "As if her back was pushing out, Sora started toconvulse." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 7094i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_4637 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_4643 @_l_4637: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_4643 PUSH_VAL Integer 0i Return @_l_4643: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Grasping my hand tightly, Sora endured the pleasantfeelings running throughout her body." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 7095i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_4669 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_4675 @_l_4669: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_4675 PUSH_VAL Integer 0i Return @_l_4675: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "While being delighted that her wish to do this with mewas granted, her whole body trembled." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 7096i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_4701 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_4707 @_l_4701: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_4707 PUSH_VAL Integer 0i Return @_l_4707: PUSH_VAL String "Sora" PUSH_VAL String "SR010904" CALL Talk NOP PUSH_VAL String "Nn, Nngguuu, Ah, aaahh...! I...I'm cumming... Uuu...nnnuuu...!!" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 7097i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_4733 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_4739 @_l_4733: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_4739 PUSH_VAL Integer 0i Return @_l_4739: PUSH_VAL String "Sora" PUSH_VAL String "SR010905" CALL Talk NOP PUSH_VAL String "Nnnuu... Nn, haa haaaa... Aann...!" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 7098i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_4765 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_4771 @_l_4765: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_4771 PUSH_VAL Integer 0i Return @_l_4771: PUSH_VAL String "Sora" PUSH_VAL String "SR010906" CALL Talk NOP PUSH_VAL String "Ha... Haruu... don't leave me, okay... Ah, ahhahh..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 7099i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_4797 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_4803 @_l_4797: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_4803 PUSH_VAL Integer 0i Return @_l_4803: PUSH_VAL String "Sora" PUSH_VAL String "SR010907" CALL Talk NOP PUSH_VAL String "Nnn... You're makimg me cum... nnnuu...! Nnn...!!" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 7100i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_4829 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_4835 @_l_4829: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_4835 PUSH_VAL Integer 0i Return @_l_4835: PUSH_VAL String "Sora" PUSH_VAL String "SR010908" CALL Talk NOP PUSH_VAL String "Uu... nguu... I'm cuming," CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 7101i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_4861 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_4867 @_l_4861: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_4867 PUSH_VAL Integer 0i Return @_l_4867: PUSH_VAL String "Sora" PUSH_VAL String "SR010909" CALL Talk NOP PUSH_VAL String "Ahh...! Aaaahh...! Kuu, ugugu..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 7102i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_4893 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_4899 @_l_4893: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_4899 PUSH_VAL Integer 0i Return @_l_4899: PUSH_VAL String "Sora" PUSH_VAL String "SR010910" CALL Talk NOP PUSH_VAL String "Ahh... aahh... I'm cumming... I'll cum... nnaahh...!" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 7103i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_4925 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_4931 @_l_4925: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_4931 PUSH_VAL Integer 0i Return @_l_4931: PUSH_VAL String "Sora" PUSH_VAL String "SR010911" CALL Talk NOP PUSH_VAL String "Ha...Haruuu... Nnguu... Nnaaahh... Haa haa haa..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 7104i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_4957 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_4963 @_l_4957: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_4963 PUSH_VAL Integer 0i Return @_l_4963: PUSH_VAL String "Sora" PUSH_VAL String "SR010912" CALL Talk NOP PUSH_VAL String "Hii... Nnguuu... Ah... Nnhaa!" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 7105i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_4989 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_4995 @_l_4989: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_4995 PUSH_VAL Integer 0i Return @_l_4995: PUSH_VAL String "WHITE" PUSH_VAL Integer 1000i PUSH_VAL String "" CALL Flush NOP PUSH_VAL String "Sora" PUSH_VAL String "SR010913" CALL Talk NOP PUSH_VAL String "..Kuu... Haaaaaaaaahhhh!!" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 7106i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_5026 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_5032 @_l_5026: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_5032 PUSH_VAL Integer 0i Return @_l_5032: PUSH_VAL String "Sora" PUSH_VAL String "SR010914" CALL Talk NOP PUSH_VAL String "Nnguu... Nnaaahh... Ha...Haruuu... Aaaahh..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 7107i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_5058 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_5064 @_l_5058: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_5064 PUSH_VAL Integer 0i Return @_l_5064: PUSH_VAL String "Sora" PUSH_VAL String "SR010915" CALL Talk NOP PUSH_VAL String "Nnuu... Haa haa haa haa... Nnn... Haa haa..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 7108i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_5090 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_5096 @_l_5090: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_5096 PUSH_VAL Integer 0i Return @_l_5096: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Sora's whole body jumped up as it trembled." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 7109i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_5122 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_5128 @_l_5122: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_5128 PUSH_VAL Integer 0i Return @_l_5128: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Sora gave eager moans as large drops of tears spilled..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 7110i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_5154 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_5160 @_l_5154: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_5160 PUSH_VAL Integer 0i Return @_l_5160: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "And then, with all power in her body completely lost,Sora leaned on me." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 7111i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_5186 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_5192 @_l_5186: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_5192 PUSH_VAL Integer 0i Return @_l_5192: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "......Sora......" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 7112i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_5218 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_5224 @_l_5218: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_5224 PUSH_VAL Integer 0i Return @_l_5224: PUSH_VAL String "Sora" PUSH_VAL String "SR010916" CALL Talk NOP PUSH_VAL String "Nn... haa haa... Haru... Kiss me... Nn..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 7113i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_5250 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_5256 @_l_5250: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_5256 PUSH_VAL Integer 0i Return @_l_5256: PUSH_VAL String "Sora" PUSH_VAL String "SR010917" CALL Talk NOP PUSH_VAL String "Nn*chuu*... Nn, nnhuu... *chuu*..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 7114i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_5282 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_5288 @_l_5282: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_5288 PUSH_VAL Integer 0i Return @_l_5288: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "I kissed Sora as I tightly embraced her." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 7115i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_5314 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_5320 @_l_5314: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_5320 PUSH_VAL Integer 0i Return @_l_5320: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Looking at Sora, my thing became heavily oppressed by myboxers." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 7116i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_5346 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_5352 @_l_5346: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_5352 PUSH_VAL Integer 0i Return @_l_5352: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "From inside me, my lust for Sora began to grow big." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 7117i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_5378 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_5384 @_l_5378: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_5384 PUSH_VAL Integer 0i Return @_l_5384: PUSH_VAL String "Sora" PUSH_VAL String "SR010918" CALL Talk NOP PUSH_VAL String "This time it's Haru's turn... Sorry for making youwait..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 7118i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_5410 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_5416 @_l_5410: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_5416 PUSH_VAL Integer 0i Return @_l_5416: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Sora gently caressed my thing from on top of mytrousers." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 7119i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_5442 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_5448 @_l_5442: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_5448 PUSH_VAL Integer 0i Return @_l_5448: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Trying to suppress my immediate urge, I slowly set Soradown." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 7120i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_5474 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_5480 @_l_5474: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_5480 PUSH_VAL Integer 0i Return @_l_5480: PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL BlackOut NOP PUSH_VAL String "Sora" PUSH_VAL String "SR010919" CALL Talk NOP PUSH_VAL String "Haru... Take me..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 7121i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_5510 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_5516 @_l_5510: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_5516 PUSH_VAL Integer 0i Return @_l_5516: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Sora stripped her skirt down to her feet, leaving onlyher stockings on. The resulting appearance wastantalizing." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 7122i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_5542 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_5548 @_l_5542: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_5548 PUSH_VAL Integer 0i Return @_l_5548: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "I unzipped my pants, and took my thing out of my boxers." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 7123i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_5574 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_5580 @_l_5574: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_5580 PUSH_VAL Integer 0i Return @_l_5580: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "So, since Sora is wet enough, it could fit in." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 7124i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_5606 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_5612 @_l_5606: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_5612 PUSH_VAL Integer 0i Return @_l_5612: PUSH_VAL String "Sora" PUSH_VAL String "SR010920" CALL Talk NOP PUSH_VAL String "Nn... It's hot... Haru's penis... hot... If you rub itso much... I'll gocrazy..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 7125i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_5638 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_5644 @_l_5638: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_5644 PUSH_VAL Integer 0i Return @_l_5644: PUSH_VAL String "Sora" PUSH_VAL String "SR010921" CALL Talk NOP PUSH_VAL String "Fuaah... Nn...... It tickes... Iii.. Nnnuu..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 7126i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_5670 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_5676 @_l_5670: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_5676 PUSH_VAL Integer 0i Return @_l_5676: PUSH_VAL String "Sora" PUSH_VAL String "SR010922" CALL Talk NOP PUSH_VAL String "Haa haa... You can... stick it in... Haru..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 7127i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_5702 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_5708 @_l_5702: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_5708 PUSH_VAL Integer 0i Return @_l_5708: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Okay... Here I go... Sora..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 7128i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_5734 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_5740 @_l_5734: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_5740 PUSH_VAL Integer 0i Return @_l_5740: PUSH_VAL String "Sora" PUSH_VAL String "SR010923" CALL Talk NOP PUSH_VAL String "Okay... come... Nnn... Nnnnuuuu... Kuu...!" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 7129i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_5766 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_5772 @_l_5766: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_5772 PUSH_VAL Integer 0i Return @_l_5772: PUSH_VAL String "EA11a" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetCg NOP PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Spreading it with her fingers, Sora helped guide me. Mypenis glans now thick, I pushed it into her." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 7130i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_5803 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_5809 @_l_5803: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_5809 PUSH_VAL Integer 0i Return @_l_5809: PUSH_VAL String "Sora" PUSH_VAL String "SR010924" CALL Talk NOP PUSH_VAL String "Nnguu... Nn... Ahh... Haa haa haa..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 7131i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_5835 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_5841 @_l_5835: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_5841 PUSH_VAL Integer 0i Return @_l_5841: PUSH_VAL String "EA11b" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetCg NOP PUSH_VAL String "Sora" PUSH_VAL String "SR010925" CALL Talk NOP PUSH_VAL String "Aaahh... Haru's... inside... me..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 7132i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_5872 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_5878 @_l_5872: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_5878 PUSH_VAL Integer 0i Return @_l_5878: PUSH_VAL String "Sora" PUSH_VAL String "SR010926" CALL Talk NOP PUSH_VAL String "Nnnaa... Haa haa haa... kuu... My stomach... aaahh... isfilled... with Haru's..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 7133i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_5904 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_5910 @_l_5904: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_5910 PUSH_VAL Integer 0i Return @_l_5910: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Are you okay, Sora...?" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 7134i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_5936 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_5942 @_l_5936: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_5942 PUSH_VAL Integer 0i Return @_l_5942: PUSH_VAL String "Sora" PUSH_VAL String "SR010927" CALL Talk NOP PUSH_VAL String "Yeah... I'm happy... I became one with you..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 7135i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_5968 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_5974 @_l_5968: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_5974 PUSH_VAL Integer 0i Return @_l_5974: PUSH_VAL String "Sora" PUSH_VAL String "SR010928" CALL Talk NOP PUSH_VAL String "Even if we are twins... it's doesn't mean our feelingswould be the same... So I was scared......" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 7136i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_6000 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_6006 @_l_6000: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_6006 PUSH_VAL Integer 0i Return @_l_6006: PUSH_VAL String "Sora" PUSH_VAL String "SR010929" CALL Talk NOP PUSH_VAL String "But... now... they're conveyed... our feelings..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 7137i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_6032 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_6038 @_l_6032: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_6038 PUSH_VAL Integer 0i Return @_l_6038: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Yeah... Sora... I love you......" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 7138i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_6064 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_6070 @_l_6064: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_6070 PUSH_VAL Integer 0i Return @_l_6070: PUSH_VAL String "Sora" PUSH_VAL String "SR010930" CALL Talk NOP PUSH_VAL String "Ahh... I'm so glad, Haru... I love you too... I alwayshave..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 7139i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_6096 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_6102 @_l_6096: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_6102 PUSH_VAL Integer 0i Return @_l_6102: PUSH_VAL String "EA11a" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetCg NOP PUSH_VAL String "Sora" PUSH_VAL String "SR010931" CALL Talk NOP PUSH_VAL String "Kiss me, Haru... Nn... *chuu*... Nnhuu... Nnuuu..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 7140i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_6133 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_6139 @_l_6133: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_6139 PUSH_VAL Integer 0i Return @_l_6139: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "When I kissed her, I pushed my thing inside her." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 7141i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_6165 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_6171 @_l_6165: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_6171 PUSH_VAL Integer 0i Return @_l_6171: PUSH_VAL String "Sora" PUSH_VAL String "SR010932" CALL Talk NOP PUSH_VAL String "Nnguu... Nn... Ah..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 7142i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_6197 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_6203 @_l_6197: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_6203 PUSH_VAL Integer 0i Return @_l_6203: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Ah... Did it hurt? Want to stay like this for now?" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 7143i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_6229 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_6235 @_l_6229: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_6235 PUSH_VAL Integer 0i Return @_l_6235: PUSH_VAL String "EA11b" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetCg NOP PUSH_VAL String "Sora" PUSH_VAL String "SR010933" CALL Talk NOP PUSH_VAL String "No... I'm wet enough so... I'll be fine....." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 7144i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_6266 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_6272 @_l_6266: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_6272 PUSH_VAL Integer 0i Return @_l_6272: PUSH_VAL String "Sora" PUSH_VAL String "SR010934" CALL Talk NOP PUSH_VAL String "You can do whatever you want... I want you to feel goodtoo..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 7145i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_6298 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_6304 @_l_6298: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_6304 PUSH_VAL Integer 0i Return @_l_6304: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "I gently supported her hips as I raised them up." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 7146i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_6330 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_6336 @_l_6330: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_6336 PUSH_VAL Integer 0i Return @_l_6336: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "I started to slowly exert myself into the place I justpulled out of." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 7147i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_6362 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_6368 @_l_6362: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_6368 PUSH_VAL Integer 0i Return @_l_6368: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "At that time, blood began to creep down Sora's thigh." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 7148i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_6394 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_6400 @_l_6394: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_6400 PUSH_VAL Integer 0i Return @_l_6400: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "The proof of her deflowering... That meant that Sora andI were connected." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 7149i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_6426 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_6432 @_l_6426: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_6432 PUSH_VAL Integer 0i Return @_l_6432: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "I'm sure that hurt... but... Sora tried her best so thatI didn't I wouldn't notice her pain." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 7150i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_6458 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_6464 @_l_6458: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_6464 PUSH_VAL Integer 0i Return @_l_6464: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "If only I can relieve her pain, even a little bit..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 7151i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_6490 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_6496 @_l_6490: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_6496 PUSH_VAL Integer 0i Return @_l_6496: PUSH_VAL String "EA11a" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetCg NOP PUSH_VAL String "Sora" PUSH_VAL String "SR010935" CALL Talk NOP PUSH_VAL String "Nnnuu... Ahh... Haa... Aaahh... Haru......" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 7152i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_6527 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_6533 @_l_6527: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_6533 PUSH_VAL Integer 0i Return @_l_6533: PUSH_VAL String "Sora" PUSH_VAL String "SR010936" CALL Talk NOP PUSH_VAL String "Ah... Aaahh... I can feel Haru's... inside me..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 7153i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_6559 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_6565 @_l_6559: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_6565 PUSH_VAL Integer 0i Return @_l_6565: PUSH_VAL String "Sora" PUSH_VAL String "SR010937" CALL Talk NOP PUSH_VAL String "It's good... Move... more... Aaahh... Ahh, aaahh...!" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 7154i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_6591 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_6597 @_l_6591: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_6597 PUSH_VAL Integer 0i Return @_l_6597: PUSH_VAL String "Sora" PUSH_VAL String "SR010938" CALL Talk NOP PUSH_VAL String "Haru's penis is... touching my inside...!" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 7155i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_6623 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_6629 @_l_6623: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_6629 PUSH_VAL Integer 0i Return @_l_6629: PUSH_VAL String "Sora" PUSH_VAL String "SR010939" CALL Talk NOP PUSH_VAL String "Nnkuu... Ahh... Aaahh... Haa haa haa..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 7156i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_6655 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_6661 @_l_6655: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_6661 PUSH_VAL Integer 0i Return @_l_6661: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Worrying about Sora's pain, I slowly started pullingout, but our bodies gradually began to respond, and ourhips came together again." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 7157i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_6687 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_6693 @_l_6687: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_6693 PUSH_VAL Integer 0i Return @_l_6693: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "With wild breaths, Sora bent backwards as if to receivethe pleasure." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 7158i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_6719 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_6725 @_l_6719: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_6725 PUSH_VAL Integer 0i Return @_l_6725: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "...Sora... I'm going to move some more." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 7159i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_6751 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_6757 @_l_6751: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_6757 PUSH_VAL Integer 0i Return @_l_6757: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Sora's breasts moved up and down as I increased myspeed." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 7160i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_6783 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_6789 @_l_6783: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_6789 PUSH_VAL Integer 0i Return @_l_6789: PUSH_VAL String "Sora" PUSH_VAL String "SR010940" CALL Talk NOP PUSH_VAL String "Aahh... Ahh... Ah...! Nnnuu... Haru......" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 7161i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_6815 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_6821 @_l_6815: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_6821 PUSH_VAL Integer 0i Return @_l_6821: PUSH_VAL String "Sora" PUSH_VAL String "SR010941" CALL Talk NOP PUSH_VAL String "Nnkkuu... I want you to... Touch my breasts more... andpinch my nipples..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 7162i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_6847 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_6853 @_l_6847: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_6853 PUSH_VAL Integer 0i Return @_l_6853: PUSH_VAL String "Sora" PUSH_VAL String "SR010942" CALL Talk NOP PUSH_VAL String "Aah, aann... Aahaaa... Nnkuu..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 7163i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_6879 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_6885 @_l_6879: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_6885 PUSH_VAL Integer 0i Return @_l_6885: PUSH_VAL String "Sora" PUSH_VAL String "SR010943" CALL Talk NOP PUSH_VAL String "Aahh... Ann... Ahaa... Nnkuu... Pinch them more..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 7164i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_6911 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_6917 @_l_6911: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_6917 PUSH_VAL Integer 0i Return @_l_6917: PUSH_VAL String "Sora" PUSH_VAL String "SR010944" CALL Talk NOP PUSH_VAL String "It seems like... electricity is running... throughout myentire body... Aaahh...!" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 7165i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_6943 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_6949 @_l_6943: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_6949 PUSH_VAL Integer 0i Return @_l_6949: PUSH_VAL String "Sora" PUSH_VAL String "SR010945" CALL Talk NOP PUSH_VAL String "Nnguu... Aaahh... Ahh, aaahhh... Haa haa..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 7166i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_6975 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_6981 @_l_6975: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_6981 PUSH_VAL Integer 0i Return @_l_6981: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Uniting with Sora's agonizing movements, I thrusttightly into her vagina." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 7167i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_7007 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_7013 @_l_7007: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_7013 PUSH_VAL Integer 0i Return @_l_7013: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Each time my glans rubbed against the tightening innerwall of Sora's vagina, pleasure ran throughout my body." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 7168i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_7039 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_7045 @_l_7039: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_7045 PUSH_VAL Integer 0i Return @_l_7045: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Unlike before, my thing is now stimulated by each andevery angle of her vagina." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 7169i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_7071 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_7077 @_l_7071: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_7077 PUSH_VAL Integer 0i Return @_l_7077: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "With this much pleasure, it feels like I'll be the oneto cum first." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 7170i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_7103 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_7109 @_l_7103: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_7109 PUSH_VAL Integer 0i Return @_l_7109: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "In return, I gripped Sora's leg, and started thrustingeven harder." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 7171i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_7135 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_7141 @_l_7135: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_7141 PUSH_VAL Integer 0i Return @_l_7141: PUSH_VAL String "Sora" PUSH_VAL String "SR010946" CALL Talk NOP PUSH_VAL String "Nguu... Ah... Ahh, aann...! Ahh... Aaaahh!" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 7172i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_7167 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_7173 @_l_7167: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_7173 PUSH_VAL Integer 0i Return @_l_7173: PUSH_VAL String "Sora" PUSH_VAL String "SR010947" CALL Talk NOP PUSH_VAL String "Haru... Haruu... I'll let you... feel much better..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 7173i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_7199 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_7205 @_l_7199: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_7205 PUSH_VAL Integer 0i Return @_l_7205: PUSH_VAL String "Sora" PUSH_VAL String "SR010948" CALL Talk NOP PUSH_VAL String "Uuunn... Haa haa... Ahh, aaahh...! Ahh..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 7174i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_7231 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_7237 @_l_7231: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_7237 PUSH_VAL Integer 0i Return @_l_7237: PUSH_VAL String "Sora" PUSH_VAL String "SR010949" CALL Talk NOP PUSH_VAL String "It's okay... even if you use more force.. Aaahh, ann!" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 7175i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_7263 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_7269 @_l_7263: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_7269 PUSH_VAL Integer 0i Return @_l_7269: PUSH_VAL String "Sora" PUSH_VAL String "SR010950" CALL Talk NOP PUSH_VAL String "It feels like... my insides are all stirred up...Aahnn.. Ahh, ahhh...!" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 7176i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_7295 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_7301 @_l_7295: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_7301 PUSH_VAL Integer 0i Return @_l_7301: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Each and every time we become entangled, the sheetsbecome more and more soiled." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 7177i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_7327 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_7333 @_l_7327: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_7333 PUSH_VAL Integer 0i Return @_l_7333: PUSH_VAL String "Sora" PUSH_VAL String "SR010951" CALL Talk NOP PUSH_VAL String "Uuu... It's good... Do it... more... Aaahnn!" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 7178i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_7359 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_7365 @_l_7359: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_7365 PUSH_VAL Integer 0i Return @_l_7365: PUSH_VAL String "Sora" PUSH_VAL String "SR010952" CALL Talk NOP PUSH_VAL String "I can feel... you this much... Nnaahh... You'refilling... my insides... Ahn...! Haa haa haa..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 7179i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_7391 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_7397 @_l_7391: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_7397 PUSH_VAL Integer 0i Return @_l_7397: PUSH_VAL String "Sora" PUSH_VAL String "SR010953" CALL Talk NOP PUSH_VAL String "I'm happy... Ahh... Nnuu... Aaan...! Ahh, aaahh... Doingthis... with Haru..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 7180i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_7423 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_7429 @_l_7423: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_7429 PUSH_VAL Integer 0i Return @_l_7429: PUSH_VAL String "Sora" PUSH_VAL String "SR010954" CALL Talk NOP PUSH_VAL String "Haru... Haruu...!! Hold me tight... Never let me go..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 7181i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_7455 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_7461 @_l_7455: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_7461 PUSH_VAL Integer 0i Return @_l_7461: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Sora..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 7182i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_7487 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_7493 @_l_7487: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_7493 PUSH_VAL Integer 0i Return @_l_7493: PUSH_VAL String "Sora" PUSH_VAL String "SR010955" CALL Talk NOP PUSH_VAL String "*chuu*... Nnuu, *chuu*, nnn... Haa haa... Kiss memore..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 7183i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_7519 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_7525 @_l_7519: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_7525 PUSH_VAL Integer 0i Return @_l_7525: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Sora embraced me tightly, seeking to kiss me over andover again." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 7184i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_7551 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_7557 @_l_7551: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_7557 PUSH_VAL Integer 0i Return @_l_7557: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Even while kissing Sora in a daze, I continuedthrusting." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 7185i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_7583 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_7589 @_l_7583: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_7589 PUSH_VAL Integer 0i Return @_l_7589: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Leaning on Sora from above with my body wait, Soralovingly stroked my head, without any indication ofbeing in pain." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 7186i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_7615 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_7621 @_l_7615: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_7621 PUSH_VAL Integer 0i Return @_l_7621: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Sora's hard nipple touched my chest. I licked her small,swelling nipples as I kissed it." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 7187i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_7647 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_7653 @_l_7647: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_7653 PUSH_VAL Integer 0i Return @_l_7653: PUSH_VAL String "EA11b" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetCg NOP PUSH_VAL String "Sora" PUSH_VAL String "SR010956" CALL Talk NOP PUSH_VAL String "Nnuu... Ahh... You're sucking my nipple... Aaahhnn..Nnn.." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 7188i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_7684 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_7690 @_l_7684: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_7690 PUSH_VAL Integer 0i Return @_l_7690: PUSH_VAL String "Sora" PUSH_VAL String "SR010957" CALL Talk NOP PUSH_VAL String "Fufu... Nn... Ahh... You're like a kid... Ahh ahhh..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 7189i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_7716 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_7722 @_l_7716: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_7722 PUSH_VAL Integer 0i Return @_l_7722: PUSH_VAL String "Sora" PUSH_VAL String "SR010958" CALL Talk NOP PUSH_VAL String "Ahh, more... suck it... nnnuu... so much that it makes asound..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 7190i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_7748 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_7754 @_l_7748: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_7754 PUSH_VAL Integer 0i Return @_l_7754: PUSH_VAL String "Sora" PUSH_VAL String "SR010959" CALL Talk NOP PUSH_VAL String "Nnuuu... Ahh, ahhh...! You're turning... my nipple...with your tongue..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 7191i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_7780 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_7786 @_l_7780: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_7786 PUSH_VAL Integer 0i Return @_l_7786: PUSH_VAL String "Sora" PUSH_VAL String "SR010960" CALL Talk NOP PUSH_VAL String "Nnguuu... Nn, ahaaahh... It... tickles... if you lickall over my body... Ahh, hii..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 7192i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_7812 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_7818 @_l_7812: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_7818 PUSH_VAL Integer 0i Return @_l_7818: PUSH_VAL String "Sora" PUSH_VAL String "SR010961" CALL Talk NOP PUSH_VAL String "Nn... Nnhuu... I'm getting... lots of kisses It'sokay... even if you leave a mark... Nnhaa..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 7193i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_7844 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_7850 @_l_7844: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_7850 PUSH_VAL Integer 0i Return @_l_7850: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "As I lick her breasts, I kiss and suck her nipples." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 7194i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_7876 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_7882 @_l_7876: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_7882 PUSH_VAL Integer 0i Return @_l_7882: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Even though they're small, they seem sensitive, so whenI rub them with both hands, she lets out seductivemoans." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 7195i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_7908 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_7914 @_l_7908: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_7914 PUSH_VAL Integer 0i Return @_l_7914: PUSH_VAL String "Sora" PUSH_VAL String "SR010962" CALL Talk NOP PUSH_VAL String "Aahh... Ann... Haa haa... Do you... like my.. breasts?Fufuu, you've been feeling them a while now..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 7196i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_7940 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_7946 @_l_7940: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_7946 PUSH_VAL Integer 0i Return @_l_7946: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Because... it makes you feel so good..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 7197i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_7972 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_7978 @_l_7972: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_7978 PUSH_VAL Integer 0i Return @_l_7978: PUSH_VAL String "Sora" PUSH_VAL String "SR010963" CALL Talk NOP PUSH_VAL String "Yeah... When you touch them... my breasts become hot..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 7198i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_8004 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_8010 @_l_8004: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_8010 PUSH_VAL Integer 0i Return @_l_8010: PUSH_VAL String "Sora" PUSH_VAL String "SR010964" CALL Talk NOP PUSH_VAL String "So it might.... nnn... ahh... feel too good..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 7199i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_8036 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_8042 @_l_8036: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_8042 PUSH_VAL Integer 0i Return @_l_8042: PUSH_VAL String "Sora" PUSH_VAL String "SR010965" CALL Talk NOP PUSH_VAL String "Nnuunn, ahh... Nnn... Haa haa... Nnkuu..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 7200i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_8068 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_8074 @_l_8068: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_8074 PUSH_VAL Integer 0i Return @_l_8074: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "While sucking her nipple, I thrust deep inside Sora." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 7201i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_8100 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_8106 @_l_8100: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_8106 PUSH_VAL Integer 0i Return @_l_8106: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Sora's vagina is tightening on my thing, as if toconstrict it." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 7202i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_8132 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_8138 @_l_8132: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_8138 PUSH_VAL Integer 0i Return @_l_8138: PUSH_VAL String "EA11a" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetCg NOP PUSH_VAL String "Sora" PUSH_VAL String "SR010966" CALL Talk NOP PUSH_VAL String "Aahh... Guu... Haru's penis is... hitting... deepinside... meee... Ahh... Nn..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 7203i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_8169 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_8175 @_l_8169: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_8175 PUSH_VAL Integer 0i Return @_l_8175: PUSH_VAL String "Sora" PUSH_VAL String "SR010967" CALL Talk NOP PUSH_VAL String "Ahh... Aahhn! Ahh... Nn... Huu... It's grinding...pushing on my stomach..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 7204i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_8201 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_8207 @_l_8201: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_8207 PUSH_VAL Integer 0i Return @_l_8207: PUSH_VAL String "Sora" PUSH_VAL String "SR010968" CALL Talk NOP PUSH_VAL String "Nn, haa... If... If you grind my inside... aahnn... myhead will go pure whiteee..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 7205i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_8233 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_8239 @_l_8233: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_8239 PUSH_VAL Integer 0i Return @_l_8239: PUSH_VAL String "Sora" PUSH_VAL String "SR010969" CALL Talk NOP PUSH_VAL String "Hii... Nn.. Naaahh... Ahh, haa haa..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 7206i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_8265 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_8271 @_l_8265: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_8271 PUSH_VAL Integer 0i Return @_l_8271: PUSH_VAL String "Sora" PUSH_VAL String "SR010970" CALL Talk NOP PUSH_VAL String "A...Amazing... Haru... Nn... Aahh... Ahh...!" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 7207i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_8297 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_8303 @_l_8297: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_8303 PUSH_VAL Integer 0i Return @_l_8303: PUSH_VAL String "Sora" PUSH_VAL String "SR010971" CALL Talk NOP PUSH_VAL String "I've never... felt this... alone... Wh...What's this...Nnnuuu...! Ahh, Ahhaann...! Nnn, nnn, nnnuuu...!" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 7208i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_8329 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_8335 @_l_8329: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_8335 PUSH_VAL Integer 0i Return @_l_8335: PUSH_VAL String "Sora" PUSH_VAL String "SR010972" CALL Talk NOP PUSH_VAL String "Ha...Haru... you're making me feel good... more... do itmoreee...!" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 7209i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_8361 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_8367 @_l_8361: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_8367 PUSH_VAL Integer 0i Return @_l_8367: PUSH_VAL String "Sora" PUSH_VAL String "SR010973" CALL Talk NOP PUSH_VAL String "Ahh, nnguu... Ahh, aahhh...! Haaann... Aaahh!!" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 7210i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_8393 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_8399 @_l_8393: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_8399 PUSH_VAL Integer 0i Return @_l_8399: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "When I thrust strongly into Sora's womb, she bentbackwards even more." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 7211i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_8425 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_8431 @_l_8425: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_8431 PUSH_VAL Integer 0i Return @_l_8431: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Each time the my glans rubs against her vaginal wall,pleasure runs throughout my body." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 7212i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_8457 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_8463 @_l_8457: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_8463 PUSH_VAL Integer 0i Return @_l_8463: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "In a way that I won't cum first, but pleasure Sora more,I thrust with all my strength." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 7213i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_8489 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_8495 @_l_8489: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_8495 PUSH_VAL Integer 0i Return @_l_8495: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "But, every time I pull back, the stickiness makes feelsway too good." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 7214i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_8521 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_8527 @_l_8521: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_8527 PUSH_VAL Integer 0i Return @_l_8527: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "If I hold out until the end of the end... I wonder howgood it will feel..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 7215i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_8553 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_8559 @_l_8553: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_8559 PUSH_VAL Integer 0i Return @_l_8559: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "In order to hold off ejaculating, I tighten my body asit trembles." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 7216i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_8585 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_8591 @_l_8585: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_8591 PUSH_VAL Integer 0i Return @_l_8591: PUSH_VAL String "EA11b" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetCg NOP PUSH_VAL String "Sora" PUSH_VAL String "SR010974" CALL Talk NOP PUSH_VAL String "Y..Yes... This... all the power in my body... feels likeit's escaping... Nn, nnuu...!!!" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 7217i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_8622 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_8628 @_l_8622: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_8628 PUSH_VAL Integer 0i Return @_l_8628: PUSH_VAL String "Sora" PUSH_VAL String "SR010975" CALL Talk NOP PUSH_VAL String "It feels good... Aaahh... N..No... If you thrust thatmuch... Ahh, ahhaaa...!!" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 7218i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_8654 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_8660 @_l_8654: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_8660 PUSH_VAL Integer 0i Return @_l_8660: PUSH_VAL String "Sora" PUSH_VAL String "SR010976" CALL Talk NOP PUSH_VAL String "I...I'm cumming again...! Nnn, aahuu... haa haa..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 7219i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_8686 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_8692 @_l_8686: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_8692 PUSH_VAL Integer 0i Return @_l_8692: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "...S-Sora... Let's cum together... Sora..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 7220i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_8718 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_8724 @_l_8718: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_8724 PUSH_VAL Integer 0i Return @_l_8724: PUSH_VAL String "EA11a" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetCg NOP PUSH_VAL String "Sora" PUSH_VAL String "SR010977" CALL Talk NOP PUSH_VAL String "Yes... Haruu!!" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 7221i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_8755 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_8761 @_l_8755: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_8761 PUSH_VAL Integer 0i Return @_l_8761: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "As we kiss, we endure the peak of the height ofpleasure." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 7222i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_8787 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_8793 @_l_8787: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_8793 PUSH_VAL Integer 0i Return @_l_8793: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "The sweat drops accumulated on Sora's body began to flowdown." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 7223i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_8819 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_8825 @_l_8819: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_8825 PUSH_VAL Integer 0i Return @_l_8825: PUSH_VAL String "Sora" PUSH_VAL String "SR010978" CALL Talk NOP PUSH_VAL String "Nn... *chuu*... Nnhuu... Nnuu... *chuu*......" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 7224i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_8851 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_8857 @_l_8851: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_8857 PUSH_VAL Integer 0i Return @_l_8857: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "With our tongues entwined, we go into a daze as wekiss..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 7225i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_8883 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_8889 @_l_8883: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_8889 PUSH_VAL Integer 0i Return @_l_8889: PUSH_VAL String "Sora" PUSH_VAL String "SR010979" CALL Talk NOP PUSH_VAL String "Nnhuu... Nnaahh... Ahh, ahh...! Aahhhn...!!" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 7226i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_8915 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_8921 @_l_8915: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_8921 PUSH_VAL Integer 0i Return @_l_8921: PUSH_VAL String "Sora" PUSH_VAL String "SR010980" CALL Talk NOP PUSH_VAL String "Ha..Haru... Th..This isn't... a dream, right? Haa haa..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 7227i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_8947 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_8953 @_l_8947: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_8953 PUSH_VAL Integer 0i Return @_l_8953: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "It's not a dream... It's real." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 7228i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_8979 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_8985 @_l_8979: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_8985 PUSH_VAL Integer 0i Return @_l_8985: PUSH_VAL String "Sora" PUSH_VAL String "SR010981" CALL Talk NOP PUSH_VAL String "Aahh... I'm glad... Nn... Nnuu... From now on... I'll beable to feel you... Nn... Haa haa..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 7229i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_9011 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_9017 @_l_9011: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_9017 PUSH_VAL Integer 0i Return @_l_9017: PUSH_VAL String "Sora" PUSH_VAL String "SR010982" CALL Talk NOP PUSH_VAL String "Love me... nnn... huu... aaahh... so much that I can'tforget it..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 7230i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_9043 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_9049 @_l_9043: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_9049 PUSH_VAL Integer 0i Return @_l_9049: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Aahh... Sora..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 7231i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_9075 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_9081 @_l_9075: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_9081 PUSH_VAL Integer 0i Return @_l_9081: PUSH_VAL String "Sora" PUSH_VAL String "SR010983" CALL Talk NOP PUSH_VAL String "Ahaahh...! Ahh, ahhh, aahhh...!! Ha... Haruuuu...!!" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 7232i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_9107 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_9113 @_l_9107: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_9113 PUSH_VAL Integer 0i Return @_l_9113: PUSH_VAL String "Sora" PUSH_VAL String "SR010984" CALL Talk NOP PUSH_VAL String "Nnguu... Nn...!! I'm... I'm already..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 7233i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_9139 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_9145 @_l_9139: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_9145 PUSH_VAL Integer 0i Return @_l_9145: PUSH_VAL String "Sora" PUSH_VAL String "SR010985" CALL Talk NOP PUSH_VAL String "Nnn.. I'm cumming... Haru... Nn..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 7234i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_9171 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_9177 @_l_9171: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_9177 PUSH_VAL Integer 0i Return @_l_9177: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Me too... Kuu... Uuu... So...ra...!!" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 7235i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_9203 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_9209 @_l_9203: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_9209 PUSH_VAL Integer 0i Return @_l_9209: PUSH_VAL String "Sora" PUSH_VAL String "SR010986" CALL Talk NOP PUSH_VAL String "Nn, nn...!! Nnhuu! Nnaahh...!! Aa--aauu..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 7236i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_9235 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_9241 @_l_9235: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_9241 PUSH_VAL Integer 0i Return @_l_9241: PUSH_VAL String "Sora" PUSH_VAL String "SR010987" CALL Talk NOP PUSH_VAL String "I'm, I'm cumming... Haru... Let's cum together...Ahaahh..!!" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 7237i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_9267 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_9273 @_l_9267: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_9273 PUSH_VAL Integer 0i Return @_l_9273: PUSH_VAL String "Sora" PUSH_VAL String "SR010988" CALL Talk NOP PUSH_VAL String "Ahh, aahh...!! Ahh, ahh, aaah^n! Haa haa haa..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 7238i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_9299 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_9305 @_l_9299: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_9305 PUSH_VAL Integer 0i Return @_l_9305: PUSH_VAL String "Sora" PUSH_VAL String "SR010989" CALL Talk NOP PUSH_VAL String "I'm...I'm cumming... Nn... Nnnuuu!! Nn, nnaaahh...!" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 7239i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_9331 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_9337 @_l_9331: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_9337 PUSH_VAL Integer 0i Return @_l_9337: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Guu... Uuuu... Sora......" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 7240i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_9363 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_9369 @_l_9363: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_9369 PUSH_VAL Integer 0i Return @_l_9369: PUSH_VAL String "Sora" PUSH_VAL String "SR010990" CALL Talk NOP PUSH_VAL String "Nnnuu... Nnguu.. Nnuuu, nn.. nnnnn!!" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 7241i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_9395 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_9401 @_l_9395: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_9401 PUSH_VAL Integer 0i Return @_l_9401: PUSH_VAL String "EA11c" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetCg NOP PUSH_VAL String "WHITE" PUSH_VAL Integer 1000i PUSH_VAL String "" CALL Flush NOP PUSH_VAL String "Sora" PUSH_VAL String "SR010991" CALL Talk NOP PUSH_VAL String "...Uuu... Ahh... Ahhaaaahhhh!!" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 7242i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_9437 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_9443 @_l_9437: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_9443 PUSH_VAL Integer 0i Return @_l_9443: PUSH_VAL String "Sora" PUSH_VAL String "SR010992" CALL Talk NOP PUSH_VAL String "...Uuu... Aaaahhh.... Haa haa haa... Haann..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 7243i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_9469 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_9475 @_l_9469: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_9475 PUSH_VAL Integer 0i Return @_l_9475: PUSH_VAL String "Sora" PUSH_VAL String "SR010993" CALL Talk NOP PUSH_VAL String "Nn... Nnkuu... Ahh... Ahhaaahh......" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 7244i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_9501 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_9507 @_l_9501: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_9507 PUSH_VAL Integer 0i Return @_l_9507: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "...Sora...... Nn..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 7245i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_9533 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_9539 @_l_9533: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_9539 PUSH_VAL Integer 0i Return @_l_9539: PUSH_VAL String "Sora" PUSH_VAL String "SR010994" CALL Talk NOP PUSH_VAL String "Haru... *chuu*... Nnuunn..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 7246i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_9565 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_9571 @_l_9565: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_9571 PUSH_VAL Integer 0i Return @_l_9571: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Our lips came together in a long kiss, holding back ourwild breaths." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 7247i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_9597 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_9603 @_l_9597: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_9603 PUSH_VAL Integer 0i Return @_l_9603: PUSH_VAL Integer 2i CALL OnRecollectFlag NOP CALL IsRecollectMode JUMP_OK _l_9613 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return @_l_9613: PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL BlackOut NOP PUSH_VAL String "Sora" PUSH_VAL String "SR010995" CALL Talk NOP PUSH_VAL String "Nn... Haru... I love you......" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 7248i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_9643 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_9649 @_l_9643: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_9649 PUSH_VAL Integer 0i Return @_l_9649: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "I love you too... Sora......" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 7249i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_9675 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_9681 @_l_9675: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_9681 PUSH_VAL Integer 0i Return @_l_9681: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Like that... we embraced each as we felt each other'sheartbeats." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 7250i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_9707 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_9713 @_l_9707: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_9713 PUSH_VAL Integer 0i Return @_l_9713: PUSH_VAL String "Sora" PUSH_VAL String "SR010996" CALL Talk NOP PUSH_VAL String "It's hot... Haru's sperm... My stomach is hot......" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 7251i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_9739 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_9745 @_l_9739: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_9745 PUSH_VAL Integer 0i Return @_l_9745: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Sora tenderly caressed my stomach." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 7252i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_9771 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_9777 @_l_9771: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_9777 PUSH_VAL Integer 0i Return @_l_9777: PUSH_VAL String "Sora" PUSH_VAL String "SR010997" CALL Talk NOP PUSH_VAL String "Can you stay with me... always?" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 7253i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_9803 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_9809 @_l_9803: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_9809 PUSH_VAL Integer 0i Return @_l_9809: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Of course I will... always..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 7254i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_9835 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_9841 @_l_9835: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_9841 PUSH_VAL Integer 0i Return @_l_9841: PUSH_VAL String "Sora" PUSH_VAL String "SR010998" CALL Talk NOP PUSH_VAL String "Okay... I'll take... you..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 7255i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_9867 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_9873 @_l_9867: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_9873 PUSH_VAL Integer 0i Return @_l_9873: PUSH_VAL String "Sora" PUSH_VAL String "SR010999" CALL Talk NOP PUSH_VAL String "The Haru I love so much... I'll take him..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 7256i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_9899 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_9905 @_l_9899: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_9905 PUSH_VAL Integer 0i Return @_l_9905: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Then, Sora tenderly kissed my cheek." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 7257i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_9931 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_9937 @_l_9931: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_9937 PUSH_VAL Integer 0i Return @_l_9937: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "...? I just had kind of an bad feeling." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 7258i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_9963 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_9969 @_l_9963: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_9969 PUSH_VAL Integer 0i Return @_l_9969: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "But, I don't really understand it well right now." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 7259i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_9995 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_10001 @_l_9995: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_10001 PUSH_VAL Integer 0i Return @_l_10001: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "It's probably... because we've crossed the line." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 7260i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_10027 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_10033 @_l_10027: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_10033 PUSH_VAL Integer 0i Return @_l_10033: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "It's probably... because we're still caught in theserenity of all this." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 7261i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_10059 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_10065 @_l_10059: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_10065 PUSH_VAL Integer 0i Return @_l_10065: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "While dripping with sweat and cum, we stayed connected." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 7262i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_10091 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_10097 @_l_10091: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_10097 PUSH_VAL Integer 0i Return @_l_10097: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "My arousal cooled down, but in its place, my desire tolove her became fulfilled." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 7263i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_10123 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_10129 @_l_10123: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_10129 PUSH_VAL Integer 0i Return @_l_10129: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "We continue lightly kissing over and over again." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 7264i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_10155 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_10161 @_l_10155: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_10161 PUSH_VAL Integer 0i Return @_l_10161: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Even though we're twins, even though we're so close...we had such a distant relationship. But today, wechanged into becoming fully connected." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 7265i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_10187 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_10193 @_l_10187: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_10193 PUSH_VAL Integer 0i Return @_l_10193: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "It's as if I've become reconnected, both in body and inmind, to my other half that's been separated from mesince birth." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 7266i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_10219 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_10225 @_l_10219: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_10225 PUSH_VAL Integer 0i Return @_l_10225: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Crossing over our family relationship, we can now feeleach other much more profoundly." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 7267i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_10251 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_10257 @_l_10251: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_10257 PUSH_VAL Integer 0i Return @_l_10257: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "We've been together from the time we were born, and weunderstand each other the most. There is no one that cansurpass our ties." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 7268i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_10283 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_10289 @_l_10283: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_10289 PUSH_VAL Integer 0i Return @_l_10289: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "As long as Sora is by my side......" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 7269i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_10315 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_10321 @_l_10315: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_10321 PUSH_VAL Integer 0i Return @_l_10321: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "The closed gate that once hid our feelings for eachother, has now been completely opened." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 7270i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_10347 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_10353 @_l_10347: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_10353 PUSH_VAL Integer 0i Return @_l_10353: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "We had the same feelings. I've never felt anything likethis before." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 7271i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_10379 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_10385 @_l_10379: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_10385 PUSH_VAL Integer 0i Return @_l_10385: PUSH_VAL String "Sora" PUSH_VAL String "SR011000" CALL Talk NOP PUSH_VAL String "...Haru..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 7272i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_10411 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_10417 @_l_10411: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_10417 PUSH_VAL Integer 0i Return @_l_10417: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Nn? What's wrong, Sora......" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 7273i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_10443 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_10449 @_l_10443: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_10449 PUSH_VAL Integer 0i Return @_l_10449: PUSH_VAL String "Sora" PUSH_VAL String "SR011001" CALL Talk NOP PUSH_VAL String "......You don't regret it?" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 7274i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_10475 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_10481 @_l_10475: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_10481 PUSH_VAL Integer 0i Return @_l_10481: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Why?" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 7275i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_10507 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_10513 @_l_10507: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_10513 PUSH_VAL Integer 0i Return @_l_10513: PUSH_VAL String "Sora" PUSH_VAL String "_SR011001_B" CALL Talk NOP PUSH_VAL String "You have a grim look on your face..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 7276i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_10539 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_10545 @_l_10539: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_10545 PUSH_VAL Integer 0i Return @_l_10545: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Sorry... I'm just a little tired..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 7277i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_10571 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_10577 @_l_10571: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_10577 PUSH_VAL Integer 0i Return @_l_10577: PUSH_VAL String "Sora" PUSH_VAL String "SR011002" CALL Talk NOP PUSH_VAL String "...Go ahead and sleep... I'll watch you..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 7278i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_10603 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_10609 @_l_10603: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_10609 PUSH_VAL Integer 0i Return @_l_10609: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "It..It's embarrassing... to be closely watched likethat..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 7279i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_10635 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_10641 @_l_10635: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_10641 PUSH_VAL Integer 0i Return @_l_10641: PUSH_VAL String "Sora" PUSH_VAL String "SR011003" CALL Talk NOP PUSH_VAL String "It's fine... From now on, I'll be seeing your sleepingface a lot..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 7280i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_10667 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_10673 @_l_10667: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_10673 PUSH_VAL Integer 0i Return @_l_10673: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Sora embraced me as she tenderly stroked my head. It wasas if I was a child being put to sleep by his mother." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 7281i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_10699 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_10705 @_l_10699: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_10705 PUSH_VAL Integer 0i Return @_l_10705: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "While being a little perplexed from suddenly seeingSora's maternal side, hearing Sora's heartbeat suddenlymade my consciousness leap." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 7282i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_10731 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_10737 @_l_10731: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_10737 PUSH_VAL Integer 0i Return @_l_10737: CALL ScStopBgm NOP PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Sora had a sickly, small body...... But, at that time,the feeling of her giving me so much tranquility, wasable to make my feelings well up in excess." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 7283i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_10765 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_10771 @_l_10765: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_10771 PUSH_VAL Integer 0i Return @_l_10771: PUSH_VAL String "DATE" PUSH_VAL Integer 0i CALL EyeCatchEnter NOP PUSH_VAL String "00_a023a" CALL Change NOP PUSH_VAL Integer 0i Return PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return @@Initialize Return this EndFunc Function sc00_A023A() CALL ScenarioEnter NOP PUSH_VAL String "SE357" PUSH_VAL Integer 0i CALL ScPlaySe NOP PUSH_VAL String "B03a" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetCg NOP PUSH_VAL String "WIP_MOZV" PUSH_VAL Integer 500i CALL Transition NOP PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "......" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 7284i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_41 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_47 @_l_41: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_47 PUSH_VAL Integer 0i Return @_l_47: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "The faint light I felt from the other side of my eyelidswoke me up." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 7285i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_73 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_79 @_l_73: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_79 PUSH_VAL Integer 0i Return @_l_79: PUSH_VAL String "BGM19" PUSH_VAL Integer 0i CALL ScPlayBgm NOP PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "It was a usual morning... or so it should have been, butfor some reason it felt like I was in a different world." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 7286i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_109 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_115 @_l_109: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_115 PUSH_VAL Integer 0i Return @_l_115: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Unlike usual, I feel like I'm not wearing anythinginside the futon." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 7287i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_141 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_147 @_l_141: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_147 PUSH_VAL Integer 0i Return @_l_147: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Though my brain was still half-asleep, the reality oflast night still faintly remained inside it, as if I hadbeen watching a dream." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 7288i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_173 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_179 @_l_173: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_179 PUSH_VAL Integer 0i Return @_l_179: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "And, with the two of us sleeping in the same futon... Iimmediately felt beside me, Sora's warmth." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 7289i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_205 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_211 @_l_205: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_211 PUSH_VAL Integer 0i Return @_l_211: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Everything had come together. The fulfillment of thatgave me a light, fluffy senation." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 7290i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_237 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_243 @_l_237: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_243 PUSH_VAL Integer 0i Return @_l_243: PUSH_VAL String "Sora" PUSH_VAL String "SR011004" CALL Talk NOP PUSH_VAL String "Nnhuu... You're finally up." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 7291i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_269 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_275 @_l_269: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_275 PUSH_VAL Integer 0i Return @_l_275: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "...Ah, yeah... Good morning, Sora." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 7292i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_301 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_307 @_l_301: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_307 PUSH_VAL Integer 0i Return @_l_307: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "When I finished opening my eyelids, before my eyes, Sorawas there, quietly watching me." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 7293i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_333 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_339 @_l_333: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_339 PUSH_VAL Integer 0i Return @_l_339: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "I wonder if she's been watching me the entire time..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 7294i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_365 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_371 @_l_365: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_371 PUSH_VAL Integer 0i Return @_l_371: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Now, there's nothing left to be embarrassed about,but... it still gave me kind of a ticklish feeling, so Itried to get up." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 7295i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_397 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_403 @_l_397: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_403 PUSH_VAL Integer 0i Return @_l_403: PUSH_VAL String "Sora" PUSH_VAL String "SR011005" CALL Talk NOP PUSH_VAL String "...It's okay, you can stay in bed." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 7296i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_429 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_435 @_l_429: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_435 PUSH_VAL Integer 0i Return @_l_435: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "However, Sora grabbed my arm... and brought me back tothe futon." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 7297i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_461 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_467 @_l_461: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_467 PUSH_VAL Integer 0i Return @_l_467: PUSH_VAL String "se063" PUSH_VAL Integer 0i CALL ScPlaySe NOP PUSH_VAL String "Sora" PUSH_VAL String "SR011006" CALL Talk NOP PUSH_VAL String "...Nfufu......" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 7298i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_497 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_503 @_l_497: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_503 PUSH_VAL Integer 0i Return @_l_503: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Sora rubbed her checks against mine, purring like a cat." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 7299i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_529 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_535 @_l_529: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_535 PUSH_VAL Integer 0i Return @_l_535: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "When I went to softly hug her arm, it was accompanied bya tight embrace." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 7300i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_561 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_567 @_l_561: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_567 PUSH_VAL Integer 0i Return @_l_567: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "And then..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 7301i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_593 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_599 @_l_593: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_599 PUSH_VAL Integer 0i Return @_l_599: PUSH_VAL String "Sora" PUSH_VAL String "SR011007" CALL Talk NOP PUSH_VAL String "Good morning..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 7302i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_625 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_631 @_l_625: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_631 PUSH_VAL Integer 0i Return @_l_631: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Close to my ear... was a whisper." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 7303i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_657 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_663 @_l_657: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_663 PUSH_VAL Integer 0i Return @_l_663: PUSH_VAL Integer 0i PUSH_VAL Integer 1i CALL BlackOut NOP PUSH_VAL Integer 1000i PUSH_VAL Integer 0i CALL ScWait NOP PUSH_VAL String "B02a" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetCg NOP PUSH_VAL String "CA03_02L" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Sora" PUSH_VAL String "SR011008" CALL Talk NOP PUSH_VAL String "Haru, get the eggs out." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 7304i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_707 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_713 @_l_707: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_713 PUSH_VAL Integer 0i Return @_l_713: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Ah, okay." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 7305i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_739 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_745 @_l_739: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_745 PUSH_VAL Integer 0i Return @_l_745: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "With surprising familiarity, Sora cracked the eggs I hadcarried to her, and made fried eggs with her right handholding the square frying pan." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 7306i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_771 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_777 @_l_771: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_777 PUSH_VAL Integer 0i Return @_l_777: PUSH_VAL String "se069" PUSH_VAL Integer 0i CALL ScPlaySe NOP PUSH_VAL String "Sora" PUSH_VAL String "SR011009" CALL Talk NOP PUSH_VAL String "Grrr..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 7307i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_807 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_813 @_l_807: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_813 PUSH_VAL Integer 0i Return @_l_813: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Though she had a little difficulty, the contents of thefrying pain cannot be compared to a while ago." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 7308i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_839 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_845 @_l_839: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_845 PUSH_VAL Integer 0i Return @_l_845: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Looks good..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 7309i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_871 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_877 @_l_871: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_877 PUSH_VAL Integer 0i Return @_l_877: PUSH_VAL String "CA03_03L" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Sora" PUSH_VAL String "SR011010" CALL Talk NOP PUSH_VAL String "Ehe... I'm become good at this, haven't I..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 7310i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_908 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_914 @_l_908: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_914 PUSH_VAL Integer 0i Return @_l_914: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Sora triumphantly puffed out her chest when she saw thefinished product." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 7311i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_940 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_946 @_l_940: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_946 PUSH_VAL Integer 0i Return @_l_946: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Yep, maybe I'll leave it to you from now on..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 7312i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_972 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_978 @_l_972: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_978 PUSH_VAL Integer 0i Return @_l_978: PUSH_VAL String "Sora" PUSH_VAL String "SR011011" CALL Talk NOP PUSH_VAL String "Well... I'll do my best, but for cooking... doing ittogether is better." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 7313i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1004 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1010 @_l_1004: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1010 PUSH_VAL Integer 0i Return @_l_1010: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "...Yep, that's true." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 7314i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1036 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1042 @_l_1036: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1042 PUSH_VAL Integer 0i Return @_l_1042: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "We started cooking the other food while splitting up thetasks." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 7315i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1068 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1074 @_l_1068: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1074 PUSH_VAL Integer 0i Return @_l_1074: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "It's as if we're newly-weds." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 7316i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1100 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1106 @_l_1100: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1106 PUSH_VAL Integer 0i Return @_l_1106: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "...That's the only example I could come up with, becauseI don't recall ever cooking food together with Sorabefore." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 7317i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1132 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1138 @_l_1132: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1138 PUSH_VAL Integer 0i Return @_l_1138: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "And so, faster than one person could cook, we finishedmaking breakfast." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 7318i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1164 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1170 @_l_1164: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1170 PUSH_VAL Integer 0i Return @_l_1170: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Well then, shall we eat?" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 7319i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1196 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1202 @_l_1196: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1202 PUSH_VAL Integer 0i Return @_l_1202: PUSH_VAL String "CA03_02M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Sora" PUSH_VAL String "SR011012" CALL Talk NOP PUSH_VAL String "Yeah, let's dig in." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 7320i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1233 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1239 @_l_1233: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1239 PUSH_VAL Integer 0i Return @_l_1239: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Sora took a slice of fried egg, and put it in her mou...No, it was headed in my direction." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 7321i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1265 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1271 @_l_1265: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1271 PUSH_VAL Integer 0i Return @_l_1271: PUSH_VAL String "Sora" PUSH_VAL String "SR011013" CALL Talk NOP PUSH_VAL String "Haru, want to try it? Aaahhn?" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 7322i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1297 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1303 @_l_1297: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1303 PUSH_VAL Integer 0i Return @_l_1303: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Ah, yeah... Nmmunmmu..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 7323i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1329 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1335 @_l_1329: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1335 PUSH_VAL Integer 0i Return @_l_1335: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "It was a little embarrassing, but I let her feed me likethat." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 7324i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1361 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1367 @_l_1361: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1367 PUSH_VAL Integer 0i Return @_l_1367: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Nnn... I have a feeling it's lightly seasoned, but it'sabout the level of my tastes..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 7325i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1393 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1399 @_l_1393: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1399 PUSH_VAL Integer 0i Return @_l_1399: PUSH_VAL String "Sora" PUSH_VAL String "SR011014" CALL Talk NOP PUSH_VAL String "Really? I'm glad. Next time I'll make it better." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 7326i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1425 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1431 @_l_1425: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1431 PUSH_VAL Integer 0i Return @_l_1431: PUSH_VAL String "Sora" PUSH_VAL String "SR011015" CALL Talk NOP PUSH_VAL String "Well, me too... Mmm^?" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 7327i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1457 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1463 @_l_1457: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1463 PUSH_VAL Integer 0i Return @_l_1463: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "When Sora closed her eyes, I pushed it into her slightlyopen mouth." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 7328i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1489 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1495 @_l_1489: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1495 PUSH_VAL Integer 0i Return @_l_1495: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "...Yes, yes." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 7329i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1521 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1527 @_l_1521: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1527 PUSH_VAL Integer 0i Return @_l_1527: PUSH_VAL String "Sora" PUSH_VAL String "SR011016" CALL Talk NOP PUSH_VAL String "Nnmm...Nn...." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 7330i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1553 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1559 @_l_1553: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1559 PUSH_VAL Integer 0i Return @_l_1559: PUSH_VAL String "CA03_03M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Sora" PUSH_VAL String "SR011017" CALL Talk NOP PUSH_VAL String "Delicious~. Here, Haru, me too." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 7331i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1590 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1596 @_l_1590: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1596 PUSH_VAL Integer 0i Return @_l_1596: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "After gladly eating the portion of food I held out, sheheld out food to me again, this time from a differentside-dish." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 7332i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1622 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1628 @_l_1622: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1628 PUSH_VAL Integer 0i Return @_l_1628: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "I--I can feed myself." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 7333i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1654 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1660 @_l_1654: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1660 PUSH_VAL Integer 0i Return @_l_1660: PUSH_VAL String "Sora" PUSH_VAL String "SR011018" CALL Talk NOP PUSH_VAL String "Too bad. Here, Haru?" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 7334i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1686 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1692 @_l_1686: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1692 PUSH_VAL Integer 0i Return @_l_1692: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "O--Okay... Nnmmu...." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 7335i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1718 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1724 @_l_1718: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1724 PUSH_VAL Integer 0i Return @_l_1724: PUSH_VAL String "Sora" PUSH_VAL String "SR011019" CALL Talk NOP PUSH_VAL String "Ah, it spilled... Fufu... You're like a child." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 7336i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1750 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1756 @_l_1750: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1756 PUSH_VAL Integer 0i Return @_l_1756: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "...Eh..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 7337i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1782 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1788 @_l_1782: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1788 PUSH_VAL Integer 0i Return @_l_1788: PUSH_VAL String "CA03_02L" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Sora" PUSH_VAL String "SR011020" CALL Talk NOP PUSH_VAL String "Don't move... Nn... *chuu*..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 7338i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1819 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1825 @_l_1819: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1825 PUSH_VAL Integer 0i Return @_l_1825: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Sora bent over forwards, approaching my mouth... Hertongue creeped onto my mouth." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 7339i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1851 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1857 @_l_1851: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1857 PUSH_VAL Integer 0i Return @_l_1857: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "The soft, warm tip of her tongue began to lick it off." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 7340i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1883 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1889 @_l_1883: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1889 PUSH_VAL Integer 0i Return @_l_1889: PUSH_VAL String "Sora" PUSH_VAL String "SR011021" CALL Talk NOP PUSH_VAL String "Nnh... Good flavor..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 7341i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1915 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1921 @_l_1915: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1921 PUSH_VAL Integer 0i Return @_l_1921: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "...Th--That was a surprise......" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 7342i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1947 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1953 @_l_1947: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1953 PUSH_VAL Integer 0i Return @_l_1953: PUSH_VAL String "Sora" PUSH_VAL String "SR011022" CALL Talk NOP PUSH_VAL String "Fufufu..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 7343i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1979 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1985 @_l_1979: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1985 PUSH_VAL Integer 0i Return @_l_1985: CALL ScStopBgm NOP PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "It really looked like she thought it was delicious...but, for some reason, her eyes looked a little dim." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 7344i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2013 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2019 @_l_2013: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2019 PUSH_VAL Integer 0i Return @_l_2019: PUSH_VAL Integer 0i PUSH_VAL Integer 1i CALL BlackOut NOP PUSH_VAL Integer 1000i PUSH_VAL Integer 0i CALL ScWait NOP PUSH_VAL String "B15a" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetCg NOP PUSH_VAL String "" PUSH_VAL Integer 2000i CALL Transition NOP PUSH_VAL String "BGM03" PUSH_VAL Integer 0i CALL ScPlayBgm NOP PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "The end of summer vacation is close." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 7345i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2066 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2072 @_l_2066: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2072 PUSH_VAL Integer 0i Return @_l_2072: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "But as the sun shines relentlessly, the temperaturestill feels like it's in the height of summer." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 7346i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2098 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2104 @_l_2098: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2104 PUSH_VAL Integer 0i Return @_l_2104: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "In that kind of heat, I went to buy the icecream thatSora requested." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 7347i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2130 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2136 @_l_2130: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2136 PUSH_VAL Integer 0i Return @_l_2136: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "With only the sound of crickets chirping, and trees andgrass swaying, there wasn't an indication of anyoneelse." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 7348i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2162 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2168 @_l_2162: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2168 PUSH_VAL Integer 0i Return @_l_2168: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Opposite to the heat, it was a calm, early afternoon." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 7349i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2194 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2200 @_l_2194: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2200 PUSH_VAL Integer 0i Return @_l_2200: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Here, your portion." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 7350i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2226 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2232 @_l_2226: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2232 PUSH_VAL Integer 0i Return @_l_2232: PUSH_VAL String "CA03_02L" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Sora" PUSH_VAL String "SR011023" CALL Talk NOP PUSH_VAL String "Thanks." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 7351i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2263 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2269 @_l_2263: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2269 PUSH_VAL Integer 0i Return @_l_2269: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Among the things Sora was looking for in the freezer,she chose two long sticks of icecream. It was the typethat oculd be divided in the middle." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 7352i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2295 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2301 @_l_2295: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2301 PUSH_VAL Integer 0i Return @_l_2301: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "The two were in one... Selecting something similar tous, I wonder if Sora thought about it too much." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 7353i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2327 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2333 @_l_2327: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2333 PUSH_VAL Integer 0i Return @_l_2333: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "When the slightly melted icecream was edible, anartificial soda flavor spread out." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 7354i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2359 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2365 @_l_2359: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2365 PUSH_VAL Integer 0i Return @_l_2365: PUSH_VAL String "CA03_03M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL Integer 4i PUSH_VAL Integer 0i CALL Jump NOP PUSH_VAL String "Sora" PUSH_VAL String "SR011024" CALL Talk NOP PUSH_VAL String "Co^ld!" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 7355i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2400 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2406 @_l_2400: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2406 PUSH_VAL Integer 0i Return @_l_2406: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Haha, if you eat it that fast, your head will hurt." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 7356i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2432 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2438 @_l_2432: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2438 PUSH_VAL Integer 0i Return @_l_2438: PUSH_VAL String "Sora" PUSH_VAL String "SR011025" CALL Talk NOP PUSH_VAL String "If it's only this much, I'm fine." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 7357i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2464 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2470 @_l_2464: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2470 PUSH_VAL Integer 0i Return @_l_2470: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Sora smiled as I licked the melted icecream that wasdrooping down." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 7358i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2496 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2502 @_l_2496: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2502 PUSH_VAL Integer 0i Return @_l_2502: PUSH_VAL String "B34a" PUSH_VAL Integer 400i PUSH_VAL Integer 0i CALL SetCg NOP PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "We kept walking aimlessly on the road." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 7359i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2533 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2539 @_l_2533: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2539 PUSH_VAL Integer 0i Return @_l_2539: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "On this road where no one else was visible, it felt asthough we were on a journey in a world where no one butus existed." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 7360i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2565 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2571 @_l_2565: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2571 PUSH_VAL Integer 0i Return @_l_2571: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Even though I was close enough to Sora to feel herclothes, I could not feel any sweltering." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 7361i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2597 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2603 @_l_2597: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2603 PUSH_VAL Integer 0i Return @_l_2603: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Sora's eyes as she smiled... reflected no one but me." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 7362i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2629 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2635 @_l_2629: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2635 PUSH_VAL Integer 0i Return @_l_2635: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "I could not feel the time, nor the heat, nor anything...I could only feel Sora." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 7363i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2661 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2667 @_l_2661: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2667 PUSH_VAL Integer 0i Return @_l_2667: PUSH_VAL String "Sora" PUSH_VAL String "SR011026" CALL Talk NOP PUSH_VAL String "Ahh, geeze... Haru..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 7364i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2693 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2699 @_l_2693: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2699 PUSH_VAL Integer 0i Return @_l_2699: PUSH_VAL String "CA03_02L" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "......Eh?" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 7365i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2730 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2736 @_l_2730: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2736 PUSH_VAL Integer 0i Return @_l_2736: PUSH_VAL String "Sora" PUSH_VAL String "SR011027" CALL Talk NOP PUSH_VAL String "Your icecream melted." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 7366i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2762 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2768 @_l_2762: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2768 PUSH_VAL Integer 0i Return @_l_2768: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Ah... You're right......" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 7367i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2794 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2800 @_l_2794: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2800 PUSH_VAL Integer 0i Return @_l_2800: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "When I realized it, the icecream I was holding hadbecome half of what it was." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 7368i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2826 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2832 @_l_2826: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2832 PUSH_VAL Integer 0i Return @_l_2832: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "The melted icecream trickling down the corner hadperiodically created dark spots on the ground." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 7369i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2858 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2864 @_l_2858: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2864 PUSH_VAL Integer 0i Return @_l_2864: PUSH_VAL String "Sora" PUSH_VAL String "SR011028" CALL Talk NOP PUSH_VAL String "What a waste..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 7370i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2890 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2896 @_l_2890: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2896 PUSH_VAL Integer 0i Return @_l_2896: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Haha..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 7371i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2922 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2928 @_l_2922: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2928 PUSH_VAL Integer 0i Return @_l_2928: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "I tossed the melted icecream that looked like it wasabout to fall off the stick, into my mouth." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 7372i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2954 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2960 @_l_2954: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2960 PUSH_VAL Integer 0i Return @_l_2960: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Uwaa... It's already slow." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 7373i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2986 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2992 @_l_2986: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2992 PUSH_VAL Integer 0i Return @_l_2992: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "I could no longer taste the icecream in my mouth... Igot it off of the top of my tongue." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 7374i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_3018 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_3024 @_l_3018: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_3024 PUSH_VAL Integer 0i Return @_l_3024: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "The coldness of the little icecream left on the stickstole the hedat off the tip of my tongue." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 7375i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_3050 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_3056 @_l_3050: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_3056 PUSH_VAL Integer 0i Return @_l_3056: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "My hands are all sticky too..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 7376i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_3082 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_3088 @_l_3082: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_3088 PUSH_VAL Integer 0i Return @_l_3088: PUSH_VAL String "CA03_03L" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Sora" PUSH_VAL String "SR011029" CALL Talk NOP PUSH_VAL String "...You didn't notice that much icecream trickling down?I guess there's no choice... I'll clean it for you......" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 7377i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_3119 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_3125 @_l_3119: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_3125 PUSH_VAL Integer 0i Return @_l_3125: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Hey... Sora..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 7378i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_3151 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_3157 @_l_3151: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_3157 PUSH_VAL Integer 0i Return @_l_3157: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "I gently resisted Sora, who had taken my hand and triedto carry it to her mouth." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 7379i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_3183 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_3189 @_l_3183: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_3189 PUSH_VAL Integer 0i Return @_l_3189: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "With this kind of traffic, licking my finger isoverdoing it a bit..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 7380i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_3215 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_3221 @_l_3215: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_3221 PUSH_VAL Integer 0i Return @_l_3221: PUSH_VAL String "CA03_05L" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Sora" PUSH_VAL String "SR011030" CALL Talk NOP PUSH_VAL String "Whatever......" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 7381i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_3252 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_3258 @_l_3252: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_3258 PUSH_VAL Integer 0i Return @_l_3258: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Although Sora looked a little unhappy, it looked likeshe could sense that too." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 7382i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_3284 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_3290 @_l_3284: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_3290 PUSH_VAL Integer 0i Return @_l_3290: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "I want to wash my sticky hands somewhere... but on theside of this road, there's nowhere I can do that." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 7383i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_3316 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_3322 @_l_3316: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_3322 PUSH_VAL Integer 0i Return @_l_3322: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "I guess there's no choice, let's go back to the storefor just a sec." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 7384i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_3348 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_3354 @_l_3348: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_3354 PUSH_VAL Integer 0i Return @_l_3354: PUSH_VAL String "CA03_02L" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Sora" PUSH_VAL String "SR011031" CALL Talk NOP PUSH_VAL String "Okay." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 7385i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_3385 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_3391 @_l_3385: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_3391 PUSH_VAL Integer 0i Return @_l_3391: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Turning around at leasure, we returned to the road wewere just on." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 7386i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_3417 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_3423 @_l_3417: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_3423 PUSH_VAL Integer 0i Return @_l_3423: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "......" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 7387i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_3449 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_3455 @_l_3449: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_3455 PUSH_VAL Integer 0i Return @_l_3455: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "In the dry road, there were black spots that looked likeit had been drilled." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 7388i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_3481 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_3487 @_l_3481: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_3487 PUSH_VAL Integer 0i Return @_l_3487: PUSH_VAL String "CA03_01L" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Sora" PUSH_VAL String "SR011032" CALL Talk NOP PUSH_VAL String "...What's wrong?" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 7389i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_3518 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_3524 @_l_3518: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_3524 PUSH_VAL Integer 0i Return @_l_3524: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Ah... No, it's nothing." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 7390i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_3550 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_3556 @_l_3550: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_3556 PUSH_VAL Integer 0i Return @_l_3556: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "They're the stains from the melted icecream." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 7391i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_3582 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_3588 @_l_3582: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_3588 PUSH_VAL Integer 0i Return @_l_3588: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "From the time we were gone, they had now become small." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 7392i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_3614 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_3620 @_l_3614: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_3620 PUSH_VAL Integer 0i Return @_l_3620: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "......" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 7393i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_3646 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_3652 @_l_3646: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_3652 PUSH_VAL Integer 0i Return @_l_3652: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "I was strangly interested in them." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 7394i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_3678 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_3684 @_l_3678: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_3684 PUSH_VAL Integer 0i Return @_l_3684: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "In the middle of the wide street, like water, withoutdrying or vanishing... there were just a few traces ofit remaining." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 7395i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_3710 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_3716 @_l_3710: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_3716 PUSH_VAL Integer 0i Return @_l_3716: CALL ScStopBgm NOP PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Somewhere inside my own heart... I could feel it, likeit was something that had become isolated... I couldn'thelp it." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 7396i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_3744 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_3750 @_l_3744: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_3750 PUSH_VAL Integer 0i Return @_l_3750: PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL BlackOut NOP PUSH_VAL String "DATE" PUSH_VAL Integer 0i CALL EyeCatchEnter NOP PUSH_VAL String "00_a023b" CALL Change NOP PUSH_VAL Integer 0i Return PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return @@Initialize Return this EndFunc Function sc00_A023B() CALL ScenarioEnter NOP PUSH_VAL String "B02a" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetCg NOP PUSH_VAL String "WIP_RL" PUSH_VAL Integer 500i CALL Transition NOP PUSH_VAL String "BGM05" PUSH_VAL Integer 0i CALL ScPlayBgm NOP PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Sora, were you able to get ready?" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 7397i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_41 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_47 @_l_41: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_47 PUSH_VAL Integer 0i Return @_l_47: PUSH_VAL String "CA01_02M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Sora" PUSH_VAL String "SR011033" CALL Talk NOP PUSH_VAL String "Yep, I'm fine." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 7398i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_78 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_84 @_l_78: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_84 PUSH_VAL Integer 0i Return @_l_84: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "I got the feeling that the uniform she hadn't worn in awhile was a little tight." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 7399i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_110 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_116 @_l_110: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_116 PUSH_VAL Integer 0i Return @_l_116: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "As of today, the second semester has begun." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 7400i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_142 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_148 @_l_142: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_148 PUSH_VAL Integer 0i Return @_l_148: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "It doesn't feel that summer break has ended, but...today it's only the opening ceremony." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 7401i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_174 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_180 @_l_174: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_180 PUSH_VAL Integer 0i Return @_l_180: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "There's no class, so we can go home right away... Plus,when we arrive at school that feeling will probablychange." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 7402i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_206 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_212 @_l_206: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_212 PUSH_VAL Integer 0i Return @_l_212: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "All right, shall we go?" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 7403i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_238 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_244 @_l_238: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_244 PUSH_VAL Integer 0i Return @_l_244: PUSH_VAL String "Sora" PUSH_VAL String "SR011034" CALL Talk NOP PUSH_VAL String "Yep." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 7404i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_270 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_276 @_l_270: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_276 PUSH_VAL Integer 0i Return @_l_276: PUSH_VAL String "B12a" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetCg NOP PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "It felt cool, probably because we had waken up soearly... When the sun goes up, it'll get hot." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 7405i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_307 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_313 @_l_307: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_313 PUSH_VAL Integer 0i Return @_l_313: PUSH_VAL String "CA01_10L" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Sora" PUSH_VAL String "SR011035" CALL Talk NOP PUSH_VAL String "Haru......" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 7406i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_344 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_350 @_l_344: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_350 PUSH_VAL Integer 0i Return @_l_350: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "I could feel Sora's hand, who had lined up beside me." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 7407i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_376 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_382 @_l_376: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_382 PUSH_VAL Integer 0i Return @_l_382: PUSH_VAL String "Sora" PUSH_VAL String "SR011036" CALL Talk NOP PUSH_VAL String "Can we... hold hands?" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 7408i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_408 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_414 @_l_408: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_414 PUSH_VAL Integer 0i Return @_l_414: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "...Okay, if it's just for a bit." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 7409i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_440 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_446 @_l_440: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_446 PUSH_VAL Integer 0i Return @_l_446: PUSH_VAL String "Sora" PUSH_VAL String "SR011037" CALL Talk NOP PUSH_VAL String "...Ehe..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 7410i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_472 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_478 @_l_472: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_478 PUSH_VAL Integer 0i Return @_l_478: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Right when I thought her fingertips had lost their way,they grasped mine tightly, as if to wrap them up." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 7411i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_504 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_510 @_l_504: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_510 PUSH_VAL Integer 0i Return @_l_510: PUSH_VAL String "Sora" PUSH_VAL String "SR011038" CALL Talk NOP PUSH_VAL String "...Your hand, it's a bit cold." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 7412i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_536 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_542 @_l_536: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_542 PUSH_VAL Integer 0i Return @_l_542: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Really? Though I don't think they've changed much..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 7413i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_568 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_574 @_l_568: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_574 PUSH_VAL Integer 0i Return @_l_574: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "But, I could feel a faint warmth from Sora's hand." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 7414i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_600 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_606 @_l_600: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_606 PUSH_VAL Integer 0i Return @_l_606: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "And also... its softness." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 7415i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_632 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_638 @_l_632: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_638 PUSH_VAL Integer 0i Return @_l_638: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Although she's my twin... Sora's a girl, and I've cometo recognize that." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 7416i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_664 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_670 @_l_664: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_670 PUSH_VAL Integer 0i Return @_l_670: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Our connected hands gradually started to become warmer." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 7417i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_696 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_702 @_l_696: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_702 PUSH_VAL Integer 0i Return @_l_702: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "When I became aware of it, I became unable to stop it..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 7418i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_728 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_734 @_l_728: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_734 PUSH_VAL Integer 0i Return @_l_734: PUSH_VAL Integer 4i CALL BustupClear NOP PUSH_VAL String "Girl H " PUSH_VAL String "NO010195" CALL Talk NOP PUSH_VAL String "Good morning... Haru-chan, Sora-chan!" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 7419i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_763 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_769 @_l_763: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_769 PUSH_VAL Integer 0i Return @_l_769: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Hearing the voice calling us from far behind us, neitherof us separated our hands." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 7420i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_795 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_801 @_l_795: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_801 PUSH_VAL Integer 0i Return @_l_801: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "G--Good morning, Nao-chan." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 7421i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_827 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_833 @_l_827: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_833 PUSH_VAL Integer 0i Return @_l_833: PUSH_VAL String "CB01_01M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "CA01_05M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Sora" PUSH_VAL String "SR011039" CALL Talk NOP PUSH_VAL String "...Good morning." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 7422i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_869 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_875 @_l_869: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_875 PUSH_VAL Integer 0i Return @_l_875: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Sora's lips became sharp, as if she was dissatisfied." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 7423i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_901 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_907 @_l_901: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_907 PUSH_VAL Integer 0i Return @_l_907: PUSH_VAL String "CB01_02M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Nao" PUSH_VAL String "NO010196" CALL Talk NOP PUSH_VAL String "You two seem energetic. It looks like you hadn't had anysummer heat fatigue." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 7424i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_938 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_944 @_l_938: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_944 PUSH_VAL Integer 0i Return @_l_944: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Nao-chan caught up to us in a trot." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 7425i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_970 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_976 @_l_970: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_976 PUSH_VAL Integer 0i Return @_l_976: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Yeah. Nao-chan, you seem energetic too." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 7426i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1002 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1008 @_l_1002: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1008 PUSH_VAL Integer 0i Return @_l_1008: PUSH_VAL String "CB01_03M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Nao" PUSH_VAL String "NO010197" CALL Talk NOP PUSH_VAL String "I'm tired... I've been staying up late the whole summer." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 7427i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1039 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1045 @_l_1039: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1045 PUSH_VAL Integer 0i Return @_l_1045: PUSH_VAL String "Nao" PUSH_VAL String "NO010198" CALL Talk NOP PUSH_VAL String "Today will end in the morning, so maybe I'll take a napduring the time for club activities... *yawn*s...!" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 7428i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1071 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1077 @_l_1071: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1077 PUSH_VAL Integer 0i Return @_l_1077: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "In that case, there aren't club activities today? Sincethere's only the opening ceremony anyway." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 7429i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1103 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1109 @_l_1103: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1109 PUSH_VAL Integer 0i Return @_l_1109: PUSH_VAL String "Nao" PUSH_VAL String "NO010199" CALL Talk NOP PUSH_VAL String "Though if I could do that, I would..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 7430i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1135 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1141 @_l_1135: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1141 PUSH_VAL Integer 0i Return @_l_1141: CALL BustupClear NOP PUSH_VAL String "CC01_02M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL Integer 2i PUSH_VAL Integer 0i CALL Jump NOP PUSH_VAL String "Akira" PUSH_VAL String "AK010250" CALL Talk NOP PUSH_VAL String "Morning...!!!" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 7431i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1178 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1184 @_l_1178: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1184 PUSH_VAL Integer 0i Return @_l_1184: PUSH_VAL String "CD01_02M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Kazuha" PUSH_VAL String "KA010101" CALL Talk NOP PUSH_VAL String "Good morning." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 7432i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1215 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1221 @_l_1215: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1221 PUSH_VAL Integer 0i Return @_l_1221: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Before long, Amatsume and Migiwa-san appeared." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 7433i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1247 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1253 @_l_1247: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1253 PUSH_VAL Integer 0i Return @_l_1253: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Good morning. Long time, you two." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 7434i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1279 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1285 @_l_1279: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1285 PUSH_VAL Integer 0i Return @_l_1285: PUSH_VAL String "Akira" PUSH_VAL String "AK010251" CALL Talk NOP PUSH_VAL String "Yep, it's been a long time Haru-kun! You lookenergetic...!" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 7435i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1311 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1317 @_l_1311: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1317 PUSH_VAL Integer 0i Return @_l_1317: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Really? But if anyone's energetic, you look like you'refull of it..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 7436i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1343 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1349 @_l_1343: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1349 PUSH_VAL Integer 0i Return @_l_1349: PUSH_VAL String "Akira" PUSH_VAL String "AK010252" CALL Talk NOP PUSH_VAL String "Ehhehe... Right now it's the high tension from myall-nighter." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 7437i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1375 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1381 @_l_1375: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1381 PUSH_VAL Integer 0i Return @_l_1381: PUSH_VAL String "CD01_12M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Kazuha" PUSH_VAL String "KA010102" CALL Talk NOP PUSH_VAL String "Eh, all-nighter? Wh--What did you do?" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 7438i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1412 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1418 @_l_1412: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1418 PUSH_VAL Integer 0i Return @_l_1418: PUSH_VAL String "CC01_01M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Akira" PUSH_VAL String "AK010253" CALL Talk NOP PUSH_VAL String "I wasn't done with my homework, so I was doing it^." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 7439i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1449 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1455 @_l_1449: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1455 PUSH_VAL Integer 0i Return @_l_1455: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "When my eyes wandered downwards, for some reason I couldfaintly make out a bear" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 7440i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1481 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1487 @_l_1481: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1487 PUSH_VAL Integer 0i Return @_l_1487: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Also, it seemed like her footsteps were unsteady, kindof like she was staggering." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 7441i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1513 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1519 @_l_1513: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1519 PUSH_VAL Integer 0i Return @_l_1519: PUSH_VAL String "CD01_04M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Kazuha" PUSH_VAL String "KA010103" CALL Talk NOP PUSH_VAL String "If you weren't done with it, you should have told me. Iwould have helped you..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 7442i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1550 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1556 @_l_1550: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1556 PUSH_VAL Integer 0i Return @_l_1556: PUSH_VAL String "CC01_05M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Akira" PUSH_VAL String "AK010254" CALL Talk NOP PUSH_VAL String "Eh, really^? I thought if I said that, you'd get mad..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 7443i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1587 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1593 @_l_1587: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1593 PUSH_VAL Integer 0i Return @_l_1593: PUSH_VAL String "Kazuha" PUSH_VAL String "KA010104" CALL Talk NOP PUSH_VAL String "Of course I'd get mad. But that doesn't mean I wouldn'thave helped you." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 7444i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1619 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1625 @_l_1619: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1625 PUSH_VAL Integer 0i Return @_l_1625: PUSH_VAL String "CD01_02M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Kazuha" PUSH_VAL String "KA010105" CALL Talk NOP PUSH_VAL String "So, is there anything you're not done with? Since it hasto be turned it in early, I'll help you." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 7445i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1656 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1662 @_l_1656: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1662 PUSH_VAL Integer 0i Return @_l_1662: CALL BustupClear NOP PUSH_VAL String "CF01_03M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Ryouhei" PUSH_VAL String "RH010319" CALL Talk NOP PUSH_VAL String "For the time being, all of my fifth period homework isdone." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 7446i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1695 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1701 @_l_1695: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1701 PUSH_VAL Integer 0i Return @_l_1701: PUSH_VAL String "CC01_02M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Akira" PUSH_VAL String "AK010255" CALL Talk NOP PUSH_VAL String "Ah, Ryou-niichan!" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 7447i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1732 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1738 @_l_1732: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1738 PUSH_VAL Integer 0i Return @_l_1738: PUSH_VAL String "CB01_06M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Nao" PUSH_VAL String "NO010200" CALL Talk NOP PUSH_VAL String "Just where did you appear from..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 7448i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1769 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1775 @_l_1769: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1775 PUSH_VAL Integer 0i Return @_l_1775: PUSH_VAL String "Ryouhei" PUSH_VAL String "RH010320" CALL Talk NOP PUSH_VAL String "Yo, everyone. You all look more energetic than usual." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 7449i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1801 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1807 @_l_1801: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1807 PUSH_VAL Integer 0i Return @_l_1807: PUSH_VAL String "CF01_04M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "...Ryouhei, didn't you say you already did yourhomework?" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 7450i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1838 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1844 @_l_1838: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1844 PUSH_VAL Integer 0i Return @_l_1844: PUSH_VAL String "Ryouhei" PUSH_VAL String "RH010321" CALL Talk NOP PUSH_VAL String "Heh... I said it was easy, but I don't remember eversaying that I was done." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 7451i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1870 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1876 @_l_1870: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1876 PUSH_VAL Integer 0i Return @_l_1876: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Th--Then... When you said let's compare answers... youmeant, copying..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 7452i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1902 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1908 @_l_1902: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1908 PUSH_VAL Integer 0i Return @_l_1908: PUSH_VAL String "CF01_05M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Ryouhei" PUSH_VAL String "RH010322" CALL Talk NOP PUSH_VAL String "Oops, well let's leave it at that... Well then, I'mcounting on you, Ojou." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 7453i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1939 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1945 @_l_1939: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1945 PUSH_VAL Integer 0i Return @_l_1945: PUSH_VAL Integer 3i CALL BustupClear NOP PUSH_VAL String "CD01_07M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Kazuha" PUSH_VAL String "KA010106" CALL Talk NOP PUSH_VAL String "You've already studied it once, so isn't it easy? Inthat case, I wouldn't think you'd need my help." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 7454i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1979 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1985 @_l_1979: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1985 PUSH_VAL Integer 0i Return @_l_1985: PUSH_VAL String "Ryouhei" PUSH_VAL String "RH010323" CALL Talk NOP PUSH_VAL String "Hey Akira, help me out here." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 7455i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2011 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2017 @_l_2011: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2017 PUSH_VAL Integer 0i Return @_l_2017: PUSH_VAL String "CC01_14M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Akira" PUSH_VAL String "AK010256" CALL Talk NOP PUSH_VAL String "Please, Kazu-chan? Help Ryou-niichan^." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 7456i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2048 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2054 @_l_2048: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2054 PUSH_VAL Integer 0i Return @_l_2054: PUSH_VAL String "CD01_13M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL Integer 5i PUSH_VAL Integer 0i CALL Jump NOP PUSH_VAL String "Kazuha" PUSH_VAL String "KA010107" CALL Talk NOP PUSH_VAL String "C--Coward! Using Akira!" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 7457i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2089 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2095 @_l_2089: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2095 PUSH_VAL Integer 0i Return @_l_2095: PUSH_VAL String "CC01_02M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Akira" PUSH_VAL String "AK010257" CALL Talk NOP PUSH_VAL String "It's bad if you only show me, so, please...?" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 7458i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2126 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2132 @_l_2126: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2132 PUSH_VAL Integer 0i Return @_l_2132: PUSH_VAL String "CF01_04M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Ryouhei" PUSH_VAL String "RH010324" CALL Talk NOP PUSH_VAL String "^j ^j" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 7459i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2163 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2169 @_l_2163: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2169 PUSH_VAL Integer 0i Return @_l_2169: PUSH_VAL String "CD01_05M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Kazuha" PUSH_VAL String "KA010108" CALL Talk NOP PUSH_VAL String "Uuuuu..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 7460i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2200 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2206 @_l_2200: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2206 PUSH_VAL Integer 0i Return @_l_2206: PUSH_VAL String "CF01_01M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Ryouhei" PUSH_VAL String "RH010325" CALL Talk NOP PUSH_VAL String "Well then, I'm counting on you, Ojou." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 7461i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2237 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2243 @_l_2237: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2243 PUSH_VAL Integer 0i Return @_l_2243: PUSH_VAL String "CC01_03M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Akira" PUSH_VAL String "AK010258" CALL Talk NOP PUSH_VAL String "Aha... He's counting on you, Kazu-chan." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 7462i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2274 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2280 @_l_2274: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2280 PUSH_VAL Integer 0i Return @_l_2280: PUSH_VAL Integer 5i PUSH_VAL Integer 30i PUSH_VAL Integer 1000i PUSH_VAL Integer 3i CALL Down NOP PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "With Amatsume jumping, and Ryouhei clapping...Migiwa-san dropped her shoulders in disappointment." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 7463i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2312 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2318 @_l_2312: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2318 PUSH_VAL Integer 0i Return @_l_2318: CALL BustupClear NOP PUSH_VAL String "CB01_02M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Nao" PUSH_VAL String "NO010201" CALL Talk NOP PUSH_VAL String "Well, it's kind of like, using the comedian Akira caneven get Migiwa-san to spoil people..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 7464i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2351 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2357 @_l_2351: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2357 PUSH_VAL Integer 0i Return @_l_2357: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Hahaha... Though instead of comedian, it's more likeeasy to figure out." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 7465i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2383 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2389 @_l_2383: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2389 PUSH_VAL Integer 0i Return @_l_2389: PUSH_VAL String "CA01_04M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Sora" PUSH_VAL String "SR011040" CALL Talk NOP PUSH_VAL String "Haru... let's go? If we hang out with them, we'll belate." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 7466i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2420 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2426 @_l_2420: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2426 PUSH_VAL Integer 0i Return @_l_2426: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Ah, okay... Well everyone... it's about time..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 7467i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2452 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2458 @_l_2452: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2458 PUSH_VAL Integer 0i Return @_l_2458: PUSH_VAL Integer 3i CALL BustupClear NOP PUSH_VAL Integer 16i PUSH_VAL Integer 0i PUSH_VAL Integer 1i PUSH_VAL Integer 2i PUSH_VAL Integer 30i CALL Quake NOP PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "The moment I said that to everyone, my hand was pulledtightly." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 7468i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2494 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2500 @_l_2494: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2500 PUSH_VAL Integer 0i Return @_l_2500: PUSH_VAL String "CA01_01M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Sora" PUSH_VAL String "SR011041" CALL Talk NOP PUSH_VAL String "You're wasting time talking." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 7469i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2531 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2537 @_l_2531: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2537 PUSH_VAL Integer 0i Return @_l_2537: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Ah, yeah... but..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 7470i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2563 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2569 @_l_2563: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2569 PUSH_VAL Integer 0i Return @_l_2569: PUSH_VAL String "CF01_02M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Ryouhei" PUSH_VAL String "RH010326" CALL Talk NOP PUSH_VAL String "Hey, hey, wait... Don't leave me behind." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 7471i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2600 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2606 @_l_2600: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2606 PUSH_VAL Integer 0i Return @_l_2606: PUSH_VAL String "CA01_04M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Sora" PUSH_VAL String "SR011042" CALL Talk NOP PUSH_VAL String "......" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 7472i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2637 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2643 @_l_2637: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2643 PUSH_VAL Integer 0i Return @_l_2643: PUSH_VAL String "Ryouhei" PUSH_VAL String "RH010327" CALL Talk NOP PUSH_VAL String "Sora-chan, long time, right? You must have been lonelywithout me, right?" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 7473i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2669 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2675 @_l_2669: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2675 PUSH_VAL Integer 0i Return @_l_2675: PUSH_VAL String "Sora" PUSH_VAL String "SR011043" CALL Talk NOP PUSH_VAL String "Not really... I don't care if you're there or not." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 7474i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2701 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2707 @_l_2701: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2707 PUSH_VAL Integer 0i Return @_l_2707: PUSH_VAL String "Ryouhei" PUSH_VAL String "RH010328" CALL Talk NOP PUSH_VAL String "Well, my family went on a rare vacation we decided on atthe last minute, and we went to the hot springs-!" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 7475i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2733 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2739 @_l_2733: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2739 PUSH_VAL Integer 0i Return @_l_2739: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Ah, so that's why I haven't seen you for a few days." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 7476i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2765 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2771 @_l_2765: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2771 PUSH_VAL Integer 0i Return @_l_2771: PUSH_VAL String "Ryouhei" PUSH_VAL String "RH010329" CALL Talk NOP PUSH_VAL String "Yeah, were you worried about me?" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 7477i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2797 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2803 @_l_2797: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2803 PUSH_VAL Integer 0i Return @_l_2803: PUSH_VAL String "CA01_09M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Sora" PUSH_VAL String "SR011044" CALL Talk NOP PUSH_VAL String "Not really." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 7478i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2834 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2840 @_l_2834: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2840 PUSH_VAL Integer 0i Return @_l_2840: PUSH_VAL String "Ryouhei" PUSH_VAL String "RH010330" CALL Talk NOP PUSH_VAL String "So, I bought souviners for everyone." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 7479i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2866 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2872 @_l_2866: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2872 PUSH_VAL Integer 0i Return @_l_2872: PUSH_VAL String "CC01_02M" PUSH_VAL Integer 6i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "se008" PUSH_VAL Integer 0i CALL ScPlaySe NOP PUSH_VAL Integer 1i CALL Update NOP PUSH_VAL String "CF01_02M" PUSH_VAL Integer 3i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "CA01_13M" PUSH_VAL Integer 9i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL Integer 4i CALL Shake NOP CALL Update NOP PUSH_VAL String "BGM14" PUSH_VAL Integer 0i CALL ScPlayBgm NOP PUSH_VAL String "Sora" PUSH_VAL String "SR011045" CALL Talk NOP PUSH_VAL String "Au...!?" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 7480i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2929 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2935 @_l_2929: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2935 PUSH_VAL Integer 0i Return @_l_2935: PUSH_VAL String "CF01_02M" PUSH_VAL Integer 3i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL Integer 2i CALL Jump NOP PUSH_VAL String "Akira" PUSH_VAL String "AK010259" CALL Talk NOP PUSH_VAL String "Hey, hey... Wooden sword? It's a wooden sword, right?" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 7481i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2969 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2975 @_l_2969: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2975 PUSH_VAL Integer 0i Return @_l_2975: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "For some reason, Amatsume jumped at Sora, rather thanRyouhei." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 7482i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_3001 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_3007 @_l_3001: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_3007 PUSH_VAL Integer 0i Return @_l_3007: PUSH_VAL String "Sora" PUSH_VAL String "SR011046" CALL Talk NOP PUSH_VAL String "...Wo--Wooden sword?" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 7483i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_3033 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_3039 @_l_3033: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_3039 PUSH_VAL Integer 0i Return @_l_3039: PUSH_VAL String "CF01_03M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Ryouhei" PUSH_VAL String "RH010331" CALL Talk NOP PUSH_VAL String "Hmm, well it's true that a wooden sword would have madethe best present, but... There wasn't any where I went." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 7484i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_3070 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_3076 @_l_3070: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_3076 PUSH_VAL Integer 0i Return @_l_3076: PUSH_VAL String "CC01_06M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL Integer 2i PUSH_VAL Integer 0i PUSH_VAL Integer 0i PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL Down NOP PUSH_VAL String "Akira" PUSH_VAL String "AK010260" CALL Talk NOP PUSH_VAL String "Ehhh..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 7485i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_3114 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_3120 @_l_3114: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_3120 PUSH_VAL Integer 0i Return @_l_3120: PUSH_VAL String "Ryouhei" PUSH_VAL String "RH010332" CALL Talk NOP PUSH_VAL String "But it's nothing to be depressed about, I bought yousomething else instead... It's this..!!" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 7486i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_3146 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_3152 @_l_3146: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_3152 PUSH_VAL Integer 0i Return @_l_3152: CALL BustupClear NOP PUSH_VAL String "CB01_05M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Nao" PUSH_VAL String "NO010202" CALL Talk NOP PUSH_VAL String "Hot spring manjuu*? *A manjuu is a steamed yeast bunwith filling." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 7487i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_3185 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_3191 @_l_3185: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_3191 PUSH_VAL Integer 0i Return @_l_3191: PUSH_VAL String "CF01_06M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Ryouhei" PUSH_VAL String "RH010333" CALL Talk NOP PUSH_VAL String "Heyy, d--don't spoil the surprise!" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 7488i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_3222 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_3228 @_l_3222: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_3228 PUSH_VAL Integer 0i Return @_l_3228: PUSH_VAL String "CB01_01M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Nao" PUSH_VAL String "NO010203" CALL Talk NOP PUSH_VAL String "It's not like I was spoiling it, I just tried saying themost stereotypical hot spring souviner." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 7489i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_3259 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_3265 @_l_3259: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_3265 PUSH_VAL Integer 0i Return @_l_3265: CALL ScStopBgm NOP PUSH_VAL String "BGM05" PUSH_VAL Integer 0i CALL ScPlayBgm NOP PUSH_VAL String "CF01_09M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Ryouhei" PUSH_VAL String "RH010334" CALL Talk NOP PUSH_VAL String "Be quiet, you. Well, I suppose there's no more surprise.Here, I'll give everyone a piece." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 7490i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_3302 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_3308 @_l_3302: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_3308 PUSH_VAL Integer 0i Return @_l_3308: CALL BustupClear NOP PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Ryouhei took the manjuu from the box and distributed itto everyone." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 7491i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_3336 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_3342 @_l_3336: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_3342 PUSH_VAL Integer 0i Return @_l_3342: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Nn, thanks." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 7492i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_3368 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_3374 @_l_3368: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_3374 PUSH_VAL Integer 0i Return @_l_3374: PUSH_VAL String "CC01_02M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Akira" PUSH_VAL String "AK010261" CALL Talk NOP PUSH_VAL String "Ahaa, this manjuu looks like a boob, doesn't it." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 7493i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_3405 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_3411 @_l_3405: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_3411 PUSH_VAL Integer 0i Return @_l_3411: PUSH_VAL String "CD01_12M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Kazuha" PUSH_VAL String "KA010109" CALL Talk NOP PUSH_VAL String "A--Akira!" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 7494i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_3442 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_3448 @_l_3442: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_3448 PUSH_VAL Integer 0i Return @_l_3448: PUSH_VAL String "Akira" PUSH_VAL String "AK010262" CALL Talk NOP PUSH_VAL String "It's kind of soft and bouncy, right?" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 7495i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_3474 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_3480 @_l_3474: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_3480 PUSH_VAL Integer 0i Return @_l_3480: PUSH_VAL String "CD01_04M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Kazuha" PUSH_VAL String "KA010110" CALL Talk NOP PUSH_VAL String "Stop rubbing it then!" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 7496i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_3511 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_3517 @_l_3511: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_3517 PUSH_VAL Integer 0i Return @_l_3517: CALL BustupClear NOP PUSH_VAL String "CB01_03M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Nao" PUSH_VAL String "NO010204" CALL Talk NOP PUSH_VAL String "Well, when all's said and done, your souviner was a hit,right?" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 7497i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_3550 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_3556 @_l_3550: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_3556 PUSH_VAL Integer 0i Return @_l_3556: PUSH_VAL String "CF01_02M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Ryouhei" PUSH_VAL String "RH010335" CALL Talk NOP PUSH_VAL String "Right?" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 7498i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_3587 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_3593 @_l_3587: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_3593 PUSH_VAL Integer 0i Return @_l_3593: PUSH_VAL String "Ryouhei" PUSH_VAL String "RH010336" CALL Talk NOP PUSH_VAL String "Here, Sora-chan too!" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 7499i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_3619 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_3625 @_l_3619: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_3625 PUSH_VAL Integer 0i Return @_l_3625: PUSH_VAL Integer 3i CALL BustupClear NOP PUSH_VAL String "CA01_09M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Sora" PUSH_VAL String "SR011047" CALL Talk NOP PUSH_VAL String "......" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 7500i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_3659 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_3665 @_l_3659: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_3665 PUSH_VAL Integer 0i Return @_l_3665: PUSH_VAL String "CF01_06M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Ryouhei" PUSH_VAL String "RH010337" CALL Talk NOP PUSH_VAL String "Oh oh, did you hate it?" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 7501i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_3696 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_3702 @_l_3696: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_3702 PUSH_VAL Integer 0i Return @_l_3702: PUSH_VAL String "Sora" PUSH_VAL String "SR011048" CALL Talk NOP PUSH_VAL String "......" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 7502i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_3728 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_3734 @_l_3728: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_3734 PUSH_VAL Integer 0i Return @_l_3734: PUSH_VAL String "CF01_01M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Well, thanks, Ryouhei. Sora... where's your thanks?" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 7503i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_3765 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_3771 @_l_3765: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_3771 PUSH_VAL Integer 0i Return @_l_3771: PUSH_VAL String "CA01_04M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Sora" PUSH_VAL String "SR011049" CALL Talk NOP PUSH_VAL String "...Don't want it." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 7504i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_3802 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_3808 @_l_3802: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_3808 PUSH_VAL Integer 0i Return @_l_3808: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "I took the majuu from Sora's hands." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 7505i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_3834 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_3840 @_l_3834: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_3840 PUSH_VAL Integer 0i Return @_l_3840: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Well... It'd be a waste, so I'll eat it later." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 7506i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_3866 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_3872 @_l_3866: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_3872 PUSH_VAL Integer 0i Return @_l_3872: PUSH_VAL String "Ryouhei" PUSH_VAL String "RH010338" CALL Talk NOP PUSH_VAL String "Nn, thanks. There's no pressure, so no worries." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 7507i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_3898 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_3904 @_l_3898: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_3904 PUSH_VAL Integer 0i Return @_l_3904: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Ahh..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 7508i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_3930 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_3936 @_l_3930: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_3936 PUSH_VAL Integer 0i Return @_l_3936: PUSH_VAL String "CF01_04M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Ryouhei" PUSH_VAL String "RH010339" CALL Talk NOP PUSH_VAL String "By the way, Haruka?" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 7509i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_3967 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_3973 @_l_3967: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_3973 PUSH_VAL Integer 0i Return @_l_3973: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Wh--What?" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 7510i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_3999 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_4005 @_l_3999: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_4005 PUSH_VAL Integer 0i Return @_l_4005: PUSH_VAL String "Ryouhei" PUSH_VAL String "RH010340" CALL Talk NOP PUSH_VAL String "Why have you two been holding hands the whole time?" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 7511i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_4031 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_4037 @_l_4031: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_4037 PUSH_VAL Integer 0i Return @_l_4037: PUSH_VAL Integer 0i PUSH_VAL Integer 16i PUSH_VAL Integer 0i PUSH_VAL Integer 2i PUSH_VAL Integer 30i CALL Quake NOP PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "!?" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 7512i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_4070 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_4076 @_l_4070: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_4076 PUSH_VAL Integer 0i Return @_l_4076: CALL BustupClear NOP PUSH_VAL String "CF01_03M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Ryouhei" PUSH_VAL String "RH010341" CALL Talk NOP PUSH_VAL String "Even I can read the atmosphere." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 7513i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_4109 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_4115 @_l_4109: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_4115 PUSH_VAL Integer 0i Return @_l_4115: PUSH_VAL String "Ryouhei" PUSH_VAL String "RH010342" CALL Talk NOP PUSH_VAL String "Well, the whole time, you've been all lovey-doveylovey-dovey...It's extreeemely inexcusable...!!" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 7514i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_4141 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_4147 @_l_4141: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_4147 PUSH_VAL Integer 0i Return @_l_4147: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Ah, ahaha... W--Well..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 7515i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_4173 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_4179 @_l_4173: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_4179 PUSH_VAL Integer 0i Return @_l_4179: CALL ScStopBgm NOP PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Before I knew it, Sora had fixed my grip." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 7516i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_4207 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_4213 @_l_4207: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_4213 PUSH_VAL Integer 0i Return @_l_4213: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "When Ryouhei said that, I had tried to separate my handwithout realizing it." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 7517i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_4239 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_4245 @_l_4239: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_4245 PUSH_VAL Integer 0i Return @_l_4245: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "!?" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 7518i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_4271 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_4277 @_l_4271: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_4277 PUSH_VAL Integer 0i Return @_l_4277: PUSH_VAL String "CF01_03M" PUSH_VAL Integer 4i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "CA01_04L" PUSH_VAL Integer 10i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Sora" PUSH_VAL String "SR011050" CALL Talk NOP PUSH_VAL String "We can do what we want, right?" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 7519i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_4313 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_4319 @_l_4313: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_4319 PUSH_VAL Integer 0i Return @_l_4319: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "When I tried that, Sora squeezed my hand tightly." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 7520i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_4345 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_4351 @_l_4345: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_4351 PUSH_VAL Integer 0i Return @_l_4351: PUSH_VAL String "CF01_06M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Ryouhei" PUSH_VAL String "RH010343" CALL Talk NOP PUSH_VAL String "Eh? So--Sora-chan......?" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 7521i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_4382 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_4388 @_l_4382: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_4388 PUSH_VAL Integer 0i Return @_l_4388: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "It was so tight it could hurt, as if she was never goingto let me go." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 7522i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_4414 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_4420 @_l_4414: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_4420 PUSH_VAL Integer 0i Return @_l_4420: PUSH_VAL String "Sora" PUSH_VAL String "SR011051" CALL Talk NOP PUSH_VAL String "...Haru, let's go?" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 7523i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_4446 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_4452 @_l_4446: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_4452 PUSH_VAL Integer 0i Return @_l_4452: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Eh... Yeah. S--Sorry, guys..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 7524i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_4478 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_4484 @_l_4478: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_4484 PUSH_VAL Integer 0i Return @_l_4484: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Leaving eveyone else behind, Sora began running, tightlypulling my hand." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 7525i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_4510 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_4516 @_l_4510: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_4516 PUSH_VAL Integer 0i Return @_l_4516: PUSH_VAL Integer 0i PUSH_VAL Integer 1i CALL BlackOut NOP PUSH_VAL Integer 2000i PUSH_VAL Integer 0i CALL ScWait NOP PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Sora...!" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 7526i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_4550 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_4556 @_l_4550: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_4556 PUSH_VAL Integer 0i Return @_l_4556: PUSH_VAL String "BGM08" PUSH_VAL Integer 0i CALL ScPlayBgm NOP PUSH_VAL String "B17a" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetCg NOP PUSH_VAL String "CA01_02L" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Sora" PUSH_VAL String "SR011052" CALL Talk NOP PUSH_VAL String "You're already tired?" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 7527i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_4596 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_4602 @_l_4596: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_4602 PUSH_VAL Integer 0i Return @_l_4602: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Ah, no... It's about time to... let go of..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 7528i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_4628 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_4634 @_l_4628: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_4634 PUSH_VAL Integer 0i Return @_l_4634: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "As we approached school, the number of studentsincreased." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 7529i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_4660 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_4666 @_l_4660: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_4666 PUSH_VAL Integer 0i Return @_l_4666: PUSH_VAL String "Sora" PUSH_VAL String "SR011053" CALL Talk NOP PUSH_VAL String "...Not yet." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 7530i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_4692 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_4698 @_l_4692: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_4698 PUSH_VAL Integer 0i Return @_l_4698: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "......" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 7531i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_4724 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_4730 @_l_4724: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_4730 PUSH_VAL Integer 0i Return @_l_4730: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Tightly gripping my hand, it was as if Sora wanted toshow it off." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 7532i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_4756 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_4762 @_l_4756: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_4762 PUSH_VAL Integer 0i Return @_l_4762: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Us doing that... obviously, made us stand out." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 7533i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_4788 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_4794 @_l_4788: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_4794 PUSH_VAL Integer 0i Return @_l_4794: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Some people looked at us in surprise." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 7534i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_4820 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_4826 @_l_4820: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_4826 PUSH_VAL Integer 0i Return @_l_4826: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "But, Sora didn't mind that... and the entire time shelooked only at me." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 7535i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_4852 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_4858 @_l_4852: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_4858 PUSH_VAL Integer 0i Return @_l_4858: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Tenderly smiling, she continued walking." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 7536i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_4884 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_4890 @_l_4884: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_4890 PUSH_VAL Integer 0i Return @_l_4890: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "......" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 7537i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_4916 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_4922 @_l_4916: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_4922 PUSH_VAL Integer 0i Return @_l_4922: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Like that, I felt we had a different atmosphere thaneveryone else... as we passed through the school gate." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 7538i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_4948 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_4954 @_l_4948: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_4954 PUSH_VAL Integer 0i Return @_l_4954: PUSH_VAL String "B18a" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetCg NOP PUSH_VAL String "CA01_02M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Sora" PUSH_VAL String "SR011054" CALL Talk NOP PUSH_VAL String "Well then, see ya afterwards." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 7539i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_4990 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_4996 @_l_4990: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_4996 PUSH_VAL Integer 0i Return @_l_4996: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Yep." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 7540i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_5022 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_5028 @_l_5022: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_5028 PUSH_VAL Integer 0i Return @_l_5028: CALL BustupClear NOP PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "In the end, Sora and I held hands all the way to theclassroom." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 7541i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_5056 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_5062 @_l_5056: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_5062 PUSH_VAL Integer 0i Return @_l_5062: CALL ScStopBgm NOP PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Until the last moment, with reluctance... we separatedour hands, and Sora went into her classroom." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 7542i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_5090 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_5096 @_l_5090: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_5096 PUSH_VAL Integer 0i Return @_l_5096: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "......" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 7543i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_5122 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_5128 @_l_5122: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_5128 PUSH_VAL Integer 0i Return @_l_5128: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "The tension of people watching us as we came here, andmy hand that was gently filled with Sora's warmth." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 7544i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_5154 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_5160 @_l_5154: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_5160 PUSH_VAL Integer 0i Return @_l_5160: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "...The lingering scent of Sora is still on my hand." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 7545i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_5186 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_5192 @_l_5186: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_5192 PUSH_VAL Integer 0i Return @_l_5192: PUSH_VAL String "BGM05" PUSH_VAL Integer 0i CALL ScPlayBgm NOP PUSH_VAL String "CH01_02M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Class Rep" PUSH_VAL String "KO010148" CALL Talk NOP PUSH_VAL String "G--Good morning, Kasogano-kun." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 7546i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_5227 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_5233 @_l_5227: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_5233 PUSH_VAL Integer 0i Return @_l_5233: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "While I was looking at my own hand, a voice suddenlycalled out to me." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 7547i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_5259 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_5265 @_l_5259: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_5265 PUSH_VAL Integer 0i Return @_l_5265: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "G--Good morning, Chairman.... Long time." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 7548i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_5291 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_5297 @_l_5291: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_5297 PUSH_VAL Integer 0i Return @_l_5297: PUSH_VAL String "Class Rep" PUSH_VAL String "KO010149" CALL Talk NOP PUSH_VAL String "Yeah, long time... I think the last time we met was whenyou gave me the watermelon." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 7549i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_5323 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_5329 @_l_5323: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_5329 PUSH_VAL Integer 0i Return @_l_5329: PUSH_VAL String "Class Rep" PUSH_VAL String "KO010150" CALL Talk NOP PUSH_VAL String "That watermelon was very delicious, my whole family waspleased... They told me to tell you they said thanks." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 7550i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_5355 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_5361 @_l_5355: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_5361 PUSH_VAL Integer 0i Return @_l_5361: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "R--Really? Well, that's good." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 7551i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_5387 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_5393 @_l_5387: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_5393 PUSH_VAL Integer 0i Return @_l_5393: PUSH_VAL String "Class Rep" PUSH_VAL String "KO010151" CALL Talk NOP PUSH_VAL String "Anyway, why are you standing right there? Did you comewith Sora-chan or something?" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 7552i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_5419 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_5425 @_l_5419: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_5425 PUSH_VAL Integer 0i Return @_l_5425: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Eh... Y-Yeah. We just split up." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 7553i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_5451 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_5457 @_l_5451: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_5457 PUSH_VAL Integer 0i Return @_l_5457: PUSH_VAL String "Class Rep" PUSH_VAL String "KO010152" CALL Talk NOP PUSH_VAL String "I see. Well, shall we go to our classroom?" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 7554i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_5483 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_5489 @_l_5483: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_5489 PUSH_VAL Integer 0i Return @_l_5489: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Ah, yeah. Let's do that." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 7555i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_5515 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_5521 @_l_5515: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_5521 PUSH_VAL Integer 0i Return @_l_5521: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "When I walked beside the chairman to the classroom......" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 7556i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_5547 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_5553 @_l_5547: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_5553 PUSH_VAL Integer 0i Return @_l_5553: PUSH_VAL String "CF01_05M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Ryouhei" PUSH_VAL String "RH010344" CALL Talk NOP PUSH_VAL String "Hey hey Haruka... Right when I thought you had just wentwith Sora-chan, this time you're all lovey-dovey withChairman in the classroom...!?" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 7557i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_5584 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_5590 @_l_5584: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_5590 PUSH_VAL Integer 0i Return @_l_5590: PUSH_VAL String "CH01_05M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL Integer 9i PUSH_VAL Integer 0i CALL Jump NOP PUSH_VAL String "Class Rep" PUSH_VAL String "KO010153" CALL Talk NOP PUSH_VAL String "Wha, wh-wh-wh-wh, l--lovey-dovey...!?" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 7558i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_5625 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_5631 @_l_5625: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_5631 PUSH_VAL Integer 0i Return @_l_5631: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Ah, Ryouhei, sorry for before......" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 7559i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_5657 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_5663 @_l_5657: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_5663 PUSH_VAL Integer 0i Return @_l_5663: PUSH_VAL String "CF01_09M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Ryouhei" PUSH_VAL String "RH010345" CALL Talk NOP PUSH_VAL String "No, I won't forgive you. I want answers as to why youdid that!" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 7560i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_5694 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_5700 @_l_5694: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_5700 PUSH_VAL Integer 0i Return @_l_5700: PUSH_VAL String "CH01_10M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Class Rep" PUSH_VAL String "KO010154" CALL Talk NOP PUSH_VAL String "Na-Nakasato-san, wh-what have you been talking aboutjust now...!" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 7561i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_5731 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_5737 @_l_5731: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_5737 PUSH_VAL Integer 0i Return @_l_5737: PUSH_VAL String "CF01_05M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Ryouhei" PUSH_VAL String "RH010346" CALL Talk NOP PUSH_VAL String "Yeah, of course I want to hear about it from Chairman aswell." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 7562i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_5768 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_5774 @_l_5768: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_5774 PUSH_VAL Integer 0i Return @_l_5774: PUSH_VAL String "CH01_05M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Class Rep" PUSH_VAL String "KO010155" CALL Talk NOP PUSH_VAL String "Wh-what are you talking aboutttt!?" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 7563i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_5805 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_5811 @_l_5805: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_5811 PUSH_VAL Integer 0i Return @_l_5811: PUSH_VAL String "B19a" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetCg NOP PUSH_VAL String "WIP_RL" PUSH_VAL Integer 500i CALL Transition NOP PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "When we went inside the bustling classroom, everyone inthe class looked at us." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 7564i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_5846 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_5852 @_l_5846: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_5852 PUSH_VAL Integer 0i Return @_l_5852: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Half of it was out of curiousity, and the other half outof amusement." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 7565i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_5878 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_5884 @_l_5878: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_5884 PUSH_VAL Integer 0i Return @_l_5884: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "From all the attention on her, Chairman's face wasbright red as she went to her seat." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 7566i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_5910 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_5916 @_l_5910: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_5916 PUSH_VAL Integer 0i Return @_l_5916: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "She should have just swept it aside... I guess shereally is a serious person..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 7567i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_5942 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_5948 @_l_5942: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_5948 PUSH_VAL Integer 0i Return @_l_5948: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "...Though, I might just be getting used to Ryouhei." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 7568i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_5974 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_5980 @_l_5974: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_5980 PUSH_VAL Integer 0i Return @_l_5980: PUSH_VAL String "CF01_02M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Ryouhei" PUSH_VAL String "RH010347" CALL Talk NOP PUSH_VAL String "Hahaha, seeing Chairman's face bright red like that, I'mstarting to think she might even be cute!" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 7569i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_6011 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_6017 @_l_6011: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_6017 PUSH_VAL Integer 0i Return @_l_6017: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "You have bad taste... Though I do think she's cute." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 7570i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_6043 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_6049 @_l_6043: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_6049 PUSH_VAL Integer 0i Return @_l_6049: PUSH_VAL String "CD01_04M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Kazuha" PUSH_VAL String "KA010111" CALL Talk NOP PUSH_VAL String "Seriously..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 7571i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_6080 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_6086 @_l_6080: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_6086 PUSH_VAL Integer 0i Return @_l_6086: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "When I turned around, Migiwa-san and Amatsume hadarrived too." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 7572i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_6112 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_6118 @_l_6112: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_6118 PUSH_VAL Integer 0i Return @_l_6118: PUSH_VAL String "CC01_01M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Akira" PUSH_VAL String "AK010263" CALL Talk NOP PUSH_VAL String "Ryou-niichan, don't pick on Chairman that much, okay?" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 7573i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_6149 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_6155 @_l_6149: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_6155 PUSH_VAL Integer 0i Return @_l_6155: PUSH_VAL String "CF01_04M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Ryouhei" PUSH_VAL String "RH010348" CALL Talk NOP PUSH_VAL String "Heh, this is like a ritual of summer break ending." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 7574i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_6186 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_6192 @_l_6186: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_6192 PUSH_VAL Integer 0i Return @_l_6192: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "...Certainly, this happens often when summer break ends." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 7575i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_6218 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_6224 @_l_6218: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_6224 PUSH_VAL Integer 0i Return @_l_6224: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "At my previous school in the city... I wonder if thesekinds of close conversations happened after a longsummer vacation." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 7576i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_6250 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_6256 @_l_6250: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_6256 PUSH_VAL Integer 0i Return @_l_6256: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "About going out with students from upper grades, lowergrades, and from the same class, students from otherschools, business people......" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 7577i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_6282 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_6288 @_l_6282: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_6288 PUSH_VAL Integer 0i Return @_l_6288: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "And not just whether they were going out, but whetherthey did it... those kinds of stories that you don't howtrue they are." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 7578i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_6314 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_6320 @_l_6314: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_6320 PUSH_VAL Integer 0i Return @_l_6320: CALL ScStopBgm NOP PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Boasting about embarrassing stories, in a sense, mayhave been just glorifying our rights as young people." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 7579i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_6348 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_6354 @_l_6348: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_6354 PUSH_VAL Integer 0i Return @_l_6354: CALL BustupClear NOP PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "......" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 7580i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_6382 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_6388 @_l_6382: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_6388 PUSH_VAL Integer 0i Return @_l_6388: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "But, something cold suddenly ran through my heart." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 7581i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_6414 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_6420 @_l_6414: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_6420 PUSH_VAL Integer 0i Return @_l_6420: PUSH_VAL String "BGM16" PUSH_VAL Integer 0i CALL ScPlayBgm NOP PUSH_VAL String "MONOCHROME" CALL Tone NOP PUSH_VAL String "B17a" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetCg NOP PUSH_VAL String "WIP_BRTL" PUSH_VAL Integer 500i CALL Transition NOP PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "The look of people as Sora and I walked into school." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 7582i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_6462 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_6468 @_l_6462: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_6468 PUSH_VAL Integer 0i Return @_l_6468: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "The look of people as Chairman and I walked into class." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 7583i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_6494 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_6500 @_l_6494: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_6500 PUSH_VAL Integer 0i Return @_l_6500: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "They are, obviously something different." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 7584i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_6526 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_6532 @_l_6526: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_6532 PUSH_VAL Integer 0i Return @_l_6532: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Without caring for the people around us, Sora behavedaffectionate towards me." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 7585i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_6558 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_6564 @_l_6558: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_6564 PUSH_VAL Integer 0i Return @_l_6564: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "However, even with only the number of people that lookedat us, they were from various viewpoints. They weren'tnecessarily all favorable viewpoints." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 7586i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_6590 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_6596 @_l_6590: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_6596 PUSH_VAL Integer 0i Return @_l_6596: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "That's right... we are siblings. Even if we get alongwell, there are limits." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 7587i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_6622 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_6628 @_l_6622: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_6628 PUSH_VAL Integer 0i Return @_l_6628: PUSH_VAL String "" CALL Tone NOP PUSH_VAL String "B19a" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetCg NOP PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "......" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 7588i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_6662 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_6668 @_l_6662: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_6668 PUSH_VAL Integer 0i Return @_l_6668: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "All of the happiness I've felt up until now, began toquickly fade." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 7589i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_6694 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_6700 @_l_6694: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_6700 PUSH_VAL Integer 0i Return @_l_6700: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "This is... definitely, that kind of thing." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 7590i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_6726 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_6732 @_l_6726: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_6732 PUSH_VAL Integer 0i Return @_l_6732: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Now stepping into a relationship with Sora... The worldI had once surrounded myself with, changed greatly." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 7591i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_6758 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_6764 @_l_6758: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_6764 PUSH_VAL Integer 0i Return @_l_6764: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "No... Sora and I might be going against the world." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 7592i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_6790 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_6796 @_l_6790: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_6796 PUSH_VAL Integer 0i Return @_l_6796: CALL ScStopBgm NOP PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "That's how much of a dangerous relationship we're in..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 7593i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_6824 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_6830 @_l_6824: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_6830 PUSH_VAL Integer 0i Return @_l_6830: PUSH_VAL String "DATE" PUSH_VAL Integer 0i CALL EyeCatchEnter NOP PUSH_VAL String "00_a024" CALL Change NOP PUSH_VAL Integer 0i Return PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return @@Initialize Return this EndFunc Function sc00_A024() CALL ScenarioEnter NOP PUSH_VAL String "SE352" PUSH_VAL Integer 0i CALL ScPlaySe NOP PUSH_VAL String "B19a" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetCg NOP PUSH_VAL String "CF01_01M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Ryouhei" PUSH_VAL String "RH010349" CALL Talk NOP PUSH_VAL String "Ah^, I'm so hungryyyy..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 7594i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_42 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_48 @_l_42: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_48 PUSH_VAL Integer 0i Return @_l_48: PUSH_VAL String "BGM05" PUSH_VAL Integer 0i CALL ScPlayBgm NOP PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Now that the opening ceremony is over, everything willgo back to normal tomorrow." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 7595i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_78 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_84 @_l_78: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_84 PUSH_VAL Integer 0i Return @_l_84: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Amidst the lingering summer heat, the conversion ofgoing back to class is relentless." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 7596i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_110 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_116 @_l_110: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_116 PUSH_VAL Integer 0i Return @_l_116: PUSH_VAL String "Ryouhei" PUSH_VAL String "RH010350" CALL Talk NOP PUSH_VAL String "Haruka... So what are you eating today?" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 7597i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_142 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_148 @_l_142: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_148 PUSH_VAL Integer 0i Return @_l_148: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Hmm? Just a normal bentou*... *A bentou is a Japaneselunch box." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 7598i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_174 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_180 @_l_174: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_180 PUSH_VAL Integer 0i Return @_l_180: PUSH_VAL String "CF01_02M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Ryouhei" PUSH_VAL String "RH010351" CALL Talk NOP PUSH_VAL String "Oohh! Anothing hand-made bentou today?" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 7599i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_211 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_217 @_l_211: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_217 PUSH_VAL Integer 0i Return @_l_217: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Hand-made or not, I just brought it from home." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 7600i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_243 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_249 @_l_243: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_249 PUSH_VAL Integer 0i Return @_l_249: PUSH_VAL String "Ryouhei" PUSH_VAL String "RH010352" CALL Talk NOP PUSH_VAL String "It's bread for me today.. Harukaa, can you give me some?" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 7601i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_275 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_281 @_l_275: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_281 PUSH_VAL Integer 0i Return @_l_281: PUSH_VAL String "CC01_01M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Akira" PUSH_VAL String "AK010264" CALL Talk NOP PUSH_VAL String "Ryou-niichan...! If you want cooked food, I'll give yousome!" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 7602i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_312 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_318 @_l_312: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_318 PUSH_VAL Integer 0i Return @_l_318: PUSH_VAL String "Ryouhei" PUSH_VAL String "RH010353" CALL Talk NOP PUSH_VAL String "Oohh, thanks Akiraa!" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 7603i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_344 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_350 @_l_344: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_350 PUSH_VAL Integer 0i Return @_l_350: PUSH_VAL String "CD01_04M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Kazuha" PUSH_VAL String "KA010112" CALL Talk NOP PUSH_VAL String "Can you not crowd around Akira?" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 7604i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_381 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_387 @_l_381: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_387 PUSH_VAL Integer 0i Return @_l_387: PUSH_VAL String "Akira" PUSH_VAL String "AK010265" CALL Talk NOP PUSH_VAL String "It's fine, I made a lot of it." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 7605i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_413 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_419 @_l_413: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_419 PUSH_VAL Integer 0i Return @_l_419: PUSH_VAL String "Kazuha" PUSH_VAL String "KA010113" CALL Talk NOP PUSH_VAL String "But......" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 7606i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_445 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_451 @_l_445: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_451 PUSH_VAL Integer 0i Return @_l_451: PUSH_VAL String "CF01_03M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Ryouhei" PUSH_VAL String "RH010354" CALL Talk NOP PUSH_VAL String "Relax, you'll get some too, so no need to be jealous." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 7607i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_482 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_488 @_l_482: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_488 PUSH_VAL Integer 0i Return @_l_488: PUSH_VAL String "CD01_12M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Kazuha" PUSH_VAL String "KA010114" CALL Talk NOP PUSH_VAL String "I--I'm not really jealous or anything!" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 7608i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_519 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_525 @_l_519: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_525 PUSH_VAL Integer 0i Return @_l_525: PUSH_VAL String "CC01_03M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Akira" PUSH_VAL String "AK010266" CALL Talk NOP PUSH_VAL String "Kazu-chan, your bentou is delicious, right?" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 7609i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_556 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_562 @_l_556: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_562 PUSH_VAL Integer 0i Return @_l_562: PUSH_VAL String "CD01_10M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Kazuha" PUSH_VAL String "KA010115" CALL Talk NOP PUSH_VAL String "I--It's not like I always make it..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 7610i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_593 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_599 @_l_593: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_599 PUSH_VAL Integer 0i Return @_l_599: PUSH_VAL String "CF01_01M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Ryouhei" PUSH_VAL String "RH010355" CALL Talk NOP PUSH_VAL String "Ohh, so Motoka-san always makes it?" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 7611i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_630 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_636 @_l_630: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_636 PUSH_VAL Integer 0i Return @_l_636: PUSH_VAL String "Kazuha" PUSH_VAL String "KA010116" CALL Talk NOP PUSH_VAL String "It's either me or my mother. Nogisaka-san only does itupon request." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 7612i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_662 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_668 @_l_662: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_668 PUSH_VAL Integer 0i Return @_l_668: PUSH_VAL String "Ryouhei" PUSH_VAL String "RH010356" CALL Talk NOP PUSH_VAL String "So that was the case... Even though you have someone tohelp out, you're still diligent, huh..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 7613i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_694 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_700 @_l_694: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_700 PUSH_VAL Integer 0i Return @_l_700: CALL BustupClear NOP PUSH_VAL String "CA01_02M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Sora" PUSH_VAL String "SR011055" CALL Talk NOP PUSH_VAL String "Haru... Let's eat?" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 7614i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_733 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_739 @_l_733: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_739 PUSH_VAL Integer 0i Return @_l_739: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Sora entered the classroom." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 7615i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_765 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_771 @_l_765: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_771 PUSH_VAL Integer 0i Return @_l_771: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Ah, yeah." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 7616i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_797 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_803 @_l_797: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_803 PUSH_VAL Integer 0i Return @_l_803: PUSH_VAL String "CF01_02M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Ryouhei" PUSH_VAL String "RH010357" CALL Talk NOP PUSH_VAL String "Hey, welcome, Sora-chan! Over here-!" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 7617i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_834 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_840 @_l_834: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_840 PUSH_VAL Integer 0i Return @_l_840: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Ryouhei offered the open seat next to him." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 7618i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_866 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_872 @_l_866: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_872 PUSH_VAL Integer 0i Return @_l_872: PUSH_VAL String "Sora" PUSH_VAL String "SR011056" CALL Talk NOP PUSH_VAL String "The weather's good today, so let's eat outside?" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 7619i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_898 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_904 @_l_898: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_904 PUSH_VAL Integer 0i Return @_l_904: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Eh, outside?" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 7620i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_930 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_936 @_l_930: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_936 PUSH_VAL Integer 0i Return @_l_936: CALL BustupClear NOP PUSH_VAL String "CA01_02L" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Sora" PUSH_VAL String "SR011057" CALL Talk NOP PUSH_VAL String "Come on, or lunch break will end!" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 7621i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_969 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_975 @_l_969: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_975 PUSH_VAL Integer 0i Return @_l_975: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "H--Hey...? Don't pull me!?" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 7622i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1001 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1007 @_l_1001: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1007 PUSH_VAL Integer 0i Return @_l_1007: PUSH_VAL String "B18a" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetCg NOP PUSH_VAL String "WIP_RL" PUSH_VAL Integer 500i CALL Transition NOP PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Forcibly taking my bentou, Sora pulled my arm andrapidly advanced forward." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 7623i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1042 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1048 @_l_1042: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1048 PUSH_VAL Integer 0i Return @_l_1048: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "S--Sora...!?" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 7624i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1074 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1080 @_l_1074: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1080 PUSH_VAL Integer 0i Return @_l_1080: PUSH_VAL String "CA01_02L" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Sora" PUSH_VAL String "SR011058" CALL Talk NOP PUSH_VAL String "......" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 7625i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1111 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1117 @_l_1111: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1117 PUSH_VAL Integer 0i Return @_l_1117: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Taken aback, everyone bid us farewell." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 7626i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1143 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1149 @_l_1143: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1149 PUSH_VAL Integer 0i Return @_l_1149: CALL Hide NOP PUSH_VAL Integer 1i CALL WindowView NOP PUSH_VAL String "B19a" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetCg NOP PUSH_VAL String "CB01_01M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Nao" PUSH_VAL String "NO010205" CALL Talk NOP PUSH_VAL String "Hey guys... Let's eat together^. ...Err, where'sHaru-chan?" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 7627i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1190 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1196 @_l_1190: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1196 PUSH_VAL Integer 0i Return @_l_1196: PUSH_VAL String "CF01_07M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Ryouhei" PUSH_VAL String "RH010358" CALL Talk NOP PUSH_VAL String "He went outside with Princess." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 7628i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1227 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1233 @_l_1227: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1233 PUSH_VAL Integer 0i Return @_l_1233: PUSH_VAL String "CB01_03M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Nao" PUSH_VAL String "NO010206" CALL Talk NOP PUSH_VAL String "Ohh, so that means you were ditched?" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 7629i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1264 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1270 @_l_1264: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1270 PUSH_VAL Integer 0i Return @_l_1270: PUSH_VAL String "Ryouhei" PUSH_VAL String "RH010359" CALL Talk NOP PUSH_VAL String "I guess that's what you would call 'ditched'..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 7630i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1296 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1302 @_l_1296: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1302 PUSH_VAL Integer 0i Return @_l_1302: PUSH_VAL String "CD01_01M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Kazuha" PUSH_VAL String "KA010117" CALL Talk NOP PUSH_VAL String "It was amazing, soon after calling him..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 7631i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1333 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1339 @_l_1333: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1339 PUSH_VAL Integer 0i Return @_l_1339: PUSH_VAL String "CB01_01M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Nao" PUSH_VAL String "NO010207" CALL Talk NOP PUSH_VAL String "Hmm... I wonder what it could be?" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 7632i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1370 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1376 @_l_1370: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1376 PUSH_VAL Integer 0i Return @_l_1376: PUSH_VAL String "CF01_10M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Ryouhei" PUSH_VAL String "RH010360" CALL Talk NOP PUSH_VAL String "I have no idea about that. But, it's kind of lonely,huh..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 7633i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1407 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1413 @_l_1407: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1413 PUSH_VAL Integer 0i Return @_l_1413: PUSH_VAL String "Ryouhei" PUSH_VAL String "RH010361" CALL Talk NOP PUSH_VAL String "I mean, they don't need to flirt all the way to school.They could at least share a little with me." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 7634i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1439 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1445 @_l_1439: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1445 PUSH_VAL Integer 0i Return @_l_1445: PUSH_VAL Integer 3i CALL BustupClear NOP PUSH_VAL Integer 5i CALL BustupClear NOP PUSH_VAL String "CC01_02M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Akira" PUSH_VAL String "AK010267" CALL Talk NOP PUSH_VAL String "Want me to flirt with you?" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 7635i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1482 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1488 @_l_1482: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1488 PUSH_VAL Integer 0i Return @_l_1488: PUSH_VAL String "CF01_02M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Ryouhei" PUSH_VAL String "RH010362" CALL Talk NOP PUSH_VAL String "Akiraa^, you'd do that for mee?" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 7636i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1519 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1525 @_l_1519: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1525 PUSH_VAL Integer 0i Return @_l_1525: PUSH_VAL String "CD01_07M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Kazuha" PUSH_VAL String "KA010118" CALL Talk NOP PUSH_VAL String "So, Akira. Want to go to a different place to eat today?" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 7637i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1556 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1562 @_l_1556: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1562 PUSH_VAL Integer 0i Return @_l_1562: PUSH_VAL String "CC01_12M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Akira" PUSH_VAL String "AK010268" CALL Talk NOP PUSH_VAL String "Eh? Ah, aahhhh^!?" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 7638i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1593 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1599 @_l_1593: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1599 PUSH_VAL Integer 0i Return @_l_1599: PUSH_VAL Integer 2i CALL BustupClear NOP PUSH_VAL Integer 5i CALL BustupClear NOP PUSH_VAL String "CF01_06M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Ryouhei" PUSH_VAL String "RH010363" CALL Talk NOP PUSH_VAL String "A--Akira-!!!" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 7639i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1636 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1642 @_l_1636: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1642 PUSH_VAL Integer 0i Return @_l_1642: PUSH_VAL String "CB01_01M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Nao" PUSH_VAL String "NO010208" CALL Talk NOP PUSH_VAL String "She's popular, huh?" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 7640i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1673 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1679 @_l_1673: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1679 PUSH_VAL Integer 0i Return @_l_1679: PUSH_VAL String "CF01_10M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL Integer 7i PUSH_VAL Integer -300i PUSH_VAL Integer 0i PUSH_VAL Integer 1i PUSH_VAL Integer 1000i PUSH_VAL Integer 1i CALL BustupLeave NOP PUSH_VAL String "Ryouhei" PUSH_VAL String "RH010364" CALL Talk NOP PUSH_VAL String "Damnit...!!" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 7641i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1718 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1724 @_l_1718: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1724 PUSH_VAL Integer 0i Return @_l_1724: CALL ScStopBgm NOP PUSH_VAL String "CB01_09M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Nao" PUSH_VAL String "NO010209" CALL Talk NOP PUSH_VAL String "Haru-chan..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 7642i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1757 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1763 @_l_1757: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1763 PUSH_VAL Integer 0i Return @_l_1763: PUSH_VAL Integer 0i PUSH_VAL Integer 1i CALL BlackOut NOP PUSH_VAL Integer 0i CALL WindowView NOP PUSH_VAL Integer 1000i PUSH_VAL Integer 0i CALL ScWait NOP PUSH_VAL String "BGM03" PUSH_VAL Integer 0i CALL ScPlayBgm NOP PUSH_VAL String "B20a" PUSH_VAL Integer 907i PUSH_VAL Integer 0i CALL SetCg NOP PUSH_VAL String "Sora" PUSH_VAL String "SR011059" CALL Talk NOP PUSH_VAL String "This place is good." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 7643i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1809 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1815 @_l_1809: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1815 PUSH_VAL Integer 0i Return @_l_1815: PUSH_VAL String "CA01_02M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Pulling my hand outside like that, we came to a cornerof the sports ground." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 7644i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1846 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1852 @_l_1846: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1852 PUSH_VAL Integer 0i Return @_l_1852: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Eh... Yeah, then let's eat here." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 7645i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1878 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1884 @_l_1878: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1884 PUSH_VAL Integer 0i Return @_l_1884: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Unwrapping the box, there were matching differentcolored bentous." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 7646i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1910 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1916 @_l_1910: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1916 PUSH_VAL Integer 0i Return @_l_1916: PUSH_VAL String "Sora" PUSH_VAL String "SR011060" CALL Talk NOP PUSH_VAL String "Let's eat." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 7647i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1942 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1948 @_l_1942: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1948 PUSH_VAL Integer 0i Return @_l_1948: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Let's eat." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 7648i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1974 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1980 @_l_1974: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1980 PUSH_VAL Integer 0i Return @_l_1980: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "The tea bought at the store already begun to perspire." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 7649i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2006 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2012 @_l_2006: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2012 PUSH_VAL Integer 0i Return @_l_2012: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "The wind going through the shade of the trees felt good,but it was still hot outside." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 7650i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2038 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2044 @_l_2038: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2044 PUSH_VAL Integer 0i Return @_l_2044: PUSH_VAL String "CA01_03L" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Sora" PUSH_VAL String "SR011061" CALL Talk NOP PUSH_VAL String "Here, Haru, open wide?" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 7651i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2075 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2081 @_l_2075: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2081 PUSH_VAL Integer 0i Return @_l_2081: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Ah, okay... Nn......" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 7652i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2107 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2113 @_l_2107: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2113 PUSH_VAL Integer 0i Return @_l_2113: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Sora put a small piece of omelet inside my opened mouth." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 7653i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2139 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2145 @_l_2139: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2145 PUSH_VAL Integer 0i Return @_l_2145: PUSH_VAL String "Sora" PUSH_VAL String "SR011062" CALL Talk NOP PUSH_VAL String "...How is it?" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 7654i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2171 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2177 @_l_2171: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2177 PUSH_VAL Integer 0i Return @_l_2177: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Yep... it's delicious." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 7655i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2203 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2209 @_l_2203: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2209 PUSH_VAL Integer 0i Return @_l_2209: PUSH_VAL String "CA01_02L" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Sora" PUSH_VAL String "SR011063" CALL Talk NOP PUSH_VAL String "Really? Awesome." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 7656i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2240 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2246 @_l_2240: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2246 PUSH_VAL Integer 0i Return @_l_2246: PUSH_VAL String "Sora" PUSH_VAL String "SR011064" CALL Talk NOP PUSH_VAL String "Okay, here's the next one." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 7657i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2272 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2278 @_l_2272: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2278 PUSH_VAL Integer 0i Return @_l_2278: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "While gulping the omelet down, a pair of chopsticks thatwere holding some cherry tomato made its way to me." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 7658i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2304 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2310 @_l_2304: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2310 PUSH_VAL Integer 0i Return @_l_2310: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Y--You don't have to be in such a rush... I'm stilleating the omelet." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 7659i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2336 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2342 @_l_2336: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2342 PUSH_VAL Integer 0i Return @_l_2342: PUSH_VAL String "Sora" PUSH_VAL String "SR011065" CALL Talk NOP PUSH_VAL String "Well then, hurry up and eat." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 7660i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2368 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2374 @_l_2368: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2374 PUSH_VAL Integer 0i Return @_l_2374: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Geeze..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 7661i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2400 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2406 @_l_2400: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2406 PUSH_VAL Integer 0i Return @_l_2406: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "When I quickly gulped it down and opened my mouth,cherry tomato was immediately tossed in." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 7662i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2432 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2438 @_l_2432: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2438 PUSH_VAL Integer 0i Return @_l_2438: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Anyway, if you only feed me, you'll have nothing left,right?" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 7663i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2464 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2470 @_l_2464: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2470 PUSH_VAL Integer 0i Return @_l_2470: PUSH_VAL String "Sora" PUSH_VAL String "SR011066" CALL Talk NOP PUSH_VAL String "In that case, I'll have some of yours." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 7664i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2496 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2502 @_l_2496: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2502 PUSH_VAL Integer 0i Return @_l_2502: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Eh, mine? Then..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 7665i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2528 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2534 @_l_2528: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2534 PUSH_VAL Integer 0i Return @_l_2534: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "For the time being, I carried some omelet to Sora'smouth in return." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 7666i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2560 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2566 @_l_2560: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2566 PUSH_VAL Integer 0i Return @_l_2566: PUSH_VAL String "Sora" PUSH_VAL String "SR011067" CALL Talk NOP PUSH_VAL String "Nn... Nnn......" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 7667i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2592 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2598 @_l_2592: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2598 PUSH_VAL Integer 0i Return @_l_2598: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Chewing it delightfully, Sora swallowed." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 7668i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2624 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2630 @_l_2624: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2630 PUSH_VAL Integer 0i Return @_l_2630: PUSH_VAL String "Sora" PUSH_VAL String "SR011068" CALL Talk NOP PUSH_VAL String "Then, next I'll..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 7669i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2656 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2662 @_l_2656: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2662 PUSH_VAL Integer 0i Return @_l_2662: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Well, not much time is left, so let's both eat." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 7670i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2688 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2694 @_l_2688: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2694 PUSH_VAL Integer 0i Return @_l_2694: PUSH_VAL String "CA01_10L" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Sora" PUSH_VAL String "SR011069" CALL Talk NOP PUSH_VAL String "But... I want to feed you." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 7671i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2725 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2731 @_l_2725: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2731 PUSH_VAL Integer 0i Return @_l_2731: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "I can feed myself." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 7672i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2757 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2763 @_l_2757: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2763 PUSH_VAL Integer 0i Return @_l_2763: PUSH_VAL String "CA01_04L" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Sora" PUSH_VAL String "SR011070" CALL Talk NOP PUSH_VAL String "Eh^, no." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 7673i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2794 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2800 @_l_2794: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2800 PUSH_VAL Integer 0i Return @_l_2800: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Don't be selfish, let's eat? At this pace, lunch breakwill end before we're done." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 7674i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2826 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2832 @_l_2826: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2832 PUSH_VAL Integer 0i Return @_l_2832: PUSH_VAL String "CA01_02L" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Sora" PUSH_VAL String "SR011071" CALL Talk NOP PUSH_VAL String "Ah, try this, here." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 7675i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2863 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2869 @_l_2863: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2869 PUSH_VAL Integer 0i Return @_l_2869: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Picking up a meatball, Sora held it out ot me." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 7676i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2895 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2901 @_l_2895: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2901 PUSH_VAL Integer 0i Return @_l_2901: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "I guess there's no choice... Nnmu..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 7677i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2927 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2933 @_l_2927: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2933 PUSH_VAL Integer 0i Return @_l_2933: PUSH_VAL Integer 1i CALL ScStopBgm NOP PUSH_VAL String "se016" PUSH_VAL Integer 0i CALL ScPlaySe NOP PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "...?" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 7678i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2966 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2972 @_l_2966: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2972 PUSH_VAL Integer 0i Return @_l_2972: PUSH_VAL Integer 4i CALL BustupClear NOP PUSH_VAL String "CH01_08M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Class Rep" PUSH_VAL String "KO010156" CALL Talk NOP PUSH_VAL String "Ah, umm... well..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 7679i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_3006 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_3012 @_l_3006: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_3012 PUSH_VAL Integer 0i Return @_l_3012: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Ch-Chairman?" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 7680i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_3038 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_3044 @_l_3038: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_3044 PUSH_VAL Integer 0i Return @_l_3044: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Appearing from the shade of the tree, was Chairman." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 7681i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_3070 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_3076 @_l_3070: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_3076 PUSH_VAL Integer 0i Return @_l_3076: PUSH_VAL String "BGM08" PUSH_VAL Integer 0i CALL ScPlayBgm NOP PUSH_VAL String "CH01_07M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Class Rep" PUSH_VAL String "KO010157" CALL Talk NOP PUSH_VAL String "I'm sorry, I didn't mean to intrude, but..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 7682i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_3111 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_3117 @_l_3111: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_3117 PUSH_VAL Integer 0i Return @_l_3117: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Chairman was holding a cute pouch which probablycontained a bentou." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 7683i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_3143 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_3149 @_l_3143: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_3149 PUSH_VAL Integer 0i Return @_l_3149: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Eh, so you're eat outside too?" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 7684i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_3175 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_3181 @_l_3175: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_3181 PUSH_VAL Integer 0i Return @_l_3181: PUSH_VAL String "Class Rep" PUSH_VAL String "KO010158" CALL Talk NOP PUSH_VAL String "Yes... every once in a while. When I do it's always inthis spot." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 7685i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_3207 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_3213 @_l_3207: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_3213 PUSH_VAL Integer 0i Return @_l_3213: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Ah, I see... So that means we were accidentally takingup your reserved spot." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 7686i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_3239 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_3245 @_l_3239: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_3245 PUSH_VAL Integer 0i Return @_l_3245: PUSH_VAL String "CH01_09M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Class Rep" PUSH_VAL String "KO010159" CALL Talk NOP PUSH_VAL String "N--No. This is a popular spot, and it's rare that it'sopen, so please don't mind." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 7687i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_3276 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_3282 @_l_3276: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_3282 PUSH_VAL Integer 0i Return @_l_3282: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "R-Really?" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 7688i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_3308 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_3314 @_l_3308: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_3314 PUSH_VAL Integer 0i Return @_l_3314: PUSH_VAL String "CH01_02M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Class Rep" PUSH_VAL String "KO010160" CALL Talk NOP PUSH_VAL String "I was actually with friends just now, but I was calledto the staff room, so I was wondering what I shoulddo..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 7689i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_3345 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_3351 @_l_3345: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_3351 PUSH_VAL Integer 0i Return @_l_3351: PUSH_VAL String "Class Rep" PUSH_VAL String "KO010161" CALL Talk NOP PUSH_VAL String "Right when I saw Kasugano-kun and Sora-chan, I came herewithout realizing it, but... I'll find somewhere else." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 7690i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_3377 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_3383 @_l_3377: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_3383 PUSH_VAL Integer 0i Return @_l_3383: PUSH_VAL String "CH01_02M" PUSH_VAL Integer 3i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Chairman started to leave in a hurry." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 7691i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_3414 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_3420 @_l_3414: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_3420 PUSH_VAL Integer 0i Return @_l_3420: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Ah, well, why don't we eat together?" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 7692i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_3446 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_3452 @_l_3446: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_3452 PUSH_VAL Integer 0i Return @_l_3452: PUSH_VAL String "CA01_04M" PUSH_VAL Integer 8i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Sora" PUSH_VAL String "SR011072" CALL Talk NOP PUSH_VAL String "......" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 7693i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_3483 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_3489 @_l_3483: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_3489 PUSH_VAL Integer 0i Return @_l_3489: PUSH_VAL String "CH01_09M" PUSH_VAL Integer 2i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Class Rep" PUSH_VAL String "KO010162" CALL Talk NOP PUSH_VAL String "Ah, no... I'd feel bad to intrude... I'll go to theother side." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 7694i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_3520 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_3526 @_l_3520: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_3526 PUSH_VAL Integer 0i Return @_l_3526: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Ah, Chairman..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 7695i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_3552 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_3558 @_l_3552: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_3558 PUSH_VAL Integer 0i Return @_l_3558: CALL ScStopBgm NOP PUSH_VAL String "CH01_06M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Class Rep" PUSH_VAL String "KO010163" CALL Talk NOP PUSH_VAL String "I--It's fine...!" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 7696i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_3591 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_3597 @_l_3591: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_3597 PUSH_VAL Integer 0i Return @_l_3597: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Eh......" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 7697i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_3623 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_3629 @_l_3623: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_3629 PUSH_VAL Integer 0i Return @_l_3629: PUSH_VAL String "CA01_06M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Sora" PUSH_VAL String "SR011073" CALL Talk NOP PUSH_VAL String "......" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 7698i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_3660 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_3666 @_l_3660: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_3666 PUSH_VAL Integer 0i Return @_l_3666: PUSH_VAL String "CH01_08M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Class Rep" PUSH_VAL String "KO010164" CALL Talk NOP PUSH_VAL String "...I'm sorry, see you... later." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 7699i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_3697 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_3703 @_l_3697: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_3703 PUSH_VAL Integer 0i Return @_l_3703: PUSH_VAL Integer 9i CALL BustupClear NOP PUSH_VAL String "CA01_06M" PUSH_VAL Integer 6i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Holding the pouch in her arms, the Chairman jogged away." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 7700i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_3737 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_3743 @_l_3737: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_3743 PUSH_VAL Integer 0i Return @_l_3743: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "For some reason, it seemed like she wanted to get awayfrom this place quickly." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 7701i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_3769 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_3775 @_l_3769: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_3775 PUSH_VAL Integer 0i Return @_l_3775: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Though it would've been good to eat together... Right?" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 7702i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_3801 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_3807 @_l_3801: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_3807 PUSH_VAL Integer 0i Return @_l_3807: PUSH_VAL String "CA01_04L" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Sora" PUSH_VAL String "SR011074" CALL Talk NOP PUSH_VAL String "......No." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 7703i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_3838 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_3844 @_l_3838: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_3844 PUSH_VAL Integer 0i Return @_l_3844: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Sora......?" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 7704i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_3870 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_3876 @_l_3870: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_3876 PUSH_VAL Integer 0i Return @_l_3876: PUSH_VAL String "CA01_02L" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Sora" PUSH_VAL String "SR011075" CALL Talk NOP PUSH_VAL String "Here, Haru, this one's next." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 7705i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_3907 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_3913 @_l_3907: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_3913 PUSH_VAL Integer 0i Return @_l_3913: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "As if nothing had happened up until now, Sora begancarrying a side dish to my mouth once again." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 7706i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_3939 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_3945 @_l_3939: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_3945 PUSH_VAL Integer 0i Return @_l_3945: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "H--Hey.... Nn... Nnmu..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 7707i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_3971 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_3977 @_l_3971: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_3977 PUSH_VAL Integer 0i Return @_l_3977: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "As if blocking what I was about to say, she began tofill my mouth." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 7708i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_4003 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_4009 @_l_4003: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_4009 PUSH_VAL Integer 0i Return @_l_4009: PUSH_VAL String "Sora" PUSH_VAL String "SR011076" CALL Talk NOP PUSH_VAL String "Delicious?" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 7709i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_4035 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_4041 @_l_4035: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_4041 PUSH_VAL Integer 0i Return @_l_4041: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "......Yeah." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 7710i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_4067 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_4073 @_l_4067: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_4073 PUSH_VAL Integer 0i Return @_l_4073: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "But, the taste of the bentou passed across the top of mytongue without stopping." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 7711i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_4099 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_4105 @_l_4099: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_4105 PUSH_VAL Integer 0i Return @_l_4105: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Normally, Chairman wouldn't act so distant." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 7712i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_4131 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_4137 @_l_4131: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_4137 PUSH_VAL Integer 0i Return @_l_4137: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Maybe, Chairman... saw what we were doing just now." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 7713i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_4163 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_4169 @_l_4163: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_4169 PUSH_VAL Integer 0i Return @_l_4169: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Looking on it from the outside, us siblings weredoing... what lovers would usually do." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 7714i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_4195 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_4201 @_l_4195: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_4201 PUSH_VAL Integer 0i Return @_l_4201: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "I have a feeling that any moment we're seen like this,I'm sure... we'd be misunderstood." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 7715i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_4227 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_4233 @_l_4227: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_4233 PUSH_VAL Integer 0i Return @_l_4233: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "......" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 7716i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_4259 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_4265 @_l_4259: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_4265 PUSH_VAL Integer 0i Return @_l_4265: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Once I thought that, I realized." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 7717i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_4291 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_4297 @_l_4291: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_4297 PUSH_VAL Integer 0i Return @_l_4297: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "We've... already, stepped into the place where itwouldn't be a misunderstanding." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 7718i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_4323 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_4329 @_l_4323: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_4329 PUSH_VAL Integer 0i Return @_l_4329: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "If we continue things like this, rumors will probablyspread around the school quickly." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 7719i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_4355 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_4361 @_l_4355: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_4361 PUSH_VAL Integer 0i Return @_l_4361: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "With the spread of rumors, people will probably look atus strangely." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 7720i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_4387 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_4393 @_l_4387: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_4393 PUSH_VAL Integer 0i Return @_l_4393: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Setting me aside, I couldn't stand Sora to have to gothrough all that." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 7721i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_4419 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_4425 @_l_4419: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_4425 PUSH_VAL Integer 0i Return @_l_4425: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "If that happens, then Sora... might become sociallywithdrawn again." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 7722i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_4451 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_4457 @_l_4451: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_4457 PUSH_VAL Integer 0i Return @_l_4457: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "And that's not good for Sora's sake... It might causerelatives to worry again." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 7723i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_4483 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_4489 @_l_4483: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_4489 PUSH_VAL Integer 0i Return @_l_4489: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "That's the one thing I wanted to avoid." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 7724i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_4515 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_4521 @_l_4515: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_4521 PUSH_VAL Integer 0i Return @_l_4521: PUSH_VAL String "CA01_08L" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Sora" PUSH_VAL String "SR011077" CALL Talk NOP PUSH_VAL String "......Haru, are you okay?" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 7725i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_4552 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_4558 @_l_4552: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_4558 PUSH_VAL Integer 0i Return @_l_4558: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "...Sora......" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 7726i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_4584 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_4590 @_l_4584: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_4590 PUSH_VAL Integer 0i Return @_l_4590: PUSH_VAL String "CA01_02L" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Sora" PUSH_VAL String "SR011078" CALL Talk NOP PUSH_VAL String "...Haru, look only at me, okay?" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 7727i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_4621 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_4627 @_l_4621: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_4627 PUSH_VAL Integer 0i Return @_l_4627: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Sora's eyes looked straight at me, without wavering." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 7728i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_4653 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_4659 @_l_4653: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_4659 PUSH_VAL Integer 0i Return @_l_4659: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "......" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 7729i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_4685 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_4691 @_l_4685: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_4691 PUSH_VAL Integer 0i Return @_l_4691: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "And, the one other thing that's been on my mind... isthat." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 7730i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_4717 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_4723 @_l_4717: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_4723 PUSH_VAL Integer 0i Return @_l_4723: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Sora's... unwavering eyes." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 7731i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_4749 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_4755 @_l_4749: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_4755 PUSH_VAL Integer 0i Return @_l_4755: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Yesterday when we were going to school, today when wewent to lunch break... Sora never looked at anyone butme." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 7732i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_4781 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_4787 @_l_4781: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_4787 PUSH_VAL Integer 0i Return @_l_4787: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "And, her opposition to Chairman." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 7733i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_4813 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_4819 @_l_4813: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_4819 PUSH_VAL Integer 0i Return @_l_4819: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "While silent, it was as if an atmosphere had beencreated to drive away menaces." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 7734i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_4845 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_4851 @_l_4845: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_4851 PUSH_VAL Integer 0i Return @_l_4851: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "I never thought that Sora would have been on bad termswith Chairman." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 7735i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_4877 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_4883 @_l_4877: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_4883 PUSH_VAL Integer 0i Return @_l_4883: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Yet, they both... It was as if they both ignored eachother..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 7736i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_4909 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_4915 @_l_4909: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_4915 PUSH_VAL Integer 0i Return @_l_4915: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "......" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 7737i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_4941 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_4947 @_l_4941: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_4947 PUSH_VAL Integer 0i Return @_l_4947: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Something's... starting to slip away." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 7738i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_4973 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_4979 @_l_4973: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_4979 PUSH_VAL Integer 0i Return @_l_4979: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "...I feel like... Ryouhei and the rest can probablysense that something is up." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 7739i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_5005 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_5011 @_l_5005: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_5011 PUSH_VAL Integer 0i Return @_l_5011: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Someday, if they find out about our relationship, Iwonder what Chairman... Ryouhei, Amatsume, Migiwa-san,and Nao-chan would think." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 7740i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_5037 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_5043 @_l_5037: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_5043 PUSH_VAL Integer 0i Return @_l_5043: PUSH_VAL String "CA01_08L" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Sora" PUSH_VAL String "SR011079" CALL Talk NOP PUSH_VAL String "...Haru?" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 7741i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_5074 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_5080 @_l_5074: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_5080 PUSH_VAL Integer 0i Return @_l_5080: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "...No, it's nothing." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 7742i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_5106 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_5112 @_l_5106: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_5112 PUSH_VAL Integer 0i Return @_l_5112: PUSH_VAL String "Sora" PUSH_VAL String "SR011080" CALL Talk NOP PUSH_VAL String "......?" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 7743i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_5138 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_5144 @_l_5138: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_5144 PUSH_VAL Integer 0i Return @_l_5144: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "The previous unseen anxiety... attacks me." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 7744i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_5170 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_5176 @_l_5170: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_5176 PUSH_VAL Integer 0i Return @_l_5176: CALL ScStopBgm NOP PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "The only thing that can make me forget it... is Sora'sunwavering eyes." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 7745i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_5204 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_5210 @_l_5204: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_5210 PUSH_VAL Integer 0i Return @_l_5210: PUSH_VAL String "DATE" PUSH_VAL Integer 0i CALL EyeCatchEnter NOP PUSH_VAL String "00_a025a" CALL Change NOP PUSH_VAL Integer 0i Return PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return @@Initialize Return this EndFunc Function sc00_A025A() CALL ScenarioEnter NOP PUSH_VAL String "BGM03" PUSH_VAL Integer 0i CALL ScPlayBgm NOP PUSH_VAL String "B02a" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetCg NOP PUSH_VAL String "CA01_02M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "WIP_LR" PUSH_VAL Integer 500i CALL Transition NOP PUSH_VAL String "Sora" PUSH_VAL String "SR011081" CALL Talk NOP PUSH_VAL String "Good morning, Haru." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 7746i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_46 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_52 @_l_46: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_52 PUSH_VAL Integer 0i Return @_l_52: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "When I entered the kitchen, Sora was already preparingbreakfast." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 7747i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_78 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_84 @_l_78: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_84 PUSH_VAL Integer 0i Return @_l_84: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Ah, yeah, good morning." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 7748i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_110 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_116 @_l_110: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_116 PUSH_VAL Integer 0i Return @_l_116: PUSH_VAL String "Sora" PUSH_VAL String "SR011082" CALL Talk NOP PUSH_VAL String "Slept in? You got up late." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 7749i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_142 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_148 @_l_142: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_148 PUSH_VAL Integer 0i Return @_l_148: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Sorry, I had trouble sleeping last night." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 7750i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_174 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_180 @_l_174: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_180 PUSH_VAL Integer 0i Return @_l_180: PUSH_VAL String "Sora" PUSH_VAL String "SR011083" CALL Talk NOP PUSH_VAL String "Just buy an air conditioner already." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 7751i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_206 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_212 @_l_206: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_212 PUSH_VAL Integer 0i Return @_l_212: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "No, it's already September. If we hold on for a littlewhile longer, we won't need one." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 7752i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_238 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_244 @_l_238: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_244 PUSH_VAL Integer 0i Return @_l_244: PUSH_VAL String "CA01_04M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Sora" PUSH_VAL String "SR011084" CALL Talk NOP PUSH_VAL String "Ehh..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 7753i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_275 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_281 @_l_275: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_281 PUSH_VAL Integer 0i Return @_l_281: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Sora looks unhappy." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 7754i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_307 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_313 @_l_307: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_313 PUSH_VAL Integer 0i Return @_l_313: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Well, Sora has been socially withdrawn many times, soshe's used to having the air conditioner on full blastin her room..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 7755i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_339 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_345 @_l_339: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_345 PUSH_VAL Integer 0i Return @_l_345: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Having said that, if we buy an air conditioner, havingit on all the time will make the utility bill shoot up." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 7756i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_371 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_377 @_l_371: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_377 PUSH_VAL Integer 0i Return @_l_377: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Honestly, we don't have that kind of economic leisure.Stuff like that makes me realize our realisticsituation." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 7757i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_403 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_409 @_l_403: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_409 PUSH_VAL Integer 0i Return @_l_409: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "If you take a cold bath before bed, won't you feel cool?" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 7758i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_435 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_441 @_l_435: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_441 PUSH_VAL Integer 0i Return @_l_441: PUSH_VAL String "CA01_02M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Sora" PUSH_VAL String "SR011085" CALL Talk NOP PUSH_VAL String "Doing that seems like it would just give me a cold." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 7759i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_472 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_478 @_l_472: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_478 PUSH_VAL Integer 0i Return @_l_478: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Smiling, Sora set a cafe au lait in front of me." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 7760i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_504 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_510 @_l_504: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_510 PUSH_VAL Integer 0i Return @_l_510: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Thanks." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 7761i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_536 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_542 @_l_536: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_542 PUSH_VAL Integer 0i Return @_l_542: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "The cafe au lait I put into my mouth was lukewarm." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 7762i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_568 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_574 @_l_568: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_574 PUSH_VAL Integer 0i Return @_l_574: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "It was easy to drink, but... on the way down my throat,it felt kind of unpleasant." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 7763i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_600 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_606 @_l_600: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_606 PUSH_VAL Integer 0i Return @_l_606: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "The reason I couldn't sleep, wasn't because I was hot." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 7764i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_632 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_638 @_l_632: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_638 PUSH_VAL Integer 0i Return @_l_638: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "It was about Sora's public affection towards me." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 7765i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_664 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_670 @_l_664: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_670 PUSH_VAL Integer 0i Return @_l_670: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "In a house with no one else in it, we don't have toworry about other people seeing us." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 7766i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_696 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_702 @_l_696: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_702 PUSH_VAL Integer 0i Return @_l_702: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "However, outside there are always people to judge. Atschool, there's even the teacher." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 7767i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_728 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_734 @_l_728: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_734 PUSH_VAL Integer 0i Return @_l_734: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "At my last school, there were couples who would flirt,but... at this school I haven't noticed any at all." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 7768i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_760 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_766 @_l_760: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_766 PUSH_VAL Integer 0i Return @_l_766: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "But now, with Sora not being concerned with what otherpeople think, standing out from everyone is inevitable." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 7769i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_792 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_798 @_l_792: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_798 PUSH_VAL Integer 0i Return @_l_798: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "And this isn't just limited to Chairman... Lately, itseems like other classmates think we're going too far." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 7770i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_824 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_830 @_l_824: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_830 PUSH_VAL Integer 0i Return @_l_830: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "At this rate, our relationship will be......" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 7771i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_856 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_862 @_l_856: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_862 PUSH_VAL Integer 0i Return @_l_862: PUSH_VAL String "CA01_05L" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Sora" PUSH_VAL String "SR011086" CALL Talk NOP PUSH_VAL String "You're making a weird face again!" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 7772i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_893 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_899 @_l_893: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_899 PUSH_VAL Integer 0i Return @_l_899: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "...Again?" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 7773i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_925 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_931 @_l_925: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_931 PUSH_VAL Integer 0i Return @_l_931: PUSH_VAL String "Sora" PUSH_VAL String "SR011087" CALL Talk NOP PUSH_VAL String "Yeah, recently you're always spaced out, deep inthought." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 7774i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_957 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_963 @_l_957: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_963 PUSH_VAL Integer 0i Return @_l_963: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "True... Maybe it's summer heat fatigue?" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 7775i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_989 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_995 @_l_989: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_995 PUSH_VAL Integer 0i Return @_l_995: PUSH_VAL String "CA01_08L" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Sora" PUSH_VAL String "SR011088" CALL Talk NOP PUSH_VAL String "Eh... really?" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 7776i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1026 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1032 @_l_1026: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1032 PUSH_VAL Integer 0i Return @_l_1032: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Ah, no... Just a guess." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 7777i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1058 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1064 @_l_1058: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1064 PUSH_VAL Integer 0i Return @_l_1064: CALL ScStopBgm NOP PUSH_VAL String "Sora" PUSH_VAL String "SR011089" CALL Talk NOP PUSH_VAL String "Geeze..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 7778i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1092 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1098 @_l_1092: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1098 PUSH_VAL Integer 0i Return @_l_1098: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "When Sora questions me in times like this... with hereyes, it seems like she's trying to expose the inside ofmy heart." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 7779i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1124 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1130 @_l_1124: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1130 PUSH_VAL Integer 0i Return @_l_1130: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "I can't let the tiniest bit of it leak out." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 7780i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1156 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1162 @_l_1156: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1162 PUSH_VAL Integer 0i Return @_l_1162: PUSH_VAL String "BGM16" PUSH_VAL Integer 0i CALL ScPlayBgm NOP PUSH_VAL String "CA01_02L" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Sora" PUSH_VAL String "SR011090" CALL Talk NOP PUSH_VAL String "Haru, you worry to much." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 7781i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1197 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1203 @_l_1197: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1203 PUSH_VAL Integer 0i Return @_l_1203: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Eh......?" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 7782i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1229 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1235 @_l_1229: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1235 PUSH_VAL Integer 0i Return @_l_1235: PUSH_VAL String "Sora" PUSH_VAL String "SR011091" CALL Talk NOP PUSH_VAL String "You don't have to worry about it, right?" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 7783i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1261 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1267 @_l_1261: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1267 PUSH_VAL Integer 0i Return @_l_1267: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Sora peeks at my eyes again." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 7784i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1293 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1299 @_l_1293: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1299 PUSH_VAL Integer 0i Return @_l_1299: PUSH_VAL String "Sora" PUSH_VAL String "SR011092" CALL Talk NOP PUSH_VAL String "Think only about me." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 7785i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1325 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1331 @_l_1325: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1331 PUSH_VAL Integer 0i Return @_l_1331: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Like that, her lips come close..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 7786i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1357 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1363 @_l_1357: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1363 PUSH_VAL Integer 0i Return @_l_1363: PUSH_VAL String "CA01_10L" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Sora" PUSH_VAL String "SR011093" CALL Talk NOP PUSH_VAL String "...Nn, *chuu*......" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 7787i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1394 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1400 @_l_1394: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1400 PUSH_VAL Integer 0i Return @_l_1400: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "She kisses me." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 7788i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1426 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1432 @_l_1426: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1432 PUSH_VAL Integer 0i Return @_l_1432: PUSH_VAL String "Sora" PUSH_VAL String "SR011094" CALL Talk NOP PUSH_VAL String "...*chuu*... *chubu*... Nnmu... Nnn..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 7789i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1458 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1464 @_l_1458: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1464 PUSH_VAL Integer 0i Return @_l_1464: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "The sensation on my lips, immediately begins to controlthe inside of my head." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 7790i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1490 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1496 @_l_1490: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1496 PUSH_VAL Integer 0i Return @_l_1496: PUSH_VAL String "Sora" PUSH_VAL String "SR011095" CALL Talk NOP PUSH_VAL String "I won't let you feel worried." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 7791i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1522 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1528 @_l_1522: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1528 PUSH_VAL Integer 0i Return @_l_1528: PUSH_VAL String "Sora" PUSH_VAL String "SR011096" CALL Talk NOP PUSH_VAL String "Because I'll always... always, be by your side." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 7792i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1554 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1560 @_l_1554: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1560 PUSH_VAL Integer 0i Return @_l_1560: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Our lips part... and Sora's eyes reflect my face again." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 7793i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1586 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1592 @_l_1586: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1592 PUSH_VAL Integer 0i Return @_l_1592: PUSH_VAL String "CA01_02L" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Sora" PUSH_VAL String "SR011097" CALL Talk NOP PUSH_VAL String "Hey... So, only look at me, okay?" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 7794i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1623 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1629 @_l_1623: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1629 PUSH_VAL Integer 0i Return @_l_1629: PUSH_VAL String "Sora" PUSH_VAL String "SR011098" CALL Talk NOP PUSH_VAL String "I'm... only looking at you..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 7795i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1655 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1661 @_l_1655: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1661 PUSH_VAL Integer 0i Return @_l_1661: PUSH_VAL String "Sora" PUSH_VAL String "SR011099" CALL Talk NOP PUSH_VAL String "Because if you come to love me more, you'll stop caringabout what others think." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 7796i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1687 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1693 @_l_1687: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1693 PUSH_VAL Integer 0i Return @_l_1693: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Sora..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 7797i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1719 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1725 @_l_1719: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1725 PUSH_VAL Integer 0i Return @_l_1725: PUSH_VAL Integer 4i CALL BustupClear NOP PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Those words alone, made me tremble." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 7798i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1754 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1760 @_l_1754: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1760 PUSH_VAL Integer 0i Return @_l_1760: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "That Sora, cares about nothing but me." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 7799i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1786 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1792 @_l_1786: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1792 PUSH_VAL Integer 0i Return @_l_1792: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "More than anyone else, more than anything else,wholeheartedly, deeply......" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 7800i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1818 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1824 @_l_1818: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1824 PUSH_VAL Integer 0i Return @_l_1824: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "And... that Sora can't see anything but me." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 7801i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1850 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1856 @_l_1850: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1856 PUSH_VAL Integer 0i Return @_l_1856: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Along with attachment... her wholeheartedness could bedangerous." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 7802i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1882 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1888 @_l_1882: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1888 PUSH_VAL Integer 0i Return @_l_1888: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Those two becoming one, approached me." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 7803i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1914 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1920 @_l_1914: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1920 PUSH_VAL Integer 0i Return @_l_1920: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Somewhere, instinctively... I felt that I shouldn'taccept it." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 7804i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1946 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1952 @_l_1946: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1952 PUSH_VAL Integer 0i Return @_l_1952: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "If I become like Sora, all that awaits us is..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 7805i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1978 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1984 @_l_1978: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1984 PUSH_VAL Integer 0i Return @_l_1984: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "However... I have no doubts about my feelings towardsSora." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 7806i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2010 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2016 @_l_2010: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2016 PUSH_VAL Integer 0i Return @_l_2016: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "That dilemma... give birth to a stiffness in my heart." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 7807i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2042 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2048 @_l_2042: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2048 PUSH_VAL Integer 0i Return @_l_2048: PUSH_VAL String "CA01_02L" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Sora" PUSH_VAL String "SR011100" CALL Talk NOP PUSH_VAL String "...If you have any worries, I'll take them away." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 7808i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2079 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2085 @_l_2079: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2085 PUSH_VAL Integer 0i Return @_l_2085: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Eh......" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 7809i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2111 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2117 @_l_2111: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2117 PUSH_VAL Integer 0i Return @_l_2117: CALL ScStopBgm NOP PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Before my eyes, Sora disappeared." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 7810i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2145 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2151 @_l_2145: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2151 PUSH_VAL Integer 0i Return @_l_2151: PUSH_VAL String "00_a025b" CALL Change NOP PUSH_VAL Integer 0i Return PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return @@Initialize Return this EndFunc Function sc00_A025B() CALL ScenarioEnter NOP CALL IsRecollectMode JUMP_OK _l_6 NOP JUMP _l_42 @_l_6: PUSH_VAL String "Sora" PUSH_VAL String "SR011101" CALL Talk NOP PUSH_VAL String "Nnhuu......" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 7811i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_32 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_38 @_l_32: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_38 PUSH_VAL Integer 0i Return @_l_38: PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL BlackOut NOP @_l_42: PUSH_VAL String "SE063" PUSH_VAL Integer 0i CALL ScPlaySe NOP PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Sora squatted down, and slipped under the table." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 7812i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_73 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_79 @_l_73: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_79 PUSH_VAL Integer 0i Return @_l_79: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "!?" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 7813i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_105 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_111 @_l_105: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_111 PUSH_VAL Integer 0i Return @_l_111: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Her face then immediately appeared between my legs." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 7814i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_137 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_143 @_l_137: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_143 PUSH_VAL Integer 0i Return @_l_143: PUSH_VAL String "BGM18" PUSH_VAL Integer 0i CALL ScPlayBgm NOP PUSH_VAL String "Sora" PUSH_VAL String "SR011102" CALL Talk NOP PUSH_VAL String "Let's forget it? You have nothing to worry about." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 7815i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_173 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_179 @_l_173: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_179 PUSH_VAL Integer 0i Return @_l_179: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "When Sora took my zipper, it surprised me." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 7816i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_205 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_211 @_l_205: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_211 PUSH_VAL Integer 0i Return @_l_211: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Undoing my zipper, her slender fingers slipped into mypants." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 7817i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_237 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_243 @_l_237: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_243 PUSH_VAL Integer 0i Return @_l_243: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Her cold fingers touching my thing, she guided itoutside." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 7818i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_269 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_275 @_l_269: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_275 PUSH_VAL Integer 0i Return @_l_275: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "When she caressed my rod, it became erect, as if it wasbreathed into." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 7819i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_301 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_307 @_l_301: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_307 PUSH_VAL Integer 0i Return @_l_307: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "...Sora......" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 7820i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_333 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_339 @_l_333: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_339 PUSH_VAL Integer 0i Return @_l_339: PUSH_VAL String "Sora" PUSH_VAL String "SR011103" CALL Talk NOP PUSH_VAL String "Take it in... and only feel good things..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 7821i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_365 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_371 @_l_365: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_371 PUSH_VAL Integer 0i Return @_l_371: PUSH_VAL String "EA13a" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetCg NOP PUSH_VAL String "Sora" PUSH_VAL String "SR011104" CALL Talk NOP PUSH_VAL String "Nnhuu... Nn*chuu*......" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 7822i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_402 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_408 @_l_402: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_408 PUSH_VAL Integer 0i Return @_l_408: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "S--Sora... It's this early in the morning......" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 7823i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_434 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_440 @_l_434: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_440 PUSH_VAL Integer 0i Return @_l_440: PUSH_VAL String "Sora" PUSH_VAL String "SR011105" CALL Talk NOP PUSH_VAL String "Nnn*chuu*... But you've been feeling down..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 7824i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_466 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_472 @_l_466: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_472 PUSH_VAL Integer 0i Return @_l_472: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "B...But still... Uuu... Nnn...!!" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 7825i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_498 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_504 @_l_498: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_504 PUSH_VAL Integer 0i Return @_l_504: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "My back bent backwards from the unexpected stimulation." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 7826i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_530 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_536 @_l_530: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_536 PUSH_VAL Integer 0i Return @_l_536: PUSH_VAL String "Sora" PUSH_VAL String "SR011106" CALL Talk NOP PUSH_VAL String "*nnpuu*... *chuu*... Haru... Fufu... Starting to feelbetter?" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 7827i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_562 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_568 @_l_562: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_568 PUSH_VAL Integer 0i Return @_l_568: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Uuu... W--Well..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 7828i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_594 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_600 @_l_594: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_600 PUSH_VAL Integer 0i Return @_l_600: PUSH_VAL String "Sora" PUSH_VAL String "SR011107" CALL Talk NOP PUSH_VAL String "Ah, still holding back? Nn... *chubu*... Nn..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 7829i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_626 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_632 @_l_626: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_632 PUSH_VAL Integer 0i Return @_l_632: PUSH_VAL String "Sora" PUSH_VAL String "SR011108" CALL Talk NOP PUSH_VAL String "Come on... Nn... Nnhuu... *chuu*..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 7830i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_658 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_664 @_l_658: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_664 PUSH_VAL Integer 0i Return @_l_664: PUSH_VAL String "Sora" PUSH_VAL String "SR011109" CALL Talk NOP PUSH_VAL String "Ahaha... It's grown big, your penis..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 7831i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_690 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_696 @_l_690: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_696 PUSH_VAL Integer 0i Return @_l_696: PUSH_VAL String "Sora" PUSH_VAL String "SR011110" CALL Talk NOP PUSH_VAL String "*nnbu*... *chubo chubo*... Nnhuu... Nn..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 7832i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_722 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_728 @_l_722: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_728 PUSH_VAL Integer 0i Return @_l_728: PUSH_VAL String "Sora" PUSH_VAL String "SR011111" CALL Talk NOP PUSH_VAL String "Nn... *chuu*... How is it? Does it feel good when I dothis?" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 7833i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_754 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_760 @_l_754: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_760 PUSH_VAL Integer 0i Return @_l_760: PUSH_VAL String "Sora" PUSH_VAL String "SR011112" CALL Talk NOP PUSH_VAL String "Nn.... *rero*... *chuu*... Nn......" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 7834i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_786 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_792 @_l_786: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_792 PUSH_VAL Integer 0i Return @_l_792: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "As she gently strokes a portion of my rod up and down,she licks the tip of my glans." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 7835i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_818 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_824 @_l_818: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_824 PUSH_VAL Integer 0i Return @_l_824: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "The tip of her tongue slides underneath my foreskin andgoes in circles around my glans." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 7836i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_850 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_856 @_l_850: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_856 PUSH_VAL Integer 0i Return @_l_856: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "My urethra is also stimulated as her tongue pecks at it." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 7837i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_882 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_888 @_l_882: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_888 PUSH_VAL Integer 0i Return @_l_888: PUSH_VAL String "Sora" PUSH_VAL String "SR011113" CALL Talk NOP PUSH_VAL String "Fufu... Can't you feel it, Haru?" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 7838i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_914 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_920 @_l_914: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_920 PUSH_VAL Integer 0i Return @_l_920: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Nn... Yeah, it feels good... Sora..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 7839i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_946 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_952 @_l_946: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_952 PUSH_VAL Integer 0i Return @_l_952: PUSH_VAL String "Sora" PUSH_VAL String "SR011114" CALL Talk NOP PUSH_VAL String "I'll do it more for you... Nn... *chupu*... Nn, nnuuu..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 7840i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_978 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_984 @_l_978: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_984 PUSH_VAL Integer 0i Return @_l_984: PUSH_VAL String "Sora" PUSH_VAL String "SR011115" CALL Talk NOP PUSH_VAL String "Nnhuu... Nn, nn... Nnuu... *chuu*..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 7841i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1010 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1016 @_l_1010: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1016 PUSH_VAL Integer 0i Return @_l_1016: PUSH_VAL String "Sora" PUSH_VAL String "SR011116" CALL Talk NOP PUSH_VAL String "Your penis... It's gotten big... Nnn... *chuu*... It'sbig... *nnbuu*... *chubu*..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 7842i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1042 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1048 @_l_1042: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1048 PUSH_VAL Integer 0i Return @_l_1048: PUSH_VAL String "Sora" PUSH_VAL String "SR011117" CALL Talk NOP PUSH_VAL String "Nn...! Nn, nnn!! Puhaa... *chuu*......" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 7843i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1074 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1080 @_l_1074: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1080 PUSH_VAL Integer 0i Return @_l_1080: PUSH_VAL String "Sora" PUSH_VAL String "SR011118" CALL Talk NOP PUSH_VAL String "Nn... *chubu*, *chubu*... Haa haa haa..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 7844i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1106 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1112 @_l_1106: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1112 PUSH_VAL Integer 0i Return @_l_1112: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Sora slowly moves her mouth, until my thing is deepinside." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 7845i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1138 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1144 @_l_1138: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1144 PUSH_VAL Integer 0i Return @_l_1144: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Entwined with saliva, she took about half of it indeeply, and then returned her head." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 7846i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1170 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1176 @_l_1170: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1176 PUSH_VAL Integer 0i Return @_l_1176: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Rhythmically repeating over and over, she strokes mything with her lips." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 7847i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1202 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1208 @_l_1202: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1208 PUSH_VAL Integer 0i Return @_l_1208: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Nnuu... Kuu....." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 7848i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1234 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1240 @_l_1234: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1240 PUSH_VAL Integer 0i Return @_l_1240: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "The pleasure of the rough sensation of her tongue on myglans and foreskin made my hips pull back." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 7849i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1266 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1272 @_l_1266: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1272 PUSH_VAL Integer 0i Return @_l_1272: PUSH_VAL String "Sora" PUSH_VAL String "SR011119" CALL Talk NOP PUSH_VAL String "Fufu, don't try to escape... I'll attack you more...*chuu*......" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 7850i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1298 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1304 @_l_1298: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1304 PUSH_VAL Integer 0i Return @_l_1304: PUSH_VAL String "Sora" PUSH_VAL String "SR011120" CALL Talk NOP PUSH_VAL String "Nn, nn, nnhuu... *chupu*... *chuu*, *chuu*..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 7851i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1330 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1336 @_l_1330: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1336 PUSH_VAL Integer 0i Return @_l_1336: PUSH_VAL String "Sora" PUSH_VAL String "SR011121" CALL Talk NOP PUSH_VAL String "Your penis, feels good... There's precum..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 7852i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1362 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1368 @_l_1362: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1368 PUSH_VAL Integer 0i Return @_l_1368: PUSH_VAL String "Sora" PUSH_VAL String "SR011122" CALL Talk NOP PUSH_VAL String "Nn*chuuu*... *chuu*... *rero*... *picha*..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 7853i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1394 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1400 @_l_1394: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1400 PUSH_VAL Integer 0i Return @_l_1400: PUSH_VAL String "Sora" PUSH_VAL String "SR011123" CALL Talk NOP PUSH_VAL String "Fufu... There's a lot of it... Nn*chuu*... Nn nnuu..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 7854i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1426 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1432 @_l_1426: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1432 PUSH_VAL Integer 0i Return @_l_1432: PUSH_VAL String "Sora" PUSH_VAL String "SR011124" CALL Talk NOP PUSH_VAL String "It's hot... Haru's thing, it's really become hot...*chuu*... *chubu*... *chuu*, Nn... Nnhuu..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 7855i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1458 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1464 @_l_1458: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1464 PUSH_VAL Integer 0i Return @_l_1464: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Holding it in her mouth, she rubbed the glans, swingingher head." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 7856i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1490 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1496 @_l_1490: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1496 PUSH_VAL Integer 0i Return @_l_1496: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Rubbing my glans and foreskin at the same time, made myvoice leak out without realizing it." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 7857i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1522 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1528 @_l_1522: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1528 PUSH_VAL Integer 0i Return @_l_1528: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "The various things she did such as peck at my urethrawhile taking it in deep, made my thing convulse." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 7858i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1554 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1560 @_l_1554: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1560 PUSH_VAL Integer 0i Return @_l_1560: PUSH_VAL String "Sora" PUSH_VAL String "SR011125" CALL Talk NOP PUSH_VAL String "Nnuu... Nn... Nnhuu... Nnn nnn...." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 7859i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1586 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1592 @_l_1586: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1592 PUSH_VAL Integer 0i Return @_l_1592: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Uuu... That's amazing... Ahh......" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 7860i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1618 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1624 @_l_1618: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1624 PUSH_VAL Integer 0i Return @_l_1624: PUSH_VAL String "Sora" PUSH_VAL String "SR011126" CALL Talk NOP PUSH_VAL String "Nnn... Nn...! Nn...! Nnuuu... *chubu*... Nnhaa..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 7861i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1650 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1656 @_l_1650: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1656 PUSH_VAL Integer 0i Return @_l_1656: PUSH_VAL String "Sora" PUSH_VAL String "SR011127" CALL Talk NOP PUSH_VAL String "Feel good? I'll do it more... Nn...*chuu*... Nn...!" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 7862i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1682 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1688 @_l_1682: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1688 PUSH_VAL Integer 0i Return @_l_1688: PUSH_VAL String "Sora" PUSH_VAL String "SR011128" CALL Talk NOP PUSH_VAL String "Aha... Haru's voice... it's cute... Let me here itmore... Nn, *chuuu*..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 7863i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1714 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1720 @_l_1714: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1720 PUSH_VAL Integer 0i Return @_l_1720: PUSH_VAL String "Sora" PUSH_VAL String "SR011129" CALL Talk NOP PUSH_VAL String "Nn*chuu*... *chubu*... *chuu*, *chuu*... Nnhuu..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 7864i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1746 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1752 @_l_1746: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1752 PUSH_VAL Integer 0i Return @_l_1752: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Once again, she took it in deeply, and moved her headover and over again." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 7865i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1778 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1784 @_l_1778: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1784 PUSH_VAL Integer 0i Return @_l_1784: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Strongly stroking it with her lips, my thing wascompletely covered in saliva from her tongue." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 7866i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1810 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1816 @_l_1810: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1816 PUSH_VAL Integer 0i Return @_l_1816: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Her accompanying hand matched the movement of her mouthas it stroked my rod." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 7867i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1842 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1848 @_l_1842: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1848 PUSH_VAL Integer 0i Return @_l_1848: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "While she had rough nasal breathing, she never stoppedcaressing my thing." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 7868i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1874 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1880 @_l_1874: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1880 PUSH_VAL Integer 0i Return @_l_1880: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Gently stroking her head, my hand accompanied it." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 7869i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1906 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1912 @_l_1906: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1912 PUSH_VAL Integer 0i Return @_l_1912: PUSH_VAL String "Sora" PUSH_VAL String "SR011130" CALL Talk NOP PUSH_VAL String "Nn... Ah... That feels good... being caressed by you..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 7870i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1938 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1944 @_l_1938: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1944 PUSH_VAL Integer 0i Return @_l_1944: PUSH_VAL String "Sora" PUSH_VAL String "SR011131" CALL Talk NOP PUSH_VAL String "Nnpuu... Nn... *chuu*..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 7871i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1970 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1976 @_l_1970: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1976 PUSH_VAL Integer 0i Return @_l_1976: PUSH_VAL String "Sora" PUSH_VAL String "SR011132" CALL Talk NOP PUSH_VAL String "Nn, *chuuu*... Nn, nnnuu, nn...!" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 7872i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2002 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2008 @_l_2002: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2008 PUSH_VAL Integer 0i Return @_l_2008: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Sora looked at me with upturned eyes." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 7873i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2034 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2040 @_l_2034: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2040 PUSH_VAL Integer 0i Return @_l_2040: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Like a kid, she intently looked at me while stuffing hercheeks." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 7874i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2066 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2072 @_l_2066: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2072 PUSH_VAL Integer 0i Return @_l_2072: PUSH_VAL String "Sora" PUSH_VAL String "SR011133" CALL Talk NOP PUSH_VAL String "Nnbu... Nn, *chuu*... Nn, nnuuu... *chubu*..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 7875i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2098 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2104 @_l_2098: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2104 PUSH_VAL Integer 0i Return @_l_2104: PUSH_VAL String "Sora" PUSH_VAL String "SR011134" CALL Talk NOP PUSH_VAL String "Nnhu... Ahaa... Haa haa... *chubo*..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 7876i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2130 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2136 @_l_2130: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2136 PUSH_VAL Integer 0i Return @_l_2136: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Her bright red cheeks, and her eager looking face as shestuffed them... They caused the sadism in my heart tosoar." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 7877i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2162 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2168 @_l_2162: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2168 PUSH_VAL Integer 0i Return @_l_2168: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "I caressed her, as if wrapping up her face." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 7878i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2194 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2200 @_l_2194: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2200 PUSH_VAL Integer 0i Return @_l_2200: PUSH_VAL String "Sora" PUSH_VAL String "SR011135" CALL Talk NOP PUSH_VAL String "Hyaa... Nnuu... My neck... tickles..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 7879i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2226 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2232 @_l_2226: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2232 PUSH_VAL Integer 0i Return @_l_2232: PUSH_VAL String "Sora" PUSH_VAL String "SR011136" CALL Talk NOP PUSH_VAL String "Ahh... Nn... But... I can feel it... there......" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 7880i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2258 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2264 @_l_2258: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2264 PUSH_VAL Integer 0i Return @_l_2264: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "When I caressed from the back of her ears to the nape ofher neck, Sora trembled as she leaked sweet, heavybreaths." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 7881i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2290 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2296 @_l_2290: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2296 PUSH_VAL Integer 0i Return @_l_2296: PUSH_VAL String "Sora" PUSH_VAL String "SR011137" CALL Talk NOP PUSH_VAL String "It looks like I'm... wet too..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 7882i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2322 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2328 @_l_2322: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2328 PUSH_VAL Integer 0i Return @_l_2328: PUSH_VAL String "EA13b" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetCg NOP PUSH_VAL String "Sora" PUSH_VAL String "SR011138" CALL Talk NOP PUSH_VAL String "When I see... your face as you're feeling good..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 7883i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2359 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2365 @_l_2359: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2365 PUSH_VAL Integer 0i Return @_l_2365: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Sora moved her hand accompanying my rod to between herlegs." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 7884i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2391 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2397 @_l_2391: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2397 PUSH_VAL Integer 0i Return @_l_2397: PUSH_VAL String "Sora" PUSH_VAL String "SR011139" CALL Talk NOP PUSH_VAL String "Ahh... It's... Nnn... getting stained after all...Nnn..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 7885i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2423 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2429 @_l_2423: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2429 PUSH_VAL Integer 0i Return @_l_2429: PUSH_VAL String "Sora" PUSH_VAL String "SR011140" CALL Talk NOP PUSH_VAL String "Aahh... Nn... My place here... is wet..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 7886i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2455 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2461 @_l_2455: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2461 PUSH_VAL Integer 0i Return @_l_2461: PUSH_VAL String "Sora" PUSH_VAL String "SR011141" CALL Talk NOP PUSH_VAL String "Ahh, no... My hand won't stop... Nn... Nnhuu... Aahh..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 7887i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2487 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2493 @_l_2487: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2493 PUSH_VAL Integer 0i Return @_l_2493: PUSH_VAL String "Sora" PUSH_VAL String "SR011142" CALL Talk NOP PUSH_VAL String "Haru... Haruuu... Nnbu... *chuu*... Nnuuu..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 7888i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2519 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2525 @_l_2519: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2525 PUSH_VAL Integer 0i Return @_l_2525: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "With my thing in her mouth, Sora rubbed her underwear." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 7889i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2551 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2557 @_l_2551: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2557 PUSH_VAL Integer 0i Return @_l_2557: PUSH_VAL String "Sora" PUSH_VAL String "SR011143" CALL Talk NOP PUSH_VAL String "Nnhuu... Nn, aahh... *chuu*... Nn.... feels good..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 7890i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2583 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2589 @_l_2583: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2589 PUSH_VAL Integer 0i Return @_l_2589: PUSH_VAL String "Sora" PUSH_VAL String "SR011144" CALL Talk NOP PUSH_VAL String "Nn, *chuu*... *chuu*, *chuu*... *chibyu chubu*... Nnuu!" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 7891i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2615 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2621 @_l_2615: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2621 PUSH_VAL Integer 0i Return @_l_2621: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Sora became more aroused as she gave head andmasturbated at the same time." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 7892i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2647 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2653 @_l_2647: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2653 PUSH_VAL Integer 0i Return @_l_2653: PUSH_VAL String "Sora" PUSH_VAL String "SR011145" CALL Talk NOP PUSH_VAL String "*chuu*... Nn...! Nn...! Amazing... Nnaahh... Haru...Haru... It feels good... Aaahh..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 7893i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2679 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2685 @_l_2679: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2685 PUSH_VAL Integer 0i Return @_l_2685: PUSH_VAL String "Sora" PUSH_VAL String "SR011146" CALL Talk NOP PUSH_VAL String "Nnbu... Nn... *chuuu*... Nn, nn...!!" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 7894i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2711 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2717 @_l_2711: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2717 PUSH_VAL Integer 0i Return @_l_2717: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Sora moved her finger across her underwear as she gaveme head." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 7895i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2743 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2749 @_l_2743: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2749 PUSH_VAL Integer 0i Return @_l_2749: PUSH_VAL String "Sora" PUSH_VAL String "SR011147" CALL Talk NOP PUSH_VAL String "Nnhuu... Nn, nnuuu... Nn... Haa haa... Nn...!" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 7896i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2775 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2781 @_l_2775: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2781 PUSH_VAL Integer 0i Return @_l_2781: PUSH_VAL String "Sora" PUSH_VAL String "SR011148" CALL Talk NOP PUSH_VAL String "Haru... Let's both feel good...? Nn, *chuuu*... Nnbu..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 7897i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2807 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2813 @_l_2807: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2813 PUSH_VAL Integer 0i Return @_l_2813: PUSH_VAL String "Sora" PUSH_VAL String "SR011149" CALL Talk NOP PUSH_VAL String "*chuuu*.. *chuu*, *chuu*... Nn...! Nnnn...!" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 7898i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2839 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2845 @_l_2839: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2845 PUSH_VAL Integer 0i Return @_l_2845: PUSH_VAL String "Sora" PUSH_VAL String "SR011150" CALL Talk NOP PUSH_VAL String "Nnkuu...... Aaahh...... Amazing... My place here, is allsoaked... Aahh... Nn... Kuuu......" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 7899i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2871 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2877 @_l_2871: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2877 PUSH_VAL Integer 0i Return @_l_2877: PUSH_VAL String "Sora" PUSH_VAL String "SR011151" CALL Talk NOP PUSH_VAL String "*chuu*...... When I swallow your penis, it twitchesviolently... When I stimulate it inside my mouth, I gointo a daze..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 7900i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2903 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2909 @_l_2903: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2909 PUSH_VAL Integer 0i Return @_l_2909: PUSH_VAL String "Sora" PUSH_VAL String "SR011152" CALL Talk NOP PUSH_VAL String "Nnbuu... *chubu*, *chuu*... So it might... feel toogood... Nn... Nnbuu... Nn, nn...!!" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 7901i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2935 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2941 @_l_2935: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2941 PUSH_VAL Integer 0i Return @_l_2941: PUSH_VAL String "Sora" PUSH_VAL String "SR011153" CALL Talk NOP PUSH_VAL String "Haruu... Haruuu... Nnaaahh...!! Haa haa haa..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 7902i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2967 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2973 @_l_2967: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2973 PUSH_VAL Integer 0i Return @_l_2973: PUSH_VAL String "Sora" PUSH_VAL String "SR011154" CALL Talk NOP PUSH_VAL String "*chuu*... Nn*chuu*... *rero*... *chuu*... Nnnuuu...!" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 7903i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2999 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_3005 @_l_2999: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_3005 PUSH_VAL Integer 0i Return @_l_3005: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "S...Sora... Kuu... Uu..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 7904i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_3031 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_3037 @_l_3031: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_3037 PUSH_VAL Integer 0i Return @_l_3037: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "With my thing covered in saliva, Sora moved her mouth upand down." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 7905i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_3063 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_3069 @_l_3063: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_3069 PUSH_VAL Integer 0i Return @_l_3069: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "As I tears of delight rolled down my face in large dropswhile I trembled from the surging plesaure, Sora wasgiving me love." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 7906i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_3095 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_3101 @_l_3095: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_3101 PUSH_VAL Integer 0i Return @_l_3101: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "As Sora's advances continued without stopping, I startedto reach my limit." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 7907i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_3127 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_3133 @_l_3127: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_3133 PUSH_VAL Integer 0i Return @_l_3133: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "As I caressed her head, I wiped Sora's tears. As I didso, Sora smiled in delight." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 7908i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_3159 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_3165 @_l_3159: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_3165 PUSH_VAL Integer 0i Return @_l_3165: PUSH_VAL String "Sora" PUSH_VAL String "SR011155" CALL Talk NOP PUSH_VAL String "Nn... When I'm caressed... by your hand... I feel allhot..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 7909i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_3191 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_3197 @_l_3191: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_3197 PUSH_VAL Integer 0i Return @_l_3197: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Sora... You're cute......" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 7910i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_3223 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_3229 @_l_3223: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_3229 PUSH_VAL Integer 0i Return @_l_3229: PUSH_VAL String "Sora" PUSH_VAL String "SR011156" CALL Talk NOP PUSH_VAL String "Aaahh... I'm glad... I'll do it more for you... Haru...don't hold back... cum lots..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 7911i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_3255 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_3261 @_l_3255: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_3261 PUSH_VAL Integer 0i Return @_l_3261: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Sora was still holding my big thing in her mouth. With agrin, she started slurping." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 7912i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_3287 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_3293 @_l_3287: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_3293 PUSH_VAL Integer 0i Return @_l_3293: PUSH_VAL String "Sora" PUSH_VAL String "SR011157" CALL Talk NOP PUSH_VAL String "Nn*chuuu*... Nn...! Nn...! *chuu*, *chuu*...!!" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 7913i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_3319 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_3325 @_l_3319: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_3325 PUSH_VAL Integer 0i Return @_l_3325: PUSH_VAL String "Sora" PUSH_VAL String "SR011158" CALL Talk NOP PUSH_VAL String "*rero*... *chubu*... Nnhuu... Nn, nn...! Nnaahh..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 7914i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_3351 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_3357 @_l_3351: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_3357 PUSH_VAL Integer 0i Return @_l_3357: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "From above my boxers, Sora gently massaged my sack. Shelovingly caressed around my balls over and over again." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 7915i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_3383 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_3389 @_l_3383: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_3389 PUSH_VAL Integer 0i Return @_l_3389: PUSH_VAL String "Sora" PUSH_VAL String "SR011159" CALL Talk NOP PUSH_VAL String "Nnhu... Nn... *chuu*... Nn, nn...!!" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 7916i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_3415 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_3421 @_l_3415: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_3421 PUSH_VAL Integer 0i Return @_l_3421: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "While she licked my glans with the tip of her tongue,she stroked my rod." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 7917i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_3447 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_3453 @_l_3447: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_3453 PUSH_VAL Integer 0i Return @_l_3453: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "With my glans swollen, even the winkles of my glansseemed erect." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 7918i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_3479 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_3485 @_l_3479: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_3485 PUSH_VAL Integer 0i Return @_l_3485: PUSH_VAL String "Sora" PUSH_VAL String "SR011160" CALL Talk NOP PUSH_VAL String "Nn... *chuu*... Cum... Nnuu... *chuu*... You can cum...Nn... *chuu*... *chubu chubu*..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 7919i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_3511 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_3517 @_l_3511: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_3517 PUSH_VAL Integer 0i Return @_l_3517: PUSH_VAL String "Sora" PUSH_VAL String "SR011161" CALL Talk NOP PUSH_VAL String "Nnuuu... Nnmu... *chuuu*... *chubo*... Haa haa..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 7920i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_3543 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_3549 @_l_3543: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_3549 PUSH_VAL Integer 0i Return @_l_3549: PUSH_VAL String "Sora" PUSH_VAL String "SR011162" CALL Talk NOP PUSH_VAL String "Aaahh... I think... I'm going to cum... Ahaa..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 7921i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_3575 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_3581 @_l_3575: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_3581 PUSH_VAL Integer 0i Return @_l_3581: PUSH_VAL String "Sora" PUSH_VAL String "SR011163" CALL Talk NOP PUSH_VAL String "M--My finger won't stop... Ahh... Aahhh! Nn...!" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 7922i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_3607 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_3613 @_l_3607: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_3613 PUSH_VAL Integer 0i Return @_l_3613: PUSH_VAL String "Sora" PUSH_VAL String "SR011164" CALL Talk NOP PUSH_VAL String "I touch my clitoris anymore... I'll cum... Nnguu...Nn... Aaahnn..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 7923i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_3639 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_3645 @_l_3639: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_3645 PUSH_VAL Integer 0i Return @_l_3645: PUSH_VAL String "Sora" PUSH_VAL String "SR011165" CALL Talk NOP PUSH_VAL String "Haruu... Haruuu......! Nn... *chuuu*... Nn, nn...!" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 7924i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_3671 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_3677 @_l_3671: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_3677 PUSH_VAL Integer 0i Return @_l_3677: PUSH_VAL String "Sora" PUSH_VAL String "SR011166" CALL Talk NOP PUSH_VAL String "Haa haa haa... Nn, *chuu*.. Nn...! Nn...!" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 7925i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_3703 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_3709 @_l_3703: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_3709 PUSH_VAL Integer 0i Return @_l_3709: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Ku...... So...ra...... Uuu......" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 7926i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_3735 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_3741 @_l_3735: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_3741 PUSH_VAL Integer 0i Return @_l_3741: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "I held her shoulder, shivering as I awaited my finalmoment." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 7927i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_3767 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_3773 @_l_3767: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_3773 PUSH_VAL Integer 0i Return @_l_3773: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "From deep inside my body, something started to overflow,and I began to lose sensation in my body." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 7928i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_3799 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_3805 @_l_3799: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_3805 PUSH_VAL Integer 0i Return @_l_3805: PUSH_VAL String "Sora" PUSH_VAL String "SR011167" CALL Talk NOP PUSH_VAL String "Nnbuu... Cum.. Haru!! Cum a lottt!! *chubo*...!" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 7929i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_3831 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_3837 @_l_3831: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_3837 PUSH_VAL Integer 0i Return @_l_3837: PUSH_VAL String "Sora" PUSH_VAL String "SR011168" CALL Talk NOP PUSH_VAL String "Nn, nn, nn, nn...! ...Nnguuu...!" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 7930i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_3863 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_3869 @_l_3863: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_3869 PUSH_VAL Integer 0i Return @_l_3869: PUSH_VAL String "Sora" PUSH_VAL String "SR011169" CALL Talk NOP PUSH_VAL String "Nn, nnbu...! *chubo chubo*...!! Nn, *chuuu*...!!" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 7931i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_3895 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_3901 @_l_3895: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_3901 PUSH_VAL Integer 0i Return @_l_3901: PUSH_VAL String "Sora" PUSH_VAL String "SR011170" CALL Talk NOP PUSH_VAL String "Haa haa... Nn...! Nnbu...! Nnuuu...! Nnaaahh!" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 7932i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_3927 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_3933 @_l_3927: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_3933 PUSH_VAL Integer 0i Return @_l_3933: PUSH_VAL String "Sora" PUSH_VAL String "SR011171" CALL Talk NOP PUSH_VAL String "I'm... cumming... I'm cumming too... Nnuuu...!!" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 7933i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_3959 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_3965 @_l_3959: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_3965 PUSH_VAL Integer 0i Return @_l_3965: PUSH_VAL String "Sora" PUSH_VAL String "SR011172" CALL Talk NOP PUSH_VAL String "Haru... together, let's... Nn, *chuu*... Nn, nnuu!!" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 7934i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_3991 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_3997 @_l_3991: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_3997 PUSH_VAL Integer 0i Return @_l_3997: PUSH_VAL String "Sora" PUSH_VAL String "SR011173" CALL Talk NOP PUSH_VAL String "Nn, haaaa...!! Aaa^hnn! Cum togetherrr...!!" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 7935i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_4023 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_4029 @_l_4023: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_4029 PUSH_VAL Integer 0i Return @_l_4029: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "S...Sora... I'm... Ku...!!" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 7936i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_4055 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_4061 @_l_4055: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_4061 PUSH_VAL Integer 0i Return @_l_4061: PUSH_VAL String "Sora" PUSH_VAL String "SR011174" CALL Talk NOP PUSH_VAL String "Nnbu, nn, nn, nn, nn...!! Nnbuaah...!!" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 7937i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_4087 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_4093 @_l_4087: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_4093 PUSH_VAL Integer 0i Return @_l_4093: PUSH_VAL String "Sora" PUSH_VAL String "SR011175" CALL Talk NOP PUSH_VAL String "Nn, nnuuu...!! Nn, *chubo*... Aaahh...!!" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 7938i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_4119 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_4125 @_l_4119: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_4125 PUSH_VAL Integer 0i Return @_l_4125: PUSH_VAL String "EA13c" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetCg NOP PUSH_VAL String "WHITE" PUSH_VAL Integer 1000i PUSH_VAL String "" CALL Flush NOP PUSH_VAL String "Sora" PUSH_VAL String "SR011176" CALL Talk NOP PUSH_VAL String "Nnhaaaaaaaaahh...!!" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 7939i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_4161 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_4167 @_l_4161: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_4167 PUSH_VAL Integer 0i Return @_l_4167: PUSH_VAL String "Sora" PUSH_VAL String "SR011177" CALL Talk NOP PUSH_VAL String "Ah, aahh, ah... nnguu... I'm.. cumming too..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 7940i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_4193 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_4199 @_l_4193: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_4199 PUSH_VAL Integer 0i Return @_l_4199: PUSH_VAL String "Sora" PUSH_VAL String "SR011178" CALL Talk NOP PUSH_VAL String "Ahh... Ahhhh... Nn, nnaaaaaaahh..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 7941i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_4225 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_4231 @_l_4225: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_4231 PUSH_VAL Integer 0i Return @_l_4231: PUSH_VAL String "Sora" PUSH_VAL String "SR011179" CALL Talk NOP PUSH_VAL String "Nngu... Ah... Uu... Haa haa haa..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 7942i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_4257 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_4263 @_l_4257: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_4263 PUSH_VAL Integer 0i Return @_l_4263: PUSH_VAL String "Sora" PUSH_VAL String "SR011180" CALL Talk NOP PUSH_VAL String "Nn... Haru... you came... a lot... Aaahh..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 7943i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_4289 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_4295 @_l_4289: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_4295 PUSH_VAL Integer 0i Return @_l_4295: PUSH_VAL String "Sora" PUSH_VAL String "SR011181" CALL Talk NOP PUSH_VAL String "Lots...of cum... Nn, *chuuuu*... *chuu*... *chuuu*..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 7944i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_4321 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_4327 @_l_4321: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_4327 PUSH_VAL Integer 0i Return @_l_4327: PUSH_VAL String "Sora" PUSH_VAL String "SR011182" CALL Talk NOP PUSH_VAL String "Nnn... *gulp*... *gulp*... Nn... *gulp*... *chuu*..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 7945i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_4353 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_4359 @_l_4353: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_4359 PUSH_VAL Integer 0i Return @_l_4359: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "So...Sora... That felt amazing... Aah..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 7946i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_4385 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_4391 @_l_4385: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_4391 PUSH_VAL Integer 0i Return @_l_4391: PUSH_VAL String "Sora" PUSH_VAL String "SR011183" CALL Talk NOP PUSH_VAL String "Fufu, I came too... Nn... Aaahh... My hips won't stop...Ahh... Haa haa haa..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 7947i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_4417 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_4423 @_l_4417: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_4423 PUSH_VAL Integer 0i Return @_l_4423: PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL BlackOut NOP PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Sora plomped down on the floor as she licked the fingerthat was between her own legs." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 7948i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_4453 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_4459 @_l_4453: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_4459 PUSH_VAL Integer 0i Return @_l_4459: PUSH_VAL String "Sora" PUSH_VAL String "SR011184" CALL Talk NOP PUSH_VAL String "*chuu*... Nnhuu... What a perverted taste..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 7949i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_4485 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_4491 @_l_4485: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_4491 PUSH_VAL Integer 0i Return @_l_4491: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "...Sora......" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 7950i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_4517 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_4523 @_l_4517: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_4523 PUSH_VAL Integer 0i Return @_l_4523: PUSH_VAL String "B02a" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetCg NOP PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Sora looked at me as I leaned back in the chair." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 7951i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_4554 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_4560 @_l_4554: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_4560 PUSH_VAL Integer 0i Return @_l_4560: PUSH_VAL String "Sora" PUSH_VAL String "SR011185" CALL Talk NOP PUSH_VAL String "I'll clean you up... Nn, *chuu*... Nn, nnhuu..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 7952i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_4586 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_4592 @_l_4586: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_4592 PUSH_VAL Integer 0i Return @_l_4592: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "When she licked my twitching thing, sagging and ticklishafter just having ejaculated, my hips shivered." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 7953i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_4618 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_4624 @_l_4618: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_4624 PUSH_VAL Integer 0i Return @_l_4624: PUSH_VAL String "Sora" PUSH_VAL String "SR011186" CALL Talk NOP PUSH_VAL String "Yaann... Don't escape..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 7954i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_4650 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_4656 @_l_4650: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_4656 PUSH_VAL Integer 0i Return @_l_4656: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "That tickles..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 7955i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_4682 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_4688 @_l_4682: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_4688 PUSH_VAL Integer 0i Return @_l_4688: PUSH_VAL String "Sora" PUSH_VAL String "SR011187" CALL Talk NOP PUSH_VAL String "So you felt it? Then can you do it again?" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 7956i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_4714 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_4720 @_l_4714: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_4720 PUSH_VAL Integer 0i Return @_l_4720: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Eh... I-I can't right away... Err, that tickles so much,I could die..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 7957i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_4746 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_4752 @_l_4746: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_4752 PUSH_VAL Integer 0i Return @_l_4752: PUSH_VAL String "Sora" PUSH_VAL String "SR011188" CALL Talk NOP PUSH_VAL String "Fufu, cute... Nn*chuu*... Nn... *pero pero*..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 7958i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_4778 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_4784 @_l_4778: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_4784 PUSH_VAL Integer 0i Return @_l_4784: PUSH_VAL String "Sora" PUSH_VAL String "SR011189" CALL Talk NOP PUSH_VAL String "*rero*... *rero*... Here, it's getting clean... Nnmu..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 7959i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_4810 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_4816 @_l_4810: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_4816 PUSH_VAL Integer 0i Return @_l_4816: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Almost as if she was eating icecream, Sora diligentlylicked it from side to side." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 7960i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_4842 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_4848 @_l_4842: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_4848 PUSH_VAL Integer 0i Return @_l_4848: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "When the ticklishness gradually began to lessen, mydrooping thing began to grow big again." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 7961i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_4874 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_4880 @_l_4874: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_4880 PUSH_VAL Integer 0i Return @_l_4880: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "My body was slugish... but, my lessened sense ofpleasure came back into full force." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 7962i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_4906 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_4912 @_l_4906: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_4912 PUSH_VAL Integer 0i Return @_l_4912: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "When I stroked Sora's hair as she came to embrace me,her voice let out a delighted sound." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 7963i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_4938 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_4944 @_l_4938: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_4944 PUSH_VAL Integer 0i Return @_l_4944: CALL ScStopBgm NOP PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "If this happiness continues forever like this......While absentminded, I continued to be immersed in theaftertaste of Sora's tight embrace." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 7964i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_4972 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_4978 @_l_4972: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_4978 PUSH_VAL Integer 0i Return @_l_4978: PUSH_VAL Integer 3i CALL OnRecollectFlag NOP CALL IsRecollectMode JUMP_OK _l_4988 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return @_l_4988: PUSH_VAL String "" PUSH_VAL Integer 0i CALL EyeCatchEnter NOP PUSH_VAL String "00_a025c" CALL Change NOP PUSH_VAL Integer 0i Return PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return @@Initialize Return this EndFunc Function sc00_A025C() CALL ScenarioEnter NOP PUSH_VAL String "B17a" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetCg NOP PUSH_VAL Integer 2000i PUSH_VAL Integer 0i CALL ScWait NOP CALL Update NOP PUSH_VAL String "se116" PUSH_VAL Integer 0i CALL ScPlaySe NOP PUSH_VAL String "B19a" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetCg NOP PUSH_VAL String "BGM05" PUSH_VAL Integer 0i CALL ScPlayBgm NOP PUSH_VAL String "WIP_RL" PUSH_VAL Integer 500i CALL Transition NOP PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "I--I'm late!!" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 7965i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_56 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_62 @_l_56: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_62 PUSH_VAL Integer 0i Return @_l_62: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "When I jumped into the classroom, the whole class fixedtheir eyes on me simultaneously." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 7966i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_88 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_94 @_l_88: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_94 PUSH_VAL Integer 0i Return @_l_94: PUSH_VAL String "Teacher pfY+ " PUSH_VAL String "NP120004" CALL Talk NOP PUSH_VAL String "Kasugano is late? That's rare. Here, go sit down." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 7967i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_120 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_126 @_l_120: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_126 PUSH_VAL Integer 0i Return @_l_126: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Yes, sorry..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 7968i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_152 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_158 @_l_152: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_158 PUSH_VAL Integer 0i Return @_l_158: PUSH_VAL String "EZ06a" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetCg NOP PUSH_VAL String "Ryouhei" PUSH_VAL String "RH010365" CALL Talk NOP PUSH_VAL String "Yo. You arrived pretty fast." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 7969i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_189 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_195 @_l_189: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_195 PUSH_VAL Integer 0i Return @_l_195: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Ryouhei greeted me from his seat with a smile." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 7970i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_221 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_227 @_l_221: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_227 PUSH_VAL Integer 0i Return @_l_227: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Good morning, everyone." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 7971i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_253 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_259 @_l_253: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_259 PUSH_VAL Integer 0i Return @_l_259: PUSH_VAL String "Akira" PUSH_VAL String "AK010269" CALL Talk NOP PUSH_VAL String "Morning. What's up? I thought you were sick orsomething." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 7972i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_285 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_291 @_l_285: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_291 PUSH_VAL Integer 0i Return @_l_291: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "N--No... I was just simply late..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 7973i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_317 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_323 @_l_317: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_323 PUSH_VAL Integer 0i Return @_l_323: PUSH_VAL String "Ryouhei" PUSH_VAL String "RH010366" CALL Talk NOP PUSH_VAL String "Geeze, Sora-chan wasn't here today either. I was sad,you know?" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 7974i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_349 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_355 @_l_349: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_355 PUSH_VAL Integer 0i Return @_l_355: PUSH_VAL String "Akira" PUSH_VAL String "AK010270" CALL Talk NOP PUSH_VAL String "Did Sora-chan come with you?" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 7975i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_381 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_387 @_l_381: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_387 PUSH_VAL Integer 0i Return @_l_387: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Ah, yeah." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 7976i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_413 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_419 @_l_413: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_419 PUSH_VAL Integer 0i Return @_l_419: PUSH_VAL String "Ryouhei" PUSH_VAL String "RH010367" CALL Talk NOP PUSH_VAL String "Oh, so in other words your sleeping in is synchronized?Err, is that kind of thing even possible?" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 7977i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_445 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_451 @_l_445: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_451 PUSH_VAL Integer 0i Return @_l_451: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "No, it's not synchronized, but... occasionally we bothsleep in late." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 7978i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_477 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_483 @_l_477: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_483 PUSH_VAL Integer 0i Return @_l_483: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "The questions coming at me from Ryouhei and Amatsumewere a little bit frightening." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 7979i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_509 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_515 @_l_509: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_515 PUSH_VAL Integer 0i Return @_l_515: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Though it was a joke, I thought they would ask me ifSora and I did something to be late." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 7980i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_541 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_547 @_l_541: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_547 PUSH_VAL Integer 0i Return @_l_547: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "While wiping my cold sweat, I could only pretend to becalm." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 7981i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_573 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_579 @_l_573: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_579 PUSH_VAL Integer 0i Return @_l_579: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "......" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 7982i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_605 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_611 @_l_605: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_611 PUSH_VAL Integer 0i Return @_l_611: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "But..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 7983i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_637 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_643 @_l_637: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_643 PUSH_VAL Integer 0i Return @_l_643: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Coming to school like this, sitting in my seat duringclass, the sensation of Sora's hands and mouth stillremained." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 7984i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_669 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_675 @_l_669: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_675 PUSH_VAL Integer 0i Return @_l_675: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Looking under my desk, I could see Sora slipping underit." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 7985i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_701 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_707 @_l_701: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_707 PUSH_VAL Integer 0i Return @_l_707: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Her loving expression alone made my face blush." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 7986i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_733 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_739 @_l_733: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_739 PUSH_VAL Integer 0i Return @_l_739: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Losing track of time, I could feel nothing but thepleasure Sora gave me." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 7987i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_765 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_771 @_l_765: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_771 PUSH_VAL Integer 0i Return @_l_771: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Even in the languidness that followed the end of beinginside Sora's mouth, I still felt good." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 7988i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_797 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_803 @_l_797: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_803 PUSH_VAL Integer 0i Return @_l_803: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Even with the feeling of going to school, I still lostan hour." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 7989i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_829 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_835 @_l_829: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_835 PUSH_VAL Integer 0i Return @_l_835: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "That's how much the pleasure seemed to melt my heart." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 7990i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_861 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_867 @_l_861: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_867 PUSH_VAL Integer 0i Return @_l_867: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Doing that kind of thing, Sora made me forget all of myregrets." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 7991i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_893 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_899 @_l_893: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_899 PUSH_VAL Integer 0i Return @_l_899: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "The words she said as she told me that she would doanything for me, still reverberated inside my head." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 7992i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_925 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_931 @_l_925: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_931 PUSH_VAL Integer 0i Return @_l_931: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Before I know it, the remains of that pleasure will bereplaced by a new desire." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 7993i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_957 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_963 @_l_957: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_963 PUSH_VAL Integer 0i Return @_l_963: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "I want to... feel Sora more." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 7994i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_989 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_995 @_l_989: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_995 PUSH_VAL Integer 0i Return @_l_995: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "I want to... become one with Sora more." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 7995i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1021 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1027 @_l_1021: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1027 PUSH_VAL Integer 0i Return @_l_1027: PUSH_VAL String "Ryouhei" PUSH_VAL String "RH010368" CALL Talk NOP PUSH_VAL String "...So, don't you agree with me?" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 7996i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1053 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1059 @_l_1053: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1059 PUSH_VAL Integer 0i Return @_l_1059: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Eh... Ah, yeah..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 7997i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1085 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1091 @_l_1085: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1091 PUSH_VAL Integer 0i Return @_l_1091: CALL ScStopBgm NOP PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Both the lesson and my friends' conversation no longerentered into my ears." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 7998i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1119 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1125 @_l_1119: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1125 PUSH_VAL Integer 0i Return @_l_1125: PUSH_VAL Integer 0i PUSH_VAL Integer 1i CALL BlackOut NOP PUSH_VAL Integer 2000i PUSH_VAL Integer 0i CALL ScWait NOP PUSH_VAL String "00_a026" CALL Change NOP PUSH_VAL Integer 0i Return PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return @@Initialize Return this EndFunc Function sc00_A026() CALL ScenarioEnter NOP PUSH_VAL String "Sora" PUSH_VAL String "SR011190" CALL Talk NOP PUSH_VAL String "Ahh... Nn... Fufufu, Haru... settle down..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 7999i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_28 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_34 @_l_28: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_34 PUSH_VAL Integer 0i Return @_l_34: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Sorry..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 8000i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_60 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_66 @_l_60: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_66 PUSH_VAL Integer 0i Return @_l_66: PUSH_VAL String "Sora" PUSH_VAL String "SR011191" CALL Talk NOP PUSH_VAL String "Kyaa... Fufu... Hey, Haru..., Kiss me......" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 8001i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_92 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_98 @_l_92: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_98 PUSH_VAL Integer 0i Return @_l_98: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Nn......" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 8002i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_124 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_130 @_l_124: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_130 PUSH_VAL Integer 0i Return @_l_130: PUSH_VAL String "BGM18" PUSH_VAL Integer 0i CALL ScPlayBgm NOP PUSH_VAL String "EA10c" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetCg NOP PUSH_VAL String "" PUSH_VAL Integer 2000i CALL Transition NOP PUSH_VAL String "Sora" PUSH_VAL String "SR011192" CALL Talk NOP PUSH_VAL String "Nn... *chuu*... Haa haa..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 8003i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_169 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_175 @_l_169: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_175 PUSH_VAL Integer 0i Return @_l_175: PUSH_VAL String "Sora" PUSH_VAL String "SR011193" CALL Talk NOP PUSH_VAL String "Haru... more..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 8004i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_201 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_207 @_l_201: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_207 PUSH_VAL Integer 0i Return @_l_207: PUSH_VAL String "Sora" PUSH_VAL String "SR011194" CALL Talk NOP PUSH_VAL String "Nnnn... *chuu*... Nnmu..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 8005i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_233 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_239 @_l_233: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_239 PUSH_VAL Integer 0i Return @_l_239: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "While kissing her, I rubbed her breasts from behind as Iembraced her." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 8006i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_265 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_271 @_l_265: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_271 PUSH_VAL Integer 0i Return @_l_271: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "It felt like my hands were softly stuck to her breaststhat were moist with sweat." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 8007i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_297 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_303 @_l_297: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_303 PUSH_VAL Integer 0i Return @_l_303: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "I still wanted Sora." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 8008i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_329 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_335 @_l_329: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_335 PUSH_VAL Integer 0i Return @_l_335: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Sora surrendered herself to me with a pleased look onher face." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 8009i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_361 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_367 @_l_361: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_367 PUSH_VAL Integer 0i Return @_l_367: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "It never separated from my head." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 8010i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_393 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_399 @_l_393: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_399 PUSH_VAL Integer 0i Return @_l_399: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Sora's naked body." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 8011i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_425 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_431 @_l_425: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_431 PUSH_VAL Integer 0i Return @_l_431: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "I cherished her lips that let out her sweet voice." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 8012i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_457 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_463 @_l_457: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_463 PUSH_VAL Integer 0i Return @_l_463: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "That's why, I binded my relation with Sora again." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 8013i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_489 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_495 @_l_489: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_495 PUSH_VAL Integer 0i Return @_l_495: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "It was with such force it even surprised me." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 8014i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_521 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_527 @_l_521: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_527 PUSH_VAL Integer 0i Return @_l_527: PUSH_VAL String "Sora" PUSH_VAL String "SR011195" CALL Talk NOP PUSH_VAL String "Ahh, aaahh... Do it more... Ahh... Haruu......" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 8015i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_553 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_559 @_l_553: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_559 PUSH_VAL Integer 0i Return @_l_559: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "When I pinched her hard nipples, Sora bent back as ifelectricity ran throughout her body." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 8016i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_585 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_591 @_l_585: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_591 PUSH_VAL Integer 0i Return @_l_591: PUSH_VAL String "EA10b" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetCg NOP PUSH_VAL String "Sora" PUSH_VAL String "SR011196" CALL Talk NOP PUSH_VAL String "Ahaahh... That's good... Ahh, ahaahh...!!" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 8017i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_622 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_628 @_l_622: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_628 PUSH_VAL Integer 0i Return @_l_628: PUSH_VAL String "Sora" PUSH_VAL String "SR011197" CALL Talk NOP PUSH_VAL String "Nnhuu... Nn...! Nnaahhaahh... Kiss me..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 8018i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_654 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_660 @_l_654: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_660 PUSH_VAL Integer 0i Return @_l_660: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "While being wet with drool, I exchanged kisses withSora." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 8019i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_686 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_692 @_l_686: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_692 PUSH_VAL Integer 0i Return @_l_692: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "From her appearance of being in so much pleasure ithurts, I became aroused, and kissed her as I attackedher sensitive spots." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 8020i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_718 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_724 @_l_718: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_724 PUSH_VAL Integer 0i Return @_l_724: PUSH_VAL String "Sora" PUSH_VAL String "SR011198" CALL Talk NOP PUSH_VAL String "Nnhuu... Nn, nnuu!!" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 8021i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_750 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_756 @_l_750: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_756 PUSH_VAL Integer 0i Return @_l_756: PUSH_VAL String "Sora" PUSH_VAL String "SR011199" CALL Talk NOP PUSH_VAL String "Haru... that's... amazing... Aahhnn......" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 8022i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_782 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_788 @_l_782: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_788 PUSH_VAL Integer 0i Return @_l_788: PUSH_VAL String "Sora" PUSH_VAL String "SR011200" CALL Talk NOP PUSH_VAL String "Even though it tickles... it feels so good......" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 8023i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_814 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_820 @_l_814: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_820 PUSH_VAL Integer 0i Return @_l_820: PUSH_VAL String "Sora" PUSH_VAL String "SR011201" CALL Talk NOP PUSH_VAL String "More... You can even pinch it strongly... Akuuu...!!" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 8024i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_846 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_852 @_l_846: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_852 PUSH_VAL Integer 0i Return @_l_852: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Holding up the region under her breasts as if to gatherthem, I began to rotate her entire breasts." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 8025i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_878 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_884 @_l_878: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_884 PUSH_VAL Integer 0i Return @_l_884: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "I sucked on her pink nipple that was standing up." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 8026i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_910 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_916 @_l_910: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_916 PUSH_VAL Integer 0i Return @_l_916: PUSH_VAL String "EA10c" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetCg NOP PUSH_VAL String "Sora" PUSH_VAL String "SR011202" CALL Talk NOP PUSH_VAL String "Ahaahh... Ahh... Nnhu... Ahh..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 8027i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_947 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_953 @_l_947: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_953 PUSH_VAL Integer 0i Return @_l_953: PUSH_VAL String "Sora" PUSH_VAL String "SR011203" CALL Talk NOP PUSH_VAL String "I--It's... good... Haru... It's kind of like you're ababy..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 8028i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_979 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_985 @_l_979: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_985 PUSH_VAL Integer 0i Return @_l_985: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "It's not like milk will come out, but I sucked hernipple and rolled my tongue around it over and over." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 8029i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1011 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1017 @_l_1011: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1017 PUSH_VAL Integer 0i Return @_l_1017: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Sora's nipple, shining from being coated with saliva,became even further sensitive." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 8030i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1043 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1049 @_l_1043: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1049 PUSH_VAL Integer 0i Return @_l_1049: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Sucking with my lips, small waves of pleasure teasedSora's entire body as she breathed wildly." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 8031i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1075 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1081 @_l_1075: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1081 PUSH_VAL Integer 0i Return @_l_1081: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Even while her body was trembling, Sora braced herknees." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 8032i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1107 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1113 @_l_1107: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1113 PUSH_VAL Integer 0i Return @_l_1113: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "When I reached my hand inside her skirt, her underwearwas wet with sweat and genital secretions." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 8033i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1139 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1145 @_l_1139: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1145 PUSH_VAL Integer 0i Return @_l_1145: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Even visible from above her underwear, Sora's feverishplace was sticking to her underwear." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 8034i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1171 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1177 @_l_1171: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1177 PUSH_VAL Integer 0i Return @_l_1177: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "...Already... This much......" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 8035i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1203 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1209 @_l_1203: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1209 PUSH_VAL Integer 0i Return @_l_1209: PUSH_VAL String "Sora" PUSH_VAL String "SR011204" CALL Talk NOP PUSH_VAL String "Y...Yeah... It feels good... because you're feeling me alot... I'm... going crazy too......" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 8036i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1235 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1241 @_l_1235: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1241 PUSH_VAL Integer 0i Return @_l_1241: PUSH_VAL String "Sora" PUSH_VAL String "SR011205" CALL Talk NOP PUSH_VAL String "Ahh... Aaahh... Your hand is hot... Ahh..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 8037i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1267 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1273 @_l_1267: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1273 PUSH_VAL Integer 0i Return @_l_1273: PUSH_VAL String "Sora" PUSH_VAL String "SR011206" CALL Talk NOP PUSH_VAL String "Aauuu... Nn... Th--There..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 8038i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1299 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1305 @_l_1299: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1305 PUSH_VAL Integer 0i Return @_l_1305: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Rubbing the crease in her underwear, her hips jumped andcollided between my legs." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 8039i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1331 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1337 @_l_1331: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1337 PUSH_VAL Integer 0i Return @_l_1337: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Every time it collided, my erect penis even felt goodunstimulated." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 8040i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1363 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1369 @_l_1363: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1369 PUSH_VAL Integer 0i Return @_l_1369: PUSH_VAL String "Sora" PUSH_VAL String "SR011207" CALL Talk NOP PUSH_VAL String "Nnn... You're... becoming hardd... Ahh..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 8041i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1395 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1401 @_l_1395: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1401 PUSH_VAL Integer 0i Return @_l_1401: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Her hand went behind me, and stroked between my legs." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 8042i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1427 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1433 @_l_1427: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1433 PUSH_VAL Integer 0i Return @_l_1433: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "When my rod expanded, she stroked it up and down, as ifto confirm its shape." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 8043i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1459 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1465 @_l_1459: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1465 PUSH_VAL Integer 0i Return @_l_1465: PUSH_VAL String "EA10b" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetCg NOP PUSH_VAL String "Sora" PUSH_VAL String "SR011208" CALL Talk NOP PUSH_VAL String "Ahh... Haa haa... Is your penis becoming big?" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 8044i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1496 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1502 @_l_1496: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1502 PUSH_VAL Integer 0i Return @_l_1502: PUSH_VAL String "Sora" PUSH_VAL String "SR011209" CALL Talk NOP PUSH_VAL String "Fufu... Does it feel good? When I do this?" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 8045i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1528 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1534 @_l_1528: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1534 PUSH_VAL Integer 0i Return @_l_1534: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Nn... Yeah... When you do it that strongly... I'llcum..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 8046i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1560 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1566 @_l_1560: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1566 PUSH_VAL Integer 0i Return @_l_1566: PUSH_VAL String "Sora" PUSH_VAL String "SR011210" CALL Talk NOP PUSH_VAL String "Okay... I'll do it as many times as you like... untilyou're satisfied......" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 8047i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1592 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1598 @_l_1592: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1598 PUSH_VAL Integer 0i Return @_l_1598: PUSH_VAL String "Sora" PUSH_VAL String "SR011211" CALL Talk NOP PUSH_VAL String "...Cum lots..... Your sperm......" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 8048i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1624 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1630 @_l_1624: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1630 PUSH_VAL Integer 0i Return @_l_1630: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "But, in order not to cum, I reached between Sora's legsonce again." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 8049i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1656 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1662 @_l_1656: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1662 PUSH_VAL Integer 0i Return @_l_1662: PUSH_VAL String "Sora" PUSH_VAL String "SR011212" CALL Talk NOP PUSH_VAL String "Yaa, ahh... Nnhu... Hii... Aaaahh...!!" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 8050i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1688 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1694 @_l_1688: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1694 PUSH_VAL Integer 0i Return @_l_1694: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Sucking on the nape of her neck while pinching hernipple, I slipped my finger into the crevice in herunderwear." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 8051i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1720 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1726 @_l_1720: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1726 PUSH_VAL Integer 0i Return @_l_1726: PUSH_VAL String "Sora" PUSH_VAL String "SR011213" CALL Talk NOP PUSH_VAL String "Ahh aaahh... It's wet... My place..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 8052i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1752 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1758 @_l_1752: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1758 PUSH_VAL Integer 0i Return @_l_1758: PUSH_VAL String "Sora" PUSH_VAL String "SR011214" CALL Talk NOP PUSH_VAL String "...Yaa... Don't make that kind of sound... Aaahh...!!" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 8053i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1784 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1790 @_l_1784: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1790 PUSH_VAL Integer 0i Return @_l_1790: PUSH_VAL String "Sora" PUSH_VAL String "SR011215" CALL Talk NOP PUSH_VAL String "H...Hot... It's hot... Your finger... is making myplace... wettt...!!" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 8054i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1816 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1822 @_l_1816: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1822 PUSH_VAL Integer 0i Return @_l_1822: PUSH_VAL String "Sora" PUSH_VAL String "SR011216" CALL Talk NOP PUSH_VAL String "Hii... Ahh...!! Nnhaa...!! If.. you rub there...Nnguu... it feels like I'll pee......" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 8055i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1848 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1854 @_l_1848: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1854 PUSH_VAL Integer 0i Return @_l_1854: PUSH_VAL String "Sora" PUSH_VAL String "SR011217" CALL Talk NOP PUSH_VAL String "*twitch*... Ahh, ahaaahh!! D--Don't... pinch there..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 8056i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1880 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1886 @_l_1880: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1886 PUSH_VAL Integer 0i Return @_l_1886: PUSH_VAL String "Sora" PUSH_VAL String "SR011218" CALL Talk NOP PUSH_VAL String "I...I'm cummingg... Nnguuu...!!" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 8057i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1912 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1918 @_l_1912: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1918 PUSH_VAL Integer 0i Return @_l_1918: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Sora's body jumped as if convulsing." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 8058i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1944 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1950 @_l_1944: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1950 PUSH_VAL Integer 0i Return @_l_1950: PUSH_VAL String "Sora" PUSH_VAL String "SR011219" CALL Talk NOP PUSH_VAL String "Nnhaahh... I'm cumming... Ahh ahhaaaaahh!!!!" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 8059i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1976 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1982 @_l_1976: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1982 PUSH_VAL Integer 0i Return @_l_1982: PUSH_VAL String "WHITE" PUSH_VAL Integer 1000i PUSH_VAL String "" CALL Flush NOP PUSH_VAL String "Sora" PUSH_VAL String "SR011220" CALL Talk NOP PUSH_VAL String "Ahh... Aaaahh... Haa haa haa haa..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 8060i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2013 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2019 @_l_2013: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2019 PUSH_VAL Integer 0i Return @_l_2019: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "......Sora... you're cute..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 8061i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2045 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2051 @_l_2045: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2051 PUSH_VAL Integer 0i Return @_l_2051: PUSH_VAL String "Sora" PUSH_VAL String "SR011221" CALL Talk NOP PUSH_VAL String "......Geeze... you tease... Nn... *chuu*..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 8062i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2077 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2083 @_l_2077: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2083 PUSH_VAL Integer 0i Return @_l_2083: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Turning our hands around each others faces, we kissed." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 8063i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2109 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2115 @_l_2109: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2115 PUSH_VAL Integer 0i Return @_l_2115: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Thick cum stuck to my fingers as they were touching herplace." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 8064i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2141 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2147 @_l_2141: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2147 PUSH_VAL Integer 0i Return @_l_2147: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "I once again caressed her clitoris, as if painting it." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 8065i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2173 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2179 @_l_2173: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2179 PUSH_VAL Integer 0i Return @_l_2179: PUSH_VAL String "Sora" PUSH_VAL String "SR011222" CALL Talk NOP PUSH_VAL String "Ahh... Nnhuu! Yaa... Stop... Aaahh...!!" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 8066i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2205 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2211 @_l_2205: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2211 PUSH_VAL Integer 0i Return @_l_2211: PUSH_VAL String "Sora" PUSH_VAL String "SR011223" CALL Talk NOP PUSH_VAL String "Hii... Nnguu... E...Even though it's sensi...tive...!!" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 8067i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2237 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2243 @_l_2237: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2243 PUSH_VAL Integer 0i Return @_l_2243: PUSH_VAL String "Sora" PUSH_VAL String "SR011224" CALL Talk NOP PUSH_VAL String "Ahaahh! Aaahnn... E...Even though I just came..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 8068i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2269 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2275 @_l_2269: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2275 PUSH_VAL Integer 0i Return @_l_2275: PUSH_VAL String "Sora" PUSH_VAL String "SR011225" CALL Talk NOP PUSH_VAL String "Ahh... Nnguu... Aaaahh!!" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 8069i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2301 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2307 @_l_2301: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2307 PUSH_VAL Integer 0i Return @_l_2307: PUSH_VAL String "EA10d" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetCg NOP PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "With a tug, I began lowering her underwear." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 8070i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2338 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2344 @_l_2338: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2344 PUSH_VAL Integer 0i Return @_l_2344: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "As I pulled it, the genital secretions stained the partunder her underwear." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 8071i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2370 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2376 @_l_2370: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2376 PUSH_VAL Integer 0i Return @_l_2376: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "It looks like you wet yourself, doesn't it..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 8072i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2402 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2408 @_l_2402: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2408 PUSH_VAL Integer 0i Return @_l_2408: PUSH_VAL String "Sora" PUSH_VAL String "SR011226" CALL Talk NOP PUSH_VAL String "Ahh... Aau... Haa haa haa... Dummy..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 8073i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2434 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2440 @_l_2434: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2440 PUSH_VAL Integer 0i Return @_l_2440: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Nn...!? Ahh... Oww... Kuu..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 8074i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2466 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2472 @_l_2466: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2472 PUSH_VAL Integer 0i Return @_l_2472: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Grabbing my pole tightly, Sora rubbed it from on top ofmy boxers." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 8075i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2498 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2504 @_l_2498: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2504 PUSH_VAL Integer 0i Return @_l_2504: PUSH_VAL String "Sora" PUSH_VAL String "SR011227" CALL Talk NOP PUSH_VAL String "Fufufu.. Hurry up and cum... Come on... you cum too..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 8076i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2530 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2536 @_l_2530: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2536 PUSH_VAL Integer 0i Return @_l_2536: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Oww, oww... Nn... Even if you rub it that strongly..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 8077i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2562 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2568 @_l_2562: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2568 PUSH_VAL Integer 0i Return @_l_2568: PUSH_VAL String "Sora" PUSH_VAL String "SR011228" CALL Talk NOP PUSH_VAL String "Come on, come on... Don't hold back... It's twitching inpain." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 8078i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2594 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2600 @_l_2594: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2600 PUSH_VAL Integer 0i Return @_l_2600: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Nnkuua... Sora......" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 8079i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2626 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2632 @_l_2626: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2632 PUSH_VAL Integer 0i Return @_l_2632: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "From her strong rubbing across the cloth, a pleasantsensation arose along with the pain." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 8080i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2658 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2664 @_l_2658: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2664 PUSH_VAL Integer 0i Return @_l_2664: PUSH_VAL String "Sora" PUSH_VAL String "SR011229" CALL Talk NOP PUSH_VAL String "Fufufu... Hurry up and cum... Come on... You can cumtoo." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 8081i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2690 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2696 @_l_2690: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2696 PUSH_VAL Integer 0i Return @_l_2696: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Dropping my zipper, Sora's hand crawled inside." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 8082i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2722 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2728 @_l_2722: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2728 PUSH_VAL Integer 0i Return @_l_2728: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "She put strength into her hand rubbing my rod, andcaressed it." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 8083i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2754 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2760 @_l_2754: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2760 PUSH_VAL Integer 0i Return @_l_2760: PUSH_VAL String "Sora" PUSH_VAL String "SR011230" CALL Talk NOP PUSH_VAL String "Haru... Go ahead and cum... Because it feels good..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 8084i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2786 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2792 @_l_2786: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2792 PUSH_VAL Integer 0i Return @_l_2792: PUSH_VAL String "Sora" PUSH_VAL String "SR011231" CALL Talk NOP PUSH_VAL String "Come on... It feels good when I do this, right?" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 8085i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2818 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2824 @_l_2818: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2824 PUSH_VAL Integer 0i Return @_l_2824: PUSH_VAL String "Sora" PUSH_VAL String "SR011232" CALL Talk NOP PUSH_VAL String "Ahh... Your tip is trembling...?" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 8086i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2850 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2856 @_l_2850: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2856 PUSH_VAL Integer 0i Return @_l_2856: PUSH_VAL String "Sora" PUSH_VAL String "SR011233" CALL Talk NOP PUSH_VAL String "...From here... a lot of semen will come out...!!" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 8087i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2882 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2888 @_l_2882: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2888 PUSH_VAL Integer 0i Return @_l_2888: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "She rubbed the pre-cum around my urethra as I becamestimulated." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 8088i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2914 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2920 @_l_2914: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2920 PUSH_VAL Integer 0i Return @_l_2920: PUSH_VAL String "Sora" PUSH_VAL String "SR011234" CALL Talk NOP PUSH_VAL String "Come on... Cum... Cum, Haru...!!" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 8089i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2946 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2952 @_l_2946: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2952 PUSH_VAL Integer 0i Return @_l_2952: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Nnguuu...!!" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 8090i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2978 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2984 @_l_2978: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2984 PUSH_VAL Integer 0i Return @_l_2984: PUSH_VAL String "WHITE" PUSH_VAL Integer 1000i PUSH_VAL String "" CALL Flush NOP PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Nn...!!! Ahh......" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 8091i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_3015 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_3021 @_l_3015: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_3021 PUSH_VAL Integer 0i Return @_l_3021: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "From the feeling of Sora's hand wrapping around mything, semen scattered out." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 8092i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_3047 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_3053 @_l_3047: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_3053 PUSH_VAL Integer 0i Return @_l_3053: PUSH_VAL String "Sora" PUSH_VAL String "SR011235" CALL Talk NOP PUSH_VAL String "Kyaa...!? Ahh... Haa... You're cumming... It's so hot..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 8093i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_3079 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_3085 @_l_3079: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_3085 PUSH_VAL Integer 0i Return @_l_3085: PUSH_VAL String "Sora" PUSH_VAL String "SR011236" CALL Talk NOP PUSH_VAL String "Ahaahh... Haru came......" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 8094i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_3111 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_3117 @_l_3111: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_3117 PUSH_VAL Integer 0i Return @_l_3117: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Uuu... Please don't touch it anymore..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 8095i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_3143 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_3149 @_l_3143: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_3149 PUSH_VAL Integer 0i Return @_l_3149: PUSH_VAL String "Sora" PUSH_VAL String "SR011237" CALL Talk NOP PUSH_VAL String "No way....It tickles, right? Fufu... Your cute hips areescaping..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 8096i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_3175 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_3181 @_l_3175: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_3181 PUSH_VAL Integer 0i Return @_l_3181: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "After I was done ejaculating, she continued stroking itup and down until the last drop was squeezed out" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 8097i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_3207 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_3213 @_l_3207: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_3213 PUSH_VAL Integer 0i Return @_l_3213: PUSH_VAL String "Sora" PUSH_VAL String "SR011238" CALL Talk NOP PUSH_VAL String "Your semen... Nnkuu... is delicious..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 8098i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_3239 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_3245 @_l_3239: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_3245 PUSH_VAL Integer 0i Return @_l_3245: PUSH_VAL String "Sora" PUSH_VAL String "SR011239" CALL Talk NOP PUSH_VAL String "*picha*... Nnkuu... Nnn nnn..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 8099i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_3271 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_3277 @_l_3271: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_3277 PUSH_VAL Integer 0i Return @_l_3277: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "While her finger was extended to the sticky milky whitesemen, she wrapped her tongue around it and began toslowly lick it up." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 8100i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_3303 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_3309 @_l_3303: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_3309 PUSH_VAL Integer 0i Return @_l_3309: PUSH_VAL String "Sora" PUSH_VAL String "SR011240" CALL Talk NOP PUSH_VAL String "Nnn... *pichaa*... Nnhuu... Nnn... Nnn..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 8101i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_3335 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_3341 @_l_3335: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_3341 PUSH_VAL Integer 0i Return @_l_3341: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "As a gulping sound came from her throat, she swallowedit all down" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 8102i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_3367 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_3373 @_l_3367: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_3373 PUSH_VAL Integer 0i Return @_l_3373: PUSH_VAL String "Sora" PUSH_VAL String "SR011241" CALL Talk NOP PUSH_VAL String "Haru... Let's do it more...?" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 8103i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_3399 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_3405 @_l_3399: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_3405 PUSH_VAL Integer 0i Return @_l_3405: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "...Sora looked at me with an intoxicated look in hereyes." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 8104i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_3431 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_3437 @_l_3431: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_3437 PUSH_VAL Integer 0i Return @_l_3437: PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL BlackOut NOP PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "On all fours, she crawled towards me." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 8105i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_3467 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_3473 @_l_3467: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_3473 PUSH_VAL Integer 0i Return @_l_3473: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "With a clatter, she unfastened my belt and lowered myzipper." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 8106i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_3499 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_3505 @_l_3499: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_3505 PUSH_VAL Integer 0i Return @_l_3505: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "She then dropped my boxers stained with semen, and putmy half erect thing in her mouth." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 8107i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_3531 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_3537 @_l_3531: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_3537 PUSH_VAL Integer 0i Return @_l_3537: PUSH_VAL String "Sora" PUSH_VAL String "SR011242" CALL Talk NOP PUSH_VAL String "Nn, *chuu*... Nn, nnuu... Nn, nn......" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 8108i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_3563 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_3569 @_l_3563: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_3569 PUSH_VAL Integer 0i Return @_l_3569: PUSH_VAL String "Sora" PUSH_VAL String "SR011243" CALL Talk NOP PUSH_VAL String "Nn, nn, nnuu...!! Nn... Haa haaa..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 8109i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_3595 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_3601 @_l_3595: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_3601 PUSH_VAL Integer 0i Return @_l_3601: PUSH_VAL String "Sora" PUSH_VAL String "SR011244" CALL Talk NOP PUSH_VAL String "Haru's penis... is delicious... *rero*... Nn, *chuu*..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 8110i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_3627 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_3633 @_l_3627: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_3633 PUSH_VAL Integer 0i Return @_l_3633: PUSH_VAL String "Sora" PUSH_VAL String "SR011245" CALL Talk NOP PUSH_VAL String "See... It's... become... energetic..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 8111i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_3659 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_3665 @_l_3659: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_3665 PUSH_VAL Integer 0i Return @_l_3665: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "With her tongue rolling along the crease, she startedlicking it." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 8112i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_3691 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_3697 @_l_3691: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_3697 PUSH_VAL Integer 0i Return @_l_3697: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Above Sora's face, blood started to return to my thingagain." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 8113i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_3723 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_3729 @_l_3723: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_3729 PUSH_VAL Integer 0i Return @_l_3729: PUSH_VAL String "Sora" PUSH_VAL String "SR011246" CALL Talk NOP PUSH_VAL String "Nnhuu... *chuu*... Come on... You can... still doit......" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 8114i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_3755 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_3761 @_l_3755: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_3761 PUSH_VAL Integer 0i Return @_l_3761: PUSH_VAL String "Sora" PUSH_VAL String "SR011247" CALL Talk NOP PUSH_VAL String "Nn nnhuu... Nn... *chuuu*......" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 8115i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_3787 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_3793 @_l_3787: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_3793 PUSH_VAL Integer 0i Return @_l_3793: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "A slurping sound resounded as she stuffed her mouth withmy glans." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 8116i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_3819 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_3825 @_l_3819: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_3825 PUSH_VAL Integer 0i Return @_l_3825: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "While narrowing her lips, Sora looked up to me with alewd facial expression." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 8117i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_3851 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_3857 @_l_3851: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_3857 PUSH_VAL Integer 0i Return @_l_3857: PUSH_VAL String "Sora" PUSH_VAL String "SR011248" CALL Talk NOP PUSH_VAL String "Nnpuaa...... Haru.. Take me......" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 8118i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_3883 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_3889 @_l_3883: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_3889 PUSH_VAL Integer 0i Return @_l_3889: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "My thing shook and stood up straight as she released itfrom inside her mouth." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 8119i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_3915 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_3921 @_l_3915: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_3921 PUSH_VAL Integer 0i Return @_l_3921: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Sora quietly laid down on the futon, and slowly raisedthe cuff of her skirt." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 8120i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_3947 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_3953 @_l_3947: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_3953 PUSH_VAL Integer 0i Return @_l_3953: PUSH_VAL String "EA11d" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetCg NOP PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "I'm starting to be able to see her place." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 8121i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_3984 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_3990 @_l_3984: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_3990 PUSH_VAL Integer 0i Return @_l_3990: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "With her pubic hair wet, she spread her crease with herfingers, and showed it to me." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 8122i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_4016 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_4022 @_l_4016: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_4022 PUSH_VAL Integer 0i Return @_l_4022: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Her small hidden asshole became visible." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 8123i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_4048 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_4054 @_l_4048: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_4054 PUSH_VAL Integer 0i Return @_l_4054: PUSH_VAL String "Sora" PUSH_VAL String "SR011249" CALL Talk NOP PUSH_VAL String "Go ahead... Haru......" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 8124i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_4080 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_4086 @_l_4080: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_4086 PUSH_VAL Integer 0i Return @_l_4086: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Sora made it easy for me to insert as she waited." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 8125i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_4112 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_4118 @_l_4112: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_4118 PUSH_VAL Integer 0i Return @_l_4118: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "With the tip now in, my thing covered in semen andsaliva slowly sunk inside Sora's vagina." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 8126i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_4144 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_4150 @_l_4144: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_4150 PUSH_VAL Integer 0i Return @_l_4150: PUSH_VAL String "EA11a" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetCg NOP PUSH_VAL String "Sora" PUSH_VAL String "SR011250" CALL Talk NOP PUSH_VAL String "Nnguu... It's in... Your..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 8127i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_4181 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_4187 @_l_4181: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_4187 PUSH_VAL Integer 0i Return @_l_4187: PUSH_VAL String "Sora" PUSH_VAL String "SR011251" CALL Talk NOP PUSH_VAL String "Aaahh... Haru's penis is coming inside me......" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 8128i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_4213 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_4219 @_l_4213: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_4219 PUSH_VAL Integer 0i Return @_l_4219: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Her twitching hips shook up and down." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 8129i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_4245 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_4251 @_l_4245: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_4251 PUSH_VAL Integer 0i Return @_l_4251: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "It seems as if just putting it in made her cum." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 8130i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_4277 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_4283 @_l_4277: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_4283 PUSH_VAL Integer 0i Return @_l_4283: PUSH_VAL String "Sora" PUSH_VAL String "SR011252" CALL Talk NOP PUSH_VAL String "It's big... It's like my place... will break..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 8131i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_4309 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_4315 @_l_4309: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_4315 PUSH_VAL Integer 0i Return @_l_4315: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "It's okay... if I do it slowly..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 8132i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_4341 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_4347 @_l_4341: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_4347 PUSH_VAL Integer 0i Return @_l_4347: PUSH_VAL String "EA11b" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetCg NOP PUSH_VAL String "Sora" PUSH_VAL String "SR011253" CALL Talk NOP PUSH_VAL String "Uu... No... it's okay... If it makes you feel good... Ican handle it..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 8133i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_4378 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_4384 @_l_4378: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_4384 PUSH_VAL Integer 0i Return @_l_4384: PUSH_VAL String "Sora" PUSH_VAL String "SR011254" CALL Talk NOP PUSH_VAL String "...Come on... Thrust all the way in... Nnguu... Comeon..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 8134i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_4410 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_4416 @_l_4410: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_4416 PUSH_VAL Integer 0i Return @_l_4416: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "As Sora's vagina wriggled, it started to constrict mything." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 8135i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_4442 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_4448 @_l_4442: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_4448 PUSH_VAL Integer 0i Return @_l_4448: PUSH_VAL String "EA11a" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetCg NOP PUSH_VAL String "Sora" PUSH_VAL String "SR011255" CALL Talk NOP PUSH_VAL String "Yess... Touch thereee...! Nnn ahh..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 8136i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_4479 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_4485 @_l_4479: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_4485 PUSH_VAL Integer 0i Return @_l_4485: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Gripping Sora's leg, I slowly thrust inside, and thenpulled back." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 8137i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_4511 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_4517 @_l_4511: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_4517 PUSH_VAL Integer 0i Return @_l_4517: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Thrusting, I sunk my thing sunk back in." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 8138i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_4543 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_4549 @_l_4543: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_4549 PUSH_VAL Integer 0i Return @_l_4549: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "As Sora's vagina was stimulated, it wriggled as if hervagina was its own living being." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 8139i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_4575 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_4581 @_l_4575: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_4581 PUSH_VAL Integer 0i Return @_l_4581: PUSH_VAL String "Sora" PUSH_VAL String "SR011256" CALL Talk NOP PUSH_VAL String "Ahh... Aaahh...!! If... If you touch there... Nnguu..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 8140i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_4607 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_4613 @_l_4607: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_4613 PUSH_VAL Integer 0i Return @_l_4613: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Sora bent backwards as her hips became unsteady." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 8141i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_4639 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_4645 @_l_4639: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_4645 PUSH_VAL Integer 0i Return @_l_4645: PUSH_VAL String "Sora" PUSH_VAL String "SR011257" CALL Talk NOP PUSH_VAL String "Ahh, ahaahh...! It's good... there..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 8142i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_4671 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_4677 @_l_4671: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_4677 PUSH_VAL Integer 0i Return @_l_4677: PUSH_VAL String "Sora" PUSH_VAL String "SR011258" CALL Talk NOP PUSH_VAL String "Thrust more... more! Aaaahh...!!" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 8143i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_4703 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_4709 @_l_4703: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_4709 PUSH_VAL Integer 0i Return @_l_4709: PUSH_VAL String "Sora" PUSH_VAL String "SR011259" CALL Talk NOP PUSH_VAL String "It feels good... there... Ahaahh!!" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 8144i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_4735 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_4741 @_l_4735: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_4741 PUSH_VAL Integer 0i Return @_l_4741: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "I slowly moved my thing in and out, but I slowlyincreased my speed rhythmically." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 8145i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_4767 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_4773 @_l_4767: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_4773 PUSH_VAL Integer 0i Return @_l_4773: PUSH_VAL String "Sora" PUSH_VAL String "SR011260" CALL Talk NOP PUSH_VAL String "Ahh... Aahh...! Haa haa haa...! Nnhuunn...!!" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 8146i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_4799 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_4805 @_l_4799: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_4805 PUSH_VAL Integer 0i Return @_l_4805: PUSH_VAL String "Sora" PUSH_VAL String "SR011261" CALL Talk NOP PUSH_VAL String "It's... It's deep insidee...! Every time you thrust, Igo numbb...!" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 8147i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_4831 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_4837 @_l_4831: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_4837 PUSH_VAL Integer 0i Return @_l_4837: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "With a scrape, my thing touched inside Sora's vagina." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 8148i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_4863 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_4869 @_l_4863: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_4869 PUSH_VAL Integer 0i Return @_l_4869: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "When I struck the deepest part inside Sora, her bodytwitched as a sweet moan escaped from her mouth." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 8149i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_4895 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_4901 @_l_4895: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_4901 PUSH_VAL Integer 0i Return @_l_4901: PUSH_VAL String "Sora" PUSH_VAL String "SR011262" CALL Talk NOP PUSH_VAL String "Haa haa... Haruu... It feels good..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 8150i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_4927 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_4933 @_l_4927: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_4933 PUSH_VAL Integer 0i Return @_l_4933: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "With her hair disheveled, her whole body felt pleasure." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 8151i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_4959 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_4965 @_l_4959: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_4965 PUSH_VAL Integer 0i Return @_l_4965: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Driving into her waist, the loud sound of rubbingtogether became loud." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 8152i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_4991 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_4997 @_l_4991: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_4997 PUSH_VAL Integer 0i Return @_l_4997: PUSH_VAL String "EA11b" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetCg NOP PUSH_VAL String "Sora" PUSH_VAL String "SR011263" CALL Talk NOP PUSH_VAL String "Ahh... Nn... Such a perverted sound... Ahh, ahhaahh..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 8153i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_5028 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_5034 @_l_5028: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_5034 PUSH_VAL Integer 0i Return @_l_5034: PUSH_VAL String "Sora" PUSH_VAL String "SR011264" CALL Talk NOP PUSH_VAL String "Haruu... Let's feel better? Ahh aaaahhh...!!" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 8154i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_5060 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_5066 @_l_5060: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_5066 PUSH_VAL Integer 0i Return @_l_5066: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Genital secretions dripped down Sora's thigh." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 8155i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_5092 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_5098 @_l_5092: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_5098 PUSH_VAL Integer 0i Return @_l_5098: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Sweat and semen came together and smeared." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 8156i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_5124 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_5130 @_l_5124: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_5130 PUSH_VAL Integer 0i Return @_l_5130: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "The sharp sweet fragrance began to stimulate us." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 8157i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_5156 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_5162 @_l_5156: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_5162 PUSH_VAL Integer 0i Return @_l_5162: PUSH_VAL String "EA11a" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetCg NOP PUSH_VAL String "Sora" PUSH_VAL String "SR011265" CALL Talk NOP PUSH_VAL String "Haru... Kiss me... Nn, *chuu*... Nnnnnuu!!" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 8158i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_5193 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_5199 @_l_5193: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_5199 PUSH_VAL Integer 0i Return @_l_5199: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "While continuing to drive into her waist, I kissed Sora." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 8159i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_5225 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_5231 @_l_5225: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_5231 PUSH_VAL Integer 0i Return @_l_5231: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Without minding the drool hanging down, our tonguesentwined as we kissed." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 8160i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_5257 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_5263 @_l_5257: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_5263 PUSH_VAL Integer 0i Return @_l_5263: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "We continued kissing, forgetting even to breathe." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 8161i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_5289 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_5295 @_l_5289: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_5295 PUSH_VAL Integer 0i Return @_l_5295: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Even that suffocating feeling began to put us in evenmore of the trance we were in from the pleasure ofentwining our tongues." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 8162i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_5321 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_5327 @_l_5321: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_5327 PUSH_VAL Integer 0i Return @_l_5327: PUSH_VAL String "Sora" PUSH_VAL String "SR011266" CALL Talk NOP PUSH_VAL String "Nnbu... Nn, nn... *chuu*... *chuu*......" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 8163i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_5353 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_5359 @_l_5353: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_5359 PUSH_VAL Integer 0i Return @_l_5359: PUSH_VAL String "Sora" PUSH_VAL String "SR011267" CALL Talk NOP PUSH_VAL String "Amuu... Suck my tongue... Haruu......" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 8164i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_5385 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_5391 @_l_5385: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_5391 PUSH_VAL Integer 0i Return @_l_5391: PUSH_VAL String "Sora" PUSH_VAL String "SR011268" CALL Talk NOP PUSH_VAL String "Nnku... Nuu...... Nnnuuu...!! Nn*chuu*..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 8165i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_5417 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_5423 @_l_5417: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_5423 PUSH_VAL Integer 0i Return @_l_5423: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "I sucked Sora's extended tongue, and my whole mouthbecame sticky from the sweet saliva." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 8166i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_5449 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_5455 @_l_5449: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_5455 PUSH_VAL Integer 0i Return @_l_5455: PUSH_VAL String "EA11b" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetCg NOP PUSH_VAL String "Sora" PUSH_VAL String "SR011269" CALL Talk NOP PUSH_VAL String "Let's do it more? Nnhuu... *chuu*... Nnuu..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 8167i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_5486 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_5492 @_l_5486: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_5492 PUSH_VAL Integer 0i Return @_l_5492: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "I entwined tongues with Sora, who had an absentmindedfacial expression." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 8168i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_5518 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_5524 @_l_5518: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_5524 PUSH_VAL Integer 0i Return @_l_5524: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Her face that had become sticky with drool approachednear, and sucked her lips again." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 8169i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_5550 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_5556 @_l_5550: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_5556 PUSH_VAL Integer 0i Return @_l_5556: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "For a moment, like a fine thread, drool connectedbetween Sora and I before vanishing." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 8170i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_5582 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_5588 @_l_5582: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_5588 PUSH_VAL Integer 0i Return @_l_5588: PUSH_VAL String "Sora" PUSH_VAL String "SR011270" CALL Talk NOP PUSH_VAL String "I'm glad... I'm glad... To become together with you thismuch..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 8171i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_5614 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_5620 @_l_5614: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_5620 PUSH_VAL Integer 0i Return @_l_5620: PUSH_VAL String "EA11a" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetCg NOP PUSH_VAL String "Sora" PUSH_VAL String "SR011271" CALL Talk NOP PUSH_VAL String "I want to... melt together more... Ahhuu... Nnuuu...!" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 8172i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_5651 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_5657 @_l_5651: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_5657 PUSH_VAL Integer 0i Return @_l_5657: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "......Sora......" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 8173i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_5683 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_5689 @_l_5683: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_5689 PUSH_VAL Integer 0i Return @_l_5689: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "My sweat dripped down from Sora's body." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 8174i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_5715 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_5721 @_l_5715: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_5721 PUSH_VAL Integer 0i Return @_l_5721: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Sora's skin was dyed in pink, and large sweat began totransfer." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 8175i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_5747 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_5753 @_l_5747: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_5753 PUSH_VAL Integer 0i Return @_l_5753: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "I sucked on Sora's nipple covered in that sweat." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 8176i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_5779 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_5785 @_l_5779: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_5785 PUSH_VAL Integer 0i Return @_l_5785: PUSH_VAL String "Sora" PUSH_VAL String "SR011272" CALL Talk NOP PUSH_VAL String "Nnaahh... You're sucking my nipppple... Nnn nnuuu..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 8177i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_5811 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_5817 @_l_5811: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_5817 PUSH_VAL Integer 0i Return @_l_5817: PUSH_VAL String "Sora" PUSH_VAL String "SR011273" CALL Talk NOP PUSH_VAL String "Roll more... with your tongue... Nnaauu...!" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 8178i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_5843 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_5849 @_l_5843: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_5849 PUSH_VAL Integer 0i Return @_l_5849: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "While sucking, I licked her nipple." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 8179i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_5875 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_5881 @_l_5875: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_5881 PUSH_VAL Integer 0i Return @_l_5881: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "And as I rubbed her breasts, her nipples stood up." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 8180i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_5907 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_5913 @_l_5907: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_5913 PUSH_VAL Integer 0i Return @_l_5913: PUSH_VAL String "Sora" PUSH_VAL String "SR011274" CALL Talk NOP PUSH_VAL String "Nnguu... O--Oww... Don't rub it that strongly..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 8181i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_5939 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_5945 @_l_5939: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_5945 PUSH_VAL Integer 0i Return @_l_5945: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Sory..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 8182i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_5971 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_5977 @_l_5971: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_5977 PUSH_VAL Integer 0i Return @_l_5977: PUSH_VAL String "Sora" PUSH_VAL String "SR011275" CALL Talk NOP PUSH_VAL String "Fufu... To be entranced by my breasts, Haru's a man..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 8183i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_6003 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_6009 @_l_6003: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_6009 PUSH_VAL Integer 0i Return @_l_6009: PUSH_VAL String "Sora" PUSH_VAL String "SR011276" CALL Talk NOP PUSH_VAL String "Sorry for getting big........." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 8184i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_6035 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_6041 @_l_6035: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_6041 PUSH_VAL Integer 0i Return @_l_6041: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "No... My breasts are sensitive, aren't they?" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 8185i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_6067 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_6073 @_l_6067: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_6073 PUSH_VAL Integer 0i Return @_l_6073: PUSH_VAL String "Sora" PUSH_VAL String "SR011277" CALL Talk NOP PUSH_VAL String "Nnkuu... Ahh, ahuu...... Nn, nnaah... Yes... likethat..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 8186i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_6099 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_6105 @_l_6099: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_6105 PUSH_VAL Integer 0i Return @_l_6105: PUSH_VAL String "Sora" PUSH_VAL String "SR011278" CALL Talk NOP PUSH_VAL String "Since it's you... Haahnn... Touch it a lot..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 8187i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_6131 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_6137 @_l_6131: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_6137 PUSH_VAL Integer 0i Return @_l_6137: PUSH_VAL String "Sora" PUSH_VAL String "SR011279" CALL Talk NOP PUSH_VAL String "Nnaaahh...!! It's getting sensitivee!!" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 8188i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_6163 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_6169 @_l_6163: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_6169 PUSH_VAL Integer 0i Return @_l_6169: PUSH_VAL String "Sora" PUSH_VAL String "SR011280" CALL Talk NOP PUSH_VAL String "Ahh... That... nn... tickles......" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 8189i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_6195 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_6201 @_l_6195: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_6201 PUSH_VAL Integer 0i Return @_l_6201: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "I continued rolling my tongue on the tip of her nipple." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 8190i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_6227 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_6233 @_l_6227: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_6233 PUSH_VAL Integer 0i Return @_l_6233: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "I prod the place where breast milk comes out, as if todig it out." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 8191i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_6259 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_6265 @_l_6259: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_6265 PUSH_VAL Integer 0i Return @_l_6265: PUSH_VAL String "Sora" PUSH_VAL String "SR011281" CALL Talk NOP PUSH_VAL String "Nnguu... It feels... good... Nnnnn......" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 8192i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_6291 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_6297 @_l_6291: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_6297 PUSH_VAL Integer 0i Return @_l_6297: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Sora's body trembled, and for a moment her legs betweenmy body shut." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 8193i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_6323 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_6329 @_l_6323: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_6329 PUSH_VAL Integer 0i Return @_l_6329: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Sora's waist pulled back as if to escape, so I caughther shoulder, and strongly put my body weight into mything." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 8194i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_6355 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_6361 @_l_6355: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_6361 PUSH_VAL Integer 0i Return @_l_6361: PUSH_VAL String "Sora" PUSH_VAL String "SR011282" CALL Talk NOP PUSH_VAL String "Nnkuu... Aaaahh...!! Ahh, haa haa haa..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 8195i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_6387 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_6393 @_l_6387: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_6393 PUSH_VAL Integer 0i Return @_l_6393: PUSH_VAL String "Sora" PUSH_VAL String "SR011283" CALL Talk NOP PUSH_VAL String "Ahh... It's colliding... deep insidee..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 8196i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_6419 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_6425 @_l_6419: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_6425 PUSH_VAL Integer 0i Return @_l_6425: PUSH_VAL String "Sora" PUSH_VAL String "SR011284" CALL Talk NOP PUSH_VAL String "Your penis is... banging.. against my stomachh!!" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 8197i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_6451 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_6457 @_l_6451: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_6457 PUSH_VAL Integer 0i Return @_l_6457: PUSH_VAL String "Sora" PUSH_VAL String "SR011285" CALL Talk NOP PUSH_VAL String "Nnhuu... Ahh... Aaaahhh...!! The hot stuff..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 8198i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_6483 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_6489 @_l_6483: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_6489 PUSH_VAL Integer 0i Return @_l_6489: PUSH_VAL String "Sora" PUSH_VAL String "SR011286" CALL Talk NOP PUSH_VAL String "My inside are so hot... it feels like I'll get burned!!Aaaahh...!!" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 8199i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_6515 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_6521 @_l_6515: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_6521 PUSH_VAL Integer 0i Return @_l_6521: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Every time my thing goes in and out, Sora's legs twitchin respone." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 8200i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_6547 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_6553 @_l_6547: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_6553 PUSH_VAL Integer 0i Return @_l_6553: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Her constricting feverish vagina makes me feel like I'llmelt inside it." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 8201i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_6579 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_6585 @_l_6579: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_6585 PUSH_VAL Integer 0i Return @_l_6585: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Hearing Sora's delighted voice as my hard thing thrustsinside her, I half-rise to my feet." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 8202i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_6611 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_6617 @_l_6611: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_6617 PUSH_VAL Integer 0i Return @_l_6617: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Scraping against Sora's vaginal wall so hard it couldhurt, a large quantity of genital secretions from hergenitalia scattered." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 8203i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_6643 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_6649 @_l_6643: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_6649 PUSH_VAL Integer 0i Return @_l_6649: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "The pleasure began to increase." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 8204i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_6675 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_6681 @_l_6675: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_6681 PUSH_VAL Integer 0i Return @_l_6681: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "I want to make you all jumbled up. I want to see you atthe height of satisfaction." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 8205i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_6707 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_6713 @_l_6707: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_6713 PUSH_VAL Integer 0i Return @_l_6713: PUSH_VAL String "Sora" PUSH_VAL String "SR011287" CALL Talk NOP PUSH_VAL String "It's good... Haru... do it more... Ahhhh...!!" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 8206i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_6739 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_6745 @_l_6739: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_6745 PUSH_VAL Integer 0i Return @_l_6745: PUSH_VAL String "Sora" PUSH_VAL String "SR011288" CALL Talk NOP PUSH_VAL String "Thrust moree...! Let me feel you a lot!!" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 8207i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_6771 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_6777 @_l_6771: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_6777 PUSH_VAL Integer 0i Return @_l_6777: PUSH_VAL String "Sora" PUSH_VAL String "SR011289" CALL Talk NOP PUSH_VAL String "It's good... The tingling sensation inside me feelsgood..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 8208i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_6803 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_6809 @_l_6803: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_6809 PUSH_VAL Integer 0i Return @_l_6809: PUSH_VAL String "Sora" PUSH_VAL String "SR011290" CALL Talk NOP PUSH_VAL String "Every time you move, nnuu...!! A blissful pleasurecomess!!" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 8209i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_6835 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_6841 @_l_6835: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_6841 PUSH_VAL Integer 0i Return @_l_6841: PUSH_VAL String "Sora" PUSH_VAL String "SR011291" CALL Talk NOP PUSH_VAL String "So, you can make me... all jumbled up...!!" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 8210i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_6867 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_6873 @_l_6867: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_6873 PUSH_VAL Integer 0i Return @_l_6873: PUSH_VAL String "Sora" PUSH_VAL String "SR011292" CALL Talk NOP PUSH_VAL String "Haru... If it's for your sake... Aaahh...!" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 8211i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_6899 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_6905 @_l_6899: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_6905 PUSH_VAL Integer 0i Return @_l_6905: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "I continued strongly moving like a piston, enough toworry that if her place would break." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 8212i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_6931 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_6937 @_l_6931: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_6937 PUSH_VAL Integer 0i Return @_l_6937: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "My thing made noises as it entered deep inside Sora." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 8213i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_6963 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_6969 @_l_6963: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_6969 PUSH_VAL Integer 0i Return @_l_6969: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Grabbing my hand, Sora supported it, as it to guide it." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 8214i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_6995 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_7001 @_l_6995: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_7001 PUSH_VAL Integer 0i Return @_l_7001: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Sora's breathing looked painful, but she looked at mewith a smile on her face." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 8215i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_7027 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_7033 @_l_7027: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_7033 PUSH_VAL Integer 0i Return @_l_7033: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Every time I thrust, tears of joy ran down her cheek." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 8216i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_7059 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_7065 @_l_7059: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_7065 PUSH_VAL Integer 0i Return @_l_7065: PUSH_VAL String "Sora" PUSH_VAL String "SR011293" CALL Talk NOP PUSH_VAL String "Aaahh... Haruu... Haru..!! I'm..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 8217i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_7091 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_7097 @_l_7091: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_7097 PUSH_VAL Integer 0i Return @_l_7097: PUSH_VAL String "Sora" PUSH_VAL String "SR011294" CALL Talk NOP PUSH_VAL String "I'm cumminggggg... Aahh.... More...!" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 8218i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_7123 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_7129 @_l_7123: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_7129 PUSH_VAL Integer 0i Return @_l_7129: PUSH_VAL String "Sora" PUSH_VAL String "SR011295" CALL Talk NOP PUSH_VAL String "Cum lots... please? Your... semen......" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 8219i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_7155 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_7161 @_l_7155: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_7161 PUSH_VAL Integer 0i Return @_l_7161: PUSH_VAL String "Sora" PUSH_VAL String "SR011296" CALL Talk NOP PUSH_VAL String "Cum lotsss...! Nnaahh...!! Aaaahh...!!" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 8220i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_7187 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_7193 @_l_7187: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_7193 PUSH_VAL Integer 0i Return @_l_7193: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "......Soraa......" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 8221i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_7219 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_7225 @_l_7219: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_7225 PUSH_VAL Integer 0i Return @_l_7225: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Sora's trembling voice." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 8222i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_7251 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_7257 @_l_7251: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_7257 PUSH_VAL Integer 0i Return @_l_7257: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "I'm approaching my limit..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 8223i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_7283 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_7289 @_l_7283: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_7289 PUSH_VAL Integer 0i Return @_l_7289: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "My thing thrust strongly deep inside her, as if twistingher womb." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 8224i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_7315 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_7321 @_l_7315: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_7321 PUSH_VAL Integer 0i Return @_l_7321: PUSH_VAL String "Sora" PUSH_VAL String "SR011297" CALL Talk NOP PUSH_VAL String "Hii... Guu... Ahh... Aaaahhh... Already..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 8225i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_7347 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_7353 @_l_7347: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_7353 PUSH_VAL Integer 0i Return @_l_7353: PUSH_VAL String "Sora" PUSH_VAL String "SR011298" CALL Talk NOP PUSH_VAL String "Aahh... Ahaahh... I... I......" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 8226i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_7379 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_7385 @_l_7379: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_7385 PUSH_VAL Integer 0i Return @_l_7385: PUSH_VAL String "Sora" PUSH_VAL String "SR011299" CALL Talk NOP PUSH_VAL String "I'm... cumming... I'm cumming... Nnnuuuu...!!" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 8227i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_7411 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_7417 @_l_7411: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_7417 PUSH_VAL Integer 0i Return @_l_7417: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "...Sora...!! Kuu......!!" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 8228i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_7443 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_7449 @_l_7443: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_7449 PUSH_VAL Integer 0i Return @_l_7449: PUSH_VAL String "EA11c" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetCg NOP PUSH_VAL String "WHITE" PUSH_VAL Integer 1000i PUSH_VAL String "" CALL Flush NOP PUSH_VAL String "Sora" PUSH_VAL String "SR011300" CALL Talk NOP PUSH_VAL String "Nnuuu... Aaaaaaaaaaahhh!!!" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 8229i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_7485 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_7491 @_l_7485: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_7491 PUSH_VAL Integer 0i Return @_l_7491: PUSH_VAL String "Sora" PUSH_VAL String "SR011301" CALL Talk NOP PUSH_VAL String "Ahh, auuu... You're cumming... inside..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 8230i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_7517 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_7523 @_l_7517: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_7523 PUSH_VAL Integer 0i Return @_l_7523: PUSH_VAL String "Sora" PUSH_VAL String "SR011302" CALL Talk NOP PUSH_VAL String "Lots of... your hot stuff...." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 8231i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_7549 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_7555 @_l_7549: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_7555 PUSH_VAL Integer 0i Return @_l_7555: PUSH_VAL String "Sora" PUSH_VAL String "SR011303" CALL Talk NOP PUSH_VAL String "Aaahh... Ahh... Haa haa haa..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 8232i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_7581 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_7587 @_l_7581: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_7587 PUSH_VAL Integer 0i Return @_l_7587: PUSH_VAL String "Sora" PUSH_VAL String "SR011304" CALL Talk NOP PUSH_VAL String "Haruu... Nn.... *chuu*... Nn, *chuu*..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 8233i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_7613 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_7619 @_l_7613: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_7619 PUSH_VAL Integer 0i Return @_l_7619: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "My semen unloaded inside Sora's vagina in copiousamounts." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 8234i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_7645 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_7651 @_l_7645: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_7651 PUSH_VAL Integer 0i Return @_l_7651: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "That moment, semen from her vagina flowed out and mixedtogether." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 8235i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_7677 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_7683 @_l_7677: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_7683 PUSH_VAL Integer 0i Return @_l_7683: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Her waist moved over and over as I ejaculated." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 8236i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_7709 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_7715 @_l_7709: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_7715 PUSH_VAL Integer 0i Return @_l_7715: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "As I squirted inside her... I temporarily became numbfrom the pleasure." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 8237i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_7741 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_7747 @_l_7741: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_7747 PUSH_VAL Integer 0i Return @_l_7747: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Her vagina squeezed on my thing as it convulsed inside.As I enjoyed that sensation, I hung over Sora." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 8238i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_7773 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_7779 @_l_7773: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_7779 PUSH_VAL Integer 0i Return @_l_7779: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Holding my hips, Sora tightly embraced me." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 8239i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_7805 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_7811 @_l_7805: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_7811 PUSH_VAL Integer 0i Return @_l_7811: PUSH_VAL String "Sora" PUSH_VAL String "SR011305" CALL Talk NOP PUSH_VAL String "Haru........." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 8240i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_7837 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_7843 @_l_7837: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_7843 PUSH_VAL Integer 0i Return @_l_7843: PUSH_VAL String "Sora" PUSH_VAL String "SR011306" CALL Talk NOP PUSH_VAL String "Haaaa... Stay like this with me forever..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 8241i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_7869 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_7875 @_l_7869: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_7875 PUSH_VAL Integer 0i Return @_l_7875: PUSH_VAL String "Sora" PUSH_VAL String "SR011307" CALL Talk NOP PUSH_VAL String "I want to feel you more." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 8242i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_7901 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_7907 @_l_7901: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_7907 PUSH_VAL Integer 0i Return @_l_7907: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Okay... Sora... Nn..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 8243i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_7933 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_7939 @_l_7933: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_7939 PUSH_VAL Integer 0i Return @_l_7939: PUSH_VAL String "Sora" PUSH_VAL String "SR011308" CALL Talk NOP PUSH_VAL String "Aahh... Haru... Nn, *chuu*... Nnn, nnn..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 8244i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_7965 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_7971 @_l_7965: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_7971 PUSH_VAL Integer 0i Return @_l_7971: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Even in the moment of trying to end our wild breathing,we continued kissing." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 8245i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_7997 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_8003 @_l_7997: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_8003 PUSH_VAL Integer 0i Return @_l_8003: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Dripping with sweat, our feelings became one." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 8246i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_8029 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_8035 @_l_8029: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_8035 PUSH_VAL Integer 0i Return @_l_8035: CALL ScStopBgm NOP PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "We wanted to feel that more." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 8247i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_8063 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_8069 @_l_8063: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_8069 PUSH_VAL Integer 0i Return @_l_8069: PUSH_VAL Integer 4i CALL OnRecollectFlag NOP CALL IsRecollectMode JUMP_OK _l_8079 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return @_l_8079: PUSH_VAL String "DATE" PUSH_VAL Integer 0i CALL EyeCatchEnter NOP PUSH_VAL String "00_a027" CALL Change NOP PUSH_VAL Integer 0i Return PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return @@Initialize Return this EndFunc Function sc00_A027() CALL ScenarioEnter NOP PUSH_VAL String "BLACK" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetCg NOP PUSH_VAL String "SE301" PUSH_VAL String "0" PUSH_VAL Integer 0i CALL ScPlayEnvSe NOP PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Nn......?" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 8248i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_38 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_44 @_l_38: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_44 PUSH_VAL Integer 0i Return @_l_44: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "From a daze, my consciousness started to return." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 8249i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_70 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_76 @_l_70: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_76 PUSH_VAL Integer 0i Return @_l_76: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "The lukewarm air. The cicadas crying in the distance." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 8250i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_102 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_108 @_l_102: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_108 PUSH_VAL Integer 0i Return @_l_108: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "And the faintly audible heavy breaths." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 8251i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_134 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_140 @_l_134: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_140 PUSH_VAL Integer 0i Return @_l_140: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "When I opened my eyes. I could see the ceiling." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 8252i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_166 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_172 @_l_166: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_172 PUSH_VAL Integer 0i Return @_l_172: PUSH_VAL String "B03a" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetCg NOP PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "My room, which I was used to seeing." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 8253i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_203 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_209 @_l_203: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_209 PUSH_VAL Integer 0i Return @_l_209: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "The sun had ascended a lot. It's probably been a while." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 8254i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_235 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_241 @_l_235: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_241 PUSH_VAL Integer 0i Return @_l_241: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Even when I opened my eyes, I couldn't rememberanything... Without a doubt, I had slept in late." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 8255i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_267 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_273 @_l_267: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_273 PUSH_VAL Integer 0i Return @_l_273: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "But at the same time, I no longer cared about it thatmuch." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 8256i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_299 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_305 @_l_299: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_305 PUSH_VAL Integer 0i Return @_l_305: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Because, I couldn't help it. I couldn't get up." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 8257i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_331 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_337 @_l_331: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_337 PUSH_VAL Integer 0i Return @_l_337: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "And apart from that..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 8258i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_363 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_369 @_l_363: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_369 PUSH_VAL Integer 0i Return @_l_369: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "The sensation that was beside me, was my everything." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 8259i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_395 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_401 @_l_395: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_401 PUSH_VAL Integer 0i Return @_l_401: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Her damp skin was touching my arm." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 8260i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_427 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_433 @_l_427: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_433 PUSH_VAL Integer 0i Return @_l_433: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "...Sora was clinging onto my arm, almost as if I was apillow she was hugging." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 8261i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_459 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_465 @_l_459: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_465 PUSH_VAL Integer 0i Return @_l_465: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Her breasts pressing against me, our legs entangled...her soft public hair was tickling my waste area." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 8262i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_491 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_497 @_l_491: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_497 PUSH_VAL Integer 0i Return @_l_497: PUSH_VAL String "SE301" PUSH_VAL Integer 1i CALL ScStopEnvSe NOP PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "......" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 8263i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_527 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_533 @_l_527: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_533 PUSH_VAL Integer 0i Return @_l_533: PUSH_VAL String "BGM16" PUSH_VAL Integer 0i CALL ScPlayBgm NOP PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Yesterday, Sora and I conected our bodies again." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 8264i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_563 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_569 @_l_563: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_569 PUSH_VAL Integer 0i Return @_l_569: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "We loved one another until we were so tired we fellasleep." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 8265i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_595 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_601 @_l_595: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_601 PUSH_VAL Integer 0i Return @_l_601: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "And now, even just watching over her face as she slept,I was overcome with happiness..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 8266i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_627 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_633 @_l_627: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_633 PUSH_VAL Integer 0i Return @_l_633: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "......" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 8267i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_659 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_665 @_l_659: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_665 PUSH_VAL Integer 0i Return @_l_665: PUSH_VAL String "Sora" PUSH_VAL String "SR011309" CALL Talk NOP PUSH_VAL String "...Nn......" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 8268i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_691 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_697 @_l_691: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_697 PUSH_VAL Integer 0i Return @_l_697: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Softly caressing Sora's lower back, it pulled back alittle." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 8269i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_723 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_729 @_l_723: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_729 PUSH_VAL Integer 0i Return @_l_729: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "The sensation of touching Sora's ass, painted withbeautiful curves, felt great." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 8270i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_755 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_761 @_l_755: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_761 PUSH_VAL Integer 0i Return @_l_761: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Every time I stroked, Sora's body unconsciously twisted." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 8271i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_787 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_793 @_l_787: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_793 PUSH_VAL Integer 0i Return @_l_793: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "If Sora woke up now, I wonder what kind of face shewould make... Though it's my imagination, I could tellshe would have a strangely delighted facial expression." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 8272i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_819 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_825 @_l_819: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_825 PUSH_VAL Integer 0i Return @_l_825: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "...Now, then..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 8273i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_851 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_857 @_l_851: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_857 PUSH_VAL Integer 0i Return @_l_857: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "When my head finally woke up, I finally started tonotice all the sweat and, well... various liquids." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 8274i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_883 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_889 @_l_883: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_889 PUSH_VAL Integer 0i Return @_l_889: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "When I'm done showering, I'll go back in bed with Sora." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 8275i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_915 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_921 @_l_915: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_921 PUSH_VAL Integer 0i Return @_l_921: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "I softly pulled away from Sora." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 8276i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_947 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_953 @_l_947: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_953 PUSH_VAL Integer 0i Return @_l_953: PUSH_VAL String "Sora" PUSH_VAL String "SR011310" CALL Talk NOP PUSH_VAL String "Nn......" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 8277i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_979 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_985 @_l_979: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_985 PUSH_VAL Integer 0i Return @_l_985: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "As if needing a replacement for me...Sora pulled in thesheets, and wrapped herself in them." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 8278i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1011 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1017 @_l_1011: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1017 PUSH_VAL Integer 0i Return @_l_1017: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "......" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 8279i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1043 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1049 @_l_1043: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1049 PUSH_VAL Integer 0i Return @_l_1049: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "When I got out of the futon and the warmth from Sora'sbody cooled down, I had a strange feeling of uncertaintyof whether or not everything up until now was reality." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 8280i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1075 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1081 @_l_1075: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1081 PUSH_VAL Integer 0i Return @_l_1081: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Maybe that's why, without resisting this anxiety or thetemptation of pleasure, I always wanted to join bodieswith Sora." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 8281i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1107 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1113 @_l_1107: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1113 PUSH_VAL Integer 0i Return @_l_1113: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "After I shower, I'll get back in bed with Sora..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 8282i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1139 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1145 @_l_1139: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1145 PUSH_VAL Integer 0i Return @_l_1145: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Normally, I'd think about that kind of thing." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 8283i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1171 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1177 @_l_1171: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1177 PUSH_VAL Integer 0i Return @_l_1177: PUSH_VAL Integer 0i PUSH_VAL Integer 1i CALL BlackOut NOP PUSH_VAL Integer 2000i PUSH_VAL Integer 0i CALL ScWait NOP PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "*sigh*..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 8284i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1211 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1217 @_l_1211: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1217 PUSH_VAL Integer 0i Return @_l_1217: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "With only my boxers on, the wind gently brushing againstmy body felt cool." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 8285i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1243 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1249 @_l_1243: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1249 PUSH_VAL Integer 0i Return @_l_1249: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Even with the light moisture from the shower, my body...and especially my head... felt extremely refreshed." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 8286i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1275 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1281 @_l_1275: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1281 PUSH_VAL Integer 0i Return @_l_1281: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "......" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 8287i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1307 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1313 @_l_1307: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1313 PUSH_VAL Integer 0i Return @_l_1313: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "As a result, what I didn't care about when I was insidethe futon now started to bug me." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 8288i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1339 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1345 @_l_1339: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1345 PUSH_VAL Integer 0i Return @_l_1345: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "We skipped... school..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 8289i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1371 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1377 @_l_1371: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1377 PUSH_VAL Integer 0i Return @_l_1377: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Looking at the pins on the clock once again, classes hadalready ended." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 8290i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1403 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1409 @_l_1403: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1409 PUSH_VAL Integer 0i Return @_l_1409: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "We weren't just late this time. We were completelyabsent." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 8291i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1435 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1441 @_l_1435: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1441 PUSH_VAL Integer 0i Return @_l_1441: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Once we started, we became unable to stop." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 8292i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1467 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1473 @_l_1467: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1473 PUSH_VAL Integer 0i Return @_l_1473: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "I had never been absent before. Not even due to beingsick or unavoidable circumstances." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 8293i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1499 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1505 @_l_1499: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1505 PUSH_VAL Integer 0i Return @_l_1505: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "I did it with Sora the entire time, huh..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 8294i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1531 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1537 @_l_1531: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1537 PUSH_VAL Integer 0i Return @_l_1537: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "This is a reason I simply cannot tell anyone." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 8295i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1563 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1569 @_l_1563: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1569 PUSH_VAL Integer 0i Return @_l_1569: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "...Well, we might be able to make up some excuse." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 8296i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1595 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1601 @_l_1595: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1601 PUSH_VAL Integer 0i Return @_l_1601: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Though if we were in our normal house, they wouldcontact our parents... and we would be immediatelyexposed." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 8297i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1627 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1633 @_l_1627: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1633 PUSH_VAL Integer 0i Return @_l_1633: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "......" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 8298i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1659 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1665 @_l_1659: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1665 PUSH_VAL Integer 0i Return @_l_1665: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "My unconcerned attitude I had just now changed... and myface became pale." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 8299i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1691 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1697 @_l_1691: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1697 PUSH_VAL Integer 0i Return @_l_1697: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "What am I thinking now?" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 8300i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1723 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1729 @_l_1723: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1729 PUSH_VAL Integer 0i Return @_l_1729: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "That... because our parents aren't here, we won't beexposed?" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 8301i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1755 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1761 @_l_1755: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1761 PUSH_VAL Integer 0i Return @_l_1761: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "......I'm despicable." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 8302i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1787 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1793 @_l_1787: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1793 PUSH_VAL Integer 0i Return @_l_1793: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "To think that, even for a moment." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 8303i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1819 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1825 @_l_1819: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1825 PUSH_VAL Integer 0i Return @_l_1825: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "I shook my head violently." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 8304i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1851 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1857 @_l_1851: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1857 PUSH_VAL Integer 0i Return @_l_1857: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Becoming even just a little bit unsteady, it was inorder to to shake off that way of thinking." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 8305i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1883 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1889 @_l_1883: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1889 PUSH_VAL Integer 0i Return @_l_1889: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "......I'll drink some water..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 8306i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1915 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1921 @_l_1915: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1921 PUSH_VAL Integer 0i Return @_l_1921: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "When I shook my head in denial so much I feltintoxicated, I randomly noticed I was thirst." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 8307i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1947 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1953 @_l_1947: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1953 PUSH_VAL Integer 0i Return @_l_1953: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "It was at that time, when I started to head to thekitchen." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 8308i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1979 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1985 @_l_1979: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1985 PUSH_VAL Integer 0i Return @_l_1985: PUSH_VAL Integer 1i CALL ScStopBgm NOP PUSH_VAL String "SE109" PUSH_VAL Integer 0i CALL ScPlaySe NOP PUSH_VAL String "Voice w " PUSH_VAL String "KO010165" CALL Talk NOP PUSH_VAL String "Excuse me..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 8309i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2018 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2024 @_l_2018: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2024 PUSH_VAL Integer 0i Return @_l_2024: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Eh...!?" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 8310i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2050 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2056 @_l_2050: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2056 PUSH_VAL Integer 0i Return @_l_2056: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "That voice is... Chairman's...?" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 8311i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2082 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2088 @_l_2082: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2088 PUSH_VAL Integer 0i Return @_l_2088: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "The sound of knocking on the door continued... and Iheard a familiar voice again." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 8312i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2114 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2120 @_l_2114: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2120 PUSH_VAL Integer 0i Return @_l_2120: PUSH_VAL String "Voice H " PUSH_VAL String "NO010210" CALL Talk NOP PUSH_VAL String "Haru-chan?" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 8313i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2146 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2152 @_l_2146: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2152 PUSH_VAL Integer 0i Return @_l_2152: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "...Nao-chan?" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 8314i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2178 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2184 @_l_2178: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2184 PUSH_VAL Integer 0i Return @_l_2184: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Th--This is bad. If I'm dressed like this...!" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 8315i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2210 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2216 @_l_2210: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2216 PUSH_VAL Integer 0i Return @_l_2216: PUSH_VAL Integer 0i PUSH_VAL Integer 1i CALL BlackOut NOP PUSH_VAL String "B01a" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetCg NOP PUSH_VAL String "WIP_LR" PUSH_VAL Integer 500i CALL Transition NOP PUSH_VAL String "se105" PUSH_VAL Integer 0i CALL ScPlaySe NOP PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "The moment I tried to pull a t-shirt over my head andleave the hallway, the front door opened." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 8316i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2259 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2265 @_l_2259: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2265 PUSH_VAL Integer 0i Return @_l_2265: PUSH_VAL String "Nao" PUSH_VAL String "NO010211" CALL Talk NOP PUSH_VAL String "......Excuse m----Kya...!?" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 8317i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2291 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2297 @_l_2291: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2297 PUSH_VAL Integer 0i Return @_l_2297: PUSH_VAL String "Class Rep" PUSH_VAL String "KO010166" CALL Talk NOP PUSH_VAL String "What's wrong? ...!! H--Hyaa...!?" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 8318i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2323 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2329 @_l_2323: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2329 PUSH_VAL Integer 0i Return @_l_2329: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "The people that saw me as I pulled a t-shirt over myhead were... Nao-chan with her eyes opened wide, andChairman with both hands covering her bright red face." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 8319i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2355 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2361 @_l_2355: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2361 PUSH_VAL Integer 0i Return @_l_2361: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Uwaa... S--Sorry...!" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 8320i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2387 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2393 @_l_2387: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2393 PUSH_VAL Integer 0i Return @_l_2393: PUSH_VAL String "BGM03" PUSH_VAL Integer 0i CALL ScPlayBgm NOP PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "In a panic, I passed my arm through the sleeve, andquickly extended the shirt downwards." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 8321i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2423 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2429 @_l_2423: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2429 PUSH_VAL Integer 0i Return @_l_2429: PUSH_VAL String "CB01_11M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Nao" PUSH_VAL String "NO010212" CALL Talk NOP PUSH_VAL String "Wh--Why are you dressed like that...?" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 8322i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2460 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2466 @_l_2460: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2466 PUSH_VAL Integer 0i Return @_l_2466: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Ah, w--well, I was sleeping until just recently, and Ijust got out of the shower..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 8323i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2492 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2498 @_l_2492: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2498 PUSH_VAL Integer 0i Return @_l_2498: PUSH_VAL String "Nao" PUSH_VAL String "NO010213" CALL Talk NOP PUSH_VAL String "Ah, I--I see... The timing must have been bad." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 8324i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2524 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2530 @_l_2524: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2530 PUSH_VAL Integer 0i Return @_l_2530: PUSH_VAL String "CH01_08M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Class Rep" PUSH_VAL String "KO010167" CALL Talk NOP PUSH_VAL String "Kasugano-kun, about your health... Umm, are you... okay?" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 8325i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2561 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2567 @_l_2561: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2567 PUSH_VAL Integer 0i Return @_l_2567: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Ah, well, yeah... My health is alright, for the mostpart..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 8326i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2593 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2599 @_l_2593: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2599 PUSH_VAL Integer 0i Return @_l_2599: PUSH_VAL String "CB01_01M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "CH01_07M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Class Rep" PUSH_VAL String "KO010168" CALL Talk NOP PUSH_VAL String "Ah, that's good... You were absent without any contact,so... umm, I was worried......" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 8327i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2635 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2641 @_l_2635: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2641 PUSH_VAL Integer 0i Return @_l_2641: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Ah... so it was like that." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 8328i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2667 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2673 @_l_2667: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2673 PUSH_VAL Integer 0i Return @_l_2673: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Y--Yeah, sorry... to make you worry." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 8329i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2699 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2705 @_l_2699: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2705 PUSH_VAL Integer 0i Return @_l_2705: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Finally, I understood why the two came over here." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 8330i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2731 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2737 @_l_2731: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2737 PUSH_VAL Integer 0i Return @_l_2737: PUSH_VAL String "CB01_02M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Nao" PUSH_VAL String "NO010214" CALL Talk NOP PUSH_VAL String "Geeze, you're cruel for making Kuranaga-san worried." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 8331i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2768 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2774 @_l_2768: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2774 PUSH_VAL Integer 0i Return @_l_2774: PUSH_VAL String "CH01_05M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Class Rep" PUSH_VAL String "KO010169" CALL Talk NOP PUSH_VAL String "Eh, ah, n--no... Umm, I... ah, umm... needed to give yousome handouts..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 8332i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2805 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2811 @_l_2805: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2811 PUSH_VAL Integer 0i Return @_l_2811: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "You didn't really have to go through all the troublejust to bring them here..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 8333i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2837 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2843 @_l_2837: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2843 PUSH_VAL Integer 0i Return @_l_2843: PUSH_VAL String "CH01_07M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Class Rep" PUSH_VAL String "KO010170" CALL Talk NOP PUSH_VAL String "N--No, as a chairman I should be expected to do thatmuch..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 8334i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2874 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2880 @_l_2874: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2880 PUSH_VAL Integer 0i Return @_l_2880: PUSH_VAL String "CB01_03M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Nao" PUSH_VAL String "NO010215" CALL Talk NOP PUSH_VAL String "...Considering all that, Kuranaga-san was pacing backand forth in front of the front door." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 8335i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2911 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2917 @_l_2911: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2917 PUSH_VAL Integer 0i Return @_l_2917: PUSH_VAL String "CH01_05M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Class Rep" PUSH_VAL String "KO010171" CALL Talk NOP PUSH_VAL String "Eh...!? Th--That was, u--umm, I just didn't know how toenter......" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 8336i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2948 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2954 @_l_2948: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2954 PUSH_VAL Integer 0i Return @_l_2954: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "'How to enter'... You could have just come in like youwould any entranceway..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 8337i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2980 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2986 @_l_2980: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2986 PUSH_VAL Integer 0i Return @_l_2986: PUSH_VAL String "CB01_02M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Nao" PUSH_VAL String "NO010216" CALL Talk NOP PUSH_VAL String "If I hadn't called out, I have the feeling that shewould have been pacing around forever^." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 8338i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_3017 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_3023 @_l_3017: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_3023 PUSH_VAL Integer 0i Return @_l_3023: PUSH_VAL String "CH01_06M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Class Rep" PUSH_VAL String "KO010172" CALL Talk NOP PUSH_VAL String "Uu, uuu........." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 8339i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_3054 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_3060 @_l_3054: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_3060 PUSH_VAL Integer 0i Return @_l_3060: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Chairman's face is bright red." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 8340i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_3086 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_3092 @_l_3086: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_3092 PUSH_VAL Integer 0i Return @_l_3092: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "...It's not like it's the first time she's been here, soI wouldn't think she should be that nervous." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 8341i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_3118 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_3124 @_l_3118: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_3124 PUSH_VAL Integer 0i Return @_l_3124: PUSH_VAL String "CH01_02M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Class Rep" PUSH_VAL String "KO010173" CALL Talk NOP PUSH_VAL String "Ah, u--umm... H--Here are the handouts...!" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 8342i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_3155 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_3161 @_l_3155: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_3161 PUSH_VAL Integer 0i Return @_l_3161: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "As if to somehow deceive, she rustled around her bag...and took out two handouts." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 8343i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_3187 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_3193 @_l_3187: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_3193 PUSH_VAL Integer 0i Return @_l_3193: PUSH_VAL String "Class Rep" PUSH_VAL String "KO010174" CALL Talk NOP PUSH_VAL String "U--Umm, the deadline is next week, so you don't have doit in a hurry..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 8344i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_3219 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_3225 @_l_3219: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_3225 PUSH_VAL Integer 0i Return @_l_3225: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Ah, okay, got it... Ah." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 8345i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_3251 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_3257 @_l_3251: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_3257 PUSH_VAL Integer 0i Return @_l_3257: PUSH_VAL String "CH01_07M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL Integer 9i PUSH_VAL Integer 0i CALL Jump NOP PUSH_VAL String "Class Rep" PUSH_VAL String "KO010175" CALL Talk NOP PUSH_VAL String "...Kyaa...!?" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 8346i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_3292 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_3298 @_l_3292: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_3298 PUSH_VAL Integer 0i Return @_l_3298: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "When I went to take the handouts, I accidentally touchedChairman's hand." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 8347i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_3324 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_3330 @_l_3324: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_3330 PUSH_VAL Integer 0i Return @_l_3330: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Ah, s--sorry." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 8348i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_3356 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_3362 @_l_3356: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_3362 PUSH_VAL Integer 0i Return @_l_3362: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Chairman pulled her hand back by reflex." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 8349i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_3388 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_3394 @_l_3388: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_3394 PUSH_VAL Integer 0i Return @_l_3394: PUSH_VAL String "Class Rep" PUSH_VAL String "KO010176" CALL Talk NOP PUSH_VAL String "N--No, I'm the one that should be sorry... I had such anexaggerated reaction..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 8350i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_3420 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_3426 @_l_3420: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_3426 PUSH_VAL Integer 0i Return @_l_3426: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "She stroked the hand I touched with her other hand." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 8351i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_3452 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_3458 @_l_3452: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_3458 PUSH_VAL Integer 0i Return @_l_3458: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "It was kind of girlish, or rather... simplistic." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 8352i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_3484 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_3490 @_l_3484: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_3490 PUSH_VAL Integer 0i Return @_l_3490: PUSH_VAL String "CB01_01M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Nao" PUSH_VAL String "NO010217" CALL Talk NOP PUSH_VAL String "Ah, youth... By the way, is Sora-chan here?" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 8353i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_3521 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_3527 @_l_3521: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_3527 PUSH_VAL Integer 0i Return @_l_3527: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Eh... Ah, yeah. She's resting." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 8354i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_3553 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_3559 @_l_3553: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_3559 PUSH_VAL Integer 0i Return @_l_3559: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "When Nao-chan suddenly fired off the word 'Sora', myheart jumped." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 8355i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_3585 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_3591 @_l_3585: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_3591 PUSH_VAL Integer 0i Return @_l_3591: PUSH_VAL String "Nao" PUSH_VAL String "NO010218" CALL Talk NOP PUSH_VAL String "I see... If the two of you become sick, don't hesitateto tell me, okay? Before there's nothing I'm able to do." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 8356i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_3617 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_3623 @_l_3617: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_3623 PUSH_VAL Integer 0i Return @_l_3623: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Okay, will do." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 8357i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_3649 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_3655 @_l_3649: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_3655 PUSH_VAL Integer 0i Return @_l_3655: PUSH_VAL String "CH01_08M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Class Rep" PUSH_VAL String "KO010177" CALL Talk NOP PUSH_VAL String "...Is it really nothing?" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 8358i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_3686 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_3692 @_l_3686: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_3692 PUSH_VAL Integer 0i Return @_l_3692: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Yeah... It's okay. I'm sure we'll be able to go toschool tomorrow." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 8359i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_3718 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_3724 @_l_3718: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_3724 PUSH_VAL Integer 0i Return @_l_3724: PUSH_VAL String "CH01_07M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Class Rep" PUSH_VAL String "KO010178" CALL Talk NOP PUSH_VAL String "I--I see... That's good..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 8360i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_3755 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_3761 @_l_3755: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_3761 PUSH_VAL Integer 0i Return @_l_3761: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "...Chairman's worried voice change to a relieved voice." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 8361i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_3787 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_3793 @_l_3787: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_3793 PUSH_VAL Integer 0i Return @_l_3793: PUSH_VAL String "CB01_02M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Nao" PUSH_VAL String "NO010219" CALL Talk NOP PUSH_VAL String "Ah, that's right, Haru-chan. Afterwards, some annoyingpeople will be coming to visit." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 8362i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_3824 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_3830 @_l_3824: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_3830 PUSH_VAL Integer 0i Return @_l_3830: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Eh... really?" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 8363i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_3856 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_3862 @_l_3856: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_3862 PUSH_VAL Integer 0i Return @_l_3862: PUSH_VAL String "Nao" PUSH_VAL String "NO010220" CALL Talk NOP PUSH_VAL String "Yeah, Ryouhei and the rest said they might come by." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 8364i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_3888 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_3894 @_l_3888: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_3894 PUSH_VAL Integer 0i Return @_l_3894: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Not good..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 8365i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_3920 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_3926 @_l_3920: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_3926 PUSH_VAL Integer 0i Return @_l_3926: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "If it gets even noisier than this, even Sora will wakeup and come here... probably." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 8366i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_3952 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_3958 @_l_3952: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_3958 PUSH_VAL Integer 0i Return @_l_3958: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Right next to the hallway, in a room separated by onlyone door, Sora's sleeping naked." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 8367i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_3984 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_3990 @_l_3984: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_3990 PUSH_VAL Integer 0i Return @_l_3990: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Before Ryouhei and the rest intrude, I need to clean upand get Sora dressed." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 8368i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_4016 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_4022 @_l_4016: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_4022 PUSH_VAL Integer 0i Return @_l_4022: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "I don't have time to speak at ease... I'm starting toget really impatient." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 8369i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_4048 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_4054 @_l_4048: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_4054 PUSH_VAL Integer 0i Return @_l_4054: PUSH_VAL String "CH01_02M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Class Rep" PUSH_VAL String "KO010179" CALL Talk NOP PUSH_VAL String "If you're not feeling well, do you want me to explain itto everyone else and have them go home?" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 8370i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_4085 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_4091 @_l_4085: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_4091 PUSH_VAL Integer 0i Return @_l_4091: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Y--You don't have to go that far, but... umm, if only Ihad time to change clothes and clean up... Ah." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 8371i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_4117 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_4123 @_l_4117: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_4123 PUSH_VAL Integer 0i Return @_l_4123: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "I regret not taking up Chairman's offer." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 8372i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_4149 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_4155 @_l_4149: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_4155 PUSH_VAL Integer 0i Return @_l_4155: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "This isn't the time to worry about usual manners fordealing with visitors..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 8373i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_4181 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_4187 @_l_4181: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_4187 PUSH_VAL Integer 0i Return @_l_4187: PUSH_VAL String "CB01_01M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Nao" PUSH_VAL String "NO010221" CALL Talk NOP PUSH_VAL String "In that case, we can help. If we split up the tasks, itshouldn't take long to do." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 8374i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_4218 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_4224 @_l_4218: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_4224 PUSH_VAL Integer 0i Return @_l_4224: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "N--No, I can't really show you, since it's embarrassing." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 8375i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_4250 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_4256 @_l_4250: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_4256 PUSH_VAL Integer 0i Return @_l_4256: PUSH_VAL String "CB01_03M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Nao" PUSH_VAL String "NO010222" CALL Talk NOP PUSH_VAL String "Oh, no need to be polite. Right, Kuranaga-san?" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 8376i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_4287 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_4293 @_l_4287: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_4293 PUSH_VAL Integer 0i Return @_l_4293: PUSH_VAL String "CH01_07M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Class Rep" PUSH_VAL String "KO010180" CALL Talk NOP PUSH_VAL String "I--I don't mind..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 8377i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_4324 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_4330 @_l_4324: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_4330 PUSH_VAL Integer 0i Return @_l_4330: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "I--I appreciate the offer, but... u-umm..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 8378i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_4356 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_4362 @_l_4356: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_4362 PUSH_VAL Integer 0i Return @_l_4362: PUSH_VAL String "Nao" PUSH_VAL String "NO010223" CALL Talk NOP PUSH_VAL String "Hmm? Is there something bad you don't want us to see?" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 8379i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_4388 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_4394 @_l_4388: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_4394 PUSH_VAL Integer 0i Return @_l_4394: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "A--Ahaha..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 8380i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_4420 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_4426 @_l_4420: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_4426 PUSH_VAL Integer 0i Return @_l_4426: PUSH_VAL String "Class Rep" PUSH_VAL String "KO010181" CALL Talk NOP PUSH_VAL String "I--Is that true...?" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 8381i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_4452 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_4458 @_l_4452: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_4458 PUSH_VAL Integer 0i Return @_l_4458: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "No, that's not at all true... Err, no. Umm..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 8382i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_4484 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_4490 @_l_4484: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_4490 PUSH_VAL Integer 0i Return @_l_4490: PUSH_VAL String "CB01_01M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Nao" PUSH_VAL String "NO010224" CALL Talk NOP PUSH_VAL String "Okay. Well, it'll annoy you if I pressure you anymore,so I'll leave it at here for today." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 8383i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_4521 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_4527 @_l_4521: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_4527 PUSH_VAL Integer 0i Return @_l_4527: PUSH_VAL String "Nao" PUSH_VAL String "NO010225" CALL Talk NOP PUSH_VAL String "Is that fine with you, Kuranaga-san?" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 8384i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_4553 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_4559 @_l_4553: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_4559 PUSH_VAL Integer 0i Return @_l_4559: PUSH_VAL String "CH01_02M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Class Rep" PUSH_VAL String "KO010182" CALL Talk NOP PUSH_VAL String "Y--Yes. B--But, if something happens, please don'thesitate to contact me." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 8385i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_4590 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_4596 @_l_4590: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_4596 PUSH_VAL Integer 0i Return @_l_4596: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "O--Okay, thanks." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 8386i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_4622 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_4628 @_l_4622: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_4628 PUSH_VAL Integer 0i Return @_l_4628: PUSH_VAL String "Class Rep" PUSH_VAL String "KO010183" CALL Talk NOP PUSH_VAL String "If possible, I wanted to see Sora-san too, but... Iguess it can't be helped." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 8387i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_4654 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_4660 @_l_4654: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_4660 PUSH_VAL Integer 0i Return @_l_4660: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Ah, yeah... I'll tell Sora." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 8388i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_4686 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_4692 @_l_4686: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_4692 PUSH_VAL Integer 0i Return @_l_4692: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "...All right." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 8389i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_4718 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_4724 @_l_4718: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_4724 PUSH_VAL Integer 0i Return @_l_4724: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Now I can somehow... manage." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 8390i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_4750 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_4756 @_l_4750: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_4756 PUSH_VAL Integer 0i Return @_l_4756: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "I'll wake up Sora really quick, and tell her to get inthe bath for now..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 8391i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_4782 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_4788 @_l_4782: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_4788 PUSH_VAL Integer 0i Return @_l_4788: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "And in that time, I'll straighten up the room." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 8392i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_4814 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_4820 @_l_4814: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_4820 PUSH_VAL Integer 0i Return @_l_4820: PUSH_VAL String "CB01_02M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Nao" PUSH_VAL String "NO010226" CALL Talk NOP PUSH_VAL String "Well then, see you." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 8393i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_4851 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_4857 @_l_4851: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_4857 PUSH_VAL Integer 0i Return @_l_4857: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Nao-chan put her hand on the front door." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 8394i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_4883 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_4889 @_l_4883: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_4889 PUSH_VAL Integer 0i Return @_l_4889: PUSH_VAL String "Class Rep" PUSH_VAL String "KO010184" CALL Talk NOP PUSH_VAL String "Sorry for intruding." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 8395i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_4915 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_4921 @_l_4915: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_4921 PUSH_VAL Integer 0i Return @_l_4921: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "With a faint creek, the door opened up to the outside." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 8396i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_4947 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_4953 @_l_4947: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_4953 PUSH_VAL Integer 0i Return @_l_4953: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "With light shining in the middle of the entranceway,Chairman started to leave... It was at that moment." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 8397i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_4979 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_4985 @_l_4979: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_4985 PUSH_VAL Integer 0i Return @_l_4985: PUSH_VAL Integer 1i CALL ScStopBgm NOP PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "..........!?" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 8398i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_5014 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_5020 @_l_5014: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_5020 PUSH_VAL Integer 0i Return @_l_5020: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "While seeing off Nao-chan and Chairman, there was apresence of something moving behind me." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 8399i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_5046 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_5052 @_l_5046: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_5052 PUSH_VAL Integer 0i Return @_l_5052: PUSH_VAL String "se102" PUSH_VAL Integer 0i CALL ScPlaySe NOP PUSH_VAL String "MONOCHROME" CALL Tone NOP PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "There was a faint sound of a door sliding open, thatalmost couldn't be heard unless you strained your ears." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 8400i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_5085 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_5091 @_l_5085: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_5091 PUSH_VAL Integer 0i Return @_l_5091: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "I was the only one that noticed it." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 8401i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_5117 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_5123 @_l_5117: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_5123 PUSH_VAL Integer 0i Return @_l_5123: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "My heart rate pumped up radically." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 8402i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_5149 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_5155 @_l_5149: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_5155 PUSH_VAL Integer 0i Return @_l_5155: PUSH_VAL String "CB01_02M" PUSH_VAL Integer 7i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "CH01_02M" PUSH_VAL Integer 3i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Nao-chan and Chairman were leaving with painfully slowsteps." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 8403i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_5191 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_5197 @_l_5191: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_5197 PUSH_VAL Integer 0i Return @_l_5197: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "While still seeing them off, inside my heart I wanted toturn around." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 8404i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_5223 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_5229 @_l_5223: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_5229 PUSH_VAL Integer 0i Return @_l_5229: PUSH_VAL String "" CALL Tone NOP PUSH_VAL String "BLACK" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetCg NOP PUSH_VAL String "WIP_RL" PUSH_VAL Integer 500i CALL Transition NOP PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "I could see a white hand opening the door, and thepresence of a body coming out of it." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 8405i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_5267 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_5273 @_l_5267: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_5273 PUSH_VAL Integer 0i Return @_l_5273: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "That moment felt like an eternity." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 8406i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_5299 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_5305 @_l_5299: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_5305 PUSH_VAL Integer 0i Return @_l_5305: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "What destroyed that eternity was... a voice, seeking me." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 8407i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_5331 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_5337 @_l_5331: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_5337 PUSH_VAL Integer 0i Return @_l_5337: PUSH_VAL String "Sora" PUSH_VAL String "SR011311" CALL Talk NOP PUSH_VAL String "..........Haru? Where are you?" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 8408i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_5363 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_5369 @_l_5363: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_5369 PUSH_VAL Integer 0i Return @_l_5369: PUSH_VAL String "BGM11" PUSH_VAL Integer 0i CALL ScPlayBgm NOP PUSH_VAL String "EA02" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetCg NOP PUSH_VAL String "" PUSH_VAL Integer 2000i CALL Transition NOP PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "It happened in the blink of an eye." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 8409i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_5408 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_5414 @_l_5408: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_5414 PUSH_VAL Integer 0i Return @_l_5414: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "As if she was some kind of art model, Sora was in thehallway with only a sheet around her." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 8410i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_5440 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_5446 @_l_5440: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_5446 PUSH_VAL Integer 0i Return @_l_5446: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "The footsteps of Nao-chan and Chairman, who wereleaving, stopped." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 8411i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_5472 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_5478 @_l_5472: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_5478 PUSH_VAL Integer 0i Return @_l_5478: PUSH_VAL String "Sora" PUSH_VAL String "SR011312" CALL Talk NOP PUSH_VAL String "Aha... Haru, you were over there?" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 8412i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_5504 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_5510 @_l_5504: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_5510 PUSH_VAL Integer 0i Return @_l_5510: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "So...ra......" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 8413i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_5536 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_5542 @_l_5536: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_5542 PUSH_VAL Integer 0i Return @_l_5542: PUSH_VAL String "Sora" PUSH_VAL String "SR011313" CALL Talk NOP PUSH_VAL String "When I woke up, you weren't beside me... It surprisedme." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 8414i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_5568 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_5574 @_l_5568: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_5574 PUSH_VAL Integer 0i Return @_l_5574: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Looking as if she was wandering about, she walked overhere." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 8415i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_5600 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_5606 @_l_5600: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_5606 PUSH_VAL Integer 0i Return @_l_5606: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "With every step, the sound of walking barefoot, andsheets fluttering, reverberated." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 8416i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_5632 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_5638 @_l_5632: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_5638 PUSH_VAL Integer 0i Return @_l_5638: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "From that crevice, her legs seductively peekedthrough... Sometimes, the light hair of her genitalswere exposed." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 8417i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_5664 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_5670 @_l_5664: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_5670 PUSH_VAL Integer 0i Return @_l_5670: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "S...Sora... You..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 8418i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_5696 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_5702 @_l_5696: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_5702 PUSH_VAL Integer 0i Return @_l_5702: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "But, without being embarrassed about her appearance,Sora continued walking in my direction." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 8419i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_5728 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_5734 @_l_5728: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_5734 PUSH_VAL Integer 0i Return @_l_5734: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Without hesitation, as if she didn't see anything butme." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 8420i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_5760 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_5766 @_l_5760: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_5766 PUSH_VAL Integer 0i Return @_l_5766: PUSH_VAL String "Sora" PUSH_VAL String "SR011314" CALL Talk NOP PUSH_VAL String "Haru... what's wrong? Hey... Let's return to ourroom...?" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 8421i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_5792 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_5798 @_l_5792: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_5798 PUSH_VAL Integer 0i Return @_l_5798: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "And, the voice seeking me reverberated once more..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 8422i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_5824 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_5830 @_l_5824: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_5830 PUSH_VAL Integer 0i Return @_l_5830: PUSH_VAL String "Nao" PUSH_VAL String "NO010227" CALL Talk NOP PUSH_VAL String "...So...Sora-chan......!?" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 8423i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_5856 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_5862 @_l_5856: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_5862 PUSH_VAL Integer 0i Return @_l_5862: PUSH_VAL String "Class Rep" PUSH_VAL String "KO010185" CALL Talk NOP PUSH_VAL String "Eh......!!!" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 8424i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_5888 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_5894 @_l_5888: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_5894 PUSH_VAL Integer 0i Return @_l_5894: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Two surprised voices resounded." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 8425i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_5920 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_5926 @_l_5920: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_5926 PUSH_VAL Integer 0i Return @_l_5926: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Nao-chan and Chairman... turned around." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 8426i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_5952 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_5958 @_l_5952: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_5958 PUSH_VAL Integer 0i Return @_l_5958: PUSH_VAL String "Sora" PUSH_VAL String "SR011315" CALL Talk NOP PUSH_VAL String "Hey... Haruu...?" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 8427i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_5984 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_5990 @_l_5984: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_5990 PUSH_VAL Integer 0i Return @_l_5990: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Sora paid no attention to the reactions of the two." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 8428i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_6016 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_6022 @_l_6016: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_6022 PUSH_VAL Integer 0i Return @_l_6022: PUSH_VAL String "Nao & Class rep" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String ".........." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 8429i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_6048 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_6054 @_l_6048: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_6054 PUSH_VAL Integer 0i Return @_l_6054: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Nao-chan and Chairman... stared at Sora, speechless." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 8430i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_6080 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_6086 @_l_6080: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_6086 PUSH_VAL Integer 0i Return @_l_6086: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "It was as if I was the only one whose time had frozen." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 8431i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_6112 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_6118 @_l_6112: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_6118 PUSH_VAL Integer 0i Return @_l_6118: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Visible to Nao-chan and Chairman was...... Sora comingout of my room, naked." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 8432i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_6144 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_6150 @_l_6144: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_6150 PUSH_VAL Integer 0i Return @_l_6150: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "My head won't move." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 8433i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_6176 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_6182 @_l_6176: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_6182 PUSH_VAL Integer 0i Return @_l_6182: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Sora, who moved slowly, and Nao-chan and Chairman, whodidn't so much as make a move." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 8434i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_6208 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_6214 @_l_6208: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_6214 PUSH_VAL Integer 0i Return @_l_6214: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "During that time, I stiffened up, as if I was onlycapable of being confused." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 8435i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_6240 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_6246 @_l_6240: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_6246 PUSH_VAL Integer 0i Return @_l_6246: PUSH_VAL String "Nao" PUSH_VAL String "NO010229" CALL Talk NOP PUSH_VAL String "So--Sora-chan... Your clothes......" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 8436i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_6272 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_6278 @_l_6272: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_6278 PUSH_VAL Integer 0i Return @_l_6278: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "From Nao-chan's one word, the frozen time melted." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 8437i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_6304 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_6310 @_l_6304: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_6310 PUSH_VAL Integer 0i Return @_l_6310: PUSH_VAL String "Class Rep" PUSH_VAL String "KO010187" CALL Talk NOP PUSH_VAL String "Ah... Aaahh..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 8438i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_6336 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_6342 @_l_6336: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_6342 PUSH_VAL Integer 0i Return @_l_6342: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Nao-chan and Chairman trembled." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 8439i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_6368 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_6374 @_l_6368: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_6374 PUSH_VAL Integer 0i Return @_l_6374: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "On the other hand, Sora's movements stopped... andslowly glanced at the two." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 8440i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_6400 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_6406 @_l_6400: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_6406 PUSH_VAL Integer 0i Return @_l_6406: PUSH_VAL String "Sora" PUSH_VAL String "SR011316" CALL Talk NOP PUSH_VAL String "........." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 8441i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_6432 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_6438 @_l_6432: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_6438 PUSH_VAL Integer 0i Return @_l_6438: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Once again, nervousness ran throughout me, so much itwas as if time had stopped..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 8442i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_6464 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_6470 @_l_6464: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_6470 PUSH_VAL Integer 0i Return @_l_6470: PUSH_VAL String "Sora" PUSH_VAL String "SR011317" CALL Talk NOP PUSH_VAL String "......Go away." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 8443i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_6496 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_6502 @_l_6496: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_6502 PUSH_VAL Integer 0i Return @_l_6502: PUSH_VAL String "Sora" PUSH_VAL String "SR011318" CALL Talk NOP PUSH_VAL String "...Don't bother me and Haru." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 8444i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_6528 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_6534 @_l_6528: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_6534 PUSH_VAL Integer 0i Return @_l_6534: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Expressionlessly... Sora declared that to Nao-chan andChairman." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 8445i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_6560 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_6566 @_l_6560: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_6566 PUSH_VAL Integer 0i Return @_l_6566: PUSH_VAL String "Class Rep" PUSH_VAL String "KO010188" CALL Talk NOP PUSH_VAL String "......Wh--What...?" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 8446i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_6592 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_6598 @_l_6592: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_6598 PUSH_VAL Integer 0i Return @_l_6598: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Chairman's bag fell from her hands. And, her tremblinghands tightly grasped her chest." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 8447i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_6624 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_6630 @_l_6624: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_6630 PUSH_VAL Integer 0i Return @_l_6630: PUSH_VAL String "Nao" PUSH_VAL String "NO010230" CALL Talk NOP PUSH_VAL String "...You two... couldn't have been......" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 8448i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_6656 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_6662 @_l_6656: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_6662 PUSH_VAL Integer 0i Return @_l_6662: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Nao-chan's trembling voice, exposed the truth." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 8449i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_6688 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_6694 @_l_6688: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_6694 PUSH_VAL Integer 0i Return @_l_6694: PUSH_VAL String "Sora" PUSH_VAL String "SR011319" CALL Talk NOP PUSH_VAL String "...And if we were?" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 8450i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_6720 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_6726 @_l_6720: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_6726 PUSH_VAL Integer 0i Return @_l_6726: PUSH_VAL String "Sora" PUSH_VAL String "SR011320" CALL Talk NOP PUSH_VAL String "Why not? If I did the same thing you did?" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 8451i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_6752 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_6758 @_l_6752: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_6758 PUSH_VAL Integer 0i Return @_l_6758: PUSH_VAL String "Nao" PUSH_VAL String "NO010231" CALL Talk NOP PUSH_VAL String "..........!" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 8452i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_6784 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_6790 @_l_6784: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_6790 PUSH_VAL Integer 0i Return @_l_6790: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "And Sora spit out those words unconcerned, as if it wassomething natural." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 8453i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_6816 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_6822 @_l_6816: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_6822 PUSH_VAL Integer 0i Return @_l_6822: PUSH_VAL String "Sora" PUSH_VAL String "SR011321" CALL Talk NOP PUSH_VAL String "...Haru accepted me." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 8454i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_6848 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_6854 @_l_6848: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_6854 PUSH_VAL Integer 0i Return @_l_6854: PUSH_VAL String "Sora" PUSH_VAL String "SR011322" CALL Talk NOP PUSH_VAL String "So, don't bother us." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 8455i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_6880 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_6886 @_l_6880: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_6886 PUSH_VAL Integer 0i Return @_l_6886: PUSH_VAL String "Class Rep" PUSH_VAL String "KO010189" CALL Talk NOP PUSH_VAL String "Wh--What, what is this...?" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 8456i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_6912 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_6918 @_l_6912: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_6918 PUSH_VAL Integer 0i Return @_l_6918: PUSH_VAL String "Class Rep" PUSH_VAL String "KO010190" CALL Talk NOP PUSH_VAL String "Sora-san... what in the... Ka...Kasugano-ku...n......?" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 8457i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_6944 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_6950 @_l_6944: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_6950 PUSH_VAL Integer 0i Return @_l_6950: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "...Ch...Chairman......" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 8458i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_6976 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_6982 @_l_6976: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_6982 PUSH_VAL Integer 0i Return @_l_6982: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "In Chairman's eyes, it was like she vaguely comprehendedsomething happened... and a light of horror dwelled init." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 8459i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_7008 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_7014 @_l_7008: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_7014 PUSH_VAL Integer 0i Return @_l_7014: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "I could only stare at those eyes." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 8460i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_7040 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_7046 @_l_7040: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_7046 PUSH_VAL Integer 0i Return @_l_7046: PUSH_VAL String "Sora" PUSH_VAL String "SR011323" CALL Talk NOP PUSH_VAL String "......Haru, what's wrong?" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 8461i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_7072 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_7078 @_l_7072: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_7078 PUSH_VAL Integer 0i Return @_l_7078: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String ".........." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 8462i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_7104 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_7110 @_l_7104: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_7110 PUSH_VAL Integer 0i Return @_l_7110: PUSH_VAL String "Sora" PUSH_VAL String "SR011324" CALL Talk NOP PUSH_VAL String "Hey...... Let's... continue...?" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 8463i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_7136 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_7142 @_l_7136: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_7142 PUSH_VAL Integer 0i Return @_l_7142: PUSH_VAL String "Class Rep" PUSH_VAL String "KO010191" CALL Talk NOP PUSH_VAL String "......!? NOOOOOO...!!" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 8464i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_7168 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_7174 @_l_7168: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_7174 PUSH_VAL Integer 0i Return @_l_7174: PUSH_VAL String "se108" PUSH_VAL Integer 0i CALL ScPlaySe NOP PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Ch--Chairman!" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 8465i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_7204 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_7210 @_l_7204: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_7210 PUSH_VAL Integer 0i Return @_l_7210: PUSH_VAL String "BLACK" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetCg NOP PUSH_VAL String "WIP_LR" PUSH_VAL Integer 500i CALL Transition NOP PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Chairman rushed out, leaving behind only a high-pitchedvoice and a violent sound of a door." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 8466i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_7245 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_7251 @_l_7245: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_7251 PUSH_VAL Integer 0i Return @_l_7251: PUSH_VAL String "Sora" PUSH_VAL String "SR011325" CALL Talk NOP PUSH_VAL String ".........." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 8467i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_7277 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_7283 @_l_7277: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_7283 PUSH_VAL Integer 0i Return @_l_7283: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Sora... expressionlessly looked at the door. It was asif a hindrance had disappeared." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 8468i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_7309 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_7315 @_l_7309: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_7315 PUSH_VAL Integer 0i Return @_l_7315: PUSH_VAL String "Nao" PUSH_VAL String "NO010232" CALL Talk NOP PUSH_VAL String "...Haru...chan......" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 8469i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_7341 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_7347 @_l_7341: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_7347 PUSH_VAL Integer 0i Return @_l_7347: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "...Ah...Ahh......" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 8470i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_7373 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_7379 @_l_7373: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_7379 PUSH_VAL Integer 0i Return @_l_7379: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "A voice that couldn't respond, left the inside of mythroat." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 8471i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_7405 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_7411 @_l_7405: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_7411 PUSH_VAL Integer 0i Return @_l_7411: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "No, was I trying to respond...?" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 8472i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_7437 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_7443 @_l_7437: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_7443 PUSH_VAL Integer 0i Return @_l_7443: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Right now... what happened here...I wonder if it's reality." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 8473i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_7469 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_7475 @_l_7469: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_7475 PUSH_VAL Integer 0i Return @_l_7475: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Nao-chan and Chairman came here,Sora exposed everything...Chairman ran away." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 8474i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_7501 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_7507 @_l_7501: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_7507 PUSH_VAL Integer 0i Return @_l_7507: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "It was like peeking at something happening in aminiature garden. It was that kind of sense ofunreality." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 8475i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_7533 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_7539 @_l_7533: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_7539 PUSH_VAL Integer 0i Return @_l_7539: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "What we did......" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 8476i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_7565 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_7571 @_l_7565: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_7571 PUSH_VAL Integer 0i Return @_l_7571: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "What I did yesterday with Sora......" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 8477i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_7597 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_7603 @_l_7597: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_7603 PUSH_VAL Integer 0i Return @_l_7603: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "How much we loved each other, the feeling of our heartsbeing connected, the trainquility we obtained." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 8478i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_7629 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_7635 @_l_7629: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_7635 PUSH_VAL Integer 0i Return @_l_7635: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Drowning in the pleasure of body and mind, nothing elsemattered." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 8479i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_7661 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_7667 @_l_7661: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_7667 PUSH_VAL Integer 0i Return @_l_7667: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "As long as Sora was by my side......" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 8480i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_7693 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_7699 @_l_7693: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_7699 PUSH_VAL Integer 0i Return @_l_7699: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "If Sora was here." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 8481i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_7725 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_7731 @_l_7725: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_7731 PUSH_VAL Integer 0i Return @_l_7731: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Because I love Sora." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 8482i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_7757 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_7763 @_l_7757: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_7763 PUSH_VAL Integer 0i Return @_l_7763: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Because of that......" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 8483i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_7789 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_7795 @_l_7789: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_7795 PUSH_VAL Integer 0i Return @_l_7795: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Because of that......" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 8484i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_7821 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_7827 @_l_7821: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_7827 PUSH_VAL Integer 0i Return @_l_7827: PUSH_VAL String "B01a" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetCg NOP PUSH_VAL String "CB01_07L" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP CALL Update NOP PUSH_VAL Integer 0i PUSH_VAL Integer 16i PUSH_VAL Integer 1i PUSH_VAL Integer 2i PUSH_VAL Integer 30i CALL Quake NOP PUSH_VAL String "Nao" PUSH_VAL String "NO010233" CALL Talk NOP PUSH_VAL String "Haru-chan!!!!" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 8485i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_7872 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_7878 @_l_7872: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_7878 PUSH_VAL Integer 0i Return @_l_7878: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "With a shock, as if my head had been shaken, I came tomy senses." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 8486i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_7904 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_7910 @_l_7904: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_7910 PUSH_VAL Integer 0i Return @_l_7910: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Eh... Ah...!?" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 8487i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_7936 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_7942 @_l_7936: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_7942 PUSH_VAL Integer 0i Return @_l_7942: PUSH_VAL Integer 0i PUSH_VAL Integer 16i PUSH_VAL Integer 1i PUSH_VAL Integer 2i PUSH_VAL Integer 30i CALL Quake NOP PUSH_VAL String "Nao" PUSH_VAL String "NO010234" CALL Talk NOP PUSH_VAL String "Haru-chan... get a hold of yourself!!" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 8488i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_7975 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_7981 @_l_7975: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_7981 PUSH_VAL Integer 0i Return @_l_7981: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Nao-chan strongly gripped my collar." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 8489i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_8007 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_8013 @_l_8007: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_8013 PUSH_VAL Integer 0i Return @_l_8013: PUSH_VAL String "Nao" PUSH_VAL String "NO010235" CALL Talk NOP PUSH_VAL String "Okay, listen to me. First, for the time being, getSora-chan dressed." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 8494i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_8039 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_8045 @_l_8039: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_8045 PUSH_VAL Integer 0i Return @_l_8045: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Eh... O--Okay..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 8495i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_8071 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_8077 @_l_8071: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_8077 PUSH_VAL Integer 0i Return @_l_8077: PUSH_VAL String "Nao" PUSH_VAL String "NO010236" CALL Talk NOP PUSH_VAL String "I'll get everyone to go home." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 8496i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_8103 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_8109 @_l_8103: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_8109 PUSH_VAL Integer 0i Return @_l_8109: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "...Eh......" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 8497i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_8135 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_8141 @_l_8135: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_8141 PUSH_VAL Integer 0i Return @_l_8141: CALL ScStopBgm NOP PUSH_VAL String "Nao" PUSH_VAL String "NO010237" CALL Talk NOP PUSH_VAL String "Get a hold of yourself!! They're still coming later!!" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 8498i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_8169 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_8175 @_l_8169: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_8175 PUSH_VAL Integer 0i Return @_l_8175: CALL BustupClear NOP PUSH_VAL String "se107" PUSH_VAL Integer 0i CALL ScPlaySe NOP PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "From the sound of the door being shut violently, I cameto my senses once again." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 8499i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_8207 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_8213 @_l_8207: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_8213 PUSH_VAL Integer 0i Return @_l_8213: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Only a few minutes had passed... I had a flashback in myhead of what had happened just now." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 8500i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_8239 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_8245 @_l_8239: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_8245 PUSH_VAL Integer 0i Return @_l_8245: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Finally, now... I had an understanding of thecircumstances that were left." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 8501i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_8271 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_8277 @_l_8271: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_8277 PUSH_VAL Integer 0i Return @_l_8277: PUSH_VAL String "BGM12" PUSH_VAL Integer 0i CALL ScPlayBgm NOP PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Aaahhh... Ahh......" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 8502i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_8307 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_8313 @_l_8307: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_8313 PUSH_VAL Integer 0i Return @_l_8313: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "My endless regret, and my deep despair, attacked me." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 8503i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_8339 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_8345 @_l_8339: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_8345 PUSH_VAL Integer 0i Return @_l_8345: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Being unable to support my own body... I leaned on thewall of the entranceway." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 8504i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_8371 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_8377 @_l_8371: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_8377 PUSH_VAL Integer 0i Return @_l_8377: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "What we did was......" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 8505i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_8403 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_8409 @_l_8403: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_8409 PUSH_VAL Integer 0i Return @_l_8409: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "......something like this." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 8506i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_8435 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_8441 @_l_8435: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_8441 PUSH_VAL Integer 0i Return @_l_8441: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "No matter how much we love one another... it issomething no one will accept." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 8507i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_8467 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_8473 @_l_8467: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_8473 PUSH_VAL Integer 0i Return @_l_8473: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "It was a detestable act, without being able to thinkwith any common sense." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 8508i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_8499 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_8505 @_l_8499: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_8505 PUSH_VAL Integer 0i Return @_l_8505: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Siblings doing that... even though we're family......" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 8509i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_8531 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_8537 @_l_8531: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_8537 PUSH_VAL Integer 0i Return @_l_8537: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String ".........." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 8510i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_8563 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_8569 @_l_8563: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_8569 PUSH_VAL Integer 0i Return @_l_8569: PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL BlackOut NOP PUSH_VAL String "Sora" PUSH_VAL String "SR011328" CALL Talk NOP PUSH_VAL String "......Haru, what's wrong?" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 8511i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_8599 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_8605 @_l_8599: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_8605 PUSH_VAL Integer 0i Return @_l_8605: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Sora's voice came from behind me." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 8512i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_8631 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_8637 @_l_8631: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_8637 PUSH_VAL Integer 0i Return @_l_8637: PUSH_VAL String "Sora" PUSH_VAL String "SR011329" CALL Talk NOP PUSH_VAL String "The hindrances have finally gone away...... Hey... comehere." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 8513i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_8663 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_8669 @_l_8663: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_8669 PUSH_VAL Integer 0i Return @_l_8669: PUSH_VAL String "Sora" PUSH_VAL String "SR011330" CALL Talk NOP PUSH_VAL String "Don't go anywhere. Always stay by my side." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 8514i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_8695 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_8701 @_l_8695: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_8701 PUSH_VAL Integer 0i Return @_l_8701: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "In Sora's eyes, emotion returned." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 8515i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_8727 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_8733 @_l_8727: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_8733 PUSH_VAL Integer 0i Return @_l_8733: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Slightly clouded, they lovingly stared at me." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 8516i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_8759 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_8765 @_l_8759: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_8765 PUSH_VAL Integer 0i Return @_l_8765: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Even though that kind of intense exchange occurred, Sorawasn't the slightest bit perturbed." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 8517i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_8791 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_8797 @_l_8791: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_8797 PUSH_VAL Integer 0i Return @_l_8797: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "...No, it wasn't that she wasn't perturbed." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 8518i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_8823 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_8829 @_l_8823: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_8829 PUSH_VAL Integer 0i Return @_l_8829: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Inside Sora, there was nothing able get perturbed...That's all it was." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 8519i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_8855 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_8861 @_l_8855: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_8861 PUSH_VAL Integer 0i Return @_l_8861: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "That's why, no matter who's there, no matter what'ssaid... she's calm." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 8520i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_8887 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_8893 @_l_8887: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_8893 PUSH_VAL Integer 0i Return @_l_8893: PUSH_VAL String "Sora" PUSH_VAL String "SR011331" CALL Talk NOP PUSH_VAL String "......Haruu? Hey^?" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 8521i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_8919 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_8925 @_l_8919: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_8925 PUSH_VAL Integer 0i Return @_l_8925: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Like a spoiled child, Sora pulled my hand." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 8522i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_8951 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_8957 @_l_8951: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_8957 PUSH_VAL Integer 0i Return @_l_8957: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "The one that took that hand... was me." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 8523i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_8983 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_8989 @_l_8983: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_8989 PUSH_VAL Integer 0i Return @_l_8989: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "With my own feelings like this, I always thought I couldlove and protect her." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 8524i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_9015 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_9021 @_l_9015: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_9021 PUSH_VAL Integer 0i Return @_l_9021: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "But, what that meant in this world... how far it couldsurvive, I never considered." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 8525i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_9047 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_9053 @_l_9047: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_9053 PUSH_VAL Integer 0i Return @_l_9053: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "It's breaking." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 8526i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_9079 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_9085 @_l_9079: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_9085 PUSH_VAL Integer 0i Return @_l_9085: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Chairman's face, in terror, as if she had seen somethingshe couldn't believe, wouldn't leave my head." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 8527i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_9111 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_9117 @_l_9111: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_9117 PUSH_VAL Integer 0i Return @_l_9117: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "I......" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 8528i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_9143 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_9149 @_l_9143: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_9149 PUSH_VAL Integer 0i Return @_l_9149: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "What should I do......" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 8529i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_9175 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_9181 @_l_9175: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_9181 PUSH_VAL Integer 0i Return @_l_9181: PUSH_VAL String "Sora" PUSH_VAL String "SR011332" CALL Talk NOP PUSH_VAL String "...Haru?" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 8530i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_9207 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_9213 @_l_9207: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_9213 PUSH_VAL Integer 0i Return @_l_9213: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Uu......" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 8531i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_9239 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_9245 @_l_9239: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_9245 PUSH_VAL Integer 0i Return @_l_9245: PUSH_VAL String "Sora" PUSH_VAL String "SR011333" CALL Talk NOP PUSH_VAL String "......Haru!?" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 8532i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_9271 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_9277 @_l_9271: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_9277 PUSH_VAL Integer 0i Return @_l_9277: CALL ScStopBgm NOP PUSH_VAL Integer 36i PUSH_VAL String "" CALL Font NOP PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Uuu... Uuaaaaahhh...!" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 8533i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_9309 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_9315 @_l_9309: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_9315 PUSH_VAL Integer 0i Return @_l_9315: PUSH_VAL String "B03a" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetCg NOP PUSH_VAL String "se103" PUSH_VAL Integer 0i CALL ScPlaySe NOP PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "I ran into my room, and closed the door behind me." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 8534i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_9350 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_9356 @_l_9350: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_9356 PUSH_VAL Integer 0i Return @_l_9356: PUSH_VAL String "BGM10" PUSH_VAL Integer 0i CALL ScPlayBgm NOP PUSH_VAL String "Sora" PUSH_VAL String "SR011334" CALL Talk NOP PUSH_VAL String "Haru? What's wrong?" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 8535i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_9386 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_9392 @_l_9386: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_9392 PUSH_VAL Integer 0i Return @_l_9392: PUSH_VAL String "Sora" PUSH_VAL String "SR011335" CALL Talk NOP PUSH_VAL String "Hey... Haru... Haruu?" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 8536i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_9418 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_9424 @_l_9418: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_9424 PUSH_VAL Integer 0i Return @_l_9424: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "I did... something outrageous......" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 8537i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_9450 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_9456 @_l_9450: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_9456 PUSH_VAL Integer 0i Return @_l_9456: PUSH_VAL String "se104" PUSH_VAL Integer 0i CALL ScPlaySe NOP PUSH_VAL String "Sora" PUSH_VAL String "SR011336" CALL Talk NOP PUSH_VAL String "Open it? Come on, Haru?" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 8538i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_9486 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_9492 @_l_9486: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_9492 PUSH_VAL Integer 0i Return @_l_9492: PUSH_VAL String "Sora" PUSH_VAL String "SR011337" CALL Talk NOP PUSH_VAL String "Haru...!! Hey, Haru...!!" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 8539i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_9518 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_9524 @_l_9518: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_9524 PUSH_VAL Integer 0i Return @_l_9524: PUSH_VAL String "se104" PUSH_VAL Integer 0i CALL ScPlaySe NOP PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "I've become afraid." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 8540i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_9554 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_9560 @_l_9554: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_9560 PUSH_VAL Integer 0i Return @_l_9560: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "No matter how long I lean against the wall, no strengthwill enter my knee." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 8541i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_9586 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_9592 @_l_9586: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_9592 PUSH_VAL Integer 0i Return @_l_9592: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Like that, I slid down the length of the wall, and foundmyself crouched on the floor." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 8542i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_9618 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_9624 @_l_9618: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_9624 PUSH_VAL Integer 0i Return @_l_9624: PUSH_VAL String "Sora" PUSH_VAL String "SR011338" CALL Talk NOP PUSH_VAL String "Haru!! Haru...!! Haru!!" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 8543i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_9650 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_9656 @_l_9650: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_9656 PUSH_VAL Integer 0i Return @_l_9656: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Sora is desperately calling me." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 8544i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_9682 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_9688 @_l_9682: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_9688 PUSH_VAL Integer 0i Return @_l_9688: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Her nearby screaming voice pierces my ears and heart." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 8545i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_9714 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_9720 @_l_9714: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_9720 PUSH_VAL Integer 0i Return @_l_9720: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "What should... I do..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 8546i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_9746 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_9752 @_l_9746: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_9752 PUSH_VAL Integer 0i Return @_l_9752: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "How should... I respond to that voice?" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 8547i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_9778 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_9784 @_l_9778: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_9784 PUSH_VAL Integer 0i Return @_l_9784: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Uu... Ah.........." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 8548i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_9810 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_9816 @_l_9810: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_9816 PUSH_VAL Integer 0i Return @_l_9816: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "The whole time, Sora called my name as she beat on thedoor." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 8549i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_9842 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_9848 @_l_9842: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_9848 PUSH_VAL Integer 0i Return @_l_9848: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "The one who made Sora like that... was me." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 8550i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_9874 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_9880 @_l_9874: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_9880 PUSH_VAL Integer 0i Return @_l_9880: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "I was supposed to protect her, but... Even I wassupposed to be protecting her... I destroyed myrelationship with Sora." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 8551i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_9906 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_9912 @_l_9906: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_9912 PUSH_VAL Integer 0i Return @_l_9912: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "No, not just our relationship... I also destroyed Sora." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 8552i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_9938 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_9944 @_l_9938: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_9944 PUSH_VAL Integer 0i Return @_l_9944: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Not wanting to hand her over to anyone... Just bythat... I forgot we were family, and cast aside my roleas an older brother..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 8553i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_9970 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_9976 @_l_9970: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_9976 PUSH_VAL Integer 0i Return @_l_9976: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "By accepting Sora... I..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 8554i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_10002 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_10008 @_l_10002: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_10008 PUSH_VAL Integer 0i Return @_l_10008: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "...Next... I'll cast her aside?" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 8555i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_10034 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_10040 @_l_10034: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_10040 PUSH_VAL Integer 0i Return @_l_10040: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Sora, and everyone... the society we live in... tryingto have it both ways..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 8556i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_10066 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_10072 @_l_10066: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_10072 PUSH_VAL Integer 0i Return @_l_10072: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Ah...... Aahh......" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 8557i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_10098 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_10104 @_l_10098: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_10104 PUSH_VAL Integer 0i Return @_l_10104: PUSH_VAL String "se104" PUSH_VAL Integer 0i CALL ScPlaySe NOP PUSH_VAL String "Sora" PUSH_VAL String "SR011339" CALL Talk NOP PUSH_VAL String "Haru... Hey...!! Open up...!!" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 8558i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_10134 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_10140 @_l_10134: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_10140 PUSH_VAL Integer 0i Return @_l_10140: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Sora beat on the door as if she was worn out." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 8559i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_10166 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_10172 @_l_10166: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_10172 PUSH_VAL Integer 0i Return @_l_10172: PUSH_VAL String "Sora" PUSH_VAL String "SR011340" CALL Talk NOP PUSH_VAL String "Haru... Haruuu!!!" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 8560i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_10198 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_10204 @_l_10198: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_10204 PUSH_VAL Integer 0i Return @_l_10204: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Even that impact, started to feel like something faraway." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 8561i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_10230 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_10236 @_l_10230: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_10236 PUSH_VAL Integer 0i Return @_l_10236: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "The nothingness, that lies ahead of despair." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 8562i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_10262 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_10268 @_l_10262: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_10268 PUSH_VAL Integer 0i Return @_l_10268: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "What I'm feeling now... is surely, that." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 8563i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_10294 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_10300 @_l_10294: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_10300 PUSH_VAL Integer 0i Return @_l_10300: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "I've done something that can't be undone." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 8564i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_10326 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_10332 @_l_10326: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_10332 PUSH_VAL Integer 0i Return @_l_10332: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Fear, disgust, guilt, and then loss...... With thehappiness I've felt up until now frozen, my heart alsofroze." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 8565i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_10358 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_10364 @_l_10358: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_10364 PUSH_VAL Integer 0i Return @_l_10364: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "The regret and helplessness mixed together, and I wasoverrun with despair." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 8566i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_10390 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_10396 @_l_10390: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_10396 PUSH_VAL Integer 0i Return @_l_10396: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "No amount of atonement can undo this... The despondencythat comes from the realization of that." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 8567i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_10422 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_10428 @_l_10422: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_10428 PUSH_VAL Integer 0i Return @_l_10428: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Without being able to cry and shout like Sora, withoutbeing able to cheer up and support someone, saying 'getit together' like Nao-chan..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 8568i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_10454 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_10460 @_l_10454: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_10460 PUSH_VAL Integer 0i Return @_l_10460: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "I'm... no good anymore..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 8569i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_10486 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_10492 @_l_10486: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_10492 PUSH_VAL Integer 0i Return @_l_10492: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "I stop being able to imagine anything in the future." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 8570i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_10518 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_10524 @_l_10518: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_10524 PUSH_VAL Integer 0i Return @_l_10524: CALL ScStopBgm NOP PUSH_VAL Integer 0i PUSH_VAL Integer 1i CALL BlackOut NOP PUSH_VAL Integer 3000i PUSH_VAL Integer 0i CALL ScWait NOP PUSH_VAL String "00_a028a" CALL Change NOP PUSH_VAL Integer 0i Return PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return @@Initialize Return this EndFunc Function sc00_A028A() CALL ScenarioEnter NOP PUSH_VAL String "B03a" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetCg NOP PUSH_VAL String "CLOUD_A" PUSH_VAL Integer 500i CALL Transition NOP PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Before I realized it, the sound of Sora beating on thedoor vanished." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 8571i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_37 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_43 @_l_37: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_43 PUSH_VAL Integer 0i Return @_l_43: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String ".........." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 8572i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_69 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_75 @_l_69: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_75 PUSH_VAL Integer 0i Return @_l_75: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "The house fell silent as if no one was here." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 8573i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_101 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_107 @_l_101: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_107 PUSH_VAL Integer 0i Return @_l_107: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Even Nao-chan, who said she'd come by later, never came." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 8574i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_133 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_139 @_l_133: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_139 PUSH_VAL Integer 0i Return @_l_139: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Since no one came after that, it must have meant that...Nao-chan was able to successfully send them away." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 8575i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_165 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_171 @_l_165: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_171 PUSH_VAL Integer 0i Return @_l_171: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String ".........." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 8576i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_197 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_203 @_l_197: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_203 PUSH_VAL Integer 0i Return @_l_203: PUSH_VAL String "BGM16" PUSH_VAL Integer 0i CALL ScPlayBgm NOP PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "...My head is in chaos." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 8577i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_233 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_239 @_l_233: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_239 PUSH_VAL Integer 0i Return @_l_239: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "No matter what I try to think about, I can't focus on itat all." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 8578i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_265 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_271 @_l_265: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_271 PUSH_VAL Integer 0i Return @_l_271: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Sora and I... what should we do from now on...?" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 8579i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_297 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_303 @_l_297: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_303 PUSH_VAL Integer 0i Return @_l_303: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "After that happened, did Chairman... spread rumors aboutus?" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 8580i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_329 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_335 @_l_329: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_335 PUSH_VAL Integer 0i Return @_l_335: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Has it already become a rumor among the whole town...?" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 8581i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_361 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_367 @_l_361: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_367 PUSH_VAL Integer 0i Return @_l_367: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "One after another, things gushed forth into my mind,but... they only threw the inside of my head intofurther confusion." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 8582i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_393 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_399 @_l_393: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_399 PUSH_VAL Integer 0i Return @_l_399: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "But, there was only one thing that never changed... Theunderlying dread." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 8583i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_425 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_431 @_l_425: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_431 PUSH_VAL Integer 0i Return @_l_431: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "What Sora and I did." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 8584i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_457 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_463 @_l_457: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_463 PUSH_VAL Integer 0i Return @_l_463: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Everything that won't accept it." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 8585i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_489 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_495 @_l_489: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_495 PUSH_VAL Integer 0i Return @_l_495: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Eventually, it be exposed... and we'll probably beavoided by everyone." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 8586i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_521 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_527 @_l_521: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_527 PUSH_VAL Integer 0i Return @_l_527: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "When that happens, there aren't many options for us thatremain." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 8587i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_553 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_559 @_l_553: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_559 PUSH_VAL Integer 0i Return @_l_559: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "We should just leave town... In my heart a voice exists,whispering that to me." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 8588i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_585 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_591 @_l_585: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_591 PUSH_VAL Integer 0i Return @_l_591: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "That's true... If we go to a place where no one knowsus, then I have a feeling we can continue thisrelationship." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 8589i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_617 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_623 @_l_617: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_623 PUSH_VAL Integer 0i Return @_l_623: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "But, what if the same thing happens again there?" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 8590i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_649 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_655 @_l_649: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_655 PUSH_VAL Integer 0i Return @_l_655: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Probably, there'd be no choice but to take Sora andwander around aimlessly once again." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 8591i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_681 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_687 @_l_681: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_687 PUSH_VAL Integer 0i Return @_l_687: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "...But, after that, I wonder where we could go." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 8592i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_713 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_719 @_l_713: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_719 PUSH_VAL Integer 0i Return @_l_719: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "An unknown town, at a far away place?" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 8593i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_745 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_751 @_l_745: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_751 PUSH_VAL Integer 0i Return @_l_751: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Even though there would be no one else's roof to liveunder like here, and no means of earning money to buyfood..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 8594i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_777 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_783 @_l_777: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_783 PUSH_VAL Integer 0i Return @_l_783: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "..............." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 8595i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_809 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_815 @_l_809: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_815 PUSH_VAL Integer 0i Return @_l_815: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "And moreover, if our relatives were to know aboutthis... Sora and I would... probably be pulled apart." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 8596i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_841 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_847 @_l_841: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_847 PUSH_VAL Integer 0i Return @_l_847: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "And, in a way we would never again be able to see eachother." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 8597i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_873 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_879 @_l_873: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_879 PUSH_VAL Integer 0i Return @_l_879: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "...Will we come to such an end?" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 8598i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_905 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_911 @_l_905: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_911 PUSH_VAL Integer 0i Return @_l_911: PUSH_VAL String "SE155" PUSH_VAL String "" PUSH_VAL Integer 0i CALL ScPlayEnvSe NOP PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "...Hiii...!?" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 8608i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_942 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_948 @_l_942: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_948 PUSH_VAL Integer 0i Return @_l_948: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "I jumped up from the unexpected sound... and thennoticed it was the sound of my cell phone." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 8609i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_974 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_980 @_l_974: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_980 PUSH_VAL Integer 0i Return @_l_980: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "...Shit, who is it... at such a time......" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 8610i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1006 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1012 @_l_1006: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1012 PUSH_VAL Integer 0i Return @_l_1012: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "That reverberating sound, was now just unpleasant... Forthe sake of erasing that depression, I opened the cellphone." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 8611i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1038 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1044 @_l_1038: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1044 PUSH_VAL Integer 0i Return @_l_1044: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "But, the name projected on the display was..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 8612i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1070 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1076 @_l_1070: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1076 PUSH_VAL Integer 0i Return @_l_1076: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Nao...chan......?" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 8613i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1102 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1108 @_l_1102: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1108 PUSH_VAL Integer 0i Return @_l_1108: PUSH_VAL String "SE155" PUSH_VAL Integer 0i CALL ScStopEnvSe NOP PUSH_VAL String "SE154" PUSH_VAL Integer 0i CALL ScPlaySe NOP PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "In a panic, I pressed the talk button." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 8616i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1142 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1148 @_l_1142: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1148 PUSH_VAL Integer 0i Return @_l_1148: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "...Hello......" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 8617i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1174 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1180 @_l_1174: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1180 PUSH_VAL Integer 0i Return @_l_1180: PUSH_VAL String "Nao" PUSH_VAL String "NO010238" CALL Talk NOP PUSH_VAL String "Ah, Haru-chan?" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 8618i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1206 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1212 @_l_1206: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1212 PUSH_VAL Integer 0i Return @_l_1212: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Yeah..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 8619i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1238 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1244 @_l_1238: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1244 PUSH_VAL Integer 0i Return @_l_1244: PUSH_VAL String "Nao" PUSH_VAL String "NO010239" CALL Talk NOP PUSH_VAL String "Sorry, you might not have calmed down yet..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 8620i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1270 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1276 @_l_1270: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1276 PUSH_VAL Integer 0i Return @_l_1276: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "N--No... It's fine." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 8621i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1302 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1308 @_l_1302: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1308 PUSH_VAL Integer 0i Return @_l_1308: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Before, the ringtone was so unpleasant... but when Iheard Nao-chan, I strangely began to calm down." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 8622i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1334 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1340 @_l_1334: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1340 PUSH_VAL Integer 0i Return @_l_1340: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "The unpleasant haziness whirling around up until nowstarted to clear up." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 8623i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1366 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1372 @_l_1366: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1372 PUSH_VAL Integer 0i Return @_l_1372: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "So... what happened?" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 8624i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1398 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1404 @_l_1398: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1404 PUSH_VAL Integer 0i Return @_l_1404: PUSH_VAL String "Nao" PUSH_VAL String "NO010240" CALL Talk NOP PUSH_VAL String "Ah, yeah. I'll keep it short." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 8625i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1430 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1436 @_l_1430: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1436 PUSH_VAL Integer 0i Return @_l_1436: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Ah... okay." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 8626i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1462 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1468 @_l_1462: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1468 PUSH_VAL Integer 0i Return @_l_1468: PUSH_VAL String "Nao" PUSH_VAL String "NO010241" CALL Talk NOP PUSH_VAL String "For the time being, I sent everyone away, so you canrelax." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 8627i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1494 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1500 @_l_1494: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1500 PUSH_VAL Integer 0i Return @_l_1500: PUSH_VAL String "Nao" PUSH_VAL String "NO010242" CALL Talk NOP PUSH_VAL String "Just, umm... I looked for Kuranaga-san, but I couldn'tfind her." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 8628i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1526 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1532 @_l_1526: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1532 PUSH_VAL Integer 0i Return @_l_1532: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "...I see......" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 8629i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1558 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1564 @_l_1558: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1564 PUSH_VAL Integer 0i Return @_l_1564: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "...If Chairman met with someone or something... I wonderif she exposed us..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 8630i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1590 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1596 @_l_1590: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1596 PUSH_VAL Integer 0i Return @_l_1596: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "The likelihood of this situation being destroyed...probably didn't change." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 8631i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1622 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1628 @_l_1622: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1628 PUSH_VAL Integer 0i Return @_l_1628: PUSH_VAL String "Nao" PUSH_VAL String "NO010243" CALL Talk NOP PUSH_VAL String "...Haru-chan." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 8632i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1654 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1660 @_l_1654: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1660 PUSH_VAL Integer 0i Return @_l_1660: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String ".........Nn?" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 8633i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1686 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1692 @_l_1686: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1692 PUSH_VAL Integer 0i Return @_l_1692: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Nao-chan's voice became a level-headed... calmreverberation." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 8634i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1718 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1724 @_l_1718: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1724 PUSH_VAL Integer 0i Return @_l_1724: PUSH_VAL String "Nao" PUSH_VAL String "NO010244" CALL Talk NOP PUSH_VAL String "...Okay? Umm... calm down your heart." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 8635i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1750 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1756 @_l_1750: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1756 PUSH_VAL Integer 0i Return @_l_1756: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Eh..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 8636i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1782 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1788 @_l_1782: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1788 PUSH_VAL Integer 0i Return @_l_1788: PUSH_VAL String "Nao" PUSH_VAL String "NO010245" CALL Talk NOP PUSH_VAL String "Rather than regret what's been done, think about whatyou can do from now on. I'm sure you can still make itin time." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 8637i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1814 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1820 @_l_1814: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1820 PUSH_VAL Integer 0i Return @_l_1820: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Nao...chan......?" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 8638i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1846 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1852 @_l_1846: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1852 PUSH_VAL Integer 0i Return @_l_1852: PUSH_VAL String "Nao" PUSH_VAL String "NO010246" CALL Talk NOP PUSH_VAL String "...Though, all I can do is tell you something like this." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 8639i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1878 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1884 @_l_1878: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1884 PUSH_VAL Integer 0i Return @_l_1884: PUSH_VAL String "Nao" PUSH_VAL String "NO010247" CALL Talk NOP PUSH_VAL String "Don't panic. Don't worry. Rather than look back, look atthe present... look at what lies ahead." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 8640i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1910 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1916 @_l_1910: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1916 PUSH_VAL Integer 0i Return @_l_1916: PUSH_VAL String "Nao" PUSH_VAL String "NO010248" CALL Talk NOP PUSH_VAL String "If you do that... I'm sure something will work out. Goodluck, Haru-chan." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 8641i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1942 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1948 @_l_1942: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1948 PUSH_VAL Integer 0i Return @_l_1948: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Nao-chan..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 8642i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1974 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1980 @_l_1974: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1980 PUSH_VAL Integer 0i Return @_l_1980: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Mysteriously, Nao-chan's voice permeated my heart." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 8643i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2006 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2012 @_l_2006: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2012 PUSH_VAL Integer 0i Return @_l_2012: PUSH_VAL String "Nao" PUSH_VAL String "NO010249" CALL Talk NOP PUSH_VAL String "Well then, I'll... try to look for Kuranaga-san a littlemore." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 8644i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2038 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2044 @_l_2038: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2044 PUSH_VAL Integer 0i Return @_l_2044: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Eh... Ah, o--okay... Thanks..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 8645i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2070 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2076 @_l_2070: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2076 PUSH_VAL Integer 0i Return @_l_2076: PUSH_VAL String "Nao" PUSH_VAL String "NO010250" CALL Talk NOP PUSH_VAL String "Don't worry about it. See you..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 8646i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2102 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2108 @_l_2102: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2108 PUSH_VAL Integer 0i Return @_l_2108: PUSH_VAL String "SE154" PUSH_VAL Integer 0i CALL ScPlaySe NOP PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "I softly closed my cell phone." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 8647i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2138 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2144 @_l_2138: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2144 PUSH_VAL Integer 0i Return @_l_2144: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String ".........." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 8648i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2170 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2176 @_l_2170: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2176 PUSH_VAL Integer 0i Return @_l_2176: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Only a few minutes long, the conversation with Nao-chan." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 8650i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2202 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2208 @_l_2202: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2208 PUSH_VAL Integer 0i Return @_l_2208: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "But, that... surely calmed down my heart, which wasendlessly stuck in a loop." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 8651i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2234 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2240 @_l_2234: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2240 PUSH_VAL Integer 0i Return @_l_2240: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Thanks... Nao-chan..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 8652i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2266 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2272 @_l_2266: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2272 PUSH_VAL Integer 0i Return @_l_2272: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "But... that calmness was brief." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 8653i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2298 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2304 @_l_2298: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2304 PUSH_VAL Integer 0i Return @_l_2304: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String ".........." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 8654i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2330 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2336 @_l_2330: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2336 PUSH_VAL Integer 0i Return @_l_2336: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Nao-chan's words, repeated inside my head." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 8656i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2362 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2368 @_l_2362: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2368 PUSH_VAL Integer 0i Return @_l_2368: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "A different meaning of those words... invited anxietyinto my heart." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 8657i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2394 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2400 @_l_2394: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2400 PUSH_VAL Integer 0i Return @_l_2400: PUSH_VAL String "Nao" PUSH_VAL String "NO010251" CALL Talk NOP PUSH_VAL String ""Rather than regret what's been done, think about whatyou can do from now on."" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 8658i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2426 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2432 @_l_2426: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2432 PUSH_VAL Integer 0i Return @_l_2432: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Is it okay... to think about something that convenient?" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 8659i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2458 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2464 @_l_2458: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2464 PUSH_VAL Integer 0i Return @_l_2464: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "But..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 8660i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2490 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2496 @_l_2490: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2496 PUSH_VAL Integer 0i Return @_l_2496: PUSH_VAL String "Nao" PUSH_VAL String "NO010252" CALL Talk NOP PUSH_VAL String ""You can still make it in time."" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 8661i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2522 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2528 @_l_2522: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2528 PUSH_VAL Integer 0i Return @_l_2528: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "...Can I really, still make it in time...?" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 8662i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2554 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2560 @_l_2554: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2560 PUSH_VAL Integer 0i Return @_l_2560: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String ".........." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 8663i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2586 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2592 @_l_2586: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2592 PUSH_VAL Integer 0i Return @_l_2592: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "No matter how much I think... I can't derive an answer." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 8664i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2618 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2624 @_l_2618: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2624 PUSH_VAL Integer 0i Return @_l_2624: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "But... if nothing happened like this, then it would befutile." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 8665i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2650 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2656 @_l_2650: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2656 PUSH_VAL Integer 0i Return @_l_2656: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Without anything changing, only the situation wouldbegin to deteriorate..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 8666i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2682 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2688 @_l_2682: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2688 PUSH_VAL Integer 0i Return @_l_2688: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "To that extent, I can't avoid the situation no matterwhat." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 8667i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2714 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2720 @_l_2714: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2720 PUSH_VAL Integer 0i Return @_l_2720: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "For the sake, of that..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 8668i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2746 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2752 @_l_2746: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2752 PUSH_VAL Integer 0i Return @_l_2752: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "I have to... make a distinction between right and wrong." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 8669i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2778 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2784 @_l_2778: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2784 PUSH_VAL Integer 0i Return @_l_2784: CALL ScStopBgm NOP PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Towards, me violating her." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 8670i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2812 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2818 @_l_2812: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2818 PUSH_VAL Integer 0i Return @_l_2818: PUSH_VAL Integer 0i PUSH_VAL Integer 1i CALL BlackOut NOP PUSH_VAL String "B02a" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetCg NOP PUSH_VAL String "" PUSH_VAL Integer 3000i CALL Transition NOP PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "When I opened the door, Sora's presence wasn't there." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 8671i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2857 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2863 @_l_2857: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2863 PUSH_VAL Integer 0i Return @_l_2863: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Sora......" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 8672i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2889 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2895 @_l_2889: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2895 PUSH_VAL Integer 0i Return @_l_2895: PUSH_VAL String "BGM08" PUSH_VAL Integer 0i CALL ScPlayBgm NOP PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "I left Sora by herself." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 8673i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2925 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2931 @_l_2925: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2931 PUSH_VAL Integer 0i Return @_l_2931: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Without any reply to Sora's crying and shouting, Iconfined myself to my room alone." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 8674i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2957 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2963 @_l_2957: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2963 PUSH_VAL Integer 0i Return @_l_2963: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Really, I should have had a talk with her at that time." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 8675i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2989 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2995 @_l_2989: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2995 PUSH_VAL Integer 0i Return @_l_2995: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "But... I was scared. I remembered the fear in Sora." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 8676i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_3021 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_3027 @_l_3021: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_3027 PUSH_VAL Integer 0i Return @_l_3027: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "That time... Even when Chairman and Nao-chan saw herappearance, Sora was completely unconcerned." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 8677i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_3053 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_3059 @_l_3053: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_3059 PUSH_VAL Integer 0i Return @_l_3059: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Without declaring nothing had happened, she just, lookedonly at me with... those profound eyes." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 8678i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_3085 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_3091 @_l_3085: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_3091 PUSH_VAL Integer 0i Return @_l_3091: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Not being able to turn towards anyone but me, coloredonly with love..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 8679i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_3117 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_3123 @_l_3117: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_3123 PUSH_VAL Integer 0i Return @_l_3123: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "As long as I'm there, she doesn't need anything else.Anything else, she can't see. She can't hear." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 8680i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_3149 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_3155 @_l_3149: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_3155 PUSH_VAL Integer 0i Return @_l_3155: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "That kind of over-wholeheartedness... had the danger ofwanting me to the point of rejecting everything else." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 8681i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_3181 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_3187 @_l_3181: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_3187 PUSH_VAL Integer 0i Return @_l_3187: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "If, Chairman and the rest hadn't come, what would I havedone differently..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 8682i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_3213 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_3219 @_l_3213: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_3219 PUSH_VAL Integer 0i Return @_l_3219: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Drowning together with Sora... I might have started tonot care about my surroundings as well." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 8683i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_3245 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_3251 @_l_3245: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_3251 PUSH_VAL Integer 0i Return @_l_3251: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "If I'm told that's just one of the forms of love, Ican't deny that." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 8684i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_3277 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_3283 @_l_3277: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_3283 PUSH_VAL Integer 0i Return @_l_3283: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "But, that's surely... a distorted love." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 8685i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_3309 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_3315 @_l_3309: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_3315 PUSH_VAL Integer 0i Return @_l_3315: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "That's why... I shouldn't have done this." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 8686i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_3341 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_3347 @_l_3341: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_3347 PUSH_VAL Integer 0i Return @_l_3347: PUSH_VAL String "se101" PUSH_VAL Integer 0i CALL ScPlaySe NOP PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Sora.........." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 8687i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_3377 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_3383 @_l_3377: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_3383 PUSH_VAL Integer 0i Return @_l_3383: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "It felt like my reserved knock, resounded differently inmy mind." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 8688i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_3409 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_3415 @_l_3409: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_3415 PUSH_VAL Integer 0i Return @_l_3415: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "I wonder if she's asleep..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 8689i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_3441 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_3447 @_l_3441: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_3447 PUSH_VAL Integer 0i Return @_l_3447: PUSH_VAL String "se101" PUSH_VAL Integer 0i CALL ScPlaySe NOP PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Sora.........." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 8690i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_3477 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_3483 @_l_3477: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_3483 PUSH_VAL Integer 0i Return @_l_3483: PUSH_VAL String "se100" PUSH_VAL Integer 0i CALL ScPlaySe NOP PUSH_VAL String "B04a" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetCg NOP PUSH_VAL String "CA02_08M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Sora" PUSH_VAL String "SR011341" CALL Talk NOP PUSH_VAL String "..............." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 8691i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_3523 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_3529 @_l_3523: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_3529 PUSH_VAL Integer 0i Return @_l_3529: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "...I guess I slept." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 8692i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_3555 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_3561 @_l_3555: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_3561 PUSH_VAL Integer 0i Return @_l_3561: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Sora slowly appeared from behind the door. From hereyes, it looked like she had been crying, and they werealso congested with blood." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 8693i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_3587 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_3593 @_l_3587: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_3593 PUSH_VAL Integer 0i Return @_l_3593: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "And, in addition to that sight, a frail, distractedatmosphere was brought about." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 8694i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_3619 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_3625 @_l_3619: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_3625 PUSH_VAL Integer 0i Return @_l_3625: PUSH_VAL String "Sora" PUSH_VAL String "SR011342" CALL Talk NOP PUSH_VAL String "...Haruu......" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 8695i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_3651 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_3657 @_l_3651: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_3657 PUSH_VAL Integer 0i Return @_l_3657: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "With that kind of facial expression, seeing my face madeher smile just a little bit." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 8696i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_3683 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_3689 @_l_3683: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_3689 PUSH_VAL Integer 0i Return @_l_3689: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "In it was happiness, as well as sadness." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 8697i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_3715 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_3721 @_l_3715: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_3721 PUSH_VAL Integer 0i Return @_l_3721: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "I need to... say painful things to Sora." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 8698i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_3747 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_3753 @_l_3747: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_3753 PUSH_VAL Integer 0i Return @_l_3753: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "...Sora. There's something we need to talk about..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 8699i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_3779 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_3785 @_l_3779: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_3785 PUSH_VAL Integer 0i Return @_l_3785: PUSH_VAL String "CA02_07M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Sora" PUSH_VAL String "SR011343" CALL Talk NOP PUSH_VAL String "Eh......" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 8700i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_3816 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_3822 @_l_3816: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_3822 PUSH_VAL Integer 0i Return @_l_3822: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "From the serious tone of my voice, Sora's facialexpression changed." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 8701i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_3848 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_3854 @_l_3848: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_3854 PUSH_VAL Integer 0i Return @_l_3854: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Becoming hesitant to speak... It was that kind of sadfacial expression." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 8702i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_3880 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_3886 @_l_3880: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_3886 PUSH_VAL Integer 0i Return @_l_3886: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Sora... What I need to talk about is..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 8703i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_3912 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_3918 @_l_3912: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_3918 PUSH_VAL Integer 0i Return @_l_3918: PUSH_VAL String "Sora" PUSH_VAL String "SR011344" CALL Talk NOP PUSH_VAL String "......Was I, wrong?" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 8704i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_3944 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_3950 @_l_3944: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_3950 PUSH_VAL Integer 0i Return @_l_3950: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "I wonder if she couldn't hear anything but the firstword... Before I could say the next word, Sora asked aquestion." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 8705i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_3976 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_3982 @_l_3976: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_3982 PUSH_VAL Integer 0i Return @_l_3982: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "That voice was... like it was squeezed out, trembledend-to-end......" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 8706i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_4008 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_4014 @_l_4008: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_4014 PUSH_VAL Integer 0i Return @_l_4014: PUSH_VAL String "Sora" PUSH_VAL String "SR011345" CALL Talk NOP PUSH_VAL String "Did I do something I shouldn't have...? I'm...so...rry...... I'm sorry...... Haru... I......" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 8707i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_4040 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_4046 @_l_4040: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_4046 PUSH_VAL Integer 0i Return @_l_4046: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "She clinged to my arm while desperately apologizing." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 8708i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_4072 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_4078 @_l_4072: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_4078 PUSH_VAL Integer 0i Return @_l_4078: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "That's not it... Here, sit down." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 8709i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_4104 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_4110 @_l_4104: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_4110 PUSH_VAL Integer 0i Return @_l_4110: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Gently taking her hand that was clinging to me, I triedto get Sora to sit down." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 8710i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_4136 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_4142 @_l_4136: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_4142 PUSH_VAL Integer 0i Return @_l_4142: PUSH_VAL String "CA02_08M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Sora" PUSH_VAL String "SR011346" CALL Talk NOP PUSH_VAL String "I knew it, it was my fault? I...!!" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 8711i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_4173 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_4179 @_l_4173: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_4179 PUSH_VAL Integer 0i Return @_l_4179: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Even while slowly sitting, Sora had tears around hereyes, and her mouth was severely distorted." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 8712i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_4205 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_4211 @_l_4205: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_4211 PUSH_VAL Integer 0i Return @_l_4211: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "From that hand, I could tell her body was severelytrembling." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 8713i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_4237 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_4243 @_l_4237: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_4243 PUSH_VAL Integer 0i Return @_l_4243: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "......I've, driven Sora this far." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 8714i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_4269 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_4275 @_l_4269: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_4275 PUSH_VAL Integer 0i Return @_l_4275: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Even though, loving Sora... I had the intention ofprotecting her." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 8715i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_4301 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_4307 @_l_4301: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_4307 PUSH_VAL Integer 0i Return @_l_4307: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Those feelings weren't fake, but......" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 8716i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_4333 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_4339 @_l_4333: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_4339 PUSH_VAL Integer 0i Return @_l_4339: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Sora... listen." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 8717i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_4365 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_4371 @_l_4365: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_4371 PUSH_VAL Integer 0i Return @_l_4371: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "For that to become something like this..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 8718i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_4397 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_4403 @_l_4397: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_4403 PUSH_VAL Integer 0i Return @_l_4403: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "You... didn't do anything wrong. The one who waswrong... was me." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 8719i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_4429 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_4435 @_l_4429: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_4435 PUSH_VAL Integer 0i Return @_l_4435: PUSH_VAL String "Sora" PUSH_VAL String "SR011347" CALL Talk NOP PUSH_VAL String "...Eh..........?" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 8720i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_4461 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_4467 @_l_4461: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_4467 PUSH_VAL Integer 0i Return @_l_4467: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "I was my fault." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 8721i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_4493 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_4499 @_l_4493: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_4499 PUSH_VAL Integer 0i Return @_l_4499: PUSH_VAL String "Sora" PUSH_VAL String "SR011348" CALL Talk NOP PUSH_VAL String "Ha...Haru..........?" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 8722i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_4525 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_4531 @_l_4525: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_4531 PUSH_VAL Integer 0i Return @_l_4531: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "I should have been more level-headed." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 8723i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_4557 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_4563 @_l_4557: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_4563 PUSH_VAL Integer 0i Return @_l_4563: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "As an older brother, I should have watched you properly." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 8724i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_4589 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_4595 @_l_4589: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_4595 PUSH_VAL Integer 0i Return @_l_4595: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Yet, I..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 8725i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_4621 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_4627 @_l_4621: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_4627 PUSH_VAL Integer 0i Return @_l_4627: PUSH_VAL String "CA02_12M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Sora" PUSH_VAL String "SR011349" CALL Talk NOP PUSH_VAL String "Wh--What are you talking about...? You've, already donethat for me, haven't you......?" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 8726i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_4658 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_4664 @_l_4658: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_4664 PUSH_VAL Integer 0i Return @_l_4664: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "No......" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 8727i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_4690 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_4696 @_l_4690: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_4696 PUSH_VAL Integer 0i Return @_l_4696: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "I... did something horrible to you." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 8728i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_4722 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_4728 @_l_4722: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_4728 PUSH_VAL Integer 0i Return @_l_4728: PUSH_VAL String "Sora" PUSH_VAL String "SR011350" CALL Talk NOP PUSH_VAL String "Eh.........." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 8729i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_4754 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_4760 @_l_4754: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_4760 PUSH_VAL Integer 0i Return @_l_4760: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Even though we're siblings.........." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 8730i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_4786 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_4792 @_l_4786: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_4792 PUSH_VAL Integer 0i Return @_l_4792: PUSH_VAL String "CA02_08M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Sora" PUSH_VAL String "SR011352" CALL Talk NOP PUSH_VAL String "B--But that's... I..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 8731i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_4823 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_4829 @_l_4823: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_4829 PUSH_VAL Integer 0i Return @_l_4829: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Sora showed me an impatient-like smile." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 8732i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_4855 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_4861 @_l_4855: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_4861 PUSH_VAL Integer 0i Return @_l_4861: PUSH_VAL String "Sora" PUSH_VAL String "SR011353" CALL Talk NOP PUSH_VAL String "I'm, don't mind... As long... As long as you're here forme..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 8733i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_4887 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_4893 @_l_4887: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_4893 PUSH_VAL Integer 0i Return @_l_4893: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "That's not right...... you should mind." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 8734i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_4919 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_4925 @_l_4919: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_4925 PUSH_VAL Integer 0i Return @_l_4925: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Because you and I... are siblings" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 8735i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_4951 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_4957 @_l_4951: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_4957 PUSH_VAL Integer 0i Return @_l_4957: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "I shouldn't have responded to you! I shouldn't havedesired you!" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 8736i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_4983 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_4989 @_l_4983: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_4989 PUSH_VAL Integer 0i Return @_l_4989: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "No matter how much we love each other. No matter howmuch we communicate our feelings." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 8737i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_5015 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_5021 @_l_5015: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_5021 PUSH_VAL Integer 0i Return @_l_5021: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "That's the one thing I shouldn't have done." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 8738i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_5047 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_5053 @_l_5047: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_5053 PUSH_VAL Integer 0i Return @_l_5053: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "That's why, let's end this." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 8739i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_5079 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_5085 @_l_5079: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_5085 PUSH_VAL Integer 0i Return @_l_5085: PUSH_VAL String "CA02_12M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Sora" PUSH_VAL String "SR011354" CALL Talk NOP PUSH_VAL String "...Eh.........." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 8740i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_5116 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_5122 @_l_5116: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_5122 PUSH_VAL Integer 0i Return @_l_5122: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "We're siblings, so we shouldn't do things like that..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 8741i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_5148 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_5154 @_l_5148: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_5154 PUSH_VAL Integer 0i Return @_l_5154: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "...That's why, let's not... anymore. Let's return to ouroriginal relationship." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 8742i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_5180 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_5186 @_l_5180: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_5186 PUSH_VAL Integer 0i Return @_l_5186: PUSH_VAL String "Sora" PUSH_VAL String "SR011355" CALL Talk NOP PUSH_VAL String "......Wh--Why?" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 8743i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_5212 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_5218 @_l_5212: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_5218 PUSH_VAL Integer 0i Return @_l_5218: PUSH_VAL String "Sora" PUSH_VAL String "SR011356" CALL Talk NOP PUSH_VAL String "Why? Hey, Haru.........." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 8744i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_5244 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_5250 @_l_5244: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_5250 PUSH_VAL Integer 0i Return @_l_5250: PUSH_VAL String "CA02_08L" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Sora" PUSH_VAL String "SR011357" CALL Talk NOP PUSH_VAL String "Even though you told me your feelings...... You told meover and over again... 'I love you'." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 8745i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_5281 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_5287 @_l_5281: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_5287 PUSH_VAL Integer 0i Return @_l_5287: PUSH_VAL String "Sora" PUSH_VAL String "SR011358" CALL Talk NOP PUSH_VAL String "And, you accepted me. That much......" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 8746i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_5313 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_5319 @_l_5313: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_5319 PUSH_VAL Integer 0i Return @_l_5319: PUSH_VAL String "Sora" PUSH_VAL String "SR011359" CALL Talk NOP PUSH_VAL String "Even you... thought that, so you made love to me, right?" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 8747i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_5345 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_5351 @_l_5345: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_5351 PUSH_VAL Integer 0i Return @_l_5351: PUSH_VAL String "Sora" PUSH_VAL String "SR011360" CALL Talk NOP PUSH_VAL String "...To say we're siblings, and that we shouldn't......" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 8748i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_5377 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_5383 @_l_5377: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_5383 PUSH_VAL Integer 0i Return @_l_5383: PUSH_VAL String "CA02_07L" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Sora" PUSH_VAL String "SR011361" CALL Talk NOP PUSH_VAL String "I don't understand at all.........." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 8749i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_5414 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_5420 @_l_5414: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_5420 PUSH_VAL Integer 0i Return @_l_5420: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Strength escaped from Sora, who was grasping mycollar... Without strength in her hands, she droopeddown to my chest." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 8750i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_5446 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_5452 @_l_5446: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_5452 PUSH_VAL Integer 0i Return @_l_5452: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "......I was thoughtless." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 8751i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_5478 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_5484 @_l_5478: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_5484 PUSH_VAL Integer 0i Return @_l_5484: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "I gently wrapped Sora's head with both of my arms." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 8752i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_5510 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_5516 @_l_5510: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_5516 PUSH_VAL Integer 0i Return @_l_5516: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Because I love you, because our feelings werecommunicated... I was in ecstacy." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 8753i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_5542 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_5548 @_l_5542: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_5548 PUSH_VAL Integer 0i Return @_l_5548: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "I was convinced that as long as we had love, anythingcould be forgiven." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 8754i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_5574 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_5580 @_l_5574: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_5580 PUSH_VAL Integer 0i Return @_l_5580: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "But, as far as what that would result in... as far aswhat kind of responsibilities were involved... I failedto realize." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 8755i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_5606 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_5612 @_l_5606: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_5612 PUSH_VAL Integer 0i Return @_l_5612: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "I...... realized." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 8756i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_5638 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_5644 @_l_5638: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_5644 PUSH_VAL Integer 0i Return @_l_5644: PUSH_VAL String "MONOCHROME" CALL Tone NOP PUSH_VAL String "EA02" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetCg NOP PUSH_VAL String "" PUSH_VAL Integer 1000i CALL Transition NOP PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "...When I saw Chairman and Nao-chan." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 8757i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_5682 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_5688 @_l_5682: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_5688 PUSH_VAL Integer 0i Return @_l_5688: PUSH_VAL String "" CALL Tone NOP PUSH_VAL String "B04a" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetCg NOP PUSH_VAL String "CA02_07M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "WHITE" PUSH_VAL Integer 2000i PUSH_VAL String "" CALL Flush NOP PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "I... have to protect you from now on." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 8758i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_5732 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_5738 @_l_5732: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_5738 PUSH_VAL Integer 0i Return @_l_5738: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "That's why, being in this kind of relationship... iswrong." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 8759i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_5764 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_5770 @_l_5764: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_5770 PUSH_VAL Integer 0i Return @_l_5770: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Not just at me... I don't want people to look coldly atyou either." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 8760i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_5796 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_5802 @_l_5796: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_5802 PUSH_VAL Integer 0i Return @_l_5802: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "That's why... no more.........." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 8761i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_5828 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_5834 @_l_5828: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_5834 PUSH_VAL Integer 0i Return @_l_5834: PUSH_VAL String "CA02_06M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Sora" PUSH_VAL String "SR011362" CALL Talk NOP PUSH_VAL String "...No.........." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 8762i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_5865 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_5871 @_l_5865: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_5871 PUSH_VAL Integer 0i Return @_l_5871: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Please... understand. If this becomes a rumor among thewhole town... I don't know what will happen." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 8763i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_5897 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_5903 @_l_5897: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_5903 PUSH_VAL Integer 0i Return @_l_5903: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "When that happens, I might not be able to protect you...That's why......" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 8764i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_5929 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_5935 @_l_5929: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_5935 PUSH_VAL Integer 0i Return @_l_5935: PUSH_VAL String "CA02_01M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Sora" PUSH_VAL String "SR011363" CALL Talk NOP PUSH_VAL String "......I don't mind. As long as you're here for me." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 8765i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_5966 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_5972 @_l_5966: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_5972 PUSH_VAL Integer 0i Return @_l_5972: PUSH_VAL String "Sora" PUSH_VAL String "SR011364" CALL Talk NOP PUSH_VAL String "Any words or impressions other than yours... don'tmatter to me." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 8766i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_5998 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_6004 @_l_5998: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_6004 PUSH_VAL Integer 0i Return @_l_6004: PUSH_VAL String "Sora" PUSH_VAL String "SR011365" CALL Talk NOP PUSH_VAL String "As long as you'll always love me, that's enough for me." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 8767i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_6030 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_6036 @_l_6030: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_6036 PUSH_VAL Integer 0i Return @_l_6036: PUSH_VAL String "Sora" PUSH_VAL String "SR011366" CALL Talk NOP PUSH_VAL String "So... can you look only at me?" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 8768i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_6062 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_6068 @_l_6062: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_6068 PUSH_VAL Integer 0i Return @_l_6068: PUSH_VAL String "Sora" PUSH_VAL String "SR011367" CALL Talk NOP PUSH_VAL String "If you do that, you won't be bothered anymore." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 8769i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_6094 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_6100 @_l_6094: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_6100 PUSH_VAL Integer 0i Return @_l_6100: PUSH_VAL String "Sora" PUSH_VAL String "SR011368" CALL Talk NOP PUSH_VAL String "If you don't want that, then let's go somewhere else?" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 8770i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_6126 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_6132 @_l_6126: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_6132 PUSH_VAL Integer 0i Return @_l_6132: PUSH_VAL String "Sora" PUSH_VAL String "SR011369" CALL Talk NOP PUSH_VAL String "To a distant place, where there's no one, not even ouracquaintances......" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 8771i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_6158 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_6164 @_l_6158: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_6164 PUSH_VAL Integer 0i Return @_l_6164: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String ".........." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 8772i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_6190 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_6196 @_l_6190: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_6196 PUSH_VAL Integer 0i Return @_l_6196: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Sora thought the same thing I did." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 8773i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_6222 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_6228 @_l_6222: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_6228 PUSH_VAL Integer 0i Return @_l_6228: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "To go somewhere, in order to continue thisrelationship......" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 8774i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_6254 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_6260 @_l_6254: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_6260 PUSH_VAL Integer 0i Return @_l_6260: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "If we can do that, I wonder how good that will be." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 8775i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_6286 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_6292 @_l_6286: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_6292 PUSH_VAL Integer 0i Return @_l_6292: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "But... what lies ahead of that is... without mistake,ruin." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 8776i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_6318 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_6324 @_l_6318: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_6324 PUSH_VAL Integer 0i Return @_l_6324: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "There's no way we can avoid that... It's a fate we can'tescape from." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 8777i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_6350 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_6356 @_l_6350: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_6356 PUSH_VAL Integer 0i Return @_l_6356: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Sora can't... see that. She doesn't try to see that." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 8778i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_6382 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_6388 @_l_6382: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_6388 PUSH_VAL Integer 0i Return @_l_6388: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "The feelings towards Sora that welled up inside me for amoment... quickly subsided." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 8779i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_6414 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_6420 @_l_6414: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_6420 PUSH_VAL Integer 0i Return @_l_6420: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "I must convey it." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 8780i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_6446 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_6452 @_l_6446: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_6452 PUSH_VAL Integer 0i Return @_l_6452: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "In order to protect our future... I need Sora tounderstand." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 8781i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_6478 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_6484 @_l_6478: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_6484 PUSH_VAL Integer 0i Return @_l_6484: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "......We can't." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 8782i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_6510 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_6516 @_l_6510: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_6516 PUSH_VAL Integer 0i Return @_l_6516: PUSH_VAL String "CA02_04M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Sora" PUSH_VAL String "SR011370" CALL Talk NOP PUSH_VAL String "Why... why!?" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 8783i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_6547 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_6553 @_l_6547: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_6553 PUSH_VAL Integer 0i Return @_l_6553: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Are we... going to keep running forever?" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 8784i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_6579 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_6585 @_l_6579: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_6585 PUSH_VAL Integer 0i Return @_l_6585: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "When we're exposed, we'll move and change where welive... Is that a lifestyle you want to repeat untildeath?" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 8785i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_6611 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_6617 @_l_6611: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_6617 PUSH_VAL Integer 0i Return @_l_6617: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "...So you want to... go that far?" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 8786i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_6643 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_6649 @_l_6643: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_6649 PUSH_VAL Integer 0i Return @_l_6649: PUSH_VAL String "CA02_08M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Sora" PUSH_VAL String "SR011371" CALL Talk NOP PUSH_VAL String "......You... don't?" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 8787i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_6680 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_6686 @_l_6680: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_6686 PUSH_VAL Integer 0i Return @_l_6686: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "......I... don't." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 8788i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_6712 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_6718 @_l_6712: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_6718 PUSH_VAL Integer 0i Return @_l_6718: PUSH_VAL String "CA02_04M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Sora" PUSH_VAL String "SR011372" CALL Talk NOP PUSH_VAL String "Why...... Haru...!?" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 8789i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_6749 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_6755 @_l_6749: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_6755 PUSH_VAL Integer 0i Return @_l_6755: PUSH_VAL Integer 36i PUSH_VAL String "" CALL Font NOP PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Understand... Please understand, Sora!" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 8790i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_6785 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_6791 @_l_6785: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_6791 PUSH_VAL Integer 0i Return @_l_6791: PUSH_VAL String "CA02_12M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Sora" PUSH_VAL String "SR011373" CALL Talk NOP PUSH_VAL String "..........!" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 8791i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_6822 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_6828 @_l_6822: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_6828 PUSH_VAL Integer 0i Return @_l_6828: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "...What will we say to our parents?" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 8792i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_6854 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_6860 @_l_6854: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_6860 PUSH_VAL Integer 0i Return @_l_6860: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Even if you're okay with that... I don't want to leadyou down that road, and cause you unhappiness." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 8793i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_6886 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_6892 @_l_6886: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_6892 PUSH_VAL Integer 0i Return @_l_6892: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "I'm begging you, so... understand... please......" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 8794i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_6918 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_6924 @_l_6918: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_6924 PUSH_VAL Integer 0i Return @_l_6924: PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL BlackOut NOP PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Before I could hear Sora's response, I left the room andclosed the door." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 8795i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_6954 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_6960 @_l_6954: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_6960 PUSH_VAL Integer 0i Return @_l_6960: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Sora... didn't chase after me." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 8796i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_6986 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_6992 @_l_6986: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_6992 PUSH_VAL Integer 0i Return @_l_6992: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String ".........." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 8797i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_7018 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_7024 @_l_7018: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_7024 PUSH_VAL Integer 0i Return @_l_7024: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "When I closed the door, I couldn't see Sora's face." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 8798i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_7050 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_7056 @_l_7050: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_7056 PUSH_VAL Integer 0i Return @_l_7056: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "That's why, what kind of face she had when I left... Ididn't know." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 8799i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_7082 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_7088 @_l_7082: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_7088 PUSH_VAL Integer 0i Return @_l_7088: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "......It's fine... like this." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 8800i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_7114 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_7120 @_l_7114: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_7120 PUSH_VAL Integer 0i Return @_l_7120: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "In an empty hallway, muttering to myself." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 8801i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_7146 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_7152 @_l_7146: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_7152 PUSH_VAL Integer 0i Return @_l_7152: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "For Sora's sake as well, it's......" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 8802i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_7178 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_7184 @_l_7178: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_7184 PUSH_VAL Integer 0i Return @_l_7184: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Right now... she might not understand." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 8803i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_7210 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_7216 @_l_7210: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_7216 PUSH_VAL Integer 0i Return @_l_7216: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "But, since it's Sora... I'm sure she'll understand..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 8804i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_7242 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_7248 @_l_7242: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_7248 PUSH_VAL Integer 0i Return @_l_7248: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "If only she'd think about... what we can't do if we'regoing to always live together." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 8805i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_7274 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_7280 @_l_7274: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_7280 PUSH_VAL Integer 0i Return @_l_7280: CALL ScStopBgm NOP PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "I wanted to believe that......" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 8806i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_7308 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_7314 @_l_7308: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_7314 PUSH_VAL Integer 0i Return @_l_7314: PUSH_VAL String "DATE" PUSH_VAL Integer 0i CALL EyeCatchEnter NOP PUSH_VAL String "00_a028b" CALL Change NOP PUSH_VAL Integer 0i Return PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return @@Initialize Return this EndFunc Function sc00_A028B() CALL ScenarioEnter NOP PUSH_VAL String "B12a" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetCg NOP PUSH_VAL String "" PUSH_VAL Integer 3000i CALL Transition NOP PUSH_VAL String "BGM03" PUSH_VAL Integer 0i CALL ScPlayBgm NOP PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "The bright sunlight of the morning was radiant to myeyes." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 8807i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_41 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_47 @_l_41: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_47 PUSH_VAL Integer 0i Return @_l_47: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "That was, not something that was refreshing to thecurrent me." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 8808i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_73 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_79 @_l_73: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_79 PUSH_VAL Integer 0i Return @_l_79: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "It was as if I was a vampire basking in the sun... Iwonder if it's that kind of sensation." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 8809i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_105 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_111 @_l_105: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_111 PUSH_VAL Integer 0i Return @_l_111: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "The light that should feel refreshing and healthy...felt hot even though it wasn't, and was painful... Itstung my eyes, and flowed throughout my body." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 8810i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_137 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_143 @_l_137: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_143 PUSH_VAL Integer 0i Return @_l_143: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "It felt like the sun couldn't face anything else..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 8811i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_169 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_175 @_l_169: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_175 PUSH_VAL Integer 0i Return @_l_175: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String ".........." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 8812i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_201 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_207 @_l_201: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_207 PUSH_VAL Integer 0i Return @_l_207: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Ever since I talked with Sora yesterday... she neverleft her room." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 8813i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_233 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_239 @_l_233: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_239 PUSH_VAL Integer 0i Return @_l_239: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "I went to call her when I got up... but I gave up." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 8814i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_265 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_271 @_l_265: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_271 PUSH_VAL Integer 0i Return @_l_271: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Because I didn't know if she calmed down overnight... ormaybe I just didn't want to call her." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 8815i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_297 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_303 @_l_297: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_303 PUSH_VAL Integer 0i Return @_l_303: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Even though I said all those things yesterday, I wantedSora to somehow get back on her feet by herself." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 8816i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_329 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_335 @_l_329: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_335 PUSH_VAL Integer 0i Return @_l_335: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Right now, if we don't change, we'll... be finished." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 8817i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_361 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_367 @_l_361: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_367 PUSH_VAL Integer 0i Return @_l_367: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String ".........." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 8818i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_393 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_399 @_l_393: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_399 PUSH_VAL Integer 0i Return @_l_399: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "But, inside my heart... thoughts attached with anunpleasant color whirled around." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 8819i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_425 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_431 @_l_425: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_431 PUSH_VAL Integer 0i Return @_l_431: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Really... even more than those feelings... to get backwith Sora a second time... maybe I was just scared." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 8820i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_457 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_463 @_l_457: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_463 PUSH_VAL Integer 0i Return @_l_463: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "My own self, who couldn't couldn't clearly answer"that's wrong" to my questioning heart, was detestablewithout end." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 8821i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_489 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_495 @_l_489: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_495 PUSH_VAL Integer 0i Return @_l_495: PUSH_VAL String "Ryouhei" PUSH_VAL String "RH010369" CALL Talk NOP PUSH_VAL String "Oh? Heyyy!! Harukaa?" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 8822i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_521 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_527 @_l_521: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_527 PUSH_VAL Integer 0i Return @_l_527: PUSH_VAL String "CF01_01M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "A familiar voice jumped into my ears." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 8823i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_558 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_564 @_l_558: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_564 PUSH_VAL Integer 0i Return @_l_564: PUSH_VAL String "CC01_01M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Akira" PUSH_VAL String "AK010271" CALL Talk NOP PUSH_VAL String "Good morning! Haru-kun..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 8824i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_595 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_601 @_l_595: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_601 PUSH_VAL Integer 0i Return @_l_601: PUSH_VAL String "CD01_02M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Kazuha" PUSH_VAL String "KA010119" CALL Talk NOP PUSH_VAL String "Good morning." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 8825i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_632 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_638 @_l_632: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_638 PUSH_VAL Integer 0i Return @_l_638: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "It felt like I hadn't heard from them in days or weeks." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 8826i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_664 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_670 @_l_664: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_670 PUSH_VAL Integer 0i Return @_l_670: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "But... Even those unchanging voices, just from that, nowresounded painfully in my ears." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 8827i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_696 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_702 @_l_696: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_702 PUSH_VAL Integer 0i Return @_l_702: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "...Yeah, good morning, everyone." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 8828i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_728 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_734 @_l_728: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_734 PUSH_VAL Integer 0i Return @_l_734: PUSH_VAL String "CF01_05M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Ryouhei" PUSH_VAL String "RH010370" CALL Talk NOP PUSH_VAL String "What's that? You skipped yesterday?" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 8829i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_765 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_771 @_l_765: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_771 PUSH_VAL Integer 0i Return @_l_771: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Yeah, my condition got worse..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 8830i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_797 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_803 @_l_797: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_803 PUSH_VAL Integer 0i Return @_l_803: PUSH_VAL String "CF01_06M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Ryouhei" PUSH_VAL String "RH010371" CALL Talk NOP PUSH_VAL String "Hey, hey, you're really not feeling good, are you? Is itsummer heat fatigue this later in summer?" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 8831i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_834 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_840 @_l_834: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_840 PUSH_VAL Integer 0i Return @_l_840: PUSH_VAL String "Akira" PUSH_VAL String "AK010272" CALL Talk NOP PUSH_VAL String "Are you okay? I have medicine." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 8832i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_866 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_872 @_l_866: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_872 PUSH_VAL Integer 0i Return @_l_872: PUSH_VAL String "CF01_01M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Yeah, thanks... But I'm fine, Amatsume." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 8833i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_903 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_909 @_l_903: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_909 PUSH_VAL Integer 0i Return @_l_909: PUSH_VAL String "CC01_02M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Akira" PUSH_VAL String "AK010273" CALL Talk NOP PUSH_VAL String "Ah, there was a doctor at Haru-kun's house, so thereshould be a lot of medicine" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 8834i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_940 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_946 @_l_940: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_946 PUSH_VAL Integer 0i Return @_l_946: PUSH_VAL String "CD01_04M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Kazuha" PUSH_VAL String "KA010120" CALL Talk NOP PUSH_VAL String "It's been a while sense he's died, so the medicine's oldtoo... and it's not like an amateur should deal with it,right?" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 8835i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_977 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_983 @_l_977: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_983 PUSH_VAL Integer 0i Return @_l_983: PUSH_VAL String "CC01_05M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Akira" PUSH_VAL String "AK010274" CALL Talk NOP PUSH_VAL String "Ahah, oh right." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 8836i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1014 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1020 @_l_1014: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1020 PUSH_VAL Integer 0i Return @_l_1020: PUSH_VAL String "Ryouhei" PUSH_VAL String "RH010372" CALL Talk NOP PUSH_VAL String "Well, most important is that you didn't have to stay inbed for days. All right, let's go?" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 8837i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1046 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1052 @_l_1046: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1052 PUSH_VAL Integer 0i Return @_l_1052: PUSH_VAL String "EZ01a" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetCg NOP PUSH_VAL String "EZ01CC01a" PUSH_VAL Integer 4i PUSH_VAL Integer 2i CALL SetBustup NOP PUSH_VAL String "EZ01CD01a" PUSH_VAL Integer 6i PUSH_VAL Integer 3i CALL SetBustup NOP PUSH_VAL String "EZ01CF01a" PUSH_VAL Integer 9i PUSH_VAL Integer 4i CALL SetBustup NOP PUSH_VAL String "Ryouhei" PUSH_VAL String "RH010373" CALL Talk NOP PUSH_VAL String "Even still, yesterday was terrible." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 8838i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1098 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1104 @_l_1098: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1104 PUSH_VAL Integer 0i Return @_l_1104: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Ryouhei's one casual word, caused my heart to jump." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 8839i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1130 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1136 @_l_1130: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1136 PUSH_VAL Integer 0i Return @_l_1136: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Eh, what was...? Did something happen?" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 8840i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1162 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1168 @_l_1162: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1168 PUSH_VAL Integer 0i Return @_l_1168: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "From the phone conversation with Nao-chan yesterday,they should have went home......" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 8841i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1194 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1200 @_l_1194: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1200 PUSH_VAL Integer 0i Return @_l_1200: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "It couldn't be that, they found out about us... but fromwhere...?" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 8843i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1226 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1232 @_l_1226: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1232 PUSH_VAL Integer 0i Return @_l_1232: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "A cold sweat went down my back." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 8844i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1258 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1264 @_l_1258: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1264 PUSH_VAL Integer 0i Return @_l_1264: PUSH_VAL String "Ryouhei" PUSH_VAL String "RH010374" CALL Talk NOP PUSH_VAL String "Did you do something to Chairman?" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 8845i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1290 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1296 @_l_1290: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1296 PUSH_VAL Integer 0i Return @_l_1296: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Eh...?" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 8846i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1322 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1328 @_l_1322: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1328 PUSH_VAL Integer 0i Return @_l_1328: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "I really thought my heart was going to pop out." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 8847i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1354 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1360 @_l_1354: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1360 PUSH_VAL Integer 0i Return @_l_1360: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "If that were to leak out... it couldn't have been anyoneother than Nao-chan." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 8848i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1386 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1392 @_l_1386: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1392 PUSH_VAL Integer 0i Return @_l_1392: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "It was the brunt of the words I thought about." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 8849i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1418 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1424 @_l_1418: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1424 PUSH_VAL Integer 0i Return @_l_1424: PUSH_VAL String "Ryouhei" PUSH_VAL String "RH010375" CALL Talk NOP PUSH_VAL String "Well, actually... yesterday, I accidentally bumped intoChairman on the way over, and fell into the pond." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 8850i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1450 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1456 @_l_1450: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1456 PUSH_VAL Integer 0i Return @_l_1456: PUSH_VAL String "Akira" PUSH_VAL String "AK010275" CALL Talk NOP PUSH_VAL String "Ahah, that must have felt refreshing..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 8851i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1482 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1488 @_l_1482: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1488 PUSH_VAL Integer 0i Return @_l_1488: PUSH_VAL String "Ryouhei" PUSH_VAL String "RH010376" CALL Talk NOP PUSH_VAL String "Yep, though it was a terrible bath." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 8852i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1514 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1520 @_l_1514: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1520 PUSH_VAL Integer 0i Return @_l_1520: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "O--Oh... S--So that happened......" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 8853i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1546 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1552 @_l_1546: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1552 PUSH_VAL Integer 0i Return @_l_1552: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "I stopped imagining the worst scenario." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 8854i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1578 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1584 @_l_1578: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1584 PUSH_VAL Integer 0i Return @_l_1584: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "But, Chairman... Even hearing that name right now scaresme." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 8855i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1610 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1616 @_l_1610: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1616 PUSH_VAL Integer 0i Return @_l_1616: PUSH_VAL String "Ryouhei" PUSH_VAL String "RH010377" CALL Talk NOP PUSH_VAL String "But anyway, it's the first time I've seen Chairman withsuch an scary look, with her face all red, and not evenbothering to look aside..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 8856i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1642 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1648 @_l_1642: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1648 PUSH_VAL Integer 0i Return @_l_1648: PUSH_VAL String "Ryouhei" PUSH_VAL String "RH010378" CALL Talk NOP PUSH_VAL String "I wonder how it became something like that from justgoing to deliver handouts... Maybe you came out wearingunderwear?" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 8857i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1674 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1680 @_l_1674: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1680 PUSH_VAL Integer 0i Return @_l_1680: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Y--Yeah... Well, something like that..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 8858i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1706 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1712 @_l_1706: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1712 PUSH_VAL Integer 0i Return @_l_1712: PUSH_VAL String "Ryouhei" PUSH_VAL String "RH010379" CALL Talk NOP PUSH_VAL String "If figured. From her flustered appearance, I thought itwas something like that." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 8859i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1738 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1744 @_l_1738: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1744 PUSH_VAL Integer 0i Return @_l_1744: PUSH_VAL String "Akira" PUSH_VAL String "AK010276" CALL Talk NOP PUSH_VAL String "So that happened...?" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 8860i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1770 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1776 @_l_1770: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1776 PUSH_VAL Integer 0i Return @_l_1776: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "I--I had just gotten out of bed... so I was a little outof it." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 8861i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1802 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1808 @_l_1802: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1808 PUSH_VAL Integer 0i Return @_l_1808: PUSH_VAL String "Akira" PUSH_VAL String "AK010277" CALL Talk NOP PUSH_VAL String "So, if we had went, we might have seen your underwear?" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 8862i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1834 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1840 @_l_1834: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1840 PUSH_VAL Integer 0i Return @_l_1840: PUSH_VAL String "EZ01CD02a" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Kazuha" PUSH_VAL String "KA010121" CALL Talk NOP PUSH_VAL String "A--Akira! Don't say weird things..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 8863i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1871 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1877 @_l_1871: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1877 PUSH_VAL Integer 0i Return @_l_1877: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "W--Well..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 8864i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1903 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1909 @_l_1903: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1909 PUSH_VAL Integer 0i Return @_l_1909: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "From Amatsume's usual innocent jokes, my heart felt likeit froze." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 8865i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1935 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1941 @_l_1935: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1941 PUSH_VAL Integer 0i Return @_l_1941: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "If the people that saw it were... Amatsume, Kazuha-san,and Ryouhei?" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 8866i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1967 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1973 @_l_1967: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1973 PUSH_VAL Integer 0i Return @_l_1973: PUSH_VAL String "Ryouhei" PUSH_VAL String "RH010380" CALL Talk NOP PUSH_VAL String "Being shy over just underwear? Men have more pride intheir body." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 8867i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1999 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2005 @_l_1999: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2005 PUSH_VAL Integer 0i Return @_l_2005: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String ".........." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 8868i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2031 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2037 @_l_2031: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2037 PUSH_VAL Integer 0i Return @_l_2037: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Even the thought of it was terrifying." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 8869i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2063 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2069 @_l_2063: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2069 PUSH_VAL Integer 0i Return @_l_2069: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Inide my heart... it was throbbing so intensely it hurt." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 8870i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2095 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2101 @_l_2095: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2101 PUSH_VAL Integer 0i Return @_l_2101: PUSH_VAL String "Akira" PUSH_VAL String "AK010278" CALL Talk NOP PUSH_VAL String "...? Haru-kun, do you have a stomach ache?" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 8871i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2127 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2133 @_l_2127: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2133 PUSH_VAL Integer 0i Return @_l_2133: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String ".........." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 8872i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2159 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2165 @_l_2159: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2165 PUSH_VAL Integer 0i Return @_l_2165: PUSH_VAL String "Kazuha" PUSH_VAL String "KA010122" CALL Talk NOP PUSH_VAL String "...Kasugano-kun?" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 8873i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2191 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2197 @_l_2191: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2197 PUSH_VAL Integer 0i Return @_l_2197: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "...Ah, s--sorry. I was just a little out of it." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 8874i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2223 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2229 @_l_2223: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2229 PUSH_VAL Integer 0i Return @_l_2229: PUSH_VAL String "Kazuha" PUSH_VAL String "KA010123" CALL Talk NOP PUSH_VAL String "Are you really okay? Did your condition come back orsomething?" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 8875i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2255 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2261 @_l_2255: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2261 PUSH_VAL Integer 0i Return @_l_2261: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "No, I'm fine." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 8876i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2287 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2293 @_l_2287: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2293 PUSH_VAL Integer 0i Return @_l_2293: PUSH_VAL String "Ryouhei" PUSH_VAL String "RH010381" CALL Talk NOP PUSH_VAL String "If your condition gets bad, don't hesitate to tell me.I'm your comrade, after all." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 8877i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2319 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2325 @_l_2319: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2325 PUSH_VAL Integer 0i Return @_l_2325: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Yeah... Thanks." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 8878i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2351 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2357 @_l_2351: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2357 PUSH_VAL Integer 0i Return @_l_2357: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "...At the very least, we probably wouldn't be able tohave this conversation right now." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 8879i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2383 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2389 @_l_2383: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2389 PUSH_VAL Integer 0i Return @_l_2389: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "The friends that reside in the deepest place insideme... I might lose the ability to hang out with them." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 8880i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2415 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2421 @_l_2415: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2421 PUSH_VAL Integer 0i Return @_l_2421: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Thinking that... it felt like my stomach and heart werecrushed." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 8881i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2447 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2453 @_l_2447: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2453 PUSH_VAL Integer 0i Return @_l_2453: PUSH_VAL String "Akira" PUSH_VAL String "AK010279" CALL Talk NOP PUSH_VAL String "Comrade, huh. Sounds cool..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 8882i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2479 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2485 @_l_2479: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2485 PUSH_VAL Integer 0i Return @_l_2485: PUSH_VAL String "Ryouhei" PUSH_VAL String "RH010382" CALL Talk NOP PUSH_VAL String "Yeah! Comrade, buddy! It does have a good ring to it..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 8883i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2511 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2517 @_l_2511: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2517 PUSH_VAL Integer 0i Return @_l_2517: PUSH_VAL String "Akira" PUSH_VAL String "AK010280" CALL Talk NOP PUSH_VAL String "Then, Kazu-chan is my buddy!" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 8884i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2543 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2549 @_l_2543: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2549 PUSH_VAL Integer 0i Return @_l_2549: PUSH_VAL String "Kazuha" PUSH_VAL String "KA010124" CALL Talk NOP PUSH_VAL String "Wha--... D--Don't associate me with such a childishexpression!" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 8885i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2575 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2581 @_l_2575: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2581 PUSH_VAL Integer 0i Return @_l_2581: PUSH_VAL String "Ryouhei" PUSH_VAL String "RH010383" CALL Talk NOP PUSH_VAL String "Don't be shy. Right, buddy?" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 8886i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2607 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2613 @_l_2607: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2613 PUSH_VAL Integer 0i Return @_l_2613: PUSH_VAL String "Kazuha" PUSH_VAL String "KA010125" CALL Talk NOP PUSH_VAL String "Please let it die already! Won't Akira remembersomething unnecessary again!?" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 8887i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2639 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2645 @_l_2639: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2645 PUSH_VAL Integer 0i Return @_l_2645: PUSH_VAL String "Ryouhei" PUSH_VAL String "RH010384" CALL Talk NOP PUSH_VAL String "It's necessary to the people who understand it. Right,Kazu-chan?" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 8888i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2671 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2677 @_l_2671: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2677 PUSH_VAL Integer 0i Return @_l_2677: PUSH_VAL String "Kazuha" PUSH_VAL String "KA010126" CALL Talk NOP PUSH_VAL String "L--Like I said, may you please not call me that!?" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 8889i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2703 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2709 @_l_2703: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2709 PUSH_VAL Integer 0i Return @_l_2709: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Haha......" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 8890i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2735 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2741 @_l_2735: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2741 PUSH_VAL Integer 0i Return @_l_2741: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "The usual unchanging morning scene." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 8891i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2767 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2773 @_l_2767: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2773 PUSH_VAL Integer 0i Return @_l_2773: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Even though that's all it is, tears are spontaneouslyfalling." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 8892i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2799 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2805 @_l_2799: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2805 PUSH_VAL Integer 0i Return @_l_2805: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "I... almost destroyed these relationships." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 8893i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2831 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2837 @_l_2831: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2837 PUSH_VAL Integer 0i Return @_l_2837: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "If I abandoned all relationships aside from Sora...these enjoyable voices would go far off... and becomenonexistant." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 8894i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2863 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2869 @_l_2863: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2869 PUSH_VAL Integer 0i Return @_l_2869: PUSH_VAL String "Akira" PUSH_VAL String "AK010281" CALL Talk NOP PUSH_VAL String "Huh, Haru-kun, why are you crying?" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 8895i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2895 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2901 @_l_2895: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2901 PUSH_VAL Integer 0i Return @_l_2901: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Ehh, n--no, I--I just yawned." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 8896i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2927 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2933 @_l_2927: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2933 PUSH_VAL Integer 0i Return @_l_2933: PUSH_VAL String "Akira" PUSH_VAL String "AK010282" CALL Talk NOP PUSH_VAL String "Ah, so that was it. I was sure that it was because youlooked like you had a stomach ache." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 8897i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2959 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2965 @_l_2959: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2965 PUSH_VAL Integer 0i Return @_l_2965: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Ha...haha... No matter what, I wouldn't cry fromsomething like that." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 8898i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2991 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2997 @_l_2991: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2997 PUSH_VAL Integer 0i Return @_l_2997: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "It's because you say such weird things, they're so funnytears come out..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 8899i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_3023 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_3029 @_l_3023: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_3029 PUSH_VAL Integer 0i Return @_l_3029: PUSH_VAL String "Ryouhei" PUSH_VAL String "RH010385" CALL Talk NOP PUSH_VAL String "Yeah, the only time it's okay to cry when your stomachhurts, is when there are no open stalls anywherecloseby!" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 8900i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_3055 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_3061 @_l_3055: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_3061 PUSH_VAL Integer 0i Return @_l_3061: PUSH_VAL String "Kazuha" PUSH_VAL String "KA010127" CALL Talk NOP PUSH_VAL String "...You're disgusting. Come on, Akira, let's go!" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 8901i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_3087 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_3093 @_l_3087: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_3093 PUSH_VAL Integer 0i Return @_l_3093: PUSH_VAL String "Akira" PUSH_VAL String "AK010283" CALL Talk NOP PUSH_VAL String "Eh...? Waaa, Kazu-chan, don't pull me...!" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 8902i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_3119 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_3125 @_l_3119: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_3125 PUSH_VAL Integer 0i Return @_l_3125: PUSH_VAL String "B12a" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetCg NOP PUSH_VAL String "WIP_RL" PUSH_VAL Integer 500i CALL Transition NOP PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Kazuha-san and Amatsume quickly went ahead." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 8903i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_3160 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_3166 @_l_3160: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_3166 PUSH_VAL Integer 0i Return @_l_3166: PUSH_VAL String "CF01_10M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Ryouhei" PUSH_VAL String "RH010386" CALL Talk NOP PUSH_VAL String "Heeyyy, did I say something weird or something...?" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 8904i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_3197 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_3203 @_l_3197: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_3203 PUSH_VAL Integer 0i Return @_l_3203: CALL BustupClear NOP PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "In a hurry, they waved goodbye to everyone behind them." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 8905i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_3231 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_3237 @_l_3231: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_3237 PUSH_VAL Integer 0i Return @_l_3237: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "......" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 8906i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_3263 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_3269 @_l_3263: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_3269 PUSH_VAL Integer 0i Return @_l_3269: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Once again, inside my heart... the feeling of notwanting to lose these relationships arose." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 8907i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_3295 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_3301 @_l_3295: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_3301 PUSH_VAL Integer 0i Return @_l_3301: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "...But... what should I..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 8908i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_3327 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_3333 @_l_3327: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_3333 PUSH_VAL Integer 0i Return @_l_3333: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "In reality, I was treading upon that mistake. And, I wasalready on the verge of losing it." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 8909i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_3359 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_3365 @_l_3359: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_3365 PUSH_VAL Integer 0i Return @_l_3365: CALL ScStopBgm NOP PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Myself wishing for that kind of thing this late was...laughable." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 8910i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_3393 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_3399 @_l_3393: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_3399 PUSH_VAL Integer 0i Return @_l_3399: PUSH_VAL Integer 0i PUSH_VAL Integer 1i CALL BlackOut NOP PUSH_VAL Integer 2000i PUSH_VAL Integer 0i CALL ScWait NOP PUSH_VAL String "B18a" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetCg NOP PUSH_VAL String "CB01_06M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "WIP_LR" PUSH_VAL Integer 500i CALL Transition NOP PUSH_VAL String "Nao" PUSH_VAL String "NO010253" CALL Talk NOP PUSH_VAL String "Haru-chan..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 8911i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_3447 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_3453 @_l_3447: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_3453 PUSH_VAL Integer 0i Return @_l_3453: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "When I left the staff room where I was reporting theabsence from yesterday, a voice called out to me." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 8912i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_3479 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_3485 @_l_3479: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_3485 PUSH_VAL Integer 0i Return @_l_3485: PUSH_VAL String "BGM16" PUSH_VAL Integer 0i CALL ScPlayBgm NOP PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Eh... Ah... Nao-chan..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 8913i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_3515 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_3521 @_l_3515: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_3521 PUSH_VAL Integer 0i Return @_l_3521: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Nao-chan had an unusual frown on her face." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 8914i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_3547 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_3553 @_l_3547: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_3553 PUSH_VAL Integer 0i Return @_l_3553: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "It's not that she was mad, it was a serious look." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 8915i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_3579 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_3585 @_l_3579: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_3585 PUSH_VAL Integer 0i Return @_l_3585: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "...Nao-chan... About yesterday, umm..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 8916i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_3611 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_3617 @_l_3611: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_3617 PUSH_VAL Integer 0i Return @_l_3617: PUSH_VAL String "CB01_09M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP CALL Update NOP PUSH_VAL String "CB01_07M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Nao" PUSH_VAL String "NO010254" CALL Talk NOP PUSH_VAL String "......" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 8917i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_3655 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_3661 @_l_3655: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_3661 PUSH_VAL Integer 0i Return @_l_3661: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "For a moment, Nao-chan cast her eyes down, but... sheimmediately looked me straight in the eyes." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 8918i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_3687 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_3693 @_l_3687: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_3693 PUSH_VAL Integer 0i Return @_l_3693: PUSH_VAL String "Nao" PUSH_VAL String "NO010255" CALL Talk NOP PUSH_VAL String "...Today, Sora-chan's...?" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 8921i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_3719 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_3725 @_l_3719: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_3725 PUSH_VAL Integer 0i Return @_l_3725: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Right now... she's locked herself up in her room..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 8922i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_3751 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_3757 @_l_3751: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_3757 PUSH_VAL Integer 0i Return @_l_3757: PUSH_VAL String "Nao" PUSH_VAL String "NO010256" CALL Talk NOP PUSH_VAL String "I see... Are you okay?" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 8923i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_3783 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_3789 @_l_3783: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_3789 PUSH_VAL Integer 0i Return @_l_3789: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Yeah, I'm... going to have a detailed talk with herlater." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 8924i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_3815 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_3821 @_l_3815: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_3821 PUSH_VAL Integer 0i Return @_l_3821: PUSH_VAL String "Nao" PUSH_VAL String "NO010257" CALL Talk NOP PUSH_VAL String "...Okay. Did you have a proper discussion with her?" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 8925i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_3847 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_3853 @_l_3847: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_3853 PUSH_VAL Integer 0i Return @_l_3853: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Yeah, thanks..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 8926i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_3879 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_3885 @_l_3879: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_3885 PUSH_VAL Integer 0i Return @_l_3885: PUSH_VAL String "CB01_01M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Nao" PUSH_VAL String "NO010258" CALL Talk NOP PUSH_VAL String "Well, see you." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 8927i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_3916 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_3922 @_l_3916: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_3922 PUSH_VAL Integer 0i Return @_l_3922: CALL BustupClear NOP PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Smiling at the end, Nao-chan returned to her classroom." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 8928i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_3950 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_3956 @_l_3950: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_3956 PUSH_VAL Integer 0i Return @_l_3956: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "......" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 8929i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_3982 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_3988 @_l_3982: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_3988 PUSH_VAL Integer 0i Return @_l_3988: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Both yesterday, and today... she's been calm." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 8930i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_4014 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_4020 @_l_4014: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_4020 PUSH_VAL Integer 0i Return @_l_4020: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Normally... it would be to much of a shock, but Nao-chanhas calmly helped me deal with the situation." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 8931i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_4046 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_4052 @_l_4046: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_4052 PUSH_VAL Integer 0i Return @_l_4052: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "And without avoiding me right now... she's beenconcerned for me." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 8932i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_4078 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_4084 @_l_4078: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_4084 PUSH_VAL Integer 0i Return @_l_4084: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Though she probably knew about Sora and me... I'm sureit was because of what happened with me a long time ago." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 8933i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_4110 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_4116 @_l_4110: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_4116 PUSH_VAL Integer 0i Return @_l_4116: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "But, if the experience from that time was somehowconnected to being able to calmly cope with it... howironic that would be." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 8934i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_4142 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_4148 @_l_4142: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_4148 PUSH_VAL Integer 0i Return @_l_4148: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "And so, I'm... stepping into that error again..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 8935i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_4174 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_4180 @_l_4174: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_4180 PUSH_VAL Integer 0i Return @_l_4180: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "But, if I'm able to consult with Nao-chan even alittle... I might be able to see what lies ahead which Icould otherwise not see." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 8936i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_4206 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_4212 @_l_4206: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_4212 PUSH_VAL Integer 0i Return @_l_4212: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "As I thought that, my feelings that had just become alittle bit light... became heavy again with a thud." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 8937i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_4238 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_4244 @_l_4238: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_4244 PUSH_VAL Integer 0i Return @_l_4244: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "*sigh*..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 8938i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_4270 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_4276 @_l_4270: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_4276 PUSH_VAL Integer 0i Return @_l_4276: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "It's because I could see the classroom." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 8939i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_4302 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_4308 @_l_4302: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_4308 PUSH_VAL Integer 0i Return @_l_4308: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "...Inside it, unless there was nothing... Chairman wasthere." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 8940i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_4334 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_4340 @_l_4334: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_4340 PUSH_VAL Integer 0i Return @_l_4340: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "That time, Chairman's eyes that saw us." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 8941i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_4366 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_4372 @_l_4366: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_4372 PUSH_VAL Integer 0i Return @_l_4372: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "That was the look of someone in the presence of madness.For example, fear of a criminal or pervert, likescorning them." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 8942i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_4398 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_4404 @_l_4398: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_4404 PUSH_VAL Integer 0i Return @_l_4404: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "When I came here, I wonder if I can face that lookagain." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 8943i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_4430 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_4436 @_l_4430: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_4436 PUSH_VAL Integer 0i Return @_l_4436: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "However, it's not like I can not go in." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 8944i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_4462 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_4468 @_l_4462: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_4468 PUSH_VAL Integer 0i Return @_l_4468: PUSH_VAL String "B19a" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetCg NOP PUSH_VAL String "CH01_08M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "It was the moment I resolved myself, and stepped in." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 8945i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_4504 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_4510 @_l_4504: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_4510 PUSH_VAL Integer 0i Return @_l_4510: PUSH_VAL String "Class Rep" PUSH_VAL String "KO010192" CALL Talk NOP PUSH_VAL String "......!" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 8946i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_4536 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_4542 @_l_4536: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_4542 PUSH_VAL Integer 0i Return @_l_4542: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "My eyes met with Chairman, who was in her seat." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 8947i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_4568 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_4574 @_l_4568: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_4574 PUSH_VAL Integer 0i Return @_l_4574: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "It was as if she could see through me coming in......But." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 8948i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_4600 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_4606 @_l_4600: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_4606 PUSH_VAL Integer 0i Return @_l_4606: PUSH_VAL String "Class Rep" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "......" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 8949i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_4632 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_4638 @_l_4632: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_4638 PUSH_VAL Integer 0i Return @_l_4638: CALL BustupClear NOP PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "In a hurry, Chairman faced back forward, and never againturned back around." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 8950i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_4666 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_4672 @_l_4666: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_4672 PUSH_VAL Integer 0i Return @_l_4672: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "So tense it was obvious, she grasped her hand tightly asif she was enduring something." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 8951i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_4698 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_4704 @_l_4698: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_4704 PUSH_VAL Integer 0i Return @_l_4704: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "But without seeing her facial expression, I could onlysee her braids lightly trembling." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 8952i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_4730 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_4736 @_l_4730: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_4736 PUSH_VAL Integer 0i Return @_l_4736: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "......" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 8953i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_4762 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_4768 @_l_4762: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_4768 PUSH_VAL Integer 0i Return @_l_4768: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "From her appearance from behind, I could see she wasrejecting my everything......" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 8954i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_4794 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_4800 @_l_4794: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_4800 PUSH_VAL Integer 0i Return @_l_4800: CALL ScStopBgm NOP PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "The seriousness of what I did was... again thrust at meby force." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 8955i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_4828 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_4834 @_l_4828: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_4834 PUSH_VAL Integer 0i Return @_l_4834: PUSH_VAL String "" PUSH_VAL Integer 0i CALL EyeCatchEnter NOP PUSH_VAL String "00_a028c" CALL Change NOP PUSH_VAL Integer 0i Return PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return @@Initialize Return this EndFunc Function sc00_A028C() CALL ScenarioEnter NOP PUSH_VAL String "SE352" PUSH_VAL Integer 0i CALL ScPlaySe NOP PUSH_VAL String "B19a" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetCg NOP PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "The bell rung, informing that today's class was over." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 8956i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_37 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_43 @_l_37: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_43 PUSH_VAL Integer 0i Return @_l_43: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "The classroom was colored with the commotion of freedom." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 8957i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_69 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_75 @_l_69: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_75 PUSH_VAL Integer 0i Return @_l_75: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "......" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 8958i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_101 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_107 @_l_101: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_107 PUSH_VAL Integer 0i Return @_l_107: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "That kind of commotion entered my ears... and I waswrapped in the feeling that class was finally over." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 8959i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_133 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_139 @_l_133: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_139 PUSH_VAL Integer 0i Return @_l_139: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Honestly, the whole time today, each and every thing...I was inattentive to." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 8960i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_165 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_171 @_l_165: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_171 PUSH_VAL Integer 0i Return @_l_171: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Everyone was acting concerned, as if I was recoveringfrom an illness or something... is the kind of feeling Ihad." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 8961i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_197 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_203 @_l_197: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_203 PUSH_VAL Integer 0i Return @_l_203: PUSH_VAL String "BGM05" PUSH_VAL Integer 0i CALL ScPlayBgm NOP PUSH_VAL String "CF01_01M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Ryouhei" PUSH_VAL String "RH010387" CALL Talk NOP PUSH_VAL String "Now then! Want to drop by somewhere on the way home?" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 8962i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_238 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_244 @_l_238: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_244 PUSH_VAL Integer 0i Return @_l_244: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "No... I'm going to go ahead home today. Sora... is stillhome after all." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 8963i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_270 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_276 @_l_270: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_276 PUSH_VAL Integer 0i Return @_l_276: PUSH_VAL String "Ryouhei" PUSH_VAL String "RH010388" CALL Talk NOP PUSH_VAL String "Yeah, I guess that's true. Is Sora-chan feeling bad?" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 8964i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_302 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_308 @_l_302: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_308 PUSH_VAL Integer 0i Return @_l_308: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "...It's nothing to be that concerned about though..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 8965i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_334 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_340 @_l_334: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_340 PUSH_VAL Integer 0i Return @_l_340: PUSH_VAL String "CF01_03M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Ryouhei" PUSH_VAL String "RH010389" CALL Talk NOP PUSH_VAL String "Well then then, should I drop by or something and bringthe present I got yesterday to cheer her up?" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 8966i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_371 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_377 @_l_371: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_377 PUSH_VAL Integer 0i Return @_l_377: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "...I appreciate the gesture, but today it'd be betterfor there to be a little silence..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 8967i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_403 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_409 @_l_403: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_409 PUSH_VAL Integer 0i Return @_l_409: PUSH_VAL String "CF01_10M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Ryouhei" PUSH_VAL String "RH010390" CALL Talk NOP PUSH_VAL String "Really? ...Hey, is everything okay?" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 8968i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_440 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_446 @_l_440: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_446 PUSH_VAL Integer 0i Return @_l_446: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Yeah... It's always like that for her." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 8969i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_472 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_478 @_l_472: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_478 PUSH_VAL Integer 0i Return @_l_478: PUSH_VAL String "CF01_08M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Ryouhei" PUSH_VAL String "RH010391" CALL Talk NOP PUSH_VAL String "No, I don't mean that." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 8970i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_509 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_515 @_l_509: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_515 PUSH_VAL Integer 0i Return @_l_515: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "...Eh?" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 8971i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_541 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_547 @_l_541: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_547 PUSH_VAL Integer 0i Return @_l_547: PUSH_VAL String "Ryouhei" PUSH_VAL String "RH010392" CALL Talk NOP PUSH_VAL String "I'm talking about you." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 8972i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_573 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_579 @_l_573: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_579 PUSH_VAL Integer 0i Return @_l_579: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "...About... me?" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 8973i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_605 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_611 @_l_605: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_611 PUSH_VAL Integer 0i Return @_l_611: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "From Ryouhei's unexpected words, I fixated on his facewithout realizing it." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 8974i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_637 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_643 @_l_637: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_643 PUSH_VAL Integer 0i Return @_l_643: PUSH_VAL String "Ryouhei" PUSH_VAL String "RH010393" CALL Talk NOP PUSH_VAL String "I don't know why you were sick yesterday, but for somereason today, you... seem strangely tired." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 8975i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_669 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_675 @_l_669: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_675 PUSH_VAL Integer 0i Return @_l_675: PUSH_VAL String "Ryouhei" PUSH_VAL String "RH010394" CALL Talk NOP PUSH_VAL String "Not your body, but your feelings." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 8976i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_701 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_707 @_l_701: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_707 PUSH_VAL Integer 0i Return @_l_707: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Ryouhei..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 8977i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_733 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_739 @_l_733: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_739 PUSH_VAL Integer 0i Return @_l_739: PUSH_VAL String "Ryouhei" PUSH_VAL String "RH010395" CALL Talk NOP PUSH_VAL String "Haven't you've been looking after Sora so much, you'veforgotten about yourself?" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 8978i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_765 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_771 @_l_765: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_771 PUSH_VAL Integer 0i Return @_l_771: PUSH_VAL String "Ryouhei" PUSH_VAL String "RH010396" CALL Talk NOP PUSH_VAL String "Since you burden yourself with everything, this timeyou'll fall apart, right?" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 8979i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_797 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_803 @_l_797: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_803 PUSH_VAL Integer 0i Return @_l_803: PUSH_VAL String "Ryouhei" PUSH_VAL String "RH010397" CALL Talk NOP PUSH_VAL String "If you fall apart, what will Sora-chan do?" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 8980i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_829 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_835 @_l_829: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_835 PUSH_VAL Integer 0i Return @_l_835: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "...Yeah... I'll be careful." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 8981i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_861 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_867 @_l_861: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_867 PUSH_VAL Integer 0i Return @_l_867: PUSH_VAL String "CF01_05M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Ryouhei" PUSH_VAL String "RH010398" CALL Talk NOP PUSH_VAL String "Heh, that's why I said to entrust me with Sora-chan." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 8982i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_898 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_904 @_l_898: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_904 PUSH_VAL Integer 0i Return @_l_904: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Haha... What, so that was your ulterior motive." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 8983i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_930 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_936 @_l_930: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_936 PUSH_VAL Integer 0i Return @_l_936: PUSH_VAL String "Ryouhei" PUSH_VAL String "RH010399" CALL Talk NOP PUSH_VAL String "No, no, no. I just want you to understand my overflowinglove." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 8984i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_962 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_968 @_l_962: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_968 PUSH_VAL Integer 0i Return @_l_968: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Underneath his usual idiotic exchange of words, wasRyouhei's feelings." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 8985i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_994 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1000 @_l_994: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1000 PUSH_VAL Integer 0i Return @_l_1000: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "...Ryouhei's actually looking after me." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 8986i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1026 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1032 @_l_1026: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1032 PUSH_VAL Integer 0i Return @_l_1032: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "He's concerned this much." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 8987i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1058 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1064 @_l_1058: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1064 PUSH_VAL Integer 0i Return @_l_1064: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "But..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 8988i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1090 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1096 @_l_1090: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1096 PUSH_VAL Integer 0i Return @_l_1096: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Does the current me even deserve to accept this goodwill?" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 8989i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1122 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1128 @_l_1122: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1128 PUSH_VAL Integer 0i Return @_l_1128: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "What I'm guilty of... If I told him about Sora and me,will Ryouhei still be concerned like this?" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 8990i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1154 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1160 @_l_1154: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1160 PUSH_VAL Integer 0i Return @_l_1160: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "The current me is... despicable." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 8991i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1186 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1192 @_l_1186: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1192 PUSH_VAL Integer 0i Return @_l_1192: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Even though he's so concerned about me, I can't tell himthe truth. No... I just don't have the courage to tellhim." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 8992i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1218 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1224 @_l_1218: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1224 PUSH_VAL Integer 0i Return @_l_1224: CALL ScStopBgm NOP PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "What should... I do..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 8993i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1252 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1258 @_l_1252: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1258 PUSH_VAL Integer 0i Return @_l_1258: PUSH_VAL Integer 0i PUSH_VAL Integer 1i CALL BlackOut NOP PUSH_VAL Integer 2000i PUSH_VAL Integer 0i CALL ScWait NOP PUSH_VAL String "00_a028d" CALL Change NOP PUSH_VAL Integer 0i Return PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return @@Initialize Return this EndFunc Function sc00_A028D() CALL ScenarioEnter NOP PUSH_VAL String "BGM08" PUSH_VAL Integer 0i CALL ScPlayBgm NOP PUSH_VAL String "B17b" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetCg NOP PUSH_VAL String "CB01_09M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "WIP_RL" PUSH_VAL Integer 500i CALL Transition NOP PUSH_VAL String "Nao" PUSH_VAL String "NO010259" CALL Talk NOP PUSH_VAL String "Haru-chan." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 8994i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_46 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_52 @_l_46: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_52 PUSH_VAL Integer 0i Return @_l_52: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Ah, Nao-chan..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 8995i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_78 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_84 @_l_78: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_84 PUSH_VAL Integer 0i Return @_l_84: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "When I left the school building, the person I saw by theschool gate was Nao-chan." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 8996i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_110 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_116 @_l_110: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_116 PUSH_VAL Integer 0i Return @_l_116: PUSH_VAL String "Nao" PUSH_VAL String "NO010260" CALL Talk NOP PUSH_VAL String "...Want to go home together?" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 8997i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_142 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_148 @_l_142: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_148 PUSH_VAL Integer 0i Return @_l_148: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "...Okay." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 8998i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_174 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_180 @_l_174: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_180 PUSH_VAL Integer 0i Return @_l_180: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "I'm sure she probably was waiting on me... I was the onethat didn't have any reason to refuse." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 8999i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_206 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_212 @_l_206: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_212 PUSH_VAL Integer 0i Return @_l_212: PUSH_VAL String "B12b" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetCg NOP PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Walking side by side, we were silent for a little while." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 9000i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_243 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_249 @_l_243: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_249 PUSH_VAL Integer 0i Return @_l_249: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "During that time, rather than be impatient with me...she gave me time to calm down." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 9001i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_275 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_281 @_l_275: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_281 PUSH_VAL Integer 0i Return @_l_281: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "As if to survey that, Nao-chan opened her mouth." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 9002i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_307 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_313 @_l_307: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_313 PUSH_VAL Integer 0i Return @_l_313: PUSH_VAL String "CB01_01M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Nao" PUSH_VAL String "NO010261" CALL Talk NOP PUSH_VAL String "I wonder if Sora-chan is okay...?" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 9003i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_344 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_350 @_l_344: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_350 PUSH_VAL Integer 0i Return @_l_350: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "...Yeah... Though I think she's probably still locked upin her room..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 9004i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_376 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_382 @_l_376: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_382 PUSH_VAL Integer 0i Return @_l_382: PUSH_VAL String "CB01_09M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Nao" PUSH_VAL String "NO010262" CALL Talk NOP PUSH_VAL String "I see..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 9005i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_413 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_419 @_l_413: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_419 PUSH_VAL Integer 0i Return @_l_419: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Our time in silence continued once again." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 9006i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_445 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_451 @_l_445: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_451 PUSH_VAL Integer 0i Return @_l_451: PUSH_VAL String "Nao" PUSH_VAL String "NO010263" CALL Talk NOP PUSH_VAL String "Hey, Haru-chan..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 9007i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_477 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_483 @_l_477: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_483 PUSH_VAL Integer 0i Return @_l_483: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Nao-chan's pace began to slow a little." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 9008i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_509 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_515 @_l_509: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_515 PUSH_VAL Integer 0i Return @_l_515: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "...What?" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 9009i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_541 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_547 @_l_541: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_547 PUSH_VAL Integer 0i Return @_l_547: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "To match that, I walked slowly as well." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 9010i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_573 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_579 @_l_573: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_579 PUSH_VAL Integer 0i Return @_l_579: PUSH_VAL String "CB01_06M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Nao" PUSH_VAL String "NO010264" CALL Talk NOP PUSH_VAL String "I... misunderstood." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 9011i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_610 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_616 @_l_610: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_616 PUSH_VAL Integer 0i Return @_l_616: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "...Misunderstood what?" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 9012i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_642 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_648 @_l_642: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_648 PUSH_VAL Integer 0i Return @_l_648: PUSH_VAL String "CB01_09M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Nao" PUSH_VAL String "NO010265" CALL Talk NOP PUSH_VAL String "Sora-chan's feelings." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 9013i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_679 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_685 @_l_679: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_685 PUSH_VAL Integer 0i Return @_l_685: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Sora's... feelings?" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 9014i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_711 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_717 @_l_711: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_717 PUSH_VAL Integer 0i Return @_l_717: PUSH_VAL String "Nao" PUSH_VAL String "NO010266" CALL Talk NOP PUSH_VAL String "Yeah. That... Sora-chan bothered you that muchbecause... you were her last remaining family." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 9015i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_743 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_749 @_l_743: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_749 PUSH_VAL Integer 0i Return @_l_749: PUSH_VAL String "Nao" PUSH_VAL String "NO010267" CALL Talk NOP PUSH_VAL String "That... it was because she was scared of being leftalone." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 9016i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_775 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_781 @_l_775: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_781 PUSH_VAL Integer 0i Return @_l_781: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Nao-chan's feet stopped." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 9017i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_807 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_813 @_l_807: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_813 PUSH_VAL Integer 0i Return @_l_813: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Passing her just a little bit, I stopped as well." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 9018i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_839 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_845 @_l_839: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_845 PUSH_VAL Integer 0i Return @_l_845: PUSH_VAL String "Nao" PUSH_VAL String "NO010268" CALL Talk NOP PUSH_VAL String "But... I was completely wrong, wasn't I..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 9019i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_871 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_877 @_l_871: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_877 PUSH_VAL Integer 0i Return @_l_877: PUSH_VAL String "Nao" PUSH_VAL String "NO010269" CALL Talk NOP PUSH_VAL String "Sora-chan, really does love..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 9020i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_903 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_909 @_l_903: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_909 PUSH_VAL Integer 0i Return @_l_909: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String ".........." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 9021i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_935 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_941 @_l_935: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_941 PUSH_VAL Integer 0i Return @_l_941: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "We stood completely still." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 9022i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_967 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_973 @_l_967: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_973 PUSH_VAL Integer 0i Return @_l_973: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "The few remaining voices of cicadas, and the faintrustling sound of the wind, both passed through earswithout stopping." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 9023i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_999 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1005 @_l_999: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1005 PUSH_VAL Integer 0i Return @_l_1005: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "That frozen time was softly broken by Nao-chan'swalking." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 9024i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1031 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1037 @_l_1031: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1037 PUSH_VAL Integer 0i Return @_l_1037: PUSH_VAL String "Nao" PUSH_VAL String "NO010270" CALL Talk NOP PUSH_VAL String "...Hey, Haru-chan?" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 9025i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1063 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1069 @_l_1063: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1069 PUSH_VAL Integer 0i Return @_l_1069: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Nn..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 9026i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1095 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1101 @_l_1095: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1101 PUSH_VAL Integer 0i Return @_l_1101: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Lured by Nao-chan starting to walking again, I startedto walk as well." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 9027i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1127 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1133 @_l_1127: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1133 PUSH_VAL Integer 0i Return @_l_1133: PUSH_VAL String "CB01_07M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Nao" PUSH_VAL String "NO010271" CALL Talk NOP PUSH_VAL String "...Do you... love Sora-chan?" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 9028i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1164 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1170 @_l_1164: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1170 PUSH_VAL Integer 0i Return @_l_1170: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String ".........." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 9029i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1196 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1202 @_l_1196: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1202 PUSH_VAL Integer 0i Return @_l_1202: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "It wasn't as simple as it was exactly stated, but... Itwas also as simple as it was exactly stated." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 9030i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1228 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1234 @_l_1228: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1234 PUSH_VAL Integer 0i Return @_l_1234: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "I wonder if that's the reason I heard her." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 9031i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1260 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1266 @_l_1260: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1266 PUSH_VAL Integer 0i Return @_l_1266: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Unrelated to the current situation, what I thought ofSora... It was about just that." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 9032i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1292 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1298 @_l_1292: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1298 PUSH_VAL Integer 0i Return @_l_1298: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "It was a question... that questioned my everything." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 9033i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1324 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1330 @_l_1324: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1330 PUSH_VAL Integer 0i Return @_l_1330: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "That's why, I... abided by the the feelings that wereinside my heart." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 9034i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1356 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1362 @_l_1356: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1362 PUSH_VAL Integer 0i Return @_l_1362: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "......Yeah." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 9035i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1388 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1394 @_l_1388: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1394 PUSH_VAL Integer 0i Return @_l_1394: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Looking straight into Nao-chan's eyes, I nodded." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 9036i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1420 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1426 @_l_1420: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1426 PUSH_VAL Integer 0i Return @_l_1426: PUSH_VAL String "Nao" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String ".........." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 9037i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1452 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1458 @_l_1452: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1458 PUSH_VAL Integer 0i Return @_l_1458: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "In return, Nao-chan looked straight into my eyes." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 9038i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1484 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1490 @_l_1484: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1490 PUSH_VAL Integer 0i Return @_l_1490: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Sharply, relentlessly, like they were seeing straightthrough my heart." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 9039i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1516 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1522 @_l_1516: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1522 PUSH_VAL Integer 0i Return @_l_1522: PUSH_VAL String "Nao" PUSH_VAL String "NO010273" CALL Talk NOP PUSH_VAL String "...You're... serious about her?" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 9040i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1548 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1554 @_l_1548: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1554 PUSH_VAL Integer 0i Return @_l_1554: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "...Yeah." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 9041i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1580 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1586 @_l_1580: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1586 PUSH_VAL Integer 0i Return @_l_1586: PUSH_VAL String "Nao" PUSH_VAL String "NO010274" CALL Talk NOP PUSH_VAL String "Maybe... no one... will acknowledge you. You know that,right?" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 9042i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1612 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1618 @_l_1612: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1618 PUSH_VAL Integer 0i Return @_l_1618: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "...I'm prepared." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 9043i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1644 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1650 @_l_1644: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1650 PUSH_VAL Integer 0i Return @_l_1650: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "I just, answered... without looking away." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 9044i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1676 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1682 @_l_1676: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1682 PUSH_VAL Integer 0i Return @_l_1682: PUSH_VAL String "Nao" PUSH_VAL String "NO010275" CALL Talk NOP PUSH_VAL String "...Oh." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 9045i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1708 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1714 @_l_1708: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1714 PUSH_VAL Integer 0i Return @_l_1714: PUSH_VAL String "CB01_09M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Nao-chan closed her eyes." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 9046i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1745 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1751 @_l_1745: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1751 PUSH_VAL Integer 0i Return @_l_1751: PUSH_VAL String "CB01_01M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Nao" PUSH_VAL String "NO010276" CALL Talk NOP PUSH_VAL String "Okay... I understand." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 9047i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1782 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1788 @_l_1782: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1788 PUSH_VAL Integer 0i Return @_l_1788: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Eh..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 9048i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1814 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1820 @_l_1814: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1820 PUSH_VAL Integer 0i Return @_l_1820: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "And then... she gave a tender smile... a smile almosttoo tender." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 9049i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1846 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1852 @_l_1846: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1852 PUSH_VAL Integer 0i Return @_l_1852: PUSH_VAL String "Nao" PUSH_VAL String "NO010277" CALL Talk NOP PUSH_VAL String "Whether that kind of relationship is right or wrong... Iwon't question that anymore." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 9050i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1878 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1884 @_l_1878: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1884 PUSH_VAL Integer 0i Return @_l_1884: PUSH_VAL String "CB01_09M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Nao" PUSH_VAL String "NO010278" CALL Talk NOP PUSH_VAL String "It might really be something you shouldn't do, but..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 9051i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1915 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1921 @_l_1915: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1921 PUSH_VAL Integer 0i Return @_l_1921: PUSH_VAL String "Nao" PUSH_VAL String "NO010279" CALL Talk NOP PUSH_VAL String "More importantly, are the precious feelings that liewithin... is what I think." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 9052i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1947 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1953 @_l_1947: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1953 PUSH_VAL Integer 0i Return @_l_1953: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "What was hidden in those words... I sort of understood." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 9053i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1979 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1985 @_l_1979: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1985 PUSH_VAL Integer 0i Return @_l_1985: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "That was, surely, about what happened when we wereyoung..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 9054i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2011 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2017 @_l_2011: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2017 PUSH_VAL Integer 0i Return @_l_2017: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "That time, maybe Nao-chan... could have been serioustoo..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 9055i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2043 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2049 @_l_2043: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2049 PUSH_VAL Integer 0i Return @_l_2049: PUSH_VAL String "Nao" PUSH_VAL String "NO010280" CALL Talk NOP PUSH_VAL String "And, not holding back that, might have also been wrong,I think..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 9056i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2075 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2081 @_l_2075: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2081 PUSH_VAL Integer 0i Return @_l_2081: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String ".........." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 9057i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2107 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2113 @_l_2107: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2113 PUSH_VAL Integer 0i Return @_l_2113: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "The time of not holding back those feelings... she couldhave known about it." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 9058i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2139 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2145 @_l_2139: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2145 PUSH_VAL Integer 0i Return @_l_2145: PUSH_VAL String "CB01_01M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Nao" PUSH_VAL String "NO010281" CALL Talk NOP PUSH_VAL String "That's why, I'll... cooperate too." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 9059i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2176 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2182 @_l_2176: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2182 PUSH_VAL Integer 0i Return @_l_2182: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Eh...!?" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 9060i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2208 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2214 @_l_2208: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2214 PUSH_VAL Integer 0i Return @_l_2214: PUSH_VAL String "Nao" PUSH_VAL String "NO010282" CALL Talk NOP PUSH_VAL String "Now that I know your feelings are true... I'll trustthat." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 9061i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2240 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2246 @_l_2240: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2246 PUSH_VAL Integer 0i Return @_l_2246: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Nao...chan..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 9062i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2272 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2278 @_l_2272: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2278 PUSH_VAL Integer 0i Return @_l_2278: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "My true feelings..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 9063i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2304 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2310 @_l_2304: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2310 PUSH_VAL Integer 0i Return @_l_2310: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "The things I've lost sight of." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 9064i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2336 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2342 @_l_2336: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2342 PUSH_VAL Integer 0i Return @_l_2342: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "As if prone to spill various things, my true feelings...now, stopped patching my heart." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 9065i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2368 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2374 @_l_2368: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2374 PUSH_VAL Integer 0i Return @_l_2374: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Both Sora and I... from that one word, finished from theworld without abandonment." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 9066i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2400 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2406 @_l_2400: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2406 PUSH_VAL Integer 0i Return @_l_2406: PUSH_VAL String "CB01_07M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Nao" PUSH_VAL String "NO010283" CALL Talk NOP PUSH_VAL String "But, Haru-chan... in return, promise me." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 9068i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2437 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2443 @_l_2437: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2443 PUSH_VAL Integer 0i Return @_l_2443: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Eh..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 9069i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2469 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2475 @_l_2469: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2475 PUSH_VAL Integer 0i Return @_l_2475: PUSH_VAL String "Nao" PUSH_VAL String "NO010284" CALL Talk NOP PUSH_VAL String "Don't go off with Sora somewhere, and disappear..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 9070i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2501 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2507 @_l_2501: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2507 PUSH_VAL Integer 0i Return @_l_2507: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "...Dis...appear...?" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 9071i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2533 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2539 @_l_2533: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2539 PUSH_VAL Integer 0i Return @_l_2539: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "That was, what Sora and I both... imagined our future tobe." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 9072i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2565 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2571 @_l_2565: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2571 PUSH_VAL Integer 0i Return @_l_2571: PUSH_VAL String "Nao" PUSH_VAL String "NO010285" CALL Talk NOP PUSH_VAL String "Yeah... No matter what happens... don't be rash, okay?" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 9073i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2597 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2603 @_l_2597: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2603 PUSH_VAL Integer 0i Return @_l_2603: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "......Okay." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 9074i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2629 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2635 @_l_2629: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2635 PUSH_VAL Integer 0i Return @_l_2635: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Be rash..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 9075i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2661 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2667 @_l_2661: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2667 PUSH_VAL Integer 0i Return @_l_2667: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "They strangely, resounded heavily in my heart." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 9076i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2693 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2699 @_l_2693: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2699 PUSH_VAL Integer 0i Return @_l_2699: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "There's no way we would do that kind of thing whenNao-chan's here... a person that acknowledges us." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 9077i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2725 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2731 @_l_2725: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2731 PUSH_VAL Integer 0i Return @_l_2731: PUSH_VAL String "B01b" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetCg NOP PUSH_VAL String "WIP_LR" PUSH_VAL Integer 500i CALL Transition NOP PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Afterwards, without talking about anything inparticular... we arrived home." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 9078i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2766 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2772 @_l_2766: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2772 PUSH_VAL Integer 0i Return @_l_2772: PUSH_VAL String "CB01_01M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Nao" PUSH_VAL String "NO010286" CALL Talk NOP PUSH_VAL String "For the time being... have a talk with Sora-chan, okay?" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 9079i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2803 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2809 @_l_2803: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2809 PUSH_VAL Integer 0i Return @_l_2809: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "...Okay." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 9080i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2835 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2841 @_l_2835: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2841 PUSH_VAL Integer 0i Return @_l_2841: PUSH_VAL String "Nao" PUSH_VAL String "NO010287" CALL Talk NOP PUSH_VAL String "When you have a proper talk... call me." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 9081i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2867 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2873 @_l_2867: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2873 PUSH_VAL Integer 0i Return @_l_2873: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Okay... See you." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 9082i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2899 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2905 @_l_2899: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2905 PUSH_VAL Integer 0i Return @_l_2905: CALL ScStopBgm NOP PUSH_VAL String "CB01_02M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Nao" PUSH_VAL String "NO010288" CALL Talk NOP PUSH_VAL String "Yeah... Good luck." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 9083i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2938 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2944 @_l_2938: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2944 PUSH_VAL Integer 0i Return @_l_2944: CALL BustupClear NOP PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "......Eh?" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 9084i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2972 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2978 @_l_2972: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2978 PUSH_VAL Integer 0i Return @_l_2978: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "When I put my hand on the front door... I noticedsomething strange." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 9085i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_3004 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_3010 @_l_3004: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_3010 PUSH_VAL Integer 0i Return @_l_3010: PUSH_VAL String "CB01_01M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Nao" PUSH_VAL String "NO010289" CALL Talk NOP PUSH_VAL String "What's wrong?" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 9086i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_3041 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_3047 @_l_3041: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_3047 PUSH_VAL Integer 0i Return @_l_3047: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Well, the front door's open... or rather, it was leftopen..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 9087i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_3073 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_3079 @_l_3073: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_3079 PUSH_VAL Integer 0i Return @_l_3079: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "When I left this morning, I made sure to shut it... andI should have locked it too." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 9088i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_3105 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_3111 @_l_3105: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_3111 PUSH_VAL Integer 0i Return @_l_3111: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Did Sora go out somewhere...?" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 9089i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_3137 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_3143 @_l_3137: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_3143 PUSH_VAL Integer 0i Return @_l_3143: PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL BlackOut NOP PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "However, when I went inside... Sora's shoes were thereas usual." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 9090i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_3173 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_3179 @_l_3173: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_3179 PUSH_VAL Integer 0i Return @_l_3179: PUSH_VAL String "Nao" PUSH_VAL String "NO010290" CALL Talk NOP PUSH_VAL String "It's not like she could have went somewhere... right?" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 9091i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_3205 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_3211 @_l_3205: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_3211 PUSH_VAL Integer 0i Return @_l_3211: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Yeah... I wonder what it was... Sora, I'm home...?" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 9092i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_3237 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_3243 @_l_3237: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_3243 PUSH_VAL Integer 0i Return @_l_3243: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Even when I called out, there was no response." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 9093i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_3269 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_3275 @_l_3269: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_3275 PUSH_VAL Integer 0i Return @_l_3275: PUSH_VAL String "B02c" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetCg NOP PUSH_VAL String "CB01_09M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Without any lights on anywhere in the house, there wasno indication of anyone here." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 9094i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_3311 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_3317 @_l_3311: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_3317 PUSH_VAL Integer 0i Return @_l_3317: PUSH_VAL String "Nao" PUSH_VAL String "NO010291" CALL Talk NOP PUSH_VAL String "I wonder if Sora-chan's asleep?" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 9095i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_3343 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_3349 @_l_3343: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_3349 PUSH_VAL Integer 0i Return @_l_3349: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "That could be... I'll go look." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 9096i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_3375 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_3381 @_l_3375: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_3381 PUSH_VAL Integer 0i Return @_l_3381: PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL BlackOut NOP PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "This morning... I didn't see Sora either." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 9097i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_3411 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_3417 @_l_3411: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_3417 PUSH_VAL Integer 0i Return @_l_3417: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "I wonder if Sora's been... locked up in her room eversince then." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 9098i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_3443 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_3449 @_l_3443: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_3449 PUSH_VAL Integer 0i Return @_l_3449: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Sora, I'm back home?" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 9099i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_3475 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_3481 @_l_3475: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_3481 PUSH_VAL Integer 0i Return @_l_3481: PUSH_VAL String "se101" PUSH_VAL Integer 0i CALL ScPlaySe NOP PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "............" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 9100i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_3511 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_3517 @_l_3511: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_3517 PUSH_VAL Integer 0i Return @_l_3517: PUSH_VAL String "se101" PUSH_VAL Integer 0i CALL ScPlaySe NOP PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "......Sora?" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 9101i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_3547 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_3553 @_l_3547: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_3553 PUSH_VAL Integer 0i Return @_l_3553: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "..............." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 9102i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_3579 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_3585 @_l_3579: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_3585 PUSH_VAL Integer 0i Return @_l_3585: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "There's no response." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 9103i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_3611 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_3617 @_l_3611: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_3617 PUSH_VAL Integer 0i Return @_l_3617: PUSH_VAL String "se100" PUSH_VAL Integer 0i CALL ScPlaySe NOP PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "...Sora?" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 9104i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_3647 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_3653 @_l_3647: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_3653 PUSH_VAL Integer 0i Return @_l_3653: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "The door I thought was locked, easily opened up." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 9105i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_3679 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_3685 @_l_3679: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_3685 PUSH_VAL Integer 0i Return @_l_3685: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Sora... are you here?" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 9106i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_3711 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_3717 @_l_3711: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_3717 PUSH_VAL Integer 0i Return @_l_3717: PUSH_VAL String "" PUSH_VAL Integer 0i CALL EyeCatchEnter NOP PUSH_VAL String "B02c" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetCg NOP PUSH_VAL String "BGM11" PUSH_VAL Integer 0i CALL ScPlayBgm NOP PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String ".........." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 9107i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_3756 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_3762 @_l_3756: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_3762 PUSH_VAL Integer 0i Return @_l_3762: PUSH_VAL String "CB01_06M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Nao" PUSH_VAL String "NO010292" CALL Talk NOP PUSH_VAL String "It's no good. She's nowhere around the house either..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 9108i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_3793 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_3799 @_l_3793: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_3799 PUSH_VAL Integer 0i Return @_l_3799: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Where could she have went...?" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 9109i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_3825 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_3831 @_l_3825: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_3831 PUSH_VAL Integer 0i Return @_l_3831: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Sora's not in her room... or anywhere in the house." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 9110i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_3857 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_3863 @_l_3857: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_3863 PUSH_VAL Integer 0i Return @_l_3863: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "I'll try calling her cell phone real quick..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 9111i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_3889 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_3895 @_l_3889: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_3895 PUSH_VAL Integer 0i Return @_l_3895: CALL BustupClear NOP PUSH_VAL String "SE151" PUSH_VAL Integer 0i CALL ScPlaySe NOP PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String ".........." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 9112i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_3927 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_3933 @_l_3927: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_3933 PUSH_VAL Integer 0i Return @_l_3933: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "While calling her phone... some kind of bad feelingclouded my head." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 9113i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_3959 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_3965 @_l_3959: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_3965 PUSH_VAL Integer 0i Return @_l_3965: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "If Sora weren't to pick up..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 9114i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_3991 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_3997 @_l_3991: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_3997 PUSH_VAL Integer 0i Return @_l_3997: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "What Nao-chan said earlier... was brought back inside myears." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 9115i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_4023 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_4029 @_l_4023: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_4029 PUSH_VAL Integer 0i Return @_l_4029: PUSH_VAL String "Nao" PUSH_VAL String "NO010293" CALL Talk NOP PUSH_VAL String "Yeah... No matter what happens... don't be rash, okay?" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 9116i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_4055 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_4061 @_l_4055: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_4061 PUSH_VAL Integer 0i Return @_l_4061: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "When she said that, I thought there'd be way I'd dothat." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 9117i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_4087 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_4093 @_l_4087: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_4093 PUSH_VAL Integer 0i Return @_l_4093: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "But... would Sora...?" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 9118i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_4119 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_4125 @_l_4119: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_4125 PUSH_VAL Integer 0i Return @_l_4125: PUSH_VAL String "SE152" PUSH_VAL Integer 0i CALL ScPlaySe NOP PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Ahh......?" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 9119i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_4155 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_4161 @_l_4155: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_4161 PUSH_VAL Integer 0i Return @_l_4161: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Suddenly, the calling sound cut off." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 9120i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_4187 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_4193 @_l_4187: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_4193 PUSH_VAL Integer 0i Return @_l_4193: PUSH_VAL String "CB01_06M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Nao" PUSH_VAL String "NO010294" CALL Talk NOP PUSH_VAL String "What happened, it won't connect?" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 9121i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_4224 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_4230 @_l_4224: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_4230 PUSH_VAL Integer 0i Return @_l_4230: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Yeah... On top of that... there was some kind ofartificial pause..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 9122i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_4256 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_4262 @_l_4256: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_4262 PUSH_VAL Integer 0i Return @_l_4262: PUSH_VAL String "SE151" PUSH_VAL Integer 0i CALL ScPlaySe NOP PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "I'll try redialing Sora's number once more." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 9123i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_4292 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_4298 @_l_4292: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_4298 PUSH_VAL Integer 0i Return @_l_4298: CALL ScStopSe NOP PUSH_VAL String "Announcement qnʦ " PUSH_VAL String "NP160001" CALL Talk NOP PUSH_VAL String "...The number you have dialed is either out of range, oris turned off." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 9124i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_4326 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_4332 @_l_4326: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_4332 PUSH_VAL Integer 0i Return @_l_4332: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "...What does that mean?" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 9125i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_4358 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_4364 @_l_4358: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_4364 PUSH_VAL Integer 0i Return @_l_4364: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "It just connected a little while ago... Could shehave... turned off her cell phone?" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 9126i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_4390 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_4396 @_l_4390: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_4396 PUSH_VAL Integer 0i Return @_l_4396: PUSH_VAL String "Nao" PUSH_VAL String "NO010295" CALL Talk NOP PUSH_VAL String "...Is she... ignoring incoming calls?" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 9127i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_4422 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_4428 @_l_4422: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_4428 PUSH_VAL Integer 0i Return @_l_4428: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Yeah... probably..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 9128i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_4454 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_4460 @_l_4454: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_4460 PUSH_VAL Integer 0i Return @_l_4460: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "No matter how many times I try calling, I still get thesame announcement." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 9129i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_4486 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_4492 @_l_4486: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_4492 PUSH_VAL Integer 0i Return @_l_4492: PUSH_VAL String "CB01_09M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Nao" PUSH_VAL String "NO010296" CALL Talk NOP PUSH_VAL String "I wonder what happened... Could she have went somewhere?" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 9130i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_4523 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_4529 @_l_4523: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_4529 PUSH_VAL Integer 0i Return @_l_4529: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "I don't know... I'm going to look ouside a little." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 9131i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_4555 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_4561 @_l_4555: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_4561 PUSH_VAL Integer 0i Return @_l_4561: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "The bad feeling... began to amplify." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 9132i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_4587 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_4593 @_l_4587: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_4593 PUSH_VAL Integer 0i Return @_l_4593: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Maybe Sora... ran away from home." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 9133i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_4619 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_4625 @_l_4619: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_4625 PUSH_VAL Integer 0i Return @_l_4625: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "No, if she was to completely run away from home, even ifthere was a better way or something..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 9134i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_4651 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_4657 @_l_4651: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_4657 PUSH_VAL Integer 0i Return @_l_4657: PUSH_VAL String "CB01_07M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Nao" PUSH_VAL String "NO010297" CALL Talk NOP PUSH_VAL String "I'll help too." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 9135i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_4688 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_4694 @_l_4688: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_4694 PUSH_VAL Integer 0i Return @_l_4694: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Putting on shoes, Nao-chan also started to put on shoes." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 9136i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_4720 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_4726 @_l_4720: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_4726 PUSH_VAL Integer 0i Return @_l_4726: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "But..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 9137i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_4752 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_4758 @_l_4752: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_4758 PUSH_VAL Integer 0i Return @_l_4758: PUSH_VAL String "Nao" PUSH_VAL String "NO010298" CALL Talk NOP PUSH_VAL String "It's already starting to get dark... and two people willbe more likely to find her than one person." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 9138i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_4784 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_4790 @_l_4784: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_4790 PUSH_VAL Integer 0i Return @_l_4790: PUSH_VAL String "Nao" PUSH_VAL String "NO010299" CALL Talk NOP PUSH_VAL String "And plus... what I'm thinking is, probably... the sameas yours." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 9139i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_4816 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_4822 @_l_4816: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_4822 PUSH_VAL Integer 0i Return @_l_4822: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Nao-chan's extremely serious look showed that wasn't alie." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 9140i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_4848 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_4854 @_l_4848: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_4854 PUSH_VAL Integer 0i Return @_l_4854: PUSH_VAL String "Nao" PUSH_VAL String "NO010300" CALL Talk NOP PUSH_VAL String "If I find her, I'll call your cell phone." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 9141i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_4880 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_4886 @_l_4880: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_4886 PUSH_VAL Integer 0i Return @_l_4886: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Okay... Please do." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 9142i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_4912 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_4918 @_l_4912: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_4918 PUSH_VAL Integer 0i Return @_l_4918: PUSH_VAL String "Nao" PUSH_VAL String "NO010301" CALL Talk NOP PUSH_VAL String "Then, after we look to some extent, let's meet upsomewhere." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 9143i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_4944 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_4950 @_l_4944: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_4950 PUSH_VAL Integer 0i Return @_l_4950: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Got it..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 9144i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_4976 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_4982 @_l_4976: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_4982 PUSH_VAL Integer 0i Return @_l_4982: CALL BustupClear NOP CALL ScStopBgm NOP PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Nao-chan and I left the gate, and ran off into differentdirections." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 9145i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_5012 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_5018 @_l_5012: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_5018 PUSH_VAL Integer 0i Return @_l_5018: PUSH_VAL Integer 0i PUSH_VAL Integer 1i CALL BlackOut NOP PUSH_VAL Integer 3000i PUSH_VAL Integer 0i CALL ScWait NOP PUSH_VAL String "00_a029a" CALL Change NOP PUSH_VAL Integer 0i Return PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return @@Initialize Return this EndFunc Function sc00_A029A() CALL ScenarioEnter NOP PUSH_VAL String "B27b" PUSH_VAL Integer 0i PUSH_VAL Integer 600i CALL SetCg NOP PUSH_VAL Integer 0i PUSH_VAL Integer 0i PUSH_VAL Integer 100000i PUSH_VAL Integer 1i PUSH_VAL Integer 0i CALL Scroll NOP PUSH_VAL Integer 1i CALL WindowView NOP PUSH_VAL String "BGM16" PUSH_VAL Integer 0i CALL ScPlayBgm NOP PUSH_VAL String " y " PUSH_VAL String "SR011374" CALL Talk NOP PUSH_VAL String "The feeling of stepping firmly in the sand... changed topain with every step I took." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 9146i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_47 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_53 @_l_47: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_53 PUSH_VAL Integer 0i Return @_l_53: PUSH_VAL String " y " PUSH_VAL String "SR011375" CALL Talk NOP PUSH_VAL String "I gradually became unable to feel anything. Even thepain from the pricking in the soles of my feet, even thewarmth of the surface, and even the rising heat..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 9147i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_79 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_85 @_l_79: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_85 PUSH_VAL Integer 0i Return @_l_85: PUSH_VAL String " y " PUSH_VAL String "SR011376" CALL Talk NOP PUSH_VAL String "I just put my feet forward, and continued on." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 9148i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_111 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_117 @_l_111: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_117 PUSH_VAL Integer 0i Return @_l_117: PUSH_VAL String " y " PUSH_VAL String "SR011377" CALL Talk NOP PUSH_VAL String "I wonder where this is." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 9149i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_143 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_149 @_l_143: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_149 PUSH_VAL Integer 0i Return @_l_149: PUSH_VAL String " y " PUSH_VAL String "SR011378" CALL Talk NOP PUSH_VAL String "I don't know where I am, nor where I'm trying to go." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 9150i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_175 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_181 @_l_175: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_181 PUSH_VAL Integer 0i Return @_l_181: PUSH_VAL String " y " PUSH_VAL String "SR011379" CALL Talk NOP PUSH_VAL String "For what reason I'm doing this... even that has becomeunimportant." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 9151i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_207 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_213 @_l_207: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_213 PUSH_VAL Integer 0i Return @_l_213: PUSH_VAL String " y " PUSH_VAL String "SR011380" CALL Talk NOP PUSH_VAL String "The scenery is becoming dim." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 9152i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_239 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_245 @_l_239: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_245 PUSH_VAL Integer 0i Return @_l_245: PUSH_VAL String " y " PUSH_VAL String "SR011381" CALL Talk NOP PUSH_VAL String "I want my head to be empty... Thinking that, I wentoutside." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 9153i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_271 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_277 @_l_271: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_277 PUSH_VAL Integer 0i Return @_l_277: PUSH_VAL String " y " PUSH_VAL String "SR011382" CALL Talk NOP PUSH_VAL String "But, no matter where I go... Haru's face appears." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 9154i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_303 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_309 @_l_303: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_309 PUSH_VAL Integer 0i Return @_l_309: PUSH_VAL String "Sora" PUSH_VAL String "SR011383" CALL Talk NOP PUSH_VAL String "Haru..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 9155i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_335 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_341 @_l_335: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_341 PUSH_VAL Integer 0i Return @_l_341: PUSH_VAL String " y " PUSH_VAL String "SR011384" CALL Talk NOP PUSH_VAL String "Haru left and went away." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 9156i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_367 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_373 @_l_367: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_373 PUSH_VAL Integer 0i Return @_l_373: PUSH_VAL String " y " PUSH_VAL String "SR011385" CALL Talk NOP PUSH_VAL String "He left me behind." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 9157i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_399 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_405 @_l_399: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_405 PUSH_VAL Integer 0i Return @_l_405: PUSH_VAL String " y " PUSH_VAL String "SR011386" CALL Talk NOP PUSH_VAL String "We can't continue on like this... are the words he leftme with." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 9158i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_431 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_437 @_l_431: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_437 PUSH_VAL Integer 0i Return @_l_437: PUSH_VAL String "Sora" PUSH_VAL String "SR011387" CALL Talk NOP PUSH_VAL String "Why..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 9159i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_463 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_469 @_l_463: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_469 PUSH_VAL Integer 0i Return @_l_469: PUSH_VAL String " y " PUSH_VAL String "SR011388" CALL Talk NOP PUSH_VAL String "That day, when Haru revealed his feelings... I was trulyhappy." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 9160i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_495 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_501 @_l_495: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_501 PUSH_VAL Integer 0i Return @_l_501: PUSH_VAL String " y " PUSH_VAL String "SR011389" CALL Talk NOP PUSH_VAL String "We tenderly embraced... We loved each other intensely...His heart was also satisfied." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 9161i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_527 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_533 @_l_527: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_533 PUSH_VAL Integer 0i Return @_l_533: PUSH_VAL String " y " PUSH_VAL String "SR011390" CALL Talk NOP PUSH_VAL String "With the bliss of communicating our feelings... justbeing next to each other we felt tranquility." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 9162i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_559 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_565 @_l_559: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_565 PUSH_VAL Integer 0i Return @_l_565: PUSH_VAL String " y " PUSH_VAL String "SR011391" CALL Talk NOP PUSH_VAL String "That alone would have been enough." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 9163i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_591 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_597 @_l_591: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_597 PUSH_VAL Integer 0i Return @_l_597: PUSH_VAL String " y " PUSH_VAL String "SR011392" CALL Talk NOP PUSH_VAL String "That way, it would have lasted forever." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 9164i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_623 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_629 @_l_623: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_629 PUSH_VAL Integer 0i Return @_l_629: PUSH_VAL String " y " PUSH_VAL String "SR011393" CALL Talk NOP PUSH_VAL String "But, Haru..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 9165i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_655 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_661 @_l_655: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_661 PUSH_VAL Integer 0i Return @_l_661: PUSH_VAL String " y " PUSH_VAL String "SR011394" CALL Talk NOP PUSH_VAL String "He said we can't continue on like this." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 9166i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_687 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_693 @_l_687: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_693 PUSH_VAL Integer 0i Return @_l_693: PUSH_VAL String " y " PUSH_VAL String "SR011395" CALL Talk NOP PUSH_VAL String "He said let's end it." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 9167i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_719 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_725 @_l_719: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_725 PUSH_VAL Integer 0i Return @_l_725: PUSH_VAL String " y " PUSH_VAL String "SR011396" CALL Talk NOP PUSH_VAL String "......Let's end... this relationship...." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 9168i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_751 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_757 @_l_751: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_757 PUSH_VAL Integer 0i Return @_l_757: PUSH_VAL String "B30a" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetCg NOP PUSH_VAL String "" PUSH_VAL Integer 2000i CALL Transition NOP PUSH_VAL String " y " PUSH_VAL String "SR011397" CALL Talk NOP PUSH_VAL String "...Ever since I was small, I've held feelings for him." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 9169i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_792 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_798 @_l_792: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_798 PUSH_VAL Integer 0i Return @_l_798: PUSH_VAL String " y " PUSH_VAL String "SR011398" CALL Talk NOP PUSH_VAL String "It came true... only for a short time." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 9170i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_824 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_830 @_l_824: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_830 PUSH_VAL Integer 0i Return @_l_830: PUSH_VAL String " y " PUSH_VAL String "SR011399" CALL Talk NOP PUSH_VAL String "I can still recall it." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 9171i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_856 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_862 @_l_856: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_862 PUSH_VAL Integer 0i Return @_l_862: PUSH_VAL String " y " PUSH_VAL String "SR011400" CALL Talk NOP PUSH_VAL String "The feeling of Haru touching me a lot. As long as thisthrobbing, and this warmth are here... it's not a lie." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 9172i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_888 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_894 @_l_888: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_894 PUSH_VAL Integer 0i Return @_l_894: PUSH_VAL String " y " PUSH_VAL String "SR011401" CALL Talk NOP PUSH_VAL String "I wonder if it should have stayed that way." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 9173i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_920 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_926 @_l_920: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_926 PUSH_VAL Integer 0i Return @_l_926: PUSH_VAL String " y " PUSH_VAL String "SR011402" CALL Talk NOP PUSH_VAL String "Because he conveyed the desire to give up." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 9174i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_952 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_958 @_l_952: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_958 PUSH_VAL Integer 0i Return @_l_958: PUSH_VAL String " y " PUSH_VAL String "SR011403" CALL Talk NOP PUSH_VAL String "I wonder since when... have I been in love with Haru." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 9175i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_984 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_990 @_l_984: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_990 PUSH_VAL Integer 0i Return @_l_990: PUSH_VAL String " y " PUSH_VAL String "SR011404" CALL Talk NOP PUSH_VAL String "When the only thing I knew about was the sky I sawoutside the hospital window, he told me about theoutside world." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 9176i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1016 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1022 @_l_1016: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1022 PUSH_VAL Integer 0i Return @_l_1022: PUSH_VAL String "B27a" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetCg NOP PUSH_VAL String "" PUSH_VAL Integer 2000i CALL Transition NOP PUSH_VAL String " y " PUSH_VAL String "SR011405" CALL Talk NOP PUSH_VAL String "The real sky... is vast and connected everywhere." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 9177i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1057 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1063 @_l_1057: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1063 PUSH_VAL Integer 0i Return @_l_1063: PUSH_VAL String " y " PUSH_VAL String "SR011406" CALL Talk NOP PUSH_VAL String "And so, even if we were separated, we would still beunder the same sky." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 9178i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1089 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1095 @_l_1089: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1095 PUSH_VAL Integer 0i Return @_l_1095: PUSH_VAL String " y " PUSH_VAL String "SR011407" CALL Talk NOP PUSH_VAL String "And before I realized it, I was attracted to the Haruwho would smile as he looked at me." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 9179i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1121 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1127 @_l_1121: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1127 PUSH_VAL Integer 0i Return @_l_1127: PUSH_VAL String " y " PUSH_VAL String "SR011408" CALL Talk NOP PUSH_VAL String "Underneath this sky, we are connected." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 9180i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1153 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1159 @_l_1153: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1159 PUSH_VAL Integer 0i Return @_l_1159: PUSH_VAL String " y " PUSH_VAL String "SR011409" CALL Talk NOP PUSH_VAL String "Sora... I came to love this name." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 9181i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1185 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1191 @_l_1185: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1191 PUSH_VAL Integer 0i Return @_l_1191: PUSH_VAL String " y " PUSH_VAL String "SR011410" CALL Talk NOP PUSH_VAL String "My name, and Haru's name." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 9182i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1217 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1223 @_l_1217: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1223 PUSH_VAL Integer 0i Return @_l_1223: PUSH_VAL String " y " PUSH_VAL String "SR011411" CALL Talk NOP PUSH_VAL String "A distant sky." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 9183i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1249 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1255 @_l_1249: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1255 PUSH_VAL Integer 0i Return @_l_1255: PUSH_VAL String " y " PUSH_VAL String "SR011412" CALL Talk NOP PUSH_VAL String "So that I can always be connected to Haru." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 9184i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1281 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1287 @_l_1281: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1287 PUSH_VAL Integer 0i Return @_l_1287: PUSH_VAL String " y " PUSH_VAL String "SR011413" CALL Talk NOP PUSH_VAL String "However, I soon understood." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 9185i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1313 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1319 @_l_1313: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1319 PUSH_VAL Integer 0i Return @_l_1319: PUSH_VAL String " y " PUSH_VAL String "SR011414" CALL Talk NOP PUSH_VAL String "My window wasn't connected to anything but Haru." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 9186i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1345 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1351 @_l_1345: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1351 PUSH_VAL Integer 0i Return @_l_1351: PUSH_VAL String " y " PUSH_VAL String "SR011415" CALL Talk NOP PUSH_VAL String "But, just like Haru's name... he was connected to aworld even vaster." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 9187i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1377 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1383 @_l_1377: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1383 PUSH_VAL Integer 0i Return @_l_1383: PUSH_VAL String " y " PUSH_VAL String "SR011416" CALL Talk NOP PUSH_VAL String "We were supposed to look up at the same sky, but Harusaw the world I was in too." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 9188i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1409 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1415 @_l_1409: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1415 PUSH_VAL Integer 0i Return @_l_1415: PUSH_VAL String " y " PUSH_VAL String "SR011417" CALL Talk NOP PUSH_VAL String "To me, I couldn't see... anything other than Haru." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 9189i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1441 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1447 @_l_1441: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1447 PUSH_VAL Integer 0i Return @_l_1447: PUSH_VAL String " y " PUSH_VAL String "SR011418" CALL Talk NOP PUSH_VAL String "That's why, Haru's words didn't reach me." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 9190i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1473 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1479 @_l_1473: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1479 PUSH_VAL Integer 0i Return @_l_1479: PUSH_VAL String " y " PUSH_VAL String "SR011419" CALL Talk NOP PUSH_VAL String "What kind of situation we are left with..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 9191i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1505 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1511 @_l_1505: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1511 PUSH_VAL Integer 0i Return @_l_1511: PUSH_VAL String " y " PUSH_VAL String "SR011420" CALL Talk NOP PUSH_VAL String "What kind of hardships Haru took in my place..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 9192i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1537 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1543 @_l_1537: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1543 PUSH_VAL Integer 0i Return @_l_1543: PUSH_VAL String " y " PUSH_VAL String "SR011421" CALL Talk NOP PUSH_VAL String "How much Haru suffered..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 9193i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1569 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1575 @_l_1569: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1575 PUSH_VAL Integer 0i Return @_l_1575: PUSH_VAL String " y " PUSH_VAL String "SR011422" CALL Talk NOP PUSH_VAL String "Even though I watched Haru that much... I never tried tosee those things, relying only on his kindness." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 9194i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1601 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1607 @_l_1601: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1607 PUSH_VAL Integer 0i Return @_l_1607: PUSH_VAL String " y " PUSH_VAL String "SR011423" CALL Talk NOP PUSH_VAL String "Haru has no reason to save... someone like me." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 9195i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1633 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1639 @_l_1633: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1639 PUSH_VAL Integer 0i Return @_l_1639: PUSH_VAL String " y " PUSH_VAL String "SR011424" CALL Talk NOP PUSH_VAL String "It was only that, the two of us were together." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 9196i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1665 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1671 @_l_1665: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1671 PUSH_VAL Integer 0i Return @_l_1671: PUSH_VAL String " y " PUSH_VAL String "SR011425" CALL Talk NOP PUSH_VAL String "We only experience peaceful times together." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 9197i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1697 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1703 @_l_1697: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1703 PUSH_VAL Integer 0i Return @_l_1703: PUSH_VAL String " y " PUSH_VAL String "SR011426" CALL Talk NOP PUSH_VAL String "Even though I loved him...... I still knew nothing aboutHaru." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 9198i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1729 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1735 @_l_1729: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1735 PUSH_VAL Integer 0i Return @_l_1735: PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL BlackOut NOP PUSH_VAL String " y " PUSH_VAL String "SR011427" CALL Talk NOP PUSH_VAL String "Someone like me..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 9199i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1765 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1771 @_l_1765: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1771 PUSH_VAL Integer 0i Return @_l_1771: PUSH_VAL String " y " PUSH_VAL String "SR011428" CALL Talk NOP PUSH_VAL String "...to Haru, could only be a burden." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 9200i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1797 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1803 @_l_1797: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1803 PUSH_VAL Integer 0i Return @_l_1803: PUSH_VAL String " y " PUSH_VAL String "SR011429" CALL Talk NOP PUSH_VAL String "If I caused him trouble again, to smooth over hisrelationship with me..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 9201i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1829 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1835 @_l_1829: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1835 PUSH_VAL Integer 0i Return @_l_1835: CALL ScStopBgm NOP PUSH_VAL String "Sora" PUSH_VAL String "SR011430" CALL Talk NOP PUSH_VAL String "Ha...ru......" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 9202i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1863 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1869 @_l_1863: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1869 PUSH_VAL Integer 0i Return @_l_1869: CALL Hide NOP PUSH_VAL Integer 0i CALL WindowView NOP PUSH_VAL Integer 2000i PUSH_VAL Integer 0i CALL ScWait NOP PUSH_VAL String "00_a029b" CALL Change NOP PUSH_VAL Integer 0i Return PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return @@Initialize Return this EndFunc Function sc00_A029B() CALL ScenarioEnter NOP PUSH_VAL String "B13c" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetCg NOP PUSH_VAL String "WIP_MOZV" PUSH_VAL Integer 500i CALL Transition NOP PUSH_VAL String "Ryouhei" PUSH_VAL String "RH010400" CALL Talk NOP PUSH_VAL String "Heyyy, Harukaa!!!" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 9205i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_37 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_43 @_l_37: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_43 PUSH_VAL Integer 0i Return @_l_43: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "The one who walked over to me from admidst the darknesswas Ryouhei." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 9206i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_69 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_75 @_l_69: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_75 PUSH_VAL Integer 0i Return @_l_75: PUSH_VAL String "BGM12" PUSH_VAL Integer 0i CALL ScPlayBgm NOP PUSH_VAL String "CF03_08M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Ryouhei" PUSH_VAL String "RH010401" CALL Talk NOP PUSH_VAL String "Yo, how is it over there?" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 9207i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_110 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_116 @_l_110: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_116 PUSH_VAL Integer 0i Return @_l_116: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Eh, no. Nothing yet..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 9208i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_142 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_148 @_l_142: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_148 PUSH_VAL Integer 0i Return @_l_148: PUSH_VAL String "Ryouhei" PUSH_VAL String "RH010402" CALL Talk NOP PUSH_VAL String "I see... I guess it's hard to find someone in the darkafter all..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 9209i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_174 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_180 @_l_174: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_180 PUSH_VAL Integer 0i Return @_l_180: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Yeah... and I don't know where she could have went..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 9210i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_206 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_212 @_l_206: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_212 PUSH_VAL Integer 0i Return @_l_212: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "...Eh, huh?" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 9211i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_238 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_244 @_l_238: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_244 PUSH_VAL Integer 0i Return @_l_244: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Why does he sound so serious ...?" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 9212i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_270 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_276 @_l_270: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_276 PUSH_VAL Integer 0i Return @_l_276: PUSH_VAL String "Ryouhei" PUSH_VAL String "RH010403" CALL Talk NOP PUSH_VAL String "Yeah, I heard the circumstances from Nao." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 9213i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_302 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_308 @_l_302: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_308 PUSH_VAL Integer 0i Return @_l_308: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Nao-chan did..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 9214i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_334 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_340 @_l_334: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_340 PUSH_VAL Integer 0i Return @_l_340: PUSH_VAL String "Ryouhei" PUSH_VAL String "RH010404" CALL Talk NOP PUSH_VAL String "She said she would head towards Honomi. She's going toget people that can help out, like Akira." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 9215i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_366 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_372 @_l_366: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_372 PUSH_VAL Integer 0i Return @_l_372: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Going out of his way for me..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 9217i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_398 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_404 @_l_398: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_404 PUSH_VAL Integer 0i Return @_l_404: PUSH_VAL String "Ryouhei" PUSH_VAL String "RH010405" CALL Talk NOP PUSH_VAL String "She went to look at school for the time being. She wentinside too, but didn't find her." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 9218i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_430 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_436 @_l_430: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_436 PUSH_VAL Integer 0i Return @_l_436: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "I see... Sorry." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 9219i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_462 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_468 @_l_462: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_468 PUSH_VAL Integer 0i Return @_l_468: PUSH_VAL String "CF03_05M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Ryouhei" PUSH_VAL String "RH010406" CALL Talk NOP PUSH_VAL String "Don't worry. I'll be the first to find her." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 9220i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_499 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_505 @_l_499: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_505 PUSH_VAL Integer 0i Return @_l_505: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Thanks." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 9221i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_531 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_537 @_l_531: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_537 PUSH_VAL Integer 0i Return @_l_537: PUSH_VAL String "Ryouhei" PUSH_VAL String "RH010407" CALL Talk NOP PUSH_VAL String "When I find Sora-chan, hmm... just have her treat me tosomething handmade." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 9222i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_563 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_569 @_l_563: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_569 PUSH_VAL Integer 0i Return @_l_569: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "...Okay. I absolutely promise." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 9223i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_595 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_601 @_l_595: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_601 PUSH_VAL Integer 0i Return @_l_601: PUSH_VAL String "CF03_02M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Ryouhei" PUSH_VAL String "RH010408" CALL Talk NOP PUSH_VAL String "All right, now this is what I call fighting spirit. Ifsomething happens, I'll call your cell phone." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 9224i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_632 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_638 @_l_632: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_638 PUSH_VAL Integer 0i Return @_l_638: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Okay. I'll contact you too." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 9225i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_664 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_670 @_l_664: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_670 PUSH_VAL Integer 0i Return @_l_670: PUSH_VAL String "CF03_01M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Ryouhei" PUSH_VAL String "RH010409" CALL Talk NOP PUSH_VAL String "Yeah. Later!" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 9226i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_701 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_707 @_l_701: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_707 PUSH_VAL Integer 0i Return @_l_707: CALL BustupClear NOP PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Ryouhei..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 9227i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_735 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_741 @_l_735: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_741 PUSH_VAL Integer 0i Return @_l_741: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "I saw Ryouhei off as he started running." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 9228i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_767 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_773 @_l_767: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_773 PUSH_VAL Integer 0i Return @_l_773: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Despite not knowing the real circumstances... Ryouhei'sfeet were covered in mud." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 9229i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_799 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_805 @_l_799: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_805 PUSH_VAL Integer 0i Return @_l_805: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "He probably went through a field." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 9230i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_831 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_837 @_l_831: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_837 PUSH_VAL Integer 0i Return @_l_837: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Sora went missing... Just from that, he was a friendthat would go that far." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 9231i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_863 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_869 @_l_863: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_869 PUSH_VAL Integer 0i Return @_l_869: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "To have that kind of friend, made me glad from thebottom of my heart." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 9233i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_895 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_901 @_l_895: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_901 PUSH_VAL Integer 0i Return @_l_901: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String ".........." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 9234i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_927 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_933 @_l_927: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_933 PUSH_VAL Integer 0i Return @_l_933: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "And, on the other side, my feelings became heavy." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 9235i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_959 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_965 @_l_959: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_965 PUSH_VAL Integer 0i Return @_l_965: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "It wasn't a bad feeling." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 9236i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_991 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_997 @_l_991: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_997 PUSH_VAL Integer 0i Return @_l_997: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "There's no way I... can betray these friends." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 9237i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1023 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1029 @_l_1023: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1029 PUSH_VAL Integer 0i Return @_l_1029: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "The reason things have become like this, I have toconvey... the truth about Sora and I." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 9238i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1055 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1061 @_l_1055: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1061 PUSH_VAL Integer 0i Return @_l_1061: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "I... can't run away anymore." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 9239i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1087 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1093 @_l_1087: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1093 PUSH_VAL Integer 0i Return @_l_1093: PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL BlackOut NOP PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "I started running in the opposite direction of Ryouhei." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 9240i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1123 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1129 @_l_1123: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1129 PUSH_VAL Integer 0i Return @_l_1129: PUSH_VAL String "B12c" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetCg NOP PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Damnit... It's become this dark..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 9241i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1160 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1166 @_l_1160: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1166 PUSH_VAL Integer 0i Return @_l_1166: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Looking up at the sky, the lingering light of theevening still remains, but from the invisible spot ofthe mountain, it's rapidly becoming more and more dark." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 9242i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1192 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1198 @_l_1192: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1198 PUSH_VAL Integer 0i Return @_l_1198: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Only the few streetlights, and the light from houses,shine on the street, but... my feet are unsteady." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 9243i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1224 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1230 @_l_1224: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1230 PUSH_VAL Integer 0i Return @_l_1230: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "S...Sora--!!" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 9244i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1256 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1262 @_l_1256: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1262 PUSH_VAL Integer 0i Return @_l_1262: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "I call out her name here and there on the road, butthere is no response." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 9245i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1288 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1294 @_l_1288: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1294 PUSH_VAL Integer 0i Return @_l_1294: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Where did she go..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 9246i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1320 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1326 @_l_1320: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1326 PUSH_VAL Integer 0i Return @_l_1326: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "When I left to search for her, Sora's shoes were... allthere..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 9247i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1352 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1358 @_l_1352: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1358 PUSH_VAL Integer 0i Return @_l_1358: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "In other words, she went barefoot." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 9248i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1384 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1390 @_l_1384: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1390 PUSH_VAL Integer 0i Return @_l_1390: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "And on top of that, with Sora's feet, she can't go thatfar..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 9249i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1416 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1422 @_l_1416: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1422 PUSH_VAL Integer 0i Return @_l_1422: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "I can't be certain that she didn't take a bus." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 9250i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1448 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1454 @_l_1448: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1454 PUSH_VAL Integer 0i Return @_l_1454: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "For that reason, Nao-chan went towards Honomi... I haveno choice but to entrust her with that." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 9251i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1480 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1486 @_l_1480: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1486 PUSH_VAL Integer 0i Return @_l_1486: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "If that's the case, maybe she's patiently waiting some-where... With Sora's personality, that's a possibility." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 9252i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1512 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1518 @_l_1512: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1518 PUSH_VAL Integer 0i Return @_l_1518: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "If that's the case, I need more people to help...Otherwise, there's no way we could search over all thisland one by one." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 9253i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1544 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1550 @_l_1544: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1550 PUSH_VAL Integer 0i Return @_l_1550: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "If I get the people in the town to help out, then wemight find her. Or, maybe I can try asking Kazuha-san tohelp out..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 9254i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1576 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1582 @_l_1576: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1582 PUSH_VAL Integer 0i Return @_l_1582: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "...But, what should I say...?" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 9255i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1608 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1614 @_l_1608: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1614 PUSH_VAL Integer 0i Return @_l_1614: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Sora went missing... That's enough." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 9256i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1640 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1646 @_l_1640: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1646 PUSH_VAL Integer 0i Return @_l_1646: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "But, beyond the request... They might want to know whyit came to this." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 9257i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1672 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1678 @_l_1672: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1678 PUSH_VAL Integer 0i Return @_l_1678: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "If it comes to that, our relationship will become knownto the whole town... In that case, I wonder want willhappen." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 9258i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1704 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1710 @_l_1704: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1710 PUSH_VAL Integer 0i Return @_l_1710: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "That's... what I'm most afraid of." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 9259i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1736 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1742 @_l_1736: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1742 PUSH_VAL Integer 0i Return @_l_1742: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "..............." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 9260i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1768 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1774 @_l_1768: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1774 PUSH_VAL Integer 0i Return @_l_1774: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "But, that's also a path I can't avoid. And above all..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 9261i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1800 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1806 @_l_1800: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1806 PUSH_VAL Integer 0i Return @_l_1806: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Safely finding Sora." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 9262i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1832 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1838 @_l_1832: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1838 PUSH_VAL Integer 0i Return @_l_1838: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "If it's for that reason, I'll accept... any fate, nomatter what it would be." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 9263i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1864 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1870 @_l_1864: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1870 PUSH_VAL Integer 0i Return @_l_1870: PUSH_VAL Integer 0i PUSH_VAL Integer 1i CALL BlackOut NOP PUSH_VAL Integer 2000i PUSH_VAL Integer 0i CALL ScWait NOP PUSH_VAL String "B01c" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetCg NOP PUSH_VAL String "WIP_RL" PUSH_VAL Integer 500i CALL Transition NOP PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "...There's probably no way... she would have returnedhome either..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 9264i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1913 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1919 @_l_1913: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1919 PUSH_VAL Integer 0i Return @_l_1919: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "I wasn't expecting anything, but... I tried going homeonce more." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 9265i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1945 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1951 @_l_1945: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1951 PUSH_VAL Integer 0i Return @_l_1951: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "It's my own home, yet it's so silent it's almost like ahaunted house." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 9266i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1977 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1983 @_l_1977: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1983 PUSH_VAL Integer 0i Return @_l_1983: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "If I don't find Sora... This house will always be likethis." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 9267i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2009 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2015 @_l_2009: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2015 PUSH_VAL Integer 0i Return @_l_2015: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "I have to find her, no matter what..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 9268i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2041 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2047 @_l_2041: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2047 PUSH_VAL Integer 0i Return @_l_2047: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "It was when I went to leave the gate once more." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 9269i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2073 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2079 @_l_2073: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2079 PUSH_VAL Integer 0i Return @_l_2079: PUSH_VAL String "se016" PUSH_VAL Integer 0i CALL ScPlaySe NOP PUSH_VAL String "Voice w " PUSH_VAL String "KO010194" CALL Talk NOP PUSH_VAL String "Kyaa...!?" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 9270i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2109 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2115 @_l_2109: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2115 PUSH_VAL Integer 0i Return @_l_2115: PUSH_VAL String "se008" PUSH_VAL Integer 0i CALL ScPlaySe NOP PUSH_VAL Integer 16i PUSH_VAL Integer 0i PUSH_VAL Integer 0i PUSH_VAL Integer 2i PUSH_VAL Integer 30i CALL Quake NOP PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Without being able to avoid it... I bumped into thepresence rushing out." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 9271i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2152 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2158 @_l_2152: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2158 PUSH_VAL Integer 0i Return @_l_2158: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "After a light impact, there was a heaviness over mybody, as if it was staggering." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 9272i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2184 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2190 @_l_2184: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2190 PUSH_VAL Integer 0i Return @_l_2190: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "I--I'm sorry...! Are you okay?" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 9273i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2216 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2222 @_l_2216: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2222 PUSH_VAL Integer 0i Return @_l_2222: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "When I immediately supported the staggering presencewith my arms..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 9274i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2248 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2254 @_l_2248: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2254 PUSH_VAL Integer 0i Return @_l_2254: PUSH_VAL String "CH02_06L" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "....Ch-Chairman??" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 9275i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2285 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2291 @_l_2285: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2291 PUSH_VAL Integer 0i Return @_l_2291: PUSH_VAL String "Class Rep" PUSH_VAL String "KO010195" CALL Talk NOP PUSH_VAL String "...Ah... Ka-Kasugano...kun..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 9276i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2317 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2323 @_l_2317: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2323 PUSH_VAL Integer 0i Return @_l_2323: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Illuminated by the streelight was... Chairman's face." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 9277i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2349 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2355 @_l_2349: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2355 PUSH_VAL Integer 0i Return @_l_2355: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Our eyes meeting each other, for several seconds..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 9278i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2381 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2387 @_l_2381: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2387 PUSH_VAL Integer 0i Return @_l_2387: PUSH_VAL String "CH02_08M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Class Rep" PUSH_VAL String "KO010196" CALL Talk NOP PUSH_VAL String "N...No...!!" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 9279i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2418 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2424 @_l_2418: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2424 PUSH_VAL Integer 0i Return @_l_2424: PUSH_VAL String "se008" PUSH_VAL Integer 0i CALL ScPlaySe NOP PUSH_VAL Integer 0i PUSH_VAL Integer 16i PUSH_VAL Integer 1i PUSH_VAL Integer 2i PUSH_VAL Integer 30i CALL Quake NOP PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Uwaa...!?" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 9280i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2461 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2467 @_l_2461: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2467 PUSH_VAL Integer 0i Return @_l_2467: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "As if to brush aside my arm, she jumped away one step." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 9281i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2493 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2499 @_l_2493: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2499 PUSH_VAL Integer 0i Return @_l_2499: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "From the force of that staggering, the sound of my feetchafing from the ground as I instinctively braced mylegs, was a different sound in my thoughts." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 9282i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2525 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2531 @_l_2525: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2531 PUSH_VAL Integer 0i Return @_l_2531: PUSH_VAL String "CH02_06M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Class Rep" PUSH_VAL String "KO010197" CALL Talk NOP PUSH_VAL String "Eh... Ah... Aahh..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 9283i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2562 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2568 @_l_2562: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2568 PUSH_VAL Integer 0i Return @_l_2568: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Maybe surprised by that sound, or coming to hersenses... she extended her hand with an apologeticfacial expression... and then drew back." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 9284i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2594 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2600 @_l_2594: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2600 PUSH_VAL Integer 0i Return @_l_2600: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "...I'm fine." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 9285i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2626 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2632 @_l_2626: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2632 PUSH_VAL Integer 0i Return @_l_2632: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "The behavior and facial expression of Chairman likethat... was like looking at someone else." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 9286i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2658 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2664 @_l_2658: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2664 PUSH_VAL Integer 0i Return @_l_2664: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Having such a response was natural... I didn't think shewould accept a clear explanation that simply." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 9287i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2690 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2696 @_l_2690: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2696 PUSH_VAL Integer 0i Return @_l_2696: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "But, when I looked face to face... as expected, thedepths of my heart cooled down." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 9288i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2722 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2728 @_l_2722: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2728 PUSH_VAL Integer 0i Return @_l_2728: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "......" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 9289i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2754 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2760 @_l_2754: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2760 PUSH_VAL Integer 0i Return @_l_2760: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "No, more than the Chairman right now, Sora was... likethat." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 9290i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2786 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2792 @_l_2786: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2792 PUSH_VAL Integer 0i Return @_l_2792: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "The other person being Chairman that I heard, feltawkward... I didn't know if she would even respond ornot, but... right now I just wanted news." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 9291i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2818 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2824 @_l_2818: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2824 PUSH_VAL Integer 0i Return @_l_2824: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "...Chairman, umm, you don't have to reply if you don'twant to, but..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 9292i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2850 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2856 @_l_2850: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2856 PUSH_VAL Integer 0i Return @_l_2856: PUSH_VAL String "CH02_08M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Class Rep" PUSH_VAL String "KO010198" CALL Talk NOP PUSH_VAL String "Eh........" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 9293i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2887 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2893 @_l_2887: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2893 PUSH_VAL Integer 0i Return @_l_2893: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "For me, it's a menial enquiry, huh..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 9294i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2919 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2925 @_l_2919: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2925 PUSH_VAL Integer 0i Return @_l_2925: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "...Did you... happen to see Sora around here?" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 9295i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2951 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2957 @_l_2951: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2957 PUSH_VAL Integer 0i Return @_l_2957: PUSH_VAL Integer 1i CALL ScStopBgm NOP PUSH_VAL String "CH02_06M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Class Rep" PUSH_VAL String "KO010199" CALL Talk NOP PUSH_VAL String "...N...No, it looks like she wasn't found yet..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 9296i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2991 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2997 @_l_2991: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2997 PUSH_VAL Integer 0i Return @_l_2997: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Eh... 'wasn't found'..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 9297i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_3023 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_3029 @_l_3023: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_3029 PUSH_VAL Integer 0i Return @_l_3029: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Why did Chairman..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 9298i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_3055 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_3061 @_l_3055: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_3061 PUSH_VAL Integer 0i Return @_l_3061: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Speaking of that question, Chairman bowed her head." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 9299i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_3087 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_3093 @_l_3087: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_3093 PUSH_VAL Integer 0i Return @_l_3093: PUSH_VAL String "BGM10" PUSH_VAL Integer 0i CALL ScPlayBgm NOP PUSH_VAL String "CH02_06M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Class Rep" PUSH_VAL String "KO010200" CALL Talk NOP PUSH_VAL String "I...I'm... sorry...!!" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 9300i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_3128 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_3134 @_l_3128: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_3134 PUSH_VAL Integer 0i Return @_l_3134: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "With that posture, Chairman became unable to move." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 9301i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_3160 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_3166 @_l_3160: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_3166 PUSH_VAL Integer 0i Return @_l_3166: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Ch--Chairman... Wh--What's wrong?" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 9302i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_3192 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_3198 @_l_3192: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_3198 PUSH_VAL Integer 0i Return @_l_3198: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "I got the feeling that the back of her body was faintlytrembling." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 9303i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_3224 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_3230 @_l_3224: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_3230 PUSH_VAL Integer 0i Return @_l_3230: PUSH_VAL String "Class Rep" PUSH_VAL String "KO010201" CALL Talk NOP PUSH_VAL String "I--I heard... umm... from Yorihime-sempai..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 9304i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_3256 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_3262 @_l_3256: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_3262 PUSH_VAL Integer 0i Return @_l_3262: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Eh........" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 9305i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_3288 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_3294 @_l_3288: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_3294 PUSH_VAL Integer 0i Return @_l_3294: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Nao-chan... even talked to... Chairman..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 9306i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_3320 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_3326 @_l_3320: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_3326 PUSH_VAL Integer 0i Return @_l_3326: PUSH_VAL String "Class Rep" PUSH_VAL String "KO010202" CALL Talk NOP PUSH_VAL String "I--It's my fault... isn't it... That Sora-san wentmissing......" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 9307i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_3352 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_3358 @_l_3352: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_3358 PUSH_VAL Integer 0i Return @_l_3358: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Her earnestly unleashed words were mixed with sobbing." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 9308i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_3384 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_3390 @_l_3384: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_3390 PUSH_VAL Integer 0i Return @_l_3390: PUSH_VAL String "Class Rep" PUSH_VAL String "KO010203" CALL Talk NOP PUSH_VAL String "Because I... freaked out...... Sora-san left......" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 9309i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_3416 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_3422 @_l_3416: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_3422 PUSH_VAL Integer 0i Return @_l_3422: PUSH_VAL String "Class Rep" PUSH_VAL String "KO010204" CALL Talk NOP PUSH_VAL String "That time... i-if I... acted calm likeYorihime-senpai..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 9310i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_3448 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_3454 @_l_3448: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_3454 PUSH_VAL Integer 0i Return @_l_3454: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Chairman..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 9311i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_3480 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_3486 @_l_3480: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_3486 PUSH_VAL Integer 0i Return @_l_3486: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "...I wonder why Chairman is crying." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 9312i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_3512 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_3518 @_l_3512: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_3518 PUSH_VAL Integer 0i Return @_l_3518: PUSH_VAL String "Class Rep" PUSH_VAL String "KO010205" CALL Talk NOP PUSH_VAL String "I'm... sorry... I'm sorry..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 9313i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_3544 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_3550 @_l_3544: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_3550 PUSH_VAL Integer 0i Return @_l_3550: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "I woner why Chairman is apologizing to me." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 9314i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_3576 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_3582 @_l_3576: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_3582 PUSH_VAL Integer 0i Return @_l_3582: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Even though the one that should apologize... is me." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 9315i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_3608 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_3614 @_l_3608: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_3614 PUSH_VAL Integer 0i Return @_l_3614: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "No... That's not it." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 9316i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_3640 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_3646 @_l_3640: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_3646 PUSH_VAL Integer 0i Return @_l_3646: PUSH_VAL String "CH02_08L" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Softly gripping Chairman's shoulder, she raised herhead." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 9317i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_3677 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_3683 @_l_3677: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_3683 PUSH_VAL Integer 0i Return @_l_3683: PUSH_VAL String "Class Rep" PUSH_VAL String "KO010206" CALL Talk NOP PUSH_VAL String "...Eh........" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 9318i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_3709 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_3715 @_l_3709: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_3715 PUSH_VAL Integer 0i Return @_l_3715: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "This time, when I touched her... she didn't reject it." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 9319i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_3741 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_3747 @_l_3741: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_3747 PUSH_VAL Integer 0i Return @_l_3747: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "You... no, Ryouhei and Nao-chan also... we involvedeveryone in our problem." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 9320i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_3773 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_3779 @_l_3773: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_3779 PUSH_VAL Integer 0i Return @_l_3779: PUSH_VAL String "Class Rep" PUSH_VAL String "KO010207" CALL Talk NOP PUSH_VAL String "B...But..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 9321i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_3805 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_3811 @_l_3805: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_3811 PUSH_VAL Integer 0i Return @_l_3811: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "That's why, the one who should apologize... is me." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 9322i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_3837 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_3843 @_l_3837: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_3843 PUSH_VAL Integer 0i Return @_l_3843: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Sorry... and, thanks." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 9323i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_3869 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_3875 @_l_3869: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_3875 PUSH_VAL Integer 0i Return @_l_3875: PUSH_VAL String "Class Rep" PUSH_VAL String "KO010208" CALL Talk NOP PUSH_VAL String "Eh...?" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 9324i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_3901 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_3907 @_l_3901: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_3907 PUSH_VAL Integer 0i Return @_l_3907: PUSH_VAL String "CH02_08M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "I softly took my hand away from Chairman's shoulder." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 9325i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_3938 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_3944 @_l_3938: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_3944 PUSH_VAL Integer 0i Return @_l_3944: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Chairman too, for Sora's sake... at this late at night,all the way here." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 9326i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_3970 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_3976 @_l_3970: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_3976 PUSH_VAL Integer 0i Return @_l_3976: PUSH_VAL String "CH02_06M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Class Rep" PUSH_VAL String "KO010209" CALL Talk NOP PUSH_VAL String "N...No...I-I'm......" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 9327i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_4007 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_4013 @_l_4007: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_4013 PUSH_VAL Integer 0i Return @_l_4013: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "It's dark, so be careful. But, Ryouhei is helping outtoo, so you don't have to push yourself that much." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 9328i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_4039 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_4045 @_l_4039: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_4045 PUSH_VAL Integer 0i Return @_l_4045: PUSH_VAL String "CH02_08M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Class Rep" PUSH_VAL String "KO010210" CALL Talk NOP PUSH_VAL String "...No... Please... let me help." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 9329i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_4076 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_4082 @_l_4076: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_4082 PUSH_VAL Integer 0i Return @_l_4082: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Chairman's voice was still trembling a little, but...but it had become clear." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 9330i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_4108 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_4114 @_l_4108: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_4114 PUSH_VAL Integer 0i Return @_l_4114: PUSH_VAL String "Class Rep" PUSH_VAL String "KO010211" CALL Talk NOP PUSH_VAL String "I... want to help." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 9331i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_4140 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_4146 @_l_4140: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_4146 PUSH_VAL Integer 0i Return @_l_4146: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Chairman..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 9332i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_4172 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_4178 @_l_4172: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_4178 PUSH_VAL Integer 0i Return @_l_4178: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "The eyes that were turned away up until now... thistime... looked straight at me." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 9333i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_4204 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_4210 @_l_4204: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_4210 PUSH_VAL Integer 0i Return @_l_4210: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Her eyes had become red, as if she weeped her eyes out." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 9334i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_4236 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_4242 @_l_4236: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_4242 PUSH_VAL Integer 0i Return @_l_4242: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Thanks..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 9335i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_4268 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_4274 @_l_4268: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_4274 PUSH_VAL Integer 0i Return @_l_4274: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "I was so glad, without realizing it... It was like I wasmoved to tears." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 9336i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_4300 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_4306 @_l_4300: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_4306 PUSH_VAL Integer 0i Return @_l_4306: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "To the kind of person I am, everyone's offering theirhelp." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 9337i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_4332 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_4338 @_l_4332: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_4338 PUSH_VAL Integer 0i Return @_l_4338: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "But, I was... beyond receiving help." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 9338i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_4364 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_4370 @_l_4364: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_4370 PUSH_VAL Integer 0i Return @_l_4370: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Chairman... Before that, there's only one thing... Ihave to tell you." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 9339i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_4396 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_4402 @_l_4396: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_4402 PUSH_VAL Integer 0i Return @_l_4402: PUSH_VAL String "CH02_06M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Class Rep" PUSH_VAL String "KO010212" CALL Talk NOP PUSH_VAL String "Eh... What... is it?" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 9340i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_4433 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_4439 @_l_4433: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_4439 PUSH_VAL Integer 0i Return @_l_4439: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "...I was thinking of telling the people helping out...the truth." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 9341i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_4465 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_4471 @_l_4465: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_4471 PUSH_VAL Integer 0i Return @_l_4471: PUSH_VAL String "Class Rep" PUSH_VAL String "KO010213" CALL Talk NOP PUSH_VAL String "Eh..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 9342i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_4497 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_4503 @_l_4497: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_4503 PUSH_VAL Integer 0i Return @_l_4503: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "That's why, I want to tell... you too. Is that still...okay?" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 9343i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_4529 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_4535 @_l_4529: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_4535 PUSH_VAL Integer 0i Return @_l_4535: PUSH_VAL String "CH02_08M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Class Rep" PUSH_VAL String "KO010214" CALL Talk NOP PUSH_VAL String "..The... truth..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 9344i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_4566 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_4572 @_l_4566: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_4572 PUSH_VAL Integer 0i Return @_l_4572: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Not just you. I'll tell Ryouhei and the rest as well......That's what I've decided." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 9345i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_4598 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_4604 @_l_4598: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_4604 PUSH_VAL Integer 0i Return @_l_4604: PUSH_VAL String "CH02_09M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Class Rep" PUSH_VAL String "KO010215" CALL Talk NOP PUSH_VAL String "...I... understand." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 9346i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_4635 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_4641 @_l_4635: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_4641 PUSH_VAL Integer 0i Return @_l_4641: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "After hesitating for several seconds, Chairman bowed." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 9347i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_4667 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_4673 @_l_4667: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_4673 PUSH_VAL Integer 0i Return @_l_4673: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "...Thanks." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 9348i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_4699 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_4705 @_l_4699: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_4705 PUSH_VAL Integer 0i Return @_l_4705: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Chairman's tears... allowed me to decide that." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 9349i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_4731 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_4737 @_l_4731: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_4737 PUSH_VAL Integer 0i Return @_l_4737: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "What made me really think about Sora, those tears." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 9350i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_4763 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_4769 @_l_4763: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_4769 PUSH_VAL Integer 0i Return @_l_4769: PUSH_VAL Integer 0i PUSH_VAL Integer 1i CALL BlackOut NOP PUSH_VAL String "B34c" PUSH_VAL Integer 400i PUSH_VAL Integer 0i CALL SetCg NOP PUSH_VAL String "CH02_08M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "" PUSH_VAL Integer 3000i CALL Transition NOP PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Well then, I'll go search again." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 9351i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_4813 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_4819 @_l_4813: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_4819 PUSH_VAL Integer 0i Return @_l_4819: PUSH_VAL String "Class Rep" PUSH_VAL String "KO010216" CALL Talk NOP PUSH_VAL String "O--Okay..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 9352i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_4845 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_4851 @_l_4845: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_4851 PUSH_VAL Integer 0i Return @_l_4851: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Giving Chairman my cell phone number, each of us splitup in our separate directions..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 9353i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_4877 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_4883 @_l_4877: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_4883 PUSH_VAL Integer 0i Return @_l_4883: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "I headed towards the small candy store I still haven'twent to." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 9354i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_4909 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_4915 @_l_4909: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_4915 PUSH_VAL Integer 0i Return @_l_4915: PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL BlackOut NOP PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Sora... Soraaa......!" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 9355i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_4945 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_4951 @_l_4945: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_4951 PUSH_VAL Integer 0i Return @_l_4951: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Calling out, I kept an eye for anyone as I walked." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 9356i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_4977 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_4983 @_l_4977: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_4983 PUSH_VAL Integer 0i Return @_l_4983: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Sora... Where did you go..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 9357i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_5009 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_5015 @_l_5009: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_5015 PUSH_VAL Integer 0i Return @_l_5015: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "No one has called my cell phone." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 9358i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_5041 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_5047 @_l_5041: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_5047 PUSH_VAL Integer 0i Return @_l_5047: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "At least don't behave... foolishly..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 9359i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_5073 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_5079 @_l_5073: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_5079 PUSH_VAL Integer 0i Return @_l_5079: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "I want her to be safe..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 9360i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_5105 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_5111 @_l_5105: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_5111 PUSH_VAL Integer 0i Return @_l_5111: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "If I lost Sora, I'd..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 9361i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_5137 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_5143 @_l_5137: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_5143 PUSH_VAL Integer 0i Return @_l_5143: PUSH_VAL String "B15c" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetCg NOP PUSH_VAL String "WIP_LR" PUSH_VAL Integer 500i CALL Transition NOP PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "................" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 9362i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_5178 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_5184 @_l_5178: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_5184 PUSH_VAL Integer 0i Return @_l_5184: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "I even went to Yahiro-san's house, but... Sora presencewasn't there." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 9363i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_5210 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_5216 @_l_5210: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_5216 PUSH_VAL Integer 0i Return @_l_5216: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Shops are obviously closed, and when I look at theplaces that aren't lit, Yahiro-san might also be awayfrom home." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 9364i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_5242 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_5248 @_l_5242: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_5248 PUSH_VAL Integer 0i Return @_l_5248: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Only the cry of bell crickets resounded across the quietregion." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 9365i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_5274 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_5280 @_l_5274: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_5280 PUSH_VAL Integer 0i Return @_l_5280: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "...I've almost looked everywhere that Sora would go." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 9366i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_5306 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_5312 @_l_5306: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_5312 PUSH_VAL Integer 0i Return @_l_5312: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Afterwards, there's at least Amatsume's pace..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 9367i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_5338 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_5344 @_l_5338: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_5344 PUSH_VAL Integer 0i Return @_l_5344: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Considering Sora's range of behavior, I have a feelingthat around that shrine would be the limit of where shewould go." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 9368i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_5370 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_5376 @_l_5370: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_5376 PUSH_VAL Integer 0i Return @_l_5376: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "All right..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 9369i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_5402 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_5408 @_l_5402: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_5408 PUSH_VAL Integer 0i Return @_l_5408: CALL ScStopBgm NOP PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Getting a ray of home, I started running." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 9370i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_5436 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_5442 @_l_5436: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_5442 PUSH_VAL Integer 0i Return @_l_5442: PUSH_VAL String "B07c" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetCg NOP PUSH_VAL String "WIP_MOZH" PUSH_VAL Integer 1000i CALL Transition NOP PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "..............." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 9371i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_5477 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_5483 @_l_5477: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_5483 PUSH_VAL Integer 0i Return @_l_5483: PUSH_VAL String "BGM12" PUSH_VAL Integer 0i CALL ScPlayBgm NOP PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "The grounds that lie ahead of the road to the shrine hadalmost no light, and brought about an ominousatmosphere." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 9372i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_5513 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_5519 @_l_5513: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_5519 PUSH_VAL Integer 0i Return @_l_5519: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "It was like the liveliness of the time of the festivalwas a lie." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 9373i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_5545 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_5551 @_l_5545: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_5551 PUSH_VAL Integer 0i Return @_l_5551: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "For Amatsume to live by herself in a place like this..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 9374i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_5577 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_5583 @_l_5577: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_5583 PUSH_VAL Integer 0i Return @_l_5583: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Due to the faint light from the night sky, it wasn'tpitch black, but... the darkness was so deep it feltlike it would suck me up." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 9375i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_5609 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_5615 @_l_5609: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_5615 PUSH_VAL Integer 0i Return @_l_5615: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "I became unable to know even which direction to go." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 9376i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_5641 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_5647 @_l_5641: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_5647 PUSH_VAL Integer 0i Return @_l_5647: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "...Sora...?" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 9377i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_5673 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_5679 @_l_5673: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_5679 PUSH_VAL Integer 0i Return @_l_5679: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "I tried calling out in the direction of the shrine andthe kagura hall." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 9378i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_5705 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_5711 @_l_5705: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_5711 PUSH_VAL Integer 0i Return @_l_5711: PUSH_VAL String "CC06_01M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Akira" PUSH_VAL String "AK010284" CALL Talk NOP PUSH_VAL String "Huh, Haru-kun?" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 9379i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_5742 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_5748 @_l_5742: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_5748 PUSH_VAL Integer 0i Return @_l_5748: PUSH_VAL Integer 16i PUSH_VAL Integer 0i PUSH_VAL Integer 0i PUSH_VAL Integer 2i PUSH_VAL Integer 30i CALL Quake NOP PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Uuu, Uwaaaaaaa...!?" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 9380i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_5781 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_5787 @_l_5781: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_5787 PUSH_VAL Integer 0i Return @_l_5787: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "The moment I called out, from the figure that arosebefore my eyes, I was so surprised I almost wasn't ableto stand up." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 9381i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_5813 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_5819 @_l_5813: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_5819 PUSH_VAL Integer 0i Return @_l_5819: PUSH_VAL String "CC06_02M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Akira" PUSH_VAL String "AK010285" CALL Talk NOP PUSH_VAL String "Ah, sorry^. Did I surprise you?" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 9382i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_5850 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_5856 @_l_5850: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_5856 PUSH_VAL Integer 0i Return @_l_5856: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "A-AaaaaAmatsume? ...I thought my heart would pop out..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 9383i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_5882 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_5888 @_l_5882: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_5888 PUSH_VAL Integer 0i Return @_l_5888: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "The white costume of the shrine maiden made it look likea ghost." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 9384i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_5914 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_5920 @_l_5914: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_5920 PUSH_VAL Integer 0i Return @_l_5920: PUSH_VAL String "CC06_01M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Akira" PUSH_VAL String "AK010286" CALL Talk NOP PUSH_VAL String "I just returned here a little while ago, but it lookslike she isn't here." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 9385i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_5951 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_5957 @_l_5951: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_5957 PUSH_VAL Integer 0i Return @_l_5957: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "I see... I even troubled you with this..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 9386i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_5983 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_5989 @_l_5983: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_5989 PUSH_VAL Integer 0i Return @_l_5989: PUSH_VAL String "Akira" PUSH_VAL String "AK010287" CALL Talk NOP PUSH_VAL String "No, don't worry." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 9387i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_6015 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_6021 @_l_6015: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_6021 PUSH_VAL Integer 0i Return @_l_6021: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Thanks... At any rate, this place was my last hope..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 9388i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_6047 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_6053 @_l_6047: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_6053 PUSH_VAL Integer 0i Return @_l_6053: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "If she's not here, I'm becoming more and more doubtfulof where she could have went......" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 9389i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_6079 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_6085 @_l_6079: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_6085 PUSH_VAL Integer 0i Return @_l_6085: PUSH_VAL String "Akira" PUSH_VAL String "AK010288" CALL Talk NOP PUSH_VAL String "Ah, but, I haven't looked as far as the mountain." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 9390i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_6111 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_6117 @_l_6111: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_6117 PUSH_VAL Integer 0i Return @_l_6117: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "...Mountain?" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 9391i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_6143 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_6149 @_l_6143: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_6149 PUSH_VAL Integer 0i Return @_l_6149: PUSH_VAL String "Akira" PUSH_VAL String "AK010289" CALL Talk NOP PUSH_VAL String "You know, where the summer festival's purificationceremony was held." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 9392i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_6175 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_6181 @_l_6175: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_6181 PUSH_VAL Integer 0i Return @_l_6181: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "..........!" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 9393i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_6207 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_6213 @_l_6207: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_6213 PUSH_VAL Integer 0i Return @_l_6213: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "That lake, huh..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 9394i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_6239 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_6245 @_l_6239: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_6245 PUSH_VAL Integer 0i Return @_l_6245: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "But, going to that place?" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 9395i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_6271 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_6277 @_l_6271: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_6277 PUSH_VAL Integer 0i Return @_l_6277: PUSH_VAL String "CC06_02M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Akira" PUSH_VAL String "AK010290" CALL Talk NOP PUSH_VAL String "Want to try going there? Here, I have a flashlight." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 9396i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_6308 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_6314 @_l_6308: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_6314 PUSH_VAL Integer 0i Return @_l_6314: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Amatsume handed over a large flashlight." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 9397i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_6340 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_6346 @_l_6340: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_6346 PUSH_VAL Integer 0i Return @_l_6346: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "W--Well... Climing when it's this dark, is suicide..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 9398i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_6372 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_6378 @_l_6372: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_6378 PUSH_VAL Integer 0i Return @_l_6378: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Carrying a burden to that lake now aside, it's a hardtime even reaching it during the daytime" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 9399i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_6404 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_6410 @_l_6404: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_6410 PUSH_VAL Integer 0i Return @_l_6410: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "And going that kind of distance... can the barefoot Soraeven climb without losing her way?" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 9400i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_6436 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_6442 @_l_6436: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_6442 PUSH_VAL Integer 0i Return @_l_6442: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "And if you're unskilled, there's a likelihood of beingstranded somewhere..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 9401i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_6468 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_6474 @_l_6468: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_6474 PUSH_VAL Integer 0i Return @_l_6474: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Realizing that, I... was horrified by the thought of it." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 9402i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_6500 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_6506 @_l_6500: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_6506 PUSH_VAL Integer 0i Return @_l_6506: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "If she became stranded... even with a flashlight,searching this large of a mountain would be impossiblewith only one or two people." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 9403i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_6532 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_6538 @_l_6532: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_6538 PUSH_VAL Integer 0i Return @_l_6538: PUSH_VAL String "SE156" PUSH_VAL Integer 0i CALL ScPlaySe NOP PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "...Uwaa......." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 9404i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_6568 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_6574 @_l_6568: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_6574 PUSH_VAL Integer 0i Return @_l_6574: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "An electronic sound resounded from inside my pocket." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 9405i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_6600 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_6606 @_l_6600: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_6606 PUSH_VAL Integer 0i Return @_l_6606: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Maybe... someone... found Sora...?" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 9406i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_6632 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_6638 @_l_6632: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_6638 PUSH_VAL Integer 0i Return @_l_6638: PUSH_VAL String "CC06_01M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Akira" PUSH_VAL String "AK010291" CALL Talk NOP PUSH_VAL String "Could be." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 9407i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_6669 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_6675 @_l_6669: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_6675 PUSH_VAL Integer 0i Return @_l_6675: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Opening the cell phone, I confirmed the screen..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 9408i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_6701 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_6707 @_l_6701: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_6707 PUSH_VAL Integer 0i Return @_l_6707: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "...................." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 9409i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_6733 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_6739 @_l_6733: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_6739 PUSH_VAL Integer 0i Return @_l_6739: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "I almost dropped the phone." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 9410i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_6765 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_6771 @_l_6765: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_6771 PUSH_VAL Integer 0i Return @_l_6771: PUSH_VAL String "Akira" PUSH_VAL String "AK010292" CALL Talk NOP PUSH_VAL String "...What's wrong?" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 9411i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_6797 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_6803 @_l_6797: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_6803 PUSH_VAL Integer 0i Return @_l_6803: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "It's from Sora..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 9412i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_6829 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_6835 @_l_6829: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_6835 PUSH_VAL Integer 0i Return @_l_6835: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "The fingers holding the cell phone... trembled." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 9413i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_6861 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_6867 @_l_6861: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_6867 PUSH_VAL Integer 0i Return @_l_6867: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "...................." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 9414i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_6893 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_6899 @_l_6893: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_6899 PUSH_VAL Integer 0i Return @_l_6899: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "As if processing something, those fingers... closed thecell phone." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 9415i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_6925 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_6931 @_l_6925: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_6931 PUSH_VAL Integer 0i Return @_l_6931: PUSH_VAL String "Akira" PUSH_VAL String "AK010293" CALL Talk NOP PUSH_VAL String "...I'll, inform everyone, okay?" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 9416i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_6957 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_6963 @_l_6957: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_6963 PUSH_VAL Integer 0i Return @_l_6963: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Okay... Please do." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 9417i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_6989 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_6995 @_l_6989: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_6995 PUSH_VAL Integer 0i Return @_l_6995: PUSH_VAL String "Akira" PUSH_VAL String "AK010294" CALL Talk NOP PUSH_VAL String "...Find her. Because, Sora-chan is waiting for you." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 9418i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_7021 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_7027 @_l_7021: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_7027 PUSH_VAL Integer 0i Return @_l_7027: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String ".......Okay." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 9419i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_7053 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_7059 @_l_7053: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_7059 PUSH_VAL Integer 0i Return @_l_7059: CALL BustupClear NOP PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Amatsume turned aside, and started running." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 9420i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_7087 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_7093 @_l_7087: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_7093 PUSH_VAL Integer 0i Return @_l_7093: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "When I turned on the flashlight, the light extended tothe staircase in the interior of the shrine, andilluminated it." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 9421i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_7119 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_7125 @_l_7119: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_7125 PUSH_VAL Integer 0i Return @_l_7125: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "I went to climb that staircase." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 9422i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_7151 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_7157 @_l_7151: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_7157 PUSH_VAL Integer 0i Return @_l_7157: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "So...ra......" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 9423i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_7183 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_7189 @_l_7183: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_7189 PUSH_VAL Integer 0i Return @_l_7189: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "In the text message, was one word." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 9424i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_7215 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_7221 @_l_7215: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_7221 PUSH_VAL Integer 0i Return @_l_7221: PUSH_VAL String " y " PUSH_VAL String "SR011433" CALL Talk NOP PUSH_VAL String "Goodbye" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 9425i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_7247 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_7253 @_l_7247: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_7253 PUSH_VAL Integer 0i Return @_l_7253: CALL ScStopBgm NOP PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "...was what was written." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 9426i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_7281 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_7287 @_l_7281: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_7287 PUSH_VAL Integer 0i Return @_l_7287: PUSH_VAL Integer 0i PUSH_VAL Integer 1i CALL BlackOut NOP PUSH_VAL Integer 3000i PUSH_VAL Integer 0i CALL ScWait NOP PUSH_VAL String "00_a030" CALL Change NOP PUSH_VAL Integer 0i Return PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return @@Initialize Return this EndFunc Function sc00_A030() CALL ScenarioEnter NOP PUSH_VAL String "B26c" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetCg NOP PUSH_VAL String "CLOUD_A" PUSH_VAL Integer 500i CALL Transition NOP PUSH_VAL String "BGM11" PUSH_VAL Integer 0i CALL ScPlayBgm NOP PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "......Haaa, haaa...!!" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 9427i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_41 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_47 @_l_41: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_47 PUSH_VAL Integer 0i Return @_l_47: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Relying on the light from the flashlight, I ran down thehill road." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 9428i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_73 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_79 @_l_73: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_79 PUSH_VAL Integer 0i Return @_l_79: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "In front of the overwhelming darkness, the light I wasnow holding in my hand was too meagre." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 9429i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_105 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_111 @_l_105: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_111 PUSH_VAL Integer 0i Return @_l_111: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Without even being able to see my steps, the grass andtree branches scratched me relentlessly." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 9430i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_137 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_143 @_l_137: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_143 PUSH_VAL Integer 0i Return @_l_143: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Occasionally, I tripped on a large rock, or a hole inthe hill, or a tree stump, and lost my balance..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 9431i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_169 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_175 @_l_169: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_175 PUSH_VAL Integer 0i Return @_l_175: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "But, I never dropped my speed." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 9432i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_201 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_207 @_l_201: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_207 PUSH_VAL Integer 0i Return @_l_207: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Sora......!" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 9433i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_233 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_239 @_l_233: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_239 PUSH_VAL Integer 0i Return @_l_239: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "When I saw the contents of that text message earlier." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 9434i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_265 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_271 @_l_265: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_271 PUSH_VAL Integer 0i Return @_l_271: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "In front of my eyes, I had an imagine of Sora standingstill by the side of the lake." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 9435i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_297 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_303 @_l_297: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_303 PUSH_VAL Integer 0i Return @_l_303: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "There was basis at all, I was just convinced of it...No, it might have even been a hallucination." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 9436i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_329 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_335 @_l_329: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_335 PUSH_VAL Integer 0i Return @_l_335: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "For some reason, I was confident. That without a doubt,Sora was... in that lake." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 9437i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_361 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_367 @_l_361: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_367 PUSH_VAL Integer 0i Return @_l_367: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Haaa, haaa... Haaa, haaa...!" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 9438i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_393 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_399 @_l_393: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_399 PUSH_VAL Integer 0i Return @_l_399: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "That's why, I did nothing but... climb this hill Icouldn't see." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 9439i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_425 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_431 @_l_425: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_431 PUSH_VAL Integer 0i Return @_l_431: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Haaa, haaa... Uaa...!?" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 9440i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_457 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_463 @_l_457: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_463 PUSH_VAL Integer 0i Return @_l_463: PUSH_VAL String "se018" PUSH_VAL Integer 0i CALL ScPlaySe NOP PUSH_VAL Integer 0i PUSH_VAL Integer 16i PUSH_VAL Integer 0i PUSH_VAL Integer 2i PUSH_VAL Integer 30i CALL Quake NOP PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "With force like a spring, a dull impact ran through thelegs I braced." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 9441i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_500 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_506 @_l_500: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_506 PUSH_VAL Integer 0i Return @_l_506: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "As I desperately ran up the hill, my legs stoppedmoving.. and I vigorously fell down." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 9442i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_532 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_538 @_l_532: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_538 PUSH_VAL Integer 0i Return @_l_538: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Kuuu..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 9443i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_564 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_570 @_l_564: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_570 PUSH_VAL Integer 0i Return @_l_570: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Without being able to defend for it either, I ended upbeing sprawled on the ground... and it powerfullyresounded far away." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 9444i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_596 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_602 @_l_596: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_602 PUSH_VAL Integer 0i Return @_l_602: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "A sharp pain ran throughout my chest and my chin...After it subsided, it started to leave behind a dullpain." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 9445i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_628 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_634 @_l_628: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_634 PUSH_VAL Integer 0i Return @_l_634: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Kuuuu.. Oww...... Ahh...?" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 9446i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_660 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_666 @_l_660: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_666 PUSH_VAL Integer 0i Return @_l_666: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "The moment I collapsed, I dropped my flashlight." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 9447i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_692 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_698 @_l_692: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_698 PUSH_VAL Integer 0i Return @_l_698: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "...Ah... Huh...!?" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 9448i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_724 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_730 @_l_724: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_730 PUSH_VAL Integer 0i Return @_l_730: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "When I picked the flashlight up, it was like thefilament was broken... and when I switched it back on,no light came out." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 9449i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_756 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_762 @_l_756: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_762 PUSH_VAL Integer 0i Return @_l_762: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "..........Damnittt......" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 9450i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_788 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_794 @_l_788: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_794 PUSH_VAL Integer 0i Return @_l_794: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "When I went to throw the now-useless flashlight down onthe ground... I stopped, remembering Amatsume lent it tome." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 9451i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_820 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_826 @_l_820: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_826 PUSH_VAL Integer 0i Return @_l_826: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Kuu... Why..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 9452i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_852 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_858 @_l_852: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_858 PUSH_VAL Integer 0i Return @_l_858: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Inside the darkness, tears dropped down my face,bit-by-bit." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 9453i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_884 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_890 @_l_884: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_890 PUSH_VAL Integer 0i Return @_l_890: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "There was still the pain from the direct impact and thescrape, but... I knew it couldn't get worse than that." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 9454i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_916 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_922 @_l_916: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_922 PUSH_VAL Integer 0i Return @_l_922: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Rather, I cowered in self-pity." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 9455i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_948 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_954 @_l_948: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_954 PUSH_VAL Integer 0i Return @_l_954: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Am I... unable to live any other way?" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 9456i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_980 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_986 @_l_980: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_986 PUSH_VAL Integer 0i Return @_l_986: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "I tried to conveniently forget... the incident withNao-chan when we were little." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 9457i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1012 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1018 @_l_1012: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1018 PUSH_VAL Integer 0i Return @_l_1018: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Even when our parents died, and we arrived here... all Idid for the most part was impose my stubbornness." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 9458i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1044 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1050 @_l_1044: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1050 PUSH_VAL Integer 0i Return @_l_1050: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "I loved Sora...... and then I thrust her away." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 9459i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1076 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1082 @_l_1076: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1082 PUSH_VAL Integer 0i Return @_l_1082: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Whenever there's something I try to do, there'salways... something I trip up on." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 9460i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1108 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1114 @_l_1108: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1114 PUSH_VAL Integer 0i Return @_l_1114: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "And so I clumsily fell down... and there I finallyrealize my inexperience." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 9461i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1140 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1146 @_l_1140: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1146 PUSH_VAL Integer 0i Return @_l_1146: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Can I... not change?" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 9462i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1172 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1178 @_l_1172: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1178 PUSH_VAL Integer 0i Return @_l_1178: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Will it always be like this...?" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 9463i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1204 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1210 @_l_1204: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1210 PUSH_VAL Integer 0i Return @_l_1210: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "......No, it won't." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 9464i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1236 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1242 @_l_1236: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1242 PUSH_VAL Integer 0i Return @_l_1242: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "This time... I have to do something myself." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 9465i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1268 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1274 @_l_1268: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1274 PUSH_VAL Integer 0i Return @_l_1274: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "...Sora.........." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 9466i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1300 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1306 @_l_1300: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1306 PUSH_VAL Integer 0i Return @_l_1306: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Sora's image appeared by the shrine." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 9467i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1332 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1338 @_l_1332: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1338 PUSH_VAL Integer 0i Return @_l_1338: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "The Sora who said 'goodbye'... began to vanish and die." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 9468i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1364 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1370 @_l_1364: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1370 PUSH_VAL Integer 0i Return @_l_1370: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "I can't let that image reach reality." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 9469i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1396 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1402 @_l_1396: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1402 PUSH_VAL Integer 0i Return @_l_1402: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "...Kuu.........." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 9470i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1428 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1434 @_l_1428: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1434 PUSH_VAL Integer 0i Return @_l_1434: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "I put strength into my feet and hands." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 9471i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1460 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1466 @_l_1460: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1466 PUSH_VAL Integer 0i Return @_l_1466: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "It feels like somewhere is about to snap, but... I can'tbe concerned with it." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 9472i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1492 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1498 @_l_1492: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1498 PUSH_VAL Integer 0i Return @_l_1498: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Gripping a tree branch, I stood up on scatterred stones." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 9473i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1524 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1530 @_l_1524: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1530 PUSH_VAL Integer 0i Return @_l_1530: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Even if I fall down, or have to crawl on the groundagain... even if it's pitch black, I must go..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 9474i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1556 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1562 @_l_1556: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1562 PUSH_VAL Integer 0i Return @_l_1562: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "...to Sora." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 9475i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1588 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1594 @_l_1588: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1594 PUSH_VAL Integer 0i Return @_l_1594: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Sora......!" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 9476i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1620 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1626 @_l_1620: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1626 PUSH_VAL Integer 0i Return @_l_1626: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "My remaining family... my cute sister." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 9477i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1652 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1658 @_l_1652: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1658 PUSH_VAL Integer 0i Return @_l_1658: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "And, within me, are definitely feelings towards Sora...feelings towards someone I love." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 9478i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1684 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1690 @_l_1684: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1690 PUSH_VAL Integer 0i Return @_l_1690: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "I don't want to... lose either of them." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 9479i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1716 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1722 @_l_1716: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1722 PUSH_VAL Integer 0i Return @_l_1722: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "No matter what form it's in... I can't let it end likethis." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 9480i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1748 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1754 @_l_1748: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1754 PUSH_VAL Integer 0i Return @_l_1754: CALL ScStopBgm NOP PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "That's why... I continued running." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 9481i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1782 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1788 @_l_1782: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1788 PUSH_VAL Integer 0i Return @_l_1788: PUSH_VAL String "B25c" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetCg NOP PUSH_VAL String "WIP_MOZV" PUSH_VAL Integer 1000i CALL Transition NOP PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String ".......!" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 9482i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1823 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1829 @_l_1823: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1829 PUSH_VAL Integer 0i Return @_l_1829: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "The trees opened up, the thicket of grass disappeared,and I dashed out under the moonlight." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 9483i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1855 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1861 @_l_1855: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1861 PUSH_VAL Integer 0i Return @_l_1861: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "The light from the faintly visible night sky I was soleyrelying on, ran past the darkness and brightly into myeyes." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 9484i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1887 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1893 @_l_1887: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1893 PUSH_VAL Integer 0i Return @_l_1893: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Haaa, haaa, haaa..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 9485i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1919 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1925 @_l_1919: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1925 PUSH_VAL Integer 0i Return @_l_1925: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "My knees were violently shaking... Even if I put bothhands on it, it was bad enough it would even cause myarms to tremble as well." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 9486i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1951 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1957 @_l_1951: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1957 PUSH_VAL Integer 0i Return @_l_1957: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Haaa, haaa......" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 9487i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1983 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1989 @_l_1983: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1989 PUSH_VAL Integer 0i Return @_l_1989: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "A lake was before my eyes, reflecting the moonlight." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 9488i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2015 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2021 @_l_2015: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2021 PUSH_VAL Integer 0i Return @_l_2021: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "It's the place where the shrine of the lake is, that noone usually visits other than during the festival..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 9489i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2047 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2053 @_l_2047: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2053 PUSH_VAL Integer 0i Return @_l_2053: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Inside the silence that's as if it's refusing people..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 9490i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2079 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2085 @_l_2079: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2085 PUSH_VAL Integer 0i Return @_l_2085: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "......!" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 9491i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2111 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2117 @_l_2111: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2117 PUSH_VAL Integer 0i Return @_l_2117: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "The water's surface that reflects the night sky like amirror, swayed." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 9492i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2143 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2149 @_l_2143: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2149 PUSH_VAL Integer 0i Return @_l_2149: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Small waves concentrically spread out." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 9493i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2175 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2181 @_l_2175: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2181 PUSH_VAL Integer 0i Return @_l_2181: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Wave after wave." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 9494i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2207 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2213 @_l_2207: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2213 PUSH_VAL Integer 0i Return @_l_2213: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Before long, the waves become a crooked circle, andvanish into the water's surface." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 9495i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2239 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2245 @_l_2239: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2245 PUSH_VAL Integer 0i Return @_l_2245: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "There, chasing against those ripples was..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 9496i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2271 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2277 @_l_2271: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2277 PUSH_VAL Integer 0i Return @_l_2277: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "In the center of it, a dress spread out like a flowerblooming." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 9497i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2303 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2309 @_l_2303: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2309 PUSH_VAL Integer 0i Return @_l_2309: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "...Sora......." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 9498i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2335 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2341 @_l_2335: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2341 PUSH_VAL Integer 0i Return @_l_2341: PUSH_VAL String "BGM12" PUSH_VAL Integer 0i CALL ScPlayBgm NOP PUSH_VAL String "EA03a" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetCg NOP PUSH_VAL String "MOZCIR_" PUSH_VAL Integer 1500i CALL Transition NOP PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Sora, looking into the center of the lake, turned herhead" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 9499i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2380 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2386 @_l_2380: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2386 PUSH_VAL Integer 0i Return @_l_2386: PUSH_VAL String "Sora" PUSH_VAL String "SR011434" CALL Talk NOP PUSH_VAL String ".........." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 9500i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2412 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2418 @_l_2412: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2418 PUSH_VAL Integer 0i Return @_l_2418: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "The moonlight projected me in Sora's deep eyes." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 9501i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2444 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2450 @_l_2444: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2450 PUSH_VAL Integer 0i Return @_l_2450: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "When I saw those eyes, I lost my words." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 9502i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2476 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2482 @_l_2476: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2482 PUSH_VAL Integer 0i Return @_l_2482: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "When I thought as I came here... what I needed to tellSora... in one instant, those disappeared from my head." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 9503i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2508 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2514 @_l_2508: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2514 PUSH_VAL Integer 0i Return @_l_2514: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "...Sora......" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 9504i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2540 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2546 @_l_2540: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2546 PUSH_VAL Integer 0i Return @_l_2546: PUSH_VAL String "Sora" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "..............." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 9505i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2572 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2578 @_l_2572: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2578 PUSH_VAL Integer 0i Return @_l_2578: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Even when I called out to her, even when I went to theshore, Sora didn't so much as move." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 9506i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2604 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2610 @_l_2604: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2610 PUSH_VAL Integer 0i Return @_l_2610: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Being immersed in the water up to my knees... it was asif I was a standing sculpture in the lake." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 9507i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2636 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2642 @_l_2636: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2642 PUSH_VAL Integer 0i Return @_l_2642: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Sora......" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 9508i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2668 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2674 @_l_2668: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2674 PUSH_VAL Integer 0i Return @_l_2674: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Without caring about my shoes getting wet, it was when Iwent one step forward." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 9509i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2700 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2706 @_l_2700: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2706 PUSH_VAL Integer 0i Return @_l_2706: PUSH_VAL String "Sora" PUSH_VAL String "SR011436" CALL Talk NOP PUSH_VAL String "...Don't come!!" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 9510i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2732 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2738 @_l_2732: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2738 PUSH_VAL Integer 0i Return @_l_2738: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "......!" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 9511i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2764 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2770 @_l_2764: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2770 PUSH_VAL Integer 0i Return @_l_2770: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Sora... fired a rejection that she hadn't up until now." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 9512i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2796 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2802 @_l_2796: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2802 PUSH_VAL Integer 0i Return @_l_2802: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "The eye that was peaceful up until now, was powerful...but, an appearance of denying everything dwelled withinit." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 9513i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2828 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2834 @_l_2828: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2834 PUSH_VAL Integer 0i Return @_l_2834: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "It was as if Sora's eyes were trying to shoot me." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 9514i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2860 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2866 @_l_2860: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2866 PUSH_VAL Integer 0i Return @_l_2866: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Sora... let's go home?" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 9515i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2892 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2898 @_l_2892: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2898 PUSH_VAL Integer 0i Return @_l_2898: PUSH_VAL String "Sora" PUSH_VAL String "SR011437" CALL Talk NOP PUSH_VAL String "......No...!" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 9516i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2924 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2930 @_l_2924: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2930 PUSH_VAL Integer 0i Return @_l_2930: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Sora grasped her hand tightly... closed her eyes tight,and shook her head." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 9517i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2956 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2962 @_l_2956: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2962 PUSH_VAL Integer 0i Return @_l_2962: PUSH_VAL String "Sora" PUSH_VAL String "SR011438" CALL Talk NOP PUSH_VAL String "You... don't want to be with me anymore, right?" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 9518i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2988 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2994 @_l_2988: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2994 PUSH_VAL Integer 0i Return @_l_2994: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "I... never said something like that." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 9519i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_3020 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_3026 @_l_3020: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_3026 PUSH_VAL Integer 0i Return @_l_3026: PUSH_VAL String "Sora" PUSH_VAL String "SR011439" CALL Talk NOP PUSH_VAL String "Then... you're fine with how it was up until now?" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 9520i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_3052 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_3058 @_l_3052: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_3058 PUSH_VAL Integer 0i Return @_l_3058: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "...Sora... We can't do that." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 9521i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_3084 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_3090 @_l_3084: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_3090 PUSH_VAL Integer 0i Return @_l_3090: PUSH_VAL String "Sora" PUSH_VAL String "SR011440" CALL Talk NOP PUSH_VAL String "Why? Why is it?" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 9522i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_3116 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_3122 @_l_3116: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_3122 PUSH_VAL Integer 0i Return @_l_3122: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Sora's voice resounded in the quiet lake." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 9523i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_3148 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_3154 @_l_3148: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_3154 PUSH_VAL Integer 0i Return @_l_3154: PUSH_VAL String "Sora" PUSH_VAL String "SR011441" CALL Talk NOP PUSH_VAL String "If I love you, and you love me, is it that strange?" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 9524i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_3180 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_3186 @_l_3180: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_3186 PUSH_VAL Integer 0i Return @_l_3186: PUSH_VAL String "Sora" PUSH_VAL String "SR011442" CALL Talk NOP PUSH_VAL String "Can we not even have those feelings?" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 9525i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_3212 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_3218 @_l_3212: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_3218 PUSH_VAL Integer 0i Return @_l_3218: PUSH_VAL String "Sora" PUSH_VAL String "SR011443" CALL Talk NOP PUSH_VAL String "Because we're siblings? Because we're family? Becauseit's what some unknown person decided?" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 9526i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_3244 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_3250 @_l_3244: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_3250 PUSH_VAL Integer 0i Return @_l_3250: PUSH_VAL String "Sora" PUSH_VAL String "SR011444" CALL Talk NOP PUSH_VAL String "I don't care about that... because I'm asking you." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 9527i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_3276 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_3282 @_l_3276: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_3282 PUSH_VAL Integer 0i Return @_l_3282: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String ".............." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 9528i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_3308 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_3314 @_l_3308: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_3314 PUSH_VAL Integer 0i Return @_l_3314: PUSH_VAL String "Sora" PUSH_VAL String "SR011445" CALL Talk NOP PUSH_VAL String "As long as you love me... then that's enough for me." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 9529i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_3340 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_3346 @_l_3340: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_3346 PUSH_VAL Integer 0i Return @_l_3346: PUSH_VAL String "Sora" PUSH_VAL String "SR011446" CALL Talk NOP PUSH_VAL String "As long as... you're there for me.." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 9530i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_3372 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_3378 @_l_3372: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_3378 PUSH_VAL Integer 0i Return @_l_3378: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "...That's no good..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 9531i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_3404 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_3410 @_l_3404: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_3410 PUSH_VAL Integer 0i Return @_l_3410: PUSH_VAL String "Sora" PUSH_VAL String "SR011447" CALL Talk NOP PUSH_VAL String "...Haru.........." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 9532i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_3436 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_3442 @_l_3436: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_3442 PUSH_VAL Integer 0i Return @_l_3442: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Let's go back, Sora... and let's both talk, about whatwe'll do from now on......" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 9533i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_3468 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_3474 @_l_3468: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_3474 PUSH_VAL Integer 0i Return @_l_3474: PUSH_VAL String "Sora" PUSH_VAL String "SR011448" CALL Talk NOP PUSH_VAL String "...From now on?" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 9534i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_3500 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_3506 @_l_3500: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_3506 PUSH_VAL Integer 0i Return @_l_3506: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Sora's voice was mixed with the sound of distrust." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 9535i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_3532 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_3538 @_l_3532: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_3538 PUSH_VAL Integer 0i Return @_l_3538: PUSH_VAL String "Sora" PUSH_VAL String "SR011449" CALL Talk NOP PUSH_VAL String "......Liar." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 9536i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_3564 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_3570 @_l_3564: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_3570 PUSH_VAL Integer 0i Return @_l_3570: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "...That's not a... lie." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 9537i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_3596 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_3602 @_l_3596: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_3602 PUSH_VAL Integer 0i Return @_l_3602: PUSH_VAL String "Sora" PUSH_VAL String "SR011450" CALL Talk NOP PUSH_VAL String "But... you said it, didn't you? 'Let's end it'!" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 9538i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_3628 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_3634 @_l_3628: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_3634 PUSH_VAL Integer 0i Return @_l_3634: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Saying that, waves rose from Sora, and began to beintroduced into the lake surface." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 9539i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_3660 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_3666 @_l_3660: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_3666 PUSH_VAL Integer 0i Return @_l_3666: PUSH_VAL String "Sora" PUSH_VAL String "SR011451" CALL Talk NOP PUSH_VAL String "You can't continue your relationship with me... 'Let'send it', it wasn't about that?" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 9540i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_3692 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_3698 @_l_3692: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_3698 PUSH_VAL Integer 0i Return @_l_3698: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "....................." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 9541i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_3724 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_3730 @_l_3724: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_3730 PUSH_VAL Integer 0i Return @_l_3730: PUSH_VAL String "Sora" PUSH_VAL String "SR011452" CALL Talk NOP PUSH_VAL String "If that's the case, then what will I do?" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 9542i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_3756 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_3762 @_l_3756: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_3762 PUSH_VAL Integer 0i Return @_l_3762: PUSH_VAL String "Sora" PUSH_VAL String "SR011453" CALL Talk NOP PUSH_VAL String "Even if I'm by your side, I can't even touch you." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 9543i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_3788 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_3794 @_l_3788: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_3794 PUSH_VAL Integer 0i Return @_l_3794: PUSH_VAL String "Sora" PUSH_VAL String "SR011454" CALL Talk NOP PUSH_VAL String "Even if you say you love me, you can't embrace meanymore." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 9544i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_3820 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_3826 @_l_3820: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_3826 PUSH_VAL Integer 0i Return @_l_3826: PUSH_VAL String "Sora" PUSH_VAL String "SR011455" CALL Talk NOP PUSH_VAL String "...All I can do is always watch over you again." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 9545i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_3852 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_3858 @_l_3852: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_3858 PUSH_VAL Integer 0i Return @_l_3858: PUSH_VAL String "Sora" PUSH_VAL String "SR011456" CALL Talk NOP PUSH_VAL String "...If we return to that kind of lifestyle, what can Ido?" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 9546i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_3884 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_3890 @_l_3884: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_3890 PUSH_VAL Integer 0i Return @_l_3890: PUSH_VAL String "Sora" PUSH_VAL String "SR011457" CALL Talk NOP PUSH_VAL String "Just be by your side the whole time, like a puppet?" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 9547i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_3916 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_3922 @_l_3916: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_3922 PUSH_VAL Integer 0i Return @_l_3922: PUSH_VAL String "Sora" PUSH_VAL String "SR011458" CALL Talk NOP PUSH_VAL String "Do you... wish for that kind of thing?" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 9548i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_3948 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_3954 @_l_3948: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_3954 PUSH_VAL Integer 0i Return @_l_3954: PUSH_VAL String "Sora" PUSH_VAL String "SR011459" CALL Talk NOP PUSH_VAL String "Just saying you love me, are only words..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 9549i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_3980 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_3986 @_l_3980: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_3986 PUSH_VAL Integer 0i Return @_l_3986: PUSH_VAL String "Sora" PUSH_VAL String "SR011460" CALL Talk NOP PUSH_VAL String "You'll no longer... embrace me from your heart?" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 9550i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_4012 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_4018 @_l_4012: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_4018 PUSH_VAL Integer 0i Return @_l_4018: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String ".......That's not it, Sora." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 9551i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_4044 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_4050 @_l_4044: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_4050 PUSH_VAL Integer 0i Return @_l_4050: PUSH_VAL String "Sora" PUSH_VAL String "SR011461" CALL Talk NOP PUSH_VAL String "...Isn't that it though!?" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 9552i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_4076 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_4082 @_l_4076: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_4082 PUSH_VAL Integer 0i Return @_l_4082: PUSH_VAL String "Sora" PUSH_VAL String "SR011462" CALL Talk NOP PUSH_VAL String "In that case... it won't matter whether I'm there ornot..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 9553i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_4108 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_4114 @_l_4108: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_4114 PUSH_VAL Integer 0i Return @_l_4114: PUSH_VAL String "Sora" PUSH_VAL String "SR011463" CALL Talk NOP PUSH_VAL String "I'm... no longer a needed existence." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 9554i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_4140 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_4146 @_l_4140: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_4146 PUSH_VAL Integer 0i Return @_l_4146: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Why... do you say that." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 9555i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_4172 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_4178 @_l_4172: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_4178 PUSH_VAL Integer 0i Return @_l_4178: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Even though I... need you so much." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 9556i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_4204 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_4210 @_l_4204: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_4210 PUSH_VAL Integer 0i Return @_l_4210: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "That's why, you came all the way to a place like this..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 9557i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_4236 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_4242 @_l_4236: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_4242 PUSH_VAL Integer 0i Return @_l_4242: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "I don't need you... of course that's not true...!" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 9558i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_4268 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_4274 @_l_4268: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_4274 PUSH_VAL Integer 0i Return @_l_4274: PUSH_VAL String "Sora" PUSH_VAL String "SR011464" CALL Talk NOP PUSH_VAL String "Then, Haru... Tell me, what do you want to do?" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 9559i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_4300 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_4306 @_l_4300: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_4306 PUSH_VAL Integer 0i Return @_l_4306: PUSH_VAL String "Sora" PUSH_VAL String "SR011465" CALL Talk NOP PUSH_VAL String "If you say that's not true, then... what are you goingto do to me!?" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 9560i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_4332 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_4338 @_l_4332: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_4338 PUSH_VAL Integer 0i Return @_l_4338: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "......................" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 9561i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_4364 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_4370 @_l_4364: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_4370 PUSH_VAL Integer 0i Return @_l_4370: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "I couldn't... immediately respond to Sora's question." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 9562i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_4396 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_4402 @_l_4396: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_4402 PUSH_VAL Integer 0i Return @_l_4402: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "What I want to do... with Sora?" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 9563i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_4428 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_4434 @_l_4428: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_4434 PUSH_VAL Integer 0i Return @_l_4434: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "To me, Sora is a precious person." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 9564i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_4460 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_4466 @_l_4460: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_4466 PUSH_VAL Integer 0i Return @_l_4466: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "She's my only remaining family... and cute sister." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 9565i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_4492 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_4498 @_l_4492: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_4498 PUSH_VAL Integer 0i Return @_l_4498: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "And, my beloved other half." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 9566i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_4524 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_4530 @_l_4524: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_4530 PUSH_VAL Integer 0i Return @_l_4530: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "I can't waver anymore about it... I won't waver." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 9567i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_4556 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_4562 @_l_4556: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_4562 PUSH_VAL Integer 0i Return @_l_4562: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "If I'm asked what I want to do to Sora... I want toembrace her, and make love to her." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 9568i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_4588 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_4594 @_l_4588: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_4594 PUSH_VAL Integer 0i Return @_l_4594: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "From the bottom of my heart... give love to her." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 9569i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_4620 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_4626 @_l_4620: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_4626 PUSH_VAL Integer 0i Return @_l_4626: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "But... that's in a world consisting of only Sora and me." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 9570i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_4652 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_4658 @_l_4652: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_4658 PUSH_VAL Integer 0i Return @_l_4658: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Sora and I can't live in this world with just the two ofus." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 9571i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_4684 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_4690 @_l_4684: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_4690 PUSH_VAL Integer 0i Return @_l_4690: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "In order to live, we have to concern ourselves withother people, and accept their thoughts." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 9572i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_4716 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_4722 @_l_4716: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_4722 PUSH_VAL Integer 0i Return @_l_4722: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Some of them will be unpleasant, some we won't trust in,and some we'll be opposed to." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 9573i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_4748 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_4754 @_l_4748: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_4754 PUSH_VAL Integer 0i Return @_l_4754: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "And probably none will be understanding of our feelings." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 9574i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_4780 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_4786 @_l_4780: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_4786 PUSH_VAL Integer 0i Return @_l_4786: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Chairman and Nao-chan, accepted it while beingbewildered." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 9575i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_4812 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_4818 @_l_4812: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_4818 PUSH_VAL Integer 0i Return @_l_4818: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "But, Ryouhei? And Amatsume? And what aboutKazuha-san...?" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 9576i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_4844 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_4850 @_l_4844: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_4850 PUSH_VAL Integer 0i Return @_l_4850: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "It might become awkward. We might become separated." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 9577i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_4876 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_4882 @_l_4876: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_4882 PUSH_VAL Integer 0i Return @_l_4882: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Can we keep repeating... such an exchange with everyonewe meet?" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 9578i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_4908 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_4914 @_l_4908: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_4914 PUSH_VAL Integer 0i Return @_l_4914: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "I wonder why our feelings for each other produced suchpain." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 9579i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_4940 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_4946 @_l_4940: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_4946 PUSH_VAL Integer 0i Return @_l_4946: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Even though we both feel the same about each other..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 9580i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_4972 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_4978 @_l_4972: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_4978 PUSH_VAL Integer 0i Return @_l_4978: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Sora is nothing but honest... and direct with herfeelings...." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 9581i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_5004 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_5010 @_l_5004: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_5010 PUSH_VAL Integer 0i Return @_l_5010: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Then... is it okay to be like Sora, looking only at eachother?" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 9582i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_5036 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_5042 @_l_5036: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_5042 PUSH_VAL Integer 0i Return @_l_5042: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "If I do that, can it become happiness...?" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 9583i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_5068 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_5074 @_l_5068: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_5074 PUSH_VAL Integer 0i Return @_l_5074: PUSH_VAL String "Sora" PUSH_VAL String "SR011466" CALL Talk NOP PUSH_VAL String "...Haru......" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 9584i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_5100 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_5106 @_l_5100: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_5106 PUSH_VAL Integer 0i Return @_l_5106: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Sora's voice brought my consciousness, lost in a maze ofthought." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 9585i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_5132 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_5138 @_l_5132: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_5138 PUSH_VAL Integer 0i Return @_l_5138: PUSH_VAL String "Sora" PUSH_VAL String "SR011467" CALL Talk NOP PUSH_VAL String "You have something precious to you other than me, right." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 9586i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_5164 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_5170 @_l_5164: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_5170 PUSH_VAL Integer 0i Return @_l_5170: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "..........?" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 9587i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_5196 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_5202 @_l_5196: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_5202 PUSH_VAL Integer 0i Return @_l_5202: PUSH_VAL String "Sora" PUSH_VAL String "SR011468" CALL Talk NOP PUSH_VAL String "That's why, it can't only be me, right?" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 9588i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_5228 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_5234 @_l_5228: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_5234 PUSH_VAL Integer 0i Return @_l_5234: PUSH_VAL String "Sora" PUSH_VAL String "SR011469" CALL Talk NOP PUSH_VAL String "...Looking after me, while dealing with yoursurroundings..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 9589i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_5260 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_5266 @_l_5260: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_5266 PUSH_VAL Integer 0i Return @_l_5266: PUSH_VAL String "Sora" PUSH_VAL String "SR011470" CALL Talk NOP PUSH_VAL String "You always ended up like that." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 9590i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_5292 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_5298 @_l_5292: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_5298 PUSH_VAL Integer 0i Return @_l_5298: PUSH_VAL String "Sora" PUSH_VAL String "SR011471" CALL Talk NOP PUSH_VAL String "You intend on doing that from now on as well, right?" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 9591i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_5324 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_5330 @_l_5324: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_5330 PUSH_VAL Integer 0i Return @_l_5330: PUSH_VAL String "Sora" PUSH_VAL String "SR011472" CALL Talk NOP PUSH_VAL String "That's why, you can't take me alone." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 9592i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_5356 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_5362 @_l_5356: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_5362 PUSH_VAL Integer 0i Return @_l_5362: PUSH_VAL String "Sora" PUSH_VAL String "SR011473" CALL Talk NOP PUSH_VAL String "...Because you were always like that......." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 9593i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_5388 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_5394 @_l_5388: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_5394 PUSH_VAL Integer 0i Return @_l_5394: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "That's right... if we could live by ourselves,simply...there might not be this much to worry about." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 9594i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_5420 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_5426 @_l_5420: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_5426 PUSH_VAL Integer 0i Return @_l_5426: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "But, to live... to live among people......" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 9595i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_5452 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_5458 @_l_5452: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_5458 PUSH_VAL Integer 0i Return @_l_5458: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Because our parents died, and we lost our relatives... Irealized that." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 9596i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_5484 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_5490 @_l_5484: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_5490 PUSH_VAL Integer 0i Return @_l_5490: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Yet... in order to not let these 'people' take Sora, Iran away to this place together..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 9597i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_5516 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_5522 @_l_5516: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_5522 PUSH_VAL Integer 0i Return @_l_5522: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "I wasn't able to do the most import thing--protect Sora." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 9598i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_5548 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_5554 @_l_5548: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_5554 PUSH_VAL Integer 0i Return @_l_5554: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "It's exactly as Sora said... In the end, I manipulatedSora at my convenience." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 9599i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_5580 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_5586 @_l_5580: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_5586 PUSH_VAL Integer 0i Return @_l_5586: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "I said I loved her, embraced her, but when people sawus, I let that hand go." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 9600i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_5612 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_5618 @_l_5612: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_5618 PUSH_VAL Integer 0i Return @_l_5618: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "It's as if I was handling a puppet..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 9601i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_5644 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_5650 @_l_5644: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_5650 PUSH_VAL Integer 0i Return @_l_5650: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "......." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 9602i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_5676 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_5682 @_l_5676: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_5682 PUSH_VAL Integer 0i Return @_l_5682: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "I, the one who intended on protecting Sora." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 9603i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_5708 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_5714 @_l_5708: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_5714 PUSH_VAL Integer 0i Return @_l_5714: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "I, who, while loving Sora... didn't have the courage ofbeing able to go anywhere as long as I was with her." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 9604i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_5740 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_5746 @_l_5740: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_5746 PUSH_VAL Integer 0i Return @_l_5746: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Within the dilemma of this self-contradiction, I had nochoice but to struggle... I myself was an incompleteexistence." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 9605i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_5772 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_5778 @_l_5772: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_5778 PUSH_VAL Integer 0i Return @_l_5778: PUSH_VAL String "Sora" PUSH_VAL String "SR011474" CALL Talk NOP PUSH_VAL String "But..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 9606i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_5804 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_5810 @_l_5804: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_5810 PUSH_VAL Integer 0i Return @_l_5810: PUSH_VAL String "Sora" PUSH_VAL String "SR011475" CALL Talk NOP PUSH_VAL String "You're like that, but you tried to protect everything,right?" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 9607i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_5836 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_5842 @_l_5836: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_5842 PUSH_VAL Integer 0i Return @_l_5842: PUSH_VAL String "Sora" PUSH_VAL String "SR011476" CALL Talk NOP PUSH_VAL String "Dad and Mom's funeral, the shop, the following memorialservice... You carried the burden of everythingyourself..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 9608i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_5868 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_5874 @_l_5868: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_5874 PUSH_VAL Integer 0i Return @_l_5874: PUSH_VAL String "Sora" PUSH_VAL String "SR011477" CALL Talk NOP PUSH_VAL String "You even thought that Dad and Mom's accident was yourfault." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 9609i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_5900 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_5906 @_l_5900: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_5906 PUSH_VAL Integer 0i Return @_l_5906: PUSH_VAL String "Sora" PUSH_VAL String "SR011478" CALL Talk NOP PUSH_VAL String "You left a convenient city, and cut off help fromrelatives." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 9610i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_5932 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_5938 @_l_5932: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_5938 PUSH_VAL Integer 0i Return @_l_5938: PUSH_VAL String "Sora" PUSH_VAL String "SR011479" CALL Talk NOP PUSH_VAL String "Even though it was painful, you didn't cry." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 9611i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_5964 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_5970 @_l_5964: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_5970 PUSH_VAL Integer 0i Return @_l_5970: PUSH_VAL String "Sora" PUSH_VAL String "SR011480" CALL Talk NOP PUSH_VAL String "You always smiled, never showing me your sad face." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 9612i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_5996 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_6002 @_l_5996: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_6002 PUSH_VAL Integer 0i Return @_l_6002: PUSH_VAL String "Sora" PUSH_VAL String "SR011481" CALL Talk NOP PUSH_VAL String "But... knowing that underneath your smile you were inpain... made it painful for me." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 9613i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_6028 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_6034 @_l_6028: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_6034 PUSH_VAL Integer 0i Return @_l_6034: PUSH_VAL String "Sora" PUSH_VAL String "SR011482" CALL Talk NOP PUSH_VAL String "Even right now... you're making that face." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 9614i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_6060 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_6066 @_l_6060: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_6066 PUSH_VAL Integer 0i Return @_l_6066: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Eh..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 9615i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_6092 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_6098 @_l_6092: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_6098 PUSH_VAL Integer 0i Return @_l_6098: PUSH_VAL String "Sora" PUSH_VAL String "SR011483" CALL Talk NOP PUSH_VAL String "Because...... I don't want to see your face like that." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 9616i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_6124 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_6130 @_l_6124: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_6130 PUSH_VAL Integer 0i Return @_l_6130: PUSH_VAL String "Sora" PUSH_VAL String "SR011484" CALL Talk NOP PUSH_VAL String "...Like you said, let's end it." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 9617i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_6156 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_6162 @_l_6156: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_6162 PUSH_VAL Integer 0i Return @_l_6162: PUSH_VAL String "EA03b" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetCg NOP PUSH_VAL String "" PUSH_VAL Integer 3000i CALL Transition NOP PUSH_VAL String "Sora" PUSH_VAL String "SR011485" CALL Talk NOP PUSH_VAL String "......You're free." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 9618i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_6197 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_6203 @_l_6197: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_6203 PUSH_VAL Integer 0i Return @_l_6203: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "...So...ra......?" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 9619i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_6229 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_6235 @_l_6229: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_6235 PUSH_VAL Integer 0i Return @_l_6235: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "That one word... for some reason, made me shudder." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 9620i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_6261 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_6267 @_l_6261: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_6267 PUSH_VAL Integer 0i Return @_l_6267: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Free...?" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 9621i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_6293 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_6299 @_l_6293: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_6299 PUSH_VAL Integer 0i Return @_l_6299: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Sora, considering about my situation and feelings..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 9622i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_6325 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_6331 @_l_6325: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_6331 PUSH_VAL Integer 0i Return @_l_6331: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "And, she's trying to break up for me." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 9623i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_6357 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_6363 @_l_6357: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_6363 PUSH_VAL Integer 0i Return @_l_6363: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "But she's doing so, by killing her own feelings..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 9624i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_6389 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_6395 @_l_6389: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_6395 PUSH_VAL Integer 0i Return @_l_6395: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "...................." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 9625i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_6421 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_6427 @_l_6421: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_6427 PUSH_VAL Integer 0i Return @_l_6427: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "That's... the same as me?" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 9626i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_6453 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_6459 @_l_6453: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_6459 PUSH_VAL Integer 0i Return @_l_6459: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "But, right now... what I'm thinking, and what Sora'sthinking, isn't... the same." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 9627i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_6485 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_6491 @_l_6485: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_6491 PUSH_VAL Integer 0i Return @_l_6491: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Even though she should be embracing the same feelings,Sora is..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 9628i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_6517 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_6523 @_l_6517: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_6523 PUSH_VAL Integer 0i Return @_l_6523: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Sora...!" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 9629i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_6549 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_6555 @_l_6549: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_6555 PUSH_VAL Integer 0i Return @_l_6555: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Sora slowly started walking." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 9630i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_6581 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_6587 @_l_6581: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_6587 PUSH_VAL Integer 0i Return @_l_6587: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "The water's surface vibrated, and many ripples began toappear and then vanish." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 9631i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_6613 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_6619 @_l_6613: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_6619 PUSH_VAL Integer 0i Return @_l_6619: PUSH_VAL String "Sora" PUSH_VAL String "SR011486" CALL Talk NOP PUSH_VAL String "It's fine, like this..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 9632i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_6645 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_6651 @_l_6645: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_6651 PUSH_VAL Integer 0i Return @_l_6651: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Wait... Wait!!" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 9633i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_6677 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_6683 @_l_6677: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_6683 PUSH_VAL Integer 0i Return @_l_6683: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Chasing after Sora, I advanced into the lake... I triedto advance." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 9634i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_6709 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_6715 @_l_6709: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_6715 PUSH_VAL Integer 0i Return @_l_6715: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "...Kuu......" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 9635i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_6741 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_6747 @_l_6741: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_6747 PUSH_VAL Integer 0i Return @_l_6747: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "The water I was immersed with up to my knees." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 9636i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_6773 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_6779 @_l_6773: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_6779 PUSH_VAL Integer 0i Return @_l_6779: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "I was now immersed up to my waist... opposing myintentions, it became harder to walk." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 9637i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_6805 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_6811 @_l_6805: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_6811 PUSH_VAL Integer 0i Return @_l_6811: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "The moon of the night sky... only projected its radianceon the lake surface." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 9638i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_6837 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_6843 @_l_6837: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_6843 PUSH_VAL Integer 0i Return @_l_6843: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "The disordered lake surface left behind dark radiancehere and there." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 9639i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_6869 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_6875 @_l_6869: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_6875 PUSH_VAL Integer 0i Return @_l_6875: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "It was impossible to tread on the bottom of the lake, asmy feet became caught in rotted wood and water plants." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 9640i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_6901 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_6907 @_l_6901: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_6907 PUSH_VAL Integer 0i Return @_l_6907: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "The controlling lake in the darkness easily awakened myfear of water in the bottom of my heart." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 9641i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_6933 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_6939 @_l_6933: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_6939 PUSH_VAL Integer 0i Return @_l_6939: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Sora...!!!" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 9642i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_6965 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_6971 @_l_6965: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_6971 PUSH_VAL Integer 0i Return @_l_6971: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "The distance between Sora, who was advancing to thecenter without hesitation, and me, increased." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 9643i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_6997 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_7003 @_l_6997: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_7003 PUSH_VAL Integer 0i Return @_l_7003: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Maybe, the reason Sora chose here was..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 9644i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_7029 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_7035 @_l_7029: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_7035 PUSH_VAL Integer 0i Return @_l_7035: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Because I couldn't couldn't chase after her?" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 9645i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_7061 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_7067 @_l_7061: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_7067 PUSH_VAL Integer 0i Return @_l_7067: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Even if I impatiently extend my hand, my feet won'tmove." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 9646i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_7093 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_7099 @_l_7093: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_7099 PUSH_VAL Integer 0i Return @_l_7099: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Sora... you...!?" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 9647i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_7125 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_7131 @_l_7125: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_7131 PUSH_VAL Integer 0i Return @_l_7131: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Before I realized it, half of Sora's body too... washidden by the lake's surface." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 9648i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_7157 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_7163 @_l_7157: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_7163 PUSH_VAL Integer 0i Return @_l_7163: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "At this rate, Sora will..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 9649i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_7189 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_7195 @_l_7189: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_7195 PUSH_VAL Integer 0i Return @_l_7195: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Sora... Sora's chosen so-called end was..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 9650i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_7221 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_7227 @_l_7221: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_7227 PUSH_VAL Integer 0i Return @_l_7227: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Sora's goodbye was......" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 9651i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_7253 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_7259 @_l_7253: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_7259 PUSH_VAL Integer 0i Return @_l_7259: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "In order to free me... she'll dis...appear..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 9652i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_7285 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_7291 @_l_7285: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_7291 PUSH_VAL Integer 0i Return @_l_7291: PUSH_VAL Integer 36i PUSH_VAL String "" CALL Font NOP PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Soraaaaa...!!!!" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 9653i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_7321 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_7327 @_l_7321: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_7327 PUSH_VAL Integer 0i Return @_l_7327: PUSH_VAL String "Sora" PUSH_VAL String "SR011487" CALL Talk NOP PUSH_VAL String "......Akira said it..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 9654i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_7353 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_7359 @_l_7353: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_7359 PUSH_VAL Integer 0i Return @_l_7359: PUSH_VAL String "Sora" PUSH_VAL String "SR011488" CALL Talk NOP PUSH_VAL String "...That this is, the place of origin." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 9655i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_7385 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_7391 @_l_7385: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_7391 PUSH_VAL Integer 0i Return @_l_7391: PUSH_VAL String "SP02" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetCg NOP PUSH_VAL String "Akira" PUSH_VAL String "AK010295" CALL Talk NOP PUSH_VAL String "That this lake was, the place of origin, and that peoplewere born from here." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 9656i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_7422 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_7428 @_l_7422: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_7428 PUSH_VAL Integer 0i Return @_l_7428: PUSH_VAL String "Akira" PUSH_VAL String "AK010296" CALL Talk NOP PUSH_VAL String "So, if you return here before you die, you will bereborn once again, and you can go back and redo a timein your life you regretted." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 9657i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_7454 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_7460 @_l_7454: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_7460 PUSH_VAL Integer 0i Return @_l_7460: PUSH_VAL String "SP03" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetCg NOP PUSH_VAL String "Akira" PUSH_VAL String "AK010297" CALL Talk NOP PUSH_VAL String "If you're reborn, will you be able to do it smoothlythis time?" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 9658i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_7491 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_7497 @_l_7491: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_7497 PUSH_VAL Integer 0i Return @_l_7497: PUSH_VAL String "EA03b" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetCg NOP PUSH_VAL String "WIP_RL" PUSH_VAL Integer 500i CALL Transition NOP PUSH_VAL String "Sora" PUSH_VAL String "SR011489" CALL Talk NOP PUSH_VAL String "That if you die here, you'll relive the same life onceagain." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 9659i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_7532 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_7538 @_l_7532: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_7538 PUSH_VAL Integer 0i Return @_l_7538: PUSH_VAL String "Sora" PUSH_VAL String "SR011490" CALL Talk NOP PUSH_VAL String "...Redo a time of regret." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 9660i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_7564 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_7570 @_l_7564: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_7570 PUSH_VAL Integer 0i Return @_l_7570: PUSH_VAL String "Sora" PUSH_VAL String "SR011491" CALL Talk NOP PUSH_VAL String "If that's the case...... Haru...... This time......" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 9661i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_7596 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_7602 @_l_7596: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_7602 PUSH_VAL Integer 0i Return @_l_7602: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "......Sora...!!!" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 9662i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_7628 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_7634 @_l_7628: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_7634 PUSH_VAL Integer 0i Return @_l_7634: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Sora clearly said it." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 9663i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_7660 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_7666 @_l_7660: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_7666 PUSH_VAL Integer 0i Return @_l_7666: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "That one word that she's used as a forewaning up untilnow, while also not saying it." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 9664i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_7692 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_7698 @_l_7692: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_7698 PUSH_VAL Integer 0i Return @_l_7698: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "'Death'" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 9665i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_7724 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_7730 @_l_7724: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_7730 PUSH_VAL Integer 0i Return @_l_7730: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "The water level began to submerge my body above mywaist." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 9666i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_7756 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_7762 @_l_7756: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_7762 PUSH_VAL Integer 0i Return @_l_7762: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Sora, are you sure, you want to do something likethat...!?" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 9667i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_7788 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_7794 @_l_7788: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_7794 PUSH_VAL Integer 0i Return @_l_7794: PUSH_VAL String "Sora" PUSH_VAL String "SR011492" CALL Talk NOP PUSH_VAL String "As long as I love you, I'll just continue hurting you!" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 9668i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_7820 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_7826 @_l_7820: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_7826 PUSH_VAL Integer 0i Return @_l_7826: PUSH_VAL String "Sora" PUSH_VAL String "SR011493" CALL Talk NOP PUSH_VAL String "I couldn't... stand something like that......" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 9669i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_7852 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_7858 @_l_7852: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_7858 PUSH_VAL Integer 0i Return @_l_7858: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "No... That's not it...!!" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 9670i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_7884 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_7890 @_l_7884: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_7890 PUSH_VAL Integer 0i Return @_l_7890: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "If you die, and I'm the only one that remains... Whatmeaning is there in that!?" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 9671i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_7916 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_7922 @_l_7916: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_7922 PUSH_VAL Integer 0i Return @_l_7922: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "A future without you... I couldn't stand it either...!!" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 9672i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_7948 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_7954 @_l_7948: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_7954 PUSH_VAL Integer 0i Return @_l_7954: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "My welled up feelings stimulated my arm and legs." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 9673i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_7980 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_7986 @_l_7980: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_7986 PUSH_VAL Integer 0i Return @_l_7986: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Desperately pushing my way through the water, I rantowards Sora." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 9674i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_8012 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_8018 @_l_8012: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_8018 PUSH_VAL Integer 0i Return @_l_8018: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "But, even though Sora was right in front of me, sheseemed too far to catch up to." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 9675i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_8044 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_8050 @_l_8044: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_8050 PUSH_VAL Integer 0i Return @_l_8050: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Sora was submerged up to around her chest." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 9676i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_8076 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_8082 @_l_8076: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_8082 PUSH_VAL Integer 0i Return @_l_8082: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Kuu... Uu, uuaaaahh..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 9677i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_8108 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_8114 @_l_8108: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_8114 PUSH_VAL Integer 0i Return @_l_8114: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "My fear of losing Sora, and my memory of nearly drowningmixed... and a feeling of despair attacked me." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 9678i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_8140 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_8146 @_l_8140: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_8146 PUSH_VAL Integer 0i Return @_l_8146: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Haaa... Haaa...... Soraaaa...!!!" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 9679i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_8172 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_8178 @_l_8172: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_8178 PUSH_VAL Integer 0i Return @_l_8178: CALL ScStopBgm NOP PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "As if to shake that off, I recklessly plunged forward..." CALL Mess NOP PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL BlackOut NOP PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Then, my hand touched Sora's arm." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 9680i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_8217 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_8223 @_l_8217: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_8223 PUSH_VAL Integer 0i Return @_l_8223: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "With my finger that had desperately been paddling water,I tightly caught Sora's arm, which had been granted astrong presence." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 9681i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_8249 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_8255 @_l_8249: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_8255 PUSH_VAL Integer 0i Return @_l_8255: PUSH_VAL String "Sora" PUSH_VAL String "SR011494" CALL Talk NOP PUSH_VAL String "Nooo...!! Let gooo...!!" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 9682i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_8281 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_8287 @_l_8281: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_8287 PUSH_VAL Integer 0i Return @_l_8287: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Sora...!! No, we're going back...!!" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 9683i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_8313 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_8319 @_l_8313: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_8319 PUSH_VAL Integer 0i Return @_l_8319: PUSH_VAL String "Sora" PUSH_VAL String "SR011495" CALL Talk NOP PUSH_VAL String "No...!! Noooo...!!!" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 9684i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_8345 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_8351 @_l_8345: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_8351 PUSH_VAL Integer 0i Return @_l_8351: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "With incredible force, Sora shook me off." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 9685i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_8377 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_8383 @_l_8377: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_8383 PUSH_VAL Integer 0i Return @_l_8383: PUSH_VAL String "SE208" PUSH_VAL Integer 0i CALL ScPlaySe NOP PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Uu... Sora... Uuah...!?" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 9686i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_8413 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_8419 @_l_8413: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_8419 PUSH_VAL Integer 0i Return @_l_8419: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "The water splashed, and trembled." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 9687i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_8445 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_8451 @_l_8445: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_8451 PUSH_VAL Integer 0i Return @_l_8451: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "!? Nnnuuu...!? Nn... Kaahaa...!!" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 9688i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_8477 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_8483 @_l_8477: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_8483 PUSH_VAL Integer 0i Return @_l_8483: PUSH_VAL String "B40c" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetCg NOP PUSH_VAL String "CLOUD_A" PUSH_VAL Integer 500i CALL Transition NOP PUSH_VAL String "BGM11" PUSH_VAL Integer 0i CALL ScPlayBgm NOP PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Losing my foundation, my feet became tangled in themiddle of the disorderly water channel." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 9689i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_8522 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_8528 @_l_8522: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_8528 PUSH_VAL Integer 0i Return @_l_8528: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Shaking me off, Sora headed towards the center of thelake, as if to run away." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 9690i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_8554 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_8560 @_l_8554: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_8560 PUSH_VAL Integer 0i Return @_l_8560: PUSH_VAL String "SE208" PUSH_VAL Integer 0i CALL ScPlaySe NOP PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "...*koho koho*...Sora...!! Wait!!!" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 9691i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_8590 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_8596 @_l_8590: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_8596 PUSH_VAL Integer 0i Return @_l_8596: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "In the middle of completely losing my balance... Ireadied myself, and swam towards Sora." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 9692i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_8622 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_8628 @_l_8622: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_8628 PUSH_VAL Integer 0i Return @_l_8628: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Paddling the water in a daze, enough to not know whichway was which, I took jumbled up breaths." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 9693i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_8654 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_8660 @_l_8654: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_8660 PUSH_VAL Integer 0i Return @_l_8660: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Sora...!!" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 9694i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_8686 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_8692 @_l_8686: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_8692 PUSH_VAL Integer 0i Return @_l_8692: PUSH_VAL String "SE207" PUSH_VAL Integer 0i CALL ScPlaySe NOP PUSH_VAL String "Sora" PUSH_VAL String "SR011496" CALL Talk NOP PUSH_VAL String "No...!? Stop...!!" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 9695i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_8722 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_8728 @_l_8722: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_8728 PUSH_VAL Integer 0i Return @_l_8728: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Touching Sora a second time, this time I desperatelygrapped her clothes." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 9696i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_8754 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_8760 @_l_8754: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_8760 PUSH_VAL Integer 0i Return @_l_8760: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Uuu... So...Sora, let's go back..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 9697i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_8786 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_8792 @_l_8786: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_8792 PUSH_VAL Integer 0i Return @_l_8792: PUSH_VAL String "Sora" PUSH_VAL String "SR011497" CALL Talk NOP PUSH_VAL String "...*koho*... Let... gooo..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 9698i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_8818 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_8824 @_l_8818: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_8824 PUSH_VAL Integer 0i Return @_l_8824: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "When I tried to pull Sora towards the shore... Soraresisted." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 9699i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_8850 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_8856 @_l_8850: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_8856 PUSH_VAL Integer 0i Return @_l_8856: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "But, if we're separated it's over." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 9700i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_8882 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_8888 @_l_8882: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_8888 PUSH_VAL Integer 0i Return @_l_8888: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Sora will leave..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 9701i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_8914 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_8920 @_l_8914: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_8920 PUSH_VAL Integer 0i Return @_l_8920: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "I can't... let that happen." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 9702i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_8946 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_8952 @_l_8946: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_8952 PUSH_VAL Integer 0i Return @_l_8952: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Losing... Sora as well..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 9703i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_8978 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_8984 @_l_8978: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_8984 PUSH_VAL Integer 0i Return @_l_8984: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "...So...Sora...!!" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 9704i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_9010 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_9016 @_l_9010: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_9016 PUSH_VAL Integer 0i Return @_l_9016: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "My feet were no longer touching the bottom of the late." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 9705i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_9042 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_9048 @_l_9042: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_9048 PUSH_VAL Integer 0i Return @_l_9048: PUSH_VAL String "SE211" PUSH_VAL Integer 0i CALL ScPlaySe NOP PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Underneath the water's surface, I desperately squirmed." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 9706i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_9078 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_9084 @_l_9078: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_9084 PUSH_VAL Integer 0i Return @_l_9084: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "When I raised my face, the relentless ripples of thewater's surface attacked me." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 9707i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_9110 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_9116 @_l_9110: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_9116 PUSH_VAL Integer 0i Return @_l_9116: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Kuhaa... Puhaa..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 9708i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_9142 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_9148 @_l_9142: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_9148 PUSH_VAL Integer 0i Return @_l_9148: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "I choked on the muddy water as it flowed into my throat." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 9709i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_9174 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_9180 @_l_9174: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_9180 PUSH_VAL Integer 0i Return @_l_9180: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "It's the same flavor and smell as when I almost drowned." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 9710i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_9206 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_9212 @_l_9206: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_9212 PUSH_VAL Integer 0i Return @_l_9212: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Inside the water, the sound of my heart, and the soundof blood flowing deep in my ear, resounded greatly." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 9711i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_9238 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_9244 @_l_9238: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_9244 PUSH_VAL Integer 0i Return @_l_9244: PUSH_VAL String "SE211" PUSH_VAL Integer 0i CALL ScPlaySe NOP PUSH_VAL String "Sora" PUSH_VAL String "SR011498" CALL Talk NOP PUSH_VAL String "Nnbuu... Just let go!!" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 9712i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_9274 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_9280 @_l_9274: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_9280 PUSH_VAL Integer 0i Return @_l_9280: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Kuu...!? Uuahh...!?" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 9713i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_9306 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_9312 @_l_9306: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_9312 PUSH_VAL Integer 0i Return @_l_9312: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "The feeling of my fingers on her clothes suddenlyvanished." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 9714i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_9338 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_9344 @_l_9338: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_9344 PUSH_VAL Integer 0i Return @_l_9344: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Separated from Sora's clothes, as if it was alifeline...... I was enveloped by a sense of not tellingup from down, and left from right." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 9715i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_9370 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_9376 @_l_9370: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_9376 PUSH_VAL Integer 0i Return @_l_9376: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Uu... *goho*...! Uguu...!?" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 9716i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_9402 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_9408 @_l_9402: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_9408 PUSH_VAL Integer 0i Return @_l_9408: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "This time, the water poured into the inside of mythroat." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 9717i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_9434 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_9440 @_l_9434: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_9440 PUSH_VAL Integer 0i Return @_l_9440: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Kuu... Kahaa...!!" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 9718i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_9466 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_9472 @_l_9466: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_9472 PUSH_VAL Integer 0i Return @_l_9472: PUSH_VAL Integer 1i CALL ScStopBgm NOP CALL ScStopSe NOP PUSH_VAL String "MONO_NEGATIVE" CALL Tone NOP PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "That instant, I had convulsions throughout my entirebody." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 9719i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_9506 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_9512 @_l_9506: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_9512 PUSH_VAL Integer 0i Return @_l_9512: PUSH_VAL String "BGM16" PUSH_VAL Integer 0i CALL ScPlayBgm NOP PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Both my arms, and legs... whether or not I could movethem became unclear." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 9720i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_9542 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_9548 @_l_9542: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_9548 PUSH_VAL Integer 0i Return @_l_9548: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Like I was squirming... there was a sensation of notadvancing inside the water." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 9721i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_9574 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_9580 @_l_9574: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_9580 PUSH_VAL Integer 0i Return @_l_9580: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "So...Sora......!" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 9722i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_9606 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_9612 @_l_9606: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_9612 PUSH_VAL Integer 0i Return @_l_9612: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Even if I extended my hand to the figure of a person Icould faintly see, I couldn't catch anything." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 9723i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_9638 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_9644 @_l_9638: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_9644 PUSH_VAL Integer 0i Return @_l_9644: PUSH_VAL String "" CALL Tone NOP PUSH_VAL String "SE361" PUSH_VAL Integer 0i CALL ScPlaySe NOP PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL WhiteOut NOP PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "My breath... escaped from the air inside my lungs." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 9724i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_9681 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_9687 @_l_9681: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_9687 PUSH_VAL Integer 0i Return @_l_9687: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Where is... the water's surface...?" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 9725i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_9713 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_9719 @_l_9713: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_9719 PUSH_VAL Integer 0i Return @_l_9719: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "The direction that... the bubbles I'm breathing now...are floating to?" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 9726i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_9745 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_9751 @_l_9745: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_9751 PUSH_VAL Integer 0i Return @_l_9751: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Where is... Sora...?" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 9727i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_9777 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_9783 @_l_9777: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_9783 PUSH_VAL Integer 0i Return @_l_9783: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "My consciousness started to fly out of me." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 9728i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_9809 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_9815 @_l_9809: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_9815 PUSH_VAL Integer 0i Return @_l_9815: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "I'm......." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 9729i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_9841 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_9847 @_l_9841: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_9847 PUSH_VAL Integer 0i Return @_l_9847: PUSH_VAL String "Sora" PUSH_VAL String "SR011499" CALL Talk NOP PUSH_VAL String "Haru......!!!" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 9730i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_9873 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_9879 @_l_9873: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_9879 PUSH_VAL Integer 0i Return @_l_9879: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "It's... Sora's... voice." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 9731i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_9905 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_9911 @_l_9905: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_9911 PUSH_VAL Integer 0i Return @_l_9911: PUSH_VAL String "Sora" PUSH_VAL String "SR011500" CALL Talk NOP PUSH_VAL String "Haru...!!! Get a hold of yourself!!" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 9732i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_9937 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_9943 @_l_9937: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_9943 PUSH_VAL Integer 0i Return @_l_9943: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Even though my eyes are open, I can't see anything. Ican't tell up from down." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 9734i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_9969 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_9975 @_l_9969: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_9975 PUSH_VAL Integer 0i Return @_l_9975: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Sora's voice is... somewhere, far away." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 9735i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_10001 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_10007 @_l_10001: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_10007 PUSH_VAL Integer 0i Return @_l_10007: PUSH_VAL String "Sora" PUSH_VAL String "SR011501" CALL Talk NOP PUSH_VAL String "Haru... Haru...!!" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 9736i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_10033 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_10039 @_l_10033: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_10039 PUSH_VAL Integer 0i Return @_l_10039: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Aahh......" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 9737i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_10065 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_10071 @_l_10065: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_10071 PUSH_VAL Integer 0i Return @_l_10071: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "No power... will enter me anymore." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 9738i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_10097 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_10103 @_l_10097: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_10103 PUSH_VAL Integer 0i Return @_l_10103: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "The pain in my chest is, becoming strangely light." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 9739i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_10129 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_10135 @_l_10129: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_10135 PUSH_VAL Integer 0i Return @_l_10135: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "What is it... My breath... I'm... not... breathing...?" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 9740i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_10161 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_10167 @_l_10161: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_10167 PUSH_VAL Integer 0i Return @_l_10167: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "My consciousness is... sleepy... This is..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 9741i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_10193 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_10199 @_l_10193: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_10199 PUSH_VAL Integer 0i Return @_l_10199: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "So... yesterday... I didn't... sleep...?" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 9742i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_10225 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_10231 @_l_10225: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_10231 PUSH_VAL Integer 0i Return @_l_10231: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "For some reason... like this I'll......" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 9743i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_10257 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_10263 @_l_10257: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_10263 PUSH_VAL Integer 0i Return @_l_10263: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "But... Sora's..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 9744i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_10289 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_10295 @_l_10289: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_10295 PUSH_VAL Integer 0i Return @_l_10295: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "I have to take her with me......." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 9745i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_10321 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_10327 @_l_10321: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_10327 PUSH_VAL Integer 0i Return @_l_10327: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "...Together......." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 9746i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_10353 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_10359 @_l_10353: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_10359 PUSH_VAL Integer 0i Return @_l_10359: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Aahh...... But...... for some reason......." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 9747i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_10385 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_10391 @_l_10385: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_10391 PUSH_VAL Integer 0i Return @_l_10391: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "I'm already......." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 9748i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_10417 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_10423 @_l_10417: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_10423 PUSH_VAL Integer 0i Return @_l_10423: PUSH_VAL String "Sora" PUSH_VAL String "SR011502" CALL Talk NOP PUSH_VAL String "Haru...!!!" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 9749i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_10449 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_10455 @_l_10449: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_10455 PUSH_VAL Integer 0i Return @_l_10455: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Something's pulling me." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 9750i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_10481 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_10487 @_l_10481: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_10487 PUSH_VAL Integer 0i Return @_l_10487: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String ".......Sora..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 9751i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_10513 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_10519 @_l_10513: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_10519 PUSH_VAL Integer 0i Return @_l_10519: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Isn't... Sora tired... too...?" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 9752i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_10545 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_10551 @_l_10545: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_10551 PUSH_VAL Integer 0i Return @_l_10551: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Just like this, let's rest together... It's okay to...rest now..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 9753i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_10577 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_10583 @_l_10577: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_10583 PUSH_VAL Integer 0i Return @_l_10583: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Like this, the two of us... if we're, together..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 9754i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_10609 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_10615 @_l_10609: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_10615 PUSH_VAL Integer 0i Return @_l_10615: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "The thing that was pulling me... was beside me...dragging me along." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 9755i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_10641 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_10647 @_l_10641: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_10647 PUSH_VAL Integer 0i Return @_l_10647: PUSH_VAL String "Sora" PUSH_VAL String "SR011503" CALL Talk NOP PUSH_VAL String "Kyaa...!? Ha...ru...!! Haruu, Haruu, get a hold ofyourselfff...!!" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 9756i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_10673 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_10679 @_l_10673: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_10679 PUSH_VAL Integer 0i Return @_l_10679: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "......Sora... together..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 9757i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_10705 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_10711 @_l_10705: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_10711 PUSH_VAL Integer 0i Return @_l_10711: PUSH_VAL String "Sora" PUSH_VAL String "SR011504" CALL Talk NOP PUSH_VAL String "...!?" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 9758i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_10737 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_10743 @_l_10737: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_10743 PUSH_VAL Integer 0i Return @_l_10743: PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL BlackOut NOP PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "From the beginning, we should have just done this......." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 9759i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_10773 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_10779 @_l_10773: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_10779 PUSH_VAL Integer 0i Return @_l_10779: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "If it's like this, Sora won't be alone either." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 9760i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_10805 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_10811 @_l_10805: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_10811 PUSH_VAL Integer 0i Return @_l_10811: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "It's warm......" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 9761i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_10837 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_10843 @_l_10837: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_10843 PUSH_VAL Integer 0i Return @_l_10843: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "I could feel... Sora's warmth." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 9762i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_10869 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_10875 @_l_10869: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_10875 PUSH_VAL Integer 0i Return @_l_10875: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "That alone... satisfied me..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 9763i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_10901 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_10907 @_l_10901: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_10907 PUSH_VAL Integer 0i Return @_l_10907: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "That's right... Like this..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 9764i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_10933 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_10939 @_l_10933: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_10939 PUSH_VAL Integer 0i Return @_l_10939: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "........If I just die, I can be at ease." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 9765i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_10965 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_10971 @_l_10965: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_10971 PUSH_VAL Integer 0i Return @_l_10971: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "I tightly embraced... that warmth..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 9766i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_10997 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_11003 @_l_10997: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_11003 PUSH_VAL Integer 0i Return @_l_11003: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "But, even though I'm embracing someone... why does thepain just increase..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 9767i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_11029 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_11035 @_l_11029: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_11035 PUSH_VAL Integer 0i Return @_l_11035: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "..............." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 9768i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_11061 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_11067 @_l_11061: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_11067 PUSH_VAL Integer 0i Return @_l_11067: PUSH_VAL String "Sora" PUSH_VAL String "SR011505" CALL Talk NOP PUSH_VAL String "...!? Haru...!!" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 9769i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_11093 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_11099 @_l_11093: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_11099 PUSH_VAL Integer 0i Return @_l_11099: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "I can feel a mouth moving that isn't mine." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 9770i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_11125 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_11131 @_l_11125: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_11131 PUSH_VAL Integer 0i Return @_l_11131: PUSH_VAL Integer 1i CALL ScStopBgm NOP PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "With that, my consciousness... fell into darkness." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 9771i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_11160 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_11166 @_l_11160: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_11166 PUSH_VAL Integer 0i Return @_l_11166: PUSH_VAL Integer 1i CALL Hide NOP PUSH_VAL Integer 3000i PUSH_VAL Integer 0i CALL ScWait NOP PUSH_VAL String "00_a031" CALL Change NOP PUSH_VAL Integer 0i Return PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return @@Initialize Return this EndFunc Function sc00_A031() CALL ScenarioEnter NOP PUSH_VAL String "Girl y " PUSH_VAL String "SR011506" CALL Talk NOP PUSH_VAL String ".............Uuu..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 9772i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_28 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_34 @_l_28: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_34 PUSH_VAL Integer 0i Return @_l_34: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "...What, was it...?" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 9773i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_60 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_66 @_l_60: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_66 PUSH_VAL Integer 0i Return @_l_66: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "A crying... voice...?" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 9774i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_92 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_98 @_l_92: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_98 PUSH_VAL Integer 0i Return @_l_98: PUSH_VAL String "Girl y " PUSH_VAL String "SR011507" CALL Talk NOP PUSH_VAL String "......Uuu..............." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 9775i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_124 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_130 @_l_124: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_130 PUSH_VAL Integer 0i Return @_l_130: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "From the deep sobbing, it felt like the sadnessresounded deep inside my ears... no, inside my head." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 9776i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_156 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_162 @_l_156: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_162 PUSH_VAL Integer 0i Return @_l_162: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "......A violently coughing voice......" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 9777i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_188 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_194 @_l_188: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_194 PUSH_VAL Integer 0i Return @_l_194: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "I wonder if they were choking by crying so much." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 9778i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_220 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_226 @_l_220: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_226 PUSH_VAL Integer 0i Return @_l_226: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "And, along with the choking voice, I had a feeling thatsomething was... shaking." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 9779i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_252 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_258 @_l_252: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_258 PUSH_VAL Integer 0i Return @_l_258: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "My chest... hurts." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 9780i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_284 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_290 @_l_284: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_290 PUSH_VAL Integer 0i Return @_l_290: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "It wasn't the sad voice, it was... more direct... It wasa sensation of something continually pressing down on mychest." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 9781i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_316 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_322 @_l_316: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_322 PUSH_VAL Integer 0i Return @_l_322: PUSH_VAL String "Girl y " PUSH_VAL String "SR011508" CALL Talk NOP PUSH_VAL String "...Haruu................" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 9782i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_348 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_354 @_l_348: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_354 PUSH_VAL Integer 0i Return @_l_354: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "...I have a feeling that someone's calling my name." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 9783i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_380 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_386 @_l_380: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_386 PUSH_VAL Integer 0i Return @_l_386: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Calling... my..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 9784i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_412 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_418 @_l_412: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_418 PUSH_VAL Integer 0i Return @_l_418: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Again... my chest hurts." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 9785i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_444 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_450 @_l_444: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_450 PUSH_VAL Integer 0i Return @_l_450: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Rather than hurting, it's painful..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 9786i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_476 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_482 @_l_476: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_482 PUSH_VAL Integer 0i Return @_l_482: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Something that was packed inside me, started to floodover." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 9787i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_508 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_514 @_l_508: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_514 PUSH_VAL Integer 0i Return @_l_514: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Please stop... It's painful... It's painful...!" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 9788i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_540 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_546 @_l_540: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_546 PUSH_VAL Integer 0i Return @_l_546: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "It was an unpleasant sensation... like being filled witha red hot mass." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 9789i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_572 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_578 @_l_572: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_578 PUSH_VAL Integer 0i Return @_l_578: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "It's painful... But, if I don't spit it out... it'll bemore painful." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 9790i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_604 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_610 @_l_604: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_610 PUSH_VAL Integer 0i Return @_l_610: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "This strange something is being rejected by my body." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 9791i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_636 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_642 @_l_636: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_642 PUSH_VAL Integer 0i Return @_l_642: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Uuahh... Kuu... Kuuuuuu...!" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 9792i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_668 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_674 @_l_668: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_674 PUSH_VAL Integer 0i Return @_l_674: PUSH_VAL String "Girl y " PUSH_VAL String "SR011509" CALL Talk NOP PUSH_VAL String "...Haruu........!" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 9793i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_700 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_706 @_l_700: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_706 PUSH_VAL Integer 0i Return @_l_706: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "A crying, girl's voice." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 9794i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_732 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_738 @_l_732: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_738 PUSH_VAL Integer 0i Return @_l_738: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "This voice is... So...ra...?" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 9795i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_764 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_770 @_l_764: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_770 PUSH_VAL Integer 0i Return @_l_770: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Sora... Sora.......!" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 9796i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_796 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_802 @_l_796: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_802 PUSH_VAL Integer 0i Return @_l_802: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "From the words repeated inside my head... myconsciousness suddenly began to clear up." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 9797i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_828 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_834 @_l_828: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_834 PUSH_VAL Integer 0i Return @_l_834: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "And... at the same time, a hot thing from my throat wascoughed up." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 9798i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_860 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_866 @_l_860: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_866 PUSH_VAL Integer 0i Return @_l_866: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "*goho*......! Kaha... Uu.......!!" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 9799i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_892 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_898 @_l_892: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_898 PUSH_VAL Integer 0i Return @_l_898: PUSH_VAL String "BGM08" PUSH_VAL Integer 0i CALL ScPlayBgm NOP PUSH_VAL String "EA04a" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetCg NOP PUSH_VAL String "" PUSH_VAL Integer 3000i CALL Transition NOP PUSH_VAL String "Sora" PUSH_VAL String "SR011510" CALL Talk NOP PUSH_VAL String "Haru!? Haruu...... Are you okay!?" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 9800i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_937 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_943 @_l_937: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_943 PUSH_VAL Integer 0i Return @_l_943: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "So......Sora.........." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 9801i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_969 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_975 @_l_969: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_975 PUSH_VAL Integer 0i Return @_l_975: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "The contours gradually began to bind the image." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 9802i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1001 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1007 @_l_1001: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1007 PUSH_VAL Integer 0i Return @_l_1007: PUSH_VAL Integer 0i PUSH_VAL Integer 8i PUSH_VAL Integer 1i PUSH_VAL Integer 2i PUSH_VAL Integer 30i CALL Quake NOP PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "So...ra.......... Uu...!? Kuhaa... *keho*......!" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 9803i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1040 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1046 @_l_1040: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1046 PUSH_VAL Integer 0i Return @_l_1046: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "During the time I tried to do anything with my mouth, Iviolently choked." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 9804i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1072 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1078 @_l_1072: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1078 PUSH_VAL Integer 0i Return @_l_1078: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "I intermittently threw up something from my throat...no, something from inside my chest." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 9805i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1104 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1110 @_l_1104: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1110 PUSH_VAL Integer 0i Return @_l_1110: PUSH_VAL String "Sora" PUSH_VAL String "SR011511" CALL Talk NOP PUSH_VAL String "Ha...Haru!?" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 9806i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1136 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1142 @_l_1136: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1142 PUSH_VAL Integer 0i Return @_l_1142: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Sora's hand reached out... and gently stroked my chest." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 9807i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1168 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1174 @_l_1168: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1174 PUSH_VAL Integer 0i Return @_l_1174: PUSH_VAL Integer 0i PUSH_VAL Integer 8i PUSH_VAL Integer 1i PUSH_VAL Integer 2i PUSH_VAL Integer 30i CALL Quake NOP PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "*koho*... *koho*...!" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 9808i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1207 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1213 @_l_1207: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1213 PUSH_VAL Integer 0i Return @_l_1213: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "A muddy smell escaped to my nose." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 9809i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1239 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1245 @_l_1239: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1245 PUSH_VAL Integer 0i Return @_l_1245: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Is this... the lake's... water?" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 9810i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1271 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1277 @_l_1271: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1277 PUSH_VAL Integer 0i Return @_l_1277: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "I put together my faint memories." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 9811i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1303 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1309 @_l_1303: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1309 PUSH_VAL Integer 0i Return @_l_1309: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "I see... I was... in the lake..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 9812i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1335 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1341 @_l_1335: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1341 PUSH_VAL Integer 0i Return @_l_1341: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "The instant I remembered, drops of water fell down." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 9813i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1367 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1373 @_l_1367: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1373 PUSH_VAL Integer 0i Return @_l_1373: PUSH_VAL String "Sora" PUSH_VAL String "SR011512" CALL Talk NOP PUSH_VAL String "...Idiot....... Idiot......." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 9814i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1399 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1405 @_l_1399: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1405 PUSH_VAL Integer 0i Return @_l_1405: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "From Sora's cheek, a warm drop of water fell." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 9815i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1431 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1437 @_l_1431: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1437 PUSH_VAL Integer 0i Return @_l_1437: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "...Sorry......." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 9816i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1463 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1469 @_l_1463: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1469 PUSH_VAL Integer 0i Return @_l_1469: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "While exchanging normal conversation, water drop afterwater drop... fell on my cheek." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 9817i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1495 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1501 @_l_1495: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1501 PUSH_VAL Integer 0i Return @_l_1501: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "From this sensation, I gradually came to my senses." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 9818i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1527 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1533 @_l_1527: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1533 PUSH_VAL Integer 0i Return @_l_1533: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "I was put asleep." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 9819i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1559 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1565 @_l_1559: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1565 PUSH_VAL Integer 0i Return @_l_1565: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "In front of my eyes are... Sora's face, and... thedistant night sky." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 9820i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1591 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1597 @_l_1591: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1597 PUSH_VAL Integer 0i Return @_l_1597: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Ahh, I see now......" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 9821i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1623 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1629 @_l_1623: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1629 PUSH_VAL Integer 0i Return @_l_1629: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "I'm starting to have flashbacks." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 9822i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1655 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1661 @_l_1655: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1661 PUSH_VAL Integer 0i Return @_l_1661: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "I... came to take Sora back......." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 9823i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1687 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1693 @_l_1687: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1693 PUSH_VAL Integer 0i Return @_l_1693: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "I found Sora standing by the lake... and like that,Sora..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 9824i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1719 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1725 @_l_1719: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1725 PUSH_VAL Integer 0i Return @_l_1725: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "I entered the lake to stop her... and struggled..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 9825i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1751 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1757 @_l_1751: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1757 PUSH_VAL Integer 0i Return @_l_1757: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "There, I nearly drowned......" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 9826i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1783 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1789 @_l_1783: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1789 PUSH_VAL Integer 0i Return @_l_1789: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Together with Sora.........." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 9827i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1815 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1821 @_l_1815: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1821 PUSH_VAL Integer 0i Return @_l_1821: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "..........!!" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 9828i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1847 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1853 @_l_1847: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1853 PUSH_VAL Integer 0i Return @_l_1853: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Upon my last remaining memery, I was terrified." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 9829i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1879 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1885 @_l_1879: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1885 PUSH_VAL Integer 0i Return @_l_1885: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "That time, when I... tried to chase after Sora......" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 9830i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1911 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1917 @_l_1911: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1917 PUSH_VAL Integer 0i Return @_l_1917: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Sora...!" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 9831i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1943 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1949 @_l_1943: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1949 PUSH_VAL Integer 0i Return @_l_1949: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "When I reflexively tried to get up, Sora stopped me." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 9832i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1975 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1981 @_l_1975: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1981 PUSH_VAL Integer 0i Return @_l_1981: PUSH_VAL String "Sora" PUSH_VAL String "SR011513" CALL Talk NOP PUSH_VAL String "Don't move..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 9833i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2007 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2013 @_l_2007: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2013 PUSH_VAL Integer 0i Return @_l_2013: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Eh......." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 9834i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2039 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2045 @_l_2039: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2045 PUSH_VAL Integer 0i Return @_l_2045: PUSH_VAL String "Sora" PUSH_VAL String "SR011514" CALL Talk NOP PUSH_VAL String "...Just stay still like that......." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 9835i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2071 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2077 @_l_2071: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2077 PUSH_VAL Integer 0i Return @_l_2077: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Sora looked straight into my eyes." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 9836i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2103 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2109 @_l_2103: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2109 PUSH_VAL Integer 0i Return @_l_2109: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Her eyes were dim, but at the same time, they weren't,and instead were transparent." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 9837i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2135 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2141 @_l_2135: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2141 PUSH_VAL Integer 0i Return @_l_2141: PUSH_VAL String "Sora" PUSH_VAL String "SR011515" CALL Talk NOP PUSH_VAL String "If you weren't more quiet... Haru, even though younearly drowned..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 9838i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2167 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2173 @_l_2167: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2173 PUSH_VAL Integer 0i Return @_l_2173: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "But... I......" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 9839i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2199 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2205 @_l_2199: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2205 PUSH_VAL Integer 0i Return @_l_2205: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "I don't feel like being that calm." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 9840i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2231 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2237 @_l_2231: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2237 PUSH_VAL Integer 0i Return @_l_2237: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "I... Sora... in the water..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 9841i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2263 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2269 @_l_2263: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2269 PUSH_VAL Integer 0i Return @_l_2269: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Together......." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 9842i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2295 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2301 @_l_2295: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2301 PUSH_VAL Integer 0i Return @_l_2301: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "......." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 9843i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2327 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2333 @_l_2327: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2333 PUSH_VAL Integer 0i Return @_l_2333: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Just thinking about it... my heart felt like it wouldfreeze over." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 9844i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2359 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2365 @_l_2359: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2365 PUSH_VAL Integer 0i Return @_l_2365: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Just what was I...... what was I... trying to do......" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 9845i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2391 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2397 @_l_2391: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2397 PUSH_VAL Integer 0i Return @_l_2397: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "To........... try to... kill Sora." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 9846i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2423 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2429 @_l_2423: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2429 PUSH_VAL Integer 0i Return @_l_2429: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Uu...... Aahhh...... Sora...... I........." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 9847i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2455 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2461 @_l_2455: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2461 PUSH_VAL Integer 0i Return @_l_2461: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "My hand...... My entire body... trembled." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 9848i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2487 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2493 @_l_2487: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2493 PUSH_VAL Integer 0i Return @_l_2493: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "In horror, and despair." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 9849i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2519 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2525 @_l_2519: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2525 PUSH_VAL Integer 0i Return @_l_2525: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Even though I just wanted to be at peace...... I endedup dragging Sora into it." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 9850i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2551 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2557 @_l_2551: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2557 PUSH_VAL Integer 0i Return @_l_2557: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Even though I wanted to escape from my difficulties, Iwanted to give a reason." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 9851i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2583 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2589 @_l_2583: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2589 PUSH_VAL Integer 0i Return @_l_2589: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Confusing the dread...... I wanted... someone to takepart in it." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 9852i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2615 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2621 @_l_2615: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2621 PUSH_VAL Integer 0i Return @_l_2621: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "......Uguu...... Guaaahh.........." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 9853i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2647 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2653 @_l_2647: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2653 PUSH_VAL Integer 0i Return @_l_2653: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Self-hatred...... it's even not on that level." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 9854i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2679 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2685 @_l_2679: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2685 PUSH_VAL Integer 0i Return @_l_2685: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "If it's possible to tear a heart out, I wonder if I wastearing my heart out right now." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 9855i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2711 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2717 @_l_2711: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2717 PUSH_VAL Integer 0i Return @_l_2717: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Why am... I...... alive......" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 9856i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2743 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2749 @_l_2743: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2749 PUSH_VAL Integer 0i Return @_l_2749: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "My ugly true self was exposed..... and I'm living...carefree.........." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 9857i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2775 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2781 @_l_2775: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2781 PUSH_VAL Integer 0i Return @_l_2781: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "I abandoned both my feelings, and Sora's feelings... andmy final choice was running away..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 9858i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2807 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2813 @_l_2807: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2813 PUSH_VAL Integer 0i Return @_l_2813: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Sora... I......" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 9859i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2839 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2845 @_l_2839: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2845 PUSH_VAL Integer 0i Return @_l_2845: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "I couldn't look straight at Sora's face, which was rightbefore my eyes." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 9860i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2871 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2877 @_l_2871: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2877 PUSH_VAL Integer 0i Return @_l_2877: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Sora looked at someone like me straight on." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 9861i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2903 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2909 @_l_2903: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2909 PUSH_VAL Integer 0i Return @_l_2909: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "But, as I was looking away, Sora's hand propped my faceup... and once again looked at her." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 9862i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2935 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2941 @_l_2935: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2941 PUSH_VAL Integer 0i Return @_l_2941: PUSH_VAL String "Sora" PUSH_VAL String "SR011516" CALL Talk NOP PUSH_VAL String "It's not your fault..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 9863i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2967 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2973 @_l_2967: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2973 PUSH_VAL Integer 0i Return @_l_2973: PUSH_VAL String "EA04b" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetCg NOP PUSH_VAL String "Sora" PUSH_VAL String "SR011517" CALL Talk NOP PUSH_VAL String "...I... cornered... you......" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 9864i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_3004 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_3010 @_l_3004: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_3010 PUSH_VAL Integer 0i Return @_l_3010: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Eh..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 9865i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_3036 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_3042 @_l_3036: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_3042 PUSH_VAL Integer 0i Return @_l_3042: PUSH_VAL String "Sora" PUSH_VAL String "SR011518" CALL Talk NOP PUSH_VAL String "You... always fulfilled my wishes..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 9866i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_3068 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_3074 @_l_3068: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_3074 PUSH_VAL Integer 0i Return @_l_3074: PUSH_VAL String "Sora" PUSH_VAL String "SR011519" CALL Talk NOP PUSH_VAL String "You even... responded to my feelings......" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 9867i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_3100 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_3106 @_l_3100: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_3106 PUSH_VAL Integer 0i Return @_l_3106: PUSH_VAL String "Sora" PUSH_VAL String "SR011520" CALL Talk NOP PUSH_VAL String "Even when I was nothing but selfish, you always listenedto me." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 9868i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_3132 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_3138 @_l_3132: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_3138 PUSH_VAL Integer 0i Return @_l_3138: PUSH_VAL String "Sora" PUSH_VAL String "SR011521" CALL Talk NOP PUSH_VAL String "That's why, I... always caused you pain." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 9869i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_3164 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_3170 @_l_3164: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_3170 PUSH_VAL Integer 0i Return @_l_3170: PUSH_VAL String "Sora" PUSH_VAL String "SR011522" CALL Talk NOP PUSH_VAL String "Even though I was such a person... you listened to meuntil the end..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 9870i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_3196 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_3202 @_l_3196: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_3202 PUSH_VAL Integer 0i Return @_l_3202: PUSH_VAL String "Sora" PUSH_VAL String "SR011523" CALL Talk NOP PUSH_VAL String "I'm sorry... Haru..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 9871i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_3228 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_3234 @_l_3228: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_3234 PUSH_VAL Integer 0i Return @_l_3234: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Sora..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 9872i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_3260 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_3266 @_l_3260: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_3266 PUSH_VAL Integer 0i Return @_l_3266: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "...Why... is Sora apologizing to me." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 9873i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_3292 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_3298 @_l_3292: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_3298 PUSH_VAL Integer 0i Return @_l_3298: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Even though, really... no amount of me apologizing toher would be enough." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 9874i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_3324 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_3330 @_l_3324: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_3330 PUSH_VAL Integer 0i Return @_l_3330: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "No... Even if I apologized, it's something that couldnever be forgiven." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 9875i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_3356 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_3362 @_l_3356: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_3362 PUSH_VAL Integer 0i Return @_l_3362: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "That time I almost drowned, what appeared in my headwas......" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 9876i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_3388 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_3394 @_l_3388: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_3394 PUSH_VAL Integer 0i Return @_l_3394: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "I want to be put at ease... I want to be set free." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 9877i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_3420 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_3426 @_l_3420: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_3426 PUSH_VAL Integer 0i Return @_l_3426: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "They were extremely cowardly thoughts known as...wanting to run away from everything." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 9878i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_3452 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_3458 @_l_3452: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_3458 PUSH_VAL Integer 0i Return @_l_3458: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "That's wrong... I also... tried to... to you..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 9879i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_3484 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_3490 @_l_3484: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_3490 PUSH_VAL Integer 0i Return @_l_3490: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "I tried to kill her." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 9880i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_3516 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_3522 @_l_3516: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_3522 PUSH_VAL Integer 0i Return @_l_3522: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Wanting to continue those words, I interrupted Sora." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 9881i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_3548 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_3554 @_l_3548: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_3554 PUSH_VAL Integer 0i Return @_l_3554: PUSH_VAL String "Sora" PUSH_VAL String "SR011524" CALL Talk NOP PUSH_VAL String "No... I tried to kill you." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 9882i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_3580 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_3586 @_l_3580: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_3586 PUSH_VAL Integer 0i Return @_l_3586: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Eh...?" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 9883i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_3612 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_3618 @_l_3612: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_3618 PUSH_VAL Integer 0i Return @_l_3618: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Sora did... to me?" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 9884i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_3644 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_3650 @_l_3644: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_3650 PUSH_VAL Integer 0i Return @_l_3650: PUSH_VAL String "EA04c" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetCg NOP PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Again... Her tears began to fall like rain." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 9885i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_3681 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_3687 @_l_3681: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_3687 PUSH_VAL Integer 0i Return @_l_3687: PUSH_VAL String "Sora" PUSH_VAL String "SR011525" CALL Talk NOP PUSH_VAL String "You... came all the way here to find me..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 9886i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_3713 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_3719 @_l_3713: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_3719 PUSH_VAL Integer 0i Return @_l_3719: PUSH_VAL String "Sora" PUSH_VAL String "SR011526" CALL Talk NOP PUSH_VAL String "Even though you can't swim, you desperately tried totake me back from the lake..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 9887i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_3745 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_3751 @_l_3745: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_3751 PUSH_VAL Integer 0i Return @_l_3751: PUSH_VAL String "Sora" PUSH_VAL String "SR011527" CALL Talk NOP PUSH_VAL String "Because of that... you almost died......" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 9888i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_3777 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_3783 @_l_3777: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_3783 PUSH_VAL Integer 0i Return @_l_3783: PUSH_VAL String "Sora" PUSH_VAL String "SR011528" CALL Talk NOP PUSH_VAL String "I... not only Dad and Mom... but even you..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 9889i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_3809 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_3815 @_l_3809: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_3815 PUSH_VAL Integer 0i Return @_l_3815: PUSH_VAL String "Sora" PUSH_VAL String "SR011529" CALL Talk NOP PUSH_VAL String "Even you, I tried to kill..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 9890i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_3841 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_3847 @_l_3841: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_3847 PUSH_VAL Integer 0i Return @_l_3847: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String ".........." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 9891i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_3873 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_3879 @_l_3873: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_3879 PUSH_VAL Integer 0i Return @_l_3879: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Sora... even though it wasn't similar to me... she stillthought similarly to how I thought." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 9892i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_3905 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_3911 @_l_3905: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_3911 PUSH_VAL Integer 0i Return @_l_3911: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "That... her own self... ended up trying to kill." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 9893i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_3937 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_3943 @_l_3937: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_3943 PUSH_VAL Integer 0i Return @_l_3943: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "But." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 9894i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_3969 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_3975 @_l_3969: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_3975 PUSH_VAL Integer 0i Return @_l_3975: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Sora... That's... wrong..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 9895i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_4001 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_4007 @_l_4001: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_4007 PUSH_VAL Integer 0i Return @_l_4007: PUSH_VAL String "Sora" PUSH_VAL String "SR011530" CALL Talk NOP PUSH_VAL String "Eh...?" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 9896i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_4033 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_4039 @_l_4033: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_4039 PUSH_VAL Integer 0i Return @_l_4039: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "...Sora... you saved me." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 9897i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_4065 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_4071 @_l_4065: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_4071 PUSH_VAL Integer 0i Return @_l_4071: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "You saved... someone like me..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 9898i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_4097 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_4103 @_l_4097: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_4103 PUSH_VAL Integer 0i Return @_l_4103: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Doing something reckless..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 9899i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_4129 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_4135 @_l_4129: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_4135 PUSH_VAL Integer 0i Return @_l_4135: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "...You should have just left... someone like me alone." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 9900i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_4161 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_4167 @_l_4161: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_4167 PUSH_VAL Integer 0i Return @_l_4167: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "That way, at least the main cause of everything woulddisappear..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 9901i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_4193 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_4199 @_l_4193: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_4199 PUSH_VAL Integer 0i Return @_l_4199: PUSH_VAL String "EA04b" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetCg NOP PUSH_VAL String "Sora" PUSH_VAL String "SR011531" CALL Talk NOP PUSH_VAL String "Idiot...!!" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 9902i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_4230 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_4236 @_l_4230: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_4236 PUSH_VAL Integer 0i Return @_l_4236: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Raising her voice, Sora hit my chest." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 9903i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_4262 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_4268 @_l_4262: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_4268 PUSH_VAL Integer 0i Return @_l_4268: PUSH_VAL String "Sora" PUSH_VAL String "SR011532" CALL Talk NOP PUSH_VAL String "Idiot...! Idiot...!! Why are you saying something likethat!?" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 9904i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_4294 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_4300 @_l_4294: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_4300 PUSH_VAL Integer 0i Return @_l_4300: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Together with a scolding voice, my chest was lightly hittwo times, three times." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 9905i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_4326 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_4332 @_l_4326: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_4332 PUSH_VAL Integer 0i Return @_l_4332: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "...I... I was despicable!!" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 9906i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_4358 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_4364 @_l_4358: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_4364 PUSH_VAL Integer 0i Return @_l_4364: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Though I loved you... while saying I knew about you andputting it aside, I tried to kill you!" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 9907i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_4390 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_4396 @_l_4390: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_4396 PUSH_VAL Integer 0i Return @_l_4396: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "I abanoned everything for my own sake... and dragged youinto it!" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 9908i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_4422 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_4428 @_l_4422: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_4428 PUSH_VAL Integer 0i Return @_l_4428: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "I tried to... do it in the most cowardly way." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 9909i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_4454 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_4460 @_l_4454: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_4460 PUSH_VAL Integer 0i Return @_l_4460: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "..Saving someone like me... What kind of face... shouldI make to you......?" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 9910i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_4486 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_4492 @_l_4486: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_4492 PUSH_VAL Integer 0i Return @_l_4492: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Not being able to meet your face... is the truth." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 9911i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_4518 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_4524 @_l_4518: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_4524 PUSH_VAL Integer 0i Return @_l_4524: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "I no longer... have the qualification... to live." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 9912i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_4550 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_4556 @_l_4550: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_4556 PUSH_VAL Integer 0i Return @_l_4556: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Even if I survive... I'm no longer able to face you." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 9913i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_4582 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_4588 @_l_4582: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_4588 PUSH_VAL Integer 0i Return @_l_4588: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "I shouldn't do it... I can't do it." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 9914i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_4614 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_4620 @_l_4614: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_4620 PUSH_VAL Integer 0i Return @_l_4620: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "That's all... I did." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 9915i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_4646 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_4652 @_l_4646: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_4652 PUSH_VAL Integer 0i Return @_l_4652: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "That's why......" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 9916i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_4678 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_4684 @_l_4678: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_4684 PUSH_VAL Integer 0i Return @_l_4684: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "I... should have died..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 9917i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_4710 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_4716 @_l_4710: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_4716 PUSH_VAL Integer 0i Return @_l_4716: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "I resigned myself... to not caring about anything andeverything." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 9918i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_4742 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_4748 @_l_4742: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_4748 PUSH_VAL Integer 0i Return @_l_4748: PUSH_VAL String "Sora" PUSH_VAL String "SR011533" CALL Talk NOP PUSH_VAL String "......That's wrong." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 9919i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_4774 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_4780 @_l_4774: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_4780 PUSH_VAL Integer 0i Return @_l_4780: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "There's no way that's wrong... I......" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 9920i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_4806 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_4812 @_l_4806: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_4812 PUSH_VAL Integer 0i Return @_l_4812: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "I betrayed... everything precious to me..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 9921i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_4838 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_4844 @_l_4838: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_4844 PUSH_VAL Integer 0i Return @_l_4844: PUSH_VAL String "Sora" PUSH_VAL String "SR011534" CALL Talk NOP PUSH_VAL String "That's wrong... That's wrong!" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 9922i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_4870 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_4876 @_l_4870: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_4876 PUSH_VAL Integer 0i Return @_l_4876: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Sora...?" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 9923i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_4902 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_4908 @_l_4902: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_4908 PUSH_VAL Integer 0i Return @_l_4908: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Opposite to her tears dropping, was Sora's strong voice." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 9924i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_4934 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_4940 @_l_4934: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_4940 PUSH_VAL Integer 0i Return @_l_4940: PUSH_VAL String "Sora" PUSH_VAL String "SR011535" CALL Talk NOP PUSH_VAL String "After all... to me, you..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 9925i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_4966 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_4972 @_l_4966: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_4972 PUSH_VAL Integer 0i Return @_l_4972: PUSH_VAL String "Sora" PUSH_VAL String "SR011536" CALL Talk NOP PUSH_VAL String "...said 'help me'......" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 9926i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_4998 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_5004 @_l_4998: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_5004 PUSH_VAL Integer 0i Return @_l_5004: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "...Eh......" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 9927i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_5030 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_5036 @_l_5030: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_5036 PUSH_VAL Integer 0i Return @_l_5036: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Save... me...?" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 9928i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_5062 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_5068 @_l_5062: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_5068 PUSH_VAL Integer 0i Return @_l_5068: PUSH_VAL String "Sora" PUSH_VAL String "SR011537" CALL Talk NOP PUSH_VAL String "...When you caught me, when you were drowning......" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 9929i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_5094 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_5100 @_l_5094: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_5100 PUSH_VAL Integer 0i Return @_l_5100: PUSH_VAL String "Sora" PUSH_VAL String "SR011538" CALL Talk NOP PUSH_VAL String "Though... it was in a faint voice, like it would vanish,in my ears......" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 9930i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_5126 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_5132 @_l_5126: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_5132 PUSH_VAL Integer 0i Return @_l_5132: PUSH_VAL String "Sora" PUSH_VAL String "SR011539" CALL Talk NOP PUSH_VAL String "You definitely said it..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 9931i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_5158 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_5164 @_l_5158: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_5164 PUSH_VAL Integer 0i Return @_l_5164: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "......No way..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 9932i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_5190 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_5196 @_l_5190: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_5196 PUSH_VAL Integer 0i Return @_l_5196: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "I... I said that?" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 9933i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_5222 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_5228 @_l_5222: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_5228 PUSH_VAL Integer 0i Return @_l_5228: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "I shouldn't... have said... save me..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 9934i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_5254 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_5260 @_l_5254: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_5260 PUSH_VAL Integer 0i Return @_l_5260: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Because I wanted to be put at ease... I... thought abouttaking Sora with me." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 9935i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_5286 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_5292 @_l_5286: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_5292 PUSH_VAL Integer 0i Return @_l_5292: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "I was something that couldn't be saved from anything,yet to try to be saved..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 9936i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_5318 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_5324 @_l_5318: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_5324 PUSH_VAL Integer 0i Return @_l_5324: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "For me to say 'save me'... at the very end..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 9937i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_5350 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_5356 @_l_5350: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_5356 PUSH_VAL Integer 0i Return @_l_5356: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "So I... tried to strongly... cling to you...?" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 9938i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_5382 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_5388 @_l_5382: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_5388 PUSH_VAL Integer 0i Return @_l_5388: PUSH_VAL String "Sora" PUSH_VAL String "SR011540" CALL Talk NOP PUSH_VAL String "Those was your... true feelings, weren't they..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 9939i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_5414 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_5420 @_l_5414: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_5420 PUSH_VAL Integer 0i Return @_l_5420: PUSH_VAL String "EA04c" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetCg NOP PUSH_VAL String "Sora" PUSH_VAL String "SR011541" CALL Talk NOP PUSH_VAL String "No matter how much pain you were in... they came flowingout." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 9940i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_5451 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_5457 @_l_5451: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_5457 PUSH_VAL Integer 0i Return @_l_5457: PUSH_VAL String "Sora" PUSH_VAL String "SR011542" CALL Talk NOP PUSH_VAL String "You... didn't once complain." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 9941i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_5483 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_5489 @_l_5483: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_5489 PUSH_VAL Integer 0i Return @_l_5489: PUSH_VAL String "Sora" PUSH_VAL String "SR011543" CALL Talk NOP PUSH_VAL String "You... never said 'help me'......" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 9942i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_5515 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_5521 @_l_5515: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_5521 PUSH_VAL Integer 0i Return @_l_5521: PUSH_VAL String "Sora" PUSH_VAL String "SR011544" CALL Talk NOP PUSH_VAL String "Burdening yourself with everything... even when youseemed like you would collapse, you still smiled..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 9943i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_5547 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_5553 @_l_5547: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_5553 PUSH_VAL Integer 0i Return @_l_5553: PUSH_VAL String "Sora" PUSH_VAL String "SR011545" CALL Talk NOP PUSH_VAL String "I... was selfish, only caring about myself... to such aperson as you." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 9944i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_5579 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_5585 @_l_5579: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_5585 PUSH_VAL Integer 0i Return @_l_5585: PUSH_VAL String "Sora" PUSH_VAL String "SR011546" CALL Talk NOP PUSH_VAL String "Cornering myself... the one who really cornered you wasme..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 9945i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_5611 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_5617 @_l_5611: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_5617 PUSH_VAL Integer 0i Return @_l_5617: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "...That's not... true......" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 9946i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_5643 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_5649 @_l_5643: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_5649 PUSH_VAL Integer 0i Return @_l_5649: PUSH_VAL String "Sora" PUSH_VAL String "SR011547" CALL Talk NOP PUSH_VAL String "But... you said 'save me' to me..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 9947i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_5675 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_5681 @_l_5675: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_5681 PUSH_VAL Integer 0i Return @_l_5681: PUSH_VAL String "Sora" PUSH_VAL String "SR011548" CALL Talk NOP PUSH_VAL String "I too... was saved..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 9948i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_5707 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_5713 @_l_5707: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_5713 PUSH_VAL Integer 0i Return @_l_5713: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Eh...?" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 9949i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_5739 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_5745 @_l_5739: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_5745 PUSH_VAL Integer 0i Return @_l_5745: PUSH_VAL String "Sora" PUSH_VAL String "SR011549" CALL Talk NOP PUSH_VAL String "That you still needed... such a person as me." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 9950i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_5771 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_5777 @_l_5771: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_5777 PUSH_VAL Integer 0i Return @_l_5777: PUSH_VAL String "Sora" PUSH_VAL String "SR011550" CALL Talk NOP PUSH_VAL String "That in order to still make me needed... you couldn'ttake my life." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 9951i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_5803 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_5809 @_l_5803: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_5809 PUSH_VAL Integer 0i Return @_l_5809: PUSH_VAL String "Sora" PUSH_VAL String "SR011551" CALL Talk NOP PUSH_VAL String "That's why, you... saved me..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 9952i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_5835 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_5841 @_l_5835: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_5841 PUSH_VAL Integer 0i Return @_l_5841: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "...That's not......" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 9953i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_5867 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_5873 @_l_5867: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_5873 PUSH_VAL Integer 0i Return @_l_5873: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "So there was... some worth to me?" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 9954i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_5899 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_5905 @_l_5899: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_5905 PUSH_VAL Integer 0i Return @_l_5905: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Even though, I just tried to do whatever was convenientto me..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 9955i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_5931 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_5937 @_l_5931: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_5937 PUSH_VAL Integer 0i Return @_l_5937: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "In the end... wanting to be conviently saved, eventhough I'm such an idiot..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 9956i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_5963 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_5969 @_l_5963: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_5969 PUSH_VAL Integer 0i Return @_l_5969: PUSH_VAL String "Sora" PUSH_VAL String "SR011552" CALL Talk NOP PUSH_VAL String "You have to live..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 9957i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_5995 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_6001 @_l_5995: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_6001 PUSH_VAL Integer 0i Return @_l_6001: PUSH_VAL String "Sora" PUSH_VAL String "SR011553" CALL Talk NOP PUSH_VAL String "Of course, I do too..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 9958i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_6027 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_6033 @_l_6027: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_6033 PUSH_VAL Integer 0i Return @_l_6033: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Sora..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 9959i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_6059 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_6065 @_l_6059: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_6065 PUSH_VAL Integer 0i Return @_l_6065: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Have to... live." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 9960i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_6091 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_6097 @_l_6091: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_6097 PUSH_VAL Integer 0i Return @_l_6097: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "I reflected upon... those words." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 9961i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_6123 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_6129 @_l_6123: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_6129 PUSH_VAL Integer 0i Return @_l_6129: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "...I guess... that's true..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 9962i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_6155 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_6161 @_l_6155: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_6161 PUSH_VAL Integer 0i Return @_l_6161: PUSH_VAL String "EA04a" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetCg NOP PUSH_VAL String "Sora" PUSH_VAL String "SR011554" CALL Talk NOP PUSH_VAL String "Haru..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 9963i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_6192 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_6198 @_l_6192: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_6198 PUSH_VAL Integer 0i Return @_l_6198: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "I have to live. For myself, and for Sora... But." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 9964i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_6224 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_6230 @_l_6224: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_6230 PUSH_VAL Integer 0i Return @_l_6230: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "You'll... forgive... me?" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 9965i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_6256 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_6262 @_l_6256: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_6262 PUSH_VAL Integer 0i Return @_l_6262: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Whatever the reason may be, even though I tried to killSora, I... had to at least ask that." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 9966i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_6288 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_6294 @_l_6288: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_6294 PUSH_VAL Integer 0i Return @_l_6294: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Because I... did something unforgivable." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 9967i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_6320 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_6326 @_l_6320: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_6326 PUSH_VAL Integer 0i Return @_l_6326: PUSH_VAL String "Sora" PUSH_VAL String "SR011555" CALL Talk NOP PUSH_VAL String "...Idiot." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 9968i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_6352 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_6358 @_l_6352: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_6358 PUSH_VAL Integer 0i Return @_l_6358: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "But... Sora's reponse was, her usual... complaint to me." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 9969i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_6384 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_6390 @_l_6384: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_6390 PUSH_VAL Integer 0i Return @_l_6390: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Eh..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 9970i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_6416 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_6422 @_l_6416: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_6422 PUSH_VAL Integer 0i Return @_l_6422: PUSH_VAL String "Sora" PUSH_VAL String "SR011556" CALL Talk NOP PUSH_VAL String "Even though, from the beginning... there was nothing toforgive." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 9971i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_6448 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_6454 @_l_6448: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_6454 PUSH_VAL Integer 0i Return @_l_6454: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Saying that, from Sora's eyes... tears started to rundown." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 9972i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_6480 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_6486 @_l_6480: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_6486 PUSH_VAL Integer 0i Return @_l_6486: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String ".........." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 9973i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_6512 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_6518 @_l_6512: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_6518 PUSH_VAL Integer 0i Return @_l_6518: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "I see... I guess... that's true." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 9974i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_6544 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_6550 @_l_6544: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_6550 PUSH_VAL Integer 0i Return @_l_6550: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "To forgive, or not to forgive, that wasn't... theproblem." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 9975i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_6576 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_6582 @_l_6576: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_6582 PUSH_VAL Integer 0i Return @_l_6582: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "I just went down the wrong road by mistake." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 9976i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_6608 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_6614 @_l_6608: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_6614 PUSH_VAL Integer 0i Return @_l_6614: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "We should just, once more, focus on the road... ...andtogether, go down it." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 9977i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_6640 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_6646 @_l_6640: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_6646 PUSH_VAL Integer 0i Return @_l_6646: PUSH_VAL String "Sora" PUSH_VAL String "SR011557" CALL Talk NOP PUSH_VAL String "But, Haru..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 9978i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_6672 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_6678 @_l_6672: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_6678 PUSH_VAL Integer 0i Return @_l_6678: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Suddenly, Sora's facial expression became dim." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 9979i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_6704 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_6710 @_l_6704: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_6710 PUSH_VAL Integer 0i Return @_l_6710: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "...What?" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 9980i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_6736 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_6742 @_l_6736: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_6742 PUSH_VAL Integer 0i Return @_l_6742: PUSH_VAL String "Sora" PUSH_VAL String "SR011558" CALL Talk NOP PUSH_VAL String "Can I... ask only one thing?" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 9981i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_6768 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_6774 @_l_6768: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_6774 PUSH_VAL Integer 0i Return @_l_6774: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "...Yeah, sure." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 9982i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_6800 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_6806 @_l_6800: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_6806 PUSH_VAL Integer 0i Return @_l_6806: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Even though it's not like I could say no, Sora's facialexpression became excessively stern." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 9983i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_6832 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_6838 @_l_6832: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_6838 PUSH_VAL Integer 0i Return @_l_6838: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "I wonder what... she wants to ask me..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 9984i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_6864 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_6870 @_l_6864: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_6870 PUSH_VAL Integer 0i Return @_l_6870: PUSH_VAL String "Sora" PUSH_VAL String "SR011559" CALL Talk NOP PUSH_VAL String "...What are... your feelings right now...?" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 9985i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_6896 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_6902 @_l_6896: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_6902 PUSH_VAL Integer 0i Return @_l_6902: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "She gave off a frail voice." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 9986i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_6928 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_6934 @_l_6928: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_6934 PUSH_VAL Integer 0i Return @_l_6934: PUSH_VAL String "Sora" PUSH_VAL String "SR011560" CALL Talk NOP PUSH_VAL String "Please... tell me..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 9987i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_6960 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_6966 @_l_6960: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_6966 PUSH_VAL Integer 0i Return @_l_6966: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Sora stared at me anxiously." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 9988i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_6992 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_6998 @_l_6992: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_6998 PUSH_VAL Integer 0i Return @_l_6998: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String ".........." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 9989i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_7024 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_7030 @_l_7024: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_7030 PUSH_VAL Integer 0i Return @_l_7030: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "I know why... she became sterm." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 9990i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_7056 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_7062 @_l_7056: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_7062 PUSH_VAL Integer 0i Return @_l_7062: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Sora took it upon herself to ask again... what becamethe main cause of everything." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 9991i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_7088 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_7094 @_l_7088: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_7094 PUSH_VAL Integer 0i Return @_l_7094: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "But that was... something that shouldn't have beenasked, and something that shouldn't have been said." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 9992i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_7120 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_7126 @_l_7120: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_7126 PUSH_VAL Integer 0i Return @_l_7126: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "In order not to repeat the same mistake." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 9993i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_7152 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_7158 @_l_7152: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_7158 PUSH_VAL Integer 0i Return @_l_7158: PUSH_VAL String "Sora" PUSH_VAL String "SR011561" CALL Talk NOP PUSH_VAL String "...Haru......" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 9994i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_7184 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_7190 @_l_7184: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_7190 PUSH_VAL Integer 0i Return @_l_7190: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "I was reflected in Sora's eyes." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 9995i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_7216 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_7222 @_l_7216: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_7222 PUSH_VAL Integer 0i Return @_l_7222: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "I wonder if, Sora was... reflected in my eyes too." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 9996i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_7248 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_7254 @_l_7248: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_7254 PUSH_VAL Integer 0i Return @_l_7254: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "In my heart, there wasn't a need to ask that." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 9997i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_7280 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_7286 @_l_7280: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_7286 PUSH_VAL Integer 0i Return @_l_7286: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "In front of my eyes... was my only sister, who Icherished." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 9998i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_7312 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_7318 @_l_7312: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_7318 PUSH_VAL Integer 0i Return @_l_7318: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "My feelings towards Sora... that I didn't want to botherother people with." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 9999i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_7344 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_7350 @_l_7344: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_7350 PUSH_VAL Integer 0i Return @_l_7350: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "That's the only thing it was... And plus, it hasn'tchanged." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 10000i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_7376 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_7382 @_l_7376: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_7382 PUSH_VAL Integer 0i Return @_l_7382: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "That's why, I'll honestly say it." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 10001i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_7408 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_7414 @_l_7408: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_7414 PUSH_VAL Integer 0i Return @_l_7414: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "...I love you, Sora." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 10002i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_7440 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_7446 @_l_7440: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_7446 PUSH_VAL Integer 0i Return @_l_7446: PUSH_VAL String "Sora" PUSH_VAL String "SR011562" CALL Talk NOP PUSH_VAL String "...Ehh... Ah..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 10003i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_7472 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_7478 @_l_7472: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_7478 PUSH_VAL Integer 0i Return @_l_7478: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Sora's facial expression now looked like she couldn'tbelieve what I had said." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 10004i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_7504 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_7510 @_l_7504: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_7510 PUSH_VAL Integer 0i Return @_l_7510: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Because it's right now, I'll say it honestly...Always... and from here on, will you be with me?" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 10005i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_7536 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_7542 @_l_7536: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_7542 PUSH_VAL Integer 0i Return @_l_7542: PUSH_VAL String "EA04b" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetCg NOP PUSH_VAL String "Sora" PUSH_VAL String "SR011563" CALL Talk NOP PUSH_VAL String "...D--Don't ask something... so obvious......" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 10006i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_7573 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_7579 @_l_7573: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_7579 PUSH_VAL Integer 0i Return @_l_7579: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Haha... I see..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 10007i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_7605 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_7611 @_l_7605: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_7611 PUSH_VAL Integer 0i Return @_l_7611: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "With that alone, my heart was satisfied." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 10008i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_7637 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_7643 @_l_7637: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_7643 PUSH_VAL Integer 0i Return @_l_7643: PUSH_VAL String "Sora" PUSH_VAL String "SR011564" CALL Talk NOP PUSH_VAL String "...Dummy......" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 10009i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_7669 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_7675 @_l_7669: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_7675 PUSH_VAL Integer 0i Return @_l_7675: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Sora fell down on top of me... and we softly embraced." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 10010i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_7701 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_7707 @_l_7701: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_7707 PUSH_VAL Integer 0i Return @_l_7707: PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL BlackOut NOP PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "In front of my eyes, Sora's face is approaching..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 10011i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_7737 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_7743 @_l_7737: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_7743 PUSH_VAL Integer 0i Return @_l_7743: CALL ScStopBgm NOP PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Sora slowly closed her eyes." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 10012i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_7771 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_7777 @_l_7771: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_7777 PUSH_VAL Integer 0i Return @_l_7777: PUSH_VAL Integer 1i CALL Hide NOP PUSH_VAL Integer 2000i PUSH_VAL Integer 0i CALL ScWait NOP PUSH_VAL String "00_a032" CALL Change NOP PUSH_VAL Integer 0i Return PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return @@Initialize Return this EndFunc Function sc00_A032() CALL ScenarioEnter NOP PUSH_VAL String "BGM18" PUSH_VAL Integer 0i CALL ScPlayBgm NOP PUSH_VAL String "Sora" PUSH_VAL String "SR011565" CALL Talk NOP PUSH_VAL String "Nnn... *chuu*... Nn......." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 10013i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_32 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_38 @_l_32: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_38 PUSH_VAL Integer 0i Return @_l_38: PUSH_VAL String "Sora" PUSH_VAL String "SR011566" CALL Talk NOP PUSH_VAL String "Haru...... I'll never let you go again...... Nnn...*chuu*..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 10014i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_64 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_70 @_l_64: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_70 PUSH_VAL Integer 0i Return @_l_70: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Hanging over me, Sora kissed me over and over again." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 10015i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_96 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_102 @_l_96: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_102 PUSH_VAL Integer 0i Return @_l_102: PUSH_VAL String "Sora" PUSH_VAL String "SR011567" CALL Talk NOP PUSH_VAL String "Your body... is cold... Are you okay?" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 10016i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_128 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_134 @_l_128: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_134 PUSH_VAL Integer 0i Return @_l_134: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Since I was hot from running around... the coldness fromthe lake's water felt good, but... I wonder if I was tooimmersed......" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 10017i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_160 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_166 @_l_160: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_166 PUSH_VAL Integer 0i Return @_l_166: PUSH_VAL String "Sora" PUSH_VAL String "SR011568" CALL Talk NOP PUSH_VAL String "......Dummy... Nn... *chuu*..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 10018i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_192 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_198 @_l_192: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_198 PUSH_VAL Integer 0i Return @_l_198: PUSH_VAL String "Sora" PUSH_VAL String "SR011569" CALL Talk NOP PUSH_VAL String "I'll warm you up...... Haru......" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 10019i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_224 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_230 @_l_224: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_230 PUSH_VAL Integer 0i Return @_l_230: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Ehh... Ah... Sora......" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 10020i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_256 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_262 @_l_256: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_262 PUSH_VAL Integer 0i Return @_l_262: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Lifting up my shirt, and unfasting the belt on my pants,my zipper went down." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 10021i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_288 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_294 @_l_288: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_294 PUSH_VAL Integer 0i Return @_l_294: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "So--Sora......" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 10022i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_320 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_326 @_l_320: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_326 PUSH_VAL Integer 0i Return @_l_326: PUSH_VAL String "Sora" PUSH_VAL String "SR011570" CALL Talk NOP PUSH_VAL String "*kushuu*......" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 10023i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_352 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_358 @_l_352: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_358 PUSH_VAL Integer 0i Return @_l_358: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "You're wet too, aren't you..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 10024i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_384 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_390 @_l_384: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_390 PUSH_VAL Integer 0i Return @_l_390: PUSH_VAL String "Sora" PUSH_VAL String "SR011571" CALL Talk NOP PUSH_VAL String "...So, Haru... Let's warm each other up? Nnn..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 10025i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_416 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_422 @_l_416: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_422 PUSH_VAL Integer 0i Return @_l_422: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "While she closed my mouth with a kiss, she took out mything from my boxers." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 10026i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_448 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_454 @_l_448: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_454 PUSH_VAL Integer 0i Return @_l_454: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "...Kuu... It's cold... Your hand..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 10027i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_480 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_486 @_l_480: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_486 PUSH_VAL Integer 0i Return @_l_486: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "A cold feeling made my hips pull back for a moment." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 10028i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_512 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_518 @_l_512: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_518 PUSH_VAL Integer 0i Return @_l_518: PUSH_VAL String "Sora" PUSH_VAL String "SR011572" CALL Talk NOP PUSH_VAL String "It's okay... I'll warm you up from now on......" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 10029i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_544 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_550 @_l_544: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_550 PUSH_VAL Integer 0i Return @_l_550: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "As she rubbed my thing up and down, it gradually rose upas the blood flow increased." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 10030i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_576 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_582 @_l_576: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_582 PUSH_VAL Integer 0i Return @_l_582: PUSH_VAL String "Sora" PUSH_VAL String "SR011573" CALL Talk NOP PUSH_VAL String "Here... it's become healthy." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 10031i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_608 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_614 @_l_608: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_614 PUSH_VAL Integer 0i Return @_l_614: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "So...Sora..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 10032i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_640 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_646 @_l_640: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_646 PUSH_VAL Integer 0i Return @_l_646: PUSH_VAL String "Sora" PUSH_VAL String "SR011574" CALL Talk NOP PUSH_VAL String "More... I'll do it... more... Nnn..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 10033i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_672 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_678 @_l_672: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_678 PUSH_VAL Integer 0i Return @_l_678: PUSH_VAL String "EA16a" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetCg NOP PUSH_VAL String "" PUSH_VAL Integer 3000i CALL Transition NOP PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Before slowly undoing her blouse, Sora unhooked her bra,exposing her breasts." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 10034i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_713 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_719 @_l_713: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_719 PUSH_VAL Integer 0i Return @_l_719: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "And, she rubbed the steeply risen thing between my legswith her small breast." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 10035i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_745 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_751 @_l_745: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_751 PUSH_VAL Integer 0i Return @_l_751: PUSH_VAL String "Sora" PUSH_VAL String "SR011575" CALL Talk NOP PUSH_VAL String "Nnn... Ahaa... Your penis... is getting hot..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 10036i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_777 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_783 @_l_777: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_783 PUSH_VAL Integer 0i Return @_l_783: PUSH_VAL String "Sora" PUSH_VAL String "SR011576" CALL Talk NOP PUSH_VAL String "It's cute how it twitches... Nnn... Nnn..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 10037i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_809 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_815 @_l_809: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_815 PUSH_VAL Integer 0i Return @_l_815: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Each time Sora moved above me, the warmth of her skinwas transmitted." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 10038i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_841 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_847 @_l_841: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_847 PUSH_VAL Integer 0i Return @_l_847: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Sora put my thing between her breasts, although herbreasts weren't big." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 10039i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_873 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_879 @_l_873: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_879 PUSH_VAL Integer 0i Return @_l_879: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "But, when she wrapped my thing up along with both of herbreasts, it felt good." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 10040i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_905 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_911 @_l_905: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_911 PUSH_VAL Integer 0i Return @_l_911: PUSH_VAL String "Sora" PUSH_VAL String "SR011577" CALL Talk NOP PUSH_VAL String "Nnn... Huu... H...How is it... am I doing well?" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 10041i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_937 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_943 @_l_937: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_943 PUSH_VAL Integer 0i Return @_l_943: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Ahh... Yeah... It feels... great..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 10042i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_969 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_975 @_l_969: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_975 PUSH_VAL Integer 0i Return @_l_975: PUSH_VAL String "Sora" PUSH_VAL String "SR011578" CALL Talk NOP PUSH_VAL String "I'm glad... I... don't have breasts, so I thought thatit didn't feel good." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 10043i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1001 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1007 @_l_1001: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1007 PUSH_VAL Integer 0i Return @_l_1007: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "No... they're soft... and warm..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 10044i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1033 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1039 @_l_1033: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1039 PUSH_VAL Integer 0i Return @_l_1039: PUSH_VAL String "Sora" PUSH_VAL String "SR011579" CALL Talk NOP PUSH_VAL String "Fufu... Haru... I'll do it more for you... Nnn... Nnn..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 10045i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1065 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1071 @_l_1065: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1071 PUSH_VAL Integer 0i Return @_l_1071: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Sora lightly grabbed my glans and rubbed it with herbreasts." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 10046i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1097 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1103 @_l_1097: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1103 PUSH_VAL Integer 0i Return @_l_1103: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "The way the shape of my glans changed as the elasticityof it pressing against her breast was interesting. Andher breasts rubbing my frenulum made me tremble." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 10047i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1129 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1135 @_l_1129: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1135 PUSH_VAL Integer 0i Return @_l_1135: PUSH_VAL String "Sora" PUSH_VAL String "SR011580" CALL Talk NOP PUSH_VAL String "Nnn... *chubu*... Nnn... It doesn't hurt? I'll wet it alittle..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 10048i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1161 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1167 @_l_1161: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1167 PUSH_VAL Integer 0i Return @_l_1167: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Sora licked my glans with the tip of her tongue, as ifshe was licking ice cream." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 10049i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1193 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1199 @_l_1193: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1199 PUSH_VAL Integer 0i Return @_l_1199: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "And, while covering it with plenty of saliva, her lipsdrew it over and over." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 10050i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1225 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1231 @_l_1225: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1231 PUSH_VAL Integer 0i Return @_l_1231: PUSH_VAL String "Sora" PUSH_VAL String "SR011581" CALL Talk NOP PUSH_VAL String "Nnn... *chuu*... *chiro*... Nnbuu... *chuu*..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 10051i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1257 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1263 @_l_1257: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1263 PUSH_VAL Integer 0i Return @_l_1263: PUSH_VAL String "Sora" PUSH_VAL String "SR011582" CALL Talk NOP PUSH_VAL String "Ah... You're we too... Fufu......" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 10052i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1289 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1295 @_l_1289: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1295 PUSH_VAL Integer 0i Return @_l_1295: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "The pre-cum that had mixed with Sora's tongue becamesmeared around my glans." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 10053i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1321 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1327 @_l_1321: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1327 PUSH_VAL Integer 0i Return @_l_1327: PUSH_VAL String "Sora" PUSH_VAL String "SR011583" CALL Talk NOP PUSH_VAL String "Nnbuu... Nnn... *chuu*... Nn...! Nn...! Nnhaa..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 10054i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1353 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1359 @_l_1353: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1359 PUSH_VAL Integer 0i Return @_l_1359: PUSH_VAL String "Sora" PUSH_VAL String "SR011584" CALL Talk NOP PUSH_VAL String "Nnn... Maybe it's like that... *chuu*... Nnn..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 10055i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1385 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1391 @_l_1385: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1391 PUSH_VAL Integer 0i Return @_l_1391: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Sora traced my thing in a circle around her nipple." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 10056i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1417 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1423 @_l_1417: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1423 PUSH_VAL Integer 0i Return @_l_1423: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Before long, her nipples had become hard, and when itrubbed against my glans, electricity ran through mylower back." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 10057i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1449 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1455 @_l_1449: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1455 PUSH_VAL Integer 0i Return @_l_1455: PUSH_VAL String "Sora" PUSH_VAL String "SR011585" CALL Talk NOP PUSH_VAL String "Nnhu... Nnn... Ahh... This... might feel good... Nnn..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 10058i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1481 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1487 @_l_1481: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1487 PUSH_VAL Integer 0i Return @_l_1487: PUSH_VAL String "Sora" PUSH_VAL String "SR011586" CALL Talk NOP PUSH_VAL String "When your penis rubs against my nipple, it feels weird." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 10059i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1513 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1519 @_l_1513: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1519 PUSH_VAL Integer 0i Return @_l_1519: PUSH_VAL String "Sora" PUSH_VAL String "SR011587" CALL Talk NOP PUSH_VAL String "Ahh... Nnn... The liquid coming out of the tip isslippery..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 10060i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1545 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1551 @_l_1545: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1551 PUSH_VAL Integer 0i Return @_l_1551: PUSH_VAL String "Sora" PUSH_VAL String "SR011588" CALL Talk NOP PUSH_VAL String "Nnn... It seems like it came from my breasts... Ahh...Haa haa..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 10061i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1577 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1583 @_l_1577: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1583 PUSH_VAL Integer 0i Return @_l_1583: PUSH_VAL String "Sora" PUSH_VAL String "SR011589" CALL Talk NOP PUSH_VAL String "My nipple... is sticky... Nnn... Ahh... Aauu..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 10062i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1609 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1615 @_l_1609: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1615 PUSH_VAL Integer 0i Return @_l_1615: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "While stroking the rod portion, Sora continued rubbingit against her nipple." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 10063i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1641 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1647 @_l_1641: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1647 PUSH_VAL Integer 0i Return @_l_1647: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "The cold hand grabbing it felt so good, it wasstiffening my thing." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 10064i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1673 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1679 @_l_1673: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1679 PUSH_VAL Integer 0i Return @_l_1679: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "My body that was cold until just recently, graduallybecame warmer around my waist. While Sora caressed mything in a trance, sweat began to form on her forehead." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 10065i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1705 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1711 @_l_1705: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1711 PUSH_VAL Integer 0i Return @_l_1711: PUSH_VAL String "Sora" PUSH_VAL String "SR011590" CALL Talk NOP PUSH_VAL String "Haruu... Nnn... *chuu*... You're not cold?" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 10066i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1737 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1743 @_l_1737: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1743 PUSH_VAL Integer 0i Return @_l_1743: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "I'm gradually starting to warm up......" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 10067i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1769 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1775 @_l_1769: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1775 PUSH_VAL Integer 0i Return @_l_1775: PUSH_VAL String "Sora" PUSH_VAL String "SR011591" CALL Talk NOP PUSH_VAL String "I see... That's good... *chuu*... *chubu*..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 10068i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1801 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1807 @_l_1801: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1807 PUSH_VAL Integer 0i Return @_l_1807: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Putting my thing in her mouth again, Sora pursed herlips as they rubbed my glans." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 10069i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1833 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1839 @_l_1833: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1839 PUSH_VAL Integer 0i Return @_l_1839: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "As she performed fellatio, Sora pinched her nipple." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 10070i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1865 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1871 @_l_1865: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1871 PUSH_VAL Integer 0i Return @_l_1871: PUSH_VAL String "Sora" PUSH_VAL String "SR011592" CALL Talk NOP PUSH_VAL String "Nnpuu... Haa haa... Tell me if it hurts... Nnn..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 10071i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1897 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1903 @_l_1897: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1903 PUSH_VAL Integer 0i Return @_l_1903: PUSH_VAL String "Sora" PUSH_VAL String "SR011593" CALL Talk NOP PUSH_VAL String "I'll make it wetter for you... Nnn... *chubu chubu*..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 10072i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1929 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1935 @_l_1929: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1935 PUSH_VAL Integer 0i Return @_l_1935: PUSH_VAL String "Sora" PUSH_VAL String "SR011594" CALL Talk NOP PUSH_VAL String "Nnhuu.... Nnn... Nnn... Your penis is... hot... It seemsas if it's burning... Nnn... Ahuu..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 10073i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1961 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1967 @_l_1961: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1967 PUSH_VAL Integer 0i Return @_l_1967: PUSH_VAL String "Sora" PUSH_VAL String "SR011595" CALL Talk NOP PUSH_VAL String "Nn*chuu*... Nnn... *rero rero*... *chubu*..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 10074i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1993 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1999 @_l_1993: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1999 PUSH_VAL Integer 0i Return @_l_1999: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "As Sora licked my tip and rubbed her breasts, she becamestrongly stimulated." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 10075i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2025 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2031 @_l_2025: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2031 PUSH_VAL Integer 0i Return @_l_2031: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Each time her breasts that have become sticky withpre-cum and saliva, and my thing, rubbed against eachother, a lewd sound arose that was arousing." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 10076i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2057 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2063 @_l_2057: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2063 PUSH_VAL Integer 0i Return @_l_2063: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Uuu... Sora... Th--That's amazing... Nnn..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 10077i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2089 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2095 @_l_2089: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2095 PUSH_VAL Integer 0i Return @_l_2095: PUSH_VAL String "Sora" PUSH_VAL String "SR011596" CALL Talk NOP PUSH_VAL String "Fufu... Haru's thing is cute when it twitches and jumps." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 10078i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2121 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2127 @_l_2121: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2127 PUSH_VAL Integer 0i Return @_l_2127: PUSH_VAL String "Sora" PUSH_VAL String "SR011597" CALL Talk NOP PUSH_VAL String "Do you want to cum...? But you can't... Hold on for justa little longer..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 10079i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2153 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2159 @_l_2153: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2159 PUSH_VAL Integer 0i Return @_l_2159: PUSH_VAL String "Sora" PUSH_VAL String "SR011598" CALL Talk NOP PUSH_VAL String "I'll make you feel really good." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 10080i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2185 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2191 @_l_2185: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2191 PUSH_VAL Integer 0i Return @_l_2191: PUSH_VAL String "Sora" PUSH_VAL String "SR011599" CALL Talk NOP PUSH_VAL String "You, who treasures me the most..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 10081i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2217 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2223 @_l_2217: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2223 PUSH_VAL Integer 0i Return @_l_2223: PUSH_VAL String "Sora" PUSH_VAL String "SR011600" CALL Talk NOP PUSH_VAL String "Nnn... Nnn...! Nnn nnn... Aaahh... Nnn... Nnuu..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 10082i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2249 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2255 @_l_2249: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2255 PUSH_VAL Integer 0i Return @_l_2255: PUSH_VAL String "Sora" PUSH_VAL String "SR011601" CALL Talk NOP PUSH_VAL String "Nn*chuu*... Nnbu... Nnn, nnuuu... Nn*chuu*..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 10083i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2281 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2287 @_l_2281: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2287 PUSH_VAL Integer 0i Return @_l_2287: PUSH_VAL String "Sora" PUSH_VAL String "SR011602" CALL Talk NOP PUSH_VAL String "Nnpu... Haa haa haa... Your body has become hot..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 10084i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2313 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2319 @_l_2313: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2319 PUSH_VAL Integer 0i Return @_l_2319: PUSH_VAL String "Sora" PUSH_VAL String "SR011603" CALL Talk NOP PUSH_VAL String "Because the two of us... are warming each other up..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 10085i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2345 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2351 @_l_2345: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2351 PUSH_VAL Integer 0i Return @_l_2351: PUSH_VAL String "Sora" PUSH_VAL String "SR011604" CALL Talk NOP PUSH_VAL String "But I... was trying to part with this warmth..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 10086i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2377 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2383 @_l_2377: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2383 PUSH_VAL Integer 0i Return @_l_2383: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "I too... thought the two of us would try to disappear..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 10087i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2409 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2415 @_l_2409: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2415 PUSH_VAL Integer 0i Return @_l_2415: PUSH_VAL String "Sora" PUSH_VAL String "SR011605" CALL Talk NOP PUSH_VAL String "Even though it's this warm... even though we bothconfirmed it many times..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 10088i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2441 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2447 @_l_2441: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2447 PUSH_VAL Integer 0i Return @_l_2447: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Yeah... even though it was something precious..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 10089i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2473 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2479 @_l_2473: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2479 PUSH_VAL Integer 0i Return @_l_2479: PUSH_VAL String "Sora" PUSH_VAL String "SR011606" CALL Talk NOP PUSH_VAL String "Haru... Let me feel it more... your warmth..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 10090i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2505 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2511 @_l_2505: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2511 PUSH_VAL Integer 0i Return @_l_2511: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Sora... Nnn..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 10091i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2537 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2543 @_l_2537: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2543 PUSH_VAL Integer 0i Return @_l_2543: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "We tightly embraced each other." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 10092i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2569 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2575 @_l_2569: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2575 PUSH_VAL Integer 0i Return @_l_2575: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "To warm up our completely frozen bodies... there's noway but to warm each other." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 10093i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2601 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2607 @_l_2601: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2607 PUSH_VAL Integer 0i Return @_l_2607: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "I don't to... lose that anymore." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 10094i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2633 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2639 @_l_2633: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2639 PUSH_VAL Integer 0i Return @_l_2639: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "With our frozen bodies approaching, we once againrealized... each other's existences." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 10095i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2665 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2671 @_l_2665: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2671 PUSH_VAL Integer 0i Return @_l_2671: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "I want to get it back... this sensation..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 10096i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2697 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2703 @_l_2697: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2703 PUSH_VAL Integer 0i Return @_l_2703: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "With the the person I love... With Sora..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 10097i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2729 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2735 @_l_2729: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2735 PUSH_VAL Integer 0i Return @_l_2735: PUSH_VAL String "Sora" PUSH_VAL String "SR011607" CALL Talk NOP PUSH_VAL String "Nnn... Haru... Let's mix them together? Our bodies, andour feelings..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 10098i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2761 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2767 @_l_2761: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2767 PUSH_VAL Integer 0i Return @_l_2767: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Yeah......" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 10099i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2793 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2799 @_l_2793: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2799 PUSH_VAL Integer 0i Return @_l_2799: PUSH_VAL String "Sora" PUSH_VAL String "SR011608" CALL Talk NOP PUSH_VAL String "Nnn... *chuu*......" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 10100i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2825 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2831 @_l_2825: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2831 PUSH_VAL Integer 0i Return @_l_2831: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Even when we embraced, my thing kept standing withoutbecoming flaccid, and continuously pressed againstSora's stomach." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 10101i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2857 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2863 @_l_2857: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2863 PUSH_VAL Integer 0i Return @_l_2863: PUSH_VAL String "Sora" PUSH_VAL String "SR011609" CALL Talk NOP PUSH_VAL String "It's healthy, isn't it... Fufu... *chuu*... Nn*chuu*...Nnn..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 10102i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2889 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2895 @_l_2889: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2895 PUSH_VAL Integer 0i Return @_l_2895: PUSH_VAL String "Sora" PUSH_VAL String "SR011610" CALL Talk NOP PUSH_VAL String "Cum lots... Nnn... *rero*... *chupu*..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 10103i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2921 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2927 @_l_2921: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2927 PUSH_VAL Integer 0i Return @_l_2927: PUSH_VAL String "Sora" PUSH_VAL String "SR011611" CALL Talk NOP PUSH_VAL String "Because with my mouth and breasts, I'll give you lots oflove... Nnn... Ahhu..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 10104i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2953 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2959 @_l_2953: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2959 PUSH_VAL Integer 0i Return @_l_2959: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Held by Sora's breasts, as if being wrapped up by bothhands, my thing was tenderly rubbed by her breasts andnipples." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 10105i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2985 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2991 @_l_2985: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2991 PUSH_VAL Integer 0i Return @_l_2991: PUSH_VAL String "Sora" PUSH_VAL String "SR011612" CALL Talk NOP PUSH_VAL String "Ahh... Haa... Nnn...! Nnn...! Your penis is twitching...You're already... going to cum?" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 10106i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_3017 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_3023 @_l_3017: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_3023 PUSH_VAL Integer 0i Return @_l_3023: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Uu... Yeah... Kuu... Aahh.... R--Right there..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 10107i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_3049 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_3055 @_l_3049: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_3055 PUSH_VAL Integer 0i Return @_l_3055: PUSH_VAL String "Sora" PUSH_VAL String "SR011613" CALL Talk NOP PUSH_VAL String "Fufu... Nn*chuu*... *chubu*... *picha picha*... Nnn..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 10108i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_3081 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_3087 @_l_3081: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_3087 PUSH_VAL Integer 0i Return @_l_3087: PUSH_VAL String "Sora" PUSH_VAL String "SR011614" CALL Talk NOP PUSH_VAL String "From now on... Nn*chuu*... Lots of semen will come out,right..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 10109i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_3113 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_3119 @_l_3113: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_3119 PUSH_VAL Integer 0i Return @_l_3119: PUSH_VAL String "Sora" PUSH_VAL String "SR011615" CALL Talk NOP PUSH_VAL String "Nnhuu... *chubu*... *chuu*... Nnn... Haa haa..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 10110i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_3145 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_3151 @_l_3145: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_3151 PUSH_VAL Integer 0i Return @_l_3151: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "While stroking the rod portion, she rolled her tonguearound my glans, and it started to softly nudge at myurethra..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 10111i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_3177 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_3183 @_l_3177: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_3183 PUSH_VAL Integer 0i Return @_l_3183: PUSH_VAL String "Sora" PUSH_VAL String "SR011616" CALL Talk NOP PUSH_VAL String "Haru... When I do this... to the tip... does it feelgood? Nn*chuu*..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 10112i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_3209 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_3215 @_l_3209: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_3215 PUSH_VAL Integer 0i Return @_l_3215: PUSH_VAL String "Sora" PUSH_VAL String "SR011617" CALL Talk NOP PUSH_VAL String "Nnhuu... I'll peck at it with my tongue... Fufu... Doesit tickle?" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 10113i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_3241 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_3247 @_l_3241: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_3247 PUSH_VAL Integer 0i Return @_l_3247: PUSH_VAL String "Sora" PUSH_VAL String "SR011618" CALL Talk NOP PUSH_VAL String "Nnn... *chubu*... Nnn^... *rero*... *picha*..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 10114i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_3273 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_3279 @_l_3273: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_3279 PUSH_VAL Integer 0i Return @_l_3279: PUSH_VAL String "Sora" PUSH_VAL String "SR011619" CALL Talk NOP PUSH_VAL String "Nnn... *chuu*... Ah... It might be cumming... The liquidis starting to change..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 10115i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_3305 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_3311 @_l_3305: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_3311 PUSH_VAL Integer 0i Return @_l_3311: PUSH_VAL String "Sora" PUSH_VAL String "SR011620" CALL Talk NOP PUSH_VAL String "Nnn*chuu*... Haru.. You can cum.. Nnn... *chuu*..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 10116i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_3337 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_3343 @_l_3337: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_3343 PUSH_VAL Integer 0i Return @_l_3343: PUSH_VAL String "Sora" PUSH_VAL String "SR011621" CALL Talk NOP PUSH_VAL String "Because I'll accept... all of it... Nnn... *chuu*......" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 10117i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_3369 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_3375 @_l_3369: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_3375 PUSH_VAL Integer 0i Return @_l_3375: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Uuahh... Nnkuu... If you do it that intensely..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 10118i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_3401 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_3407 @_l_3401: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_3407 PUSH_VAL Integer 0i Return @_l_3407: PUSH_VAL String "Sora" PUSH_VAL String "SR011622" CALL Talk NOP PUSH_VAL String "It's okay... You don't have to hold back anymore, so...Nnn... cum..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 10119i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_3433 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_3439 @_l_3433: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_3439 PUSH_VAL Integer 0i Return @_l_3439: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Uu... Kuu... Aaahh..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 10120i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_3465 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_3471 @_l_3465: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_3471 PUSH_VAL Integer 0i Return @_l_3471: PUSH_VAL String "Sora" PUSH_VAL String "SR011623" CALL Talk NOP PUSH_VAL String "Nnn... Nnuu... Nnn... You can't hold back anymore, canyou..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 10121i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_3497 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_3503 @_l_3497: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_3503 PUSH_VAL Integer 0i Return @_l_3503: PUSH_VAL String "Sora" PUSH_VAL String "SR011624" CALL Talk NOP PUSH_VAL String "Nnhuu... Nnn... Aahh, ahh... Your face looks painful..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 10122i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_3529 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_3535 @_l_3529: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_3535 PUSH_VAL Integer 0i Return @_l_3535: PUSH_VAL String "Sora" PUSH_VAL String "SR011625" CALL Talk NOP PUSH_VAL String "Cum... Haru... Show me more of... your cute face..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 10123i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_3561 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_3567 @_l_3561: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_3567 PUSH_VAL Integer 0i Return @_l_3567: PUSH_VAL String "Sora" PUSH_VAL String "SR011626" CALL Talk NOP PUSH_VAL String "Nnn... *chuu*... *chubu*, *chubu*... Nn*chuuu*..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 10124i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_3593 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_3599 @_l_3593: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_3599 PUSH_VAL Integer 0i Return @_l_3599: PUSH_VAL String "Sora" PUSH_VAL String "SR011627" CALL Talk NOP PUSH_VAL String "Nnhuu... Nnnuu... *chuu*... *chuu*..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 10125i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_3625 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_3631 @_l_3625: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_3631 PUSH_VAL Integer 0i Return @_l_3631: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Aahh... Soraa... I..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 10126i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_3657 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_3663 @_l_3657: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_3663 PUSH_VAL Integer 0i Return @_l_3663: PUSH_VAL String "Sora" PUSH_VAL String "SR011628" CALL Talk NOP PUSH_VAL String "It's okay... cum... lots... Nnn... Nn*chuuu*..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 10127i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_3689 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_3695 @_l_3689: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_3695 PUSH_VAL Integer 0i Return @_l_3695: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Sora strongly rubbed my thing, as if she was wrapping itup in her breasts." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 10128i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_3721 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_3727 @_l_3721: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_3727 PUSH_VAL Integer 0i Return @_l_3727: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "And, she licked my penis with her tongue that was stickyfrom the opening between her breasts." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 10129i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_3753 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_3759 @_l_3753: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_3759 PUSH_VAL Integer 0i Return @_l_3759: PUSH_VAL String "Sora" PUSH_VAL String "SR011629" CALL Talk NOP PUSH_VAL String "Nnn.. Nnhuu... Ahuu... Ahh, ahh... Haruuu!!" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 10130i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_3785 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_3791 @_l_3785: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_3791 PUSH_VAL Integer 0i Return @_l_3791: PUSH_VAL String "Sora" PUSH_VAL String "SR011630" CALL Talk NOP PUSH_VAL String "Haruu... Cum... Nnn... Nnn... Nnnuuu...!" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 10131i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_3817 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_3823 @_l_3817: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_3823 PUSH_VAL Integer 0i Return @_l_3823: PUSH_VAL String "Sora" PUSH_VAL String "SR011631" CALL Talk NOP PUSH_VAL String "Cum... on my breasts... Nnn, nnhuu... Aaahh..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 10132i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_3849 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_3855 @_l_3849: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_3855 PUSH_VAL Integer 0i Return @_l_3855: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "S--Sora... Nnkuu... Aahh...!!" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 10133i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_3881 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_3887 @_l_3881: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_3887 PUSH_VAL Integer 0i Return @_l_3887: PUSH_VAL String "Sora" PUSH_VAL String "SR011632" CALL Talk NOP PUSH_VAL String "Nn*chuu*... Nnn, nnhuu... *chubu*... *chuu*..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 10134i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_3913 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_3919 @_l_3913: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_3919 PUSH_VAL Integer 0i Return @_l_3919: PUSH_VAL String "Sora" PUSH_VAL String "SR011633" CALL Talk NOP PUSH_VAL String "Nnn, nnuuu... Haa haa haa... Nnn... *chuu*..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 10135i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_3945 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_3951 @_l_3945: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_3951 PUSH_VAL Integer 0i Return @_l_3951: PUSH_VAL String "Sora" PUSH_VAL String "SR011634" CALL Talk NOP PUSH_VAL String "Nnkuu... Nnnkuu, nnn, nnn...!! Nnhaaaahh...!!" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 10136i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_3977 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_3983 @_l_3977: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_3983 PUSH_VAL Integer 0i Return @_l_3983: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "...!!!" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 10137i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_4009 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_4015 @_l_4009: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_4015 PUSH_VAL Integer 0i Return @_l_4015: PUSH_VAL String "EA16b" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetCg NOP PUSH_VAL String "WHITE" PUSH_VAL Integer 1000i PUSH_VAL String "" CALL Flush NOP PUSH_VAL String "Sora" PUSH_VAL String "SR011635" CALL Talk NOP PUSH_VAL String "Ahh... Ahhaaaaaaaaahhh...!!" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 10138i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_4051 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_4057 @_l_4051: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_4057 PUSH_VAL Integer 0i Return @_l_4057: PUSH_VAL String "Sora" PUSH_VAL String "SR011636" CALL Talk NOP PUSH_VAL String "Nnn... Ahh... Aahh... Nnn... it's cumming... yoursperm..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 10139i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_4083 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_4089 @_l_4083: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_4089 PUSH_VAL Integer 0i Return @_l_4089: PUSH_VAL String "Sora" PUSH_VAL String "SR011637" CALL Talk NOP PUSH_VAL String "Haa haa haa... Nnn... Aahh... Nnuuu..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 10140i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_4115 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_4121 @_l_4115: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_4121 PUSH_VAL Integer 0i Return @_l_4121: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "My sperm vigorously shot out." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 10141i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_4147 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_4153 @_l_4147: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_4153 PUSH_VAL Integer 0i Return @_l_4153: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "While ejaculating, my lower back spontaneously moved, mywhite liquid began to copiously overflow." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 10142i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_4179 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_4185 @_l_4179: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_4185 PUSH_VAL Integer 0i Return @_l_4185: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "In order to not make it spill, Sora gulped it down." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 10143i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_4211 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_4217 @_l_4211: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_4217 PUSH_VAL Integer 0i Return @_l_4217: PUSH_VAL String "Sora" PUSH_VAL String "SR011638" CALL Talk NOP PUSH_VAL String "...Ahuu... Nnn... *gulp gulp*... Nnhuu... Aahh..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 10144i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_4243 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_4249 @_l_4243: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_4249 PUSH_VAL Integer 0i Return @_l_4249: PUSH_VAL String "Sora" PUSH_VAL String "SR011639" CALL Talk NOP PUSH_VAL String "*gulp*... Delicious... your sperm liquid... Haa haa..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 10145i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_4275 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_4281 @_l_4275: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_4281 PUSH_VAL Integer 0i Return @_l_4281: PUSH_VAL String "Sora" PUSH_VAL String "SR011640" CALL Talk NOP PUSH_VAL String "...I'm happy... that you came lots...... Nnn..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 10146i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_4307 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_4313 @_l_4307: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_4313 PUSH_VAL Integer 0i Return @_l_4313: PUSH_VAL String "Sora" PUSH_VAL String "SR011641" CALL Talk NOP PUSH_VAL String "*chuu*... Nnhuu... *picha*... Nnhuu..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 10147i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_4339 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_4345 @_l_4339: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_4345 PUSH_VAL Integer 0i Return @_l_4345: PUSH_VAL String "Sora" PUSH_VAL String "SR011642" CALL Talk NOP PUSH_VAL String "You're still cumming? Nn, fufu... It felt good, huh..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 10148i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_4371 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_4377 @_l_4371: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_4377 PUSH_VAL Integer 0i Return @_l_4377: PUSH_VAL String "Sora" PUSH_VAL String "SR011643" CALL Talk NOP PUSH_VAL String "*chuu*... Nnn... *gulp*... *gulp*... Nnn..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 10149i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_4403 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_4409 @_l_4403: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_4409 PUSH_VAL Integer 0i Return @_l_4409: PUSH_VAL String "Sora" PUSH_VAL String "SR011644" CALL Talk NOP PUSH_VAL String "Nnn... Haaaaa......" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 10150i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_4435 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_4441 @_l_4435: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_4441 PUSH_VAL Integer 0i Return @_l_4441: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "As her shoulders moved up and down from her breathing,Sora looked at me with her intoxicated eyes." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 10151i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_4467 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_4473 @_l_4467: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_4473 PUSH_VAL Integer 0i Return @_l_4473: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Sora......" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 10152i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_4499 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_4505 @_l_4499: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_4505 PUSH_VAL Integer 0i Return @_l_4505: PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL BlackOut NOP PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "I embraced Sora tightly once more." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 10153i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_4535 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_4541 @_l_4535: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_4541 PUSH_VAL Integer 0i Return @_l_4541: PUSH_VAL String "Sora" PUSH_VAL String "SR011645" CALL Talk NOP PUSH_VAL String "Nnn...... Ahh...... Haru...... Ouch......" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 10154i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_4567 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_4573 @_l_4567: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_4573 PUSH_VAL Integer 0i Return @_l_4573: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Sora......... Sora..... Nnn......" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 10155i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_4599 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_4605 @_l_4599: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_4605 PUSH_VAL Integer 0i Return @_l_4605: PUSH_VAL String "Sora" PUSH_VAL String "SR011646" CALL Talk NOP PUSH_VAL String "Haru...... I love you......... Nnn...... *chuu*......" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 10156i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_4631 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_4637 @_l_4631: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_4637 PUSH_VAL Integer 0i Return @_l_4637: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Tightly embracing each other, we just quietly kissed." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 10157i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_4663 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_4669 @_l_4663: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_4669 PUSH_VAL Integer 0i Return @_l_4669: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Feeling each other's warmth, it was a relaxing feelingto feel each other's heartbeat." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 10158i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_4695 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_4701 @_l_4695: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_4701 PUSH_VAL Integer 0i Return @_l_4701: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "I don't really know why, but... it was a relaxingfeeling from long ago..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 10159i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_4727 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_4733 @_l_4727: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_4733 PUSH_VAL Integer 0i Return @_l_4733: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Maybe it's because they were the heartbeats we couldfeel ever since we were in our mother's belly." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 10160i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_4759 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_4765 @_l_4759: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_4765 PUSH_VAL Integer 0i Return @_l_4765: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Sora... *chuu*... Nnn..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 10161i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_4791 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_4797 @_l_4791: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_4797 PUSH_VAL Integer 0i Return @_l_4797: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Not just the lips, we continued kissing each other onour cheeks and napes of the necks." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 10162i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_4823 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_4829 @_l_4823: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_4829 PUSH_VAL Integer 0i Return @_l_4829: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "A faint fragrance tickled my nose. Sora's fragrancesmelled sweet, and pure, like the image of a baby." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 10163i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_4855 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_4861 @_l_4855: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_4861 PUSH_VAL Integer 0i Return @_l_4861: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "I lovingly kised Sora's body." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 10164i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_4887 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_4893 @_l_4887: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_4893 PUSH_VAL Integer 0i Return @_l_4893: PUSH_VAL String "Sora" PUSH_VAL String "SR011647" CALL Talk NOP PUSH_VAL String "Nnn... Haru...... Kiss me lots..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 10165i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_4919 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_4925 @_l_4919: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_4925 PUSH_VAL Integer 0i Return @_l_4925: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Okay......" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 10166i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_4951 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_4957 @_l_4951: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_4957 PUSH_VAL Integer 0i Return @_l_4957: PUSH_VAL String "Sora" PUSH_VAL String "SR011648" CALL Talk NOP PUSH_VAL String "...Nn... Nnhu... *chuu*... Nnn..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 10167i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_4983 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_4989 @_l_4983: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_4989 PUSH_VAL Integer 0i Return @_l_4989: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Sora... This time I'll..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 10168i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_5015 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_5021 @_l_5015: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_5021 PUSH_VAL Integer 0i Return @_l_5021: PUSH_VAL String "Sora" PUSH_VAL String "SR011649" CALL Talk NOP PUSH_VAL String "Okay...... Go ahead...... Haru......" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 10169i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_5047 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_5053 @_l_5047: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_5053 PUSH_VAL Integer 0i Return @_l_5053: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Sora put both hands on my chest, and got on me, as ifshe was straddling me." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 10170i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_5079 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_5085 @_l_5079: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_5085 PUSH_VAL Integer 0i Return @_l_5085: PUSH_VAL String "Sora" PUSH_VAL String "SR011650" CALL Talk NOP PUSH_VAL String "All right.... Nnn........." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 10171i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_5111 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_5117 @_l_5111: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_5117 PUSH_VAL Integer 0i Return @_l_5117: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "When Sora tucked her skirt left and right, sheunfastened her shorts." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 10172i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_5143 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_5149 @_l_5143: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_5149 PUSH_VAL Integer 0i Return @_l_5149: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "After shifting her shorts over, she sat on my lap again." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 10173i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_5175 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_5181 @_l_5175: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_5181 PUSH_VAL Integer 0i Return @_l_5181: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "...Huh... Sora... you're on top?" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 10174i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_5207 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_5213 @_l_5207: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_5213 PUSH_VAL Integer 0i Return @_l_5213: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "As if taking into consideration my body exhausted fromalmost drowning, Sora gently stopped her intent to geton top of me." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 10175i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_5239 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_5245 @_l_5239: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_5245 PUSH_VAL Integer 0i Return @_l_5245: PUSH_VAL String "Sora" PUSH_VAL String "SR011651" CALL Talk NOP PUSH_VAL String "Yep... I'll be on top...... it's okay, right?" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 10176i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_5271 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_5277 @_l_5271: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_5277 PUSH_VAL Integer 0i Return @_l_5277: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "...Sure." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 10177i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_5303 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_5309 @_l_5303: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_5309 PUSH_VAL Integer 0i Return @_l_5309: PUSH_VAL String "Sora" PUSH_VAL String "SR011652" CALL Talk NOP PUSH_VAL String "Your penis... is okay now?" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 10178i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_5335 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_5341 @_l_5335: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_5341 PUSH_VAL Integer 0i Return @_l_5341: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Sora rubbed my thing, which had become flaccid fromejaculating, and it began to swell up again." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 10179i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_5367 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_5373 @_l_5367: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_5373 PUSH_VAL Integer 0i Return @_l_5373: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Ahh... Uuu... If you rub it that strongly..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 10180i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_5399 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_5405 @_l_5399: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_5405 PUSH_VAL Integer 0i Return @_l_5405: PUSH_VAL String "Sora" PUSH_VAL String "SR011653" CALL Talk NOP PUSH_VAL String "Don't cum right away... Nnn.... Ahh, it's become hard..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 10181i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_5431 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_5437 @_l_5431: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_5437 PUSH_VAL Integer 0i Return @_l_5437: PUSH_VAL String "Sora" PUSH_VAL String "SR011654" CALL Talk NOP PUSH_VAL String "You're putting it in... Your......" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 10182i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_5463 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_5469 @_l_5463: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_5469 PUSH_VAL Integer 0i Return @_l_5469: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Yeah..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 10183i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_5495 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_5501 @_l_5495: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_5501 PUSH_VAL Integer 0i Return @_l_5501: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Sora rolled up her skirt, showing me the part betweenher legs." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 10184i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_5527 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_5533 @_l_5527: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_5533 PUSH_VAL Integer 0i Return @_l_5533: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "With her own finger, she opened up the muscle part,addressing my thing." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 10185i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_5559 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_5565 @_l_5559: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_5565 PUSH_VAL Integer 0i Return @_l_5565: PUSH_VAL String "Sora" PUSH_VAL String "SR011655" CALL Talk NOP PUSH_VAL String "Nnn... Uuu... Ahh... Haaaahh......" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 10186i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_5591 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_5597 @_l_5591: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_5597 PUSH_VAL Integer 0i Return @_l_5597: PUSH_VAL String "EA17a" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetCg NOP PUSH_VAL String "Sora" PUSH_VAL String "SR011656" CALL Talk NOP PUSH_VAL String "Ahh... It's in... Your... Nnuu......" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 10187i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_5628 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_5634 @_l_5628: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_5634 PUSH_VAL Integer 0i Return @_l_5634: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "As she slowly sat down, my thing became taken up insideher." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 10188i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_5660 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_5666 @_l_5660: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_5666 PUSH_VAL Integer 0i Return @_l_5666: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "As her vagina was wet, there wasn't much resistance, andit didn't cause her pain." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 10189i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_5692 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_5698 @_l_5692: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_5698 PUSH_VAL Integer 0i Return @_l_5698: PUSH_VAL String "EA17b" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetCg NOP PUSH_VAL String "Sora" PUSH_VAL String "SR011657" CALL Talk NOP PUSH_VAL String "Uu... Okay... It's in..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 10190i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_5729 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_5735 @_l_5729: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_5735 PUSH_VAL Integer 0i Return @_l_5735: PUSH_VAL String "Sora" PUSH_VAL String "SR011658" CALL Talk NOP PUSH_VAL String "Haru... Nn... Nnhu... W--Watch... We're connected...Nnuu... Both... our bodies... and minds..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 10191i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_5761 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_5767 @_l_5761: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_5767 PUSH_VAL Integer 0i Return @_l_5767: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "As Sora stripped off her skirt, the place where we wereconnected became visible." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 10192i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_5793 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_5799 @_l_5793: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_5799 PUSH_VAL Integer 0i Return @_l_5799: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "As if she was a little embarrassed, her cheeks werebright red, and her face looked glad." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 10193i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_5825 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_5831 @_l_5825: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_5831 PUSH_VAL Integer 0i Return @_l_5831: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Sora's vagina had taken in my thing down to the base.Without moving, it began to tighten and stimulate me." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 10194i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_5857 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_5863 @_l_5857: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_5863 PUSH_VAL Integer 0i Return @_l_5863: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Her body began to tremble from us being connected." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 10195i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_5889 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_5895 @_l_5889: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_5895 PUSH_VAL Integer 0i Return @_l_5895: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Up until now, we've piled our bodies on each otherseveral times." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 10196i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_5921 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_5927 @_l_5921: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_5927 PUSH_VAL Integer 0i Return @_l_5927: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "From the joy of finally communicating our long-hiddenfeelings for each other, I thought we had reached ourtrue feelings." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 10197i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_5953 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_5959 @_l_5953: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_5959 PUSH_VAL Integer 0i Return @_l_5959: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "But... that was wrong. We felt a temporary happinessfrom piling our bodies on each other, but when thatwarmth cooled, it resulted in anxiety for me." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 10198i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_5985 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_5991 @_l_5985: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_5991 PUSH_VAL Integer 0i Return @_l_5991: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Guilt... Morals... People's eyes... Various things gaveme doubts." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 10199i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_6017 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_6023 @_l_6017: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_6023 PUSH_VAL Integer 0i Return @_l_6023: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "And, those doubts even led to opposition to my feelingsfor Sora." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 10200i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_6049 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_6055 @_l_6049: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_6055 PUSH_VAL Integer 0i Return @_l_6055: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "But... now, finally... it seems we're truly connected." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 10201i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_6081 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_6087 @_l_6081: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_6087 PUSH_VAL Integer 0i Return @_l_6087: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Even though we were scared our relation may end, neitherof us could end our feelings for each other." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 10202i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_6113 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_6119 @_l_6113: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_6119 PUSH_VAL Integer 0i Return @_l_6119: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Now we've both realized... the profoundness of thosefeelings." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 10203i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_6145 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_6151 @_l_6145: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_6151 PUSH_VAL Integer 0i Return @_l_6151: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "I will no longer waver..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 10204i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_6177 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_6183 @_l_6177: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_6183 PUSH_VAL Integer 0i Return @_l_6183: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "I smile at Sora, looking in my direction. Because I knowthat my feelings are the same as Sora's." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 10205i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_6209 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_6215 @_l_6209: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_6215 PUSH_VAL Integer 0i Return @_l_6215: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "This precious person... I will no longer let her go." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 10206i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_6241 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_6247 @_l_6241: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_6247 PUSH_VAL Integer 0i Return @_l_6247: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Sora...... Nnn...... I'm going to move......" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 10207i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_6273 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_6279 @_l_6273: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_6279 PUSH_VAL Integer 0i Return @_l_6279: PUSH_VAL String "Sora" PUSH_VAL String "SR011659" CALL Talk NOP PUSH_VAL String "Okay...... Go ahead...... I want you to feel good......so much I can hear your heart......" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 10208i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_6305 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_6311 @_l_6305: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_6311 PUSH_VAL Integer 0i Return @_l_6311: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Grabbing Sora's hips, I started to move over and over asif I was pulling them towards me." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 10209i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_6337 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_6343 @_l_6337: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_6343 PUSH_VAL Integer 0i Return @_l_6343: PUSH_VAL String "EA17a" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetCg NOP PUSH_VAL String "Sora" PUSH_VAL String "SR011660" CALL Talk NOP PUSH_VAL String "Nnn... Ahh... Huu... It's hitting... m--my deepestplace..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 10210i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_6374 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_6380 @_l_6374: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_6380 PUSH_VAL Integer 0i Return @_l_6380: PUSH_VAL String "Sora" PUSH_VAL String "SR011661" CALL Talk NOP PUSH_VAL String "Your... your penis is... deep inside mee..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 10211i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_6406 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_6412 @_l_6406: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_6412 PUSH_VAL Integer 0i Return @_l_6412: PUSH_VAL String "Sora" PUSH_VAL String "SR011662" CALL Talk NOP PUSH_VAL String "Ahnn.... Ahh... Haahh... Nnn, nnnnuuu, ahh...!" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 10212i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_6438 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_6444 @_l_6438: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_6444 PUSH_VAL Integer 0i Return @_l_6444: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Together with Sora's hips I was pulling, I began to pushmy thing into her vagina." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 10213i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_6470 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_6476 @_l_6470: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_6476 PUSH_VAL Integer 0i Return @_l_6476: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "My tip that was rapidly filling up deep inside hertouched her womb." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 10214i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_6502 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_6508 @_l_6502: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_6508 PUSH_VAL Integer 0i Return @_l_6508: PUSH_VAL String "Sora" PUSH_VAL String "SR011663" CALL Talk NOP PUSH_VAL String "Nnguu... Nnn... Ahh... Haa... Aahh... Numb..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 10215i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_6534 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_6540 @_l_6534: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_6540 PUSH_VAL Integer 0i Return @_l_6540: PUSH_VAL String "Sora" PUSH_VAL String "SR011664" CALL Talk NOP PUSH_VAL String "Nnn... Ahaahh... I'll going numb... Every time youthrust inside me..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 10216i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_6566 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_6572 @_l_6566: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_6572 PUSH_VAL Integer 0i Return @_l_6572: PUSH_VAL String "Sora" PUSH_VAL String "SR011665" CALL Talk NOP PUSH_VAL String "Ahahh... Nnn... Nnn...! Aaann... Haru... Haruu..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 10217i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_6598 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_6604 @_l_6598: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_6604 PUSH_VAL Integer 0i Return @_l_6604: PUSH_VAL String "Sora" PUSH_VAL String "SR011666" CALL Talk NOP PUSH_VAL String "Haa haa haa... Nnn...! Nnuu... Ahh, ahh ahhh..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 10218i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_6630 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_6636 @_l_6630: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_6636 PUSH_VAL Integer 0i Return @_l_6636: PUSH_VAL String "Sora" PUSH_VAL String "SR011667" CALL Talk NOP PUSH_VAL String "...Y--Your penis... is like it's raging inside me..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 10219i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_6662 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_6668 @_l_6662: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_6668 PUSH_VAL Integer 0i Return @_l_6668: PUSH_VAL String "Sora" PUSH_VAL String "SR011668" CALL Talk NOP PUSH_VAL String "Nnn, nnuu! Aahh...... Ahh, ahhahh^...... Nnkuu......" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 10220i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_6694 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_6700 @_l_6694: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_6700 PUSH_VAL Integer 0i Return @_l_6700: PUSH_VAL String "Sora" PUSH_VAL String "SR011669" CALL Talk NOP PUSH_VAL String "My insides.. are being rubbed a lot... both front andback... Nnuu..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 10221i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_6726 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_6732 @_l_6726: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_6732 PUSH_VAL Integer 0i Return @_l_6732: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Every time I thrust, semen flies out, and soaks mystomach." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 10222i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_6758 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_6764 @_l_6758: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_6764 PUSH_VAL Integer 0i Return @_l_6764: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "While Sora feels it, her vagina fastens down, and beginsstimulating my thing." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 10223i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_6790 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_6796 @_l_6790: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_6796 PUSH_VAL Integer 0i Return @_l_6796: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Succumbing to it, I stir her vagina as I push my thingup, and rub my glans against her vaginal wall." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 10224i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_6822 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_6828 @_l_6822: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_6828 PUSH_VAL Integer 0i Return @_l_6828: PUSH_VAL String "EA17b" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetCg NOP PUSH_VAL String "Sora" PUSH_VAL String "SR011670" CALL Talk NOP PUSH_VAL String "Nnhuu... Nn, ahahh... Ahh... You're amazing..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 10225i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_6859 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_6865 @_l_6859: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_6865 PUSH_VAL Integer 0i Return @_l_6865: PUSH_VAL String "Sora" PUSH_VAL String "SR011671" CALL Talk NOP PUSH_VAL String "I can... feel you a lot... Nnn... Ahh... Haa haa..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 10226i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_6891 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_6897 @_l_6891: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_6897 PUSH_VAL Integer 0i Return @_l_6897: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Sora puts her hand near the entrance of her mouth as ifshe was embarrassed." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 10227i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_6923 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_6929 @_l_6923: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_6929 PUSH_VAL Integer 0i Return @_l_6929: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "But, moving her hips moved as if in circles, she didn'ttry to stop her lust." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 10228i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_6955 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_6961 @_l_6955: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_6961 PUSH_VAL Integer 0i Return @_l_6961: PUSH_VAL String "Sora" PUSH_VAL String "SR011672" CALL Talk NOP PUSH_VAL String "Nnn... Ahh, ahh...! Aahh... Nnn... Do you feel good too?" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 10229i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_6987 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_6993 @_l_6987: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_6993 PUSH_VAL Integer 0i Return @_l_6993: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Yeah... Nnn... Kuu... If I let my guard down, it seemsI'll cum right away..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 10230i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_7019 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_7025 @_l_7019: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_7025 PUSH_VAL Integer 0i Return @_l_7025: PUSH_VAL String "EA17a" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetCg NOP PUSH_VAL String "Sora" PUSH_VAL String "SR011673" CALL Talk NOP PUSH_VAL String "Aahh... Ann... Aahh... M...Me too... Nnuunnn..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 10231i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_7056 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_7062 @_l_7056: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_7062 PUSH_VAL Integer 0i Return @_l_7062: PUSH_VAL String "Sora" PUSH_VAL String "SR011674" CALL Talk NOP PUSH_VAL String "Nnn... My hips... are moving themselves... Nnnahh... Haahaa..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 10232i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_7088 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_7094 @_l_7088: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_7094 PUSH_VAL Integer 0i Return @_l_7094: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Lightly moving as if springing up, Sora, who wasaccepting my thing, started to rub her small breastswith both of her hands." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 10233i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_7120 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_7126 @_l_7120: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_7126 PUSH_VAL Integer 0i Return @_l_7126: PUSH_VAL String "Sora" PUSH_VAL String "SR011675" CALL Talk NOP PUSH_VAL String "Aahh... Nnn... Ahh... My nipples... are hardd......" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 10234i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_7152 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_7158 @_l_7152: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_7158 PUSH_VAL Integer 0i Return @_l_7158: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Extending hands from below, she rubbed her small breastsas if wrapping them up." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 10235i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_7184 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_7190 @_l_7184: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_7190 PUSH_VAL Integer 0i Return @_l_7190: PUSH_VAL String "Sora" PUSH_VAL String "SR011676" CALL Talk NOP PUSH_VAL String "Nnuu... Ahh... Kuu... No... Haru... Don't pinch themm!" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 10236i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_7216 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_7222 @_l_7216: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_7222 PUSH_VAL Integer 0i Return @_l_7222: PUSH_VAL String "Sora" PUSH_VAL String "SR011677" CALL Talk NOP PUSH_VAL String "Hii... Ahhh... Nngu... Ahh, aaaahh... Nnn...!!" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 10237i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_7248 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_7254 @_l_7248: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_7254 PUSH_VAL Integer 0i Return @_l_7254: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Then, she tightly pinched and pulled both nipples." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 10238i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_7280 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_7286 @_l_7280: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_7286 PUSH_VAL Integer 0i Return @_l_7286: PUSH_VAL String "Sora" PUSH_VAL String "SR011678" CALL Talk NOP PUSH_VAL String "Hiiuuu...!! Aahnn... Haruu... Don't pull on my nipplesthat muchhh... Ahh... Nnuu..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 10239i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_7312 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_7318 @_l_7312: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_7318 PUSH_VAL Integer 0i Return @_l_7318: PUSH_VAL String "Sora" PUSH_VAL String "SR011679" CALL Talk NOP PUSH_VAL String "If...If you do it that much, aahh... Nnkuu... my nippleswill come off..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 10240i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_7344 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_7350 @_l_7344: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_7350 PUSH_VAL Integer 0i Return @_l_7350: PUSH_VAL String "Sora" PUSH_VAL String "SR011680" CALL Talk NOP PUSH_VAL String "Nnaahhh...!! Hii... I...I'll go numb... if you pinchthem that tightt..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 10241i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_7376 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_7382 @_l_7376: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_7382 PUSH_VAL Integer 0i Return @_l_7382: PUSH_VAL String "Sora" PUSH_VAL String "SR011681" CALL Talk NOP PUSH_VAL String "Aahh...! Haa haa haahh...... Nnn...... Nnaaaahh...!" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 10242i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_7408 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_7414 @_l_7408: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_7414 PUSH_VAL Integer 0i Return @_l_7414: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "The moment Sora bent backwards, my thing came out, andsemen spurted out from her vagina." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 10243i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_7440 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_7446 @_l_7440: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_7446 PUSH_VAL Integer 0i Return @_l_7446: PUSH_VAL String "Sora" PUSH_VAL String "SR011682" CALL Talk NOP PUSH_VAL String "Nnaahh... Aaaahhh... Aahh...!! It...It's coming......from my place... Nnku..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 10244i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_7472 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_7478 @_l_7472: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_7478 PUSH_VAL Integer 0i Return @_l_7478: PUSH_VAL String "Sora" PUSH_VAL String "SR011683" CALL Talk NOP PUSH_VAL String "Kuu... Ahh... Aaahh... I...I peed?" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 10245i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_7504 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_7510 @_l_7504: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_7510 PUSH_VAL Integer 0i Return @_l_7510: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "How perverted... Did it feel good?" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 10246i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_7536 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_7542 @_l_7536: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_7542 PUSH_VAL Integer 0i Return @_l_7542: PUSH_VAL String "Sora" PUSH_VAL String "SR011684" CALL Talk NOP PUSH_VAL String "D...Dummy... It's because you were so forceful... Nnn...Aaahh..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 10247i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_7568 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_7574 @_l_7568: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_7574 PUSH_VAL Integer 0i Return @_l_7574: PUSH_VAL String "Sora" PUSH_VAL String "SR011685" CALL Talk NOP PUSH_VAL String "Aahh... No... It's still sensitive theree, so don't putyour penis insideee!" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 10248i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_7600 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_7606 @_l_7600: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_7606 PUSH_VAL Integer 0i Return @_l_7606: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "It's okay to become more disheveled... It's nothing toworry about, right? Since there's no one but you and me." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 10249i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_7632 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_7638 @_l_7632: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_7638 PUSH_VAL Integer 0i Return @_l_7638: PUSH_VAL String "Sora" PUSH_VAL String "SR011686" CALL Talk NOP PUSH_VAL String "Th--That's right, but... Aahhnn! Aauu... Nnn, nnhuu..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 10250i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_7664 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_7670 @_l_7664: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_7670 PUSH_VAL Integer 0i Return @_l_7670: PUSH_VAL String "EA17b" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetCg NOP PUSH_VAL String "Sora" PUSH_VAL String "SR011687" CALL Talk NOP PUSH_VAL String "Hii... Nnguuu... I'm... already...... Ha...Haruu..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 10251i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_7701 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_7707 @_l_7701: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_7707 PUSH_VAL Integer 0i Return @_l_7707: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Above me, Sora's body writhed twitchingly. She mighthave cum a little from her nipples being stimulated." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 10252i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_7733 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_7739 @_l_7733: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_7739 PUSH_VAL Integer 0i Return @_l_7739: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "I want to feel you more... accept me a lot... and... Iwant you to show me that face..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 10253i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_7765 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_7771 @_l_7765: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_7771 PUSH_VAL Integer 0i Return @_l_7771: PUSH_VAL String "Sora" PUSH_VAL String "SR011688" CALL Talk NOP PUSH_VAL String "...Haru...... Okay... You can... do it more..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 10254i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_7797 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_7803 @_l_7797: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_7803 PUSH_VAL Integer 0i Return @_l_7803: PUSH_VAL String "EA17a" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetCg NOP PUSH_VAL String "Sora" PUSH_VAL String "SR011689" CALL Talk NOP PUSH_VAL String "Aaahh... Nnn... Ahh...! Aahh...!! Ahhaahh... Nnn...!" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 10255i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_7834 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_7840 @_l_7834: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_7840 PUSH_VAL Integer 0i Return @_l_7840: PUSH_VAL String "Sora" PUSH_VAL String "SR011690" CALL Talk NOP PUSH_VAL String "Nnn, nnuu... It...It's good, Haru... Nnn...! Aaahh...!" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 10256i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_7866 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_7872 @_l_7866: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_7872 PUSH_VAL Integer 0i Return @_l_7872: PUSH_VAL String "Sora" PUSH_VAL String "SR011691" CALL Talk NOP PUSH_VAL String "It feels good... Can you feel it too? Ahh... Nnn...Nnuu...!" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 10257i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_7898 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_7904 @_l_7898: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_7904 PUSH_VAL Integer 0i Return @_l_7904: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "On top of me, Sora's hips swung around." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 10258i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_7930 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_7936 @_l_7930: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_7936 PUSH_VAL Integer 0i Return @_l_7936: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "As even our wet public hair intertwined, Sora's clitoriswas stimulated." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 10259i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_7962 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_7968 @_l_7962: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_7968 PUSH_VAL Integer 0i Return @_l_7968: PUSH_VAL String "Sora" PUSH_VAL String "SR011692" CALL Talk NOP PUSH_VAL String "Nhaahh... Ahh... It's touching my clitoris... Ahh...Nnn...!" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 10260i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_7994 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_8000 @_l_7994: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_8000 PUSH_VAL Integer 0i Return @_l_8000: PUSH_VAL String "Sora" PUSH_VAL String "SR011693" CALL Talk NOP PUSH_VAL String "Nnunn... Ahh... It...It's swelling... Nn... Aahh! Hii...If...If you touch it... Hii...! Aahh...!!" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 10261i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_8026 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_8032 @_l_8026: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_8032 PUSH_VAL Integer 0i Return @_l_8032: PUSH_VAL String "Sora" PUSH_VAL String "SR011694" CALL Talk NOP PUSH_VAL String "No... Don't touch it... Ahh... No... I'll go crazyyy...!" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 10262i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_8058 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_8064 @_l_8058: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_8064 PUSH_VAL Integer 0i Return @_l_8064: PUSH_VAL String "Sora" PUSH_VAL String "SR011695" CALL Talk NOP PUSH_VAL String "Nnguuu... Nnaaaahh...!! Aaahh, ahaahh...!!" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 10263i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_8090 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_8096 @_l_8090: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_8096 PUSH_VAL Integer 0i Return @_l_8096: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "After Sora convulsed as she sprung up for an instant,she collapsed on top of me." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 10264i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_8122 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_8128 @_l_8122: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_8128 PUSH_VAL Integer 0i Return @_l_8128: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "And, while her shoulder went up and down from herbreathing, she was still trembling as there wasremaining reverberation." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 10265i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_8154 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_8160 @_l_8154: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_8160 PUSH_VAL Integer 0i Return @_l_8160: PUSH_VAL String "EA17b" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetCg NOP PUSH_VAL String "Sora" PUSH_VAL String "SR011696" CALL Talk NOP PUSH_VAL String "Hii... It's amazing... It's tingles... When you touch meit's like electricity is running through my body..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 10266i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_8191 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_8197 @_l_8191: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_8197 PUSH_VAL Integer 0i Return @_l_8197: PUSH_VAL String "Sora" PUSH_VAL String "SR011697" CALL Talk NOP PUSH_VAL String "Haa... Haa.... Aaahh......" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 10267i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_8223 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_8229 @_l_8223: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_8229 PUSH_VAL Integer 0i Return @_l_8229: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Shedding tears in large drops, they drooped down fromSora's mouth as she kissed me." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 10268i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_8255 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_8261 @_l_8255: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_8261 PUSH_VAL Integer 0i Return @_l_8261: PUSH_VAL String "Sora" PUSH_VAL String "SR011698" CALL Talk NOP PUSH_VAL String "Nnn... *chuu*... Haru... Nnn..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 10269i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_8287 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_8293 @_l_8287: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_8293 PUSH_VAL Integer 0i Return @_l_8293: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "With our tongues entwined, we exchanged kisses as wewere both exchanging saliva." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 10270i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_8319 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_8325 @_l_8319: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_8325 PUSH_VAL Integer 0i Return @_l_8325: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "...Sora... You don't have to hold back." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 10271i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_8351 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_8357 @_l_8351: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_8357 PUSH_VAL Integer 0i Return @_l_8357: PUSH_VAL String "Sora" PUSH_VAL String "SR011699" CALL Talk NOP PUSH_VAL String "No... I want to cum together with you... So... you...feel good too..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 10272i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_8383 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_8389 @_l_8383: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_8389 PUSH_VAL Integer 0i Return @_l_8389: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "...Okay... I'm almost there..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 10273i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_8415 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_8421 @_l_8415: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_8421 PUSH_VAL Integer 0i Return @_l_8421: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "I half-rose Sora to her feet, and continued thrustingher like a bridge." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 10274i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_8447 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_8453 @_l_8447: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_8453 PUSH_VAL Integer 0i Return @_l_8453: PUSH_VAL String "EA17a" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetCg NOP PUSH_VAL String "Sora" PUSH_VAL String "SR011700" CALL Talk NOP PUSH_VAL String "Ahnn... Ahh... Nnn... Hii.... M...My ass..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 10275i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_8484 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_8490 @_l_8484: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_8490 PUSH_VAL Integer 0i Return @_l_8490: PUSH_VAL String "Sora" PUSH_VAL String "SR011701" CALL Talk NOP PUSH_VAL String "I--If you say it like thatt... It...it's embarrassing...Nnn...!" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 10276i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_8516 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_8522 @_l_8516: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_8522 PUSH_VAL Integer 0i Return @_l_8522: PUSH_VAL String "Sora" PUSH_VAL String "SR011702" CALL Talk NOP PUSH_VAL String "Nn...!! Nnahh...! Ahh, aahh...! Haa haa... Aahnn...!" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 10277i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_8548 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_8554 @_l_8548: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_8554 PUSH_VAL Integer 0i Return @_l_8554: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "The entrance to Sora's vagina stretched as if pullingtightly. And, bit by bit my thing continued to thrustinto her vagina." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 10278i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_8580 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_8586 @_l_8580: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_8586 PUSH_VAL Integer 0i Return @_l_8586: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Everytime Sora's body twitched as it bent backwards, ittightened and twisted on my thing, as if stroking it." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 10279i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_8612 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_8618 @_l_8612: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_8618 PUSH_VAL Integer 0i Return @_l_8618: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "As if exploiting the semen from the base, my tip wasattacked with stimulation from deep inside her." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 10280i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_8644 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_8650 @_l_8644: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_8650 PUSH_VAL Integer 0i Return @_l_8650: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "But, Sora was on top of me, so I couldn't pull my waistback from the impact of the pleasant feeling." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 10281i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_8676 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_8682 @_l_8676: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_8682 PUSH_VAL Integer 0i Return @_l_8682: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Kuu... Nnnu,,, Haa haa haa..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 10282i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_8708 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_8714 @_l_8708: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_8714 PUSH_VAL Integer 0i Return @_l_8714: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "My whole body was attacked in waves by pleasantfeelings. But, I can't escape it." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 10283i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_8740 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_8746 @_l_8740: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_8746 PUSH_VAL Integer 0i Return @_l_8746: PUSH_VAL String "Sora" PUSH_VAL String "SR011703" CALL Talk NOP PUSH_VAL String "Nnguu... Ahh... Aahh...! Nnn...! Are you... Are youalso... cumming... already...? Aahh... Haa haa haa..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 10284i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_8772 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_8778 @_l_8772: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_8778 PUSH_VAL Integer 0i Return @_l_8778: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Yeah... J--Just about... me too......" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 10285i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_8804 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_8810 @_l_8804: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_8810 PUSH_VAL Integer 0i Return @_l_8810: PUSH_VAL String "Sora" PUSH_VAL String "SR011704" CALL Talk NOP PUSH_VAL String "Nnn... Aaahh... L...Let's both... Together......" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 10286i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_8836 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_8842 @_l_8836: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_8842 PUSH_VAL Integer 0i Return @_l_8842: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Sora strongly descended on me, and restricted my thing." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 10287i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_8868 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_8874 @_l_8868: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_8874 PUSH_VAL Integer 0i Return @_l_8874: PUSH_VAL String "Sora" PUSH_VAL String "SR011705" CALL Talk NOP PUSH_VAL String "...Un...Until the end... Together......" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 10288i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_8900 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_8906 @_l_8900: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_8906 PUSH_VAL Integer 0i Return @_l_8906: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Nnuuu... Aahh... Okay......" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 10289i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_8932 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_8938 @_l_8932: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_8938 PUSH_VAL Integer 0i Return @_l_8938: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Embracing Sora's waist, I pulled it in my directed, asif to forcefully become deeply glued to her." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 10290i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_8964 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_8970 @_l_8964: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_8970 PUSH_VAL Integer 0i Return @_l_8970: PUSH_VAL String "Sora" PUSH_VAL String "SR011706" CALL Talk NOP PUSH_VAL String "Ahh, aahh... Nnn... Haru... Aahnn... Haa haa..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 10291i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_8996 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_9002 @_l_8996: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_9002 PUSH_VAL Integer 0i Return @_l_9002: PUSH_VAL String "Sora" PUSH_VAL String "SR011707" CALL Talk NOP PUSH_VAL String "I--It's deep inside me... Your penis... Nnn..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 10292i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_9028 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_9034 @_l_9028: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_9034 PUSH_VAL Integer 0i Return @_l_9034: PUSH_VAL String "Sora" PUSH_VAL String "SR011708" CALL Talk NOP PUSH_VAL String "Nnn... It feels like the entrance to my room... Aahh...Hii... Nnguu... is going to wrench open... Nnuu...Ahh... Aahh..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 10293i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_9060 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_9066 @_l_9060: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_9066 PUSH_VAL Integer 0i Return @_l_9066: PUSH_VAL String "Sora" PUSH_VAL String "SR011709" CALL Talk NOP PUSH_VAL String "Nnn, nnn...! Aahh...... Ahh, ahhnn...! Ahh...!!" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 10294i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_9092 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_9098 @_l_9092: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_9098 PUSH_VAL Integer 0i Return @_l_9098: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "While trying to restrain myself as if I was about tocum, I pushed up against Sora with all my strength." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 10295i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_9124 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_9130 @_l_9124: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_9130 PUSH_VAL Integer 0i Return @_l_9130: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "As Sora shed tears, I accepted them." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 10296i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_9156 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_9162 @_l_9156: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_9162 PUSH_VAL Integer 0i Return @_l_9162: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Right now, we're becoming one." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 10297i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_9188 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_9194 @_l_9188: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_9194 PUSH_VAL Integer 0i Return @_l_9194: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Melting together, as if we'll never again separate." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 10298i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_9220 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_9226 @_l_9220: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_9226 PUSH_VAL Integer 0i Return @_l_9226: PUSH_VAL String "Sora" PUSH_VAL String "SR011710" CALL Talk NOP PUSH_VAL String "Nnn...! Nnuuu...! Ahh, ahhn...... Ha...Haruu!!" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 10299i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_9252 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_9258 @_l_9252: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_9258 PUSH_VAL Integer 0i Return @_l_9258: PUSH_VAL String "Sora" PUSH_VAL String "SR011711" CALL Talk NOP PUSH_VAL String "I...I'm cumminggg......Nn, nnhuu...... Nnuuu...!" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 10300i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_9284 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_9290 @_l_9284: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_9290 PUSH_VAL Integer 0i Return @_l_9290: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "So......Soraa......" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 10301i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_9316 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_9322 @_l_9316: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_9322 PUSH_VAL Integer 0i Return @_l_9322: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "As I felt waves of pleasure, it felt like my strengthwas escaping me." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 10302i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_9348 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_9354 @_l_9348: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_9354 PUSH_VAL Integer 0i Return @_l_9354: PUSH_VAL String "Sora" PUSH_VAL String "SR011712" CALL Talk NOP PUSH_VAL String "Th-This moment... I feel like I'm together with you......Nnuu... Aaahh...!!" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 10303i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_9380 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_9386 @_l_9380: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_9386 PUSH_VAL Integer 0i Return @_l_9386: PUSH_VAL String "Sora" PUSH_VAL String "SR011713" CALL Talk NOP PUSH_VAL String "I'm glad... Aaahnn... Ahh, aahh... Aaahhnn!!" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 10304i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_9412 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_9418 @_l_9412: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_9418 PUSH_VAL Integer 0i Return @_l_9418: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "So...Sora...! Guuu......" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 10305i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_9444 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_9450 @_l_9444: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_9450 PUSH_VAL Integer 0i Return @_l_9450: PUSH_VAL String "Sora" PUSH_VAL String "SR011714" CALL Talk NOP PUSH_VAL String "Nnguu... Ahh... Haruu..... I'm cumming...... I'm...cumminggg...!!" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 10306i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_9476 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_9482 @_l_9476: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_9482 PUSH_VAL Integer 0i Return @_l_9482: PUSH_VAL String "Sora" PUSH_VAL String "SR011715" CALL Talk NOP PUSH_VAL String "Nnguu...... Haa haa...... Ahh, aahh...!! Nnaaah...!" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 10307i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_9508 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_9514 @_l_9508: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_9514 PUSH_VAL Integer 0i Return @_l_9514: PUSH_VAL String "Sora" PUSH_VAL String "SR011716" CALL Talk NOP PUSH_VAL String "Aahh...... Ahh, ahh, aahhh...... I'm already......Ahaaahh......" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 10308i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_9540 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_9546 @_l_9540: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_9546 PUSH_VAL Integer 0i Return @_l_9546: PUSH_VAL String "Sora" PUSH_VAL String "SR011717" CALL Talk NOP PUSH_VAL String "Nnuu..... Ahh...... Aaaaaaaaaaaaaahhh!!" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 10309i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_9572 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_9578 @_l_9572: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_9578 PUSH_VAL Integer 0i Return @_l_9578: PUSH_VAL String "EA17c" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetCg NOP PUSH_VAL String "WHITE" PUSH_VAL Integer 1000i PUSH_VAL String "" CALL Flush NOP PUSH_VAL String "Sora" PUSH_VAL String "SR011718" CALL Talk NOP PUSH_VAL String "I'm...... cumminggggg...... Ahh, aahh^n...... Ahh......" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 10310i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_9614 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_9620 @_l_9614: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_9620 PUSH_VAL Integer 0i Return @_l_9620: PUSH_VAL String "Sora" PUSH_VAL String "SR011719" CALL Talk NOP PUSH_VAL String "Ahh...... Aaaahhh...... It's hot...... d...deep...inside...... Ahh...... Nnn..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 10311i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_9646 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_9652 @_l_9646: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_9652 PUSH_VAL Integer 0i Return @_l_9652: PUSH_VAL String "Sora" PUSH_VAL String "SR011720" CALL Talk NOP PUSH_VAL String "It's comingg... lots of semen... Haa haa haa... Nn...Ah..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 10312i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_9678 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_9684 @_l_9678: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_9684 PUSH_VAL Integer 0i Return @_l_9684: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "My thing trembled, as if it was still ejaculating." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 10313i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_9710 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_9716 @_l_9710: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_9716 PUSH_VAL Integer 0i Return @_l_9716: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Sora felt her vagina with a smile as if it was valuable." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 10314i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_9742 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_9748 @_l_9742: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_9748 PUSH_VAL Integer 0i Return @_l_9748: PUSH_VAL String "Sora" PUSH_VAL String "SR011721" CALL Talk NOP PUSH_VAL String "It's hot... inside me... Haa haa... Nn..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 10315i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_9774 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_9780 @_l_9774: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_9780 PUSH_VAL Integer 0i Return @_l_9780: PUSH_VAL String "Sora" PUSH_VAL String "SR011722" CALL Talk NOP PUSH_VAL String "Nnuu...... Aaahh.......... Uuu......" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 10316i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_9806 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_9812 @_l_9806: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_9812 PUSH_VAL Integer 0i Return @_l_9812: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Sora..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 10317i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_9838 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_9844 @_l_9838: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_9844 PUSH_VAL Integer 0i Return @_l_9844: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "The moment I came, my whole body trembled, and my headbecame white, to the point I couldn't think aboutanything." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 10318i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_9870 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_9876 @_l_9870: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_9876 PUSH_VAL Integer 0i Return @_l_9876: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "But at that moment..... before my consciousness jumped,I reached my hand to Sora and embraced her." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 10319i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_9902 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_9908 @_l_9902: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_9908 PUSH_VAL Integer 0i Return @_l_9908: PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL BlackOut NOP PUSH_VAL String "Sora" PUSH_VAL String "SR011723" CALL Talk NOP PUSH_VAL String "...Haru... *chuu*......" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 10320i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_9938 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_9944 @_l_9938: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_9944 PUSH_VAL Integer 0i Return @_l_9944: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Nnn......" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 10321i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_9970 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_9976 @_l_9970: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_9976 PUSH_VAL Integer 0i Return @_l_9976: PUSH_VAL String "Sora" PUSH_VAL String "SR011724" CALL Talk NOP PUSH_VAL String "...I'm glad that you embraced me at the end." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 10322i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_10002 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_10008 @_l_10002: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_10008 PUSH_VAL Integer 0i Return @_l_10008: PUSH_VAL String "Sora" PUSH_VAL String "SR011725" CALL Talk NOP PUSH_VAL String "Embracing me until the last moment...... felt like youwere saying we would be together forever......" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 10323i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_10034 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_10040 @_l_10034: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_10040 PUSH_VAL Integer 0i Return @_l_10040: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Because when I blanked out, I was scared... that youwould disappear." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 10324i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_10066 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_10072 @_l_10066: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_10072 PUSH_VAL Integer 0i Return @_l_10072: PUSH_VAL String "Sora" PUSH_VAL String "SR011726" CALL Talk NOP PUSH_VAL String "......Haru......" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 10325i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_10098 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_10104 @_l_10098: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_10104 PUSH_VAL Integer 0i Return @_l_10104: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "But... You were here... always inside my arms." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 10326i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_10130 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_10136 @_l_10130: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_10136 PUSH_VAL Integer 0i Return @_l_10136: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "So now I'm glad..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 10327i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_10162 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_10168 @_l_10162: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_10168 PUSH_VAL Integer 0i Return @_l_10168: PUSH_VAL String "Sora" PUSH_VAL String "SR011727" CALL Talk NOP PUSH_VAL String "Haru... me too..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 10328i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_10194 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_10200 @_l_10194: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_10200 PUSH_VAL Integer 0i Return @_l_10200: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "I embraced Sora." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 10329i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_10226 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_10232 @_l_10226: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_10232 PUSH_VAL Integer 0i Return @_l_10232: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Sora's warmth... her sweet smell... her sweet longbreaths, and her body weight, captured me." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 10330i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_10258 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_10264 @_l_10258: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_10264 PUSH_VAL Integer 0i Return @_l_10264: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "I've started to... accept everything from now on." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 10331i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_10290 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_10296 @_l_10290: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_10296 PUSH_VAL Integer 0i Return @_l_10296: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "But, it's no longer painful..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 10332i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_10322 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_10328 @_l_10322: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_10328 PUSH_VAL Integer 0i Return @_l_10328: CALL ScStopBgm NOP PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Because we've obtained bonds we share." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 10333i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_10356 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_10362 @_l_10356: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_10362 PUSH_VAL Integer 0i Return @_l_10362: PUSH_VAL Integer 5i CALL OnRecollectFlag NOP CALL IsRecollectMode JUMP_OK _l_10372 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return @_l_10372: PUSH_VAL Integer 1i CALL Hide NOP PUSH_VAL Integer 3000i PUSH_VAL Integer 0i CALL ScWait NOP PUSH_VAL String "00_a033" CALL Change NOP PUSH_VAL Integer 0i Return PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return @@Initialize Return this EndFunc Function sc00_A033() CALL ScenarioEnter NOP PUSH_VAL String "SE357" PUSH_VAL Integer 0i CALL ScPlaySe NOP PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "As if it was clinging, the morning fog gradually startedto become dim." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 10334i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_32 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_38 @_l_32: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_38 PUSH_VAL Integer 0i Return @_l_38: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "As the light of dawn shined down, the latescent worldstarted to become tinged with red." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 10335i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_64 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_70 @_l_64: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_70 PUSH_VAL Integer 0i Return @_l_70: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "As the fog moved, every tree and grass appeared... andSora started to become visible." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 10336i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_96 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_102 @_l_96: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_102 PUSH_VAL Integer 0i Return @_l_102: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "The world that had stopped at night now came alive... itwas that kind of feeling." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 10337i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_128 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_134 @_l_128: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_134 PUSH_VAL Integer 0i Return @_l_134: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "*sigh*......" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 10338i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_160 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_166 @_l_160: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_166 PUSH_VAL Integer 0i Return @_l_166: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "The grass wet from the night dew, started to make myfeet wet." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 10339i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_192 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_198 @_l_192: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_198 PUSH_VAL Integer 0i Return @_l_198: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "As a result, my feet became slippery, and one firm stepat a time... I began to descend the hill." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 10340i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_224 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_230 @_l_224: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_230 PUSH_VAL Integer 0i Return @_l_230: PUSH_VAL String "BGM20" PUSH_VAL Integer 0i CALL ScPlayBgm NOP PUSH_VAL String "EA08a" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetCg NOP PUSH_VAL Integer 0i PUSH_VAL Integer 700i PUSH_VAL Integer 30000i PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL Scroll NOP PUSH_VAL String "Sora" PUSH_VAL String "SR011728" CALL Talk NOP PUSH_VAL String "...Ouchh......" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 10341i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_272 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_278 @_l_272: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_278 PUSH_VAL Integer 0i Return @_l_278: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "...Nn? Are you okay?" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 10342i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_304 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_310 @_l_304: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_310 PUSH_VAL Integer 0i Return @_l_310: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Though I had intended to avoid them... Sora was struckby the twigs sticking out." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 10343i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_336 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_342 @_l_336: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_342 PUSH_VAL Integer 0i Return @_l_342: PUSH_VAL String "Sora" PUSH_VAL String "SR011729" CALL Talk NOP PUSH_VAL String "Geeze... Walk more carefully...!" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 10344i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_368 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_374 @_l_368: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_374 PUSH_VAL Integer 0i Return @_l_374: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Sora poked my head from behind." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 10345i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_400 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_406 @_l_400: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_406 PUSH_VAL Integer 0i Return @_l_406: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Haha... Sorry..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 10346i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_432 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_438 @_l_432: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_438 PUSH_VAL Integer 0i Return @_l_438: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "I was descending the hill with Sora on my back." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 10347i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_464 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_470 @_l_464: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_470 PUSH_VAL Integer 0i Return @_l_470: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Since Sora wasn't wearing any shoes, her feet werenaturally full of cuts..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 10348i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_496 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_502 @_l_496: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_502 PUSH_VAL Integer 0i Return @_l_502: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Walking barefoot on this harsh mountain road, there wasalso Sora's request, that became me carrying her on myback..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 10349i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_528 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_534 @_l_528: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_534 PUSH_VAL Integer 0i Return @_l_534: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Although it was a hard time climbing the mountain trail,of course it would also be a hard time climbing down aswell..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 10350i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_560 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_566 @_l_560: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_566 PUSH_VAL Integer 0i Return @_l_566: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "So that we both don't fall off, I payed carefulattention while descending the mountain." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 10351i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_592 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_598 @_l_592: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_598 PUSH_VAL Integer 0i Return @_l_598: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "But, even though we were progressing as slow as aturtle... maybe because of the warmth of my back, I wasstrangely not getting tired." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 10352i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_624 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_630 @_l_624: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_630 PUSH_VAL Integer 0i Return @_l_630: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Even still... Morning, huh..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 10353i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_656 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_662 @_l_656: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_662 PUSH_VAL Integer 0i Return @_l_662: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "One night ended since parting from Amatsume..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 10354i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_688 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_694 @_l_688: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_694 PUSH_VAL Integer 0i Return @_l_694: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "By the way, I wonder... what happened to everyone." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 10355i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_720 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_726 @_l_720: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_726 PUSH_VAL Integer 0i Return @_l_726: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Even though I received the text from Sora, at that pointI didn't know where she was." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 10356i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_752 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_758 @_l_752: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_758 PUSH_VAL Integer 0i Return @_l_758: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "After that, I wonder if Amatsume... told everyonesomething." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 10357i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_784 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_790 @_l_784: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_790 PUSH_VAL Integer 0i Return @_l_790: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "That's right, the text..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 10358i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_816 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_822 @_l_816: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_822 PUSH_VAL Integer 0i Return @_l_822: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Sora... What happened to your cell phone?" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 10359i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_848 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_854 @_l_848: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_854 PUSH_VAL Integer 0i Return @_l_854: PUSH_VAL String "Sora" PUSH_VAL String "SR011730" CALL Talk NOP PUSH_VAL String "Eh... I have it, but it's drenched..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 10360i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_880 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_886 @_l_880: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_886 PUSH_VAL Integer 0i Return @_l_886: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "...I see... I guess that's true....." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 10361i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_912 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_918 @_l_912: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_918 PUSH_VAL Integer 0i Return @_l_918: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "There's no way we could use our cell phones that hadbeen soaked in the lake." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 10362i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_944 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_950 @_l_944: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_950 PUSH_VAL Integer 0i Return @_l_950: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "We can't contact them until we descend the mountain,huh... It can't be helped." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 10363i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_976 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_982 @_l_976: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_982 PUSH_VAL Integer 0i Return @_l_982: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "If they were looking all night long... A simpleapologize won't cut it..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 10364i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1008 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1014 @_l_1008: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1014 PUSH_VAL Integer 0i Return @_l_1014: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "But, what's important above all is returning safely...Afterwards, everyone can get angry at us." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 10365i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1040 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1046 @_l_1040: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1046 PUSH_VAL Integer 0i Return @_l_1046: PUSH_VAL String "Sora" PUSH_VAL String "SR011731" CALL Talk NOP PUSH_VAL String "Hey......" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 10366i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1072 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1078 @_l_1072: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1078 PUSH_VAL Integer 0i Return @_l_1078: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "...Nn, what?" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 10367i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1104 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1110 @_l_1104: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1110 PUSH_VAL Integer 0i Return @_l_1110: PUSH_VAL String "Sora" PUSH_VAL String "SR011732" CALL Talk NOP PUSH_VAL String "......I'm not heavy?" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 10368i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1136 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1142 @_l_1136: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1142 PUSH_VAL Integer 0i Return @_l_1142: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "......You're heavy." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 10369i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1168 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1174 @_l_1168: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1174 PUSH_VAL Integer 0i Return @_l_1174: PUSH_VAL String "EA08b" PUSH_VAL Integer 0i PUSH_VAL Integer 700i CALL SetCg NOP PUSH_VAL String "Sora" PUSH_VAL String "SR011733" CALL Talk NOP PUSH_VAL String "...Sh--Should I get down?" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 10370i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1205 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1211 @_l_1205: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1211 PUSH_VAL Integer 0i Return @_l_1211: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Haha... Don't worry about something like that." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 10371i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1237 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1243 @_l_1237: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1243 PUSH_VAL Integer 0i Return @_l_1243: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Sora's movements that had become hasty on my back wereamusing." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 10372i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1269 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1275 @_l_1269: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1275 PUSH_VAL Integer 0i Return @_l_1275: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Although, certainly, this precipitous slope will beextremely hard with someone on my back." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 10373i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1301 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1307 @_l_1301: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1307 PUSH_VAL Integer 0i Return @_l_1307: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Something like this doesn't even compare to what liesahead for us." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 10374i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1333 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1339 @_l_1333: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1339 PUSH_VAL Integer 0i Return @_l_1339: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Even if she's heavy, even if it's difficult... I'llcontinue supporting Sora." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 10375i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1365 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1371 @_l_1365: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1371 PUSH_VAL Integer 0i Return @_l_1371: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Because that's what I've decided." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 10376i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1397 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1403 @_l_1397: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1403 PUSH_VAL Integer 0i Return @_l_1403: PUSH_VAL String "EA08a" PUSH_VAL Integer 0i PUSH_VAL Integer 700i CALL SetCg NOP PUSH_VAL String "Sora" PUSH_VAL String "SR011734" CALL Talk NOP PUSH_VAL String "Heyy... Haru......" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 10377i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1434 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1440 @_l_1434: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1440 PUSH_VAL Integer 0i Return @_l_1440: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Nn? Is there something else?" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 10378i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1466 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1472 @_l_1466: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1472 PUSH_VAL Integer 0i Return @_l_1472: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Sora tightly squeezed her fingers that were hanging onmy shoulders." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 10379i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1498 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1504 @_l_1498: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1504 PUSH_VAL Integer 0i Return @_l_1504: PUSH_VAL String "Sora" PUSH_VAL String "SR011735" CALL Talk NOP PUSH_VAL String "...What are we... going to do, from now on?" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 10380i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1530 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1536 @_l_1530: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1536 PUSH_VAL Integer 0i Return @_l_1536: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String ".........." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 10381i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1562 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1568 @_l_1562: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1568 PUSH_VAL Integer 0i Return @_l_1568: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "...From now on, huh..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 10382i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1594 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1600 @_l_1594: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1600 PUSH_VAL Integer 0i Return @_l_1600: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Well, first... we need to apologize to everyone." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 10383i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1626 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1632 @_l_1626: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1632 PUSH_VAL Integer 0i Return @_l_1632: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "You apologize too, okay?" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 10384i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1658 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1664 @_l_1658: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1664 PUSH_VAL Integer 0i Return @_l_1664: PUSH_VAL String "Sora" PUSH_VAL String "SR011736" CALL Talk NOP PUSH_VAL String "Okay... Th-That's now what I meant......" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 10385i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1690 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1696 @_l_1690: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1696 PUSH_VAL Integer 0i Return @_l_1696: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "...I know." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 10386i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1722 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1728 @_l_1722: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1728 PUSH_VAL Integer 0i Return @_l_1728: PUSH_VAL String "Sora" PUSH_VAL String "SR011737" CALL Talk NOP PUSH_VAL String "What... will we do?" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 10387i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1754 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1760 @_l_1754: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1760 PUSH_VAL Integer 0i Return @_l_1760: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String ".........." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 10388i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1786 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1792 @_l_1786: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1792 PUSH_VAL Integer 0i Return @_l_1792: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Sora's worried voice." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 10389i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1818 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1824 @_l_1818: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1824 PUSH_VAL Integer 0i Return @_l_1824: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Confirming our feelings aside... how we're going to livefrom now on is a different story." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 10390i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1850 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1856 @_l_1850: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1856 PUSH_VAL Integer 0i Return @_l_1856: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "But... I decided in my heart." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 10391i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1882 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1888 @_l_1882: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1888 PUSH_VAL Integer 0i Return @_l_1888: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "I'll... tell everyone about us." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 10392i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1914 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1920 @_l_1914: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1920 PUSH_VAL Integer 0i Return @_l_1920: PUSH_VAL String "Sora" PUSH_VAL String "SR011738" CALL Talk NOP PUSH_VAL String "Ehh..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 10393i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1946 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1952 @_l_1946: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1952 PUSH_VAL Integer 0i Return @_l_1952: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "When I was looking for you... that's what I decided." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 10394i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1978 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1984 @_l_1978: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1984 PUSH_VAL Integer 0i Return @_l_1984: PUSH_VAL String "Sora" PUSH_VAL String "SR011739" CALL Talk NOP PUSH_VAL String "B--But..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 10395i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2010 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2016 @_l_2010: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2016 PUSH_VAL Integer 0i Return @_l_2016: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "If we run away from this from now now... I'm surenothing will change." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 10396i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2042 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2048 @_l_2042: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2048 PUSH_VAL Integer 0i Return @_l_2048: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Even if we move to another place... the same thing willrepeat again there." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 10397i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2074 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2080 @_l_2074: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2080 PUSH_VAL Integer 0i Return @_l_2080: PUSH_VAL String "Sora" PUSH_VAL String "SR011740" CALL Talk NOP PUSH_VAL String ".........." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 10398i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2106 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2112 @_l_2106: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2112 PUSH_VAL Integer 0i Return @_l_2112: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "That's why, I won't run away anymore... Not from you,not from anyone." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 10399i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2138 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2144 @_l_2138: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2144 PUSH_VAL Integer 0i Return @_l_2144: PUSH_VAL String "Sora" PUSH_VAL String "SR011741" CALL Talk NOP PUSH_VAL String "Haru..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 10400i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2170 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2176 @_l_2170: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2176 PUSH_VAL Integer 0i Return @_l_2176: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "I fixed my gripping on carrying Sora." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 10401i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2202 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2208 @_l_2202: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2208 PUSH_VAL Integer 0i Return @_l_2208: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Umm, Sora..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 10402i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2234 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2240 @_l_2234: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2240 PUSH_VAL Integer 0i Return @_l_2240: PUSH_VAL String "Sora" PUSH_VAL String "SR011742" CALL Talk NOP PUSH_VAL String "...?" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 10403i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2266 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2272 @_l_2266: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2272 PUSH_VAL Integer 0i Return @_l_2272: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "When you went missing... Nao-chan encouraged me." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 10404i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2298 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2304 @_l_2298: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2304 PUSH_VAL Integer 0i Return @_l_2304: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "And Chairman too... She was really worried about you." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 10405i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2330 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2336 @_l_2330: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2336 PUSH_VAL Integer 0i Return @_l_2336: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "That because of her, you went missing..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 10406i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2362 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2368 @_l_2362: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2368 PUSH_VAL Integer 0i Return @_l_2368: PUSH_VAL String "Sora" PUSH_VAL String "SR011743" CALL Talk NOP PUSH_VAL String "...Chairman did..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 10407i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2394 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2400 @_l_2394: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2400 PUSH_VAL Integer 0i Return @_l_2400: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Yep. Even while knowing about us... she was crying..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 10408i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2426 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2432 @_l_2426: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2432 PUSH_VAL Integer 0i Return @_l_2432: PUSH_VAL String "Sora" PUSH_VAL String "SR011744" CALL Talk NOP PUSH_VAL String ".........." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 10409i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2458 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2464 @_l_2458: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2464 PUSH_VAL Integer 0i Return @_l_2464: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "In addition to that, Ryouhei and Amatsume helped inlooking for you as if it was something obvious..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 10410i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2490 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2496 @_l_2490: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2496 PUSH_VAL Integer 0i Return @_l_2496: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "I don't think they knew about everything, but... wecan't... deceive them anymore." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 10411i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2522 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2528 @_l_2522: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2528 PUSH_VAL Integer 0i Return @_l_2528: PUSH_VAL String "EA08c" PUSH_VAL Integer 0i PUSH_VAL Integer 700i CALL SetCg NOP PUSH_VAL Integer 345i PUSH_VAL Integer 256i PUSH_VAL Integer 400i PUSH_VAL Integer 300i PUSH_VAL Integer 1000i PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL Zoom NOP PUSH_VAL String "Sora" PUSH_VAL String "SR011745" CALL Talk NOP PUSH_VAL String "...Okay......." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 10412i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2568 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2574 @_l_2568: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2574 PUSH_VAL Integer 0i Return @_l_2574: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Sora came to tightly embrace me." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 10413i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2600 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2606 @_l_2600: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2606 PUSH_VAL Integer 0i Return @_l_2606: PUSH_VAL String "Sora" PUSH_VAL String "SR011746" CALL Talk NOP PUSH_VAL String "But... If, they don't accept us..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 10414i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2632 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2638 @_l_2632: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2638 PUSH_VAL Integer 0i Return @_l_2638: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "We'll cross that bridge when we come to it." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 10415i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2664 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2670 @_l_2664: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2670 PUSH_VAL Integer 0i Return @_l_2670: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "If that happens... I'll take a trip somewhere with you." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 10416i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2696 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2702 @_l_2696: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2702 PUSH_VAL Integer 0i Return @_l_2702: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Not to run away, but to for the two of us to live." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 10417i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2728 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2734 @_l_2728: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2734 PUSH_VAL Integer 0i Return @_l_2734: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "But, I'm sure... if we're honest with our feelings, itwill somehow work out." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 10418i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2760 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2766 @_l_2760: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2766 PUSH_VAL Integer 0i Return @_l_2766: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "I have no basis for it, though..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 10419i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2792 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2798 @_l_2792: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2798 PUSH_VAL Integer 0i Return @_l_2798: PUSH_VAL String "Sora" PUSH_VAL String "SR011747" CALL Talk NOP PUSH_VAL String "...Really?" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 10420i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2824 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2830 @_l_2824: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2830 PUSH_VAL Integer 0i Return @_l_2830: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Yep... Surely." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 10421i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2856 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2862 @_l_2856: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2862 PUSH_VAL Integer 0i Return @_l_2862: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "I believed that." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 10422i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2888 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2894 @_l_2888: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2894 PUSH_VAL Integer 0i Return @_l_2894: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "We'll open up to them with the truth, in a way Nao-chanand Chairman will understand." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 10423i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2920 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2926 @_l_2920: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2926 PUSH_VAL Integer 0i Return @_l_2926: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "In a way that the town we came to after losing ourparents will accept us." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 10424i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2952 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2958 @_l_2952: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2958 PUSH_VAL Integer 0i Return @_l_2958: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "I'm sure, everyone too... will understand." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 10425i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2984 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2990 @_l_2984: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2990 PUSH_VAL Integer 0i Return @_l_2990: PUSH_VAL Integer 400i PUSH_VAL Integer 300i PUSH_VAL Integer 800i PUSH_VAL Integer 600i PUSH_VAL Integer 1000i PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL Zoom NOP PUSH_VAL String "Sora" PUSH_VAL String "SR011748" CALL Talk NOP PUSH_VAL String "Ah... The town..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 10426i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_3025 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_3031 @_l_3025: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_3031 PUSH_VAL Integer 0i Return @_l_3031: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "You're right..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 10427i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_3057 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_3063 @_l_3057: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_3063 PUSH_VAL Integer 0i Return @_l_3063: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "After the fog cleared up, the fields colored with thesunrise were visible." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 10428i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_3089 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_3095 @_l_3089: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_3095 PUSH_VAL Integer 0i Return @_l_3095: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Coming this far, the shrine should be closeby too." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 10429i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_3121 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_3127 @_l_3121: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_3127 PUSH_VAL Integer 0i Return @_l_3127: PUSH_VAL String "Sora" PUSH_VAL String "SR011749" CALL Talk NOP PUSH_VAL String "...Pretty......." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 10430i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_3153 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_3159 @_l_3153: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_3159 PUSH_VAL Integer 0i Return @_l_3159: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "...There was such a scenery, huh..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 10431i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_3185 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_3191 @_l_3185: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_3191 PUSH_VAL Integer 0i Return @_l_3191: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "It's my first time seeing the town from this side." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 10432i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_3217 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_3223 @_l_3217: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_3223 PUSH_VAL Integer 0i Return @_l_3223: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Though I was supposed to know, that there was thisvisible difference... If we hadn't done this, I wouldn'thave known about it..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 10433i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_3249 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_3255 @_l_3249: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_3255 PUSH_VAL Integer 0i Return @_l_3255: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "That's why, let's both... go tell them, honestly." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 10434i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_3281 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_3287 @_l_3281: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_3287 PUSH_VAL Integer 0i Return @_l_3287: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "And... let's go find it, our way of life." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 10435i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_3313 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_3319 @_l_3313: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_3319 PUSH_VAL Integer 0i Return @_l_3319: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "While cuddling up... togther with Sora, like this." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 10436i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_3345 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_3351 @_l_3345: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_3351 PUSH_VAL Integer 0i Return @_l_3351: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Forever......" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 10437i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_3377 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_3383 @_l_3377: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_3383 PUSH_VAL Integer 0i Return @_l_3383: CALL ScStopBgm NOP PUSH_VAL Integer 4i CALL StaffRoll NOP PUSH_VAL String "00_a034" CALL Change NOP PUSH_VAL Integer 0i Return PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return @@Initialize Return this EndFunc Function sc00_A034() CALL ScenarioEnter NOP PUSH_VAL Integer 1i CALL WindowView NOP PUSH_VAL String "B01a" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetCg NOP PUSH_VAL String "CB01_09M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Nao" PUSH_VAL String "NO010302" CALL Talk NOP PUSH_VAL String ".............................." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 10438i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_41 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_47 @_l_41: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_47 PUSH_VAL Integer 0i Return @_l_47: PUSH_VAL String "Ryouhei" PUSH_VAL String "RH010410" CALL Talk NOP PUSH_VAL String "What's wrong? Hey, you're making a serious face." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 10439i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_73 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_79 @_l_73: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_79 PUSH_VAL Integer 0i Return @_l_79: PUSH_VAL String "BGM03" PUSH_VAL Integer 0i CALL ScPlayBgm NOP PUSH_VAL String "CF01_01M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Nao" PUSH_VAL String "NO010303" CALL Talk NOP PUSH_VAL String "Not really... I was just looking at Haru-chan's house." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 10440i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_114 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_120 @_l_114: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_120 PUSH_VAL Integer 0i Return @_l_120: PUSH_VAL String "Ryouhei" PUSH_VAL String "RH010411" CALL Talk NOP PUSH_VAL String "It's sad... a house with no owner." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 10441i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_146 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_152 @_l_146: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_152 PUSH_VAL Integer 0i Return @_l_152: PUSH_VAL String "Nao" PUSH_VAL String "NO010304" CALL Talk NOP PUSH_VAL String "That's true....." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 10442i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_178 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_184 @_l_178: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_184 PUSH_VAL Integer 0i Return @_l_184: PUSH_VAL String "CB01_01M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Nao" PUSH_VAL String "NO010305" CALL Talk NOP PUSH_VAL String "...Well then... we'll be be late for school..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 10443i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_215 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_221 @_l_215: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_221 PUSH_VAL Integer 0i Return @_l_221: PUSH_VAL String "Ryouhei" PUSH_VAL String "RH010412" CALL Talk NOP PUSH_VAL String "Shall we go... Nn? Huh? Chairman... What's wrong?" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 10444i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_247 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_253 @_l_247: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_253 PUSH_VAL Integer 0i Return @_l_253: PUSH_VAL String "CH01_08M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Class Rep" PUSH_VAL String "KO010217" CALL Talk NOP PUSH_VAL String "Ahh... No... I--I was just passing by..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 10445i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_284 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_290 @_l_284: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_290 PUSH_VAL Integer 0i Return @_l_290: PUSH_VAL String "Ryouhei" PUSH_VAL String "RH010413" CALL Talk NOP PUSH_VAL String "Hmm... So Chairman's worried too? Haruka's house..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 10446i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_316 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_322 @_l_316: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_322 PUSH_VAL Integer 0i Return @_l_322: PUSH_VAL String "Class Rep" PUSH_VAL String "KO010218" CALL Talk NOP PUSH_VAL String "Ehh? Ah... Yes... if I have to be honest..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 10447i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_348 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_354 @_l_348: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_354 PUSH_VAL Integer 0i Return @_l_354: PUSH_VAL String "Ryouhei" PUSH_VAL String "RH010414" CALL Talk NOP PUSH_VAL String "I see......" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 10448i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_380 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_386 @_l_380: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_386 PUSH_VAL Integer 0i Return @_l_386: PUSH_VAL String "CH01_07M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Class Rep" PUSH_VAL String "KO010219" CALL Talk NOP PUSH_VAL String "L--Let's go! If we just stand around we'll be late!" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 10449i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_417 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_423 @_l_417: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_423 PUSH_VAL Integer 0i Return @_l_423: PUSH_VAL Integer 9i CALL BustupClear NOP PUSH_VAL String "CF01_07M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Ryouhei" PUSH_VAL String "RH010415" CALL Talk NOP PUSH_VAL String "...Overdoing it, as always." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 10450i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_457 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_463 @_l_457: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_463 PUSH_VAL Integer 0i Return @_l_463: PUSH_VAL String "CB01_02M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Nao" PUSH_VAL String "NO010306" CALL Talk NOP PUSH_VAL String "That's just like Kuranaga-san, I guess." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 10451i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_494 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_500 @_l_494: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_500 PUSH_VAL Integer 0i Return @_l_500: PUSH_VAL String "CF01_01M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Ryouhei" PUSH_VAL String "RH010416" CALL Talk NOP PUSH_VAL String "....You too, don't get depressed like back then, okay?" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 10452i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_531 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_537 @_l_531: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_537 PUSH_VAL Integer 0i Return @_l_537: PUSH_VAL String "Ryouhei" PUSH_VAL String "RH010417" CALL Talk NOP PUSH_VAL String "Just because Haruka's not here, doesn't mean you'll die." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 10453i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_563 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_569 @_l_563: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_569 PUSH_VAL Integer 0i Return @_l_569: PUSH_VAL String "CB01_11M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Nao" PUSH_VAL String "NO010307" CALL Talk NOP PUSH_VAL String "......It's none of your business. ......But... thanks." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 10454i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_600 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_606 @_l_600: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_606 PUSH_VAL Integer 0i Return @_l_606: PUSH_VAL String "CB01_01M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Nao" PUSH_VAL String "NO010308" CALL Talk NOP PUSH_VAL String "You're lonely too? That your companion is no longerhere." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 10455i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_637 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_643 @_l_637: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_643 PUSH_VAL Integer 0i Return @_l_643: PUSH_VAL String "CF01_03M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Ryouhei" PUSH_VAL String "RH010418" CALL Talk NOP PUSH_VAL String "A man's friendship truely shows when they're not there." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 10456i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_674 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_680 @_l_674: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_680 PUSH_VAL Integer 0i Return @_l_680: PUSH_VAL String "Nao" PUSH_VAL String "NO010309" CALL Talk NOP PUSH_VAL String "Hmmm^... For some reason I'm kind of jealous of that." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 10457i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_706 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_712 @_l_706: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_712 PUSH_VAL Integer 0i Return @_l_712: PUSH_VAL String "CF01_01M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Ryouhei" PUSH_VAL String "RH010419" CALL Talk NOP PUSH_VAL String "Come on, let's go? If we're late, we'll get yelled at byChairman again." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 10458i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_743 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_749 @_l_743: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_749 PUSH_VAL Integer 0i Return @_l_749: PUSH_VAL String "Nao" PUSH_VAL String "NO010310" CALL Talk NOP PUSH_VAL String "Okay." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 10459i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_775 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_781 @_l_775: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_781 PUSH_VAL Integer 0i Return @_l_781: PUSH_VAL Integer 7i CALL BustupClear NOP PUSH_VAL String "CB01_09M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Nao" PUSH_VAL String "NO010311" CALL Talk NOP PUSH_VAL String ".............................." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 10460i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_815 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_821 @_l_815: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_821 PUSH_VAL Integer 0i Return @_l_821: CALL ScStopBgm NOP PUSH_VAL String "Nao" PUSH_VAL String "NO010312" CALL Talk NOP PUSH_VAL String ".......Haru-chan........." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 10461i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_849 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_855 @_l_849: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_855 PUSH_VAL Integer 0i Return @_l_855: PUSH_VAL Integer 0i PUSH_VAL Integer 1i CALL BlackOut NOP PUSH_VAL Integer 0i CALL WindowView NOP PUSH_VAL Integer 3000i PUSH_VAL Integer 0i CALL ScWait NOP PUSH_VAL String "B27a" PUSH_VAL Integer 0i PUSH_VAL Integer 600i CALL SetCg NOP PUSH_VAL Integer 0i PUSH_VAL Integer 0i PUSH_VAL Integer 30000i PUSH_VAL Integer 1i PUSH_VAL Integer 0i CALL Scroll NOP PUSH_VAL String "BGM19" PUSH_VAL Integer 0i CALL ScPlayBgm NOP PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Nnuuu......." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 10462i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_908 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_914 @_l_908: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_914 PUSH_VAL Integer 0i Return @_l_914: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "When I looked up, a beautiful blue sky opened up. Eventhough I thought that no matter where I went the skywould be the same color, this one was visibly different." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 10463i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_940 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_946 @_l_940: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_946 PUSH_VAL Integer 0i Return @_l_946: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "In addition that, the fragrance of the sky, thegreenness of the plants, and the color of the earth werecompletely different." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 10464i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_972 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_978 @_l_972: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_978 PUSH_VAL Integer 0i Return @_l_978: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "The sky I looked up to that was different from what I'veseen before, once again made me feel like I was faraway." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 10465i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1004 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1010 @_l_1004: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1010 PUSH_VAL Integer 0i Return @_l_1010: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Maybe it was the local color, the level of humidityseemed low, and even if I sweat I soon get dry, and itwas easy to feel comfortable." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 10466i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1036 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1042 @_l_1036: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1042 PUSH_VAL Integer 0i Return @_l_1042: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Sora... are you about ready?" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 10467i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1068 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1074 @_l_1068: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1074 PUSH_VAL Integer 0i Return @_l_1074: PUSH_VAL String "Sora" PUSH_VAL String "SR011750" CALL Talk NOP PUSH_VAL String "......I'm tired." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 10468i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1100 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1106 @_l_1100: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1106 PUSH_VAL Integer 0i Return @_l_1106: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "We have quite a ways to go, you know? If you're tirednow, we won't get there before the day is over, youknow?" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 10469i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1132 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1138 @_l_1132: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1138 PUSH_VAL Integer 0i Return @_l_1138: PUSH_VAL String "Sora" PUSH_VAL String "SR011751" CALL Talk NOP PUSH_VAL String "Because this really is... the countryside......" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 10470i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1164 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1170 @_l_1164: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1170 PUSH_VAL Integer 0i Return @_l_1170: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "It's probably a good match for Okusome, right?" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 10471i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1196 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1202 @_l_1196: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1202 PUSH_VAL Integer 0i Return @_l_1202: PUSH_VAL String "Sora" PUSH_VAL String "SR011752" CALL Talk NOP PUSH_VAL String "In the other direction, it was still the city. Here, theroad's not paved......" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 10472i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1228 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1234 @_l_1228: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1234 PUSH_VAL Integer 0i Return @_l_1234: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "That's true... Cars rarely come through here... Itreally is a different world......" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 10473i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1260 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1266 @_l_1260: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1266 PUSH_VAL Integer 0i Return @_l_1266: PUSH_VAL String "Sora" PUSH_VAL String "SR011753" CALL Talk NOP PUSH_VAL String "........Why did you want to come here?" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 10474i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1292 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1298 @_l_1292: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1298 PUSH_VAL Integer 0i Return @_l_1298: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "It's because our parents' acquaintances are here." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 10475i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1324 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1330 @_l_1324: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1330 PUSH_VAL Integer 0i Return @_l_1330: PUSH_VAL String "Sora" PUSH_VAL String "SR011754" CALL Talk NOP PUSH_VAL String "......Dad and Mom's acquaintances?" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 10476i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1356 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1362 @_l_1356: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1362 PUSH_VAL Integer 0i Return @_l_1362: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Yep, that's right. I told you, right? You didn't hear?" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 10477i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1388 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1394 @_l_1388: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1394 PUSH_VAL Integer 0i Return @_l_1394: PUSH_VAL String "Sora" PUSH_VAL String "SR011755" CALL Talk NOP PUSH_VAL String "Well... Because you decided on it yourself." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 10478i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1420 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1426 @_l_1420: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1426 PUSH_VAL Integer 0i Return @_l_1426: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "I told you... Ah, you only heard one half of theconversation again, right?" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 10479i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1452 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1458 @_l_1452: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1458 PUSH_VAL Integer 0i Return @_l_1458: PUSH_VAL String "Sora" PUSH_VAL String "SR011756" CALL Talk NOP PUSH_VAL String ".............................." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 10480i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1484 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1490 @_l_1484: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1490 PUSH_VAL Integer 0i Return @_l_1490: CALL ScStopBgm NOP PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "........Geeze." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 10481i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1518 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1524 @_l_1518: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1524 PUSH_VAL Integer 0i Return @_l_1524: PUSH_VAL Integer 0i PUSH_VAL Integer 1i CALL BlackOut NOP PUSH_VAL Integer 1i CALL WindowView NOP PUSH_VAL Integer 2000i PUSH_VAL Integer 0i CALL ScWait NOP PUSH_VAL String "SE352" PUSH_VAL Integer 0i CALL ScPlaySe NOP PUSH_VAL String "" PUSH_VAL Integer 1000i CALL Transition NOP PUSH_VAL String "B20a" PUSH_VAL Integer 907i PUSH_VAL Integer 0i CALL SetCg NOP PUSH_VAL String "CC01_01M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Akira" PUSH_VAL String "AK010298" CALL Talk NOP PUSH_VAL String "Nao-oneechaan! Over here, over here!!" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 10482i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1579 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1585 @_l_1579: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1585 PUSH_VAL Integer 0i Return @_l_1585: PUSH_VAL String "BGM05" PUSH_VAL Integer 0i CALL ScPlayBgm NOP PUSH_VAL String "CB01_01M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Nao" PUSH_VAL String "NO010313" CALL Talk NOP PUSH_VAL String "Sorry to keep you waiting, the shop was completelypacked." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 10483i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1620 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1626 @_l_1620: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1626 PUSH_VAL Integer 0i Return @_l_1626: PUSH_VAL String "CF01_01M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Ryouhei" PUSH_VAL String "RH010420" CALL Talk NOP PUSH_VAL String "You're late, I'm so hungry, it can't be helped." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 10484i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1657 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1663 @_l_1657: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1663 PUSH_VAL Integer 0i Return @_l_1663: PUSH_VAL Integer 2i CALL BustupClear NOP PUSH_VAL String "CD01_02M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Kazuha" PUSH_VAL String "KA010128" CALL Talk NOP PUSH_VAL String "For the time being, while we eat, let's talk?" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 10485i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1697 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1703 @_l_1697: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1703 PUSH_VAL Integer 0i Return @_l_1703: PUSH_VAL Integer 7i CALL BustupClear NOP PUSH_VAL String "CH01_08M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Class Rep" PUSH_VAL String "KO010220" CALL Talk NOP PUSH_VAL String "...I--Is it okay if I'm here too?" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 10486i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1737 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1743 @_l_1737: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1743 PUSH_VAL Integer 0i Return @_l_1743: PUSH_VAL String "Nao" PUSH_VAL String "NO010314" CALL Talk NOP PUSH_VAL String "Sure." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 10487i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1769 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1775 @_l_1769: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1775 PUSH_VAL Integer 0i Return @_l_1775: PUSH_VAL Integer 3i CALL BustupClear NOP PUSH_VAL String "CF01_01M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Ryouhei" PUSH_VAL String "RH010421" CALL Talk NOP PUSH_VAL String "Don't be reserved, Chairman." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 10488i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1809 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1815 @_l_1809: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1815 PUSH_VAL Integer 0i Return @_l_1815: PUSH_VAL String "Kazuha" PUSH_VAL String "KA010129" CALL Talk NOP PUSH_VAL String "Yes, it's something I wanted to tell everyone." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 10489i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1841 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1847 @_l_1841: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1847 PUSH_VAL Integer 0i Return @_l_1847: PUSH_VAL String "Class Rep" PUSH_VAL String "KO010221" CALL Talk NOP PUSH_VAL String "...I see......" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 10490i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1873 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1879 @_l_1873: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1879 PUSH_VAL Integer 0i Return @_l_1879: CALL BustupClear NOP PUSH_VAL String "CC01_02M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Akira" PUSH_VAL String "AK010299" CALL Talk NOP PUSH_VAL String "Come on, everyone eat? I'm digging in!" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 10491i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1912 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1918 @_l_1912: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1918 PUSH_VAL Integer 0i Return @_l_1918: PUSH_VAL String "CB01_02M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Nao" PUSH_VAL String "NO010315" CALL Talk NOP PUSH_VAL String "Okay... Let's eat." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 10492i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1949 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1955 @_l_1949: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1955 PUSH_VAL Integer 0i Return @_l_1955: PUSH_VAL String "CH01_07M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Class Rep" PUSH_VAL String "KO010222" CALL Talk NOP PUSH_VAL String "O--Okay, let's eat..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 10493i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1986 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1992 @_l_1986: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1992 PUSH_VAL Integer 0i Return @_l_1992: CALL ScStopBgm NOP CALL BustupClear NOP PUSH_VAL String "CD01_02M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Kazuha" PUSH_VAL String "KA010130" CALL Talk NOP PUSH_VAL String "It's okay to eat during it, so please listen. Lastnight, I mail from Kasugano-kun was delivered to myplace." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 10494i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2027 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2033 @_l_2027: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2033 PUSH_VAL Integer 0i Return @_l_2033: PUSH_VAL String "Kazuha" PUSH_VAL String "KA010131" CALL Talk NOP PUSH_VAL String "It looks like the two of them are doing well." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 10495i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2059 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2065 @_l_2059: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2065 PUSH_VAL Integer 0i Return @_l_2065: PUSH_VAL String "BGM09" PUSH_VAL Integer 0i CALL ScPlayBgm NOP PUSH_VAL String "CF01_01M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Ryouhei" PUSH_VAL String "RH010422" CALL Talk NOP PUSH_VAL String "I see... Maybe I'll get a cell phone too.. Then I couldtext him anytime......" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 10496i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2100 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2106 @_l_2100: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2106 PUSH_VAL Integer 0i Return @_l_2106: PUSH_VAL String "CB01_01M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Nao" PUSH_VAL String "NO010316" CALL Talk NOP PUSH_VAL String "Me too..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 10497i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2137 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2143 @_l_2137: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2143 PUSH_VAL Integer 0i Return @_l_2143: PUSH_VAL Integer 3i CALL BustupClear NOP PUSH_VAL String "CC01_01M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Akira" PUSH_VAL String "AK010300" CALL Talk NOP PUSH_VAL String "My phone can't text, right..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 10498i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2177 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2183 @_l_2177: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2183 PUSH_VAL Integer 0i Return @_l_2183: PUSH_VAL String "Ryouhei" PUSH_VAL String "RH010423" CALL Talk NOP PUSH_VAL String "Well, yeah. It's a home phone." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 10499i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2209 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2215 @_l_2209: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2215 PUSH_VAL Integer 0i Return @_l_2215: CALL BustupClear NOP PUSH_VAL String "CD01_02M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Kazuha" PUSH_VAL String "KA010132" CALL Talk NOP PUSH_VAL String "So, about the contents... Does everyone want to taketurns reading it?" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 10500i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2248 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2254 @_l_2248: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2254 PUSH_VAL Integer 0i Return @_l_2254: PUSH_VAL String "CB01_01M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Nao" PUSH_VAL String "NO010317" CALL Talk NOP PUSH_VAL String "Nn^... Migiwa-san, sorry, but can you read it?" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 10501i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2285 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2291 @_l_2285: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2291 PUSH_VAL Integer 0i Return @_l_2291: PUSH_VAL String "CF01_01M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Ryouhei" PUSH_VAL String "RH010424" CALL Talk NOP PUSH_VAL String "Chairman, want to try reading it?" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 10502i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2322 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2328 @_l_2322: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2328 PUSH_VAL Integer 0i Return @_l_2328: CALL BustupClear NOP PUSH_VAL String "CH01_05M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Class Rep" PUSH_VAL String "KO010223" CALL Talk NOP PUSH_VAL String "Ehh... M--Me? Uuu... N--No... Sorry, please go ahead,Kozue-san." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 10503i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2361 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2367 @_l_2361: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2367 PUSH_VAL Integer 0i Return @_l_2367: CALL BustupClear NOP PUSH_VAL String "CD01_02M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Kazuha" PUSH_VAL String "KA010133" CALL Talk NOP PUSH_VAL String "I understand... Well then...... *kohon*" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 10504i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2400 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2406 @_l_2400: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2406 PUSH_VAL Integer 0i Return @_l_2406: PUSH_VAL String "Kazuha" PUSH_VAL String "KA010134" CALL Talk NOP PUSH_VAL String ""Is everyone doing well? Sorry for suddenlydisappearing. Anyway, it was something urgent."" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 10505i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2432 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2438 @_l_2432: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2438 PUSH_VAL Integer 0i Return @_l_2438: PUSH_VAL String "Kazuha" PUSH_VAL String "KA010135" CALL Talk NOP PUSH_VAL String ""Right now, Sora and I are in a small Northern Europeancountry. My Dad and Mom's acquaintances are there, andwe're heading there right now."" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 10506i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2464 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2470 @_l_2464: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2470 PUSH_VAL Integer 0i Return @_l_2470: PUSH_VAL String "Kazuha" PUSH_VAL String "KA010136" CALL Talk NOP PUSH_VAL String ""I never thought I would leave Japan, but now that wesuddenly went, there've been many difficulties. It mighthave even been more trouble than when I came toOkusome."" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 10507i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2496 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2502 @_l_2496: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2502 PUSH_VAL Integer 0i Return @_l_2502: PUSH_VAL String "CB01_02M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Nao" PUSH_VAL String "NO010318" CALL Talk NOP PUSH_VAL String "Fufuu... That's so like Haru-chan......" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 10508i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2533 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2539 @_l_2533: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2539 PUSH_VAL Integer 0i Return @_l_2539: PUSH_VAL String "Kazuha" PUSH_VAL String "KA010137" CALL Talk NOP PUSH_VAL String ""Here, the air is cool, though maybe a little chilly,but the humidity is low. Since it's out in the country-side, there's no signal, so it's hard to send texts."" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 10509i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2565 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2571 @_l_2565: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2571 PUSH_VAL Integer 0i Return @_l_2571: PUSH_VAL String "Kazuha" PUSH_VAL String "KA010138" CALL Talk NOP PUSH_VAL String ""That's why, I can't really send many updates, but we'redoing well, so don't worry. Lately, Sora's been mad thatshe can't get on the net."" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 10510i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2597 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2603 @_l_2597: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2603 PUSH_VAL Integer 0i Return @_l_2603: PUSH_VAL String "CF01_01M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Ryouhei" PUSH_VAL String "RH010425" CALL Talk NOP PUSH_VAL String "Sora-chan's also the same as usual..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 10511i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2634 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2640 @_l_2634: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2640 PUSH_VAL Integer 0i Return @_l_2640: PUSH_VAL Integer 5i CALL BustupClear NOP PUSH_VAL String "CH01_06M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Class Rep" PUSH_VAL String "KO010224" CALL Talk NOP PUSH_VAL String "...................." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 10512i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2674 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2680 @_l_2674: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2680 PUSH_VAL Integer 0i Return @_l_2680: CALL BustupClear NOP PUSH_VAL String "CD01_02M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Kazuha" PUSH_VAL String "KA010139" CALL Talk NOP PUSH_VAL String ""The people of the place we're headed, the people ourMom and Dad worked with, are very kind, and they seem tolove Japan."" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 10513i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2713 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2719 @_l_2713: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2719 PUSH_VAL Integer 0i Return @_l_2719: PUSH_VAL String "Kazuha" PUSH_VAL String "KA010140" CALL Talk NOP PUSH_VAL String ""That's why I was thinking it would have been good if wehad bought Japanese presents for them, so I regret notdoing that."" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 10514i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2745 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2751 @_l_2745: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2751 PUSH_VAL Integer 0i Return @_l_2751: CALL BustupClear NOP PUSH_VAL String "CF01_02M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Ryouhei" PUSH_VAL String "RH010426" CALL Talk NOP PUSH_VAL String "All right! Let's go send stuff like soy sauce and miso!Plus, I'm sure it's about time they're missing eatingJapanese food." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 10515i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2784 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2790 @_l_2784: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2790 PUSH_VAL Integer 0i Return @_l_2790: PUSH_VAL String "CB01_01M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Nao" PUSH_VAL String "NO010319" CALL Talk NOP PUSH_VAL String "I wonder if raw food will be okay? In not, maybe instantor dried noodles would be better?" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 10516i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2821 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2827 @_l_2821: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2827 PUSH_VAL Integer 0i Return @_l_2827: PUSH_VAL String "CC01_02M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Akira" PUSH_VAL String "AK010301" CALL Talk NOP PUSH_VAL String "Ahh, then how about we send some Japanese shrine writtenoracles, or ceremonial arrows?" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 10517i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2858 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2864 @_l_2858: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2864 PUSH_VAL Integer 0i Return @_l_2864: PUSH_VAL String "Ryouhei" PUSH_VAL String "RH010427" CALL Talk NOP PUSH_VAL String "They might like the written oracles, but I think customswould stop the ceremonial arrows." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 10518i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2890 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2896 @_l_2890: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2896 PUSH_VAL Integer 0i Return @_l_2896: PUSH_VAL String "Akira" PUSH_VAL String "AK010302" CALL Talk NOP PUSH_VAL String "Then, a bamboo rake or something. Or maybe a drivingsafety charm!" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 10519i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2922 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2928 @_l_2922: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2928 PUSH_VAL Integer 0i Return @_l_2928: PUSH_VAL Integer 3i CALL BustupClear NOP PUSH_VAL String "CH01_09M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Class Rep" PUSH_VAL String "KO010225" CALL Talk NOP PUSH_VAL String "That's something I wanted to give them before they left." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 10520i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2962 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2968 @_l_2962: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2968 PUSH_VAL Integer 0i Return @_l_2968: PUSH_VAL String "Akira" PUSH_VAL String "AK010303" CALL Talk NOP PUSH_VAL String "That's true..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 10521i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2994 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_3000 @_l_2994: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_3000 PUSH_VAL Integer 0i Return @_l_3000: PUSH_VAL String "CF01_07M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Ryouhei" PUSH_VAL String "RH010428" CALL Talk NOP PUSH_VAL String "It really was sudden......" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 10522i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_3031 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_3037 @_l_3031: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_3037 PUSH_VAL Integer 0i Return @_l_3037: PUSH_VAL String "CH01_07M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Class Rep" PUSH_VAL String "KO010226" CALL Talk NOP PUSH_VAL String "...Is there more? Does the text go on?" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 10523i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_3068 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_3074 @_l_3068: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_3074 PUSH_VAL Integer 0i Return @_l_3074: CALL BustupClear NOP PUSH_VAL String "CD01_02M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Kazuha" PUSH_VAL String "KA010141" CALL Talk NOP PUSH_VAL String "Yes... There's more. Well then, I'll read it..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 10524i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_3107 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_3113 @_l_3107: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_3113 PUSH_VAL Integer 0i Return @_l_3113: PUSH_VAL String "Kazuha" PUSH_VAL String "KA010142" CALL Talk NOP PUSH_VAL String ""I'm sorry, everyone. I never apologized for the variousthings that happened."" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 10525i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_3139 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_3145 @_l_3139: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_3145 PUSH_VAL Integer 0i Return @_l_3145: PUSH_VAL String "Kazuha" PUSH_VAL String "KA010143" CALL Talk NOP PUSH_VAL String ""But, I'll never in my life forget all the helpeveryone's given regarding Sora and me."" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 10526i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_3171 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_3177 @_l_3171: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_3177 PUSH_VAL Integer 0i Return @_l_3177: PUSH_VAL String "Kazuha" PUSH_VAL String "KA010144" CALL Talk NOP PUSH_VAL String ""Thanks, everyone."" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 10527i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_3203 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_3209 @_l_3203: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_3209 PUSH_VAL Integer 0i Return @_l_3209: PUSH_VAL String "CH01_06M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Class Rep" PUSH_VAL String "KO010227" CALL Talk NOP PUSH_VAL String "......Kasugano-kun......" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 10528i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_3240 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_3246 @_l_3240: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_3246 PUSH_VAL Integer 0i Return @_l_3246: PUSH_VAL String "CF01_07M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Ryouhei" PUSH_VAL String "RH010429" CALL Talk NOP PUSH_VAL String "He a pretty distant person too, huh." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 10529i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_3277 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_3283 @_l_3277: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_3283 PUSH_VAL Integer 0i Return @_l_3283: PUSH_VAL Integer 5i CALL BustupClear NOP PUSH_VAL String "CB01_02M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Nao" PUSH_VAL String "NO010320" CALL Talk NOP PUSH_VAL String "Unlike someone I know." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 10530i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_3317 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_3323 @_l_3317: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_3323 PUSH_VAL Integer 0i Return @_l_3323: PUSH_VAL String "Kazuha" PUSH_VAL String "KA010145" CALL Talk NOP PUSH_VAL String ""Until I see you all again, please stay well....Kasugano Haruka." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 10531i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_3349 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_3355 @_l_3349: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_3355 PUSH_VAL Integer 0i Return @_l_3355: PUSH_VAL String "Class Rep" PUSH_VAL String "KO010228" CALL Talk NOP PUSH_VAL String "Uuu...... Kasugano-kun... Kasugano-kun......" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 10532i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_3381 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_3387 @_l_3381: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_3387 PUSH_VAL Integer 0i Return @_l_3387: PUSH_VAL String "Nao" PUSH_VAL String "NO010321" CALL Talk NOP PUSH_VAL String "......Kuranaga-san." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 10533i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_3413 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_3419 @_l_3413: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_3419 PUSH_VAL Integer 0i Return @_l_3419: CALL ScStopBgm NOP CALL BustupClear NOP PUSH_VAL String "CD01_03M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Kazuha" PUSH_VAL String "KA010146" CALL Talk NOP PUSH_VAL String ""P.S. I don't really know when we're coming back, butI'll take requests for souviners. Migiwa-san, sorry, butplease get everyone's requests."" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 10534i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_3454 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_3460 @_l_3454: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_3460 PUSH_VAL Integer 0i Return @_l_3460: CALL BustupClear NOP PUSH_VAL String "CH01_05M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Class Rep" PUSH_VAL String "KO010229" CALL Talk NOP PUSH_VAL String "Ehh......" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 10535i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_3493 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_3499 @_l_3493: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_3499 PUSH_VAL Integer 0i Return @_l_3499: PUSH_VAL String "BGM13" PUSH_VAL Integer 0i CALL ScPlayBgm NOP PUSH_VAL String "CF01_03M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Ryouhei" PUSH_VAL String "RH010430" CALL Talk NOP PUSH_VAL String "Then, I'll have a domestic sausage!" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 10536i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_3534 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_3540 @_l_3534: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_3540 PUSH_VAL Integer 0i Return @_l_3540: PUSH_VAL String "CC01_04M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Akira" PUSH_VAL String "AK010304" CALL Talk NOP PUSH_VAL String "Ahh, then, I'll have cheese! Oh, or the small bell thathangs from the necks of goats!" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 10537i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_3571 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_3577 @_l_3571: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_3577 PUSH_VAL Integer 0i Return @_l_3577: PUSH_VAL Integer 2i CALL BustupClear NOP PUSH_VAL Integer 7i CALL BustupClear NOP PUSH_VAL String "CD01_04M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Kazuha" PUSH_VAL String "KA010147" CALL Talk NOP PUSH_VAL String "If you ask for something expensive or bulky, it'll be apain for Kasugano-kun right?" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 10538i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_3614 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_3620 @_l_3614: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_3620 PUSH_VAL Integer 0i Return @_l_3620: PUSH_VAL String "CB01_01M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Nao" PUSH_VAL String "NO010322" CALL Talk NOP PUSH_VAL String "Nn? What's wrong, Kuranaga-san?" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 10539i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_3651 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_3657 @_l_3651: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_3657 PUSH_VAL Integer 0i Return @_l_3657: PUSH_VAL String "CH01_08M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Class Rep" PUSH_VAL String "KO010230" CALL Talk NOP PUSH_VAL String "Ehh... Umm, w--will he return? Kasugano-kun?" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 10540i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_3688 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_3694 @_l_3688: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_3694 PUSH_VAL Integer 0i Return @_l_3694: PUSH_VAL Integer 5i CALL BustupClear NOP PUSH_VAL String "CC01_02M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Akira" PUSH_VAL String "AK010305" CALL Talk NOP PUSH_VAL String "Yeah, he'll return--! After all, right now he's just ona trip." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 10541i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_3728 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_3734 @_l_3728: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_3734 PUSH_VAL Integer 0i Return @_l_3734: PUSH_VAL String "CH01_05M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL Integer 9i PUSH_VAL Integer 0i CALL Jump NOP PUSH_VAL String "Class Rep" PUSH_VAL String "KO010231" CALL Talk NOP PUSH_VAL String "A...A trip!?" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 10542i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_3769 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_3775 @_l_3769: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_3775 PUSH_VAL Integer 0i Return @_l_3775: CALL BustupClear NOP PUSH_VAL String "CF01_01M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Ryouhei" PUSH_VAL String "RH010431" CALL Talk NOP PUSH_VAL String "Huh... I didn't tell you? He's on a trip." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 10543i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_3808 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_3814 @_l_3808: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_3814 PUSH_VAL Integer 0i Return @_l_3814: PUSH_VAL String "CH01_05M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Class Rep" PUSH_VAL String "KO010232" CALL Talk NOP PUSH_VAL String "It...It's the first time I've heard of that! Everyoneknew about that?" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 10544i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_3845 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_3851 @_l_3845: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_3851 PUSH_VAL Integer 0i Return @_l_3851: PUSH_VAL String "CB01_01M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Nao" PUSH_VAL String "NO010323" CALL Talk NOP PUSH_VAL String "Huh? Ryouhei, you didn't explain that to her? Eventhough you're in the same class!" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 10545i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_3882 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_3888 @_l_3882: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_3888 PUSH_VAL Integer 0i Return @_l_3888: PUSH_VAL String "Ryouhei" PUSH_VAL String "RH010432" CALL Talk NOP PUSH_VAL String "No, I was sure Akira told her......" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 10546i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_3914 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_3920 @_l_3914: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_3920 PUSH_VAL Integer 0i Return @_l_3920: CALL BustupClear NOP PUSH_VAL String "CC01_05M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Akira" PUSH_VAL String "AK010306" CALL Talk NOP PUSH_VAL String "Huh? Ahh, I thought Kazu-chan explained it to her..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 10547i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_3953 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_3959 @_l_3953: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_3959 PUSH_VAL Integer 0i Return @_l_3959: PUSH_VAL String "CD01_12M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Kazuha" PUSH_VAL String "KA010148" CALL Talk NOP PUSH_VAL String "D--Don't suddenly blame it on me...!!!" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 10548i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_3990 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_3996 @_l_3990: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_3996 PUSH_VAL Integer 0i Return @_l_3996: CALL BustupClear NOP PUSH_VAL String "CH01_09M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL Integer 9i PUSH_VAL Integer 50i PUSH_VAL Integer 1000i PUSH_VAL Integer 3i CALL Down NOP PUSH_VAL String "Class Rep" PUSH_VAL String "KO010233" CALL Talk NOP PUSH_VAL String "Haa...... Hahaha...... Hauuuu.........." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 10549i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_4035 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_4041 @_l_4035: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_4041 PUSH_VAL Integer 0i Return @_l_4041: PUSH_VAL String "CB01_13M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Nao" PUSH_VAL String "NO010324" CALL Talk NOP PUSH_VAL String "Ahh, Kuranaga-san..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 10550i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_4072 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_4078 @_l_4072: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_4078 PUSH_VAL Integer 0i Return @_l_4078: PUSH_VAL String "CH01_06M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL Integer 9i PUSH_VAL Integer -1i PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL Down NOP PUSH_VAL String "Class Rep" PUSH_VAL String "KO010234" CALL Talk NOP PUSH_VAL String "I--I was... th--the only one that didn't know......Everyone seemed kind of sad, so I was sure that..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 10551i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_4115 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_4121 @_l_4115: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_4121 PUSH_VAL Integer 0i Return @_l_4121: CALL ScStopBgm NOP PUSH_VAL String "CB01_01M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Nao" PUSH_VAL String "NO010325" CALL Talk NOP PUSH_VAL String "Sorry...... But......" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 10552i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_4154 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_4160 @_l_4154: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_4160 PUSH_VAL Integer 0i Return @_l_4160: PUSH_VAL String "BGM08" PUSH_VAL Integer 0i CALL ScPlayBgm NOP PUSH_VAL String "CF01_07M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "CB01_09M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Ryouhei" PUSH_VAL String "RH010433" CALL Talk NOP PUSH_VAL String "Well, no matter what was said, I'm still a littleworried he might not come back." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 10553i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_4200 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_4206 @_l_4200: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_4206 PUSH_VAL Integer 0i Return @_l_4206: PUSH_VAL String "CB01_01M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Nao" PUSH_VAL String "NO010326" CALL Talk NOP PUSH_VAL String "But, reading the mail today, made me relieved. AboutHaru-chan coming back." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 10554i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_4237 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_4243 @_l_4237: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_4243 PUSH_VAL Integer 0i Return @_l_4243: PUSH_VAL String "CH01_09M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Class Rep" PUSH_VAL String "KO010235" CALL Talk NOP PUSH_VAL String "...Really? ......So I wasn't the only one..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 10555i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_4274 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_4280 @_l_4274: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_4280 PUSH_VAL Integer 0i Return @_l_4280: PUSH_VAL String "CF01_02M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Ryouhei" PUSH_VAL String "RH010434" CALL Talk NOP PUSH_VAL String "You were the only one. Though, there was another thatdidn't believe it at all." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 10556i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_4311 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_4317 @_l_4311: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_4317 PUSH_VAL Integer 0i Return @_l_4317: PUSH_VAL String "Class Rep" PUSH_VAL String "KO010236" CALL Talk NOP PUSH_VAL String "Ehh..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 10557i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_4343 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_4349 @_l_4343: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_4349 PUSH_VAL Integer 0i Return @_l_4349: CALL BustupClear NOP PUSH_VAL String "CC01_02M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Akira" PUSH_VAL String "AK010307" CALL Talk NOP PUSH_VAL String "Kazu-chan, what about some perfume from over there?" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 10558i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_4382 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_4388 @_l_4382: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_4388 PUSH_VAL Integer 0i Return @_l_4388: PUSH_VAL String "CD01_10M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Kazuha" PUSH_VAL String "KA010149" CALL Talk NOP PUSH_VAL String "Ehh... M--Me? A--Anything is good..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 10559i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_4419 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_4425 @_l_4419: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_4425 PUSH_VAL Integer 0i Return @_l_4425: PUSH_VAL String "CB01_04M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Nao" PUSH_VAL String "NO010327" CALL Talk NOP PUSH_VAL String "Hmm... I'll have a postcard, or maybe some sweets fromover there!!" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 10560i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_4456 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_4462 @_l_4456: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_4462 PUSH_VAL Integer 0i Return @_l_4462: PUSH_VAL String "CC01_03M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Akira" PUSH_VAL String "AK010308" CALL Talk NOP PUSH_VAL String "Sweets--! Sounds good! Maybe a cookie, or a biscuit!" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 10561i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_4493 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_4499 @_l_4493: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_4499 PUSH_VAL Integer 0i Return @_l_4499: PUSH_VAL String "CD01_04M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Kazuha" PUSH_VAL String "KA010150" CALL Talk NOP PUSH_VAL String "Both are the same, right!? In Europe, you're supposed tocall it a biscuit." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 10562i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_4530 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_4536 @_l_4530: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_4536 PUSH_VAL Integer 0i Return @_l_4536: PUSH_VAL String "CB01_02M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Nao" PUSH_VAL String "NO010328" CALL Talk NOP PUSH_VAL String "Fufuu, come on, what about Kuranaga-san? You don't havesome kind of request?" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 10563i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_4567 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_4573 @_l_4567: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_4573 PUSH_VAL Integer 0i Return @_l_4573: CALL BustupClear NOP PUSH_VAL String "CH01_07M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Class Rep" PUSH_VAL String "KO010237" CALL Talk NOP PUSH_VAL String "Ehh.... me? I--I'll......" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 10564i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_4606 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_4612 @_l_4606: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_4612 PUSH_VAL Integer 0i Return @_l_4612: PUSH_VAL String "CF01_05M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Ryouhei" PUSH_VAL String "RH010435" CALL Talk NOP PUSH_VAL String "Just don't pick a pendant or something expensive, okay?" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 10565i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_4643 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_4649 @_l_4643: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_4649 PUSH_VAL Integer 0i Return @_l_4649: PUSH_VAL String "CH01_03M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP CALL ScStopBgm NOP PUSH_VAL String "Class Rep" PUSH_VAL String "KO010238" CALL Talk NOP PUSH_VAL String "I'll... As long as they return safely, that's goodenough for me." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 10566i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_4682 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_4688 @_l_4682: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_4688 PUSH_VAL Integer 0i Return @_l_4688: PUSH_VAL Integer 0i PUSH_VAL Integer 1i CALL BlackOut NOP PUSH_VAL Integer 0i CALL WindowView NOP PUSH_VAL Integer 1500i PUSH_VAL Integer 0i CALL ScWait NOP PUSH_VAL String "EA18a" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetCg NOP PUSH_VAL String "" PUSH_VAL Integer 3000i CALL Transition NOP PUSH_VAL String "BGM20" PUSH_VAL Integer 0i CALL ScPlayBgm NOP PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "......It won't come, huh...... A car." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 10567i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_4738 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_4744 @_l_4738: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_4744 PUSH_VAL Integer 0i Return @_l_4744: PUSH_VAL String "Sora" PUSH_VAL String "SR011757" CALL Talk NOP PUSH_VAL String "...You have no ability to plan..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 10568i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_4770 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_4776 @_l_4770: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_4776 PUSH_VAL Integer 0i Return @_l_4776: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Well, the memo said this was the address..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 10569i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_4802 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_4808 @_l_4802: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_4808 PUSH_VAL Integer 0i Return @_l_4808: PUSH_VAL String "Sora" PUSH_VAL String "SR011758" CALL Talk NOP PUSH_VAL String "Is there anyone who would live in such a field ofvegetables?" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 10570i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_4834 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_4840 @_l_4834: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_4840 PUSH_VAL Integer 0i Return @_l_4840: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "...Th--There is. Didn't the letter come from here?" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 10571i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_4866 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_4872 @_l_4866: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_4872 PUSH_VAL Integer 0i Return @_l_4872: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "I took the letter from my pocket to double-check it." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 10572i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_4898 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_4904 @_l_4898: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_4904 PUSH_VAL Integer 0i Return @_l_4904: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Right now, we're in a small country in Northern Europe." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 10573i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_4930 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_4936 @_l_4930: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_4936 PUSH_VAL Integer 0i Return @_l_4936: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "When the people our parents collaborated with at workheard about us, they invited us here." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 10574i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_4962 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_4968 @_l_4962: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_4968 PUSH_VAL Integer 0i Return @_l_4968: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "There was even a plane ticket included with the letter,and on top of that, the flight date was set to a fewdays after we got it." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 10575i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_4994 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_5000 @_l_4994: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_5000 PUSH_VAL Integer 0i Return @_l_5000: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "That's why we packed our luggage and flew here withouthaving the chance to explain our situation to everyone." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 10576i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_5026 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_5032 @_l_5026: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_5032 PUSH_VAL Integer 0i Return @_l_5032: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Though... it was inevitable we had to skip school..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 10577i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_5058 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_5064 @_l_5058: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_5064 PUSH_VAL Integer 0i Return @_l_5064: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Being such a sudden vacation abroad, this trip has beenvery difficult." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 10578i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_5090 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_5096 @_l_5090: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_5096 PUSH_VAL Integer 0i Return @_l_5096: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "We somehow made it by with a guidebook of gestures andsimple conversation." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 10579i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_5122 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_5128 @_l_5122: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_5128 PUSH_VAL Integer 0i Return @_l_5128: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "And, we're standing here waiting for a taxi in themiddle of a vegetable field." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 10580i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_5154 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_5160 @_l_5154: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_5160 PUSH_VAL Integer 0i Return @_l_5160: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Ah, I wonder if there are people in that small hut? I'mgoing to look real quick... Sora, can you look after ourluggage here?" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 10581i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_5186 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_5192 @_l_5186: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_5192 PUSH_VAL Integer 0i Return @_l_5192: PUSH_VAL String "Sora" PUSH_VAL String "SR011759" CALL Talk NOP PUSH_VAL String "...................." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 10582i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_5218 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_5224 @_l_5218: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_5224 PUSH_VAL Integer 0i Return @_l_5224: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "I was wanting you to stop a car if it passes by..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 10583i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_5250 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_5256 @_l_5250: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_5256 PUSH_VAL Integer 0i Return @_l_5256: PUSH_VAL String "Sora" PUSH_VAL String "SR011760" CALL Talk NOP PUSH_VAL String "...Ehhh..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 10584i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_5282 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_5288 @_l_5282: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_5288 PUSH_VAL Integer 0i Return @_l_5288: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Th--Then, will you go check out that small hut?" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 10585i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_5314 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_5320 @_l_5314: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_5320 PUSH_VAL Integer 0i Return @_l_5320: PUSH_VAL String "Sora" PUSH_VAL String "SR011761" CALL Talk NOP PUSH_VAL String "No." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 10586i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_5346 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_5352 @_l_5346: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_5352 PUSH_VAL Integer 0i Return @_l_5352: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "...Please... can you cooperate a little?" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 10587i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_5378 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_5384 @_l_5378: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_5384 PUSH_VAL Integer 0i Return @_l_5384: PUSH_VAL String "Sora" PUSH_VAL String "SR011762" CALL Talk NOP PUSH_VAL String "You're impatient..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 10588i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_5410 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_5416 @_l_5410: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_5416 PUSH_VAL Integer 0i Return @_l_5416: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Eh?" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 10589i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_5442 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_5448 @_l_5442: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_5448 PUSH_VAL Integer 0i Return @_l_5448: PUSH_VAL String "Sora" PUSH_VAL String "SR011763" CALL Talk NOP PUSH_VAL String "Since we're finally on a trip, we should enjoy it." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 10590i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_5474 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_5480 @_l_5474: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_5480 PUSH_VAL Integer 0i Return @_l_5480: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "...Enjoy it? But... won't they be worried if we don'tcome?" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 10591i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_5506 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_5512 @_l_5506: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_5512 PUSH_VAL Integer 0i Return @_l_5512: PUSH_VAL String "Sora" PUSH_VAL String "SR011764" CALL Talk NOP PUSH_VAL String "It's fine... The taxi person from before seemed sketchy,and I think the people from around here are similar..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 10592i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_5538 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_5544 @_l_5538: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_5544 PUSH_VAL Integer 0i Return @_l_5544: PUSH_VAL String "Sora" PUSH_VAL String "SR011765" CALL Talk NOP PUSH_VAL String "So, it's fine if we take a little detour... Plus, thetime here is different from Japan..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 10593i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_5570 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_5576 @_l_5570: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_5576 PUSH_VAL Integer 0i Return @_l_5576: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "...Sora..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 10594i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_5602 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_5608 @_l_5602: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_5608 PUSH_VAL Integer 0i Return @_l_5608: PUSH_VAL String "EA18b" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetCg NOP PUSH_VAL String "Sora" PUSH_VAL String "SR011766" CALL Talk NOP PUSH_VAL String "...Haru... Let's be together..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 10595i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_5639 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_5645 @_l_5639: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_5645 PUSH_VAL Integer 0i Return @_l_5645: PUSH_VAL String "Sora" PUSH_VAL String "SR011767" CALL Talk NOP PUSH_VAL String "After all, it's finally just the two of us." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 10596i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_5671 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_5677 @_l_5671: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_5677 PUSH_VAL Integer 0i Return @_l_5677: PUSH_VAL String "Sora" PUSH_VAL String "SR011768" CALL Talk NOP PUSH_VAL String "You don't want to be with me?" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 10597i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_5703 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_5709 @_l_5703: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_5709 PUSH_VAL Integer 0i Return @_l_5709: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "No, that's not true." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 10598i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_5735 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_5741 @_l_5735: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_5741 PUSH_VAL Integer 0i Return @_l_5741: PUSH_VAL String "Sora" PUSH_VAL String "SR011769" CALL Talk NOP PUSH_VAL String "Then, it's okay if we just hang out here?" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 10599i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_5767 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_5773 @_l_5767: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_5773 PUSH_VAL Integer 0i Return @_l_5773: PUSH_VAL String "Sora" PUSH_VAL String "SR011770" CALL Talk NOP PUSH_VAL String "You're always immediately going from place to place, inorder to do something..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 10600i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_5799 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_5805 @_l_5799: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_5805 PUSH_VAL Integer 0i Return @_l_5805: PUSH_VAL String "Sora" PUSH_VAL String "SR011771" CALL Talk NOP PUSH_VAL String "Occasionally, don't do anything, and always be by myside." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 10601i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_5831 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_5837 @_l_5831: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_5837 PUSH_VAL Integer 0i Return @_l_5837: PUSH_VAL String "Sora" PUSH_VAL String "SR011772" CALL Talk NOP PUSH_VAL String "......Because since it's you, I'll let you rest on mylap." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 10602i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_5863 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_5869 @_l_5863: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_5869 PUSH_VAL Integer 0i Return @_l_5869: PUSH_VAL String "Sora" PUSH_VAL String "SR011773" CALL Talk NOP PUSH_VAL String "Right?" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 10603i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_5895 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_5901 @_l_5895: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_5901 PUSH_VAL Integer 0i Return @_l_5901: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "......Okay." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 10604i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_5927 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_5933 @_l_5927: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_5933 PUSH_VAL Integer 0i Return @_l_5933: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "I sat close to Sora's suitcase that she had set down." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 10605i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_5959 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_5965 @_l_5959: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_5965 PUSH_VAL Integer 0i Return @_l_5965: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "I put my hand on top of Sora's, and she tenderlysqueezed back." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 10606i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_5991 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_5997 @_l_5991: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_5997 PUSH_VAL Integer 0i Return @_l_5997: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Looking up at the sky, a deep blueness spread out, acolor which felt stronger than the one in Japan." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 10607i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_6023 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_6029 @_l_6023: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_6029 PUSH_VAL Integer 0i Return @_l_6029: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "It was a heaven, like the words 'blue sky'." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 10608i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_6055 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_6061 @_l_6055: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_6061 PUSH_VAL Integer 0i Return @_l_6061: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "In the place where there was nothing but space, we toobecame a part of the scenery wrapped up in that sky." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 10609i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_6087 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_6093 @_l_6087: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_6093 PUSH_VAL Integer 0i Return @_l_6093: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "No matter where we are, no matter what time it is, it'sthe same spacious sky above us." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 10610i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_6119 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_6125 @_l_6119: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_6125 PUSH_VAL Integer 0i Return @_l_6125: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "That seemed like a connection that could never besevered." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 10611i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_6151 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_6157 @_l_6151: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_6157 PUSH_VAL Integer 0i Return @_l_6157: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Just like the sky that continues forever, I want myfeelings for Sora to always strongly persist." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 10612i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_6183 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_6189 @_l_6183: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_6189 PUSH_VAL Integer 0i Return @_l_6189: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "I'm sure I can do it." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 10613i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_6215 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_6221 @_l_6215: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_6221 PUSH_VAL Integer 0i Return @_l_6221: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Like the sky, we can always feel close to one another." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 10614i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_6247 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_6253 @_l_6247: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_6253 PUSH_VAL Integer 0i Return @_l_6253: CALL ScStopBgm NOP CALL OnGameClear NOP PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return @@Initialize Return this EndFunc Function sc00_B001() CALL ScenarioEnter NOP PUSH_VAL String "SE357" PUSH_VAL Integer 0i CALL ScPlaySe NOP PUSH_VAL String "B01a" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetCg NOP PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Alright then, shall we go?" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 10615i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_37 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_43 @_l_37: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_43 PUSH_VAL Integer 0i Return @_l_43: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "&&&&&&&&&&" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 10616i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_69 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_75 @_l_69: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_75 PUSH_VAL Integer 0i Return @_l_75: PUSH_VAL String "BGM03" PUSH_VAL Integer 0i CALL ScPlayBgm NOP PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Sora has been inside her room ever since last night, notresponding to any call or anything." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 10617i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_105 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_111 @_l_105: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_111 PUSH_VAL Integer 0i Return @_l_111: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "I didn't even hear a single sound, maybe she stayed upall night again, is she still asleep?" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 10618i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_137 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_143 @_l_137: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_143 PUSH_VAL Integer 0i Return @_l_143: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Sora said that she doesn't want to go until her uniformis ready... and, her selfishness makes me feel I'mletting her skip intentionally." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 10619i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_169 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_175 @_l_169: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_175 PUSH_VAL Integer 0i Return @_l_175: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Once the uniforms arrive I hope she would go to school,but looking at this situation I'm worried she might notget along with everyone very well." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 10620i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_201 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_207 @_l_201: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_207 PUSH_VAL Integer 0i Return @_l_207: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "We had been lying to the teachers, saying she was sick,but there's a limit to how long you can fake an illness." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 10621i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_233 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_239 @_l_233: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_239 PUSH_VAL Integer 0i Return @_l_239: PUSH_VAL String "B12a" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetCg NOP PUSH_VAL String "Nao" PUSH_VAL String "NO030001" CALL Talk NOP PUSH_VAL String "Good morning! Haru-chan?" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 10622i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_270 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_276 @_l_270: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_276 PUSH_VAL Integer 0i Return @_l_276: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "By the corner of the road going to school, Nao-chancalled out and waved at me." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 10623i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_302 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_308 @_l_302: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_308 PUSH_VAL Integer 0i Return @_l_308: PUSH_VAL String "CB01_01M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Ah, good morning, Nao-chan. Did I keep you waiting?" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 10624i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_339 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_345 @_l_339: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_345 PUSH_VAL Integer 0i Return @_l_345: PUSH_VAL String "Nao" PUSH_VAL String "NO030002" CALL Talk NOP PUSH_VAL String "Yeah, I thought you would have arrived by now." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 10625i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_371 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_377 @_l_371: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_377 PUSH_VAL Integer 0i Return @_l_377: PUSH_VAL String "CF01_01M" PUSH_VAL Integer 4i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Ryouhei" PUSH_VAL String "RH030001" CALL Talk NOP PUSH_VAL String "Oi! I've been waiting, Haruka!" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 10626i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_408 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_414 @_l_408: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_414 PUSH_VAL Integer 0i Return @_l_414: PUSH_VAL String "CB01_13M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL Integer 3i PUSH_VAL Integer 0i CALL Jump NOP PUSH_VAL String "Nao" PUSH_VAL String "NO030003" CALL Talk NOP PUSH_VAL String "Whoa, what are you doing here?" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 10627i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_449 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_455 @_l_449: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_455 PUSH_VAL Integer 0i Return @_l_455: PUSH_VAL String "CB01_13M" PUSH_VAL Integer 8i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "CF01_03M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Ryouhei" PUSH_VAL String "RH030002" CALL Talk NOP PUSH_VAL String "Hey, Haruka's my classmate right? Don't get too casualwith him." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 10628i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_491 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_497 @_l_491: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_497 PUSH_VAL Integer 0i Return @_l_497: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "A-Ahahaha....." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 10629i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_523 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_529 @_l_523: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_529 PUSH_VAL Integer 0i Return @_l_529: PUSH_VAL String "CB01_06M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Nao" PUSH_VAL String "NO030004" CALL Talk NOP PUSH_VAL String "Haru-chan, why don't you be more careful? You shouldn'thang out much with this stupid guy or you might turninto one." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 10630i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_560 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_566 @_l_560: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_566 PUSH_VAL Integer 0i Return @_l_566: PUSH_VAL String "CF01_04M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Ryouhei" PUSH_VAL String "RH030003" CALL Talk NOP PUSH_VAL String "Heh, for guys, being stupid is being cool and the bestthese days." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 10631i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_597 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_603 @_l_597: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_603 PUSH_VAL Integer 0i Return @_l_603: PUSH_VAL String "Nao" PUSH_VAL String "NO030005" CALL Talk NOP PUSH_VAL String "You, aren't you so stupid yourself?" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 10632i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_629 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_635 @_l_629: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_635 PUSH_VAL Integer 0i Return @_l_635: PUSH_VAL String "Nao" PUSH_VAL String "NO030006" CALL Talk NOP PUSH_VAL String "Look at Haru-chan, he's popular unlike you right?" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 10633i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_661 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_667 @_l_661: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_667 PUSH_VAL Integer 0i Return @_l_667: PUSH_VAL String "CF01_09M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Ryouhei" PUSH_VAL String "RH030004" CALL Talk NOP PUSH_VAL String "Wh-what's that?! I'm much experienced in life for ayear, that's so much for you to say when you're allboobs." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 10634i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_698 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_704 @_l_698: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_704 PUSH_VAL Integer 0i Return @_l_704: PUSH_VAL String "CB01_13M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Nao" PUSH_VAL String "NO030007" CALL Talk NOP PUSH_VAL String "Wha!? That's sexual harrasement!! You idiot! You`re theworst!" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 10635i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_735 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_741 @_l_735: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_741 PUSH_VAL Integer 0i Return @_l_741: PUSH_VAL String "CF01_03M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Ryouhei" PUSH_VAL String "RH030005" CALL Talk NOP PUSH_VAL String "Such complementing words, I'll gladly accept them." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 10636i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_772 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_778 @_l_772: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_778 PUSH_VAL Integer 0i Return @_l_778: PUSH_VAL String "CB01_01M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Nao" PUSH_VAL String "NO030008" CALL Talk NOP PUSH_VAL String "Haru-chan, shall we go? Let`s leave this guy." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 10637i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_809 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_815 @_l_809: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_815 PUSH_VAL Integer 0i Return @_l_815: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Come on now... let's go together, we're all going thesame way after all." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 10638i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_841 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_847 @_l_841: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_847 PUSH_VAL Integer 0i Return @_l_847: PUSH_VAL String "Ryouhei" PUSH_VAL String "RH030006" CALL Talk NOP PUSH_VAL String "Haruka knows how a man's friendship goes." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 10639i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_873 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_879 @_l_873: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_879 PUSH_VAL Integer 0i Return @_l_879: PUSH_VAL String "CB01_06M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Nao" PUSH_VAL String "NO030009" CALL Talk NOP PUSH_VAL String "That's because Haru-chan is nice." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 10640i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_910 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_916 @_l_910: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_916 PUSH_VAL Integer 0i Return @_l_916: PUSH_VAL String "CF01_04M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Ryouhei" PUSH_VAL String "RH030007" CALL Talk NOP PUSH_VAL String "Well, Haruka is naturally kind, though I can change him,cause I think he needs some polishing with his sense ofhumor, right?" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 10641i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_947 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_953 @_l_947: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_953 PUSH_VAL Integer 0i Return @_l_953: PUSH_VAL String "Nao" PUSH_VAL String "NO030010" CALL Talk NOP PUSH_VAL String "With your average thinking, you'd naturally be lost ineverything, what are you even saying?" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 10642i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_979 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_985 @_l_979: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_985 PUSH_VAL Integer 0i Return @_l_985: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "The two of you get along pretty well, huh?" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 10643i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1011 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1017 @_l_1011: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1017 PUSH_VAL Integer 0i Return @_l_1017: PUSH_VAL String "CB01_08L" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "CF01_09L" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL Integer 0i PUSH_VAL Integer 16i PUSH_VAL Integer 1i PUSH_VAL Integer 2i PUSH_VAL Integer 30i CALL Quake NOP PUSH_VAL String "Nao & Ryouhei" PUSH_VAL String "SYN00006" CALL Talk NOP PUSH_VAL String "IN WHAT PART?" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 10644i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1060 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1066 @_l_1060: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1066 PUSH_VAL Integer 0i Return @_l_1066: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "...In talking and..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 10645i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1092 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1098 @_l_1092: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1098 PUSH_VAL Integer 0i Return @_l_1098: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Really-- entirely alike." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 10646i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1124 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1130 @_l_1124: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1130 PUSH_VAL Integer 0i Return @_l_1130: PUSH_VAL String "" PUSH_VAL Integer 0i CALL EyeCatchEnter NOP PUSH_VAL String "00_b001b" CALL Change NOP PUSH_VAL Integer 0i Return PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return @@Initialize Return this EndFunc Function sc00_B001B() CALL ScenarioEnter NOP PUSH_VAL String "SE352" PUSH_VAL Integer 0i CALL ScPlaySe NOP PUSH_VAL String "SE403" PUSH_VAL String "" PUSH_VAL Integer 0i CALL ScPlayEnvSe NOP PUSH_VAL String "B19a" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetCg NOP PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Well..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 10647i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_42 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_48 @_l_42: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_48 PUSH_VAL Integer 0i Return @_l_48: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "It's lunch break but, I don't have my lunchbox with meas usual, guess I'll have to buy at the schoolcafeteria." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 10648i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_74 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_80 @_l_74: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_80 PUSH_VAL Integer 0i Return @_l_80: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "If this continues everyday, I doubt it would cost a lotof money, I think it's about time to think on how tosave..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 10649i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_106 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_112 @_l_106: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_112 PUSH_VAL Integer 0i Return @_l_112: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "But come to think of it, I haven't even tried making alunchbox on my own. ...What should I do?" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 10650i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_138 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_144 @_l_138: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_144 PUSH_VAL Integer 0i Return @_l_144: PUSH_VAL String "SE403" PUSH_VAL Integer 0i CALL ScStopEnvSe NOP PUSH_VAL String "BGM05" PUSH_VAL Integer 0i CALL ScPlayBgm NOP PUSH_VAL String "CB01_01M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Nao" PUSH_VAL String "NO030012" CALL Talk NOP PUSH_VAL String "Ah, Haru-chan. Where are you going?" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 10651i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_183 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_189 @_l_183: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_189 PUSH_VAL Integer 0i Return @_l_189: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Lunch. I was gonna get some food at the schoolcafeteria." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 10652i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_215 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_221 @_l_215: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_221 PUSH_VAL Integer 0i Return @_l_221: PUSH_VAL String "Nao" PUSH_VAL String "NO030013" CALL Talk NOP PUSH_VAL String "I seeee, in that case, is it ok for me to join?" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 10653i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_247 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_253 @_l_247: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_253 PUSH_VAL Integer 0i Return @_l_253: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Sure, go ahead. Well, I was thinking of buying somebread." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 10654i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_279 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_285 @_l_279: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_285 PUSH_VAL Integer 0i Return @_l_285: PUSH_VAL Integer 0i PUSH_VAL Integer 1i CALL BlackOut NOP PUSH_VAL String "B20a" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetCg NOP PUSH_VAL String "WIP_LR" PUSH_VAL Integer 500i CALL Transition NOP PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "After buying two loaves of bread and some drinks that'sappropriate for my body, we went to the school groundsto look for a place to sit." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 10655i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_324 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_330 @_l_324: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_330 PUSH_VAL Integer 0i Return @_l_330: PUSH_VAL String "Nao" PUSH_VAL String "NO030014" CALL Talk NOP PUSH_VAL String "Over there, the shade's right where it is." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 10656i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_356 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_362 @_l_356: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_362 PUSH_VAL Integer 0i Return @_l_362: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Yeah." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 10657i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_388 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_394 @_l_388: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_394 PUSH_VAL Integer 0i Return @_l_394: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "After finding a suitable place, I slowly ate my foodwhile biting it bit-by-bit." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 10658i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_420 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_426 @_l_420: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_426 PUSH_VAL Integer 0i Return @_l_426: PUSH_VAL String "B20a" PUSH_VAL Integer 907i PUSH_VAL Integer 0i CALL SetCg NOP PUSH_VAL String "CB01_01M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "WIP_RL" PUSH_VAL Integer 500i CALL Transition NOP PUSH_VAL String "Nao" PUSH_VAL String "NO030015" CALL Talk NOP PUSH_VAL String "Haru-chan, are you all right eating it bit-by-bit likethat?" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 10659i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_466 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_472 @_l_466: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_472 PUSH_VAL Integer 0i Return @_l_472: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Eh? Ah, yeah, there's not much of it after all." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 10660i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_498 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_504 @_l_498: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_504 PUSH_VAL Integer 0i Return @_l_504: PUSH_VAL String "CB01_02M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Nao" PUSH_VAL String "NO030016" CALL Talk NOP PUSH_VAL String "You're a guy yet, that figure of yours makes me feel sojealous." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 10661i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_535 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_541 @_l_535: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_541 PUSH_VAL Integer 0i Return @_l_541: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Eh, r-really?" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 10662i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_567 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_573 @_l_567: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_573 PUSH_VAL Integer 0i Return @_l_573: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Nao-chan began to eat as soon as she unfolded herhandkerchief above her lap." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 10663i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_599 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_605 @_l_599: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_605 PUSH_VAL Integer 0i Return @_l_605: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "She held a fancy circular lunchbox, it's a layered type." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 10664i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_631 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_637 @_l_631: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_637 PUSH_VAL Integer 0i Return @_l_637: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Inside it, she has a skewered asparagus with rolls ofmeat beside the sea weed wrapped rice, an omelette, anda salad with various kinds of colors." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 10665i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_663 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_669 @_l_663: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_669 PUSH_VAL Integer 0i Return @_l_669: PUSH_VAL String "CB01_01M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Nao" PUSH_VAL String "NO030017" CALL Talk NOP PUSH_VAL String "Ah, want some?" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 10666i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_700 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_706 @_l_700: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_706 PUSH_VAL Integer 0i Return @_l_706: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Yeah, just one piece of rice ball." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 10667i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_732 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_738 @_l_732: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_738 PUSH_VAL Integer 0i Return @_l_738: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Well-seasoned rice ball with thin salt, with a lighttexture which makes it kinda look more delicious." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 10668i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_764 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_770 @_l_764: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_770 PUSH_VAL Integer 0i Return @_l_770: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "It's delicious, do you make this everyday Nao-chan?" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 10669i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_796 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_802 @_l_796: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_802 PUSH_VAL Integer 0i Return @_l_802: PUSH_VAL String "Nao" PUSH_VAL String "NO030018" CALL Talk NOP PUSH_VAL String "If I have enough time, but usually my parents make themfor me." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 10670i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_828 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_834 @_l_828: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_834 PUSH_VAL Integer 0i Return @_l_834: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "I see..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 10671i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_860 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_866 @_l_860: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_866 PUSH_VAL Integer 0i Return @_l_866: PUSH_VAL String "Nao" PUSH_VAL String "NO030019" CALL Talk NOP PUSH_VAL String "Haru-chan, do you also want to make a box of lunch? Ithink it can help you cut down on your food expenses." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 10672i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_892 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_898 @_l_892: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_898 PUSH_VAL Integer 0i Return @_l_898: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "I want to, but, I think I can't wind up cooking goodthings like you." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 10673i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_924 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_930 @_l_924: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_930 PUSH_VAL Integer 0i Return @_l_930: PUSH_VAL String "CB01_03M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Nao" PUSH_VAL String "NO030020" CALL Talk NOP PUSH_VAL String "It`s easy, you can make at least a rice ball right?" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 10674i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_961 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_967 @_l_961: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_967 PUSH_VAL Integer 0i Return @_l_967: PUSH_VAL String "CB01_01M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Nao" PUSH_VAL String "NO030021" CALL Talk NOP PUSH_VAL String "That's the first thing, from there, you can have a goodstart." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 10675i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_998 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1004 @_l_998: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1004 PUSH_VAL Integer 0i Return @_l_1004: PUSH_VAL String "Nao" PUSH_VAL String "NO030022" CALL Talk NOP PUSH_VAL String "For the side dish, you can use the leftover from yourfood you ate during the night and the rice frombreakfast, that way you can learn from time to time." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 10676i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1030 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1036 @_l_1030: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1036 PUSH_VAL Integer 0i Return @_l_1036: PUSH_VAL String "Nao" PUSH_VAL String "NO030023" CALL Talk NOP PUSH_VAL String "Practicing at home, making plain rice balls to whatevercuisine you want is fine." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 10677i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1062 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1068 @_l_1062: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1068 PUSH_VAL Integer 0i Return @_l_1068: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "It sounds so simple, next time maybe I'll try it." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 10678i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1094 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1100 @_l_1094: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1100 PUSH_VAL Integer 0i Return @_l_1100: PUSH_VAL String "Nao" PUSH_VAL String "NO030024" CALL Talk NOP PUSH_VAL String "You'll get used to it as you practice, and you'll soonlearn more cuisine as you try more." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 10679i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1126 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1132 @_l_1126: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1132 PUSH_VAL Integer 0i Return @_l_1132: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Is that so? It sounds interesting." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 10680i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1158 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1164 @_l_1158: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1164 PUSH_VAL Integer 0i Return @_l_1164: PUSH_VAL String "CB01_02M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Nao" PUSH_VAL String "NO030025" CALL Talk NOP PUSH_VAL String "Ah, but, if you'd like, will it be fine if I make it foryou?" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 10681i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1195 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1201 @_l_1195: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1201 PUSH_VAL Integer 0i Return @_l_1201: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Eh, Nao-chan, you will?" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 10682i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1227 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1233 @_l_1227: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1233 PUSH_VAL Integer 0i Return @_l_1233: PUSH_VAL String "Nao" PUSH_VAL String "NO030026" CALL Talk NOP PUSH_VAL String "You've like this taste already right? Before hand, justmake sure that the rice is ready, and I'll do the sidedishes for you." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 10683i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1259 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1265 @_l_1259: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1265 PUSH_VAL Integer 0i Return @_l_1265: PUSH_VAL String "Nao" PUSH_VAL String "NO030027" CALL Talk NOP PUSH_VAL String "If you get more familiar with it, you'd be also able toprepare and make your own side dish to your own liking." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 10684i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1291 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1297 @_l_1291: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1297 PUSH_VAL Integer 0i Return @_l_1297: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "I see..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 10685i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1323 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1329 @_l_1323: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1329 PUSH_VAL Integer 0i Return @_l_1329: PUSH_VAL String "CB01_03M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Nao" PUSH_VAL String "NO030028" CALL Talk NOP PUSH_VAL String "Well then, it's decided then." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 10686i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1360 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1366 @_l_1360: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1366 PUSH_VAL Integer 0i Return @_l_1366: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "But, Nao-chan, it could bother your schedule." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 10687i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1392 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1398 @_l_1392: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1398 PUSH_VAL Integer 0i Return @_l_1398: PUSH_VAL String "Nao" PUSH_VAL String "NO030029" CALL Talk NOP PUSH_VAL String "It's fine, it's fine. When you're worried or troubled byit, at least let me follow up, okay? And after all,you're my neighbour as well." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 10688i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1424 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1430 @_l_1424: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1430 PUSH_VAL Integer 0i Return @_l_1430: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Yeah... Well, thank you very much. But, my concern is,don't spend a lot of your stocks on me." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 10689i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1456 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1462 @_l_1456: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1462 PUSH_VAL Integer 0i Return @_l_1462: PUSH_VAL String "CB01_02M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Nao" PUSH_VAL String "NO030030" CALL Talk NOP PUSH_VAL String "Geez, we have plenty of leftovers at home so, you don'thave to worry about the expenses." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 10690i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1493 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1499 @_l_1493: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1499 PUSH_VAL Integer 0i Return @_l_1499: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "But, don't bear all of the expenses." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 10691i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1525 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1531 @_l_1525: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1531 PUSH_VAL Integer 0i Return @_l_1531: PUSH_VAL String "CB01_01M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Nao" PUSH_VAL String "NO030031" CALL Talk NOP PUSH_VAL String "You really are hard on yourself. If it was Ryouhei, hewould be glad and won't hold back." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 10692i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1562 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1568 @_l_1562: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1568 PUSH_VAL Integer 0i Return @_l_1568: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "I think I just realized something, that I need to shopby myself so that I can be more reliable." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 10693i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1594 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1600 @_l_1594: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1600 PUSH_VAL Integer 0i Return @_l_1600: PUSH_VAL String "Nao" PUSH_VAL String "NO030032" CALL Talk NOP PUSH_VAL String "Yes... but, there's something more than that. Insituations like these, at least let me help you, okay?" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 10694i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1626 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1632 @_l_1626: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1632 PUSH_VAL Integer 0i Return @_l_1632: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "...Nao-chan..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 10695i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1658 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1664 @_l_1658: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1664 PUSH_VAL Integer 0i Return @_l_1664: PUSH_VAL String "CB01_03M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Nao" PUSH_VAL String "NO030033" CALL Talk NOP PUSH_VAL String "Between us, you shouldn't hold back on anything, okay?" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 10696i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1695 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1701 @_l_1695: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1701 PUSH_VAL Integer 0i Return @_l_1701: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Nao-chan tilted her head as she smile." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 10697i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1727 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1733 @_l_1727: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1733 PUSH_VAL Integer 0i Return @_l_1733: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "She really didn't change at all." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 10698i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1759 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1765 @_l_1759: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1765 PUSH_VAL Integer 0i Return @_l_1765: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Even now, she's still acts like a big sister from ourneighbourhood that looks after us." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 10699i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1791 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1797 @_l_1791: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1797 PUSH_VAL Integer 0i Return @_l_1797: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "I was anxious on living by the countryside, however, shewas always there for me, which makes me feel socomfortable." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 10700i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1823 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1829 @_l_1823: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1829 PUSH_VAL Integer 0i Return @_l_1829: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Saying that after several years, as if we've been closeall this time and nothing came in between of us." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 10701i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1855 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1861 @_l_1855: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1861 PUSH_VAL Integer 0i Return @_l_1861: PUSH_VAL String "Nao" PUSH_VAL String "NO030034" CALL Talk NOP PUSH_VAL String "Ah, Haru-chan, I think there's something stuck in theside of your mouth." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 10702i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1887 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1893 @_l_1887: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1893 PUSH_VAL Integer 0i Return @_l_1893: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "...Eh?" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 10703i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1919 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1925 @_l_1919: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1925 PUSH_VAL Integer 0i Return @_l_1925: PUSH_VAL String "CB01_02L" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Nao" PUSH_VAL String "NO030035" CALL Talk NOP PUSH_VAL String "Here." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 10704i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1956 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1962 @_l_1956: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1962 PUSH_VAL Integer 0i Return @_l_1962: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Nao-chan gently wiped it using her fingertip." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 10705i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1988 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1994 @_l_1988: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1994 PUSH_VAL Integer 0i Return @_l_1994: PUSH_VAL String "Nao" PUSH_VAL String "NO030036" CALL Talk NOP PUSH_VAL String "...Mhhmm." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 10706i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2020 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2026 @_l_2020: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2026 PUSH_VAL Integer 0i Return @_l_2026: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "And after that, she licked it off her fingertip." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 10707i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2052 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2058 @_l_2052: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2058 PUSH_VAL Integer 0i Return @_l_2058: PUSH_VAL String "CB01_13L" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL Integer 3i PUSH_VAL Integer 0i CALL Jump NOP PUSH_VAL String "Nao" PUSH_VAL String "NO030037" CALL Talk NOP PUSH_VAL String "Whaaaaa!?" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 10708i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2093 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2099 @_l_2093: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2099 PUSH_VAL Integer 0i Return @_l_2099: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "! ?" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 10709i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2125 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2131 @_l_2125: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2131 PUSH_VAL Integer 0i Return @_l_2131: PUSH_VAL String "CB01_11M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Nao" PUSH_VAL String "NO030038" CALL Talk NOP PUSH_VAL String "Wh-what am I doing? I'm s-sorry Haru-chan..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 10710i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2162 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2168 @_l_2162: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2168 PUSH_VAL Integer 0i Return @_l_2168: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "N-No... I'm sorry as well..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 10711i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2194 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2200 @_l_2194: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2200 PUSH_VAL Integer 0i Return @_l_2200: PUSH_VAL String "Nao" PUSH_VAL String "NO030039" CALL Talk NOP PUSH_VAL String "I somehow feel so comfortable talking with youHaru-chan, and I can't get a hold of myself... I'm sorryI got carried away..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 10712i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2226 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2232 @_l_2226: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2232 PUSH_VAL Integer 0i Return @_l_2232: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Ye-Yeah... Don't worry about it, it's fine... You don'thave to apologize like that." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 10713i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2258 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2264 @_l_2258: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2264 PUSH_VAL Integer 0i Return @_l_2264: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "While saying that, my heart began to beat faster." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 10714i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2290 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2296 @_l_2290: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2296 PUSH_VAL Integer 0i Return @_l_2296: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "As I expected, it's just like a flower that's budding,nothing different from kids who only thinks of purethings." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 10715i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2322 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2328 @_l_2322: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2328 PUSH_VAL Integer 0i Return @_l_2328: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Nao-chan is my friend back then and acts like my oldersister, but then, there's no denying that she has hercharm as a girl." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 10716i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2354 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2360 @_l_2354: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2360 PUSH_VAL Integer 0i Return @_l_2360: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "That's why, a skinship such as this makes me nervous." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 10717i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2386 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2392 @_l_2386: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2392 PUSH_VAL Integer 0i Return @_l_2392: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 10718i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2418 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2424 @_l_2418: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2424 PUSH_VAL Integer 0i Return @_l_2424: PUSH_VAL String "Nao" PUSH_VAL String "NO030040" CALL Talk NOP PUSH_VAL String "......" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 10719i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2450 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2456 @_l_2450: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2456 PUSH_VAL Integer 0i Return @_l_2456: PUSH_VAL String "Nao" PUSH_VAL String "NO030041" CALL Talk NOP PUSH_VAL String "Come on now, don't go awkwardly silent on me, okay?" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 10720i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2482 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2488 @_l_2482: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2488 PUSH_VAL Integer 0i Return @_l_2488: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Ah... Y-Yeah... Sorry..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 10721i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2514 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2520 @_l_2514: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2520 PUSH_VAL Integer 0i Return @_l_2520: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "I took a bite from my bread to hide my embarassment." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 10722i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2546 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2552 @_l_2546: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2552 PUSH_VAL Integer 0i Return @_l_2552: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "But, I can't taste the bread anymore, and the placewhere Nao-chan touched tickles so much, I just can'thelp it." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 10723i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2578 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2584 @_l_2578: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2584 PUSH_VAL Integer 0i Return @_l_2584: CALL ScStopBgm NOP PUSH_VAL String "" PUSH_VAL Integer 0i CALL EyeCatchEnter NOP PUSH_VAL String "00_b001c" CALL Change NOP PUSH_VAL Integer 0i Return PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return @@Initialize Return this EndFunc Function sc00_B001C() CALL ScenarioEnter NOP PUSH_VAL String "B20a" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetCg NOP PUSH_VAL String "Ryouhei" PUSH_VAL String "RH030009" CALL Talk NOP PUSH_VAL String "Whooo... It's really hot..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 10724i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_33 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_39 @_l_33: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_39 PUSH_VAL Integer 0i Return @_l_39: PUSH_VAL String "BGM06" PUSH_VAL Integer 0i CALL ScPlayBgm NOP PUSH_VAL String "CF05_01M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Certainly, P.E. classes during the afternoon is reallyhot..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 10725i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_74 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_80 @_l_74: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_80 PUSH_VAL Integer 0i Return @_l_80: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "The rays of the sun during the afternoon is at its peak,that's why P.E. classes in the afternoon are so hot." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 10726i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_106 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_112 @_l_106: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_112 PUSH_VAL Integer 0i Return @_l_112: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Today, we're playing softball out in the field, and itfeels like I'm zoning out, if this continues, I feellike I'll fall perfecly ill and collapse right here." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 10727i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_138 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_144 @_l_138: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_144 PUSH_VAL Integer 0i Return @_l_144: PUSH_VAL String "Ryouhei" PUSH_VAL String "RH030010" CALL Talk NOP PUSH_VAL String "I wonder if the pool classes would start early?" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 10728i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_170 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_176 @_l_170: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_176 PUSH_VAL Integer 0i Return @_l_176: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "So you like the pool?" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 10729i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_202 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_208 @_l_202: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_208 PUSH_VAL Integer 0i Return @_l_208: PUSH_VAL String "CF05_04M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Ryouhei" PUSH_VAL String "RH030011" CALL Talk NOP PUSH_VAL String "Well, I have my own various reasons for it." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 10730i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_239 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_245 @_l_239: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_245 PUSH_VAL Integer 0i Return @_l_245: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Huh?" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 10731i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_271 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_277 @_l_271: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_277 PUSH_VAL Integer 0i Return @_l_277: PUSH_VAL String "CF05_02M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Ryouhei" PUSH_VAL String "RH030012" CALL Talk NOP PUSH_VAL String "I'm always looking forward to the pooooool!" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 10732i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_308 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_314 @_l_308: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_314 PUSH_VAL Integer 0i Return @_l_314: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "I really don't mind if we'll have pool classes on P.E.,and I think it would be much better." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 10733i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_340 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_346 @_l_340: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_346 PUSH_VAL Integer 0i Return @_l_346: PUSH_VAL String "CF05_01M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Ryouhei" PUSH_VAL String "RH030013" CALL Talk NOP PUSH_VAL String "What? You didn't have pool classes in your previousschool?" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 10734i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_377 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_383 @_l_377: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_383 PUSH_VAL Integer 0i Return @_l_383: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "There was but, I didn't pay much attention so it was adisaster." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 10735i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_409 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_415 @_l_409: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_415 PUSH_VAL Integer 0i Return @_l_415: PUSH_VAL String "Ryouhei" PUSH_VAL String "RH030014" CALL Talk NOP PUSH_VAL String "Such a waste." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 10736i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_441 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_447 @_l_441: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_447 PUSH_VAL Integer 0i Return @_l_447: PUSH_VAL String "CF05_04M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Ryouhei" PUSH_VAL String "RH030015" CALL Talk NOP PUSH_VAL String "Look at them, this year's line up for girls!" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 10737i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_478 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_484 @_l_478: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_484 PUSH_VAL Integer 0i Return @_l_484: CALL BustupClear NOP PUSH_VAL String "CA05_01S" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "CC05_01S" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "CD05_02S" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "CH05_03S" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Ryouhei" PUSH_VAL String "RH030016" CALL Talk NOP PUSH_VAL String "Those perfect curves on their body, it makes me want toexamine them carefully, right?" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 10738i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_532 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_538 @_l_532: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_538 PUSH_VAL Integer 0i Return @_l_538: PUSH_VAL String "Ryouhei" PUSH_VAL String "RH030017" CALL Talk NOP PUSH_VAL String "Really, it's something that you would look forward to!" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 10739i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_564 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_570 @_l_564: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_570 PUSH_VAL Integer 0i Return @_l_570: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Y-Yeah, it's something that you would look forward in away..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 10740i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_596 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_602 @_l_596: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_602 PUSH_VAL Integer 0i Return @_l_602: CALL BustupClear NOP PUSH_VAL String "se059" PUSH_VAL Integer 0i CALL ScPlaySe NOP PUSH_VAL String "Classmate" PUSH_VAL String "NP170001" CALL Talk NOP PUSH_VAL String "Oyy! Center!!" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 10741i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_634 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_640 @_l_634: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_640 PUSH_VAL Integer 0i Return @_l_640: PUSH_VAL String "CF05_06M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Ryouhei" PUSH_VAL String "RH030018" CALL Talk NOP PUSH_VAL String "D-Dyowhoa!? It's heading here!!" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 10742i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_671 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_677 @_l_671: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_677 PUSH_VAL Integer 0i Return @_l_677: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Got it, to the third base!!!" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 10743i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_703 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_709 @_l_703: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_709 PUSH_VAL Integer 0i Return @_l_709: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "The first runner is approaching the second base, andrunning real fast." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 10744i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_735 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_741 @_l_735: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_741 PUSH_VAL Integer 0i Return @_l_741: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "I went to Ryouhei's back, just in case it would needsome follow-up at some point." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 10745i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_767 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_773 @_l_767: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_773 PUSH_VAL Integer 0i Return @_l_773: PUSH_VAL String "WHITE" PUSH_VAL Integer 250i PUSH_VAL String "" CALL Flush NOP PUSH_VAL Integer 7i CALL Shake NOP PUSH_VAL String "Ryouhei" PUSH_VAL String "RH030019" CALL Talk NOP PUSH_VAL String "Whooaa!? I-it's so bright!!" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 10746i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_807 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_813 @_l_807: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_813 PUSH_VAL Integer 0i Return @_l_813: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "It was only a fly ball, but the sun's powerful raysblinded Ryouhei's eyesight at that moment." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 10747i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_839 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_845 @_l_839: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_845 PUSH_VAL Integer 0i Return @_l_845: PUSH_VAL String "Ryouhei" PUSH_VAL String "RH030020" CALL Talk NOP PUSH_VAL String "Ah... shit!!" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 10748i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_871 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_877 @_l_871: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_877 PUSH_VAL Integer 0i Return @_l_877: CALL BustupClear NOP PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "The ball just grazed the tip of his gloves, and the ballwent over." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 10749i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_905 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_911 @_l_905: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_911 PUSH_VAL Integer 0i Return @_l_911: PUSH_VAL String "Ryouhei" PUSH_VAL String "RH030021" CALL Talk NOP PUSH_VAL String "Sorry! Harukaa!!" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 10750i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_937 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_943 @_l_937: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_943 PUSH_VAL Integer 0i Return @_l_943: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Looking at the error, the runners were in the secondbase already, I stood firm and pass the ball through." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 10751i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_969 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_975 @_l_969: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_975 PUSH_VAL Integer 0i Return @_l_975: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Eeeeiiii!!!!" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 10752i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1001 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1007 @_l_1001: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1007 PUSH_VAL Integer 0i Return @_l_1007: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "A direct ball throw rolled and gathered from my righthand, throwing it to the person in the third base." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 10753i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1033 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1039 @_l_1033: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1039 PUSH_VAL Integer 0i Return @_l_1039: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "The runner and the ball made it to the third basesimultaneously." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 10754i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1065 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1071 @_l_1065: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1071 PUSH_VAL Integer 0i Return @_l_1071: PUSH_VAL String "se001" PUSH_VAL Integer 1i CALL ScPlaySe NOP PUSH_VAL String "se061" PUSH_VAL Integer 0i CALL ScPlaySe NOP PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "&&&&&&&&&&&&&" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 10755i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1105 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1111 @_l_1105: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1111 PUSH_VAL Integer 0i Return @_l_1111: PUSH_VAL String "Classmate" PUSH_VAL String "NP170002" CALL Talk NOP PUSH_VAL String "OUTTT!!" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 10756i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1137 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1143 @_l_1137: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1143 PUSH_VAL Integer 0i Return @_l_1143: PUSH_VAL String "CF05_02M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Ryouhei" PUSH_VAL String "RH030022" CALL Talk NOP PUSH_VAL String "All right!! NICE!" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 10757i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1174 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1180 @_l_1174: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1180 PUSH_VAL Integer 0i Return @_l_1180: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Ahaha... I'm glad... In fact, I thought I wasn't incontrol there..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 10758i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1206 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1212 @_l_1206: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1212 PUSH_VAL Integer 0i Return @_l_1212: PUSH_VAL String "Ryouhei" PUSH_VAL String "RH030023" CALL Talk NOP PUSH_VAL String "Liar!! You must have an experience from the LittleLeague right?" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 10759i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1238 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1244 @_l_1238: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1244 PUSH_VAL Integer 0i Return @_l_1244: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "No, really, I only had played very little." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 10760i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1270 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1276 @_l_1270: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1276 PUSH_VAL Integer 0i Return @_l_1276: PUSH_VAL String "Classmate" PUSH_VAL String "NP170003" CALL Talk NOP PUSH_VAL String "That was great transfer student!! Two out!! One more togo!" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 10761i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1302 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1308 @_l_1302: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1308 PUSH_VAL Integer 0i Return @_l_1308: PUSH_VAL String "CF05_04M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Ryouhei" PUSH_VAL String "RH030024" CALL Talk NOP PUSH_VAL String "Shit, so I'm the next one to decide huh? And they wantme to hand it down?" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 10762i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1339 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1345 @_l_1339: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1345 PUSH_VAL Integer 0i Return @_l_1345: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "We got it already." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 10763i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1371 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1377 @_l_1371: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1377 PUSH_VAL Integer 0i Return @_l_1377: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Ryouhei led the arrangements and shouted as his fightingspirit bursted out." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 10764i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1403 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1409 @_l_1403: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1409 PUSH_VAL Integer 0i Return @_l_1409: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "I went back to my original position so I won't get inthe way." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 10765i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1435 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1441 @_l_1435: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1441 PUSH_VAL Integer 0i Return @_l_1441: PUSH_VAL String "Ryouhei" PUSH_VAL String "RH030025" CALL Talk NOP PUSH_VAL String "Come!! I'll stop you, you bastard!!" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 10766i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1467 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1473 @_l_1467: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1473 PUSH_VAL Integer 0i Return @_l_1473: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Ryouhei pounded on his glove, waiting for the righttime." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 10767i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1499 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1505 @_l_1499: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1505 PUSH_VAL Integer 0i Return @_l_1505: PUSH_VAL String "se059" PUSH_VAL Integer 0i CALL ScPlaySe NOP PUSH_VAL String "Classmate" PUSH_VAL String "NP170004" CALL Talk NOP PUSH_VAL String "Center!!" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 10768i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1535 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1541 @_l_1535: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1541 PUSH_VAL Integer 0i Return @_l_1541: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "As he was hoping for it, the ball flew to Ryouhei'sdirection." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 10769i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1567 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1573 @_l_1567: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1573 PUSH_VAL Integer 0i Return @_l_1573: PUSH_VAL String "CF05_04M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL Integer 7i PUSH_VAL Integer 0i CALL Jump NOP PUSH_VAL String "Ryouhei" PUSH_VAL String "RH030026" CALL Talk NOP PUSH_VAL String "Teryaaaa!!" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 10770i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1608 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1614 @_l_1608: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1614 PUSH_VAL Integer 0i Return @_l_1614: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "I felt that a liner is coming for the ball, so I jumpand thrust for it!" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 10771i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1640 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1646 @_l_1640: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1646 PUSH_VAL Integer 0i Return @_l_1646: PUSH_VAL String "CF05_06M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Ryouhei" PUSH_VAL String "RH030027" CALL Talk NOP PUSH_VAL String "Ah..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 10772i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1677 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1683 @_l_1677: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1683 PUSH_VAL Integer 0i Return @_l_1683: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "I think it was a miscalculation, the ball just grazedthe tip of the glove as it pass through." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 10773i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1709 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1715 @_l_1709: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1715 PUSH_VAL Integer 0i Return @_l_1715: PUSH_VAL String "CF05_09S" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Ryouhei" PUSH_VAL String "RH030028" CALL Talk NOP PUSH_VAL String "Shit!" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 10774i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1746 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1752 @_l_1746: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1752 PUSH_VAL Integer 0i Return @_l_1752: CALL BustupClear NOP PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Ryouhei became confused as he went to look for the ball." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 10775i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1780 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1786 @_l_1780: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1786 PUSH_VAL Integer 0i Return @_l_1786: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "The ball had rolled to a group of girls, and as Ryouheiapproaches them, their screams got louder." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 10776i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1812 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1818 @_l_1812: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1818 PUSH_VAL Integer 0i Return @_l_1818: PUSH_VAL Integer 0i PUSH_VAL Integer 1i CALL BlackOut NOP PUSH_VAL Integer 1000i PUSH_VAL Integer 0i CALL ScWait NOP PUSH_VAL String "B20a" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetCg NOP PUSH_VAL String "WIP_LR" PUSH_VAL Integer 500i CALL Transition NOP PUSH_VAL String "CF05_01M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Ryouhei" PUSH_VAL String "RH030029" CALL Talk NOP PUSH_VAL String "Ahh^, I'm totally worn out." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 10777i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1866 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1872 @_l_1866: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1872 PUSH_VAL Integer 0i Return @_l_1872: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "It was a big match after all." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 10778i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1898 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1904 @_l_1898: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1904 PUSH_VAL Integer 0i Return @_l_1904: PUSH_VAL String "CF05_03M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Ryouhei" PUSH_VAL String "RH030030" CALL Talk NOP PUSH_VAL String "You can say that, but the group of girls were callingout and screaming "Kya^Kya^" was a success." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 10779i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1935 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1941 @_l_1935: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1941 PUSH_VAL Integer 0i Return @_l_1941: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "I-In many ways I guess..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 10780i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1967 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1973 @_l_1967: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1973 PUSH_VAL Integer 0i Return @_l_1973: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "And with that, we won for today's P.E. class all becauseof Ryouhei's efforts." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 10781i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1999 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2005 @_l_1999: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2005 PUSH_VAL Integer 0i Return @_l_2005: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "It felt so hot at first, but in the end, after wipingsome of my sweat, I felt great and glad." CALL Mess NOP PUSH_VAL String "CF05_01M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_OBJ PUSH_VAL Integer 10782i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2036 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2042 @_l_2036: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2042 PUSH_VAL Integer 0i Return @_l_2042: PUSH_VAL String "Ryouhei" PUSH_VAL String "RH030031" CALL Talk NOP PUSH_VAL String "At such times, washing off our sweat with a shower willfeel much better." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 10783i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2068 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2074 @_l_2068: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2074 PUSH_VAL Integer 0i Return @_l_2074: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "The school doesn't have one?" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 10784i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2100 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2106 @_l_2100: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2106 PUSH_VAL Integer 0i Return @_l_2106: PUSH_VAL String "Ryouhei" PUSH_VAL String "RH030032" CALL Talk NOP PUSH_VAL String "Ah, we have no choice but to use the pool's shower. Butthe pool isn't open yet, I don't know if we could useit, maybe we can go to Nao's to do so." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 10785i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2132 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2138 @_l_2132: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2138 PUSH_VAL Integer 0i Return @_l_2138: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Eh... Nao-chan's?" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 10786i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2164 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2170 @_l_2164: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2170 PUSH_VAL Integer 0i Return @_l_2170: PUSH_VAL String "Ryouhei" PUSH_VAL String "RH030033" CALL Talk NOP PUSH_VAL String "Hmm? Ah, you don't know? She's part of the swimmingclub." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 10787i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2196 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2202 @_l_2196: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2202 PUSH_VAL Integer 0i Return @_l_2202: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "I see... so Nao-chan is in the swimming club..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 10788i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2228 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2234 @_l_2228: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2234 PUSH_VAL Integer 0i Return @_l_2234: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Her image gives off a cultural kind of girl, but itseems that she's into sports..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 10789i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2260 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2266 @_l_2260: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2266 PUSH_VAL Integer 0i Return @_l_2266: PUSH_VAL String "Ryouhei" PUSH_VAL String "RH030034" CALL Talk NOP PUSH_VAL String "The pool will open soon, she's most likely gonna use itfor her club activities after school, you can come asmuch as you would want to." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 10790i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2292 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2298 @_l_2292: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2298 PUSH_VAL Integer 0i Return @_l_2298: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Eh, are you sure? Aren't we gonna bother them?" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 10791i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2324 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2330 @_l_2324: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2330 PUSH_VAL Integer 0i Return @_l_2330: PUSH_VAL String "Ryouhei" PUSH_VAL String "RH030035" CALL Talk NOP PUSH_VAL String "It's fine, there's no problem if we use it." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 10792i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2356 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2362 @_l_2356: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2362 PUSH_VAL Integer 0i Return @_l_2362: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Heh..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 10793i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2388 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2394 @_l_2388: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2394 PUSH_VAL Integer 0i Return @_l_2394: CALL ScStopBgm NOP PUSH_VAL Integer 0i PUSH_VAL Integer 1i CALL BlackOut NOP PUSH_VAL String "B20a" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetCg NOP PUSH_VAL String "WIP_RL" PUSH_VAL Integer 500i CALL Transition NOP PUSH_VAL String "SE352" PUSH_VAL Integer 0i CALL ScPlaySe NOP PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "After we have placed the things we used in our P.E. inthe school storage, the bell had rung as we didn't seeit was time already." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 10794i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2439 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2445 @_l_2439: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2445 PUSH_VAL Integer 0i Return @_l_2445: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "We quickly changed our clothes, but I think we won'tmake it in time for the next class." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 10795i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2471 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2477 @_l_2471: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2477 PUSH_VAL Integer 0i Return @_l_2477: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "As we ran back quietly to the classroom..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 10796i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2503 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2509 @_l_2503: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2509 PUSH_VAL Integer 0i Return @_l_2509: PUSH_VAL String "CB01_05S" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "...Nao-cha...." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 10797i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2540 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2546 @_l_2540: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2546 PUSH_VAL Integer 0i Return @_l_2546: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "A group of students came out from another classroom,they were heading to the science lab, I first noticedNao-chan's figure." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 10798i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2572 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2578 @_l_2572: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2578 PUSH_VAL Integer 0i Return @_l_2578: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "But, Nao-chan looks depressed and totteringly countingher steps." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 10799i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2604 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2610 @_l_2604: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2610 PUSH_VAL Integer 0i Return @_l_2610: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "........." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 10800i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2636 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2642 @_l_2636: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2642 PUSH_VAL Integer 0i Return @_l_2642: PUSH_VAL String "BGM10" PUSH_VAL Integer 0i CALL ScPlayBgm NOP PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "I felt like calling to her but, suddenly my voicewouldn't come out." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 10801i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2672 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2678 @_l_2672: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2678 PUSH_VAL Integer 0i Return @_l_2678: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Everyone from behind were having fun conversations,while she had a cold facial expression as we follow." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 10802i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2704 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2710 @_l_2704: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2710 PUSH_VAL Integer 0i Return @_l_2710: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Something bothered me as I saw her expressionless face.Nao-chan isn't usually like that." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 10803i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2736 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2742 @_l_2736: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2742 PUSH_VAL Integer 0i Return @_l_2742: CALL BustupClear NOP PUSH_VAL String "CF05_01M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Ryouhei" PUSH_VAL String "RH030036" CALL Talk NOP PUSH_VAL String "What's the matter, Haruka?" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 10804i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2775 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2781 @_l_2775: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2781 PUSH_VAL Integer 0i Return @_l_2781: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Ah... nothing..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 10805i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2807 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2813 @_l_2807: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2813 PUSH_VAL Integer 0i Return @_l_2813: PUSH_VAL String "CF05_08M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Ryouhei" PUSH_VAL String "RH030037" CALL Talk NOP PUSH_VAL String "..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 10806i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2844 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2850 @_l_2844: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2850 PUSH_VAL Integer 0i Return @_l_2850: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Eh?" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 10807i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2876 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2882 @_l_2876: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2882 PUSH_VAL Integer 0i Return @_l_2882: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Ryouhei looked at Nao-chan, he was whispering something,though I didn't hear it." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 10808i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2908 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2914 @_l_2908: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2914 PUSH_VAL Integer 0i Return @_l_2914: PUSH_VAL String "CF05_01M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Ryouhei" PUSH_VAL String "RH030038" CALL Talk NOP PUSH_VAL String "Ahh-yaa, it's nothing. Shall we go back to the room?" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 10809i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2945 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2951 @_l_2945: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2951 PUSH_VAL Integer 0i Return @_l_2951: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "...Yeah..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 10810i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2977 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2983 @_l_2977: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2983 PUSH_VAL Integer 0i Return @_l_2983: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "I looked at Nao-chan again as she go, I staredNao-chan's back." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 10811i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_3009 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_3015 @_l_3009: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_3015 PUSH_VAL Integer 0i Return @_l_3015: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "...That face..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 10812i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_3041 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_3047 @_l_3041: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_3047 PUSH_VAL Integer 0i Return @_l_3047: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "I've seen that face before." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 10813i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_3073 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_3079 @_l_3073: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_3079 PUSH_VAL Integer 0i Return @_l_3079: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "I saw it once again, it brings back those heavy feelingsand memories of that time..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 10814i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_3105 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_3111 @_l_3105: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_3111 PUSH_VAL Integer 0i Return @_l_3111: PUSH_VAL String "SP04" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetCg NOP PUSH_VAL String "Voice H " PUSH_VAL String "NO030042" CALL Talk NOP PUSH_VAL String "...Are you all right?" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 10815i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_3142 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_3148 @_l_3142: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_3148 PUSH_VAL Integer 0i Return @_l_3148: PUSH_VAL String "B20a" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetCg NOP CALL ScStopBgm NOP PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "At that time, she had the same face." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 10816i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_3181 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_3187 @_l_3181: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_3187 PUSH_VAL Integer 0i Return @_l_3187: PUSH_VAL String "" PUSH_VAL Integer 0i CALL EyeCatchEnter NOP PUSH_VAL String "00_b001d" CALL Change NOP PUSH_VAL Integer 0i Return PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return @@Initialize Return this EndFunc Function sc00_B001D() CALL ScenarioEnter NOP PUSH_VAL String "B20b" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetCg NOP PUSH_VAL String "WIP_LR" PUSH_VAL Integer 500i CALL Transition NOP PUSH_VAL String "BGM07" PUSH_VAL Integer 0i CALL ScPlayBgm NOP PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Watching the sun set, makes my eyes sore." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 10817i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_41 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_47 @_l_41: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_47 PUSH_VAL Integer 0i Return @_l_47: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Everyone at school is enjoying and laughing, hearingthem yelling as they practice during the end of theschool day." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 10818i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_73 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_79 @_l_73: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_79 PUSH_VAL Integer 0i Return @_l_79: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "I don't have any activities anymore, and the baseballteam's practice is about to start at the sport's ground,it's about time for me to go home now." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 10819i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_105 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_111 @_l_105: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_111 PUSH_VAL Integer 0i Return @_l_111: PUSH_VAL String "CB01_01M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Nao" PUSH_VAL String "NO030043" CALL Talk NOP PUSH_VAL String "Haaaaru-chan." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 10820i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_142 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_148 @_l_142: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_148 PUSH_VAL Integer 0i Return @_l_148: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Ah, Nao-chan. Are you going home now?" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 10821i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_174 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_180 @_l_174: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_180 PUSH_VAL Integer 0i Return @_l_180: PUSH_VAL String "Nao" PUSH_VAL String "NO030044" CALL Talk NOP PUSH_VAL String "No, I have some club activities today." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 10822i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_206 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_212 @_l_206: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_212 PUSH_VAL Integer 0i Return @_l_212: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Heeh, so you're going to swim?" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 10823i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_238 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_244 @_l_238: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_244 PUSH_VAL Integer 0i Return @_l_244: PUSH_VAL String "CB01_13M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Nao" PUSH_VAL String "NO030045" CALL Talk NOP PUSH_VAL String "Eh, have I told you about that Haru-chan?" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 10824i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_275 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_281 @_l_275: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_281 PUSH_VAL Integer 0i Return @_l_281: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Ah, uhh, I heard it from Ryouhei. That you are in theswimming club." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 10825i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_307 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_313 @_l_307: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_313 PUSH_VAL Integer 0i Return @_l_313: PUSH_VAL String "CB01_02M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Nao" PUSH_VAL String "NO030046" CALL Talk NOP PUSH_VAL String "Ahh, from him huh? I see. I was surprised about thatHaru-chan, since I haven't mentioned it to you yet." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 10826i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_344 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_350 @_l_344: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_350 PUSH_VAL Integer 0i Return @_l_350: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "You looked like the traditional type for me, so I wassurprised as well." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 10827i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_376 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_382 @_l_376: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_382 PUSH_VAL Integer 0i Return @_l_382: PUSH_VAL String "Nao" PUSH_VAL String "NO030047" CALL Talk NOP PUSH_VAL String "Really? Maybe it was the glasses that gave thatimpression?" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 10828i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_408 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_414 @_l_408: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_414 PUSH_VAL Integer 0i Return @_l_414: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Probably, though maybe because you are alsointelligent... I guess?" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 10829i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_440 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_446 @_l_440: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_446 PUSH_VAL Integer 0i Return @_l_446: PUSH_VAL String "CB01_03L" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Nao" PUSH_VAL String "NO030048" CALL Talk NOP PUSH_VAL String "Oh my, you know that nothing good will come out of iteven if you praise me like that?" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 10830i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_477 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_483 @_l_477: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_483 PUSH_VAL Integer 0i Return @_l_483: PUSH_VAL String "se009" PUSH_VAL Integer 0i CALL ScPlaySe NOP PUSH_VAL Integer 16i PUSH_VAL Integer 0i PUSH_VAL Integer 1i PUSH_VAL Integer 2i PUSH_VAL Integer 30i CALL Quake NOP PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Oomphh!!" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 10831i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_520 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_526 @_l_520: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_526 PUSH_VAL Integer 0i Return @_l_526: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "I felt her on my shoulders, I unexpectedly staggered asshe shook me." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 10832i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_552 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_558 @_l_552: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_558 PUSH_VAL Integer 0i Return @_l_558: PUSH_VAL String "CB01_02M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Nao" PUSH_VAL String "NO030049" CALL Talk NOP PUSH_VAL String "Ah, perhaps you'd like to take a look?" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 10833i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_589 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_595 @_l_589: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_595 PUSH_VAL Integer 0i Return @_l_595: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Eh... but... wouldn't I be a bother?" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 10834i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_621 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_627 @_l_621: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_627 PUSH_VAL Integer 0i Return @_l_627: PUSH_VAL String "Nao" PUSH_VAL String "NO030050" CALL Talk NOP PUSH_VAL String "I'm alone today, and it's not like I would swim, sodon't worry about it." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 10835i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_653 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_659 @_l_653: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_659 PUSH_VAL Integer 0i Return @_l_659: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Okay... however, just a little." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 10836i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_685 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_691 @_l_685: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_691 PUSH_VAL Integer 0i Return @_l_691: PUSH_VAL String "B21b" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetCg NOP PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Ah, there's water already?" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 10837i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_722 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_728 @_l_722: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_728 PUSH_VAL Integer 0i Return @_l_728: PUSH_VAL String "CB01_01M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Nao" PUSH_VAL String "NO030051" CALL Talk NOP PUSH_VAL String "No, we we're going throw this water tomorrow." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 10838i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_759 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_765 @_l_759: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_765 PUSH_VAL Integer 0i Return @_l_765: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Eh... is that so?" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 10839i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_791 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_797 @_l_791: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_797 PUSH_VAL Integer 0i Return @_l_797: PUSH_VAL String "Nao" PUSH_VAL String "NO030052" CALL Talk NOP PUSH_VAL String "Yeah, this hasn't been replaced for a long time now, sowe would be changing the water. We mostly do some majorcleanup before opening the pool classes." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 10840i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_823 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_829 @_l_823: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_829 PUSH_VAL Integer 0i Return @_l_829: PUSH_VAL String "Nao" PUSH_VAL String "NO030053" CALL Talk NOP PUSH_VAL String "There are so many garbages that we need to gather soit's still dirty, right?" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 10841i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_855 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_861 @_l_855: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_861 PUSH_VAL Integer 0i Return @_l_861: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "If you certainly look in closer, there are growing mossand bags of garbages that's stucked at the bottom vinyllinings, and they're so deep under." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 10842i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_887 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_893 @_l_887: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_893 PUSH_VAL Integer 0i Return @_l_893: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "You're right, I thought that you could swim already." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 10843i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_919 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_925 @_l_919: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_925 PUSH_VAL Integer 0i Return @_l_925: PUSH_VAL String "CB01_02M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Nao" PUSH_VAL String "NO030054" CALL Talk NOP PUSH_VAL String "Everyone in the club is having their own training thisseason, it's also considered as a season where everyoneis taking a break, so no one would be swimming." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 10844i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_956 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_962 @_l_956: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_962 PUSH_VAL Integer 0i Return @_l_962: PUSH_VAL String "Nao" PUSH_VAL String "NO030055" CALL Talk NOP PUSH_VAL String "Besides, the club's budget is low, so we can't changethe water of the pool everytime." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 10845i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_988 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_994 @_l_988: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_994 PUSH_VAL Integer 0i Return @_l_994: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Certainly, it's not like changing water when you'regoing to take a bath in the tub." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 10846i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1020 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1026 @_l_1020: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1026 PUSH_VAL Integer 0i Return @_l_1026: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Just draining the water, and replacing it would be nicebut it surely would take a lot of time." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 10847i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1052 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1058 @_l_1052: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1058 PUSH_VAL Integer 0i Return @_l_1058: PUSH_VAL String "CB01_01M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Nao" PUSH_VAL String "NO030056" CALL Talk NOP PUSH_VAL String "That's why, we clean it most of the time we have freetime." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 10848i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1089 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1095 @_l_1089: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1095 PUSH_VAL Integer 0i Return @_l_1095: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "I see." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 10849i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1121 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1127 @_l_1121: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1127 PUSH_VAL Integer 0i Return @_l_1127: PUSH_VAL String "Nao" PUSH_VAL String "NO030057" CALL Talk NOP PUSH_VAL String "For the time being, before we open the pool, maybe theP.E. class can bond together while cleaning it." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 10850i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1153 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1159 @_l_1153: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1159 PUSH_VAL Integer 0i Return @_l_1159: PUSH_VAL String "Nao" PUSH_VAL String "NO030058" CALL Talk NOP PUSH_VAL String "So, we'll be the ones doing the finishing touches." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 10851i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1185 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1191 @_l_1185: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1191 PUSH_VAL Integer 0i Return @_l_1191: PUSH_VAL String "CB01_02M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Nao" PUSH_VAL String "NO030059" CALL Talk NOP PUSH_VAL String "Last year was really terrible. There were larvaes andwater striders in the pool, and then we would catch themand return them to the fields." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 10852i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1222 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1228 @_l_1222: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1228 PUSH_VAL Integer 0i Return @_l_1228: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Eh... In the pool? How did they come here?" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 10853i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1254 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1260 @_l_1254: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1260 PUSH_VAL Integer 0i Return @_l_1260: PUSH_VAL String "Nao" PUSH_VAL String "NO030060" CALL Talk NOP PUSH_VAL String "The larvaes came from the eggs that the dragonfly lays,the water striders are caught by the strong winds andgets here, some decides to fly away." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 10854i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1286 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1292 @_l_1286: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1292 PUSH_VAL Integer 0i Return @_l_1292: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Th-They fly? Water striders can fly?" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 10855i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1318 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1324 @_l_1318: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1324 PUSH_VAL Integer 0i Return @_l_1324: PUSH_VAL String "CB01_03M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Nao" PUSH_VAL String "NO030061" CALL Talk NOP PUSH_VAL String "Yeah, almost every insect on the farm fields can fly youknow? Didn't you know?" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 10856i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1355 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1361 @_l_1355: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1361 PUSH_VAL Integer 0i Return @_l_1361: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "...Th-They fly?" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 10857i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1387 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1393 @_l_1387: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1393 PUSH_VAL Integer 0i Return @_l_1393: PUSH_VAL String "Nao" PUSH_VAL String "NO030062" CALL Talk NOP PUSH_VAL String "Did you know that even diving beetles fly?" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 10858i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1419 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1425 @_l_1419: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1425 PUSH_VAL Integer 0i Return @_l_1425: PUSH_VAL String "Nao" PUSH_VAL String "NO030063" CALL Talk NOP PUSH_VAL String "So we apply antiseptic solutions in the pool, just assoon as it wears off." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 10859i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1451 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1457 @_l_1451: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1457 PUSH_VAL Integer 0i Return @_l_1457: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "I-I never knew that..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 10860i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1483 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1489 @_l_1483: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1489 PUSH_VAL Integer 0i Return @_l_1489: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "From where I came from, we wouldn't be talking aboutthese things." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 10861i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1515 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1521 @_l_1515: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1521 PUSH_VAL Integer 0i Return @_l_1521: PUSH_VAL String "CB01_01M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Nao" PUSH_VAL String "NO030064" CALL Talk NOP PUSH_VAL String "In the city, most pools are indoor, and there are noponds and farm fields for the insects to fly from." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 10862i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1552 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1558 @_l_1552: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1558 PUSH_VAL Integer 0i Return @_l_1558: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "It's quite amusing, a lot of things happen in differentplaces." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 10863i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1584 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1590 @_l_1584: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1590 PUSH_VAL Integer 0i Return @_l_1590: PUSH_VAL String "CB01_11M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Nao" PUSH_VAL String "NO030065" CALL Talk NOP PUSH_VAL String "There's a lot more." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 10864i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1621 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1627 @_l_1621: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1627 PUSH_VAL Integer 0i Return @_l_1627: PUSH_VAL String "Nao" PUSH_VAL String "NO030066" CALL Talk NOP PUSH_VAL String "When I was young, there was a lot of things that wasn'ttaught to me..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 10865i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1653 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1659 @_l_1653: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1659 PUSH_VAL Integer 0i Return @_l_1659: PUSH_VAL String "CB01_02M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Nao" PUSH_VAL String "NO030067" CALL Talk NOP PUSH_VAL String "That's why, you need to take it easy since you just movein, okay Haru-chan?" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 10866i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1690 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1696 @_l_1690: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1696 PUSH_VAL Integer 0i Return @_l_1696: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Nao-chan..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 10867i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1722 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1728 @_l_1722: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1728 PUSH_VAL Integer 0i Return @_l_1728: PUSH_VAL String "CB01_11M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Nao" PUSH_VAL String "NO030068" CALL Talk NOP PUSH_VAL String "Oh yeah... when summer ends again, don't just suddenlygo, okay?" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 10868i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1759 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1765 @_l_1759: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1765 PUSH_VAL Integer 0i Return @_l_1765: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "...Sure." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 10869i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1791 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1797 @_l_1791: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1797 PUSH_VAL Integer 0i Return @_l_1797: PUSH_VAL String "CB01_02M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Nao" PUSH_VAL String "NO030069" CALL Talk NOP PUSH_VAL String "Ah, also... once the pool is open, come over and hangout okay?" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 10870i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1828 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1834 @_l_1828: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1834 PUSH_VAL Integer 0i Return @_l_1834: PUSH_VAL String "Nao" PUSH_VAL String "NO030070" CALL Talk NOP PUSH_VAL String "We only have a few members, you can swim here as much asyou like." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 10871i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1860 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1866 @_l_1860: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1866 PUSH_VAL Integer 0i Return @_l_1866: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Eh, is it really fine?" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 10872i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1892 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1898 @_l_1892: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1898 PUSH_VAL Integer 0i Return @_l_1898: PUSH_VAL String "Nao" PUSH_VAL String "NO030071" CALL Talk NOP PUSH_VAL String "Yeah, as long as you bring your own swimsuit, then youdo as you like." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 10873i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1924 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1930 @_l_1924: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1930 PUSH_VAL Integer 0i Return @_l_1930: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Ah... Th-Thank you... Ryouhei wants to swim as well." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 10874i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1956 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1962 @_l_1956: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1962 PUSH_VAL Integer 0i Return @_l_1962: PUSH_VAL String "CB01_06M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Nao" PUSH_VAL String "NO030072" CALL Talk NOP PUSH_VAL String "That guy? He also said that last year, he constantlyswim when he's here." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 10875i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1993 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1999 @_l_1993: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1999 PUSH_VAL Integer 0i Return @_l_1999: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Ryouhei even said that he loves the pool." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 10876i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2025 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2031 @_l_2025: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2031 PUSH_VAL Integer 0i Return @_l_2031: PUSH_VAL String "Nao" PUSH_VAL String "NO030073" CALL Talk NOP PUSH_VAL String "Eh... Aah, most likely he also say that he loves theenvironment around the pool right? That pervert..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 10877i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2057 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2063 @_l_2057: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2063 PUSH_VAL Integer 0i Return @_l_2063: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Nao-chan, you and Ryouhei really get along well huh?" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 10878i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2089 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2095 @_l_2089: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2095 PUSH_VAL Integer 0i Return @_l_2095: PUSH_VAL String "CB01_13M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL Integer 3i CALL Shake NOP PUSH_VAL String "Nao" PUSH_VAL String "NO030074" CALL Talk NOP PUSH_VAL String "Uugh... L-Like I said, stop saying things like that." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 10879i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2129 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2135 @_l_2129: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2135 PUSH_VAL Integer 0i Return @_l_2135: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "S-Sorry..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 10880i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2161 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2167 @_l_2161: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2167 PUSH_VAL Integer 0i Return @_l_2167: PUSH_VAL String "CB01_01M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Nao" PUSH_VAL String "NO030075" CALL Talk NOP PUSH_VAL String "That guy, he's just intrusive." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 10881i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2198 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2204 @_l_2198: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2204 PUSH_VAL Integer 0i Return @_l_2204: PUSH_VAL String "Nao" PUSH_VAL String "NO030076" CALL Talk NOP PUSH_VAL String "That's why Haru-chan, you should watch out from him." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 10882i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2230 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2236 @_l_2230: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2236 PUSH_VAL Integer 0i Return @_l_2236: PUSH_VAL String "CB01_02M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Nao" PUSH_VAL String "NO030077" CALL Talk NOP PUSH_VAL String "But it looks like he already liked you, it must bedifficult on you." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 10883i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2267 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2273 @_l_2267: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2273 PUSH_VAL Integer 0i Return @_l_2273: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Yeah but, he was the only friend I had on the class fromthe start, he really helped me a lot." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 10884i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2299 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2305 @_l_2299: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2305 PUSH_VAL Integer 0i Return @_l_2305: PUSH_VAL String "Nao" PUSH_VAL String "NO030078" CALL Talk NOP PUSH_VAL String "That goes the same for him as well." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 10885i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2331 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2337 @_l_2331: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2337 PUSH_VAL Integer 0i Return @_l_2337: PUSH_VAL String "Nao" PUSH_VAL String "NO030079" CALL Talk NOP PUSH_VAL String "He repeated for a year, taking classes lightly. He wasout of place by then, so he barely had anyone to talkto." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 10886i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2363 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2369 @_l_2363: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2369 PUSH_VAL Integer 0i Return @_l_2369: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "I see..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 10887i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2395 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2401 @_l_2395: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2401 PUSH_VAL Integer 0i Return @_l_2401: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "I didn't know anything about him before, but we justnormally became friends, also, you would usually benervous if there's a senior in your class..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 10888i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2427 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2433 @_l_2427: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2433 PUSH_VAL Integer 0i Return @_l_2433: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "But, Amatsume is also there, so he's not completelyalone." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 10889i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2459 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2465 @_l_2459: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2465 PUSH_VAL Integer 0i Return @_l_2465: PUSH_VAL String "CB01_01M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Nao" PUSH_VAL String "NO030080" CALL Talk NOP PUSH_VAL String "Well, aside from being noisy, he's also a helpful and akind guy, so please get along with him." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 10890i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2496 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2502 @_l_2496: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2502 PUSH_VAL Integer 0i Return @_l_2502: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Yeah, I got that." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 10891i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2528 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2534 @_l_2528: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2534 PUSH_VAL Integer 0i Return @_l_2534: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "At that time, the facial expression of Nao-chan that Isaw earlier came into my mind." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 10892i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2560 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2566 @_l_2560: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2566 PUSH_VAL Integer 0i Return @_l_2566: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Looking from behind, everyone in the class was having anice conversation compared to Nao-chan who was lonelycounting her steps." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 10893i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2592 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2598 @_l_2592: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2598 PUSH_VAL Integer 0i Return @_l_2598: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "I wonder what's wrong with Nao-chan?" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 10894i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2624 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2630 @_l_2624: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2630 PUSH_VAL Integer 0i Return @_l_2630: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Could something be... bothering Nao-chan?" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 10895i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2656 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2662 @_l_2656: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2662 PUSH_VAL Integer 0i Return @_l_2662: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Way back before, she never ever showed that kind offace... or was that only before?" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 10896i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2688 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2694 @_l_2688: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2694 PUSH_VAL Integer 0i Return @_l_2694: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "I thought Nao-chan never changed, but we didn't meetafter a while, I guess something might have happened?" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 10897i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2720 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2726 @_l_2720: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2726 PUSH_VAL Integer 0i Return @_l_2726: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "But, it would be bad if I ask her straight on what'sbothering her, that's what's been hitting me inside thatI want to put to an end." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 10898i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2752 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2758 @_l_2752: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2758 PUSH_VAL Integer 0i Return @_l_2758: CALL ScStopBgm NOP PUSH_VAL String "DATE" PUSH_VAL Integer 0i CALL EyeCatchEnter NOP PUSH_VAL String "00_b002" CALL Change NOP PUSH_VAL Integer 0i Return PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return @@Initialize Return this EndFunc Function sc00_B002() CALL ScenarioEnter NOP PUSH_VAL String "SE357" PUSH_VAL Integer 0i CALL ScPlaySe NOP PUSH_VAL String "B02a" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetCg NOP PUSH_VAL String "BGM05" PUSH_VAL Integer 0i CALL ScPlayBgm NOP PUSH_VAL String "Voice H " PUSH_VAL String "NO030081" CALL Talk NOP PUSH_VAL String "Is anybody home? Haru-chaaan?" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 10899i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_41 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_47 @_l_41: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_47 PUSH_VAL Integer 0i Return @_l_47: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Ah, oh no... Is it that time already..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 10900i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_73 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_79 @_l_73: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_79 PUSH_VAL Integer 0i Return @_l_79: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Sora, can you take care of the house while I'm atschool? Also, I'll leave the dishes to you, thanks forthe help." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 10901i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_105 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_111 @_l_105: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_111 PUSH_VAL Integer 0i Return @_l_111: PUSH_VAL String "CA02_04S" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Sora" PUSH_VAL String "SR030001" CALL Talk NOP PUSH_VAL String "...Eh..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 10902i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_142 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_148 @_l_142: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_148 PUSH_VAL Integer 0i Return @_l_148: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "While holding her bread and tea, Sora frowned as shedidn't want to do it." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 10903i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_174 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_180 @_l_174: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_180 PUSH_VAL Integer 0i Return @_l_180: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "If you leave it, it will stink and insects will gatherfor it, okay?" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 10904i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_206 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_212 @_l_206: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_212 PUSH_VAL Integer 0i Return @_l_212: PUSH_VAL String "Sora" PUSH_VAL String "SR030002" CALL Talk NOP PUSH_VAL String "...It's bothersome." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 10905i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_238 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_244 @_l_238: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_244 PUSH_VAL Integer 0i Return @_l_244: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "I'll leave it to you then." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 10906i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_270 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_276 @_l_270: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_276 PUSH_VAL Integer 0i Return @_l_276: PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL BlackOut NOP PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "As I took my part after washing my own plate, I took mybag and left right away." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 10907i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_306 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_312 @_l_306: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_312 PUSH_VAL Integer 0i Return @_l_312: PUSH_VAL String "B01a" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetCg NOP PUSH_VAL String "CB01_02M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Sorry for the wait." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 10908i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_348 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_354 @_l_348: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_354 PUSH_VAL Integer 0i Return @_l_354: PUSH_VAL String "Nao" PUSH_VAL String "NO030082" CALL Talk NOP PUSH_VAL String "Good morning, Haru-chan." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 10909i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_380 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_386 @_l_380: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_386 PUSH_VAL Integer 0i Return @_l_386: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Good morning." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 10910i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_412 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_418 @_l_412: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_418 PUSH_VAL Integer 0i Return @_l_418: PUSH_VAL String "CB01_05M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Nao" PUSH_VAL String "NO030083" CALL Talk NOP PUSH_VAL String "Sora-chan's... not coming today too?" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 10911i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_449 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_455 @_l_449: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_455 PUSH_VAL Integer 0i Return @_l_455: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Nao-chan seemed worried as she stared back at the house." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 10912i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_481 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_487 @_l_481: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_487 PUSH_VAL Integer 0i Return @_l_487: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Well, the uniform that we requested will arrive today.As soon as it arrives she can attend tomorrow." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 10913i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_513 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_519 @_l_513: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_519 PUSH_VAL Integer 0i Return @_l_519: PUSH_VAL String "CB01_02M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Nao" PUSH_VAL String "NO030084" CALL Talk NOP PUSH_VAL String "Really, it's so lonesome to look after the house alone." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 10914i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_550 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_556 @_l_550: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_556 PUSH_VAL Integer 0i Return @_l_556: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Well, she always holes herself up in her room, sothere's nothing to worry about it." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 10915i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_582 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_588 @_l_582: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_588 PUSH_VAL Integer 0i Return @_l_588: PUSH_VAL String "CB01_01M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Nao" PUSH_VAL String "NO030085" CALL Talk NOP PUSH_VAL String "It's not like that." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 10916i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_619 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_625 @_l_619: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_625 PUSH_VAL Integer 0i Return @_l_625: PUSH_VAL String "Nao" PUSH_VAL String "NO030086" CALL Talk NOP PUSH_VAL String "When you lost your parents, her only family now is youHaru-chan." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 10917i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_651 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_657 @_l_651: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_657 PUSH_VAL Integer 0i Return @_l_657: PUSH_VAL String "Nao" PUSH_VAL String "NO030087" CALL Talk NOP PUSH_VAL String "And if you won't be there Haru-chan, she might feelreally lonely." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 10918i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_683 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_689 @_l_683: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_689 PUSH_VAL Integer 0i Return @_l_689: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 10919i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_715 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_721 @_l_715: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_721 PUSH_VAL Integer 0i Return @_l_721: PUSH_VAL String "Nao" PUSH_VAL String "NO030088" CALL Talk NOP PUSH_VAL String "That's why, seeing you guys together going to schoolwould be really great." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 10920i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_747 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_753 @_l_747: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_753 PUSH_VAL Integer 0i Return @_l_753: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Yeah." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 10921i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_779 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_785 @_l_779: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_785 PUSH_VAL Integer 0i Return @_l_785: CALL ScStopBgm NOP PUSH_VAL Integer 0i PUSH_VAL Integer 1i CALL BlackOut NOP PUSH_VAL Integer 2000i PUSH_VAL Integer 0i CALL ScWait NOP PUSH_VAL String "B12a" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetCg NOP PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "And after school." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 10922i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_826 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_832 @_l_826: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_832 PUSH_VAL Integer 0i Return @_l_832: PUSH_VAL String "BGM03" PUSH_VAL Integer 0i CALL ScPlayBgm NOP PUSH_VAL String "Ryouhei" PUSH_VAL String "RH030039" CALL Talk NOP PUSH_VAL String "Say, that looks heavy, should I carry it for you?" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 10923i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_862 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_868 @_l_862: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_868 PUSH_VAL Integer 0i Return @_l_868: PUSH_VAL String "CF01_05M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Eh? Ah, I'm fine by myself." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 10924i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_899 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_905 @_l_899: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_905 PUSH_VAL Integer 0i Return @_l_905: PUSH_VAL String "CF01_02M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Ryouhei" PUSH_VAL String "RH030040" CALL Talk NOP PUSH_VAL String "Can you really do it? Say, um, how about if I carry thisone?" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 10925i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_936 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_942 @_l_936: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_942 PUSH_VAL Integer 0i Return @_l_942: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Ryouhei took some of the new uniforms that I'm carrying." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 10926i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_968 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_974 @_l_968: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_974 PUSH_VAL Integer 0i Return @_l_974: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "And, he took the box which was full of a girl's uniformand smiled luckily." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 10927i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1000 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1006 @_l_1000: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1006 PUSH_VAL Integer 0i Return @_l_1006: PUSH_VAL String "CF01_01M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Ryouhei" PUSH_VAL String "RH030041" CALL Talk NOP PUSH_VAL String "So this is for your little sister, she can finally haveher debut in school right?" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 10928i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1037 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1043 @_l_1037: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1043 PUSH_VAL Integer 0i Return @_l_1043: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Well, that sounds nice but..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 10929i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1069 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1075 @_l_1069: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1075 PUSH_VAL Integer 0i Return @_l_1075: PUSH_VAL String "CF01_05M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Ryouhei" PUSH_VAL String "RH030042" CALL Talk NOP PUSH_VAL String "You waited for the uniforms arrival to get the necklengths checked right? "Ah, Onii-chan, I've been waitingfor you!"." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 10930i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1106 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1112 @_l_1106: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1112 PUSH_VAL Integer 0i Return @_l_1112: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "That's... that's a little too cute..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 10931i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1138 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1144 @_l_1138: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1144 PUSH_VAL Integer 0i Return @_l_1144: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "That way of speaking somehow wouldn't happen." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 10932i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1170 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1176 @_l_1170: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1176 PUSH_VAL Integer 0i Return @_l_1176: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Also, my sister... Sora would never call me Onii-chan." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 10933i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1202 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1208 @_l_1202: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1208 PUSH_VAL Integer 0i Return @_l_1208: PUSH_VAL String "CF01_02M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Ryouhei" PUSH_VAL String "RH030043" CALL Talk NOP PUSH_VAL String "Oh whoo, so your little sister is called as Sora-chan?So, what does she call you? Aniki? Onii-chama? Onii-jya?" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 10934i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1239 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1245 @_l_1239: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1245 PUSH_VAL Integer 0i Return @_l_1245: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "You'll understand once we get there." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 10935i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1271 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1277 @_l_1271: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1277 PUSH_VAL Integer 0i Return @_l_1277: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Aah, probably, from the best to the worst type... that'swhat he should expect." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 10936i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1303 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1309 @_l_1303: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1309 PUSH_VAL Integer 0i Return @_l_1309: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Ryouhei's intentions are good, but..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 10937i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1335 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1341 @_l_1335: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1341 PUSH_VAL Integer 0i Return @_l_1341: PUSH_VAL String "CF01_01M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Ryouhei" PUSH_VAL String "RH030044" CALL Talk NOP PUSH_VAL String "The uniforms are... Size 7, like a sweet little girl?Same as Akira's size?" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 10938i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1372 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1378 @_l_1372: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1378 PUSH_VAL Integer 0i Return @_l_1378: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Yeah, if I'm not mistaken, kinda like Amatsume's sizeright?" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 10939i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1404 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1410 @_l_1404: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1410 PUSH_VAL Integer 0i Return @_l_1410: PUSH_VAL String "Ryouhei" PUSH_VAL String "RH030045" CALL Talk NOP PUSH_VAL String "That's... wait a minute, your sister, this schooluniform... Isn't it weird?" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 10940i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1436 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1442 @_l_1436: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1442 PUSH_VAL Integer 0i Return @_l_1442: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Ah... I think I haven't mentioned this yet, Sora and Iare twins." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 10941i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1468 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1474 @_l_1468: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1474 PUSH_VAL Integer 0i Return @_l_1474: PUSH_VAL String "CF01_06M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL Integer 7i PUSH_VAL Integer 0i CALL Jump NOP PUSH_VAL String "Ryouhei" PUSH_VAL String "RH030046" CALL Talk NOP PUSH_VAL String "Tw-Tw-Tw-Twins? Sausage?" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 10942i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1509 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1515 @_l_1509: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1515 PUSH_VAL Integer 0i Return @_l_1515: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Yeah, twins." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 10943i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1541 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1547 @_l_1541: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1547 PUSH_VAL Integer 0i Return @_l_1547: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "You can say that we might have similar faces, but wediffer from our heights." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 10944i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1573 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1579 @_l_1573: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1579 PUSH_VAL Integer 0i Return @_l_1579: PUSH_VAL String "CF01_05M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Ryouhei" PUSH_VAL String "RH030047" CALL Talk NOP PUSH_VAL String "Hmm... yeah... I see..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 10945i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1610 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1616 @_l_1610: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1616 PUSH_VAL Integer 0i Return @_l_1616: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "So I beg of you, we might look the same but we havedifferent style, so please don't look at me like thatokay?" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 10946i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1642 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1648 @_l_1642: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1648 PUSH_VAL Integer 0i Return @_l_1648: PUSH_VAL String "CF01_04M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Ryouhei" PUSH_VAL String "RH030048" CALL Talk NOP PUSH_VAL String "I know, I'll just wait to meet the real thing, it's notlike I'm checking or something." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 10947i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1679 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1685 @_l_1679: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1685 PUSH_VAL Integer 0i Return @_l_1685: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Nope, you absolutely did! Then why were you looking atmy chest and ass!?" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 10948i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1711 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1717 @_l_1711: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1717 PUSH_VAL Integer 0i Return @_l_1717: PUSH_VAL String "B01a" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetCg NOP PUSH_VAL String "Ryouhei" PUSH_VAL String "RH030049" CALL Talk NOP PUSH_VAL String "It's so nostalgic, Sensei's place." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 10949i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1748 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1754 @_l_1748: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1754 PUSH_VAL Integer 0i Return @_l_1754: PUSH_VAL String "CF01_01M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Huh, have you been here before Ryouhei?" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 10950i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1785 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1791 @_l_1785: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1791 PUSH_VAL Integer 0i Return @_l_1791: PUSH_VAL String "Ryouhei" PUSH_VAL String "RH030050" CALL Talk NOP PUSH_VAL String "Yeah, for a couple of times I had my injection here." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 10951i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1817 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1823 @_l_1817: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1823 PUSH_VAL Integer 0i Return @_l_1823: PUSH_VAL String "Ryouhei" PUSH_VAL String "RH030051" CALL Talk NOP PUSH_VAL String "Also, the kids here were also taken care by Hobo-sensei." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 10952i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1849 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1855 @_l_1849: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1855 PUSH_VAL Integer 0i Return @_l_1855: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "I see... I didn't know about that." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 10953i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1881 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1887 @_l_1881: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1887 PUSH_VAL Integer 0i Return @_l_1887: PUSH_VAL String "Ryouhei" PUSH_VAL String "RH030052" CALL Talk NOP PUSH_VAL String "So you will be the one to inherit this place?" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 10954i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1913 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1919 @_l_1913: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1919 PUSH_VAL Integer 0i Return @_l_1919: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "I don't know... if I'll inherit this place, I need tostudy more harder so I won't be ashamed right?" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 10955i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1945 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1951 @_l_1945: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1951 PUSH_VAL Integer 0i Return @_l_1951: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "And with nothing more left to inherit, it's just ahouse." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 10956i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1977 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1983 @_l_1977: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1983 PUSH_VAL Integer 0i Return @_l_1983: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "I'm home. Wait here for a sec." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 10957i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2009 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2015 @_l_2009: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2015 PUSH_VAL Integer 0i Return @_l_2015: CALL ScStopBgm NOP PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL BlackOut NOP PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "The front door is open and the key wasn't hangingaround. That only means Sora is here." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 10958i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2047 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2053 @_l_2047: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2053 PUSH_VAL Integer 0i Return @_l_2053: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "I quickly went inside the house. Since I took a friendhome, I quickly checked if the house is clean. I wonderif Sora have cleaned the kitchen already..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 10959i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2079 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2085 @_l_2079: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2085 PUSH_VAL Integer 0i Return @_l_2085: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "I only hear my footsteps as I stood, other than that,there's nothing else to be heard.There's also no indications that Sora is here... Is sheasleep?" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 10960i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2111 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2117 @_l_2111: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2117 PUSH_VAL Integer 0i Return @_l_2117: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "...Sora? I'm back?" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 10961i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2143 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2149 @_l_2143: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2149 PUSH_VAL Integer 0i Return @_l_2149: PUSH_VAL String "se101" PUSH_VAL Integer 0i CALL ScPlaySe NOP PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "......" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 10962i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2179 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2185 @_l_2179: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2185 PUSH_VAL Integer 0i Return @_l_2185: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "There was no answer. But, even if she was awake, shewould just ignore anything that's happening..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 10963i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2211 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2217 @_l_2211: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2217 PUSH_VAL Integer 0i Return @_l_2217: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "...I'm openning it?" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 10964i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2243 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2249 @_l_2243: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2249 PUSH_VAL Integer 0i Return @_l_2249: PUSH_VAL String "se100" PUSH_VAL Integer 0i CALL ScPlaySe NOP PUSH_VAL String "B04a" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetCg NOP PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "......" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 10965i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2284 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2290 @_l_2284: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2290 PUSH_VAL Integer 0i Return @_l_2290: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "The room was completely empty. The windows are closed,and the air felt so stagnant." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 10966i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2316 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2322 @_l_2316: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2322 PUSH_VAL Integer 0i Return @_l_2322: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "If she was going out, she should have locked the door tobegin with, it's really bothersome..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 10967i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2348 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2354 @_l_2348: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2354 PUSH_VAL Integer 0i Return @_l_2354: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "For the time being, she might even form a quarrel withRyouhei, so I'm relieved." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 10968i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2380 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2386 @_l_2380: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2386 PUSH_VAL Integer 0i Return @_l_2386: PUSH_VAL Integer 0i PUSH_VAL Integer 1i CALL BlackOut NOP PUSH_VAL String "B32a" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetCg NOP PUSH_VAL String "CF01_01M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "BGM05" PUSH_VAL Integer 0i CALL ScPlayBgm NOP PUSH_VAL String "Ryouhei" PUSH_VAL String "RH030053" CALL Talk NOP PUSH_VAL String "Sorry for the intrusion! Oohh, so this what the hospitallooks like inside, I can feel the wind blowing here." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 10969i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2430 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2436 @_l_2430: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2436 PUSH_VAL Integer 0i Return @_l_2436: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "As one would expect to, patients in the hospital can'tgo inside here." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 10970i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2462 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2468 @_l_2462: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2468 PUSH_VAL Integer 0i Return @_l_2468: PUSH_VAL String "Ryouhei" PUSH_VAL String "RH030054" CALL Talk NOP PUSH_VAL String "So, what kind of stuff do you have in your room? Can Isee?" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 10971i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2494 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2500 @_l_2494: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2500 PUSH_VAL Integer 0i Return @_l_2500: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "I haven't cleaned up yet, wait for a second." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 10972i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2526 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2532 @_l_2526: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2532 PUSH_VAL Integer 0i Return @_l_2532: PUSH_VAL String "Ryouhei" PUSH_VAL String "RH030055" CALL Talk NOP PUSH_VAL String "It's fine! We're guys after all, there's nothing toworry about." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 10973i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2558 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2564 @_l_2558: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2564 PUSH_VAL Integer 0i Return @_l_2564: PUSH_VAL String "Voice H " PUSH_VAL String "NO030089" CALL Talk NOP PUSH_VAL String "Is anybody home!!" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 10974i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2590 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2596 @_l_2590: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2596 PUSH_VAL Integer 0i Return @_l_2596: PUSH_VAL String "CF01_06M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Ryouhei" PUSH_VAL String "RH030056" CALL Talk NOP PUSH_VAL String "Wh-what!?" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 10975i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2627 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2633 @_l_2627: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2633 PUSH_VAL Integer 0i Return @_l_2633: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Ah... It's Nao-chan." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 10976i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2659 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2665 @_l_2659: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2665 PUSH_VAL Integer 0i Return @_l_2665: PUSH_VAL String "Ryouhei" PUSH_VAL String "RH030057" CALL Talk NOP PUSH_VAL String "Nao? What's she doing here?" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 10977i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2691 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2697 @_l_2691: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2697 PUSH_VAL Integer 0i Return @_l_2697: PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL BlackOut NOP PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "I went to meet Nao-chan at the front door." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 10978i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2727 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2733 @_l_2727: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2733 PUSH_VAL Integer 0i Return @_l_2733: PUSH_VAL String "B32a" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetCg NOP PUSH_VAL String "CB02_13M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Nao" PUSH_VAL String "NO030090" CALL Talk NOP PUSH_VAL String "Eh? What is he doing here?" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 10979i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2769 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2775 @_l_2769: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2775 PUSH_VAL Integer 0i Return @_l_2775: PUSH_VAL String "CF01_09M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Ryouhei" PUSH_VAL String "RH030058" CALL Talk NOP PUSH_VAL String "That's my line!" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 10980i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2806 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2812 @_l_2806: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2812 PUSH_VAL Integer 0i Return @_l_2812: PUSH_VAL Integer 7i CALL BustupClear NOP PUSH_VAL String "CB02_01M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Nao" PUSH_VAL String "NO030091" CALL Talk NOP PUSH_VAL String "Haru-chan, you have recieved the uniforms right? Haveyou checked them already?" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 10981i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2846 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2852 @_l_2846: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2852 PUSH_VAL Integer 0i Return @_l_2852: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "No, but we were about to..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 10982i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2878 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2884 @_l_2878: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2884 PUSH_VAL Integer 0i Return @_l_2884: PUSH_VAL String "Nao" PUSH_VAL String "NO030092" CALL Talk NOP PUSH_VAL String "Probably, it doesn't have any buttons yet, I have afeeling that we might need to sew them on. Also, Iwonder if the pants are hemmed already?" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 10983i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2910 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2916 @_l_2910: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2916 PUSH_VAL Integer 0i Return @_l_2916: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Is that so... but we don't have any needles and threadshere at home..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 10984i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2942 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2948 @_l_2942: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2948 PUSH_VAL Integer 0i Return @_l_2948: PUSH_VAL String "CB02_02M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Nao" PUSH_VAL String "NO030093" CALL Talk NOP PUSH_VAL String "I have brought some." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 10985i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2979 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2985 @_l_2979: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2985 PUSH_VAL Integer 0i Return @_l_2985: PUSH_VAL String "CF01_10M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Ryouhei" PUSH_VAL String "RH030059" CALL Talk NOP PUSH_VAL String "What's this... This feeling of being an unwantedcharacter..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 10986i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_3016 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_3022 @_l_3016: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_3022 PUSH_VAL Integer 0i Return @_l_3022: PUSH_VAL String "CB02_03M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Nao" PUSH_VAL String "NO030094" CALL Talk NOP PUSH_VAL String "Ah, you can go home now." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 10987i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_3053 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_3059 @_l_3053: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_3059 PUSH_VAL Integer 0i Return @_l_3059: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Now, now, just take your time and relax." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 10988i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_3085 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_3091 @_l_3085: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_3091 PUSH_VAL Integer 0i Return @_l_3091: PUSH_VAL String "CB02_06M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Nao" PUSH_VAL String "NO030095" CALL Talk NOP PUSH_VAL String "He might get carried away and take advantage, and stayhere until night for your dinner." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 10989i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_3122 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_3128 @_l_3122: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_3128 PUSH_VAL Integer 0i Return @_l_3128: PUSH_VAL String "CF01_09M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Ryouhei" PUSH_VAL String "RH030060" CALL Talk NOP PUSH_VAL String "Y-You idiot! That kind of shameless thing, o-of course Iwon't do such a thing!" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 10990i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_3159 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_3165 @_l_3159: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_3165 PUSH_VAL Integer 0i Return @_l_3165: PUSH_VAL String "CB02_03M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Nao" PUSH_VAL String "NO030096" CALL Talk NOP PUSH_VAL String "Bull's-eye." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 10991i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_3196 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_3202 @_l_3196: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_3202 PUSH_VAL Integer 0i Return @_l_3202: PUSH_VAL String "Ryouhei" PUSH_VAL String "RH030061" CALL Talk NOP PUSH_VAL String "Geez, big mouthed girl." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 10992i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_3228 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_3234 @_l_3228: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_3234 PUSH_VAL Integer 0i Return @_l_3234: PUSH_VAL String "CB02_01M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Nao" PUSH_VAL String "NO030097" CALL Talk NOP PUSH_VAL String "For now, I'll make the buttons on Sora-chan's uniform.And for the mean time, fold and mark the pants ofHaru-chan, so that I can also sew them later." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 10993i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_3265 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_3271 @_l_3265: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_3271 PUSH_VAL Integer 0i Return @_l_3271: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Yeah... got it, thank you, Nao-chan." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 10994i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_3297 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_3303 @_l_3297: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_3303 PUSH_VAL Integer 0i Return @_l_3303: PUSH_VAL String "CF01_01M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Ryouhei" PUSH_VAL String "RH030062" CALL Talk NOP PUSH_VAL String "Say, Haruka? This girl, how come she's like yourhandmaiden, and she acts naturally as if she lives here?" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 10995i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_3334 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_3340 @_l_3334: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_3340 PUSH_VAL Integer 0i Return @_l_3340: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Eh? Nao-chan is?" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 10996i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_3366 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_3372 @_l_3366: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_3372 PUSH_VAL Integer 0i Return @_l_3372: PUSH_VAL String "CB02_06M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Nao" PUSH_VAL String "NO030098" CALL Talk NOP PUSH_VAL String ""Handmaiden"... Don't ruin anyone's reputation by thethings that you're saying." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 10997i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_3403 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_3409 @_l_3403: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_3409 PUSH_VAL Integer 0i Return @_l_3409: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "During the summer vacations, our parents have to takecharge in their offices, so Sora and I used to stayhere, and they're the ones who looked after us." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 10998i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_3435 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_3441 @_l_3435: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_3441 PUSH_VAL Integer 0i Return @_l_3441: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "At that time, Nao-chan became my playmate." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 10999i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_3467 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_3473 @_l_3467: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_3473 PUSH_VAL Integer 0i Return @_l_3473: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "From the start, Nao-chan's family have been friends withmy grandfather since they're just neighbours, andthey've been proper friends since then." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 11000i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_3499 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_3505 @_l_3499: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_3505 PUSH_VAL Integer 0i Return @_l_3505: PUSH_VAL String "Ryouhei" PUSH_VAL String "RH030063" CALL Talk NOP PUSH_VAL String "Aahh..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 11001i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_3531 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_3537 @_l_3531: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_3537 PUSH_VAL Integer 0i Return @_l_3537: PUSH_VAL String "CB02_01M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Nao" PUSH_VAL String "NO030099" CALL Talk NOP PUSH_VAL String "That's how you say it. Yours is different, your helpingthe wrong way!" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 11002i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_3568 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_3574 @_l_3568: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_3574 PUSH_VAL Integer 0i Return @_l_3574: PUSH_VAL String "CF01_10M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Ryouhei" PUSH_VAL String "RH030064" CALL Talk NOP PUSH_VAL String "There was not enough time right? It's the same right??" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 11003i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_3605 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_3611 @_l_3605: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_3611 PUSH_VAL Integer 0i Return @_l_3611: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "That's right, I feel like Ryouhei's neither since he'sgot his own quality." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 11004i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_3637 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_3643 @_l_3637: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_3643 PUSH_VAL Integer 0i Return @_l_3643: PUSH_VAL String "CF01_04M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Ryouhei" PUSH_VAL String "RH030065" CALL Talk NOP PUSH_VAL String "See?" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 11005i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_3674 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_3680 @_l_3674: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_3680 PUSH_VAL Integer 0i Return @_l_3680: PUSH_VAL String "CB02_08M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Nao" PUSH_VAL String "NO030100" CALL Talk NOP PUSH_VAL String "Really, such a bad mouthed guy." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 11006i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_3711 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_3717 @_l_3711: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_3717 PUSH_VAL Integer 0i Return @_l_3717: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "The both of you are really interesting." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 11007i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_3743 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_3749 @_l_3743: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_3749 PUSH_VAL Integer 0i Return @_l_3749: PUSH_VAL String "CF01_09M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Ryouhei" PUSH_VAL String "RH030066" CALL Talk NOP PUSH_VAL String "Don't group me with her." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 11008i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_3780 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_3786 @_l_3780: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_3786 PUSH_VAL Integer 0i Return @_l_3786: PUSH_VAL String "CB02_06M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Nao" PUSH_VAL String "NO030101" CALL Talk NOP PUSH_VAL String "Me too, that's the only thing we agree at." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 11009i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_3817 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_3823 @_l_3817: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_3823 PUSH_VAL Integer 0i Return @_l_3823: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Well..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 11010i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_3849 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_3855 @_l_3849: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_3855 PUSH_VAL Integer 0i Return @_l_3855: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Well then, let's see where we should cuff my pants." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 11011i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_3881 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_3887 @_l_3881: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_3887 PUSH_VAL Integer 0i Return @_l_3887: PUSH_VAL String "CB02_01M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Nao" PUSH_VAL String "NO030102" CALL Talk NOP PUSH_VAL String "Yeah, I'll leave it to you." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 11012i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_3918 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_3924 @_l_3918: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_3924 PUSH_VAL Integer 0i Return @_l_3924: PUSH_VAL String "CF01_01M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Ryouhei" PUSH_VAL String "RH030067" CALL Talk NOP PUSH_VAL String "Oh, that means we'll be able to go and see your roomright?" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 11013i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_3955 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_3961 @_l_3955: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_3961 PUSH_VAL Integer 0i Return @_l_3961: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Yeah, it's fine. Just, sit there for a minute." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 11014i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_3987 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_3993 @_l_3987: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_3993 PUSH_VAL Integer 0i Return @_l_3993: PUSH_VAL String "CB02_02M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Nao" PUSH_VAL String "NO030103" CALL Talk NOP PUSH_VAL String "If he's doing something weird, just call out to me okay?" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 11015i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_4024 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_4030 @_l_4024: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_4030 PUSH_VAL Integer 0i Return @_l_4030: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Yeah, come and help." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 11016i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_4056 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_4062 @_l_4056: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_4062 PUSH_VAL Integer 0i Return @_l_4062: PUSH_VAL String "CF01_05M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Ryouhei" PUSH_VAL String "RH030068" CALL Talk NOP PUSH_VAL String "Saay Haruka, is it fine if I go inside Sora-chan's roomby mistake?" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 11017i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_4093 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_4099 @_l_4093: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_4099 PUSH_VAL Integer 0i Return @_l_4099: PUSH_VAL String "CB02_06M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Nao" PUSH_VAL String "NO030104" CALL Talk NOP PUSH_VAL String "You really are an IDIOT." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 11018i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_4130 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_4136 @_l_4130: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_4136 PUSH_VAL Integer 0i Return @_l_4136: CALL ScStopBgm NOP PUSH_VAL String "" PUSH_VAL Integer 0i CALL EyeCatchEnter NOP PUSH_VAL String "B32b" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetCg NOP PUSH_VAL String "Nao" PUSH_VAL String "NO030105" CALL Talk NOP PUSH_VAL String "Nnnghh... It's finish^!" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 11019i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_4173 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_4179 @_l_4173: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_4179 PUSH_VAL Integer 0i Return @_l_4179: PUSH_VAL String "BGM07" PUSH_VAL Integer 0i CALL ScPlayBgm NOP PUSH_VAL String "CB02_02M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "As soon as Nao-chan finished, she removed the remainingstring." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 11020i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_4214 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_4220 @_l_4214: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_4220 PUSH_VAL Integer 0i Return @_l_4220: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Thank you, Nao-chan." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 11021i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_4246 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_4252 @_l_4246: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_4252 PUSH_VAL Integer 0i Return @_l_4252: PUSH_VAL String "CB02_01M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Nao" PUSH_VAL String "NO030106" CALL Talk NOP PUSH_VAL String "It's all right, the only thing left right now is, forSora-chan to try and see if it fits her just right." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 11022i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_4283 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_4289 @_l_4283: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_4289 PUSH_VAL Integer 0i Return @_l_4289: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Even the pants, it fits perfectly nice." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 11023i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_4315 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_4321 @_l_4315: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_4321 PUSH_VAL Integer 0i Return @_l_4321: PUSH_VAL String "Nao" PUSH_VAL String "NO030107" CALL Talk NOP PUSH_VAL String "Really, I'm glad." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 11024i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_4347 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_4353 @_l_4347: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_4353 PUSH_VAL Integer 0i Return @_l_4353: PUSH_VAL String "CF01_09M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Ryouhei" PUSH_VAL String "RH030069" CALL Talk NOP PUSH_VAL String "Tch, you just did it normally." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 11025i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_4384 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_4390 @_l_4384: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_4390 PUSH_VAL Integer 0i Return @_l_4390: PUSH_VAL String "CF01_01M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "CB02_01M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Nao" PUSH_VAL String "NO030108" CALL Talk NOP PUSH_VAL String "Even if you say that, I still got praised, so there's nomatter in where you're going at right?" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 11026i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_4426 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_4432 @_l_4426: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_4432 PUSH_VAL Integer 0i Return @_l_4432: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "The only thing left is, for Sora to come back..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 11027i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_4458 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_4464 @_l_4458: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_4464 PUSH_VAL Integer 0i Return @_l_4464: PUSH_VAL String "Nao" PUSH_VAL String "NO030109" CALL Talk NOP PUSH_VAL String "Don't you think Sora-chan is kinda late? Where could shehave gone?" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 11028i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_4490 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_4496 @_l_4490: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_4496 PUSH_VAL Integer 0i Return @_l_4496: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "She hasn't texted me as well, maybe she's just aimlesslywandering around." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 11029i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_4522 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_4528 @_l_4522: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_4528 PUSH_VAL Integer 0i Return @_l_4528: PUSH_VAL String "CF01_04M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Ryouhei" PUSH_VAL String "RH030070" CALL Talk NOP PUSH_VAL String "Do you want me to look for her?" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 11030i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_4559 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_4565 @_l_4559: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_4565 PUSH_VAL Integer 0i Return @_l_4565: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "If she gets hungry, probably she'll come back." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 11031i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_4591 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_4597 @_l_4591: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_4597 PUSH_VAL Integer 0i Return @_l_4597: CALL ScStopBgm NOP PUSH_VAL String "se106" PUSH_VAL Integer 0i CALL ScPlaySe NOP PUSH_VAL String "CF01_01M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Ah...." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 11032i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_4634 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_4640 @_l_4634: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_4640 PUSH_VAL Integer 0i Return @_l_4640: PUSH_VAL String "Nao" PUSH_VAL String "NO030110" CALL Talk NOP PUSH_VAL String "It looks like she's back." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 11033i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_4666 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_4672 @_l_4666: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_4672 PUSH_VAL Integer 0i Return @_l_4672: PUSH_VAL String "se015" PUSH_VAL Integer 0i CALL ScPlaySe NOP PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "We could hear light footsteps coming in the room." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 11034i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_4702 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_4708 @_l_4702: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_4708 PUSH_VAL Integer 0i Return @_l_4708: CALL ScStopSe NOP CALL BustupClear NOP PUSH_VAL String "CA02_01M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Sora" PUSH_VAL String "SR030003" CALL Talk NOP PUSH_VAL String "...Haru... Hungry..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 11035i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_4743 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_4749 @_l_4743: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_4749 PUSH_VAL Integer 0i Return @_l_4749: PUSH_VAL String "BGM14" PUSH_VAL Integer 0i CALL ScPlayBgm NOP PUSH_VAL String "CF01_02M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "CA02_13M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Ryouhei" PUSH_VAL String "RH030071" CALL Talk NOP PUSH_VAL String "Sora-chan!! Welcome back!! I've been waiting for you!Look, your uniform's buttons are all done and ready!" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 11036i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_4789 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_4795 @_l_4789: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_4795 PUSH_VAL Integer 0i Return @_l_4795: PUSH_VAL Integer 4i PUSH_VAL Integer 0i CALL Jump NOP PUSH_VAL String "Sora" PUSH_VAL String "SR030004" CALL Talk NOP PUSH_VAL String "Hii!? Nooooooooooooo!!!" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 11037i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_4825 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_4831 @_l_4825: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_4831 PUSH_VAL Integer 0i Return @_l_4831: CALL BustupClear NOP PUSH_VAL String "CF01_10M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "se003" PUSH_VAL Integer 0i CALL ScPlaySe NOP PUSH_VAL String "RED" PUSH_VAL Integer 1000i PUSH_VAL String "" CALL Flush NOP PUSH_VAL String "Ryouhei" PUSH_VAL String "RH030072" CALL Talk NOP PUSH_VAL String "Th-That sounds bad right?" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 11038i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_4873 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_4879 @_l_4873: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_4879 PUSH_VAL Integer 0i Return @_l_4879: PUSH_VAL String "se018" PUSH_VAL Integer 0i CALL ScPlaySe NOP PUSH_VAL Integer 7i CALL BustupClear NOP PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Ry-Ryouhei!!" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 11039i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_4912 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_4918 @_l_4912: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_4918 PUSH_VAL Integer 0i Return @_l_4918: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Of course, Sora would be surprised, being jumped on by abearded guy holding a box full of a girl's uniform." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 11040i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_4944 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_4950 @_l_4944: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_4950 PUSH_VAL Integer 0i Return @_l_4950: PUSH_VAL String "CA02_12M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Sora" PUSH_VAL String "SR030005" CALL Talk NOP PUSH_VAL String "...Wh-who is this...?" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 11041i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_4981 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_4987 @_l_4981: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_4987 PUSH_VAL Integer 0i Return @_l_4987: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "My friend, Ryouhei." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 11042i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_5013 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_5019 @_l_5013: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_5019 PUSH_VAL Integer 0i Return @_l_5019: PUSH_VAL String "CB02_08M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Nao" PUSH_VAL String "NO030111" CALL Talk NOP PUSH_VAL String "He really is an idiot." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 11043i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_5050 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_5056 @_l_5050: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_5056 PUSH_VAL Integer 0i Return @_l_5056: PUSH_VAL String "CB02_01M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Nao" PUSH_VAL String "NO030112" CALL Talk NOP PUSH_VAL String "Sora-chan, the uniforms have just arrived, and I havesewed the buttons for you." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 11044i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_5087 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_5093 @_l_5087: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_5093 PUSH_VAL Integer 0i Return @_l_5093: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Show some appreciation, Sora?" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 11045i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_5119 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_5125 @_l_5119: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_5125 PUSH_VAL Integer 0i Return @_l_5125: CALL ScStopBgm NOP PUSH_VAL String "CA02_04M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Sora" PUSH_VAL String "SR030006" CALL Talk NOP PUSH_VAL String "......" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 11046i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_5158 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_5164 @_l_5158: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_5164 PUSH_VAL Integer 0i Return @_l_5164: PUSH_VAL Integer 4i CALL BustupClear NOP PUSH_VAL String "CB02_10M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Hey! Sora!!" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 11047i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_5198 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_5204 @_l_5198: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_5204 PUSH_VAL Integer 0i Return @_l_5204: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Sora didn't even show any interest on her uniform atall, she went back to her room as if nothing happened." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 11048i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_5230 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_5236 @_l_5230: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_5236 PUSH_VAL Integer 0i Return @_l_5236: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "I'm sorry, Nao-chan... Hey, Sora!!" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 11049i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_5262 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_5268 @_l_5262: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_5268 PUSH_VAL Integer 0i Return @_l_5268: PUSH_VAL String "CB02_02M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Nao" PUSH_VAL String "NO030113" CALL Talk NOP PUSH_VAL String "It's fine. Maybe she was just a little bit surprised bywhat happened here." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 11050i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_5299 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_5305 @_l_5299: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_5305 PUSH_VAL Integer 0i Return @_l_5305: PUSH_VAL String "Nao" PUSH_VAL String "NO030114" CALL Talk NOP PUSH_VAL String "If it's tight, just tell me and I'll fix it okay?" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 11051i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_5331 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_5337 @_l_5331: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_5337 PUSH_VAL Integer 0i Return @_l_5337: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Yeah..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 11052i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_5363 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_5369 @_l_5363: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_5369 PUSH_VAL Integer 0i Return @_l_5369: PUSH_VAL String "BGM07" PUSH_VAL Integer 0i CALL ScPlayBgm NOP PUSH_VAL String "CB02_01M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Nao" PUSH_VAL String "NO030115" CALL Talk NOP PUSH_VAL String "Hey, Ryouhei, how long are you gonna pretend sleeping?" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 11053i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_5404 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_5410 @_l_5404: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_5410 PUSH_VAL Integer 0i Return @_l_5410: PUSH_VAL String "CF01_05M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Ryouhei" PUSH_VAL String "RH030073" CALL Talk NOP PUSH_VAL String "Sora-chan surely is cute^. Haruka, all this time,you've been hiding such a beautiful girl like Sora-chan!" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 11054i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_5441 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_5447 @_l_5441: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_5447 PUSH_VAL Integer 0i Return @_l_5447: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Y-Yeah... Ah, are you all right Ryouhei? That Sora,kicking a guest while being introduced to..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 11055i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_5473 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_5479 @_l_5473: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_5479 PUSH_VAL Integer 0i Return @_l_5479: PUSH_VAL String "CF01_04M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Ryouhei" PUSH_VAL String "RH030074" CALL Talk NOP PUSH_VAL String "It's nothing, I'm fine with these kinda of things, everymeeting should have an IMPACT after all!" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 11056i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_5510 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_5516 @_l_5510: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_5516 PUSH_VAL Integer 0i Return @_l_5516: PUSH_VAL String "CB02_06M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Nao" PUSH_VAL String "NO030116" CALL Talk NOP PUSH_VAL String "Or was it that you're being perfectly hated?" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 11057i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_5547 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_5553 @_l_5547: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_5553 PUSH_VAL Integer 0i Return @_l_5553: PUSH_VAL String "Ryouhei" PUSH_VAL String "RH030075" CALL Talk NOP PUSH_VAL String "From love, those hateful feelings will soon change, andthere's more to love if you were hated at first, am Iright?" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 11058i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_5579 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_5585 @_l_5579: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_5585 PUSH_VAL Integer 0i Return @_l_5585: PUSH_VAL String "CB02_13M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL Integer 3i CALL Shake NOP PUSH_VAL String "Nao" PUSH_VAL String "NO030117" CALL Talk NOP PUSH_VAL String "Wha-- I just had goosebumps there..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 11059i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_5619 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_5625 @_l_5619: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_5625 PUSH_VAL Integer 0i Return @_l_5625: PUSH_VAL String "CF01_01M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Ryouhei" PUSH_VAL String "RH030076" CALL Talk NOP PUSH_VAL String "Well, at least we're acquainted now. Though sorry beingbothersome." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 11060i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_5656 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_5662 @_l_5656: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_5662 PUSH_VAL Integer 0i Return @_l_5662: PUSH_VAL String "CB02_08M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Nao" PUSH_VAL String "NO030118" CALL Talk NOP PUSH_VAL String "You, what did you really came here for?" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 11061i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_5693 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_5699 @_l_5693: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_5699 PUSH_VAL Integer 0i Return @_l_5699: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "If you'd like, you can come here and hang out again?After all, Sora doesn't have anyone other than me." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 11062i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_5725 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_5731 @_l_5725: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_5731 PUSH_VAL Integer 0i Return @_l_5731: PUSH_VAL String "CF01_02M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Ryouhei" PUSH_VAL String "RH030077" CALL Talk NOP PUSH_VAL String "Yeah, next time I'll bring some sweets that Sora-chanmight like." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 11063i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_5762 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_5768 @_l_5762: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_5768 PUSH_VAL Integer 0i Return @_l_5768: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Y-Yeah... Sweets would certainly do the thing..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 11064i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_5794 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_5800 @_l_5794: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_5800 PUSH_VAL Integer 0i Return @_l_5800: PUSH_VAL String "Ryouhei" PUSH_VAL String "RH030078" CALL Talk NOP PUSH_VAL String "Bye then!" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 11065i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_5826 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_5832 @_l_5826: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_5832 PUSH_VAL Integer 0i Return @_l_5832: PUSH_VAL Integer 7i CALL BustupClear NOP PUSH_VAL String "CB02_06M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Nao" PUSH_VAL String "NO030119" CALL Talk NOP PUSH_VAL String "Until the end, he's such an annoying guy..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 11066i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_5866 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_5872 @_l_5866: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_5872 PUSH_VAL Integer 0i Return @_l_5872: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Nao-chan, I'm really sorry about what happened." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 11067i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_5898 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_5904 @_l_5898: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_5904 PUSH_VAL Integer 0i Return @_l_5904: PUSH_VAL String "CB02_13M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Nao" PUSH_VAL String "NO030120" CALL Talk NOP PUSH_VAL String "S-Stop that, you don't have to be that formal you know?" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 11068i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_5935 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_5941 @_l_5935: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_5941 PUSH_VAL Integer 0i Return @_l_5941: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "No, you changed the buttons and did so much for us, yetSora..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 11069i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_5967 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_5973 @_l_5967: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_5973 PUSH_VAL Integer 0i Return @_l_5973: PUSH_VAL String "CB02_01M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Nao" PUSH_VAL String "NO030121" CALL Talk NOP PUSH_VAL String "Sora-chan back then was already the girl who likesspending time with her big brother, everytime I'm here,she always act so jealous." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 11070i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_6004 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_6010 @_l_6004: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_6010 PUSH_VAL Integer 0i Return @_l_6010: PUSH_VAL String "Nao" PUSH_VAL String "NO030122" CALL Talk NOP PUSH_VAL String "Maybe I shouldn't have intruded that much." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 11071i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_6036 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_6042 @_l_6036: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_6042 PUSH_VAL Integer 0i Return @_l_6042: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "That's not true... you always look after us." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 11072i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_6068 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_6074 @_l_6068: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_6074 PUSH_VAL Integer 0i Return @_l_6074: PUSH_VAL String "CB02_11M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Nao" PUSH_VAL String "NO030123" CALL Talk NOP PUSH_VAL String "Haru-chan...." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 11073i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_6105 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_6111 @_l_6105: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_6111 PUSH_VAL Integer 0i Return @_l_6111: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Honestly speaking, you are really helpful... I know Sorahave felt that too, however, I'll make sure that she sayit to you... don't feel bad about it okay?" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 11074i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_6137 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_6143 @_l_6137: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_6143 PUSH_VAL Integer 0i Return @_l_6143: PUSH_VAL String "CB02_02M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Nao" PUSH_VAL String "NO030124" CALL Talk NOP PUSH_VAL String "Hehehe, Haru-chan, you're really kind." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 11075i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_6174 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_6180 @_l_6174: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_6180 PUSH_VAL Integer 0i Return @_l_6180: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "...I'm really not that kind you know..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 11076i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_6206 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_6212 @_l_6206: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_6212 PUSH_VAL Integer 0i Return @_l_6212: PUSH_VAL String "Nao" PUSH_VAL String "NO030125" CALL Talk NOP PUSH_VAL String "No, that's not true... that's not true." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 11077i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_6238 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_6244 @_l_6238: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_6244 PUSH_VAL Integer 0i Return @_l_6244: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "I was astonished on how Nao-chan said that while givinga light pat on my head." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 11078i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_6270 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_6276 @_l_6270: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_6276 PUSH_VAL Integer 0i Return @_l_6276: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "I smiled as I look at the past reminiscing." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 11079i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_6302 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_6308 @_l_6302: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_6308 PUSH_VAL Integer 0i Return @_l_6308: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "A kind older sister... Inside me, it's still the imageof Nao-chan, and it hasn't changed at all." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 11080i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_6334 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_6340 @_l_6334: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_6340 PUSH_VAL Integer 0i Return @_l_6340: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "But, before I even noticed, she grew more mature thanme." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 11081i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_6366 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_6372 @_l_6366: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_6372 PUSH_VAL Integer 0i Return @_l_6372: CALL ScStopBgm NOP PUSH_VAL String "DATE" PUSH_VAL Integer 0i CALL EyeCatchEnter NOP PUSH_VAL String "00_b003" CALL Change NOP PUSH_VAL Integer 0i Return PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return @@Initialize Return this EndFunc Function sc00_B003() CALL ScenarioEnter NOP PUSH_VAL String "SE357" PUSH_VAL Integer 0i CALL ScPlaySe NOP PUSH_VAL String "B01a" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetCg NOP PUSH_VAL String "" PUSH_VAL Integer 2000i CALL Transition NOP CALL Update NOP PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL BlackOut NOP PUSH_VAL String "B02a" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetCg NOP PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Sora? Are you ready?" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 11082i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_52 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_58 @_l_52: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_58 PUSH_VAL Integer 0i Return @_l_58: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "I woke up early today, and prepared for breakfast, justlike Nao-chan's advice, I made a simple lunch box withrice balls." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 11083i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_84 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_90 @_l_84: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_90 PUSH_VAL Integer 0i Return @_l_90: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "With a big handkerchief, I wrapped the tupperware in anawkward way just to make the lunch box presentable." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 11084i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_116 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_122 @_l_116: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_122 PUSH_VAL Integer 0i Return @_l_122: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Having a bottled water would also be nice, but I wouldhave to buy that next time we go to the supermarket." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 11085i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_148 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_154 @_l_148: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_154 PUSH_VAL Integer 0i Return @_l_154: PUSH_VAL String "BGM05" PUSH_VAL Integer 0i CALL ScPlayBgm NOP PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Sora? The food will become cold." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 11086i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_184 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_190 @_l_184: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_190 PUSH_VAL Integer 0i Return @_l_190: PUSH_VAL String "Sora" PUSH_VAL String "SR030007" CALL Talk NOP PUSH_VAL String "...Shut up." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 11087i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_216 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_222 @_l_216: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_222 PUSH_VAL Integer 0i Return @_l_222: PUSH_VAL String "CA01_01M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Oh, is the size all right?" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 11088i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_253 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_259 @_l_253: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_259 PUSH_VAL Integer 0i Return @_l_259: PUSH_VAL String "Sora" PUSH_VAL String "SR030008" CALL Talk NOP PUSH_VAL String "........." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 11089i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_285 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_291 @_l_285: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_291 PUSH_VAL Integer 0i Return @_l_291: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Sora seems to be worried, while holding the sleeves withboth hands and widening and then swings her arms." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 11090i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_317 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_323 @_l_317: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_323 PUSH_VAL Integer 0i Return @_l_323: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Looks like there's no problem in particular. Thatuniform looks really good on you." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 11091i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_349 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_355 @_l_349: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_355 PUSH_VAL Integer 0i Return @_l_355: PUSH_VAL String "CA01_10M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Sora" PUSH_VAL String "SR030009" CALL Talk NOP PUSH_VAL String "......Not really." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 11092i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_386 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_392 @_l_386: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_392 PUSH_VAL Integer 0i Return @_l_392: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Hey, eat your food." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 11093i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_418 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_424 @_l_418: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_424 PUSH_VAL Integer 0i Return @_l_424: PUSH_VAL String "Sora" PUSH_VAL String "SR030010" CALL Talk NOP PUSH_VAL String "Yeah..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 11094i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_450 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_456 @_l_450: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_456 PUSH_VAL Integer 0i Return @_l_456: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "For today, I separately place the salad as usual, thenthe egg and the bread, so that we can make a sandwitchas we like." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 11095i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_482 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_488 @_l_482: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_488 PUSH_VAL Integer 0i Return @_l_488: PUSH_VAL Integer 0i PUSH_VAL Integer 1i CALL BlackOut NOP PUSH_VAL String "B01a" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetCg NOP PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "All right, is there something you forgot?" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 11096i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_523 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_529 @_l_523: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_529 PUSH_VAL Integer 0i Return @_l_529: PUSH_VAL String "CA01_01M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Sora" PUSH_VAL String "SR030011" CALL Talk NOP PUSH_VAL String "...I don't know..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 11097i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_560 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_566 @_l_560: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_566 PUSH_VAL Integer 0i Return @_l_566: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String ""I don't know", heey..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 11098i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_592 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_598 @_l_592: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_598 PUSH_VAL Integer 0i Return @_l_598: PUSH_VAL String "Sora" PUSH_VAL String "SR030012" CALL Talk NOP PUSH_VAL String "Because, I don't know the schedule..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 11099i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_624 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_630 @_l_624: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_630 PUSH_VAL Integer 0i Return @_l_630: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "...Ah..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 11100i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_656 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_662 @_l_656: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_662 PUSH_VAL Integer 0i Return @_l_662: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Now that you say it, I forgot to get the schedule ofSora from her homeroom teacher..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 11101i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_688 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_694 @_l_688: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_694 PUSH_VAL Integer 0i Return @_l_694: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "However, it's her first day... We can just think ofsomething else." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 11102i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_720 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_726 @_l_720: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_726 PUSH_VAL Integer 0i Return @_l_726: PUSH_VAL String "CA01_06M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Sora" PUSH_VAL String "SR030013" CALL Talk NOP PUSH_VAL String "What do you mean by "Ah"?" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 11103i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_757 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_763 @_l_757: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_763 PUSH_VAL Integer 0i Return @_l_763: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Hahaha... Th-That's..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 11104i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_789 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_795 @_l_789: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_795 PUSH_VAL Integer 0i Return @_l_795: PUSH_VAL String "Nao" PUSH_VAL String "NO030126" CALL Talk NOP PUSH_VAL String "Good morning!" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 11105i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_821 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_827 @_l_821: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_827 PUSH_VAL Integer 0i Return @_l_827: PUSH_VAL String "CA01_06M" PUSH_VAL Integer 4i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "CB01_01M" PUSH_VAL Integer 8i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "G-Good morning, Nao-chan." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 11106i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_863 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_869 @_l_863: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_869 PUSH_VAL Integer 0i Return @_l_869: PUSH_VAL String "Nao" PUSH_VAL String "NO030127" CALL Talk NOP PUSH_VAL String "Oh my, it suits the both of you very well." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 11107i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_895 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_901 @_l_895: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_901 PUSH_VAL Integer 0i Return @_l_901: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "It's all because of your help Nao-chan." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 11108i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_927 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_933 @_l_927: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_933 PUSH_VAL Integer 0i Return @_l_933: PUSH_VAL String "Nao" PUSH_VAL String "NO030128" CALL Talk NOP PUSH_VAL String "No, it's not really a big deal of help. Sora-chan, isyour uniform all right?" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 11109i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_959 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_965 @_l_959: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_965 PUSH_VAL Integer 0i Return @_l_965: PUSH_VAL String "CA01_05M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Sora" PUSH_VAL String "SR030014" CALL Talk NOP PUSH_VAL String "...Not really." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 11110i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_996 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1002 @_l_996: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1002 PUSH_VAL Integer 0i Return @_l_1002: PUSH_VAL String "Nao" PUSH_VAL String "NO030129" CALL Talk NOP PUSH_VAL String "Just tell me if one of the buttons are loose okay? Icarry my sewing kit with me so I can sew them when theyare." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 11111i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1028 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1034 @_l_1028: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1034 PUSH_VAL Integer 0i Return @_l_1034: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Hey... Sora, weren't you gonna say something aboutyesterday?" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 11112i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1060 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1066 @_l_1060: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1066 PUSH_VAL Integer 0i Return @_l_1066: PUSH_VAL String "CA01_12M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Sora" PUSH_VAL String "SR030015" CALL Talk NOP PUSH_VAL String "Eh..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 11113i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1097 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1103 @_l_1097: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1103 PUSH_VAL Integer 0i Return @_l_1103: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Didn't you know that Nao-chan was the one who sew thebuttons on?" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 11114i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1129 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1135 @_l_1129: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1135 PUSH_VAL Integer 0i Return @_l_1135: PUSH_VAL String "CA01_11M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Sora" PUSH_VAL String "SR030016" CALL Talk NOP PUSH_VAL String "......" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 11115i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1166 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1172 @_l_1166: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1172 PUSH_VAL Integer 0i Return @_l_1172: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Sora hesitantly faced Nao-chan." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 11116i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1198 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1204 @_l_1198: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1204 PUSH_VAL Integer 0i Return @_l_1204: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "...Sora..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 11117i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1230 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1236 @_l_1230: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1236 PUSH_VAL Integer 0i Return @_l_1236: PUSH_VAL String "Sora" PUSH_VAL String "SR030017" CALL Talk NOP PUSH_VAL String "...Thank you." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 11118i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1262 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1268 @_l_1262: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1268 PUSH_VAL Integer 0i Return @_l_1268: PUSH_VAL String "CB01_02M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Nao" PUSH_VAL String "NO030130" CALL Talk NOP PUSH_VAL String "Yeah... you're welcome." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 11119i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1299 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1305 @_l_1299: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1305 PUSH_VAL Integer 0i Return @_l_1305: PUSH_VAL Integer 4i CALL BustupClear NOP PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "It seems that Sora got embarassed, and murmuredsomething as she went the other way." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 11120i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1334 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1340 @_l_1334: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1340 PUSH_VAL Integer 0i Return @_l_1340: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Sora, the school's on the other way." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 11121i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1366 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1372 @_l_1366: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1372 PUSH_VAL Integer 0i Return @_l_1372: CALL BustupClear NOP PUSH_VAL String "CA01_06S" PUSH_VAL Integer 3i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Sora faced and turned around and started walking, sheglared on me and went on." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 11122i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1405 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1411 @_l_1405: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1411 PUSH_VAL Integer 0i Return @_l_1411: CALL BustupClear NOP PUSH_VAL String "CB01_02M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Nao" PUSH_VAL String "NO030131" CALL Talk NOP PUSH_VAL String "Hehe, let's go as well." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 11123i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1444 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1450 @_l_1444: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1450 PUSH_VAL Integer 0i Return @_l_1450: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Yeah." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 11124i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1476 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1482 @_l_1476: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1482 PUSH_VAL Integer 0i Return @_l_1482: PUSH_VAL Integer 0i PUSH_VAL Integer 1i CALL BlackOut NOP PUSH_VAL String "B12a" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetCg NOP PUSH_VAL String "WIP_LR" PUSH_VAL Integer 500i CALL Transition NOP PUSH_VAL String "Ryouhei" PUSH_VAL String "RH030079" CALL Talk NOP PUSH_VAL String "My goodness! Isn't this a coincedence?" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 11125i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1521 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1527 @_l_1521: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1527 PUSH_VAL Integer 0i Return @_l_1527: PUSH_VAL String "CF01_03M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "By the signpost, Ryouhei was doing a pose just to makehimeself look cool." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 11126i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1558 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1564 @_l_1558: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1564 PUSH_VAL Integer 0i Return @_l_1564: PUSH_VAL String "CB01_06M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Nao" PUSH_VAL String "NO030132" CALL Talk NOP PUSH_VAL String "You sure have some free time early in the morning?" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 11127i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1595 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1601 @_l_1595: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1601 PUSH_VAL Integer 0i Return @_l_1601: PUSH_VAL Integer 3i CALL BustupClear NOP PUSH_VAL String "CA01_09M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "CF01_02M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Ryouhei" PUSH_VAL String "RH030080" CALL Talk NOP PUSH_VAL String "Good morning, Sora-chan!!" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 11128i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1640 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1646 @_l_1640: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1646 PUSH_VAL Integer 0i Return @_l_1646: PUSH_VAL String "CF01_06M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL Integer 4i PUSH_VAL Integer 300i PUSH_VAL Integer 0i PUSH_VAL Integer 1i PUSH_VAL Integer 1000i PUSH_VAL Integer 1i CALL BustupLeave NOP PUSH_VAL String "Ryouhei" PUSH_VAL String "RH030081" CALL Talk NOP PUSH_VAL String "Oh? Oh oh oh, wait, wait for me!" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 11129i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1685 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1691 @_l_1685: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1691 PUSH_VAL Integer 0i Return @_l_1691: CALL BustupClear NOP PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Sora ignored Ryouhei, she briskly started walking on herown." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 11130i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1719 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1725 @_l_1719: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1725 PUSH_VAL Integer 0i Return @_l_1725: PUSH_VAL String "CB01_08M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Nao" PUSH_VAL String "NO030133" CALL Talk NOP PUSH_VAL String "As usual, he still hasn't learned a thing..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 11131i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1756 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1762 @_l_1756: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1762 PUSH_VAL Integer 0i Return @_l_1762: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Ryouhei circled around her for several times as he'seager to talk to her, she's unexpectedly selfish rightnow." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 11132i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1788 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1794 @_l_1788: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1794 PUSH_VAL Integer 0i Return @_l_1794: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "It's so unlikely for Sora to ignore someone like that,really unusual..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 11133i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1820 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1826 @_l_1820: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1826 PUSH_VAL Integer 0i Return @_l_1826: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Somehow, I feel bad for Ryouhei." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 11134i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1852 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1858 @_l_1852: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1858 PUSH_VAL Integer 0i Return @_l_1858: PUSH_VAL String "Voice " PUSH_VAL String "KA030001" CALL Talk NOP PUSH_VAL String "Nakasato-senpai, that's annoying right?" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 11135i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1884 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1890 @_l_1884: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1890 PUSH_VAL Integer 0i Return @_l_1890: CALL BustupClear NOP PUSH_VAL String "CF01_06M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Ryouhei" PUSH_VAL String "RH030082" CALL Talk NOP PUSH_VAL String "Whaaa!? This voice is--!!" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 11136i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1923 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1929 @_l_1923: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1929 PUSH_VAL Integer 0i Return @_l_1929: CALL BustupClear NOP PUSH_VAL String "CC01_01M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "CD01_07M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Akira" PUSH_VAL String "AK030001" CALL Talk NOP PUSH_VAL String "Good morning~!" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 11137i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1967 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1973 @_l_1967: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1973 PUSH_VAL Integer 0i Return @_l_1973: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Ah, good morning, Amatsume, Migiwa-san." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 11138i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1999 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2005 @_l_1999: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2005 PUSH_VAL Integer 0i Return @_l_2005: PUSH_VAL String "CD01_10M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Kazuha" PUSH_VAL String "KA030002" CALL Talk NOP PUSH_VAL String "G-Good morning." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 11139i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2036 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2042 @_l_2036: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2042 PUSH_VAL Integer 0i Return @_l_2042: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "They caught up with us." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 11140i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2068 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2074 @_l_2068: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2074 PUSH_VAL Integer 0i Return @_l_2074: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "The both of them looks really close to each other, Iwonder if they're neighbors as well?" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 11141i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2100 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2106 @_l_2100: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2106 PUSH_VAL Integer 0i Return @_l_2106: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Ah, that's right... Sora!" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 11142i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2132 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2138 @_l_2132: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2138 PUSH_VAL Integer 0i Return @_l_2138: CALL BustupClear NOP PUSH_VAL String "CA01_01M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Sora" PUSH_VAL String "SR030018" CALL Talk NOP PUSH_VAL String "...What?" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 11143i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2171 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2177 @_l_2171: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2177 PUSH_VAL Integer 0i Return @_l_2177: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Since we're here, I'll introduce you to everybody." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 11144i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2203 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2209 @_l_2203: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2209 PUSH_VAL Integer 0i Return @_l_2209: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Everyone... starting from today, Sora will be going withus to school. Please get along with her." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 11145i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2235 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2241 @_l_2235: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2241 PUSH_VAL Integer 0i Return @_l_2241: PUSH_VAL String "CF01_04M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Ryouhei" PUSH_VAL String "RH030083" CALL Talk NOP PUSH_VAL String "Please remember me!! I haven't introduced my selfproperly right? I am, Nakasato Ryouhei, Haruka's closefriend." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 11146i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2272 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2278 @_l_2272: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2278 PUSH_VAL Integer 0i Return @_l_2278: PUSH_VAL String "CA01_04S" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Sora, took a big step backward leaving him out." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 11147i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2309 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2315 @_l_2309: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2315 PUSH_VAL Integer 0i Return @_l_2315: CALL BustupClear NOP PUSH_VAL String "CC01_01M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Akira" PUSH_VAL String "AK030002" CALL Talk NOP PUSH_VAL String "Well, we're next!" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 11148i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2348 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2354 @_l_2348: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2354 PUSH_VAL Integer 0i Return @_l_2354: PUSH_VAL String "CD01_02M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Kazuha" PUSH_VAL String "KA030003" CALL Talk NOP PUSH_VAL String "I'm Migiwa Kazuha. I am glad to meet you." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 11149i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2385 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2391 @_l_2385: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2391 PUSH_VAL Integer 0i Return @_l_2391: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Migiwa-san, who was encouraged by Amatsume, bowedpolitely." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 11150i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2417 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2423 @_l_2417: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2423 PUSH_VAL Integer 0i Return @_l_2423: PUSH_VAL String "Akira" PUSH_VAL String "AK030003" CALL Talk NOP PUSH_VAL String "I wonder if you still remember me?" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 11151i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2449 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2455 @_l_2449: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2455 PUSH_VAL Integer 0i Return @_l_2455: PUSH_VAL String "CA01_13M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Sora" PUSH_VAL String "SR030019" CALL Talk NOP PUSH_VAL String "...Eh...?" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 11152i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2486 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2492 @_l_2486: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2492 PUSH_VAL Integer 0i Return @_l_2492: PUSH_VAL String "CC01_02M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Akira" PUSH_VAL String "AK030004" CALL Talk NOP PUSH_VAL String "Ah, as I thought you have forgotten me. I'm Akira,Amatsume Akira." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 11153i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2523 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2529 @_l_2523: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2529 PUSH_VAL Integer 0i Return @_l_2529: PUSH_VAL String "CA01_01M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Sora" PUSH_VAL String "SR030020" CALL Talk NOP PUSH_VAL String "...Akira..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 11154i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2560 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2566 @_l_2560: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2566 PUSH_VAL Integer 0i Return @_l_2566: PUSH_VAL String "Akira" PUSH_VAL String "AK030005" CALL Talk NOP PUSH_VAL String "It's been a while, Sora-chan." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 11155i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2592 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2598 @_l_2592: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2598 PUSH_VAL Integer 0i Return @_l_2598: PUSH_VAL Integer 5i CALL BustupClear NOP PUSH_VAL String "CF01_01M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Ryouhei" PUSH_VAL String "RH030084" CALL Talk NOP PUSH_VAL String "What's that? Akira, you already knew Sora-chan before?" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 11156i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2632 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2638 @_l_2632: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2638 PUSH_VAL Integer 0i Return @_l_2638: PUSH_VAL String "Akira" PUSH_VAL String "AK030006" CALL Talk NOP PUSH_VAL String "When we were little, she was lost near our area, Ihelped her, though I think she had forgotten about it." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 11157i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2664 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2670 @_l_2664: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2670 PUSH_VAL Integer 0i Return @_l_2670: PUSH_VAL String "CC01_01M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Akira" PUSH_VAL String "AK030007" CALL Talk NOP PUSH_VAL String "So again, please remember me, Sora-chan." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 11158i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2701 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2707 @_l_2701: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2707 PUSH_VAL Integer 0i Return @_l_2707: PUSH_VAL String "CA01_12M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Sora" PUSH_VAL String "SR030021" CALL Talk NOP PUSH_VAL String "...Y-Yeah." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 11159i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2738 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2744 @_l_2738: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2744 PUSH_VAL Integer 0i Return @_l_2744: PUSH_VAL String "CF01_02M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Ryouhei" PUSH_VAL String "RH030085" CALL Talk NOP PUSH_VAL String "All right! With this, we're all friends now!" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 11160i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2775 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2781 @_l_2775: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2781 PUSH_VAL Integer 0i Return @_l_2781: PUSH_VAL String "CC01_03M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Akira" PUSH_VAL String "AK030008" CALL Talk NOP PUSH_VAL String "Friends^!" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 11161i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2812 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2818 @_l_2812: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2818 PUSH_VAL Integer 0i Return @_l_2818: PUSH_VAL String "CA01_05M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP CALL ScStopBgm NOP PUSH_VAL String "Ryouhei" PUSH_VAL String "RH030086" CALL Talk NOP PUSH_VAL String "All right! Everyone's attending!!" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 11162i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2851 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2857 @_l_2851: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2857 PUSH_VAL Integer 0i Return @_l_2857: PUSH_VAL String "BGM03" PUSH_VAL Integer 0i CALL ScPlayBgm NOP PUSH_VAL String "EZ01a" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetCg NOP PUSH_VAL String "EZ01CA01a" PUSH_VAL Integer 10i PUSH_VAL Integer 5i CALL SetBustup NOP PUSH_VAL String "EZ01CB01a" PUSH_VAL Integer 8i PUSH_VAL Integer 1i CALL SetBustup NOP PUSH_VAL String "EZ01CC01a" PUSH_VAL Integer 4i PUSH_VAL Integer 2i CALL SetBustup NOP PUSH_VAL String "EZ01CD01a" PUSH_VAL Integer 2i PUSH_VAL Integer 3i CALL SetBustup NOP PUSH_VAL String "EZ01CF01a" PUSH_VAL Integer 6i PUSH_VAL Integer 4i CALL SetBustup NOP PUSH_VAL String "Ryouhei" PUSH_VAL String "RH030087" CALL Talk NOP PUSH_VAL String "Ohh yeah, I get to have a cute girl like you as myclassmate!" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 11163i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2917 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2923 @_l_2917: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2923 PUSH_VAL Integer 0i Return @_l_2923: PUSH_VAL String "Sora" PUSH_VAL String "SR030022" CALL Talk NOP PUSH_VAL String "...Eh..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 11164i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2949 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2955 @_l_2949: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2955 PUSH_VAL Integer 0i Return @_l_2955: PUSH_VAL String "Akira" PUSH_VAL String "AK030009" CALL Talk NOP PUSH_VAL String "Is that so? Really really?" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 11165i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2981 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2987 @_l_2981: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2987 PUSH_VAL Integer 0i Return @_l_2987: PUSH_VAL String "Nao" PUSH_VAL String "NO030134" CALL Talk NOP PUSH_VAL String "Geez, Ryouhei, stop it. Sora-chan's getting scared youknow." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 11166i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_3013 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_3019 @_l_3013: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_3019 PUSH_VAL Integer 0i Return @_l_3019: PUSH_VAL String "Ryouhei" PUSH_VAL String "RH030088" CALL Talk NOP PUSH_VAL String "Whenever you transfer schools, you'd feel left out fromeveryone. But then, I won't let that thing happen toyou!" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 11167i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_3045 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_3051 @_l_3045: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_3051 PUSH_VAL Integer 0i Return @_l_3051: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String ".........." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 11168i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_3077 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_3083 @_l_3077: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_3083 PUSH_VAL Integer 0i Return @_l_3083: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "I-I can't say it... that Sora would be in anotherclass..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 11169i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_3109 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_3115 @_l_3109: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_3115 PUSH_VAL Integer 0i Return @_l_3115: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Sora slowly pulled away from the lively and harmoniousatmosphere of the group, and she was fading out untilshe came to my side." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 11170i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_3141 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_3147 @_l_3141: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_3147 PUSH_VAL Integer 0i Return @_l_3147: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "A-Aren't you glad that you got many friends the firsttime you're attending to school?" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 11171i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_3173 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_3179 @_l_3173: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_3179 PUSH_VAL Integer 0i Return @_l_3179: PUSH_VAL String "Sora" PUSH_VAL String "SR030023" CALL Talk NOP PUSH_VAL String "...I don't need them..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 11172i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_3205 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_3211 @_l_3205: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_3211 PUSH_VAL Integer 0i Return @_l_3211: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Well, don't say that..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 11173i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_3237 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_3243 @_l_3237: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_3243 PUSH_VAL Integer 0i Return @_l_3243: PUSH_VAL String "Akira" PUSH_VAL String "AK030010" CALL Talk NOP PUSH_VAL String "Kazu-chan, they're entirly alike right, Haru-kun andSora-chan." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 11174i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_3269 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_3275 @_l_3269: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_3275 PUSH_VAL Integer 0i Return @_l_3275: PUSH_VAL String "Kazuha" PUSH_VAL String "KA030004" CALL Talk NOP PUSH_VAL String "Yes, it's the first time I saw his little sister today,could it be..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 11175i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_3301 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_3307 @_l_3301: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_3307 PUSH_VAL Integer 0i Return @_l_3307: PUSH_VAL String "Ryouhei" PUSH_VAL String "RH030089" CALL Talk NOP PUSH_VAL String "That's right! They're twins, isn't that awesome?" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 11176i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_3333 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_3339 @_l_3333: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_3339 PUSH_VAL Integer 0i Return @_l_3339: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "It's not a big deal, we definitely have differentpersonalities." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 11177i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_3365 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_3371 @_l_3365: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_3371 PUSH_VAL Integer 0i Return @_l_3371: PUSH_VAL String "Ryouhei" PUSH_VAL String "RH030090" CALL Talk NOP PUSH_VAL String "Somehow, telepathy connects them right?" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 11178i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_3397 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_3403 @_l_3397: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_3403 PUSH_VAL Integer 0i Return @_l_3403: PUSH_VAL String "Nao" PUSH_VAL String "NO030135" CALL Talk NOP PUSH_VAL String "That kind of things in manga doesn't happen in real liferight?" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 11179i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_3429 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_3435 @_l_3429: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_3435 PUSH_VAL Integer 0i Return @_l_3435: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Ahaha... sorry, I didn't meet your expectations." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 11180i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_3461 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_3467 @_l_3461: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_3467 PUSH_VAL Integer 0i Return @_l_3467: PUSH_VAL String "Ryouhei" PUSH_VAL String "RH030091" CALL Talk NOP PUSH_VAL String "Tch, so you don't have it? That's no fun." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 11181i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_3493 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_3499 @_l_3493: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_3499 PUSH_VAL Integer 0i Return @_l_3499: PUSH_VAL String "Nao" PUSH_VAL String "NO030136" CALL Talk NOP PUSH_VAL String "You, what idiotic thing are you expecting?" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 11182i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_3525 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_3531 @_l_3525: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_3531 PUSH_VAL Integer 0i Return @_l_3531: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Everyone looked at us and smiled." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 11183i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_3557 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_3563 @_l_3557: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_3563 PUSH_VAL Integer 0i Return @_l_3563: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Sora became uncomfortable and frown, and hid behind myback." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 11184i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_3589 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_3595 @_l_3589: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_3595 PUSH_VAL Integer 0i Return @_l_3595: PUSH_VAL String "Ryouhei" PUSH_VAL String "RH030092" CALL Talk NOP PUSH_VAL String "Really, she's so cute. I also want be loved by a littlesister like Haruka." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 11185i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_3621 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_3627 @_l_3621: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_3627 PUSH_VAL Integer 0i Return @_l_3627: PUSH_VAL String "Nao" PUSH_VAL String "NO030137" CALL Talk NOP PUSH_VAL String "In your case, I'd feel bad for your sister." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 11186i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_3653 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_3659 @_l_3653: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_3659 PUSH_VAL Integer 0i Return @_l_3659: PUSH_VAL String "Akira" PUSH_VAL String "AK030011" CALL Talk NOP PUSH_VAL String "Is that so, I think Ryou-niichan is kind of interesting." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 11187i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_3685 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_3691 @_l_3685: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_3691 PUSH_VAL Integer 0i Return @_l_3691: PUSH_VAL String "Ryouhei" PUSH_VAL String "RH030093" CALL Talk NOP PUSH_VAL String "Yeah, yeah, you're the only one who understands me." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 11188i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_3717 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_3723 @_l_3717: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_3723 PUSH_VAL Integer 0i Return @_l_3723: PUSH_VAL String "Kazuha" PUSH_VAL String "KA030005" CALL Talk NOP PUSH_VAL String "Nakasato-senpai, don't involve Akira in such things." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 11189i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_3749 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_3755 @_l_3749: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_3755 PUSH_VAL Integer 0i Return @_l_3755: PUSH_VAL String "Ryouhei" PUSH_VAL String "RH030094" CALL Talk NOP PUSH_VAL String "Tch, Kazu-chan, you're so strict as usual." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 11190i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_3781 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_3787 @_l_3781: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_3787 PUSH_VAL Integer 0i Return @_l_3787: PUSH_VAL String "Kazuha" PUSH_VAL String "KA030006" CALL Talk NOP PUSH_VAL String "P-Please don't call me like that." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 11191i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_3813 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_3819 @_l_3813: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_3819 PUSH_VAL Integer 0i Return @_l_3819: PUSH_VAL String "Akira" PUSH_VAL String "AK030012" CALL Talk NOP PUSH_VAL String "Since Sora-chan will be able to come with us to school,it would be more fun right?" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 11192i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_3845 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_3851 @_l_3845: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_3851 PUSH_VAL Integer 0i Return @_l_3851: PUSH_VAL String "Ryouhei" PUSH_VAL String "RH030095" CALL Talk NOP PUSH_VAL String "Yeah, that's right! Somehow, there's something worth forme doing while we're on the way to school everyday!" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 11193i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_3877 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_3883 @_l_3877: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_3883 PUSH_VAL Integer 0i Return @_l_3883: PUSH_VAL String "Nao" PUSH_VAL String "NO030138" CALL Talk NOP PUSH_VAL String "You're so persistent, stop that." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 11194i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_3909 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_3915 @_l_3909: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_3915 PUSH_VAL Integer 0i Return @_l_3915: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Ahh, I wonder what everyone's reaction would be, afterknowing that Sora would be in another class..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 11195i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_3941 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_3947 @_l_3941: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_3947 PUSH_VAL Integer 0i Return @_l_3947: PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL BlackOut NOP PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "I couldn't tell the truth, especially when everyone ishaving a fun time." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 11196i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_3977 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_3983 @_l_3977: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_3983 PUSH_VAL Integer 0i Return @_l_3983: CALL ScStopBgm NOP PUSH_VAL String "" PUSH_VAL Integer 0i CALL EyeCatchEnter NOP PUSH_VAL String "00_b003b" CALL Change NOP PUSH_VAL Integer 0i Return PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return @@Initialize Return this EndFunc Function sc00_B003B() CALL ScenarioEnter NOP PUSH_VAL String "SE403" PUSH_VAL String "1" PUSH_VAL Integer 0i CALL ScPlayEnvSe NOP PUSH_VAL String "B18a" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetCg NOP PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Now then, I wonder how Sora's doing..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 11197i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_38 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_44 @_l_38: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_44 PUSH_VAL Integer 0i Return @_l_44: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "It's break time, I went to the corridors to check on howSora is." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 11198i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_70 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_76 @_l_70: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_76 PUSH_VAL Integer 0i Return @_l_76: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Unfortunately, there was a limit to how many people cana class hold, so Sora and I was placed in differentclasses." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 11199i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_102 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_108 @_l_102: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_108 PUSH_VAL Integer 0i Return @_l_108: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Earlier, when I brought Sora to her class to see herhomeroom teacher, she looked at me as if I betrayed her,I still feel guilty about it." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 11200i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_134 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_140 @_l_134: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_140 PUSH_VAL Integer 0i Return @_l_140: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "The both of us had just transferred, so we definitelydon't have any friends in other classes." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 11201i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_166 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_172 @_l_166: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_172 PUSH_VAL Integer 0i Return @_l_172: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "That's why it took me a lot of courage just to peek ather room." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 11202i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_198 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_204 @_l_198: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_204 PUSH_VAL Integer 0i Return @_l_204: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Slowly, as I peek, behind the seat near the window, Isaw she was curled up putting her elbows on the arms ofher chair, I already knew it was Sora." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 11203i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_230 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_236 @_l_230: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_236 PUSH_VAL Integer 0i Return @_l_236: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "She was emitting a very unpleasant aura, everyone wasgoing away making a distance as they see her, anxiously,I called out to her yet no one seems to notice me." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 11204i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_262 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_268 @_l_262: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_268 PUSH_VAL Integer 0i Return @_l_268: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Just like me, I hope she finds someone in her class thatshe can be close with, she'd be lonely if this goes on." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 11205i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_294 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_300 @_l_294: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_300 PUSH_VAL Integer 0i Return @_l_300: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "...Ah..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 11206i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_326 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_332 @_l_326: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_332 PUSH_VAL Integer 0i Return @_l_332: PUSH_VAL String "B19a" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetCg NOP PUSH_VAL String "CA01_05S" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Suddenly, Sora stood up and walked up to me." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 11207i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_368 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_374 @_l_368: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_374 PUSH_VAL Integer 0i Return @_l_374: PUSH_VAL String "B18a" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetCg NOP PUSH_VAL String "CA01_01M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Sora" PUSH_VAL String "SR030024" CALL Talk NOP PUSH_VAL String "...What?" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 11208i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_410 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_416 @_l_410: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_416 PUSH_VAL Integer 0i Return @_l_416: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "N-Nothing... I was wondering if you were fine." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 11209i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_442 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_448 @_l_442: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_448 PUSH_VAL Integer 0i Return @_l_448: PUSH_VAL String "Sora" PUSH_VAL String "SR030025" CALL Talk NOP PUSH_VAL String "........." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 11210i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_474 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_480 @_l_474: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_480 PUSH_VAL Integer 0i Return @_l_480: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "If something comes up, I'm just on the next class, don'thesitate to come." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 11211i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_506 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_512 @_l_506: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_512 PUSH_VAL Integer 0i Return @_l_512: PUSH_VAL String "Sora" PUSH_VAL String "SR030026" CALL Talk NOP PUSH_VAL String "...There isn't anything." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 11212i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_538 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_544 @_l_538: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_544 PUSH_VAL Integer 0i Return @_l_544: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "I-I see... Well then, see you later. Let's eat our lunchtogether later at noon okay?" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 11213i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_570 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_576 @_l_570: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_576 PUSH_VAL Integer 0i Return @_l_576: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "As the both of us were talking, I noticed that everyonewas staring at us in a distance." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 11214i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_602 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_608 @_l_602: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_608 PUSH_VAL Integer 0i Return @_l_608: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "I lightly waved my hand in the classroom as they wentback to what they were doing, Sora was just staring atme as she stood there." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 11215i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_634 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_640 @_l_634: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_640 PUSH_VAL Integer 0i Return @_l_640: PUSH_VAL String "SE403" PUSH_VAL Integer 0i CALL ScStopEnvSe NOP PUSH_VAL Integer 0i PUSH_VAL Integer 1i CALL BlackOut NOP PUSH_VAL Integer 1500i PUSH_VAL Integer 0i CALL ScWait NOP PUSH_VAL String "00_b003c" CALL Change NOP PUSH_VAL Integer 0i Return PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return @@Initialize Return this EndFunc Function sc00_B003C() CALL ScenarioEnter NOP PUSH_VAL String "SE352" PUSH_VAL Integer 0i CALL ScPlaySe NOP PUSH_VAL String "B19a" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetCg NOP PUSH_VAL String "CF01_01M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Ryouhei" PUSH_VAL String "RH030096" CALL Talk NOP PUSH_VAL String "All right! Lunch-lunch!" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 11216i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_42 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_48 @_l_42: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_48 PUSH_VAL Integer 0i Return @_l_48: PUSH_VAL String "BGM05" PUSH_VAL Integer 0i CALL ScPlayBgm NOP PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "The moment our fourth class ended, the school hallsbecame noisy." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 11217i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_78 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_84 @_l_78: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_84 PUSH_VAL Integer 0i Return @_l_84: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Just like Ryouhei, some students quickly opened theirlunch box, while some of our classmates went for theschool cafeteria." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 11218i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_110 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_116 @_l_110: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_116 PUSH_VAL Integer 0i Return @_l_116: PUSH_VAL String "CC01_01M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Akira" PUSH_VAL String "AK030013" CALL Talk NOP PUSH_VAL String "Haru-kun, what do you have for lunch?" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 11219i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_147 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_153 @_l_147: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_153 PUSH_VAL Integer 0i Return @_l_153: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Today, I brought some the rice balls I made." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 11220i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_179 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_185 @_l_179: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_185 PUSH_VAL Integer 0i Return @_l_185: PUSH_VAL String "CC01_02M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Akira" PUSH_VAL String "AK030014" CALL Talk NOP PUSH_VAL String "Ooh, that's great Haru-kun!" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 11221i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_216 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_222 @_l_216: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_222 PUSH_VAL Integer 0i Return @_l_222: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "No, unlike everyone's mother, I'm not good at makingthem." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 11222i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_248 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_254 @_l_248: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_254 PUSH_VAL Integer 0i Return @_l_254: PUSH_VAL String "CF01_05M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Ryouhei" PUSH_VAL String "RH030097" CALL Talk NOP PUSH_VAL String "Could it be that, you made that lunchbox with Sora-chan?" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 11223i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_285 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_291 @_l_285: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_291 PUSH_VAL Integer 0i Return @_l_291: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "No, I made them myself." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 11224i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_317 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_323 @_l_317: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_323 PUSH_VAL Integer 0i Return @_l_323: PUSH_VAL String "CF01_10M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Ryouhei" PUSH_VAL String "RH030098" CALL Talk NOP PUSH_VAL String "Tch, what a shame..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 11225i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_354 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_360 @_l_354: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_360 PUSH_VAL Integer 0i Return @_l_360: CALL BustupClear NOP PUSH_VAL String "CA01_01M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Sora" PUSH_VAL String "SR030027" CALL Talk NOP PUSH_VAL String "...Haru..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 11226i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_393 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_399 @_l_393: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_399 PUSH_VAL Integer 0i Return @_l_399: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Even though we're in different classes, Sora timidlyentered, she quickly went and stood beside my desk." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 11227i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_425 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_431 @_l_425: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_431 PUSH_VAL Integer 0i Return @_l_431: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Oh, you came? What shall we do? Do you want to gosomewhere else?" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 11228i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_457 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_463 @_l_457: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_463 PUSH_VAL Integer 0i Return @_l_463: PUSH_VAL String "Sora" PUSH_VAL String "SR030028" CALL Talk NOP PUSH_VAL String "...Yeah." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 11229i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_489 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_495 @_l_489: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_495 PUSH_VAL Integer 0i Return @_l_495: PUSH_VAL String "CF01_04M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Ryouhei" PUSH_VAL String "RH030099" CALL Talk NOP PUSH_VAL String "Alright! Maybe I should go also?" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 11230i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_526 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_532 @_l_526: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_532 PUSH_VAL Integer 0i Return @_l_532: PUSH_VAL String "CA01_04M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Sora" PUSH_VAL String "SR030029" CALL Talk NOP PUSH_VAL String "...Eh..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 11231i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_563 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_569 @_l_563: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_569 PUSH_VAL Integer 0i Return @_l_569: PUSH_VAL String "Ryouhei" PUSH_VAL String "RH030100" CALL Talk NOP PUSH_VAL String "There's no need to be shy! All right, let's move itguys!" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 11232i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_595 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_601 @_l_595: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_601 PUSH_VAL Integer 0i Return @_l_601: PUSH_VAL String "CC01_01M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Akira" PUSH_VAL String "AK030015" CALL Talk NOP PUSH_VAL String "Yeaah! Let's go, let's go!!" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 11233i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_632 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_638 @_l_632: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_638 PUSH_VAL Integer 0i Return @_l_638: PUSH_VAL Integer 0i PUSH_VAL Integer 1i CALL BlackOut NOP PUSH_VAL String "B20a" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetCg NOP PUSH_VAL String "CF01_10M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "WIP_LR" PUSH_VAL Integer 500i CALL Transition NOP PUSH_VAL String "Ryouhei" PUSH_VAL String "RH030101" CALL Talk NOP PUSH_VAL String "Whoa, it's also hot outside..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 11234i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_682 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_688 @_l_682: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_688 PUSH_VAL Integer 0i Return @_l_688: PUSH_VAL String "CC01_01M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Akira" PUSH_VAL String "AK030016" CALL Talk NOP PUSH_VAL String "Look, maybe we can go under that tree?" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 11235i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_719 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_725 @_l_719: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_725 PUSH_VAL Integer 0i Return @_l_725: PUSH_VAL String "CF01_01M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Amatsume pointed to a spot where everyone fits and cansit under the shade of the tree." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 11236i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_756 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_762 @_l_756: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_762 PUSH_VAL Integer 0i Return @_l_762: PUSH_VAL String "Ryouhei" PUSH_VAL String "RH030102" CALL Talk NOP PUSH_VAL String "Alright, let's capture that location!" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 11237i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_788 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_794 @_l_788: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_794 PUSH_VAL Integer 0i Return @_l_794: CALL BustupClear NOP PUSH_VAL String "B20a" PUSH_VAL Integer 907i PUSH_VAL Integer 0i CALL SetCg NOP PUSH_VAL String "WIP_RL" PUSH_VAL Integer 500i CALL Transition NOP PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Ryouhei dashed and sat right in the middle of the shade." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 11238i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_831 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_837 @_l_831: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_837 PUSH_VAL Integer 0i Return @_l_837: PUSH_VAL String "CF01_04M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Ryouhei" PUSH_VAL String "RH030103" CALL Talk NOP PUSH_VAL String "Look! Sora-chan, why don't you also sit over here?" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 11239i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_868 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_874 @_l_868: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_874 PUSH_VAL Integer 0i Return @_l_874: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "And, he patted the grass next to him while saying that." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 11240i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_900 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_906 @_l_900: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_906 PUSH_VAL Integer 0i Return @_l_906: PUSH_VAL String "CC01_02M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Akira" PUSH_VAL String "AK030017" CALL Talk NOP PUSH_VAL String "Well, I'll be going over there, so excuse me ^." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 11241i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_937 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_943 @_l_937: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_943 PUSH_VAL Integer 0i Return @_l_943: PUSH_VAL String "CD01_01M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Kazuha" PUSH_VAL String "KA030007" CALL Talk NOP PUSH_VAL String "That's not good, we'll get our bottoms dirty right? Weshould sit on the lawn right?" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 11242i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_974 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_980 @_l_974: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_980 PUSH_VAL Integer 0i Return @_l_980: PUSH_VAL String "CC01_06M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Akira" PUSH_VAL String "AK030018" CALL Talk NOP PUSH_VAL String "Ehh, but I think the ground over there seems to berefreshing and cool." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 11243i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1011 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1017 @_l_1011: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1017 PUSH_VAL Integer 0i Return @_l_1017: CALL BustupClear NOP PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "It certainly would be fine for us, but if a girl sits onit, their skirt would terribly dirty." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 11244i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1045 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1051 @_l_1045: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1051 PUSH_VAL Integer 0i Return @_l_1051: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Look, why don't you sit here?" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 11245i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1077 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1083 @_l_1077: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1083 PUSH_VAL Integer 0i Return @_l_1083: PUSH_VAL String "CA01_01M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Sora" PUSH_VAL String "SR030030" CALL Talk NOP PUSH_VAL String "...Yeah." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 11246i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1114 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1120 @_l_1114: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1120 PUSH_VAL Integer 0i Return @_l_1120: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "For the time being, I placed a handkerchief on the lawnbeside Ryouhei for Sora to sit on." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 11247i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1146 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1152 @_l_1146: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1152 PUSH_VAL Integer 0i Return @_l_1152: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "And, Amatsume sat beside Sora, and Migiwa-san on theother side of her." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 11248i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1178 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1184 @_l_1178: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1184 PUSH_VAL Integer 0i Return @_l_1184: CALL BustupClear NOP PUSH_VAL String "CF01_10M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Ryouhei" PUSH_VAL String "RH030104" CALL Talk NOP PUSH_VAL String "What the-- Haruka is sitting beside me?" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 11249i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1217 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1223 @_l_1217: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1223 PUSH_VAL Integer 0i Return @_l_1223: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "I-It's gonna be fine right?" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 11250i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1249 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1255 @_l_1249: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1255 PUSH_VAL Integer 0i Return @_l_1255: PUSH_VAL String "CF01_05M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Ryouhei" PUSH_VAL String "RH030105" CALL Talk NOP PUSH_VAL String "Tch, can't be helped then." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 11251i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1286 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1292 @_l_1286: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1292 PUSH_VAL Integer 0i Return @_l_1292: CALL BustupClear NOP PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Everyone respectively started on openning their lunchboxes." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 11252i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1320 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1326 @_l_1320: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1326 PUSH_VAL Integer 0i Return @_l_1326: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Unlike everyone, my lunch box was just plain and simple,everyone's was colorful and they all look so tasty." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 11253i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1352 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1358 @_l_1352: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1358 PUSH_VAL Integer 0i Return @_l_1358: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Here, Sora..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 11254i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1384 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1390 @_l_1384: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1390 PUSH_VAL Integer 0i Return @_l_1390: PUSH_VAL String "CA01_01M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "I presented her an awkwardly wrapped rice balls placedon a tupperware." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 11255i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1421 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1427 @_l_1421: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1427 PUSH_VAL Integer 0i Return @_l_1427: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Then I placed it on the lid of the tupperware as a plateinstead, Sora took one of the salted fish flavored riceball." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 11256i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1453 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1459 @_l_1453: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1459 PUSH_VAL Integer 0i Return @_l_1459: PUSH_VAL String "CF01_02M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Ryouhei" PUSH_VAL String "RH030106" CALL Talk NOP PUSH_VAL String "Well, should we eat? Thank you for the food!" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 11257i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1490 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1496 @_l_1490: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1496 PUSH_VAL Integer 0i Return @_l_1496: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Thank you for the food." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 11258i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1522 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1528 @_l_1522: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1528 PUSH_VAL Integer 0i Return @_l_1528: PUSH_VAL String "CA01_04M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Sora" PUSH_VAL String "SR030031" CALL Talk NOP PUSH_VAL String "Too big... it doesn't fit my mouth..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 11259i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1559 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1565 @_l_1559: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1565 PUSH_VAL Integer 0i Return @_l_1565: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "It seems that Sora had trouble eating, because I hadmade it too large." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 11260i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1591 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1597 @_l_1591: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1597 PUSH_VAL Integer 0i Return @_l_1597: PUSH_VAL String "CA01_05M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Sorry, I'm not yet used to cooking..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 11261i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1628 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1634 @_l_1628: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1634 PUSH_VAL Integer 0i Return @_l_1634: PUSH_VAL String "CC01_02M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Akira" PUSH_VAL String "AK030019" CALL Talk NOP PUSH_VAL String "Haru-kun's rice balls looks tasy. Ah, Sora-chan, here,you can have some of my stew okay?" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 11262i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1665 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1671 @_l_1665: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1671 PUSH_VAL Integer 0i Return @_l_1671: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "The lid of Sora's tupperware was filled with stew as ifwe were camping." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 11263i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1697 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1703 @_l_1697: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1703 PUSH_VAL Integer 0i Return @_l_1703: PUSH_VAL String "Akira" PUSH_VAL String "AK030020" CALL Talk NOP PUSH_VAL String "Haru-kun, here?" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 11264i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1729 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1735 @_l_1729: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1735 PUSH_VAL Integer 0i Return @_l_1735: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Thanks." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 11265i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1761 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1767 @_l_1761: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1767 PUSH_VAL Integer 0i Return @_l_1767: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "I recieved some potato and beans. I quickly ate them asI check their taste, the flavor was just right and itwas delicious." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 11266i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1793 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1799 @_l_1793: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1799 PUSH_VAL Integer 0i Return @_l_1799: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Maybe next time, I should make a side dish like this aswell..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 11267i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1825 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1831 @_l_1825: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1831 PUSH_VAL Integer 0i Return @_l_1831: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "But, I think it would be a miracle for me to make itlike Amatsume's, I'm still not good at cooking." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 11268i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1857 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1863 @_l_1857: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1863 PUSH_VAL Integer 0i Return @_l_1863: CALL BustupClear NOP PUSH_VAL String "CB01_01M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Nao" PUSH_VAL String "NO030139" CALL Talk NOP PUSH_VAL String "So you were here. Is it fine if I join you guys?" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 11269i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1896 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1902 @_l_1896: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1902 PUSH_VAL Integer 0i Return @_l_1902: PUSH_VAL String "CF01_05M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Ryouhei" PUSH_VAL String "RH030107" CALL Talk NOP PUSH_VAL String "What? You also came? Man, it can't be helped then." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 11270i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1933 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1939 @_l_1933: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1939 PUSH_VAL Integer 0i Return @_l_1939: PUSH_VAL String "Nao" PUSH_VAL String "NO030140" CALL Talk NOP PUSH_VAL String "Ah, Haru-chan, you already made a lunch box?" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 11271i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1965 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1971 @_l_1965: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1971 PUSH_VAL Integer 0i Return @_l_1971: PUSH_VAL String "CF01_06M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Ryouhei patted the place beside him, but Nao-chan justignored him through, and sat in front of me." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 11272i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2002 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2008 @_l_2002: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2008 PUSH_VAL Integer 0i Return @_l_2008: PUSH_VAL Integer 7i CALL BustupClear NOP PUSH_VAL String "CB01_02M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Nao" PUSH_VAL String "NO030141" CALL Talk NOP PUSH_VAL String "Today, I made a lot, so if your lunch isn't enough, justtake whatever you want in mine okay?" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 11273i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2042 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2048 @_l_2042: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2048 PUSH_VAL Integer 0i Return @_l_2048: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Thanks, sorry for the trouble." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 11274i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2074 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2080 @_l_2074: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2080 PUSH_VAL Integer 0i Return @_l_2080: PUSH_VAL String "Nao" PUSH_VAL String "NO030142" CALL Talk NOP PUSH_VAL String "No, it's fine. Haru-chan, since you're still adjusting,leave the rest to me." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 11275i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2106 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2112 @_l_2106: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2112 PUSH_VAL Integer 0i Return @_l_2112: PUSH_VAL String "CF01_03M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Ryouhei" PUSH_VAL String "RH030108" CALL Talk NOP PUSH_VAL String "I see, well, no need to be shy, thanks for the food." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 11276i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2143 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2149 @_l_2143: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2149 PUSH_VAL Integer 0i Return @_l_2149: PUSH_VAL String "CB01_08M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Nao" PUSH_VAL String "NO030143" CALL Talk NOP PUSH_VAL String "I wasn't talking to you!!" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 11277i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2180 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2186 @_l_2180: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2186 PUSH_VAL Integer 0i Return @_l_2186: PUSH_VAL String "se010" PUSH_VAL Integer 0i CALL ScPlaySe NOP PUSH_VAL String "RED" PUSH_VAL Integer 250i PUSH_VAL String "" CALL Flush NOP PUSH_VAL String "CF01_06M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL Integer 7i CALL Shake NOP PUSH_VAL String "Ryouhei" PUSH_VAL String "RH030109" CALL Talk NOP PUSH_VAL String "Giyaaa!!!" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 11278i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2229 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2235 @_l_2229: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2235 PUSH_VAL Integer 0i Return @_l_2235: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Nao-chan took a twig and stabbed Ryouhei's hands who wasafter the side dishes." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 11279i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2261 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2267 @_l_2261: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2267 PUSH_VAL Integer 0i Return @_l_2267: PUSH_VAL String "CF01_10M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Ryouhei" PUSH_VAL String "RH030110" CALL Talk NOP PUSH_VAL String "Uughh! It hurts..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 11280i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2298 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2304 @_l_2298: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2304 PUSH_VAL Integer 0i Return @_l_2304: PUSH_VAL String "CB01_02M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Nao" PUSH_VAL String "NO030144" CALL Talk NOP PUSH_VAL String "After Haru-chan and the others are finished, I'll giveyou the leftovers." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 11281i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2335 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2341 @_l_2335: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2341 PUSH_VAL Integer 0i Return @_l_2341: PUSH_VAL String "Ryouhei" PUSH_VAL String "RH030111" CALL Talk NOP PUSH_VAL String "Tch..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 11282i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2367 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2373 @_l_2367: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2373 PUSH_VAL Integer 0i Return @_l_2373: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "W-Well... Ryouhei can get some right? After all, wecan't eat all of this." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 11283i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2399 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2405 @_l_2399: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2405 PUSH_VAL Integer 0i Return @_l_2405: PUSH_VAL String "CF01_02M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Ryouhei" PUSH_VAL String "RH030112" CALL Talk NOP PUSH_VAL String "Haruka! I knew you would say something like that, Ibelieved in you!" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 11284i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2436 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2442 @_l_2436: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2442 PUSH_VAL Integer 0i Return @_l_2442: CALL ScStopBgm NOP PUSH_VAL String "CB01_08M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Nao" PUSH_VAL String "NO030145" CALL Talk NOP PUSH_VAL String "You really are an IDIOT." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 11285i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2475 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2481 @_l_2475: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2481 PUSH_VAL Integer 0i Return @_l_2481: CALL BustupClear NOP PUSH_VAL String "CA01_01M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Sora" PUSH_VAL String "SR030032" CALL Talk NOP PUSH_VAL String "........." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 11286i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2514 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2520 @_l_2514: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2520 PUSH_VAL Integer 0i Return @_l_2520: PUSH_VAL String "CB01_01M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Nao" PUSH_VAL String "NO030146" CALL Talk NOP PUSH_VAL String "Hmmm... Sora-chan, are you all right?" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 11287i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2551 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2557 @_l_2551: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2557 PUSH_VAL Integer 0i Return @_l_2557: PUSH_VAL String "CA01_04M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "CB01_10M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Sora" PUSH_VAL String "SR030033" CALL Talk NOP PUSH_VAL String "...I don't need any." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 11288i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2593 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2599 @_l_2593: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2599 PUSH_VAL Integer 0i Return @_l_2599: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "She returned the halfly eaten rice ball back to me." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 11289i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2625 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2631 @_l_2625: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2631 PUSH_VAL Integer 0i Return @_l_2631: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "...Did it taste bad?" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 11290i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2657 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2663 @_l_2657: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2663 PUSH_VAL Integer 0i Return @_l_2663: PUSH_VAL String "Sora" PUSH_VAL String "SR030034" CALL Talk NOP PUSH_VAL String "...Not really." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 11291i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2689 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2695 @_l_2689: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2695 PUSH_VAL Integer 0i Return @_l_2695: PUSH_VAL Integer 4i CALL BustupClear NOP PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Sora didn't show any interest, and went inside theschool building." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 11292i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2724 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2730 @_l_2724: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2730 PUSH_VAL Integer 0i Return @_l_2730: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "...Sora..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 11293i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2756 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2762 @_l_2756: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2762 PUSH_VAL Integer 0i Return @_l_2762: PUSH_VAL String "Nao" PUSH_VAL String "NO030147" CALL Talk NOP PUSH_VAL String "I... think I was being bothersome..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 11294i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2788 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2794 @_l_2788: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2794 PUSH_VAL Integer 0i Return @_l_2794: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "No, it's not your fault Nao-chan." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 11295i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2820 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2826 @_l_2820: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2826 PUSH_VAL Integer 0i Return @_l_2826: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "I've been doing a lot of mistakes today, that's whyshe's behaving that way. So it's not your faultNao-chan." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 11296i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2852 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2858 @_l_2852: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2858 PUSH_VAL Integer 0i Return @_l_2858: PUSH_VAL String "CB01_11M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Nao" PUSH_VAL String "NO030148" CALL Talk NOP PUSH_VAL String "Really...?" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 11297i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2889 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2895 @_l_2889: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2895 PUSH_VAL Integer 0i Return @_l_2895: PUSH_VAL String "BGM13" PUSH_VAL Integer 0i CALL ScPlayBgm NOP PUSH_VAL String "CF01_02M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Ryouhei" PUSH_VAL String "RH030113" CALL Talk NOP PUSH_VAL String "Haruka! It's hard to have leftovers right? Sora-chan'srice ball, let me finish it for you!" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 11298i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2930 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2936 @_l_2930: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2936 PUSH_VAL Integer 0i Return @_l_2936: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Eh?" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 11299i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2962 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2968 @_l_2962: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2968 PUSH_VAL Integer 0i Return @_l_2968: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Ryouhei took the rice ball that Sora ate earlier and hiseyes began to sparkle." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 11300i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2994 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_3000 @_l_2994: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_3000 PUSH_VAL Integer 0i Return @_l_3000: PUSH_VAL String "CB01_06M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Nao" PUSH_VAL String "NO030149" CALL Talk NOP PUSH_VAL String "Ryouhei, can't you stop? It's disgusting..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 11301i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_3031 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_3037 @_l_3031: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_3037 PUSH_VAL Integer 0i Return @_l_3037: PUSH_VAL String "CF01_03M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Ryouhei" PUSH_VAL String "RH030114" CALL Talk NOP PUSH_VAL String "You shouldn't waste it right? You should never wastefood!" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 11302i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_3068 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_3074 @_l_3068: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_3074 PUSH_VAL Integer 0i Return @_l_3074: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "But... it's the Sora's leftover right?" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 11303i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_3100 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_3106 @_l_3100: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_3106 PUSH_VAL Integer 0i Return @_l_3106: PUSH_VAL String "CF01_04M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Ryouhei" PUSH_VAL String "RH030115" CALL Talk NOP PUSH_VAL String "THAT'S MY POINT!! It has a saliva of a beautiful girl..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 11304i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_3137 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_3143 @_l_3137: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_3143 PUSH_VAL Integer 0i Return @_l_3143: PUSH_VAL String "CD01_13M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Kazuha" PUSH_VAL String "KA030008" CALL Talk NOP PUSH_VAL String "...P-Pervert..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 11305i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_3174 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_3180 @_l_3174: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_3180 PUSH_VAL Integer 0i Return @_l_3180: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "I-It's fine... I'll finish it." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 11306i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_3206 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_3212 @_l_3206: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_3212 PUSH_VAL Integer 0i Return @_l_3212: PUSH_VAL Integer 3i CALL BustupClear NOP PUSH_VAL Integer 5i CALL BustupClear NOP PUSH_VAL String "CF01_04L" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Ryouhei" PUSH_VAL String "RH030116" CALL Talk NOP PUSH_VAL String "Just one bite is fine right? Just one bite! Aaahhhnnnn!!" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 11307i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_3249 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_3255 @_l_3249: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_3255 PUSH_VAL Integer 0i Return @_l_3255: PUSH_VAL Integer 0i PUSH_VAL Integer 16i PUSH_VAL Integer 1i PUSH_VAL Integer 2i PUSH_VAL Integer 30i CALL Quake NOP PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Whoaaaa!? R-Ryouhei, calm down!!" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 11308i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_3288 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_3294 @_l_3288: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_3294 PUSH_VAL Integer 0i Return @_l_3294: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Because of Ryouhei's lips are drawing near me, Iunintentionally lean backwards and fell." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 11309i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_3320 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_3326 @_l_3320: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_3326 PUSH_VAL Integer 0i Return @_l_3326: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Ah..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 11310i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_3352 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_3358 @_l_3352: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_3358 PUSH_VAL Integer 0i Return @_l_3358: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "At that time, while being in that position, my hands canno longer hold on Sora's rice ball." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 11311i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_3384 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_3390 @_l_3384: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_3390 PUSH_VAL Integer 0i Return @_l_3390: PUSH_VAL String "CF01_06M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Ryouhei" PUSH_VAL String "RH030117" CALL Talk NOP PUSH_VAL String "Ah!!" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 11312i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_3421 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_3427 @_l_3421: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_3427 PUSH_VAL Integer 0i Return @_l_3427: PUSH_VAL String "CC01_02M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL Integer 2i PUSH_VAL Integer 0i CALL Jump NOP PUSH_VAL String "Akira" PUSH_VAL String "AK030021" CALL Talk NOP PUSH_VAL String "CATCH^!" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 11313i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_3462 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_3468 @_l_3462: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_3468 PUSH_VAL Integer 0i Return @_l_3468: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "As it almost fell on the ground, Amatsume caught herselfthe rice ball." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 11314i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_3494 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_3500 @_l_3494: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_3500 PUSH_VAL Integer 0i Return @_l_3500: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Ah..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 11315i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_3526 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_3532 @_l_3526: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_3532 PUSH_VAL Integer 0i Return @_l_3532: PUSH_VAL String "CF01_02M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Ryouhei" PUSH_VAL String "RH030118" CALL Talk NOP PUSH_VAL String "Nice one, Akira!" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 11316i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_3563 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_3569 @_l_3563: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_3569 PUSH_VAL Integer 0i Return @_l_3569: PUSH_VAL String "CC01_14M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Akira" PUSH_VAL String "AK030022" CALL Talk NOP PUSH_VAL String "Whoaa, it looks tasty." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 11317i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_3600 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_3606 @_l_3600: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_3606 PUSH_VAL Integer 0i Return @_l_3606: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Ah... Y-You can have it if you'd like?" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 11318i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_3632 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_3638 @_l_3632: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_3638 PUSH_VAL Integer 0i Return @_l_3638: PUSH_VAL String "CC01_02M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Akira" PUSH_VAL String "AK030023" CALL Talk NOP PUSH_VAL String "Really? Thank you!!" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 11319i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_3669 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_3675 @_l_3669: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_3675 PUSH_VAL Integer 0i Return @_l_3675: PUSH_VAL String "CF01_06M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL Integer 7i CALL Shake NOP PUSH_VAL String "Ryouhei" PUSH_VAL String "RH030119" CALL Talk NOP PUSH_VAL String "Wha-- WHAAAAATTTTT??!" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 11320i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_3709 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_3715 @_l_3709: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_3715 PUSH_VAL Integer 0i Return @_l_3715: PUSH_VAL String "CC01_03M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Akira" PUSH_VAL String "AK030024" CALL Talk NOP PUSH_VAL String "Thank's for the fooood^! Nom! Mmm! It's good!" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 11321i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_3746 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_3752 @_l_3746: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_3752 PUSH_VAL Integer 0i Return @_l_3752: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Th-Thanks..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 11322i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_3778 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_3784 @_l_3778: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_3784 PUSH_VAL Integer 0i Return @_l_3784: PUSH_VAL String "CF01_03M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Ryouhei" PUSH_VAL String "RH030120" CALL Talk NOP PUSH_VAL String "Say, Akira, I was wondering if you can share even justone bite to Onii-chan?" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 11323i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_3815 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_3821 @_l_3815: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_3821 PUSH_VAL Integer 0i Return @_l_3821: PUSH_VAL String "CD01_07M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Kazuha" PUSH_VAL String "KA030009" CALL Talk NOP PUSH_VAL String "No." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 11324i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_3852 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_3858 @_l_3852: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_3858 PUSH_VAL Integer 0i Return @_l_3858: PUSH_VAL String "CF01_09M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Ryouhei" PUSH_VAL String "RH030121" CALL Talk NOP PUSH_VAL String "Why? You're not listening to Kazu-chan right?" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 11325i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_3889 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_3895 @_l_3889: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_3895 PUSH_VAL Integer 0i Return @_l_3895: PUSH_VAL String "Kazuha" PUSH_VAL String "KA030010" CALL Talk NOP PUSH_VAL String "Let me remind you, don't ever call me Kazu-chan!" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 11326i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_3921 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_3927 @_l_3921: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_3927 PUSH_VAL Integer 0i Return @_l_3927: PUSH_VAL String "CC01_04M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Akira" PUSH_VAL String "AK030025" CALL Talk NOP PUSH_VAL String "Nom nom nom nom nom... Aha^! That was delicious." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 11327i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_3958 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_3964 @_l_3958: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_3964 PUSH_VAL Integer 0i Return @_l_3964: PUSH_VAL String "CF01_10M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL Integer 7i PUSH_VAL Integer 680i PUSH_VAL Integer 2000i PUSH_VAL Integer 2i CALL Down NOP PUSH_VAL String "Ryouhei" PUSH_VAL String "RH030122" CALL Talk NOP PUSH_VAL String "A-Akira... How could you..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 11328i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_4001 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_4007 @_l_4001: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_4007 PUSH_VAL Integer 0i Return @_l_4007: PUSH_VAL String "se018" PUSH_VAL Integer 0i CALL ScPlaySe NOP PUSH_VAL Integer 7i CALL BustupClear NOP PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Ryouhei fell on his knees to the ground." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 11329i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_4040 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_4046 @_l_4040: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_4046 PUSH_VAL Integer 0i Return @_l_4046: PUSH_VAL String "CC01_01M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "CD01_04M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Kazuha" PUSH_VAL String "KA030011" CALL Talk NOP PUSH_VAL String "Akira, there's a grain of rice on your cheek." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 11330i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_4082 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_4088 @_l_4082: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_4088 PUSH_VAL Integer 0i Return @_l_4088: PUSH_VAL String "CC01_01M" PUSH_VAL Integer 5i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "CD01_04M" PUSH_VAL Integer 8i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Akira" PUSH_VAL String "AK030026" CALL Talk NOP PUSH_VAL String "Eh? Can you get it?" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 11331i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_4124 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_4130 @_l_4124: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_4130 PUSH_VAL Integer 0i Return @_l_4130: PUSH_VAL String "CD01_12M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Kazuha" PUSH_VAL String "KA030012" CALL Talk NOP PUSH_VAL String "Eh... Me? ......... There..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 11332i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_4161 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_4167 @_l_4161: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_4167 PUSH_VAL Integer 0i Return @_l_4167: PUSH_VAL String "CC01_02M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Akira" PUSH_VAL String "AK030027" CALL Talk NOP PUSH_VAL String "Thanks^." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 11333i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_4198 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_4204 @_l_4198: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_4204 PUSH_VAL Integer 0i Return @_l_4204: PUSH_VAL String "CD01_10M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Kazuha" PUSH_VAL String "KA030013" CALL Talk NOP PUSH_VAL String "... Mmhmhm..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 11334i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_4235 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_4241 @_l_4235: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_4241 PUSH_VAL Integer 0i Return @_l_4241: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "... M-Migiwa-san, what's the matter?" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 11335i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_4267 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_4273 @_l_4267: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_4273 PUSH_VAL Integer 0i Return @_l_4273: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Migiwa-san became frozen while looking at the grain ofrice stucked between her fingers." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 11336i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_4299 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_4305 @_l_4299: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_4305 PUSH_VAL Integer 0i Return @_l_4305: PUSH_VAL String "Akira" PUSH_VAL String "AK030028" CALL Talk NOP PUSH_VAL String "Ah, that's such a waste. Shlrrp!" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 11337i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_4331 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_4337 @_l_4331: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_4337 PUSH_VAL Integer 0i Return @_l_4337: PUSH_VAL String "CD01_12M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL Integer 5i CALL Jump NOP PUSH_VAL String "Kazuha" PUSH_VAL String "KA030014" CALL Talk NOP PUSH_VAL String "Kyaa!?" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 11338i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_4371 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_4377 @_l_4371: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_4377 PUSH_VAL Integer 0i Return @_l_4377: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Amatsume stucked out her tongue and licked the grain ofrice on Migiwa-san's finger." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 11339i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_4403 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_4409 @_l_4403: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_4409 PUSH_VAL Integer 0i Return @_l_4409: PUSH_VAL String "CD01_12M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Kazuha" PUSH_VAL String "KA030015" CALL Talk NOP PUSH_VAL String "A-Aaakira! That's bad manners right?" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 11340i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_4440 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_4446 @_l_4440: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_4446 PUSH_VAL Integer 0i Return @_l_4446: PUSH_VAL String "CC01_01M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Akira" PUSH_VAL String "AK030029" CALL Talk NOP PUSH_VAL String "Ah, Kazu-chan, did you want to eat it?" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 11341i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_4477 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_4483 @_l_4477: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_4483 PUSH_VAL Integer 0i Return @_l_4483: PUSH_VAL String "CD01_10M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP CALL ScStopBgm NOP PUSH_VAL String "Kazuha" PUSH_VAL String "KA030016" CALL Talk NOP PUSH_VAL String "That's not what I mean!!" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 11342i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_4516 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_4522 @_l_4516: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_4522 PUSH_VAL Integer 0i Return @_l_4522: CALL BustupClear NOP PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "......?" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 11343i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_4550 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_4556 @_l_4550: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_4556 PUSH_VAL Integer 0i Return @_l_4556: PUSH_VAL String "BGM08" PUSH_VAL Integer 0i CALL ScPlayBgm NOP PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "While everyone is clamorously talking, on the otherhand, Nao-chan was looking at her lunch box as if weweren't there." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 11344i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_4586 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_4592 @_l_4586: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_4592 PUSH_VAL Integer 0i Return @_l_4592: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "...Nao-chan?" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 11345i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_4618 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_4624 @_l_4618: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_4624 PUSH_VAL Integer 0i Return @_l_4624: PUSH_VAL String "CB01_13M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Nao" PUSH_VAL String "NO030150" CALL Talk NOP PUSH_VAL String "Heh!? A-ahh, what is it? Haru-chan?" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 11346i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_4655 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_4661 @_l_4655: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_4661 PUSH_VAL Integer 0i Return @_l_4661: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Sorry if I made you feel bad... That Sora, she's soblunt as always..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 11347i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_4687 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_4693 @_l_4687: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_4693 PUSH_VAL Integer 0i Return @_l_4693: PUSH_VAL String "CB01_01M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Nao" PUSH_VAL String "NO030151" CALL Talk NOP PUSH_VAL String "No, don't worry about it." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 11348i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_4724 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_4730 @_l_4724: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_4730 PUSH_VAL Integer 0i Return @_l_4730: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "I ate one of the side dishes that Nao-chan made." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 11349i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_4756 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_4762 @_l_4756: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_4762 PUSH_VAL Integer 0i Return @_l_4762: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "... Mmhmhm... Nao-chan, your lunch is really delicious." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 11350i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_4788 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_4794 @_l_4788: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_4794 PUSH_VAL Integer 0i Return @_l_4794: PUSH_VAL String "CB01_02M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Nao" PUSH_VAL String "NO030152" CALL Talk NOP PUSH_VAL String "Thank you... Haru-chan." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 11351i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_4825 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_4831 @_l_4825: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_4831 PUSH_VAL Integer 0i Return @_l_4831: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "This is so delicious, that Sora, just what is shethinking." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 11352i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_4857 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_4863 @_l_4857: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_4863 PUSH_VAL Integer 0i Return @_l_4863: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Nao-chan always looks after us." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 11353i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_4889 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_4895 @_l_4889: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_4895 PUSH_VAL Integer 0i Return @_l_4895: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Yet, Sora just takes her for granted." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 11354i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_4921 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_4927 @_l_4921: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_4927 PUSH_VAL Integer 0i Return @_l_4927: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "She's being so rude... As if she's doing it on purpose." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 11355i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_4953 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_4959 @_l_4953: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_4959 PUSH_VAL Integer 0i Return @_l_4959: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "For Sora, she doesn't really show any interest to otherpeople." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 11356i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_4985 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_4991 @_l_4985: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_4991 PUSH_VAL Integer 0i Return @_l_4991: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "But... Somehow it's obvious that she's showing thisimpression to Nao-chan whenever she's around." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 11357i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_5017 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_5023 @_l_5017: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_5023 PUSH_VAL Integer 0i Return @_l_5023: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Nao-chan is helping us in our daily lives here." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 11358i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_5049 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_5055 @_l_5049: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_5055 PUSH_VAL Integer 0i Return @_l_5055: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "That's why, I want Sora and Nao-chan to be on goodterms." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 11359i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_5081 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_5087 @_l_5081: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_5087 PUSH_VAL Integer 0i Return @_l_5087: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "I wonder... am I just being selfish about my feelings?" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 11360i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_5113 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_5119 @_l_5113: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_5119 PUSH_VAL Integer 0i Return @_l_5119: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "I haven't considered that Sora is obstinate about it, Ireally make her feel uneasy most of the times." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 11361i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_5145 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_5151 @_l_5145: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_5151 PUSH_VAL Integer 0i Return @_l_5151: CALL ScStopBgm NOP PUSH_VAL String "" PUSH_VAL Integer 0i CALL EyeCatchEnter NOP PUSH_VAL String "00_b004" CALL Change NOP PUSH_VAL Integer 0i Return PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return @@Initialize Return this EndFunc Function sc00_B004() CALL ScenarioEnter NOP PUSH_VAL String "B02c" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetCg NOP PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "...Ah... It's already time..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 11362i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_33 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_39 @_l_33: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_39 PUSH_VAL Integer 0i Return @_l_39: PUSH_VAL String "BGM09" PUSH_VAL Integer 0i CALL ScPlayBgm NOP PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "As expected, summer is getting near, the sets slowly." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 11363i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_69 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_75 @_l_69: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_75 PUSH_VAL Integer 0i Return @_l_75: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "That's why, it's still bright outside at this time ofhour, but it seems that the forecast seems to be latethis time." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 11364i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_101 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_107 @_l_101: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_107 PUSH_VAL Integer 0i Return @_l_107: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "During today's lunch time, I recieved a separate lunchfrom Nao-chan." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 11365i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_133 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_139 @_l_133: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_139 PUSH_VAL Integer 0i Return @_l_139: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "After eating everything, I thought of returning thelunch box." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 11366i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_165 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_171 @_l_165: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_171 PUSH_VAL Integer 0i Return @_l_171: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "I felt like returning it right away after washing it,but I didn't noticed that it's already eight'o'clocksince I was so occupied with the things here." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 11367i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_197 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_203 @_l_197: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_203 PUSH_VAL Integer 0i Return @_l_203: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "...I might disturb her if I give it to her at thistime..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 11368i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_229 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_235 @_l_229: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_235 PUSH_VAL Integer 0i Return @_l_235: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "As for now, I should call them first." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 11369i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_261 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_267 @_l_261: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_267 PUSH_VAL Integer 0i Return @_l_267: PUSH_VAL String "SE153" PUSH_VAL Integer 0i CALL ScPlaySe NOP PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "I took out my cellphone and dialed Nao-chan's homenumber and called." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 11370i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_297 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_303 @_l_297: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_303 PUSH_VAL Integer 0i Return @_l_303: CALL ScStopSe NOP PUSH_VAL String "SE151" PUSH_VAL String "" PUSH_VAL Integer 0i CALL ScPlayEnvSe NOP PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Which reminds me, this might be the first time I'mcalling Nao-chan over the phone." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 11371i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_336 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_342 @_l_336: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_342 PUSH_VAL Integer 0i Return @_l_342: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "I felt nervous as that thought lingered in my mind." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 11372i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_368 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_374 @_l_368: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_374 PUSH_VAL Integer 0i Return @_l_374: PUSH_VAL String "SE151" PUSH_VAL Integer 0i CALL ScStopEnvSe NOP PUSH_VAL String "Phone Call Hn " PUSH_VAL String "NP500001" CALL Talk NOP PUSH_VAL String "...Yes, this is Yorihime." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 11373i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_404 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_410 @_l_404: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_410 PUSH_VAL Integer 0i Return @_l_410: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Ah, umm, sorry for the bother... This is Kasugano, can Iask something, is Nao-san there?" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 11374i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_436 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_442 @_l_436: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_442 PUSH_VAL Integer 0i Return @_l_442: PUSH_VAL String "Phone Call Hn " PUSH_VAL String "NP500002" CALL Talk NOP PUSH_VAL String "Kasugano... Are you related to Kasugano-sensei?" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 11375i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_468 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_474 @_l_468: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_474 PUSH_VAL Integer 0i Return @_l_474: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Yes... I'm Haruka, his grandson." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 11376i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_500 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_506 @_l_500: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_506 PUSH_VAL Integer 0i Return @_l_506: PUSH_VAL String "Phone Call Hn " PUSH_VAL String "NP500003" CALL Talk NOP PUSH_VAL String "Ha-!! A-Ah... Haruka-chan?" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 11377i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_532 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_538 @_l_532: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_538 PUSH_VAL Integer 0i Return @_l_538: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Yes... sorry for not being in touch, and I'm reallysorry for not introducing myself properly." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 11378i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_564 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_570 @_l_564: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_570 PUSH_VAL Integer 0i Return @_l_570: PUSH_VAL String "Phone Call Hn " PUSH_VAL String "NP500004" CALL Talk NOP PUSH_VAL String "Right now, is your family with you?" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 11379i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_596 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_602 @_l_596: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_602 PUSH_VAL Integer 0i Return @_l_602: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "No, it's just me and Sora. Our parents have... alreadypassed away." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 11380i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_628 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_634 @_l_628: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_634 PUSH_VAL Integer 0i Return @_l_634: PUSH_VAL String "Phone Call Hn " PUSH_VAL String "NP500005" CALL Talk NOP PUSH_VAL String "Eh?... Is that so?... I'm sorry to hear your loss... areyou both doing fine?" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 11381i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_660 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_666 @_l_660: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_666 PUSH_VAL Integer 0i Return @_l_666: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Yes... Somehow, we are." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 11382i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_692 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_698 @_l_692: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_698 PUSH_VAL Integer 0i Return @_l_698: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Also, Nao-cha... Nao-san also helped us in many thingsalready..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 11383i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_724 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_730 @_l_724: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_730 PUSH_VAL Integer 0i Return @_l_730: PUSH_VAL String "Phone Call Hn " PUSH_VAL String "NP500006" CALL Talk NOP PUSH_VAL String "Really?... Nao did?... If there happens to be some kindof trouble, don't hesitate to tell us." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 11384i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_756 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_762 @_l_756: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_762 PUSH_VAL Integer 0i Return @_l_762: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Yes... Thank you very much." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 11385i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_788 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_794 @_l_788: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_794 PUSH_VAL Integer 0i Return @_l_794: PUSH_VAL String "Phone Call Hn " PUSH_VAL String "NP500007" CALL Talk NOP PUSH_VAL String "Ah, You were looking for Nao right? Just a moment." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 11386i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_820 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_826 @_l_820: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_826 PUSH_VAL Integer 0i Return @_l_826: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Yes, please." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 11387i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_852 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_858 @_l_852: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_858 PUSH_VAL Integer 0i Return @_l_858: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "...Maybe my call was too sudden that it surprised her..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 11388i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_884 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_890 @_l_884: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_890 PUSH_VAL Integer 0i Return @_l_890: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Also, we haven't really told them about what happened toour parents... though I didn't mean to be impolite." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 11389i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_916 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_922 @_l_916: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_922 PUSH_VAL Integer 0i Return @_l_922: PUSH_VAL String "Phone Call H " PUSH_VAL String "NO030160" CALL Talk NOP PUSH_VAL String "Hello..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 11390i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_948 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_954 @_l_948: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_954 PUSH_VAL Integer 0i Return @_l_954: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Ah... Nao-chan? S-Sorry, were you sleeping?" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 11391i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_980 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_986 @_l_980: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_986 PUSH_VAL Integer 0i Return @_l_986: PUSH_VAL String "Nao" PUSH_VAL String "NO030161" CALL Talk NOP PUSH_VAL String "Ah... Haru-chan?" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 11392i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1012 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1018 @_l_1012: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1018 PUSH_VAL Integer 0i Return @_l_1018: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Yeah... Sorry if it was unexpected... it's about thelunch box that I've borrowed during lunch..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 11393i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1044 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1050 @_l_1044: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1050 PUSH_VAL Integer 0i Return @_l_1050: PUSH_VAL String "Nao" PUSH_VAL String "NO030162" CALL Talk NOP PUSH_VAL String "Ah, you didn't have to worry about it..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 11394i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1076 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1082 @_l_1076: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1082 PUSH_VAL Integer 0i Return @_l_1082: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "I was thinking of giving it back, is it fine if I bringit there right now?" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 11395i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1108 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1114 @_l_1108: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1114 PUSH_VAL Integer 0i Return @_l_1114: PUSH_VAL String "Nao" PUSH_VAL String "NO030163" CALL Talk NOP PUSH_VAL String "...Right now? Y-Yeah, it's fine but..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 11396i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1140 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1146 @_l_1140: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1146 PUSH_VAL Integer 0i Return @_l_1146: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Well, I'll get there away." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 11397i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1172 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1178 @_l_1172: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1178 PUSH_VAL Integer 0i Return @_l_1178: PUSH_VAL String "Nao" PUSH_VAL String "NO030164" CALL Talk NOP PUSH_VAL String "Ah, Haru-chan..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 11398i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1204 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1210 @_l_1204: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1210 PUSH_VAL Integer 0i Return @_l_1210: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "...What is it?" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 11399i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1236 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1242 @_l_1236: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1242 PUSH_VAL Integer 0i Return @_l_1242: PUSH_VAL String "Nao" PUSH_VAL String "NO030165" CALL Talk NOP PUSH_VAL String "Since you'll be here right away, is it fine if you waitfor me outside my house?" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 11400i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1268 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1274 @_l_1268: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1274 PUSH_VAL Integer 0i Return @_l_1274: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Yeah." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 11401i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1300 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1306 @_l_1300: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1306 PUSH_VAL Integer 0i Return @_l_1306: PUSH_VAL String "Nao" PUSH_VAL String "NO030166" CALL Talk NOP PUSH_VAL String "Okay then." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 11402i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1332 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1338 @_l_1332: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1338 PUSH_VAL Integer 0i Return @_l_1338: PUSH_VAL String "SE152" PUSH_VAL Integer 0i CALL ScPlaySe NOP CALL ScStopBgm NOP PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String ".........?" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 11403i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1370 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1376 @_l_1370: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1376 PUSH_VAL Integer 0i Return @_l_1376: CALL ScStopSe NOP PUSH_VAL Integer 0i PUSH_VAL Integer 1i CALL BlackOut NOP PUSH_VAL String "B01c" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetCg NOP PUSH_VAL String "SE300" PUSH_VAL String "" PUSH_VAL Integer 0i CALL ScPlayEnvSe NOP PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "After washing the lunch box properly and dried it with aclean piece of cloth, I went outside wearing my sandals." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 11404i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1418 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1424 @_l_1418: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1424 PUSH_VAL Integer 0i Return @_l_1424: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Nao-chan seems to be acting weird... I wonder ifsomething happened?" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 11405i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1450 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1456 @_l_1450: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1456 PUSH_VAL Integer 0i Return @_l_1456: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "If they were in the middle of their dinner, I might havebothered them." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 11406i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1482 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1488 @_l_1482: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1488 PUSH_VAL Integer 0i Return @_l_1488: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "I left the house, and immediately went on the corner ofthe road." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 11407i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1514 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1520 @_l_1514: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1520 PUSH_VAL Integer 0i Return @_l_1520: PUSH_VAL String "B05c" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetCg NOP PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "We're neighbors after all, that's why Nao-chan's houseis right in front of me already." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 11408i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1551 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1557 @_l_1551: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1557 PUSH_VAL Integer 0i Return @_l_1557: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "........." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 11409i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1583 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1589 @_l_1583: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1589 PUSH_VAL Integer 0i Return @_l_1589: PUSH_VAL String "se100" PUSH_VAL Integer 0i CALL ScPlaySe NOP PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "I waited outside the house like she told me to, then thelights turned on. Someone opened the door and went out." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 11410i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1619 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1625 @_l_1619: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1625 PUSH_VAL Integer 0i Return @_l_1625: PUSH_VAL String "CB02_01M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Nao" PUSH_VAL String "NO030167" CALL Talk NOP PUSH_VAL String "Haru-chan^, sorry for the wait." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 11411i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1656 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1662 @_l_1656: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1662 PUSH_VAL Integer 0i Return @_l_1662: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "No, I should be the one saying that because I called youout so suddenly, sorry..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 11412i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1688 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1694 @_l_1688: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1694 PUSH_VAL Integer 0i Return @_l_1694: PUSH_VAL String "Nao" PUSH_VAL String "NO030168" CALL Talk NOP PUSH_VAL String "No, it's fine. Tomorrow would also be fine but, I reallyappreciate it, thank you." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 11413i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1720 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1726 @_l_1720: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1726 PUSH_VAL Integer 0i Return @_l_1726: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "It's nothing, thanks for the lunch. The leftovers werealso delicious, so we ate all of them." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 11414i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1752 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1758 @_l_1752: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1758 PUSH_VAL Integer 0i Return @_l_1758: PUSH_VAL String "CB02_02M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Nao" PUSH_VAL String "NO030169" CALL Talk NOP PUSH_VAL String "Really? I'm glad that it suited your taste." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 11415i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1789 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1795 @_l_1789: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1795 PUSH_VAL Integer 0i Return @_l_1795: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "I also have studied many things on how to make lunch,just wait and see." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 11416i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1821 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1827 @_l_1821: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1827 PUSH_VAL Integer 0i Return @_l_1827: PUSH_VAL String "Nao" PUSH_VAL String "NO030170" CALL Talk NOP PUSH_VAL String "Really? Don't push yourself too hard, I'll always lookforward to it." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 11417i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1853 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1859 @_l_1853: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1859 PUSH_VAL Integer 0i Return @_l_1859: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Thanks, saying that is really helpful to me." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 11418i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1885 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1891 @_l_1885: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1891 PUSH_VAL Integer 0i Return @_l_1891: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Ah, that's right... I haven't greeted uncle and auntieproperly yet Nao-chan... Is it all right if I greet themnow?" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 11419i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1917 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1923 @_l_1917: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1923 PUSH_VAL Integer 0i Return @_l_1923: PUSH_VAL String "CB02_13M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Nao" PUSH_VAL String "NO030171" CALL Talk NOP PUSH_VAL String "...Right now?" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 11420i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1954 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1960 @_l_1954: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1960 PUSH_VAL Integer 0i Return @_l_1960: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Yeah... I want to greet them properly, I also want totell them properly on what happened to my parents." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 11421i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1986 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1992 @_l_1986: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1992 PUSH_VAL Integer 0i Return @_l_1992: PUSH_VAL String "CB02_10M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Nao" PUSH_VAL String "NO030172" CALL Talk NOP PUSH_VAL String "........." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 11422i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2023 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2029 @_l_2023: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2029 PUSH_VAL Integer 0i Return @_l_2029: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "...Nao-chan?" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 11423i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2055 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2061 @_l_2055: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2061 PUSH_VAL Integer 0i Return @_l_2061: PUSH_VAL String "CB02_13M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Nao" PUSH_VAL String "NO030173" CALL Talk NOP PUSH_VAL String "Ah... s-sorry!" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 11424i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2092 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2098 @_l_2092: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2098 PUSH_VAL Integer 0i Return @_l_2098: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Are you going to bed soon?" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 11425i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2124 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2130 @_l_2124: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2130 PUSH_VAL Integer 0i Return @_l_2130: PUSH_VAL String "CB02_10M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Nao" PUSH_VAL String "NO030174" CALL Talk NOP PUSH_VAL String "Y-Yeah... Also, about the that, I'll just tell themmyself..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 11426i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2161 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2167 @_l_2161: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2167 PUSH_VAL Integer 0i Return @_l_2167: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "I see..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 11427i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2193 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2199 @_l_2193: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2199 PUSH_VAL Integer 0i Return @_l_2199: PUSH_VAL String "CB02_01M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Nao" PUSH_VAL String "NO030175" CALL Talk NOP PUSH_VAL String "Thank you, for being kind to me lately." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 11428i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2230 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2236 @_l_2230: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2236 PUSH_VAL Integer 0i Return @_l_2236: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "No... It should be me, since you're helping us ineverything that we need." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 11429i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2262 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2268 @_l_2262: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2268 PUSH_VAL Integer 0i Return @_l_2268: PUSH_VAL String "CB02_02M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Nao" PUSH_VAL String "NO030176" CALL Talk NOP PUSH_VAL String "Well, it can't be helped. With just the both of you,it's hard." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 11430i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2299 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2305 @_l_2299: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2305 PUSH_VAL Integer 0i Return @_l_2305: PUSH_VAL String "Nao" PUSH_VAL String "NO030177" CALL Talk NOP PUSH_VAL String "We should rely on each other on such things, that's whyat times like this, you shouldn't hesitate on askinghelp from me." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 11431i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2331 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2337 @_l_2331: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2337 PUSH_VAL Integer 0i Return @_l_2337: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Yes, I got it." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 11432i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2363 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2369 @_l_2363: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2369 PUSH_VAL Integer 0i Return @_l_2369: PUSH_VAL String "CB02_03M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Nao" PUSH_VAL String "NO030178" CALL Talk NOP PUSH_VAL String "Well then, thank you, Haru-chan." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 11433i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2400 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2406 @_l_2400: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2406 PUSH_VAL Integer 0i Return @_l_2406: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Yes, sorry for letting you stay up this late." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 11434i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2432 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2438 @_l_2432: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2438 PUSH_VAL Integer 0i Return @_l_2438: PUSH_VAL String "Nao" PUSH_VAL String "NO030179" CALL Talk NOP PUSH_VAL String "Good night." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 11435i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2464 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2470 @_l_2464: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2470 PUSH_VAL Integer 0i Return @_l_2470: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Yeah... good night." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 11436i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2496 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2502 @_l_2496: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2502 PUSH_VAL Integer 0i Return @_l_2502: PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL BlackOut NOP PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Nao-chan see me off, watching me the whole time as Ientered my house." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 11437i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2532 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2538 @_l_2532: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2538 PUSH_VAL Integer 0i Return @_l_2538: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "...Nao-chan..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 11438i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2564 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2570 @_l_2564: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2570 PUSH_VAL Integer 0i Return @_l_2570: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Usually, Nao-chan smiles naturaly." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 11439i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2596 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2602 @_l_2596: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2602 PUSH_VAL Integer 0i Return @_l_2602: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "But, just when I saw her earlier, she also sounded weirdwhen I was talking with her to the phone, it worries me." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 11440i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2628 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2634 @_l_2628: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2634 PUSH_VAL Integer 0i Return @_l_2634: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "...She doesn't want to talk about it even to me..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 11441i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2660 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2666 @_l_2660: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2666 PUSH_VAL Integer 0i Return @_l_2666: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "But, I want to return the favor, so if there's somethingI can do, I'll definitely want to help." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 11442i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2692 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2698 @_l_2692: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2698 PUSH_VAL Integer 0i Return @_l_2698: PUSH_VAL String "SE300" PUSH_VAL Integer 0i CALL ScStopEnvSe NOP PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "...It's just that, Nao-chan can talk to me easily, yetshe's holding back about something..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 11443i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2728 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2734 @_l_2728: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2734 PUSH_VAL Integer 0i Return @_l_2734: PUSH_VAL String "DATE" PUSH_VAL Integer 0i CALL EyeCatchEnter NOP PUSH_VAL String "00_b005" CALL Change NOP PUSH_VAL Integer 0i Return PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return @@Initialize Return this EndFunc Function sc00_B005() CALL ScenarioEnter NOP CALL IsRecollectMode JUMP_OK _l_6 NOP JUMP _l_1741 @_l_6: PUSH_VAL String "SE301" PUSH_VAL String "" PUSH_VAL Integer 0i CALL ScPlayEnvSe NOP PUSH_VAL String "B32a_" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetCg NOP PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Summer vacation has started, and for this year, we cameto our grandfather's house to play, though we have beenhere for only a few days." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 11444i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_42 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_48 @_l_42: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_48 PUSH_VAL Integer 0i Return @_l_48: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "My grandfather and grandmother went to the neighbourhoodto talk about something, and they entrusted me to lookafter the house while they're gone." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 11445i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_74 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_80 @_l_74: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_80 PUSH_VAL Integer 0i Return @_l_80: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "But, throughout the morning I went fishing by the ponds,ran around to collect beetles, and in the afternoon, Iate some watermelon which made me real sleepy now." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 11446i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_106 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_112 @_l_106: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_112 PUSH_VAL Integer 0i Return @_l_112: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "If Sora was here, she can help me by looking after thehouse, but it seems that she has gone somewhere, Ihaven't seen her anywhere." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 11447i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_138 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_144 @_l_138: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_144 PUSH_VAL Integer 0i Return @_l_144: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "I went to the reception room and lay down on the tatamimats and sprawled. Then, somehow my body felt relaxed,and became more drowsy." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 11448i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_170 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_176 @_l_170: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_176 PUSH_VAL Integer 0i Return @_l_176: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "No! ...I must not fall asleep." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 11449i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_202 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_208 @_l_202: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_208 PUSH_VAL Integer 0i Return @_l_208: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "I need to look after the house." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 11450i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_234 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_240 @_l_234: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_240 PUSH_VAL Integer 0i Return @_l_240: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "I need to do what I'm told to." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 11451i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_266 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_272 @_l_266: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_272 PUSH_VAL Integer 0i Return @_l_272: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "But, as I lay down, it felt so comfortable, I simply wasdragged into the world of dreams." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 11452i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_298 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_304 @_l_298: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_304 PUSH_VAL Integer 0i Return @_l_304: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "If I'm saying "I'll be back soon", it will be fineright?" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 11453i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_330 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_336 @_l_330: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_336 PUSH_VAL Integer 0i Return @_l_336: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "I tried to get up, but my body won't listen to me, mysenses gradually left me." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 11454i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_362 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_368 @_l_362: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_368 PUSH_VAL Integer 0i Return @_l_368: PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL BlackOut NOP PUSH_VAL String "SE359" PUSH_VAL Integer 0i CALL ScPlaySe NOP PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String ".........Hmm?" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 11455i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_402 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_408 @_l_402: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_408 PUSH_VAL Integer 0i Return @_l_408: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "A breeze of wind blows below and it feels so good." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 11456i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_434 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_440 @_l_434: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_440 PUSH_VAL Integer 0i Return @_l_440: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "I left the balcony open so that the wind can go in, thewind blew across the room." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 11457i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_466 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_472 @_l_466: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_472 PUSH_VAL Integer 0i Return @_l_472: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "I lay above the carpet that's made out of straws, but Iwas awaken by my own snore." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 11458i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_498 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_504 @_l_498: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_504 PUSH_VAL Integer 0i Return @_l_504: PUSH_VAL String "B27a_" PUSH_VAL Integer 0i PUSH_VAL Integer 300i CALL SetCg NOP PUSH_VAL Integer 0i PUSH_VAL Integer 600i PUSH_VAL Integer 40000i PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL Scroll NOP PUSH_VAL String "Voice H " PUSH_VAL String "NO030180" CALL Talk NOP PUSH_VAL String "...Hehe... you can sleep more if you'd like?" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 11459i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_542 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_548 @_l_542: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_548 PUSH_VAL Integer 0i Return @_l_548: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "...Huh? Nao-chan?" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 11460i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_574 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_580 @_l_574: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_580 PUSH_VAL Integer 0i Return @_l_580: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "I hear Nao-chan's voice..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 11461i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_606 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_612 @_l_606: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_612 PUSH_VAL Integer 0i Return @_l_612: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Nao-chan is the girl in the neighbourhood." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 11462i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_638 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_644 @_l_638: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_644 PUSH_VAL Integer 0i Return @_l_644: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "During the summer vacation, even last year, and theyears before that, she plays with us." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 11463i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_670 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_676 @_l_670: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_676 PUSH_VAL Integer 0i Return @_l_676: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "...I wonder why she's here today?" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 11464i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_702 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_708 @_l_702: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_708 PUSH_VAL Integer 0i Return @_l_708: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "During the past few days, I wasn't able to see nor meetwith her, so I was a little worried." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 11465i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_734 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_740 @_l_734: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_740 PUSH_VAL Integer 0i Return @_l_740: PUSH_VAL String "Nao" PUSH_VAL String "NO030181" CALL Talk NOP PUSH_VAL String "Today, I was wondering if you were alone, Haru-chan?" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 11466i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_766 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_772 @_l_766: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_772 PUSH_VAL Integer 0i Return @_l_772: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Yeah... grandpa and grandma went out... that's why I'mlooking after the house." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 11467i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_798 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_804 @_l_798: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_804 PUSH_VAL Integer 0i Return @_l_804: PUSH_VAL String "Nao" PUSH_VAL String "NO030182" CALL Talk NOP PUSH_VAL String "Great... I see." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 11468i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_830 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_836 @_l_830: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_836 PUSH_VAL Integer 0i Return @_l_836: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "My eyelids are still heavy, but I continued on talking." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 11469i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_862 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_868 @_l_862: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_868 PUSH_VAL Integer 0i Return @_l_868: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "...Nao-chan, where did you go? On a trip?" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 11470i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_894 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_900 @_l_894: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_900 PUSH_VAL Integer 0i Return @_l_900: PUSH_VAL String "Nao" PUSH_VAL String "NO030183" CALL Talk NOP PUSH_VAL String "Eh... ah, y-yeah... something like that..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 11471i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_926 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_932 @_l_926: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_932 PUSH_VAL Integer 0i Return @_l_932: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Heh..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 11472i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_958 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_964 @_l_958: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_964 PUSH_VAL Integer 0i Return @_l_964: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "But, I know that Nao-chan will be back, because she'llwant to play again, so I didn't care where Nao-chanwould go, I was just worried for a little." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 11473i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_990 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_996 @_l_990: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_996 PUSH_VAL Integer 0i Return @_l_996: PUSH_VAL String "Nao" PUSH_VAL String "NO030184" CALL Talk NOP PUSH_VAL String "Haru-chan, are you tired?" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 11474i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1022 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1028 @_l_1022: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1028 PUSH_VAL Integer 0i Return @_l_1028: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Yeah... after eating some watermelon, I somehow feltsleepy..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 11475i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1054 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1060 @_l_1054: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1060 PUSH_VAL Integer 0i Return @_l_1060: PUSH_VAL String "Nao" PUSH_VAL String "NO030185" CALL Talk NOP PUSH_VAL String "Hehehe, everyday, we play many things." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 11476i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1086 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1092 @_l_1086: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1092 PUSH_VAL Integer 0i Return @_l_1092: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Nao-chan gently brushed my head." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 11477i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1118 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1124 @_l_1118: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1124 PUSH_VAL Integer 0i Return @_l_1124: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "She lay beside me, staring at me." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 11478i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1150 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1156 @_l_1150: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1156 PUSH_VAL Integer 0i Return @_l_1156: PUSH_VAL String "Nao" PUSH_VAL String "NO030186" CALL Talk NOP PUSH_VAL String "I think it's much better if you sleep like that? I'lllook after the house for you." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 11479i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1182 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1188 @_l_1182: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1188 PUSH_VAL Integer 0i Return @_l_1188: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "No... it's fine... since you came all the way to play,right Nao-chan?" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 11480i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1214 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1220 @_l_1214: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1220 PUSH_VAL Integer 0i Return @_l_1220: PUSH_VAL String "Nao" PUSH_VAL String "NO030187" CALL Talk NOP PUSH_VAL String "I see... well... what shall we play?" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 11481i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1246 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1252 @_l_1246: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1252 PUSH_VAL Integer 0i Return @_l_1252: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Hmm... something we can play indoors..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 11482i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1278 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1284 @_l_1278: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1284 PUSH_VAL Integer 0i Return @_l_1284: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Cards? Or maybe we can draw? Hmm..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 11483i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1310 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1316 @_l_1310: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1316 PUSH_VAL Integer 0i Return @_l_1316: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "I was thinking of things that Nao-chan and I can play." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 11484i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1342 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1348 @_l_1342: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1348 PUSH_VAL Integer 0i Return @_l_1348: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Though, video games isn't an option to play with her." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 11485i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1374 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1380 @_l_1374: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1380 PUSH_VAL Integer 0i Return @_l_1380: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Since my video games were confiscated, we were left butto play outside and catch bugs with nets." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 11486i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1406 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1412 @_l_1406: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1412 PUSH_VAL Integer 0i Return @_l_1412: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "That's why starting next year, we'll just play on thestreets like we're supposed to, and I won't bring myhandheld games ever." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 11487i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1438 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1444 @_l_1438: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1444 PUSH_VAL Integer 0i Return @_l_1444: PUSH_VAL String "SE301" PUSH_VAL Integer 0i CALL ScStopEnvSe NOP PUSH_VAL String "B32a_" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetCg NOP PUSH_VAL String "Nao" PUSH_VAL String "NO030188" CALL Talk NOP PUSH_VAL String "Hey... Haru-chan..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 11488i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1479 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1485 @_l_1479: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1485 PUSH_VAL Integer 0i Return @_l_1485: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Eh...?" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 11489i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1511 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1517 @_l_1511: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1517 PUSH_VAL Integer 0i Return @_l_1517: PUSH_VAL String "Nao" PUSH_VAL String "NO030189" CALL Talk NOP PUSH_VAL String "Today, don't you want to try something different?" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 11490i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1543 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1549 @_l_1543: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1549 PUSH_VAL Integer 0i Return @_l_1549: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Something different?" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 11491i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1575 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1581 @_l_1575: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1581 PUSH_VAL Integer 0i Return @_l_1581: PUSH_VAL String "Nao" PUSH_VAL String "NO030190" CALL Talk NOP PUSH_VAL String "Yeah... something different." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 11492i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1607 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1613 @_l_1607: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1613 PUSH_VAL Integer 0i Return @_l_1613: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "As Nao-chan said that, her face drew closer." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 11493i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1639 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1645 @_l_1639: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1645 PUSH_VAL Integer 0i Return @_l_1645: PUSH_VAL String "Nao" PUSH_VAL String "NO030191" CALL Talk NOP PUSH_VAL String "...Mmhhmm..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 11494i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1671 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1677 @_l_1671: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1677 PUSH_VAL Integer 0i Return @_l_1677: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "...?" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 11495i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1703 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1709 @_l_1703: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1709 PUSH_VAL Integer 0i Return @_l_1709: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "I felt something warm and soft touched my lips." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 11496i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1735 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1741 @_l_1735: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1741 PUSH_VAL Integer 0i Return @_l_1741: PUSH_VAL String "BGM18" PUSH_VAL Integer 0i CALL ScPlayBgm NOP PUSH_VAL String "EB01b" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetCg NOP PUSH_VAL Integer 550i PUSH_VAL Integer 180i PUSH_VAL Integer 400i PUSH_VAL Integer 300i PUSH_VAL Integer 1000i PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL Zoom NOP PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Nao-chan was smiling softly." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 11497i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1786 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1792 @_l_1786: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1792 PUSH_VAL Integer 0i Return @_l_1792: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "But, her eyes looked scary." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 11498i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1818 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1824 @_l_1818: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1824 PUSH_VAL Integer 0i Return @_l_1824: PUSH_VAL String "Nao" PUSH_VAL String "NO030192" CALL Talk NOP PUSH_VAL String "...Mmhmm... Haru-chan, you smell so nice, I wonder why?" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 11499i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1850 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1856 @_l_1850: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1856 PUSH_VAL Integer 0i Return @_l_1856: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Nao-chan kissed my cheek." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 11500i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1882 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1888 @_l_1882: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1888 PUSH_VAL Integer 0i Return @_l_1888: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "I didn't know what was clearly going on, my body becamestiff." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 11501i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1914 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1920 @_l_1914: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1920 PUSH_VAL Integer 0i Return @_l_1920: PUSH_VAL String "Nao" PUSH_VAL String "NO030193" CALL Talk NOP PUSH_VAL String "Ngh... Haru-chan, just stay like that and leaveeverything to me, okay?" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 11502i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1946 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1952 @_l_1946: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1952 PUSH_VAL Integer 0i Return @_l_1952: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "After saying that, Nao-chan hugged me." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 11503i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1978 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1984 @_l_1978: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1984 PUSH_VAL Integer 0i Return @_l_1984: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "I can feel Nao-chan's heart beat so fast." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 11504i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2010 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2016 @_l_2010: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2016 PUSH_VAL Integer 0i Return @_l_2016: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Then, my body slowly become hotter inside." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 11505i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2042 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2048 @_l_2042: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2048 PUSH_VAL Integer 0i Return @_l_2048: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "The cheek that she kissed earlier feels ticklish,Nao-chan hugged me tight, her body is so soft and warmthat it makes my head spin." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 11506i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2074 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2080 @_l_2074: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2080 PUSH_VAL Integer 0i Return @_l_2080: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "What is this...?" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 11507i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2106 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2112 @_l_2106: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2112 PUSH_VAL Integer 0i Return @_l_2112: PUSH_VAL String "Nao" PUSH_VAL String "NO030194" CALL Talk NOP PUSH_VAL String "Nngh... so cute... Haru-chan, you look like your mom." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 11508i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2138 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2144 @_l_2138: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2144 PUSH_VAL Integer 0i Return @_l_2144: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "She kissed me at the nape of the neck, and then shegently stroked my hair." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 11509i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2170 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2176 @_l_2170: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2176 PUSH_VAL Integer 0i Return @_l_2176: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "What are we playing?" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 11510i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2202 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2208 @_l_2202: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2208 PUSH_VAL Integer 0i Return @_l_2208: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "I remembered in TV and in manga, this kind of thing iswhat lovers do." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 11511i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2234 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2240 @_l_2234: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2240 PUSH_VAL Integer 0i Return @_l_2240: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Nao-chan and I are playing what lovers are doing?" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 11512i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2266 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2272 @_l_2266: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2272 PUSH_VAL Integer 0i Return @_l_2272: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Ah!!" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 11513i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2298 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2304 @_l_2298: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2304 PUSH_VAL Integer 0i Return @_l_2304: PUSH_VAL String "Nao" PUSH_VAL String "NO030195" CALL Talk NOP PUSH_VAL String "Hehe, were you surprised?" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 11514i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2330 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2336 @_l_2330: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2336 PUSH_VAL Integer 0i Return @_l_2336: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Suddenly, she touched my thing." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 11515i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2362 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2368 @_l_2362: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2368 PUSH_VAL Integer 0i Return @_l_2368: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Her hands were soft and gentle, then she touched theupper part." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 11516i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2394 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2400 @_l_2394: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2400 PUSH_VAL Integer 0i Return @_l_2400: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Na... Nao-chan..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 11517i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2426 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2432 @_l_2426: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2432 PUSH_VAL Integer 0i Return @_l_2432: PUSH_VAL String "Nao" PUSH_VAL String "NO030196" CALL Talk NOP PUSH_VAL String "Does it tickle?" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 11518i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2458 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2464 @_l_2458: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2464 PUSH_VAL Integer 0i Return @_l_2464: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Ah... Y-Yeah..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 11519i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2490 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2496 @_l_2490: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2496 PUSH_VAL Integer 0i Return @_l_2496: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "I pulled my hips as I tried to evade, but she hugged mearound my shoulders, so I failed." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 11520i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2522 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2528 @_l_2522: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2528 PUSH_VAL Integer 0i Return @_l_2528: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Ah... nnkkh... ah..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 11521i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2554 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2560 @_l_2554: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2560 PUSH_VAL Integer 0i Return @_l_2560: PUSH_VAL String "Nao" PUSH_VAL String "NO030197" CALL Talk NOP PUSH_VAL String "Hehe, you're letting out such a cute voice..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 11522i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2586 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2592 @_l_2586: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2592 PUSH_VAL Integer 0i Return @_l_2592: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "If this goes farther than it is, I don't know what willhappen next." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 11523i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2618 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2624 @_l_2618: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2624 PUSH_VAL Integer 0i Return @_l_2624: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "This is so embarrassing... besides, I need to dosomething about this, even for a little, I need to calmdown and think things for a while." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 11524i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2650 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2656 @_l_2650: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2656 PUSH_VAL Integer 0i Return @_l_2656: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "...N-Nao-cha-n..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 11525i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2682 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2688 @_l_2682: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2688 PUSH_VAL Integer 0i Return @_l_2688: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "A tent by my zipper suddenly rose up as I feel theenergy in it." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 11526i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2714 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2720 @_l_2714: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2720 PUSH_VAL Integer 0i Return @_l_2720: PUSH_VAL String "Nao" PUSH_VAL String "NO030198" CALL Talk NOP PUSH_VAL String "...Wow... it got hard?" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 11527i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2746 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2752 @_l_2746: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2752 PUSH_VAL Integer 0i Return @_l_2752: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "She continued to rub that part of my pants, I don't knowwhat to do, it just became stiff like that." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 11528i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2778 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2784 @_l_2778: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2784 PUSH_VAL Integer 0i Return @_l_2784: PUSH_VAL String "Nao" PUSH_VAL String "NO030199" CALL Talk NOP PUSH_VAL String "...Haru-chan... can I see?" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 11529i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2810 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2816 @_l_2810: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2816 PUSH_VAL Integer 0i Return @_l_2816: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Eh..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 11530i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2842 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2848 @_l_2842: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2848 PUSH_VAL Integer 0i Return @_l_2848: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Before I could answer, she stared at it... then sheslowly opened the zipper." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 11531i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2874 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2880 @_l_2874: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2880 PUSH_VAL Integer 0i Return @_l_2880: PUSH_VAL String "Nao" PUSH_VAL String "NO030200" CALL Talk NOP PUSH_VAL String "Kya! Haru-chan... it became like this?" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 11532i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2906 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2912 @_l_2906: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2912 PUSH_VAL Integer 0i Return @_l_2912: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "D-Don't look..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 11533i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2938 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2944 @_l_2938: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2944 PUSH_VAL Integer 0i Return @_l_2944: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "We once took a bath before without anything on, so wealready saw each other naked, but this seems to bedifferent as she stare on it so hard." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 11534i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2970 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2976 @_l_2970: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2976 PUSH_VAL Integer 0i Return @_l_2976: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "My thing rose as it tremble, then it slowly reached itspeak as it stood still." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 11535i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_3002 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_3008 @_l_3002: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_3008 PUSH_VAL Integer 0i Return @_l_3008: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "It's so embarrassing... why does this have to happen..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 11536i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_3034 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_3040 @_l_3034: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_3040 PUSH_VAL Integer 0i Return @_l_3040: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "I don't understand this kind of play at all." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 11537i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_3066 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_3072 @_l_3066: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_3072 PUSH_VAL Integer 0i Return @_l_3072: PUSH_VAL String "Nao" PUSH_VAL String "NO030201" CALL Talk NOP PUSH_VAL String "Haru-chan... just let it stay like that, okay?" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 11538i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_3098 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_3104 @_l_3098: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_3104 PUSH_VAL Integer 0i Return @_l_3104: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "...Nao-chan... what are you going to do?" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 11539i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_3130 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_3136 @_l_3130: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_3136 PUSH_VAL Integer 0i Return @_l_3136: PUSH_VAL String "Nao" PUSH_VAL String "NO030202" CALL Talk NOP PUSH_VAL String "...Something that feels good..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 11540i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_3162 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_3168 @_l_3162: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_3168 PUSH_VAL Integer 0i Return @_l_3168: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "?" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 11541i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_3194 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_3200 @_l_3194: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_3200 PUSH_VAL Integer 0i Return @_l_3200: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "With the thought of feeling more good made me moreembarrassed, I just don't understand it at all." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 11542i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_3226 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_3232 @_l_3226: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_3232 PUSH_VAL Integer 0i Return @_l_3232: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Nao-chan began to breathe heavily, it's as if she can'thold herself over me." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 11543i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_3258 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_3264 @_l_3258: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_3264 PUSH_VAL Integer 0i Return @_l_3264: PUSH_VAL Integer 490i PUSH_VAL Integer 425i PUSH_VAL Integer 400i PUSH_VAL Integer 300i PUSH_VAL Integer 1000i PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL Zoom NOP PUSH_VAL String "Nao" PUSH_VAL String "NO030203" CALL Talk NOP PUSH_VAL String "...I'm sorry..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 11544i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_3299 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_3305 @_l_3299: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_3305 PUSH_VAL Integer 0i Return @_l_3305: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Eh... ah!?... Ha!! It's cold...." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 11545i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_3331 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_3337 @_l_3331: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_3337 PUSH_VAL Integer 0i Return @_l_3337: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "She grabbed my thing. I felt surprised at that moment,something touched the tip of my thing, then my thing wascovered slowly by something lukewarm." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 11546i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_3363 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_3369 @_l_3363: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_3369 PUSH_VAL Integer 0i Return @_l_3369: PUSH_VAL String "Nao" PUSH_VAL String "NO030204" CALL Talk NOP PUSH_VAL String "Nngh... aaaaakhh..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 11547i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_3395 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_3401 @_l_3395: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_3401 PUSH_VAL Integer 0i Return @_l_3401: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Ah... aughh... it hurts..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 11548i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_3427 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_3433 @_l_3427: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_3433 PUSH_VAL Integer 0i Return @_l_3433: PUSH_VAL String "Nao" PUSH_VAL String "NO030205" CALL Talk NOP PUSH_VAL String "Are you okay? Haru-chan? Just relax..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 11549i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_3459 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_3465 @_l_3459: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_3465 PUSH_VAL Integer 0i Return @_l_3465: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Nao-chan also patienly moved." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 11550i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_3491 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_3497 @_l_3491: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_3497 PUSH_VAL Integer 0i Return @_l_3497: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Something held my thing, the sensation felt like mything was thrusted inside something." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 11551i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_3523 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_3529 @_l_3523: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_3529 PUSH_VAL Integer 0i Return @_l_3529: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "It's so tight, as it slowly tighten more, it becamehotter." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 11552i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_3555 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_3561 @_l_3555: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_3561 PUSH_VAL Integer 0i Return @_l_3561: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "...What did you... do?" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 11553i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_3587 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_3593 @_l_3587: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_3593 PUSH_VAL Integer 0i Return @_l_3593: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "When I looked at Nao-chan, she sat on top of mycrotch..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 11554i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_3619 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_3625 @_l_3619: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_3625 PUSH_VAL Integer 0i Return @_l_3625: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "My thing is inside Nao-chan's, and we're connectedthrough it." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 11555i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_3651 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_3657 @_l_3651: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_3657 PUSH_VAL Integer 0i Return @_l_3657: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Ah... Nao-chan... blood... there's blood coming out...are you all right?" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 11556i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_3683 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_3689 @_l_3683: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_3689 PUSH_VAL Integer 0i Return @_l_3689: PUSH_VAL String "Nao" PUSH_VAL String "NO030206" CALL Talk NOP PUSH_VAL String "Ngh... kkhh... yeah... I'm fine..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 11557i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_3715 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_3721 @_l_3715: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_3721 PUSH_VAL Integer 0i Return @_l_3721: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "...Eh, really?" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 11558i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_3747 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_3753 @_l_3747: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_3753 PUSH_VAL Integer 0i Return @_l_3753: PUSH_VAL String "Nao" PUSH_VAL String "NO030207" CALL Talk NOP PUSH_VAL String "Leave it... to me..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 11559i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_3779 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_3785 @_l_3779: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_3785 PUSH_VAL Integer 0i Return @_l_3785: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "I felt Nao-chan's hips slowly rose up, then she sat downagain." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 11560i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_3811 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_3817 @_l_3811: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_3817 PUSH_VAL Integer 0i Return @_l_3817: PUSH_VAL String "Nao" PUSH_VAL String "NO030208" CALL Talk NOP PUSH_VAL String "Ah... phew... nnghuu..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 11561i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_3843 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_3849 @_l_3843: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_3849 PUSH_VAL Integer 0i Return @_l_3849: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "A-Ah... ahhhh!" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 11562i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_3875 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_3881 @_l_3875: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_3881 PUSH_VAL Integer 0i Return @_l_3881: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Inside Nao-chan, my thing is somehow scraping onsomething." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 11563i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_3907 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_3913 @_l_3907: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_3913 PUSH_VAL Integer 0i Return @_l_3913: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Just like earlier, something's wrapping it continuously,and our hips kept on hitting each other." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 11564i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_3939 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_3945 @_l_3939: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_3945 PUSH_VAL Integer 0i Return @_l_3945: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Ah... khh... Wh-what is thi..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 11565i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_3971 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_3977 @_l_3971: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_3977 PUSH_VAL Integer 0i Return @_l_3977: PUSH_VAL String "Nao" PUSH_VAL String "NO030209" CALL Talk NOP PUSH_VAL String "...Nngh... it feels good, right?" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 11566i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_4003 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_4009 @_l_4003: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_4009 PUSH_VAL Integer 0i Return @_l_4009: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "And just like earlier, Nao-chan kept on moving her hipsup and slowly down." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 11567i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_4035 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_4041 @_l_4035: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_4041 PUSH_VAL Integer 0i Return @_l_4041: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Nghuu... ah... ahhhh..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 11568i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_4067 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_4073 @_l_4067: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_4073 PUSH_VAL Integer 0i Return @_l_4073: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "And with that kind of movement, there's a pleasantfeeling that rushed throughout my body which made meshiver." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 11569i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_4099 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_4105 @_l_4099: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_4105 PUSH_VAL Integer 0i Return @_l_4105: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "It feels so good even if we're just touching each other.I don't have any idea what this is, but I feel more goodthan before..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 11570i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_4131 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_4137 @_l_4131: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_4137 PUSH_VAL Integer 0i Return @_l_4137: PUSH_VAL String "Nao" PUSH_VAL String "NO030210" CALL Talk NOP PUSH_VAL String "Ngh... more... I'll do more, okay?" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 11571i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_4163 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_4169 @_l_4163: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_4169 PUSH_VAL Integer 0i Return @_l_4169: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Nao-chan slowly moved her hips up and down." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 11572i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_4195 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_4201 @_l_4195: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_4201 PUSH_VAL Integer 0i Return @_l_4201: PUSH_VAL String "Nao" PUSH_VAL String "NO030211" CALL Talk NOP PUSH_VAL String "Nngh... ah... haahaa... ah..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 11573i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_4227 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_4233 @_l_4227: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_4233 PUSH_VAL Integer 0i Return @_l_4233: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Nngh! Ahh! Nnngh... Nao-chan..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 11574i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_4259 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_4265 @_l_4259: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_4265 PUSH_VAL Integer 0i Return @_l_4265: PUSH_VAL String "Nao" PUSH_VAL String "NO030212" CALL Talk NOP PUSH_VAL String "Hehe... it's all right... ngkhh... ahhaa!" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 11575i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_4291 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_4297 @_l_4291: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_4297 PUSH_VAL Integer 0i Return @_l_4297: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "As Nao-chan continued moving on top of me, I firmly heldon to her hands as I felt the wave of pleasure thatpushed on." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 11576i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_4323 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_4329 @_l_4323: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_4329 PUSH_VAL Integer 0i Return @_l_4329: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "But, I still can't believe on the feeling that I haveright now just by having Nao-chan moved her hips." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 11577i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_4355 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_4361 @_l_4355: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_4361 PUSH_VAL Integer 0i Return @_l_4361: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "I can hear something watery and sloppy as Nao-chan move." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 11578i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_4387 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_4393 @_l_4387: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_4393 PUSH_VAL Integer 0i Return @_l_4393: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Those sounds along with Nao-chan's heavy breathing--it's seducing me more and it thrills me more." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 11579i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_4419 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_4425 @_l_4419: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_4425 PUSH_VAL Integer 0i Return @_l_4425: PUSH_VAL String "Nao" PUSH_VAL String "NO030213" CALL Talk NOP PUSH_VAL String "Nngkh... ahhhn... ahn... haaa..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 11580i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_4451 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_4457 @_l_4451: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_4457 PUSH_VAL Integer 0i Return @_l_4457: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Ah... nngh... N-Nao-chan..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 11581i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_4483 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_4489 @_l_4483: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_4489 PUSH_VAL Integer 0i Return @_l_4489: PUSH_VAL String "Nao" PUSH_VAL String "NO030214" CALL Talk NOP PUSH_VAL String "Hehe... so cute... Haru-chan... mmhmhm..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 11582i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_4515 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_4521 @_l_4515: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_4521 PUSH_VAL Integer 0i Return @_l_4521: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Nao-chan kissed me as she squeezed my cheeks with herhands." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 11583i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_4547 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_4553 @_l_4547: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_4553 PUSH_VAL Integer 0i Return @_l_4553: PUSH_VAL String "Nao" PUSH_VAL String "NO030215" CALL Talk NOP PUSH_VAL String "Mmhmm... nnngh... shhllp... shhlp..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 11584i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_4579 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_4585 @_l_4579: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_4585 PUSH_VAL Integer 0i Return @_l_4585: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Nnngh!!" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 11585i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_4611 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_4617 @_l_4611: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_4617 PUSH_VAL Integer 0i Return @_l_4617: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "As we were kissing, her tongue suddenly went inside." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 11586i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_4643 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_4649 @_l_4643: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_4649 PUSH_VAL Integer 0i Return @_l_4649: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Her tongue went around inside my mouth, stroking myteeth, gums and tongue, then she sucked on my lips overand over again." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 11587i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_4675 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_4681 @_l_4675: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_4681 PUSH_VAL Integer 0i Return @_l_4681: PUSH_VAL String "Nao" PUSH_VAL String "NO030216" CALL Talk NOP PUSH_VAL String "Nnghuu... mmhmmh... nnghmm... nghuu!" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 11588i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_4707 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_4713 @_l_4707: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_4713 PUSH_VAL Integer 0i Return @_l_4713: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Ngh! Nnngh!!" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 11589i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_4739 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_4745 @_l_4739: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_4745 PUSH_VAL Integer 0i Return @_l_4745: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Even though we were kissing, Nao-chan kept on moving herhips." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 11590i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_4771 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_4777 @_l_4771: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_4777 PUSH_VAL Integer 0i Return @_l_4777: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "It wasn't just up and down, but her hips went around,and she sometimes move her hips in a large circlepattern." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 11591i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_4803 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_4809 @_l_4803: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_4809 PUSH_VAL Integer 0i Return @_l_4809: PUSH_VAL Integer 225i PUSH_VAL Integer 260i PUSH_VAL Integer 400i PUSH_VAL Integer 300i PUSH_VAL Integer 1000i PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL Zoom NOP PUSH_VAL String "Nao" PUSH_VAL String "NO030217" CALL Talk NOP PUSH_VAL String "Nnngh... iih... hii... ahhh!" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 11592i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_4844 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_4850 @_l_4844: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_4850 PUSH_VAL Integer 0i Return @_l_4850: PUSH_VAL String "Nao" PUSH_VAL String "NO030218" CALL Talk NOP PUSH_VAL String "Ah! Ah... ah... Haru-chan..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 11593i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_4876 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_4882 @_l_4876: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_4882 PUSH_VAL Integer 0i Return @_l_4882: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "As we were covered with our sweat, there seem to besomething sticky along our crotch, and it feels good aswe kept on going." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 11594i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_4908 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_4914 @_l_4908: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_4914 PUSH_VAL Integer 0i Return @_l_4914: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Nao-chan said, "something that feels good"..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 11595i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_4940 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_4946 @_l_4940: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_4946 PUSH_VAL Integer 0i Return @_l_4946: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "This is so stimulating, that it makes my head go round." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 11596i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_4972 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_4978 @_l_4972: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_4978 PUSH_VAL Integer 0i Return @_l_4978: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "There's nothing that I can think of." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 11597i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_5004 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_5010 @_l_5004: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_5010 PUSH_VAL Integer 0i Return @_l_5010: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "This wave of pleasure, it goes all over me just likethat." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 11598i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_5036 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_5042 @_l_5036: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_5042 PUSH_VAL Integer 0i Return @_l_5042: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Even though Nao-chan was already in tears, she didn'tstopped moving." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 11599i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_5068 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_5074 @_l_5068: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_5074 PUSH_VAL Integer 0i Return @_l_5074: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Nao... chan..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 11600i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_5100 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_5106 @_l_5100: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_5106 PUSH_VAL Integer 0i Return @_l_5106: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "As I reached my hand out to Nao-chan, she held my handand placed it on her breasts." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 11601i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_5132 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_5138 @_l_5132: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_5138 PUSH_VAL Integer 0i Return @_l_5138: PUSH_VAL String "Nao" PUSH_VAL String "NO030219" CALL Talk NOP PUSH_VAL String "Ngh... ngh, massage them... ah... ngh!!" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 11602i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_5164 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_5170 @_l_5164: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_5170 PUSH_VAL Integer 0i Return @_l_5170: PUSH_VAL String "Nao" PUSH_VAL String "NO030220" CALL Talk NOP PUSH_VAL String "More... slowly... move it around... ahah..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 11603i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_5196 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_5202 @_l_5196: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_5202 PUSH_VAL Integer 0i Return @_l_5202: PUSH_VAL String "Nao" PUSH_VAL String "NO030221" CALL Talk NOP PUSH_VAL String "Ngh... ugh... that's good... more..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 11604i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_5228 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_5234 @_l_5228: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_5234 PUSH_VAL Integer 0i Return @_l_5234: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "I touched Nao-chan's breasts for the first time." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 11605i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_5260 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_5266 @_l_5260: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_5266 PUSH_VAL Integer 0i Return @_l_5266: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "They were heavy as I pushed them up, but they're alsosoft and they tend to lose shape as I sink my hands." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 11606i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_5292 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_5298 @_l_5292: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_5298 PUSH_VAL Integer 0i Return @_l_5298: PUSH_VAL String "Nao" PUSH_VAL String "NO030222" CALL Talk NOP PUSH_VAL String "Ah... haa... y-yes... naaahhh!!" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 11607i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_5324 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_5330 @_l_5324: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_5330 PUSH_VAL Integer 0i Return @_l_5330: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "And the spot in the center of her boobs became stiff,and as I tried to squeeze them, Nao-chan suddenly shook." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 11608i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_5356 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_5362 @_l_5356: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_5362 PUSH_VAL Integer 0i Return @_l_5362: PUSH_VAL String "Nao" PUSH_VAL String "NO030223" CALL Talk NOP PUSH_VAL String "My nipples... if you do them like that... ahaaa!!" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 11609i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_5388 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_5394 @_l_5388: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_5394 PUSH_VAL Integer 0i Return @_l_5394: PUSH_VAL String "Nao" PUSH_VAL String "NO030224" CALL Talk NOP PUSH_VAL String "Hii... uunghh, ahahh!! Stooop..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 11610i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_5420 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_5426 @_l_5420: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_5426 PUSH_VAL Integer 0i Return @_l_5426: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "I found it amusing, so I continued to squeeze her firmnipples harder." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 11611i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_5452 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_5458 @_l_5452: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_5458 PUSH_VAL Integer 0i Return @_l_5458: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Nao-chan continued to move on top of my stomach as Ifelt worried if she was hurting somewhere else." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 11612i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_5484 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_5490 @_l_5484: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_5490 PUSH_VAL Integer 0i Return @_l_5490: PUSH_VAL String "Nao" PUSH_VAL String "NO030225" CALL Talk NOP PUSH_VAL String "G-Geez... Haru-chan you pervert... ah... ngh..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 11613i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_5516 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_5522 @_l_5516: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_5522 PUSH_VAL Integer 0i Return @_l_5522: PUSH_VAL Integer 370i PUSH_VAL Integer 285i PUSH_VAL Integer 400i PUSH_VAL Integer 300i PUSH_VAL Integer 1000i PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL Zoom NOP PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Even above her clothes, her nipples stands out and itlooks so lewd." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 11614i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_5557 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_5563 @_l_5557: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_5563 PUSH_VAL Integer 0i Return @_l_5563: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "The more I feel this shivering sensation, it feels moregreat, and it urges me to do it more." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 11615i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_5589 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_5595 @_l_5589: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_5595 PUSH_VAL Integer 0i Return @_l_5595: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "As Nao-chan move her hips, I felt more stimulated." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 11616i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_5621 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_5627 @_l_5621: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_5627 PUSH_VAL Integer 0i Return @_l_5627: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "As she moved her hip up to the tip of my thing, I heardNao-chan moaned, then her body shook." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 11617i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_5653 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_5659 @_l_5653: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_5659 PUSH_VAL Integer 0i Return @_l_5659: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Amazing... I didn't know that Nao-chan knew somethinglike this..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 11618i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_5685 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_5691 @_l_5685: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_5691 PUSH_VAL Integer 0i Return @_l_5691: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Ugh... Nao-chan... i-it feels good..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 11619i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_5717 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_5723 @_l_5717: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_5723 PUSH_VAL Integer 0i Return @_l_5723: PUSH_VAL String "Nao" PUSH_VAL String "NO030226" CALL Talk NOP PUSH_VAL String "Yes... yees... ahaa! Haru-chan... more..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 11620i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_5749 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_5755 @_l_5749: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_5755 PUSH_VAL Integer 0i Return @_l_5755: PUSH_VAL String "Nao" PUSH_VAL String "NO030227" CALL Talk NOP PUSH_VAL String "Let's feel it more... okay? Aaaaahh!!" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 11621i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_5781 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_5787 @_l_5781: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_5787 PUSH_VAL Integer 0i Return @_l_5787: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Nao-chan felt the sensation as she was in tears, thenshe bent her back." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 11622i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_5813 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_5819 @_l_5813: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_5819 PUSH_VAL Integer 0i Return @_l_5819: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "At that momet, I was left in a trance as my thing wasinside Nao-chan, my mind went blank." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 11623i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_5845 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_5851 @_l_5845: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_5851 PUSH_VAL Integer 0i Return @_l_5851: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Nghughh... ah... Wh-what is this..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 11624i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_5877 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_5883 @_l_5877: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_5883 PUSH_VAL Integer 0i Return @_l_5883: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "My hips started to move on its own, and it completelywent back and forth." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 11625i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_5909 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_5915 @_l_5909: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_5915 PUSH_VAL Integer 0i Return @_l_5915: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Ah... ungh... N-Nao-chan... what is this...." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 11626i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_5941 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_5947 @_l_5941: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_5947 PUSH_VAL Integer 0i Return @_l_5947: PUSH_VAL String "Nao" PUSH_VAL String "NO030228" CALL Talk NOP PUSH_VAL String "Ngh... i-it's fine, haahaaha... just like that..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 11627i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_5973 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_5979 @_l_5973: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_5979 PUSH_VAL Integer 0i Return @_l_5979: PUSH_VAL String "Nao" PUSH_VAL String "NO030229" CALL Talk NOP PUSH_VAL String "Ha... you must be feeling much better now... aaahhh!!" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 11628i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_6005 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_6011 @_l_6005: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_6011 PUSH_VAL Integer 0i Return @_l_6011: PUSH_VAL String "Nao" PUSH_VAL String "NO030230" CALL Talk NOP PUSH_VAL String "Nngh... Haru-chan, ah... ugh... just do it until youcan..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 11629i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_6037 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_6043 @_l_6037: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_6043 PUSH_VAL Integer 0i Return @_l_6043: PUSH_VAL String "Nao" PUSH_VAL String "NO030231" CALL Talk NOP PUSH_VAL String "Keep at it... ngh... ughhh! Ah..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 11630i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_6069 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_6075 @_l_6069: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_6075 PUSH_VAL Integer 0i Return @_l_6075: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Nao-chan place her hands above my stomach as shesupported her body that stroke a pose of a letter "M",then her hips moved much faster up and down." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 11631i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_6101 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_6107 @_l_6101: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_6107 PUSH_VAL Integer 0i Return @_l_6107: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Ahh-ahhhh!! Nao-chan!! Nao-chan!!!" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 11632i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_6133 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_6139 @_l_6133: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_6139 PUSH_VAL Integer 0i Return @_l_6139: PUSH_VAL String "Nao" PUSH_VAL String "NO030232" CALL Talk NOP PUSH_VAL String "Ngh-khu... ah-ahah! Ahah!!" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 11633i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_6165 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_6171 @_l_6165: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_6171 PUSH_VAL Integer 0i Return @_l_6171: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "As I move along with Nao-chan, I pushed my hips up, Ihit Nao-chan's edge." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 11634i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_6197 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_6203 @_l_6197: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_6203 PUSH_VAL Integer 0i Return @_l_6203: PUSH_VAL String "Nao" PUSH_VAL String "NO030233" CALL Talk NOP PUSH_VAL String "Ahii... unghuu! Ah... th-that's amazing..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 11635i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_6229 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_6235 @_l_6229: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_6235 PUSH_VAL Integer 0i Return @_l_6235: PUSH_VAL String "Nao" PUSH_VAL String "NO030234" CALL Talk NOP PUSH_VAL String "Nghughh... ngh... ah... Haru-chan..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 11636i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_6261 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_6267 @_l_6261: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_6267 PUSH_VAL Integer 0i Return @_l_6267: PUSH_VAL String "Nao" PUSH_VAL String "NO030235" CALL Talk NOP PUSH_VAL String "V-Very nice... more, thrust more! Ah!! Aaaahh!!" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 11637i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_6293 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_6299 @_l_6293: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_6299 PUSH_VAL Integer 0i Return @_l_6299: PUSH_VAL String "Nao" PUSH_VAL String "NO030236" CALL Talk NOP PUSH_VAL String "Amazing... you're amazing... Haru-chan..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 11638i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_6325 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_6331 @_l_6325: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_6331 PUSH_VAL Integer 0i Return @_l_6331: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Ugh... s-something's... coming out... I--..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 11639i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_6357 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_6363 @_l_6357: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_6363 PUSH_VAL Integer 0i Return @_l_6363: PUSH_VAL String "Nao" PUSH_VAL String "NO030237" CALL Talk NOP PUSH_VAL String "Ugh... it's fine... let it out... nghaa... inside me..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 11640i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_6389 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_6395 @_l_6389: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_6395 PUSH_VAL Integer 0i Return @_l_6395: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Ahhhhhh!!! Ngu!!" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 11641i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_6421 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_6427 @_l_6421: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_6427 PUSH_VAL Integer 0i Return @_l_6427: PUSH_VAL String "Nao" PUSH_VAL String "NO030238" CALL Talk NOP PUSH_VAL String "Come inside meee! Ah-ahaaaaaa!!!" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 11642i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_6453 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_6459 @_l_6453: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_6459 PUSH_VAL Integer 0i Return @_l_6459: PUSH_VAL String "WHITE" PUSH_VAL Integer 1000i PUSH_VAL String "" CALL Flush NOP PUSH_VAL String "Nao" PUSH_VAL String "NO030239" CALL Talk NOP PUSH_VAL String "Ah... ughh... ah... ahaa..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 11643i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_6490 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_6496 @_l_6490: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_6496 PUSH_VAL Integer 0i Return @_l_6496: PUSH_VAL String "WHITE" PUSH_VAL Integer 1000i PUSH_VAL String "" CALL Flush NOP PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Ughh... ahh...." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 11644i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_6527 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_6533 @_l_6527: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_6533 PUSH_VAL Integer 0i Return @_l_6533: PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL BlackOut NOP PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "And that moment, my body greatly shook up, as my thingis letting out something I don't know." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 11645i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_6563 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_6569 @_l_6563: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_6569 PUSH_VAL Integer 0i Return @_l_6569: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "As it pour out, the sensation spread throughout my wholebody." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 11646i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_6595 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_6601 @_l_6595: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_6601 PUSH_VAL Integer 0i Return @_l_6601: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "My hips moved on its own as my body felt satisfied." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 11647i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_6627 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_6633 @_l_6627: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_6633 PUSH_VAL Integer 0i Return @_l_6633: PUSH_VAL Integer 6i CALL OnRecollectFlag NOP CALL IsRecollectMode JUMP_OK _l_6643 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return @_l_6643: PUSH_VAL String "B32a_" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetCg NOP PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Haahaahaahaahaa..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 11648i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_6674 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_6680 @_l_6674: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_6680 PUSH_VAL Integer 0i Return @_l_6680: PUSH_VAL String "Nao" PUSH_VAL String "NO030240" CALL Talk NOP PUSH_VAL String "Ah... aaaah... haahaahaahaa..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 11649i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_6706 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_6712 @_l_6706: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_6712 PUSH_VAL Integer 0i Return @_l_6712: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "...Nngh... ah..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 11650i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_6738 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_6744 @_l_6738: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_6744 PUSH_VAL Integer 0i Return @_l_6744: PUSH_VAL String "Nao" PUSH_VAL String "NO030241" CALL Talk NOP PUSH_VAL String "Haahaa... Haru-chan...." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 11651i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_6770 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_6776 @_l_6770: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_6776 PUSH_VAL Integer 0i Return @_l_6776: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "...Nao-chan..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 11652i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_6802 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_6808 @_l_6802: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_6808 PUSH_VAL Integer 0i Return @_l_6808: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Even though I feel so good and satisfied, I felt scared." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 11653i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_6834 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_6840 @_l_6834: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_6840 PUSH_VAL Integer 0i Return @_l_6840: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "I somehow felt that I have done something terrible..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 11654i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_6866 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_6872 @_l_6866: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_6872 PUSH_VAL Integer 0i Return @_l_6872: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "But, Nao-chan smiled at me as she sat on top of me." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 11655i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_6898 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_6904 @_l_6898: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_6904 PUSH_VAL Integer 0i Return @_l_6904: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "...Ugh... I..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 11656i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_6930 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_6936 @_l_6930: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_6936 PUSH_VAL Integer 0i Return @_l_6936: PUSH_VAL String "Nao" PUSH_VAL String "NO030242" CALL Talk NOP PUSH_VAL String "...It's fine... Haru-chan..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 11657i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_6962 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_6968 @_l_6962: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_6968 PUSH_VAL Integer 0i Return @_l_6968: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "...But..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 11658i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_6994 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_7000 @_l_6994: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_7000 PUSH_VAL Integer 0i Return @_l_7000: PUSH_VAL String "Nao" PUSH_VAL String "NO030243" CALL Talk NOP PUSH_VAL String "Didn't it feel good?" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 11659i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_7026 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_7032 @_l_7026: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_7032 PUSH_VAL Integer 0i Return @_l_7032: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "...I'm glad that I felt so good, but..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 11660i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_7058 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_7064 @_l_7058: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_7064 PUSH_VAL Integer 0i Return @_l_7064: PUSH_VAL String "Nao" PUSH_VAL String "NO030244" CALL Talk NOP PUSH_VAL String "...I'm sorry... Haru-chan..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 11661i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_7090 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_7096 @_l_7090: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_7096 PUSH_VAL Integer 0i Return @_l_7096: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Nao-chan wrapped my head with her arms." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 11662i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_7122 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_7128 @_l_7122: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_7128 PUSH_VAL Integer 0i Return @_l_7128: PUSH_VAL String "Nao" PUSH_VAL String "NO030245" CALL Talk NOP PUSH_VAL String "...I'm sorry..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 11663i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_7154 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_7160 @_l_7154: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_7160 PUSH_VAL Integer 0i Return @_l_7160: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "The excitement that we felt earlier suddenly faded away." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 11664i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_7186 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_7192 @_l_7186: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_7192 PUSH_VAL Integer 0i Return @_l_7192: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Nao-chan hugged me tight as she trembled." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 11665i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_7218 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_7224 @_l_7218: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_7224 PUSH_VAL Integer 0i Return @_l_7224: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Did I do something wrong?" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 11666i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_7250 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_7256 @_l_7250: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_7256 PUSH_VAL Integer 0i Return @_l_7256: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Why is Nao-chan sad?" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 11667i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_7282 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_7288 @_l_7282: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_7288 PUSH_VAL Integer 0i Return @_l_7288: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "I also stretched my arms around Nao-chan and hugged herback." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 11668i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_7314 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_7320 @_l_7314: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_7320 PUSH_VAL Integer 0i Return @_l_7320: PUSH_VAL String "Nao" PUSH_VAL String "NO030246" CALL Talk NOP PUSH_VAL String "...Thank you... Haru-chan..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 11669i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_7346 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_7352 @_l_7346: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_7352 PUSH_VAL Integer 0i Return @_l_7352: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "She whispered on my ears, then I hugged her moretightly." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 11670i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_7378 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_7384 @_l_7378: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_7384 PUSH_VAL Integer 0i Return @_l_7384: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "I wasn't the only one who felt uncomfortable." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 11671i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_7410 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_7416 @_l_7410: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_7416 PUSH_VAL Integer 0i Return @_l_7416: CALL ScStopBgm NOP PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Since this is the only thing that I can do, Nao-chan andI hugged as if it felt like forever, then I felt ourbodies throbbing." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 11672i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_7444 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_7450 @_l_7444: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_7450 PUSH_VAL Integer 0i Return @_l_7450: PUSH_VAL Integer 0i PUSH_VAL Integer 1i CALL BlackOut NOP PUSH_VAL Integer 1000i PUSH_VAL Integer 0i CALL ScWait NOP PUSH_VAL String "SE360" PUSH_VAL Integer 0i CALL ScPlaySe NOP PUSH_VAL String "B03a" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetCg NOP PUSH_VAL String "" PUSH_VAL Integer 2000i CALL Transition NOP PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "........." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 11673i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_7497 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_7503 @_l_7497: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_7503 PUSH_VAL Integer 0i Return @_l_7503: CALL ScStopSe NOP PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "...A dream... huh...?" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 11674i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_7531 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_7537 @_l_7531: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_7537 PUSH_VAL Integer 0i Return @_l_7537: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Dreaming of the past makes me remember things aboutit..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 11675i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_7563 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_7569 @_l_7563: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_7569 PUSH_VAL Integer 0i Return @_l_7569: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "...Nnnnnn..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 11676i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_7595 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_7601 @_l_7595: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_7601 PUSH_VAL Integer 0i Return @_l_7601: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "I stretched my body as I got up." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 11677i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_7627 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_7633 @_l_7627: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_7633 PUSH_VAL Integer 0i Return @_l_7633: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "At that time, I wasn't sure of what we were doing." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 11678i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_7659 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_7665 @_l_7659: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_7665 PUSH_VAL Integer 0i Return @_l_7665: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Nao-chan and I took a bath together, then we washed oursweats..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 11679i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_7691 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_7697 @_l_7691: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_7697 PUSH_VAL Integer 0i Return @_l_7697: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Nao-chan said that we have to keep this secret amongourseleves." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 11680i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_7723 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_7729 @_l_7723: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_7729 PUSH_VAL Integer 0i Return @_l_7729: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "I did what she said, and hid it inside my heart, and astime pass, I slowly forgot it." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 11681i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_7755 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_7761 @_l_7755: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_7761 PUSH_VAL Integer 0i Return @_l_7761: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "And since then, I haven't talked about it withNao-chan..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 11682i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_7787 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_7793 @_l_7787: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_7793 PUSH_VAL Integer 0i Return @_l_7793: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "And after that, I couldn't meet with Nao-chan as if Ilost her..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 11683i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_7819 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_7825 @_l_7819: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_7825 PUSH_VAL Integer 0i Return @_l_7825: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Until now, we haven't come in to any forms ofcommunication." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 11684i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_7851 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_7857 @_l_7851: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_7857 PUSH_VAL Integer 0i Return @_l_7857: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "That's why, since I met Nao-chan just recently again, Ifeel confused about it." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 11685i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_7883 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_7889 @_l_7883: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_7889 PUSH_VAL Integer 0i Return @_l_7889: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "At that time, I remembered the thing that Nao-chan and Idid." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 11686i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_7915 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_7921 @_l_7915: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_7921 PUSH_VAL Integer 0i Return @_l_7921: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Perhaps, Nao-chan also remembered it." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 11687i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_7947 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_7953 @_l_7947: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_7953 PUSH_VAL Integer 0i Return @_l_7953: PUSH_VAL String "SP05" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetCg NOP PUSH_VAL String "CLOUD_A" PUSH_VAL Integer 500i CALL Transition NOP PUSH_VAL String "Nao" PUSH_VAL String "NO030247" CALL Talk NOP PUSH_VAL String "... We meet again... I'm glad....Y-You're not doing anything, are you?" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 11688i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_7988 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_7994 @_l_7988: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_7994 PUSH_VAL Integer 0i Return @_l_7994: PUSH_VAL String "B03a" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetCg NOP PUSH_VAL String "WHITE" PUSH_VAL Integer 2000i PUSH_VAL String "" CALL Flush NOP PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "........." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 11689i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_8030 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_8036 @_l_8030: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_8036 PUSH_VAL Integer 0i Return @_l_8036: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "The only connection from that time..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 11690i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_8062 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_8068 @_l_8062: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_8068 PUSH_VAL Integer 0i Return @_l_8068: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "...Nao-chan, until now I'm still wondering what you feltduring that time." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 11691i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_8094 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_8100 @_l_8094: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_8100 PUSH_VAL Integer 0i Return @_l_8100: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "And meeting like this now... The thing back then, did itend just like that like nothing happened?" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 11692i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_8126 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_8132 @_l_8126: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_8132 PUSH_VAL Integer 0i Return @_l_8132: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "I'm sure it's fine right? No, I don't know what I wantin the first place..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 11693i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_8158 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_8164 @_l_8158: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_8164 PUSH_VAL Integer 0i Return @_l_8164: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "I can't think of anything else right now except of thatthing again." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 11694i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_8190 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_8196 @_l_8190: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_8196 PUSH_VAL Integer 0i Return @_l_8196: PUSH_VAL String "" PUSH_VAL Integer 0i CALL EyeCatchEnter NOP PUSH_VAL String "00_b006" CALL Change NOP PUSH_VAL Integer 0i Return PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return @@Initialize Return this EndFunc Function sc00_B006() CALL ScenarioEnter NOP PUSH_VAL String "B14b" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetCg NOP PUSH_VAL String "SE351" PUSH_VAL String "" PUSH_VAL Integer 0i CALL ScPlayEnvSe NOP PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "There's a sale today. As soon as the class ends, I wenthome right away and went to the plaza." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 11695i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_38 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_44 @_l_38: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_44 PUSH_VAL Integer 0i Return @_l_44: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Even today, the ladies from the local town were alsopicking up ingredients along as they buy. I greeted themalong as I joined in." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 11696i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_70 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_76 @_l_70: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_76 PUSH_VAL Integer 0i Return @_l_76: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Now then... what should I buy...?" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 11697i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_102 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_108 @_l_102: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_108 PUSH_VAL Integer 0i Return @_l_108: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "If I'll make a lunch box, I should also include theingredients I'll use in the morning and evening, so thatmakes three for the day." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 11698i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_134 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_140 @_l_134: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_140 PUSH_VAL Integer 0i Return @_l_140: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "We'll soon get tired of the usual rice balls I'm making,so I need to change it somehow." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 11699i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_166 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_172 @_l_166: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_172 PUSH_VAL Integer 0i Return @_l_172: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Just like Nao-chan's and Amatsume's, making a simpleboiled side dishes would be great, but I'm still notthat good enough." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 11700i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_198 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_204 @_l_198: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_204 PUSH_VAL Integer 0i Return @_l_204: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Since it's really hard thinking about the meals that Ican add to our lunch box, I'll just do the normal ones." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 11701i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_230 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_236 @_l_230: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_236 PUSH_VAL Integer 0i Return @_l_236: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "But, this is what everyone's mother is doing everyday..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 11702i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_262 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_268 @_l_262: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_268 PUSH_VAL Integer 0i Return @_l_268: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Maybe it'll be much more better if I can borrow a booklike "Your Everyday Menu" in the library?" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 11703i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_294 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_300 @_l_294: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_300 PUSH_VAL Integer 0i Return @_l_300: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Even Sora would be able to help if she's able to readsomething like that, but it seems impossible too." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 11704i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_326 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_332 @_l_326: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_332 PUSH_VAL Integer 0i Return @_l_332: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "She can use the electric stove and the bread toaster,but she still has problems with the rice cooker." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 11705i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_358 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_364 @_l_358: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_364 PUSH_VAL Integer 0i Return @_l_364: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "If I prepare bread for the morning, will rice balls forlunch do?" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 11706i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_390 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_396 @_l_390: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_396 PUSH_VAL Integer 0i Return @_l_396: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Or if we had rice in the morning, then we'll have breadin the afternoon?" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 11707i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_422 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_428 @_l_422: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_428 PUSH_VAL Integer 0i Return @_l_428: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "I need a rotation of some sort for our lunch since we'llbe doing it from Monday to Friday..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 11708i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_454 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_460 @_l_454: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_460 PUSH_VAL Integer 0i Return @_l_460: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "After all, if we eat bread everyday, for the wholeweek... two persons can eat four slices, resulting totwenty slices... if I add in the weekends, it'll betwenty-four, which means I need to buy three packs sincea pack consists of eight slices." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 11709i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_486 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_492 @_l_486: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_492 PUSH_VAL Integer 0i Return @_l_492: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Nnnggh..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 11710i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_518 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_524 @_l_518: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_524 PUSH_VAL Integer 0i Return @_l_524: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Would that be fine? I wonder if it would be fine if wetry that first..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 11711i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_550 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_556 @_l_550: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_556 PUSH_VAL Integer 0i Return @_l_556: PUSH_VAL String "SE351" PUSH_VAL Integer 0i CALL ScStopEnvSe NOP PUSH_VAL String "CB01_02M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Nao" PUSH_VAL String "NO030248" CALL Talk NOP PUSH_VAL String "Haru-chaaaan!" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 11712i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_591 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_597 @_l_591: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_597 PUSH_VAL Integer 0i Return @_l_597: PUSH_VAL Integer 16i PUSH_VAL Integer 0i PUSH_VAL Integer 1i PUSH_VAL Integer 2i PUSH_VAL Integer 30i CALL Quake NOP PUSH_VAL String "BGM05" PUSH_VAL Integer 0i CALL ScPlayBgm NOP PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Whoa!! N-Nao-chan!?" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 11713i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_634 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_640 @_l_634: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_640 PUSH_VAL Integer 0i Return @_l_640: PUSH_VAL String "Nao" PUSH_VAL String "NO030249" CALL Talk NOP PUSH_VAL String "What's that? What's with the serious face?" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 11714i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_666 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_672 @_l_666: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_672 PUSH_VAL Integer 0i Return @_l_672: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Hmm, I was thinking of the schedule we need." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 11715i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_698 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_704 @_l_698: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_704 PUSH_VAL Integer 0i Return @_l_704: PUSH_VAL String "CB01_03M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Nao" PUSH_VAL String "NO030250" CALL Talk NOP PUSH_VAL String "Ooh^, so that explains it. Haru-chan, so you're reallya responsible head of the house now." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 11716i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_735 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_741 @_l_735: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_741 PUSH_VAL Integer 0i Return @_l_741: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "It's really hard thinking about the everyday things, nowI know the hardships of mothers." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 11717i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_767 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_773 @_l_767: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_773 PUSH_VAL Integer 0i Return @_l_773: PUSH_VAL String "CB01_01M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Nao" PUSH_VAL String "NO030251" CALL Talk NOP PUSH_VAL String "You're right, most of the times the ingredients aresold-out whenever you want to do something, it's socheap in these special sales after all, so you need tobe flexible." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 11718i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_804 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_810 @_l_804: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_810 PUSH_VAL Integer 0i Return @_l_810: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Whenever I was worried back then, we usually buy foodfrom the convenient store, but the case seem to bedifferent here..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 11719i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_836 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_842 @_l_836: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_842 PUSH_VAL Integer 0i Return @_l_842: PUSH_VAL String "Nao" PUSH_VAL String "NO030252" CALL Talk NOP PUSH_VAL String "Well, it's fine if you've decided on what to doeveryday, but if there are left overs, you can still usethem as ingredients." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 11720i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_868 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_874 @_l_868: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_874 PUSH_VAL Integer 0i Return @_l_874: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "I see..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 11721i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_900 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_906 @_l_900: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_906 PUSH_VAL Integer 0i Return @_l_906: PUSH_VAL String "Nao" PUSH_VAL String "NO030253" CALL Talk NOP PUSH_VAL String "Also, are there anything in your refrigerator that youcan use?" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 11722i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_932 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_938 @_l_932: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_938 PUSH_VAL Integer 0i Return @_l_938: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Yeah, if I'm not mistaken, we have potatos, andonions... also bean sprouts?" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 11723i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_964 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_970 @_l_964: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_970 PUSH_VAL Integer 0i Return @_l_970: PUSH_VAL String "CB01_02M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Nao" PUSH_VAL String "NO030254" CALL Talk NOP PUSH_VAL String "That's great, that should be enough to make some sidedish." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 11724i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1001 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1007 @_l_1001: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1007 PUSH_VAL Integer 0i Return @_l_1007: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Heh, that's great, what kind of menu will it make?" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 11725i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1033 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1039 @_l_1033: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1039 PUSH_VAL Integer 0i Return @_l_1039: PUSH_VAL String "Nao" PUSH_VAL String "NO030255" CALL Talk NOP PUSH_VAL String "You can fry them, and then add some eggs as well..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 11726i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1065 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1071 @_l_1065: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1071 PUSH_VAL Integer 0i Return @_l_1071: PUSH_VAL String "CB01_01M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Nao" PUSH_VAL String "NO030256" CALL Talk NOP PUSH_VAL String "Say, Haru-chan. Is it fine if I come over tonight? Ifyou'd like, I'll teach you a lot of things about it." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 11727i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1102 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1108 @_l_1102: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1108 PUSH_VAL Integer 0i Return @_l_1108: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Eh, is that okay?" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 11728i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1134 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1140 @_l_1134: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1140 PUSH_VAL Integer 0i Return @_l_1140: PUSH_VAL String "Nao" PUSH_VAL String "NO030257" CALL Talk NOP PUSH_VAL String "Yeah, if it's not too much of a bother." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 11729i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1166 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1172 @_l_1166: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1172 PUSH_VAL Integer 0i Return @_l_1172: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "You're perfectly welcome! We already grew tired of whatwe were having these past few days after all." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 11730i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1198 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1204 @_l_1198: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1204 PUSH_VAL Integer 0i Return @_l_1204: PUSH_VAL String "CB01_02M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Nao" PUSH_VAL String "NO030258" CALL Talk NOP PUSH_VAL String "Really? Well then, I'll come by later okay? All right,let's get this shopping over now." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 11731i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1235 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1241 @_l_1235: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1241 PUSH_VAL Integer 0i Return @_l_1241: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Oh yeah... Mister, 3 packs of bread, 500 grams of pork,and 10 pieces of egg please. Also, 1 pack of tofu andmilk... also..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 11732i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1267 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1273 @_l_1267: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1273 PUSH_VAL Integer 0i Return @_l_1273: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "For the time being, I chose the ingredients that I needfor the menu that I have thought up already at thatminute." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 11733i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1299 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1305 @_l_1299: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1305 PUSH_VAL Integer 0i Return @_l_1305: PUSH_VAL String "Takano Shopkeeper" PUSH_VAL String "NP110008" CALL Talk NOP PUSH_VAL String "Alright, Oniichan, thank as always! Here, your change is230!" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 11734i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1331 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1337 @_l_1331: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1337 PUSH_VAL Integer 0i Return @_l_1337: PUSH_VAL String "Takano Shopkeeper" PUSH_VAL String "NP110009" CALL Talk NOP PUSH_VAL String "I gave you some bonus there, so come again!" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 11735i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1363 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1369 @_l_1363: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1369 PUSH_VAL Integer 0i Return @_l_1369: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Yes, thank you very much." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 11736i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1395 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1401 @_l_1395: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1401 PUSH_VAL Integer 0i Return @_l_1401: PUSH_VAL String "CB01_03M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Nao" PUSH_VAL String "NO030259" CALL Talk NOP PUSH_VAL String "Hehe, it seems that you bought a lot today." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 11737i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1432 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1438 @_l_1432: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1438 PUSH_VAL Integer 0i Return @_l_1438: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "I was thinking about lunch, plus, this would be neededlater." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 11738i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1464 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1470 @_l_1464: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1470 PUSH_VAL Integer 0i Return @_l_1470: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Nao-chan said that if I bought the vegtables and grainsdirectly from the farmer, it would be much cheaper thanthis, but the sales guarantee you to have more meat andfish as well, so it's quite difficult." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 11739i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1496 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1502 @_l_1496: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1502 PUSH_VAL Integer 0i Return @_l_1502: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Somehow, it would be much better if it was more simplethan this. Well, I just need to get used with it." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 11740i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1528 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1534 @_l_1528: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1534 PUSH_VAL Integer 0i Return @_l_1534: PUSH_VAL String "CB01_01M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Nao" PUSH_VAL String "NO030260" CALL Talk NOP PUSH_VAL String "Should I carry the half for you?" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 11741i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1565 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1571 @_l_1565: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1571 PUSH_VAL Integer 0i Return @_l_1571: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "It's fine, thank you. I can do this somehow." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 11742i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1597 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1603 @_l_1597: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1603 PUSH_VAL Integer 0i Return @_l_1603: PUSH_VAL String "CB01_03M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Nao" PUSH_VAL String "NO030261" CALL Talk NOP PUSH_VAL String "Hehe, you really act more of a man now." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 11743i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1634 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1640 @_l_1634: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1640 PUSH_VAL Integer 0i Return @_l_1640: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "R-Really?" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 11744i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1666 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1672 @_l_1666: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1672 PUSH_VAL Integer 0i Return @_l_1672: PUSH_VAL String "CB01_01M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Nao" PUSH_VAL String "NO030262" CALL Talk NOP PUSH_VAL String "Well, should we head back?" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 11745i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1703 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1709 @_l_1703: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1709 PUSH_VAL Integer 0i Return @_l_1709: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Yeah." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 11746i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1735 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1741 @_l_1735: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1741 PUSH_VAL Integer 0i Return @_l_1741: PUSH_VAL String "Takano Shopkeeper" PUSH_VAL String "NP110010" CALL Talk NOP PUSH_VAL String "You guys look just like newly-weds!!" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 11747i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1767 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1773 @_l_1767: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1773 PUSH_VAL Integer 0i Return @_l_1773: PUSH_VAL String "CB01_11M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL Integer 3i PUSH_VAL Integer 0i CALL Jump NOP PUSH_VAL String "Nao" PUSH_VAL String "NO030263" CALL Talk NOP PUSH_VAL String "Geez, don't tease us like that." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 11748i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1808 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1814 @_l_1808: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1814 PUSH_VAL Integer 0i Return @_l_1814: PUSH_VAL String "Takano Shopkeeper" PUSH_VAL String "NP110011" CALL Talk NOP PUSH_VAL String "Ahaha! Thank you!!" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 11749i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1840 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1846 @_l_1840: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1846 PUSH_VAL Integer 0i Return @_l_1846: PUSH_VAL String "CB01_08M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Nao" PUSH_VAL String "NO030264" CALL Talk NOP PUSH_VAL String "Geez, mister..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 11750i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1877 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1883 @_l_1877: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1883 PUSH_VAL Integer 0i Return @_l_1883: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "We went straight to our houses as we felt we might getteased again if someone sees us going home together." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 11751i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1909 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1915 @_l_1909: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1915 PUSH_VAL Integer 0i Return @_l_1915: CALL ScStopBgm NOP PUSH_VAL Integer 0i PUSH_VAL Integer 1i CALL BlackOut NOP PUSH_VAL String "B02c" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetCg NOP PUSH_VAL String "WIP_RL" PUSH_VAL Integer 500i CALL Transition NOP PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Well now..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 11752i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1956 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1962 @_l_1956: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1962 PUSH_VAL Integer 0i Return @_l_1962: PUSH_VAL String "BGM07" PUSH_VAL Integer 0i CALL ScPlayBgm NOP PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "As I got back, the rice cooker that I had set wasalready finished as it released its steam." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 11753i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1992 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1998 @_l_1992: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1998 PUSH_VAL Integer 0i Return @_l_1998: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "The refrigerator got full with the ingredients that Ibought today." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 11754i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2024 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2030 @_l_2024: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2030 PUSH_VAL Integer 0i Return @_l_2030: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "I took out the leftovers for additional ingredients." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 11755i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2056 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2062 @_l_2056: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2062 PUSH_VAL Integer 0i Return @_l_2062: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "All that's left is to wait for Nao-chan to come over..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 11756i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2088 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2094 @_l_2088: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2094 PUSH_VAL Integer 0i Return @_l_2094: PUSH_VAL String "CA02_01M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Sora" PUSH_VAL String "SR030035" CALL Talk NOP PUSH_VAL String "...Haru... where's the snacks?" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 11757i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2125 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2131 @_l_2125: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2131 PUSH_VAL Integer 0i Return @_l_2131: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "..."Welcome back", shouldn't you say that first?" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 11758i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2157 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2163 @_l_2157: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2163 PUSH_VAL Integer 0i Return @_l_2163: PUSH_VAL String "Sora" PUSH_VAL String "SR030036" CALL Talk NOP PUSH_VAL String "...Welcome back.Where's the snacks?" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 11759i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2189 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2195 @_l_2189: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2195 PUSH_VAL Integer 0i Return @_l_2195: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Above that shelf, don't eat it all, we'll have ourdinner soon." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 11760i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2221 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2227 @_l_2221: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2227 PUSH_VAL Integer 0i Return @_l_2227: PUSH_VAL String "Sora" PUSH_VAL String "SR030037" CALL Talk NOP PUSH_VAL String "...What's for today?" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 11761i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2253 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2259 @_l_2253: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2259 PUSH_VAL Integer 0i Return @_l_2259: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "...Well?" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 11762i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2285 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2291 @_l_2285: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2291 PUSH_VAL Integer 0i Return @_l_2291: PUSH_VAL String "CA02_04M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Sora" PUSH_VAL String "SR030038" CALL Talk NOP PUSH_VAL String ""Well" what? Just make something to eat." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 11763i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2322 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2328 @_l_2322: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2328 PUSH_VAL Integer 0i Return @_l_2328: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Yeah, I know that." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 11764i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2354 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2360 @_l_2354: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2360 PUSH_VAL Integer 0i Return @_l_2360: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Oh yeah Sora, why don't you make something once in awhile?" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 11765i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2386 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2392 @_l_2386: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2392 PUSH_VAL Integer 0i Return @_l_2392: PUSH_VAL String "Sora" PUSH_VAL String "SR030039" CALL Talk NOP PUSH_VAL String "Eh... seriously?" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 11766i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2418 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2424 @_l_2418: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2424 PUSH_VAL Integer 0i Return @_l_2424: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "N-No... that was a joke..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 11767i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2450 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2456 @_l_2450: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2456 PUSH_VAL Integer 0i Return @_l_2456: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "I can't imagine what may come out of it, besides, wecan't waste any ingredients, too risky." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 11768i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2482 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2488 @_l_2482: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2488 PUSH_VAL Integer 0i Return @_l_2488: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "With that, she's seriously bothered by it." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 11769i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2514 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2520 @_l_2514: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2520 PUSH_VAL Integer 0i Return @_l_2520: CALL BustupClear NOP PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Sora took the bag of Senbei above the shelf and wentback to her room." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 11770i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2548 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2554 @_l_2548: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2554 PUSH_VAL Integer 0i Return @_l_2554: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "If only Sora could always eat cup noodles, I could takeit easy by then..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 11771i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2580 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2586 @_l_2580: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2586 PUSH_VAL Integer 0i Return @_l_2586: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "At such times, I miss the choices I had back on thecity." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 11772i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2612 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2618 @_l_2612: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2618 PUSH_VAL Integer 0i Return @_l_2618: PUSH_VAL String "Voice H " PUSH_VAL String "NO030265" CALL Talk NOP PUSH_VAL String "Is anyone home?!" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 11773i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2644 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2650 @_l_2644: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2650 PUSH_VAL Integer 0i Return @_l_2650: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Ah, it's Nao-chan... coming!!" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 11774i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2676 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2682 @_l_2676: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2682 PUSH_VAL Integer 0i Return @_l_2682: PUSH_VAL String "CB02_01M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Nao" PUSH_VAL String "NO030266" CALL Talk NOP PUSH_VAL String "Sorry for the long wait, am I late?" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 11775i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2713 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2719 @_l_2713: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2719 PUSH_VAL Integer 0i Return @_l_2719: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "No, it's fine, I just finished stuffing therefrigerator." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 11776i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2745 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2751 @_l_2745: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2751 PUSH_VAL Integer 0i Return @_l_2751: PUSH_VAL String "CB02_02M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Nao" PUSH_VAL String "NO030267" CALL Talk NOP PUSH_VAL String "I see... you must be hungry then? Shall we begin now?" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 11777i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2782 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2788 @_l_2782: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2788 PUSH_VAL Integer 0i Return @_l_2788: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Yeah, that's right. Well, I'll be in your care." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 11778i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2814 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2820 @_l_2814: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2820 PUSH_VAL Integer 0i Return @_l_2820: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Nao-chan took out an apron from her tote bag." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 11779i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2846 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2852 @_l_2846: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2852 PUSH_VAL Integer 0i Return @_l_2852: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Ah, an apron?" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 11780i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2878 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2884 @_l_2878: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2884 PUSH_VAL Integer 0i Return @_l_2884: PUSH_VAL String "CB02_01M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Nao" PUSH_VAL String "NO030268" CALL Talk NOP PUSH_VAL String "Yeah, a Bon Festival gift, it was a year-end present." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 11781i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2915 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2921 @_l_2915: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2921 PUSH_VAL Integer 0i Return @_l_2921: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Nao-chan unfolded the apron and showed it to me." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 11782i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2947 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2953 @_l_2947: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2953 PUSH_VAL Integer 0i Return @_l_2953: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "It looks good." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 11783i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2979 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2985 @_l_2979: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2985 PUSH_VAL Integer 0i Return @_l_2985: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Nao-chan's apron would also suit a man since it givesoff that sharp impression." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 11784i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_3011 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_3017 @_l_3011: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_3017 PUSH_VAL Integer 0i Return @_l_3017: PUSH_VAL String "CB02_03M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Nao" PUSH_VAL String "NO030269" CALL Talk NOP PUSH_VAL String "The way it flutters is so cute, but I feel like it wouldbe a waste if I stain it." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 11785i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_3048 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_3054 @_l_3048: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_3054 PUSH_VAL Integer 0i Return @_l_3054: PUSH_VAL String "CB02_01M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Nao" PUSH_VAL String "NO030270" CALL Talk NOP PUSH_VAL String "Let's see, the leftover ingredients are..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 11786i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_3085 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_3091 @_l_3085: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_3091 PUSH_VAL Integer 0i Return @_l_3091: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "They're here." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 11787i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_3117 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_3123 @_l_3117: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_3123 PUSH_VAL Integer 0i Return @_l_3123: PUSH_VAL String "Nao" PUSH_VAL String "NO030271" CALL Talk NOP PUSH_VAL String "Potatos, onions... bean sprouts, ah, so there are slicedcarrots as well?" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 11788i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_3149 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_3155 @_l_3149: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_3155 PUSH_VAL Integer 0i Return @_l_3155: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Onions and bean sprouts feels nice if they're friedtogether, but the potatos are leftovers right?" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 11789i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_3181 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_3187 @_l_3181: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_3187 PUSH_VAL Integer 0i Return @_l_3187: PUSH_VAL String "CB02_02M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Nao" PUSH_VAL String "NO030272" CALL Talk NOP PUSH_VAL String "It's fine, leftover potatos can be steamed and cuttedinto thin pieces, and they'll taste great when you addthem into the miso soup." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 11790i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_3218 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_3224 @_l_3218: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_3224 PUSH_VAL Integer 0i Return @_l_3224: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Ah, so it's tasty when you add them into the miso soup." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 11791i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_3250 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_3256 @_l_3250: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_3256 PUSH_VAL Integer 0i Return @_l_3256: PUSH_VAL String "Nao" PUSH_VAL String "NO030273" CALL Talk NOP PUSH_VAL String "For the others, you can fry them just like the otherside dishes." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 11792i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_3282 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_3288 @_l_3282: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_3288 PUSH_VAL Integer 0i Return @_l_3288: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Eh, so you can fry potatos too?" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 11793i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_3314 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_3320 @_l_3314: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_3320 PUSH_VAL Integer 0i Return @_l_3320: PUSH_VAL String "CB02_01M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Nao" PUSH_VAL String "NO030274" CALL Talk NOP PUSH_VAL String "Huh, Haru-chan, you haven't eaten fried potatos yet?" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 11794i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_3351 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_3357 @_l_3351: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_3357 PUSH_VAL Integer 0i Return @_l_3357: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Probably not... french fries, curry, meat and potatostew, potato salad, are the dishes I can remember forpotato." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 11795i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_3383 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_3389 @_l_3383: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_3389 PUSH_VAL Integer 0i Return @_l_3389: PUSH_VAL String "Nao" PUSH_VAL String "NO030275" CALL Talk NOP PUSH_VAL String "Well, today, we'll have that kind of fried food." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 11796i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_3415 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_3421 @_l_3415: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_3421 PUSH_VAL Integer 0i Return @_l_3421: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Nao-chan wore her apron and lined up the ingredientsthat needs to be washed, and then she started washingthem." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 11797i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_3447 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_3453 @_l_3447: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_3453 PUSH_VAL Integer 0i Return @_l_3453: CALL BustupClear NOP PUSH_VAL String "se070" PUSH_VAL Integer 0i CALL ScPlaySe NOP PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "She quickly peeled the potato and the onions with akitchen knife and then sliced them like the slicedcarrots." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 11798i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_3485 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_3491 @_l_3485: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_3491 PUSH_VAL Integer 0i Return @_l_3491: PUSH_VAL String "Nao" PUSH_VAL String "NO030276" CALL Talk NOP PUSH_VAL String "Did you know that soaking sliced potatos in the waterwill make it more crispier?" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 11799i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_3517 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_3523 @_l_3517: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_3523 PUSH_VAL Integer 0i Return @_l_3523: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Heh... it's originally firm, so I thought that it'll befine if you fry them like that." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 11800i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_3549 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_3555 @_l_3549: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_3555 PUSH_VAL Integer 0i Return @_l_3555: PUSH_VAL String "Nao" PUSH_VAL String "NO030277" CALL Talk NOP PUSH_VAL String "In fact, I also don't know why it's like that." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 11801i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_3581 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_3587 @_l_3581: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_3587 PUSH_VAL Integer 0i Return @_l_3587: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Ahahaha." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 11802i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_3613 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_3619 @_l_3613: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_3619 PUSH_VAL Integer 0i Return @_l_3619: PUSH_VAL String "EB07a" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetCg NOP PUSH_VAL String "Nao" PUSH_VAL String "NO030278" CALL Talk NOP PUSH_VAL String "Whoop..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 11803i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_3650 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_3656 @_l_3650: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_3656 PUSH_VAL Integer 0i Return @_l_3656: PUSH_VAL String "se071" PUSH_VAL Integer 0i CALL ScPlaySe NOP PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "As she flick her wrist, the ingredients hopped up andback in." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 11804i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_3686 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_3692 @_l_3686: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_3692 PUSH_VAL Integer 0i Return @_l_3692: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "You're so good at this Nao-chan." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 11805i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_3718 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_3724 @_l_3718: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_3724 PUSH_VAL Integer 0i Return @_l_3724: PUSH_VAL String "Nao" PUSH_VAL String "NO030279" CALL Talk NOP PUSH_VAL String "No, it's no big deal." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 11806i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_3750 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_3756 @_l_3750: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_3756 PUSH_VAL Integer 0i Return @_l_3756: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "The onions slowly looked more soft, and the potatoesstarted changing colors." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 11807i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_3782 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_3788 @_l_3782: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_3788 PUSH_VAL Integer 0i Return @_l_3788: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "The smell of cooked onions started to spread across theroom." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 11808i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_3814 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_3820 @_l_3814: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_3820 PUSH_VAL Integer 0i Return @_l_3820: PUSH_VAL String "Nao" PUSH_VAL String "NO030280" CALL Talk NOP PUSH_VAL String "Now then... pepper and salt, I need them ready..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 11809i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_3846 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_3852 @_l_3846: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_3852 PUSH_VAL Integer 0i Return @_l_3852: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "She used the salt and pepper for seasoning, sprinklingit three times and shook the big frying pan." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 11810i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_3878 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_3884 @_l_3878: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_3884 PUSH_VAL Integer 0i Return @_l_3884: PUSH_VAL String "Nao" PUSH_VAL String "NO030281" CALL Talk NOP PUSH_VAL String "It's almost ready. Can you get the plates ready?" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 11811i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_3910 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_3916 @_l_3910: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_3916 PUSH_VAL Integer 0i Return @_l_3916: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Th-That was fast." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 11812i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_3942 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_3948 @_l_3942: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_3948 PUSH_VAL Integer 0i Return @_l_3948: PUSH_VAL String "Nao" PUSH_VAL String "NO030282" CALL Talk NOP PUSH_VAL String "Now then, next dish, I think I'll fry the bean sprouts.Can I use some of the meat?" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 11813i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_3974 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_3980 @_l_3974: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_3980 PUSH_VAL Integer 0i Return @_l_3980: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Yeah, it's fine." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 11814i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_4006 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_4012 @_l_4006: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_4012 PUSH_VAL Integer 0i Return @_l_4012: PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL BlackOut NOP PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "After she placed the fried potatos on the small plate,she used the remaining oil to fry the bean sprouts witha stronger flame." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 11815i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_4042 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_4048 @_l_4042: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_4048 PUSH_VAL Integer 0i Return @_l_4048: PUSH_VAL String "EB07a" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetCg NOP PUSH_VAL String "Nao" PUSH_VAL String "NO030283" CALL Talk NOP PUSH_VAL String "Now then, you fry this just like the one earlier." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 11816i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_4079 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_4085 @_l_4079: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_4085 PUSH_VAL Integer 0i Return @_l_4085: PUSH_VAL String "se071" PUSH_VAL Integer 0i CALL ScPlaySe NOP PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Then she placed the sliced carrots and mixed them as shefried them." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 11817i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_4115 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_4121 @_l_4115: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_4121 PUSH_VAL Integer 0i Return @_l_4121: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "She placed the meat at the last, then she took the soysauce and sprinkled it around the frying pan, then it'sfinished." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 11818i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_4147 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_4153 @_l_4147: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_4153 PUSH_VAL Integer 0i Return @_l_4153: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "It's really simple." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 11819i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_4179 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_4185 @_l_4179: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_4185 PUSH_VAL Integer 0i Return @_l_4185: PUSH_VAL String "Nao" PUSH_VAL String "NO030284" CALL Talk NOP PUSH_VAL String "Well, frying is as simple as stewing. Just don't burnthem as you fry them." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 11820i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_4211 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_4217 @_l_4211: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_4217 PUSH_VAL Integer 0i Return @_l_4217: PUSH_VAL String "Nao" PUSH_VAL String "NO030285" CALL Talk NOP PUSH_VAL String "Back then, I fried some potatos and added them on myfilling for my omelette, it was really delicious." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 11821i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_4243 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_4249 @_l_4243: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_4249 PUSH_VAL Integer 0i Return @_l_4249: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Heh... sounds interesting as you say it." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 11822i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_4275 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_4281 @_l_4275: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_4281 PUSH_VAL Integer 0i Return @_l_4281: PUSH_VAL String "Nao" PUSH_VAL String "NO030286" CALL Talk NOP PUSH_VAL String "The main thing here is, if you season fried food withsalt and pepper, you can eat it right away." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 11823i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_4307 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_4313 @_l_4307: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_4313 PUSH_VAL Integer 0i Return @_l_4313: PUSH_VAL String "Nao" PUSH_VAL String "NO030287" CALL Talk NOP PUSH_VAL String "However, don't mix it with water, the blending would bereally bad." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 11824i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_4339 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_4345 @_l_4339: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_4345 PUSH_VAL Integer 0i Return @_l_4345: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Nao-chan finished frying the bean sprouts and it lookedmore tasty." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 11825i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_4371 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_4377 @_l_4371: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_4377 PUSH_VAL Integer 0i Return @_l_4377: PUSH_VAL String "Nao" PUSH_VAL String "NO030288" CALL Talk NOP PUSH_VAL String "Here, all done." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 11826i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_4403 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_4409 @_l_4403: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_4409 PUSH_VAL Integer 0i Return @_l_4409: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Thank you, I might be able to do this if it's just likethis." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 11827i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_4435 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_4441 @_l_4435: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_4441 PUSH_VAL Integer 0i Return @_l_4441: PUSH_VAL String "B02c" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetCg NOP PUSH_VAL String "CB02_01M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Nao" PUSH_VAL String "NO030289" CALL Talk NOP PUSH_VAL String "Ah, oh yeah, I have a cooking book, no one uses it athome so I'll let you borrow it, okay?" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 11828i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_4477 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_4483 @_l_4477: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_4483 PUSH_VAL Integer 0i Return @_l_4483: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Really? Thank you. I'll do my best on memorizing them." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 11829i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_4509 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_4515 @_l_4509: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_4515 PUSH_VAL Integer 0i Return @_l_4515: PUSH_VAL String "CB02_01M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Nao" PUSH_VAL String "NO030290" CALL Talk NOP PUSH_VAL String "Hehe, Haru-chan, if you cook for your bride she'lldefinitely be happy." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 11830i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_4546 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_4552 @_l_4546: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_4552 PUSH_VAL Integer 0i Return @_l_4552: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "...Eh?" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 11831i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_4578 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_4584 @_l_4578: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_4584 PUSH_VAL Integer 0i Return @_l_4584: PUSH_VAL String "CB02_02M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Nao" PUSH_VAL String "NO030291" CALL Talk NOP PUSH_VAL String "Somehow, I think you're a person who'd put all hisefforts on his dish." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 11832i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_4615 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_4621 @_l_4615: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_4621 PUSH_VAL Integer 0i Return @_l_4621: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "I-Is that so... I still don't know how to do it, so Ithink I'll do it by the book, so don't expect much..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 11833i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_4647 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_4653 @_l_4647: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_4653 PUSH_VAL Integer 0i Return @_l_4653: PUSH_VAL String "Nao" PUSH_VAL String "NO030292" CALL Talk NOP PUSH_VAL String "Even still, I feel happy about it." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 11834i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_4679 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_4685 @_l_4679: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_4685 PUSH_VAL Integer 0i Return @_l_4685: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "...Y-Yeah." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 11835i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_4711 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_4717 @_l_4711: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_4717 PUSH_VAL Integer 0i Return @_l_4717: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "O-Oh yeah, Nao-chan, would you like to eat with us?" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 11836i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_4743 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_4749 @_l_4743: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_4749 PUSH_VAL Integer 0i Return @_l_4749: PUSH_VAL String "CB02_01M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Nao" PUSH_VAL String "NO030293" CALL Talk NOP PUSH_VAL String "Eh, is that fine?" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 11837i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_4780 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_4786 @_l_4780: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_4786 PUSH_VAL Integer 0i Return @_l_4786: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "You're the one who made it, so I can't let you go backwithout eating." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 11838i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_4812 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_4818 @_l_4812: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_4818 PUSH_VAL Integer 0i Return @_l_4818: PUSH_VAL String "Nao" PUSH_VAL String "NO030294" CALL Talk NOP PUSH_VAL String "Thank you... then, thanks for having me." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 11839i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_4844 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_4850 @_l_4844: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_4850 PUSH_VAL Integer 0i Return @_l_4850: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "There's nothing to thank for, because these for us,right Nao-chan?" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 11840i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_4876 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_4882 @_l_4876: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_4882 PUSH_VAL Integer 0i Return @_l_4882: PUSH_VAL String "CB02_03M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Nao" PUSH_VAL String "NO030295" CALL Talk NOP PUSH_VAL String "Ahaha, I guess so." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 11841i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_4913 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_4919 @_l_4913: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_4919 PUSH_VAL Integer 0i Return @_l_4919: PUSH_VAL String "CA02_01M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Sora" PUSH_VAL String "SR030040" CALL Talk NOP PUSH_VAL String "...Haru... is it ready?" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 11842i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_4950 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_4956 @_l_4950: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_4956 PUSH_VAL Integer 0i Return @_l_4956: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Oh, did you come because of the smell?" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 11843i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_4982 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_4988 @_l_4982: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_4988 PUSH_VAL Integer 0i Return @_l_4988: PUSH_VAL String "CA02_04M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Sora" PUSH_VAL String "SR030041" CALL Talk NOP PUSH_VAL String "Mmh..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 11844i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_5019 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_5025 @_l_5019: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_5025 PUSH_VAL Integer 0i Return @_l_5025: PUSH_VAL String "Nao" PUSH_VAL String "NO030296" CALL Talk NOP PUSH_VAL String "Good evening, Sora-chan. I'll be eating with you todayokay?" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 11845i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_5051 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_5057 @_l_5051: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_5057 PUSH_VAL Integer 0i Return @_l_5057: PUSH_VAL String "Sora" PUSH_VAL String "SR030042" CALL Talk NOP PUSH_VAL String "........." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 11846i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_5083 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_5089 @_l_5083: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_5089 PUSH_VAL Integer 0i Return @_l_5089: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Look, Nao-chan made this today." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 11847i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_5115 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_5121 @_l_5115: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_5121 PUSH_VAL Integer 0i Return @_l_5121: PUSH_VAL String "CB02_01M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Nao" PUSH_VAL String "NO030297" CALL Talk NOP PUSH_VAL String "Though they're just simple." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 11848i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_5152 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_5158 @_l_5152: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_5158 PUSH_VAL Integer 0i Return @_l_5158: CALL ScStopBgm NOP PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "All right, let's eat them before they get cold." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 11849i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_5186 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_5192 @_l_5186: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_5192 PUSH_VAL Integer 0i Return @_l_5192: PUSH_VAL Integer 0i PUSH_VAL Integer 1i CALL BlackOut NOP PUSH_VAL String "B32c" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetCg NOP PUSH_VAL String "WIP_LR" PUSH_VAL Integer 500i CALL Transition NOP PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "There wasn't enough chair in the kitchen, so we took thefood into the guest room." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 11850i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_5231 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_5237 @_l_5231: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_5237 PUSH_VAL Integer 0i Return @_l_5237: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Other than the rice, we also prepared some pickledvegtables and some tea to drink." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 11851i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_5263 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_5269 @_l_5263: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_5269 PUSH_VAL Integer 0i Return @_l_5269: PUSH_VAL String "BGM09" PUSH_VAL Integer 0i CALL ScPlayBgm NOP PUSH_VAL String "CB02_01M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Nao" PUSH_VAL String "NO030298" CALL Talk NOP PUSH_VAL String "Thank you for the food." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 11852i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_5304 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_5310 @_l_5304: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_5310 PUSH_VAL Integer 0i Return @_l_5310: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Yes, thank you for the food." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 11853i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_5336 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_5342 @_l_5336: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_5342 PUSH_VAL Integer 0i Return @_l_5342: PUSH_VAL String "CA02_01M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Sora" PUSH_VAL String "SR030043" CALL Talk NOP PUSH_VAL String "..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 11854i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_5373 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_5379 @_l_5373: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_5379 PUSH_VAL Integer 0i Return @_l_5379: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Sora stared at the dishes, then she reached out with herchopsticks, and she placed some fried bean sprouts aboveher rice." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 11855i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_5405 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_5411 @_l_5405: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_5411 PUSH_VAL Integer 0i Return @_l_5411: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Sora, use the dish properly okay?" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 11856i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_5437 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_5443 @_l_5437: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_5443 PUSH_VAL Integer 0i Return @_l_5443: PUSH_VAL String "CA02_04M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Sora" PUSH_VAL String "SR030044" CALL Talk NOP PUSH_VAL String "...It's difficult." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 11857i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_5474 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_5480 @_l_5474: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_5480 PUSH_VAL Integer 0i Return @_l_5480: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Eh... but that's bad manners." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 11858i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_5506 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_5512 @_l_5506: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_5512 PUSH_VAL Integer 0i Return @_l_5512: PUSH_VAL String "CA02_01M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Sora ate like a small creature, taking small bites ather food as she eat." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 11859i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_5543 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_5549 @_l_5543: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_5549 PUSH_VAL Integer 0i Return @_l_5549: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "She doesn't particularly hate any dish, but if Sorawould have cup noodles, she'd definitely ignore it." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 11860i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_5575 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_5581 @_l_5575: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_5581 PUSH_VAL Integer 0i Return @_l_5581: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "If she'll be eating, she doesn't care about the tastenor the tenderness, she just eats quietly on her plate." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 11861i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_5607 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_5613 @_l_5607: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_5613 PUSH_VAL Integer 0i Return @_l_5613: PUSH_VAL String "CB02_02M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Nao" PUSH_VAL String "NO030299" CALL Talk NOP PUSH_VAL String "Did it suit your taste?" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 11862i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_5644 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_5650 @_l_5644: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_5650 PUSH_VAL Integer 0i Return @_l_5650: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Yeah... the fried bean sprouts tastes great. Did you addsome soy sauce in finishing it?" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 11863i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_5676 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_5682 @_l_5676: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_5682 PUSH_VAL Integer 0i Return @_l_5682: PUSH_VAL String "Nao" PUSH_VAL String "NO030300" CALL Talk NOP PUSH_VAL String "The aroma was still on the pan." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 11864i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_5708 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_5714 @_l_5708: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_5714 PUSH_VAL Integer 0i Return @_l_5714: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Heh, that's amazing." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 11865i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_5740 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_5746 @_l_5740: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_5746 PUSH_VAL Integer 0i Return @_l_5746: PUSH_VAL String "CB02_03M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Nao" PUSH_VAL String "NO030301" CALL Talk NOP PUSH_VAL String "That trick earlier came from the book I'll lend you, Ijust imitated it." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 11866i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_5777 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_5783 @_l_5777: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_5783 PUSH_VAL Integer 0i Return @_l_5783: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "This time, Sora placed the fried potato above her riceand started eating." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 11867i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_5809 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_5815 @_l_5809: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_5815 PUSH_VAL Integer 0i Return @_l_5815: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Sora, is it delicious?" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 11868i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_5841 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_5847 @_l_5841: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_5847 PUSH_VAL Integer 0i Return @_l_5847: PUSH_VAL String "Sora" PUSH_VAL String "SR030045" CALL Talk NOP PUSH_VAL String "...Better than what Haru makes." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 11869i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_5873 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_5879 @_l_5873: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_5879 PUSH_VAL Integer 0i Return @_l_5879: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Ugh... I-I'll practice more..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 11870i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_5905 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_5911 @_l_5905: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_5911 PUSH_VAL Integer 0i Return @_l_5911: PUSH_VAL String "CB02_02M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Nao" PUSH_VAL String "NO030302" CALL Talk NOP PUSH_VAL String "Thank you, Sora-chan. Eat a lot today okay?" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 11871i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_5942 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_5948 @_l_5942: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_5948 PUSH_VAL Integer 0i Return @_l_5948: PUSH_VAL String "CA02_11M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Sora" PUSH_VAL String "SR030046" CALL Talk NOP PUSH_VAL String "......" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 11872i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_5979 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_5985 @_l_5979: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_5985 PUSH_VAL Integer 0i Return @_l_5985: PUSH_VAL String "CA02_01M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP CALL Update NOP PUSH_VAL String "CA02_09M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Sora took a glance on Nao-chan and went back eating." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 11873i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_6023 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_6029 @_l_6023: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_6029 PUSH_VAL Integer 0i Return @_l_6029: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "This is also delicious." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 11874i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_6055 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_6061 @_l_6055: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_6061 PUSH_VAL Integer 0i Return @_l_6061: PUSH_VAL String "CB02_01M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Nao" PUSH_VAL String "NO030303" CALL Talk NOP PUSH_VAL String "I'm glad. Everything seems fine." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 11875i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_6092 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_6098 @_l_6092: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_6098 PUSH_VAL Integer 0i Return @_l_6098: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Nao-chan, you really know a lot things right? Thanks toyou our menu is flexible now." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 11876i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_6124 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_6130 @_l_6124: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_6130 PUSH_VAL Integer 0i Return @_l_6130: PUSH_VAL String "CA02_04M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Sora" PUSH_VAL String "SR030047" CALL Talk NOP PUSH_VAL String "...Really?" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 11877i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_6161 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_6167 @_l_6161: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_6167 PUSH_VAL Integer 0i Return @_l_6167: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "I told you right? Sora can also make this if it's thissimple." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 11878i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_6193 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_6199 @_l_6193: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_6199 PUSH_VAL Integer 0i Return @_l_6199: PUSH_VAL String "CA02_05M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Sora" PUSH_VAL String "SR030048" CALL Talk NOP PUSH_VAL String "...Impossible." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 11879i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_6230 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_6236 @_l_6230: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_6236 PUSH_VAL Integer 0i Return @_l_6236: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Next time I'll teach you. Because it's really simple." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 11880i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_6262 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_6268 @_l_6262: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_6268 PUSH_VAL Integer 0i Return @_l_6268: PUSH_VAL String "CA02_06M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Sora" PUSH_VAL String "SR030049" CALL Talk NOP PUSH_VAL String "........." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 11881i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_6299 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_6305 @_l_6299: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_6305 PUSH_VAL Integer 0i Return @_l_6305: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Sora took the small teapot and poured hot water in hertea." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 11882i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_6331 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_6337 @_l_6331: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_6337 PUSH_VAL Integer 0i Return @_l_6337: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "And, in two to three times, she blew her cup to cool itdown, and in one gulp, she drank it all." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 11883i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_6363 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_6369 @_l_6363: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_6369 PUSH_VAL Integer 0i Return @_l_6369: PUSH_VAL String "CA02_01M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Sora" PUSH_VAL String "SR030050" CALL Talk NOP PUSH_VAL String "...Thanks for the food." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 11884i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_6400 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_6406 @_l_6400: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_6406 PUSH_VAL Integer 0i Return @_l_6406: PUSH_VAL Integer 4i CALL BustupClear NOP PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Sora took her own plate and went out of the guest room." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 11885i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_6435 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_6441 @_l_6435: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_6441 PUSH_VAL Integer 0i Return @_l_6441: PUSH_VAL String "CB02_10M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Nao" PUSH_VAL String "NO030304" CALL Talk NOP PUSH_VAL String "...I wonder if it suited her taste?" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 11886i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_6472 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_6478 @_l_6472: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_6478 PUSH_VAL Integer 0i Return @_l_6478: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Don't mind her, Sora always eat her meals like that." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 11887i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_6504 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_6510 @_l_6504: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_6510 PUSH_VAL Integer 0i Return @_l_6510: PUSH_VAL String "CB02_13M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Nao" PUSH_VAL String "NO030305" CALL Talk NOP PUSH_VAL String "...Eh..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 11888i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_6541 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_6547 @_l_6541: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_6547 PUSH_VAL Integer 0i Return @_l_6547: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "She eats silently, and leaves right after it." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 11889i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_6573 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_6579 @_l_6573: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_6579 PUSH_VAL Integer 0i Return @_l_6579: PUSH_VAL String "CB02_11M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Nao" PUSH_VAL String "NO030306" CALL Talk NOP PUSH_VAL String "...Really?" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 11890i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_6610 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_6616 @_l_6610: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_6616 PUSH_VAL Integer 0i Return @_l_6616: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Perhaps, it's because that father and mother isn't onthe table, which makes her sad about it." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 11891i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_6642 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_6648 @_l_6642: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_6648 PUSH_VAL Integer 0i Return @_l_6648: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Even if we wait, they will never come back..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 11892i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_6674 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_6680 @_l_6674: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_6680 PUSH_VAL Integer 0i Return @_l_6680: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Maybe those thoughts are filling her mind." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 11893i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_6706 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_6712 @_l_6706: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_6712 PUSH_VAL Integer 0i Return @_l_6712: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Yeah... that's why, sorry if it's bothering you." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 11894i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_6738 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_6744 @_l_6738: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_6744 PUSH_VAL Integer 0i Return @_l_6744: PUSH_VAL String "CB02_02M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Nao" PUSH_VAL String "NO030307" CALL Talk NOP PUSH_VAL String "No, I'm not really bothered by it." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 11895i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_6775 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_6781 @_l_6775: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_6781 PUSH_VAL Integer 0i Return @_l_6781: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Ah, For me... it would be much better if we all eatslowly when we're together." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 11896i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_6807 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_6813 @_l_6807: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_6813 PUSH_VAL Integer 0i Return @_l_6813: PUSH_VAL String "CB02_01M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Nao" PUSH_VAL String "NO030308" CALL Talk NOP PUSH_VAL String "...Haru-chan..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 11897i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_6844 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_6850 @_l_6844: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_6850 PUSH_VAL Integer 0i Return @_l_6850: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "That's why, if you'd like, you can come again if youwant to." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 11898i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_6876 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_6882 @_l_6876: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_6882 PUSH_VAL Integer 0i Return @_l_6882: PUSH_VAL String "Nao" PUSH_VAL String "NO030309" CALL Talk NOP PUSH_VAL String "Yeah... I'll come again." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 11899i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_6908 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_6914 @_l_6908: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_6914 PUSH_VAL Integer 0i Return @_l_6914: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Teach me more things about cooking again." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 11900i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_6940 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_6946 @_l_6940: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_6946 PUSH_VAL Integer 0i Return @_l_6946: PUSH_VAL String "Nao" PUSH_VAL String "NO030310" CALL Talk NOP PUSH_VAL String "Ok, I got it." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 11901i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_6972 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_6978 @_l_6972: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_6978 PUSH_VAL Integer 0i Return @_l_6978: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "We poured our tea, and slowly had an enjoyable chatright after the meal." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 11902i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_7004 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_7010 @_l_7004: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_7010 PUSH_VAL Integer 0i Return @_l_7010: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "I also want Sora to enjoy her meal by eating slowly." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 11903i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_7036 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_7042 @_l_7036: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_7042 PUSH_VAL Integer 0i Return @_l_7042: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Even though father and mother are gone..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 11904i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_7068 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_7074 @_l_7068: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_7074 PUSH_VAL Integer 0i Return @_l_7074: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "I hope she doesn't forget the pleasure of eating aswell." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 11905i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_7100 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_7106 @_l_7100: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_7106 PUSH_VAL Integer 0i Return @_l_7106: CALL ScStopBgm NOP PUSH_VAL String "DATE" PUSH_VAL Integer 0i CALL EyeCatchEnter NOP PUSH_VAL String "00_b007" CALL Change NOP PUSH_VAL Integer 0i Return PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return @@Initialize Return this EndFunc Function sc00_B007() CALL ScenarioEnter NOP PUSH_VAL String "SE352" PUSH_VAL Integer 0i CALL ScPlaySe NOP PUSH_VAL String "B17a" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetCg NOP PUSH_VAL String "" PUSH_VAL Integer 2000i CALL Transition NOP CALL Update NOP PUSH_VAL Integer 1000i PUSH_VAL Integer 0i CALL ScWait NOP PUSH_VAL Integer 0i PUSH_VAL Integer 1i CALL BlackOut NOP PUSH_VAL String "B20a" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetCg NOP PUSH_VAL String "CF01_01M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "BGM05" PUSH_VAL Integer 0i CALL ScPlayBgm NOP PUSH_VAL String "Ryouhei" PUSH_VAL String "RH030123" CALL Talk NOP PUSH_VAL String "Ah, is she coming, is she coming?" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 11906i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_65 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_71 @_l_65: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_71 PUSH_VAL Integer 0i Return @_l_71: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Ryouhei, you know that it's fine if you don't wait withus?" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 11907i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_97 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_103 @_l_97: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_103 PUSH_VAL Integer 0i Return @_l_103: PUSH_VAL String "CF01_02M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Ryouhei" PUSH_VAL String "RH030124" CALL Talk NOP PUSH_VAL String "WHAT?! You don't need to be shy about it! We're going inthe same way right? Even for a w-- No, I'll wait withyou here." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 11908i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_134 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_140 @_l_134: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_140 PUSH_VAL Integer 0i Return @_l_140: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "...Sigh..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 11909i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_166 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_172 @_l_166: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_172 PUSH_VAL Integer 0i Return @_l_172: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "After school, as the classes have ended, people who gohome and go to their clubs fills the school ground." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 11910i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_198 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_204 @_l_198: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_204 PUSH_VAL Integer 0i Return @_l_204: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "So I waited for Sora in this spot." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 11911i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_230 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_236 @_l_230: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_236 PUSH_VAL Integer 0i Return @_l_236: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "She's not yet used to going home by herself since shedoesn't know the roads that much." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 11912i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_262 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_268 @_l_262: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_268 PUSH_VAL Integer 0i Return @_l_268: PUSH_VAL String "CF01_01M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Ryouhei" PUSH_VAL String "RH030125" CALL Talk NOP PUSH_VAL String "Say, shouldn't we wait in front of her class?" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 11913i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_299 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_305 @_l_299: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_305 PUSH_VAL Integer 0i Return @_l_305: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Ah, well no, if I'm that overprotective over her, Sorawould hate it." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 11914i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_331 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_337 @_l_331: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_337 PUSH_VAL Integer 0i Return @_l_337: PUSH_VAL String "Ryouhei" PUSH_VAL String "RH030126" CALL Talk NOP PUSH_VAL String "If it was me, I wouldn't bother that." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 11915i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_363 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_369 @_l_363: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_369 PUSH_VAL Integer 0i Return @_l_369: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Because even for us, we have this distance that wemaintain." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 11916i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_395 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_401 @_l_395: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_401 PUSH_VAL Integer 0i Return @_l_401: PUSH_VAL String "Ryouhei" PUSH_VAL String "RH030127" CALL Talk NOP PUSH_VAL String "Heh, you're having a rough time." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 11917i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_427 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_433 @_l_427: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_433 PUSH_VAL Integer 0i Return @_l_433: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Y-Yeah..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 11918i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_459 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_465 @_l_459: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_465 PUSH_VAL Integer 0i Return @_l_465: PUSH_VAL String "CB01_01M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Nao" PUSH_VAL String "NO030311" CALL Talk NOP PUSH_VAL String "Oh, Haru-chan are you going home?" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 11919i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_496 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_502 @_l_496: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_502 PUSH_VAL Integer 0i Return @_l_502: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Yeah, I'm waiting for Sora." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 11920i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_528 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_534 @_l_528: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_534 PUSH_VAL Integer 0i Return @_l_534: PUSH_VAL String "CB01_08M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Nao" PUSH_VAL String "NO030312" CALL Talk NOP PUSH_VAL String "So, this guy's persistently socializing with you huh?" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 11921i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_565 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_571 @_l_565: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_571 PUSH_VAL Integer 0i Return @_l_571: PUSH_VAL String "CF01_09M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Ryouhei" PUSH_VAL String "RH030128" CALL Talk NOP PUSH_VAL String "D-Don't say stupid things! I just happen to pass by..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 11922i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_602 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_608 @_l_602: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_608 PUSH_VAL Integer 0i Return @_l_608: PUSH_VAL String "CB01_03M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Nao" PUSH_VAL String "NO030313" CALL Talk NOP PUSH_VAL String "Going on the same way... am I right?" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 11923i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_639 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_645 @_l_639: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_645 PUSH_VAL Integer 0i Return @_l_645: PUSH_VAL String "Ryouhei" PUSH_VAL String "RH030129" CALL Talk NOP PUSH_VAL String "Aah! Geez, you go home already... don't bother me andHaruka." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 11924i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_671 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_677 @_l_671: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_677 PUSH_VAL Integer 0i Return @_l_677: PUSH_VAL String "CB01_01M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Nao" PUSH_VAL String "NO030314" CALL Talk NOP PUSH_VAL String "Sure, yes, I understand." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 11925i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_708 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_714 @_l_708: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_714 PUSH_VAL Integer 0i Return @_l_714: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Nao-chan, do you have any club activities today?" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 11926i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_740 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_746 @_l_740: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_746 PUSH_VAL Integer 0i Return @_l_746: PUSH_VAL String "Nao" PUSH_VAL String "NO030315" CALL Talk NOP PUSH_VAL String "Yeah, I'll check the pool for a moment." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 11927i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_772 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_778 @_l_772: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_778 PUSH_VAL Integer 0i Return @_l_778: PUSH_VAL String "CF01_01M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Ryouhei" PUSH_VAL String "RH030130" CALL Talk NOP PUSH_VAL String "Oh yeah, we're going to clean the pool on our P.E. classright?" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 11928i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_809 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_815 @_l_809: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_815 PUSH_VAL Integer 0i Return @_l_815: PUSH_VAL String "Nao" PUSH_VAL String "NO030316" CALL Talk NOP PUSH_VAL String "Yup, if the last day of cleaning would be tomorrow,we'll eventually put water in it." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 11929i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_841 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_847 @_l_841: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_847 PUSH_VAL Integer 0i Return @_l_847: PUSH_VAL String "CF01_02M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Ryouhei" PUSH_VAL String "RH030131" CALL Talk NOP PUSH_VAL String "Alriiiiight! The pool will be open!" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 11930i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_878 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_884 @_l_878: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_884 PUSH_VAL Integer 0i Return @_l_884: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String ""Tomorrow" is Saturday right? We'll be cleaning insteadof having activities?" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 11931i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_910 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_916 @_l_910: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_916 PUSH_VAL Integer 0i Return @_l_916: PUSH_VAL String "CF01_01M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "CB01_02M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Nao" PUSH_VAL String "NO030317" CALL Talk NOP PUSH_VAL String "Yeah, that's right. We'll throw the trash, then we'll doa thorough check after cleaning." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 11932i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_952 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_958 @_l_952: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_958 PUSH_VAL Integer 0i Return @_l_958: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "It sounds hard." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 11933i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_984 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_990 @_l_984: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_990 PUSH_VAL Integer 0i Return @_l_990: PUSH_VAL String "Nao" PUSH_VAL String "NO030318" CALL Talk NOP PUSH_VAL String "That's right, since the members can't handle it all, weneed more help." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 11934i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1016 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1022 @_l_1016: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1022 PUSH_VAL Integer 0i Return @_l_1022: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "I see... Well, what if I help?" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 11935i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1048 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1054 @_l_1048: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1054 PUSH_VAL Integer 0i Return @_l_1054: PUSH_VAL String "CB01_13M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Nao" PUSH_VAL String "NO030319" CALL Talk NOP PUSH_VAL String "Eh, Haru-chan, you will?" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 11936i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1085 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1091 @_l_1085: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1091 PUSH_VAL Integer 0i Return @_l_1091: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "I'm not part of the club, maybe I'm not good enough?" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 11937i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1117 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1123 @_l_1117: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1123 PUSH_VAL Integer 0i Return @_l_1123: PUSH_VAL String "CB01_11M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Nao" PUSH_VAL String "NO030320" CALL Talk NOP PUSH_VAL String "That's not true... but are you sure? Cause there's noschool tomorrow, right?" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 11938i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1154 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1160 @_l_1154: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1160 PUSH_VAL Integer 0i Return @_l_1160: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "It's around in the morning right? If that's the case,it's fine.Also, you've always looked after us, just think of it asreturning the favor." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 11939i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1186 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1192 @_l_1186: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1192 PUSH_VAL Integer 0i Return @_l_1192: PUSH_VAL String "CB01_01M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Nao" PUSH_VAL String "NO030321" CALL Talk NOP PUSH_VAL String "You don't need to worry about it, it's fine..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 11940i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1223 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1229 @_l_1223: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1229 PUSH_VAL Integer 0i Return @_l_1229: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Also, it sounds fun, let me help." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 11941i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1255 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1261 @_l_1255: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1261 PUSH_VAL Integer 0i Return @_l_1261: PUSH_VAL String "CB01_02M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Nao" PUSH_VAL String "NO030322" CALL Talk NOP PUSH_VAL String "...Okay, I understand. I'll count on you then." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 11942i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1292 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1298 @_l_1292: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1298 PUSH_VAL Integer 0i Return @_l_1298: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Alright! Well then, just call me out tomorrow." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 11943i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1324 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1330 @_l_1324: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1330 PUSH_VAL Integer 0i Return @_l_1330: PUSH_VAL String "CB01_01M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Nao" PUSH_VAL String "NO030323" CALL Talk NOP PUSH_VAL String "Yeah, I got it." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 11944i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1361 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1367 @_l_1361: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1367 PUSH_VAL Integer 0i Return @_l_1367: PUSH_VAL String "CF01_04M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Ryouhei" PUSH_VAL String "RH030132" CALL Talk NOP PUSH_VAL String "Well, if it's about that, I can also help..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 11945i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1398 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1404 @_l_1398: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1404 PUSH_VAL Integer 0i Return @_l_1404: PUSH_VAL String "CB01_03M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Nao" PUSH_VAL String "NO030324" CALL Talk NOP PUSH_VAL String "Well, see you then?" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 11946i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1435 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1441 @_l_1435: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1441 PUSH_VAL Integer 0i Return @_l_1441: PUSH_VAL Integer 3i CALL BustupClear NOP PUSH_VAL String "CF01_06M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Ryouhei" PUSH_VAL String "RH030133" CALL Talk NOP PUSH_VAL String "I'll also come..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 11947i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1475 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1481 @_l_1475: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1481 PUSH_VAL Integer 0i Return @_l_1481: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Ryouhei, you're coming too?" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 11948i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1507 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1513 @_l_1507: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1513 PUSH_VAL Integer 0i Return @_l_1513: PUSH_VAL String "CF01_04M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Ryouhei" PUSH_VAL String "RH030134" CALL Talk NOP PUSH_VAL String "If Sora-chan will also come, of course I'll join." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 11949i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1544 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1550 @_l_1544: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1550 PUSH_VAL Integer 0i Return @_l_1550: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Perhaps that's impossible." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 11950i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1576 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1582 @_l_1576: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1582 PUSH_VAL Integer 0i Return @_l_1582: PUSH_VAL String "CF01_06M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL Integer 7i PUSH_VAL Integer 0i CALL Jump NOP PUSH_VAL String "Ryouhei" PUSH_VAL String "RH030135" CALL Talk NOP PUSH_VAL String "Oooh!? Wh-why is that!?" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 11951i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1617 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1623 @_l_1617: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1623 PUSH_VAL Integer 0i Return @_l_1623: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "With Sora's attitude, she'd probably hate that." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 11952i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1649 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1655 @_l_1649: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1655 PUSH_VAL Integer 0i Return @_l_1655: PUSH_VAL String "CF01_09M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Ryouhei" PUSH_VAL String "RH030136" CALL Talk NOP PUSH_VAL String "Then you have to force her, it's a duty of an olderbrother right?" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 11953i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1686 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1692 @_l_1686: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1692 PUSH_VAL Integer 0i Return @_l_1692: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Ah, she's here. Are you going to ask her Ryouhei?" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 11954i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1718 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1724 @_l_1718: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1724 PUSH_VAL Integer 0i Return @_l_1724: CALL BustupClear NOP PUSH_VAL String "CA01_04M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Sora" PUSH_VAL String "SR030051" CALL Talk NOP PUSH_VAL String "..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 11955i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1757 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1763 @_l_1757: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1763 PUSH_VAL Integer 0i Return @_l_1763: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "The moment Sora saw that I was waiting Ryouhei, sheobviously showed a very unpleasant face." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 11956i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1789 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1795 @_l_1789: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1795 PUSH_VAL Integer 0i Return @_l_1795: PUSH_VAL String "CF01_02M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Ryouhei" PUSH_VAL String "RH030137" CALL Talk NOP PUSH_VAL String "Sora-chaaaan! Great job on your school!" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 11957i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1826 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1832 @_l_1826: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1832 PUSH_VAL Integer 0i Return @_l_1832: PUSH_VAL Integer 4i CALL BustupClear NOP PUSH_VAL String "CF01_06M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Ryouhei" PUSH_VAL String "RH030138" CALL Talk NOP PUSH_VAL String "Wait, oh-oh-oh!? Wait for me!!" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 11958i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1866 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1872 @_l_1866: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1872 PUSH_VAL Integer 0i Return @_l_1872: PUSH_VAL Integer 7i CALL BustupClear NOP PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Sora ignored Ryouhei as she quickly went through theschool gate." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 11959i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1901 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1907 @_l_1901: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1907 PUSH_VAL Integer 0i Return @_l_1907: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "He really doesn't know when to give up..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 11960i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1933 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1939 @_l_1933: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1939 PUSH_VAL Integer 0i Return @_l_1939: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "I ran so I could catch up with the both of them." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 11961i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1965 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1971 @_l_1965: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1971 PUSH_VAL Integer 0i Return @_l_1971: PUSH_VAL Integer 200i PUSH_VAL Integer 0i PUSH_VAL Integer 500i PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL Scroll NOP CALL WaitScroll NOP PUSH_VAL String "CA01_09M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "CF01_02M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Ryouhei" PUSH_VAL String "RH030139" CALL Talk NOP PUSH_VAL String "Sora-chan, umm, are you busy tomorrow?" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 11962i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2016 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2022 @_l_2016: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2022 PUSH_VAL Integer 0i Return @_l_2022: PUSH_VAL String "Sora" PUSH_VAL String "SR030052" CALL Talk NOP PUSH_VAL String "...Not really." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 11963i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2048 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2054 @_l_2048: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2054 PUSH_VAL Integer 0i Return @_l_2054: PUSH_VAL String "Ryouhei" PUSH_VAL String "RH030140" CALL Talk NOP PUSH_VAL String "Ah, I'm glad! Well then! Why don't you come and playtomorrow at school?" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 11964i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2080 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2086 @_l_2080: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2086 PUSH_VAL Integer 0i Return @_l_2086: PUSH_VAL String "CA01_04M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Sora" PUSH_VAL String "SR030053" CALL Talk NOP PUSH_VAL String "...Eh?" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 11965i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2117 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2123 @_l_2117: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2123 PUSH_VAL Integer 0i Return @_l_2123: PUSH_VAL String "CF01_03M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Ryouhei" PUSH_VAL String "RH030141" CALL Talk NOP PUSH_VAL String "They're cleaning the pool, and everyone would be havingfun and playing while they're at it!!" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 11966i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2154 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2160 @_l_2154: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2160 PUSH_VAL Integer 0i Return @_l_2160: PUSH_VAL String "CF01_02M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Ryouhei" PUSH_VAL String "RH030142" CALL Talk NOP PUSH_VAL String "Soooo, why don't you come and join us Sora-chan?" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 11967i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2191 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2197 @_l_2191: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2197 PUSH_VAL Integer 0i Return @_l_2197: PUSH_VAL String "CA01_06M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Sora" PUSH_VAL String "SR030054" CALL Talk NOP PUSH_VAL String "...No." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 11968i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2228 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2234 @_l_2228: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2234 PUSH_VAL Integer 0i Return @_l_2234: PUSH_VAL Integer 1i CALL ScStopBgm NOP PUSH_VAL String "CF01_04M" PUSH_VAL Integer 6i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "CA01_06M" PUSH_VAL Integer 8i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Ryouhei" PUSH_VAL String "RH030143" CALL Talk NOP PUSH_VAL String "It would be fun? There'll be sweets and juice? There'llbe swimsuits, happenings, and lots of fun too?" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 11969i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2273 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2279 @_l_2273: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2279 PUSH_VAL Integer 0i Return @_l_2279: PUSH_VAL String "CA01_13M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL Integer 4i CALL Shake NOP PUSH_VAL String "Sora" PUSH_VAL String "SR030055" CALL Talk NOP PUSH_VAL String "Hii!?" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 11970i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2313 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2319 @_l_2313: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2319 PUSH_VAL Integer 0i Return @_l_2319: PUSH_VAL Integer 7i PUSH_VAL Integer 30i PUSH_VAL Integer 1000i PUSH_VAL Integer 3i CALL Down NOP PUSH_VAL String "Ryouhei" PUSH_VAL String "RH030144" CALL Talk NOP PUSH_VAL String "I'm sure it'll be fun? That is... why-?" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 11971i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2351 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2357 @_l_2351: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2357 PUSH_VAL Integer 0i Return @_l_2357: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Did Ryouhei's hands went too far? It went around Sora'sshoulders..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 11972i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2383 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2389 @_l_2383: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2389 PUSH_VAL Integer 0i Return @_l_2389: PUSH_VAL String "CA01_13M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL Integer 4i PUSH_VAL Integer 0i CALL Jump NOP PUSH_VAL String "Sora" PUSH_VAL String "SR030056" CALL Talk NOP PUSH_VAL String "...Nooooo!!!" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 11973i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2424 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2430 @_l_2424: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2430 PUSH_VAL Integer 0i Return @_l_2430: PUSH_VAL String "BLACK" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetCg NOP PUSH_VAL String "se007" PUSH_VAL Integer 0i CALL ScPlaySe NOP PUSH_VAL Integer 1i CALL Update NOP PUSH_VAL String "RED" PUSH_VAL Integer 1000i PUSH_VAL String "" CALL Flush NOP PUSH_VAL String "BGM14" PUSH_VAL Integer 0i CALL ScPlayBgm NOP PUSH_VAL String "Ryouhei" PUSH_VAL String "RH030145" CALL Talk NOP PUSH_VAL String "Ugh! Oggh... bruaaaaa!!" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 11974i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2477 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2483 @_l_2477: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2483 PUSH_VAL Integer 0i Return @_l_2483: PUSH_VAL String "RED" PUSH_VAL Integer 1000i PUSH_VAL String "" CALL Flush NOP PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "!!" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 11975i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2514 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2520 @_l_2514: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2520 PUSH_VAL Integer 0i Return @_l_2520: PUSH_VAL String "se018" PUSH_VAL Integer 0i CALL ScPlaySe NOP PUSH_VAL String "B20a" PUSH_VAL Integer 200i PUSH_VAL Integer 0i CALL SetCg NOP PUSH_VAL String "CA01_13M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Sora" PUSH_VAL String "SR030057" CALL Talk NOP PUSH_VAL String "P-Pervert!!" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 11976i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2560 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2566 @_l_2560: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2566 PUSH_VAL Integer 0i Return @_l_2566: PUSH_VAL Integer 4i PUSH_VAL Integer 300i PUSH_VAL Integer 0i PUSH_VAL Integer 1i PUSH_VAL Integer 1000i PUSH_VAL Integer 1i CALL BustupLeave NOP PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Without any hesitation, Sora turned her back and quicklyran away." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 11977i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2600 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2606 @_l_2600: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2606 PUSH_VAL Integer 0i Return @_l_2606: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "R-Ryouhei..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 11978i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2632 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2638 @_l_2632: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2638 PUSH_VAL Integer 0i Return @_l_2638: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Ryouhei took a blow from the corner of her bag, he wastwitching at the ground as if he had cramps." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 11979i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2664 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2670 @_l_2664: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2670 PUSH_VAL Integer 0i Return @_l_2670: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "A-Are you okay?" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 11980i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2696 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2702 @_l_2696: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2702 PUSH_VAL Integer 0i Return @_l_2702: PUSH_VAL String "CF01_03M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Ryouhei" PUSH_VAL String "RH030146" CALL Talk NOP PUSH_VAL String "Maybe I pushed her a little to hard?" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 11981i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2733 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2739 @_l_2733: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2739 PUSH_VAL Integer 0i Return @_l_2739: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "I want to know where you got that strong perseverance." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 11982i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2765 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2771 @_l_2765: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2771 PUSH_VAL Integer 0i Return @_l_2771: CALL ScStopBgm NOP PUSH_VAL String "DATE" PUSH_VAL Integer 0i CALL EyeCatchEnter NOP PUSH_VAL String "00_b007b" CALL Change NOP PUSH_VAL Integer 0i Return PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return @@Initialize Return this EndFunc Function sc00_B007B() CALL ScenarioEnter NOP PUSH_VAL String "SE357" PUSH_VAL Integer 0i CALL ScPlaySe NOP PUSH_VAL String "B01a" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetCg NOP PUSH_VAL String "WIP_LR" PUSH_VAL Integer 500i CALL Transition NOP PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "...The next day." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 11983i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_41 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_47 @_l_41: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_47 PUSH_VAL Integer 0i Return @_l_47: PUSH_VAL String "BGM05" PUSH_VAL Integer 0i CALL ScPlayBgm NOP PUSH_VAL String "B02a" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetCg NOP PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "...Nao-chan will soon be here I guess?" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 11984i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_82 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_88 @_l_82: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_88 PUSH_VAL Integer 0i Return @_l_88: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "I washed the noodles, and then I divided them equally onthe plates that were lined up." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 11985i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_114 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_120 @_l_114: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_120 PUSH_VAL Integer 0i Return @_l_120: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Then I wrapped them up, then I placed them in thefridge." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 11986i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_146 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_152 @_l_146: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_152 PUSH_VAL Integer 0i Return @_l_152: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "The noodles were the free ones I got, so I've decidedthat we'll eat them for today's lunch." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 11987i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_178 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_184 @_l_178: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_184 PUSH_VAL Integer 0i Return @_l_184: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Sora??" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 11988i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_210 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_216 @_l_210: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_216 PUSH_VAL Integer 0i Return @_l_216: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 11989i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_242 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_248 @_l_242: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_248 PUSH_VAL Integer 0i Return @_l_248: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "I called out to her room, but she didn't answer." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 11990i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_274 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_280 @_l_274: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_280 PUSH_VAL Integer 0i Return @_l_280: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "There's no school today, so maybe she's still asleep." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 11991i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_306 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_312 @_l_306: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_312 PUSH_VAL Integer 0i Return @_l_312: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "I left a note on the table for her." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 11992i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_338 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_344 @_l_338: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_344 PUSH_VAL Integer 0i Return @_l_344: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Noodles for lunch. It's inside the refrigerator." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 11993i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_370 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_376 @_l_370: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_376 PUSH_VAL Integer 0i Return @_l_376: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "The milk is just beside it. Don't mistake it forbarley tea!I also wrote something on the containers of the saucethat I placed in, "Noodle Sauce and sticked it on." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 11994i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_402 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_408 @_l_402: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_408 PUSH_VAL Integer 0i Return @_l_408: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "With this, Sora won't drink and spit the sauce bymistaking it for the barley tea." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 11995i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_434 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_440 @_l_434: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_440 PUSH_VAL Integer 0i Return @_l_440: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Now then, her lunch is done." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 11996i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_466 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_472 @_l_466: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_472 PUSH_VAL Integer 0i Return @_l_472: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "I changed into my uniform, so I'll be ready to go." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 11997i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_498 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_504 @_l_498: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_504 PUSH_VAL Integer 0i Return @_l_504: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Cleaning the pool, what would I need for it? ...I thinkI'll get wet for a while there, so I need some towel andsome change of clothes." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 11998i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_530 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_536 @_l_530: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_536 PUSH_VAL Integer 0i Return @_l_536: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "I placed my gym clothes and some towel on my second bag.I placed some plastic bags as well since my clothes willget wet later." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 11999i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_562 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_568 @_l_562: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_568 PUSH_VAL Integer 0i Return @_l_568: PUSH_VAL String "Voice H " PUSH_VAL String "NO030325" CALL Talk NOP PUSH_VAL String "Haru-chan??" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 12000i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_594 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_600 @_l_594: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_600 PUSH_VAL Integer 0i Return @_l_600: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Yes!! I'll be there in a bit!" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 12001i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_626 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_632 @_l_626: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_632 PUSH_VAL Integer 0i Return @_l_632: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Sora! I'll be out for a while." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 12002i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_658 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_664 @_l_658: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_664 PUSH_VAL Integer 0i Return @_l_664: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "......" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 12003i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_690 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_696 @_l_690: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_696 PUSH_VAL Integer 0i Return @_l_696: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "It would be much better if you at least answer..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 12004i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_722 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_728 @_l_722: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_728 PUSH_VAL Integer 0i Return @_l_728: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "I took my bags and went on my way out." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 12005i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_754 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_760 @_l_754: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_760 PUSH_VAL Integer 0i Return @_l_760: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Sora, I'll be going now!!" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 12006i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_786 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_792 @_l_786: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_792 PUSH_VAL Integer 0i Return @_l_792: PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL BlackOut NOP PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Just to be sure, I locked the door and the gate, thenNao-chan and I went to school." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 12007i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_822 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_828 @_l_822: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_828 PUSH_VAL Integer 0i Return @_l_828: PUSH_VAL String "B21d" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetCg NOP PUSH_VAL String "WIP_RL" PUSH_VAL Integer 500i CALL Transition NOP PUSH_VAL String "CF04_03M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Ryouhei" PUSH_VAL String "RH030147" CALL Talk NOP PUSH_VAL String "Yoh! Aren't you late?" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 12008i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_868 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_874 @_l_868: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_874 PUSH_VAL Integer 0i Return @_l_874: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Eh!? Ryouhei?" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 12009i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_900 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_906 @_l_900: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_906 PUSH_VAL Integer 0i Return @_l_906: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Ryouhei was standing at the starting line of the pool,he was brushing his hair as he made a pose." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 12010i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_932 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_938 @_l_932: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_938 PUSH_VAL Integer 0i Return @_l_938: PUSH_VAL String "Ryouhei" PUSH_VAL String "RH030148" CALL Talk NOP PUSH_VAL String "I didn't had much free time, but I wonder what wouldhappen if I came?" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 12011i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_964 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_970 @_l_964: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_970 PUSH_VAL Integer 0i Return @_l_970: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Sora isn't here though." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 12012i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_996 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1002 @_l_996: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1002 PUSH_VAL Integer 0i Return @_l_1002: PUSH_VAL String "CF04_06M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL Integer 7i PUSH_VAL Integer 0i CALL Jump NOP PUSH_VAL String "Ryouhei" PUSH_VAL String "RH030149" CALL Talk NOP PUSH_VAL String "WH-WHAT'S THAT!?" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 12013i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1037 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1043 @_l_1037: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1043 PUSH_VAL Integer 0i Return @_l_1043: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "It looks like she's still sleeping." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 12014i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1069 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1075 @_l_1069: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1075 PUSH_VAL Integer 0i Return @_l_1075: PUSH_VAL String "Ryouhei" PUSH_VAL String "RH030150" CALL Talk NOP PUSH_VAL String "IDIOT!! You should have took her along as she is!!" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 12015i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1101 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1107 @_l_1101: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1107 PUSH_VAL Integer 0i Return @_l_1107: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Eh, while she's sleeping?" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 12016i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1133 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1139 @_l_1133: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1139 PUSH_VAL Integer 0i Return @_l_1139: PUSH_VAL String "CF04_03M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Ryouhei" PUSH_VAL String "RH030151" CALL Talk NOP PUSH_VAL String "Ah, no, maybe I can just go right now to your house." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 12017i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1170 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1176 @_l_1170: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1176 PUSH_VAL Integer 0i Return @_l_1176: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "I locked the door." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 12018i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1202 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1208 @_l_1202: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1208 PUSH_VAL Integer 0i Return @_l_1208: PUSH_VAL String "CF04_05M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Ryouhei" PUSH_VAL String "RH030152" CALL Talk NOP PUSH_VAL String "OK, I'll go there for a bit!" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 12019i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1239 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1245 @_l_1239: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1245 PUSH_VAL Integer 0i Return @_l_1245: PUSH_VAL String "CB04_01M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Nao" PUSH_VAL String "NO030326" CALL Talk NOP PUSH_VAL String "Yes, yes, since you came all the way here, just take itslow, okay?" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 12020i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1276 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1282 @_l_1276: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1282 PUSH_VAL Integer 0i Return @_l_1282: PUSH_VAL String "Ryouhei" PUSH_VAL String "RH030153" CALL Talk NOP PUSH_VAL String "Tch, she's here..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 12021i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1308 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1314 @_l_1308: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1314 PUSH_VAL Integer 0i Return @_l_1314: PUSH_VAL String "Nao" PUSH_VAL String "NO030327" CALL Talk NOP PUSH_VAL String "Even if you're saying that, thank you for coming.But, since you're here, I guess we'll need you to helpmore, right?" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 12022i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1340 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1346 @_l_1340: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1346 PUSH_VAL Integer 0i Return @_l_1346: PUSH_VAL String "CF04_10M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Ryouhei" PUSH_VAL String "RH030154" CALL Talk NOP PUSH_VAL String "So annoying..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 12023i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1377 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1383 @_l_1377: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1383 PUSH_VAL Integer 0i Return @_l_1383: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Well, I'm ready to help as much as possible." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 12024i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1409 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1415 @_l_1409: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1415 PUSH_VAL Integer 0i Return @_l_1415: CALL BustupClear NOP PUSH_VAL String "CC01_01M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "CD01_10M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Akira" PUSH_VAL String "AK030030" CALL Talk NOP PUSH_VAL String "Ah, you're here already?" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 12025i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1453 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1459 @_l_1453: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1459 PUSH_VAL Integer 0i Return @_l_1459: PUSH_VAL String "Kazuha" PUSH_VAL String "KA030017" CALL Talk NOP PUSH_VAL String "G-good morning..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 12026i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1485 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1491 @_l_1485: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1491 PUSH_VAL Integer 0i Return @_l_1491: PUSH_VAL String "Nao" PUSH_VAL String "NO030328" CALL Talk NOP PUSH_VAL String "Ah, Akira-chan, Migiwa-san... you guys too?" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 12027i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1517 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1523 @_l_1517: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1523 PUSH_VAL Integer 0i Return @_l_1523: PUSH_VAL String "CC01_02M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Akira" PUSH_VAL String "AK030031" CALL Talk NOP PUSH_VAL String "Yeah, if we help in cleaning, we could play as much aswe want in the pool later." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 12028i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1554 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1560 @_l_1554: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1560 PUSH_VAL Integer 0i Return @_l_1560: PUSH_VAL String "Kazuha" PUSH_VAL String "KA030018" CALL Talk NOP PUSH_VAL String "I-I... particularly didn't want to..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 12029i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1586 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1592 @_l_1586: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1592 PUSH_VAL Integer 0i Return @_l_1592: CALL BustupClear NOP PUSH_VAL String "CB04_08M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Nao" PUSH_VAL String "NO030329" CALL Talk NOP PUSH_VAL String "Well, I think I know who persuaded you to come, it's sosimple to know why." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 12030i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1625 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1631 @_l_1625: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1631 PUSH_VAL Integer 0i Return @_l_1631: PUSH_VAL String "CF04_05M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Ryouhei" PUSH_VAL String "RH030155" CALL Talk NOP PUSH_VAL String "^j" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 12031i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1662 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1668 @_l_1662: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1668 PUSH_VAL Integer 0i Return @_l_1668: CALL BustupClear NOP PUSH_VAL String "CB04_02M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Nao" PUSH_VAL String "NO030330" CALL Talk NOP PUSH_VAL String "Thank you, this would help. Now then, shall we assignthe work?" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 12032i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1701 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1707 @_l_1701: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1707 PUSH_VAL Integer 0i Return @_l_1707: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Sure, let's finish this before it gets hot." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 12033i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1733 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1739 @_l_1733: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1739 PUSH_VAL Integer 0i Return @_l_1739: PUSH_VAL String "Nao" PUSH_VAL String "NO030331" CALL Talk NOP PUSH_VAL String "Akira-chan and Migiwa-san, you guys are in charge forweeding the grass at the pool side." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 12034i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1765 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1771 @_l_1765: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1771 PUSH_VAL Integer 0i Return @_l_1771: PUSH_VAL String "CC01_02M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Akira" PUSH_VAL String "AK030032" CALL Talk NOP PUSH_VAL String "Yeah, we got it. I also have pride in weeding you know?" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 12035i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1802 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1808 @_l_1802: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1808 PUSH_VAL Integer 0i Return @_l_1808: PUSH_VAL String "CD01_02M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Kazuha" PUSH_VAL String "KA030019" CALL Talk NOP PUSH_VAL String "Understood." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 12036i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1839 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1845 @_l_1839: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1845 PUSH_VAL Integer 0i Return @_l_1845: PUSH_VAL String "Nao" PUSH_VAL String "NO030332" CALL Talk NOP PUSH_VAL String "All that's left is..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 12037i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1871 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1877 @_l_1871: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1877 PUSH_VAL Integer 0i Return @_l_1877: PUSH_VAL Integer 5i CALL BustupClear NOP PUSH_VAL Integer 2i CALL BustupClear NOP PUSH_VAL String "CF04_03M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Ryouhei" PUSH_VAL String "RH030156" CALL Talk NOP PUSH_VAL String "Should I clean the girl's locker room?" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 12038i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1914 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1920 @_l_1914: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1920 PUSH_VAL Integer 0i Return @_l_1920: PUSH_VAL String "CB04_06M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Nao" PUSH_VAL String "NO030333" CALL Talk NOP PUSH_VAL String "Idiot, you would be sweeping the dirt off the bottom ofthe pool." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 12039i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1951 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1957 @_l_1951: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1957 PUSH_VAL Integer 0i Return @_l_1957: PUSH_VAL String "CF04_06M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Ryouhei" PUSH_VAL String "RH030157" CALL Talk NOP PUSH_VAL String "Ah?! Only me?!" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 12040i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1988 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1994 @_l_1988: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1994 PUSH_VAL Integer 0i Return @_l_1994: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "I'll do it too." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 12041i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2020 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2026 @_l_2020: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2026 PUSH_VAL Integer 0i Return @_l_2026: PUSH_VAL String "CB04_01M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "CF04_01M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Nao" PUSH_VAL String "NO030334" CALL Talk NOP PUSH_VAL String "The three of us will do that in one course at a time.The deck brush is ready as well." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 12042i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2062 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2068 @_l_2062: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2068 PUSH_VAL Integer 0i Return @_l_2068: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Roger." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 12043i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2094 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2100 @_l_2094: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2100 PUSH_VAL Integer 0i Return @_l_2100: PUSH_VAL String "CB04_02M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Nao" PUSH_VAL String "NO030335" CALL Talk NOP PUSH_VAL String "Also Haru-chan, change into some clothes that would befine when it gets wet." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 12044i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2131 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2137 @_l_2131: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2137 PUSH_VAL Integer 0i Return @_l_2137: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Yeah, I thought of that already so I brought my gymclothes." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 12045i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2163 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2169 @_l_2163: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2169 PUSH_VAL Integer 0i Return @_l_2169: PUSH_VAL String "Ryouhei" PUSH_VAL String "RH030158" CALL Talk NOP PUSH_VAL String "That's stupid, you could have brought your swimsuit sowe could play right along." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 12046i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2195 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2201 @_l_2195: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2201 PUSH_VAL Integer 0i Return @_l_2201: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "I really didn't think of playing, so I didn't think ofpreparing for it." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 12047i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2227 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2233 @_l_2227: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2233 PUSH_VAL Integer 0i Return @_l_2233: PUSH_VAL String "CB04_01M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Nao" PUSH_VAL String "NO030336" CALL Talk NOP PUSH_VAL String "It's slippery, be careful." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 12048i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2264 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2270 @_l_2264: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2270 PUSH_VAL Integer 0i Return @_l_2270: CALL ScStopBgm NOP PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Yeah, I got it. OK, let's go for it!" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 12049i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2298 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2304 @_l_2298: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2304 PUSH_VAL Integer 0i Return @_l_2304: PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL BlackOut NOP PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Nao-chan asked the teacher if we could use a little bitof water for the pool while we're at it." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 12050i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2334 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2340 @_l_2334: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2340 PUSH_VAL Integer 0i Return @_l_2340: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Then, with the help of the deck brush and the detergent,we were able to scrub the moss and the dirt and pushedthem on to the drainage." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 12051i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2366 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2372 @_l_2366: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2372 PUSH_VAL Integer 0i Return @_l_2372: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "The floor feels so slippery now, so I felt a bitunstable around my feet since I already slipped a coupleof times earlier." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 12052i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2398 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2404 @_l_2398: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2404 PUSH_VAL Integer 0i Return @_l_2404: PUSH_VAL String "B38a" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetCg NOP PUSH_VAL String "BGM06" PUSH_VAL Integer 0i CALL ScPlayBgm NOP PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Uwa!? Ouch..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 12053i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2439 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2445 @_l_2439: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2445 PUSH_VAL Integer 0i Return @_l_2445: PUSH_VAL String "CB04_13L" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL Integer 16i PUSH_VAL Integer 0i PUSH_VAL Integer 1i PUSH_VAL Integer 2i PUSH_VAL Integer 30i CALL Quake NOP PUSH_VAL String "se012" PUSH_VAL Integer 0i CALL ScPlaySe NOP PUSH_VAL String "Nao" PUSH_VAL String "NO030337" CALL Talk NOP PUSH_VAL String "Kyaa!? A-are you okay?" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 12054i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2487 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2493 @_l_2487: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2493 PUSH_VAL Integer 0i Return @_l_2493: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "I slipped and bumped into Nao-chan, I bounced badly,though she caught me in my arms and saved me fromfalling." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 12055i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2519 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2525 @_l_2519: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2525 PUSH_VAL Integer 0i Return @_l_2525: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Ah, yeah. ...Sorry." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 12056i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2551 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2557 @_l_2551: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2557 PUSH_VAL Integer 0i Return @_l_2557: PUSH_VAL String "CB04_03M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Nao" PUSH_VAL String "NO030338" CALL Talk NOP PUSH_VAL String "It's fine, just don't move too much with your legsspread open, okay?" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 12057i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2588 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2594 @_l_2588: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2594 PUSH_VAL Integer 0i Return @_l_2594: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "As we bumped, my arms sinked into Nao-chan's chest and Ipushed it a bit." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 12058i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2620 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2626 @_l_2620: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2626 PUSH_VAL Integer 0i Return @_l_2626: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "It wasn't that soft, though my body went stiff, andNao-chan didn't seem to mind it at all." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 12059i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2652 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2658 @_l_2652: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2658 PUSH_VAL Integer 0i Return @_l_2658: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "In her swimsuit today... it was the tenderness of herbreast cups." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 12060i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2684 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2690 @_l_2684: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2690 PUSH_VAL Integer 0i Return @_l_2690: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Ahaha... I-I'm fine now." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 12061i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2716 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2722 @_l_2716: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2722 PUSH_VAL Integer 0i Return @_l_2722: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "I slowly pulled my hands away from Nao-chan's body." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 12062i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2748 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2754 @_l_2748: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2754 PUSH_VAL Integer 0i Return @_l_2754: PUSH_VAL String "CB04_01M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Nao" PUSH_VAL String "NO030339" CALL Talk NOP PUSH_VAL String "Really, be careful okay?" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 12063i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2785 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2791 @_l_2785: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2791 PUSH_VAL Integer 0i Return @_l_2791: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "...Okay." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 12064i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2817 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2823 @_l_2817: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2823 PUSH_VAL Integer 0i Return @_l_2823: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "As if I didn't notice as well, I pretended to lookcool..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 12065i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2849 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2855 @_l_2849: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2855 PUSH_VAL Integer 0i Return @_l_2855: PUSH_VAL Integer 3i CALL BustupClear NOP PUSH_VAL String "CF04_01M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Ryouhei" PUSH_VAL String "RH030159" CALL Talk NOP PUSH_VAL String "Come to think of it, what are the other club membersdoing?" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 12066i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2889 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2895 @_l_2889: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2895 PUSH_VAL Integer 0i Return @_l_2895: PUSH_VAL String "CB04_01M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Nao" PUSH_VAL String "NO030340" CALL Talk NOP PUSH_VAL String "Ah, the president and one of the members went cleaningfor the locker rooms." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 12067i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2926 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2932 @_l_2926: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2932 PUSH_VAL Integer 0i Return @_l_2932: PUSH_VAL String "Ryouhei" PUSH_VAL String "RH030160" CALL Talk NOP PUSH_VAL String "Heh, are they exactly there? Those club members." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 12068i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2958 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2964 @_l_2958: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2964 PUSH_VAL Integer 0i Return @_l_2964: PUSH_VAL String "Nao" PUSH_VAL String "NO030341" CALL Talk NOP PUSH_VAL String "We're a small department after all." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 12069i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2990 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2996 @_l_2990: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2996 PUSH_VAL Integer 0i Return @_l_2996: PUSH_VAL String "Nao" PUSH_VAL String "NO030342" CALL Talk NOP PUSH_VAL String "Okay. ...Well, the course here is finished, next course." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 12070i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_3022 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_3028 @_l_3022: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_3028 PUSH_VAL Integer 0i Return @_l_3028: PUSH_VAL String "CB04_02M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Yeah, if everyone's doing their job, we'll be done rightaway." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 12071i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_3059 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_3065 @_l_3059: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_3065 PUSH_VAL Integer 0i Return @_l_3065: PUSH_VAL String "Nao" PUSH_VAL String "NO030343" CALL Talk NOP PUSH_VAL String "You're right, but before us, some classes had alreadyused their P.E. time to clean." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 12072i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_3091 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_3097 @_l_3091: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_3097 PUSH_VAL Integer 0i Return @_l_3097: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "It's just as what she said, it already looked a bitclean when we first came here to clean." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 12073i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_3123 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_3129 @_l_3123: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_3129 PUSH_VAL Integer 0i Return @_l_3129: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "If this was just clean as it is right now, everyonewould probably feel like swimming and playing." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 12074i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_3155 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_3161 @_l_3155: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_3161 PUSH_VAL Integer 0i Return @_l_3161: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Our feet sinked into the water as the water risesinside, though we still need to polish this twenty fivemeter pool." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 12075i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_3187 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_3193 @_l_3187: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_3193 PUSH_VAL Integer 0i Return @_l_3193: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "The molds are quite resistant, but we'll be successfulif the three of us cooperate properly." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 12076i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_3219 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_3225 @_l_3219: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_3225 PUSH_VAL Integer 0i Return @_l_3225: PUSH_VAL String "Ryouhei" PUSH_VAL String "RH030161" CALL Talk NOP PUSH_VAL String "There's not much left, okay... Here I gooooo...." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 12077i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_3251 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_3257 @_l_3251: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_3257 PUSH_VAL Integer 0i Return @_l_3257: PUSH_VAL String "CF04_02M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL Integer 7i PUSH_VAL Integer -600i PUSH_VAL Integer 0i PUSH_VAL Integer 1i PUSH_VAL Integer 2000i PUSH_VAL Integer 1i CALL BustupLeave NOP PUSH_VAL String "Ryouhei" PUSH_VAL String "RH030162" CALL Talk NOP PUSH_VAL String "YAHOO!!!" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 12078i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_3296 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_3302 @_l_3296: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_3302 PUSH_VAL Integer 0i Return @_l_3302: PUSH_VAL String "CB04_06M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Nao" PUSH_VAL String "NO030344" CALL Talk NOP PUSH_VAL String "Hey, Ryouhei! That's dangerous right?" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 12079i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_3333 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_3339 @_l_3333: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_3339 PUSH_VAL Integer 0i Return @_l_3339: CALL BustupClear NOP PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Ryouhei took the deck brush and used it to slide on thesmooth flooring of the pool." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 12080i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_3367 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_3373 @_l_3367: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_3373 PUSH_VAL Integer 0i Return @_l_3373: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Thanks to the water mixed with the detergent, we wereable to sweep as if we were skating and gliding throughthe floor." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 12081i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_3399 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_3405 @_l_3399: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_3405 PUSH_VAL Integer 0i Return @_l_3405: PUSH_VAL String "CF04_04S" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Ryouhei" PUSH_VAL String "RH030163" CALL Talk NOP PUSH_VAL String "Hehehe, that looks kinda cool, just like ice hockey." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 12082i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_3436 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_3442 @_l_3436: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_3442 PUSH_VAL Integer 0i Return @_l_3442: PUSH_VAL String "Nao" PUSH_VAL String "NO030345" CALL Talk NOP PUSH_VAL String "You know that you might also get hurt, right?" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 12083i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_3468 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_3474 @_l_3468: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_3474 PUSH_VAL Integer 0i Return @_l_3474: PUSH_VAL Integer 7i PUSH_VAL Integer 600i PUSH_VAL Integer 0i PUSH_VAL Integer 1i PUSH_VAL Integer 1000i PUSH_VAL Integer 1i CALL BustupLeave NOP PUSH_VAL String "Ryouhei" PUSH_VAL String "RH030164" CALL Talk NOP PUSH_VAL String "I'm not that clumsy. Hyo... YAHOO!!" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 12084i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_3508 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_3514 @_l_3508: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_3514 PUSH_VAL Integer 0i Return @_l_3514: PUSH_VAL String "Ryouhei" PUSH_VAL String "RH030165" CALL Talk NOP PUSH_VAL String "Hey, Haruka why don't you come here?" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 12085i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_3540 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_3546 @_l_3540: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_3546 PUSH_VAL Integer 0i Return @_l_3546: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Eh? Me?" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 12086i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_3572 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_3578 @_l_3572: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_3578 PUSH_VAL Integer 0i Return @_l_3578: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Earlier, this was covered with slime, and Nao-chan saidbefore not to step on it." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 12087i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_3604 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_3610 @_l_3604: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_3610 PUSH_VAL Integer 0i Return @_l_3610: PUSH_VAL String "CB04_02S" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Nao" PUSH_VAL String "NO030346" CALL Talk NOP PUSH_VAL String "Geez, boys really do what they want to." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 12088i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_3641 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_3647 @_l_3641: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_3647 PUSH_VAL Integer 0i Return @_l_3647: PUSH_VAL String "Nao" PUSH_VAL String "NO030347" CALL Talk NOP PUSH_VAL String "Aren't you doing it too much, doesn't it hurt under yourfeet?" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 12089i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_3673 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_3679 @_l_3673: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_3679 PUSH_VAL Integer 0i Return @_l_3679: CALL BustupClear NOP PUSH_VAL String "CF04_02S" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Ryouhei" PUSH_VAL String "RH030166" CALL Talk NOP PUSH_VAL String "No, not at aaaall." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 12090i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_3712 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_3718 @_l_3712: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_3718 PUSH_VAL Integer 0i Return @_l_3718: PUSH_VAL Integer 0i PUSH_VAL Integer 16i PUSH_VAL Integer 1i PUSH_VAL Integer 2i PUSH_VAL Integer 30i CALL Quake NOP PUSH_VAL Integer 7i CALL BustupClear NOP PUSH_VAL String "Ryouhei" PUSH_VAL String "RH030167" CALL Talk NOP PUSH_VAL String "WHOA!?" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 12091i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_3754 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_3760 @_l_3754: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_3760 PUSH_VAL Integer 0i Return @_l_3760: PUSH_VAL Integer 7i CALL BustupClear NOP PUSH_VAL String "SE208" PUSH_VAL Integer 0i CALL ScPlaySe NOP PUSH_VAL String "CB04_08M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP CALL ScStopBgm NOP PUSH_VAL String "Nao" PUSH_VAL String "NO030348" CALL Talk NOP PUSH_VAL String "Hey, don't tell me I didn't warn you." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 12092i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_3800 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_3806 @_l_3800: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_3806 PUSH_VAL Integer 0i Return @_l_3806: CALL BustupClear NOP PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Ryouhei, are you all right?" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 12093i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_3834 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_3840 @_l_3834: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_3840 PUSH_VAL Integer 0i Return @_l_3840: PUSH_VAL String "Ryouhei" PUSH_VAL String "RH030168" CALL Talk NOP PUSH_VAL String "H-Hands, give me your hands..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 12094i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_3866 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_3872 @_l_3866: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_3872 PUSH_VAL Integer 0i Return @_l_3872: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Here, it looks like you sat on you hips... WHOA!!" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 12095i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_3898 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_3904 @_l_3898: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_3904 PUSH_VAL Integer 0i Return @_l_3904: PUSH_VAL String "BGM14" PUSH_VAL Integer 0i CALL ScPlayBgm NOP PUSH_VAL Integer 0i PUSH_VAL Integer 16i PUSH_VAL Integer 1i PUSH_VAL Integer 2i PUSH_VAL Integer 30i CALL Quake NOP PUSH_VAL String "SE208" PUSH_VAL Integer 0i CALL ScPlaySe NOP PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Ugh... ughhhh..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 12096i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_3945 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_3951 @_l_3945: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_3951 PUSH_VAL Integer 0i Return @_l_3951: PUSH_VAL String "CF04_05M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Ryouhei" PUSH_VAL String "RH030169" CALL Talk NOP PUSH_VAL String "My bad, my bad, was it slippery?" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 12097i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_3982 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_3988 @_l_3982: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_3988 PUSH_VAL Integer 0i Return @_l_3988: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "That's mean, Ryouhei..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 12098i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_4014 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_4020 @_l_4014: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_4020 PUSH_VAL Integer 0i Return @_l_4020: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "I lost my balance as I pulled Ryouhei up, and I plungedinto the water." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 12099i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_4046 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_4052 @_l_4046: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_4052 PUSH_VAL Integer 0i Return @_l_4052: PUSH_VAL String "CF04_02M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Ryouhei" PUSH_VAL String "RH030170" CALL Talk NOP PUSH_VAL String "Hehehehe, but, it feels good right?" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 12100i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_4083 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_4089 @_l_4083: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_4089 PUSH_VAL Integer 0i Return @_l_4089: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Definitely... hahahaha..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 12101i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_4115 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_4121 @_l_4115: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_4121 PUSH_VAL Integer 0i Return @_l_4121: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "My pants weren't wet until now, that cool feeling fromthe water really felt good at that moment." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 12102i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_4147 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_4153 @_l_4147: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_4153 PUSH_VAL Integer 0i Return @_l_4153: PUSH_VAL String "CB04_06M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Nao" PUSH_VAL String "NO030349" CALL Talk NOP PUSH_VAL String "Geez, you shouldn't had included Haru-chan in yourmischiefs!" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 12103i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_4184 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_4190 @_l_4184: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_4190 PUSH_VAL Integer 0i Return @_l_4190: PUSH_VAL String "CF04_06M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL Integer 7i CALL Shake NOP PUSH_VAL String "Ryouhei" PUSH_VAL String "RH030171" CALL Talk NOP PUSH_VAL String "OUCH!? Ughh? Wh-why don't you stop it?" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 12104i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_4224 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_4230 @_l_4224: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_4230 PUSH_VAL Integer 0i Return @_l_4230: PUSH_VAL String "Nao" PUSH_VAL String "NO030350" CALL Talk NOP PUSH_VAL String "This would also make your filthy guts clean!" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 12105i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_4256 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_4262 @_l_4256: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_4262 PUSH_VAL Integer 0i Return @_l_4262: PUSH_VAL String "Ryouhei" PUSH_VAL String "RH030172" CALL Talk NOP PUSH_VAL String "S-stop that, wouldn't everyone be more worried if Ibecame more cleaner than before?" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 12106i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_4288 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_4294 @_l_4288: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_4294 PUSH_VAL Integer 0i Return @_l_4294: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "She held the deck brush against Ryouhei's face." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 12107i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_4320 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_4326 @_l_4320: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_4326 PUSH_VAL Integer 0i Return @_l_4326: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Now, now, isn't that enough, Nao-chan?" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 12108i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_4352 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_4358 @_l_4352: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_4358 PUSH_VAL Integer 0i Return @_l_4358: PUSH_VAL String "CF04_01M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Ryouhei" PUSH_VAL String "RH030173" CALL Talk NOP PUSH_VAL String "Look, why don't you also take a bath, it might make youfeel better?" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 12109i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_4389 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_4395 @_l_4389: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_4395 PUSH_VAL Integer 0i Return @_l_4395: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Ryouhei pulled Nao-chan's deck brush as she push himwith it." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 12110i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_4421 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_4427 @_l_4421: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_4427 PUSH_VAL Integer 0i Return @_l_4427: PUSH_VAL String "CB04_13M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL Integer 3i PUSH_VAL Integer 0i CALL Jump NOP PUSH_VAL String "Nao" PUSH_VAL String "NO030351" CALL Talk NOP PUSH_VAL String "Eh!? Whaaa!!!" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 12111i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_4462 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_4468 @_l_4462: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_4468 PUSH_VAL Integer 0i Return @_l_4468: CALL BustupClear NOP PUSH_VAL String "CB04_13L" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Nao-chan lost her balance too, she slipped and fell onme." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 12112i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_4501 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_4507 @_l_4501: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_4507 PUSH_VAL Integer 0i Return @_l_4507: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Eh!?" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 12113i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_4533 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_4539 @_l_4533: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_4539 PUSH_VAL Integer 0i Return @_l_4539: PUSH_VAL Integer 0i PUSH_VAL Integer 16i PUSH_VAL Integer 1i PUSH_VAL Integer 2i PUSH_VAL Integer 30i CALL Quake NOP PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL BlackOut NOP PUSH_VAL String "se018" PUSH_VAL Integer 0i CALL ScPlaySe NOP PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "U-Uggh..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 12114i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_4580 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_4586 @_l_4580: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_4586 PUSH_VAL Integer 0i Return @_l_4586: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Nao-chan was on top of me as she fell." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 12115i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_4612 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_4618 @_l_4612: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_4618 PUSH_VAL Integer 0i Return @_l_4618: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "I tried to catch her with my arms, though the shock wasjust too much..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 12116i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_4644 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_4650 @_l_4644: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_4650 PUSH_VAL Integer 0i Return @_l_4650: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Nao-chan's face was close to mine, and just like that..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 12117i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_4676 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_4682 @_l_4676: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_4682 PUSH_VAL Integer 0i Return @_l_4682: PUSH_VAL Integer 1i CALL ScStopBgm NOP PUSH_VAL String "Nao" PUSH_VAL String "NO030352" CALL Talk NOP PUSH_VAL String "Nghh... Mhhmm..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 12118i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_4711 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_4717 @_l_4711: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_4717 PUSH_VAL Integer 0i Return @_l_4717: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 12119i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_4743 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_4749 @_l_4743: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_4749 PUSH_VAL Integer 0i Return @_l_4749: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Our lips touched." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 12120i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_4775 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_4781 @_l_4775: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_4781 PUSH_VAL Integer 0i Return @_l_4781: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "It's so sudden that it surprised me, I wasn't able toreact right away, and just like that Nao-chan pushed medown." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 12121i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_4807 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_4813 @_l_4807: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_4813 PUSH_VAL Integer 0i Return @_l_4813: PUSH_VAL String "B38a" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetCg NOP PUSH_VAL String "WIP_BT" PUSH_VAL Integer 500i CALL Transition NOP PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 12122i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_4848 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_4854 @_l_4848: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_4854 PUSH_VAL Integer 0i Return @_l_4854: PUSH_VAL String "Nao" PUSH_VAL String "NO030353" CALL Talk NOP PUSH_VAL String "...Ngh..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 12123i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_4880 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_4886 @_l_4880: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_4886 PUSH_VAL Integer 0i Return @_l_4886: PUSH_VAL String "CF04_06M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Ryouhei" PUSH_VAL String "RH030174" CALL Talk NOP PUSH_VAL String "H-hey, are you guys all right? My bad, that may be toomuch..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 12124i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_4917 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_4923 @_l_4917: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_4923 PUSH_VAL Integer 0i Return @_l_4923: CALL BustupClear NOP PUSH_VAL String "CB04_11L" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Nao" PUSH_VAL String "NO030354" CALL Talk NOP PUSH_VAL String "..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 12125i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_4956 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_4962 @_l_4956: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_4962 PUSH_VAL Integer 0i Return @_l_4962: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "......" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 12126i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_4988 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_4994 @_l_4988: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_4994 PUSH_VAL Integer 0i Return @_l_4994: PUSH_VAL String "BGM08" PUSH_VAL Integer 0i CALL ScPlayBgm NOP PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Nao-chan didn't move at all as she was on top of me." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 12127i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_5024 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_5030 @_l_5024: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_5030 PUSH_VAL Integer 0i Return @_l_5030: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Her face was flushed, she was deeply staring at me." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 12128i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_5056 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_5062 @_l_5056: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_5062 PUSH_VAL Integer 0i Return @_l_5062: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "I was also entranced by her eyes as I stared into her,then I couldn't move eyes away from her." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 12129i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_5088 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_5094 @_l_5088: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_5094 PUSH_VAL Integer 0i Return @_l_5094: PUSH_VAL String "Nao" PUSH_VAL String "NO030355" CALL Talk NOP PUSH_VAL String "...Ah..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 12130i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_5120 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_5126 @_l_5120: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_5126 PUSH_VAL Integer 0i Return @_l_5126: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Um..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 12131i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_5152 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_5158 @_l_5152: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_5158 PUSH_VAL Integer 0i Return @_l_5158: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "My heart started to beat violently as I felt her skintouched mine." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 12132i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_5184 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_5190 @_l_5184: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_5190 PUSH_VAL Integer 0i Return @_l_5190: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "My face became hot." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 12133i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_5216 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_5222 @_l_5216: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_5222 PUSH_VAL Integer 0i Return @_l_5222: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Even though we tried not to give off an awkwardatmosphere, I took a deep breath and distanced myselfsince I still felt shy about it." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 12134i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_5248 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_5254 @_l_5248: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_5254 PUSH_VAL Integer 0i Return @_l_5254: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "And..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 12135i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_5280 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_5286 @_l_5280: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_5286 PUSH_VAL Integer 0i Return @_l_5286: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "As our lips touched, it wasn't just like any switch...Nao-chan and I are clearly aware about what happened inthe past." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 12136i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_5312 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_5318 @_l_5312: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_5318 PUSH_VAL Integer 0i Return @_l_5318: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Uh... s-sorry..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 12137i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_5344 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_5350 @_l_5344: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_5350 PUSH_VAL Integer 0i Return @_l_5350: PUSH_VAL String "Nao" PUSH_VAL String "NO030356" CALL Talk NOP PUSH_VAL String "N-no... I'm also at fault..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 12138i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_5376 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_5382 @_l_5376: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_5382 PUSH_VAL Integer 0i Return @_l_5382: PUSH_VAL String "CB04_11M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Nao-chan staggered as she walked away from me." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 12139i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_5413 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_5419 @_l_5413: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_5419 PUSH_VAL Integer 0i Return @_l_5419: PUSH_VAL String "CF04_10M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Ryouhei" PUSH_VAL String "RH030175" CALL Talk NOP PUSH_VAL String "Are you really all right?" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 12140i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_5450 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_5456 @_l_5450: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_5456 PUSH_VAL Integer 0i Return @_l_5456: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Yeah... though I'm soaked now." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 12141i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_5482 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_5488 @_l_5482: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_5488 PUSH_VAL Integer 0i Return @_l_5488: PUSH_VAL String "Nao" PUSH_VAL String "NO030357" CALL Talk NOP PUSH_VAL String "Haru-chan..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 12142i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_5514 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_5520 @_l_5514: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_5520 PUSH_VAL Integer 0i Return @_l_5520: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "I'm fine, I knew that I'm gonna get wet." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 12143i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_5546 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_5552 @_l_5546: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_5552 PUSH_VAL Integer 0i Return @_l_5552: PUSH_VAL String "CF04_01M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Ryouhei" PUSH_VAL String "RH030176" CALL Talk NOP PUSH_VAL String "That's why, I said that it would be better if youbrought your swimsuit." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 12144i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_5583 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_5589 @_l_5583: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_5589 PUSH_VAL Integer 0i Return @_l_5589: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Y-you're right." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 12145i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_5615 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_5621 @_l_5615: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_5621 PUSH_VAL Integer 0i Return @_l_5621: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "I stood up." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 12146i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_5647 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_5653 @_l_5647: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_5653 PUSH_VAL Integer 0i Return @_l_5653: PUSH_VAL String "Ryouhei" PUSH_VAL String "RH030177" CALL Talk NOP PUSH_VAL String "Well, you can dry that up in your house." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 12147i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_5679 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_5685 @_l_5679: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_5685 PUSH_VAL Integer 0i Return @_l_5685: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "My gym clothes were dripping lots of water." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 12148i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_5711 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_5717 @_l_5711: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_5717 PUSH_VAL Integer 0i Return @_l_5717: PUSH_VAL String "CB04_06M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Nao" PUSH_VAL String "NO030358" CALL Talk NOP PUSH_VAL String "Geez... so who's fault is it?" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 12149i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_5748 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_5754 @_l_5748: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_5754 PUSH_VAL Integer 0i Return @_l_5754: PUSH_VAL String "CF04_10M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Ryouhei" PUSH_VAL String "RH030178" CALL Talk NOP PUSH_VAL String "My bad. But seriously, are you both all right?" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 12150i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_5785 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_5791 @_l_5785: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_5791 PUSH_VAL Integer 0i Return @_l_5791: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Yeah... I'm all right." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 12151i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_5817 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_5823 @_l_5817: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_5823 PUSH_VAL Integer 0i Return @_l_5823: PUSH_VAL String "CB04_01M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Nao" PUSH_VAL String "NO030359" CALL Talk NOP PUSH_VAL String "You were able to catch me there, thank you, Haru-chan." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 12152i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_5854 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_5860 @_l_5854: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_5860 PUSH_VAL Integer 0i Return @_l_5860: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Y-yeah..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 12153i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_5886 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_5892 @_l_5886: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_5892 PUSH_VAL Integer 0i Return @_l_5892: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Even though I'm soaked to the skin, I'm more anxiousabout my lips touching Nao-chan's." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 12154i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_5918 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_5924 @_l_5918: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_5924 PUSH_VAL Integer 0i Return @_l_5924: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Ah... I think it would be better if I squeeze it alittle..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 12155i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_5950 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_5956 @_l_5950: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_5956 PUSH_VAL Integer 0i Return @_l_5956: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "I took of my shirt which was soaked and squeezed thewater out." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 12156i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_5982 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_5988 @_l_5982: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_5988 PUSH_VAL Integer 0i Return @_l_5988: PUSH_VAL String "CB04_11M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Nao" PUSH_VAL String "NO030360" CALL Talk NOP PUSH_VAL String "Ah..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 12157i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_6019 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_6025 @_l_6019: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_6025 PUSH_VAL Integer 0i Return @_l_6025: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Hmmm? What is it?" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 12158i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_6051 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_6057 @_l_6051: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_6057 PUSH_VAL Integer 0i Return @_l_6057: PUSH_VAL String "Nao" PUSH_VAL String "NO030361" CALL Talk NOP PUSH_VAL String "No... nothing." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 12159i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_6083 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_6089 @_l_6083: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_6089 PUSH_VAL Integer 0i Return @_l_6089: CALL ScStopBgm NOP PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Nao-chan quickly glanced away from me." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 12160i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_6117 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_6123 @_l_6117: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_6123 PUSH_VAL Integer 0i Return @_l_6123: PUSH_VAL String "CF04_01M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Ryouhei" PUSH_VAL String "RH030179" CALL Talk NOP PUSH_VAL String "Why not dry it off the air?" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 12161i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_6154 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_6160 @_l_6154: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_6160 PUSH_VAL Integer 0i Return @_l_6160: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Okay." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 12162i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_6186 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_6192 @_l_6186: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_6192 PUSH_VAL Integer 0i Return @_l_6192: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "I hanged my clothes on the side of the pool. Then Istarted helping out again without my shirt on." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 12163i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_6218 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_6224 @_l_6218: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_6224 PUSH_VAL Integer 0i Return @_l_6224: PUSH_VAL String "CF04_04M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Ryouhei" PUSH_VAL String "RH030180" CALL Talk NOP PUSH_VAL String "Heh, you got a nice body there." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 12164i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_6255 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_6261 @_l_6255: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_6261 PUSH_VAL Integer 0i Return @_l_6261: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "I don't really work out that much." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 12165i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_6287 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_6293 @_l_6287: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_6293 PUSH_VAL Integer 0i Return @_l_6293: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "I went and took the deck brush." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 12166i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_6319 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_6325 @_l_6319: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_6325 PUSH_VAL Integer 0i Return @_l_6325: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Now then, we just need to tidy up the rest right?" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 12167i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_6351 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_6357 @_l_6351: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_6357 PUSH_VAL Integer 0i Return @_l_6357: PUSH_VAL String "CB04_02M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Nao" PUSH_VAL String "NO030362" CALL Talk NOP PUSH_VAL String "Y-yeah... that's right." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 12168i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_6388 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_6394 @_l_6388: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_6394 PUSH_VAL Integer 0i Return @_l_6394: PUSH_VAL String "BGM03" PUSH_VAL Integer 0i CALL ScPlayBgm NOP PUSH_VAL String "Ryouhei" PUSH_VAL String "RH030181" CALL Talk NOP PUSH_VAL String "All right! That's it!! YAHOOOO!!" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 12169i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_6424 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_6430 @_l_6424: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_6430 PUSH_VAL Integer 0i Return @_l_6430: PUSH_VAL Integer 7i PUSH_VAL Integer -300i PUSH_VAL Integer 0i PUSH_VAL Integer 1i PUSH_VAL Integer 1000i PUSH_VAL Integer 1i CALL BustupLeave NOP PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Ryouhei slided again as if he was skating." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 12170i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_6464 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_6470 @_l_6464: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_6470 PUSH_VAL Integer 0i Return @_l_6470: PUSH_VAL String "CB04_01M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Nao" PUSH_VAL String "NO030363" CALL Talk NOP PUSH_VAL String "Really, you never learn." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 12171i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_6501 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_6507 @_l_6501: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_6507 PUSH_VAL Integer 0i Return @_l_6507: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Nao-chan, why don't you do it too? It's fun." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 12172i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_6533 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_6539 @_l_6533: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_6539 PUSH_VAL Integer 0i Return @_l_6539: PUSH_VAL String "CB04_02M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Nao" PUSH_VAL String "NO030364" CALL Talk NOP PUSH_VAL String "Geez, Haru-chan too." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 12173i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_6570 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_6576 @_l_6570: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_6576 PUSH_VAL Integer 0i Return @_l_6576: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "First, try it slowly, until you get the hang of it okay?" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 12174i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_6602 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_6608 @_l_6602: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_6608 PUSH_VAL Integer 0i Return @_l_6608: PUSH_VAL String "Nao" PUSH_VAL String "NO030365" CALL Talk NOP PUSH_VAL String "...L-like this I guess?" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 12175i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_6634 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_6640 @_l_6634: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_6640 PUSH_VAL Integer 0i Return @_l_6640: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "...Nao-chan slowly slided." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 12176i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_6666 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_6672 @_l_6666: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_6672 PUSH_VAL Integer 0i Return @_l_6672: PUSH_VAL String "CB04_02M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Nao" PUSH_VAL String "NO030366" CALL Talk NOP PUSH_VAL String "Ahaha, it's great!" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 12177i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_6703 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_6709 @_l_6703: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_6709 PUSH_VAL Integer 0i Return @_l_6709: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "You can feel the wind coming, just like this, right?" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 12178i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_6735 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_6741 @_l_6735: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_6741 PUSH_VAL Integer 0i Return @_l_6741: PUSH_VAL Integer 3i PUSH_VAL Integer 600i PUSH_VAL Integer 0i PUSH_VAL Integer 1i PUSH_VAL Integer 1000i PUSH_VAL Integer 1i CALL BustupLeave NOP PUSH_VAL String "Nao" PUSH_VAL String "NO030367" CALL Talk NOP PUSH_VAL String "That's right, let's go!!" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 12179i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_6775 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_6781 @_l_6775: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_6781 PUSH_VAL Integer 0i Return @_l_6781: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Sliding through, Nao-chan took the deck brush for herbalance and started sliding again." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 12180i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_6807 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_6813 @_l_6807: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_6813 PUSH_VAL Integer 0i Return @_l_6813: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "You're doing great huh, count me in too." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 12181i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_6839 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_6845 @_l_6839: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_6845 PUSH_VAL Integer 0i Return @_l_6845: PUSH_VAL String "CB04_04M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Nao" PUSH_VAL String "NO030368" CALL Talk NOP PUSH_VAL String "Ahahahaha! This is the best!!" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 12182i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_6876 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_6882 @_l_6876: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_6882 PUSH_VAL Integer 0i Return @_l_6882: PUSH_VAL String "CF04_04M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Ryouhei" PUSH_VAL String "RH030182" CALL Talk NOP PUSH_VAL String "See that! See what I'm telling?" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 12183i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_6913 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_6919 @_l_6913: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_6919 PUSH_VAL Integer 0i Return @_l_6919: PUSH_VAL String "Nao" PUSH_VAL String "NO030369" CALL Talk NOP PUSH_VAL String "I'm quite shocked to say this to you... but you areright!" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 12184i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_6945 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_6951 @_l_6945: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_6951 PUSH_VAL Integer 0i Return @_l_6951: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "It's as if we weren't cleaning at all." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 12185i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_6977 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_6983 @_l_6977: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_6983 PUSH_VAL Integer 0i Return @_l_6983: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "The pool was so big that we can slide freely where wewanted to." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 12186i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_7009 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_7015 @_l_7009: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_7015 PUSH_VAL Integer 0i Return @_l_7015: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "We just laugh if someone slips off, we just played inthe water, and it's like we're on a fun break." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 12187i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_7041 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_7047 @_l_7041: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_7047 PUSH_VAL Integer 0i Return @_l_7047: CALL ScStopBgm NOP PUSH_VAL Integer 0i PUSH_VAL Integer 1i CALL BlackOut NOP PUSH_VAL Integer 2000i PUSH_VAL Integer 0i CALL ScWait NOP PUSH_VAL String "00_b007c" CALL Change NOP PUSH_VAL Integer 0i Return PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return @@Initialize Return this EndFunc Function sc00_B007C() CALL ScenarioEnter NOP PUSH_VAL String "B38b" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetCg NOP PUSH_VAL String "CB04_02M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Nao" PUSH_VAL String "NO030370" CALL Talk NOP PUSH_VAL String "Now then, I think were done." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 12188i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_38 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_44 @_l_38: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_44 PUSH_VAL Integer 0i Return @_l_44: PUSH_VAL String "BGM07" PUSH_VAL Integer 0i CALL ScPlayBgm NOP PUSH_VAL String "CF04_10M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Ryouhei" PUSH_VAL String "RH030183" CALL Talk NOP PUSH_VAL String "Sigh... at last it's finished..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 12189i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_79 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_85 @_l_79: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_85 PUSH_VAL Integer 0i Return @_l_85: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Ryouhei awkwardly slouched at the bottom of the pool." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 12190i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_111 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_117 @_l_111: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_117 PUSH_VAL Integer 0i Return @_l_117: PUSH_VAL String "CB04_01M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Nao" PUSH_VAL String "NO030371" CALL Talk NOP PUSH_VAL String "Nice work everyone. But, you're the one who's supposedto sprinkle water around, right?" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 12191i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_148 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_154 @_l_148: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_154 PUSH_VAL Integer 0i Return @_l_154: PUSH_VAL String "CF04_03M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Ryouhei" PUSH_VAL String "RH030184" CALL Talk NOP PUSH_VAL String "You can count on me." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 12192i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_185 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_191 @_l_185: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_191 PUSH_VAL Integer 0i Return @_l_191: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Nao-chan, we just need to put water from here right?" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 12193i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_217 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_223 @_l_217: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_223 PUSH_VAL Integer 0i Return @_l_223: PUSH_VAL String "Nao" PUSH_VAL String "NO030372" CALL Talk NOP PUSH_VAL String "That's right, after we've reported to our teacher, wecan tell the staff from water company to help us putwater in it." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 12194i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_249 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_255 @_l_249: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_255 PUSH_VAL Integer 0i Return @_l_255: PUSH_VAL String "CF04_01M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Ryouhei" PUSH_VAL String "RH030185" CALL Talk NOP PUSH_VAL String "Next week, let's go to the pool more often." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 12195i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_286 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_292 @_l_286: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_292 PUSH_VAL Integer 0i Return @_l_292: PUSH_VAL String "CB04_03M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Nao" PUSH_VAL String "NO030373" CALL Talk NOP PUSH_VAL String "Thank you everyone. Just tell me if you want to swimafter your classes, okay?You guys can use this pool as much as you want." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 12196i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_323 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_329 @_l_323: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_329 PUSH_VAL Integer 0i Return @_l_329: PUSH_VAL String "Ryouhei" PUSH_VAL String "RH030186" CALL Talk NOP PUSH_VAL String "Of course right? That's the reason why we helped!" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 12197i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_355 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_361 @_l_355: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_361 PUSH_VAL Integer 0i Return @_l_361: PUSH_VAL String "Nao" PUSH_VAL String "NO030374" CALL Talk NOP PUSH_VAL String "You're really noisy." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 12198i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_387 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_393 @_l_387: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_393 PUSH_VAL Integer 0i Return @_l_393: CALL BustupClear NOP PUSH_VAL String "B21e" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetCg NOP PUSH_VAL String "CC01_02M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Akira" PUSH_VAL String "AK030033" CALL Talk NOP PUSH_VAL String "Yaaay! Kazu-chan, we can swim as much as want, okay?" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 12199i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_431 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_437 @_l_431: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_437 PUSH_VAL Integer 0i Return @_l_437: PUSH_VAL String "CD01_10M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Kazuha" PUSH_VAL String "KA030020" CALL Talk NOP PUSH_VAL String "O-okay..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 12200i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_468 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_474 @_l_468: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_474 PUSH_VAL Integer 0i Return @_l_474: CALL BustupClear NOP PUSH_VAL String "CB04_02M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Nao" PUSH_VAL String "NO030375" CALL Talk NOP PUSH_VAL String "Don't also hesitate to come here Haru-chan, okay? Youcan reduce your electric bill if you can just refreshhere." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 12201i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_507 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_513 @_l_507: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_513 PUSH_VAL Integer 0i Return @_l_513: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Y-yeah... I-I'll do that..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 12202i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_539 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_545 @_l_539: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_545 PUSH_VAL Integer 0i Return @_l_545: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "After school, we have the luxury of using the pool asmuch as we want. But, I feel bad for Nao-chan, cause sheknows I'm not happy in my current state." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 12203i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_571 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_577 @_l_571: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_577 PUSH_VAL Integer 0i Return @_l_577: PUSH_VAL String "CB04_01M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Nao" PUSH_VAL String "NO030376" CALL Talk NOP PUSH_VAL String "Well then, I think it's time for us to tidy up and gohome." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 12204i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_608 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_614 @_l_608: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_614 PUSH_VAL Integer 0i Return @_l_614: PUSH_VAL String "CF04_01M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Ryouhei" PUSH_VAL String "RH030187" CALL Talk NOP PUSH_VAL String "Haaaaa^aahh... I'm so tired... Oh yeah, I feel sohungry." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 12205i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_645 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_651 @_l_645: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_651 PUSH_VAL Integer 0i Return @_l_651: CALL BustupClear NOP PUSH_VAL String "CC01_02M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Akira" PUSH_VAL String "AK030034" CALL Talk NOP PUSH_VAL String "Hehehe, weeding was fun right?" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 12206i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_684 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_690 @_l_684: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_690 PUSH_VAL Integer 0i Return @_l_690: PUSH_VAL String "CD01_10M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Kazuha" PUSH_VAL String "KA030021" CALL Talk NOP PUSH_VAL String "Eh... really? I-I didn't really find it that way..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 12207i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_721 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_727 @_l_721: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_727 PUSH_VAL Integer 0i Return @_l_727: PUSH_VAL String "CB04_02M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Nao" PUSH_VAL String "NO030377" CALL Talk NOP PUSH_VAL String "Migiwa-san, Akira-chan, thank you." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 12208i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_758 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_764 @_l_758: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_764 PUSH_VAL Integer 0i Return @_l_764: PUSH_VAL String "Akira" PUSH_VAL String "AK030035" CALL Talk NOP PUSH_VAL String "No, it's all right, it's all right!" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 12209i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_790 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_796 @_l_790: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_796 PUSH_VAL Integer 0i Return @_l_796: PUSH_VAL String "CD01_02M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Kazuha" PUSH_VAL String "KA030022" CALL Talk NOP PUSH_VAL String "Yorihime-senpai too, good job." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 12210i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_827 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_833 @_l_827: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_833 PUSH_VAL Integer 0i Return @_l_833: CALL BustupClear NOP PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "The pool looks beautiful as it's clean now." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 12211i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_861 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_867 @_l_861: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_867 PUSH_VAL Integer 0i Return @_l_867: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Starting next week, maybe every P.E. class will be usingthe pool." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 12212i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_893 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_899 @_l_893: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_899 PUSH_VAL Integer 0i Return @_l_899: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Even in my school before, I didn't join any clubs, so Inever knew the feeling of being so active." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 12213i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_925 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_931 @_l_925: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_931 PUSH_VAL Integer 0i Return @_l_931: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "That's why, the fatigue caught up on me when I saw whatwe've achieved already." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 12214i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_957 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_963 @_l_957: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_963 PUSH_VAL Integer 0i Return @_l_963: PUSH_VAL Integer 0i PUSH_VAL Integer 1i CALL BlackOut NOP PUSH_VAL Integer 1500i PUSH_VAL Integer 0i CALL ScWait NOP PUSH_VAL String "B01c" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetCg NOP PUSH_VAL String "CB01_02M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Nao" PUSH_VAL String "NO030378" CALL Talk NOP PUSH_VAL String "Haru-chan, thank you very much for today." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 12215i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1007 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1013 @_l_1007: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1013 PUSH_VAL Integer 0i Return @_l_1013: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "It's nothing, you always look after us, so it's justlike helping you back." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 12216i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1039 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1045 @_l_1039: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1045 PUSH_VAL Integer 0i Return @_l_1045: PUSH_VAL String "CB01_01M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Nao" PUSH_VAL String "NO030379" CALL Talk NOP PUSH_VAL String "No, you shouldn't worry on things like that Haru-chan." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 12217i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1076 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1082 @_l_1076: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1082 PUSH_VAL Integer 0i Return @_l_1082: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "I really had a lot of fun today, if something's up,don't hesitate to call on me again, okay?" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 12218i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1108 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1114 @_l_1108: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1114 PUSH_VAL Integer 0i Return @_l_1114: PUSH_VAL String "Nao" PUSH_VAL String "NO030380" CALL Talk NOP PUSH_VAL String "Yeah, sure. Well, see you then, Haru-chan." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 12219i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1140 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1146 @_l_1140: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1146 PUSH_VAL Integer 0i Return @_l_1146: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Yeah, Nao-chan too, good job." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 12220i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1172 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1178 @_l_1172: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1178 PUSH_VAL Integer 0i Return @_l_1178: PUSH_VAL String "CB01_03M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Nao" PUSH_VAL String "NO030381" CALL Talk NOP PUSH_VAL String "Hehehe, I wonder if you'll probably feel some musclecramps later?" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 12221i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1209 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1215 @_l_1209: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1215 PUSH_VAL Integer 0i Return @_l_1215: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Eh...?" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 12222i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1241 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1247 @_l_1241: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1247 PUSH_VAL Integer 0i Return @_l_1247: CALL BustupClear NOP PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Nao-chan smiled, as she waved at me." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 12223i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1275 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1281 @_l_1275: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1281 PUSH_VAL Integer 0i Return @_l_1281: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "She saw me off till we couldn't see each other, then Iwent inside the house." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 12224i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1307 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1313 @_l_1307: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1313 PUSH_VAL Integer 0i Return @_l_1313: CALL ScStopBgm NOP PUSH_VAL Integer 0i PUSH_VAL Integer 1i CALL BlackOut NOP PUSH_VAL Integer 2000i PUSH_VAL Integer 0i CALL ScWait NOP PUSH_VAL String "00_b007d" CALL Change NOP PUSH_VAL Integer 0i Return PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return @@Initialize Return this EndFunc Function sc00_B007D() CALL ScenarioEnter NOP PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "I'm back..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 12225i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_28 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_34 @_l_28: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_34 PUSH_VAL Integer 0i Return @_l_34: PUSH_VAL String "BGM09" PUSH_VAL Integer 0i CALL ScPlayBgm NOP PUSH_VAL String "B02c" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetCg NOP PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Sorry I'm late... are there any food left?" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 12226i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_69 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_75 @_l_69: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_75 PUSH_VAL Integer 0i Return @_l_75: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "There were still some left overs by the kitchen, thecontainer of the noodles still had some as it was leftoutside." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 12227i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_101 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_107 @_l_101: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_107 PUSH_VAL Integer 0i Return @_l_107: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "...Aah, I'm glad she set the rice cooker properly." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 12228i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_133 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_139 @_l_133: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_139 PUSH_VAL Integer 0i Return @_l_139: PUSH_VAL String "CA02_05M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Sora" PUSH_VAL String "SR030058" CALL Talk NOP PUSH_VAL String "..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 12229i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_170 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_176 @_l_170: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_176 PUSH_VAL Integer 0i Return @_l_176: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Ah, I'm back. Sorry, I'll make something right away." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 12230i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_202 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_208 @_l_202: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_208 PUSH_VAL Integer 0i Return @_l_208: PUSH_VAL String "Sora" PUSH_VAL String "SR030059" CALL Talk NOP PUSH_VAL String "...You're late..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 12231i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_234 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_240 @_l_234: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_240 PUSH_VAL Integer 0i Return @_l_240: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "...It would have been much better if you came alongSora. It was really fun there, you know?" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 12232i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_266 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_272 @_l_266: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_272 PUSH_VAL Integer 0i Return @_l_272: PUSH_VAL String "Sora" PUSH_VAL String "SR030060" CALL Talk NOP PUSH_VAL String "...Tch! Like it would..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 12233i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_298 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_304 @_l_298: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_304 PUSH_VAL Integer 0i Return @_l_304: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Eh? What?" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 12234i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_330 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_336 @_l_330: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_336 PUSH_VAL Integer 0i Return @_l_336: PUSH_VAL String "CA02_09M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Sora" PUSH_VAL String "SR030061" CALL Talk NOP PUSH_VAL String "......" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 12235i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_367 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_373 @_l_367: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_373 PUSH_VAL Integer 0i Return @_l_373: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Sora, what do you want to eat today?" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 12236i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_399 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_405 @_l_399: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_405 PUSH_VAL Integer 0i Return @_l_405: PUSH_VAL String "CA02_01M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Sora" PUSH_VAL String "SR030062" CALL Talk NOP PUSH_VAL String "...Just make something right away." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 12237i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_436 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_442 @_l_436: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_442 PUSH_VAL Integer 0i Return @_l_442: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "...Okay, how about noodles again?" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 12238i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_468 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_474 @_l_468: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_474 PUSH_VAL Integer 0i Return @_l_474: PUSH_VAL String "Sora" PUSH_VAL String "SR030063" CALL Talk NOP PUSH_VAL String "...That's fine." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 12239i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_500 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_506 @_l_500: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_506 PUSH_VAL Integer 0i Return @_l_506: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "I got it. Now then, I'll call you out when it'sfinished." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 12240i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_532 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_538 @_l_532: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_538 PUSH_VAL Integer 0i Return @_l_538: PUSH_VAL String "Sora" PUSH_VAL String "SR030064" CALL Talk NOP PUSH_VAL String "...I'll wait." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 12241i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_564 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_570 @_l_564: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_570 PUSH_VAL Integer 0i Return @_l_570: CALL BustupClear NOP PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "As she said that, Sora angrily sat on her own chair." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 12242i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_598 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_604 @_l_598: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_604 PUSH_VAL Integer 0i Return @_l_604: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "I understand." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 12243i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_630 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_636 @_l_630: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_636 PUSH_VAL Integer 0i Return @_l_636: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "I placed some water in the pan and quickly heated itwith a strong flame." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 12244i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_662 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_668 @_l_662: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_668 PUSH_VAL Integer 0i Return @_l_668: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "And then I went to the refrigerator, I took the barleytea and poured some on my cup." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 12245i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_694 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_700 @_l_694: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_700 PUSH_VAL Integer 0i Return @_l_700: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Sora, how was the noodles, were they good?" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 12246i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_726 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_732 @_l_726: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_732 PUSH_VAL Integer 0i Return @_l_732: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "I turned back to my tea, I took one big gulp." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 12247i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_758 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_764 @_l_758: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_764 PUSH_VAL Integer 0i Return @_l_764: PUSH_VAL Integer 1i CALL ScStopBgm NOP PUSH_VAL Integer 16i PUSH_VAL Integer 0i PUSH_VAL Integer 1i PUSH_VAL Integer 2i PUSH_VAL Integer 30i CALL Quake NOP PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "...Bwahaaaa!!" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 12248i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_800 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_806 @_l_800: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_806 PUSH_VAL Integer 0i Return @_l_806: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "There was nothing suspicious about it, so I took it inone big gulp, I didn't expect it to be the seasoning ofthe noodles, so I unintentionally blew it all out of mymouth." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 12249i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_832 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_838 @_l_832: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_838 PUSH_VAL Integer 0i Return @_l_838: PUSH_VAL Integer 0i PUSH_VAL Integer 16i PUSH_VAL Integer 1i PUSH_VAL Integer 2i PUSH_VAL Integer 30i CALL Quake NOP PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Kkhhho! Kkhhgghoo!? ...Eh??" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 12250i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_871 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_877 @_l_871: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_877 PUSH_VAL Integer 0i Return @_l_877: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "It burns in my throat, and my eyes were teary as well, Imistook it for the barley tea." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 12251i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_903 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_909 @_l_903: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_909 PUSH_VAL Integer 0i Return @_l_909: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "I thought that it was the container of the barley tea,though there was no note written on them..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 12252i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_935 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_941 @_l_935: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_941 PUSH_VAL Integer 0i Return @_l_941: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "...Wh-why??" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 12253i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_967 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_973 @_l_967: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_973 PUSH_VAL Integer 0i Return @_l_973: PUSH_VAL String "CA02_11M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Sora" PUSH_VAL String "SR030065" CALL Talk NOP PUSH_VAL String "...Dummy..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 12254i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1004 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1010 @_l_1004: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1010 PUSH_VAL Integer 0i Return @_l_1010: PUSH_VAL String "DATE" PUSH_VAL Integer 0i CALL EyeCatchEnter NOP PUSH_VAL String "00_b008" CALL Change NOP PUSH_VAL Integer 0i Return PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return @@Initialize Return this EndFunc Function sc00_B008() CALL ScenarioEnter NOP PUSH_VAL String "SE301" PUSH_VAL String "" PUSH_VAL Integer 0i CALL ScPlayEnvSe NOP PUSH_VAL String "B01a" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetCg NOP PUSH_VAL String "WIP_LR" PUSH_VAL Integer 1000i CALL Transition NOP CALL Update NOP PUSH_VAL Integer 2000i PUSH_VAL Integer 0i CALL ScWait NOP PUSH_VAL Integer 0i PUSH_VAL Integer 1i CALL BlackOut NOP PUSH_VAL String "B02a" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetCg NOP PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "It's hot..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 12255i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_57 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_63 @_l_57: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_63 PUSH_VAL Integer 0i Return @_l_63: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "It's so refreshing here at the countryside. It'simpression on me never changed ever since I was still akid." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 12256i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_89 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_95 @_l_89: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_95 PUSH_VAL Integer 0i Return @_l_95: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Along with my childhood memories, it's much refreshingby the balcony's shade, the wind that blows throughthere always felt so good..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 12257i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_121 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_127 @_l_121: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_127 PUSH_VAL Integer 0i Return @_l_127: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "But, you can still feel the effect of the heat aroundinside the house, the humidty makes the my bodyuncomfortably sticky." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 12258i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_153 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_159 @_l_153: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_159 PUSH_VAL Integer 0i Return @_l_159: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "It's unfortunate that we have to endure the whole summerwithout any aircons." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 12259i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_185 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_191 @_l_185: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_191 PUSH_VAL Integer 0i Return @_l_191: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Though I would probably see an electric fan hangingaround by the warehouse, in times like this, we need abetter substitute for cooling down than water." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 12260i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_217 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_223 @_l_217: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_223 PUSH_VAL Integer 0i Return @_l_223: PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL BlackOut NOP PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "...Sora?" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 12261i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_253 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_259 @_l_253: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_259 PUSH_VAL Integer 0i Return @_l_259: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 12262i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_285 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_291 @_l_285: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_291 PUSH_VAL Integer 0i Return @_l_291: PUSH_VAL String "B04a" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetCg NOP PUSH_VAL String "CA02_05M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "I took an iced barley tea to the room, and as usual,Sora doesn't have any other set of clothes excpet herlong sleeves, it's looks really dull." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 12263i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_327 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_333 @_l_327: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_333 PUSH_VAL Integer 0i Return @_l_333: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Here, have some tea. Or do you want it warm? It's muchrefreshing if you have it this way." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 12264i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_359 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_365 @_l_359: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_365 PUSH_VAL Integer 0i Return @_l_365: PUSH_VAL String "CA02_04M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Sora" PUSH_VAL String "SR030066" CALL Talk NOP PUSH_VAL String "...Ice cream." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 12265i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_396 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_402 @_l_396: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_402 PUSH_VAL Integer 0i Return @_l_402: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Sora took the barley tea I gave her then she took asmall sip." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 12266i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_428 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_434 @_l_428: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_434 PUSH_VAL Integer 0i Return @_l_434: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Eh?" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 12267i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_460 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_466 @_l_460: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_466 PUSH_VAL Integer 0i Return @_l_466: PUSH_VAL String "CA02_06M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Sora" PUSH_VAL String "SR030067" CALL Talk NOP PUSH_VAL String "...I want to some ice cream." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 12268i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_497 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_503 @_l_497: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_503 PUSH_VAL Integer 0i Return @_l_503: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Well, you're right... I also want some in this kind ofheat." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 12269i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_529 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_535 @_l_529: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_535 PUSH_VAL Integer 0i Return @_l_535: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Well, shall we go and buy now?" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 12270i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_561 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_567 @_l_561: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_567 PUSH_VAL Integer 0i Return @_l_567: PUSH_VAL String "CA02_05M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Sora" PUSH_VAL String "SR030068" CALL Talk NOP PUSH_VAL String "...No." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 12271i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_598 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_604 @_l_598: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_604 PUSH_VAL Integer 0i Return @_l_604: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "It's by the neighbourhood, or you'd have the same asmine?" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 12272i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_630 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_636 @_l_630: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_636 PUSH_VAL Integer 0i Return @_l_636: PUSH_VAL String "Sora" PUSH_VAL String "SR030069" CALL Talk NOP PUSH_VAL String "...Not really... anything is fine." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 12273i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_662 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_668 @_l_662: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_668 PUSH_VAL Integer 0i Return @_l_668: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Okay, I'll just get what's available. Any otherrequests?" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 12274i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_694 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_700 @_l_694: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_700 PUSH_VAL Integer 0i Return @_l_700: PUSH_VAL String "CA02_04M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Sora" PUSH_VAL String "SR030070" CALL Talk NOP PUSH_VAL String "...Aircon." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 12275i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_731 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_737 @_l_731: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_737 PUSH_VAL Integer 0i Return @_l_737: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "They don't have that." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 12276i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_763 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_769 @_l_763: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_769 PUSH_VAL Integer 0i Return @_l_769: PUSH_VAL String "CA02_06M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Sora" PUSH_VAL String "SR030071" CALL Talk NOP PUSH_VAL String "...The heat is killing me." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 12277i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_800 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_806 @_l_800: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_806 PUSH_VAL Integer 0i Return @_l_806: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "If you can't really stand the heat, why don't you take ashower?" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 12278i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_832 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_838 @_l_832: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_838 PUSH_VAL Integer 0i Return @_l_838: PUSH_VAL String "CA02_04M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Sora" PUSH_VAL String "SR030072" CALL Talk NOP PUSH_VAL String "...Eeeeh..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 12279i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_869 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_875 @_l_869: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_875 PUSH_VAL Integer 0i Return @_l_875: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "For the mean time, I'll just look in the warehouse if Iever find something. The electric fan could be theretoo." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 12280i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_901 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_907 @_l_901: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_907 PUSH_VAL Integer 0i Return @_l_907: PUSH_VAL String "Sora" PUSH_VAL String "SR030073" CALL Talk NOP PUSH_VAL String "...Just buy one." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 12281i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_933 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_939 @_l_933: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_939 PUSH_VAL Integer 0i Return @_l_939: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Yeah, I'll just buy for one person if there isn't one." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 12282i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_965 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_971 @_l_965: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_971 PUSH_VAL Integer 0i Return @_l_971: PUSH_VAL String "CA02_04M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Sora" PUSH_VAL String "SR030074" CALL Talk NOP PUSH_VAL String "...Aircon." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 12283i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1002 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1008 @_l_1002: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1008 PUSH_VAL Integer 0i Return @_l_1008: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "That's expensive... the electric bill would beridiculously high too. Also, don't take long baths Sora,you might catch a cold, okay?" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 12284i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1034 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1040 @_l_1034: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1040 PUSH_VAL Integer 0i Return @_l_1040: PUSH_VAL String "CA02_05M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Sora" PUSH_VAL String "SR030075" CALL Talk NOP PUSH_VAL String "..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 12285i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1071 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1077 @_l_1071: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1077 PUSH_VAL Integer 0i Return @_l_1077: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Your summer would be a total waste if you don't watchout for it, especially in this heat... that's why if itgets more hotter and we won't be able stand it, I maythink of getting an aircon." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 12286i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1103 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1109 @_l_1103: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1109 PUSH_VAL Integer 0i Return @_l_1109: PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL BlackOut NOP PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Sora pouted her mouth in displeased as I couldn't attendto all of her complaints, then I waved my hands at heras I went out." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 12287i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1139 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1145 @_l_1139: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1145 PUSH_VAL Integer 0i Return @_l_1145: PUSH_VAL String "B02a" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetCg NOP PUSH_VAL String "SE301" PUSH_VAL Integer 1i CALL ScStopEnvSe NOP PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "It really is hot... Even though it's made of wood." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 12288i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1180 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1186 @_l_1180: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1186 PUSH_VAL Integer 0i Return @_l_1186: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Back then, it was so great to take a nap by the balcony,compared to now..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 12289i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1212 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1218 @_l_1212: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1218 PUSH_VAL Integer 0i Return @_l_1218: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "For now, we can't even open the windows since themosquitos might come in as well." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 12290i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1244 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1250 @_l_1244: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1250 PUSH_VAL Integer 0i Return @_l_1250: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "If this was just close to us, it would only take a whileto buy an ice cream." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 12291i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1276 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1282 @_l_1276: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1282 PUSH_VAL Integer 0i Return @_l_1282: PUSH_VAL Integer 0i PUSH_VAL Integer 1i CALL BlackOut NOP PUSH_VAL Integer 1500i PUSH_VAL Integer 0i CALL ScWait NOP PUSH_VAL String "00_b008b" CALL Change NOP PUSH_VAL Integer 0i Return PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return @@Initialize Return this EndFunc Function sc00_B008B() CALL ScenarioEnter NOP PUSH_VAL String "SE301" PUSH_VAL String "" PUSH_VAL Integer 0i CALL ScPlayEnvSe NOP PUSH_VAL String "B27a" PUSH_VAL Integer 0i PUSH_VAL Integer 600i CALL SetCg NOP PUSH_VAL Integer 0i PUSH_VAL Integer 0i PUSH_VAL Integer 40000i PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL Scroll NOP PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Oooh... it's hot..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 12292i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_45 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_51 @_l_45: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_51 PUSH_VAL Integer 0i Return @_l_51: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "The road along the rice fields are quite hotter sincethere are no shades around it." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 12293i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_77 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_83 @_l_77: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_83 PUSH_VAL Integer 0i Return @_l_83: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "The sunlight shows no signs of any rain for today, Ifeel like being grilled here outside." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 12294i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_109 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_115 @_l_109: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_115 PUSH_VAL Integer 0i Return @_l_115: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Somehow, having a girly parasol would certainly feelmuch better..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 12295i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_141 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_147 @_l_141: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_147 PUSH_VAL Integer 0i Return @_l_147: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Since my t-shirt is thin, I'm already soaked from myneck to my body as I walked in the neighbourhood." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 12296i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_173 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_179 @_l_173: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_179 PUSH_VAL Integer 0i Return @_l_179: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "But, if I was in the city, it would be much hotter." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 12297i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_205 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_211 @_l_205: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_211 PUSH_VAL Integer 0i Return @_l_211: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "The exhausted fumes mixed with the humidity that hangsin the wind, and then the warm feeling from the asphaltwould certainly make feel like you're walking on afrying pan." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 12298i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_237 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_243 @_l_237: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_243 PUSH_VAL Integer 0i Return @_l_243: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "The air here could still be refreshing at the least." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 12299i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_269 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_275 @_l_269: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_275 PUSH_VAL Integer 0i Return @_l_275: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Even if it's hot, the wind just blows it every time." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 12300i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_301 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_307 @_l_301: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_307 PUSH_VAL Integer 0i Return @_l_307: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Back then, we usually run around in this kind of heat..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 12301i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_333 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_339 @_l_333: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_339 PUSH_VAL Integer 0i Return @_l_339: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "If I compare it to me back then, I just probably becameweaker than before." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 12302i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_365 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_371 @_l_365: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_371 PUSH_VAL Integer 0i Return @_l_371: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "As I thought, it was much more better when we were kids." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 12303i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_397 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_403 @_l_397: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_403 PUSH_VAL Integer 0i Return @_l_403: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Or, since we were kids that time, maybe we didn't careabout what's happening around us." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 12304i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_429 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_435 @_l_429: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_435 PUSH_VAL Integer 0i Return @_l_435: PUSH_VAL String "SE301" PUSH_VAL Integer 0i CALL ScStopEnvSe NOP PUSH_VAL String "Nao" PUSH_VAL String "NO030382" CALL Talk NOP PUSH_VAL String "Haaaaru-chan." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 12305i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_465 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_471 @_l_465: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_471 PUSH_VAL Integer 0i Return @_l_471: PUSH_VAL String "BGM05" PUSH_VAL Integer 0i CALL ScPlayBgm NOP PUSH_VAL String "B34a" PUSH_VAL Integer 400i PUSH_VAL Integer 0i CALL SetCg NOP PUSH_VAL String "CB02_01M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Nao" PUSH_VAL String "NO030383" CALL Talk NOP PUSH_VAL String "Where are you off to?" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 12306i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_511 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_517 @_l_511: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_517 PUSH_VAL Integer 0i Return @_l_517: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Nao-chan caught up then she walked beside me." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 12307i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_543 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_549 @_l_543: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_549 PUSH_VAL Integer 0i Return @_l_549: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "I already expected that the locals would feel the heat,including Nao-chan since she's got a bit of sweat on herforehead." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 12308i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_575 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_581 @_l_575: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_581 PUSH_VAL Integer 0i Return @_l_581: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Ah, Nao-chan. I was going to buy some ice cream." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 12309i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_607 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_613 @_l_607: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_613 PUSH_VAL Integer 0i Return @_l_613: PUSH_VAL String "CB02_02M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Nao" PUSH_VAL String "NO030384" CALL Talk NOP PUSH_VAL String "Aha, that's nice, at this time, that would taste great!" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 12310i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_644 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_650 @_l_644: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_650 PUSH_VAL Integer 0i Return @_l_650: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Nao-chan, what are you doing today?" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 12311i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_676 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_682 @_l_676: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_682 PUSH_VAL Integer 0i Return @_l_682: PUSH_VAL String "Nao" PUSH_VAL String "NO030385" CALL Talk NOP PUSH_VAL String "Me? I'm just wondering around. Ah, can I tag alone sinceI have a bit of free time too?" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 12312i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_708 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_714 @_l_708: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_714 PUSH_VAL Integer 0i Return @_l_714: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Yeah, that's fine. Come on." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 12313i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_740 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_746 @_l_740: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_746 PUSH_VAL Integer 0i Return @_l_746: PUSH_VAL String "B15a" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetCg NOP PUSH_VAL String "WIP_RL" PUSH_VAL Integer 500i CALL Transition NOP PUSH_VAL String "Child A" PUSH_VAL String "NP180031" CALL Talk NOP PUSH_VAL String "Bye! See you Akira!" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 12314i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_781 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_787 @_l_781: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_787 PUSH_VAL Integer 0i Return @_l_787: PUSH_VAL String "Child B" PUSH_VAL String "NP190031" CALL Talk NOP PUSH_VAL String "Let's play again okay?!" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 12315i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_813 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_819 @_l_813: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_819 PUSH_VAL Integer 0i Return @_l_819: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "A group of kids riding their bike passed through us." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 12316i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_845 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_851 @_l_845: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_851 PUSH_VAL Integer 0i Return @_l_851: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Inside their baskets, were a bunch of sweets, candies,and juice." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 12317i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_877 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_883 @_l_877: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_883 PUSH_VAL Integer 0i Return @_l_883: PUSH_VAL String "CC02_01M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Akira" PUSH_VAL String "AK030036" CALL Talk NOP PUSH_VAL String "What's this? Haru-kun, Nao-oneechan!!" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 12318i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_914 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_920 @_l_914: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_920 PUSH_VAL Integer 0i Return @_l_920: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Amatsume was seeing off the group of kids, as wearrived." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 12319i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_946 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_952 @_l_946: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_952 PUSH_VAL Integer 0i Return @_l_952: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Hmm? Amatsume, you're going to buy too?" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 12320i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_978 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_984 @_l_978: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_984 PUSH_VAL Integer 0i Return @_l_984: PUSH_VAL String "Akira" PUSH_VAL String "AK030037" CALL Talk NOP PUSH_VAL String "No, I'm tending the store here." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 12321i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1010 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1016 @_l_1010: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1016 PUSH_VAL Integer 0i Return @_l_1016: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "You work here?" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 12322i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1042 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1048 @_l_1042: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1048 PUSH_VAL Integer 0i Return @_l_1048: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Oh, this is by your house right..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 12323i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1074 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1080 @_l_1074: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1080 PUSH_VAL Integer 0i Return @_l_1080: PUSH_VAL String "Akira" PUSH_VAL String "AK030038" CALL Talk NOP PUSH_VAL String "It's over there, by the Shinto shrine." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 12324i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1106 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1112 @_l_1106: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1112 PUSH_VAL Integer 0i Return @_l_1112: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Amatsume pointed out to the Shinto's arch passage nearthe store as I saw it." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 12325i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1138 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1144 @_l_1138: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1144 PUSH_VAL Integer 0i Return @_l_1144: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "With that said, it looks like you're more of helpingthan working, right?" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 12326i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1170 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1176 @_l_1170: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1176 PUSH_VAL Integer 0i Return @_l_1176: PUSH_VAL String "CC02_02M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Akira" PUSH_VAL String "AK030039" CALL Talk NOP PUSH_VAL String "Yeah, Hiro-oneechan asked me too." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 12327i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1207 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1213 @_l_1207: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1213 PUSH_VAL Integer 0i Return @_l_1213: PUSH_VAL String "CB02_01M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Nao" PUSH_VAL String "NO030386" CALL Talk NOP PUSH_VAL String "Ifukube Yahiro-san is something like her older sister.She's the owner of this store." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 12328i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1244 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1250 @_l_1244: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1250 PUSH_VAL Integer 0i Return @_l_1250: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "I see... What about the old lady back then, did sheretire or some sort?" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 12329i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1276 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1282 @_l_1276: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1282 PUSH_VAL Integer 0i Return @_l_1282: PUSH_VAL String "CC02_07M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Akira" PUSH_VAL String "AK030040" CALL Talk NOP PUSH_VAL String "No, but she passed away." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 12330i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1313 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1319 @_l_1313: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1319 PUSH_VAL Integer 0i Return @_l_1319: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "I see... I used to come and play here a lot, she wasstill healthy then..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 12331i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1345 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1351 @_l_1345: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1351 PUSH_VAL Integer 0i Return @_l_1351: PUSH_VAL String "CB02_05M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Nao" PUSH_VAL String "NO030387" CALL Talk NOP PUSH_VAL String "...It was sudden." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 12332i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1382 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1388 @_l_1382: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1388 PUSH_VAL Integer 0i Return @_l_1388: PUSH_VAL String "CC02_01M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "CB02_01M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Akira" PUSH_VAL String "AK030041" CALL Talk NOP PUSH_VAL String "She used to look after me and Yahiro-oneechan, that'swhy we're responsible of looking after the store, evenif I become a store clerk or anything." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 12333i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1424 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1430 @_l_1424: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1430 PUSH_VAL Integer 0i Return @_l_1430: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "You're such a responsible person, Amatsume." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 12334i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1456 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1462 @_l_1456: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1462 PUSH_VAL Integer 0i Return @_l_1462: PUSH_VAL String "CC02_02M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Akira" PUSH_VAL String "AK030042" CALL Talk NOP PUSH_VAL String "Not really, I look after the store on some occasionsonly. That's why I find it fun, I feel like I'm a shopmanager after all." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 12335i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1493 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1499 @_l_1493: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1499 PUSH_VAL Integer 0i Return @_l_1499: PUSH_VAL String "Akira" PUSH_VAL String "AK030043" CALL Talk NOP PUSH_VAL String "Hehehe, welcome! Now, take your time looking for whatyou want okay?" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 12336i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1525 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1531 @_l_1525: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1531 PUSH_VAL Integer 0i Return @_l_1531: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Yeah." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 12337i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1557 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1563 @_l_1557: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1563 PUSH_VAL Integer 0i Return @_l_1563: PUSH_VAL Integer 2i CALL BustupClear NOP PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "It seems that the kids earlier are Amatsume's friendstoo, since they know the store after all." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 12338i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1592 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1598 @_l_1592: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1598 PUSH_VAL Integer 0i Return @_l_1598: PUSH_VAL String "CB02_01M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Nao" PUSH_VAL String "NO030388" CALL Talk NOP PUSH_VAL String "Haru-chan, the ice cream is over here." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 12339i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1629 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1635 @_l_1629: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1635 PUSH_VAL Integer 0i Return @_l_1635: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Nao-chan pointed at the red rusted fridge, but untilnow, the refrigerator stands to be useful." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 12340i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1661 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1667 @_l_1661: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1667 PUSH_VAL Integer 0i Return @_l_1667: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Just like back then, it's still on the same place." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 12341i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1693 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1699 @_l_1693: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1699 PUSH_VAL Integer 0i Return @_l_1699: PUSH_VAL String "Nao" PUSH_VAL String "NO030389" CALL Talk NOP PUSH_VAL String "There's not much to choose, but it brings back oldmemories right?" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 12342i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1725 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1731 @_l_1725: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1731 PUSH_VAL Integer 0i Return @_l_1731: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Yeah... Though I noticed two major companies by thefront door of the store, it looks like we don't have athird choice." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 12343i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1757 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1763 @_l_1757: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1763 PUSH_VAL Integer 0i Return @_l_1763: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Even though I don't what the other company is, it stillholds this nostalgic feeling." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 12344i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1789 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1795 @_l_1789: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1795 PUSH_VAL Integer 0i Return @_l_1795: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Ah, what's this? Lactic-acid bacilli ice cream?" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 12345i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1821 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1827 @_l_1821: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1827 PUSH_VAL Integer 0i Return @_l_1827: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "It was in the corner of the freezer, it had a uniqueshape, it's small bottle." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 12346i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1853 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1859 @_l_1853: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1859 PUSH_VAL Integer 0i Return @_l_1859: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "That is something I usually notice, the conveniencestore and by the super market, this lactic-acid bacilliis a juice that's famous to adults like grandma before." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 12347i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1885 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1891 @_l_1885: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1891 PUSH_VAL Integer 0i Return @_l_1891: PUSH_VAL String "CC02_01M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Akira" PUSH_VAL String "AK030044" CALL Talk NOP PUSH_VAL String "Ah! That's Hiro-nee-chan's." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 12348i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1922 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1928 @_l_1922: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1928 PUSH_VAL Integer 0i Return @_l_1928: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Eh..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 12349i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1954 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1960 @_l_1954: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1960 PUSH_VAL Integer 0i Return @_l_1960: PUSH_VAL String "Akira" PUSH_VAL String "AK030045" CALL Talk NOP PUSH_VAL String "Hiro-nee-chan likes to eat that when it's cold." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 12350i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1986 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1992 @_l_1986: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1992 PUSH_VAL Integer 0i Return @_l_1992: PUSH_VAL Integer 1i CALL ScStopBgm NOP PUSH_VAL String "Voice r " PUSH_VAL String "YH030001" CALL Talk NOP PUSH_VAL String "So, what if I eat it like that, am I not old enough todo it?" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 12351i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2021 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2027 @_l_2021: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2027 PUSH_VAL Integer 0i Return @_l_2027: CALL BustupClear NOP CALL Update NOP PUSH_VAL Integer 16i PUSH_VAL Integer 0i PUSH_VAL Integer 0i PUSH_VAL Integer 2i PUSH_VAL Integer 30i CALL Quake NOP PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Ah!?" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 12352i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2064 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2070 @_l_2064: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2070 PUSH_VAL Integer 0i Return @_l_2070: PUSH_VAL String "BGM14" PUSH_VAL Integer 0i CALL ScPlayBgm NOP PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "I felt a strong voice behind me that shook me a little." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 12353i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2100 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2106 @_l_2100: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2106 PUSH_VAL Integer 0i Return @_l_2106: PUSH_VAL String "CG01_02L" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Yahiro" PUSH_VAL String "YH030002" CALL Talk NOP PUSH_VAL String "Huuh? Who's this brat?" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 12354i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2137 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2143 @_l_2137: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2143 PUSH_VAL Integer 0i Return @_l_2143: PUSH_VAL String "Akira" PUSH_VAL String "AK030046" CALL Talk NOP PUSH_VAL String "Haru-kun is the classmate that I've been telling youbefore." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 12355i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2169 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2175 @_l_2169: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2175 PUSH_VAL Integer 0i Return @_l_2175: PUSH_VAL String "Yahiro" PUSH_VAL String "YH030003" CALL Talk NOP PUSH_VAL String "Ah, Sensei's grandkid." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 12356i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2201 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2207 @_l_2201: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2207 PUSH_VAL Integer 0i Return @_l_2207: CALL BustupClear NOP PUSH_VAL String "CB02_02M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Nao" PUSH_VAL String "NO030390" CALL Talk NOP PUSH_VAL String "Good day, Yahiro-san." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 12357i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2240 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2246 @_l_2240: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2246 PUSH_VAL Integer 0i Return @_l_2246: PUSH_VAL String "CG01_02M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Yahiro" PUSH_VAL String "YH030004" CALL Talk NOP PUSH_VAL String "Ah, so you're also here." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 12358i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2277 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2283 @_l_2277: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2283 PUSH_VAL Integer 0i Return @_l_2283: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Ah... this... I wasn't taking it or anything..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 12359i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2309 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2315 @_l_2309: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2315 PUSH_VAL Integer 0i Return @_l_2315: PUSH_VAL String "CG01_01M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL Integer 3i CALL BustupClear NOP PUSH_VAL String "Yahiro" PUSH_VAL String "YH030005" CALL Talk NOP PUSH_VAL String "Hmpf..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 12360i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2349 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2355 @_l_2349: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2355 PUSH_VAL Integer 0i Return @_l_2355: CALL ScStopBgm NOP PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "I took a look at some other things that interested me asI placed it back." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 12361i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2383 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2389 @_l_2383: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2389 PUSH_VAL Integer 0i Return @_l_2389: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Ah... h-here..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 12362i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2415 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2421 @_l_2415: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2421 PUSH_VAL Integer 0i Return @_l_2421: PUSH_VAL String "BGM03" PUSH_VAL Integer 0i CALL ScPlayBgm NOP PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "It seems that Yahiro-san has a painful headache as shewent back inside to rest." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 12363i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2451 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2457 @_l_2451: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2457 PUSH_VAL Integer 0i Return @_l_2457: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "She's got more troublesome aura coming out of her thanSora, she's also got this tall big sister figure." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 12364i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2483 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2489 @_l_2483: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2489 PUSH_VAL Integer 0i Return @_l_2489: PUSH_VAL String "CG01_01M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Yahiro" PUSH_VAL String "YH030006" CALL Talk NOP PUSH_VAL String "Akira, did the package arrive?" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 12365i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2520 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2526 @_l_2520: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2526 PUSH_VAL Integer 0i Return @_l_2526: PUSH_VAL String "CC02_01M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Akira" PUSH_VAL String "AK030047" CALL Talk NOP PUSH_VAL String "No, not yet." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 12366i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2557 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2563 @_l_2557: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2563 PUSH_VAL Integer 0i Return @_l_2563: PUSH_VAL String "CG01_02M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Yahiro" PUSH_VAL String "YH030007" CALL Talk NOP PUSH_VAL String "Tch! The heck, I've waited all this time and didn't getany proper sleep too, what are they doing..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 12367i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2594 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2600 @_l_2594: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2600 PUSH_VAL Integer 0i Return @_l_2600: PUSH_VAL String "Akira" PUSH_VAL String "AK030048" CALL Talk NOP PUSH_VAL String "I can just give you the receipt once it arrives, so youcan go back to sleep, okay?" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 12368i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2626 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2632 @_l_2626: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2632 PUSH_VAL Integer 0i Return @_l_2632: PUSH_VAL String "Yahiro" PUSH_VAL String "YH030008" CALL Talk NOP PUSH_VAL String "Hmm? Really? Okay, I'll sleep." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 12369i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2658 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2664 @_l_2658: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2664 PUSH_VAL Integer 0i Return @_l_2664: PUSH_VAL String "Akira" PUSH_VAL String "AK030049" CALL Talk NOP PUSH_VAL String "Wait a minute, when I go shopping later, I'll wake youup by then." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 12370i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2690 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2696 @_l_2690: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2696 PUSH_VAL Integer 0i Return @_l_2696: PUSH_VAL String "CG01_01M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Yahiro" PUSH_VAL String "YH030009" CALL Talk NOP PUSH_VAL String "What's the food today?" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 12371i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2727 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2733 @_l_2727: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2733 PUSH_VAL Integer 0i Return @_l_2733: PUSH_VAL String "CC02_02M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Akira" PUSH_VAL String "AK030050" CALL Talk NOP PUSH_VAL String "Maybe I can buy some fish and chicken. Then we can juststew them later on." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 12372i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2764 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2770 @_l_2764: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2770 PUSH_VAL Integer 0i Return @_l_2770: PUSH_VAL String "CG01_02M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Yahiro" PUSH_VAL String "YH030010" CALL Talk NOP PUSH_VAL String "Stew again. It's fine though I'm getting sick of it..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 12373i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2801 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2807 @_l_2801: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2807 PUSH_VAL Integer 0i Return @_l_2807: PUSH_VAL String "CC02_06M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Akira" PUSH_VAL String "AK030051" CALL Talk NOP PUSH_VAL String "Eeh, but stewing is so delicious. It would also tastelike curry for the second day." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 12374i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2838 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2844 @_l_2838: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2844 PUSH_VAL Integer 0i Return @_l_2844: PUSH_VAL String "CG01_01M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Yahiro" PUSH_VAL String "YH030011" CALL Talk NOP PUSH_VAL String "Ah, curry is curry. Make curry, not fish." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 12375i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2875 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2881 @_l_2875: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2881 PUSH_VAL Integer 0i Return @_l_2881: PUSH_VAL String "CC02_01M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Akira" PUSH_VAL String "AK030052" CALL Talk NOP PUSH_VAL String "Okay, I got it." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 12376i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2912 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2918 @_l_2912: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2918 PUSH_VAL Integer 0i Return @_l_2918: PUSH_VAL String "Yahiro" PUSH_VAL String "YH030012" CALL Talk NOP PUSH_VAL String "Well then, I'll leave it to you later." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 12377i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2944 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2950 @_l_2944: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2950 PUSH_VAL Integer 0i Return @_l_2950: PUSH_VAL String "CC02_02M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Akira" PUSH_VAL String "AK030053" CALL Talk NOP PUSH_VAL String "Have a nice rest!" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 12378i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2981 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2987 @_l_2981: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2987 PUSH_VAL Integer 0i Return @_l_2987: PUSH_VAL String "SE118" PUSH_VAL Integer 0i CALL ScPlaySe NOP PUSH_VAL Integer 8i CALL BustupClear NOP PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Yahiro-san went back inside her room as she suddenlyfelt satisfied with their conversation." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 12379i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_3020 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_3026 @_l_3020: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_3026 PUSH_VAL Integer 0i Return @_l_3026: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Th-That surprised me..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 12380i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_3052 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_3058 @_l_3052: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_3058 PUSH_VAL Integer 0i Return @_l_3058: PUSH_VAL String "CC02_01M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Akira" PUSH_VAL String "AK030054" CALL Talk NOP PUSH_VAL String "Ah, Haru-kun, so you haven't met Hiro-oneechan?" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 12381i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_3089 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_3095 @_l_3089: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_3095 PUSH_VAL Integer 0i Return @_l_3095: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Yeah... I wouldn't have forgotten it if I did." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 12382i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_3121 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_3127 @_l_3121: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_3127 PUSH_VAL Integer 0i Return @_l_3127: PUSH_VAL String "CC02_02M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Akira" PUSH_VAL String "AK030055" CALL Talk NOP PUSH_VAL String "Ahaha^, you're right." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 12383i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_3158 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_3164 @_l_3158: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_3164 PUSH_VAL Integer 0i Return @_l_3164: PUSH_VAL String "CB02_01M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Nao" PUSH_VAL String "NO030391" CALL Talk NOP PUSH_VAL String "Really, it's hard everday. To be with Yahiro-san." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 12384i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_3195 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_3201 @_l_3195: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_3201 PUSH_VAL Integer 0i Return @_l_3201: PUSH_VAL String "Akira" PUSH_VAL String "AK030056" CALL Talk NOP PUSH_VAL String "No, I'm not really bothered by it." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 12385i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_3227 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_3233 @_l_3227: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_3233 PUSH_VAL Integer 0i Return @_l_3233: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Amatsume, do you make food for Yahiro-san everyday?" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 12386i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_3259 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_3265 @_l_3259: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_3265 PUSH_VAL Integer 0i Return @_l_3265: PUSH_VAL String "Akira" PUSH_VAL String "AK030057" CALL Talk NOP PUSH_VAL String "Yeah, Hiro-nee-chan is my guardian after all." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 12387i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_3291 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_3297 @_l_3291: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_3297 PUSH_VAL Integer 0i Return @_l_3297: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Guardian...?" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 12388i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_3323 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_3329 @_l_3323: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_3329 PUSH_VAL Integer 0i Return @_l_3329: PUSH_VAL String "CC02_01M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Akira" PUSH_VAL String "AK030058" CALL Talk NOP PUSH_VAL String "You see, I don't have any relatives anymore, that's whyHiro-nee-chan became my guardian." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 12389i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_3360 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_3366 @_l_3360: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_3366 PUSH_VAL Integer 0i Return @_l_3366: PUSH_VAL String "Akira" PUSH_VAL String "AK030059" CALL Talk NOP PUSH_VAL String "That's why, I make dinner and eat with her." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 12390i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_3392 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_3398 @_l_3392: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_3398 PUSH_VAL Integer 0i Return @_l_3398: CALL BustupClear NOP PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Amatsume sees this as the best situation for her." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 12391i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_3426 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_3432 @_l_3426: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_3432 PUSH_VAL Integer 0i Return @_l_3432: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Back then, I know that Amatsume used to live with theold Shinto priest in the shrine..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 12392i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_3458 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_3464 @_l_3458: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_3464 PUSH_VAL Integer 0i Return @_l_3464: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "But, if Yahiro-san is her guardian now... that means,the old man is..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 12393i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_3490 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_3496 @_l_3490: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_3496 PUSH_VAL Integer 0i Return @_l_3496: PUSH_VAL String "CC02_01M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Akira" PUSH_VAL String "AK030060" CALL Talk NOP PUSH_VAL String "The Shinto priest, Ojii-chan is already gone, and thetown's Shinto priest comes here so often." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 12394i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_3527 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_3533 @_l_3527: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_3533 PUSH_VAL Integer 0i Return @_l_3533: PUSH_VAL String "Akira" PUSH_VAL String "AK030061" CALL Talk NOP PUSH_VAL String "So while I live-in this building, I'm responsible forcleaning and managing the Shinto shrine whenever someonevisits." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 12395i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_3559 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_3565 @_l_3559: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_3565 PUSH_VAL Integer 0i Return @_l_3565: PUSH_VAL String "Akira" PUSH_VAL String "AK030062" CALL Talk NOP PUSH_VAL String "In short, I'm the chief priest here, so it's also myconcern on helping Hiro-nee-chan. That's why, I tend tohelp everywhere." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 12396i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_3591 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_3597 @_l_3591: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_3597 PUSH_VAL Integer 0i Return @_l_3597: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "So that's why." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 12397i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_3623 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_3629 @_l_3623: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_3629 PUSH_VAL Integer 0i Return @_l_3629: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "It looks like she's fine as she continued to say thosewords. ...Six months ago, those words would have sinkedon mind." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 12398i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_3655 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_3661 @_l_3655: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_3661 PUSH_VAL Integer 0i Return @_l_3661: PUSH_VAL String "CC02_05M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Akira" PUSH_VAL String "AK030063" CALL Talk NOP PUSH_VAL String "Ah, sorry, I'm fine after all, so don't let it botheryou okay?" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 12399i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_3692 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_3698 @_l_3692: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_3698 PUSH_VAL Integer 0i Return @_l_3698: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Yeah... I understand. But-- ah, no, it's nothing." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 12400i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_3724 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_3730 @_l_3724: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_3730 PUSH_VAL Integer 0i Return @_l_3730: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "I'm just here if there's something that I can do... Istopped before I even said those words." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 12401i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_3756 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_3762 @_l_3756: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_3762 PUSH_VAL Integer 0i Return @_l_3762: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Even Sora and I know how hard it is, if you promisewithout any considerations, it would turn out to be morebothersome than helpful." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 12402i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_3788 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_3794 @_l_3788: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_3794 PUSH_VAL Integer 0i Return @_l_3794: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Even Sora and I know how hard it is, if I promisesomething without thinking, it may turn out to be morebothersome than it shouldn't." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 12403i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_3820 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_3826 @_l_3820: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_3826 PUSH_VAL Integer 0i Return @_l_3826: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Ah... can I have this? And, two of the candies overthere." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 12404i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_3852 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_3858 @_l_3852: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_3858 PUSH_VAL Integer 0i Return @_l_3858: PUSH_VAL String "CC02_02M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Akira" PUSH_VAL String "AK030064" CALL Talk NOP PUSH_VAL String "Yes, yes! Ah, how about this too?" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 12405i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_3889 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_3895 @_l_3889: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_3895 PUSH_VAL Integer 0i Return @_l_3895: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Sure, put it in as well." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 12406i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_3921 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_3927 @_l_3921: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_3927 PUSH_VAL Integer 0i Return @_l_3927: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "I bought the things that Sora want and the ice cream,and I also bought a bundle of sweets and candies." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 12407i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_3953 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_3959 @_l_3953: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_3959 PUSH_VAL Integer 0i Return @_l_3959: PUSH_VAL String "CC02_01M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Akira" PUSH_VAL String "AK030065" CALL Talk NOP PUSH_VAL String "Thank you. That will be 450." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 12408i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_3990 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_3996 @_l_3990: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_3996 PUSH_VAL Integer 0i Return @_l_3996: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Here, just right." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 12409i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_4022 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_4028 @_l_4022: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_4028 PUSH_VAL Integer 0i Return @_l_4028: PUSH_VAL String "CC02_03M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Akira" PUSH_VAL String "AK030066" CALL Talk NOP PUSH_VAL String "Yeah, thank you for your business!" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 12410i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_4059 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_4065 @_l_4059: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_4065 PUSH_VAL Integer 0i Return @_l_4065: PUSH_VAL String "CB02_02M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Nao" PUSH_VAL String "NO030392" CALL Talk NOP PUSH_VAL String "Akira-chan, here's mine." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 12411i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_4096 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_4102 @_l_4096: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_4102 PUSH_VAL Integer 0i Return @_l_4102: PUSH_VAL String "CC02_02M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Akira" PUSH_VAL String "AK030067" CALL Talk NOP PUSH_VAL String "Yes^, this two packs of candy would be 100." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 12412i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_4133 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_4139 @_l_4133: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_4139 PUSH_VAL Integer 0i Return @_l_4139: PUSH_VAL String "Nao" PUSH_VAL String "NO030393" CALL Talk NOP PUSH_VAL String "Here, 100." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 12413i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_4165 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_4171 @_l_4165: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_4171 PUSH_VAL Integer 0i Return @_l_4171: PUSH_VAL String "Akira" PUSH_VAL String "AK030068" CALL Talk NOP PUSH_VAL String "Thank you! Come again." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 12414i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_4197 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_4203 @_l_4197: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_4203 PUSH_VAL Integer 0i Return @_l_4203: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Sure, it looks like we'll be counting on you thissummer." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 12415i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_4229 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_4235 @_l_4229: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_4235 PUSH_VAL Integer 0i Return @_l_4235: PUSH_VAL String "Akira" PUSH_VAL String "AK030069" CALL Talk NOP PUSH_VAL String "Hehehe, Hiro-nee-chan would be happy with that." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 12416i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_4261 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_4267 @_l_4261: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_4267 PUSH_VAL Integer 0i Return @_l_4267: CALL ScStopBgm NOP PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Hahaha, I hope so. Anyway, we'll come again." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 12417i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_4295 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_4301 @_l_4295: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_4301 PUSH_VAL Integer 0i Return @_l_4301: PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL BlackOut NOP PUSH_VAL String "00_b008c" CALL Change NOP PUSH_VAL Integer 0i Return PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return @@Initialize Return this EndFunc Function sc00_B008C() CALL ScenarioEnter NOP PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "We told Amatsume that we should be going now, then weleft the store." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 12418i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_28 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_34 @_l_28: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_34 PUSH_VAL Integer 0i Return @_l_34: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "We also had ice creams, so we didn't have much time tospare or they'll melt." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 12419i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_60 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_66 @_l_60: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_66 PUSH_VAL Integer 0i Return @_l_66: PUSH_VAL String "SE301" PUSH_VAL String "1" PUSH_VAL Integer 0i CALL ScPlayEnvSe NOP PUSH_VAL String "B34a" PUSH_VAL Integer 400i PUSH_VAL Integer 0i CALL SetCg NOP PUSH_VAL String "CB02_01M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Nao" PUSH_VAL String "NO030394" CALL Talk NOP PUSH_VAL String "In this heat, the ice creams would really melt fast." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 12420i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_107 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_113 @_l_107: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_113 PUSH_VAL Integer 0i Return @_l_113: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Yeah, but buying in the convenient store looks reallyfun though along the way is quite the opposite." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 12421i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_139 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_145 @_l_139: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_145 PUSH_VAL Integer 0i Return @_l_145: PUSH_VAL String "CB02_02M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Nao" PUSH_VAL String "NO030395" CALL Talk NOP PUSH_VAL String "Ah, did you know, that this would be more delicious ifyou eat it and squeeze it when it's frozen?" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 12422i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_176 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_182 @_l_176: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_182 PUSH_VAL Integer 0i Return @_l_182: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Heeh, so it's like a sherbet? Can you teach me how to doit next time?" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 12423i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_208 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_214 @_l_208: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_214 PUSH_VAL Integer 0i Return @_l_214: PUSH_VAL String "Nao" PUSH_VAL String "NO030396" CALL Talk NOP PUSH_VAL String "Sure, it's really simple, let's do it together nexttime." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 12424i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_240 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_246 @_l_240: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_246 PUSH_VAL Integer 0i Return @_l_246: PUSH_VAL String "B01a" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetCg NOP PUSH_VAL String "WIP_LR" PUSH_VAL Integer 500i CALL Transition NOP PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Ah, what are you going to do now, Nao-chan?" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 12425i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_281 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_287 @_l_281: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_287 PUSH_VAL Integer 0i Return @_l_287: PUSH_VAL String "CB02_01M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Nao" PUSH_VAL String "NO030397" CALL Talk NOP PUSH_VAL String "Eh? nothing in particular." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 12426i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_318 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_324 @_l_318: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_324 PUSH_VAL Integer 0i Return @_l_324: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Well, do you want to eat the ice cream that we boughttogether along the way?" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 12427i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_350 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_356 @_l_350: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_356 PUSH_VAL Integer 0i Return @_l_356: PUSH_VAL String "Nao" PUSH_VAL String "NO030398" CALL Talk NOP PUSH_VAL String "Is it fine? Haru-chan, you bought it for yourselvesright..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 12428i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_382 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_388 @_l_382: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_388 PUSH_VAL Integer 0i Return @_l_388: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Sure, it's really fine, you also came all the way withme." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 12429i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_414 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_420 @_l_414: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_420 PUSH_VAL Integer 0i Return @_l_420: PUSH_VAL String "CB02_02M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Nao" PUSH_VAL String "NO030399" CALL Talk NOP PUSH_VAL String "Thank you... Sorry, you ended up treating me as well." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 12430i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_451 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_457 @_l_451: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_457 PUSH_VAL Integer 0i Return @_l_457: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "It's nothing, it may also not be that refreshing inside,though come on in." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 12431i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_483 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_489 @_l_483: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_489 PUSH_VAL Integer 0i Return @_l_489: PUSH_VAL String "SE301" PUSH_VAL Integer 0i CALL ScStopEnvSe NOP PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL BlackOut NOP PUSH_VAL String "se105" PUSH_VAL Integer 0i CALL ScPlaySe NOP PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "I'm back." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 12432i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_527 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_533 @_l_527: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_533 PUSH_VAL Integer 0i Return @_l_533: PUSH_VAL String "Nao" PUSH_VAL String "NO030400" CALL Talk NOP PUSH_VAL String "Excuse me." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 12433i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_559 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_565 @_l_559: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_565 PUSH_VAL Integer 0i Return @_l_565: PUSH_VAL String "B02a" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetCg NOP PUSH_VAL String "Sora" PUSH_VAL String "SR030076" CALL Talk NOP PUSH_VAL String "...Haru?" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 12434i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_596 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_602 @_l_596: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_602 PUSH_VAL Integer 0i Return @_l_602: PUSH_VAL String "CA02_01S" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "As we went inside, we felt Sora's voice and her smallfootsteps approaching us." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 12435i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_633 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_639 @_l_633: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_639 PUSH_VAL Integer 0i Return @_l_639: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Sora, we've bought the ice cream, you can get whatflavor you wa--... EH!?" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 12436i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_665 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_671 @_l_665: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_671 PUSH_VAL Integer 0i Return @_l_671: PUSH_VAL String "BGM13" PUSH_VAL Integer 0i CALL ScPlayBgm NOP PUSH_VAL String "CB02_13S" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Nao" PUSH_VAL String "NO030401" CALL Talk NOP PUSH_VAL String "O-Oh my..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 12437i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_706 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_712 @_l_706: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_712 PUSH_VAL Integer 0i Return @_l_712: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Sora's footsteps were wete, and there were also some inthe kitchen." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 12438i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_738 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_744 @_l_738: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_744 PUSH_VAL Integer 0i Return @_l_744: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "H-hey... wipe your feet..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 12439i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_770 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_776 @_l_770: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_776 PUSH_VAL Integer 0i Return @_l_776: PUSH_VAL String "CA02_04S" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Sora" PUSH_VAL String "SR030077" CALL Talk NOP PUSH_VAL String "It's so hot, weren't you also the one who told me totake a bath, Haru?" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 12440i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_807 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_813 @_l_807: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_813 PUSH_VAL Integer 0i Return @_l_813: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String ""So", that doesn't mean you should go out just likethat..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 12441i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_839 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_845 @_l_839: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_845 PUSH_VAL Integer 0i Return @_l_845: PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL BlackOut NOP PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "I took some rags and wiped them off, then I went insidethe bathroom." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 12442i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_875 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_881 @_l_875: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_881 PUSH_VAL Integer 0i Return @_l_881: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Inside the bathroom, the water level is above the knee,and it looks like Sora just came out of it since thewater is still shaking." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 12443i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_907 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_913 @_l_907: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_913 PUSH_VAL Integer 0i Return @_l_913: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "I took some rags again, and I went to wipe the kitchenfloor quickly." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 12444i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_939 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_945 @_l_939: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_945 PUSH_VAL Integer 0i Return @_l_945: PUSH_VAL String "B02a" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetCg NOP PUSH_VAL String "CB02_01M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "CA02_04M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Here, wipe your feet." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 12445i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_986 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_992 @_l_986: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_992 PUSH_VAL Integer 0i Return @_l_992: CALL ScStopBgm NOP PUSH_VAL String "CA02_05M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "I gave her a towel, Sora then gave a bothersome look asshe wiped her feet." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 12446i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1025 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1031 @_l_1025: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1031 PUSH_VAL Integer 0i Return @_l_1031: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Ah, sorry about that Nao-chan. Sora, Nao-chan eat theice cream ahead of me." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 12447i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1057 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1063 @_l_1057: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1063 PUSH_VAL Integer 0i Return @_l_1063: PUSH_VAL String "CA02_06M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "CB02_10M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Sora" PUSH_VAL String "SR030078" CALL Talk NOP PUSH_VAL String "......" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 12448i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1099 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1105 @_l_1099: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1105 PUSH_VAL Integer 0i Return @_l_1105: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "H-hey, Sora?" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 12449i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1131 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1137 @_l_1131: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1137 PUSH_VAL Integer 0i Return @_l_1137: PUSH_VAL Integer 4i CALL BustupClear NOP PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Sora took her ice cream and potchy, then she went backto her own room." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 12450i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1166 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1172 @_l_1166: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1172 PUSH_VAL Integer 0i Return @_l_1172: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "...That girl..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 12451i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1198 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1204 @_l_1198: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1204 PUSH_VAL Integer 0i Return @_l_1204: PUSH_VAL String "Nao" PUSH_VAL String "NO030402" CALL Talk NOP PUSH_VAL String "I wonder why..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 12452i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1230 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1236 @_l_1230: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1236 PUSH_VAL Integer 0i Return @_l_1236: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "She doesn't want to wait too much, is she mad?" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 12453i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1262 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1268 @_l_1262: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1268 PUSH_VAL Integer 0i Return @_l_1268: PUSH_VAL String "Nao" PUSH_VAL String "NO030403" CALL Talk NOP PUSH_VAL String "Sorry, it looks like I came at a bad time..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 12454i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1294 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1300 @_l_1294: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1300 PUSH_VAL Integer 0i Return @_l_1300: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "It's fine, it's because we don't have an aircon here,and it's also quite hot inside her room. That's why I'mthinking of loaning for it." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 12455i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1326 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1332 @_l_1326: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1332 PUSH_VAL Integer 0i Return @_l_1332: PUSH_VAL String "Nao" PUSH_VAL String "NO030404" CALL Talk NOP PUSH_VAL String "I see..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 12456i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1358 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1364 @_l_1358: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1364 PUSH_VAL Integer 0i Return @_l_1364: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Hey, you should get one too Nao-chan?" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 12457i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1390 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1396 @_l_1390: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1396 PUSH_VAL Integer 0i Return @_l_1396: PUSH_VAL String "BGM05" PUSH_VAL Integer 0i CALL ScPlayBgm NOP PUSH_VAL String "CB02_01M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Nao" PUSH_VAL String "NO030405" CALL Talk NOP PUSH_VAL String "Yeah, thanks. Ah, I can look into our house if we have aspare electric fan, I can let you borrow it?" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 12458i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1431 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1437 @_l_1431: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1437 PUSH_VAL Integer 0i Return @_l_1437: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Eh, really? But, is it all right?" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 12459i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1463 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1469 @_l_1463: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1469 PUSH_VAL Integer 0i Return @_l_1469: PUSH_VAL String "Nao" PUSH_VAL String "NO030406" CALL Talk NOP PUSH_VAL String "Yeah, if someone left it at the warehouse, then I canjust lend it to you Haru-chan." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 12460i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1495 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1501 @_l_1495: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1501 PUSH_VAL Integer 0i Return @_l_1501: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Thanks. There might also be an electric fan in ourwarehouse, though we're not sure if it works, so youjust saved me." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 12461i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1527 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1533 @_l_1527: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1533 PUSH_VAL Integer 0i Return @_l_1533: PUSH_VAL String "CB02_02M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Nao" PUSH_VAL String "NO030407" CALL Talk NOP PUSH_VAL String "Hehehe, nice timing right. Ah, here, you can have thehalf?" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 12462i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1564 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1570 @_l_1564: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1570 PUSH_VAL Integer 0i Return @_l_1570: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Nao-chan was holding a soda and an ice cream in both ofher hands, so I reached out and took the half of the icecream." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 12463i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1596 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1602 @_l_1596: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1602 PUSH_VAL Integer 0i Return @_l_1602: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "It melted a bit, though I sipped the one that wasdripping already, Nao-chan sucked on hers." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 12464i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1628 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1634 @_l_1628: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1634 PUSH_VAL Integer 0i Return @_l_1634: PUSH_VAL String "CB02_03M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Nao" PUSH_VAL String "NO030408" CALL Talk NOP PUSH_VAL String "Mhmhm... ngh... aahh... It's cold" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 12465i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1665 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1671 @_l_1665: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1671 PUSH_VAL Integer 0i Return @_l_1671: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Nao-chan licked the ice cream from the bottom up to thetop as it melted. It looked sexy as she licked it." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 12466i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1697 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1703 @_l_1697: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1703 PUSH_VAL Integer 0i Return @_l_1703: PUSH_VAL String "CB02_02M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Nao" PUSH_VAL String "NO030409" CALL Talk NOP PUSH_VAL String "Ahaha, don't stare, it's embarrassing." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 12467i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1734 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1740 @_l_1734: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1740 PUSH_VAL Integer 0i Return @_l_1740: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Ah... okay..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 12468i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1766 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1772 @_l_1766: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1772 PUSH_VAL Integer 0i Return @_l_1772: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "I was charmed by Nao-chan's innocent look as the icecream melted and dripped through her hands." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 12469i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1798 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1804 @_l_1798: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1804 PUSH_VAL Integer 0i Return @_l_1804: PUSH_VAL String "CB02_01M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Nao" PUSH_VAL String "NO030410" CALL Talk NOP PUSH_VAL String "Hehehe, do you know that yours is melting too Haru-chan?" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 12470i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1835 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1841 @_l_1835: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1841 PUSH_VAL Integer 0i Return @_l_1841: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Ahh..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 12471i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1867 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1873 @_l_1867: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1873 PUSH_VAL Integer 0i Return @_l_1873: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "The ice cream was also melting and dripping through myhands, Nao-chan looked at me with a broad grin." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 12472i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1899 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1905 @_l_1899: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1905 PUSH_VAL Integer 0i Return @_l_1905: PUSH_VAL String "CB02_03M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Nao" PUSH_VAL String "NO030411" CALL Talk NOP PUSH_VAL String "That's cute, Haru-chan." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 12473i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1936 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1942 @_l_1936: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1942 PUSH_VAL Integer 0i Return @_l_1942: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "S-stop it..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 12474i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1968 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1974 @_l_1968: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1974 PUSH_VAL Integer 0i Return @_l_1974: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "I didn't take my time as I ate the melting ice cream inmy hands, I finished it right away." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 12475i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2000 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2006 @_l_2000: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2006 PUSH_VAL Integer 0i Return @_l_2006: PUSH_VAL String "CB02_01M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Nao" PUSH_VAL String "NO030412" CALL Talk NOP PUSH_VAL String "Haru-chan, can I use some water?" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 12476i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2037 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2043 @_l_2037: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2043 PUSH_VAL Integer 0i Return @_l_2043: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Yeah, ah, I'll wash too." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 12477i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2069 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2075 @_l_2069: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2075 PUSH_VAL Integer 0i Return @_l_2075: PUSH_VAL String "Nao" PUSH_VAL String "NO030413" CALL Talk NOP PUSH_VAL String "As I thought it's hot, even the ice cream melted beforewe finished it." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 12478i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2101 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2107 @_l_2101: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2107 PUSH_VAL Integer 0i Return @_l_2107: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Yeah. One ice cream is not really refreshing..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 12479i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2133 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2139 @_l_2133: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2139 PUSH_VAL Integer 0i Return @_l_2139: PUSH_VAL String "CB02_02L" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "We lined up as we washed our hands." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 12480i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2170 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2176 @_l_2170: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2176 PUSH_VAL Integer 0i Return @_l_2176: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "It's like the daily exercise on school when we werestill kids, though with the both of us washing andputting soap in our hands, gave off a strange feeling." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 12481i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2202 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2208 @_l_2202: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2208 PUSH_VAL Integer 0i Return @_l_2208: PUSH_VAL String "Nao" PUSH_VAL String "NO030414" CALL Talk NOP PUSH_VAL String "Ah, it feels good and cold^. Now I know how Sora-chanfelt while she's taking a bath." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 12482i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2234 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2240 @_l_2234: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2240 PUSH_VAL Integer 0i Return @_l_2240: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "She also washed her wrists, it suddenly felt like she'sin a good mood." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 12483i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2266 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2272 @_l_2266: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2272 PUSH_VAL Integer 0i Return @_l_2272: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "It would certainly feel good if you take a bath in thisheat. That's why I even told Sora to take a bath..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 12484i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2298 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2304 @_l_2298: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2304 PUSH_VAL Integer 0i Return @_l_2304: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Though she didn't wipe the floors properly, which madeit a bit slippery inside the house." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 12485i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2330 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2336 @_l_2330: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2336 PUSH_VAL Integer 0i Return @_l_2336: PUSH_VAL String "CB02_01M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Nao" PUSH_VAL String "NO030415" CALL Talk NOP PUSH_VAL String "Well, I'll be going to our warehouse now to look for it.Thanks for the ice cream." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 12486i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2367 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2373 @_l_2367: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2373 PUSH_VAL Integer 0i Return @_l_2373: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Yeah, thanks, I'll be counting on that." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 12487i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2399 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2405 @_l_2399: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2405 PUSH_VAL Integer 0i Return @_l_2405: PUSH_VAL Integer 3i CALL BustupClear NOP PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Nao-chan wiped her hands with the towel and went to herhouse." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 12488i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2434 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2440 @_l_2434: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2440 PUSH_VAL Integer 0i Return @_l_2440: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Now then, I think I should also look for some in thewarehouse." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 12489i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2466 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2472 @_l_2466: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2472 PUSH_VAL Integer 0i Return @_l_2472: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "The heat was driving me sleepy earlier, but I shouldn'tsomehow succumb to it. I hanged the towel on my neck andthen I opened the door of the warehouse." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 12490i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2498 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2504 @_l_2498: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2504 PUSH_VAL Integer 0i Return @_l_2504: PUSH_VAL String "DATE" PUSH_VAL Integer 0i CALL EyeCatchEnter NOP PUSH_VAL String "00_b009" CALL Change NOP PUSH_VAL Integer 0i Return PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return @@Initialize Return this EndFunc Function sc00_B009() CALL ScenarioEnter NOP PUSH_VAL String "SE352" PUSH_VAL Integer 0i CALL ScPlaySe NOP PUSH_VAL String "B17b" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetCg NOP CALL Update NOP PUSH_VAL Integer 2000i PUSH_VAL Integer 0i CALL ScWait NOP PUSH_VAL Integer 0i PUSH_VAL Integer 1i CALL BlackOut NOP PUSH_VAL String "B18b" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetCg NOP PUSH_VAL String "CB01_01M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "BGM07" PUSH_VAL Integer 0i CALL ScPlayBgm NOP PUSH_VAL String "Nao" PUSH_VAL String "NO030416" CALL Talk NOP PUSH_VAL String "Ah, Haru-chan, are you done for today?" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 12491i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_61 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_67 @_l_61: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_67 PUSH_VAL Integer 0i Return @_l_67: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Yeah. Nao-chan, what are you up to for today?" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 12492i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_93 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_99 @_l_93: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_99 PUSH_VAL Integer 0i Return @_l_99: PUSH_VAL String "Nao" PUSH_VAL String "NO030417" CALL Talk NOP PUSH_VAL String "I see, so how about if we go home together again?" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 12493i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_125 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_131 @_l_125: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_131 PUSH_VAL Integer 0i Return @_l_131: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Sure, that's fine. Though Sora's class is..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 12494i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_157 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_163 @_l_157: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_163 PUSH_VAL Integer 0i Return @_l_163: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Along the way, I peeked at the classroom beside us, itlooks like their home room is also done, and no one'shere anymore as well." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 12495i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_189 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_195 @_l_189: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_195 PUSH_VAL Integer 0i Return @_l_195: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "...Ah... It looks like they've finished earlier thanus..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 12496i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_221 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_227 @_l_221: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_227 PUSH_VAL Integer 0i Return @_l_227: PUSH_VAL String "CB01_02M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Nao" PUSH_VAL String "NO030418" CALL Talk NOP PUSH_VAL String "Sora-chan, did she went home?" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 12497i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_258 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_264 @_l_258: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_264 PUSH_VAL Integer 0i Return @_l_264: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "I have a feeling that she's probably waiting by theschool gate." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 12498i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_290 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_296 @_l_290: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_296 PUSH_VAL Integer 0i Return @_l_296: PUSH_VAL String "Nao" PUSH_VAL String "NO030419" CALL Talk NOP PUSH_VAL String "Well then, I think we should get going as wel." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 12499i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_322 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_328 @_l_322: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_328 PUSH_VAL Integer 0i Return @_l_328: PUSH_VAL String "SE156" PUSH_VAL Integer 0i CALL ScPlaySe NOP PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "That's right... hmm?" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 12500i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_358 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_364 @_l_358: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_364 PUSH_VAL Integer 0i Return @_l_364: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Then I got an email at the same time." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 12501i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_390 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_396 @_l_390: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_396 PUSH_VAL Integer 0i Return @_l_396: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "It came from Sora, there was nothing in it as usual,except for the subject, 'I went home with one of myclassmates'." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 12502i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_422 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_428 @_l_422: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_428 PUSH_VAL Integer 0i Return @_l_428: PUSH_VAL String "CB01_01M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Nao" PUSH_VAL String "NO030420" CALL Talk NOP PUSH_VAL String "What's the matter?" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 12503i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_459 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_465 @_l_459: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_465 PUSH_VAL Integer 0i Return @_l_465: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Ah, it looks like that she went home with one of herclassmates." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 12504i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_491 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_497 @_l_491: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_497 PUSH_VAL Integer 0i Return @_l_497: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "This is a rare thing to happen." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 12505i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_523 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_529 @_l_523: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_529 PUSH_VAL Integer 0i Return @_l_529: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Probably, one of her classmates took a liking to her,and went to see her off." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 12506i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_555 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_561 @_l_555: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_561 PUSH_VAL Integer 0i Return @_l_561: PUSH_VAL String "CB01_03M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Nao" PUSH_VAL String "NO030421" CALL Talk NOP PUSH_VAL String "Maybe, Onii-chan is thinking that he can't go hometogether with his cute little sister?" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 12507i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_592 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_598 @_l_592: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_598 PUSH_VAL Integer 0i Return @_l_598: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Eh? No way, not really... but, I think it's much better.Sora's never had any friends after all so I'm quitehappy about it." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 12508i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_624 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_630 @_l_624: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_630 PUSH_VAL Integer 0i Return @_l_630: PUSH_VAL String "CB01_02M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Nao" PUSH_VAL String "NO030422" CALL Talk NOP PUSH_VAL String "Yeah, Sora-chan is also cute, maybe everyone's just shyto talk to her." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 12509i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_661 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_667 @_l_661: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_667 PUSH_VAL Integer 0i Return @_l_667: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "She's also unsociable, so she'd disagree with a lot." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 12510i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_693 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_699 @_l_693: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_699 PUSH_VAL Integer 0i Return @_l_699: PUSH_VAL String "Nao" PUSH_VAL String "NO030423" CALL Talk NOP PUSH_VAL String "You shouldn't say that. Sora-chan is kind after all." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 12511i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_725 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_731 @_l_725: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_731 PUSH_VAL Integer 0i Return @_l_731: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "I-I wonder..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 12512i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_757 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_763 @_l_757: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_763 PUSH_VAL Integer 0i Return @_l_763: PUSH_VAL String "CB01_03M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Nao" PUSH_VAL String "NO030424" CALL Talk NOP PUSH_VAL String "Oh my, shouldn't you have more faith in her Onii-chan?" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 12513i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_794 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_800 @_l_794: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_800 PUSH_VAL Integer 0i Return @_l_800: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Sora's always angry with me whenever I look after her asan older brother." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 12514i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_826 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_832 @_l_826: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_832 PUSH_VAL Integer 0i Return @_l_832: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "I want to explain it to everyone that I'm the olderbrother, though whenever I differentiate who is older,Sora always gets into a bad mood." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 12515i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_858 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_864 @_l_858: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_864 PUSH_VAL Integer 0i Return @_l_864: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "We're twins after all, there's no youngest and eldest...and, she always says that." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 12516i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_890 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_896 @_l_890: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_896 PUSH_VAL Integer 0i Return @_l_896: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "That's why, "Haru and I are equal"... as she alwayssays." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 12517i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_922 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_928 @_l_922: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_928 PUSH_VAL Integer 0i Return @_l_928: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Well, the most convenient way for us to accept ourbirthline, I act out as a big brother, while Sora actsas a big sister..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 12518i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_954 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_960 @_l_954: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_960 PUSH_VAL Integer 0i Return @_l_960: PUSH_VAL String "CB01_01M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Nao" PUSH_VAL String "NO030425" CALL Talk NOP PUSH_VAL String "Maybe it's just puberty? Also the feeling of having somany things change around you right away." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 12519i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_991 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_997 @_l_991: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_997 PUSH_VAL Integer 0i Return @_l_997: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "...W-well, you can say it that way." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 12520i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1023 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1029 @_l_1023: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1029 PUSH_VAL Integer 0i Return @_l_1029: PUSH_VAL String "Nao" PUSH_VAL String "NO030426" CALL Talk NOP PUSH_VAL String "Well, shall we go home? I feel that Sora-chan might bewaiting." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 12521i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1055 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1061 @_l_1055: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1061 PUSH_VAL Integer 0i Return @_l_1061: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Yeah, and if I won't be home early, she might get madagain." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 12522i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1087 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1093 @_l_1087: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1093 PUSH_VAL Integer 0i Return @_l_1093: PUSH_VAL String "CB01_02M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Nao" PUSH_VAL String "NO030427" CALL Talk NOP PUSH_VAL String "Hehehe... ah, oh yeah, today, don't you want anything tobuy?" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 12523i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1124 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1130 @_l_1124: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1130 PUSH_VAL Integer 0i Return @_l_1130: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Oh, that's right... though we'll have to hurry." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 12524i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1156 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1162 @_l_1156: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1162 PUSH_VAL Integer 0i Return @_l_1162: PUSH_VAL String "CB01_04M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Nao" PUSH_VAL String "NO030428" CALL Talk NOP PUSH_VAL String "Look out! Dash! Dash!" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 12525i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1193 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1199 @_l_1193: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1199 PUSH_VAL Integer 0i Return @_l_1199: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Y-yeah!" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 12526i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1225 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1231 @_l_1225: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1231 PUSH_VAL Integer 0i Return @_l_1231: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Nao-chan looked happy as she pushed me in my shoulders,we went out running." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 12527i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1257 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1263 @_l_1257: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1263 PUSH_VAL Integer 0i Return @_l_1263: PUSH_VAL Integer 0i PUSH_VAL Integer 1i CALL BlackOut NOP PUSH_VAL String "B01b" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetCg NOP PUSH_VAL String "CB01_02M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Nao" PUSH_VAL String "NO030429" CALL Talk NOP PUSH_VAL String "Well then, I'll leave the bags here so we can gotogether again, okay?" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 12528i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1303 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1309 @_l_1303: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1309 PUSH_VAL Integer 0i Return @_l_1309: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Yeah, sorry, you had to go with me again." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 12529i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1335 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1341 @_l_1335: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1341 PUSH_VAL Integer 0i Return @_l_1341: PUSH_VAL String "CB01_01M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Nao" PUSH_VAL String "NO030430" CALL Talk NOP PUSH_VAL String "It's fine, it's like we're partners this way, right?" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 12530i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1372 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1378 @_l_1372: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1378 PUSH_VAL Integer 0i Return @_l_1378: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Yeah, thanks. Well, I'll see you home now." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 12531i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1404 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1410 @_l_1404: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1410 PUSH_VAL Integer 0i Return @_l_1410: PUSH_VAL String "CB01_11M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Nao" PUSH_VAL String "NO030431" CALL Talk NOP PUSH_VAL String "Eh, it's fine, I'll be back soon anyway, so there's noneed to see me back." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 12532i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1441 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1447 @_l_1441: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1447 PUSH_VAL Integer 0i Return @_l_1447: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Oh yeah, well then, see you afterwards." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 12533i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1473 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1479 @_l_1473: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1479 PUSH_VAL Integer 0i Return @_l_1479: PUSH_VAL String "CB01_01M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Nao" PUSH_VAL String "NO030432" CALL Talk NOP PUSH_VAL String "See you." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 12534i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1510 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1516 @_l_1510: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1516 PUSH_VAL Integer 0i Return @_l_1516: CALL ScStopBgm NOP CALL BustupClear NOP PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Well then..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 12535i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1546 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1552 @_l_1546: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1552 PUSH_VAL Integer 0i Return @_l_1552: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "I reached my hand for the key by the door, but it wasn'tthere." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 12536i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1578 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1584 @_l_1578: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1584 PUSH_VAL Integer 0i Return @_l_1584: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "It looks like she really came back before me." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 12537i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1610 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1616 @_l_1610: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1616 PUSH_VAL Integer 0i Return @_l_1616: PUSH_VAL String "se105" PUSH_VAL Integer 0i CALL ScPlaySe NOP PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "I'm home." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 12538i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1646 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1652 @_l_1646: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1652 PUSH_VAL Integer 0i Return @_l_1652: PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL BlackOut NOP PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "I'm worried, it looks like Sora's inside her room andshe won't be going out for a while." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 12539i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1682 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1688 @_l_1682: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1688 PUSH_VAL Integer 0i Return @_l_1688: PUSH_VAL String "B02a" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetCg NOP PUSH_VAL String "WIP_RL" PUSH_VAL Integer 500i CALL Transition NOP PUSH_VAL String "BGM03" PUSH_VAL Integer 0i CALL ScPlayBgm NOP PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "I changed my clothes then I went to check the recipes inthe refrigerator." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 12540i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1727 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1733 @_l_1727: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1733 PUSH_VAL Integer 0i Return @_l_1733: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "I checked if the left overs would be enough, then Iplaced a memo on the ones I just bought." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 12541i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1759 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1765 @_l_1759: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1765 PUSH_VAL Integer 0i Return @_l_1765: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "As I thought, fresh goods goes out fast." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 12542i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1791 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1797 @_l_1791: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1797 PUSH_VAL Integer 0i Return @_l_1797: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "There's nothing particularly more easy to buy on summerexcept for the white noodles and soba noodles." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 12543i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1823 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1829 @_l_1823: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1829 PUSH_VAL Integer 0i Return @_l_1829: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Once in a while, is it fine if I shop ahead so I won'tbe going out more?" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 12544i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1855 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1861 @_l_1855: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1861 PUSH_VAL Integer 0i Return @_l_1861: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Also, I don't want our neighbours seeing Nao-chan alwayshelps me in such things..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 12545i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1887 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1893 @_l_1887: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1893 PUSH_VAL Integer 0i Return @_l_1893: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "But, she's always looking after us which makes it kindof awkward." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 12546i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1919 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1925 @_l_1919: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1925 PUSH_VAL Integer 0i Return @_l_1925: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "I wonder if I'm bothering her like in the past where Iuse to ask for her help? That's how I felt during thattime." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 12547i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1951 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1957 @_l_1951: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1957 PUSH_VAL Integer 0i Return @_l_1957: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Even so, she still finds time to help and look after us,I'm quite worried about it." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 12548i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1983 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1989 @_l_1983: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1989 PUSH_VAL Integer 0i Return @_l_1989: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "I should really return the favor..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 12549i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2015 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2021 @_l_2015: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2021 PUSH_VAL Integer 0i Return @_l_2021: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "I want to pay her back, I could invite her to a mealthough I'm not even sure if it would taste good..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 12550i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2047 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2053 @_l_2047: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2053 PUSH_VAL Integer 0i Return @_l_2053: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "While thinking about that, I took out my wallet and myphone." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 12551i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2079 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2085 @_l_2079: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2085 PUSH_VAL Integer 0i Return @_l_2085: PUSH_VAL String "B01b" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetCg NOP PUSH_VAL String "WIP_LR" PUSH_VAL Integer 500i CALL Transition NOP PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "It's almost time, it's a good time to buy ingredientsfor our dinner." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 12552i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2120 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2126 @_l_2120: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2126 PUSH_VAL Integer 0i Return @_l_2126: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Again, I hope I won't be dragged in by the crowd..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 12553i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2152 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2158 @_l_2152: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2158 PUSH_VAL Integer 0i Return @_l_2158: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "...?" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 12554i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2184 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2190 @_l_2184: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2190 PUSH_VAL Integer 0i Return @_l_2190: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "If it's always like this, I'll just wait for Nao-chanoutside earlier than now." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 12555i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2216 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2222 @_l_2216: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2222 PUSH_VAL Integer 0i Return @_l_2222: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "...Did something happen?" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 12556i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2248 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2254 @_l_2248: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2254 PUSH_VAL Integer 0i Return @_l_2254: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "It's hot, so maybe she took a shower? Nao-chan hasn'tcome outside of her house yet." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 12557i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2280 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2286 @_l_2280: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2286 PUSH_VAL Integer 0i Return @_l_2286: PUSH_VAL String "B05b" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetCg NOP PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "I went in front of Nao-chan's house." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 12558i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2317 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2323 @_l_2317: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2323 PUSH_VAL Integer 0i Return @_l_2323: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Speaking of which, I could greet them while waiting,maybe I can go and show up for a while." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 12559i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2349 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2355 @_l_2349: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2355 PUSH_VAL Integer 0i Return @_l_2355: CALL ScStopBgm NOP PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "And, as I reached for the knob on their gate..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 12560i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2383 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2389 @_l_2383: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2389 PUSH_VAL Integer 0i Return @_l_2389: PUSH_VAL String "Voice H " PUSH_VAL String "NO030433" CALL Talk NOP PUSH_VAL String "Even so, what kind of thing do you think it is!?" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 12561i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2415 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2421 @_l_2415: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2421 PUSH_VAL Integer 0i Return @_l_2421: PUSH_VAL String "BGM11" PUSH_VAL Integer 0i CALL ScPlayBgm NOP PUSH_VAL String "Voice Hn " PUSH_VAL String "NP500008" CALL Talk NOP PUSH_VAL String "If you're causing another problem, what will you do? Youshould act and think more appropriate to your age!" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 12562i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2451 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2457 @_l_2451: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2457 PUSH_VAL Integer 0i Return @_l_2457: PUSH_VAL String "Voice H " PUSH_VAL String "NO030435" CALL Talk NOP PUSH_VAL String "I am!! Why don't you believe me?!" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 12563i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2483 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2489 @_l_2483: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2489 PUSH_VAL Integer 0i Return @_l_2489: PUSH_VAL String "Voice Hn " PUSH_VAL String "NP500009" CALL Talk NOP PUSH_VAL String "You're still young! You should listen properly to usadults!" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 12564i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2515 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2521 @_l_2515: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2521 PUSH_VAL Integer 0i Return @_l_2521: PUSH_VAL String "se100" PUSH_VAL Integer 0i CALL ScPlaySe NOP PUSH_VAL String "CB01_06S" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Nao" PUSH_VAL String "NO030437" CALL Talk NOP PUSH_VAL String "So be it, you always look at me as if I did somethingwrong!!" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 12565i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2556 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2562 @_l_2556: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2562 PUSH_VAL Integer 0i Return @_l_2562: PUSH_VAL String "CB01_13S" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Nao" PUSH_VAL String "NO030438" CALL Talk NOP PUSH_VAL String "Huh?! H-Haru-chan..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 12566i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2593 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2599 @_l_2593: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2599 PUSH_VAL Integer 0i Return @_l_2599: PUSH_VAL String "Voice Hn " PUSH_VAL String "NP500010" CALL Talk NOP PUSH_VAL String "Hold on a minute, Nao--! Ah..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 12567i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2625 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2631 @_l_2625: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2631 PUSH_VAL Integer 0i Return @_l_2631: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "...G-good afternoon..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 12568i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2657 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2663 @_l_2657: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2663 PUSH_VAL Integer 0i Return @_l_2663: PUSH_VAL String "CB01_10S" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Nao's mother" PUSH_VAL String "NP500011" CALL Talk NOP PUSH_VAL String "O-oh... Haru-chan? It's been a long time..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 12569i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2694 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2700 @_l_2694: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2700 PUSH_VAL Integer 0i Return @_l_2700: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Yes... sorry for showing up at this time." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 12570i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2726 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2732 @_l_2726: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2732 PUSH_VAL Integer 0i Return @_l_2732: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Nao-chan kept on walking out of the gate, while the oldlady can't move away from the door." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 12571i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2758 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2764 @_l_2758: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2764 PUSH_VAL Integer 0i Return @_l_2764: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "It's Nao-chan's mother." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 12572i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2790 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2796 @_l_2790: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2796 PUSH_VAL Integer 0i Return @_l_2796: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Her mother looks worn out, though she wouldn't want topunish her in front of me since it would look bad." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 12573i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2822 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2828 @_l_2822: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2828 PUSH_VAL Integer 0i Return @_l_2828: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Back then, Nao-chan looks fine, she was a cheerfulperson, though she changed when we weren't able to meeteach other." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 12574i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2854 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2860 @_l_2854: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2860 PUSH_VAL Integer 0i Return @_l_2860: PUSH_VAL String "Nao's mother" PUSH_VAL String "NP500012" CALL Talk NOP PUSH_VAL String "You really have grown a lot... Don't you find it hard tolive with just the both of you?" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 12575i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2886 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2892 @_l_2886: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2892 PUSH_VAL Integer 0i Return @_l_2892: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Y-yes... but..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 12576i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2918 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2924 @_l_2918: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2924 PUSH_VAL Integer 0i Return @_l_2924: PUSH_VAL String "CB01_06M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Nao" PUSH_VAL String "NO030442" CALL Talk NOP PUSH_VAL String "Let's go Haru-chan..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 12577i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2955 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2961 @_l_2955: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2961 PUSH_VAL Integer 0i Return @_l_2961: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "With a jerk, Nao-chan took my hands." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 12578i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2987 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2993 @_l_2987: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2993 PUSH_VAL Integer 0i Return @_l_2993: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Just like that, her strength kept dragging me as we wentaway." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 12579i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_3019 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_3025 @_l_3019: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_3025 PUSH_VAL Integer 0i Return @_l_3025: PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL BlackOut NOP PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Eh..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 12580i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_3055 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_3061 @_l_3055: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_3061 PUSH_VAL Integer 0i Return @_l_3061: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "We left as I was still talking to her mother, I can feelthe anger of Nao-chan." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 12581i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_3087 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_3093 @_l_3087: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_3093 PUSH_VAL Integer 0i Return @_l_3093: CALL ScStopBgm NOP PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "But, as it's connected to their quarrel earlier,Nao-chan didn't look back." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 12582i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_3121 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_3127 @_l_3121: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_3127 PUSH_VAL Integer 0i Return @_l_3127: PUSH_VAL String "B34b" PUSH_VAL Integer 400i PUSH_VAL Integer 0i CALL SetCg NOP PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "A-are you all right? Nao-chan." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 12583i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_3158 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_3164 @_l_3158: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_3164 PUSH_VAL Integer 0i Return @_l_3164: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "I held on to her just like that, though she staggered abit as we go." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 12584i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_3190 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_3196 @_l_3190: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_3196 PUSH_VAL Integer 0i Return @_l_3196: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Nao-chan stood silent, I pretened not to see her as Ireally could barely see her face." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 12585i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_3222 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_3228 @_l_3222: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_3228 PUSH_VAL Integer 0i Return @_l_3228: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Even though she was always gentle and kind, I just can'tbelieve that she can also get mad like that." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 12586i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_3254 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_3260 @_l_3254: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_3260 PUSH_VAL Integer 0i Return @_l_3260: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "As we got far away from Nao-chan's house, she slowlytook her hands away from me." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 12587i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_3286 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_3292 @_l_3286: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_3292 PUSH_VAL Integer 0i Return @_l_3292: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "...Nao-chan..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 12588i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_3318 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_3324 @_l_3318: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_3324 PUSH_VAL Integer 0i Return @_l_3324: PUSH_VAL String "CB01_10M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "BGM10" PUSH_VAL Integer 0i CALL ScPlayBgm NOP PUSH_VAL String "Nao" PUSH_VAL String "NO030443" CALL Talk NOP PUSH_VAL String "I-I'm sorry..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 12589i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_3359 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_3365 @_l_3359: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_3365 PUSH_VAL Integer 0i Return @_l_3365: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "N-no... I don't mind it..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 12590i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_3391 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_3397 @_l_3391: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_3397 PUSH_VAL Integer 0i Return @_l_3397: PUSH_VAL String "Nao" PUSH_VAL String "NO030444" CALL Talk NOP PUSH_VAL String "I-I dragged you in it even though I told you not toworry... how do I explain it..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 12591i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_3423 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_3429 @_l_3423: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_3429 PUSH_VAL Integer 0i Return @_l_3429: PUSH_VAL String "Nao" PUSH_VAL String "NO030445" CALL Talk NOP PUSH_VAL String "My parents aren't really in a good relationship, theyoccasionally get drunk and fight." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 12592i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_3455 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_3461 @_l_3455: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_3461 PUSH_VAL Integer 0i Return @_l_3461: PUSH_VAL String "Nao" PUSH_VAL String "NO030446" CALL Talk NOP PUSH_VAL String "Even though there's nothing big, once they starttalking..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 12593i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_3487 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_3493 @_l_3487: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_3493 PUSH_VAL Integer 0i Return @_l_3493: PUSH_VAL String "CB01_11M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Nao" PUSH_VAL String "NO030447" CALL Talk NOP PUSH_VAL String "That's why, Haru-chan... it always happen, so it's notsomething big right?" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 12594i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_3524 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_3530 @_l_3524: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_3530 PUSH_VAL Integer 0i Return @_l_3530: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Y-yeah..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 12595i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_3556 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_3562 @_l_3556: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_3562 PUSH_VAL Integer 0i Return @_l_3562: PUSH_VAL String "Nao" PUSH_VAL String "NO030448" CALL Talk NOP PUSH_VAL String "I'm really sorry if I surprised you back there. But,it's always like this..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 12596i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_3588 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_3594 @_l_3588: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_3594 PUSH_VAL Integer 0i Return @_l_3594: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Yeah, I understand." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 12597i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_3620 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_3626 @_l_3620: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_3626 PUSH_VAL Integer 0i Return @_l_3626: PUSH_VAL String "Nao" PUSH_VAL String "NO030449" CALL Talk NOP PUSH_VAL String "Thank you..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 12598i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_3652 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_3658 @_l_3652: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_3658 PUSH_VAL Integer 0i Return @_l_3658: PUSH_VAL String "CB01_01M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Nao" PUSH_VAL String "NO030450" CALL Talk NOP PUSH_VAL String "Well, shall we go and shop? If we don't hurry up, theingredients might be sold out." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 12599i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_3689 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_3695 @_l_3689: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_3695 PUSH_VAL Integer 0i Return @_l_3695: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Oh yeah, let's hurry!" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 12600i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_3721 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_3727 @_l_3721: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_3727 PUSH_VAL Integer 0i Return @_l_3727: CALL ScStopBgm NOP CALL BustupClear NOP PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "I went ahead of Nao-chan." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 12601i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_3757 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_3763 @_l_3757: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_3763 PUSH_VAL Integer 0i Return @_l_3763: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Their quarrel earlier, it's the problem of their familyeven though it's one-sided, it's hard for Nao-chan forme to know about it." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 12602i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_3789 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_3795 @_l_3789: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_3795 PUSH_VAL Integer 0i Return @_l_3795: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "But... I want to more about Nao-chan, not justeverything." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 12603i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_3821 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_3827 @_l_3821: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_3827 PUSH_VAL Integer 0i Return @_l_3827: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "It's because I was always focused on my own problemswith Sora and the house, so she didn't talk about hers." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 12604i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_3853 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_3859 @_l_3853: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_3859 PUSH_VAL Integer 0i Return @_l_3859: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "So we're quite the same..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 12605i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_3885 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_3891 @_l_3885: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_3891 PUSH_VAL Integer 0i Return @_l_3891: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "That's why, I was surprised, it's just like when we werekids, to depend on each other when both of us feels thesame thing." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 12606i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_3917 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_3923 @_l_3917: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_3923 PUSH_VAL Integer 0i Return @_l_3923: PUSH_VAL String "" PUSH_VAL Integer 0i CALL EyeCatchEnter NOP PUSH_VAL String "00_b009b" CALL Change NOP PUSH_VAL Integer 0i Return PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return @@Initialize Return this EndFunc Function sc00_B009B() CALL ScenarioEnter NOP PUSH_VAL String "B01c" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetCg NOP CALL Update NOP PUSH_VAL Integer 2000i PUSH_VAL Integer 0i CALL ScWait NOP PUSH_VAL Integer 0i PUSH_VAL Integer 1i CALL BlackOut NOP PUSH_VAL String "B02c" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetCg NOP PUSH_VAL String "Nao" PUSH_VAL String "NO030451" CALL Talk NOP PUSH_VAL String "Haru-chan, hand me the meat." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 12607i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_48 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_54 @_l_48: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_54 PUSH_VAL Integer 0i Return @_l_54: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Yes, here." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 12608i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_80 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_86 @_l_80: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_86 PUSH_VAL Integer 0i Return @_l_86: PUSH_VAL String "BGM05" PUSH_VAL Integer 0i CALL ScPlayBgm NOP PUSH_VAL String "EB07b" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetCg NOP PUSH_VAL String "Nao" PUSH_VAL String "NO030452" CALL Talk NOP PUSH_VAL String "Okay, thank you." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 12609i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_121 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_127 @_l_121: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_127 PUSH_VAL Integer 0i Return @_l_127: PUSH_VAL String "se071" PUSH_VAL Integer 0i CALL ScPlaySe NOP PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "As I watch, the sound along with its fragrance filledthe room." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 12610i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_157 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_163 @_l_157: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_163 PUSH_VAL Integer 0i Return @_l_163: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "I handed the salt and pepper, then she sprinkled them onthe fried vegtables." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 12611i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_189 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_195 @_l_189: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_195 PUSH_VAL Integer 0i Return @_l_195: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "She cooked the left overs, along with the meat and thevegtables we bought today, "Everything will be fried",as she said." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 12612i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_221 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_227 @_l_221: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_227 PUSH_VAL Integer 0i Return @_l_227: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "As I watch, I became more hungry." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 12613i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_253 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_259 @_l_253: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_259 PUSH_VAL Integer 0i Return @_l_259: PUSH_VAL String "Nao" PUSH_VAL String "NO030453" CALL Talk NOP PUSH_VAL String "Whoop. ...It's about to be finished, ready the platesplease." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 12614i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_285 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_291 @_l_285: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_291 PUSH_VAL Integer 0i Return @_l_291: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Okay, I got it." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 12615i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_317 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_323 @_l_317: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_323 PUSH_VAL Integer 0i Return @_l_323: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "I prepared three plates." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 12616i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_349 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_355 @_l_349: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_355 PUSH_VAL Integer 0i Return @_l_355: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Right after we shopped, Nao-chan's mood seemed to beokay now, though she said she doesn't want to go homefor a while, so I invited her to eat with us." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 12617i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_381 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_387 @_l_381: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_387 PUSH_VAL Integer 0i Return @_l_387: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "She gladly accepted my invitation, and since I'm notgood in the kicthen like Nao-chan, we decided to worktogether in the kitchen, she also took it as a chance tothank me." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 12618i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_413 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_419 @_l_413: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_419 PUSH_VAL Integer 0i Return @_l_419: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Nao-chan's good with it as usual. I didn't even noticeit, that she was also able to prepare the side dish onthe small bowl, then she lined up the side dish as shefinished it." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 12619i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_445 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_451 @_l_445: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_451 PUSH_VAL Integer 0i Return @_l_451: PUSH_VAL String "Nao" PUSH_VAL String "NO030454" CALL Talk NOP PUSH_VAL String "It's almost done, are you going to call Sora-chan?" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 12620i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_477 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_483 @_l_477: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_483 PUSH_VAL Integer 0i Return @_l_483: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Yeah, that's right." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 12621i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_509 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_515 @_l_509: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_515 PUSH_VAL Integer 0i Return @_l_515: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Sora! Sora! Dinner's ready?" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 12622i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_541 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_547 @_l_541: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_547 PUSH_VAL Integer 0i Return @_l_547: PUSH_VAL String "B02c" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetCg NOP PUSH_VAL String "CA02_01M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "She could be hungry now, since Sora went out of her roomtimidly right away." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 12623i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_583 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_589 @_l_583: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_589 PUSH_VAL Integer 0i Return @_l_589: PUSH_VAL String "Sora" PUSH_VAL String "SR030079" CALL Talk NOP PUSH_VAL String "...Late." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 12624i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_615 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_621 @_l_615: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_621 PUSH_VAL Integer 0i Return @_l_621: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Since you're hungry, this meal would certainly bedelicious." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 12625i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_647 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_653 @_l_647: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_653 PUSH_VAL Integer 0i Return @_l_653: PUSH_VAL String "CA02_04M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Sora" PUSH_VAL String "SR030080" CALL Talk NOP PUSH_VAL String "Liar..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 12626i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_684 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_690 @_l_684: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_690 PUSH_VAL Integer 0i Return @_l_690: PUSH_VAL String "CB01_01M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Nao" PUSH_VAL String "NO030455" CALL Talk NOP PUSH_VAL String "I'm sorry, I made you wait." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 12627i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_721 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_727 @_l_721: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_727 PUSH_VAL Integer 0i Return @_l_727: PUSH_VAL String "Sora" PUSH_VAL String "SR030081" CALL Talk NOP PUSH_VAL String "........." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 12628i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_753 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_759 @_l_753: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_759 PUSH_VAL Integer 0i Return @_l_759: PUSH_VAL Integer 4i CALL BustupClear NOP PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Sora took a glance at Nao-chan, then she went to theguest room and sat on her own cushion." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 12629i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_788 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_794 @_l_788: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_794 PUSH_VAL Integer 0i Return @_l_794: PUSH_VAL String "B32c" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetCg NOP PUSH_VAL String "WIP_RL" PUSH_VAL Integer 500i CALL Transition NOP PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Hey Sora, the rice..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 12630i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_829 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_835 @_l_829: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_835 PUSH_VAL Integer 0i Return @_l_835: PUSH_VAL String "CA02_01M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "I passed her the bowl of rice, then she quickly took itand placed it down as she stared on it." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 12631i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_866 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_872 @_l_866: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_872 PUSH_VAL Integer 0i Return @_l_872: PUSH_VAL String "CB01_02M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Nao" PUSH_VAL String "NO030456" CALL Talk NOP PUSH_VAL String "Here, sorry for always making nothing but fried foods." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 12632i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_903 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_909 @_l_903: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_909 PUSH_VAL Integer 0i Return @_l_909: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "It was still hot, so there were still steam coming fromthe fried food as it was placed in front of us." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 12633i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_935 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_941 @_l_935: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_941 PUSH_VAL Integer 0i Return @_l_941: PUSH_VAL String "Nao" PUSH_VAL String "NO030457" CALL Talk NOP PUSH_VAL String "I think I made too much, so I think it's fine if you putthem in your lunch tomorrow." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 12634i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_967 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_973 @_l_967: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_973 PUSH_VAL Integer 0i Return @_l_973: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Ah, thanks for helping, Nao-chan." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 12635i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_999 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1005 @_l_999: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1005 PUSH_VAL Integer 0i Return @_l_1005: PUSH_VAL String "CA02_04M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Sora" PUSH_VAL String "SR030082" CALL Talk NOP PUSH_VAL String "...Thank you for the food." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 12636i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1036 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1042 @_l_1036: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1042 PUSH_VAL Integer 0i Return @_l_1042: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Nao-chan sat in front of me, then Sora timidly took somefood and started eating." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 12637i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1068 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1074 @_l_1068: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1074 PUSH_VAL Integer 0i Return @_l_1074: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Hey, can't you wait?" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 12638i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1100 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1106 @_l_1100: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1106 PUSH_VAL Integer 0i Return @_l_1106: PUSH_VAL String "CB01_01M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Nao" PUSH_VAL String "NO030458" CALL Talk NOP PUSH_VAL String "No, it's fine. Look, why don't we eat as well?Thank you for the food." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 12639i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1137 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1143 @_l_1137: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1143 PUSH_VAL Integer 0i Return @_l_1143: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Thank you for the food." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 12640i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1169 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1175 @_l_1169: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1175 PUSH_VAL Integer 0i Return @_l_1175: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "I felt a bit excited to eat as I placed the fried foodon top of my rice, then I mixed it with my rice." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 12641i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1201 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1207 @_l_1201: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1207 PUSH_VAL Integer 0i Return @_l_1207: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Today, we have the Worcester sauce, and I felt likesprinkling some on my rice to make it taste more better." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 12642i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1233 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1239 @_l_1233: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1239 PUSH_VAL Integer 0i Return @_l_1239: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "It's delicious right? The sauce makes it more delicious." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 12643i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1265 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1271 @_l_1265: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1271 PUSH_VAL Integer 0i Return @_l_1271: PUSH_VAL String "Nao" PUSH_VAL String "NO030459" CALL Talk NOP PUSH_VAL String "Yeah, did you know you can also try it with differentrecipes Haru-chan? You might be able to find a flavorthat you would like too." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 12644i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1297 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1303 @_l_1297: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1303 PUSH_VAL Integer 0i Return @_l_1303: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Yeah, just watch me." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 12645i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1329 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1335 @_l_1329: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1335 PUSH_VAL Integer 0i Return @_l_1335: PUSH_VAL String "CA02_01M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Sora" PUSH_VAL String "SR030083" CALL Talk NOP PUSH_VAL String "...Tea." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 12646i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1366 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1372 @_l_1366: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1372 PUSH_VAL Integer 0i Return @_l_1372: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Ah, okay." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 12647i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1398 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1404 @_l_1398: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1404 PUSH_VAL Integer 0i Return @_l_1404: PUSH_VAL String "Nao" PUSH_VAL String "NO030460" CALL Talk NOP PUSH_VAL String "I'll heat it up." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 12648i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1430 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1436 @_l_1430: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1436 PUSH_VAL Integer 0i Return @_l_1436: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Let me do it." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 12649i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1462 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1468 @_l_1462: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1468 PUSH_VAL Integer 0i Return @_l_1468: PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL BlackOut NOP PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "She was the one who already cooked for us, so I think itwould be inappropriate for her to do more things." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 12650i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1498 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1504 @_l_1498: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1504 PUSH_VAL Integer 0i Return @_l_1504: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "I took three small teacups and poured in the tea, Iplaced it in a tray and carried it to the guest room." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 12651i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1530 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1536 @_l_1530: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1536 PUSH_VAL Integer 0i Return @_l_1536: PUSH_VAL String "B32c" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetCg NOP PUSH_VAL String "CA02_01M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "CB01_02M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Nao" PUSH_VAL String "NO030461" CALL Talk NOP PUSH_VAL String "Thank you, Haru-chan." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 12652i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1577 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1583 @_l_1577: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1583 PUSH_VAL Integer 0i Return @_l_1583: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "It's nothing... hey, Sora." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 12653i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1609 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1615 @_l_1609: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1615 PUSH_VAL Integer 0i Return @_l_1615: PUSH_VAL String "Sora" PUSH_VAL String "SR030084" CALL Talk NOP PUSH_VAL String "...Put it here..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 12654i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1641 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1647 @_l_1641: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1647 PUSH_VAL Integer 0i Return @_l_1647: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Sora quickly pushed the tea cup away as I placed it." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 12655i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1673 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1679 @_l_1673: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1679 PUSH_VAL Integer 0i Return @_l_1679: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "And I went for the trouble to put the tea cup there." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 12656i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1705 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1711 @_l_1705: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1711 PUSH_VAL Integer 0i Return @_l_1711: PUSH_VAL String "CA02_05M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Sora" PUSH_VAL String "SR030085" CALL Talk NOP PUSH_VAL String "It's hot... I hate it." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 12657i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1742 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1748 @_l_1742: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1748 PUSH_VAL Integer 0i Return @_l_1748: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "...You might get burned if you spill it." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 12658i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1774 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1780 @_l_1774: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1780 PUSH_VAL Integer 0i Return @_l_1780: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "I poured some tea on Sora's cup to fill it again." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 12659i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1806 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1812 @_l_1806: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1812 PUSH_VAL Integer 0i Return @_l_1812: PUSH_VAL String "CA02_01M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Sora blew her newly poured tea to cool it down." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 12660i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1843 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1849 @_l_1843: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1849 PUSH_VAL Integer 0i Return @_l_1849: CALL ScStopBgm NOP PUSH_VAL String "CB01_03M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Nao" PUSH_VAL String "NO030462" CALL Talk NOP PUSH_VAL String "It's so amusing, we used to drink tea in these cups." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 12661i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1882 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1888 @_l_1882: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1888 PUSH_VAL Integer 0i Return @_l_1888: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "That's right, father usually welcome visitors and drinkwith them using these." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 12662i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1914 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1920 @_l_1914: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1920 PUSH_VAL Integer 0i Return @_l_1920: PUSH_VAL String "BGM16" PUSH_VAL Integer 0i CALL ScPlayBgm NOP PUSH_VAL String "CB01_09M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Nao" PUSH_VAL String "NO030463" CALL Talk NOP PUSH_VAL String "Ah... so that's why." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 12663i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1955 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1961 @_l_1955: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1961 PUSH_VAL Integer 0i Return @_l_1961: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Yeah, then he'll pour it on his rice, then I would washit up in the end after drinking the tea... Somehow, hesaid that." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 12664i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1987 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1993 @_l_1987: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1993 PUSH_VAL Integer 0i Return @_l_1993: PUSH_VAL String "CB01_01M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Nao" PUSH_VAL String "NO030464" CALL Talk NOP PUSH_VAL String "Heh... Well, it's a "Tea Bowl" after all, since it'swhat they used to drink tea with back then." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 12665i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2024 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2030 @_l_2024: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2030 PUSH_VAL Integer 0i Return @_l_2030: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Ah, I see..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 12666i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2056 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2062 @_l_2056: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2062 PUSH_VAL Integer 0i Return @_l_2062: PUSH_VAL String "Sora" PUSH_VAL String "SR030086" CALL Talk NOP PUSH_VAL String "...Nggh, ngghh... Thank's for the food." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 12667i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2088 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2094 @_l_2088: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2094 PUSH_VAL Integer 0i Return @_l_2094: PUSH_VAL Integer 4i CALL BustupClear NOP PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "I can hear her gulped down as she drank the tea from hercup, then Sora quickly went out of the guest room." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 12668i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2123 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2129 @_l_2123: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2129 PUSH_VAL Integer 0i Return @_l_2129: PUSH_VAL String "CB01_05M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Nao" PUSH_VAL String "NO030465" CALL Talk NOP PUSH_VAL String "Because I'm here, as I thought, maybe she's not yet usedto it?" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 12669i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2160 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2166 @_l_2160: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2166 PUSH_VAL Integer 0i Return @_l_2166: PUSH_VAL String "Nao" PUSH_VAL String "NO030466" CALL Talk NOP PUSH_VAL String "Also, I'm a bit selfish today, I pressured you intoit..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 12670i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2192 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2198 @_l_2192: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2198 PUSH_VAL Integer 0i Return @_l_2198: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "No... that's not true." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 12671i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2224 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2230 @_l_2224: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2230 PUSH_VAL Integer 0i Return @_l_2230: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "You're the one who made our dinner Nao-chan, you reallyhelped a lot, you also helped me on preparing our lunchbox for the next day, you're looking after us." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 12672i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2256 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2262 @_l_2256: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2262 PUSH_VAL Integer 0i Return @_l_2262: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Also, Sora left because she's done eating right? It'sbecause you're cooking is so delicious, Nao-chan." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 12673i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2288 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2294 @_l_2288: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2294 PUSH_VAL Integer 0i Return @_l_2294: PUSH_VAL String "CB01_02M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Nao" PUSH_VAL String "NO030467" CALL Talk NOP PUSH_VAL String "...Haru-chan..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 12674i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2325 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2331 @_l_2325: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2331 PUSH_VAL Integer 0i Return @_l_2331: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "It's the other way around, we never even knew whatyou're going through Nao-chan, so I'm sorry." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 12675i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2357 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2363 @_l_2357: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2363 PUSH_VAL Integer 0i Return @_l_2363: PUSH_VAL String "CB01_13M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Nao" PUSH_VAL String "NO030468" CALL Talk NOP PUSH_VAL String "No, you shouldn't feel that way." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 12676i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2394 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2400 @_l_2394: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2400 PUSH_VAL Integer 0i Return @_l_2400: PUSH_VAL String "CB01_09M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Nao" PUSH_VAL String "NO030469" CALL Talk NOP PUSH_VAL String "I just..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 12677i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2431 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2437 @_l_2431: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2437 PUSH_VAL Integer 0i Return @_l_2437: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "I interrupted Nao-chan's apology, I felt that sheshouldn't say those words." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 12678i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2463 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2469 @_l_2463: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2469 PUSH_VAL Integer 0i Return @_l_2469: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Also, I'm always glad whenever you come here, I'm happyabout it." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 12679i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2495 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2501 @_l_2495: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2501 PUSH_VAL Integer 0i Return @_l_2501: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "A-and... if you'd like... I... I mean, I can alwayslisten to your problems." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 12680i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2527 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2533 @_l_2527: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2533 PUSH_VAL Integer 0i Return @_l_2533: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "I casually said those words, though I was alsostuttering along the way." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 12681i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2559 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2565 @_l_2559: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2565 PUSH_VAL Integer 0i Return @_l_2565: PUSH_VAL String "CB01_11M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Nao" PUSH_VAL String "NO030470" CALL Talk NOP PUSH_VAL String "G-geez, Haru-chan..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 12682i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2596 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2602 @_l_2596: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2602 PUSH_VAL Integer 0i Return @_l_2602: PUSH_VAL String "CB01_02M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Nao" PUSH_VAL String "NO030471" CALL Talk NOP PUSH_VAL String "...Thank you..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 12683i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2633 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2639 @_l_2633: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2639 PUSH_VAL Integer 0i Return @_l_2639: PUSH_VAL String "CB01_12M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Nao" PUSH_VAL String "NO030472" CALL Talk NOP PUSH_VAL String "If you're being too kind on me... I might just lean onyou always." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 12684i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2670 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2676 @_l_2670: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2676 PUSH_VAL Integer 0i Return @_l_2676: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Nao-chan wiped her a eye for a bit." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 12685i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2702 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2708 @_l_2702: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2708 PUSH_VAL Integer 0i Return @_l_2708: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "It's fine, as long as it's you Nao-chan" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 12686i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2734 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2740 @_l_2734: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2740 PUSH_VAL Integer 0i Return @_l_2740: PUSH_VAL String "CB01_03M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Nao" PUSH_VAL String "NO030473" CALL Talk NOP PUSH_VAL String "Yeah... I think someday... I feel like I'll depend onyou more." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 12687i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2771 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2777 @_l_2771: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2777 PUSH_VAL Integer 0i Return @_l_2777: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "In the end, Nao-chan is really the one who's maturehere, she stood strong despite everything." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 12688i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2803 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2809 @_l_2803: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2809 PUSH_VAL Integer 0i Return @_l_2809: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 12689i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2835 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2841 @_l_2835: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2841 PUSH_VAL Integer 0i Return @_l_2841: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "As I thought, I'm still not strong myself... I guess." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 12690i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2867 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2873 @_l_2867: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2873 PUSH_VAL Integer 0i Return @_l_2873: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "I don't really understand the problem Nao-chan has intheir family, though I'll stand ready to be always therefor her since I want to help." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 12691i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2899 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2905 @_l_2899: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2905 PUSH_VAL Integer 0i Return @_l_2905: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Because of that, I understand why Nao-chan used to belike that." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 12692i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2931 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2937 @_l_2931: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2937 PUSH_VAL Integer 0i Return @_l_2937: CALL ScStopBgm NOP PUSH_VAL String "DATE" PUSH_VAL Integer 0i CALL EyeCatchEnter NOP PUSH_VAL String "00_b010" CALL Change NOP PUSH_VAL Integer 0i Return PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return @@Initialize Return this EndFunc Function sc00_B010() CALL ScenarioEnter NOP PUSH_VAL String "B19a" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetCg NOP PUSH_VAL String "WIP_RL" PUSH_VAL Integer 500i CALL Transition NOP PUSH_VAL String "SE156" PUSH_VAL Integer 0i CALL ScPlaySe NOP PUSH_VAL String "BGM03" PUSH_VAL Integer 0i CALL ScPlayBgm NOP PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "As the last home room ended, I stuffed my bag with mytext books, then my phone rang as someone texted me." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 12693i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_45 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_51 @_l_45: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_51 PUSH_VAL Integer 0i Return @_l_51: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "...?" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 12694i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_77 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_83 @_l_77: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_83 PUSH_VAL Integer 0i Return @_l_83: CALL ScStopSe NOP PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "The text came from Sora, and it simply said "I wenthome"." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 12695i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_111 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_117 @_l_111: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_117 PUSH_VAL Integer 0i Return @_l_117: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "It looks she's been going home with her friends thesepast few days, and since my class ends so late, she getsto go home ahead of me." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 12696i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_143 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_149 @_l_143: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_149 PUSH_VAL Integer 0i Return @_l_149: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Since she's quite lonely in her class, I somehow feel abit relieved as it's going well now." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 12697i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_175 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_181 @_l_175: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_181 PUSH_VAL Integer 0i Return @_l_181: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Well, that's what she said, she'll be back home by thetime I get there." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 12698i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_207 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_213 @_l_207: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_213 PUSH_VAL Integer 0i Return @_l_213: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "I haven't shopped for today, I also need to get somemoney from the post office, so I'm using my free timefor it." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 12699i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_239 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_245 @_l_239: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_245 PUSH_VAL Integer 0i Return @_l_245: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "...I think it's fine to wander around once in a whilewhen I'm going home." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 12700i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_271 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_277 @_l_271: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_277 PUSH_VAL Integer 0i Return @_l_277: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Though, there's no playground around here." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 12701i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_303 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_309 @_l_303: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_309 PUSH_VAL Integer 0i Return @_l_309: PUSH_VAL Integer 0i PUSH_VAL Integer 1i CALL BlackOut NOP PUSH_VAL String "B21a" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetCg NOP PUSH_VAL String "WIP_LR" PUSH_VAL Integer 500i CALL Transition NOP PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "...Are there any club activities today?" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 12702i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_348 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_354 @_l_348: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_354 PUSH_VAL Integer 0i Return @_l_354: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "I feel like doing something before going home, so Idecided to take a look at the pool." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 12703i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_380 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_386 @_l_380: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_386 PUSH_VAL Integer 0i Return @_l_386: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Though it's a little bit late for doing activitiesaround the pool, so there might be a lot of studentsusing the pool now." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 12704i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_412 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_418 @_l_412: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_418 PUSH_VAL Integer 0i Return @_l_418: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Even today, it looks like they just got out of the pool,since there are some water by the poolside." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 12705i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_444 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_450 @_l_444: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_450 PUSH_VAL Integer 0i Return @_l_450: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "It also sounds like the other clubs have started ontheir club activities, that means Nao-chan and theothers have theirs too right?" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 12706i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_476 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_482 @_l_476: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_482 PUSH_VAL Integer 0i Return @_l_482: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "But, the members aren't even here." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 12707i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_508 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_514 @_l_508: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_514 PUSH_VAL Integer 0i Return @_l_514: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Speaking of which, I can also help them clean the poolat this time, since the members are a pair of girls whoaren't even here." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 12708i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_540 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_546 @_l_540: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_546 PUSH_VAL Integer 0i Return @_l_546: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "And there's no one here until now... I know thatNao-chan said that they're only a small club, and itseems that it's true..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 12709i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_572 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_578 @_l_572: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_578 PUSH_VAL Integer 0i Return @_l_578: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "...Hmm? Isn't that..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 12710i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_604 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_610 @_l_604: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_610 PUSH_VAL Integer 0i Return @_l_610: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "They probably don't have any club activities today...So, they might have gone home by now, I saw someonesitting by corner of the poolside." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 12711i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_636 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_642 @_l_636: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_642 PUSH_VAL Integer 0i Return @_l_642: PUSH_VAL String "EB02a" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetCg NOP PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "...Nao-chan." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 12712i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_673 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_679 @_l_673: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_679 PUSH_VAL Integer 0i Return @_l_679: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "She's relaxing by the poolside, along with various ofbooks with her as it looked like." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 12713i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_705 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_711 @_l_705: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_711 PUSH_VAL Integer 0i Return @_l_711: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Even though she's wearing her swimsuit, she's focused onreading instead of swimming." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 12714i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_737 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_743 @_l_737: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_743 PUSH_VAL Integer 0i Return @_l_743: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "As if she went to a summer resort to swim, though shefeel like reading some magazines instead." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 12715i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_769 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_775 @_l_769: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_775 PUSH_VAL Integer 0i Return @_l_775: PUSH_VAL String "EB02b" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetCg NOP PUSH_VAL String "Nao" PUSH_VAL String "NO030474" CALL Talk NOP PUSH_VAL String "Huh? Haru-chan, welcome!" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 12718i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_806 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_812 @_l_806: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_812 PUSH_VAL Integer 0i Return @_l_812: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "You finally noticed me. Sorry for disturbing you." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 12719i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_838 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_844 @_l_838: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_844 PUSH_VAL Integer 0i Return @_l_844: PUSH_VAL String "Nao" PUSH_VAL String "NO030475" CALL Talk NOP PUSH_VAL String "Hehehe, sorry. Welcome, you shouldn't worry about itsince I didn't expect anyone to come by today." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 12720i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_870 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_876 @_l_870: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_876 PUSH_VAL Integer 0i Return @_l_876: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Eh, but you have club activities right? Is it fine?" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 12721i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_902 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_908 @_l_902: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_908 PUSH_VAL Integer 0i Return @_l_908: PUSH_VAL String "Nao" PUSH_VAL String "NO030476" CALL Talk NOP PUSH_VAL String "Ah, haven't I explained it to you? Our club is small,and even if we tell the ghost members to come, they justwon't come." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 12722i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_934 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_940 @_l_934: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_940 PUSH_VAL Integer 0i Return @_l_940: PUSH_VAL String "Nao" PUSH_VAL String "NO030477" CALL Talk NOP PUSH_VAL String "That's why, I use this time in helping cleaning sinceone person wouldn't be enough, and since the membersaren't here always, I feel like opening it for everyone." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 12723i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_966 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_972 @_l_966: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_972 PUSH_VAL Integer 0i Return @_l_972: PUSH_VAL String "Nao" PUSH_VAL String "NO030478" CALL Talk NOP PUSH_VAL String "That's why, if you'd like, don't hesitate to come overand swim right after your classes." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 12724i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_998 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1004 @_l_998: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1004 PUSH_VAL Integer 0i Return @_l_1004: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "S-so that's why..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 12725i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1030 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1036 @_l_1030: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1036 PUSH_VAL Integer 0i Return @_l_1036: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Well, that's quite surprising, I don't think I can jokeabout it either." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 12726i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1062 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1068 @_l_1062: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1068 PUSH_VAL Integer 0i Return @_l_1068: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Nao-chan looked like she was even excited about her clubactivities, I wonder how she felt about it, looking ather read these books, it's like she's just venting herenthusiasm in it." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 12727i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1094 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1100 @_l_1094: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1100 PUSH_VAL Integer 0i Return @_l_1100: PUSH_VAL String "Nao" PUSH_VAL String "NO030479" CALL Talk NOP PUSH_VAL String "Ah, Haru-chan, you can swim if you'd like you know?" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 12728i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1126 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1132 @_l_1126: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1132 PUSH_VAL Integer 0i Return @_l_1132: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "N-no... I mean... I don't have my swimsuit with me." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 12729i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1158 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1164 @_l_1158: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1164 PUSH_VAL Integer 0i Return @_l_1164: PUSH_VAL String "Nao" PUSH_VAL String "NO030480" CALL Talk NOP PUSH_VAL String "Really? You can come here anytime, especially if I'mhere.Eventually, Ryouhei would come here to refresh himself,so you shouldn't be shy about it Haru-chan." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 12730i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1190 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1196 @_l_1190: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1196 PUSH_VAL Integer 0i Return @_l_1196: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Ahaha... that's right." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 12731i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1222 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1228 @_l_1222: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1228 PUSH_VAL Integer 0i Return @_l_1228: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "...Nao-chan, aren't you going to swim?" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 12732i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1254 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1260 @_l_1254: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1260 PUSH_VAL Integer 0i Return @_l_1260: PUSH_VAL String "Nao" PUSH_VAL String "NO030481" CALL Talk NOP PUSH_VAL String "If I'm in the mood... I guess...?" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 12733i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1286 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1292 @_l_1286: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1292 PUSH_VAL Integer 0i Return @_l_1292: PUSH_VAL String "Nao" PUSH_VAL String "NO030482" CALL Talk NOP PUSH_VAL String "If it only was "50-meter wide!" But it isnt. Though, ifyou float around it, it feels nice." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 12734i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1318 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1324 @_l_1318: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1324 PUSH_VAL Integer 0i Return @_l_1324: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "I-is that so..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 12735i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1350 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1356 @_l_1350: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1356 PUSH_VAL Integer 0i Return @_l_1356: PUSH_VAL String "Nao" PUSH_VAL String "NO030483" CALL Talk NOP PUSH_VAL String "Yeah, did you know that floating could also free youfrom your thoughts Haru-chan?" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 12736i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1382 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1388 @_l_1382: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1388 PUSH_VAL Integer 0i Return @_l_1388: PUSH_VAL String "Nao" PUSH_VAL String "NO030484" CALL Talk NOP PUSH_VAL String "Then the *sky*..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 12737i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1414 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1420 @_l_1414: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1420 PUSH_VAL Integer 0i Return @_l_1420: PUSH_VAL String "Nao" PUSH_VAL String "NO030485" CALL Talk NOP PUSH_VAL String "Ah, I didn't mean Sora-chan, but the sky above. Somehow,if you float and lay down by the water while looking up,gives a totally different impression that laying downthe ground." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 12738i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1446 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1452 @_l_1446: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1452 PUSH_VAL Integer 0i Return @_l_1452: PUSH_VAL String "Nao" PUSH_VAL String "NO030486" CALL Talk NOP PUSH_VAL String ""To be engulfed by the world"... I think it has thatkind of feeling?" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 12739i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1478 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1484 @_l_1478: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1484 PUSH_VAL Integer 0i Return @_l_1484: PUSH_VAL String "Nao" PUSH_VAL String "NO030487" CALL Talk NOP PUSH_VAL String "Ahahaha, I don't understand too, even though I'm sayingthese things." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 12740i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1510 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1516 @_l_1510: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1516 PUSH_VAL Integer 0i Return @_l_1516: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Certainly, if there was no one here, then you can do asmuch as you like. If that's the case, it would probablyfeel good to look at the sky while floating around." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 12741i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1542 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1548 @_l_1542: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1548 PUSH_VAL Integer 0i Return @_l_1548: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "But, I think I'm not a bit ready with what I have rightnow..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 12742i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1574 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1580 @_l_1574: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1580 PUSH_VAL Integer 0i Return @_l_1580: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "With Nao-chan saying those words, I know it will totallyfeel good, but probably... It's impossible for me." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 12743i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1606 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1612 @_l_1606: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1612 PUSH_VAL Integer 0i Return @_l_1612: PUSH_VAL String "Nao" PUSH_VAL String "NO030488" CALL Talk NOP PUSH_VAL String "Do you want to try it next time? It would be amusing." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 12744i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1638 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1644 @_l_1638: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1644 PUSH_VAL Integer 0i Return @_l_1644: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "W-well... next time..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 12745i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1670 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1676 @_l_1670: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1676 PUSH_VAL Integer 0i Return @_l_1676: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Nao-chan closed her paperback book and looked up to me." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 12746i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1702 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1708 @_l_1702: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1708 PUSH_VAL Integer 0i Return @_l_1708: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Ah, was I bothering you?" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 12747i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1734 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1740 @_l_1734: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1740 PUSH_VAL Integer 0i Return @_l_1740: PUSH_VAL String "Nao" PUSH_VAL String "NO030489" CALL Talk NOP PUSH_VAL String "No, I'm happy that you came." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 12748i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1766 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1772 @_l_1766: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1772 PUSH_VAL Integer 0i Return @_l_1772: PUSH_VAL String "Nao" PUSH_VAL String "NO030490" CALL Talk NOP PUSH_VAL String "Especially when no one's here, all I did was stare andread that it made me finish this book." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 12749i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1798 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1804 @_l_1798: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1804 PUSH_VAL Integer 0i Return @_l_1804: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Nao-chan, was it a good book?" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 12750i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1830 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1836 @_l_1830: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1836 PUSH_VAL Integer 0i Return @_l_1836: PUSH_VAL String "Nao" PUSH_VAL String "NO030491" CALL Talk NOP PUSH_VAL String "Yeah, that's right. During the off-season, it feels moreof a reading club since I read more during this time." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 12751i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1862 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1868 @_l_1862: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1868 PUSH_VAL Integer 0i Return @_l_1868: PUSH_VAL String "Nao" PUSH_VAL String "NO030492" CALL Talk NOP PUSH_VAL String "Look, there's nothing amusing in this small area, and wealso don't have a computer nor internet so I can't playas well." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 12752i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1894 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1900 @_l_1894: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1900 PUSH_VAL Integer 0i Return @_l_1900: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "I see..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 12753i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1926 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1932 @_l_1926: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1932 PUSH_VAL Integer 0i Return @_l_1932: PUSH_VAL String "Nao" PUSH_VAL String "NO030493" CALL Talk NOP PUSH_VAL String "Haru-chan, don't you miss them? The game centers, thefastfood, the movie theaters and the shopping malls." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 12754i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1958 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1964 @_l_1958: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1964 PUSH_VAL Integer 0i Return @_l_1964: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "I do, especially when I used to go wander around when Igo home, though it doesn't have the freshness that I'mfeeling right now." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 12755i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1990 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1996 @_l_1990: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1996 PUSH_VAL Integer 0i Return @_l_1996: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Like making sure to buy the ingredients for the meal,it's how it's done here." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 12756i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2022 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2028 @_l_2022: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2028 PUSH_VAL Integer 0i Return @_l_2028: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "The truth is, I want to buy some fashion magazines andmanga, though I don't know where to buy." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 12757i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2054 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2060 @_l_2054: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2060 PUSH_VAL Integer 0i Return @_l_2060: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Still, coming to class with your friends and talkingalong the way is much more better than that." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 12758i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2086 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2092 @_l_2086: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2092 PUSH_VAL Integer 0i Return @_l_2092: PUSH_VAL String "Nao" PUSH_VAL String "NO030494" CALL Talk NOP PUSH_VAL String "It's really convenient in the city." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 12759i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2118 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2124 @_l_2118: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2124 PUSH_VAL Integer 0i Return @_l_2124: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Well, if it's the livelihood, it's convenient sinceeverything's ready for you to buy, it's unusual if thestocks ran out." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 12760i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2150 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2156 @_l_2150: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2156 PUSH_VAL Integer 0i Return @_l_2156: PUSH_VAL String "Nao" PUSH_VAL String "NO030495" CALL Talk NOP PUSH_VAL String "That's what I've been saying. I grew here, that's whythings here are normal to me." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 12761i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2182 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2188 @_l_2182: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2188 PUSH_VAL Integer 0i Return @_l_2188: PUSH_VAL String "Nao" PUSH_VAL String "NO030496" CALL Talk NOP PUSH_VAL String "But someday, can you show me around there next time,think of it as me asking a favor." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 12762i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2214 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2220 @_l_2214: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2220 PUSH_VAL Integer 0i Return @_l_2220: PUSH_VAL String "Nao" PUSH_VAL String "NO030497" CALL Talk NOP PUSH_VAL String "There's so many things that interests me there, since Ineed someone to guide me through the city when I hangaround." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 12763i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2246 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2252 @_l_2246: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2252 PUSH_VAL Integer 0i Return @_l_2252: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Yeah, if it's only that, I can do that any time." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 12764i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2278 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2284 @_l_2278: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2284 PUSH_VAL Integer 0i Return @_l_2284: PUSH_VAL String "Nao" PUSH_VAL String "NO030498" CALL Talk NOP PUSH_VAL String "Really? I'm quite serious about it." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 12765i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2310 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2316 @_l_2310: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2316 PUSH_VAL Integer 0i Return @_l_2316: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Yeah, if there's an opportunity, I'll go with you." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 12766i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2342 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2348 @_l_2342: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2348 PUSH_VAL Integer 0i Return @_l_2348: PUSH_VAL String "Nao" PUSH_VAL String "NO030499" CALL Talk NOP PUSH_VAL String "Ah, you said that okay? That's absolutely a promise,okay?" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 12767i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2374 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2380 @_l_2374: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2380 PUSH_VAL Integer 0i Return @_l_2380: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Nao-chan stretched her little finger out to me, and Ientwined my finger with it." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 12768i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2406 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2412 @_l_2406: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2412 PUSH_VAL Integer 0i Return @_l_2412: PUSH_VAL String "Nao" PUSH_VAL String "NO030500" CALL Talk NOP PUSH_VAL String "It's a pinky promise then, if ever you lie, you'll betreating me with a juice or something till I graduate!" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 12769i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2438 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2444 @_l_2438: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2444 PUSH_VAL Integer 0i Return @_l_2444: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Eh?! Wh-what's that!" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 12770i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2470 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2476 @_l_2470: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2476 PUSH_VAL Integer 0i Return @_l_2476: PUSH_VAL String "Nao" PUSH_VAL String "NO030501" CALL Talk NOP PUSH_VAL String "Hehehe, I can also ask for a thousand of books, that waywe'll be even." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 12771i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2502 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2508 @_l_2502: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2508 PUSH_VAL Integer 0i Return @_l_2508: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Ahaha... that's right, I got it then. I'll stick to mypromise then." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 12772i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2534 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2540 @_l_2534: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2540 PUSH_VAL Integer 0i Return @_l_2540: PUSH_VAL String "Nao" PUSH_VAL String "NO030502" CALL Talk NOP PUSH_VAL String "Yep, I'll be looking forward to it, Haru-chan." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 12773i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2566 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2572 @_l_2566: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2572 PUSH_VAL Integer 0i Return @_l_2572: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "We hummed along as we shook our fingers twice, then welet go of each other's." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 12774i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2598 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2604 @_l_2598: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2604 PUSH_VAL Integer 0i Return @_l_2604: PUSH_VAL String "Nao" PUSH_VAL String "NO030503" CALL Talk NOP PUSH_VAL String "Really, if we can just go shopping during our fieldtrip,but we're not allowed to go out in the streets." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 12775i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2630 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2636 @_l_2630: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2636 PUSH_VAL Integer 0i Return @_l_2636: PUSH_VAL String "Nao" PUSH_VAL String "NO030504" CALL Talk NOP PUSH_VAL String "...It's just like... an outing." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 12776i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2662 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2668 @_l_2662: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2668 PUSH_VAL Integer 0i Return @_l_2668: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "As Nao-chan said those, I stared at her and somehow Ican feel what she's feeling." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 12777i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2694 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2700 @_l_2694: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2700 PUSH_VAL Integer 0i Return @_l_2700: CALL ScStopBgm NOP PUSH_VAL String "B27b" PUSH_VAL Integer 0i PUSH_VAL Integer 600i CALL SetCg NOP PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Eventually, the day ended with just me and Nao-chantalking about a lot of things by the pool side." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 12778i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2733 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2739 @_l_2733: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2739 PUSH_VAL Integer 0i Return @_l_2739: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Nao-chan looked like she didn't want to swim earlier,though she invited me to hang out there again whenever Ifeel like it." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 12779i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2765 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2771 @_l_2765: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2771 PUSH_VAL Integer 0i Return @_l_2771: PUSH_VAL String "DATE" PUSH_VAL Integer 0i CALL EyeCatchEnter NOP PUSH_VAL String "00_b011" CALL Change NOP PUSH_VAL Integer 0i Return PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return @@Initialize Return this EndFunc Function sc00_B011() CALL ScenarioEnter NOP PUSH_VAL String "SE357" PUSH_VAL Integer 0i CALL ScPlaySe NOP PUSH_VAL String "B12a" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetCg NOP PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "...Hmmm? Huh... Amatsume, what is she doing?" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 12780i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_37 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_43 @_l_37: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_43 PUSH_VAL Integer 0i Return @_l_43: PUSH_VAL String "CA01_01M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Sora" PUSH_VAL String "SR030087" CALL Talk NOP PUSH_VAL String "......" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 12781i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_74 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_80 @_l_74: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_80 PUSH_VAL Integer 0i Return @_l_80: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Sora and I usually walk in this street when we're goingto school, but then we saw Amatsume." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 12782i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_106 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_112 @_l_106: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_112 PUSH_VAL Integer 0i Return @_l_112: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Amatsumee! What are you doing?" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 12783i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_138 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_144 @_l_138: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_144 PUSH_VAL Integer 0i Return @_l_144: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Amatsume is somehow squatting by the corner of the road." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 12784i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_170 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_176 @_l_170: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_176 PUSH_VAL Integer 0i Return @_l_176: PUSH_VAL String "BGM05" PUSH_VAL Integer 0i CALL ScPlayBgm NOP PUSH_VAL String "CC01_02M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL Integer 2i PUSH_VAL Integer 0i CALL Jump NOP PUSH_VAL String "Akira" PUSH_VAL String "AK030070" CALL Talk NOP PUSH_VAL String "Ah, Haru-kun, Sora-chan, good morning!" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 12785i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_215 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_221 @_l_215: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_221 PUSH_VAL Integer 0i Return @_l_221: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "She's really energetic, and it looked like she jumped upas she stood up." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 12786i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_247 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_253 @_l_247: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_253 PUSH_VAL Integer 0i Return @_l_253: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "What were you doing at that kind of place?" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 12787i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_279 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_285 @_l_279: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_285 PUSH_VAL Integer 0i Return @_l_285: PUSH_VAL String "CC01_01M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Akira" PUSH_VAL String "AK030071" CALL Talk NOP PUSH_VAL String "Ah, you see, decorating." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 12788i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_316 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_322 @_l_316: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_322 PUSH_VAL Integer 0i Return @_l_322: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Decorating?" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 12789i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_348 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_354 @_l_348: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_354 PUSH_VAL Integer 0i Return @_l_354: PUSH_VAL String "CA01_01M" PUSH_VAL Integer 8i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "CC01_01M" PUSH_VAL Integer 5i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Amatsume took a step, and we just watched her on whatshe was doing." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 12790i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_390 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_396 @_l_390: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_396 PUSH_VAL Integer 0i Return @_l_396: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "By the corner of the road, there seem to look like smallshrine." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 12791i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_422 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_428 @_l_422: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_428 PUSH_VAL Integer 0i Return @_l_428: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "It's around sixty centimeters in height and it's moldedinto a tear drop monolithic shape." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 12792i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_454 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_460 @_l_454: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_460 PUSH_VAL Integer 0i Return @_l_460: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "It was clean, and it looked new with the decorations onit." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 12793i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_486 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_492 @_l_486: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_492 PUSH_VAL Integer 0i Return @_l_492: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "It's appearance looked like something is carved in it,though I can't read it at al." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 12794i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_518 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_524 @_l_518: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_524 PUSH_VAL Integer 0i Return @_l_524: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "This is...?" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 12795i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_550 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_556 @_l_550: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_556 PUSH_VAL Integer 0i Return @_l_556: PUSH_VAL String "Akira" PUSH_VAL String "AK030072" CALL Talk NOP PUSH_VAL String "A God." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 12796i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_582 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_588 @_l_582: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_588 PUSH_VAL Integer 0i Return @_l_588: PUSH_VAL String "CA01_01M" PUSH_VAL Integer 8i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Sora" PUSH_VAL String "SR030088" CALL Talk NOP PUSH_VAL String "...A traveler's guardian deity?" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 12797i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_619 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_625 @_l_619: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_625 PUSH_VAL Integer 0i Return @_l_625: PUSH_VAL String "CC01_02M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Akira" PUSH_VAL String "AK030073" CALL Talk NOP PUSH_VAL String "That's right, you got it correctly Sora-chan." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 12798i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_656 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_662 @_l_656: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_662 PUSH_VAL Integer 0i Return @_l_662: PUSH_VAL String "CA01_11M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Sora" PUSH_VAL String "SR030089" CALL Talk NOP PUSH_VAL String "...N-not really..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 12799i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_693 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_699 @_l_693: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_699 PUSH_VAL Integer 0i Return @_l_699: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "I see... Amatsume's a shrine maiden after all..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 12800i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_725 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_731 @_l_725: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_731 PUSH_VAL Integer 0i Return @_l_731: PUSH_VAL String "Akira" PUSH_VAL String "AK030074" CALL Talk NOP PUSH_VAL String "Yeah, summer festival is getting near, I need to sweepit fairly and I need to decorate it too!" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 12801i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_757 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_763 @_l_757: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_763 PUSH_VAL Integer 0i Return @_l_763: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Heh, summer festival." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 12802i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_789 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_795 @_l_789: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_795 PUSH_VAL Integer 0i Return @_l_795: PUSH_VAL String "Akira" PUSH_VAL String "AK030075" CALL Talk NOP PUSH_VAL String "Yes, yes, it's really fun, especially if the both of youcome and play." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 12803i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_821 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_827 @_l_821: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_827 PUSH_VAL Integer 0i Return @_l_827: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Yep, we'll definitely go." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 12804i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_853 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_859 @_l_853: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_859 PUSH_VAL Integer 0i Return @_l_859: CALL BustupClear NOP PUSH_VAL String "CF01_01M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Ryouhei" PUSH_VAL String "RH030188" CALL Talk NOP PUSH_VAL String "Yoh, what are you guys doing? Ah, oh yeah, it's almosttime for that." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 12805i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_892 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_898 @_l_892: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_898 PUSH_VAL Integer 0i Return @_l_898: PUSH_VAL String "CC01_01M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Akira" PUSH_VAL String "AK030076" CALL Talk NOP PUSH_VAL String "Morning, Ryou-niichan. That's right, I'll be in yourcare in this year too." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 12806i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_929 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_935 @_l_929: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_935 PUSH_VAL Integer 0i Return @_l_935: PUSH_VAL String "CF01_02M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Ryouhei" PUSH_VAL String "RH030189" CALL Talk NOP PUSH_VAL String "Ah, leave it to me. Oh, Haruka, of course you would helptoo right?" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 12807i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_966 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_972 @_l_966: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_972 PUSH_VAL Integer 0i Return @_l_972: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Heh? Help?" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 12808i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_998 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1004 @_l_998: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1004 PUSH_VAL Integer 0i Return @_l_1004: PUSH_VAL String "Ryouhei" PUSH_VAL String "RH030190" CALL Talk NOP PUSH_VAL String "Yes, yes, "help"." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 12809i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1030 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1036 @_l_1030: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1036 PUSH_VAL Integer 0i Return @_l_1036: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "About what?" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 12810i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1062 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1068 @_l_1062: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1068 PUSH_VAL Integer 0i Return @_l_1068: PUSH_VAL String "CF01_01M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Ryouhei" PUSH_VAL String "RH030191" CALL Talk NOP PUSH_VAL String "That's because you've decided to go to the festivalright? They need someone to manage the tools to shiftthe scene in the ceremony, something like that." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 12811i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1099 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1105 @_l_1099: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1105 PUSH_VAL Integer 0i Return @_l_1105: PUSH_VAL String "Ryouhei" PUSH_VAL String "RH030192" CALL Talk NOP PUSH_VAL String "Well, if you help, there's lunch by the afternoon, weget paid by that." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 12812i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1131 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1137 @_l_1131: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1137 PUSH_VAL Integer 0i Return @_l_1137: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Heeh, so that kind of job exist? That's my first timehearing a job like that." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 12813i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1163 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1169 @_l_1163: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1169 PUSH_VAL Integer 0i Return @_l_1169: PUSH_VAL String "Ryouhei" PUSH_VAL String "RH030193" CALL Talk NOP PUSH_VAL String "Of course, better come along okay?" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 12814i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1195 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1201 @_l_1195: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1201 PUSH_VAL Integer 0i Return @_l_1201: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Yeah, that's great. Somehow, it sounds interesting, it'slike helping." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 12815i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1227 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1233 @_l_1227: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1233 PUSH_VAL Integer 0i Return @_l_1233: PUSH_VAL Integer 2i CALL BustupClear NOP PUSH_VAL String "CF01_05M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Ryouhei" PUSH_VAL String "RH030194" CALL Talk NOP PUSH_VAL String "Of course, Sora-chan would come to right?" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 12816i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1267 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1273 @_l_1267: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1273 PUSH_VAL Integer 0i Return @_l_1273: PUSH_VAL String "CA01_04M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Sora" PUSH_VAL String "SR030090" CALL Talk NOP PUSH_VAL String "Eh... I don't like." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 12817i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1304 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1310 @_l_1304: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1310 PUSH_VAL Integer 0i Return @_l_1310: PUSH_VAL String "CF01_01M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Ryouhei" PUSH_VAL String "RH030195" CALL Talk NOP PUSH_VAL String "Don't say such things, please? It would be fun." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 12818i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1341 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1347 @_l_1341: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1347 PUSH_VAL Integer 0i Return @_l_1347: PUSH_VAL String "CC01_01M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Akira" PUSH_VAL String "AK030077" CALL Talk NOP PUSH_VAL String "Well, aside from helping, we also welcome those who justcome and play you know?" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 12819i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1378 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1384 @_l_1378: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1384 PUSH_VAL Integer 0i Return @_l_1384: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "With all trouble of coming, let's go and see it okay?Even if you don't feel like helping." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 12820i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1410 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1416 @_l_1410: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1416 PUSH_VAL Integer 0i Return @_l_1416: PUSH_VAL String "CA01_11M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Sora" PUSH_VAL String "SR030091" CALL Talk NOP PUSH_VAL String "...I'm fine with that, but..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 12821i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1447 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1453 @_l_1447: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1453 PUSH_VAL Integer 0i Return @_l_1453: PUSH_VAL String "CC01_02M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Akira" PUSH_VAL String "AK030078" CALL Talk NOP PUSH_VAL String "Yehey! Thank you, Sora-chan." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 12822i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1484 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1490 @_l_1484: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1490 PUSH_VAL Integer 0i Return @_l_1490: PUSH_VAL String "Ryouhei" PUSH_VAL String "RH030196" CALL Talk NOP PUSH_VAL String "I shall recommend and guide you to the nice stalls, lookforward to it okay?" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 12823i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1516 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1522 @_l_1516: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1522 PUSH_VAL Integer 0i Return @_l_1522: PUSH_VAL String "Akira" PUSH_VAL String "AK030079" CALL Talk NOP PUSH_VAL String "Sora-chan, if you want to be a Shrine maiden just say sookay? I can lend you some clothes for the Shrine maiden." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 12824i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1548 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1554 @_l_1548: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1554 PUSH_VAL Integer 0i Return @_l_1554: PUSH_VAL String "Sora" PUSH_VAL String "SR030092" CALL Talk NOP PUSH_VAL String "N-not really... It's fine..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 12825i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1580 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1586 @_l_1580: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1586 PUSH_VAL Integer 0i Return @_l_1586: PUSH_VAL String "CC01_01M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Akira" PUSH_VAL String "AK030080" CALL Talk NOP PUSH_VAL String "It looks like it's going to interesting this year too!" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 12826i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1617 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1623 @_l_1617: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1623 PUSH_VAL Integer 0i Return @_l_1623: PUSH_VAL String "CF01_03M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Ryouhei" PUSH_VAL String "RH030197" CALL Talk NOP PUSH_VAL String "I think I'll give you a present so you won't forget suchmemories." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 12827i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1654 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1660 @_l_1654: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1660 PUSH_VAL Integer 0i Return @_l_1660: PUSH_VAL String "CA01_04M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Sora" PUSH_VAL String "SR030093" CALL Talk NOP PUSH_VAL String "...I don't need it." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 12828i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1691 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1697 @_l_1691: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1697 PUSH_VAL Integer 0i Return @_l_1697: PUSH_VAL Integer 4i CALL BustupClear NOP PUSH_VAL String "CF01_01M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "...Festival huh." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 12829i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1731 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1737 @_l_1731: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1737 PUSH_VAL Integer 0i Return @_l_1737: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Until now, I never got to go to a festival, it's also myfirst time helping in their preparations." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 12830i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1763 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1769 @_l_1763: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1769 PUSH_VAL Integer 0i Return @_l_1769: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "By the way, when will the festival be?" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 12831i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1795 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1801 @_l_1795: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1801 PUSH_VAL Integer 0i Return @_l_1801: PUSH_VAL String "CC01_02M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Akira" PUSH_VAL String "AK030081" CALL Talk NOP PUSH_VAL String "When we finished our final tests." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 12832i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1832 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1838 @_l_1832: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1838 PUSH_VAL Integer 0i Return @_l_1838: PUSH_VAL String "CF01_09M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Ryouhei" PUSH_VAL String "RH030198" CALL Talk NOP PUSH_VAL String "Hey, better remember it okay? It'll be a waste if youforget about it." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 12833i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1869 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1875 @_l_1869: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1875 PUSH_VAL Integer 0i Return @_l_1875: PUSH_VAL String "CC01_01M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Akira" PUSH_VAL String "AK030082" CALL Talk NOP PUSH_VAL String "It's all right, I'll do something about it." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 12834i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1906 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1912 @_l_1906: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1912 PUSH_VAL Integer 0i Return @_l_1912: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Ah, that's right... there's also the final exams..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 12835i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1938 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1944 @_l_1938: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1944 PUSH_VAL Integer 0i Return @_l_1944: PUSH_VAL String "CF01_01M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Ryouhei" PUSH_VAL String "RH030199" CALL Talk NOP PUSH_VAL String "Be careful okay? Supplementary lessons are quiteblunderous you know? Summer vacation is a precious thingafter all." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 12836i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1975 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1981 @_l_1975: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1981 PUSH_VAL Integer 0i Return @_l_1981: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "So the summer vacation here is shorter than the wintervacation... Or not?" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 12837i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2007 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2013 @_l_2007: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2013 PUSH_VAL Integer 0i Return @_l_2013: PUSH_VAL String "Ryouhei" PUSH_VAL String "RH030200" CALL Talk NOP PUSH_VAL String "Because we're not in a northern province, it would bebad to push it in." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 12838i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2039 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2045 @_l_2039: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2045 PUSH_VAL Integer 0i Return @_l_2045: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Ah, so it's not." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 12839i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2071 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2077 @_l_2071: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2077 PUSH_VAL Integer 0i Return @_l_2077: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "The atmosphere here is quite harmonious, I also haven'tseen a television here in the country side since itlooks like no one has one." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 12840i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2103 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2109 @_l_2103: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2109 PUSH_VAL Integer 0i Return @_l_2109: PUSH_VAL String "CC01_02M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Akira" PUSH_VAL String "AK030083" CALL Talk NOP PUSH_VAL String "Ahahaha, you're doing something really interesting.Throwing beans at something to knock it down seemsreally interesting." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 12841i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2140 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2146 @_l_2140: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2146 PUSH_VAL Integer 0i Return @_l_2146: PUSH_VAL String "Ryouhei" PUSH_VAL String "RH030201" CALL Talk NOP PUSH_VAL String "The bean throwing night, it's my second time to gothere." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 12842i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2172 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2178 @_l_2172: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2178 PUSH_VAL Integer 0i Return @_l_2178: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "I wasn't here during summer, so I don't really know whatto do, so maybe I'll ask around the town about it." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 12843i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2204 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2210 @_l_2204: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2210 PUSH_VAL Integer 0i Return @_l_2210: PUSH_VAL String "Ryouhei" PUSH_VAL String "RH030202" CALL Talk NOP PUSH_VAL String "It can't be helped right, well, are you coming on thenext rice reaping festival?" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 12844i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2236 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2242 @_l_2236: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2242 PUSH_VAL Integer 0i Return @_l_2242: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "R-rice reaping? Everyone's harvesting?" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 12845i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2268 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2274 @_l_2268: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2274 PUSH_VAL Integer 0i Return @_l_2274: PUSH_VAL String "CF01_05M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Ryouhei" PUSH_VAL String "RH030203" CALL Talk NOP PUSH_VAL String "Don't you dare cheat on us huh." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 12846i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2305 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2311 @_l_2305: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2311 PUSH_VAL Integer 0i Return @_l_2311: PUSH_VAL String "CC01_14M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Akira" PUSH_VAL String "AK030084" CALL Talk NOP PUSH_VAL String "Yeah, though I don't think he won't be able to doanything if you invite him." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 12847i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2342 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2348 @_l_2342: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2348 PUSH_VAL Integer 0i Return @_l_2348: CALL BustupClear NOP PUSH_VAL String "CB01_03M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Nao" PUSH_VAL String "NO030505" CALL Talk NOP PUSH_VAL String "Heeey, aren't you guys teasing him too much?" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 12848i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2381 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2387 @_l_2381: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2387 PUSH_VAL Integer 0i Return @_l_2387: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Ah, Nao-chan, good morning." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 12849i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2413 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2419 @_l_2413: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2419 PUSH_VAL Integer 0i Return @_l_2419: PUSH_VAL String "Nao" PUSH_VAL String "NO030506" CALL Talk NOP PUSH_VAL String "Good morning, everyone. It's almost time for festival...time surely flies by." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 12850i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2445 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2451 @_l_2445: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2451 PUSH_VAL Integer 0i Return @_l_2451: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "That's right..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 12851i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2477 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2483 @_l_2477: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2483 PUSH_VAL Integer 0i Return @_l_2483: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "It's been a month ever since we came back to this town,and it passed by just like that." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 12852i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2509 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2515 @_l_2509: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2515 PUSH_VAL Integer 0i Return @_l_2515: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "We're so desperate to get used to it, though we feelmuch better just like that." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 12853i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2541 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2547 @_l_2541: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2547 PUSH_VAL Integer 0i Return @_l_2547: PUSH_VAL String "CB01_01M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Nao" PUSH_VAL String "NO030507" CALL Talk NOP PUSH_VAL String "Well, we should go to school now, or do you guys plan onbeing late?" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 12854i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2578 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2584 @_l_2578: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2584 PUSH_VAL Integer 0i Return @_l_2584: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Yeah." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 12855i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2610 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2616 @_l_2610: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2616 PUSH_VAL Integer 0i Return @_l_2616: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "The summer vacation's not the only thing I want to seein this town, there's so many more." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 12856i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2642 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2648 @_l_2642: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2648 PUSH_VAL Integer 0i Return @_l_2648: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Still, I think it would really be fun." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 12857i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2674 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2680 @_l_2674: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2680 PUSH_VAL Integer 0i Return @_l_2680: CALL ScStopBgm NOP PUSH_VAL String "" PUSH_VAL Integer 0i CALL EyeCatchEnter NOP PUSH_VAL String "00_b012" CALL Change NOP PUSH_VAL Integer 0i Return PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return @@Initialize Return this EndFunc Function sc00_B012() CALL ScenarioEnter NOP PUSH_VAL String "SE352" PUSH_VAL Integer 0i CALL ScPlaySe NOP PUSH_VAL String "B17a" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetCg NOP CALL Update NOP PUSH_VAL Integer 2000i PUSH_VAL Integer 0i CALL ScWait NOP PUSH_VAL Integer 0i PUSH_VAL Integer 1i CALL BlackOut NOP PUSH_VAL String "B18a" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetCg NOP PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Excuse us." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 12858i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_52 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_58 @_l_52: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_58 PUSH_VAL Integer 0i Return @_l_58: PUSH_VAL String "se116" PUSH_VAL Integer 0i CALL ScPlaySe NOP PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "...Sora, did you understand the instructions?" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 12859i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_88 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_94 @_l_88: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_94 PUSH_VAL Integer 0i Return @_l_94: PUSH_VAL String "BGM05" PUSH_VAL Integer 0i CALL ScPlayBgm NOP PUSH_VAL String "CA01_01M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Sora" PUSH_VAL String "SR030094" CALL Talk NOP PUSH_VAL String "........." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 12860i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_129 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_135 @_l_129: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_135 PUSH_VAL Integer 0i Return @_l_135: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Well... just do your best..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 12861i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_161 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_167 @_l_161: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_167 PUSH_VAL Integer 0i Return @_l_167: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "After school, Sora and I was called to the faculty room." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 12862i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_193 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_199 @_l_193: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_199 PUSH_VAL Integer 0i Return @_l_199: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "That's because, we're transfer students." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 12863i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_225 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_231 @_l_225: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_231 PUSH_VAL Integer 0i Return @_l_231: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "The final test." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 12864i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_257 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_263 @_l_257: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_263 PUSH_VAL Integer 0i Return @_l_263: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "It also seems that we transferred at a critical date,the second quarter is about to end." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 12865i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_289 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_295 @_l_289: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_295 PUSH_VAL Integer 0i Return @_l_295: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "There's also a big difference in our text books, eventhe lessons from the second quarter has a large scope,and the scope of the test isn't just from the secondquarter." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 12866i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_321 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_327 @_l_321: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_327 PUSH_VAL Integer 0i Return @_l_327: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "That's why, if we take the test, the results would beterrible." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 12867i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_353 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_359 @_l_353: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_359 PUSH_VAL Integer 0i Return @_l_359: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "By this time, the school already gave us so many plusfor us to catch up, but there's no mistake that we'relagging behind in reality." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 12868i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_385 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_391 @_l_385: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_391 PUSH_VAL Integer 0i Return @_l_391: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "This is why, we recieve special projects for every classand subject, so our grades would look more better." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 12869i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_417 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_423 @_l_417: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_423 PUSH_VAL Integer 0i Return @_l_423: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "We carried a bunch of printouts from every subject as weleft the faculty room." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 12870i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_449 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_455 @_l_449: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_455 PUSH_VAL Integer 0i Return @_l_455: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "We'll submit this until summer vacation ends, it's likeour summer homework..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 12871i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_481 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_487 @_l_481: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_487 PUSH_VAL Integer 0i Return @_l_487: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Somehow, these seems to be heavy..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 12872i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_513 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_519 @_l_513: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_519 PUSH_VAL Integer 0i Return @_l_519: PUSH_VAL String "Sora" PUSH_VAL String "SR030095" CALL Talk NOP PUSH_VAL String "......" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 12873i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_545 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_551 @_l_545: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_551 PUSH_VAL Integer 0i Return @_l_551: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Sora didn't say anything as she stared at the bunch ofprinouts." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 12874i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_577 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_583 @_l_577: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_583 PUSH_VAL Integer 0i Return @_l_583: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "We know it'll be like this, and we've agreed on itbefore we even moved in." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 12875i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_609 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_615 @_l_609: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_615 PUSH_VAL Integer 0i Return @_l_615: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "That's why, I'll take the responsibility with Sora untilall of these are done." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 12876i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_641 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_647 @_l_641: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_647 PUSH_VAL Integer 0i Return @_l_647: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Anyways, let's do our best until we finish it. I'll alsohelp you with it..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 12877i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_673 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_679 @_l_673: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_679 PUSH_VAL Integer 0i Return @_l_679: PUSH_VAL String "CB01_01M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Nao" PUSH_VAL String "NO030508" CALL Talk NOP PUSH_VAL String "Huh... what's the matter with the both of you?" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 12878i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_710 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_716 @_l_710: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_716 PUSH_VAL Integer 0i Return @_l_716: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Ah, Nao-chan..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 12879i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_742 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_748 @_l_742: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_748 PUSH_VAL Integer 0i Return @_l_748: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Ahaha, we just recieved tons of homework." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 12880i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_774 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_780 @_l_774: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_780 PUSH_VAL Integer 0i Return @_l_780: PUSH_VAL String "CB01_13M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Nao" PUSH_VAL String "NO030509" CALL Talk NOP PUSH_VAL String "Eh, all of that?" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 12881i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_811 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_817 @_l_811: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_817 PUSH_VAL Integer 0i Return @_l_817: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Yep, in order for us to catch up to the lessons, we havethese homeworks." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 12882i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_843 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_849 @_l_843: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_849 PUSH_VAL Integer 0i Return @_l_849: PUSH_VAL String "CB01_05M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Nao" PUSH_VAL String "NO030510" CALL Talk NOP PUSH_VAL String "Ah, I see..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 12883i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_880 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_886 @_l_880: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_886 PUSH_VAL Integer 0i Return @_l_886: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Well, it can't be helped. Moving at this critical timeand period." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 12884i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_912 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_918 @_l_912: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_918 PUSH_VAL Integer 0i Return @_l_918: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "We might be able to pull this off by doing it everyday,we need to submit this by summer vacation so we don'tneed supplementary lessongs, we'll do our best too." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 12885i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_944 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_950 @_l_944: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_950 PUSH_VAL Integer 0i Return @_l_950: PUSH_VAL String "CB01_01M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Nao" PUSH_VAL String "NO030511" CALL Talk NOP PUSH_VAL String "Do you want my help too?" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 12886i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_981 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_987 @_l_981: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_987 PUSH_VAL Integer 0i Return @_l_987: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Eh... but, these homeworks are for us..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 12887i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1013 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1019 @_l_1013: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1019 PUSH_VAL Integer 0i Return @_l_1019: PUSH_VAL String "Nao" PUSH_VAL String "NO030512" CALL Talk NOP PUSH_VAL String "W-well, I still have my notes from last year. It's fineif you take some of it as a reference..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 12888i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1045 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1051 @_l_1045: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1051 PUSH_VAL Integer 0i Return @_l_1051: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Thank you, Nao-chan. That will help a lot. We'rehonestly hopeless right now..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 12889i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1077 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1083 @_l_1077: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1083 PUSH_VAL Integer 0i Return @_l_1083: CALL BustupClear NOP PUSH_VAL String "CF01_05M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Ryouhei" PUSH_VAL String "RH030204" CALL Talk NOP PUSH_VAL String "I heard what you guys were talking about." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 12890i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1116 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1122 @_l_1116: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1122 PUSH_VAL Integer 0i Return @_l_1122: PUSH_VAL String "CB01_06M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Nao" PUSH_VAL String "NO030513" CALL Talk NOP PUSH_VAL String "You're really annoying. How did you even sniff us uphere." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 12891i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1153 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1159 @_l_1153: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1159 PUSH_VAL Integer 0i Return @_l_1159: PUSH_VAL String "CF01_09M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Ryouhei" PUSH_VAL String "RH030205" CALL Talk NOP PUSH_VAL String "What a disrespectful thing to say! I was waiting forhim, so we can go home together." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 12892i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1190 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1196 @_l_1190: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1196 PUSH_VAL Integer 0i Return @_l_1196: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Thanks for the wait, Ryouhei." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 12893i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1222 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1228 @_l_1222: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1228 PUSH_VAL Integer 0i Return @_l_1228: PUSH_VAL String "CF01_03M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Ryouhei" PUSH_VAL String "RH030206" CALL Talk NOP PUSH_VAL String "I wasn't even hiding while I waited, you just reallydidn't notice me, it's like you're making me cry." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 12894i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1259 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1265 @_l_1259: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1265 PUSH_VAL Integer 0i Return @_l_1265: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Ahaha, sorry, sorry." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 12895i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1291 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1297 @_l_1291: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1297 PUSH_VAL Integer 0i Return @_l_1297: PUSH_VAL String "CF01_01M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Ryouhei" PUSH_VAL String "RH030207" CALL Talk NOP PUSH_VAL String "Well, it's about time we go home right? I'll also helpyou with those homeworks." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 12896i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1328 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1334 @_l_1328: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1334 PUSH_VAL Integer 0i Return @_l_1334: PUSH_VAL String "Nao" PUSH_VAL String "NO030514" CALL Talk NOP PUSH_VAL String "That's just what I said I'll do right?" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 12897i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1360 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1366 @_l_1360: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1366 PUSH_VAL Integer 0i Return @_l_1366: PUSH_VAL String "CF01_05M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Ryouhei" PUSH_VAL String "RH030208" CALL Talk NOP PUSH_VAL String "Tsk! Tsk! ...We don't need your help." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 12898i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1397 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1403 @_l_1397: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1403 PUSH_VAL Integer 0i Return @_l_1403: PUSH_VAL String "Nao" PUSH_VAL String "NO030515" CALL Talk NOP PUSH_VAL String "I wasn't talking to you." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 12899i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1429 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1435 @_l_1429: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1435 PUSH_VAL Integer 0i Return @_l_1435: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "U-um... it's fine, don't push yourselves guys." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 12900i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1461 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1467 @_l_1461: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1467 PUSH_VAL Integer 0i Return @_l_1467: PUSH_VAL String "CB01_01M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Nao" PUSH_VAL String "NO030516" CALL Talk NOP PUSH_VAL String "No, if you trust this guy here, you won't be able tojoin us on the summer vacation Haru-chan." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 12901i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1498 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1504 @_l_1498: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1504 PUSH_VAL Integer 0i Return @_l_1504: PUSH_VAL String "CF01_09M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Ryouhei" PUSH_VAL String "RH030209" CALL Talk NOP PUSH_VAL String "Wh-what's that!? Didn't you know that I was doing asatisfying job last summer vacation?!" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 12902i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1535 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1541 @_l_1535: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1541 PUSH_VAL Integer 0i Return @_l_1541: PUSH_VAL String "CB01_06M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Nao" PUSH_VAL String "NO030517" CALL Talk NOP PUSH_VAL String "Even though it's satisfying, you'll just crumble rightaway when you see these homeworks." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 12903i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1572 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1578 @_l_1572: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1578 PUSH_VAL Integer 0i Return @_l_1578: PUSH_VAL String "Ryouhei" PUSH_VAL String "RH030210" CALL Talk NOP PUSH_VAL String "Ngh! Why you-- You too!" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 12904i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1604 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1610 @_l_1604: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1610 PUSH_VAL Integer 0i Return @_l_1610: PUSH_VAL String "CB01_03M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Nao" PUSH_VAL String "NO030518" CALL Talk NOP PUSH_VAL String "Ohohoho, well, let's go home Haru-chan?" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 12905i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1641 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1647 @_l_1641: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1647 PUSH_VAL Integer 0i Return @_l_1647: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Y-Yeah... Ah, why don't you come with us Ryouhei?" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 12906i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1673 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1679 @_l_1673: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1679 PUSH_VAL Integer 0i Return @_l_1679: PUSH_VAL String "CF01_02M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL Integer 7i PUSH_VAL Integer 0i CALL Jump NOP PUSH_VAL String "Ryouhei" PUSH_VAL String "RH030211" CALL Talk NOP PUSH_VAL String "Really?! YAHOO!!" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 12907i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1714 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1720 @_l_1714: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1720 PUSH_VAL Integer 0i Return @_l_1720: PUSH_VAL String "CB01_05M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Nao" PUSH_VAL String "NO030519" CALL Talk NOP PUSH_VAL String "Eeeh..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 12908i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1751 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1757 @_l_1751: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1757 PUSH_VAL Integer 0i Return @_l_1757: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Well, it would be much more fun since everyone's goingin the same way." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 12909i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1783 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1789 @_l_1783: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1789 PUSH_VAL Integer 0i Return @_l_1789: PUSH_VAL String "Ryouhei" PUSH_VAL String "RH030212" CALL Talk NOP PUSH_VAL String "That's right! Sora-chaan, it's easy and fun like ABCwhen you study you know?" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 12910i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1815 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1821 @_l_1815: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1821 PUSH_VAL Integer 0i Return @_l_1821: CALL BustupClear NOP PUSH_VAL String "CA01_04L" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Sora" PUSH_VAL String "SR030096" CALL Talk NOP PUSH_VAL String "Hmph..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 12911i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1854 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1860 @_l_1854: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1860 PUSH_VAL Integer 0i Return @_l_1860: PUSH_VAL Integer 4i CALL BustupClear NOP PUSH_VAL String "CB01_06M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Nao" PUSH_VAL String "NO030520" CALL Talk NOP PUSH_VAL String "Don't bother us." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 12912i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1894 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1900 @_l_1894: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1900 PUSH_VAL Integer 0i Return @_l_1900: CALL ScStopBgm NOP PUSH_VAL String "CF01_03M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Ryouhei" PUSH_VAL String "RH030213" CALL Talk NOP PUSH_VAL String "Aaah, leave it up to me. Alright, can we go now?" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 12913i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1933 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1939 @_l_1933: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1939 PUSH_VAL Integer 0i Return @_l_1939: PUSH_VAL Integer 0i PUSH_VAL Integer 1i CALL BlackOut NOP PUSH_VAL Integer 1000i PUSH_VAL Integer 0i CALL ScWait NOP PUSH_VAL String "B32a" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetCg NOP PUSH_VAL String "WIP_RL" PUSH_VAL Integer 500i CALL Transition NOP PUSH_VAL String "Ryouhei" PUSH_VAL String "RH030214" CALL Talk NOP PUSH_VAL String "Pardon the intrusion." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 12914i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1982 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1988 @_l_1982: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1988 PUSH_VAL Integer 0i Return @_l_1988: PUSH_VAL String "BGM06" PUSH_VAL Integer 0i CALL ScPlayBgm NOP PUSH_VAL String "CF01_02M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Ryouhei" PUSH_VAL String "RH030215" CALL Talk NOP PUSH_VAL String "Hmmmhmmm... Such a nice smeeeell. A smell that you'dexpect inside the house of a beautiful girl." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 12915i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2023 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2029 @_l_2023: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2029 PUSH_VAL Integer 0i Return @_l_2029: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "...I also live here, half of it is my smell you know?" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 12916i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2055 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2061 @_l_2055: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2061 PUSH_VAL Integer 0i Return @_l_2061: PUSH_VAL String "CF01_05M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Ryouhei" PUSH_VAL String "RH030216" CALL Talk NOP PUSH_VAL String "I didn't know you smell nice too Haruka? Maybe you havesame preference?" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 12917i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2092 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2098 @_l_2092: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2098 PUSH_VAL Integer 0i Return @_l_2098: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Ugh... I'll get the tea, just sit here." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 12918i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2124 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2130 @_l_2124: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2130 PUSH_VAL Integer 0i Return @_l_2130: PUSH_VAL String "Ryouhei" PUSH_VAL String "RH030217" CALL Talk NOP PUSH_VAL String "Oh! Thank you!" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 12919i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2156 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2162 @_l_2156: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2162 PUSH_VAL Integer 0i Return @_l_2162: PUSH_VAL String "B02a" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetCg NOP PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Now then, I think I'll take the snacks out as well?" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 12920i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2193 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2199 @_l_2193: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2199 PUSH_VAL Integer 0i Return @_l_2199: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "I didn't even notice that Sora took most of the stocksof our candies, and there's only one bag of potchy left." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 12921i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2225 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2231 @_l_2225: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2231 PUSH_VAL Integer 0i Return @_l_2231: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "At the most, the school's convenient store is theclosest if I ever need more..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 12922i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2257 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2263 @_l_2257: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2263 PUSH_VAL Integer 0i Return @_l_2263: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "I placed some ice on their cups and poured some barleytea, then I placed them all in a tray along with somebottle of barley tea." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 12923i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2289 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2295 @_l_2289: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2295 PUSH_VAL Integer 0i Return @_l_2295: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "I wonder if I can run up to Yahiro-san's place aswell..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 12924i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2321 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2327 @_l_2321: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2327 PUSH_VAL Integer 0i Return @_l_2327: PUSH_VAL String "Nao" PUSH_VAL String "NO030521" CALL Talk NOP PUSH_VAL String "Haru-chaaan! Helloo!" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 12925i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2353 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2359 @_l_2353: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2359 PUSH_VAL Integer 0i Return @_l_2359: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Ah, yeees! Just come in!" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 12926i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2385 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2391 @_l_2385: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2391 PUSH_VAL Integer 0i Return @_l_2391: PUSH_VAL String "CB02_01M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Nao" PUSH_VAL String "NO030522" CALL Talk NOP PUSH_VAL String "Excuse me then. Ah, I brought some sweet jelly beans.Let's cool it first, and it eat later okay?" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 12927i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2422 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2428 @_l_2422: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2428 PUSH_VAL Integer 0i Return @_l_2428: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Thank you, I was thinking of buying some snacks andsweets until you came." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 12928i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2454 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2460 @_l_2454: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2460 PUSH_VAL Integer 0i Return @_l_2460: PUSH_VAL String "Nao" PUSH_VAL String "NO030523" CALL Talk NOP PUSH_VAL String "Don't worry about it, it's fine." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 12929i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2486 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2492 @_l_2486: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2492 PUSH_VAL Integer 0i Return @_l_2492: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Ah, Sora. Nao-chan brought some sweets with here." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 12930i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2518 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2524 @_l_2518: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2524 PUSH_VAL Integer 0i Return @_l_2524: CALL BustupClear NOP PUSH_VAL String "CA02_01M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Sora" PUSH_VAL String "SR030097" CALL Talk NOP PUSH_VAL String "......" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 12931i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2557 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2563 @_l_2557: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2563 PUSH_VAL Integer 0i Return @_l_2563: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Sora didn't seem to be interested in it, then she tookout the soy sauce from the refrigerator." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 12932i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2589 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2595 @_l_2589: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2595 PUSH_VAL Integer 0i Return @_l_2595: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Sora, that's the soy sauce, the barley tea is here." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 12933i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2621 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2627 @_l_2621: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2627 PUSH_VAL Integer 0i Return @_l_2627: PUSH_VAL String "CA02_11M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Sora" PUSH_VAL String "SR030098" CALL Talk NOP PUSH_VAL String "Kkh... pour it." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 12934i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2658 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2664 @_l_2658: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2664 PUSH_VAL Integer 0i Return @_l_2664: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "I poured the barley tea in her glass, then the icemelted and crumbled as it produced a nice sound." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 12935i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2690 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2696 @_l_2690: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2696 PUSH_VAL Integer 0i Return @_l_2696: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Look." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 12936i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2722 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2728 @_l_2722: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2728 PUSH_VAL Integer 0i Return @_l_2728: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Sora quickly took the glass and held it with both of herhands, she slowly drank it bit by bit." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 12937i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2754 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2760 @_l_2754: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2760 PUSH_VAL Integer 0i Return @_l_2760: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Well, I think we should start right away." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 12938i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2786 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2792 @_l_2786: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2792 PUSH_VAL Integer 0i Return @_l_2792: PUSH_VAL String "CA02_04M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Sora" PUSH_VAL String "SR030099" CALL Talk NOP PUSH_VAL String "...Eh..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 12939i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2823 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2829 @_l_2823: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2829 PUSH_VAL Integer 0i Return @_l_2829: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "We can relax later on if we do it right away." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 12940i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2855 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2861 @_l_2855: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2861 PUSH_VAL Integer 0i Return @_l_2861: PUSH_VAL String "CB02_02M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Nao" PUSH_VAL String "NO030524" CALL Talk NOP PUSH_VAL String "Haru-chan likes to eat and have fun later." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 12941i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2892 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2898 @_l_2892: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2898 PUSH_VAL Integer 0i Return @_l_2898: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Eh? I-Is that so? I really didn't think of it that way." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 12942i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2924 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2930 @_l_2924: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2930 PUSH_VAL Integer 0i Return @_l_2930: CALL ScStopBgm NOP PUSH_VAL String "Nao" PUSH_VAL String "NO030525" CALL Talk NOP PUSH_VAL String "Hehehe, you're the type who puts in the troubles aheadof your own happiness after all. Well then, let's startto end your hardships now!" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 12943i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2958 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2964 @_l_2958: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2964 PUSH_VAL Integer 0i Return @_l_2964: PUSH_VAL String "" PUSH_VAL Integer 0i CALL EyeCatchEnter NOP PUSH_VAL String "B32a" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetCg NOP PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "........." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 12944i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2999 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_3005 @_l_2999: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_3005 PUSH_VAL Integer 0i Return @_l_3005: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Shick-shick-shick. ...The sound of my pen above mypaper, along with the sound of the wind that goesthrough us..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 12945i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_3031 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_3037 @_l_3031: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_3037 PUSH_VAL Integer 0i Return @_l_3037: PUSH_VAL String "BGM13" PUSH_VAL Integer 0i CALL ScPlayBgm NOP PUSH_VAL String "CF01_10M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Ryouhei" PUSH_VAL String "RH030218" CALL Talk NOP PUSH_VAL String "Eeeghhh..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 12946i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_3072 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_3078 @_l_3072: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_3078 PUSH_VAL Integer 0i Return @_l_3078: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Ryouhei hanged low as he let out a voice." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 12947i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_3104 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_3110 @_l_3104: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_3110 PUSH_VAL Integer 0i Return @_l_3110: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Argh, mmmh, if it's really difficult, then I'll show youguys what I'm made of." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 12948i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_3136 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_3142 @_l_3136: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_3142 PUSH_VAL Integer 0i Return @_l_3142: PUSH_VAL String "CF01_03M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Ryouhei" PUSH_VAL String "RH030219" CALL Talk NOP PUSH_VAL String "No way, I can solve this for you if you want me to." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 12949i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_3173 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_3179 @_l_3173: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_3179 PUSH_VAL Integer 0i Return @_l_3179: PUSH_VAL String "CB02_06M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Nao" PUSH_VAL String "NO030526" CALL Talk NOP PUSH_VAL String "What did you say, there's no way you can solve thatalone you know?" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 12950i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_3210 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_3216 @_l_3210: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_3216 PUSH_VAL Integer 0i Return @_l_3216: PUSH_VAL String "CF01_09M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Ryouhei" PUSH_VAL String "RH030220" CALL Talk NOP PUSH_VAL String "Sn-shut up... I'm not lying about it, I'm dead serious!" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 12951i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_3247 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_3253 @_l_3247: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_3253 PUSH_VAL Integer 0i Return @_l_3253: PUSH_VAL String "CB02_08M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Nao" PUSH_VAL String "NO030527" CALL Talk NOP PUSH_VAL String "What's that... it's like you came here for nothing!!" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 12952i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_3284 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_3290 @_l_3284: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_3290 PUSH_VAL Integer 0i Return @_l_3290: PUSH_VAL Integer 7i CALL BustupClear NOP PUSH_VAL String "CB02_01M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Nao" PUSH_VAL String "NO030528" CALL Talk NOP PUSH_VAL String "Did you see what I did?" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 12953i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_3324 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_3330 @_l_3324: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_3330 PUSH_VAL Integer 0i Return @_l_3330: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Thanks, can I borrow your notes, Nao-chan?" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 12954i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_3356 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_3362 @_l_3356: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_3362 PUSH_VAL Integer 0i Return @_l_3362: PUSH_VAL String "CB02_13M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL Integer 3i PUSH_VAL Integer 0i CALL Jump NOP PUSH_VAL String "Nao" PUSH_VAL String "NO030529" CALL Talk NOP PUSH_VAL String "N-notes?!" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 12955i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_3397 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_3403 @_l_3397: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_3403 PUSH_VAL Integer 0i Return @_l_3403: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "I was listening to you earlier, it looks like I can dothis by myself now." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 12956i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_3429 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_3435 @_l_3429: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_3435 PUSH_VAL Integer 0i Return @_l_3435: PUSH_VAL String "Nao" PUSH_VAL String "NO030530" CALL Talk NOP PUSH_VAL String "A-Ahahaha... Umm, the thing is..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 12957i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_3461 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_3467 @_l_3461: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_3467 PUSH_VAL Integer 0i Return @_l_3467: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Hmm? What's the matter?" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 12958i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_3493 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_3499 @_l_3493: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_3499 PUSH_VAL Integer 0i Return @_l_3499: PUSH_VAL String "CB02_09M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Nao" PUSH_VAL String "NO030531" CALL Talk NOP PUSH_VAL String "S-Sorry... about the notes that I mentioned earlier... Icouldn't find it..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 12959i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_3530 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_3536 @_l_3530: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_3536 PUSH_VAL Integer 0i Return @_l_3536: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Is that so? It's fine then. It was sudden after all, I'msorry too." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 12960i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_3562 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_3568 @_l_3562: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_3568 PUSH_VAL Integer 0i Return @_l_3568: PUSH_VAL String "CB02_11M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Nao" PUSH_VAL String "NO030532" CALL Talk NOP PUSH_VAL String "Th-That's why I'm also here to solve it with you!" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 12961i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_3599 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_3605 @_l_3599: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_3605 PUSH_VAL Integer 0i Return @_l_3605: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Yeah, I understand. Well let's not slack off now..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 12962i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_3631 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_3637 @_l_3631: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_3637 PUSH_VAL Integer 0i Return @_l_3637: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "I spread out the printouts in order for Nao-chan to seethem properly." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 12963i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_3663 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_3669 @_l_3663: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_3669 PUSH_VAL Integer 0i Return @_l_3669: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Right now, we're solving mathematical problems." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 12964i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_3695 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_3701 @_l_3695: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_3701 PUSH_VAL Integer 0i Return @_l_3701: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "We didn't even notice it that we were only using oneformula to solve a lot of questions." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 12965i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_3727 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_3733 @_l_3727: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_3733 PUSH_VAL Integer 0i Return @_l_3733: PUSH_VAL String "CB02_06M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Nao" PUSH_VAL String "NO030533" CALL Talk NOP PUSH_VAL String "Um, this is substitution method... while this is...Hmmm? Just expansion method?" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 12966i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_3764 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_3770 @_l_3764: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_3770 PUSH_VAL Integer 0i Return @_l_3770: PUSH_VAL String "Nao" PUSH_VAL String "NO030534" CALL Talk NOP PUSH_VAL String "Hmmmmm... Hmmmm... Huh, it looks different." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 12967i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_3796 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_3802 @_l_3796: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_3802 PUSH_VAL Integer 0i Return @_l_3802: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Nao-chan erased some of the formula she was using fromher notes, the equation gradually got complicated by theminute." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 12968i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_3828 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_3834 @_l_3828: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_3834 PUSH_VAL Integer 0i Return @_l_3834: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "...N-Nao-chan? Are you all right? We can skip that, andmove to the next problem..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 12969i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_3860 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_3866 @_l_3860: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_3866 PUSH_VAL Integer 0i Return @_l_3866: PUSH_VAL String "CB02_08M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL Integer 1i CALL Update NOP PUSH_VAL Integer 0i PUSH_VAL Integer 16i PUSH_VAL Integer 1i PUSH_VAL Integer 2i PUSH_VAL Integer 30i CALL Quake NOP PUSH_VAL String "Nao" PUSH_VAL String "NO030535" CALL Talk NOP PUSH_VAL String "Wait!! Don't talk for a while!!" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 12970i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_3907 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_3913 @_l_3907: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_3913 PUSH_VAL Integer 0i Return @_l_3913: PUSH_VAL String "Nao" PUSH_VAL String "NO030536" CALL Talk NOP PUSH_VAL String "I mean, Just like this right? Then this? How is this..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 12971i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_3939 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_3945 @_l_3939: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_3945 PUSH_VAL Integer 0i Return @_l_3945: CALL BustupClear NOP PUSH_VAL String "CF01_09M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Ryouhei" PUSH_VAL String "RH030221" CALL Talk NOP PUSH_VAL String "What, you're just the same level as mine." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 12972i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_3978 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_3984 @_l_3978: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_3984 PUSH_VAL Integer 0i Return @_l_3984: PUSH_VAL String "CA02_01M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Sora" PUSH_VAL String "SR030100" CALL Talk NOP PUSH_VAL String "...Here." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 12973i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_4015 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_4021 @_l_4015: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_4021 PUSH_VAL Integer 0i Return @_l_4021: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Suddenly from one side, who was just sharpening andplaying, my prinouts was filled out." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 12974i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_4047 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_4053 @_l_4047: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_4053 PUSH_VAL Integer 0i Return @_l_4053: PUSH_VAL String "CB02_13M" PUSH_VAL Integer 9i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "CA02_01M" PUSH_VAL Integer 6i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "CF01_06M" PUSH_VAL Integer 3i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Nao" PUSH_VAL String "NO030537" CALL Talk NOP PUSH_VAL String "Eh..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 12975i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_4094 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_4100 @_l_4094: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_4100 PUSH_VAL Integer 0i Return @_l_4100: PUSH_VAL String "CF01_02M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Ryouhei" PUSH_VAL String "RH030222" CALL Talk NOP PUSH_VAL String "Whoa!! That's amazing right?! That's Sora-chan for ya!!" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 12976i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_4131 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_4137 @_l_4131: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_4137 PUSH_VAL Integer 0i Return @_l_4137: PUSH_VAL String "CA02_04M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Sora" PUSH_VAL String "SR030101" CALL Talk NOP PUSH_VAL String "...Not really." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 12977i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_4168 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_4174 @_l_4168: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_4174 PUSH_VAL Integer 0i Return @_l_4174: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Th-Thank you..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 12978i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_4200 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_4206 @_l_4200: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_4206 PUSH_VAL Integer 0i Return @_l_4206: PUSH_VAL String "CA02_05M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Sora" PUSH_VAL String "SR030102" CALL Talk NOP PUSH_VAL String "...If we don't solve this quickly, we'll lose our summervacation." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 12979i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_4237 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_4243 @_l_4237: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_4243 PUSH_VAL Integer 0i Return @_l_4243: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Y-Yeah..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 12980i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_4269 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_4275 @_l_4269: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_4275 PUSH_VAL Integer 0i Return @_l_4275: PUSH_VAL String "CB02_02M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Nao" PUSH_VAL String "NO030538" CALL Talk NOP PUSH_VAL String "Ahaha... s-sorry about that..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 12981i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_4306 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_4312 @_l_4306: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_4312 PUSH_VAL Integer 0i Return @_l_4312: PUSH_VAL String "CF01_01M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Ryouhei" PUSH_VAL String "RH030223" CALL Talk NOP PUSH_VAL String "That's amazing, Sora-chan's really intelligent..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 12982i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_4343 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_4349 @_l_4343: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_4349 PUSH_VAL Integer 0i Return @_l_4349: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Oh yeah... even though she doesn't understand what she'sstudying, she still gets good points." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 12983i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_4375 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_4381 @_l_4375: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_4381 PUSH_VAL Integer 0i Return @_l_4381: PUSH_VAL String "CA02_04M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Sora" PUSH_VAL String "SR030103" CALL Talk NOP PUSH_VAL String "...That's because, Haru doesn't study at all." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 12984i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_4412 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_4418 @_l_4412: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_4418 PUSH_VAL Integer 0i Return @_l_4418: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Ugh..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 12985i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_4444 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_4450 @_l_4444: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_4450 PUSH_VAL Integer 0i Return @_l_4450: PUSH_VAL String "CB02_09M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Nao" PUSH_VAL String "NO030539" CALL Talk NOP PUSH_VAL String "Ugh..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 12986i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_4481 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_4487 @_l_4481: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_4487 PUSH_VAL Integer 0i Return @_l_4487: PUSH_VAL String "CB02_02M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Nao" PUSH_VAL String "NO030540" CALL Talk NOP PUSH_VAL String "Ah, that's right! Why don't we take a break? I'll bringsome snacks, wait here." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 12987i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_4518 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_4524 @_l_4518: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_4524 PUSH_VAL Integer 0i Return @_l_4524: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "I'll do it, Nao-chan, just sit still." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 12988i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_4550 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_4556 @_l_4550: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_4556 PUSH_VAL Integer 0i Return @_l_4556: PUSH_VAL String "CB02_04M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Nao" PUSH_VAL String "NO030541" CALL Talk NOP PUSH_VAL String "No, it's fine! Haru-chan, you should keep on studying!" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 12989i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_4587 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_4593 @_l_4587: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_4593 PUSH_VAL Integer 0i Return @_l_4593: CALL ScStopBgm NOP PUSH_VAL Integer 3i CALL BustupClear NOP PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Nao-chan ran away, she went into the kitchen." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 12990i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_4624 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_4630 @_l_4624: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_4630 PUSH_VAL Integer 0i Return @_l_4630: PUSH_VAL String "CF01_09M" PUSH_VAL Integer 4i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "CA02_05M" PUSH_VAL Integer 8i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "CF01_09M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Ryouhei" PUSH_VAL String "RH030224" CALL Talk NOP PUSH_VAL String "Idiot... She got shot down..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 12991i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_4671 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_4677 @_l_4671: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_4677 PUSH_VAL Integer 0i Return @_l_4677: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "...Eh?" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 12992i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_4703 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_4709 @_l_4703: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_4709 PUSH_VAL Integer 0i Return @_l_4709: PUSH_VAL String "CF01_05M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Ryouhei" PUSH_VAL String "RH030225" CALL Talk NOP PUSH_VAL String "Alright! I should be enthusiastic too! Sora-chan, do youhave any questions?" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 12993i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_4740 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_4746 @_l_4740: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_4746 PUSH_VAL Integer 0i Return @_l_4746: PUSH_VAL String "CA02_09M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Sora" PUSH_VAL String "SR030104" CALL Talk NOP PUSH_VAL String "...No." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 12994i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_4777 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_4783 @_l_4777: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_4783 PUSH_VAL Integer 0i Return @_l_4783: PUSH_VAL String "Ryouhei" PUSH_VAL String "RH030226" CALL Talk NOP PUSH_VAL String "I didn't mean the questions in the printouts, I meanit's fine if you speak out if something's bothering youinside you know?" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 12995i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_4809 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_4815 @_l_4809: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_4815 PUSH_VAL Integer 0i Return @_l_4815: PUSH_VAL String "CF01_03M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "CA02_06M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Ryouhei" PUSH_VAL String "RH030227" CALL Talk NOP PUSH_VAL String "There's no need to be shy, you would feel much better ifyou show your honest feelings." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 12996i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_4851 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_4857 @_l_4851: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_4857 PUSH_VAL Integer 0i Return @_l_4857: PUSH_VAL String "se010" PUSH_VAL Integer 0i CALL ScPlaySe NOP PUSH_VAL String "CF01_06M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "RED" PUSH_VAL Integer 500i PUSH_VAL String "" CALL Flush NOP PUSH_VAL Integer 7i CALL Shake NOP PUSH_VAL String "BGM14" PUSH_VAL Integer 0i CALL ScPlayBgm NOP PUSH_VAL String "Ryouhei" PUSH_VAL String "RH030228" CALL Talk NOP PUSH_VAL String "Ngh- AAAGHHH!?" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 12997i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_4904 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_4910 @_l_4904: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_4910 PUSH_VAL Integer 0i Return @_l_4910: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Ryo-Ryouhei?" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 12998i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_4936 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_4942 @_l_4936: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_4942 PUSH_VAL Integer 0i Return @_l_4942: PUSH_VAL String "CF01_10M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL Integer 7i CALL Shake NOP PUSH_VAL String "Ryouhei" PUSH_VAL String "RH030229" CALL Talk NOP PUSH_VAL String "My, hand... agh... my hands, aghh!!" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 12999i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_4976 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_4982 @_l_4976: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_4982 PUSH_VAL Integer 0i Return @_l_4982: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "It seems like Ryouhei got stabbed by a sharp pencil atthe back of his hands, after he breathe heavily, heacted like nothing has happened." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 13000i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_5008 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_5014 @_l_5008: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_5014 PUSH_VAL Integer 0i Return @_l_5014: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "S-Sora? You..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 13001i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_5040 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_5046 @_l_5040: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_5046 PUSH_VAL Integer 0i Return @_l_5046: PUSH_VAL String "CA02_04M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Sora" PUSH_VAL String "SR030105" CALL Talk NOP PUSH_VAL String "...He was annoying." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 13002i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_5077 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_5083 @_l_5077: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_5083 PUSH_VAL Integer 0i Return @_l_5083: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String ""So", but you didn't have to stab him right?" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 13003i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_5109 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_5115 @_l_5109: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_5115 PUSH_VAL Integer 0i Return @_l_5115: PUSH_VAL String "Sora" PUSH_VAL String "SR030106" CALL Talk NOP PUSH_VAL String "Because... he's so noisy." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 13004i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_5141 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_5147 @_l_5141: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_5147 PUSH_VAL Integer 0i Return @_l_5147: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "...Sora..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 13005i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_5173 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_5179 @_l_5173: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_5179 PUSH_VAL Integer 0i Return @_l_5179: PUSH_VAL String "CF01_03M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Ryouhei" PUSH_VAL String "RH030230" CALL Talk NOP PUSH_VAL String "Well, it's fine with me." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 13006i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_5210 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_5216 @_l_5210: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_5216 PUSH_VAL Integer 0i Return @_l_5216: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Ryouhei too..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 13007i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_5242 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_5248 @_l_5242: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_5248 PUSH_VAL Integer 0i Return @_l_5248: PUSH_VAL String "Ryouhei" PUSH_VAL String "RH030231" CALL Talk NOP PUSH_VAL String "From what I can see, Sora-chan is really an excelentgirl. I also feel relieved just by watching her." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 13008i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_5274 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_5280 @_l_5274: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_5280 PUSH_VAL Integer 0i Return @_l_5280: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Huh?" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 13009i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_5306 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_5312 @_l_5306: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_5312 PUSH_VAL Integer 0i Return @_l_5312: PUSH_VAL String "Ryouhei" PUSH_VAL String "RH030232" CALL Talk NOP PUSH_VAL String "Well, sorry if I was bothering you, just continue onSora-chan." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 13010i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_5338 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_5344 @_l_5338: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_5344 PUSH_VAL Integer 0i Return @_l_5344: PUSH_VAL String "CA02_01M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Sora" PUSH_VAL String "SR030107" CALL Talk NOP PUSH_VAL String "...?" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 13011i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_5375 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_5381 @_l_5375: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_5381 PUSH_VAL Integer 0i Return @_l_5381: PUSH_VAL String "CF01_05M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Ryouhei" PUSH_VAL String "RH030233" CALL Talk NOP PUSH_VAL String "Whoo! The scene of a beautiful girl studying, it's solovely and pleasant." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 13012i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_5412 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_5418 @_l_5412: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_5418 PUSH_VAL Integer 0i Return @_l_5418: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Ryouhei placed his hands on his chin as he watch Sorawith a broad grin." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 13013i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_5444 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_5450 @_l_5444: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_5450 PUSH_VAL Integer 0i Return @_l_5450: PUSH_VAL String "CA02_04M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Sora" PUSH_VAL String "SR030108" CALL Talk NOP PUSH_VAL String "Ugh..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 13014i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_5481 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_5487 @_l_5481: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_5487 PUSH_VAL Integer 0i Return @_l_5487: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "As he was watching beside her, he can't resist not toreach out to Sora's hands." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 13015i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_5513 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_5519 @_l_5513: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_5519 PUSH_VAL Integer 0i Return @_l_5519: PUSH_VAL String "Ryouhei" PUSH_VAL String "RH030234" CALL Talk NOP PUSH_VAL String "What a beautiful hand-writing... your hands are softtoo^." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 13016i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_5545 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_5551 @_l_5545: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_5551 PUSH_VAL Integer 0i Return @_l_5551: PUSH_VAL String "CA02_13M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL Integer 4i CALL Shake NOP PUSH_VAL String "Sora" PUSH_VAL String "SR030109" CALL Talk NOP PUSH_VAL String "Hi!!!" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 13017i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_5585 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_5591 @_l_5585: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_5591 PUSH_VAL Integer 0i Return @_l_5591: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "But from there, Ryouhei's cool way of talking gave Soragoosebumps." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 13018i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_5617 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_5623 @_l_5617: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_5623 PUSH_VAL Integer 0i Return @_l_5623: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "...It's not something you should over do you know." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 13019i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_5649 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_5655 @_l_5649: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_5655 PUSH_VAL Integer 0i Return @_l_5655: PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL BlackOut NOP PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "I just noticed that Nao-chan isn't back yet, so I stoodup and went on my way to the kitchen." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 13020i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_5685 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_5691 @_l_5685: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_5691 PUSH_VAL Integer 0i Return @_l_5691: PUSH_VAL String "Sora" PUSH_VAL String "SR030110" CALL Talk NOP PUSH_VAL String "Shut up!!" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 13021i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_5717 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_5723 @_l_5717: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_5723 PUSH_VAL Integer 0i Return @_l_5723: PUSH_VAL String "Ryouhei" PUSH_VAL String "RH030235" CALL Talk NOP PUSH_VAL String "Gihaaaa!!!" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 13022i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_5749 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_5755 @_l_5749: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_5755 PUSH_VAL Integer 0i Return @_l_5755: PUSH_VAL String "se018" PUSH_VAL Integer 0i CALL ScPlaySe NOP PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Ah, as I thought so..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 13023i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_5785 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_5791 @_l_5785: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_5791 PUSH_VAL Integer 0i Return @_l_5791: CALL ScStopBgm NOP PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "I already expected that result." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 13024i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_5819 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_5825 @_l_5819: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_5825 PUSH_VAL Integer 0i Return @_l_5825: PUSH_VAL String "B02a" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetCg NOP PUSH_VAL String "WIP_RL" PUSH_VAL Integer 500i CALL Transition NOP PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "...Nao-chan?" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 13025i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_5860 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_5866 @_l_5860: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_5866 PUSH_VAL Integer 0i Return @_l_5866: PUSH_VAL String "CB02_01M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Nao" PUSH_VAL String "NO030542" CALL Talk NOP PUSH_VAL String "A-Ah, Haru-chan? J-Just a bit more." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 13026i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_5897 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_5903 @_l_5897: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_5903 PUSH_VAL Integer 0i Return @_l_5903: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "She still wasn't finished preparing in the kitchen." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 13027i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_5929 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_5935 @_l_5929: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_5935 PUSH_VAL Integer 0i Return @_l_5935: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Should I help?" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 13028i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_5961 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_5967 @_l_5961: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_5967 PUSH_VAL Integer 0i Return @_l_5967: PUSH_VAL String "Nao" PUSH_VAL String "NO030543" CALL Talk NOP PUSH_VAL String "N-No... I can do this." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 13029i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_5993 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_5999 @_l_5993: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_5999 PUSH_VAL Integer 0i Return @_l_5999: PUSH_VAL String "BGM07" PUSH_VAL Integer 0i CALL ScPlayBgm NOP PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "She lined up the plates in the basin, then she placedsome sweet jelly bean in them." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 13030i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_6029 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_6035 @_l_6029: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_6035 PUSH_VAL Integer 0i Return @_l_6035: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Here's the spoon." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 13031i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_6061 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_6067 @_l_6061: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_6067 PUSH_VAL Integer 0i Return @_l_6067: PUSH_VAL String "Nao" PUSH_VAL String "NO030544" CALL Talk NOP PUSH_VAL String "Thank you..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 13032i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_6093 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_6099 @_l_6093: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_6099 PUSH_VAL Integer 0i Return @_l_6099: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "It's fine, come on, let's go?" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 13033i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_6125 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_6131 @_l_6125: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_6131 PUSH_VAL Integer 0i Return @_l_6131: PUSH_VAL String "CB02_09M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Nao" PUSH_VAL String "NO030545" CALL Talk NOP PUSH_VAL String "...Haru-chan..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 13034i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_6162 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_6168 @_l_6162: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_6168 PUSH_VAL Integer 0i Return @_l_6168: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Hmm?" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 13035i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_6194 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_6200 @_l_6194: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_6200 PUSH_VAL Integer 0i Return @_l_6200: PUSH_VAL String "Nao" PUSH_VAL String "NO030546" CALL Talk NOP PUSH_VAL String "...Sorry, I couldn't help on anything." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 13036i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_6226 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_6232 @_l_6226: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_6232 PUSH_VAL Integer 0i Return @_l_6232: PUSH_VAL String "Nao" PUSH_VAL String "NO030547" CALL Talk NOP PUSH_VAL String "I was the one who learned things from last year yet, Ithought it was gonna be fine because I know themalready..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 13037i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_6258 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_6264 @_l_6258: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_6264 PUSH_VAL Integer 0i Return @_l_6264: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "It's fine, I know everyone's having a hard time on thatsubject." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 13038i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_6290 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_6296 @_l_6290: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_6296 PUSH_VAL Integer 0i Return @_l_6296: PUSH_VAL String "Nao" PUSH_VAL String "NO030548" CALL Talk NOP PUSH_VAL String "No, that's not it..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 13039i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_6322 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_6328 @_l_6322: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_6328 PUSH_VAL Integer 0i Return @_l_6328: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "You're helping me on it, so there's nothing for me tocomplain on." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 13040i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_6354 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_6360 @_l_6354: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_6360 PUSH_VAL Integer 0i Return @_l_6360: PUSH_VAL String "CB02_02M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Nao" PUSH_VAL String "NO030549" CALL Talk NOP PUSH_VAL String "Haru-chan..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 13041i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_6391 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_6397 @_l_6391: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_6397 PUSH_VAL Integer 0i Return @_l_6397: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "You're always kind to us Nao-chan, you even cook for us,you're thoughtful, and I feel like you're an oldersister that we can really depend on..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 13042i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_6423 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_6429 @_l_6423: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_6429 PUSH_VAL Integer 0i Return @_l_6429: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "...Somehow, you're also kind of cute... when you getangry." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 13043i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_6455 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_6461 @_l_6455: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_6461 PUSH_VAL Integer 0i Return @_l_6461: PUSH_VAL String "CB02_11M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Nao" PUSH_VAL String "NO030550" CALL Talk NOP PUSH_VAL String "Eh..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 13044i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_6492 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_6498 @_l_6492: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_6498 PUSH_VAL Integer 0i Return @_l_6498: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "...Sorry, if I said something embarrassing..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 13045i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_6524 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_6530 @_l_6524: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_6530 PUSH_VAL Integer 0i Return @_l_6530: PUSH_VAL String "Nao" PUSH_VAL String "NO030551" CALL Talk NOP PUSH_VAL String "It's fine... thank you..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 13046i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_6556 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_6562 @_l_6556: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_6562 PUSH_VAL Integer 0i Return @_l_6562: PUSH_VAL String "Nao" PUSH_VAL String "NO030552" CALL Talk NOP PUSH_VAL String "Haru-chan, that's quite a cute thing to do, tocompliment in a nice way that words can't reallyexpress. ...Thanks for coming here." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 13047i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_6588 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_6594 @_l_6588: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_6594 PUSH_VAL Integer 0i Return @_l_6594: PUSH_VAL String "Nao" PUSH_VAL String "NO030553" CALL Talk NOP PUSH_VAL String "But you see... it was unexpected right? We justunexpectedly couldn't solve the problem..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 13048i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_6620 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_6626 @_l_6620: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_6626 PUSH_VAL Integer 0i Return @_l_6626: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Yeah, I know that." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 13049i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_6652 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_6658 @_l_6652: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_6658 PUSH_VAL Integer 0i Return @_l_6658: PUSH_VAL String "CB02_06M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Nao" PUSH_VAL String "NO030554" CALL Talk NOP PUSH_VAL String "Really huh?" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 13050i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_6689 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_6695 @_l_6689: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_6695 PUSH_VAL Integer 0i Return @_l_6695: PUSH_VAL String "CB02_03M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "But I mean it." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 13051i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_6726 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_6732 @_l_6726: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_6732 PUSH_VAL Integer 0i Return @_l_6732: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "It was ridiculous, so we both laughed." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 13052i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_6758 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_6764 @_l_6758: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_6764 PUSH_VAL Integer 0i Return @_l_6764: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Nao-chan surely is my senior, and I should look up toher by all means." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 13053i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_6790 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_6796 @_l_6790: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_6796 PUSH_VAL Integer 0i Return @_l_6796: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "As it looked like today, she was bothered by it, shelooked down, I miss the faces she make when she's notdown." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 13054i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_6822 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_6828 @_l_6822: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_6828 PUSH_VAL Integer 0i Return @_l_6828: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "We look like siblings who really are close to eachother..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 13055i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_6854 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_6860 @_l_6854: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_6860 PUSH_VAL Integer 0i Return @_l_6860: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "She never changed ever since... Nao-chan." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 13056i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_6886 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_6892 @_l_6886: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_6892 PUSH_VAL Integer 0i Return @_l_6892: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "I'm glad we're back... that's what I thought there forso many times." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 13057i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_6918 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_6924 @_l_6918: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_6924 PUSH_VAL Integer 0i Return @_l_6924: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "I always want to see her smiling face." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 13058i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_6950 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_6956 @_l_6950: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_6956 PUSH_VAL Integer 0i Return @_l_6956: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "At times, I don't really feel like her treating me as akid, because I want to show her what I can also do." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 13059i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_6982 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_6988 @_l_6982: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_6988 PUSH_VAL Integer 0i Return @_l_6988: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "...I want Nao-chan to notice that." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 13060i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_7014 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_7020 @_l_7014: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_7020 PUSH_VAL Integer 0i Return @_l_7020: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "What is this..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 13061i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_7046 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_7052 @_l_7046: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_7052 PUSH_VAL Integer 0i Return @_l_7052: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "...Am I overdoing it?" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 13062i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_7078 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_7084 @_l_7078: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_7084 PUSH_VAL Integer 0i Return @_l_7084: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "I feel like something's budding or sprouting inside ofme." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 13063i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_7110 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_7116 @_l_7110: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_7116 PUSH_VAL Integer 0i Return @_l_7116: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Nao-chan... I want to... talk with you more." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 13064i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_7142 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_7148 @_l_7142: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_7148 PUSH_VAL Integer 0i Return @_l_7148: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "I want to laugh together with you..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 13065i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_7174 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_7180 @_l_7174: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_7180 PUSH_VAL Integer 0i Return @_l_7180: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "I always want to be with you..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 13066i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_7206 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_7212 @_l_7206: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_7212 PUSH_VAL Integer 0i Return @_l_7212: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Perhaps, I'm just like before..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 13067i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_7238 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_7244 @_l_7238: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_7244 PUSH_VAL Integer 0i Return @_l_7244: PUSH_VAL String "CB02_01M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Nao" PUSH_VAL String "NO030555" CALL Talk NOP PUSH_VAL String "...Haru...chan?" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 13068i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_7275 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_7281 @_l_7275: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_7281 PUSH_VAL Integer 0i Return @_l_7281: PUSH_VAL String "CF01_06M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Ryouhei" PUSH_VAL String "RH030236" CALL Talk NOP PUSH_VAL String "What are you doing, guys?" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 13069i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_7312 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_7318 @_l_7312: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_7318 PUSH_VAL Integer 0i Return @_l_7318: PUSH_VAL String "CB02_02M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Nao" PUSH_VAL String "NO030556" CALL Talk NOP PUSH_VAL String "Nothing at all!" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 13070i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_7349 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_7355 @_l_7349: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_7355 PUSH_VAL Integer 0i Return @_l_7355: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Y-Yeah..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 13071i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_7381 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_7387 @_l_7381: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_7387 PUSH_VAL Integer 0i Return @_l_7387: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Nao-chan and I made an eye contact as we nodded andagreed on it." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 13072i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_7413 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_7419 @_l_7413: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_7419 PUSH_VAL Integer 0i Return @_l_7419: PUSH_VAL String "CB02_04M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Nao" PUSH_VAL String "NO030557" CALL Talk NOP PUSH_VAL String "Look! Let's eat this sweet jelly bean!!" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 13073i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_7450 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_7456 @_l_7450: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_7456 PUSH_VAL Integer 0i Return @_l_7456: PUSH_VAL String "CF01_02M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Ryouhei" PUSH_VAL String "RH030237" CALL Talk NOP PUSH_VAL String "Alright!! I was waiting for it!!" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 13074i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_7487 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_7493 @_l_7487: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_7493 PUSH_VAL Integer 0i Return @_l_7493: PUSH_VAL String "CB02_03M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Nao" PUSH_VAL String "NO030558" CALL Talk NOP PUSH_VAL String "You, even though you're doing useless things, you stillget to refresh?" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 13075i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_7524 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_7530 @_l_7524: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_7530 PUSH_VAL Integer 0i Return @_l_7530: PUSH_VAL String "Ryouhei" PUSH_VAL String "RH030238" CALL Talk NOP PUSH_VAL String "That goes the same for you right?" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 13076i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_7556 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_7562 @_l_7556: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_7562 PUSH_VAL Integer 0i Return @_l_7562: PUSH_VAL String "CF01_01M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Ryouhei" PUSH_VAL String "RH030239" CALL Talk NOP PUSH_VAL String "Hey, what are you waiting for?" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 13077i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_7593 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_7599 @_l_7593: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_7599 PUSH_VAL Integer 0i Return @_l_7599: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Ah, yeah... here I go." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 13078i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_7625 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_7631 @_l_7625: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_7631 PUSH_VAL Integer 0i Return @_l_7631: PUSH_VAL Integer 7i CALL BustupClear NOP PUSH_VAL String "CB02_11L" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Nao" PUSH_VAL String "NO030559" CALL Talk NOP PUSH_VAL String "...Ahihi" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 13079i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_7665 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_7671 @_l_7665: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_7671 PUSH_VAL Integer 0i Return @_l_7671: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Nao-chan looked over her shoulders and winked at me." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 13080i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_7697 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_7703 @_l_7697: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_7703 PUSH_VAL Integer 0i Return @_l_7703: PUSH_VAL Integer 0i PUSH_VAL Integer 1i CALL BlackOut NOP PUSH_VAL String "B01c" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetCg NOP PUSH_VAL String "WIP_LR" PUSH_VAL Integer 500i CALL Transition NOP PUSH_VAL String "Ryouhei" PUSH_VAL String "RH030240" CALL Talk NOP PUSH_VAL String "Ah whiiii... I'm stuffed, I'm stuffed!" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 13081i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_7742 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_7748 @_l_7742: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_7748 PUSH_VAL Integer 0i Return @_l_7748: PUSH_VAL String "CF01_02M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "CB02_01M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Ryouhei" PUSH_VAL String "RH030241" CALL Talk NOP PUSH_VAL String "My bad, I even ate dinner here." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 13082i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_7784 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_7790 @_l_7784: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_7790 PUSH_VAL Integer 0i Return @_l_7790: PUSH_VAL String "CB02_06M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Nao" PUSH_VAL String "NO030560" CALL Talk NOP PUSH_VAL String "That's right, you eat too much." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 13083i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_7821 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_7827 @_l_7821: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_7827 PUSH_VAL Integer 0i Return @_l_7827: PUSH_VAL String "CF01_04M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Ryouhei" PUSH_VAL String "RH030242" CALL Talk NOP PUSH_VAL String "Because, the food at Sora-chan's house was reallydelicious." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 13084i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_7858 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_7864 @_l_7858: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_7864 PUSH_VAL Integer 0i Return @_l_7864: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Even if the grains were from here, the one who made thisall was none other than Nao-chan." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 13085i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_7890 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_7896 @_l_7890: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_7896 PUSH_VAL Integer 0i Return @_l_7896: PUSH_VAL String "CF01_02M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Ryouhei" PUSH_VAL String "RH030243" CALL Talk NOP PUSH_VAL String "Even if you say that. Well, I'll come here again. Imight even get to eat Sora-chan's cooking, right?" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 13086i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_7927 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_7933 @_l_7927: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_7933 PUSH_VAL Integer 0i Return @_l_7933: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Sora needs more experience in cooking." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 13087i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_7959 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_7965 @_l_7959: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_7965 PUSH_VAL Integer 0i Return @_l_7965: PUSH_VAL String "CB02_02M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Nao" PUSH_VAL String "NO030561" CALL Talk NOP PUSH_VAL String "It's gonna be fine, Sora-chan is a fast learner." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 13088i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_7996 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_8002 @_l_7996: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_8002 PUSH_VAL Integer 0i Return @_l_8002: PUSH_VAL String "CF01_01M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Ryouhei" PUSH_VAL String "RH030244" CALL Talk NOP PUSH_VAL String "That's riiight, she even went through all the text bookstoday and solved most of the problems, she's reallyintelligent." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 13089i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_8033 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_8039 @_l_8033: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_8039 PUSH_VAL Integer 0i Return @_l_8039: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Sora was already like that back then. That's why, I'mthe only one who's in trouble here." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 13090i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_8065 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_8071 @_l_8065: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_8071 PUSH_VAL Integer 0i Return @_l_8071: PUSH_VAL String "Ryouhei" PUSH_VAL String "RH030245" CALL Talk NOP PUSH_VAL String "If that was the case, you should have asked Sora-chan toteach you." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 13091i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_8097 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_8103 @_l_8097: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_8103 PUSH_VAL Integer 0i Return @_l_8103: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Yeah... I might do that. Ryouhei, thank you for cominghere and playing with us." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 13092i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_8129 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_8135 @_l_8129: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_8135 PUSH_VAL Integer 0i Return @_l_8135: PUSH_VAL String "CF01_02M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Ryouhei" PUSH_VAL String "RH030246" CALL Talk NOP PUSH_VAL String "Hehehe, it was great!" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 13093i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_8166 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_8172 @_l_8166: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_8172 PUSH_VAL Integer 0i Return @_l_8172: PUSH_VAL String "CB02_09M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Nao" PUSH_VAL String "NO030562" CALL Talk NOP PUSH_VAL String "Ugh... I'm sorry, I wasn't very helpful." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 13094i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_8203 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_8209 @_l_8203: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_8209 PUSH_VAL Integer 0i Return @_l_8209: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "It's fine, I had fun today, we also did a bit ofprogress on the homeworks, I'm glad." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 13095i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_8235 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_8241 @_l_8235: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_8241 PUSH_VAL Integer 0i Return @_l_8241: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Also, you're the one who made our meal, I'm verythankful for it, I'm really glad. Thank you very much." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 13096i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_8267 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_8273 @_l_8267: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_8273 PUSH_VAL Integer 0i Return @_l_8273: PUSH_VAL String "CB02_01M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Nao" PUSH_VAL String "NO030563" CALL Talk NOP PUSH_VAL String "Yeah, I'll help again." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 13097i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_8304 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_8310 @_l_8304: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_8310 PUSH_VAL Integer 0i Return @_l_8310: PUSH_VAL String "CF01_01M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Ryouhei" PUSH_VAL String "RH030247" CALL Talk NOP PUSH_VAL String "Well, see you okay? Say good night for me to Sora-chan." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 13098i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_8341 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_8347 @_l_8341: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_8347 PUSH_VAL Integer 0i Return @_l_8347: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Yeah, good night, Ryouhei." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 13099i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_8373 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_8379 @_l_8373: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_8379 PUSH_VAL Integer 0i Return @_l_8379: PUSH_VAL String "CB02_02M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Nao" PUSH_VAL String "NO030564" CALL Talk NOP PUSH_VAL String "Me too, I'll go home now. Good night, Haru-chan." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 13100i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_8410 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_8416 @_l_8410: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_8416 PUSH_VAL Integer 0i Return @_l_8416: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Yeah. ...Good night, Nao-chan." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 13101i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_8442 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_8448 @_l_8442: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_8448 PUSH_VAL Integer 0i Return @_l_8448: CALL BustupClear NOP PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "I went to see the both of them off as they pass ourgate." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 13102i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_8476 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_8482 @_l_8476: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_8482 PUSH_VAL Integer 0i Return @_l_8482: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "These pile of homework really gave us a hard time,everyone looks worried today as well, though I feelhappy about it." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 13103i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_8508 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_8514 @_l_8508: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_8514 PUSH_VAL Integer 0i Return @_l_8514: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "In this coming summer vacation, I want to have fun witheveryone... That's why I need to do more of my best." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 13104i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_8540 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_8546 @_l_8540: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_8546 PUSH_VAL Integer 0i Return @_l_8546: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "...If we end up taking our supplementary lessons, Iwon't be able to be with Nao-chan too..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 13105i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_8572 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_8578 @_l_8572: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_8578 PUSH_VAL Integer 0i Return @_l_8578: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "As I think about it that way, I felt a bit surprised asmy heart jumped up." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 13106i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_8604 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_8610 @_l_8604: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_8610 PUSH_VAL Integer 0i Return @_l_8610: CALL ScStopBgm NOP PUSH_VAL String "DATE" PUSH_VAL Integer 0i CALL EyeCatchEnter NOP PUSH_VAL String "00_b013" CALL Change NOP PUSH_VAL Integer 0i Return PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return @@Initialize Return this EndFunc Function sc00_B013() CALL ScenarioEnter NOP PUSH_VAL String "SE402" PUSH_VAL String "1" PUSH_VAL Integer 0i CALL ScPlayEnvSe NOP PUSH_VAL String "B07a" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetCg NOP PUSH_VAL String "Nao" PUSH_VAL String "NO030565" CALL Talk NOP PUSH_VAL String "Ah, Haru-chan! Sora-chan!" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 13107i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_38 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_44 @_l_38: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_44 PUSH_VAL Integer 0i Return @_l_44: PUSH_VAL String "Akira" PUSH_VAL String "AK030085" CALL Talk NOP PUSH_VAL String "Over here, over here!" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 13108i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_70 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_76 @_l_70: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_76 PUSH_VAL Integer 0i Return @_l_76: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Sorry, I'm a bit late." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 13109i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_102 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_108 @_l_102: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_108 PUSH_VAL Integer 0i Return @_l_108: PUSH_VAL String "SE402" PUSH_VAL Integer 0i CALL ScStopEnvSe NOP PUSH_VAL String "BGM15" PUSH_VAL Integer 0i CALL ScPlayBgm NOP PUSH_VAL String "CC06_02M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "CB03_01M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Akira" PUSH_VAL String "AK030086" CALL Talk NOP PUSH_VAL String "No, it's fine. We're still doing something after all.Also, thank you for coming today, Haru-kun, Sora-chan." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 13110i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_152 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_158 @_l_152: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_158 PUSH_VAL Integer 0i Return @_l_158: PUSH_VAL String "CA03_01M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Sora" PUSH_VAL String "SR030111" CALL Talk NOP PUSH_VAL String "........." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 13111i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_189 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_195 @_l_189: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_195 PUSH_VAL Integer 0i Return @_l_195: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Today, the summer festival is held near the house ofAmatsume which is by the Shinto Shrine." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 13112i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_221 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_227 @_l_221: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_227 PUSH_VAL Integer 0i Return @_l_227: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "We're preparing for the upcoming festival, and she'sirritated on coming for some reason." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 13113i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_253 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_259 @_l_253: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_259 PUSH_VAL Integer 0i Return @_l_259: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Even the others, the group of local women from the youthgroup, along with the kid's clubs, everyone's helpingfor the festival, I came to help Amatsume even though wecame in late." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 13114i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_285 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_291 @_l_285: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_291 PUSH_VAL Integer 0i Return @_l_291: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "With the speakers from the establishments, the festiveband is ready to go, then we started to prepare thestalls by the road to the shrine." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 13115i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_317 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_323 @_l_317: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_323 PUSH_VAL Integer 0i Return @_l_323: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "I wasn't aware that the festival I'm in is alreadystarting, it looks like everyone's buying and eatingfrom the stalls as the night grew, though I feel likewatching the ceremony first." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 13116i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_349 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_355 @_l_349: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_355 PUSH_VAL Integer 0i Return @_l_355: PUSH_VAL String "CC06_01M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Akira" PUSH_VAL String "AK030087" CALL Talk NOP PUSH_VAL String "Haru-kun, you can help Ryou-niichan with his work." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 13117i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_386 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_392 @_l_386: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_392 PUSH_VAL Integer 0i Return @_l_392: PUSH_VAL String "Akira" PUSH_VAL String "AK030088" CALL Talk NOP PUSH_VAL String "Sora-chan, you can help by the shrine's office bybringing out the sweets and pastries if you want." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 13118i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_418 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_424 @_l_418: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_424 PUSH_VAL Integer 0i Return @_l_424: PUSH_VAL String "CA03_04M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Sora" PUSH_VAL String "SR030112" CALL Talk NOP PUSH_VAL String "...Eh..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 13119i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_455 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_461 @_l_455: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_461 PUSH_VAL Integer 0i Return @_l_461: PUSH_VAL String "Akira" PUSH_VAL String "AK030089" CALL Talk NOP PUSH_VAL String "It will be fine, you'll be all right as long as youfollow Nao-oneechan and Kazu-chan's lead, okay?" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 13120i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_487 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_493 @_l_487: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_493 PUSH_VAL Integer 0i Return @_l_493: PUSH_VAL String "Nao" PUSH_VAL String "NO030566" CALL Talk NOP PUSH_VAL String "Just follow my lead, don't worry about it." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 13121i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_519 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_525 @_l_519: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_525 PUSH_VAL Integer 0i Return @_l_525: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Yeah, please take care of her. Also Sora, just relax andit will be fine." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 13122i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_551 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_557 @_l_551: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_557 PUSH_VAL Integer 0i Return @_l_557: CALL BustupClear NOP PUSH_VAL String "CF03_01M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Ryouhei" PUSH_VAL String "RH030248" CALL Talk NOP PUSH_VAL String "Yoh! You finally came." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 13123i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_590 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_596 @_l_590: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_596 PUSH_VAL Integer 0i Return @_l_596: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Today, please take care of me." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 13124i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_622 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_628 @_l_622: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_628 PUSH_VAL Integer 0i Return @_l_628: PUSH_VAL String "Ryouhei" PUSH_VAL String "RH030249" CALL Talk NOP PUSH_VAL String "Let's work hard, are you ready?" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 13125i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_654 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_660 @_l_654: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_660 PUSH_VAL Integer 0i Return @_l_660: PUSH_VAL String "CB03_06M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Nao" PUSH_VAL String "NO030567" CALL Talk NOP PUSH_VAL String "This is Haru-chan's first time, don't push him too muchokay?" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 13126i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_691 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_697 @_l_691: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_697 PUSH_VAL Integer 0i Return @_l_697: PUSH_VAL String "Ryouhei" PUSH_VAL String "RH030250" CALL Talk NOP PUSH_VAL String "I know that, we'll carry the portable shrine later onour shoulders, okay?" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 13127i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_723 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_729 @_l_723: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_729 PUSH_VAL Integer 0i Return @_l_729: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Eh, is it fine with our shoulders?" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 13128i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_755 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_761 @_l_755: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_761 PUSH_VAL Integer 0i Return @_l_761: PUSH_VAL String "CF03_02M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Ryouhei" PUSH_VAL String "RH030251" CALL Talk NOP PUSH_VAL String "We'll use a rod, and the youth of this town should carrythe burden of the future right?" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 13129i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_792 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_798 @_l_792: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_798 PUSH_VAL Integer 0i Return @_l_798: PUSH_VAL String "Nao" PUSH_VAL String "NO030568" CALL Talk NOP PUSH_VAL String "Trying to act cool." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 13130i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_824 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_830 @_l_824: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_830 PUSH_VAL Integer 0i Return @_l_830: PUSH_VAL String "CF03_02M" PUSH_VAL Integer 3i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "CC06_01M" PUSH_VAL Integer 6i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "CB03_01M" PUSH_VAL Integer 9i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Akira" PUSH_VAL String "AK030090" CALL Talk NOP PUSH_VAL String "The shrine is also fun, I also want to carry it." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 13131i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_871 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_877 @_l_871: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_877 PUSH_VAL Integer 0i Return @_l_877: PUSH_VAL String "Nao" PUSH_VAL String "NO030569" CALL Talk NOP PUSH_VAL String "Akira-chan, you really have most of the work here asidefrom being the shrine maiden." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 13132i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_903 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_909 @_l_903: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_909 PUSH_VAL Integer 0i Return @_l_909: PUSH_VAL String "CC06_02M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Akira" PUSH_VAL String "AK030091" CALL Talk NOP PUSH_VAL String "Yeah, ah-- make sure you guys watch my Shinto dancelater. I'll be going to practice again!" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 13133i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_940 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_946 @_l_940: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_946 PUSH_VAL Integer 0i Return @_l_946: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Heh, that sounds interesting." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 13134i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_972 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_978 @_l_972: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_978 PUSH_VAL Integer 0i Return @_l_978: PUSH_VAL String "Ryouhei" PUSH_VAL String "RH030252" CALL Talk NOP PUSH_VAL String "Need some help on your hair?" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 13135i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1004 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1010 @_l_1004: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1010 PUSH_VAL Integer 0i Return @_l_1010: PUSH_VAL String "Akira" PUSH_VAL String "AK030092" CALL Talk NOP PUSH_VAL String "Yep, thank you, Ryou-niichan." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 13136i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1036 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1042 @_l_1036: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1042 PUSH_VAL Integer 0i Return @_l_1042: CALL ScStopBgm NOP PUSH_VAL String "SE402" PUSH_VAL String "1" PUSH_VAL Integer 0i CALL ScPlayEnvSe NOP PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "...Hmm?" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 13137i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1075 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1081 @_l_1075: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1081 PUSH_VAL Integer 0i Return @_l_1081: CALL BustupClear NOP PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Then the grounds suddenly got crowded as everyone fromthe shrine office went out, then they lined up as ifthey're meeting someone along the path to the shrine." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 13138i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1109 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1115 @_l_1109: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1115 PUSH_VAL Integer 0i Return @_l_1115: PUSH_VAL String "CC06_01M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Akira" PUSH_VAL String "AK030093" CALL Talk NOP PUSH_VAL String "Ah..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 13139i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1146 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1152 @_l_1146: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1152 PUSH_VAL Integer 0i Return @_l_1152: CALL BustupClear NOP PUSH_VAL String "CK01_01M" PUSH_VAL Integer 6i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "CJ01_01M" PUSH_VAL Integer 3i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "From the way to the shrine, there's a guy wearing aformal Japanese clothes with a nice body build, thenthere's a thinner man behind him." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 13140i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1190 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1196 @_l_1190: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1196 PUSH_VAL Integer 0i Return @_l_1196: PUSH_VAL String "CC06_01M" PUSH_VAL Integer 9i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Akira" PUSH_VAL String "AK030094" CALL Talk NOP PUSH_VAL String "Greetings. We're so crowded today, thank you very much." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 13141i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1227 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1233 @_l_1227: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1233 PUSH_VAL Integer 0i Return @_l_1233: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Amatsume greeted them as she joined the line." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 13142i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1259 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1265 @_l_1259: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1265 PUSH_VAL Integer 0i Return @_l_1265: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "I watched them as I tried to understand. I also want toknow what this person's position." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 13143i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1291 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1297 @_l_1291: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1297 PUSH_VAL Integer 0i Return @_l_1297: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Everyone greeted them, then they ushered them inside theshrine office." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 13144i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1323 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1329 @_l_1323: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1329 PUSH_VAL Integer 0i Return @_l_1329: CALL BustupClear NOP PUSH_VAL String "CB03_05M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Nao" PUSH_VAL String "NO030570" CALL Talk NOP PUSH_VAL String "...She's really having it hard..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 13145i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1362 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1368 @_l_1362: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1368 PUSH_VAL Integer 0i Return @_l_1368: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "...?" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 13146i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1394 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1400 @_l_1394: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1400 PUSH_VAL Integer 0i Return @_l_1400: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "...Was she talking about Amatsume?" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 13147i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1426 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1432 @_l_1426: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1432 PUSH_VAL Integer 0i Return @_l_1432: PUSH_VAL String "CF03_01M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "CB03_01M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Ryouhei" PUSH_VAL String "RH030253" CALL Talk NOP PUSH_VAL String "The same as usual, Ojou-san's father, showing suchdignity." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 13148i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1468 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1474 @_l_1468: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1474 PUSH_VAL Integer 0i Return @_l_1474: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Eeh... Aah-- so that guy wearing Japanese formalclothing is Migiwa-san's father." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 13149i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1500 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1506 @_l_1500: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1506 PUSH_VAL Integer 0i Return @_l_1506: PUSH_VAL String "CB03_02M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Nao" PUSH_VAL String "NO030571" CALL Talk NOP PUSH_VAL String "It's been a long time ever since I saw him." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 13150i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1537 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1543 @_l_1537: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1543 PUSH_VAL Integer 0i Return @_l_1543: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Migiwa-san's father, they really do have a high statusin this town. Almost everyone came to greet them." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 13151i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1569 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1575 @_l_1569: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1575 PUSH_VAL Integer 0i Return @_l_1575: PUSH_VAL String "CB03_01M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Nao" PUSH_VAL String "NO030572" CALL Talk NOP PUSH_VAL String "Now then, I should go and help as well. Let's goSora-chan?" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 13152i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1606 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1612 @_l_1606: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1612 PUSH_VAL Integer 0i Return @_l_1612: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Do your best, Sora?" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 13153i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1638 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1644 @_l_1638: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1644 PUSH_VAL Integer 0i Return @_l_1644: CALL BustupClear NOP PUSH_VAL String "CA03_04M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Sora" PUSH_VAL String "SR030113" CALL Talk NOP PUSH_VAL String "...Don't treat me like a child." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 13154i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1677 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1683 @_l_1677: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1683 PUSH_VAL Integer 0i Return @_l_1683: CALL BustupClear NOP PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Maybe I offended her, she followed Nao-chan's lead asthey went inside the shrine office." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 13155i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1711 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1717 @_l_1711: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1717 PUSH_VAL Integer 0i Return @_l_1717: PUSH_VAL String "CF03_01M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Ryouhei" PUSH_VAL String "RH030254" CALL Talk NOP PUSH_VAL String "Now then, let's go as well and do some work." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 13156i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1748 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1754 @_l_1748: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1754 PUSH_VAL Integer 0i Return @_l_1754: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Yeah, please take care of me." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 13157i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1780 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1786 @_l_1780: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1786 PUSH_VAL Integer 0i Return @_l_1786: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Ryouhei unnaturally bowed his head to me." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 13158i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1812 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1818 @_l_1812: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1818 PUSH_VAL Integer 0i Return @_l_1818: PUSH_VAL String "Ryouhei" PUSH_VAL String "RH030255" CALL Talk NOP PUSH_VAL String "After all of this, let's have fun at the festival." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 13159i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1844 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1850 @_l_1844: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1850 PUSH_VAL Integer 0i Return @_l_1850: PUSH_VAL String "SE402" PUSH_VAL Integer 1i CALL ScStopEnvSe NOP PUSH_VAL String "" PUSH_VAL Integer 0i CALL EyeCatchEnter NOP PUSH_VAL String "00_b013b" CALL Change NOP PUSH_VAL Integer 0i Return PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return @@Initialize Return this EndFunc Function sc00_B013B() CALL ScenarioEnter NOP PUSH_VAL String "B07d" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetCg NOP PUSH_VAL String "BGM06" PUSH_VAL Integer 0i CALL ScPlayBgm NOP PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "From there, Ryouhei and I ran around to help." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 13160i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_37 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_43 @_l_37: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_43 PUSH_VAL Integer 0i Return @_l_43: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "We went to help a lot of people, we guided somecustomers, we gave out lunch boxes to other workers, wealso carried some of the tools used in the ceremony,then we jumped off from one request to another everytime." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 13161i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_69 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_75 @_l_69: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_75 PUSH_VAL Integer 0i Return @_l_75: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Of course, there are other people besides us in thistown like the Shinto priest, the part-time maidens,though they also have a lot of things to prepare." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 13162i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_101 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_107 @_l_101: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_107 PUSH_VAL Integer 0i Return @_l_107: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "The group of kids were divided to carry the smallshrines around the town." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 13163i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_133 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_139 @_l_133: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_139 PUSH_VAL Integer 0i Return @_l_139: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "The adults also carried the shrine on their shoulders asthey came out of the main shrine, we just waited for ourturn." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 13164i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_165 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_171 @_l_165: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_171 PUSH_VAL Integer 0i Return @_l_171: PUSH_VAL String "CF03_10M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Ryouhei" PUSH_VAL String "RH030256" CALL Talk NOP PUSH_VAL String "Haaa... I'm so hungry..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 13165i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_202 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_208 @_l_202: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_208 PUSH_VAL Integer 0i Return @_l_208: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Yeah right, when was our last break?" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 13166i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_234 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_240 @_l_234: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_240 PUSH_VAL Integer 0i Return @_l_240: PUSH_VAL String "Ryouhei" PUSH_VAL String "RH030257" CALL Talk NOP PUSH_VAL String "I wonder, we should buy some sweets and pastries." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 13167i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_266 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_272 @_l_266: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_272 PUSH_VAL Integer 0i Return @_l_272: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "The fragrance of the sauce from the food stalls driftedthroughout the area, then I craved for it." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 13168i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_298 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_304 @_l_298: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_304 PUSH_VAL Integer 0i Return @_l_304: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "It would probably be much better if we're eatingsomething more delicious, we went to the line withouteven thinking." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 13169i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_330 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_336 @_l_330: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_336 PUSH_VAL Integer 0i Return @_l_336: PUSH_VAL String "B07a" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetCg NOP PUSH_VAL String "WIP_LR" PUSH_VAL Integer 500i CALL Transition NOP PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Yes, this please." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 13170i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_371 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_377 @_l_371: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_377 PUSH_VAL Integer 0i Return @_l_377: PUSH_VAL String "Miko A" PUSH_VAL String "NP210001" CALL Talk NOP PUSH_VAL String "Here, thank you very much." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 13171i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_403 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_409 @_l_403: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_409 PUSH_VAL Integer 0i Return @_l_409: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "The shrine maidens by the stall near the shrine officelooked new, they were handing out charms." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 13172i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_435 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_441 @_l_435: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_441 PUSH_VAL Integer 0i Return @_l_441: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "With this, our job's about to end." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 13173i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_467 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_473 @_l_467: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_473 PUSH_VAL Integer 0i Return @_l_473: PUSH_VAL String "CF03_02M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Ryouhei" PUSH_VAL String "RH030258" CALL Talk NOP PUSH_VAL String "Say, say, Miss-- when are you girl's gonna take a break?" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 13174i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_504 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_510 @_l_504: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_510 PUSH_VAL Integer 0i Return @_l_510: PUSH_VAL String "Ryouhei" PUSH_VAL String "RH030259" CALL Talk NOP PUSH_VAL String "If you'd like, let's buy some sweets together?" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 13175i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_536 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_542 @_l_536: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_542 PUSH_VAL Integer 0i Return @_l_542: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Ryo-Ryouhei..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 13176i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_568 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_574 @_l_568: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_574 PUSH_VAL Integer 0i Return @_l_574: PUSH_VAL String "Miko A" PUSH_VAL String "NP210002" CALL Talk NOP PUSH_VAL String "Hehehe, too bad, we'll be going right away so we can't." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 13177i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_600 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_606 @_l_600: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_606 PUSH_VAL Integer 0i Return @_l_606: PUSH_VAL String "Miko B" PUSH_VAL String "NP220001" CALL Talk NOP PUSH_VAL String "Also, we have our lunch box, sorry." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 13178i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_632 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_638 @_l_632: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_638 PUSH_VAL Integer 0i Return @_l_638: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Ryouhei persistently talked with the part-time shrinemaidens, he kept on clinging on them until he gets theanswer he wants." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 13179i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_664 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_670 @_l_664: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_670 PUSH_VAL Integer 0i Return @_l_670: PUSH_VAL String "CF03_03M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Ryouhei" PUSH_VAL String "RH030260" CALL Talk NOP PUSH_VAL String "Eeh, but you know, to save you from your troubles, I canhelp you sell these you know?" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 13180i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_701 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_707 @_l_701: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_707 PUSH_VAL Integer 0i Return @_l_707: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "You're troubling them... don't push them too hard." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 13181i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_733 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_739 @_l_733: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_739 PUSH_VAL Integer 0i Return @_l_739: PUSH_VAL String "CF03_04M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Ryouhei" PUSH_VAL String "RH030261" CALL Talk NOP PUSH_VAL String "Haruka! What the heck are you saying?!" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 13182i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_770 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_776 @_l_770: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_776 PUSH_VAL Integer 0i Return @_l_776: PUSH_VAL String "Miko A" PUSH_VAL String "NP210003" CALL Talk NOP PUSH_VAL String "Thank you for inviting us, though we really need to doour job today." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 13183i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_802 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_808 @_l_802: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_808 PUSH_VAL Integer 0i Return @_l_808: PUSH_VAL String "Ryouhei" PUSH_VAL String "RH030262" CALL Talk NOP PUSH_VAL String "Well, if you'd like, we can hang out right after?" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 13184i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_834 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_840 @_l_834: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_840 PUSH_VAL Integer 0i Return @_l_840: PUSH_VAL String "CB03_08M" PUSH_VAL Integer 8i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Nao" PUSH_VAL String "NO030573" CALL Talk NOP PUSH_VAL String "Ryouhei!! Why don't you act properly?" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 13185i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_871 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_877 @_l_871: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_877 PUSH_VAL Integer 0i Return @_l_877: PUSH_VAL String "CF03_06M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL Integer 7i CALL Shake NOP PUSH_VAL String "Ryouhei" PUSH_VAL String "RH030263" CALL Talk NOP PUSH_VAL String "Whoaa!?" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 13186i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_911 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_917 @_l_911: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_917 PUSH_VAL Integer 0i Return @_l_917: PUSH_VAL String "CF03_06M" PUSH_VAL Integer 4i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "CB03_06M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Nao" PUSH_VAL String "NO030574" CALL Talk NOP PUSH_VAL String "You're bothering them right? They're irritated already." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 13187i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_953 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_959 @_l_953: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_959 PUSH_VAL Integer 0i Return @_l_959: PUSH_VAL String "CF03_02M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Ryouhei" PUSH_VAL String "RH030264" CALL Talk NOP PUSH_VAL String "Th-That's because... I'm really starving... I can atleast eat if I help them call out more customers..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 13188i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_990 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_996 @_l_990: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_996 PUSH_VAL Integer 0i Return @_l_996: PUSH_VAL String "Nao" PUSH_VAL String "NO030575" CALL Talk NOP PUSH_VAL String "Geez... here's the lunch box I got, eat that." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 13189i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1022 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1028 @_l_1022: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1028 PUSH_VAL Integer 0i Return @_l_1028: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Th-Thank you, Nao-chan." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 13190i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1054 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1060 @_l_1054: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1060 PUSH_VAL Integer 0i Return @_l_1060: PUSH_VAL String "CB03_01M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Nao" PUSH_VAL String "NO030576" CALL Talk NOP PUSH_VAL String "It's fine to take a short break. I have some tea here aswell." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 13191i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1091 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1097 @_l_1091: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1097 PUSH_VAL Integer 0i Return @_l_1097: PUSH_VAL String "CF03_03M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Ryouhei" PUSH_VAL String "RH030265" CALL Talk NOP PUSH_VAL String "What's that, you should have said it earlier." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 13192i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1128 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1134 @_l_1128: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1134 PUSH_VAL Integer 0i Return @_l_1134: PUSH_VAL String "CB03_06M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Nao" PUSH_VAL String "NO030577" CALL Talk NOP PUSH_VAL String "You should do well now..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 13193i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1165 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1171 @_l_1165: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1171 PUSH_VAL Integer 0i Return @_l_1171: PUSH_VAL String "CF03_01M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "I'm also starving, nice timing. Are you guys having yourbreak too, Nao-chan? Let's eat together." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 13194i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1202 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1208 @_l_1202: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1208 PUSH_VAL Integer 0i Return @_l_1208: PUSH_VAL String "CB03_02M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Nao" PUSH_VAL String "NO030578" CALL Talk NOP PUSH_VAL String "Yep, come on." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 13195i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1239 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1245 @_l_1239: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1245 PUSH_VAL Integer 0i Return @_l_1245: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Ah, by the way, where's Amatsume and Migiwa-san?" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 13196i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1271 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1277 @_l_1271: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1277 PUSH_VAL Integer 0i Return @_l_1277: PUSH_VAL String "CB03_01M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Nao" PUSH_VAL String "NO030579" CALL Talk NOP PUSH_VAL String "It looks like they're preparing for the ceremony, and itseems that they went to be purified before it." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 13197i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1308 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1314 @_l_1308: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1314 PUSH_VAL Integer 0i Return @_l_1314: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "A purification ceremony you say. Well, it looks likewe're not eating together." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 13198i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1340 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1346 @_l_1340: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1346 PUSH_VAL Integer 0i Return @_l_1346: PUSH_VAL String "CB03_02M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Nao" PUSH_VAL String "NO030580" CALL Talk NOP PUSH_VAL String "Yeah, she's going to perform from now on, and we'll bevery busy from now so make sure you eat up okay?" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 13199i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1377 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1383 @_l_1377: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1383 PUSH_VAL Integer 0i Return @_l_1383: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Yeah. Sora, are you hungry too?" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 13200i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1409 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1415 @_l_1409: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1415 PUSH_VAL Integer 0i Return @_l_1415: CALL BustupClear NOP PUSH_VAL String "CA03_01M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Sora" PUSH_VAL String "SR030114" CALL Talk NOP PUSH_VAL String "...Not really." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 13201i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1448 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1454 @_l_1448: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1454 PUSH_VAL Integer 0i Return @_l_1454: PUSH_VAL String "se002" PUSH_VAL Integer 0i CALL ScPlaySe NOP PUSH_VAL String "CA03_11M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "As she said that, there was a cute grumbling sound thather stomach made." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 13202i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1489 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1495 @_l_1489: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1495 PUSH_VAL Integer 0i Return @_l_1495: PUSH_VAL String "CF03_02M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Ryouhei" PUSH_VAL String "RH030266" CALL Talk NOP PUSH_VAL String "Sora-chan! Nice job! Are you holding up all right? Let'sgo around and look into some booths after you eat okay?" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 13203i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1526 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1532 @_l_1526: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1532 PUSH_VAL Integer 0i Return @_l_1532: PUSH_VAL String "CA03_04M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Sora" PUSH_VAL String "SR030115" CALL Talk NOP PUSH_VAL String "...No." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 13204i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1563 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1569 @_l_1563: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1569 PUSH_VAL Integer 0i Return @_l_1569: PUSH_VAL String "CB03_01M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Nao" PUSH_VAL String "NO030581" CALL Talk NOP PUSH_VAL String "Well, let's eat on the table I just borrowed." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 13205i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1600 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1606 @_l_1600: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1606 PUSH_VAL Integer 0i Return @_l_1606: CALL BustupClear NOP PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "We moved to the tent near the shrine office and then wefixed the table as we set out our lunch." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 13206i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1634 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1640 @_l_1634: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1640 PUSH_VAL Integer 0i Return @_l_1640: PUSH_VAL String "CB03_02M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "CA03_01M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Nao" PUSH_VAL String "NO030582" CALL Talk NOP PUSH_VAL String "Here, Haru-chan, Sora-chan, tea." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 13207i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1676 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1682 @_l_1676: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1682 PUSH_VAL Integer 0i Return @_l_1682: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Thanks." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 13208i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1708 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1714 @_l_1708: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1714 PUSH_VAL Integer 0i Return @_l_1714: CALL BustupClear NOP PUSH_VAL String "CF03_06M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Ryouhei" PUSH_VAL String "RH030267" CALL Talk NOP PUSH_VAL String "Wh-where's mine?!" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 13209i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1747 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1753 @_l_1747: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1753 PUSH_VAL Integer 0i Return @_l_1753: PUSH_VAL String "CB03_06M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Nao" PUSH_VAL String "NO030583" CALL Talk NOP PUSH_VAL String "The water is there right?" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 13210i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1784 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1790 @_l_1784: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1790 PUSH_VAL Integer 0i Return @_l_1790: PUSH_VAL String "CF03_09M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Ryouhei" PUSH_VAL String "RH030268" CALL Talk NOP PUSH_VAL String "What's that?! Why don't you just pour on my cup!" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 13211i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1821 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1827 @_l_1821: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1827 PUSH_VAL Integer 0i Return @_l_1827: PUSH_VAL String "Nao" PUSH_VAL String "NO030584" CALL Talk NOP PUSH_VAL String "Geez, you're so noisy. Here's your tea." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 13212i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1853 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1859 @_l_1853: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1859 PUSH_VAL Integer 0i Return @_l_1859: PUSH_VAL String "CF03_02M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Ryouhei" PUSH_VAL String "RH030269" CALL Talk NOP PUSH_VAL String "Hehehe, thank you." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 13213i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1890 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1896 @_l_1890: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1896 PUSH_VAL Integer 0i Return @_l_1896: PUSH_VAL String "CB03_02M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Nao" PUSH_VAL String "NO030585" CALL Talk NOP PUSH_VAL String "Say, it's the first time for the both of you to eatlunch here right, it's really delicious." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 13214i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1927 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1933 @_l_1927: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1933 PUSH_VAL Integer 0i Return @_l_1933: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Is that so? Well, let's eat it then. Thanks for thefood." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 13215i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1959 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1965 @_l_1959: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1965 PUSH_VAL Integer 0i Return @_l_1965: PUSH_VAL String "CA03_01M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Sora" PUSH_VAL String "SR030116" CALL Talk NOP PUSH_VAL String "Thank you for the food..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 13216i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1996 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2002 @_l_1996: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2002 PUSH_VAL Integer 0i Return @_l_2002: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "As we opened the box, the color of the food reallyseparates itself from an ordinary lunch, it's really ahigh grade lunch." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 13217i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2028 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2034 @_l_2028: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2034 PUSH_VAL Integer 0i Return @_l_2034: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "It looks like the side dishes were separated in aperfect form, it's so artistic." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 13218i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2060 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2066 @_l_2060: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2066 PUSH_VAL Integer 0i Return @_l_2066: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Whooo! Delicious..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 13219i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2092 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2098 @_l_2092: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2098 PUSH_VAL Integer 0i Return @_l_2098: PUSH_VAL String "CA03_13M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Sora" PUSH_VAL String "SR030117" CALL Talk NOP PUSH_VAL String "...Ah..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 13220i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2129 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2135 @_l_2129: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2135 PUSH_VAL Integer 0i Return @_l_2135: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Sora and I haven't had anything as delicious as these,so we just had the same reaction." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 13221i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2161 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2167 @_l_2161: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2167 PUSH_VAL Integer 0i Return @_l_2167: PUSH_VAL String "CB03_03M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Nao" PUSH_VAL String "NO030586" CALL Talk NOP PUSH_VAL String "I know right? I use the same ingredients too, but it'staste is still different, it's really well-made right." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 13222i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2198 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2204 @_l_2198: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2204 PUSH_VAL Integer 0i Return @_l_2204: CALL BustupClear NOP PUSH_VAL String "CF03_03M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Ryouhei" PUSH_VAL String "RH030270" CALL Talk NOP PUSH_VAL String "Well, you guys are still learning." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 13223i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2237 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2243 @_l_2237: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2243 PUSH_VAL Integer 0i Return @_l_2243: PUSH_VAL String "CB03_06M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Nao" PUSH_VAL String "NO030587" CALL Talk NOP PUSH_VAL String "You don't even know how these are made right? What areyou being proud of." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 13224i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2274 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2280 @_l_2274: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2280 PUSH_VAL Integer 0i Return @_l_2280: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "But it's really amazing, it's completely different fromwhat we're eating at home." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 13225i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2306 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2312 @_l_2306: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2312 PUSH_VAL Integer 0i Return @_l_2312: CALL BustupClear NOP PUSH_VAL String "CA03_01M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Sora" PUSH_VAL String "SR030118" CALL Talk NOP PUSH_VAL String "...Because Haru is so bad at it." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 13226i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2345 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2351 @_l_2345: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2351 PUSH_VAL Integer 0i Return @_l_2351: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "...Ugh... she's definitely right..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 13227i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2377 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2383 @_l_2377: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2383 PUSH_VAL Integer 0i Return @_l_2383: PUSH_VAL String "CF03_02M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Ryouhei" PUSH_VAL String "RH030271" CALL Talk NOP PUSH_VAL String "If you help every year, you get to eat this. So makesure you remember that, Haruka?" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 13228i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2414 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2420 @_l_2414: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2420 PUSH_VAL Integer 0i Return @_l_2420: PUSH_VAL String "CB03_02M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Nao" PUSH_VAL String "NO030588" CALL Talk NOP PUSH_VAL String "Yeah, helping in the festival, so you could look forwardto the lunch sounds great." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 13229i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2451 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2457 @_l_2451: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2457 PUSH_VAL Integer 0i Return @_l_2457: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "If we're the scene shifters, it would be easy foreveryone not to notice us." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 13230i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2483 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2489 @_l_2483: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2489 PUSH_VAL Integer 0i Return @_l_2489: PUSH_VAL String "CF03_03M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Ryouhei" PUSH_VAL String "RH030272" CALL Talk NOP PUSH_VAL String "Are you glad you moved?" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 13231i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2520 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2526 @_l_2520: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2526 PUSH_VAL Integer 0i Return @_l_2526: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Ahahaha... of course." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 13232i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2552 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2558 @_l_2552: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2558 PUSH_VAL Integer 0i Return @_l_2558: PUSH_VAL String "CA03_05M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Sora" PUSH_VAL String "SR030119" CALL Talk NOP PUSH_VAL String "...Idiot." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 13233i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2589 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2595 @_l_2589: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2595 PUSH_VAL Integer 0i Return @_l_2595: PUSH_VAL String "CF03_01M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Ryouhei" PUSH_VAL String "RH030273" CALL Talk NOP PUSH_VAL String "Now then, thanks for the food." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 13234i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2626 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2632 @_l_2626: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2632 PUSH_VAL Integer 0i Return @_l_2632: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "That was fast Ryouhei." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 13235i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2658 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2664 @_l_2658: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2664 PUSH_VAL Integer 0i Return @_l_2664: PUSH_VAL String "Ryouhei" PUSH_VAL String "RH030274" CALL Talk NOP PUSH_VAL String "Yeah, it's almost time right? Akira's Shinto dance." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 13236i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2690 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2696 @_l_2690: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2696 PUSH_VAL Integer 0i Return @_l_2696: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Ah, it's that time already?" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 13237i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2722 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2728 @_l_2722: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2728 PUSH_VAL Integer 0i Return @_l_2728: PUSH_VAL String "CB03_01M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Nao" PUSH_VAL String "NO030589" CALL Talk NOP PUSH_VAL String "I'll tidy up the place, why don't you guys go ahead?" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 13238i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2759 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2765 @_l_2759: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2765 PUSH_VAL Integer 0i Return @_l_2765: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Sorry, Nao-chan." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 13239i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2791 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2797 @_l_2791: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2797 PUSH_VAL Integer 0i Return @_l_2797: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "We already heard the drums as we were heading to theShinto dance." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 13240i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2823 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2829 @_l_2823: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2829 PUSH_VAL Integer 0i Return @_l_2829: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "It looks like the Shinto dance has started." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 13241i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2855 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2861 @_l_2855: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2861 PUSH_VAL Integer 0i Return @_l_2861: PUSH_VAL String "Ryouhei" PUSH_VAL String "RH030275" CALL Talk NOP PUSH_VAL String "I can see the special seat for us." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 13242i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2887 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2893 @_l_2887: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2893 PUSH_VAL Integer 0i Return @_l_2893: PUSH_VAL String "Ryouhei" PUSH_VAL String "RH030276" CALL Talk NOP PUSH_VAL String "Well, see you later then, Sora-chan?" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 13243i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2919 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2925 @_l_2919: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2925 PUSH_VAL Integer 0i Return @_l_2925: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "See you then." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 13244i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_2951 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_2957 @_l_2951: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_2957 PUSH_VAL Integer 0i Return @_l_2957: CALL ScStopBgm NOP PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL BlackOut NOP PUSH_VAL String "00_b013c" CALL Change NOP PUSH_VAL Integer 0i Return PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return @@Initialize Return this EndFunc Function sc00_B013C() CALL ScenarioEnter NOP PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "We went around the Shinto dance as we're about to helpas scene shifters." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 13245i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_28 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_34 @_l_28: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_34 PUSH_VAL Integer 0i Return @_l_34: PUSH_VAL String "B07a" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetCg NOP PUSH_VAL String "WIP_RL" PUSH_VAL Integer 500i CALL Transition NOP PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String ""Shinto dance" huh, does Amatsume always dance this?" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 13246i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_69 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_75 @_l_69: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_75 PUSH_VAL Integer 0i Return @_l_75: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "There's a signboard along the wing of the stage." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 13247i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_101 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_107 @_l_101: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_107 PUSH_VAL Integer 0i Return @_l_107: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String ""Founding of the New Land", it says." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 13248i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_133 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_139 @_l_133: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_139 PUSH_VAL Integer 0i Return @_l_139: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "What's that?" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 13249i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_165 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_171 @_l_165: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_171 PUSH_VAL Integer 0i Return @_l_171: PUSH_VAL String "CF03_01M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Ryouhei" PUSH_VAL String "RH030277" CALL Talk NOP PUSH_VAL String "Who knows? You can see it right?" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 13250i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_202 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_208 @_l_202: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_208 PUSH_VAL Integer 0i Return @_l_208: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Amatsume looked great when she came out right?" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 13251i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_234 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_240 @_l_234: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_240 PUSH_VAL Integer 0i Return @_l_240: PUSH_VAL String "Ryouhei" PUSH_VAL String "RH030278" CALL Talk NOP PUSH_VAL String "That girl... yeah, though..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 13252i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_266 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_272 @_l_266: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_272 PUSH_VAL Integer 0i Return @_l_272: PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL BlackOut NOP PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "We were at the back of the Shinto dance, then we tookout some tools from the box to unfasten the lines, thenthe speaker went ahead of us." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 13253i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_302 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_308 @_l_302: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_308 PUSH_VAL Integer 0i Return @_l_308: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "And, at that time..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 13254i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_334 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_340 @_l_334: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_340 PUSH_VAL Integer 0i Return @_l_340: PUSH_VAL String "BGM21" PUSH_VAL Integer 0i CALL ScPlayBgm NOP PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Don-don-don-bang! The sound of the gongs, the Shintodance started as everyone clapped their hands." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 13255i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_370 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_376 @_l_370: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_376 PUSH_VAL Integer 0i Return @_l_376: PUSH_VAL String "B29a" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetCg NOP PUSH_VAL String "WIP_LR" PUSH_VAL Integer 500i CALL Transition NOP PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "The only image I had in mind about the Shrine dance isthat the shrine maiden hops and dances around along withthe music." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 13256i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_411 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_417 @_l_411: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_417 PUSH_VAL Integer 0i Return @_l_417: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "In the end, she'll wave her holy rod to purify everyone." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 13257i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_443 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_449 @_l_443: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_449 PUSH_VAL Integer 0i Return @_l_449: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "I really don't understand, but I caved in and secludedthose feelings as the Gods will dance in front of us, Iwent on even though I have no information about it." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 13258i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_475 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_481 @_l_475: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_481 PUSH_VAL Integer 0i Return @_l_481: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "But, we were busy preparing for the story of the Shintodance." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 13259i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_507 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_513 @_l_507: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_513 PUSH_VAL Integer 0i Return @_l_513: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Amatsume hopped at the beginning, then every guy waswearing a scary mask, I think everyone was shocked inthe beginning." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 13260i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_539 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_545 @_l_539: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_545 PUSH_VAL Integer 0i Return @_l_545: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "And then, they went to the persons who were eating anddrinking and took them, as if they're implementingdiscipline as the show went on." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 13261i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_571 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_577 @_l_571: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_577 PUSH_VAL Integer 0i Return @_l_577: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "That made me worried, Amatsume might feel bad for thosepeople if she sees them, the group of guys held themdown as they disciplined them." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 13262i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_603 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_609 @_l_603: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_609 PUSH_VAL Integer 0i Return @_l_609: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Amatsume steps on her skirt some times, though she'sdoing her best as she recieved tons of cheering from thecrowd, then she answered them with a smile as shecontinued to dance." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 13263i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_635 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_641 @_l_635: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_641 PUSH_VAL Integer 0i Return @_l_641: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "And then, the locals offered their gratitude as Amatsumefluttered around in the end, two of them even gave her abasket." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 13264i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_667 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_673 @_l_667: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_673 PUSH_VAL Integer 0i Return @_l_673: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "In the middle of the Shinto dance, we also joined thegallery." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 13265i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_699 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_705 @_l_699: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_705 PUSH_VAL Integer 0i Return @_l_705: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Even Nao-chan took a pause on her job, she watched us aswe stand beside the Shinto dancers." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 13266i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_731 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_737 @_l_731: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_737 PUSH_VAL Integer 0i Return @_l_737: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "The Shinto dance has different plays, and I just noticedthat right now." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 13267i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_763 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_769 @_l_763: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_769 PUSH_VAL Integer 0i Return @_l_769: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Because the shrine's main foundation after all istalking to its God." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 13268i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_795 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_801 @_l_795: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_801 PUSH_VAL Integer 0i Return @_l_801: CALL ScStopBgm NOP PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "In the middle of the Shinto dance earlier, the localswere calling out to Sayohime-sama, which is probablyacted out by Amatsume." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 13269i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_829 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_835 @_l_829: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_835 PUSH_VAL Integer 0i Return @_l_835: PUSH_VAL String "BGM03" PUSH_VAL Integer 0i CALL ScPlayBgm NOP PUSH_VAL String "B07a" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetCg NOP PUSH_VAL String "CB03_02M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "WIP_RL" PUSH_VAL Integer 500i CALL Transition NOP PUSH_VAL String "Nao" PUSH_VAL String "NO030590" CALL Talk NOP PUSH_VAL String "We didn't even know she's practiced that much right?" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 13270i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_879 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_885 @_l_879: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_885 PUSH_VAL Integer 0i Return @_l_885: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "That's right... with that attitude, we really didn'tnotice it." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 13271i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_911 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_917 @_l_911: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_917 PUSH_VAL Integer 0i Return @_l_917: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Well, even though she stumbled at some parts, we can saythat it's really Amatsume." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 13272i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_943 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_949 @_l_943: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_949 PUSH_VAL Integer 0i Return @_l_949: PUSH_VAL String "CB03_03M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Nao" PUSH_VAL String "NO030591" CALL Talk NOP PUSH_VAL String "Hehehe, that's right." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 13273i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_980 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_986 @_l_980: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_986 PUSH_VAL Integer 0i Return @_l_986: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Well then, we need to tidy up now, we came here to helpas soon as it's finished after all." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 13274i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1012 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1018 @_l_1012: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1018 PUSH_VAL Integer 0i Return @_l_1018: PUSH_VAL String "Nao" PUSH_VAL String "NO030592" CALL Talk NOP PUSH_VAL String "I see, nice job." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 13275i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1044 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1050 @_l_1044: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1050 PUSH_VAL Integer 0i Return @_l_1050: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Nao-chan, are you guys still going to be busy?" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 13276i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1076 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1082 @_l_1076: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1082 PUSH_VAL Integer 0i Return @_l_1082: PUSH_VAL String "CB03_01M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Nao" PUSH_VAL String "NO030593" CALL Talk NOP PUSH_VAL String "I see... hmm^, after the Shinto dance ends, everyonewould be going drinking tea, so maybe a little." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 13277i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1113 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1119 @_l_1113: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1119 PUSH_VAL Integer 0i Return @_l_1119: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Should I also help?" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 13278i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1145 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1151 @_l_1145: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1151 PUSH_VAL Integer 0i Return @_l_1151: PUSH_VAL String "Nao" PUSH_VAL String "NO030594" CALL Talk NOP PUSH_VAL String "It's fine, you can also go around the festival if youwant? Then I'll just catch up right after." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 13279i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1177 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1183 @_l_1177: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1183 PUSH_VAL Integer 0i Return @_l_1183: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "I got it, see you later then. I'll be around here." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 13280i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1209 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1215 @_l_1209: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1215 PUSH_VAL Integer 0i Return @_l_1215: PUSH_VAL String "CB03_03M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Nao" PUSH_VAL String "NO030595" CALL Talk NOP PUSH_VAL String "Yeah, let's go around together." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 13281i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1246 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1252 @_l_1246: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1252 PUSH_VAL Integer 0i Return @_l_1252: PUSH_VAL Integer 3i CALL BustupClear NOP PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Now then, I should also go and tidy up..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 13282i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1281 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1287 @_l_1281: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1287 PUSH_VAL Integer 0i Return @_l_1287: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "I didn't know how the festival goes. Helping otherpeople and cooperating with them." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 13283i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1313 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1319 @_l_1313: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1319 PUSH_VAL Integer 0i Return @_l_1319: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Since I was a scene-shifter today, it looks like Ilearned a little from it." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 13284i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1345 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1351 @_l_1345: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1351 PUSH_VAL Integer 0i Return @_l_1351: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "If it's always like this, I may meet more people aroundthe stalls as they visit, the festival also gave me asatisifed feeling, I won't ever forget this experience." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 13285i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1377 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1383 @_l_1377: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1383 PUSH_VAL Integer 0i Return @_l_1383: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Though I feel so tired now..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 13286i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1409 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1415 @_l_1409: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1415 PUSH_VAL Integer 0i Return @_l_1415: CALL ScStopBgm NOP PUSH_VAL String "" PUSH_VAL Integer 0i CALL EyeCatchEnter NOP PUSH_VAL String "00_b013d" CALL Change NOP PUSH_VAL Integer 0i Return PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return @@Initialize Return this EndFunc Function sc00_B013D() CALL ScenarioEnter NOP PUSH_VAL String "B07b" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetCg NOP PUSH_VAL String "BGM07" PUSH_VAL Integer 0i CALL ScPlayBgm NOP PUSH_VAL String "Ryouhei" PUSH_VAL String "RH030279" CALL Talk NOP PUSH_VAL String "Unghhh. ...At last it's done huh?" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 13287i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_37 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_43 @_l_37: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_43 PUSH_VAL Integer 0i Return @_l_43: PUSH_VAL String "CF03_01M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "It was great..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 13288i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_74 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_80 @_l_74: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_80 PUSH_VAL Integer 0i Return @_l_80: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "That's from cleaning things up to helping people fromhere to there, even the day has started to ended." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 13289i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_106 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_112 @_l_106: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_112 PUSH_VAL Integer 0i Return @_l_112: PUSH_VAL String "CA03_01M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Sora" PUSH_VAL String "SR030120" CALL Talk NOP PUSH_VAL String "...Haru..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 13290i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_143 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_149 @_l_143: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_149 PUSH_VAL Integer 0i Return @_l_149: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Thanks, the work here is finished as well right?" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 13291i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_175 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_181 @_l_175: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_181 PUSH_VAL Integer 0i Return @_l_181: PUSH_VAL String "CA03_04M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Sora" PUSH_VAL String "SR030121" CALL Talk NOP PUSH_VAL String "...I want to go home." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 13292i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_212 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_218 @_l_212: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_218 PUSH_VAL Integer 0i Return @_l_218: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Eh, don't you want to go around and look at the stallsand booths from here?" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 13293i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_244 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_250 @_l_244: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_250 PUSH_VAL Integer 0i Return @_l_250: PUSH_VAL String "CA03_05M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Sora" PUSH_VAL String "SR030122" CALL Talk NOP PUSH_VAL String "...I'm tired." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 13294i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_281 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_287 @_l_281: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_287 PUSH_VAL Integer 0i Return @_l_287: PUSH_VAL String "CF03_02M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Ryouhei" PUSH_VAL String "RH030280" CALL Talk NOP PUSH_VAL String "Sora-chan, thank's for the work! Do you want me to treatyou with some energetic juice?" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 13295i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_318 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_324 @_l_318: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_324 PUSH_VAL Integer 0i Return @_l_324: PUSH_VAL String "CA03_04M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Sora" PUSH_VAL String "SR030123" CALL Talk NOP PUSH_VAL String "...I don't need it." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 13296i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_355 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_361 @_l_355: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_361 PUSH_VAL Integer 0i Return @_l_361: PUSH_VAL String "Ryouhei" PUSH_VAL String "RH030281" CALL Talk NOP PUSH_VAL String "Now, now, you don't need to be shy right?" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 13297i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_387 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_393 @_l_387: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_393 PUSH_VAL Integer 0i Return @_l_393: PUSH_VAL String "CA03_13M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL Integer 4i CALL Shake NOP PUSH_VAL String "Sora" PUSH_VAL String "SR030124" CALL Talk NOP PUSH_VAL String "...Ah!?" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 13298i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_427 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_433 @_l_427: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_433 PUSH_VAL Integer 0i Return @_l_433: PUSH_VAL String "CA03_13S" PUSH_VAL Integer 3i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "CF03_02S" PUSH_VAL Integer 2i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "H-Hey!! Ryouhei! Sora?" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 13299i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_469 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_475 @_l_469: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_475 PUSH_VAL Integer 0i Return @_l_475: CALL BustupClear NOP PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Ryouhei took Sora on her arms, though she was alreadyagainst it, so she slapped him on the way to the stall." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 13300i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_503 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_509 @_l_503: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_509 PUSH_VAL Integer 0i Return @_l_509: PUSH_VAL String "CB03_02M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Nao" PUSH_VAL String "NO030596" CALL Talk NOP PUSH_VAL String "The same as usual." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 13301i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_540 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_546 @_l_540: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_546 PUSH_VAL Integer 0i Return @_l_546: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Ah, nice job, are you done now?" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 13302i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_572 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_578 @_l_572: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_578 PUSH_VAL Integer 0i Return @_l_578: PUSH_VAL String "Nao" PUSH_VAL String "NO030597" CALL Talk NOP PUSH_VAL String "Yeah, I'm glad that the timing was just right." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 13303i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_604 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_610 @_l_604: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_610 PUSH_VAL Integer 0i Return @_l_610: PUSH_VAL String "Nao" PUSH_VAL String "NO030598" CALL Talk NOP PUSH_VAL String "Well then, shall we go look at the booths now?" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 13304i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_636 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_642 @_l_636: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_642 PUSH_VAL Integer 0i Return @_l_642: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Yeah." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 13305i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_668 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_674 @_l_668: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_674 PUSH_VAL Integer 0i Return @_l_674: PUSH_VAL String "CB03_04L" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Nao" PUSH_VAL String "NO030599" CALL Talk NOP PUSH_VAL String "Well! I'm getting kinda hungry too, let's also eat!!" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 13306i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_705 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_711 @_l_705: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_711 PUSH_VAL Integer 0i Return @_l_711: PUSH_VAL Integer 16i PUSH_VAL Integer 0i PUSH_VAL Integer 1i PUSH_VAL Integer 2i PUSH_VAL Integer 30i CALL Quake NOP PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Whoa?!" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 13307i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_744 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_750 @_l_744: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_750 PUSH_VAL Integer 0i Return @_l_750: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Nao-chan wrapped her arms in mine, she kept on draggingme as we go around the stalls." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 13308i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_776 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_782 @_l_776: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_782 PUSH_VAL Integer 0i Return @_l_782: CALL ScStopBgm NOP PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "I can't feel the emptiness in my stomach, as I looked atNao-chan from the side smiling." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 13309i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_810 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_816 @_l_810: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_816 PUSH_VAL Integer 0i Return @_l_816: PUSH_VAL String "SE402" PUSH_VAL String "1" PUSH_VAL Integer 0i CALL ScPlayEnvSe NOP PUSH_VAL String "Black" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetCg NOP PUSH_VAL String "WIP_MOZH" PUSH_VAL Integer 500i CALL Transition NOP CALL Update NOP PUSH_VAL String "B07e" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetCg NOP PUSH_VAL String "WIP_MOZH" PUSH_VAL Integer 500i CALL Transition NOP PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "We continued to walk until we reached the stalls nearthe Shinto shrine." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 13310i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_867 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_873 @_l_867: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_873 PUSH_VAL Integer 0i Return @_l_873: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "I'm familiar with them, Takoyaki, Ikayaki, Yakisoba,goldfish scooping and balloon fishing, it's like adifferent pace, they were also gourds with spicesinside." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 13311i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_899 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_905 @_l_899: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_905 PUSH_VAL Integer 0i Return @_l_905: PUSH_VAL String "SE402" PUSH_VAL Integer 0i CALL ScStopEnvSe NOP PUSH_VAL String "BGM15" PUSH_VAL Integer 0i CALL ScPlayBgm NOP PUSH_VAL String "CB03_03M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Nao" PUSH_VAL String "NO030600" CALL Talk NOP PUSH_VAL String "Here, Haru-chan." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 13312i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_944 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_950 @_l_944: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_950 PUSH_VAL Integer 0i Return @_l_950: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Nao-chan took some sample from the Caramel food stall,then she broke in half and gave some to me." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 13313i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_976 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_982 @_l_976: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_982 PUSH_VAL Integer 0i Return @_l_982: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Thanks, th-this is so... sweet..." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 13314i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1008 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1014 @_l_1008: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1014 PUSH_VAL Integer 0i Return @_l_1014: PUSH_VAL String "CB03_02M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Nao" PUSH_VAL String "NO030601" CALL Talk NOP PUSH_VAL String "As I thought, this is much more sweeter when you eat it." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 13315i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1045 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1051 @_l_1045: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1051 PUSH_VAL Integer 0i Return @_l_1051: PUSH_VAL String "n" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Nao-chan licked the powder on her finger and smiled atme." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 13316i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1077 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1083 @_l_1077: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1083 PUSH_VAL Integer 0i Return @_l_1083: PUSH_VAL String "Nao" PUSH_VAL String "NO030602" CALL Talk NOP PUSH_VAL String "Haru-chan, do you want some Takoyaki? Or some Yakisoba?" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 13317i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1109 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1115 @_l_1109: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1115 PUSH_VAL Integer 0i Return @_l_1115: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Which one should I choose, there's so many eating by theTakoyaki." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 13318i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1141 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1147 @_l_1141: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1147 PUSH_VAL Integer 0i Return @_l_1147: PUSH_VAL String "Nao" PUSH_VAL String "NO030603" CALL Talk NOP PUSH_VAL String "Really? We'll have Takoyaki later then, should we eatYakisoba first?" CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 13319i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1173 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1179 @_l_1173: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1179 PUSH_VAL Integer 0i Return @_l_1179: PUSH_VAL String "Haruka" PUSH_VAL String "" CALL Talk NOP PUSH_VAL String "Yeah sure, I'll get the same as yours." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 13320i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1205 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1211 @_l_1205: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1211 PUSH_VAL Integer 0i Return @_l_1211: PUSH_VAL String "CB03_03M" PUSH_VAL Integer 0i PUSH_VAL Integer 0i CALL SetBustup NOP PUSH_VAL String "Nao" PUSH_VAL String "NO030604" CALL Talk NOP PUSH_VAL String "Okay, I'll treat you. Mister, large serving for two." CALL Mess NOP PUSH_OBJ PUSH_VAL Integer 13321i CALL Hitret POP = NOP PUSH_OBJ PUSH_VAL Integer 30i == PUSH_OBJ PUSH_VAL Integer 20i == or JUMP_OK _l_1242 PUSH_VAL String "EXIT_SCENARIO" CALL Change NOP PUSH_VAL Integer 0i Return JUMP _l_1248 @_l_1242: PUSH_OBJ PUSH_VAL Integer 40i == JUMP_OK _l_1248 PUSH_VAL Integer 0i Return @_l_1248: PUSH_VAL String "Street Stall Vendor